Various things but also major error
[vg.git] / vg_tex.h
1 /* Copyright (C) 2021-2023 Harry Godden (hgn) - All Rights Reserved
2 *
3 * A portion of this file is copied and altered from the QOI projects' source,
4 * Originally written by Dominic Szablewski. It is slightly modified.
5 * For the original unaltered QOI header, you can find it here:
6 * https://github.com/phoboslab/qoi/blob/master/qoi.h
7 *
8 * Copyright (C) 2021, Dominic Szablewski
9 * SPDX-License-Identifier: MIT
10 *
11 * MIT License
12 Copyright (c) 2022 Dominic Szablewski - https://phoboslab.org
13
14 Permission is hereby granted, free of charge, to any person obtaining a copy
15 of this software and associated documentation files (the "Software"), to deal
16 in the Software without restriction, including without limitation the rights
17 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
18 copies of the Software, and to permit persons to whom the Software is
19 furnished to do so, subject to the following conditions:
20
21 The above copyright notice and this permission notice shall be included in all
22 copies or substantial portions of the Software.
23
24 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
25 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
26 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
27 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
28 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
29 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
30 SOFTWARE.
31 */
32
33 #ifndef VG_TEX_H
34 #define VG_TEX_H
35
36 #define VG_GAME
37 #include "vg/vg.h"
38 #include "vg/vg_log.h"
39
40 #define STB_IMAGE_WRITE_IMPLEMENTATION
41 #include "vg/submodules/stb/stb_image_write.h"
42
43 /* its a sad day. */
44 #if 0
45 #define STBI_MALLOC(X)
46 #define STBI_REALLOC(X,Y)
47 #define STBI_FREE(X)
48 #endif
49
50 #define STBI_ONLY_JPEG
51 #define STB_IMAGE_IMPLEMENTATION
52 #include "vg/submodules/stb/stb_image.h"
53
54 struct vg_sprite
55 {
56 v4f uv_xywh;
57 };
58
59 #define VG_TEX2D_LINEAR 0x1
60 #define VG_TEX2D_NEAREST 0x2
61 #define VG_TEX2D_REPEAT 0x4
62 #define VG_TEX2D_CLAMP 0x8
63 #define VG_TEX2D_NOMIP 0x10
64
65 static u8 const_vg_tex2d_err[] =
66 {
67 0x00, 0xff, 0xff, 0xff,
68 0xff, 0xff, 0x00, 0xff,
69 0x00, 0x00, 0xff, 0xff,
70 0xff, 0xff, 0x00, 0xff
71 };
72
73 #define QOI_SRGB 0
74 #define QOI_LINEAR 1
75
76 typedef struct {
77 unsigned int width;
78 unsigned int height;
79 unsigned char channels;
80 unsigned char colorspace;
81 } qoi_desc;
82
83 #ifndef QOI_ZEROARR
84 #define QOI_ZEROARR(a) memset((a),0,sizeof(a))
85 #endif
86
87 #define QOI_OP_INDEX 0x00 /* 00xxxxxx */
88 #define QOI_OP_DIFF 0x40 /* 01xxxxxx */
89 #define QOI_OP_LUMA 0x80 /* 10xxxxxx */
90 #define QOI_OP_RUN 0xc0 /* 11xxxxxx */
91 #define QOI_OP_RGB 0xfe /* 11111110 */
92 #define QOI_OP_RGBA 0xff /* 11111111 */
93
94 #define QOI_MASK_2 0xc0 /* 11000000 */
95
96 #define QOI_COLOR_HASH(C) (C.rgba.r*3 + C.rgba.g*5 + C.rgba.b*7 + C.rgba.a*11)
97 #define QOI_MAGIC \
98 (((unsigned int)'q') << 24 | ((unsigned int)'o') << 16 | \
99 ((unsigned int)'i') << 8 | ((unsigned int)'f'))
