1 /* Copyright (C) 2021-2022 Harry Godden (hgn) - All Rights Reserved */
9 #include "vg/vg_shader.h"
11 static struct vg_shader _shader_ui
=
19 "layout (location=0) in vec2 a_co;"
20 "layout (location=1) in vec2 a_uv;"
21 "layout (location=2) in vec4 a_colour;"
22 "layout (location=3) in vec4 a_clip;"
25 "out vec2 aTexCoords;"
32 "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
33 "aTexCoords = a_uv * 0.0078125;"
44 "uniform sampler2D uTexGlyphs;"
55 "float clip_blend = step( aWsp.x, aClip.z ) *"
56 "step( aWsp.y, aClip.w ) *"
57 "step( aClip.x, aWsp.x ) *"
58 "step( aClip.y, aWsp.y ); "
60 "vec4 glyph = vec4(1.0,1.0,1.0,1.0);"
62 "if( aColour.a == 0.0 )"
64 "glyph = texture( uTexGlyphs, aTexCoords );"
65 "glyph.a = smoothstep( 0.47, 0.53, glyph.r );"
69 "glyph.a = aColour.a;"
72 "FragColor = vec4( aColour.rgb, glyph.a*clip_blend );"
78 typedef u32 ui_colour
;
79 typedef ui_px ui_rect
[4];
80 typedef struct ui_colourset ui_colourset
;
82 /* Relative to cursor p0 */
85 k_text_align_left
= 0,
86 k_text_align_right
= 1,
87 k_text_align_center
= 2
102 ui_colour background
;
132 struct ui_vert
*vertex_buffer
;
134 u32 max_verts
, max_indices
, cur_vert
, cur_indice
;
139 u32 capture_mouse_id
;
144 int click_state
; /* 0: released, 1: on down, 2: pressed, 3: on release */
146 ui_colourset
*colours
;
162 #define UI_GLYPH_SPACING_X 9
164 static GLuint ui_glyph_texture
= 0;
165 static ui_colourset ui_default_colours
= {
171 VG_STATIC
void _vg_ui_init(void)
173 if( !vg_shader_compile( &_shader_ui
) )
174 vg_fatal_exit_loop( "Failed to compile ui shader" );
178 * ----------------------------------------
181 vg_uictx
.max_indices
= 20000;
182 vg_uictx
.max_verts
= 30000;
184 /* Generate the buffer we are gonna be drawing to */
185 glGenVertexArrays( 1, &vg_uictx
.vao
);
186 glGenBuffers( 1, &vg_uictx
.vbo
);
187 glGenBuffers( 1, &vg_uictx
.ebo
);
189 glBindVertexArray( vg_uictx
.vao
);
190 glBindBuffer( GL_ARRAY_BUFFER
, vg_uictx
.vbo
);
192 glBufferData( GL_ARRAY_BUFFER
,
193 vg_uictx
.max_verts
* sizeof( struct ui_vert
),
194 NULL
, GL_DYNAMIC_DRAW
);
195 glBindVertexArray( vg_uictx
.vao
);
197 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, vg_uictx
.ebo
);
198 glBufferData( GL_ELEMENT_ARRAY_BUFFER
,
199 vg_uictx
.max_indices
* sizeof( u16
), NULL
, GL_DYNAMIC_DRAW
);
204 u32
const stride
= sizeof( struct ui_vert
);
207 glVertexAttribPointer( 0, 2, GL_SHORT
, GL_FALSE
,
208 stride
, (void *)offsetof( struct ui_vert
, co
) );
209 glEnableVertexAttribArray( 0 );
212 glVertexAttribPointer( 1, 2, GL_UNSIGNED_BYTE
, GL_FALSE
,
213 stride
, (void *)offsetof( struct ui_vert
, uv
) );
214 glEnableVertexAttribArray( 1 );
217 glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE
, GL_TRUE
, stride
,
218 (void *)offsetof( struct ui_vert
, colour
) );
219 glEnableVertexAttribArray( 2 );
