Refactor, GLFW->SDL
[vg.git] / vg_m.h
1 /* Copyright (C) 2021-2022 Harry Godden (hgn) - All Rights Reserved */
2
3 #ifndef VG_M_H
4 #define VG_M_H
5
6 #include "vg_platform.h"
7 #include <math.h>
8 #include <stdlib.h>
9
10 #define VG_PIf 3.14159265358979323846264338327950288f
11 #define VG_TAUf 6.28318530717958647692528676655900576f
12
13 static inline float vg_minf( float a, float b )
14 {
15 return a < b? a: b;
16 }
17
18 static inline float vg_maxf( float a, float b )
19 {
20 return a > b? a: b;
21 }
22
23 static inline float vg_clampf( float a, float min, float max )
24 {
25 return vg_minf( max, vg_maxf( a, min ) );
26 }
27
28 static inline float vg_signf( float a )
29 {
30 return a < 0.0f? -1.0f: 1.0f;
31 }
32
33 static inline float vg_fractf( float a )
34 {
35 return a - floorf( a );
36 }
37
38 static float stable_force( float current, float diff )
39 {
40 float fnew = current + diff;
41
42 if( fnew * current < 0.0f )
43 return 0.0f;
44
45 return fnew;
46 }
47
48 static inline int vg_min( int a, int b )
49 {
50 return a < b? a: b;
51 }
52
53 static inline int vg_max( int a, int b )
54 {
55 return a > b? a: b;
56 }
57
58 static inline float vg_rad( float deg )
59 {
60 return deg * VG_PIf / 180.0f;
61 }
62
63 /*
64 * Vector 3
65 */
66 static inline void v2_copy( v2f a, v2f b )
67 {
68 b[0] = a[0]; b[1] = a[1];
69 }
70
71 static inline void v2_zero( v2f a )
72 {
73 a[0] = 0.f; a[1] = 0.f;
74 }
75
76 static inline void v2i_copy( v2i a, v2i b )
77 {
78 b[0] = a[0]; b[1] = a[1];
79 }
80
81 static inline int v2i_eq( v2i a, v2i b )
82 {
83 return ((a[0] == b[0]) && (a[1] == b[1]));
84 }
85
86 static inline void v2i_add( v2i a, v2i b, v2i d )
87 {
88 d[0] = a[0]+b[0]; d[1] = a[1]+b[1];
89 }
90
91 static inline void v2i_sub( v2i a, v2i b, v2i d )
92 {
93 d[0] = a[0]-b[0]; d[1] = a[1]-b[1];
94 }
95
96 static inline void v2_minv( v2f a, v2f b, v2f dest )
97 {
98 dest[0] = vg_minf(a[0], b[0]);
99 dest[1] = vg_minf(a[1], b[1]);
100 }
101
102 static inline void v2_maxv( v2f a, v2f b, v2f dest )
103 {
104 dest[0] = vg_maxf(a[0], b[0]);
105 dest[1] = vg_maxf(a[1], b[1]);
106 }
107
108 static inline void v2_sub( v2f a, v2f b, v2f d )
109 {
110 d[0] = a[0]-b[0]; d[1] = a[1]-b[1];
111 }
112
113 static inline float v2_dot( v2f a, v2f b )
114 {
115 return a[0] * b[0] + a[1] * b[1];
116 }
117
118 static inline float v2_cross( v2f a, v2f b )
119 {
120 return a[0]*b[1] - a[1]*b[0];
121 }
122
123 static inline void v2_add( v2f a, v2f b, v2f d )
124 {
125 d[0] = a[0]+b[0]; d[1] = a[1]+b[1];
126 }
127
128 static inline void v2_muls( v2f a, float s, v2f d )
129 {
130 d[0] = a[0]*s; d[1] = a[1]*s;
131 }
132
133 static inline void v2_divs( v2f a, float s, v2f d )
134 {
135 d[0] = a[0]/s; d[1] = a[1]/s;
136 }
137
138 static inline void v2_mul( v2f a, v2f b, v2f d )
139 {
140 d[0] = a[0]*b[0];
141 d[1] = a[1]*b[1];
142 }
143
144 static inline void v2_div( v2f a, v2f b, v2f d )
145 {
146 d[0] = a[0]/b[0]; d[1] = a[1]/b[1];
147 }
148
149 static inline void v2_muladd( v2f a, v2f b, v2f s, v2f d )
150 {
151 d[0] = a[0]+b[0]*s[0];
152 d[1] = a[1]+b[1]*s[1];
153 }
154
155 static inline void v2_muladds( v2f a, v2f b, float s, v2f d )
156 {
157 d[0] = a[0]+b[0]*s;
158 d[1] = a[1]+b[1]*s;
159 }
160
161 static inline float v2_length2( v2f a )
162 {
163 return a[0]*a[0] + a[1]*a[1];
164 }
165
166 static inline float v2_length( v2f a )
167 {
168 return sqrtf( v2_length2( a ) );
169 }
170
171 static inline float v2_dist2( v2f a, v2f b )
172 {
173 v2f delta;
174 v2_sub( a, b, delta );
175 return v2_length2( delta );
176 }
177
178 static inline float v2_dist( v2f a, v2f b )
179 {
180 return sqrtf( v2_dist2( a, b ) );
181 }
182
183 static inline void v2_lerp( v2f a, v2f b, float t, v2f d )
184 {
185 d[0] = a[0] + t*(b[0]-a[0]);
186 d[1] = a[1] + t*(b[1]-a[1]);
187 }
188
189 static inline void v2_normalize( v2f a )
190 {
191 v2_muls( a, 1.0f / v2_length( a ), a );
192 }
193
194 static void v2_normalize_clamp( v2f a )
195 {
196 float l2 = v2_length2( a );
197 if( l2 > 1.0f )
198 v2_muls( a, 1.0f/sqrtf(l2), a );
199 }
200
201 static inline void v2_floor( v2f a, v2f b )
202 {
203 b[0] = floorf( a[0] );
204 b[1] = floorf( a[1] );
205 }
206
207 /*
208 * Vector 3
209 */
210 static inline void v3_zero( v3f a )
211 {
212 a[0] = 0.f; a[1] = 0.f; a[2] = 0.f;
