add outer product
[vg.git] / vg_m.h
1 /* Copyright (C) 2021-2023 Harry Godden (hgn) - All Rights Reserved
2 *
3 * 0. Misc
4 * 1. Scalar operations
5 * 2. Vectors
6 * 2.a 2D Vectors
7 * 2.b 3D Vectors
8 * 2.c 4D Vectors
9 * 3. Quaternions
10 * 4. Matrices
11 * 4.a 2x2 matrices
12 * 4.b 3x3 matrices
13 * 4.c 4x3 matrices
14 * 4.d 4x4 matrices
15 * 5. Geometry
16 * 5.a Boxes
17 * 5.b Planes
18 * 5.c Closest points
19 * 5.d Raycast & Spherecasts
20 * 5.e Curves
21 * 5.f Volumes
22 * 6. Statistics
23 * 6.a Random numbers
24 **/
25
26 #ifndef VG_M_H
27 #define VG_M_H
28
29 #include "vg_platform.h"
30 #include <math.h>
31 #include <stdlib.h>
32
33 #define VG_PIf 3.14159265358979323846264338327950288f
34 #define VG_TAUf 6.28318530717958647692528676655900576f
35
36 /*
37 * -----------------------------------------------------------------------------
38 * Section 0. Misc Operations
39 * -----------------------------------------------------------------------------
40 */
41
42 /* get the f32 as the raw bits in a u32 without converting */
43 static u32 vg_ftu32( f32 a )
44 {
45 u32 *ptr = (u32 *)(&a);
46 return *ptr;
47 }
48
49 /* check if f32 is infinite */
50 static int vg_isinff( f32 a )
51 {
52 return ((vg_ftu32(a)) & 0x7FFFFFFFU) == 0x7F800000U;
53 }
54
55 /* check if f32 is not a number */
56 static int vg_isnanf( f32 a )
57 {
58 return !vg_isinff(a) && ((vg_ftu32(a)) & 0x7F800000U) == 0x7F800000U;
59 }
60
61 /* check if f32 is a number and is not infinite */
62 static int vg_validf( f32 a )
63 {
64 return ((vg_ftu32(a)) & 0x7F800000U) != 0x7F800000U;
65 }
66
67 static int v3_valid( v3f a ){
68 for( u32 i=0; i<3; i++ )
69 if( !vg_validf(a[i]) ) return 0;
70 return 1;
71 }
72
73 /*
74 * -----------------------------------------------------------------------------
75 * Section 1. Scalar Operations
76 * -----------------------------------------------------------------------------
77 */
78
79 static inline f32 vg_minf( f32 a, f32 b ){ return a < b? a: b; }
80 static inline f32 vg_maxf( f32 a, f32 b ){ return a > b? a: b; }
81
82 static inline int vg_min( int a, int b ){ return a < b? a: b; }
83 static inline int vg_max( int a, int b ){ return a > b? a: b; }
84
85 static inline f32 vg_clampf( f32 a, f32 min, f32 max )
86 {
87 return vg_minf( max, vg_maxf( a, min ) );
88 }
89
90 static inline f32 vg_signf( f32 a )
91 {
92 return a < 0.0f? -1.0f: 1.0f;
93 }
94
95 static inline f32 vg_fractf( f32 a )
96 {
97 return a - floorf( a );
98 }
99
100 static inline f64 vg_fractf64( f64 a ){
101 return a - floor( a );
102 }
103
104 static f32 vg_cfrictf( f32 velocity, f32 F )
105 {
106 return -vg_signf(velocity) * vg_minf( F, fabsf(velocity) );
107 }
108
109 static inline f32 vg_rad( f32 deg )
110 {
111 return deg * VG_PIf / 180.0f;
112 }
113
114 /* angle to reach b from a */
115 static f32 vg_angle_diff( f32 a, f32 b ){
116 f32 d = fmod(b,VG_TAUf)-fmodf(a,VG_TAUf);
117 if( fabsf(d) > VG_PIf )
118 d = -vg_signf(d) * (VG_TAUf - fabsf(d));
119
120 return d;
121 }
122
123 /*
124 * quantize float to bit count
125 */
126 static u32 vg_quantf( f32 a, u32 bits, f32 min, f32 max ){
127 u32 mask = (0x1 << bits) - 1;
128 return vg_clampf((a - min) * ((f32)mask/(max-min)), 0.0f, mask );
129 }
130
131 /*
132 * un-quantize discreet to float
133 */
134 static f32 vg_dequantf( u32 q, u32 bits, f32 min, f32 max ){
135 u32 mask = (0x1 << bits) - 1;
136 return min + (f32)q * ((max-min) / (f32)mask);
137 }
138
139 /* https://iquilezles.org/articles/functions/
140 *
141 * Use k to control the stretching of the function. Its maximum, which is 1,
142 * happens at exactly x = 1/k.
143 */
144 static f32 vg_exp_impulse( f32 x, f32 k ){
145 f32 h = k*x;
146 return h*expf(1.0f-h);
147 }
148
149 /*
150 * -----------------------------------------------------------------------------
151 * Section 2.a 2D Vectors
152 * -----------------------------------------------------------------------------
153 */
154
155 static inline void v2_copy( v2f a, v2f d )
156 {
157 d[0] = a[0]; d[1] = a[1];
158 }
159
160 static inline void v2_zero( v2f a )
161 {
162 a[0] = 0.f; a[1] = 0.f;
163 }
164
165 static inline void v2_add( v2f a, v2f b, v2f d )
166 {
167 d[0] = a[0]+b[0]; d[1] = a[1]+b[1];
168 }
169
170 static inline void v2_sub( v2f a, v2f b, v2f d )
171 {
172 d[0] = a[0]-b[0]; d[1] = a[1]-b[1];
173 }
174
175 static inline void v2_minv( v2f a, v2f b, v2f dest )
176 {
177 dest[0] = vg_minf(a[0], b[0]);
178 dest[1] = vg_minf(a[1], b[1]);
179 }
180
181 static inline void v2_maxv( v2f a, v2f b, v2f dest )
182 {
183 dest[0] = vg_maxf(a[0], b[0]);
184 dest[1] = vg_maxf(a[1], b[1]);
185 }
186
187 static inline f32 v2_dot( v2f a, v2f b )
188 {
189 return a[0] * b[0] + a[1] * b[1];
190 }
191
192 static inline f32 v2_cross( v2f a, v2f b )
193 {
194 return a[0]*b[1] - a[1]*b[0];
195 }
196
197 static inline void v2_abs( v2f a, v2f d )
198 {
199 d[0] = fabsf( a[0] );
200 d[1] = fabsf( a[1] );
201 }
202
203 static inline void v2_muls( v2f a, f32 s, v2f d )
204 {
205 d[0] = a[0]*s; d[1] = a[1]*s;
206 }
207
208 static inline void v2_divs( v2f a, f32 s, v2f d )
209 {
210 d[0] = a[0]/s; d[1] = a[1]/s;
211 }
212
213 static inline void v2_mul( v2f a, v2f b, v2f d )
214 {
215 d[0] = a[0]*b[0];
216 d[1] = a[1]*b[1];
217 }
218
219 static inline void v2_div( v2f a, v2f b, v2f d )
220 {
221 d[0] = a[0]/b[0]; d[1] = a[1]/b[1];
222 }
223
224 static inline void v2_muladd( v2f a, v2f b, v2f s, v2f d )
225 {
226 d[0] = a[0]+b[0]*s[0];
227 d[1] = a[1]+b[1]*s[1];
228 }
229
230 static inline void v2_muladds( v2f a, v2f b, f32 s, v2f d )
231 {
232 d[0] = a[0]+b[0]*s;
233 d[1] = a[1]+b[1]*s;
234 }
235
236 static inline f32 v2_length2( v2f a )
237 {
238 return a[0]*a[0] + a[1]*a[1];
239 }
240
241 static inline f32 v2_length( v2f a )
242 {
243 return sqrtf( v2_length2( a ) );
244 }
245
246 static inline f32 v2_dist2( v2f a, v2f b )
247 {
248 v2f delta;
249 v2_sub( a, b, delta );
250 return v2_length2( delta );
251 }
252
253 static inline f32 v2_dist( v2f a, v2f b )
254 {
255 return sqrtf( v2_dist2( a, b ) );
256 }
257
258 static inline void v2_lerp( v2f a, v2f b, f32 t, v2f d )
259 {
260 d[0] = a[0] + t*(b[0]-a[0]);
261 d[1] = a[1] + t*(b[1]-a[1]);
262 }
263
264 static inline void v2_normalize( v2f a )
265 {
266 v2_muls( a, 1.0f / v2_length( a ), a );
267 }
268
269 static void v2_normalize_clamp( v2f a )
270 {
271 f32 l2 = v2_length2( a );
272 if( l2 > 1.0f )
273 v2_muls( a, 1.0f/sqrtf(l2), a );
274 }
275
276 static inline void v2_floor( v2f a, v2f b )
277 {
278 b[0] = floorf( a[0] );
279 b[1] = floorf( a[1] );
280 }
281
282 static inline void v2_fill( v2f a, f32 v )
283 {
284 a[0] = v;
285 a[1] = v;
286 }
287
288 static inline void v2_copysign( v2f a, v2f b )
289 {
290 a[0] = copysignf( a[0], b[0] );
291 a[1] = copysignf( a[1], b[1] );
292 }
293
294 /* integer variants
295 * ---------------- */
296
297 static inline void v2i_copy( v2i a, v2i b )
298 {
299 b[0] = a[0]; b[1] = a[1];
300 }
301
302 static inline int v2i_eq( v2i a, v2i b )
303 {
304 return ((a[0] == b[0]) && (a[1] == b[1]));
305 }
306
307 static inline void v2i_add( v2i a, v2i b, v2i d )
308 {
309 d[0] = a[0]+b[0]; d[1] = a[1]+b[1];
310 }
311
312 static inline void v2i_sub( v2i a, v2i b, v2i d )
313 {
314 d[0] = a[0]-b[0]; d[1] = a[1]-b[1];
315 }
316
317 /*
318 * -----------------------------------------------------------------------------
319 * Section 2.b 3D Vectors
320 * -----------------------------------------------------------------------------
321 */
322
323 static inline void v3_copy( v3f a, v3f b )
324 {
325 b[0] = a[0]; b[1] = a[1]; b[2] = a[2];
326 }
327
328 static inline void v3_zero( v3f a )
329 {
330 a[0] = 0.f; a[1] = 0.f; a[2] = 0.f;
331 }
332
333 static inline void v3_add( v3f a, v3f b, v3f d )
