sync clean up
[vg.git] / vg_m.h
1 /* Copyright (C) 2021-2022 Harry Godden (hgn) - All Rights Reserved */
2
3 #ifndef VG_M_H
4 #define VG_M_H
5
6 #include "vg_platform.h"
7 #include <math.h>
8 #include <stdlib.h>
9
10 #define VG_PIf 3.14159265358979323846264338327950288f
11 #define VG_TAUf 6.28318530717958647692528676655900576f
12
13 static inline float vg_minf( float a, float b )
14 {
15 return a < b? a: b;
16 }
17
18 static inline float vg_maxf( float a, float b )
19 {
20 return a > b? a: b;
21 }
22
23 static inline float vg_clampf( float a, float min, float max )
24 {
25 return vg_minf( max, vg_maxf( a, min ) );
26 }
27
28 static inline float vg_signf( float a )
29 {
30 return a < 0.0f? -1.0f: 1.0f;
31 }
32
33 static inline float vg_fractf( float a )
34 {
35 return a - floorf( a );
36 }
37
38 static float stable_force( float current, float diff )
39 {
40 float fnew = current + diff;
41
42 if( fnew * current < 0.0f )
43 return 0.0f;
44
45 return fnew;
46 }
47
48 static inline int vg_min( int a, int b )
49 {
50 return a < b? a: b;
51 }
52
53 static inline int vg_max( int a, int b )
54 {
55 return a > b? a: b;
56 }
57
58 static inline float vg_rad( float deg )
59 {
60 return deg * VG_PIf / 180.0f;
61 }
62
63 /*
64 * Vector 3
65 */
66 static inline void v2_copy( v2f a, v2f b )
67 {
68 b[0] = a[0]; b[1] = a[1];
69 }
70
71 static inline void v2_zero( v2f a )
72 {
73 a[0] = 0.f; a[1] = 0.f;
74 }
75
76 static inline void v2i_copy( v2i a, v2i b )
77 {
78 b[0] = a[0]; b[1] = a[1];
79 }
80
81 static inline int v2i_eq( v2i a, v2i b )
82 {
83 return ((a[0] == b[0]) && (a[1] == b[1]));
84 }
85
86 static inline void v2i_add( v2i a, v2i b, v2i d )
87 {
88 d[0] = a[0]+b[0]; d[1] = a[1]+b[1];
89 }
90
91 static inline void v2i_sub( v2i a, v2i b, v2i d )
92 {
93 d[0] = a[0]-b[0]; d[1] = a[1]-b[1];
94 }
95
96 static inline void v2_minv( v2f a, v2f b, v2f dest )
97 {
98 dest[0] = vg_minf(a[0], b[0]);
99 dest[1] = vg_minf(a[1], b[1]);
100 }
101
102 static inline void v2_maxv( v2f a, v2f b, v2f dest )
103 {
104 dest[0] = vg_maxf(a[0], b[0]);
105 dest[1] = vg_maxf(a[1], b[1]);
106 }
107
108 static inline void v2_sub( v2f a, v2f b, v2f d )
109 {
110 d[0] = a[0]-b[0]; d[1] = a[1]-b[1];
111 }
112
113 static inline float v2_dot( v2f a, v2f b )
114 {
115 return a[0] * b[0] + a[1] * b[1];
116 }
117
118 static inline float v2_cross( v2f a, v2f b )
119 {
120 return a[0]*b[1] - a[1]*b[0];
121 }
122
123 static inline void v2_add( v2f a, v2f b, v2f d )
124 {
125 d[0] = a[0]+b[0]; d[1] = a[1]+b[1];
126 }
127
128 static inline void v2_muls( v2f a, float s, v2f d )
129 {
130 d[0] = a[0]*s; d[1] = a[1]*s;
131 }
132
133 static inline void v2_divs( v2f a, float s, v2f d )
134 {
135 d[0] = a[0]/s; d[1] = a[1]/s;
136 }
137
138 static inline void v2_mul( v2f a, v2f b, v2f d )
139 {
140 d[0] = a[0]*b[0];
141 d[1] = a[1]*b[1];
142 }
143
144 static inline void v2_div( v2f a, v2f b, v2f d )
145 {
146 d[0] = a[0]/b[0]; d[1] = a[1]/b[1];
147 }
148
149 static inline void v2_muladd( v2f a, v2f b, v2f s, v2f d )
150 {
151 d[0] = a[0]+b[0]*s[0];
152 d[1] = a[1]+b[1]*s[1];
153 }
154
155 static inline void v2_muladds( v2f a, v2f b, float s, v2f d )
156 {
157 d[0] = a[0]+b[0]*s;
158 d[1] = a[1]+b[1]*s;
159 }
160
161 static inline float v2_length2( v2f a )
162 {
163 return a[0]*a[0] + a[1]*a[1];
164 }
165
166 static inline float v2_length( v2f a )
167 {
168 return sqrtf( v2_length2( a ) );
169 }
170
171 static inline float v2_dist2( v2f a, v2f b )
172 {
173 v2f delta;
174 v2_sub( a, b, delta );
175 return v2_length2( delta );
176 }
177
178 static inline float v2_dist( v2f a, v2f b )
179 {
180 return sqrtf( v2_dist2( a, b ) );
181 }
182
183 static inline void v2_lerp( v2f a, v2f b, float t, v2f d )
184 {
185 d[0] = a[0] + t*(b[0]-a[0]);
186 d[1] = a[1] + t*(b[1]-a[1]);
187 }
188
189 static inline void v2_normalize( v2f a )
190 {
191 v2_muls( a, 1.0f / v2_length( a ), a );
192 }
193
194 static void v2_normalize_clamp( v2f a )
195 {
196 float l2 = v2_length2( a );
197 if( l2 > 1.0f )
198 v2_muls( a, 1.0f/sqrtf(l2), a );
199 }
200
201 static inline void v2_floor( v2f a, v2f b )
202 {
203 b[0] = floorf( a[0] );
204 b[1] = floorf( a[1] );
205 }
206
207 /*
208 * Vector 3
209 */
210 static inline void v3_zero( v3f a )
211 {
212 a[0] = 0.f; a[1] = 0.f; a[2] = 0.f;
213 }
214
215 static inline void v3_copy( v3f a, v3f b )