213 }
214
215 static inline void v3_copy( v3f a, v3f b )
216 {
217 b[0] = a[0]; b[1] = a[1]; b[2] = a[2];
218 }
219
220 static inline void v3_add( v3f a, v3f b, v3f d )
221 {
222 d[0] = a[0]+b[0]; d[1] = a[1]+b[1]; d[2] = a[2]+b[2];
223 }
224
225 static inline void v3_sub( v3f a, v3f b, v3f d )
226 {
227 d[0] = a[0]-b[0]; d[1] = a[1]-b[1]; d[2] = a[2]-b[2];
228 }
229
230 static inline void v3_mul( v3f a, v3f b, v3f d )
231 {
232 d[0] = a[0]*b[0]; d[1] = a[1]*b[1]; d[2] = a[2]*b[2];
233 }
234
235 static inline void v3_div( v3f a, v3f b, v3f d )
236 {
237 d[0] = a[0]/b[0]; d[1] = a[1]/b[1]; d[2] = a[2]/b[2];
238 }
239
240 static inline void v3_muls( v3f a, float s, v3f d )
241 {
242 d[0] = a[0]*s; d[1] = a[1]*s; d[2] = a[2]*s;
243 }
244
245 static inline void v3_divs( v3f a, float s, v3f d )
246 {
247 d[0] = a[0]/s; d[1] = a[1]/s; d[2] = a[2]/s;
248 }
249
250 static inline void v3_muladds( v3f a, v3f b, float s, v3f d )
251 {
252 d[0] = a[0]+b[0]*s; d[1] = a[1]+b[1]*s; d[2] = a[2]+b[2]*s;
253 }
254
255 static inline void v3_muladd( v2f a, v2f b, v2f s, v2f d )
256 {
257 d[0] = a[0]+b[0]*s[0];
258 d[1] = a[1]+b[1]*s[1];
259 d[2] = a[2]+b[2]*s[2];
260 }
261
262 static inline float v3_dot( v3f a, v3f b )
263 {
264 return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
265 }
266
267 static inline void v3_cross( v3f a, v3f b, v3f dest )
268 {
269 v3f d;
270 d[0] = a[1]*b[2] - a[2]*b[1];
271 d[1] = a[2]*b[0] - a[0]*b[2];
272 d[2] = a[0]*b[1] - a[1]*b[0];
273 v3_copy( d, dest );
274 }
275
276 static inline float v3_length2( v3f a )
277 {
278 return v3_dot( a, a );
279 }
280
281 static inline float v3_length( v3f a )
282 {
283 return sqrtf( v3_length2( a ) );
284 }
285
286 static inline float v3_dist2( v3f a, v3f b )
287 {
288 v3f delta;
289 v3_sub( a, b, delta );
290 return v3_length2( delta );
291 }
292
293 static inline float v3_dist( v3f a, v3f b )
294 {
295 return sqrtf( v3_dist2( a, b ) );
296 }
297
298 static inline void v3_normalize( v3f a )
299 {
300 v3_muls( a, 1.f / v3_length( a ), a );
301 }
302
303 static inline float vg_lerpf( float a, float b, float t )
304 {
305 return a + t*(b-a);
306 }
307
308 static inline double vg_lerp( double a, double b, double t )
309 {
310 return a + t*(b-a);
311 }
312
313 /* correctly lerp around circular period -pi -> pi */
314 static float vg_alerpf( float a, float b, float t )
315 {
316 float d = fmodf( b-a, VG_TAUf ),
317 s = fmodf( 2.0f*d, VG_TAUf ) - d;
318 return a + s*t;
319 }
320
321 static inline void v3_lerp( v3f a, v3f b, float t, v3f d )
322 {
323 d[0] = a[0] + t*(b[0]-a[0]);
324 d[1] = a[1] + t*(b[1]-a[1]);
325 d[2] = a[2] + t*(b[2]-a[2]);
326 }
327
328 static inline void v3_minv( v3f a, v3f b, v3f dest )
329 {
330 dest[0] = vg_minf(a[0], b[0]);
331 dest[1] = vg_minf(a[1], b[1]);
332 dest[2] = vg_minf(a[2], b[2]);
333 }
334
335 static inline void v3_maxv( v3f a, v3f b, v3f dest )
336 {
337 dest[0] = vg_maxf(a[0], b[0]);
338 dest[1] = vg_maxf(a[1], b[1]);
339 dest[2] = vg_maxf(a[2], b[2]);
340 }
341
342 static inline float v3_minf( v3f a )
343 {
344 return vg_minf( vg_minf( a[0], a[1] ), a[2] );
345 }
346
347 static inline float v3_maxf( v3f a )
348 {
349 return vg_maxf( vg_maxf( a[0], a[1] ), a[2] );
350 }
351
352 static inline void v3_fill( v3f a, float v )
353 {
354 a[0] = v;
355 a[1] = v;
356 a[2] = v;
357 }
358
359 static inline void v3_floor( v3f a, v3f b )
360 {
361 b[0] = floorf( a[0] );
362 b[1] = floorf( a[1] );
363 b[2] = floorf( a[2] );
364 }
365
366 static inline void v3_ceil( v3f a, v3f b )
367 {
368 b[0] = ceilf( a[0] );
369 b[1] = ceilf( a[1] );
370 b[2] = ceilf( a[2] );
371 }
372
373 static inline void v3_negate( v3f a, v3f b )
374 {
375 b[0] = -a[0];
376 b[1] = -a[1];
377 b[2] = -a[2];
378 }
379
380 static inline void v3_rotate( v3f v, float angle, v3f axis, v3f d )
381 {
382 v3f v1, v2, k;
383 float c, s;
384
385 c = cosf( angle );
386 s = sinf( angle );
387
388 v3_copy( axis, k );
389 v3_normalize( k );
390 v3_muls( v, c, v1 );
391 v3_cross( k, v, v2 );
392 v3_muls( v2, s, v2 );
393 v3_add( v1, v2, v1 );
394 v3_muls( k, v3_dot(k, v) * (1.0f - c), v2);
395 v3_add( v1, v2, d );
396 }
397
398 /*
399 * Vector 4
400 */
401 static inline void v4_copy( v4f a, v4f b )
402 {
403 b[0] = a[0]; b[1] = a[1]; b[2] = a[2]; b[3] = a[3];
404 }