334 {
335 d[0] = a[0]+b[0]; d[1] = a[1]+b[1]; d[2] = a[2]+b[2];
336 }
337
338 static inline void v3i_add( v3i a, v3i b, v3i d )
339 {
340 d[0] = a[0]+b[0]; d[1] = a[1]+b[1]; d[2] = a[2]+b[2];
341 }
342
343 static inline void v3_sub( v3f a, v3f b, v3f d )
344 {
345 d[0] = a[0]-b[0]; d[1] = a[1]-b[1]; d[2] = a[2]-b[2];
346 }
347
348 static inline void v3i_sub( v3i a, v3i b, v3i d )
349 {
350 d[0] = a[0]-b[0]; d[1] = a[1]-b[1]; d[2] = a[2]-b[2];
351 }
352
353 static inline void v3_mul( v3f a, v3f b, v3f d )
354 {
355 d[0] = a[0]*b[0]; d[1] = a[1]*b[1]; d[2] = a[2]*b[2];
356 }
357
358 static inline void v3_div( v3f a, v3f b, v3f d )
359 {
360 d[0] = b[0]!=0.0f? a[0]/b[0]: INFINITY;
361 d[1] = b[1]!=0.0f? a[1]/b[1]: INFINITY;
362 d[2] = b[2]!=0.0f? a[2]/b[2]: INFINITY;
363 }
364
365 static inline void v3_muls( v3f a, f32 s, v3f d )
366 {
367 d[0] = a[0]*s; d[1] = a[1]*s; d[2] = a[2]*s;
368 }
369
370 static inline void v3_fill( v3f a, f32 v )
371 {
372 a[0] = v;
373 a[1] = v;
374 a[2] = v;
375 }
376
377 static inline void v3_divs( v3f a, f32 s, v3f d )
378 {
379 if( s == 0.0f )
380 v3_fill( d, INFINITY );
381 else
382 {
383 d[0] = a[0]/s;
384 d[1] = a[1]/s;
385 d[2] = a[2]/s;
386 }
387 }
388
389 static inline void v3_muladds( v3f a, v3f b, f32 s, v3f d )
390 {
391 d[0] = a[0]+b[0]*s; d[1] = a[1]+b[1]*s; d[2] = a[2]+b[2]*s;
392 }
393
394 static inline void v3_muladd( v2f a, v2f b, v2f s, v2f d )
395 {
396 d[0] = a[0]+b[0]*s[0];
397 d[1] = a[1]+b[1]*s[1];
398 d[2] = a[2]+b[2]*s[2];
399 }
400
401 static inline f32 v3_dot( v3f a, v3f b )
402 {
403 return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
404 }
405
406 static inline void v3_cross( v3f a, v3f b, v3f dest )
407 {
408 v3f d;
409 d[0] = a[1]*b[2] - a[2]*b[1];
410 d[1] = a[2]*b[0] - a[0]*b[2];
411 d[2] = a[0]*b[1] - a[1]*b[0];
412 v3_copy( d, dest );
413 }
414
415 static inline f32 v3_length2( v3f a )
416 {
417 return v3_dot( a, a );
418 }
419
420 static inline f32 v3_length( v3f a )
421 {
422 return sqrtf( v3_length2( a ) );
423 }
424
425 static inline f32 v3_dist2( v3f a, v3f b )
426 {
427 v3f delta;
428 v3_sub( a, b, delta );
429 return v3_length2( delta );
430 }
431
432 static inline f32 v3_dist( v3f a, v3f b )
433 {
434 return sqrtf( v3_dist2( a, b ) );
435 }
436
437 static inline void v3_normalize( v3f a )
438 {
439 v3_muls( a, 1.f / v3_length( a ), a );
440 }
441
442 static inline f32 vg_lerpf( f32 a, f32 b, f32 t ){
443 return a + t*(b-a);
444 }
445
446 static inline f64 vg_lerp( f64 a, f64 b, f64 t )
447 {
448 return a + t*(b-a);
449 }
450
451 static inline void vg_slewf( f32 *a, f32 b, f32 speed ){
452 f32 d = vg_signf( b-*a ),
453 c = *a + d*speed;
454 *a = vg_minf( b*d, c*d ) * d;
455 }
456
457 static inline f32 vg_smoothstepf( f32 x ){
458 return x*x*(3.0f - 2.0f*x);
459 }
460
461
462 /* correctly lerp around circular period -pi -> pi */
463 static f32 vg_alerpf( f32 a, f32 b, f32 t )
464 {
465 f32 d = fmodf( b-a, VG_TAUf ),
466 s = fmodf( 2.0f*d, VG_TAUf ) - d;
467 return a + s*t;
468 }
469
470 static inline void v3_lerp( v3f a, v3f b, f32 t, v3f d )
471 {
472 d[0] = a[0] + t*(b[0]-a[0]);
473 d[1] = a[1] + t*(b[1]-a[1]);
474 d[2] = a[2] + t*(b[2]-a[2]);
475 }
476
477 static inline void v3_minv( v3f a, v3f b, v3f dest )
478 {
479 dest[0] = vg_minf(a[0], b[0]);
480 dest[1] = vg_minf(a[1], b[1]);
481 dest[2] = vg_minf(a[2], b[2]);
482 }
483
484 static inline void v3_maxv( v3f a, v3f b, v3f dest )
485 {
486 dest[0] = vg_maxf(a[0], b[0]);
487 dest[1] = vg_maxf(a[1], b[1]);
488 dest[2] = vg_maxf(a[2], b[2]);
489 }
490
491 static inline f32 v3_minf( v3f a )
492 {
493 return vg_minf( vg_minf( a[0], a[1] ), a[2] );
494 }
495
496 static inline f32 v3_maxf( v3f a )
497 {
498 return vg_maxf( vg_maxf( a[0], a[1] ), a[2] );
499 }
500
501 static inline void v3_floor( v3f a, v3f b )
502 {
503 b[0] = floorf( a[0] );
504 b[1] = floorf( a[1] );
505 b[2] = floorf( a[2] );
506 }
507
508 static inline void v3_ceil( v3f a, v3f b )
509 {
510 b[0] = ceilf( a[0] );
511 b[1] = ceilf( a[1] );
512 b[2] = ceilf( a[2] );
513 }
514
515 static inline void v3_negate( v3f a, v3f b )
516 {
517 b[0] = -a[0];
518 b[1] = -a[1];
519 b[2] = -a[2];
520 }
521
522 static inline void v3_rotate( v3f v, f32 angle, v3f axis, v3f d )
523 {
524 v3f v1, v2, k;
525 f32 c, s;
526
527 c = cosf( angle );
528 s = sinf( angle );
529
530 v3_copy( axis, k );
531 v3_normalize( k );
532 v3_muls( v, c, v1 );
533 v3_cross( k, v, v2 );
534 v3_muls( v2, s, v2 );
535 v3_add( v1, v2, v1 );
536 v3_muls( k, v3_dot(k, v) * (1.0f - c), v2);
537 v3_add( v1, v2, d );
538 }
539
540 static void v3_tangent_basis( v3f n, v3f tx, v3f ty ){
541 /* Compute tangent basis (box2d) */
542 if( fabsf( n[0] ) >= 0.57735027f ){
543 tx[0] = n[1];
544 tx[1] = -n[0];
545 tx[2] = 0.0f;
546 }
547 else{
548 tx[0] = 0.0f;
549 tx[1] = n[2];
550 tx[2] = -n[1];
551 }
552
553 v3_normalize( tx );
554 v3_cross( n, tx, ty );
555 }
556
557 /*
558 * Compute yaw and pitch based of a normalized vector representing forward
559 * forward: -z
560 * result -> (YAW,PITCH,0.0)
561 */
562 static void v3_angles( v3f v, v3f out_angles ){
563 float yaw = atan2f( v[0], -v[2] ),
564 pitch = atan2f(
565 -v[1],
566 sqrtf(
567 v[0]*v[0] + v[2]*v[2]
568 )
569 );
570
571 out_angles[0] = yaw;
572 out_angles[1] = pitch;
573 out_angles[2] = 0.0f;
574 }
575
576 /*
577 * Compute the forward vector from (YAW,PITCH,ROLL)
578 * forward: -z
579 */
580 static void v3_angles_vector( v3f angles, v3f out_v ){
581 out_v[0] = sinf( angles[0] ) * cosf( angles[1] );
582 out_v[1] = -sinf( angles[1] );
583 out_v[2] = -cosf( angles[0] ) * cosf( angles[1] );
584 }
585
586 /*
587 * -----------------------------------------------------------------------------
588 * Section 2.c 4D Vectors
589 * -----------------------------------------------------------------------------
590 */
591
592 static inline void v4_copy( v4f a, v4f b )
593 {
594 b[0] = a[0]; b[1] = a[1]; b[2] = a[2]; b[3] = a[3];
595 }
596
597 static inline void v4_add( v4f a, v4f b, v4f d )
598 {
599 d[0] = a[0]+b[0];
600 d[1] = a[1]+b[1];
601 d[2] = a[2]+b[2];
602 d[3] = a[3]+b[3];
603 }
604
605 static inline void v4_zero( v4f a )
606 {
607 a[0] = 0.f; a[1] = 0.f; a[2] = 0.f; a[3] = 0.f;
608 }
609
610 static inline void v4_muls( v4f a, f32 s, v4f d )
611 {
612 d[0] = a[0]*s;
613 d[1] = a[1]*s;
614 d[2] = a[2]*s;
615 d[3] = a[3]*s;
616 }
617
618 static inline void v4_muladds( v4f a, v4f b, f32 s, v4f d )
619 {
620 d[0] = a[0]+b[0]*s;
621 d[1] = a[1]+b[1]*s;
622 d[2] = a[2]+b[2]*s;
623 d[3] = a[3]+b[3]*s;
624 }
625
626 static inline void v4_lerp( v4f a, v4f b, f32 t, v4f d )
627 {
628 d[0] = a[0] + t*(b[0]-a[0]);
629 d[1] = a[1] + t*(b[1]-a[1]);
630 d[2] = a[2] + t*(b[2]-a[2]);
631 d[3] = a[3] + t*(b[3]-a[3]);
632 }
633
634 static inline f32 v4_dot( v4f a, v4f b )
635 {
636 return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3];
637 }
638
639 static inline f32 v4_length( v4f a )
640 {
641 return sqrtf( v4_dot(a,a) );
642 }
643
644 /*
645 * -----------------------------------------------------------------------------
646 * Section 3 Quaternions
647 * -----------------------------------------------------------------------------
648 */
649
650 static inline void q_identity( v4f q )
651 {
652 q[0] = 0.0f; q[1] = 0.0f; q[2] = 0.0f; q[3] = 1.0f;
653 }
654
655 static inline void q_axis_angle( v4f q, v3f axis, f32 angle )
656 {
657 f32 a = angle*0.5f,
658 c = cosf(a),
659 s = sinf(a);
660
661 q[0] = s*axis[0];
662 q[1] = s*axis[1];
663 q[2] = s*axis[2];
664 q[3] = c;
665 }
666
667 static inline void q_mul( v4f q, v4f q1, v4f d )
668 {
669 v4f t;
670 t[0] = q[3]*q1[0] + q[0]*q1[3] + q[1]*q1[2] - q[2]*q1[1];
671 t[1] = q[3]*q1[1] - q[0]*q1[2] + q[1]*q1[3] + q[2]*q1[0];