216 {
217 b[0] = a[0]; b[1] = a[1]; b[2] = a[2];
218 }
219
220 static inline void v3_add( v3f a, v3f b, v3f d )
221 {
222 d[0] = a[0]+b[0]; d[1] = a[1]+b[1]; d[2] = a[2]+b[2];
223 }
224
225 static inline void v3_sub( v3f a, v3f b, v3f d )
226 {
227 d[0] = a[0]-b[0]; d[1] = a[1]-b[1]; d[2] = a[2]-b[2];
228 }
229
230 static inline void v3_mul( v3f a, v3f b, v3f d )
231 {
232 d[0] = a[0]*b[0]; d[1] = a[1]*b[1]; d[2] = a[2]*b[2];
233 }
234
235 static inline void v3_div( v3f a, v3f b, v3f d )
236 {
237 d[0] = a[0]/b[0]; d[1] = a[1]/b[1]; d[2] = a[2]/b[2];
238 }
239
240 static inline void v3_muls( v3f a, float s, v3f d )
241 {
242 d[0] = a[0]*s; d[1] = a[1]*s; d[2] = a[2]*s;
243 }
244
245 static inline void v3_divs( v3f a, float s, v3f d )
246 {
247 d[0] = a[0]/s; d[1] = a[1]/s; d[2] = a[2]/s;
248 }
249
250 static inline void v3_muladds( v3f a, v3f b, float s, v3f d )
251 {
252 d[0] = a[0]+b[0]*s; d[1] = a[1]+b[1]*s; d[2] = a[2]+b[2]*s;
253 }
254
255 static inline void v3_muladd( v2f a, v2f b, v2f s, v2f d )
256 {
257 d[0] = a[0]+b[0]*s[0];
258 d[1] = a[1]+b[1]*s[1];
259 d[2] = a[2]+b[2]*s[2];
260 }
261
262 static inline float v3_dot( v3f a, v3f b )
263 {
264 return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
265 }
266
267 static inline void v3_cross( v3f a, v3f b, v3f dest )
268 {
269 v3f d;
270 d[0] = a[1]*b[2] - a[2]*b[1];
271 d[1] = a[2]*b[0] - a[0]*b[2];
272 d[2] = a[0]*b[1] - a[1]*b[0];
273 v3_copy( d, dest );
274 }
275
276 static inline float v3_length2( v3f a )
277 {
278 return v3_dot( a, a );
279 }
280
281 static inline float v3_length( v3f a )
282 {
283 return sqrtf( v3_length2( a ) );
284 }
285
286 static inline float v3_dist2( v3f a, v3f b )
287 {
288 v3f delta;
289 v3_sub( a, b, delta );
290 return v3_length2( delta );
291 }
292
293 static inline float v3_dist( v3f a, v3f b )
294 {
295 return sqrtf( v3_dist2( a, b ) );
296 }
297
298 static inline void v3_normalize( v3f a )
299 {
300 v3_muls( a, 1.f / v3_length( a ), a );
301 }
302
303 static inline float vg_lerpf( float a, float b, float t )
304 {
305 return a + t*(b-a);
306 }
307
308 static inline double vg_lerp( double a, double b, double t )
309 {
310 return a + t*(b-a);
311 }
312
313 /* correctly lerp around circular period -pi -> pi */
314 static float vg_alerpf( float a, float b, float t )
315 {
316 float d = fmodf( b-a, VG_TAUf ),
317 s = fmodf( 2.0f*d, VG_TAUf ) - d;
318 return a + s*t;
319 }
320
321 static inline void v3_lerp( v3f a, v3f b, float t, v3f d )
322 {
323 d[0] = a[0] + t*(b[0]-a[0]);
324 d[1] = a[1] + t*(b[1]-a[1]);
325 d[2] = a[2] + t*(b[2]-a[2]);
326 }
327
328 static inline void v3_minv( v3f a, v3f b, v3f dest )
329 {
330 dest[0] = vg_minf(a[0], b[0]);
331 dest[1] = vg_minf(a[1], b[1]);
332 dest[2] = vg_minf(a[2], b[2]);
333 }
334
335 static inline void v3_maxv( v3f a, v3f b, v3f dest )
336 {
337 dest[0] = vg_maxf(a[0], b[0]);
338 dest[1] = vg_maxf(a[1], b[1]);
339 dest[2] = vg_maxf(a[2], b[2]);
340 }
341
342 static inline float v3_minf( v3f a )
343 {
344 return vg_minf( vg_minf( a[0], a[1] ), a[2] );
345 }
346
347 static inline float v3_maxf( v3f a )
348 {
349 return vg_maxf( vg_maxf( a[0], a[1] ), a[2] );
350 }
351
352 static inline void v3_fill( v3f a, float v )
353 {
354 a[0] = v;
355 a[1] = v;
356 a[2] = v;
357 }
358
359 static inline void v3_floor( v3f a, v3f b )
360 {
361 b[0] = floorf( a[0] );
362 b[1] = floorf( a[1] );
363 b[2] = floorf( a[2] );
364 }
365
366 static inline void v3_ceil( v3f a, v3f b )
367 {
368 b[0] = ceilf( a[0] );
369 b[1] = ceilf( a[1] );
370 b[2] = ceilf( a[2] );
371 }
372
373 static inline void v3_negate( v3f a, v3f b )
374 {
375 b[0] = -a[0];
376 b[1] = -a[1];
377 b[2] = -a[2];
378 }
379
380 static inline void v3_rotate( v3f v, float angle, v3f axis, v3f d )
381 {
382 v3f v1, v2, k;
383 float c, s;
384
385 c = cosf( angle );
386 s = sinf( angle );
387
388 v3_copy( axis, k );
389 v3_normalize( k );
390 v3_muls( v, c, v1 );
391 v3_cross( k, v, v2 );
392 v3_muls( v2, s, v2 );
393 v3_add( v1, v2, v1 );
394 v3_muls( k, v3_dot(k, v) * (1.0f - c), v2);
395 v3_add( v1, v2, d );
396 }
397
398 /*
399 * Vector 4
400 */
401 static inline void v4_copy( v4f a, v4f b )
402 {
403 b[0] = a[0]; b[1] = a[1]; b[2] = a[2]; b[3] = a[3];
404 }
405
406 static inline void v4_zero( v4f a )
407 {
408 a[0] = 0.f; a[1] = 0.f; a[2] = 0.f; a[3] = 0.f;