405
406 static inline void v4_zero( v4f a )
407 {
408 a[0] = 0.f; a[1] = 0.f; a[2] = 0.f; a[3] = 0.f;
409 }
410
411 static inline void v4_muls( v4f a, float s, v4f d )
412 {
413 d[0] = a[0]*s;
414 d[1] = a[1]*s;
415 d[2] = a[2]*s;
416 d[3] = a[3]*s;
417 }
418
419 static inline void v4_muladds( v4f a, v4f b, float s, v4f d )
420 {
421 d[0] = a[0]+b[0]*s;
422 d[1] = a[1]+b[1]*s;
423 d[2] = a[2]+b[2]*s;
424 d[3] = a[3]+b[3]*s;
425 }
426
427 static inline void v4_lerp( v4f a, v4f b, float t, v4f d )
428 {
429 d[0] = a[0] + t*(b[0]-a[0]);
430 d[1] = a[1] + t*(b[1]-a[1]);
431 d[2] = a[2] + t*(b[2]-a[2]);
432 d[3] = a[3] + t*(b[3]-a[3]);
433 }
434
435 static inline float v4_dot( v4f a, v4f b )
436 {
437 return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*a[3];
438 }
439
440 static inline float v4_length( v4f a )
441 {
442 return sqrtf( v4_dot(a,a) );
443 }
444
445 /*
446 * Matrix 2x2
447 */
448
449 #define M2X2_INDENTIY {{1.0f, 0.0f, }, \
450 { 0.0f, 1.0f, }}
451
452 #define M2X2_ZERO {{0.0f, 0.0f, }, \
453 { 0.0f, 0.0f, }}
454
455 static inline void m2x2_copy( m2x2f a, m2x2f b )
456 {
457 v2_copy( a[0], b[0] );
458 v2_copy( a[1], b[1] );
459 }
460
461 static inline void m2x2_identity( m2x2f a )
462 {
463 m2x2f id = M2X2_INDENTIY;
464 m2x2_copy( id, a );
465 }
466
467 static inline void m2x2_create_rotation( m2x2f a, float theta )
468 {
469 float s, c;
470
471 s = sinf( theta );
472 c = cosf( theta );
473
474 a[0][0] = c;
475 a[0][1] = -s;
476 a[1][0] = s;
477 a[1][1] = c;
478 }
479
480 /*
481 * Matrix 3x3
482 */
483
484 #define M3X3_IDENTITY {{1.0f, 0.0f, 0.0f, },\
485 { 0.0f, 1.0f, 0.0f, },\
486 { 0.0f, 0.0f, 1.0f, }}
487
488 #define M3X3_ZERO {{0.0f, 0.0f, 0.0f, },\
489 { 0.0f, 0.0f, 0.0f, },\
490 { 0.0f, 0.0f, 0.0f, }}
491
492
493 static inline void m3x3_copy( m3x3f a, m3x3f b )
494 {
495 v3_copy( a[0], b[0] );
496 v3_copy( a[1], b[1] );
497 v3_copy( a[2], b[2] );
498 }
499
500 static inline void m3x3_identity( m3x3f a )
501 {
502 m3x3f id = M3X3_IDENTITY;
503 m3x3_copy( id, a );
504 }
505
506 static inline void m3x3_zero( m3x3f a )
507 {
508 m3x3f z = M3X3_ZERO;
509 m3x3_copy( z, a );
510 }
511
512 static inline void m3x3_inv( m3x3f src, m3x3f dest )
513 {
514 float a = src[0][0], b = src[0][1], c = src[0][2],
515 d = src[1][0], e = src[1][1], f = src[1][2],
516 g = src[2][0], h = src[2][1], i = src[2][2];
517
518 float det = 1.f /
519 (+a*(e*i-h*f)
520 -b*(d*i-f*g)
521 +c*(d*h-e*g));
522
523 dest[0][0] = (e*i-h*f)*det;
524 dest[0][1] = -(b*i-c*h)*det;
525 dest[0][2] = (b*f-c*e)*det;
526 dest[1][0] = -(d*i-f*g)*det;
527 dest[1][1] = (a*i-c*g)*det;
528 dest[1][2] = -(a*f-d*c)*det;
529 dest[2][0] = (d*h-g*e)*det;
530 dest[2][1] = -(a*h-g*b)*det;
531 dest[2][2] = (a*e-d*b)*det;
532 }
533
534 static inline void m3x3_transpose( m3x3f src, m3x3f dest )
535 {
536 float a = src[0][0], b = src[0][1], c = src[0][2],
537 d = src[1][0], e = src[1][1], f = src[1][2],
538 g = src[2][0], h = src[2][1], i = src[2][2];
539
540 dest[0][0] = a;
541 dest[0][1] = d;
542 dest[0][2] = g;
543 dest[1][0] = b;
544 dest[1][1] = e;
545 dest[1][2] = h;
546 dest[2][0] = c;
547 dest[2][1] = f;
548 dest[2][2] = i;
549 }
550
551 static inline void m3x3_mul( m3x3f a, m3x3f b, m3x3f d )
552 {
553 float a00 = a[0][0], a01 = a[0][1], a02 = a[0][2],
554 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2],
555 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2],
556
557 b00 = b[0][0], b01 = b[0][1], b02 = b[0][2],
558 b10 = b[1][0], b11 = b[1][1], b12 = b[1][2],
559 b20 = b[2][0], b21 = b[2][1], b22 = b[2][2];
560
561 d[0][0] = a00*b00 + a10*b01 + a20*b02;
562 d[0][1] = a01*b00 + a11*b01 + a21*b02;
563 d[0][2] = a02*b00 + a12*b01 + a22*b02;
564 d[1][0] = a00*b10 + a10*b11 + a20*b12;
565 d[1][1] = a01*b10 + a11*b11 + a21*b12;
566 d[1][2] = a02*b10 + a12*b11 + a22*b12;
567 d[2][0] = a00*b20 + a10*b21 + a20*b22;
568 d[2][1] = a01*b20 + a11*b21 + a21*b22;
569 d[2][2] = a02*b20 + a12*b21 + a22*b22;
570 }
571
572 static inline void m3x3_mulv( m3x3f m, v3f v, v3f d )
573 {
574 v3f res;
575
576 res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2];
577 res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2];
578 res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2];
579
580 v3_copy( res, d );
581 }
582