672 t[2] = q[3]*q1[2] + q[0]*q1[1] - q[1]*q1[0] + q[2]*q1[3];
673 t[3] = q[3]*q1[3] - q[0]*q1[0] - q[1]*q1[1] - q[2]*q1[2];
674 v4_copy( t, d );
675 }
676
677 static inline void q_normalize( v4f q )
678 {
679 f32 l2 = v4_dot(q,q);
680 if( l2 < 0.00001f ) q_identity( q );
681 else {
682 f32 s = 1.0f/sqrtf(l2);
683 q[0] *= s;
684 q[1] *= s;
685 q[2] *= s;
686 q[3] *= s;
687 }
688 }
689
690 static inline void q_inv( v4f q, v4f d )
691 {
692 f32 s = 1.0f / v4_dot(q,q);
693 d[0] = -q[0]*s;
694 d[1] = -q[1]*s;
695 d[2] = -q[2]*s;
696 d[3] = q[3]*s;
697 }
698
699 static inline void q_nlerp( v4f a, v4f b, f32 t, v4f d ){
700 if( v4_dot(a,b) < 0.0f ){
701 v4f c;
702 v4_muls( b, -1.0f, c );
703 v4_lerp( a, c, t, d );
704 }
705 else
706 v4_lerp( a, b, t, d );
707
708 q_normalize( d );
709 }
710
711 static inline void q_m3x3( v4f q, m3x3f d )
712 {
713 f32
714 l = v4_length(q),
715 s = l > 0.0f? 2.0f/l: 0.0f,
716
717 xx = s*q[0]*q[0], xy = s*q[0]*q[1], wx = s*q[3]*q[0],
718 yy = s*q[1]*q[1], yz = s*q[1]*q[2], wy = s*q[3]*q[1],
719 zz = s*q[2]*q[2], xz = s*q[0]*q[2], wz = s*q[3]*q[2];
720
721 d[0][0] = 1.0f - yy - zz;
722 d[1][1] = 1.0f - xx - zz;
723 d[2][2] = 1.0f - xx - yy;
724 d[0][1] = xy + wz;
725 d[1][2] = yz + wx;
726 d[2][0] = xz + wy;
727 d[1][0] = xy - wz;
728 d[2][1] = yz - wx;
729 d[0][2] = xz - wy;
730 }
731
732 static void q_mulv( v4f q, v3f v, v3f d )
733 {
734 v3f v1, v2;
735
736 v3_muls( q, 2.0f*v3_dot(q,v), v1 );
737 v3_muls( v, q[3]*q[3] - v3_dot(q,q), v2 );
738 v3_add( v1, v2, v1 );
739 v3_cross( q, v, v2 );
740 v3_muls( v2, 2.0f*q[3], v2 );
741 v3_add( v1, v2, d );
742 }
743
744 static f32 q_dist( v4f q0, v4f q1 ){
745 return acosf( 2.0f * v4_dot(q0,q1) -1.0f );
746 }
747
748 /*
749 * -----------------------------------------------------------------------------
750 * Section 4.a 2x2 matrices
751 * -----------------------------------------------------------------------------
752 */
753
754 #define M2X2_INDENTIY {{1.0f, 0.0f, }, \
755 {0.0f, 1.0f, }}
756
757 #define M2X2_ZERO {{0.0f, 0.0f, }, \
758 {0.0f, 0.0f, }}
759
760 static inline void m2x2_copy( m2x2f a, m2x2f b )
761 {
762 v2_copy( a[0], b[0] );
763 v2_copy( a[1], b[1] );
764 }
765
766 static inline void m2x2_identity( m2x2f a )
767 {
768 m2x2f id = M2X2_INDENTIY;
769 m2x2_copy( id, a );
770 }
771
772 static inline void m2x2_create_rotation( m2x2f a, f32 theta )
773 {
774 f32 s, c;
775
776 s = sinf( theta );
777 c = cosf( theta );
778
779 a[0][0] = c;
780 a[0][1] = -s;
781 a[1][0] = s;
782 a[1][1] = c;
783 }
784
785 static inline void m2x2_mulv( m2x2f m, v2f v, v2f d )
786 {
787 v2f res;
788
789 res[0] = m[0][0]*v[0] + m[1][0]*v[1];
790 res[1] = m[0][1]*v[0] + m[1][1]*v[1];
791
792 v2_copy( res, d );
793 }
794
795 /*
796 * -----------------------------------------------------------------------------
797 * Section 4.b 3x3 matrices
798 * -----------------------------------------------------------------------------
799 */
800
801 #define M3X3_IDENTITY {{1.0f, 0.0f, 0.0f, },\
802 { 0.0f, 1.0f, 0.0f, },\
803 { 0.0f, 0.0f, 1.0f, }}
804
805 #define M3X3_ZERO {{0.0f, 0.0f, 0.0f, },\
806 { 0.0f, 0.0f, 0.0f, },\
807 { 0.0f, 0.0f, 0.0f, }}
808
809
810 static void euler_m3x3( v3f angles, m3x3f d )
811 {
812 f32 cosY = cosf( angles[0] ),
813 sinY = sinf( angles[0] ),
814 cosP = cosf( angles[1] ),
815 sinP = sinf( angles[1] ),
816 cosR = cosf( angles[2] ),
817 sinR = sinf( angles[2] );
818
819 d[2][0] = -sinY * cosP;
820 d[2][1] = sinP;
821 d[2][2] = cosY * cosP;
822
823 d[0][0] = cosY * cosR;
824 d[0][1] = sinR;
825 d[0][2] = sinY * cosR;
826
827 v3_cross( d[0], d[2], d[1] );
828 }
829
830 static void m3x3_q( m3x3f m, v4f q )
831 {
832 f32 diag, r, rinv;
833
834 diag = m[0][0] + m[1][1] + m[2][2];
835 if( diag >= 0.0f )
836 {
837 r = sqrtf( 1.0f + diag );
838 rinv = 0.5f / r;
839 q[0] = rinv * (m[1][2] - m[2][1]);
840 q[1] = rinv * (m[2][0] - m[0][2]);
841 q[2] = rinv * (m[0][1] - m[1][0]);
842 q[3] = r * 0.5f;
843 }
844 else if( m[0][0] >= m[1][1] && m[0][0] >= m[2][2] )
845 {
846 r = sqrtf( 1.0f - m[1][1] - m[2][2] + m[0][0] );
847 rinv = 0.5f / r;
848 q[0] = r * 0.5f;
849 q[1] = rinv * (m[0][1] + m[1][0]);
850 q[2] = rinv * (m[0][2] + m[2][0]);
851 q[3] = rinv * (m[1][2] - m[2][1]);
852 }
853 else if( m[1][1] >= m[2][2] )
854 {
855 r = sqrtf( 1.0f - m[0][0] - m[2][2] + m[1][1] );
856 rinv = 0.5f / r;
857 q[0] = rinv * (m[0][1] + m[1][0]);
858 q[1] = r * 0.5f;
859 q[2] = rinv * (m[1][2] + m[2][1]);
860 q[3] = rinv * (m[2][0] - m[0][2]);
861 }
862 else
863 {
864 r = sqrtf( 1.0f - m[0][0] - m[1][1] + m[2][2] );
865 rinv = 0.5f / r;
866 q[0] = rinv * (m[0][2] + m[2][0]);
867 q[1] = rinv * (m[1][2] + m[2][1]);
868 q[2] = r * 0.5f;
869 q[3] = rinv * (m[0][1] - m[1][0]);
870 }
871 }
872
873 /* a X b == [b]T a == ...*/
874 static void m3x3_skew_symetric( m3x3f a, v3f v )
875 {
876 a[0][0] = 0.0f;
877 a[0][1] = v[2];
878 a[0][2] = -v[1];
879 a[1][0] = -v[2];
880 a[1][1] = 0.0f;
881 a[1][2] = v[0];
882 a[2][0] = v[1];
883 a[2][1] = -v[0];
884 a[2][2] = 0.0f;
885 }
886
887 /* aka kronecker product */
888 static void m3x3_outer_product( m3x3f out_m, v3f a, v3f b )
889 {
890 out_m[0][0] = a[0]*b[0];
891 out_m[0][1] = a[0]*b[1];
892 out_m[0][2] = a[0]*b[2];
893 out_m[1][0] = a[1]*b[0];
894 out_m[1][1] = a[1]*b[1];
895 out_m[1][2] = a[1]*b[2];
896 out_m[2][0] = a[2]*b[0];
897 out_m[2][1] = a[2]*b[1];
898 out_m[2][2] = a[2]*b[2];
899 }
900
901 static void m3x3_add( m3x3f a, m3x3f b, m3x3f d )
902 {
903 v3_add( a[0], b[0], d[0] );
904 v3_add( a[1], b[1], d[1] );
905 v3_add( a[2], b[2], d[2] );
906 }
907
908 static void m3x3_sub( m3x3f a, m3x3f b, m3x3f d )
909 {
910 v3_sub( a[0], b[0], d[0] );
911 v3_sub( a[1], b[1], d[1] );
912 v3_sub( a[2], b[2], d[2] );
913 }
914
915 static inline void m3x3_copy( m3x3f a, m3x3f b )
916 {
917 v3_copy( a[0], b[0] );
918 v3_copy( a[1], b[1] );
919 v3_copy( a[2], b[2] );
920 }
921
922 static inline void m3x3_identity( m3x3f a )
923 {
924 m3x3f id = M3X3_IDENTITY;
925 m3x3_copy( id, a );
926 }
927
928 static void m3x3_diagonal( m3x3f out_a, f32 v )
929 {
930 m3x3_identity( out_a );
931 out_a[0][0] = v;
932 out_a[1][1] = v;
933 out_a[2][2] = v;
934 }
935
936 static void m3x3_setdiagonalv3( m3x3f a, v3f v )
937 {
938 a[0][0] = v[0];
939 a[1][1] = v[1];
940 a[2][2] = v[2];
941 }
942
943 static inline void m3x3_zero( m3x3f a )
944 {
945 m3x3f z = M3X3_ZERO;
946 m3x3_copy( z, a );
947 }
948
949 static inline void m3x3_inv( m3x3f src, m3x3f dest )
950 {
951 f32 a = src[0][0], b = src[0][1], c = src[0][2],
952 d = src[1][0], e = src[1][1], f = src[1][2],
953 g = src[2][0], h = src[2][1], i = src[2][2];
954
955 f32 det = 1.f /
956 (+a*(e*i-h*f)
957 -b*(d*i-f*g)
958 +c*(d*h-e*g));
959
960 dest[0][0] = (e*i-h*f)*det;
961 dest[0][1] = -(b*i-c*h)*det;
962 dest[0][2] = (b*f-c*e)*det;
963 dest[1][0] = -(d*i-f*g)*det;
964 dest[1][1] = (a*i-c*g)*det;
965 dest[1][2] = -(a*f-d*c)*det;
966 dest[2][0] = (d*h-g*e)*det;
967 dest[2][1] = -(a*h-g*b)*det;
968 dest[2][2] = (a*e-d*b)*det;
969 }
970
971 static f32 m3x3_det( m3x3f m )
972 {
973 return m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
974 - m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0])
975 + m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0]);
976 }
977
978 static inline void m3x3_transpose( m3x3f src, m3x3f dest )
979 {
980 f32 a = src[0][0], b = src[0][1], c = src[0][2],
981 d = src[1][0], e = src[1][1], f = src[1][2],
982 g = src[2][0], h = src[2][1], i = src[2][2];
983
984 dest[0][0] = a;
985 dest[0][1] = d;
986 dest[0][2] = g;
987 dest[1][0] = b;
988 dest[1][1] = e;
989 dest[1][2] = h;
990 dest[2][0] = c;
991 dest[2][1] = f;
992 dest[2][2] = i;
993 }
994
995 static inline void m3x3_mul( m3x3f a, m3x3f b, m3x3f d )
996 {
997 f32 a00 = a[0][0], a01 = a[0][1], a02 = a[0][2],