409 }
410
411 static inline void v4_muls( v4f a, float s, v4f d )
412 {
413 d[0] = a[0]*s;
414 d[1] = a[1]*s;
415 d[2] = a[2]*s;
416 d[3] = a[3]*s;
417 }
418
419 static inline void v4_muladds( v4f a, v4f b, float s, v4f d )
420 {
421 d[0] = a[0]+b[0]*s;
422 d[1] = a[1]+b[1]*s;
423 d[2] = a[2]+b[2]*s;
424 d[3] = a[3]+b[3]*s;
425 }
426
427 static inline void v4_lerp( v4f a, v4f b, float t, v4f d )
428 {
429 d[0] = a[0] + t*(b[0]-a[0]);
430 d[1] = a[1] + t*(b[1]-a[1]);
431 d[2] = a[2] + t*(b[2]-a[2]);
432 d[3] = a[3] + t*(b[3]-a[3]);
433 }
434
435 static inline float v4_dot( v4f a, v4f b )
436 {
437 return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*a[3];
438 }
439
440 static inline float v4_length( v4f a )
441 {
442 return sqrtf( v4_dot(a,a) );
443 }
444
445 /*
446 * Matrix 2x2
447 */
448
449 #define M2X2_INDENTIY {{1.0f, 0.0f, }, \
450 { 0.0f, 1.0f, }}
451
452 #define M2X2_ZERO {{0.0f, 0.0f, }, \
453 { 0.0f, 0.0f, }}
454
455 static inline void m2x2_copy( m2x2f a, m2x2f b )
456 {
457 v2_copy( a[0], b[0] );
458 v2_copy( a[1], b[1] );
459 }
460
461 static inline void m2x2_identity( m2x2f a )
462 {
463 m2x2f id = M2X2_INDENTIY;
464 m2x2_copy( id, a );
465 }
466
467 static inline void m2x2_create_rotation( m2x2f a, float theta )
468 {
469 float s, c;
470
471 s = sinf( theta );
472 c = cosf( theta );
473
474 a[0][0] = c;
475 a[0][1] = -s;
476 a[1][0] = s;
477 a[1][1] = c;
478 }
479
480 /*
481 * Matrix 3x3
482 */
483
484 #define M3X3_IDENTITY {{1.0f, 0.0f, 0.0f, },\
485 { 0.0f, 1.0f, 0.0f, },\
486 { 0.0f, 0.0f, 1.0f, }}
487
488 #define M3X3_ZERO {{0.0f, 0.0f, 0.0f, },\
489 { 0.0f, 0.0f, 0.0f, },\
490 { 0.0f, 0.0f, 0.0f, }}
491
492
493 static inline void m3x3_copy( m3x3f a, m3x3f b )
494 {
495 v3_copy( a[0], b[0] );
496 v3_copy( a[1], b[1] );
497 v3_copy( a[2], b[2] );
498 }
499
500 static inline void m3x3_identity( m3x3f a )
501 {
502 m3x3f id = M3X3_IDENTITY;
503 m3x3_copy( id, a );
504 }
505
506 static inline void m3x3_zero( m3x3f a )
507 {
508 m3x3f z = M3X3_ZERO;
509 m3x3_copy( z, a );
510 }
511
512 static inline void m3x3_inv( m3x3f src, m3x3f dest )
513 {
514 float a = src[0][0], b = src[0][1], c = src[0][2],
515 d = src[1][0], e = src[1][1], f = src[1][2],
516 g = src[2][0], h = src[2][1], i = src[2][2];
517
518 float det = 1.f /
519 (+a*(e*i-h*f)
520 -b*(d*i-f*g)
521 +c*(d*h-e*g));
522
523 dest[0][0] = (e*i-h*f)*det;
524 dest[0][1] = -(b*i-c*h)*det;
525 dest[0][2] = (b*f-c*e)*det;
526 dest[1][0] = -(d*i-f*g)*det;
527 dest[1][1] = (a*i-c*g)*det;
528 dest[1][2] = -(a*f-d*c)*det;
529 dest[2][0] = (d*h-g*e)*det;
530 dest[2][1] = -(a*h-g*b)*det;
531 dest[2][2] = (a*e-d*b)*det;
532 }
533
534 static inline void m3x3_transpose( m3x3f src, m3x3f dest )
535 {
536 float a = src[0][0], b = src[0][1], c = src[0][2],
537 d = src[1][0], e = src[1][1], f = src[1][2],
538 g = src[2][0], h = src[2][1], i = src[2][2];
539
540 dest[0][0] = a;
541 dest[0][1] = d;
542 dest[0][2] = g;
543 dest[1][0] = b;
544 dest[1][1] = e;
545 dest[1][2] = h;
546 dest[2][0] = c;
547 dest[2][1] = f;
548 dest[2][2] = i;
549 }
550
551 static inline void m3x3_mul( m3x3f a, m3x3f b, m3x3f d )
552 {
553 float a00 = a[0][0], a01 = a[0][1], a02 = a[0][2],
554 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2],
555 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2],
556
557 b00 = b[0][0], b01 = b[0][1], b02 = b[0][2],
558 b10 = b[1][0], b11 = b[1][1], b12 = b[1][2],
559 b20 = b[2][0], b21 = b[2][1], b22 = b[2][2];
560
561 d[0][0] = a00*b00 + a10*b01 + a20*b02;
562 d[0][1] = a01*b00 + a11*b01 + a21*b02;
563 d[0][2] = a02*b00 + a12*b01 + a22*b02;
564 d[1][0] = a00*b10 + a10*b11 + a20*b12;
565 d[1][1] = a01*b10 + a11*b11 + a21*b12;
566 d[1][2] = a02*b10 + a12*b11 + a22*b12;
567 d[2][0] = a00*b20 + a10*b21 + a20*b22;
568 d[2][1] = a01*b20 + a11*b21 + a21*b22;
569 d[2][2] = a02*b20 + a12*b21 + a22*b22;
570 }
571
572 static inline void m3x3_mulv( m3x3f m, v3f v, v3f d )
573 {
574 v3f res;
575
576 res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2];
577 res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2];
578 res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2];
579
580 v3_copy( res, d );
581 }
582
583 static inline void m3x3_projection( m3x3f dst,
584 float const left, float const right, float const bottom, float const top )
585 {
586 float rl, tb;