583 static inline void m3x3_projection( m3x3f dst,
584 float const left, float const right, float const bottom, float const top )
585 {
586 float rl, tb;
587
588 m3x3_zero( dst );
589
590 rl = 1.0f / (right - left);
591 tb = 1.0f / (top - bottom);
592
593 dst[0][0] = 2.0f * rl;
594 dst[1][1] = 2.0f * tb;
595 dst[2][2] = 1.0f;
596 }
597
598 static inline void m3x3_translate( m3x3f m, v3f v )
599 {
600 m[2][0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0];
601 m[2][1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1];
602 m[2][2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2];
603 }
604
605 static inline void m3x3_scale( m3x3f m, v3f v )
606 {
607 m[0][0] = m[0][0] * v[0];
608 m[0][1] = m[0][1] * v[0];
609 m[0][2] = m[0][2] * v[0];
610
611 m[1][0] = m[1][0] * v[1];
612 m[1][1] = m[1][1] * v[1];
613 m[1][2] = m[1][2] * v[1];
614 }
615
616 static inline void m3x3_rotate( m3x3f m, float angle )
617 {
618 float m00 = m[0][0], m10 = m[1][0],
619 m01 = m[0][1], m11 = m[1][1],
620 m02 = m[0][2], m12 = m[1][2];
621 float c, s;
622
623 s = sinf( angle );
624 c = cosf( angle );
625
626 m[0][0] = m00 * c + m10 * s;
627 m[0][1] = m01 * c + m11 * s;
628 m[0][2] = m02 * c + m12 * s;
629
630 m[1][0] = m00 * -s + m10 * c;
631 m[1][1] = m01 * -s + m11 * c;
632 m[1][2] = m02 * -s + m12 * c;
633 }
634
635 /*
636 * Matrix 4x3
637 */
638
639 #define M4X3_IDENTITY {{1.0f, 0.0f, 0.0f, },\
640 { 0.0f, 1.0f, 0.0f, },\
641 { 0.0f, 0.0f, 1.0f, },\
642 { 0.0f, 0.0f, 0.0f }}
643
644 static inline void m4x3_to_3x3( m4x3f a, m3x3f b )
645 {
646 v3_copy( a[0], b[0] );
647 v3_copy( a[1], b[1] );
648 v3_copy( a[2], b[2] );
649 }
650
651 static inline void m4x3_invert_affine( m4x3f a, m4x3f b )
652 {
653 m3x3_transpose( a, b );
654 m3x3_mulv( b, a[3], b[3] );
655 v3_negate( b[3], b[3] );
656 }
657
658 static void m4x3_invert_full( m4x3f src, m4x3f dst )
659 {
660 float t2, t4, t5,
661 det,
662 a = src[0][0], b = src[0][1], c = src[0][2],
663 e = src[1][0], f = src[1][1], g = src[1][2],
664 i = src[2][0], j = src[2][1], k = src[2][2],
665 m = src[3][0], n = src[3][1], o = src[3][2];
666
667 t2 = j*o - n*k;
668 t4 = i*o - m*k;
669 t5 = i*n - m*j;
670
671 dst[0][0] = f*k - g*j;
672 dst[1][0] =-(e*k - g*i);
673 dst[2][0] = e*j - f*i;
674 dst[3][0] =-(e*t2 - f*t4 + g*t5);
675
676 dst[0][1] =-(b*k - c*j);
677 dst[1][1] = a*k - c*i;
678 dst[2][1] =-(a*j - b*i);
679 dst[3][1] = a*t2 - b*t4 + c*t5;
680
681 t2 = f*o - n*g;
682 t4 = e*o - m*g;
683 t5 = e*n - m*f;
684
685 dst[0][2] = b*g - c*f ;
686 dst[1][2] =-(a*g - c*e );
687 dst[2][2] = a*f - b*e ;
688 dst[3][2] =-(a*t2 - b*t4 + c * t5);
689
690 det = 1.0f / (a * dst[0][0] + b * dst[1][0] + c * dst[2][0]);
691 v3_muls( dst[0], det, dst[0] );
692 v3_muls( dst[1], det, dst[1] );
693 v3_muls( dst[2], det, dst[2] );
694 v3_muls( dst[3], det, dst[3] );
695 }
696
697 static inline void m4x3_copy( m4x3f a, m4x3f b )
698 {
699 v3_copy( a[0], b[0] );
700 v3_copy( a[1], b[1] );
701 v3_copy( a[2], b[2] );
702 v3_copy( a[3], b[3] );
703 }
704
705 static inline void m4x3_identity( m4x3f a )
706 {
707 m4x3f id = M4X3_IDENTITY;
708 m4x3_copy( id, a );
709 }
710
711 static inline void m4x3_mul( m4x3f a, m4x3f b, m4x3f d )
712 {
713 float
714 a00 = a[0][0], a01 = a[0][1], a02 = a[0][2],
715 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2],
716 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2],
717 a30 = a[3][0], a31 = a[3][1], a32 = a[3][2],
718 b00 = b[0][0], b01 = b[0][1], b02 = b[0][2],
719 b10 = b[1][0], b11 = b[1][1], b12 = b[1][2],
720 b20 = b[2][0], b21 = b[2][1], b22 = b[2][2],
721 b30 = b[3][0], b31 = b[3][1], b32 = b[3][2];
722
723 d[0][0] = a00*b00 + a10*b01 + a20*b02;
724 d[0][1] = a01*b00 + a11*b01 + a21*b02;
725 d[0][2] = a02*b00 + a12*b01 + a22*b02;
726 d[1][0] = a00*b10 + a10*b11 + a20*b12;
727 d[1][1] = a01*b10 + a11*b11 + a21*b12;
728 d[1][2] = a02*b10 + a12*b11 + a22*b12;
729 d[2][0] = a00*b20 + a10*b21 + a20*b22;
730 d[2][1] = a01*b20 + a11*b21 + a21*b22;
731 d[2][2] = a02*b20 + a12*b21 + a22*b22;
732 d[3][0] = a00*b30 + a10*b31 + a20*b32 + a30;
733 d[3][1] = a01*b30 + a11*b31 + a21*b32 + a31;
734 d[3][2] = a02*b30 + a12*b31 + a22*b32 + a32;
735 }
736
737 static inline void m4x3_mulv( m4x3f m, v3f v, v3f d )
738 {
739 v3f res;
740
741 res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2] + m[3][0];