998 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2],
999 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2],
1000
1001 b00 = b[0][0], b01 = b[0][1], b02 = b[0][2],
1002 b10 = b[1][0], b11 = b[1][1], b12 = b[1][2],
1003 b20 = b[2][0], b21 = b[2][1], b22 = b[2][2];
1004
1005 d[0][0] = a00*b00 + a10*b01 + a20*b02;
1006 d[0][1] = a01*b00 + a11*b01 + a21*b02;
1007 d[0][2] = a02*b00 + a12*b01 + a22*b02;
1008 d[1][0] = a00*b10 + a10*b11 + a20*b12;
1009 d[1][1] = a01*b10 + a11*b11 + a21*b12;
1010 d[1][2] = a02*b10 + a12*b11 + a22*b12;
1011 d[2][0] = a00*b20 + a10*b21 + a20*b22;
1012 d[2][1] = a01*b20 + a11*b21 + a21*b22;
1013 d[2][2] = a02*b20 + a12*b21 + a22*b22;
1014 }
1015
1016 static inline void m3x3_mulv( m3x3f m, v3f v, v3f d )
1017 {
1018 v3f res;
1019
1020 res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2];
1021 res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2];
1022 res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2];
1023
1024 v3_copy( res, d );
1025 }
1026
1027 static inline void m3x3_projection( m3x3f dst,
1028 f32 const left, f32 const right, f32 const bottom, f32 const top )
1029 {
1030 f32 rl, tb;
1031
1032 m3x3_zero( dst );
1033
1034 rl = 1.0f / (right - left);
1035 tb = 1.0f / (top - bottom);
1036
1037 dst[0][0] = 2.0f * rl;
1038 dst[1][1] = 2.0f * tb;
1039 dst[2][2] = 1.0f;
1040 }
1041
1042 static inline void m3x3_translate( m3x3f m, v3f v )
1043 {
1044 m[2][0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0];
1045 m[2][1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1];
1046 m[2][2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2];
1047 }
1048
1049 static inline void m3x3_scale( m3x3f m, v3f v )
1050 {
1051 v3_muls( m[0], v[0], m[0] );
1052 v3_muls( m[1], v[1], m[1] );
1053 v3_muls( m[2], v[2], m[2] );
1054 }
1055
1056 static inline void m3x3_scalef( m3x3f m, f32 f )
1057 {
1058 v3f v;
1059 v3_fill( v, f );
1060 m3x3_scale( m, v );
1061 }
1062
1063 static inline void m3x3_rotate( m3x3f m, f32 angle )
1064 {
1065 f32 m00 = m[0][0], m10 = m[1][0],
1066 m01 = m[0][1], m11 = m[1][1],
1067 m02 = m[0][2], m12 = m[1][2];
1068 f32 c, s;
1069
1070 s = sinf( angle );
1071 c = cosf( angle );
1072
1073 m[0][0] = m00 * c + m10 * s;
1074 m[0][1] = m01 * c + m11 * s;
1075 m[0][2] = m02 * c + m12 * s;
1076
1077 m[1][0] = m00 * -s + m10 * c;
1078 m[1][1] = m01 * -s + m11 * c;
1079 m[1][2] = m02 * -s + m12 * c;
1080 }
1081
1082 /*
1083 * -----------------------------------------------------------------------------
1084 * Section 4.c 4x3 matrices
1085 * -----------------------------------------------------------------------------
1086 */
1087
1088 #define M4X3_IDENTITY {{1.0f, 0.0f, 0.0f, },\
1089 { 0.0f, 1.0f, 0.0f, },\
1090 { 0.0f, 0.0f, 1.0f, },\
1091 { 0.0f, 0.0f, 0.0f }}
1092
1093 static inline void m4x3_to_3x3( m4x3f a, m3x3f b )
1094 {
1095 v3_copy( a[0], b[0] );
1096 v3_copy( a[1], b[1] );
1097 v3_copy( a[2], b[2] );
1098 }
1099
1100 static inline void m4x3_invert_affine( m4x3f a, m4x3f b )
1101 {
1102 m3x3_transpose( a, b );
1103 m3x3_mulv( b, a[3], b[3] );
1104 v3_negate( b[3], b[3] );
1105 }
1106
1107 static void m4x3_invert_full( m4x3f src, m4x3f dst )
1108 {
1109 f32 t2, t4, t5,
1110 det,
1111 a = src[0][0], b = src[0][1], c = src[0][2],
1112 e = src[1][0], f = src[1][1], g = src[1][2],
1113 i = src[2][0], j = src[2][1], k = src[2][2],
1114 m = src[3][0], n = src[3][1], o = src[3][2];
1115
1116 t2 = j*o - n*k;
1117 t4 = i*o - m*k;
1118 t5 = i*n - m*j;
1119
1120 dst[0][0] = f*k - g*j;
1121 dst[1][0] =-(e*k - g*i);
1122 dst[2][0] = e*j - f*i;
1123 dst[3][0] =-(e*t2 - f*t4 + g*t5);
1124
1125 dst[0][1] =-(b*k - c*j);
1126 dst[1][1] = a*k - c*i;
1127 dst[2][1] =-(a*j - b*i);
1128 dst[3][1] = a*t2 - b*t4 + c*t5;
1129
1130 t2 = f*o - n*g;
1131 t4 = e*o - m*g;
1132 t5 = e*n - m*f;
1133
1134 dst[0][2] = b*g - c*f ;
1135 dst[1][2] =-(a*g - c*e );
1136 dst[2][2] = a*f - b*e ;
1137 dst[3][2] =-(a*t2 - b*t4 + c * t5);
1138
1139 det = 1.0f / (a * dst[0][0] + b * dst[1][0] + c * dst[2][0]);
1140 v3_muls( dst[0], det, dst[0] );
1141 v3_muls( dst[1], det, dst[1] );
1142 v3_muls( dst[2], det, dst[2] );
1143 v3_muls( dst[3], det, dst[3] );
1144 }
1145
1146 static inline void m4x3_copy( m4x3f a, m4x3f b )
1147 {
1148 v3_copy( a[0], b[0] );
1149 v3_copy( a[1], b[1] );
1150 v3_copy( a[2], b[2] );
1151 v3_copy( a[3], b[3] );
1152 }
1153
1154 static inline void m4x3_identity( m4x3f a )
1155 {
1156 m4x3f id = M4X3_IDENTITY;
1157 m4x3_copy( id, a );
1158 }
1159
1160 static void m4x3_mul( m4x3f a, m4x3f b, m4x3f d )
1161 {
1162 f32
1163 a00 = a[0][0], a01 = a[0][1], a02 = a[0][2],
1164 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2],
1165 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2],
1166 a30 = a[3][0], a31 = a[3][1], a32 = a[3][2],
1167 b00 = b[0][0], b01 = b[0][1], b02 = b[0][2],
1168 b10 = b[1][0], b11 = b[1][1], b12 = b[1][2],
1169 b20 = b[2][0], b21 = b[2][1], b22 = b[2][2],
1170 b30 = b[3][0], b31 = b[3][1], b32 = b[3][2];
1171
1172 d[0][0] = a00*b00 + a10*b01 + a20*b02;
1173 d[0][1] = a01*b00 + a11*b01 + a21*b02;
1174 d[0][2] = a02*b00 + a12*b01 + a22*b02;
1175 d[1][0] = a00*b10 + a10*b11 + a20*b12;
1176 d[1][1] = a01*b10 + a11*b11 + a21*b12;
1177 d[1][2] = a02*b10 + a12*b11 + a22*b12;
1178 d[2][0] = a00*b20 + a10*b21 + a20*b22;
1179 d[2][1] = a01*b20 + a11*b21 + a21*b22;
1180 d[2][2] = a02*b20 + a12*b21 + a22*b22;
1181 d[3][0] = a00*b30 + a10*b31 + a20*b32 + a30;
1182 d[3][1] = a01*b30 + a11*b31 + a21*b32 + a31;
1183 d[3][2] = a02*b30 + a12*b31 + a22*b32 + a32;
1184 }
1185
1186 #if 0 /* shat appf mingw wstringop-overflow */
1187 inline
1188 #endif
1189 static void m4x3_mulv( m4x3f m, v3f v, v3f d )
1190 {
1191 v3f res;
1192
1193 res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2] + m[3][0];
1194 res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2] + m[3][1];
1195 res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2] + m[3][2];
1196
1197 v3_copy( res, d );
1198 }
1199
1200 /*
1201 * Transform plane ( xyz, distance )
1202 */
1203 static void m4x3_mulp( m4x3f m, v4f p, v4f d )
1204 {
1205 v3f o;
1206
1207 v3_muls( p, p[3], o );
1208 m4x3_mulv( m, o, o );
1209 m3x3_mulv( m, p, d );
1210
1211 d[3] = v3_dot( o, d );
1212 }
1213
1214 /*
1215 * Affine transforms
1216 */
1217
1218 static void m4x3_translate( m4x3f m, v3f v )
1219 {
1220 v3_muladds( m[3], m[0], v[0], m[3] );
1221 v3_muladds( m[3], m[1], v[1], m[3] );
1222 v3_muladds( m[3], m[2], v[2], m[3] );
1223 }
1224
1225 static void m4x3_rotate_x( m4x3f m, f32 angle )
1226 {
1227 m4x3f t = M4X3_IDENTITY;
1228 f32 c, s;
1229
1230 c = cosf( angle );
1231 s = sinf( angle );
1232
1233 t[1][1] = c;
1234 t[1][2] = s;
1235 t[2][1] = -s;
1236 t[2][2] = c;
1237
1238 m4x3_mul( m, t, m );
1239 }
1240
1241 static void m4x3_rotate_y( m4x3f m, f32 angle )
1242 {
1243 m4x3f t = M4X3_IDENTITY;
1244 f32 c, s;
1245
1246 c = cosf( angle );
1247 s = sinf( angle );
1248
1249 t[0][0] = c;
1250 t[0][2] = -s;
1251 t[2][0] = s;
1252 t[2][2] = c;
1253
1254 m4x3_mul( m, t, m );
1255 }
1256
1257 static void m4x3_rotate_z( m4x3f m, f32 angle )
1258 {
1259 m4x3f t = M4X3_IDENTITY;
1260 f32 c, s;
1261
1262 c = cosf( angle );
1263 s = sinf( angle );
1264
1265 t[0][0] = c;
1266 t[0][1] = s;
1267 t[1][0] = -s;
1268 t[1][1] = c;
1269
1270 m4x3_mul( m, t, m );
1271 }
1272
1273 static void m4x3_expand( m4x3f m, m4x4f d )
1274 {
1275 v3_copy( m[0], d[0] );
1276 v3_copy( m[1], d[1] );
1277 v3_copy( m[2], d[2] );
1278 v3_copy( m[3], d[3] );
1279 d[0][3] = 0.0f;
1280 d[1][3] = 0.0f;
1281 d[2][3] = 0.0f;
1282 d[3][3] = 1.0f;
1283 }
1284
1285 static void m4x3_decompose( m4x3f m, v3f co, v4f q, v3f s )
1286 {
1287 v3_copy( m[3], co );
1288 s[0] = v3_length(m[0]);
1289 s[1] = v3_length(m[1]);