222 glVertexAttribPointer( 3, 4, GL_SHORT
, GL_FALSE
, stride
,
223 (void *)offsetof( struct ui_vert
, clip
) );
224 glEnableVertexAttribArray( 3 );
228 /* Alloc RAM default context */
229 u32 vert_size
= vg_uictx
.max_verts
*sizeof(struct ui_vert
),
230 inds_size
= vg_uictx
.max_indices
*sizeof(u16
);
232 vg_uictx
.vertex_buffer
= vg_linear_alloc( vg_mem
.rtmemory
, vert_size
);
233 vg_uictx
.indice_buffer
= vg_linear_alloc( vg_mem
.rtmemory
, inds_size
);
236 * -----------------------------------------------------
239 /* Load default font */
241 #include "vg/vg_pxfont.h"
244 u32 pixels
= 0, total
= 256*256, data
= 0;
247 while( pixels
< total
)
249 for( int b
= 31; b
>= 0; b
-- )
251 image
[ pixels
++ ] = (compressed
[data
] & (0x1 << b
))? 0xff: 0x00;
253 if( pixels
>= total
)
262 glGenTextures( 1, &ui_glyph_texture
);
263 glBindTexture( GL_TEXTURE_2D
, ui_glyph_texture
);
264 glTexImage2D( GL_TEXTURE_2D
, 0, GL_R8
, 256, 256, 0,
265 GL_RED
, GL_UNSIGNED_BYTE
, image
);
272 static struct ui_vert
*ui_fill_rect_uv( ui_rect rect
, u32 colour
, ui_px uv
[4] );
274 VG_STATIC
void ui_draw( m3x3f view_override
)
276 u32 num_indices_normal
= vg_uictx
.cur_indice
;
278 /* Append images to back of buffer */
279 for( int i
= 0; i
< vg_uictx
.image_count
; i
++ )
281 ui_fill_rect_uv( vg_uictx
.images
[i
].rc
, 0xffffffff,
282 (ui_px
[4]){0,0,128,128} );
285 glBindVertexArray( vg_uictx
.vao
);
287 glBindBuffer( GL_ARRAY_BUFFER
, vg_uictx
.vbo
);
288 glBufferSubData( GL_ARRAY_BUFFER
, 0,
289 vg_uictx
.cur_vert
* sizeof( struct ui_vert
),
290 vg_uictx
.vertex_buffer
);
292 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, vg_uictx
.ebo
);
293 glBufferSubData( GL_ELEMENT_ARRAY_BUFFER
, 0,
294 vg_uictx
.cur_indice
* sizeof( u16
),
295 vg_uictx
.indice_buffer
);
298 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
299 glBlendEquation(GL_FUNC_ADD
);
301 glUseProgram( _shader_ui
.id
);
303 m3x3f view
= M3X3_IDENTITY
;
307 view_override
= view
;
309 m3x3_translate( view
, (v3f
){ -1.0f
, 1.0f
, 0.0f
} );
310 m3x3_scale( view
, (v3f
){ 1.0f
/((float)vg
.window_x
*0.5f
),
311 -1.0f
/((float)vg
.window_y
*0.5f
), 1.0f
} );
315 glUniformMatrix3fv( glGetUniformLocation( _shader_ui
.id
, "uPv" ), 1,
316 GL_FALSE
, (float *)view_override
);
318 glActiveTexture( GL_TEXTURE0
);
319 glBindTexture( GL_TEXTURE_2D
, ui_glyph_texture
);
320 glUniform1i( glGetUniformLocation( _shader_ui
.id
, "uTexGlyphs" ), 0 );
322 glDrawElements( GL_TRIANGLES
, num_indices_normal
,
323 GL_UNSIGNED_SHORT
, (void*)(0) );
325 /* Draw image elements */
326 for( int i
= 0; i
< vg_uictx
.image_count
; i
++ )
328 struct ui_image
*img
= &vg_uictx
.images
[i
];
330 glBindTexture( GL_TEXTURE_2D
, img
->image
);
331 glDrawElements( GL_TRIANGLES
, 6, GL_UNSIGNED_SHORT
,
332 (void*)( (num_indices_normal
+ 6*i
)*sizeof(u16
) ) );
341 VG_STATIC
void ui_rect_copy( ui_rect src