742 res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2] + m[3][1];
743 res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2] + m[3][2];
744
745 v3_copy( res, d );
746 }
747
748 /*
749 * Transform plane ( xyz, distance )
750 */
751 static inline void m4x3_mulp( m4x3f m, v4f p, v4f d )
752 {
753 v3f o;
754
755 v3_muls( p, p[3], o );
756 m4x3_mulv( m, o, o );
757 m3x3_mulv( m, p, d );
758
759 d[3] = v3_dot( o, d );
760 }
761
762 /*
763 * Affine transforms
764 */
765
766 static inline void m4x3_translate( m4x3f m, v3f v )
767 {
768 v3_muladds( m[3], m[0], v[0], m[3] );
769 v3_muladds( m[3], m[1], v[1], m[3] );
770 v3_muladds( m[3], m[2], v[2], m[3] );
771 }
772
773 static inline void m4x3_scale( m4x3f m, float s )
774 {
775 v3_muls( m[0], s, m[0] );
776 v3_muls( m[1], s, m[1] );
777 v3_muls( m[2], s, m[2] );
778 }
779
780 static inline void m4x3_scalev( m4x3f m, v3f v )
781 {
782 v3_muls(m[0], v[0], m[0]);
783 v3_muls(m[1], v[1], m[1]);
784 v3_muls(m[2], v[2], m[2]);
785 }
786
787 static inline void m4x3_rotate_x( m4x3f m, float angle )
788 {
789 m4x3f t = M4X3_IDENTITY;
790 float c, s;
791
792 c = cosf( angle );
793 s = sinf( angle );
794
795 t[1][1] = c;
796 t[1][2] = s;
797 t[2][1] = -s;
798 t[2][2] = c;
799
800 m4x3_mul( m, t, m );
801 }
802
803 static inline void m4x3_rotate_y( m4x3f m, float angle )
804 {
805 m4x3f t = M4X3_IDENTITY;
806 float c, s;
807
808 c = cosf( angle );
809 s = sinf( angle );
810
811 t[0][0] = c;
812 t[0][2] = -s;
813 t[2][0] = s;
814 t[2][2] = c;
815
816 m4x3_mul( m, t, m );
817 }
818
819 static inline void m4x3_rotate_z( m4x3f m, float angle )
820 {
821 m4x3f t = M4X3_IDENTITY;
822 float c, s;
823
824 c = cosf( angle );
825 s = sinf( angle );
826
827 t[0][0] = c;
828 t[0][1] = s;
829 t[1][0] = -s;
830 t[1][1] = c;
831
832 m4x3_mul( m, t, m );
833 }
834
835 static inline void m4x3_expand( m4x3f m, m4x4f d )
836 {
837 v3_copy( m[0], d[0] );
838 v3_copy( m[1], d[1] );
839 v3_copy( m[2], d[2] );
840 v3_copy( m[3], d[3] );
841 d[0][3] = 0.0f;
842 d[1][3] = 0.0f;
843 d[2][3] = 0.0f;
844 d[3][3] = 1.0f;
845 }
846
847 static inline void m4x3_expand_aabb_point( m4x3f m, boxf box, v3f point )
848 {
849 v3f v;
850 m4x3_mulv( m, point, v );
851
852 v3_minv( box[0], v, box[0] );
853 v3_maxv( box[1], v, box[1] );
854 }
855
856 static inline void box_addpt( boxf a, v3f pt )
857 {
858 v3_minv( a[0], pt, a[0] );
859 v3_maxv( a[1], pt, a[1] );
860 }
861
862 static inline void box_concat( boxf a, boxf b )
863 {
864 v3_minv( a[0], b[0], a[0] );
865 v3_maxv( a[1], b[1], a[1] );
866 }
867
868 static inline void box_copy( boxf a, boxf b )
869 {
870 v3_copy( a[0], b[0] );
871 v3_copy( a[1], b[1] );
872 }
873
874 static inline int box_overlap( boxf a, boxf b )
875 {
876 return
877 ( a[0][0] <= b[1][0] && a[1][0] >= b[0][0] ) &&
878 ( a[0][1] <= b[1][1] && a[1][1] >= b[0][1] ) &&
879 ( a[0][2] <= b[1][2] && a[1][2] >= b[0][2] )
880 ;
881 }
882
883 static inline void box_init_inf( boxf box )
884 {
885 v3_fill( box[0], INFINITY );
886 v3_fill( box[1], -INFINITY );
887 }
888
889 static inline void m4x3_transform_aabb( m4x3f m, boxf box )
890 {
891 v3f a; v3f b;
892
893 v3_copy( box[0], a );
894 v3_copy( box[1], b );
895 v3_fill( box[0], INFINITY );
896 v3_fill( box[1], -INFINITY );
897
898 m4x3_expand_aabb_point( m, box, (v3f){ a[0], a[1], a[2] } );
899 m4x3_expand_aabb_point( m, box, (v3f){ a[0], b[1], a[2] } );
900 m4x3_expand_aabb_point( m, box, (v3f){ b[0], b[1], a[2] } );
901 m4x3_expand_aabb_point( m, box, (v3f){ b[0], a[1], a[2] } );
902
903 m4x3_expand_aabb_point( m, box, (v3f){ a[0], a[1], b[2] } );
904 m4x3_expand_aabb_point( m, box, (v3f){ a[0], b[1], b[2] } );
905 m4x3_expand_aabb_point( m, box, (v3f){ b[0], b[1], b[2] } );
906 m4x3_expand_aabb_point( m, box, (v3f){ b[0], a[1], b[2] } );
907 }
908
909 int ray_aabb( boxf box, v3f co, v3f dir, float dist )
910 {
911 v3f v0, v1;
912 float tmin, tmax;
913
914 v3_sub( box[0], co, v0 );
915 v3_sub( box[1], co, v1 );
916 v3_div( v0, dir, v0 );
917 v3_div( v1, dir, v1 );
918
919 tmin = vg_minf( v0[0], v1[0] );
920 tmax = vg_maxf( v0[0], v1[0] );
921 tmin = vg_maxf( tmin, vg_minf( v0[1], v1[1] ));
922 tmax = vg_minf( tmax, vg_maxf( v0[1], v1[1] ));
923 tmin = vg_maxf( tmin, vg_minf( v0[2], v1[2] ));