1290 s[2] = v3_length(m[2]);
1291
1292 m3x3f rot;
1293 v3_divs( m[0], s[0], rot[0] );
1294 v3_divs( m[1], s[1], rot[1] );
1295 v3_divs( m[2], s[2], rot[2] );
1296
1297 m3x3_q( rot, q );
1298 }
1299
1300 static void m4x3_expand_aabb_point( m4x3f m, boxf box, v3f point ){
1301 v3f v;
1302 m4x3_mulv( m, point, v );
1303
1304 v3_minv( box[0], v, box[0] );
1305 v3_maxv( box[1], v, box[1] );
1306 }
1307
1308 static void m4x3_expand_aabb_aabb( m4x3f m, boxf boxa, boxf boxb ){
1309 v3f a; v3f b;
1310 v3_copy( boxb[0], a );
1311 v3_copy( boxb[1], b );
1312 m4x3_expand_aabb_point( m, boxa, (v3f){ a[0], a[1], a[2] } );
1313 m4x3_expand_aabb_point( m, boxa, (v3f){ a[0], b[1], a[2] } );
1314 m4x3_expand_aabb_point( m, boxa, (v3f){ b[0], b[1], a[2] } );
1315 m4x3_expand_aabb_point( m, boxa, (v3f){ b[0], a[1], a[2] } );
1316 m4x3_expand_aabb_point( m, boxa, (v3f){ a[0], a[1], b[2] } );
1317 m4x3_expand_aabb_point( m, boxa, (v3f){ a[0], b[1], b[2] } );
1318 m4x3_expand_aabb_point( m, boxa, (v3f){ b[0], b[1], b[2] } );
1319 m4x3_expand_aabb_point( m, boxa, (v3f){ b[0], a[1], b[2] } );
1320 }
1321 static inline void m4x3_lookat( m4x3f m, v3f pos, v3f target, v3f up )
1322 {
1323 v3f dir;
1324 v3_sub( target, pos, dir );
1325 v3_normalize( dir );
1326
1327 v3_copy( dir, m[2] );
1328
1329 v3_cross( up, m[2], m[0] );
1330 v3_normalize( m[0] );
1331
1332 v3_cross( m[2], m[0], m[1] );
1333 v3_copy( pos, m[3] );
1334 }
1335
1336 /*
1337 * -----------------------------------------------------------------------------
1338 * Section 4.d 4x4 matrices
1339 * -----------------------------------------------------------------------------
1340 */
1341
1342 #define M4X4_IDENTITY {{1.0f, 0.0f, 0.0f, 0.0f },\
1343 { 0.0f, 1.0f, 0.0f, 0.0f },\
1344 { 0.0f, 0.0f, 1.0f, 0.0f },\
1345 { 0.0f, 0.0f, 0.0f, 1.0f }}
1346 #define M4X4_ZERO {{0.0f, 0.0f, 0.0f, 0.0f },\
1347 { 0.0f, 0.0f, 0.0f, 0.0f },\
1348 { 0.0f, 0.0f, 0.0f, 0.0f },\
1349 { 0.0f, 0.0f, 0.0f, 0.0f }}
1350
1351 static void m4x4_projection( m4x4f m, f32 angle,
1352 f32 ratio, f32 fnear, f32 ffar )
1353 {
1354 f32 scale = tanf( angle * 0.5f * VG_PIf / 180.0f ) * fnear,
1355 r = ratio * scale,
1356 l = -r,
1357 t = scale,
1358 b = -t;
1359
1360 m[0][0] = 2.0f * fnear / (r - l);
1361 m[0][1] = 0.0f;
1362 m[0][2] = 0.0f;
1363 m[0][3] = 0.0f;
1364
1365 m[1][0] = 0.0f;
1366 m[1][1] = 2.0f * fnear / (t - b);
1367 m[1][2] = 0.0f;
1368 m[1][3] = 0.0f;
1369
1370 m[2][0] = (r + l) / (r - l);
1371 m[2][1] = (t + b) / (t - b);
1372 m[2][2] = -(ffar + fnear) / (ffar - fnear);
1373 m[2][3] = -1.0f;
1374
1375 m[3][0] = 0.0f;
1376 m[3][1] = 0.0f;
1377 m[3][2] = -2.0f * ffar * fnear / (ffar - fnear);
1378 m[3][3] = 0.0f;
1379 }
1380
1381 static void m4x4_translate( m4x4f m, v3f v )
1382 {
1383 v4_muladds( m[3], m[0], v[0], m[3] );
1384 v4_muladds( m[3], m[1], v[1], m[3] );
1385 v4_muladds( m[3], m[2], v[2], m[3] );
1386 }
1387
1388 static inline void m4x4_copy( m4x4f a, m4x4f b )
1389 {
1390 v4_copy( a[0], b[0] );
1391 v4_copy( a[1], b[1] );
1392 v4_copy( a[2], b[2] );
1393 v4_copy( a[3], b[3] );
1394 }
1395
1396 static inline void m4x4_identity( m4x4f a )
1397 {
1398 m4x4f id = M4X4_IDENTITY;
1399 m4x4_copy( id, a );
1400 }
1401
1402 static inline void m4x4_zero( m4x4f a )
1403 {
1404 m4x4f zero = M4X4_ZERO;
1405 m4x4_copy( zero, a );
1406 }
1407
1408 static inline void m4x4_mul( m4x4f a, m4x4f b, m4x4f d )
1409 {
1410 f32 a00 = a[0][0], a01 = a[0][1], a02 = a[0][2], a03 = a[0][3],
1411 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2], a13 = a[1][3],
1412 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2], a23 = a[2][3],
1413 a30 = a[3][0], a31 = a[3][1], a32 = a[3][2], a33 = a[3][3],
1414
1415 b00 = b[0][0], b01 = b[0][1], b02 = b[0][2], b03 = b[0][3],
1416 b10 = b[1][0], b11 = b[1][1], b12 = b[1][2], b13 = b[1][3],
1417 b20 = b[2][0], b21 = b[2][1], b22 = b[2][2], b23 = b[2][3],
1418 b30 = b[3][0], b31 = b[3][1], b32 = b[3][2], b33 = b[3][3];
1419
1420 d[0][0] = a00*b00 + a10*b01 + a20*b02 + a30*b03;
1421 d[0][1] = a01*b00 + a11*b01 + a21*b02 + a31*b03;
1422 d[0][2] = a02*b00 + a12*b01 + a22*b02 + a32*b03;
1423 d[0][3] = a03*b00 + a13*b01 + a23*b02 + a33*b03;
1424 d[1][0] = a00*b10 + a10*b11 + a20*b12 + a30*b13;
1425 d[1][1] = a01*b10 + a11*b11 + a21*b12 + a31*b13;
1426 d[1][2] = a02*b10 + a12*b11 + a22*b12 + a32*b13;
1427 d[1][3] = a03*b10 + a13*b11 + a23*b12 + a33*b13;
1428 d[2][0] = a00*b20 + a10*b21 + a20*b22 + a30*b23;
1429 d[2][1] = a01*b20 + a11*b21 + a21*b22 + a31*b23;
1430 d[2][2] = a02*b20 + a12*b21 + a22*b22 + a32*b23;
1431 d[2][3] = a03*b20 + a13*b21 + a23*b22 + a33*b23;
1432 d[3][0] = a00*b30 + a10*b31 + a20*b32 + a30*b33;
1433 d[3][1] = a01*b30 + a11*b31 + a21*b32 + a31*b33;
1434 d[3][2] = a02*b30 + a12*b31 + a22*b32 + a32*b33;
1435 d[3][3] = a03*b30 + a13*b31 + a23*b32 + a33*b33;
1436 }
1437
1438 static inline void m4x4_mulv( m4x4f m, v4f v, v4f d )
1439 {
1440 v4f res;
1441
1442 res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2] + m[3][0]*v[3];
1443 res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2] + m[3][1]*v[3];
1444 res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2] + m[3][2]*v[3];
1445 res[3] = m[0][3]*v[0] + m[1][3]*v[1] + m[2][3]*v[2] + m[3][3]*v[3];
1446
1447 v4_copy( res, d );
1448 }
1449
1450 static inline void m4x4_inv( m4x4f a, m4x4f d )
1451 {
1452 f32 a00 = a[0][0], a01 = a[0][1], a02 = a[0][2], a03 = a[0][3],
1453 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2], a13 = a[1][3],
1454 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2], a23 = a[2][3],
1455 a30 = a[3][0], a31 = a[3][1], a32 = a[3][2], a33 = a[3][3],
1456 det,
1457 t[6];
1458
1459 t[0] = a22*a33 - a32*a23;
1460 t[1] = a21*a33 - a31*a23;
1461 t[2] = a21*a32 - a31*a22;
1462 t[3] = a20*a33 - a30*a23;
1463 t[4] = a20*a32 - a30*a22;
1464 t[5] = a20*a31 - a30*a21;
1465
1466 d[0][0] = a11*t[0] - a12*t[1] + a13*t[2];
1467 d[1][0] =-(a10*t[0] - a12*t[3] + a13*t[4]);
1468 d[2][0] = a10*t[1] - a11*t[3] + a13*t[5];
1469 d[3][0] =-(a10*t[2] - a11*t[4] + a12*t[5]);
1470
1471 d[0][1] =-(a01*t[0] - a02*t[1] + a03*t[2]);
1472 d[1][1] = a00*t[0] - a02*t[3] + a03*t[4];
1473 d[2][1] =-(a00*t[1] - a01*t[3] + a03*t[5]);
1474 d[3][1] = a00*t[2] - a01*t[4] + a02*t[5];
1475
1476 t[0] = a12*a33 - a32*a13;
1477 t[1] = a11*a33 - a31*a13;
1478 t[2] = a11*a32 - a31*a12;
1479 t[3] = a10*a33 - a30*a13;
1480 t[4] = a10*a32 - a30*a12;
1481 t[5] = a10*a31 - a30*a11;
1482
1483 d[0][2] = a01*t[0] - a02*t[1] + a03*t[2];
1484 d[1][2] =-(a00*t[0] - a02*t[3] + a03*t[4]);
1485 d[2][2] = a00*t[1] - a01*t[3] + a03*t[5];
1486 d[3][2] =-(a00*t[2] - a01*t[4] + a02*t[5]);
1487
1488 t[0] = a12*a23 - a22*a13;
1489 t[1] = a11*a23 - a21*a13;
1490 t[2] = a11*a22 - a21*a12;
1491 t[3] = a10*a23 - a20*a13;
1492 t[4] = a10*a22 - a20*a12;
1493 t[5] = a10*a21 - a20*a11;
1494
1495 d[0][3] =-(a01*t[0] - a02*t[1] + a03*t[2]);
1496 d[1][3] = a00*t[0] - a02*t[3] + a03*t[4];
1497 d[2][3] =-(a00*t[1] - a01*t[3] + a03*t[5]);
1498 d[3][3] = a00*t[2] - a01*t[4] + a02*t[5];
1499
1500 det = 1.0f / (a00*d[0][0] + a01*d[1][0] + a02*d[2][0] + a03*d[3][0]);
1501 v4_muls( d[0], det, d[0] );
1502 v4_muls( d[1], det, d[1] );
1503 v4_muls( d[2], det, d[2] );
1504 v4_muls( d[3], det, d[3] );
1505 }
1506
1507 /*
1508 * -----------------------------------------------------------------------------
1509 * Section 5.a Boxes
1510 * -----------------------------------------------------------------------------
1511 */
1512
1513 static inline void box_addpt( boxf a, v3f pt )
1514 {
1515 v3_minv( a[0], pt, a[0] );
1516 v3_maxv( a[1], pt, a[1] );
1517 }
1518
1519 static inline void box_concat( boxf a, boxf b )
1520 {
1521 v3_minv( a[0], b[0], a[0] );
1522 v3_maxv( a[1], b[1], a[1] );
1523 }
1524
1525 static inline void box_copy( boxf a, boxf b )
