allow option for backfaces in ray_triangle
[vg.git] / vg_m.h
1 /* Copyright (C) 2021-2023 Harry Godden (hgn) - All Rights Reserved
2 *
3 * 0. Misc
4 * 1. Scalar operations
5 * 2. Vectors
6 * 2.a 2D Vectors
7 * 2.b 3D Vectors
8 * 2.c 4D Vectors
9 * 3. Quaternions
10 * 4. Matrices
11 * 4.a 2x2 matrices
12 * 4.b 3x3 matrices
13 * 4.c 4x3 matrices
14 * 4.d 4x4 matrices
15 * 5. Geometry
16 * 5.a Boxes
17 * 5.b Planes
18 * 5.c Closest points
19 * 5.d Raycast & Spherecasts
20 * 5.e Curves
21 * 5.f Volumes
22 * 6. Statistics
23 * 6.a Random numbers
24 **/
25
26 #ifndef VG_M_H
27 #define VG_M_H
28
29 #include "vg_platform.h"
30 #include <math.h>
31 #include <stdlib.h>
32
33 #define VG_PIf 3.14159265358979323846264338327950288f
34 #define VG_TAUf 6.28318530717958647692528676655900576f
35
36 /*
37 * -----------------------------------------------------------------------------
38 * Section 0. Misc Operations
39 * -----------------------------------------------------------------------------
40 */
41
42 /* get the f32 as the raw bits in a u32 without converting */
43 static u32 vg_ftu32( f32 a )
44 {
45 u32 *ptr = (u32 *)(&a);
46 return *ptr;
47 }
48
49 /* check if f32 is infinite */
50 static int vg_isinff( f32 a )
51 {
52 return ((vg_ftu32(a)) & 0x7FFFFFFFU) == 0x7F800000U;
53 }
54
55 /* check if f32 is not a number */
56 static int vg_isnanf( f32 a )
57 {
58 return !vg_isinff(a) && ((vg_ftu32(a)) & 0x7F800000U) == 0x7F800000U;
59 }
60
61 /* check if f32 is a number and is not infinite */
62 static int vg_validf( f32 a )
63 {
64 return ((vg_ftu32(a)) & 0x7F800000U) != 0x7F800000U;
65 }
66
67 static int v3_valid( v3f a ){
68 for( u32 i=0; i<3; i++ )
69 if( !vg_validf(a[i]) ) return 0;
70 return 1;
71 }
72
73 /*
74 * -----------------------------------------------------------------------------
75 * Section 1. Scalar Operations
76 * -----------------------------------------------------------------------------
77 */
78
79 static inline f32 vg_minf( f32 a, f32 b ){ return a < b? a: b; }
80 static inline f32 vg_maxf( f32 a, f32 b ){ return a > b? a: b; }
81
82 static inline int vg_min( int a, int b ){ return a < b? a: b; }
83 static inline int vg_max( int a, int b ){ return a > b? a: b; }
84
85 static inline f32 vg_clampf( f32 a, f32 min, f32 max )
86 {
87 return vg_minf( max, vg_maxf( a, min ) );
88 }
89
90 static inline f32 vg_signf( f32 a )
91 {
92 return a < 0.0f? -1.0f: 1.0f;
93 }
94
95 static inline f32 vg_fractf( f32 a )
96 {
97 return a - floorf( a );
98 }
99
100 static f32 vg_cfrictf( f32 velocity, f32 F )
101 {
102 return -vg_signf(velocity) * vg_minf( F, fabsf(velocity) );
103 }
104
105 static inline f32 vg_rad( f32 deg )
106 {
107 return deg * VG_PIf / 180.0f;
108 }
109
110 /* angle to reach b from a */
111 static f32 vg_angle_diff( f32 a, f32 b ){
112 f32 d = fmod(b,VG_TAUf)-fmodf(a,VG_TAUf);
113 if( fabsf(d) > VG_PIf )
114 d = -vg_signf(d) * (VG_TAUf - fabsf(d));
115
116 return d;
117 }
118
119 /*
120 * quantize float to bit count
121 */
122 static u32 vg_quantf( f32 a, u32 bits, f32 min, f32 max ){
123 u32 mask = (0x1 << bits) - 1;
124 return vg_clampf((a - min) * ((f32)mask/(max-min)), 0.0f, mask );
125 }
126
127 /*
128 * un-quantize discreet to float
129 */
130 static f32 vg_dequantf( u32 q, u32 bits, f32 min, f32 max ){
131 u32 mask = (0x1 << bits) - 1;
132 return min + (f32)q * ((max-min) / (f32)mask);
133 }
134
135 /* https://iquilezles.org/articles/functions/
136 *
137 * Use k to control the stretching of the function. Its maximum, which is 1,
138 * happens at exactly x = 1/k.
139 */
140 static f32 vg_exp_impulse( f32 x, f32 k ){
141 f32 h = k*x;
142 return h*expf(1.0f-h);
143 }
144
145 /*
146 * -----------------------------------------------------------------------------
147 * Section 2.a 2D Vectors
148 * -----------------------------------------------------------------------------
149 */
150
151 static inline void v2_copy( v2f a, v2f d )
152 {
153 d[0] = a[0]; d[1] = a[1];
154 }
155
156 static inline void v2_zero( v2f a )
157 {
158 a[0] = 0.f; a[1] = 0.f;
159 }
160
161 static inline void v2_add( v2f a, v2f b, v2f d )
162 {
163 d[0] = a[0]+b[0]; d[1] = a[1]+b[1];
164 }
165
166 static inline void v2_sub( v2f a, v2f b, v2f d )
167 {
168 d[0] = a[0]-b[0]; d[1] = a[1]-b[1];
169 }
170
171 static inline void v2_minv( v2f a, v2f b, v2f dest )
172 {
173 dest[0] = vg_minf(a[0], b[0]);
174 dest[1] = vg_minf(a[1], b[1]);
175 }
176
177 static inline void v2_maxv( v2f a, v2f b, v2f dest )
178 {
179 dest[0] = vg_maxf(a[0], b[0]);
180 dest[1] = vg_maxf(a[1], b[1]);
181 }
182
183 static inline f32 v2_dot( v2f a, v2f b )
184 {
185 return a[0] * b[0] + a[1] * b[1];
186 }
187
188 static inline f32 v2_cross( v2f a, v2f b )
189 {
190 return a[0]*b[1] - a[1]*b[0];
191 }
192
193 static inline void v2_abs( v2f a, v2f d )
194 {
195 d[0] = fabsf( a[0] );
196 d[1] = fabsf( a[1] );
197 }
198
199 static inline void v2_muls( v2f a, f32 s, v2f d )
200 {
201 d[0] = a[0]*s; d[1] = a[1]*s;
202 }
203
204 static inline void v2_divs( v2f a, f32 s, v2f d )
205 {
206 d[0] = a[0]/s; d[1] = a[1]/s;
207 }
208
209 static inline void v2_mul( v2f a, v2f b, v2f d )
210 {
211 d[0] = a[0]*b[0];
212 d[1] = a[1]*b[1];
213 }
214
215 static inline void v2_div( v2f a, v2f b, v2f d )
216 {
217 d[0] = a[0]/b[0]; d[1] = a[1]/b[1];
218 }
219
220 static inline void v2_muladd( v2f a, v2f b, v2f s, v2f d )
221 {
222 d[0] = a[0]+b[0]*s[0];
223 d[1] = a[1]+b[1]*s[1];
224 }
225
226 static inline void v2_muladds( v2f a, v2f b, f32 s, v2f d )
227 {
228 d[0] = a[0]+b[0]*s;
229 d[1] = a[1]+b[1]*s;
230 }
231
232 static inline f32 v2_length2( v2f a )
233 {
234 return a[0]*a[0] + a[1]*a[1];
235 }
236
237 static inline f32 v2_length( v2f a )
238 {
239 return sqrtf( v2_length2( a ) );
240 }
241
242 static inline f32 v2_dist2( v2f a, v2f b )
243 {
244 v2f delta;
245 v2_sub( a, b, delta );
246 return v2_length2( delta );
247 }
248
249 static inline f32 v2_dist( v2f a, v2f b )
250 {
251 return sqrtf( v2_dist2( a, b ) );
252 }
253
254 static inline void v2_lerp( v2f a, v2f b, f32 t, v2f d )
255 {
256 d[0] = a[0] + t*(b[0]-a[0]);
257 d[1] = a[1] + t*(b[1]-a[1]);
258 }
259
260 static inline void v2_normalize( v2f a )
261 {
262 v2_muls( a, 1.0f / v2_length( a ), a );
263 }
264
265 static void v2_normalize_clamp( v2f a )
266 {
267 f32 l2 = v2_length2( a );
268 if( l2 > 1.0f )
269 v2_muls( a, 1.0f/sqrtf(l2), a );
270 }
271
272 static inline void v2_floor( v2f a, v2f b )
273 {
274 b[0] = floorf( a[0] );
275 b[1] = floorf( a[1] );
276 }
277
278 static inline void v2_fill( v2f a, f32 v )
279 {
280 a[0] = v;
281 a[1] = v;
282 }
283
284 static inline void v2_copysign( v2f a, v2f b )
285 {
286 a[0] = copysignf( a[0], b[0] );
287 a[1] = copysignf( a[1], b[1] );
288 }
289
290 /* integer variants
291 * ---------------- */
292
293 static inline void v2i_copy( v2i a, v2i b )
294 {
295 b[0] = a[0]; b[1] = a[1];
296 }
297
298 static inline int v2i_eq( v2i a, v2i b )
299 {
300 return ((a[0] == b[0]) && (a[1] == b[1]));
301 }
302
303 static inline void v2i_add( v2i a, v2i b, v2i d )
304 {
305 d[0] = a[0]+b[0]; d[1] = a[1]+b[1];
306 }
307
308 static inline void v2i_sub( v2i a, v2i b, v2i d )
309 {
310 d[0] = a[0]-b[0]; d[1] = a[1]-b[1];
311 }
312
313 /*
314 * -----------------------------------------------------------------------------
315 * Section 2.b 3D Vectors
316 * -----------------------------------------------------------------------------
317 */
318
319 static inline void v3_copy( v3f a, v3f b )
320 {
321 b[0] = a[0]; b[1] = a[1]; b[2] = a[2];
322 }
323
324 static inline void v3_zero( v3f a )
325 {
326 a[0] = 0.f; a[1] = 0.f; a[2] = 0.f;
327 }
328