, ui_rect dst
)
349 VG_STATIC
void ui_rect_pad( ui_rect rect
, ui_px pad
)
360 static struct ui_qnode
*ui_current(void)
362 return &vg_uictx
.stack
[ vg_uictx
.stack_count
-1 ];
365 VG_STATIC
void ui_new_node(void)
367 if( vg_uictx
.stack_count
== vg_list_size( vg_uictx
.stack
) )
369 vg_error( "[UI] Stack overflow while creating box!" );
373 struct ui_qnode
*parent
= &vg_uictx
.stack
[ vg_uictx
.stack_count
-1 ];
374 struct ui_qnode
*node
= &vg_uictx
.stack
[ vg_uictx
.stack_count
++ ];
375 ui_rect_copy( vg_uictx
.cursor
, node
->rect
);
377 if( parent
->mouse_over
)
379 if( vg_uictx
.mouse
[0] >= node
->rect
[0] &&
380 vg_uictx
.mouse
[0] < node
->rect
[0]+node
->rect
[2] &&
381 vg_uictx
.mouse
[1] >= node
->rect
[1] &&
382 vg_uictx
.mouse
[1] < node
->rect
[1]+node
->rect
[3] )
383 node
->mouse_over
= 1;
385 node
->mouse_over
= 0;
389 node
->mouse_over
= 0;
393 static int ui_hasmouse(void)
395 struct ui_qnode
*node
= ui_current();
396 return (node
->mouse_over
&& (node
->capture_id
== vg_uictx
.capture_mouse_id
));
399 VG_STATIC
void ui_end(void)
401 struct ui_qnode
*node
= &vg_uictx
.stack
[ --vg_uictx
.stack_count
];
402 ui_rect_copy( node
->rect
, vg_uictx
.cursor
);
405 VG_STATIC
void ui_end_down(void)
407 ui_px height
= ui_current()->rect
[3];
409 vg_uictx
.cursor
[1] += height
;
412 VG_STATIC
void ui_end_right(void)
414 ui_px width
= ui_current()->rect
[2];
416 vg_uictx
.cursor
[0] += width
;
419 VG_STATIC
void ui_fill_y(void)
421 struct ui_qnode
*node
= ui_current();
422 vg_uictx
.cursor
[3] = node
->rect
[3] - (vg_uictx
.cursor
[1]-node
->rect
[1]);
425 VG_STATIC
void ui_fill_x(void)
427 struct ui_qnode
*node
= ui_current();
428 vg_uictx
.cursor
[2] = node
->rect
[2] - (vg_uictx
.cursor
[0]-node
->rect
[0]);
431 VG_STATIC
void ui_align_bottom(void)
433 struct ui_qnode
*node
= ui_current();
434 vg_uictx
.cursor
[1] = node
->rect
[1] + node
->rect
[3] - vg_uictx
.cursor
[3];
437 VG_STATIC
void ui_align_right(void)
439 struct ui_qnode
*node
= ui_current();
440 vg_uictx
.cursor
[0] = node
->rect
[0] + node
->rect
[2] - vg_uictx
.cursor
[2];
443 VG_STATIC
void ui_align_top(void)
445 vg_uictx
.cursor
[1] = ui_current()->rect
[1];
448 VG_STATIC
void ui_align_left(void)
450 vg_uictx
.cursor
[0] = ui_current()->rect
[0];
453 VG_STATIC
void ui_clamp_rect( ui_rect parent
, ui_rect dest
)
455 dest
[0] = vg_min( parent
[0] + parent
[2] - dest
[2], dest
[0] );
456 dest
[1] = vg_min( parent
[1] + parent
[3] - dest
[3], dest
[1] );
457 dest
[0] = vg_max( parent
[0], dest
[0] );
458 dest
[1] = vg_max( parent
[1], dest
[1] );
461 VG_STATIC
void ui_capture_mouse( u32 id
)
463 struct ui_qnode
*node
= &vg_uictx
.stack
[ vg_uictx
.stack_count
-1 ];
464 node
->capture_id
= id
;
466 if( !vg_uictx
.capture_lock
&& node
->mouse_over
)
468 vg_uictx
.capture_mouse_id
= id
;
472 static int ui_want_mouse(void)