924 tmax = vg_minf( tmax, vg_maxf( v0[2], v1[2] ));
925
926 return tmax >= tmin && tmin < dist && tmax > 0;
927 }
928
929 static inline void m4x3_lookat( m4x3f m, v3f pos, v3f target, v3f up )
930 {
931 v3f dir;
932 v3_sub( target, pos, dir );
933 v3_normalize( dir );
934
935 v3_copy( dir, m[2] );
936
937 v3_cross( up, m[2], m[0] );
938 v3_normalize( m[0] );
939
940 v3_cross( m[2], m[0], m[1] );
941 v3_copy( pos, m[3] );
942 }
943
944 /*
945 * Matrix 4x4
946 */
947
948 #define M4X4_IDENTITY {{1.0f, 0.0f, 0.0f, 0.0f },\
949 { 0.0f, 1.0f, 0.0f, 0.0f },\
950 { 0.0f, 0.0f, 1.0f, 0.0f },\
951 { 0.0f, 0.0f, 0.0f, 1.0f }}
952 #define M4X4_ZERO {{0.0f, 0.0f, 0.0f, 0.0f },\
953 { 0.0f, 0.0f, 0.0f, 0.0f },\
954 { 0.0f, 0.0f, 0.0f, 0.0f },\
955 { 0.0f, 0.0f, 0.0f, 0.0f }}
956
957 static void m4x4_projection( m4x4f m, float angle,
958 float ratio, float fnear, float ffar )
959 {
960 float scale = tanf( angle * 0.5f * VG_PIf / 180.0f ) * fnear,
961 r = ratio * scale,
962 l = -r,
963 t = scale,
964 b = -t;
965
966 m[0][0] = 2.0f * fnear / (r - l);
967 m[0][1] = 0.0f;
968 m[0][2] = 0.0f;
969 m[0][3] = 0.0f;
970 m[1][0] = 0.0f;
971 m[1][1] = 2.0f * fnear / (t - b);
972 m[1][2] = 0.0f;
973 m[1][3] = 0.0f;
974 m[2][0] = (r + l) / (r - l);
975 m[2][1] = (t + b) / (t - b);
976 m[2][2] = -(ffar + fnear) / (ffar - fnear);
977 m[2][3] = -1.0f;
978 m[3][0] = 0.0f;
979 m[3][1] = 0.0f;
980 m[3][2] = -2.0f * ffar * fnear / (ffar - fnear);
981 m[3][3] = 0.0f;
982 }
983
984 static void m4x4_translate( m4x4f m, v3f v )
985 {
986 v4_muladds( m[3], m[0], v[0], m[3] );
987 v4_muladds( m[3], m[1], v[1], m[3] );
988 v4_muladds( m[3], m[2], v[2], m[3] );
989 }
990
991 static inline void m4x4_copy( m4x4f a, m4x4f b )
992 {
993 v4_copy( a[0], b[0] );
994 v4_copy( a[1], b[1] );
995 v4_copy( a[2], b[2] );
996 v4_copy( a[3], b[3] );
997 }
998
999 static inline void m4x4_identity( m4x4f a )
1000 {
1001 m4x4f id = M4X4_IDENTITY;
1002 m4x4_copy( id, a );
1003 }
1004
1005 static inline void m4x4_zero( m4x4f a )
1006 {
1007 m4x4f zero = M4X4_ZERO;
1008 m4x4_copy( zero, a );
1009 }
1010
1011 static inline void m4x4_mul( m4x4f a, m4x4f b, m4x4f d )
1012 {
1013 float a00 = a[0][0], a01 = a[0][1], a02 = a[0][2], a03 = a[0][3],
1014 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2], a13 = a[1][3],
1015 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2], a23 = a[2][3],
1016 a30 = a[3][0], a31 = a[3][1], a32 = a[3][2], a33 = a[3][3],
1017
1018 b00 = b[0][0], b01 = b[0][1], b02 = b[0][2], b03 = b[0][3],
1019 b10 = b[1][0], b11 = b[1][1], b12 = b[1][2], b13 = b[1][3],
1020 b20 = b[2][0], b21 = b[2][1], b22 = b[2][2], b23 = b[2][3],
1021 b30 = b[3][0], b31 = b[3][1], b32 = b[3][2], b33 = b[3][3];
1022
1023 d[0][0] = a00*b00 + a10*b01 + a20*b02 + a30*b03;
1024 d[0][1] = a01*b00 + a11*b01 + a21*b02 + a31*b03;
1025 d[0][2] = a02*b00 + a12*b01 + a22*b02 + a32*b03;
1026 d[0][3] = a03*b00 + a13*b01 + a23*b02 + a33*b03;
1027 d[1][0] = a00*b10 + a10*b11 + a20*b12 + a30*b13;
1028 d[1][1] = a01*b10 + a11*b11 + a21*b12 + a31*b13;
1029 d[1][2] = a02*b10 + a12*b11 + a22*b12 + a32*b13;
1030 d[1][3] = a03*b10 + a13*b11 + a23*b12 + a33*b13;
1031 d[2][0] = a00*b20 + a10*b21 + a20*b22 + a30*b23;
1032 d[2][1] = a01*b20 + a11*b21 + a21*b22 + a31*b23;
1033 d[2][2] = a02*b20 + a12*b21 + a22*b22 + a32*b23;
1034 d[2][3] = a03*b20 + a13*b21 + a23*b22 + a33*b23;
1035 d[3][0] = a00*b30 + a10*b31 + a20*b32 + a30*b33;
1036 d[3][1] = a01*b30 + a11*b31 + a21*b32 + a31*b33;
1037 d[3][2] = a02*b30 + a12*b31 + a22*b32 + a32*b33;
1038 d[3][3] = a03*b30 + a13*b31 + a23*b32 + a33*b33;
1039 }
1040
1041 static inline void m4x4_mulv( m4x4f m, v4f v, v4f d )
1042 {
1043 v4f res;
1044
1045 res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2] + m[3][0]*v[3];
1046 res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2] + m[3][1]*v[3];
1047 res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2] + m[3][2]*v[3];
1048 res[3] = m[0][3]*v[0] + m[1][3]*v[1] + m[2][3]*v[2] + m[3][3]*v[3];
1049
1050 v4_copy( res, d );
1051 }
1052
1053 static inline void m4x4_inv( m4x4f a, m4x4f d )
1054 {
1055 float a00 = a[0][0], a01 = a[0][1], a02 = a[0][2], a03 = a[0][3],
1056 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2], a13 = a[1][3],
1057 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2], a23 = a[2][3],