100 #define QOI_HEADER_SIZE 14
101
102 /* 2GB is the max file size that this implementation can safely handle. We guard
103 against anything larger than that, assuming the worst case with 5 bytes per
104 pixel, rounded down to a nice clean value. 400 million pixels ought to be
105 enough for anybody. */
106 #define QOI_PIXELS_MAX ((unsigned int)400000000)
107
108 typedef union {
109 struct { unsigned char r, g, b, a; } rgba;
110 unsigned int v;
111 } qoi_rgba_t;
112
113 static const unsigned char qoi_padding[8] = {0,0,0,0,0,0,0,1};
114 static u32 qoi_read_32( const u8 *bytes, int *p ) {
115 u32 a = bytes[(*p)++];
116 u32 b = bytes[(*p)++];
117 u32 c = bytes[(*p)++];
118 u32 d = bytes[(*p)++];
119 return a << 24 | b << 16 | c << 8 | d;
120 }
121
122 struct texture_load_info{
123 GLuint *dest;
124 u32 width, height, flags;
125 u8 *rgba;
126 };
127
128 VG_STATIC void async_vg_tex2d_upload( void *payload, u32 size )
129 {
130 struct texture_load_info *info = payload;
131
132 glGenTextures( 1, info->dest );
133 glBindTexture( GL_TEXTURE_2D, *info->dest );
134 glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, info->width, info->height,
135 0, GL_RGBA, GL_UNSIGNED_BYTE, info->rgba );
136
137 if( !(info->flags & VG_TEX2D_NOMIP) ){
138 glGenerateMipmap( GL_TEXTURE_2D );
139 }
140
141 if( info->flags & VG_TEX2D_LINEAR ){
142 if( info->flags & VG_TEX2D_NOMIP ){
143 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
144 }
145 else{
146 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
147 GL_LINEAR_MIPMAP_LINEAR );
148 }
149 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
150 }
151
152 if( info->flags & VG_TEX2D_NEAREST ){
153 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
154 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
155 }
156
157 if( info->flags & VG_TEX2D_CLAMP ){
158 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
159 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
160 }
161
162 if( info->flags & VG_TEX2D_REPEAT ){
163 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
164 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
165 }
166 }
167
168 VG_STATIC void vg_tex2d_replace_with_error( GLuint *dest )
169 {
170 u32 hdr_size = vg_align8(sizeof(struct texture_load_info));
171
172 vg_async_item *call = vg_async_alloc( hdr_size );
173 struct texture_load_info *info = call->payload;
174
175 info->dest = dest;
176 info->flags = VG_TEX2D_NEAREST|VG_TEX2D_REPEAT|VG_TEX2D_NOMIP;
177 info->width = 2;
178 info->height = 2;
179 info->rgba = const_vg_tex2d_err;
180
181 vg_async_dispatch( call, async_vg_tex2d_upload );
182 }
183
184 VG_STATIC
185 void vg_tex2d_load_qoi_async( const u8 *bytes, u32 size,
186 u32 flags, GLuint *dest )
187 {
188 u32 header_magic;
189 qoi_rgba_t index[64];
190 qoi_rgba_t px;
191 int px_len, chunks_len, px_pos;
192 int p = 0, run = 0;
193
194 u32 channels = 4; /* TODO */
195
196 qoi_desc desc;
197
198 if (
199 bytes == NULL ||
200 (channels != 0 && channels != 3 && channels != 4) ||
201 size < QOI_HEADER_SIZE + (int)sizeof(qoi_padding)
202 ) {
203 vg_error( "Error while decoding qoi file: illegal parameters\n" );