474 return vg_uictx
.capture_mouse_id
== 0? 0: 1;
477 VG_STATIC
void ui_set_clip( ui_rect clip
)
479 vg_uictx
.clipping
[0] = clip
[0];
480 vg_uictx
.clipping
[1] = clip
[1];
481 vg_uictx
.clipping
[2] = clip
[0] + clip
[2];
482 vg_uictx
.clipping
[3] = clip
[1] + clip
[3];
485 VG_STATIC
void ui_release_clip(void)
487 vg_uictx
.clipping
[0] = -32000;
488 vg_uictx
.clipping
[1] = -32000;
489 vg_uictx
.clipping
[2] = 32000;
490 vg_uictx
.clipping
[3] = 32000;
493 static struct ui_vert
*ui_fill_rect_uv( ui_rect rect
, u32 colour
, ui_px uv
[4] )
495 /* this if far from ideal but stops us from crashing */
496 if( (vg_uictx
.cur_vert
+ 6 > vg_uictx
.max_verts
) ||
497 (vg_uictx
.cur_indice
+ 4 > vg_uictx
.max_indices
))
498 return vg_uictx
.vertex_buffer
;
500 struct ui_vert
*vertices
= &vg_uictx
.vertex_buffer
[ vg_uictx
.cur_vert
];
501 u16
*indices
= &vg_uictx
.indice_buffer
[ vg_uictx
.cur_indice
];
503 vertices
[0].co
[0] = rect
[0];
504 vertices
[0].co
[1] = rect
[1];
505 vertices
[0].uv
[0] = uv
[0];
506 vertices
[0].uv
[1] = uv
[1];
507 vertices
[0].colour
= colour
;
508 vertices
[1].co
[0] = rect
[0]+rect
[2];
509 vertices
[1].co
[1] = rect
[1];
510 vertices
[1].uv
[0] = uv
[2];
511 vertices
[1].uv
[1] = uv
[1];
512 vertices
[1].colour
= colour
;
513 vertices
[2].co
[0] = rect
[0]+rect
[2];
514 vertices
[2].co
[1] = rect
[1]+rect
[3];
515 vertices
[2].uv
[0] = uv
[2];
516 vertices
[2].uv
[1] = uv
[3];
517 vertices
[2].colour
= colour
;
518 vertices
[3].co
[0] = rect
[0];
519 vertices
[3].co
[1] = rect
[1]+rect
[3];
520 vertices
[3].uv
[0] = uv
[0];
521 vertices
[3].uv
[1] = uv
[3];
522 vertices
[3].colour
= colour
;
523 u16 ind_start
= vg_uictx
.cur_vert
;
525 ui_rect_copy( vg_uictx
.clipping
, vertices
[0].clip
);
526 ui_rect_copy( vg_uictx
.clipping
, vertices
[1].clip
);
527 ui_rect_copy( vg_uictx
.clipping
, vertices
[2].clip
);
528 ui_rect_copy( vg_uictx
.clipping
, vertices
[3].clip
);
530 indices
[0] = ind_start
+0;
531 indices
[1] = ind_start
+2;
532 indices
[2] = ind_start
+1;
534 indices
[3] = ind_start
+0;
535 indices
[4] = ind_start
+3;
536 indices
[5] = ind_start
+2;
538 vg_uictx
.cur_indice
+= 6;
539 vg_uictx
.cur_vert
+= 4;
544 static struct ui_vert
*ui_fill_rect( ui_rect rect
, u32 colour
)
546 return ui_fill_rect_uv( rect
, colour
, (ui_px
[4]){ 4,4, 4,4 } );
549 static ui_px
ui_text_line_offset( const char *str
, ui_px scale
,
550 enum ui_text_align align
)
552 if( align
== k_text_align_left
)
556 const char *_c
= str
;
559 while( (c
= *(_c
++)) )
560 if( c
>= 32 && c
<= 126 )
565 if( align
== k_text_align_right
)
566 return -length
* scale
*8;
568 return (-length
* scale
*8) / 2;
571 VG_STATIC
void ui_text( ui_px pos
[2],
572 const char *str
, ui_px scale
, enum ui_text_align align
)
575 u32 current_colour
= 0x00ffffff;
577 const char *_c
= str
;
580 text_cursor
[0] = pos
[0] + ui_text_line_offset( str