1526 {
1527 v3_copy( a[0], b[0] );
1528 v3_copy( a[1], b[1] );
1529 }
1530
1531 static inline int box_overlap( boxf a, boxf b )
1532 {
1533 return
1534 ( a[0][0] <= b[1][0] && a[1][0] >= b[0][0] ) &&
1535 ( a[0][1] <= b[1][1] && a[1][1] >= b[0][1] ) &&
1536 ( a[0][2] <= b[1][2] && a[1][2] >= b[0][2] )
1537 ;
1538 }
1539
1540 static int box_within( boxf greater, boxf lesser )
1541 {
1542 v3f a, b;
1543 v3_sub( lesser[0], greater[0], a );
1544 v3_sub( lesser[1], greater[1], b );
1545
1546 if( (a[0] >= 0.0f) && (a[1] >= 0.0f) && (a[2] >= 0.0f) &&
1547 (b[0] <= 0.0f) && (b[1] <= 0.0f) && (b[2] <= 0.0f) )
1548 {
1549 return 1;
1550 }
1551
1552 return 0;
1553 }
1554
1555 static inline void box_init_inf( boxf box ){
1556 v3_fill( box[0], INFINITY );
1557 v3_fill( box[1], -INFINITY );
1558 }
1559
1560 /*
1561 * -----------------------------------------------------------------------------
1562 * Section 5.b Planes
1563 * -----------------------------------------------------------------------------
1564 */
1565
1566 static inline void tri_to_plane( f64 a[3], f64 b[3],
1567 f64 c[3], f64 p[4] )
1568 {
1569 f64 edge0[3];
1570 f64 edge1[3];
1571 f64 l;
1572
1573 edge0[0] = b[0] - a[0];
1574 edge0[1] = b[1] - a[1];
1575 edge0[2] = b[2] - a[2];
1576
1577 edge1[0] = c[0] - a[0];
1578 edge1[1] = c[1] - a[1];
1579 edge1[2] = c[2] - a[2];
1580
1581 p[0] = edge0[1] * edge1[2] - edge0[2] * edge1[1];
1582 p[1] = edge0[2] * edge1[0] - edge0[0] * edge1[2];
1583 p[2] = edge0[0] * edge1[1] - edge0[1] * edge1[0];
1584
1585 l = sqrt(p[0] * p[0] + p[1] * p[1] + p[2] * p[2]);
1586 p[3] = (p[0] * a[0] + p[1] * a[1] + p[2] * a[2]) / l;
1587
1588 p[0] = p[0] / l;
1589 p[1] = p[1] / l;
1590 p[2] = p[2] / l;
1591 }
1592
1593 static int plane_intersect3( v4f a, v4f b, v4f c, v3f p )
1594 {
1595 f32 const epsilon = 1e-6f;
1596
1597 v3f x;
1598 v3_cross( a, b, x );
1599 f32 d = v3_dot( x, c );
1600
1601 if( (d < epsilon) && (d > -epsilon) ) return 0;
1602
1603 v3f v0, v1, v2;
1604 v3_cross( b, c, v0 );
1605 v3_cross( c, a, v1 );
1606 v3_cross( a, b, v2 );
1607
1608 v3_muls( v0, a[3], p );
1609 v3_muladds( p, v1, b[3], p );
1610 v3_muladds( p, v2, c[3], p );
1611 v3_divs( p, d, p );
1612
1613 return 1;
1614 }
1615
1616 int plane_intersect2( v4f a, v4f b, v3f p, v3f n )
1617 {
1618 f32 const epsilon = 1e-6f;
1619
1620 v4f c;
1621 v3_cross( a, b, c );
1622 f32 d = v3_length2( c );
1623
1624 if( (d < epsilon) && (d > -epsilon) )
1625 return 0;
1626
1627 v3f v0, v1, vx;
1628 v3_cross( c, b, v0 );
1629 v3_cross( a, c, v1 );
1630
1631 v3_muls( v0, a[3], vx );
1632 v3_muladds( vx, v1, b[3], vx );
1633 v3_divs( vx, d, p );
1634 v3_copy( c, n );
1635
1636 return 1;
1637 }
1638
1639 static int plane_segment( v4f plane, v3f a, v3f b, v3f co )
1640 {
1641 f32 d0 = v3_dot( a, plane ) - plane[3],
1642 d1 = v3_dot( b, plane ) - plane[3];
1643
1644 if( d0*d1 < 0.0f )
1645 {
1646 f32 tot = 1.0f/( fabsf(d0)+fabsf(d1) );
1647
1648 v3_muls( a, fabsf(d1) * tot, co );
1649 v3_muladds( co, b, fabsf(d0) * tot, co );
1650 return 1;
1651 }
1652
1653 return 0;
1654 }
1655
1656 static inline f64 plane_polarity( f64 p[4], f64 a[3] )
1657 {
1658 return
1659 (a[0] * p[0] + a[1] * p[1] + a[2] * p[2])
1660 -(p[0]*p[3] * p[0] + p[1]*p[3] * p[1] + p[2]*p[3] * p[2])
1661 ;
1662 }
1663
1664 static f32 ray_plane( v4f plane, v3f co, v3f dir ){
1665 f32 d = v3_dot( plane, dir );
1666 if( fabsf(d) > 1e-6f ){
1667 v3f v0;
1668 v3_muls( plane, plane[3], v0 );
1669 v3_sub( v0, co, v0 );
1670 return v3_dot( v0, plane ) / d;
1671 }
1672 else return INFINITY;
1673 }
1674
1675 /*
1676 * -----------------------------------------------------------------------------
1677 * Section 5.c Closest point functions
1678 * -----------------------------------------------------------------------------
1679 */
1680
1681 /*
1682 * These closest point tests were learned from Real-Time Collision Detection by
1683 * Christer Ericson
1684 */
1685 static f32 closest_segment_segment( v3f p1, v3f q1, v3f p2, v3f q2,
1686 f32 *s, f32 *t, v3f c1, v3f c2)
1687 {
1688 v3f d1,d2,r;
1689 v3_sub( q1, p1, d1 );
1690 v3_sub( q2, p2, d2 );
1691 v3_sub( p1, p2, r );
1692
1693 f32 a = v3_length2( d1 ),
1694 e = v3_length2( d2 ),
1695 f = v3_dot( d2, r );
1696
1697 const f32 kEpsilon = 0.0001f;
1698
1699 if( a <= kEpsilon && e <= kEpsilon )
1700 {
1701 *s = 0.0f;
1702 *t = 0.0f;
1703 v3_copy( p1, c1 );
1704 v3_copy( p2, c2 );
1705
1706 v3f v0;
1707 v3_sub( c1, c2, v0 );
1708
1709 return v3_length2( v0 );
1710 }
1711
1712 if( a<= kEpsilon )
1713 {
1714 *s = 0.0f;
1715 *t = vg_clampf( f / e, 0.0f, 1.0f );
1716 }
1717 else
1718 {
1719 f32 c = v3_dot( d1, r );
1720 if( e <= kEpsilon )
1721 {
1722 *t = 0.0f;
1723 *s = vg_clampf( -c / a, 0.0f, 1.0f );
1724 }
1725 else
1726 {
1727 f32 b = v3_dot(d1,d2),
1728 d = a*e-b*b;
1729
1730 if( d != 0.0f )
1731 {
1732 *s = vg_clampf((b*f - c*e)/d, 0.0f, 1.0f);
1733 }
1734 else
1735 {
1736 *s = 0.0f;
1737 }
1738
1739 *t = (b*(*s)+f) / e;
1740
1741 if( *t < 0.0f )
1742 {
1743 *t = 0.0f;
1744 *s = vg_clampf( -c / a, 0.0f, 1.0f );
1745 }
1746 else if( *t > 1.0f )
1747 {
1748 *t = 1.0f;
1749 *s = vg_clampf((b-c)/a,0.0f,1.0f);
1750 }
1751 }
1752 }
1753
1754 v3_muladds( p1, d1, *s, c1 );
1755 v3_muladds( p2, d2, *t, c2 );
1756
1757 v3f v0;
1758 v3_sub( c1, c2, v0 );
1759 return v3_length2( v0 );
1760 }
1761
1762 static int point_inside_aabb( boxf box, v3f point )
1763 {
1764 if((point[0]<=box[1][0]) && (point[1]<=box[1][1]) && (point[2]<=box[1][2]) &&
1765 (point[0]>=box[0][0]) && (point[1]>=box[0][1]) && (point[2]>=box[0][2]) )
1766 return 1;
1767 else
1768 return 0;
1769 }
1770
1771 static void closest_point_aabb( v3f p, boxf box, v3f dest )
1772 {
1773 v3_maxv( p, box[0], dest );
1774 v3_minv( dest, box[1], dest );
1775 }
1776
1777 static void closest_point_obb( v3f p, boxf box,
1778 m4x3f mtx, m4x3f inv_mtx, v3f dest )
1779 {
1780 v3f local;
1781 m4x3_mulv( inv_mtx, p, local );
1782 closest_point_aabb( local, box, local );
1783 m4x3_mulv( mtx, local, dest );
1784 }
1785
1786 static f32 closest_point_segment( v3f a, v3f b, v3f point, v3f dest )
1787 {
1788 v3f v0, v1;
1789 v3_sub( b, a, v0 );
1790 v3_sub( point, a, v1 );
1791
1792 f32 t = v3_dot( v1, v0 ) / v3_length2(v0);
1793 t = vg_clampf(t,0.0f,1.0f);
1794 v3_muladds( a, v0, t, dest );
1795 return t;
1796 }
1797
1798 static void closest_on_triangle( v3f p, v3f tri[3], v3f dest )
1799 {
1800 v3f ab, ac, ap;
1801 f32 d1, d2;
1802
1803 /* Region outside A */
1804 v3_sub( tri[1], tri[0], ab );
1805 v3_sub( tri[2], tri[0], ac );
1806 v3_sub( p, tri[0], ap );
1807
1808 d1 = v3_dot(ab,ap);
1809 d2 = v3_dot(ac,ap);
1810 if( d1 <= 0.0f && d2 <= 0.0f )
1811 {
1812 v3_copy( tri[0], dest );
1813 v3_copy( (v3f){INFINITY,INFINITY,INFINITY}, dest );
1814 return;
1815 }
1816
1817 /* Region outside B */
1818 v3f bp;
1819 f32 d3, d4;
1820
1821 v3_sub( p, tri[1], bp );
1822 d3 = v3_dot( ab, bp );
1823 d4 = v3_dot( ac, bp );
1824
1825 if( d3 >= 0.0f && d4 <= d3 )
1826 {
1827 v3_copy( tri[1], dest );
1828 v3_copy( (v3f){INFINITY,INFINITY,INFINITY}, dest );
1829 return;
1830 }
1831
1832 /* Edge region of AB */
1833 f32 vc = d1*d4 - d3*d2;
1834 if( vc <= 0.0f && d1 >= 0.0f && d3 <= 0.0f )
1835 {
1836 f32 v = d1 / (d1-d3);
1837 v3_muladds( tri[0], ab, v, dest );
1838 v3_copy( (v3f){INFINITY,INFINITY,INFINITY}, dest );
1839 return;
1840 }
1841
1842 /* Region outside C */
1843 v3f cp;
1844 f32 d5, d6;
1845 v3_sub( p, tri[2], cp );
1846 d5 = v3_dot(ab, cp);
1847 d6 = v3_dot(ac, cp);
1848
1849 if( d6 >= 0.0f && d5 <= d6 )
1850 {
1851 v3_copy( tri[2], dest );
1852 v3_copy( (v3f){INFINITY,INFINITY,INFINITY}, dest );
1853 return;
1854 }
1855
1856 /* Region of AC */
1857 f32 vb = d5*d2 - d1*d6;