329 static inline void v3_add( v3f a, v3f b, v3f d )
330 {
331 d[0] = a[0]+b[0]; d[1] = a[1]+b[1]; d[2] = a[2]+b[2];
332 }
333
334 static inline void v3i_add( v3i a, v3i b, v3i d )
335 {
336 d[0] = a[0]+b[0]; d[1] = a[1]+b[1]; d[2] = a[2]+b[2];
337 }
338
339 static inline void v3_sub( v3f a, v3f b, v3f d )
340 {
341 d[0] = a[0]-b[0]; d[1] = a[1]-b[1]; d[2] = a[2]-b[2];
342 }
343
344 static inline void v3i_sub( v3i a, v3i b, v3i d )
345 {
346 d[0] = a[0]-b[0]; d[1] = a[1]-b[1]; d[2] = a[2]-b[2];
347 }
348
349 static inline void v3_mul( v3f a, v3f b, v3f d )
350 {
351 d[0] = a[0]*b[0]; d[1] = a[1]*b[1]; d[2] = a[2]*b[2];
352 }
353
354 static inline void v3_div( v3f a, v3f b, v3f d )
355 {
356 d[0] = b[0]!=0.0f? a[0]/b[0]: INFINITY;
357 d[1] = b[1]!=0.0f? a[1]/b[1]: INFINITY;
358 d[2] = b[2]!=0.0f? a[2]/b[2]: INFINITY;
359 }
360
361 static inline void v3_muls( v3f a, f32 s, v3f d )
362 {
363 d[0] = a[0]*s; d[1] = a[1]*s; d[2] = a[2]*s;
364 }
365
366 static inline void v3_fill( v3f a, f32 v )
367 {
368 a[0] = v;
369 a[1] = v;
370 a[2] = v;
371 }
372
373 static inline void v3_divs( v3f a, f32 s, v3f d )
374 {
375 if( s == 0.0f )
376 v3_fill( d, INFINITY );
377 else
378 {
379 d[0] = a[0]/s;
380 d[1] = a[1]/s;
381 d[2] = a[2]/s;
382 }
383 }
384
385 static inline void v3_muladds( v3f a, v3f b, f32 s, v3f d )
386 {
387 d[0] = a[0]+b[0]*s; d[1] = a[1]+b[1]*s; d[2] = a[2]+b[2]*s;
388 }
389
390 static inline void v3_muladd( v2f a, v2f b, v2f s, v2f d )
391 {
392 d[0] = a[0]+b[0]*s[0];
393 d[1] = a[1]+b[1]*s[1];
394 d[2] = a[2]+b[2]*s[2];
395 }
396
397 static inline f32 v3_dot( v3f a, v3f b )
398 {
399 return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
400 }
401
402 static inline void v3_cross( v3f a, v3f b, v3f dest )
403 {
404 v3f d;
405 d[0] = a[1]*b[2] - a[2]*b[1];
406 d[1] = a[2]*b[0] - a[0]*b[2];
407 d[2] = a[0]*b[1] - a[1]*b[0];
408 v3_copy( d, dest );
409 }
410
411 static inline f32 v3_length2( v3f a )
412 {
413 return v3_dot( a, a );
414 }
415
416 static inline f32 v3_length( v3f a )
417 {
418 return sqrtf( v3_length2( a ) );
419 }
420
421 static inline f32 v3_dist2( v3f a, v3f b )
422 {
423 v3f delta;
424 v3_sub( a, b, delta );
425 return v3_length2( delta );
426 }
427
428 static inline f32 v3_dist( v3f a, v3f b )
429 {
430 return sqrtf( v3_dist2( a, b ) );
431 }
432
433 static inline void v3_normalize( v3f a )
434 {
435 v3_muls( a, 1.f / v3_length( a ), a );
436 }
437
438 static inline f32 vg_lerpf( f32 a, f32 b, f32 t ){
439 return a + t*(b-a);
440 }
441
442 static inline f64 vg_lerp( f64 a, f64 b, f64 t )
443 {
444 return a + t*(b-a);
445 }
446
447 static inline void vg_slewf( f32 *a, f32 b, f32 speed ){
448 f32 d = vg_signf( b-*a ),
449 c = *a + d*speed;
450 *a = vg_minf( b*d, c*d ) * d;
451 }
452
453 static inline f32 vg_smoothstepf( f32 x ){
454 return x*x*(3.0f - 2.0f*x);
455 }
456
457
458 /* correctly lerp around circular period -pi -> pi */
459 static f32 vg_alerpf( f32 a, f32 b, f32 t )
460 {
461 f32 d = fmodf( b-a, VG_TAUf ),
462 s = fmodf( 2.0f*d, VG_TAUf ) - d;
463 return a + s*t;
464 }
465
466 static inline void v3_lerp( v3f a, v3f b, f32 t, v3f d )
467 {
468 d[0] = a[0] + t*(b[0]-a[0]);
469 d[1] = a[1] + t*(b[1]-a[1]);
470 d[2] = a[2] + t*(b[2]-a[2]);
471 }
472
473 static inline void v3_minv( v3f a, v3f b, v3f dest )
474 {
475 dest[0] = vg_minf(a[0], b[0]);
476 dest[1] = vg_minf(a[1], b[1]);
477 dest[2] = vg_minf(a[2], b[2]);
478 }
479
480 static inline void v3_maxv( v3f a, v3f b, v3f dest )
481 {
482 dest[0] = vg_maxf(a[0], b[0]);
483 dest[1] = vg_maxf(a[1], b[1]);
484 dest[2] = vg_maxf(a[2], b[2]);
485 }
486
487 static inline f32 v3_minf( v3f a )
488 {
489 return vg_minf( vg_minf( a[0], a[1] ), a[2] );
490 }
491
492 static inline f32 v3_maxf( v3f a )
493 {
494 return vg_maxf( vg_maxf( a[0], a[1] ), a[2] );
495 }
496
497 static inline void v3_floor( v3f a, v3f b )
498 {
499 b[0] = floorf( a[0] );
500 b[1] = floorf( a[1] );
501 b[2] = floorf( a[2] );
502 }
503
504 static inline void v3_ceil( v3f a, v3f b )
505 {
506 b[0] = ceilf( a[0] );
507 b[1] = ceilf( a[1] );
508 b[2] = ceilf( a[2] );
509 }
510
511 static inline void v3_negate( v3f a, v3f b )
512 {
513 b[0] = -a[0];
514 b[1] = -a[1];
515 b[2] = -a[2];
516 }
517
518 static inline void v3_rotate( v3f v, f32 angle, v3f axis, v3f d )
519 {
520 v3f v1, v2, k;
521 f32 c, s;
522
523 c = cosf( angle );
524 s = sinf( angle );
525
526 v3_copy( axis, k );
527 v3_normalize( k );
528 v3_muls( v, c, v1 );
529 v3_cross( k, v, v2 );
530 v3_muls( v2, s, v2 );
531 v3_add( v1, v2, v1 );
532 v3_muls( k, v3_dot(k, v) * (1.0f - c), v2);
533 v3_add( v1, v2, d );
534 }
535
536 static void v3_tangent_basis( v3f n, v3f tx, v3f ty ){
537 /* Compute tangent basis (box2d) */
538 if( fabsf( n[0] ) >= 0.57735027f ){
539 tx[0] = n[1];
540 tx[1] = -n[0];
541 tx[2] = 0.0f;
542 }
543 else{
544 tx[0] = 0.0f;
545 tx[1] = n[2];
546 tx[2] = -n[1];
547 }
548
549 v3_normalize( tx );
550 v3_cross( n, tx, ty );
551 }
552
553 /*
554 * Compute yaw and pitch based of a normalized vector representing forward
555 * forward: -z
556 * result -> (YAW,PITCH,0.0)
557 */
558 static void v3_angles( v3f v, v3f out_angles ){
559 float yaw = atan2f( v[0], -v[2] ),
560 pitch = atan2f(
561 -v[1],
562 sqrtf(
563 v[0]*v[0] + v[2]*v[2]
564 )
565 );
566
567 out_angles[0] = yaw;
568 out_angles[1] = pitch;
569 out_angles[2] = 0.0f;
570 }
571
572 /*
573 * Compute the forward vector from (YAW,PITCH,ROLL)
574 * forward: -z
575 */
576 static void v3_angles_vector( v3f angles, v3f out_v ){
577 out_v[0] = sinf( angles[0] ) * cosf( angles[1] );
578 out_v[1] = -sinf( angles[1] );
579 out_v[2] = -cosf( angles[0] ) * cosf( angles[1] );
580 }
581
582 /*
583 * -----------------------------------------------------------------------------
584 * Section 2.c 4D Vectors
585 * -----------------------------------------------------------------------------
586 */
587
588 static inline void v4_copy( v4f a, v4f b )
589 {
590 b[0] = a[0]; b[1] = a[1]; b[2] = a[2]; b[3] = a[3];
591 }
592
593 static inline void v4_add( v4f a, v4f b, v4f d )
594 {
595 d[0] = a[0]+b[0];
596 d[1] = a[1]+b[1];
597 d[2] = a[2]+b[2];
598 d[3] = a[3]+b[3];
599 }
600
601 static inline void v4_zero( v4f a )
602 {
603 a[0] = 0.f; a[1] = 0.f; a[2] = 0.f; a[3] = 0.f;
604 }
605
606 static inline void v4_muls( v4f a, f32 s, v4f d )
607 {
608 d[0] = a[0]*s;
609 d[1] = a[1]*s;
610 d[2] = a[2]*s;
611 d[3] = a[3]*s;
612 }
613
614 static inline void v4_muladds( v4f a, v4f b, f32 s, v4f d )
615 {
616 d[0] = a[0]+b[0]*s;
617 d[1] = a[1]+b[1]*s;
618 d[2] = a[2]+b[2]*s;
619 d[3] = a[3]+b[3]*s;
620 }
621
622 static inline void v4_lerp( v4f a, v4f b, f32 t, v4f d )
623 {
624 d[0] = a[0] + t*(b[0]-a[0]);
625 d[1] = a[1] + t*(b[1]-a[1]);
626 d[2] = a[2] + t*(b[2]-a[2]);
627 d[3] = a[3] + t*(b[3]-a[3]);
628 }
629
630 static inline f32 v4_dot( v4f a, v4f b )
631 {
632 return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3];
633 }
634
635 static inline f32 v4_length( v4f a )
636 {
637 return sqrtf( v4_dot(a,a) );
638 }
639
640 /*
641 * -----------------------------------------------------------------------------
642 * Section 3 Quaternions
643 * -----------------------------------------------------------------------------
644 */
645
646 static inline void q_identity( v4f q )
647 {
648 q[0] = 0.0f; q[1] = 0.0f; q[2] = 0.0f; q[3] = 1.0f;
649 }
650
651 static inline void q_axis_angle( v4f q, v3f axis, f32 angle )
652 {
653 f32 a = angle*0.5f,
654 c = cosf(a),
655 s = sinf(a);
656
657 q[0] = s*axis[0];
658 q[1] = s*axis[1];
659 q[2] = s*axis[2];
660 q[3] = c;
661 }
662
663 static inline void q_mul( v4f q, v4f q1, v4f d )
664 {
665 v4f t;