, scale
, align
);
581 text_cursor
[1] = pos
[1];
582 text_cursor
[2] = 8*scale
;
583 text_cursor
[3] = 14*scale
;
585 while( (c
= *(_c
++)) )
589 text_cursor
[1] += 14*scale
;
590 text_cursor
[0] = pos
[0] + ui_text_line_offset( _c
, scale
, align
);
597 glyph_base
[0] = glyph_index
& 0xf;
598 glyph_base
[1] = (glyph_index
-glyph_base
[0])>>4;
603 ui_fill_rect_uv( text_cursor
, current_colour
, (ui_px
[4])
611 else if( c
== '\x1B' )
615 for( int i
= 0; i
< 3; i
++ )
625 case '0': current_colour
= 0x00ffffff; break;
626 case '3'|'1'<<8: current_colour
= 0x00201fee; break;
627 case '3'|'2'<<8: current_colour
= 0x0037e420; break;
628 case '3'|'3'<<8: current_colour
= 0x000ed8e2; break;
629 case '3'|'4'<<8: current_colour
= 0x00f15010; break;
630 case '3'|'5'<<8: current_colour
= 0x00ee20ee; break;
631 case '3'|'6'<<8: current_colour
= 0x00eeee20; break;
632 case '3'|'7'<<8: current_colour
= 0x00ffffff; break;
638 colour_id
|= _c
[i
] << (i
*8);
651 text_cursor
[0] += UI_GLYPH_SPACING_X
*scale
*4;
655 text_cursor
[0] += UI_GLYPH_SPACING_X
*scale
;
662 VG_STATIC
void ui_begin( ui_px res_x
, ui_px res_y
)
664 vg_uictx
.cursor
[0] = 0;
665 vg_uictx
.cursor
[1] = 0;
666 vg_uictx
.cursor
[2] = res_x
;
667 vg_uictx
.cursor
[3] = res_y
;
669 ui_rect_copy( vg_uictx
.cursor
, vg_uictx
.stack
[0].rect
);
670 vg_uictx
.stack
[0].mouse_over
= 1;
672 vg_uictx
.stack_count
= 1;
674 vg_uictx
.cur_vert
= 0;
675 vg_uictx
.cur_indice
= 0;
679 if( vg_uictx
.click_state
== 0 )
680 vg_uictx
.capture_mouse_id
= 0;
682 vg_uictx
.image_count
= 0;
685 VG_STATIC
void ui_resolve(void)
687 if( vg_uictx
.stack_count
-1 )
689 vg_error( "[UI] Mismatched node create/drestroy!" );
693 if( vg_uictx
.click_state
== 3 || vg_uictx
.click_state
== 0 )
695 vg_uictx
.capture_lock
= 0;
699 VG_STATIC
void ui_set_mouse( int x
, int y
, int click_state
)
701 vg_uictx
.mouse
[0] = x
;
702 vg_uictx
.mouse
[1] = y
;
704 vg_uictx
.click_state
= click_state
;
708 * High level controls
716 ui_px drag_offset
[2];
721 k_button_released
= 0,
722 k_button_start_click
,
727 static int ui_button(void)
729 u32 uid
= vg_uictx
.control_id
++;
733 ui_capture_mouse( uid
);
737 ui_fill_rect( vg_uictx
.cursor
, vg_uictx
.colours
->hover
);
739 if( vg_uictx
.click_state
== 1 )
741 vg_uictx
.capture_lock
= 1;
742 return k_button_start_click
;
744 else if( vg_uictx
.capture_lock
&& vg_uictx
.click_state
== 3 )
745 return k_button_click
;
746 else if( vg_uictx
.capture_lock
&& vg_uictx
.click_state
== 2 )
747 return k_button_hold
;
749 return k_button_click
;
752 ui_fill_rect( vg_uictx
.cursor
, vg_uictx
.colours
->main
);
755 return k_button_released
;
758 static int ui_window( struct ui_window
*window
, u32 control_group
)
762 window
->transform
[0] = vg_uictx
.mouse
[0]+window
->drag_offset
[0];
763 window
->transform
[1] = vg_uictx
.mouse
[1]+window