587
588 m3x3_zero( dst );
589
590 rl = 1.0f / (right - left);
591 tb = 1.0f / (top - bottom);
592
593 dst[0][0] = 2.0f * rl;
594 dst[1][1] = 2.0f * tb;
595 dst[2][2] = 1.0f;
596 }
597
598 static inline void m3x3_translate( m3x3f m, v3f v )
599 {
600 m[2][0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0];
601 m[2][1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1];
602 m[2][2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2];
603 }
604
605 static inline void m3x3_scale( m3x3f m, v3f v )
606 {
607 m[0][0] = m[0][0] * v[0];
608 m[0][1] = m[0][1] * v[0];
609 m[0][2] = m[0][2] * v[0];
610
611 m[1][0] = m[1][0] * v[1];
612 m[1][1] = m[1][1] * v[1];
613 m[1][2] = m[1][2] * v[1];
614 }
615
616 static inline void m3x3_rotate( m3x3f m, float angle )
617 {
618 float m00 = m[0][0], m10 = m[1][0],
619 m01 = m[0][1], m11 = m[1][1],
620 m02 = m[0][2], m12 = m[1][2];
621 float c, s;
622
623 s = sinf( angle );
624 c = cosf( angle );
625
626 m[0][0] = m00 * c + m10 * s;
627 m[0][1] = m01 * c + m11 * s;
628 m[0][2] = m02 * c + m12 * s;
629
630 m[1][0] = m00 * -s + m10 * c;
631 m[1][1] = m01 * -s + m11 * c;
632 m[1][2] = m02 * -s + m12 * c;
633 }
634
635 /*
636 * Matrix 4x3
637 */
638
639 #define M4X3_IDENTITY {{1.0f, 0.0f, 0.0f, },\
640 { 0.0f, 1.0f, 0.0f, },\
641 { 0.0f, 0.0f, 1.0f, },\
642 { 0.0f, 0.0f, 0.0f }}
643
644 static inline void m4x3_to_3x3( m4x3f a, m3x3f b )
645 {
646 v3_copy( a[0], b[0] );
647 v3_copy( a[1], b[1] );
648 v3_copy( a[2], b[2] );
649 }
650
651 static inline void m4x3_invert_affine( m4x3f a, m4x3f b )
652 {
653 m3x3_transpose( a, b );
654 m3x3_mulv( b, a[3], b[3] );
655 v3_negate( b[3], b[3] );
656 }
657
658 static void m4x3_invert_full( m4x3f src, m4x3f dst )
659 {
660 float t2, t4, t5,
661 det,
662 a = src[0][0], b = src[0][1], c = src[0][2],
663 e = src[1][0], f = src[1][1], g = src[1][2],
664 i = src[2][0], j = src[2][1], k = src[2][2],
665 m = src[3][0], n = src[3][1], o = src[3][2];
666
667 t2 = j*o - n*k;
668 t4 = i*o - m*k;
669 t5 = i*n - m*j;
670
671 dst[0][0] = f*k - g*j;
672 dst[1][0] =-(e*k - g*i);
673 dst[2][0] = e*j - f*i;
674 dst[3][0] =-(e*t2 - f*t4 + g*t5);
675
676 dst[0][1] =-(b*k - c*j);
677 dst[1][1] = a*k - c*i;
678 dst[2][1] =-(a*j - b*i);
679 dst[3][1] = a*t2 - b*t4 + c*t5;
680
681 t2 = f*o - n*g;
682 t4 = e*o - m*g;
683 t5 = e*n - m*f;
684
685 dst[0][2] = b*g - c*f ;
686 dst[1][2] =-(a*g - c*e );
687 dst[2][2] = a*f - b*e ;
688 dst[3][2] =-(a*t2 - b*t4 + c * t5);
689
690 det = 1.0f / (a * dst[0][0] + b * dst[1][0] + c * dst[2][0]);
691 v3_muls( dst[0], det, dst[0] );
692 v3_muls( dst[1], det, dst[1] );
693 v3_muls( dst[2], det, dst[2] );
694 v3_muls( dst[3], det, dst[3] );
695 }
696
697 static inline void m4x3_copy( m4x3f a, m4x3f b )
698 {
699 v3_copy( a[0], b[0] );
700 v3_copy( a[1], b[1] );
701 v3_copy( a[2], b[2] );
702 v3_copy( a[3], b[3] );
703 }
704
705 static inline void m4x3_identity( m4x3f a )
706 {
707 m4x3f id = M4X3_IDENTITY;
708 m4x3_copy( id, a );
709 }
710
711 static inline void m4x3_mul( m4x3f a, m4x3f b, m4x3f d )
712 {
713 float
714 a00 = a[0][0], a01 = a[0][1], a02 = a[0][2],
715 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2],
716 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2],
717 a30 = a[3][0], a31 = a[3][1], a32 = a[3][2],
718 b00 = b[0][0], b01 = b[0][1], b02 = b[0][2],
719 b10 = b[1][0], b11 = b[1][1], b12 = b[1][2],
720 b20 = b[2][0], b21 = b[2][1], b22 = b[2][2],
721 b30 = b[3][0], b31 = b[3][1], b32 = b[3][2];
722
723 d[0][0] = a00*b00 + a10*b01 + a20*b02;
724 d[0][1] = a01*b00 + a11*b01 + a21*b02;
725 d[0][2] = a02*b00 + a12*b01 + a22*b02;
726 d[1][0] = a00*b10 + a10*b11 + a20*b12;
727 d[1][1] = a01*b10 + a11*b11 + a21*b12;
728 d[1][2] = a02*b10 + a12*b11 + a22*b12;
729 d[2][0] = a00*b20 + a10*b21 + a20*b22;
730 d[2][1] = a01*b20 + a11*b21 + a21*b22;
731 d[2][2] = a02*b20 + a12*b21 + a22*b22;
732 d[3][0] = a00*b30 + a10*b31 + a20*b32 + a30;
733 d[3][1] = a01*b30 + a11*b31 + a21*b32 + a31;
734 d[3][2] = a02*b30 + a12*b31 + a22*b32 + a32;
735 }
736
737 static inline void m4x3_mulv( m4x3f m, v3f v, v3f d )
738 {
739 v3f res;
740
741 res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2] + m[3][0];
742 res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2] + m[3][1];
743 res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2] + m[3][2];
744