666 t[0] = q[3]*q1[0] + q[0]*q1[3] + q[1]*q1[2] - q[2]*q1[1];
667 t[1] = q[3]*q1[1] - q[0]*q1[2] + q[1]*q1[3] + q[2]*q1[0];
668 t[2] = q[3]*q1[2] + q[0]*q1[1] - q[1]*q1[0] + q[2]*q1[3];
669 t[3] = q[3]*q1[3] - q[0]*q1[0] - q[1]*q1[1] - q[2]*q1[2];
670 v4_copy( t, d );
671 }
672
673 static inline void q_normalize( v4f q )
674 {
675 f32 l2 = v4_dot(q,q);
676 if( l2 < 0.00001f ) q_identity( q );
677 else {
678 f32 s = 1.0f/sqrtf(l2);
679 q[0] *= s;
680 q[1] *= s;
681 q[2] *= s;
682 q[3] *= s;
683 }
684 }
685
686 static inline void q_inv( v4f q, v4f d )
687 {
688 f32 s = 1.0f / v4_dot(q,q);
689 d[0] = -q[0]*s;
690 d[1] = -q[1]*s;
691 d[2] = -q[2]*s;
692 d[3] = q[3]*s;
693 }
694
695 static inline void q_nlerp( v4f a, v4f b, f32 t, v4f d ){
696 if( v4_dot(a,b) < 0.0f ){
697 v4f c;
698 v4_muls( b, -1.0f, c );
699 v4_lerp( a, c, t, d );
700 }
701 else
702 v4_lerp( a, b, t, d );
703
704 q_normalize( d );
705 }
706
707 static inline void q_m3x3( v4f q, m3x3f d )
708 {
709 f32
710 l = v4_length(q),
711 s = l > 0.0f? 2.0f/l: 0.0f,
712
713 xx = s*q[0]*q[0], xy = s*q[0]*q[1], wx = s*q[3]*q[0],
714 yy = s*q[1]*q[1], yz = s*q[1]*q[2], wy = s*q[3]*q[1],
715 zz = s*q[2]*q[2], xz = s*q[0]*q[2], wz = s*q[3]*q[2];
716
717 d[0][0] = 1.0f - yy - zz;
718 d[1][1] = 1.0f - xx - zz;
719 d[2][2] = 1.0f - xx - yy;
720 d[0][1] = xy + wz;
721 d[1][2] = yz + wx;
722 d[2][0] = xz + wy;
723 d[1][0] = xy - wz;
724 d[2][1] = yz - wx;
725 d[0][2] = xz - wy;
726 }
727
728 static void q_mulv( v4f q, v3f v, v3f d )
729 {
730 v3f v1, v2;
731
732 v3_muls( q, 2.0f*v3_dot(q,v), v1 );
733 v3_muls( v, q[3]*q[3] - v3_dot(q,q), v2 );
734 v3_add( v1, v2, v1 );
735 v3_cross( q, v, v2 );
736 v3_muls( v2, 2.0f*q[3], v2 );
737 v3_add( v1, v2, d );
738 }
739
740 static f32 q_dist( v4f q0, v4f q1 ){
741 return acosf( 2.0f * v4_dot(q0,q1) -1.0f );
742 }
743
744 /*
745 * -----------------------------------------------------------------------------
746 * Section 4.a 2x2 matrices
747 * -----------------------------------------------------------------------------
748 */
749
750 #define M2X2_INDENTIY {{1.0f, 0.0f, }, \
751 {0.0f, 1.0f, }}
752
753 #define M2X2_ZERO {{0.0f, 0.0f, }, \
754 {0.0f, 0.0f, }}
755
756 static inline void m2x2_copy( m2x2f a, m2x2f b )
757 {
758 v2_copy( a[0], b[0] );
759 v2_copy( a[1], b[1] );
760 }
761
762 static inline void m2x2_identity( m2x2f a )
763 {
764 m2x2f id = M2X2_INDENTIY;
765 m2x2_copy( id, a );
766 }
767
768 static inline void m2x2_create_rotation( m2x2f a, f32 theta )
769 {
770 f32 s, c;
771
772 s = sinf( theta );
773 c = cosf( theta );
774
775 a[0][0] = c;
776 a[0][1] = -s;
777 a[1][0] = s;
778 a[1][1] = c;
779 }
780
781 static inline void m2x2_mulv( m2x2f m, v2f v, v2f d )
782 {
783 v2f res;
784
785 res[0] = m[0][0]*v[0] + m[1][0]*v[1];
786 res[1] = m[0][1]*v[0] + m[1][1]*v[1];
787
788 v2_copy( res, d );
789 }
790
791 /*
792 * -----------------------------------------------------------------------------
793 * Section 4.b 3x3 matrices
794 * -----------------------------------------------------------------------------
795 */
796
797 #define M3X3_IDENTITY {{1.0f, 0.0f, 0.0f, },\
798 { 0.0f, 1.0f, 0.0f, },\
799 { 0.0f, 0.0f, 1.0f, }}
800
801 #define M3X3_ZERO {{0.0f, 0.0f, 0.0f, },\
802 { 0.0f, 0.0f, 0.0f, },\
803 { 0.0f, 0.0f, 0.0f, }}
804
805
806 static void euler_m3x3( v3f angles, m3x3f d )
807 {
808 f32 cosY = cosf( angles[0] ),
809 sinY = sinf( angles[0] ),
810 cosP = cosf( angles[1] ),
811 sinP = sinf( angles[1] ),
812 cosR = cosf( angles[2] ),
813 sinR = sinf( angles[2] );
814
815 d[2][0] = -sinY * cosP;
816 d[2][1] = sinP;
817 d[2][2] = cosY * cosP;
818
819 d[0][0] = cosY * cosR;
820 d[0][1] = sinR;
821 d[0][2] = sinY * cosR;
822
823 v3_cross( d[0], d[2], d[1] );
824 }
825
826 static void m3x3_q( m3x3f m, v4f q )
827 {
828 f32 diag, r, rinv;
829
830 diag = m[0][0] + m[1][1] + m[2][2];
831 if( diag >= 0.0f )
832 {
833 r = sqrtf( 1.0f + diag );
834 rinv = 0.5f / r;
835 q[0] = rinv * (m[1][2] - m[2][1]);
836 q[1] = rinv * (m[2][0] - m[0][2]);
837 q[2] = rinv * (m[0][1] - m[1][0]);
838 q[3] = r * 0.5f;
839 }
840 else if( m[0][0] >= m[1][1] && m[0][0] >= m[2][2] )
841 {
842 r = sqrtf( 1.0f - m[1][1] - m[2][2] + m[0][0] );
843 rinv = 0.5f / r;
844 q[0] = r * 0.5f;
845 q[1] = rinv * (m[0][1] + m[1][0]);
846 q[2] = rinv * (m[0][2] + m[2][0]);
847 q[3] = rinv * (m[1][2] - m[2][1]);
848 }
849 else if( m[1][1] >= m[2][2] )
850 {
851 r = sqrtf( 1.0f - m[0][0] - m[2][2] + m[1][1] );
852 rinv = 0.5f / r;
853 q[0] = rinv * (m[0][1] + m[1][0]);
854 q[1] = r * 0.5f;
855 q[2] = rinv * (m[1][2] + m[2][1]);
856 q[3] = rinv * (m[2][0] - m[0][2]);
857 }
858 else
859 {
860 r = sqrtf( 1.0f - m[0][0] - m[1][1] + m[2][2] );
861 rinv = 0.5f / r;
862 q[0] = rinv * (m[0][2] + m[2][0]);
863 q[1] = rinv * (m[1][2] + m[2][1]);
864 q[2] = r * 0.5f;
865 q[3] = rinv * (m[0][1] - m[1][0]);
866 }
867 }
868
869 /* a X b == [b]T a == ...*/
870 static void m3x3_skew_symetric( m3x3f a, v3f v )
871 {
872 a[0][0] = 0.0f;
873 a[0][1] = v[2];
874 a[0][2] = -v[1];
875 a[1][0] = -v[2];
876 a[1][1] = 0.0f;
877 a[1][2] = v[0];
878 a[2][0] = v[1];
879 a[2][1] = -v[0];
880 a[2][2] = 0.0f;
881 }
882
883 static void m3x3_add( m3x3f a, m3x3f b, m3x3f d )
884 {
885 v3_add( a[0], b[0], d[0] );
886 v3_add( a[1], b[1], d[1] );
887 v3_add( a[2], b[2], d[2] );
888 }
889
890 static inline void m3x3_copy( m3x3f a, m3x3f b )
891 {
892 v3_copy( a[0], b[0] );
893 v3_copy( a[1], b[1] );
894 v3_copy( a[2], b[2] );
895 }
896
897 static inline void m3x3_identity( m3x3f a )
898 {
899 m3x3f id = M3X3_IDENTITY;
900 m3x3_copy( id, a );
901 }
902
903 static void m3x3_diagonal( m3x3f a, f32 v )
904 {
905 m3x3_identity( a );
906 a[0][0] = v;
907 a[1][1] = v;
908 a[2][2] = v;
909 }
910
911 static void m3x3_setdiagonalv3( m3x3f a, v3f v )
912 {
913 a[0][0] = v[0];
914 a[1][1] = v[1];
915 a[2][2] = v[2];
916 }
917
918 static inline void m3x3_zero( m3x3f a )
919 {
920 m3x3f z = M3X3_ZERO;
921 m3x3_copy( z, a );
922 }
923
924 static inline void m3x3_inv( m3x3f src, m3x3f dest )
925 {
926 f32 a = src[0][0], b = src[0][1], c = src[0][2],
927 d = src[1][0], e = src[1][1], f = src[1][2],
928 g = src[2][0], h = src[2][1], i = src[2][2];
929
930 f32 det = 1.f /
931 (+a*(e*i-h*f)
932 -b*(d*i-f*g)
933 +c*(d*h-e*g));
934
935 dest[0][0] = (e*i-h*f)*det;
936 dest[0][1] = -(b*i-c*h)*det;
937 dest[0][2] = (b*f-c*e)*det;
938 dest[1][0] = -(d*i-f*g)*det;
939 dest[1][1] = (a*i-c*g)*det;
940 dest[1][2] = -(a*f-d*c)*det;
941 dest[2][0] = (d*h-g*e)*det;
942 dest[2][1] = -(a*h-g*b)*det;
943 dest[2][2] = (a*e-d*b)*det;
944 }
945
946 static f32 m3x3_det( m3x3f m )
947 {
948 return m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
949 - m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0])
950 + m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0]);
951 }
952
953 static inline void m3x3_transpose( m3x3f src, m3x3f dest )
954 {
955 f32 a = src[0][0], b = src[0][1], c = src[0][2],
956 d = src[1][0], e = src[1][1], f = src[1][2],
957 g = src[2][0], h = src[2][1], i = src[2][2];
958
959 dest[0][0] = a;
960 dest[0][1] = d;
961 dest[0][2] = g;
962 dest[1][0] = b;
963 dest[1][1] = e;
964 dest[1][2] = h;
965 dest[2][0] = c;
966 dest[2][1] = f;
967 dest[2][2] = i;
968 }
969
970 static inline void m3x3_mul( m3x3f a, m3x3f b, m3x3f d )
971 {
972 f32 a00 = a[0][0], a01 = a[0][1], a02 = a[0][2],
973 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2],
974 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2],
975
976 b00 = b[0][0], b01 = b[0][1], b02 = b[0][2],
977 b10 = b[1][0], b11 = b[1][1], b12 = b[1][2],
978 b20 = b[2][0], b21 = b[2][1], b22 = b[2][2];
979
980 d[0][0] = a00*b00 + a10*b01 + a20*b02;
