1 /* Copyright (C) 2021-2023 Harry Godden (hgn) - All Rights Reserved
3 * A portion of this file is copied and altered from the QOI projects' source,
4 * Originally written by Dominic Szablewski. It is slightly modified.
5 * For the original unaltered QOI header, you can find it here:
6 * https://github.com/phoboslab/qoi/blob/master/qoi.h
8 * Copyright (C) 2021, Dominic Szablewski
9 * SPDX-License-Identifier: MIT
12 Copyright (c) 2022 Dominic Szablewski - https://phoboslab.org
14 Permission is hereby granted, free of charge, to any person obtaining a copy
15 of this software and associated documentation files (the "Software"), to deal
16 in the Software without restriction, including without limitation the rights
17 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
18 copies of the Software, and to permit persons to whom the Software is
19 furnished to do so, subject to the following conditions:
21 The above copyright notice and this permission notice shall be included in all
22 copies or substantial portions of the Software.
24 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
25 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
26 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
27 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
28 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
29 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
38 #include "vg/vg_log.h"
40 #define STB_IMAGE_WRITE_IMPLEMENTATION
41 #include "vg/submodules/stb/stb_image_write.h"
48 #define VG_TEX2D_LINEAR 0x1
49 #define VG_TEX2D_NEAREST 0x2
50 #define VG_TEX2D_REPEAT 0x4
51 #define VG_TEX2D_CLAMP 0x8
52 #define VG_TEX2D_NOMIP 0x10
54 static u8 const_vg_tex2d_err
[] =
56 0x00, 0xff, 0xff, 0xff,
57 0xff, 0xff, 0x00, 0xff,
58 0x00, 0x00, 0xff, 0xff,
59 0xff, 0xff, 0x00, 0xff
68 unsigned char channels
;
69 unsigned char colorspace
;
73 #define QOI_ZEROARR(a) memset((a),0,sizeof(a))
76 #define QOI_OP_INDEX 0x00 /* 00xxxxxx */
77 #define QOI_OP_DIFF 0x40 /* 01xxxxxx */
78 #define QOI_OP_LUMA 0x80 /* 10xxxxxx */
79 #define QOI_OP_RUN 0xc0 /* 11xxxxxx */
80 #define QOI_OP_RGB 0xfe /* 11111110 */
81 #define QOI_OP_RGBA 0xff /* 11111111 */
83 #define QOI_MASK_2 0xc0 /* 11000000 */
85 #define QOI_COLOR_HASH(C) (C.rgba.r*3 + C.rgba.g*5 + C.rgba.b*7 + C.rgba.a*11)
87 (((unsigned int)'q') << 24 | ((unsigned int)'o') << 16 | \
88 ((unsigned int)'i') << 8 | ((unsigned int)'f'))
89 #define QOI_HEADER_SIZE 14
91 /* 2GB is the max file size that this implementation can safely handle. We guard
92 against anything larger than that, assuming the worst case with 5 bytes per
93 pixel, rounded down to a nice clean value. 400 million pixels ought to be
94 enough for anybody. */
95 #define QOI_PIXELS_MAX ((unsigned int)400000000)
98 struct { unsigned char r
, g
, b
, a
; } rgba
;
102 static const unsigned char qoi_padding
[8] = {0,0,0,0,0,0,0,1};
103 static u32
qoi_read_32( const u8
*bytes
, int *p
) {
104 u32 a
= bytes
[(*p
)++];
105 u32 b
= bytes
[(*p
)++];
106 u32 c
= bytes
[(*p
)++];
107 u32 d
= bytes
[(*p
)++];
108 return a
<< 24 | b
<< 16 | c
<< 8 | d
;
111 struct texture_load_info
{
113 u32 width
, height
, flags
;
117 VG_STATIC
void async_vg_tex2d_upload( void *payload
, u32 size
)
119 struct texture_load_info
*info
= payload
;
121 glGenTextures( 1, info
->dest
);
122 glBindTexture( GL_TEXTURE_2D
, *info
->dest
);
123 glTexImage2D( GL_TEXTURE_2D
, 0, GL_RGBA
, info
->width
, info
->height
,
124 0, GL_RGBA
, GL_UNSIGNED_BYTE
, info
->rgba
);
126 if( !(info
->flags
& VG_TEX2D_NOMIP
) ){
127 glGenerateMipmap( GL_TEXTURE_2D
);
130 if( info
->flags
& VG_TEX2D_LINEAR
){
131 if( info
->flags
& VG_TEX2D_NOMIP
){
132 glTexParameteri( GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
135 glTexParameteri( GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
,
136 GL_LINEAR_MIPMAP_LINEAR
);
138 glTexParameteri( GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
141 if( info