745 v3_copy( res, d );
746 }
747
748 /*
749 * Transform plane ( xyz, distance )
750 */
751 static inline void m4x3_mulp( m4x3f m, v4f p, v4f d )
752 {
753 v3f o;
754
755 v3_muls( p, p[3], o );
756 m4x3_mulv( m, o, o );
757 m3x3_mulv( m, p, d );
758
759 d[3] = v3_dot( o, d );
760 }
761
762 /*
763 * Affine transforms
764 */
765
766 static inline void m4x3_translate( m4x3f m, v3f v )
767 {
768 v3_muladds( m[3], m[0], v[0], m[3] );
769 v3_muladds( m[3], m[1], v[1], m[3] );
770 v3_muladds( m[3], m[2], v[2], m[3] );
771 }
772
773 static inline void m4x3_scale( m4x3f m, float s )
774 {
775 v3_muls( m[0], s, m[0] );
776 v3_muls( m[1], s, m[1] );
777 v3_muls( m[2], s, m[2] );
778 }
779
780 static inline void m4x3_scalev( m4x3f m, v3f v )
781 {
782 v3_muls(m[0], v[0], m[0]);
783 v3_muls(m[1], v[1], m[1]);
784 v3_muls(m[2], v[2], m[2]);
785 }
786
787 static inline void m4x3_rotate_x( m4x3f m, float angle )
788 {
789 m4x3f t = M4X3_IDENTITY;
790 float c, s;
791
792 c = cosf( angle );
793 s = sinf( angle );
794
795 t[1][1] = c;
796 t[1][2] = s;
797 t[2][1] = -s;
798 t[2][2] = c;
799
800 m4x3_mul( m, t, m );
801 }
802
803 static inline void m4x3_rotate_y( m4x3f m, float angle )
804 {
805 m4x3f t = M4X3_IDENTITY;
806 float c, s;
807
808 c = cosf( angle );
809 s = sinf( angle );
810
811 t[0][0] = c;
812 t[0][2] = -s;
813 t[2][0] = s;
814 t[2][2] = c;
815
816 m4x3_mul( m, t, m );
817 }
818
819 static inline void m4x3_rotate_z( m4x3f m, float angle )
820 {
821 m4x3f t = M4X3_IDENTITY;
822 float c, s;
823
824 c = cosf( angle );
825 s = sinf( angle );
826
827 t[0][0] = c;
828 t[0][1] = s;
829 t[1][0] = -s;
830 t[1][1] = c;
831
832 m4x3_mul( m, t, m );
833 }
834
835 static inline void m4x3_expand( m4x3f m, m4x4f d )
836 {
837 v3_copy( m[0], d[0] );
838 v3_copy( m[1], d[1] );
839 v3_copy( m[2], d[2] );
840 v3_copy( m[3], d[3] );
841 d[0][3] = 0.0f;
842 d[1][3] = 0.0f;
843 d[2][3] = 0.0f;
844 d[3][3] = 1.0f;
845 }
846
847 static inline void m4x3_expand_aabb_point( m4x3f m, boxf box, v3f point )
848 {
849 v3f v;
850 m4x3_mulv( m, point, v );
851
852 v3_minv( box[0], v, box[0] );
853 v3_maxv( box[1], v, box[1] );
854 }
855
856 static inline void box_addpt( boxf a, v3f pt )
857 {
858 v3_minv( a[0], pt, a[0] );
859 v3_maxv( a[1], pt, a[1] );
860 }
861
862 static inline void box_concat( boxf a, boxf b )
863 {
864 v3_minv( a[0], b[0], a[0] );
865 v3_maxv( a[1], b[1], a[1] );
866 }
867
868 static inline void box_copy( boxf a, boxf b )
869 {
870 v3_copy( a[0], b[0] );
871 v3_copy( a[1], b[1] );
872 }
873
874 static inline int box_overlap( boxf a, boxf b )
875 {
876 return
877 ( a[0][0] <= b[1][0] && a[1][0] >= b[0][0] ) &&
878 ( a[0][1] <= b[1][1] && a[1][1] >= b[0][1] ) &&
879 ( a[0][2] <= b[1][2] && a[1][2] >= b[0][2] )
880 ;
881 }
882
883 static int box_within( boxf greater, boxf lesser )
884 {
885 v3f a, b;
886 v3_sub( lesser[0], greater[0], a );
887 v3_sub( lesser[1], greater[1], b );
888
889 if( (a[0] >= 0.0f) && (a[1] >= 0.0f) && (a[2] >= 0.0f) &&
890 (b[0] <= 0.0f) && (b[1] <= 0.0f) && (b[2] <= 0.0f) )
891 {
892 return 1;
893 }
894
895 return 0;
896 }
897
898 static inline void box_init_inf( boxf box )
899 {
900 v3_fill( box[0], INFINITY );
901 v3_fill( box[1], -INFINITY );
902 }
903
904 static inline void m4x3_transform_aabb( m4x3f m, boxf box )
905 {
906 v3f a; v3f b;
907
908 v3_copy( box[0], a );
909 v3_copy( box[1], b );
910 v3_fill( box[0], INFINITY );
911 v3_fill( box[1], -INFINITY );
912
913 m4x3_expand_aabb_point( m, box, (v3f){ a[0], a[1], a[2] } );
914 m4x3_expand_aabb_point( m, box, (v3f){ a[0], b[1], a[2] } );
915 m4x3_expand_aabb_point( m, box, (v3f){ b[0], b[1], a[2] } );
916 m4x3_expand_aabb_point( m, box, (v3f){ b[0], a[1], a[2] } );
917
918 m4x3_expand_aabb_point( m, box, (v3f){ a[0], a[1], b[2] } );
919 m4x3_expand_aabb_point( m, box, (v3f){ a[0], b[1], b[2] } );
920 m4x3_expand_aabb_point( m, box, (v3f){ b[0], b[1], b[2] } );
921 m4x3_expand_aabb_point( m, box, (v3f){ b[0], a[1], b[2] } );
922 }
923
924 int ray_aabb( boxf box, v3f co, v3f dir, float dist )
925 {
926 v3f v0, v1;
927 float tmin, tmax;
928
929 v3_sub( box[0], co, v0 );
930 v3_sub( box[1], co, v1 );
931 v3_div( v0, dir, v0 );
932 v3_div( v1, dir, v1 );
933
934 tmin = vg_minf( v0[0], v1[0] );
935 tmax = vg_maxf( v0[0], v1[0] );
936 tmin = vg_maxf( tmin, vg_minf( v0[1], v1[1] ));