981 d[0][1] = a01*b00 + a11*b01 + a21*b02;
982 d[0][2] = a02*b00 + a12*b01 + a22*b02;
983 d[1][0] = a00*b10 + a10*b11 + a20*b12;
984 d[1][1] = a01*b10 + a11*b11 + a21*b12;
985 d[1][2] = a02*b10 + a12*b11 + a22*b12;
986 d[2][0] = a00*b20 + a10*b21 + a20*b22;
987 d[2][1] = a01*b20 + a11*b21 + a21*b22;
988 d[2][2] = a02*b20 + a12*b21 + a22*b22;
989 }
990
991 static inline void m3x3_mulv( m3x3f m, v3f v, v3f d )
992 {
993 v3f res;
994
995 res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2];
996 res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2];
997 res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2];
998
999 v3_copy( res, d );
1000 }
1001
1002 static inline void m3x3_projection( m3x3f dst,
1003 f32 const left, f32 const right, f32 const bottom, f32 const top )
1004 {
1005 f32 rl, tb;
1006
1007 m3x3_zero( dst );
1008
1009 rl = 1.0f / (right - left);
1010 tb = 1.0f / (top - bottom);
1011
1012 dst[0][0] = 2.0f * rl;
1013 dst[1][1] = 2.0f * tb;
1014 dst[2][2] = 1.0f;
1015 }
1016
1017 static inline void m3x3_translate( m3x3f m, v3f v )
1018 {
1019 m[2][0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0];
1020 m[2][1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1];
1021 m[2][2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2];
1022 }
1023
1024 static inline void m3x3_scale( m3x3f m, v3f v )
1025 {
1026 v3_muls( m[0], v[0], m[0] );
1027 v3_muls( m[1], v[1], m[1] );
1028 v3_muls( m[2], v[2], m[2] );
1029 }
1030
1031 static inline void m3x3_scalef( m3x3f m, f32 f )
1032 {
1033 v3f v;
1034 v3_fill( v, f );
1035 m3x3_scale( m, v );
1036 }
1037
1038 static inline void m3x3_rotate( m3x3f m, f32 angle )
1039 {
1040 f32 m00 = m[0][0], m10 = m[1][0],
1041 m01 = m[0][1], m11 = m[1][1],
1042 m02 = m[0][2], m12 = m[1][2];
1043 f32 c, s;
1044
1045 s = sinf( angle );
1046 c = cosf( angle );
1047
1048 m[0][0] = m00 * c + m10 * s;
1049 m[0][1] = m01 * c + m11 * s;
1050 m[0][2] = m02 * c + m12 * s;
1051
1052 m[1][0] = m00 * -s + m10 * c;
1053 m[1][1] = m01 * -s + m11 * c;
1054 m[1][2] = m02 * -s + m12 * c;
1055 }
1056
1057 /*
1058 * -----------------------------------------------------------------------------
1059 * Section 4.c 4x3 matrices
1060 * -----------------------------------------------------------------------------
1061 */
1062
1063 #define M4X3_IDENTITY {{1.0f, 0.0f, 0.0f, },\
1064 { 0.0f, 1.0f, 0.0f, },\
1065 { 0.0f, 0.0f, 1.0f, },\
1066 { 0.0f, 0.0f, 0.0f }}
1067
1068 static inline void m4x3_to_3x3( m4x3f a, m3x3f b )
1069 {
1070 v3_copy( a[0], b[0] );
1071 v3_copy( a[1], b[1] );
1072 v3_copy( a[2], b[2] );
1073 }
1074
1075 static inline void m4x3_invert_affine( m4x3f a, m4x3f b )
1076 {
1077 m3x3_transpose( a, b );
1078 m3x3_mulv( b, a[3], b[3] );
1079 v3_negate( b[3], b[3] );
1080 }
1081
1082 static void m4x3_invert_full( m4x3f src, m4x3f dst )
1083 {
1084 f32 t2, t4, t5,
1085 det,
1086 a = src[0][0], b = src[0][1], c = src[0][2],
1087 e = src[1][0], f = src[1][1], g = src[1][2],
1088 i = src[2][0], j = src[2][1], k = src[2][2],
1089 m = src[3][0], n = src[3][1], o = src[3][2];
1090
1091 t2 = j*o - n*k;
1092 t4 = i*o - m*k;
1093 t5 = i*n - m*j;
1094
1095 dst[0][0] = f*k - g*j;
1096 dst[1][0] =-(e*k - g*i);
1097 dst[2][0] = e*j - f*i;
1098 dst[3][0] =-(e*t2 - f*t4 + g*t5);
1099
1100 dst[0][1] =-(b*k - c*j);
1101 dst[1][1] = a*k - c*i;
1102 dst[2][1] =-(a*j - b*i);
1103 dst[3][1] = a*t2 - b*t4 + c*t5;
1104
1105 t2 = f*o - n*g;
1106 t4 = e*o - m*g;
1107 t5 = e*n - m*f;
1108
1109 dst[0][2] = b*g - c*f ;
1110 dst[1][2] =-(a*g - c*e );
1111 dst[2][2] = a*f - b*e ;
1112 dst[3][2] =-(a*t2 - b*t4 + c * t5);
1113
1114 det = 1.0f / (a * dst[0][0] + b * dst[1][0] + c * dst[2][0]);
1115 v3_muls( dst[0], det, dst[0] );
1116 v3_muls( dst[1], det, dst[1] );
1117 v3_muls( dst[2], det, dst[2] );
1118 v3_muls( dst[3], det, dst[3] );
1119 }
1120
1121 static inline void m4x3_copy( m4x3f a, m4x3f b )
1122 {
1123 v3_copy( a[0], b[0] );
1124 v3_copy( a[1], b[1] );
1125 v3_copy( a[2], b[2] );
1126 v3_copy( a[3], b[3] );
1127 }
1128
1129 static inline void m4x3_identity( m4x3f a )
1130 {
1131 m4x3f id = M4X3_IDENTITY;
1132 m4x3_copy( id, a );
1133 }
1134
1135 static void m4x3_mul( m4x3f a, m4x3f b, m4x3f d )
1136 {
1137 f32
1138 a00 = a[0][0], a01 = a[0][1], a02 = a[0][2],
1139 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2],
1140 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2],
1141 a30 = a[3][0], a31 = a[3][1], a32 = a[3][2],
1142 b00 = b[0][0], b01 = b[0][1], b02 = b[0][2],
1143 b10 = b[1][0], b11 = b[1][1], b12 = b[1][2],
1144 b20 = b[2][0], b21 = b[2][1], b22 = b[2][2],
1145 b30 = b[3][0], b31 = b[3][1], b32 = b[3][2];
1146
1147 d[0][0] = a00*b00 + a10*b01 + a20*b02;
1148 d[0][1] = a01*b00 + a11*b01 + a21*b02;
1149 d[0][2] = a02*b00 + a12*b01 + a22*b02;
1150 d[1][0] = a00*b10 + a10*b11 + a20*b12;
1151 d[1][1] = a01*b10 + a11*b11 + a21*b12;
1152 d[1][2] = a02*b10 + a12*b11 + a22*b12;
1153 d[2][0] = a00*b20 + a10*b21 + a20*b22;
1154 d[2][1] = a01*b20 + a11*b21 + a21*b22;
1155 d[2][2] = a02*b20 + a12*b21 + a22*b22;
1156 d[3][0] = a00*b30 + a10*b31 + a20*b32 + a30;
1157 d[3][1] = a01*b30 + a11*b31 + a21*b32 + a31;
1158 d[3][2] = a02*b30 + a12*b31 + a22*b32 + a32;
1159 }
1160
1161 #if 0 /* shat appf mingw wstringop-overflow */
1162 inline
1163 #endif
1164 static void m4x3_mulv( m4x3f m, v3f v, v3f d )
1165 {
1166 v3f res;
1167
1168 res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2] + m[3][0];
1169 res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2] + m[3][1];
1170 res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2] + m[3][2];
1171
1172 v3_copy( res, d );
1173 }
1174
1175 /*
1176 * Transform plane ( xyz, distance )
1177 */
1178 static void m4x3_mulp( m4x3f m, v4f p, v4f d )
1179 {
1180 v3f o;
1181
1182 v3_muls( p, p[3], o );
1183 m4x3_mulv( m, o, o );
1184 m3x3_mulv( m, p, d );
1185
1186 d[3] = v3_dot( o, d );
1187 }
1188
1189 /*
1190 * Affine transforms
1191 */
1192
1193 static void m4x3_translate( m4x3f m, v3f v )
1194 {
1195 v3_muladds( m[3], m[0], v[0], m[3] );
1196 v3_muladds( m[3], m[1], v[1], m[3] );
1197 v3_muladds( m[3], m[2], v[2], m[3] );
1198 }
1199
1200 static void m4x3_rotate_x( m4x3f m, f32 angle )
1201 {
1202 m4x3f t = M4X3_IDENTITY;
1203 f32 c, s;
1204
1205 c = cosf( angle );
1206 s = sinf( angle );
1207
1208 t[1][1] = c;
1209 t[1][2] = s;
1210 t[2][1] = -s;
1211 t[2][2] = c;
1212
1213 m4x3_mul( m, t, m );
1214 }
1215
1216 static void m4x3_rotate_y( m4x3f m, f32 angle )
1217 {
1218 m4x3f t = M4X3_IDENTITY;
1219 f32 c, s;
1220
1221 c = cosf( angle );
1222 s = sinf( angle );
1223
1224 t[0][0] = c;
1225 t[0][2] = -s;
1226 t[2][0] = s;
1227 t[2][2] = c;
1228
1229 m4x3_mul( m, t, m );
1230 }
1231
1232 static void m4x3_rotate_z( m4x3f m, f32 angle )
1233 {
1234 m4x3f t = M4X3_IDENTITY;
1235 f32 c, s;
1236
1237 c = cosf( angle );
1238 s = sinf( angle );
1239
1240 t[0][0] = c;
1241 t[0][1] = s;
1242 t[1][0] = -s;
1243 t[1][1] = c;
1244
1245 m4x3_mul( m, t, m );
1246 }
1247
1248 static void m4x3_expand( m4x3f m, m4x4f d )
1249 {
1250 v3_copy( m[0], d[0] );
1251 v3_copy( m[1], d[1] );
1252 v3_copy( m[2], d[2] );
1253 v3_copy( m[3], d[3] );
1254 d[0][3] = 0.0f;
1255 d[1][3] = 0.0f;
1256 d[2][3] = 0.0f;
1257 d[3][3] = 1.0f;
1258 }
1259
1260 static void m4x3_decompose( m4x3f m, v3f co, v4f q, v3f s )
1261 {
1262 v3_copy( m[3], co );
1263 s[0] = v3_length(m[0]);
1264 s[1] = v3_length(m[1]);
1265 s[2] = v3_length(m[2]);
1266
1267 m3x3f rot;
1268 v3_divs( m[0], s[0], rot[0] );
1269 v3_divs( m[1], s[1], rot[1] );
1270 v3_divs( m[2], s[2], rot[2] );
1271
1272 m3x3_q( rot, q );
1273 }
1274
1275 static void m4x3_expand_aabb_point( m4x3f m, boxf box, v3f point ){
1276 v3f v;
