2 #include "vg_platform.h"
4 typedef struct vg_pool vg_pool
;
5 typedef struct vg_pool_node vg_pool_node
;
7 /* this goes in your structures */
15 void *buffer
; /* array which holds the real data */
16 u16 count
, head
, tail
;
17 size_t stride
, offset
;
20 vg_pool_node
*vg_pool_nodeptr ( vg_pool
*pool
, u16 id
);
21 void *vg_pool_item ( vg_pool
*pool
, u16 id
);
22 void vg_pool_init ( vg_pool
*pool
);
23 u16
vg_pool_id ( vg_pool
*pool
, void *item
);
24 u16
vg_pool_lru ( vg_pool
*pool
);
25 void vg_pool_watch ( vg_pool
*pool
, u16 id
);
26 void vg_pool_unwatch ( vg_pool
*pool
, u16 id
);