1058 a30 = a[3][0], a31 = a[3][1], a32 = a[3][2], a33 = a[3][3],
1059 det,
1060 t[6];
1061
1062 t[0] = a22*a33 - a32*a23;
1063 t[1] = a21*a33 - a31*a23;
1064 t[2] = a21*a32 - a31*a22;
1065 t[3] = a20*a33 - a30*a23;
1066 t[4] = a20*a32 - a30*a22;
1067 t[5] = a20*a31 - a30*a21;
1068
1069 d[0][0] = a11*t[0] - a12*t[1] + a13*t[2];
1070 d[1][0] =-(a10*t[0] - a12*t[3] + a13*t[4]);
1071 d[2][0] = a10*t[1] - a11*t[3] + a13*t[5];
1072 d[3][0] =-(a10*t[2] - a11*t[4] + a12*t[5]);
1073
1074 d[0][1] =-(a01*t[0] - a02*t[1] + a03*t[2]);
1075 d[1][1] = a00*t[0] - a02*t[3] + a03*t[4];
1076 d[2][1] =-(a00*t[1] - a01*t[3] + a03*t[5]);
1077 d[3][1] = a00*t[2] - a01*t[4] + a02*t[5];
1078
1079 t[0] = a12*a33 - a32*a13;
1080 t[1] = a11*a33 - a31*a13;
1081 t[2] = a11*a32 - a31*a12;
1082 t[3] = a10*a33 - a30*a13;
1083 t[4] = a10*a32 - a30*a12;
1084 t[5] = a10*a31 - a30*a11;
1085
1086 d[0][2] = a01*t[0] - a02*t[1] + a03*t[2];
1087 d[1][2] =-(a00*t[0] - a02*t[3] + a03*t[4]);
1088 d[2][2] = a00*t[1] - a01*t[3] + a03*t[5];
1089 d[3][2] =-(a00*t[2] - a01*t[4] + a02*t[5]);
1090
1091 t[0] = a12*a23 - a22*a13;
1092 t[1] = a11*a23 - a21*a13;
1093 t[2] = a11*a22 - a21*a12;
1094 t[3] = a10*a23 - a20*a13;
1095 t[4] = a10*a22 - a20*a12;
1096 t[5] = a10*a21 - a20*a11;
1097
1098 d[0][3] =-(a01*t[0] - a02*t[1] + a03*t[2]);
1099 d[1][3] = a00*t[0] - a02*t[3] + a03*t[4];
1100 d[2][3] =-(a00*t[1] - a01*t[3] + a03*t[5]);
1101 d[3][3] = a00*t[2] - a01*t[4] + a02*t[5];
1102
1103 det = 1.0f / (a00*d[0][0] + a01*d[1][0] + a02*d[2][0] + a03*d[3][0]);
1104 v4_muls( d[0], det, d[0] );
1105 v4_muls( d[1], det, d[1] );
1106 v4_muls( d[2], det, d[2] );
1107 v4_muls( d[3], det, d[3] );
1108 }
1109
1110 /*
1111 * Planes (double precision)
1112 */
1113 static inline void tri_to_plane( double a[3], double b[3],
1114 double c[3], double p[4] )
1115 {
1116 double edge0[3];
1117 double edge1[3];
1118 double l;
1119
1120 edge0[0] = b[0] - a[0];
1121 edge0[1] = b[1] - a[1];
1122 edge0[2] = b[2] - a[2];
1123
1124 edge1[0] = c[0] - a[0];
1125 edge1[1] = c[1] - a[1];
1126 edge1[2] = c[2] - a[2];
1127
1128 p[0] = edge0[1] * edge1[2] - edge0[2] * edge1[1];
1129 p[1] = edge0[2] * edge1[0] - edge0[0] * edge1[2];
1130 p[2] = edge0[0] * edge1[1] - edge0[1] * edge1[0];
1131
1132 l = sqrt(p[0] * p[0] + p[1] * p[1] + p[2] * p[2]);
1133 p[3] = (p[0] * a[0] + p[1] * a[1] + p[2] * a[2]) / l;
1134
1135 p[0] = p[0] / l;
1136 p[1] = p[1] / l;
1137 p[2] = p[2] / l;
1138 }
1139
1140 static inline int plane_intersect( double a[4], double b[4],
1141 double c[4], double p[4] )
1142 {
1143 double const epsilon = 1e-8f;
1144
1145 double x[3];
1146 double d;
1147
1148 x[0] = a[1] * b[2] - a[2] * b[1];
1149 x[1] = a[2] * b[0] - a[0] * b[2];
1150 x[2] = a[0] * b[1] - a[1] * b[0];
1151
1152 d = x[0] * c[0] + x[1] * c[1] + x[2] * c[2];
1153
1154 if( d < epsilon && d > -epsilon ) return 0;
1155
1156 p[0] = (b[1] * c[2] - b[2] * c[1]) * -a[3];
1157 p[1] = (b[2] * c[0] - b[0] * c[2]) * -a[3];
1158 p[2] = (b[0] * c[1] - b[1] * c[0]) * -a[3];
1159
1160 p[0] += (c[1] * a[2] - c[2] * a[1]) * -b[3];
1161 p[1] += (c[2] * a[0] - c[0] * a[2]) * -b[3];
1162 p[2] += (c[0] * a[1] - c[1] * a[0]) * -b[3];
1163
1164 p[0] += (a[1] * b[2] - a[2] * b[1]) * -c[3];
1165 p[1] += (a[2] * b[0] - a[0] * b[2]) * -c[3];
1166 p[2] += (a[0] * b[1] - a[1] * b[0]) * -c[3];
1167
1168 p[0] = -p[0] / d;
1169 p[1] = -p[1] / d;
1170 p[2] = -p[2] / d;
1171
1172 return 1;
1173 }
1174
1175 static inline double plane_polarity( double p[4], double a[3] )
1176 {
1177 return
1178 (a[0] * p[0] + a[1] * p[1] + a[2] * p[2])
1179 -(p[0]*p[3] * p[0] + p[1]*p[3] * p[1] + p[2]*p[3] * p[2])
1180 ;
1181 }
1182
1183 /* Quaternions */
1184
1185 static inline void q_identity( v4f q )
1186 {
1187 q[0] = 0.0f; q[1] = 0.0f; q[2] = 0.0f; q[3] = 1.0f;
1188 }
1189
1190 static inline void q_axis_angle( v4f q, v3f axis, float angle )
1191 {
1192 float a = angle*0.5f,
1193 c = cosf(a),
1194 s = sinf(a);
1195
1196 q[0] = s*axis[0];
1197 q[1] = s*axis[1];
1198 q[2] = s*axis[2];
1199 q[3] = c;
1200 }
1201
1202 static inline void q_mul( v4f q, v4f q1, v4f d )
1203 {
1204 v4f t;
1205 t[0] = q[3]*q1[0] + q[0]*q1[3] + q[1]*q1[2] - q[2]*q1[1];
1206 t[1] = q[3]*q1[1] - q[0]*q1[2] + q[1]*q1[3] + q[2]*q1[0];
1207 t[2] = q[3]*q1[2] + q[0]*q1[1] - q[1]*q1[0] + q[2]*q1[3];