1277 m4x3_mulv( m, point, v );
1278
1279 v3_minv( box[0], v, box[0] );
1280 v3_maxv( box[1], v, box[1] );
1281 }
1282
1283 static void m4x3_expand_aabb_aabb( m4x3f m, boxf boxa, boxf boxb ){
1284 v3f a; v3f b;
1285 v3_copy( boxb[0], a );
1286 v3_copy( boxb[1], b );
1287 m4x3_expand_aabb_point( m, boxa, (v3f){ a[0], a[1], a[2] } );
1288 m4x3_expand_aabb_point( m, boxa, (v3f){ a[0], b[1], a[2] } );
1289 m4x3_expand_aabb_point( m, boxa, (v3f){ b[0], b[1], a[2] } );
1290 m4x3_expand_aabb_point( m, boxa, (v3f){ b[0], a[1], a[2] } );
1291 m4x3_expand_aabb_point( m, boxa, (v3f){ a[0], a[1], b[2] } );
1292 m4x3_expand_aabb_point( m, boxa, (v3f){ a[0], b[1], b[2] } );
1293 m4x3_expand_aabb_point( m, boxa, (v3f){ b[0], b[1], b[2] } );
1294 m4x3_expand_aabb_point( m, boxa, (v3f){ b[0], a[1], b[2] } );
1295 }
1296 static inline void m4x3_lookat( m4x3f m, v3f pos, v3f target, v3f up )
1297 {
1298 v3f dir;
1299 v3_sub( target, pos, dir );
1300 v3_normalize( dir );
1301
1302 v3_copy( dir, m[2] );
1303
1304 v3_cross( up, m[2], m[0] );
1305 v3_normalize( m[0] );
1306
1307 v3_cross( m[2], m[0], m[1] );
1308 v3_copy( pos, m[3] );
1309 }
1310
1311 /*
1312 * -----------------------------------------------------------------------------
1313 * Section 4.d 4x4 matrices
1314 * -----------------------------------------------------------------------------
1315 */
1316
1317 #define M4X4_IDENTITY {{1.0f, 0.0f, 0.0f, 0.0f },\
1318 { 0.0f, 1.0f, 0.0f, 0.0f },\
1319 { 0.0f, 0.0f, 1.0f, 0.0f },\
1320 { 0.0f, 0.0f, 0.0f, 1.0f }}
1321 #define M4X4_ZERO {{0.0f, 0.0f, 0.0f, 0.0f },\
1322 { 0.0f, 0.0f, 0.0f, 0.0f },\
1323 { 0.0f, 0.0f, 0.0f, 0.0f },\
1324 { 0.0f, 0.0f, 0.0f, 0.0f }}
1325
1326 static void m4x4_projection( m4x4f m, f32 angle,
1327 f32 ratio, f32 fnear, f32 ffar )
1328 {
1329 f32 scale = tanf( angle * 0.5f * VG_PIf / 180.0f ) * fnear,
1330 r = ratio * scale,
1331 l = -r,
1332 t = scale,
1333 b = -t;
1334
1335 m[0][0] = 2.0f * fnear / (r - l);
1336 m[0][1] = 0.0f;
1337 m[0][2] = 0.0f;
1338 m[0][3] = 0.0f;
1339
1340 m[1][0] = 0.0f;
1341 m[1][1] = 2.0f * fnear / (t - b);
1342 m[1][2] = 0.0f;
1343 m[1][3] = 0.0f;
1344
1345 m[2][0] = (r + l) / (r - l);
1346 m[2][1] = (t + b) / (t - b);
1347 m[2][2] = -(ffar + fnear) / (ffar - fnear);
1348 m[2][3] = -1.0f;
1349
1350 m[3][0] = 0.0f;
1351 m[3][1] = 0.0f;
1352 m[3][2] = -2.0f * ffar * fnear / (ffar - fnear);
1353 m[3][3] = 0.0f;
1354 }
1355
1356 static void m4x4_translate( m4x4f m, v3f v )
1357 {
1358 v4_muladds( m[3], m[0], v[0], m[3] );
1359 v4_muladds( m[3], m[1], v[1], m[3] );
1360 v4_muladds( m[3], m[2], v[2], m[3] );
1361 }
1362
1363 static inline void m4x4_copy( m4x4f a, m4x4f b )
1364 {
1365 v4_copy( a[0], b[0] );
1366 v4_copy( a[1], b[1] );
1367 v4_copy( a[2], b[2] );
1368 v4_copy( a[3], b[3] );
1369 }
1370
1371 static inline void m4x4_identity( m4x4f a )
1372 {
1373 m4x4f id = M4X4_IDENTITY;
1374 m4x4_copy( id, a );
1375 }
1376
1377 static inline void m4x4_zero( m4x4f a )
1378 {
1379 m4x4f zero = M4X4_ZERO;
1380 m4x4_copy( zero, a );
1381 }
1382
1383 static inline void m4x4_mul( m4x4f a, m4x4f b, m4x4f d )
1384 {
1385 f32 a00 = a[0][0], a01 = a[0][1], a02 = a[0][2], a03 = a[0][3],
1386 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2], a13 = a[1][3],
1387 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2], a23 = a[2][3],
1388 a30 = a[3][0], a31 = a[3][1], a32 = a[3][2], a33 = a[3][3],
1389
1390 b00 = b[0][0], b01 = b[0][1], b02 = b[0][2], b03 = b[0][3],
1391 b10 = b[1][0], b11 = b[1][1], b12 = b[1][2], b13 = b[1][3],
1392 b20 = b[2][0], b21 = b[2][1], b22 = b[2][2], b23 = b[2][3],
1393 b30 = b[3][0], b31 = b[3][1], b32 = b[3][2], b33 = b[3][3];
1394
1395 d[0][0] = a00*b00 + a10*b01 + a20*b02 + a30*b03;
1396 d[0][1] = a01*b00 + a11*b01 + a21*b02 + a31*b03;
1397 d[0][2] = a02*b00 + a12*b01 + a22*b02 + a32*b03;
1398 d[0][3] = a03*b00 + a13*b01 + a23*b02 + a33*b03;
1399 d[1][0] = a00*b10 + a10*b11 + a20*b12 + a30*b13;
1400 d[1][1] = a01*b10 + a11*b11 + a21*b12 + a31*b13;
1401 d[1][2] = a02*b10 + a12*b11 + a22*b12 + a32*b13;
1402 d[1][3] = a03*b10 + a13*b11 + a23*b12 + a33*b13;
1403 d[2][0] = a00*b20 + a10*b21 + a20*b22 + a30*b23;
1404 d[2][1] = a01*b20 + a11*b21 + a21*b22 + a31*b23;
1405 d[2][2] = a02*b20 + a12*b21 + a22*b22 + a32*b23;
1406 d[2][3] = a03*b20 + a13*b21 + a23*b22 + a33*b23;
1407 d[3][0] = a00*b30 + a10*b31 + a20*b32 + a30*b33;
1408 d[3][1] = a01*b30 + a11*b31 + a21*b32 + a31*b33;
1409 d[3][2] = a02*b30 + a12*b31 + a22*b32 + a32*b33;
1410 d[3][3] = a03*b30 + a13*b31 + a23*b32 + a33*b33;
1411 }
1412
1413 static inline void m4x4_mulv( m4x4f m, v4f v, v4f d )
1414 {
1415 v4f res;
1416
1417 res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2] + m[3][0]*v[3];
1418 res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2] + m[3][1]*v[3];
1419 res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2] + m[3][2]*v[3];
1420 res[3] = m[0][3]*v[0] + m[1][3]*v[1] + m[2][3]*v[2] + m[3][3]*v[3];
1421
1422 v4_copy( res, d );
1423 }
1424
1425 static inline void m4x4_inv( m4x4f a, m4x4f d )
1426 {
1427 f32 a00 = a[0][0], a01 = a[0][1], a02 = a[0][2], a03 = a[0][3],
1428 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2], a13 = a[1][3],
1429 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2], a23 = a[2][3],
1430 a30 = a[3][0], a31 = a[3][1], a32 = a[3][2], a33 = a[3][3],
1431 det,
1432 t[6];
1433
1434 t[0] = a22*a33 - a32*a23;
1435 t[1] = a21*a33 - a31*a23;
1436 t[2] = a21*a32 - a31*a22;
1437 t[3] = a20*a33 - a30*a23;
1438 t[4] = a20*a32 - a30*a22;
1439 t[5] = a20*a31 - a30*a21;
1440
1441 d[0][0] = a11*t[0] - a12*t[1] + a13*t[2];
1442 d[1][0] =-(a10*t[0] - a12*t[3] + a13*t[4]);
1443 d[2][0] = a10*t[1] - a11*t[3] + a13*t[5];
1444 d[3][0] =-(a10*t[2] - a11*t[4] + a12*t[5]);
1445
1446 d[0][1] =-(a01*t[0] - a02*t[1] + a03*t[2]);
1447 d[1][1] = a00*t[0] - a02*t[3] + a03*t[4];
1448 d[2][1] =-(a00*t[1] - a01*t[3] + a03*t[5]);
1449 d[3][1] = a00*t[2] - a01*t[4] + a02*t[5];
1450
1451 t[0] = a12*a33 - a32*a13;
1452 t[1] = a11*a33 - a31*a13;
1453 t[2] = a11*a32 - a31*a12;
1454 t[3] = a10*a33 - a30*a13;
1455 t[4] = a10*a32 - a30*a12;
1456 t[5] = a10*a31 - a30*a11;
1457
1458 d[0][2] = a01*t[0] - a02*t[1] + a03*t[2];
1459 d[1][2] =-(a00*t[0] - a02*t[3] + a03*t[4]);
1460 d[2][2] = a00*t[1] - a01*t[3] + a03*t[5];
1461 d[3][2] =-(a00*t[2] - a01*t[4] + a02*t[5]);
1462
1463 t[0] = a12*a23 - a22*a13;
1464 t[1] = a11*a23 - a21*a13;
1465 t[2] = a11*a22 - a21*a12;
1466 t[3] = a10*a23 - a20*a13;
1467 t[4] = a10*a22 - a20*a12;
1468 t[5] = a10*a21 - a20*a11;
1469
1470 d[0][3] =-(a01*t[0] - a02*t[1] + a03*t[2]);
1471 d[1][3] = a00*t[0] - a02*t[3] + a03*t[4];
1472 d[2][3] =-(a00*t[1] - a01*t[3] + a03*t[5]);
1473 d[3][3] = a00*t[2] - a01*t[4] + a02*t[5];
1474
1475 det = 1.0f / (a00*d[0][0] + a01*d[1][0] + a02*d[2][0] + a03*d[3][0]);
1476 v4_muls( d[0], det, d[0] );
1477 v4_muls( d[1], det, d[1] );
1478 v4_muls( d[2], det, d[2] );
1479 v4_muls( d[3], det, d[3] );
1480 }
1481
1482 /*
1483 * -----------------------------------------------------------------------------
1484 * Section 5.a Boxes
1485 * -----------------------------------------------------------------------------
1486 */
1487
1488 static inline void box_addpt( boxf a, v3f pt )
1489 {
1490 v3_minv( a[0], pt, a[0] );
1491 v3_maxv( a[1], pt, a[1] );
1492 }
1493
1494 static inline void box_concat( boxf a, boxf b )
1495 {
1496 v3_minv( a[0], b[0], a[0] );
1497 v3_maxv( a[1], b[1], a[1] );
1498 }
1499
1500 static inline void box_copy( boxf a, boxf b )
1501 {
1502 v3_copy( a[0], b[0] );
1503 v3_copy( a[1], b[1] );
1504 }
1505
1506 static inline int box_overlap( boxf a, boxf b )
1507 {
1508 return