1858 if( vb <= 0.0f && d2 >= 0.0f && d6 <= 0.0f )
1859 {
1860 f32 w = d2 / (d2-d6);
1861 v3_muladds( tri[0], ac, w, dest );
1862 v3_copy( (v3f){INFINITY,INFINITY,INFINITY}, dest );
1863 return;
1864 }
1865
1866 /* Region of BC */
1867 f32 va = d3*d6 - d5*d4;
1868 if( va <= 0.0f && (d4-d3) >= 0.0f && (d5-d6) >= 0.0f )
1869 {
1870 f32 w = (d4-d3) / ((d4-d3) + (d5-d6));
1871 v3f bc;
1872 v3_sub( tri[2], tri[1], bc );
1873 v3_muladds( tri[1], bc, w, dest );
1874 v3_copy( (v3f){INFINITY,INFINITY,INFINITY}, dest );
1875 return;
1876 }
1877
1878 /* P inside region, Q via barycentric coordinates uvw */
1879 f32 d = 1.0f/(va+vb+vc),
1880 v = vb*d,
1881 w = vc*d;
1882
1883 v3_muladds( tri[0], ab, v, dest );
1884 v3_muladds( dest, ac, w, dest );
1885 }
1886
1887 enum contact_type
1888 {
1889 k_contact_type_default,
1890 k_contact_type_disabled,
1891 k_contact_type_edge
1892 };
1893
1894 static enum contact_type closest_on_triangle_1( v3f p, v3f tri[3], v3f dest )
1895 {
1896 v3f ab, ac, ap;
1897 f32 d1, d2;
1898
1899 /* Region outside A */
1900 v3_sub( tri[1], tri[0], ab );
1901 v3_sub( tri[2], tri[0], ac );
1902 v3_sub( p, tri[0], ap );
1903
1904 d1 = v3_dot(ab,ap);
1905 d2 = v3_dot(ac,ap);
1906 if( d1 <= 0.0f && d2 <= 0.0f )
1907 {
1908 v3_copy( tri[0], dest );
1909 return k_contact_type_default;
1910 }
1911
1912 /* Region outside B */
1913 v3f bp;
1914 f32 d3, d4;
1915
1916 v3_sub( p, tri[1], bp );
1917 d3 = v3_dot( ab, bp );
1918 d4 = v3_dot( ac, bp );
1919
1920 if( d3 >= 0.0f && d4 <= d3 )
1921 {
1922 v3_copy( tri[1], dest );
1923 return k_contact_type_edge;
1924 }
1925
1926 /* Edge region of AB */
1927 f32 vc = d1*d4 - d3*d2;
1928 if( vc <= 0.0f && d1 >= 0.0f && d3 <= 0.0f )
1929 {
1930 f32 v = d1 / (d1-d3);
1931 v3_muladds( tri[0], ab, v, dest );
1932 return k_contact_type_edge;
1933 }
1934
1935 /* Region outside C */
1936 v3f cp;
1937 f32 d5, d6;
1938 v3_sub( p, tri[2], cp );
1939 d5 = v3_dot(ab, cp);
1940 d6 = v3_dot(ac, cp);
1941
1942 if( d6 >= 0.0f && d5 <= d6 )
1943 {
1944 v3_copy( tri[2], dest );
1945 return k_contact_type_edge;
1946 }
1947
1948 /* Region of AC */
1949 f32 vb = d5*d2 - d1*d6;
1950 if( vb <= 0.0f && d2 >= 0.0f && d6 <= 0.0f )
1951 {
1952 f32 w = d2 / (d2-d6);
1953 v3_muladds( tri[0], ac, w, dest );
1954 return k_contact_type_edge;
1955 }
1956
1957 /* Region of BC */
1958 f32 va = d3*d6 - d5*d4;
1959 if( va <= 0.0f && (d4-d3) >= 0.0f && (d5-d6) >= 0.0f )
1960 {
1961 f32 w = (d4-d3) / ((d4-d3) + (d5-d6));
1962 v3f bc;
1963 v3_sub( tri[2], tri[1], bc );
1964 v3_muladds( tri[1], bc, w, dest );
1965 return k_contact_type_edge;
1966 }
1967
1968 /* P inside region, Q via barycentric coordinates uvw */
1969 f32 d = 1.0f/(va+vb+vc),
1970 v = vb*d,
1971 w = vc*d;
1972
1973 v3_muladds( tri[0], ab, v, dest );
1974 v3_muladds( dest, ac, w, dest );
1975
1976 return k_contact_type_default;
1977 }
1978
1979 static void closest_point_elipse( v2f p, v2f e, v2f o )
1980 {
1981 v2f pabs, ei, e2, ve, t;
1982
1983 v2_abs( p, pabs );
1984 v2_div( (v2f){ 1.0f, 1.0f }, e, ei );
1985 v2_mul( e, e, e2 );
1986 v2_mul( ei, (v2f){ e2[0]-e2[1], e2[1]-e2[0] }, ve );
1987
1988 v2_fill( t, 0.70710678118654752f );
1989
1990 for( int i=0; i<3; i++ ){
1991 v2f v, u, ud, w;
1992
1993 v2_mul( ve, t, v ); /* ve*t*t*t */
1994 v2_mul( v, t, v );
1995 v2_mul( v, t, v );
1996
1997 v2_sub( pabs, v, u );
1998 v2_normalize( u );
1999
2000 v2_mul( t, e, ud );
2001 v2_sub( ud, v, ud );
2002
2003 v2_muls( u, v2_length( ud ), u );
2004
2005 v2_add( v, u, w );
2006 v2_mul( w, ei, w );
2007
2008 v2_maxv( (v2f){0.0f,0.0f}, w, t );
2009 v2_normalize( t );
2010 }
2011
2012 v2_mul( t, e, o );
2013 v2_copysign( o, p );
2014 }
2015
2016 /*
2017 * -----------------------------------------------------------------------------
2018 * Section 5.d Raycasts & Spherecasts
2019 * -----------------------------------------------------------------------------
2020 */
2021
2022 int ray_aabb1( boxf box, v3f co, v3f dir_inv, f32 dist )
2023 {
2024 v3f v0, v1;
2025 f32 tmin, tmax;
2026
2027 v3_sub( box[0], co, v0 );
2028 v3_sub( box[1], co, v1 );
2029
2030 v3_mul( v0, dir_inv, v0 );
2031 v3_mul( v1, dir_inv, v1 );
2032
2033 tmin = vg_minf( v0[0], v1[0] );
2034 tmax = vg_maxf( v0[0], v1[0] );
2035 tmin = vg_maxf( tmin, vg_minf( v0[1], v1[1] ));
2036 tmax = vg_minf( tmax, vg_maxf( v0[1], v1[1] ));
2037 tmin = vg_maxf( tmin, vg_minf( v0[2], v1[2] ));
2038 tmax = vg_minf( tmax, vg_maxf( v0[2], v1[2] ));
2039
2040 return (tmax >= tmin) && (tmin <= dist) && (tmax >= 0.0f);
2041 }
2042
2043 /* Time of intersection with ray vs triangle */
2044 static int ray_tri( v3f tri[3], v3f co,
2045 v3f dir, f32 *dist, int backfaces )
2046 {
2047 f32 const kEpsilon = 0.00001f;
2048
2049 v3f v0, v1, h, s, q, n;
2050 f32 a,f,u,v,t;
2051
2052 f32 *pa = tri[0],
2053 *pb = tri[1],
2054 *pc = tri[2];
2055
2056 v3_sub( pb, pa, v0 );
2057 v3_sub( pc, pa, v1 );
2058 v3_cross( dir, v1, h );
2059 v3_cross( v0, v1, n );
2060
2061 if( (v3_dot( n, dir ) > 0.0f) && !backfaces ) /* Backface culling */
2062 return 0;
2063
2064 /* Parralel */
2065 a = v3_dot( v0, h );
2066
2067 if( a > -kEpsilon && a < kEpsilon )
2068 return 0;
2069
2070 f = 1.0f/a;
2071 v3_sub( co, pa, s );
2072
2073 u = f * v3_dot(s, h);
2074 if( u < 0.0f || u > 1.0f )
2075 return 0;
2076
2077 v3_cross( s, v0, q );
2078 v = f * v3_dot( dir, q );
2079 if( v < 0.0f || u+v > 1.0f )
2080 return 0;
2081
2082 t = f * v3_dot(v1, q);
2083 if( t > kEpsilon )
2084 {
2085 *dist = t;
2086 return 1;
2087 }
2088 else return 0;
2089 }
2090
2091 /* time of intersection with ray vs sphere */
2092 static int ray_sphere( v3f c, f32 r,
2093 v3f co, v3f dir, f32 *t )
2094 {
2095 v3f m;
2096 v3_sub( co, c, m );
2097
2098 f32 b = v3_dot( m, dir ),
2099 c1 = v3_dot( m, m ) - r*r;
2100
2101 /* Exit if r’s origin outside s (c > 0) and r pointing away from s (b > 0) */
2102 if( c1 > 0.0f && b > 0.0f )
2103 return 0;
2104
2105 f32 discr = b*b - c1;
2106
2107 /* A negative discriminant corresponds to ray missing sphere */
2108 if( discr < 0.0f )
2109 return 0;
2110
2111 /*
2112 * Ray now found to intersect sphere, compute smallest t value of
2113 * intersection
2114 */
2115 *t = -b - sqrtf( discr );
2116
2117 /* If t is negative, ray started inside sphere so clamp t to zero */
2118 if( *t < 0.0f )
2119 *t = 0.0f;
2120
2121 return 1;
2122 }
2123
2124 /*
2125 * time of intersection of ray vs cylinder
2126 * The cylinder does not have caps but is finite
2127 *
2128 * Heavily adapted from regular segment vs cylinder from:
2129 * Real-Time Collision Detection
2130 */
2131 static int ray_uncapped_finite_cylinder( v3f q, v3f p, f32 r,
2132 v3f co, v3f dir, f32 *t )
2133 {
2134 v3f d, m, n, sb;
2135 v3_muladds( co, dir, 1.0f, sb );
2136
2137 v3_sub( q, p, d );
2138 v3_sub( co, p, m );
2139 v3_sub( sb, co, n );
2140
2141 f32 md = v3_dot( m, d ),
2142 nd = v3_dot( n, d ),
2143 dd = v3_dot( d, d ),
2144 nn = v3_dot( n, n ),
2145 mn = v3_dot( m, n ),
2146 a = dd*nn - nd*nd,
2147 k = v3_dot( m, m ) - r*r,
2148 c = dd*k - md*md;
2149
2150 if( fabsf(a) < 0.00001f )
2151 {
2152 /* Segment runs parallel to cylinder axis */
2153 return 0;
2154 }
2155
2156 f32 b = dd*mn - nd*md,
2157 discr = b*b - a*c;
2158
2159 if( discr < 0.0f )
2160 return 0; /* No real roots; no intersection */
2161
2162 *t = (-b - sqrtf(discr)) / a;
2163 if( *t < 0.0f )
2164 return 0; /* Intersection behind ray */
2165
2166 /* Check within cylinder segment */
2167 if( md + (*t)*nd < 0.0f )
2168 return 0;
2169
2170 if( md + (*t)*nd > dd )
2171 return 0;
2172
2173 /* Segment intersects cylinder between the endcaps; t is correct */
2174 return 1;
2175 }
2176
2177 /*
2178 * Time of intersection of sphere and triangle. Origin must be outside the
2179 * colliding area. This is a fairly long procedure.