->drag_offset
[1];
765 ui_clamp_rect( vg_uictx
.stack
[0].rect
, window
->transform
);
767 if( vg_uictx
.click_state
== 0 || vg_uictx
.click_state
== 3 )
773 ui_rect_copy( window
->transform
, vg_uictx
.cursor
);
777 ui_capture_mouse( vg_uictx
.control_id
++ );
780 vg_uictx
.cursor
[3] = 25;
783 ui_capture_mouse( vg_uictx
.control_id
++ );
785 struct ui_vert
*drag_bar
= ui_fill_rect( vg_uictx
.cursor
, 0xff555555 );
788 vg_uictx
.cursor
[0] += 2;
789 vg_uictx
.cursor
[1] += 2;
790 ui_text( vg_uictx
.cursor
, window
->title
, 2, 0 );
793 vg_uictx
.cursor
[3] = 25;
794 vg_uictx
.cursor
[2] = 25;
797 ui_rect_pad( vg_uictx
.cursor
, 4 );
801 vg_info( "Click clacked\n" );
803 vg_uictx
.cursor
[0] += 2;
804 ui_text( vg_uictx
.cursor
, "x", 2, 0 );
809 drag_bar
[0].colour
= 0xff777777;
810 drag_bar
[1].colour
= 0xff777777;
811 drag_bar
[2].colour
= 0xff777777;
812 drag_bar
[3].colour
= 0xff777777;
815 if( vg_uictx
.click_state
== 1 )
818 window
->drag_offset
[0] = window
->transform
[0]-vg_uictx
.mouse
[0];
819 window
->drag_offset
[1] = window
->transform
[1]-vg_uictx
.mouse
[1];
829 VG_STATIC
void ui_push_image( ui_rect rc
, GLuint image
)
831 struct ui_image
*img
= &vg_uictx
.images
[ vg_uictx
.image_count
++ ];
832 ui_rect_copy( rc
, img
->rc
);
842 struct ui_slider_vector
844 float *data
, min
, max
;
845 struct ui_slider sub
[4];
854 VG_STATIC
void ui_slider( struct ui_slider
*slider
)
858 ui_px slider_start
= vg_uictx
.cursor
[0];
860 float const ftotal
= vg_uictx
.cursor
[2],
861 fwidth
= ftotal
*0.25f
,
862 fmove
= ftotal
- fwidth
,
863 fstart
= fwidth
*0.5f
,
864 frange
= slider
->max
-slider
->min
,
865 fpos
= (*slider
->data
- slider
->min
) / frange
;
867 ui_fill_rect( vg_uictx
.cursor
, 0xff111111 );
868 vg_uictx
.cursor
[2] = fwidth
;
869 vg_uictx
.cursor
[0] = slider_start
+ fpos
* fmove
;
871 u32 uid
= vg_uictx
.control_id
++;
872 int status
= ui_button();
873 if( vg_uictx
.capture_lock
&& (vg_uictx
.capture_mouse_id
== uid
))
875 float ui_new
= vg_uictx
.mouse
[0],
876 local
= ui_new
- (slider_start
+ fstart
),
877 zo
= vg_clampf(local
/ fmove
,0.0f
,1.0f
);
879 *slider
->data
= vg_lerpf( slider
->min
, slider
->max
, zo
);
882 vg_uictx
.cursor
[0] += 4;
883 vg_uictx
.cursor
[1] += 4;
886 snprintf( buf
, 12, "%.2f", *slider
->data
);
887 ui_text( vg_uictx
.cursor
, buf
, 1, 0 );
892 VG_STATIC
void ui_slider_vector( struct ui_slider_vector
*slider
)
894 for( int i
=0; i
<slider
->len
; i
++ )
896 slider
->sub
[i
].data
= &slider
->data
[i
];
897 slider
->sub
[i
].min
= slider
->min
;
898 slider
->sub
[i
].max
= slider
->max
;
899 ui_slider( &slider
->sub
[i
] );
903 VG_STATIC
void ui_checkbox( struct ui_checkbox
*cb
)
905 if( ui_button() == k_button_click
)
909 ui_rect_pad( vg_uictx
.cursor
, 4 );
911 ui_fill_rect( vg_uictx
.cursor
, 0xff00e052 );
913 ui_fill_rect( vg_uictx
.cursor
, 0xff0052e0 );