937 tmax = vg_minf( tmax, vg_maxf( v0[1], v1[1] ));
938 tmin = vg_maxf( tmin, vg_minf( v0[2], v1[2] ));
939 tmax = vg_minf( tmax, vg_maxf( v0[2], v1[2] ));
940
941 return tmax >= tmin && tmin < dist && tmax > 0;
942 }
943
944 static inline void m4x3_lookat( m4x3f m, v3f pos, v3f target, v3f up )
945 {
946 v3f dir;
947 v3_sub( target, pos, dir );
948 v3_normalize( dir );
949
950 v3_copy( dir, m[2] );
951
952 v3_cross( up, m[2], m[0] );
953 v3_normalize( m[0] );
954
955 v3_cross( m[2], m[0], m[1] );
956 v3_copy( pos, m[3] );
957 }
958
959 /*
960 * Matrix 4x4
961 */
962
963 #define M4X4_IDENTITY {{1.0f, 0.0f, 0.0f, 0.0f },\
964 { 0.0f, 1.0f, 0.0f, 0.0f },\
965 { 0.0f, 0.0f, 1.0f, 0.0f },\
966 { 0.0f, 0.0f, 0.0f, 1.0f }}
967 #define M4X4_ZERO {{0.0f, 0.0f, 0.0f, 0.0f },\
968 { 0.0f, 0.0f, 0.0f, 0.0f },\
969 { 0.0f, 0.0f, 0.0f, 0.0f },\
970 { 0.0f, 0.0f, 0.0f, 0.0f }}
971
972 static void m4x4_projection( m4x4f m, float angle,
973 float ratio, float fnear, float ffar )
974 {
975 float scale = tanf( angle * 0.5f * VG_PIf / 180.0f ) * fnear,
976 r = ratio * scale,
977 l = -r,
978 t = scale,
979 b = -t;
980
981 m[0][0] = 2.0f * fnear / (r - l);
982 m[0][1] = 0.0f;
983 m[0][2] = 0.0f;
984 m[0][3] = 0.0f;
985 m[1][0] = 0.0f;
986 m[1][1] = 2.0f * fnear / (t - b);
987 m[1][2] = 0.0f;
988 m[1][3] = 0.0f;
989 m[2][0] = (r + l) / (r - l);
990 m[2][1] = (t + b) / (t - b);
991 m[2][2] = -(ffar + fnear) / (ffar - fnear);
992 m[2][3] = -1.0f;
993 m[3][0] = 0.0f;
994 m[3][1] = 0.0f;
995 m[3][2] = -2.0f * ffar * fnear / (ffar - fnear);
996 m[3][3] = 0.0f;
997 }
998
999 static void m4x4_translate( m4x4f m, v3f v )
1000 {
1001 v4_muladds( m[3], m[0], v[0], m[3] );
1002 v4_muladds( m[3], m[1], v[1], m[3] );
1003 v4_muladds( m[3], m[2], v[2], m[3] );
1004 }
1005
1006 static inline void m4x4_copy( m4x4f a, m4x4f b )
1007 {
1008 v4_copy( a[0], b[0] );
1009 v4_copy( a[1], b[1] );
1010 v4_copy( a[2], b[2] );
1011 v4_copy( a[3], b[3] );
1012 }
1013
1014 static inline void m4x4_identity( m4x4f a )
1015 {
1016 m4x4f id = M4X4_IDENTITY;
1017 m4x4_copy( id, a );
1018 }
1019
1020 static inline void m4x4_zero( m4x4f a )
1021 {
1022 m4x4f zero = M4X4_ZERO;
1023 m4x4_copy( zero, a );
1024 }
1025
1026 static inline void m4x4_mul( m4x4f a, m4x4f b, m4x4f d )
1027 {
1028 float a00 = a[0][0], a01 = a[0][1], a02 = a[0][2], a03 = a[0][3],
1029 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2], a13 = a[1][3],
1030 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2], a23 = a[2][3],
1031 a30 = a[3][0], a31 = a[3][1], a32 = a[3][2], a33 = a[3][3],
1032
1033 b00 = b[0][0], b01 = b[0][1], b02 = b[0][2], b03 = b[0][3],
1034 b10 = b[1][0], b11 = b[1][1], b12 = b[1][2], b13 = b[1][3],
1035 b20 = b[2][0], b21 = b[2][1], b22 = b[2][2], b23 = b[2][3],
1036 b30 = b[3][0], b31 = b[3][1], b32 = b[3][2], b33 = b[3][3];
1037
1038 d[0][0] = a00*b00 + a10*b01 + a20*b02 + a30*b03;
1039 d[0][1] = a01*b00 + a11*b01 + a21*b02 + a31*b03;
1040 d[0][2] = a02*b00 + a12*b01 + a22*b02 + a32*b03;
1041 d[0][3] = a03*b00 + a13*b01 + a23*b02 + a33*b03;
1042 d[1][0] = a00*b10 + a10*b11 + a20*b12 + a30*b13;
1043 d[1][1] = a01*b10 + a11*b11 + a21*b12 + a31*b13;
1044 d[1][2] = a02*b10 + a12*b11 + a22*b12 + a32*b13;
1045 d[1][3] = a03*b10 + a13*b11 + a23*b12 + a33*b13;
1046 d[2][0] = a00*b20 + a10*b21 + a20*b22 + a30*b23;
1047 d[2][1] = a01*b20 + a11*b21 + a21*b22 + a31*b23;
1048 d[2][2] = a02*b20 + a12*b21 + a22*b22 + a32*b23;
1049 d[2][3] = a03*b20 + a13*b21 + a23*b22 + a33*b23;
1050 d[3][0] = a00*b30 + a10*b31 + a20*b32 + a30*b33;
1051 d[3][1] = a01*b30 + a11*b31 + a21*b32 + a31*b33;
1052 d[3][2] = a02*b30 + a12*b31 + a22*b32 + a32*b33;
1053 d[3][3] = a03*b30 + a13*b31 + a23*b32 + a33*b33;
1054 }
1055
1056 static inline void m4x4_mulv( m4x4f m, v4f v, v4f d )
1057 {
1058 v4f res;
1059
1060 res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2] + m[3][0]*v[3];
1061 res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2] + m[3][1]*v[3];
1062 res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2] + m[3][2]*v[3];
1063 res[3] = m[0][3]*v[0] + m[1][3]*v[1] + m[2][3]*v[2] + m[3][3]*v[3];
1064
1065 v4_copy( res, d );
1066 }
1067
1068 static inline void m4x4_inv( m4x4f a, m4x4f d )
1069 {
1070 float a00 = a[0][0], a01 = a[0][1], a02 = a[0][2], a03 = a[0][3],
1071 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2], a13 = a[1][3],