204 vg_tex2d_replace_with_error( dest );
205 return;
206 }
207
208 header_magic = qoi_read_32(bytes, &p);
209 desc.width = qoi_read_32(bytes, &p);
210 desc.height = qoi_read_32(bytes, &p);
211 desc.channels = bytes[p++];
212 desc.colorspace = bytes[p++];
213
214 if (
215 desc.width == 0 || desc.height == 0 ||
216 desc.channels < 3 || desc.channels > 4 ||
217 desc.colorspace > 1 ||
218 header_magic != QOI_MAGIC ||
219 desc.height >= QOI_PIXELS_MAX / desc.width
220 ) {
221 vg_error( "Error while decoding qoi file: invalid file\n" );
222 vg_tex2d_replace_with_error( dest );
223 return;
224 }
225
226 if (channels == 0) {
227 channels = desc.channels;
228 }
229
230 px_len = desc.width * desc.height * channels;
231
232 /* allocate async call
233 * --------------------------
234 */
235 u32 hdr_size = vg_align8(sizeof(struct texture_load_info)),
236 tex_size = vg_align8(px_len);
237
238 vg_async_item *call = vg_async_alloc( hdr_size + tex_size );
239 struct texture_load_info *info = call->payload;
240
241 info->dest = dest;
242 info->flags = flags;
243 info->width = desc.width;
244 info->height = desc.height;
245 info->rgba = ((u8*)call->payload) + hdr_size;
246
247 /*
248 * Decode
249 * ----------------------------
250 */
251
252 u8 *pixels = info->rgba;
253
254 QOI_ZEROARR(index);
255 px.rgba.r = 0;
256 px.rgba.g = 0;
257 px.rgba.b = 0;
258 px.rgba.a = 255;
259
260 chunks_len = size - (int)sizeof(qoi_padding);
261 for (px_pos = 0; px_pos < px_len; px_pos += channels) {
262 if (run > 0) {
263 run--;
264 }
265 else if (p < chunks_len) {
266 int b1 = bytes[p++];
267
268 if (b1 == QOI_OP_RGB) {
269 px.rgba.r = bytes[p++];
270 px.rgba.g = bytes[p++];
271 px.rgba.b = bytes[p++];
272 }
273 else if (b1 == QOI_OP_RGBA) {
274 px.rgba.r = bytes[p++];
275 px.rgba.g = bytes[p++];
276 px.rgba.b = bytes[p++];
277 px.rgba.a = bytes[p++];
278 }
279 else if ((b1 & QOI_MASK_2) == QOI_OP_INDEX) {
280 px = index[b1];
281 }
282 else if ((b1 & QOI_MASK_2) == QOI_OP_DIFF) {
283 px.rgba.r += ((b1 >> 4) & 0x03) - 2;
284 px.rgba.g += ((b1 >> 2) & 0x03) - 2;
285 px.rgba.b += ( b1 & 0x03) - 2;
286 }
287 else if ((b1 & QOI_MASK_2) == QOI_OP_LUMA) {
288 int b2 = bytes[p++];
289 int vg = (b1 & 0x3f) - 32;
290 px.rgba.r += vg - 8 + ((b2 >> 4) & 0x0f);
291 px.rgba.g += vg;
292 px.rgba.b += vg - 8 + (b2 & 0x0f);
293 }
294 else if ((b1 & QOI_MASK_2) == QOI_OP_RUN) {
295 run = (b1 & 0x3f);
296 }
297
298 index[QOI_COLOR_HASH(px) % 64] = px;
299 }
300
301 pixels[px_pos + 0] = px.rgba.r;
302 pixels[px_pos + 1] = px.rgba.g;
303 pixels[px_pos + 2] = px.rgba.b;
304
305 if (channels == 4) {
306 pixels[px_pos + 3] = px.rgba.a;
307 }
308 }
309
310 /*
311 * Complete the call
312 * --------------------------
313 */
314
315 vg_async_dispatch( call, async_vg_tex2d_upload );
316 }
317
318 VG_STATIC
319 void vg_tex2d_load_qoi_async_file( const char *path, u32 flags, GLuint *dest )
320 {
321 vg_linear_clear( vg_mem.scratch );
322
323 u32 size;
324 const void *data = vg_file_read( vg_mem.scratch, path, &size );
325 vg_tex2d_load_qoi_async( data, size, flags, dest );
326 }
327
328 #endif /* VG_TEX_H */