1509 ( a[0][0] <= b[1][0] && a[1][0] >= b[0][0] ) &&
1510 ( a[0][1] <= b[1][1] && a[1][1] >= b[0][1] ) &&
1511 ( a[0][2] <= b[1][2] && a[1][2] >= b[0][2] )
1512 ;
1513 }
1514
1515 static int box_within( boxf greater, boxf lesser )
1516 {
1517 v3f a, b;
1518 v3_sub( lesser[0], greater[0], a );
1519 v3_sub( lesser[1], greater[1], b );
1520
1521 if( (a[0] >= 0.0f) && (a[1] >= 0.0f) && (a[2] >= 0.0f) &&
1522 (b[0] <= 0.0f) && (b[1] <= 0.0f) && (b[2] <= 0.0f) )
1523 {
1524 return 1;
1525 }
1526
1527 return 0;
1528 }
1529
1530 static inline void box_init_inf( boxf box ){
1531 v3_fill( box[0], INFINITY );
1532 v3_fill( box[1], -INFINITY );
1533 }
1534
1535 /*
1536 * -----------------------------------------------------------------------------
1537 * Section 5.b Planes
1538 * -----------------------------------------------------------------------------
1539 */
1540
1541 static inline void tri_to_plane( f64 a[3], f64 b[3],
1542 f64 c[3], f64 p[4] )
1543 {
1544 f64 edge0[3];
1545 f64 edge1[3];
1546 f64 l;
1547
1548 edge0[0] = b[0] - a[0];
1549 edge0[1] = b[1] - a[1];
1550 edge0[2] = b[2] - a[2];
1551
1552 edge1[0] = c[0] - a[0];
1553 edge1[1] = c[1] - a[1];
1554 edge1[2] = c[2] - a[2];
1555
1556 p[0] = edge0[1] * edge1[2] - edge0[2] * edge1[1];
1557 p[1] = edge0[2] * edge1[0] - edge0[0] * edge1[2];
1558 p[2] = edge0[0] * edge1[1] - edge0[1] * edge1[0];
1559
1560 l = sqrt(p[0] * p[0] + p[1] * p[1] + p[2] * p[2]);
1561 p[3] = (p[0] * a[0] + p[1] * a[1] + p[2] * a[2]) / l;
1562
1563 p[0] = p[0] / l;
1564 p[1] = p[1] / l;
1565 p[2] = p[2] / l;
1566 }
1567
1568 static int plane_intersect3( v4f a, v4f b, v4f c, v3f p )
1569 {
1570 f32 const epsilon = 1e-6f;
1571
1572 v3f x;
1573 v3_cross( a, b, x );
1574 f32 d = v3_dot( x, c );
1575
1576 if( (d < epsilon) && (d > -epsilon) ) return 0;
1577
1578 v3f v0, v1, v2;
1579 v3_cross( b, c, v0 );
1580 v3_cross( c, a, v1 );
1581 v3_cross( a, b, v2 );
1582
1583 v3_muls( v0, a[3], p );
1584 v3_muladds( p, v1, b[3], p );
1585 v3_muladds( p, v2, c[3], p );
1586 v3_divs( p, d, p );
1587
1588 return 1;
1589 }
1590
1591 int plane_intersect2( v4f a, v4f b, v3f p, v3f n )
1592 {
1593 f32 const epsilon = 1e-6f;
1594
1595 v4f c;
1596 v3_cross( a, b, c );
1597 f32 d = v3_length2( c );
1598
1599 if( (d < epsilon) && (d > -epsilon) )
1600 return 0;
1601
1602 v3f v0, v1, vx;
1603 v3_cross( c, b, v0 );
1604 v3_cross( a, c, v1 );
1605
1606 v3_muls( v0, a[3], vx );
1607 v3_muladds( vx, v1, b[3], vx );
1608 v3_divs( vx, d, p );
1609 v3_copy( c, n );
1610
1611 return 1;
1612 }
1613
1614 static int plane_segment( v4f plane, v3f a, v3f b, v3f co )
1615 {
1616 f32 d0 = v3_dot( a, plane ) - plane[3],
1617 d1 = v3_dot( b, plane ) - plane[3];
1618
1619 if( d0*d1 < 0.0f )
1620 {
1621 f32 tot = 1.0f/( fabsf(d0)+fabsf(d1) );
1622
1623 v3_muls( a, fabsf(d1) * tot, co );
1624 v3_muladds( co, b, fabsf(d0) * tot, co );
1625 return 1;
1626 }
1627
1628 return 0;
1629 }
1630
1631 static inline f64 plane_polarity( f64 p[4], f64 a[3] )
1632 {
1633 return
1634 (a[0] * p[0] + a[1] * p[1] + a[2] * p[2])
1635 -(p[0]*p[3] * p[0] + p[1]*p[3] * p[1] + p[2]*p[3] * p[2])
1636 ;
1637 }
1638
1639 static f32 ray_plane( v4f plane, v3f co, v3f dir ){
1640 f32 d = v3_dot( plane, dir );
1641 if( fabsf(d) > 1e-6f ){
1642 v3f v0;
1643 v3_muls( plane, plane[3], v0 );
1644 v3_sub( v0, co, v0 );
1645 return v3_dot( v0, plane ) / d;
1646 }
1647 else return INFINITY;
1648 }
1649
1650 /*
1651 * -----------------------------------------------------------------------------
1652 * Section 5.c Closest point functions
1653 * -----------------------------------------------------------------------------
1654 */
1655
1656 /*
1657 * These closest point tests were learned from Real-Time Collision Detection by
1658 * Christer Ericson
1659 */
1660 static f32 closest_segment_segment( v3f p1, v3f q1, v3f p2, v3f q2,
1661 f32 *s, f32 *t, v3f c1, v3f c2)
1662 {
1663 v3f d1,d2,r;
1664 v3_sub( q1, p1, d1 );
1665 v3_sub( q2, p2, d2 );
1666 v3_sub( p1, p2, r );
1667
1668 f32 a = v3_length2( d1 ),
1669 e = v3_length2( d2 ),
1670 f = v3_dot( d2, r );
1671
1672 const f32 kEpsilon = 0.0001f;
1673
1674 if( a <= kEpsilon && e <= kEpsilon )
1675 {
1676 *s = 0.0f;
1677 *t = 0.0f;
1678 v3_copy( p1, c1 );
1679 v3_copy( p2, c2 );
1680
1681 v3f v0;
1682 v3_sub( c1, c2, v0 );
1683
1684 return v3_length2( v0 );
1685 }
1686
1687 if( a<= kEpsilon )
1688 {
1689 *s = 0.0f;
1690 *t = vg_clampf( f / e, 0.0f, 1.0f );
1691 }
1692 else
1693 {
1694 f32 c = v3_dot( d1, r );
1695 if( e <= kEpsilon )
1696 {
1697 *t = 0.0f;
1698 *s = vg_clampf( -c / a, 0.0f, 1.0f );
1699 }
1700 else
1701 {
1702 f32 b = v3_dot(d1,d2),
1703 d = a*e-b*b;
1704
1705 if( d != 0.0f )
1706 {
1707 *s = vg_clampf((b*f - c*e)/d, 0.0f, 1.0f);
1708 }
1709 else
1710 {
1711 *s = 0.0f;
1712 }
1713
1714 *t = (b*(*s)+f) / e;
1715
1716 if( *t < 0.0f )
1717 {
1718 *t = 0.0f;
1719 *s = vg_clampf( -c / a, 0.0f, 1.0f );
1720 }
1721 else if( *t > 1.0f )
1722 {
1723 *t = 1.0f;
1724 *s = vg_clampf((b-c)/a,0.0f,1.0f);
1725 }
1726 }
1727 }
1728
1729 v3_muladds( p1, d1, *s, c1 );
1730 v3_muladds( p2, d2, *t, c2 );
1731
1732 v3f v0;
1733 v3_sub( c1, c2, v0 );
1734 return v3_length2( v0 );
1735 }
1736
1737 static int point_inside_aabb( boxf box, v3f point )
1738 {
1739 if((point[0]<=box[1][0]) && (point[1]<=box[1][1]) && (point[2]<=box[1][2]) &&
1740 (point[0]>=box[0][0]) && (point[1]>=box[0][1]) && (point[2]>=box[0][2]) )
1741 return 1;
1742 else
1743 return 0;
1744 }
1745
1746 static void closest_point_aabb( v3f p, boxf box, v3f dest )
1747 {
1748 v3_maxv( p, box[0], dest );
1749 v3_minv( dest, box[1], dest );
1750 }
1751
1752 static void closest_point_obb( v3f p, boxf box,
1753 m4x3f mtx, m4x3f inv_mtx, v3f dest )
1754 {
1755 v3f local;
1756 m4x3_mulv( inv_mtx, p, local );
1757 closest_point_aabb( local, box, local );
1758 m4x3_mulv( mtx, local, dest );
1759 }
1760
1761 static f32 closest_point_segment( v3f a, v3f b, v3f point, v3f dest )
1762 {
1763 v3f v0, v1;
1764 v3_sub( b, a, v0 );
1765 v3_sub( point, a, v1 );
1766
1767 f32 t = v3_dot( v1, v0 ) / v3_length2(v0);
1768 t = vg_clampf(t,0.0f,1.0f);
1769 v3_muladds( a, v0, t, dest );
1770 return t;
1771 }
1772
1773 static void closest_on_triangle( v3f p, v3f tri[3], v3f dest )
1774 {
1775 v3f ab, ac, ap;
1776 f32 d1, d2;
1777
1778 /* Region outside A */
1779 v3_sub( tri[1], tri[0], ab );
1780 v3_sub( tri[2], tri[0], ac );
1781 v3_sub( p, tri[0], ap );
1782
1783 d1 = v3_dot(ab,ap);
1784 d2 = v3_dot(ac,ap);
1785 if( d1 <= 0.0f && d2 <= 0.0f )
1786 {
1787 v3_copy( tri[0], dest );
1788 v3_copy( (v3f){INFINITY,INFINITY,INFINITY}, dest );
1789 return;
1790 }
1791
1792 /* Region outside B */
1793 v3f bp;
1794 f32 d3, d4;
1795
1796 v3_sub( p, tri[1], bp );
1797 d3 = v3_dot( ab, bp );
1798 d4 = v3_dot( ac, bp );
1799
1800 if( d3 >= 0.0f && d4 <= d3 )
1801 {
1802 v3_copy( tri[1], dest );
1803 v3_copy( (v3f){INFINITY,INFINITY,INFINITY}, dest );
1804 return;
1805 }
1806
1807 /* Edge region of AB */
1808 f32 vc = d1*d4 - d3*d2;
1809 if( vc <= 0.0f && d1 >= 0.0f && d3 <= 0.0f )
1810 {
1811 f32 v = d1 / (d1-d3);
1812 v3_muladds( tri[0], ab, v, dest );
1813 v3_copy( (v3f){INFINITY,INFINITY,INFINITY}, dest );
1814 return;
1815 }
1816
1817 /* Region outside C */
1818 v3f cp;
1819 f32 d5, d6;
1820 v3_sub( p, tri[2], cp );
1821 d5 = v3_dot(ab, cp);
1822 d6 = v3_dot(ac, cp);
1823
1824 if( d6 >= 0.0f && d5 <= d6 )
1825 {
1826 v3_copy( tri[2], dest );
1827 v3_copy( (v3f){INFINITY,INFINITY,INFINITY}, dest );
1828 return;
1829 }
1830
1831 /* Region of AC */
1832 f32 vb = d5*d2 - d1*d6;
1833 if( vb <= 0.0f && d2 >= 0.0f && d6 <= 0.0f )
1834 {
1835 f32 w = d2 / (d2-d6);
1836 v3_muladds( tri[0], ac, w, dest );