1072 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2], a23 = a[2][3],
1073 a30 = a[3][0], a31 = a[3][1], a32 = a[3][2], a33 = a[3][3],
1074 det,
1075 t[6];
1076
1077 t[0] = a22*a33 - a32*a23;
1078 t[1] = a21*a33 - a31*a23;
1079 t[2] = a21*a32 - a31*a22;
1080 t[3] = a20*a33 - a30*a23;
1081 t[4] = a20*a32 - a30*a22;
1082 t[5] = a20*a31 - a30*a21;
1083
1084 d[0][0] = a11*t[0] - a12*t[1] + a13*t[2];
1085 d[1][0] =-(a10*t[0] - a12*t[3] + a13*t[4]);
1086 d[2][0] = a10*t[1] - a11*t[3] + a13*t[5];
1087 d[3][0] =-(a10*t[2] - a11*t[4] + a12*t[5]);
1088
1089 d[0][1] =-(a01*t[0] - a02*t[1] + a03*t[2]);
1090 d[1][1] = a00*t[0] - a02*t[3] + a03*t[4];
1091 d[2][1] =-(a00*t[1] - a01*t[3] + a03*t[5]);
1092 d[3][1] = a00*t[2] - a01*t[4] + a02*t[5];
1093
1094 t[0] = a12*a33 - a32*a13;
1095 t[1] = a11*a33 - a31*a13;
1096 t[2] = a11*a32 - a31*a12;
1097 t[3] = a10*a33 - a30*a13;
1098 t[4] = a10*a32 - a30*a12;
1099 t[5] = a10*a31 - a30*a11;
1100
1101 d[0][2] = a01*t[0] - a02*t[1] + a03*t[2];
1102 d[1][2] =-(a00*t[0] - a02*t[3] + a03*t[4]);
1103 d[2][2] = a00*t[1] - a01*t[3] + a03*t[5];
1104 d[3][2] =-(a00*t[2] - a01*t[4] + a02*t[5]);
1105
1106 t[0] = a12*a23 - a22*a13;
1107 t[1] = a11*a23 - a21*a13;
1108 t[2] = a11*a22 - a21*a12;
1109 t[3] = a10*a23 - a20*a13;
1110 t[4] = a10*a22 - a20*a12;
1111 t[5] = a10*a21 - a20*a11;
1112
1113 d[0][3] =-(a01*t[0] - a02*t[1] + a03*t[2]);
1114 d[1][3] = a00*t[0] - a02*t[3] + a03*t[4];
1115 d[2][3] =-(a00*t[1] - a01*t[3] + a03*t[5]);
1116 d[3][3] = a00*t[2] - a01*t[4] + a02*t[5];
1117
1118 det = 1.0f / (a00*d[0][0] + a01*d[1][0] + a02*d[2][0] + a03*d[3][0]);
1119 v4_muls( d[0], det, d[0] );
1120 v4_muls( d[1], det, d[1] );
1121 v4_muls( d[2], det, d[2] );
1122 v4_muls( d[3], det, d[3] );
1123 }
1124
1125 /*
1126 * Planes (double precision)
1127 */
1128 static inline void tri_to_plane( double a[3], double b[3],
1129 double c[3], double p[4] )
1130 {
1131 double edge0[3];
1132 double edge1[3];
1133 double l;
1134
1135 edge0[0] = b[0] - a[0];
1136 edge0[1] = b[1] - a[1];
1137 edge0[2] = b[2] - a[2];
1138
1139 edge1[0] = c[0] - a[0];
1140 edge1[1] = c[1] - a[1];
1141 edge1[2] = c[2] - a[2];
1142
1143 p[0] = edge0[1] * edge1[2] - edge0[2] * edge1[1];
1144 p[1] = edge0[2] * edge1[0] - edge0[0] * edge1[2];
1145 p[2] = edge0[0] * edge1[1] - edge0[1] * edge1[0];
1146
1147 l = sqrt(p[0] * p[0] + p[1] * p[1] + p[2] * p[2]);
1148 p[3] = (p[0] * a[0] + p[1] * a[1] + p[2] * a[2]) / l;
1149
1150 p[0] = p[0] / l;
1151 p[1] = p[1] / l;
1152 p[2] = p[2] / l;
1153 }
1154
1155 static inline int plane_intersect( double a[4], double b[4],
1156 double c[4], double p[4] )
1157 {
1158 double const epsilon = 1e-8f;
1159
1160 double x[3];
1161 double d;
1162
1163 x[0] = a[1] * b[2] - a[2] * b[1];
1164 x[1] = a[2] * b[0] - a[0] * b[2];
1165 x[2] = a[0] * b[1] - a[1] * b[0];
1166
1167 d = x[0] * c[0] + x[1] * c[1] + x[2] * c[2];
1168
1169 if( d < epsilon && d > -epsilon ) return 0;
1170
1171 p[0] = (b[1] * c[2] - b[2] * c[1]) * -a[3];
1172 p[1] = (b[2] * c[0] - b[0] * c[2]) * -a[3];
1173 p[2] = (b[0] * c[1] - b[1] * c[0]) * -a[3];
1174
1175 p[0] += (c[1] * a[2] - c[2] * a[1]) * -b[3];
1176 p[1] += (c[2] * a[0] - c[0] * a[2]) * -b[3];
1177 p[2] += (c[0] * a[1] - c[1] * a[0]) * -b[3];
1178
1179 p[0] += (a[1] * b[2] - a[2] * b[1]) * -c[3];
1180 p[1] += (a[2] * b[0] - a[0] * b[2]) * -c[3];
1181 p[2] += (a[0] * b[1] - a[1] * b[0]) * -c[3];
1182
1183 p[0] = -p[0] / d;
1184 p[1] = -p[1] / d;
1185 p[2] = -p[2] / d;
1186
1187 return 1;
1188 }
1189
1190 static inline double plane_polarity( double p[4], double a[3] )
1191 {
1192 return
1193 (a[0] * p[0] + a[1] * p[1] + a[2] * p[2])
1194 -(p[0]*p[3] * p[0] + p[1]*p[3] * p[1] + p[2]*p[3] * p[2])
1195 ;
1196 }
1197
1198 /* Quaternions */
1199
1200 static inline void q_identity( v4f q )
1201 {
1202 q[0] = 0.0f; q[1] = 0.0f; q[2] = 0.0f; q[3] = 1.0f;
1203 }
1204
1205 static inline void q_axis_angle( v4f q, v3f axis, float angle )
1206 {
1207 float a = angle*0.5f,
1208 c = cosf(a),
1209 s = sinf(a);
1210
1211 q[0] = s*axis[0];
1212 q[1] = s*axis[1];
1213 q[2] = s*axis[2];
1214 q[3] = c;
1215 }
1216
1217 static inline void q_mul( v4f q, v4f q1, v4f d )
1218 {
1219 v4f t;
1220 t[0] = q[3]*q1[0] + q[0]*q1[3] + q[1]*q1[2] - q[2]*q1[1];
1221 t[1] = q[3]*q1[1] - q[0]*q1[2] + q[1]*q1[3] + q[2]*q1[0];