->flags
& VG_TEX2D_NEAREST
){
142 glTexParameteri( GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
143 glTexParameteri( GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
146 if( info
->flags
& VG_TEX2D_CLAMP
){
147 glTexParameteri( GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
148 glTexParameteri( GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
151 if( info
->flags
& VG_TEX2D_REPEAT
){
152 glTexParameteri( GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_REPEAT
);
153 glTexParameteri( GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_REPEAT
);
157 VG_STATIC
void vg_tex2d_replace_with_error( GLuint
*dest
)
159 u32 hdr_size
= vg_align8(sizeof(struct texture_load_info
));
161 vg_async_item
*call
= vg_async_alloc( hdr_size
);
162 struct texture_load_info
*info
= call
->payload
;
165 info
->flags
= VG_TEX2D_NEAREST
|VG_TEX2D_REPEAT
|VG_TEX2D_NOMIP
;
168 info
->rgba
= const_vg_tex2d_err
;
170 vg_async_dispatch( call
, async_vg_tex2d_upload
);
174 void vg_tex2d_load_qoi_async( const u8
*bytes
, u32 size
,
175 u32 flags
, GLuint
*dest
)
178 qoi_rgba_t index
[64];
180 int px_len
, chunks_len
, px_pos
;
183 u32 channels
= 4; /* TODO */
189 (channels
!= 0 && channels
!= 3 && channels
!= 4) ||
190 size
< QOI_HEADER_SIZE
+ (int)sizeof(qoi_padding
)
192 vg_error( "Error while decoding qoi file: illegal parameters\n" );
193 vg_tex2d_replace_with_error( dest
);
197 header_magic
= qoi_read_32(bytes
, &p
);
198 desc
.width
= qoi_read_32(bytes
, &p
);
199 desc
.height
= qoi_read_32(bytes
, &p
);
200 desc
.channels
= bytes
[p
++];
201 desc
.colorspace
= bytes
[p
++];
204 desc
.width
== 0 || desc
.height
== 0 ||
205 desc
.channels
< 3 || desc
.channels
> 4 ||
206 desc
.colorspace
> 1 ||
207 header_magic
!= QOI_MAGIC
||
208 desc
.height
>= QOI_PIXELS_MAX
/ desc
.width
210 vg_error( "Error while decoding qoi file: invalid file\n" );
211 vg_tex2d_replace_with_error( dest
);
216 channels
= desc
.channels
;
219 px_len
= desc
.width
* desc
.height
* channels
;
221 /* allocate async call
222 * --------------------------
224 u32 hdr_size
= vg_align8(sizeof(struct texture_load_info
)),
225 tex_size
= vg_align8(px_len
);
227 vg_async_item
*call
= vg_async_alloc( hdr_size
+ tex_size
);
228 struct texture_load_info
*info
= call
->payload
;
232 info
->width
= desc
.width
;
233 info
->height
= desc
.height
;
234 info
->rgba
= ((u8
*)call
->payload
) + hdr_size
;
238 * ----------------------------
241 u8
*pixels
= info
->rgba
;
249 chunks_len
= size
- (int)sizeof(qoi_padding
);
250 for (px_pos
= 0; px_pos
< px_len
; px_pos
+= channels
) {
254 else if (p
< chunks_len
) {
257 if (b1
== QOI_OP_RGB
) {
258 px
.rgba
.r
= bytes
[p
++];
259 px
.rgba
.g
= bytes
[p
++];
260 px
.rgba
.b
= bytes
[p
++];
262 else if (b1
== QOI_OP_RGBA
) {
263 px
.rgba
.r
= bytes
[p
++];
264 px
.rgba
.g
= bytes
[p
++];
265 px
.rgba
.b
= bytes
[p
++];
266 px
.rgba
.a
= bytes
[p
++];
268 else if ((b1
& QOI_MASK_2
) == QOI_OP_INDEX
) {
271 else if ((b1
& QOI_MASK_2
) == QOI_OP_DIFF
) {
272 px
.rgba
.r
+= ((b1
>> 4) & 0x03) - 2;
273 px
.rgba
.g
+= ((b1
>> 2) & 0x03) - 2;
274 px
.rgba
.b
+= ( b1
& 0x03) - 2;
276 else if ((b1
& QOI_MASK_2
) == QOI_OP_LUMA
) {
278 int vg
= (b1
& 0x3f) - 32;
279 px
.rgba
.r
+= vg
- 8 + ((b2
>> 4) & 0x0f);
281 px
.rgba
.b
+= vg
- 8 + (b2
& 0x0f);
283 else if ((b1
& QOI_MASK_2
) == QOI_OP_RUN
) {
287 index
[QOI_COLOR_HASH(px
) % 64] = px
;
290 pixels
[px_pos
+ 0] = px
.rgba
.r
;
291 pixels
[px_pos
+ 1] = px
.rgba
.g
;
292 pixels
[px_pos
+ 2] = px
.rgba
.b
;
295 pixels
[px_pos
+ 3] = px
.rgba
.a
;
301 * --------------------------
304 vg_async_dispatch( call
, async_vg_tex2d_upload
);
308 void vg_tex2d_load_qoi_async_file( const char *path
, u32 flags
, GLuint
*dest
)
310 vg_linear_clear( vg_mem
.scratch
);
313 const void *data
= vg_file_read( vg_mem
.scratch
, path
, &size
);
314 vg_tex2d_load_qoi_async( data
, size
, flags
, dest
);
317 #endif /* VG_TEX_H */