1837 v3_copy( (v3f){INFINITY,INFINITY,INFINITY}, dest );
1838 return;
1839 }
1840
1841 /* Region of BC */
1842 f32 va = d3*d6 - d5*d4;
1843 if( va <= 0.0f && (d4-d3) >= 0.0f && (d5-d6) >= 0.0f )
1844 {
1845 f32 w = (d4-d3) / ((d4-d3) + (d5-d6));
1846 v3f bc;
1847 v3_sub( tri[2], tri[1], bc );
1848 v3_muladds( tri[1], bc, w, dest );
1849 v3_copy( (v3f){INFINITY,INFINITY,INFINITY}, dest );
1850 return;
1851 }
1852
1853 /* P inside region, Q via barycentric coordinates uvw */
1854 f32 d = 1.0f/(va+vb+vc),
1855 v = vb*d,
1856 w = vc*d;
1857
1858 v3_muladds( tri[0], ab, v, dest );
1859 v3_muladds( dest, ac, w, dest );
1860 }
1861
1862 enum contact_type
1863 {
1864 k_contact_type_default,
1865 k_contact_type_disabled,
1866 k_contact_type_edge
1867 };
1868
1869 static enum contact_type closest_on_triangle_1( v3f p, v3f tri[3], v3f dest )
1870 {
1871 v3f ab, ac, ap;
1872 f32 d1, d2;
1873
1874 /* Region outside A */
1875 v3_sub( tri[1], tri[0], ab );
1876 v3_sub( tri[2], tri[0], ac );
1877 v3_sub( p, tri[0], ap );
1878
1879 d1 = v3_dot(ab,ap);
1880 d2 = v3_dot(ac,ap);
1881 if( d1 <= 0.0f && d2 <= 0.0f )
1882 {
1883 v3_copy( tri[0], dest );
1884 return k_contact_type_default;
1885 }
1886
1887 /* Region outside B */
1888 v3f bp;
1889 f32 d3, d4;
1890
1891 v3_sub( p, tri[1], bp );
1892 d3 = v3_dot( ab, bp );
1893 d4 = v3_dot( ac, bp );
1894
1895 if( d3 >= 0.0f && d4 <= d3 )
1896 {
1897 v3_copy( tri[1], dest );
1898 return k_contact_type_edge;
1899 }
1900
1901 /* Edge region of AB */
1902 f32 vc = d1*d4 - d3*d2;
1903 if( vc <= 0.0f && d1 >= 0.0f && d3 <= 0.0f )
1904 {
1905 f32 v = d1 / (d1-d3);
1906 v3_muladds( tri[0], ab, v, dest );
1907 return k_contact_type_edge;
1908 }
1909
1910 /* Region outside C */
1911 v3f cp;
1912 f32 d5, d6;
1913 v3_sub( p, tri[2], cp );
1914 d5 = v3_dot(ab, cp);
1915 d6 = v3_dot(ac, cp);
1916
1917 if( d6 >= 0.0f && d5 <= d6 )
1918 {
1919 v3_copy( tri[2], dest );
1920 return k_contact_type_edge;
1921 }
1922
1923 /* Region of AC */
1924 f32 vb = d5*d2 - d1*d6;
1925 if( vb <= 0.0f && d2 >= 0.0f && d6 <= 0.0f )
1926 {
1927 f32 w = d2 / (d2-d6);
1928 v3_muladds( tri[0], ac, w, dest );
1929 return k_contact_type_edge;
1930 }
1931
1932 /* Region of BC */
1933 f32 va = d3*d6 - d5*d4;
1934 if( va <= 0.0f && (d4-d3) >= 0.0f && (d5-d6) >= 0.0f )
1935 {
1936 f32 w = (d4-d3) / ((d4-d3) + (d5-d6));
1937 v3f bc;
1938 v3_sub( tri[2], tri[1], bc );
1939 v3_muladds( tri[1], bc, w, dest );
1940 return k_contact_type_edge;
1941 }
1942
1943 /* P inside region, Q via barycentric coordinates uvw */
1944 f32 d = 1.0f/(va+vb+vc),
1945 v = vb*d,
1946 w = vc*d;
1947
1948 v3_muladds( tri[0], ab, v, dest );
1949 v3_muladds( dest, ac, w, dest );
1950
1951 return k_contact_type_default;
1952 }
1953
1954 static void closest_point_elipse( v2f p, v2f e, v2f o )
1955 {
1956 v2f pabs, ei, e2, ve, t;
1957
1958 v2_abs( p, pabs );
1959 v2_div( (v2f){ 1.0f, 1.0f }, e, ei );
1960 v2_mul( e, e, e2 );
1961 v2_mul( ei, (v2f){ e2[0]-e2[1], e2[1]-e2[0] }, ve );
1962
1963 v2_fill( t, 0.70710678118654752f );
1964
1965 for( int i=0; i<3; i++ ){
1966 v2f v, u, ud, w;
1967
1968 v2_mul( ve, t, v ); /* ve*t*t*t */
1969 v2_mul( v, t, v );
1970 v2_mul( v, t, v );
1971
1972 v2_sub( pabs, v, u );
1973 v2_normalize( u );
1974
1975 v2_mul( t, e, ud );
1976 v2_sub( ud, v, ud );
1977
1978 v2_muls( u, v2_length( ud ), u );
1979
1980 v2_add( v, u, w );
1981 v2_mul( w, ei, w );
1982
1983 v2_maxv( (v2f){0.0f,0.0f}, w, t );
1984 v2_normalize( t );
1985 }
1986
1987 v2_mul( t, e, o );
1988 v2_copysign( o, p );
1989 }
1990
1991 /*
1992 * -----------------------------------------------------------------------------
1993 * Section 5.d Raycasts & Spherecasts
1994 * -----------------------------------------------------------------------------
1995 */
1996
1997 int ray_aabb1( boxf box, v3f co, v3f dir_inv, f32 dist )
1998 {
1999 v3f v0, v1;
2000 f32 tmin, tmax;
2001
2002 v3_sub( box[0], co, v0 );
2003 v3_sub( box[1], co, v1 );
2004
2005 v3_mul( v0, dir_inv, v0 );
2006 v3_mul( v1, dir_inv, v1 );
2007
2008 tmin = vg_minf( v0[0], v1[0] );
2009 tmax = vg_maxf( v0[0], v1[0] );
2010 tmin = vg_maxf( tmin, vg_minf( v0[1], v1[1] ));
2011 tmax = vg_minf( tmax, vg_maxf( v0[1], v1[1] ));
2012 tmin = vg_maxf( tmin, vg_minf( v0[2], v1[2] ));
2013 tmax = vg_minf( tmax, vg_maxf( v0[2], v1[2] ));
2014
2015 return (tmax >= tmin) && (tmin <= dist) && (tmax >= 0.0f);
2016 }
2017
2018 /* Time of intersection with ray vs triangle */
2019 static int ray_tri( v3f tri[3], v3f co,
2020 v3f dir, f32 *dist, int backfaces )
2021 {
2022 f32 const kEpsilon = 0.00001f;
2023
2024 v3f v0, v1, h, s, q, n;
2025 f32 a,f,u,v,t;
2026
2027 f32 *pa = tri[0],
2028 *pb = tri[1],
2029 *pc = tri[2];
2030
2031 v3_sub( pb, pa, v0 );
2032 v3_sub( pc, pa, v1 );
2033 v3_cross( dir, v1, h );
2034 v3_cross( v0, v1, n );
2035
2036 if( (v3_dot( n, dir ) > 0.0f) && !backfaces ) /* Backface culling */
2037 return 0;
2038
2039 /* Parralel */
2040 a = v3_dot( v0, h );
2041
2042 if( a > -kEpsilon && a < kEpsilon )
2043 return 0;
2044
2045 f = 1.0f/a;
2046 v3_sub( co, pa, s );
2047
2048 u = f * v3_dot(s, h);
2049 if( u < 0.0f || u > 1.0f )
2050 return 0;
2051
2052 v3_cross( s, v0, q );
2053 v = f * v3_dot( dir, q );
2054 if( v < 0.0f || u+v > 1.0f )
2055 return 0;
2056
2057 t = f * v3_dot(v1, q);
2058 if( t > kEpsilon )
2059 {
2060 *dist = t;
2061 return 1;
2062 }
2063 else return 0;
2064 }
2065
2066 /* time of intersection with ray vs sphere */
2067 static int ray_sphere( v3f c, f32 r,
2068 v3f co, v3f dir, f32 *t )
2069 {
2070 v3f m;
2071 v3_sub( co, c, m );
2072
2073 f32 b = v3_dot( m, dir ),
2074 c1 = v3_dot( m, m ) - r*r;
2075
2076 /* Exit if r’s origin outside s (c > 0) and r pointing away from s (b > 0) */
2077 if( c1 > 0.0f && b > 0.0f )
2078 return 0;
2079
2080 f32 discr = b*b - c1;
2081
2082 /* A negative discriminant corresponds to ray missing sphere */
2083 if( discr < 0.0f )
2084 return 0;
2085
2086 /*
2087 * Ray now found to intersect sphere, compute smallest t value of
2088 * intersection
2089 */
2090 *t = -b - sqrtf( discr );
2091
2092 /* If t is negative, ray started inside sphere so clamp t to zero */
2093 if( *t < 0.0f )
2094 *t = 0.0f;
2095
2096 return 1;
2097 }
2098
2099 /*
2100 * time of intersection of ray vs cylinder
2101 * The cylinder does not have caps but is finite
2102 *
2103 * Heavily adapted from regular segment vs cylinder from:
2104 * Real-Time Collision Detection
2105 */
2106 static int ray_uncapped_finite_cylinder( v3f q, v3f p, f32 r,
2107 v3f co, v3f dir, f32 *t )
2108 {
2109 v3f d, m, n, sb;
2110 v3_muladds( co, dir, 1.0f, sb );
2111
2112 v3_sub( q, p, d );
2113 v3_sub( co, p, m );
2114 v3_sub( sb, co, n );
2115
2116 f32 md = v3_dot( m, d ),
2117 nd = v3_dot( n, d ),
2118 dd = v3_dot( d, d ),
2119 nn = v3_dot( n, n ),
2120 mn = v3_dot( m, n ),
2121 a = dd*nn - nd*nd,
2122 k = v3_dot( m, m ) - r*r,
2123 c = dd*k - md*md;
2124
2125 if( fabsf(a) < 0.00001f )
2126 {
2127 /* Segment runs parallel to cylinder axis */
2128 return 0;
2129 }
2130
2131 f32 b = dd*mn - nd*md,
2132 discr = b*b - a*c;
2133
2134 if( discr < 0.0f )
2135 return 0; /* No real roots; no intersection */
2136
2137 *t = (-b - sqrtf(discr)) / a;
2138 if( *t < 0.0f )
2139 return 0; /* Intersection behind ray */
2140
2141 /* Check within cylinder segment */
2142 if( md + (*t)*nd < 0.0f )
2143 return 0;
2144
2145 if( md + (*t)*nd > dd )
2146 return 0;
2147
2148 /* Segment intersects cylinder between the endcaps; t is correct */
2149 return 1;
2150 }
2151
2152 /*
2153 * Time of intersection of sphere and triangle. Origin must be outside the
2154 * colliding area. This is a fairly long procedure.