2180 */
2181 static int spherecast_triangle( v3f tri[3],
2182 v3f co, v3f dir, f32 r, f32 *t, v3f n )
2183 {
2184 v3f sum[3];
2185 v3f v0, v1;
2186
2187 v3_sub( tri[1], tri[0], v0 );
2188 v3_sub( tri[2], tri[0], v1 );
2189 v3_cross( v0, v1, n );
2190 v3_normalize( n );
2191 v3_muladds( tri[0], n, r, sum[0] );
2192 v3_muladds( tri[1], n, r, sum[1] );
2193 v3_muladds( tri[2], n, r, sum[2] );
2194
2195 int hit = 0;
2196 f32 t_min = INFINITY,
2197 t1;
2198
2199 if( ray_tri( sum, co, dir, &t1, 0 ) ){
2200 t_min = vg_minf( t_min, t1 );
2201 hit = 1;
2202 }
2203
2204 /*
2205 * Currently disabled; ray_sphere requires |d| = 1. it is not very important.
2206 */
2207 #if 0
2208 for( int i=0; i<3; i++ ){
2209 if( ray_sphere( tri[i], r, co, dir, &t1 ) ){
2210 t_min = vg_minf( t_min, t1 );
2211 hit = 1;
2212 }
2213 }
2214 #endif
2215
2216 for( int i=0; i<3; i++ ){
2217 int i0 = i,
2218 i1 = (i+1)%3;
2219
2220 if( ray_uncapped_finite_cylinder( tri[i0], tri[i1], r, co, dir, &t1 ) ){
2221 if( t1 < t_min ){
2222 t_min = t1;
2223
2224 v3f co1, ct, cx;
2225 v3_add( dir, co, co1 );
2226 v3_lerp( co, co1, t_min, ct );
2227
2228 closest_point_segment( tri[i0], tri[i1], ct, cx );
2229 v3_sub( ct, cx, n );
2230 v3_normalize( n );
2231 }
2232
2233 hit = 1;
2234 }
2235 }
2236
2237 *t = t_min;
2238 return hit;
2239 }
2240
2241 /*
2242 * -----------------------------------------------------------------------------
2243 * Section 5.e Curves
2244 * -----------------------------------------------------------------------------
2245 */
2246
2247 static void eval_bezier_time( v3f p0, v3f p1, v3f h0, v3f h1, f32 t, v3f p )
2248 {
2249 f32 tt = t*t,
2250 ttt = tt*t;
2251
2252 v3_muls( p1, ttt, p );
2253 v3_muladds( p, h1, 3.0f*tt -3.0f*ttt, p );
2254 v3_muladds( p, h0, 3.0f*ttt -6.0f*tt +3.0f*t, p );
2255 v3_muladds( p, p0, 3.0f*tt -ttt -3.0f*t +1.0f, p );
2256 }
2257
2258 static void eval_bezier3( v3f p0, v3f p1, v3f p2, f32 t, v3f p )
2259 {
2260 f32 u = 1.0f-t;
2261
2262 v3_muls( p0, u*u, p );
2263 v3_muladds( p, p1, 2.0f*u*t, p );
2264 v3_muladds( p, p2, t*t, p );
2265 }
2266
2267 /*
2268 * -----------------------------------------------------------------------------
2269 * Section 5.f Volumes
2270 * -----------------------------------------------------------------------------
2271 */
2272
2273 static float vg_sphere_volume( float radius ){
2274 float r3 = radius*radius*radius;
2275 return (4.0f/3.0f) * VG_PIf * r3;
2276 }
2277
2278 /*
2279 * -----------------------------------------------------------------------------
2280 * Section 6.a PSRNG and some distributions
2281 * -----------------------------------------------------------------------------
2282 */
2283
2284 /* An implementation of the MT19937 Algorithm for the Mersenne Twister
2285 * by Evan Sultanik. Based upon the pseudocode in: M. Matsumoto and
2286 * T. Nishimura, "Mersenne Twister: A 623-dimensionally
2287 * equidistributed uniform pseudorandom number generator," ACM
2288 * Transactions on Modeling and Computer Simulation Vol. 8, No. 1,
2289 * January pp.3-30 1998.
2290 *
2291 * http://www.sultanik.com/Mersenne_twister
2292 * https://github.com/ESultanik/mtwister/blob/master/mtwister.c
2293 */
2294
2295 #define MT_UPPER_MASK 0x80000000
2296 #define MT_LOWER_MASK 0x7fffffff
2297 #define MT_TEMPERING_MASK_B 0x9d2c5680
2298 #define MT_TEMPERING_MASK_C 0xefc60000
2299
2300 #define MT_STATE_VECTOR_LENGTH 624
2301
2302 /* changes to STATE_VECTOR_LENGTH also require changes to this */
2303 #define MT_STATE_VECTOR_M 397
2304
2305 typedef struct vg_rand vg_rand;
2306 struct vg_rand {
2307 u32 mt[MT_STATE_VECTOR_LENGTH];
2308 i32 index;
2309 };
2310
2311 static void vg_rand_seed( vg_rand *rand, unsigned long seed ) {
2312 /* set initial seeds to mt[STATE_VECTOR_LENGTH] using the generator
2313 * from Line 25 of Table 1 in: Donald Knuth, "The Art of Computer
2314 * Programming," Vol. 2 (2nd Ed.) pp.102.
2315 */
2316 rand->mt[0] = seed & 0xffffffff;
2317 for( rand->index=1; rand->index<MT_STATE_VECTOR_LENGTH; rand->index++){
2318 rand->mt[rand->index] = (6069 * rand->mt[rand->index-1]) & 0xffffffff;
2319 }
2320 }
2321
2322 /*
2323 * Generates a pseudo-randomly generated long.
2324 */
2325 static u32 vg_randu32( vg_rand *rand ) {
2326 u32 y;
2327 /* mag[x] = x * 0x9908b0df for x = 0,1 */
2328 static u32 mag[2] = {0x0, 0x9908b0df};
2329 if( rand->index >= MT_STATE_VECTOR_LENGTH || rand->index < 0 ){
2330 /* generate STATE_VECTOR_LENGTH words at a time */
2331 int kk;
2332 if( rand->index >= MT_STATE_VECTOR_LENGTH+1 || rand->index < 0 ){
2333 vg_rand_seed( rand, 4357 );
2334 }
2335 for( kk=0; kk<MT_STATE_VECTOR_LENGTH-MT_STATE_VECTOR_M; kk++ ){
2336 y = (rand->mt[kk] & MT_UPPER_MASK) |
2337 (rand->mt[kk+1] & MT_LOWER_MASK);
2338 rand->mt[kk] = rand->mt[kk+MT_STATE_VECTOR_M] ^ (y>>1) ^ mag[y & 0x1];
2339 }
2340 for( ; kk<MT_STATE_VECTOR_LENGTH-1; kk++ ){
2341 y = (rand->mt[kk] & MT_UPPER_MASK) |
2342 (rand->mt[kk+1] & MT_LOWER_MASK);
2343 rand->mt[kk] =
2344 rand->mt[ kk+(MT_STATE_VECTOR_M-MT_STATE_VECTOR_LENGTH)] ^
2345 (y >> 1) ^ mag[y & 0x1];
2346 }
2347 y = (rand->mt[MT_STATE_VECTOR_LENGTH-1] & MT_UPPER_MASK) |
2348 (rand->mt[0] & MT_LOWER_MASK);
2349 rand->mt[MT_STATE_VECTOR_LENGTH-1] =
2350 rand->mt[MT_STATE_VECTOR_M-1] ^ (y >> 1) ^ mag[y & 0x1];
2351 rand->index = 0;
2352 }
2353 y = rand->mt[rand->index++];
2354 y ^= (y >> 11);
2355 y ^= (y << 7) & MT_TEMPERING_MASK_B;
2356 y ^= (y << 15) & MT_TEMPERING_MASK_C;
2357 y ^= (y >> 18);
2358 return y;
2359 }
2360
2361 /*
2362 * Generates a pseudo-randomly generated f64 in the range [0..1].
2363 */
2364 static inline f64 vg_randf64( vg_rand *rand ){
2365 return (f64)vg_randu32(rand)/(f64)0xffffffff;
2366 }
2367
2368 static inline f64 vg_randf64_range( vg_rand *rand, f64 min, f64 max ){
2369 return vg_lerp( min, max, (f64)vg_randf64(rand) );
2370 }
2371
2372 static inline void vg_rand_dir( vg_rand *rand, v3f dir ){
2373 dir[0] = vg_randf64(rand);
2374 dir[1] = vg_randf64(rand);
2375 dir[2] = vg_randf64(rand);
2376
2377 /* warning: *could* be 0 length.
2378 * very unlikely.. 1 in (2^32)^3. but its mathematically wrong. */
2379
2380 v3_muls( dir, 2.0f, dir );
2381 v3_sub( dir, (v3f){1.0f,1.0f,1.0f}, dir );
2382
2383 v3_normalize( dir );
2384 }
2385
2386 static inline void vg_rand_sphere( vg_rand *rand, v3f co ){
2387 vg_rand_dir(rand,co);
2388 v3_muls( co, cbrtf( vg_randf64(rand) ), co );
2389 }
2390
2391 static void vg_rand_disc( vg_rand *rand, v2f co ){
2392 f32 a = vg_randf64(rand) * VG_TAUf;
2393 co[0] = sinf(a);
2394 co[1] = cosf(a);
2395 v2_muls( co, sqrtf( vg_randf64(rand) ), co );
2396 }
2397
2398 static void vg_rand_cone( vg_rand *rand, v3f out_dir, f32 angle ){
2399 f32 r = sqrtf(vg_randf64(rand)) * angle * 0.5f,
2400 a = vg_randf64(rand) * VG_TAUf;
2401
2402 out_dir[0] = sinf(a) * sinf(r);
2403 out_dir[1] = cosf(a) * sinf(r);
2404 out_dir[2] = cosf(r);
2405 }
2406
2407 #endif /* VG_M_H */