1208 t[3] = q[3]*q1[3] - q[0]*q1[0] - q[1]*q1[1] - q[2]*q1[2];
1209 v4_copy( t, d );
1210 }
1211
1212 static inline void q_normalize( v4f q )
1213 {
1214 float s = 1.0f/ sqrtf(v4_dot(q,q));
1215 q[0] *= s;
1216 q[1] *= s;
1217 q[2] *= s;
1218 q[3] *= s;
1219 }
1220
1221 static inline void q_inv( v4f q, v4f d )
1222 {
1223 float s = 1.0f / v4_dot(q,q);
1224 d[0] = -q[0]*s;
1225 d[1] = -q[1]*s;
1226 d[2] = -q[2]*s;
1227 d[3] = q[3]*s;
1228 }
1229
1230 static inline void q_nlerp( v4f a, v4f b, float t, v4f d )
1231 {
1232 if( v4_dot(a,b) < 0.0f )
1233 {
1234 v4_muls( b, -1.0f, d );
1235 v4_lerp( a, d, t, d );
1236 }
1237 else
1238 v4_lerp( a, b, t, d );
1239
1240 q_normalize( d );
1241 }
1242
1243 static inline void q_m3x3( v4f q, m3x3f d )
1244 {
1245 float
1246 l = v4_length(q),
1247 s = l > 0.0f? 2.0f/l: 0.0f,
1248
1249 xx = s*q[0]*q[0], xy = s*q[0]*q[1], wx = s*q[3]*q[0],
1250 yy = s*q[1]*q[1], yz = s*q[1]*q[2], wy = s*q[3]*q[1],
1251 zz = s*q[2]*q[2], xz = s*q[0]*q[2], wz = s*q[3]*q[2];
1252
1253 d[0][0] = 1.0f - yy - zz;
1254 d[1][1] = 1.0f - xx - zz;
1255 d[2][2] = 1.0f - xx - yy;
1256 d[0][1] = xy + wz;
1257 d[1][2] = yz + wx;
1258 d[2][0] = xz + wy;
1259 d[1][0] = xy - wz;
1260 d[2][1] = yz - wx;
1261 d[0][2] = xz - wy;
1262 }
1263
1264 static void m3x3_q( m3x3f m, v4f q )
1265 {
1266 float diag, r, rinv;
1267
1268 diag = m[0][0] + m[1][1] + m[2][2];
1269 if( diag >= 0.0f )
1270 {
1271 r = sqrtf( 1.0f + diag );
1272 rinv = 0.5f / r;
1273 q[0] = rinv * (m[1][2] - m[2][1]);
1274 q[1] = rinv * (m[2][0] - m[0][2]);
1275 q[2] = rinv * (m[0][1] - m[1][0]);
1276 q[3] = r * 0.5f;
1277 }
1278 else if( m[0][0] >= m[1][1] && m[0][0] >= m[2][2] )
1279 {
1280 r = sqrtf( 1.0f - m[1][1] - m[2][2] + m[0][0] );
1281 rinv = 0.5f / r;
1282 q[0] = r * 0.5f;
1283 q[1] = rinv * (m[0][1] + m[1][0]);
1284 q[2] = rinv * (m[0][2] + m[2][0]);
1285 q[3] = rinv * (m[1][2] - m[2][1]);
1286 }
1287 else if( m[1][1] >= m[2][2] )
1288 {
1289 r = sqrtf( 1.0f - m[0][0] - m[2][2] + m[1][1] );
1290 rinv = 0.5f / r;
1291 q[0] = rinv * (m[0][1] + m[1][0]);
1292 q[1] = r * 0.5f;
1293 q[2] = rinv * (m[1][2] + m[2][1]);
1294 q[3] = rinv * (m[2][0] - m[0][2]);
1295 }
1296 else
1297 {
1298 r = sqrtf( 1.0f - m[0][0] - m[1][1] + m[2][2] );
1299 rinv = 0.5f / r;
1300 q[0] = rinv * (m[0][2] + m[2][0]);
1301 q[1] = rinv * (m[1][2] + m[2][1]);
1302 q[2] = r * 0.5f;
1303 q[3] = rinv * (m[0][1] - m[1][0]);
1304 }
1305 }
1306
1307 static int ray_tri( v3f tri[3], v3f co, v3f dir, float *dist )
1308 {
1309 float const kEpsilon = 0.00001f;
1310
1311 v3f v0, v1, h, s, q, n;
1312 float a,f,u,v,t;
1313
1314 float *pa = tri[0],
1315 *pb = tri[1],
1316 *pc = tri[2];
1317
1318 v3_sub( pb, pa, v0 );
1319 v3_sub( pc, pa, v1 );
1320 v3_cross( dir, v1, h );
1321 v3_cross( v0, v1, n );
1322
1323 if( v3_dot( n, dir ) > 0.0f ) /* Backface culling */
1324 return 0;
1325
1326 /* Parralel */
1327 a = v3_dot( v0, h );
1328 if( a > -kEpsilon && a < kEpsilon )
1329 return 0;
1330
1331 f = 1.0f/a;
1332 v3_sub( co, pa, s );
1333
1334 u = f * v3_dot(s, h);
1335 if( u < 0.0f || u > 1.0f )
1336 return 0;
1337
1338 v3_cross( s, v0, q );
1339 v = f * v3_dot( dir, q );
1340 if( v < 0.0f || u+v > 1.0f )
1341 return 0;
1342
1343 t = f * v3_dot(v1, q);
1344 if( t > kEpsilon )
1345 {
1346 *dist = t;
1347 return 1;
1348 }
1349 else return 0;
1350 }
1351
1352 static inline float vg_randf(void)
1353 {
1354 return (float)rand()/(float)(RAND_MAX);
1355 }
1356
1357 static inline void vg_rand_dir(v3f dir)
1358 {
1359 dir[0] = vg_randf();
1360 dir[1] = vg_randf();
1361 dir[2] = vg_randf();
1362
1363 v3_muls( dir, 2.0f, dir );
1364 v3_sub( dir, (v3f){1.0f,1.0f,1.0f}, dir );
1365
1366 v3_normalize( dir );
1367 }
1368
1369 static inline void vg_rand_sphere( v3f co )
1370 {
1371 vg_rand_dir(co);
1372 v3_muls( co, cbrtf( vg_randf() ), co );
1373 }
1374
1375 static inline int vg_randint(int max)
1376 {
1377 return rand()%max;
1378 }
1379
1380 static void eval_bezier_time( v3f p0, v3f p1, v3f h0, v3f h1, float t, v3f p )
1381 {
1382 float tt = t*t,
1383 ttt = tt*t;
1384
1385 v3_muls( p1, ttt, p );
1386 v3_muladds( p, h1, 3.0f*tt -3.0f*ttt, p );
1387 v3_muladds( p, h0, 3.0f*ttt -6.0f*tt +3.0f*t, p );
1388 v3_muladds( p, p0, 3.0f*tt -ttt -3.0f*t +1.0f, p );
1389 }
1390
1391 #endif /* VG_M_H */