2155 */
2156 static int spherecast_triangle( v3f tri[3],
2157 v3f co, v3f dir, f32 r, f32 *t, v3f n )
2158 {
2159 v3f sum[3];
2160 v3f v0, v1;
2161
2162 v3_sub( tri[1], tri[0], v0 );
2163 v3_sub( tri[2], tri[0], v1 );
2164 v3_cross( v0, v1, n );
2165 v3_normalize( n );
2166 v3_muladds( tri[0], n, r, sum[0] );
2167 v3_muladds( tri[1], n, r, sum[1] );
2168 v3_muladds( tri[2], n, r, sum[2] );
2169
2170 int hit = 0;
2171 f32 t_min = INFINITY,
2172 t1;
2173
2174 if( ray_tri( sum, co, dir, &t1, 0 ) ){
2175 t_min = vg_minf( t_min, t1 );
2176 hit = 1;
2177 }
2178
2179 /*
2180 * Currently disabled; ray_sphere requires |d| = 1. it is not very important.
2181 */
2182 #if 0
2183 for( int i=0; i<3; i++ ){
2184 if( ray_sphere( tri[i], r, co, dir, &t1 ) ){
2185 t_min = vg_minf( t_min, t1 );
2186 hit = 1;
2187 }
2188 }
2189 #endif
2190
2191 for( int i=0; i<3; i++ ){
2192 int i0 = i,
2193 i1 = (i+1)%3;
2194
2195 if( ray_uncapped_finite_cylinder( tri[i0], tri[i1], r, co, dir, &t1 ) ){
2196 if( t1 < t_min ){
2197 t_min = t1;
2198
2199 v3f co1, ct, cx;
2200 v3_add( dir, co, co1 );
2201 v3_lerp( co, co1, t_min, ct );
2202
2203 closest_point_segment( tri[i0], tri[i1], ct, cx );
2204 v3_sub( ct, cx, n );
2205 v3_normalize( n );
2206 }
2207
2208 hit = 1;
2209 }
2210 }
2211
2212 *t = t_min;
2213 return hit;
2214 }
2215
2216 /*
2217 * -----------------------------------------------------------------------------
2218 * Section 5.e Curves
2219 * -----------------------------------------------------------------------------
2220 */
2221
2222 static void eval_bezier_time( v3f p0, v3f p1, v3f h0, v3f h1, f32 t, v3f p )
2223 {
2224 f32 tt = t*t,
2225 ttt = tt*t;
2226
2227 v3_muls( p1, ttt, p );
2228 v3_muladds( p, h1, 3.0f*tt -3.0f*ttt, p );
2229 v3_muladds( p, h0, 3.0f*ttt -6.0f*tt +3.0f*t, p );
2230 v3_muladds( p, p0, 3.0f*tt -ttt -3.0f*t +1.0f, p );
2231 }
2232
2233 static void eval_bezier3( v3f p0, v3f p1, v3f p2, f32 t, v3f p )
2234 {
2235 f32 u = 1.0f-t;
2236
2237 v3_muls( p0, u*u, p );
2238 v3_muladds( p, p1, 2.0f*u*t, p );
2239 v3_muladds( p, p2, t*t, p );
2240 }
2241
2242 /*
2243 * -----------------------------------------------------------------------------
2244 * Section 5.f Volumes
2245 * -----------------------------------------------------------------------------
2246 */
2247
2248 static float vg_sphere_volume( float radius ){
2249 float r3 = radius*radius*radius;
2250 return (4.0f/3.0f) * VG_PIf * r3;
2251 }
2252
2253 /*
2254 * -----------------------------------------------------------------------------
2255 * Section 6.a PSRNG and some distributions
2256 * -----------------------------------------------------------------------------
2257 */
2258
2259 /* An implementation of the MT19937 Algorithm for the Mersenne Twister
2260 * by Evan Sultanik. Based upon the pseudocode in: M. Matsumoto and
2261 * T. Nishimura, "Mersenne Twister: A 623-dimensionally
2262 * equidistributed uniform pseudorandom number generator," ACM
2263 * Transactions on Modeling and Computer Simulation Vol. 8, No. 1,
2264 * January pp.3-30 1998.
2265 *
2266 * http://www.sultanik.com/Mersenne_twister
2267 * https://github.com/ESultanik/mtwister/blob/master/mtwister.c
2268 */
2269
2270 #define MT_UPPER_MASK 0x80000000
2271 #define MT_LOWER_MASK 0x7fffffff
2272 #define MT_TEMPERING_MASK_B 0x9d2c5680
2273 #define MT_TEMPERING_MASK_C 0xefc60000
2274
2275 #define MT_STATE_VECTOR_LENGTH 624
2276
2277 /* changes to STATE_VECTOR_LENGTH also require changes to this */
2278 #define MT_STATE_VECTOR_M 397
2279
2280 typedef struct vg_rand vg_rand;
2281 struct vg_rand {
2282 u32 mt[MT_STATE_VECTOR_LENGTH];
2283 i32 index;
2284 };
2285
2286 static void vg_rand_seed( vg_rand *rand, unsigned long seed ) {
2287 /* set initial seeds to mt[STATE_VECTOR_LENGTH] using the generator
2288 * from Line 25 of Table 1 in: Donald Knuth, "The Art of Computer
2289 * Programming," Vol. 2 (2nd Ed.) pp.102.
2290 */
2291 rand->mt[0] = seed & 0xffffffff;
2292 for( rand->index=1; rand->index<MT_STATE_VECTOR_LENGTH; rand->index++){
2293 rand->mt[rand->index] = (6069 * rand->mt[rand->index-1]) & 0xffffffff;
2294 }
2295 }
2296
2297 /*
2298 * Generates a pseudo-randomly generated long.
2299 */
2300 static u32 vg_randu32( vg_rand *rand ) {
2301 u32 y;
2302 /* mag[x] = x * 0x9908b0df for x = 0,1 */
2303 static u32 mag[2] = {0x0, 0x9908b0df};
2304 if( rand->index >= MT_STATE_VECTOR_LENGTH || rand->index < 0 ){
2305 /* generate STATE_VECTOR_LENGTH words at a time */
2306 int kk;
2307 if( rand->index >= MT_STATE_VECTOR_LENGTH+1 || rand->index < 0 ){
2308 vg_rand_seed( rand, 4357 );
2309 }
2310 for( kk=0; kk<MT_STATE_VECTOR_LENGTH-MT_STATE_VECTOR_M; kk++ ){
2311 y = (rand->mt[kk] & MT_UPPER_MASK) |
2312 (rand->mt[kk+1] & MT_LOWER_MASK);
2313 rand->mt[kk] = rand->mt[kk+MT_STATE_VECTOR_M] ^ (y>>1) ^ mag[y & 0x1];
2314 }
2315 for( ; kk<MT_STATE_VECTOR_LENGTH-1; kk++ ){
2316 y = (rand->mt[kk] & MT_UPPER_MASK) |
2317 (rand->mt[kk+1] & MT_LOWER_MASK);
2318 rand->mt[kk] =
2319 rand->mt[ kk+(MT_STATE_VECTOR_M-MT_STATE_VECTOR_LENGTH)] ^
2320 (y >> 1) ^ mag[y & 0x1];
2321 }
2322 y = (rand->mt[MT_STATE_VECTOR_LENGTH-1] & MT_UPPER_MASK) |
2323 (rand->mt[0] & MT_LOWER_MASK);
2324 rand->mt[MT_STATE_VECTOR_LENGTH-1] =
2325 rand->mt[MT_STATE_VECTOR_M-1] ^ (y >> 1) ^ mag[y & 0x1];
2326 rand->index = 0;
2327 }
2328 y = rand->mt[rand->index++];
2329 y ^= (y >> 11);
2330 y ^= (y << 7) & MT_TEMPERING_MASK_B;
2331 y ^= (y << 15) & MT_TEMPERING_MASK_C;
2332 y ^= (y >> 18);
2333 return y;
2334 }
2335
2336 /*
2337 * Generates a pseudo-randomly generated f64 in the range [0..1].
2338 */
2339 static inline f64 vg_randf64( vg_rand *rand ){
2340 return (f64)vg_randu32(rand)/(f64)0xffffffff;
2341 }
2342
2343 static inline f64 vg_randf64_range( vg_rand *rand, f64 min, f64 max ){
2344 return vg_lerp( min, max, (f64)vg_randf64(rand) );
2345 }
2346
2347 static inline void vg_rand_dir( vg_rand *rand, v3f dir ){
2348 dir[0] = vg_randf64(rand);
2349 dir[1] = vg_randf64(rand);
2350 dir[2] = vg_randf64(rand);
2351
2352 /* warning: *could* be 0 length.
2353 * very unlikely.. 1 in (2^32)^3. but its mathematically wrong. */
2354
2355 v3_muls( dir, 2.0f, dir );
2356 v3_sub( dir, (v3f){1.0f,1.0f,1.0f}, dir );
2357
2358 v3_normalize( dir );
2359 }
2360
2361 static inline void vg_rand_sphere( vg_rand *rand, v3f co ){
2362 vg_rand_dir(rand,co);
2363 v3_muls( co, cbrtf( vg_randf64(rand) ), co );
2364 }
2365
2366 static void vg_rand_disc( vg_rand *rand, v2f co ){
2367 f32 a = vg_randf64(rand) * VG_TAUf;
2368 co[0] = sinf(a);
2369 co[1] = cosf(a);
2370 v2_muls( co, sqrtf( vg_randf64(rand) ), co );
2371 }
2372
2373 static void vg_rand_cone( vg_rand *rand, v3f out_dir, f32 angle ){
2374 f32 r = sqrtf(vg_randf64(rand)) * angle * 0.5f,
2375 a = vg_randf64(rand) * VG_TAUf;
2376
2377 out_dir[0] = sinf(a) * sinf(r);
2378 out_dir[1] = cosf(a) * sinf(r);
2379 out_dir[2] = cosf(r);
2380 }
2381
2382 #endif /* VG_M_H */