1222 t[2] = q[3]*q1[2] + q[0]*q1[1] - q[1]*q1[0] + q[2]*q1[3];
1223 t[3] = q[3]*q1[3] - q[0]*q1[0] - q[1]*q1[1] - q[2]*q1[2];
1224 v4_copy( t, d );
1225 }
1226
1227 static inline void q_normalize( v4f q )
1228 {
1229 float s = 1.0f/ sqrtf(v4_dot(q,q));
1230 q[0] *= s;
1231 q[1] *= s;
1232 q[2] *= s;
1233 q[3] *= s;
1234 }
1235
1236 static inline void q_inv( v4f q, v4f d )
1237 {
1238 float s = 1.0f / v4_dot(q,q);
1239 d[0] = -q[0]*s;
1240 d[1] = -q[1]*s;
1241 d[2] = -q[2]*s;
1242 d[3] = q[3]*s;
1243 }
1244
1245 static inline void q_nlerp( v4f a, v4f b, float t, v4f d )
1246 {
1247 if( v4_dot(a,b) < 0.0f )
1248 {
1249 v4_muls( b, -1.0f, d );
1250 v4_lerp( a, d, t, d );
1251 }
1252 else
1253 v4_lerp( a, b, t, d );
1254
1255 q_normalize( d );
1256 }
1257
1258 static inline void q_m3x3( v4f q, m3x3f d )
1259 {
1260 float
1261 l = v4_length(q),
1262 s = l > 0.0f? 2.0f/l: 0.0f,
1263
1264 xx = s*q[0]*q[0], xy = s*q[0]*q[1], wx = s*q[3]*q[0],
1265 yy = s*q[1]*q[1], yz = s*q[1]*q[2], wy = s*q[3]*q[1],
1266 zz = s*q[2]*q[2], xz = s*q[0]*q[2], wz = s*q[3]*q[2];
1267
1268 d[0][0] = 1.0f - yy - zz;
1269 d[1][1] = 1.0f - xx - zz;
1270 d[2][2] = 1.0f - xx - yy;
1271 d[0][1] = xy + wz;
1272 d[1][2] = yz + wx;
1273 d[2][0] = xz + wy;
1274 d[1][0] = xy - wz;
1275 d[2][1] = yz - wx;
1276 d[0][2] = xz - wy;
1277 }
1278
1279 static void m3x3_q( m3x3f m, v4f q )
1280 {
1281 float diag, r, rinv;
1282
1283 diag = m[0][0] + m[1][1] + m[2][2];
1284 if( diag >= 0.0f )
1285 {
1286 r = sqrtf( 1.0f + diag );
1287 rinv = 0.5f / r;
1288 q[0] = rinv * (m[1][2] - m[2][1]);
1289 q[1] = rinv * (m[2][0] - m[0][2]);
1290 q[2] = rinv * (m[0][1] - m[1][0]);
1291 q[3] = r * 0.5f;
1292 }
1293 else if( m[0][0] >= m[1][1] && m[0][0] >= m[2][2] )
1294 {
1295 r = sqrtf( 1.0f - m[1][1] - m[2][2] + m[0][0] );
1296 rinv = 0.5f / r;
1297 q[0] = r * 0.5f;
1298 q[1] = rinv * (m[0][1] + m[1][0]);
1299 q[2] = rinv * (m[0][2] + m[2][0]);
1300 q[3] = rinv * (m[1][2] - m[2][1]);
1301 }
1302 else if( m[1][1] >= m[2][2] )
1303 {
1304 r = sqrtf( 1.0f - m[0][0] - m[2][2] + m[1][1] );
1305 rinv = 0.5f / r;
1306 q[0] = rinv * (m[0][1] + m[1][0]);
1307 q[1] = r * 0.5f;
1308 q[2] = rinv * (m[1][2] + m[2][1]);
1309 q[3] = rinv * (m[2][0] - m[0][2]);
1310 }
1311 else
1312 {
1313 r = sqrtf( 1.0f - m[0][0] - m[1][1] + m[2][2] );
1314 rinv = 0.5f / r;
1315 q[0] = rinv * (m[0][2] + m[2][0]);
1316 q[1] = rinv * (m[1][2] + m[2][1]);
1317 q[2] = r * 0.5f;
1318 q[3] = rinv * (m[0][1] - m[1][0]);
1319 }
1320 }
1321
1322 static int ray_tri( v3f tri[3], v3f co, v3f dir, float *dist )
1323 {
1324 float const kEpsilon = 0.00001f;
1325
1326 v3f v0, v1, h, s, q, n;
1327 float a,f,u,v,t;
1328
1329 float *pa = tri[0],
1330 *pb = tri[1],
1331 *pc = tri[2];
1332
1333 v3_sub( pb, pa, v0 );
1334 v3_sub( pc, pa, v1 );
1335 v3_cross( dir, v1, h );
1336 v3_cross( v0, v1, n );
1337
1338 if( v3_dot( n, dir ) > 0.0f ) /* Backface culling */
1339 return 0;
1340
1341 /* Parralel */
1342 a = v3_dot( v0, h );
1343 if( a > -kEpsilon && a < kEpsilon )
1344 return 0;
1345
1346 f = 1.0f/a;
1347 v3_sub( co, pa, s );
1348
1349 u = f * v3_dot(s, h);
1350 if( u < 0.0f || u > 1.0f )
1351 return 0;
1352
1353 v3_cross( s, v0, q );
1354 v = f * v3_dot( dir, q );
1355 if( v < 0.0f || u+v > 1.0f )
1356 return 0;
1357
1358 t = f * v3_dot(v1, q);
1359 if( t > kEpsilon )
1360 {
1361 *dist = t;
1362 return 1;
1363 }
1364 else return 0;
1365 }
1366
1367 static inline float vg_randf(void)
1368 {
1369 return (float)rand()/(float)(RAND_MAX);
1370 }
1371
1372 static inline void vg_rand_dir(v3f dir)
1373 {
1374 dir[0] = vg_randf();
1375 dir[1] = vg_randf();
1376 dir[2] = vg_randf();
1377
1378 v3_muls( dir, 2.0f, dir );
1379 v3_sub( dir, (v3f){1.0f,1.0f,1.0f}, dir );
1380
1381 v3_normalize( dir );
1382 }
1383
1384 static inline void vg_rand_sphere( v3f co )
1385 {
1386 vg_rand_dir(co);
1387 v3_muls( co, cbrtf( vg_randf() ), co );
1388 }
1389
1390 static inline int vg_randint(int max)
1391 {
1392 return rand()%max;
1393 }
1394
1395 static void eval_bezier_time( v3f p0, v3f p1, v3f h0, v3f h1, float t, v3f p )
1396 {
1397 float tt = t*t,
1398 ttt = tt*t;
1399
1400 v3_muls( p1, ttt, p );
1401 v3_muladds( p, h1, 3.0f*tt -3.0f*ttt, p );
1402 v3_muladds( p, h0, 3.0f*ttt -6.0f*tt +3.0f*t, p );
1403 v3_muladds( p, p0, 3.0f*tt -ttt -3.0f*t +1.0f, p );
1404 }
1405
1406 #endif /* VG_M_H */