some raycasting stuff
[vg.git] / vg_lines.h
1 /* Copyright (C) 2021-2022 Harry Godden (hgn) - All Rights Reserved */
2
3 #ifndef VG_LINES_H
4 #define VG_LINES_H
5
6 #define VG_GAME
7 #include "vg/vg.h"
8
9 typedef v3f line_co;
10
11 static struct vg_shader _shader_lines =
12 {
13 .name = "[vg] lines",
14 .link = NULL,
15 .vs =
16 {
17 .orig_file = NULL,
18 .static_src =
19
20 "uniform mat4 uPv;"
21 "layout (location=0) in vec3 a_co;"
22 "layout (location=1) in vec4 a_colour;"
23 ""
24 "out vec4 s_colour;"
25 ""
26 "void main()"
27 "{"
28 " vec4 vert_pos = uPv * vec4( a_co, 1.0 );"
29 " s_colour = a_colour;"
30 " gl_Position = vert_pos;"
31 "}"
32 },
33 .fs =
34 {
35 .orig_file = NULL,
36 .static_src =
37
38 "out vec4 FragColor;"
39 ""
40 "in vec4 s_colour;"
41 ""
42 "void main()"
43 "{"
44 " FragColor = s_colour;"
45 "}"
46 }
47 };
48
49
50 struct
51 {
52 u32 draw,
53 allow_input;
54
55 struct vg_lines_vert
56 {
57 v3f co;
58 u32 colour;
59 }
60 *vertex_buffer;
61
62 GLuint vao, vbo;
63 }
64 static vg_lines;
65
66 VG_STATIC void vg_lines_init(void)
67 {
68 vg_info( "vg_lines_init\n" );
69
70 vg_convar_push( (struct vg_convar){
71 .name = "vg_lines",
72 .data = &vg_lines.draw,
73 .data_type = k_convar_dtype_i32,
74 .opt_i32 = { .min=0, .max=1, .clamp=1 },
75 .persistent = 1
76 });
77
78 vg_shader_register( &_shader_lines );
79
80 vg_acquire_thread_sync();
81 {
82 glGenVertexArrays( 1, &vg_lines.vao );
83 glGenBuffers( 1, &vg_lines.vbo );
84 glBindVertexArray( vg_lines.vao );
85 glBindBuffer( GL_ARRAY_BUFFER, vg_lines.vbo );
86
87 u32 size = 50000 * sizeof( struct vg_lines_vert );
88
89 vg_lines.vertex_buffer =
90 vg_create_linear_allocator(vg_mem.rtmemory, size, VG_MEMORY_REALTIME);
91
92 glBufferData( GL_ARRAY_BUFFER, size, NULL, GL_DYNAMIC_DRAW );
93 glBindVertexArray( vg_lines.vao );
94 VG_CHECK_GL_ERR();
95
96 /* Pointers */
97 glVertexAttribPointer(
98 0,
99 3,
100 GL_FLOAT,
101 GL_FALSE,
102 sizeof( struct vg_lines_vert ),
103 (void *)0
104 );
105 glEnableVertexAttribArray( 0 );
106
107 glVertexAttribPointer(
108 1,
109 4,
110 GL_UNSIGNED_BYTE,
111 GL_TRUE,
112 sizeof( struct vg_lines_vert ),
113 (void*)(offsetof( struct vg_lines_vert, colour ))
114 );
115 glEnableVertexAttribArray( 1 );
116
117 VG_CHECK_GL_ERR();
118 vg_success( "done\n" );
119 }
120
121 vg_release_thread_sync();
122 vg_lines.allow_input = 1;
123 }
124
125 VG_STATIC void vg_lines_drawall( float* projection )
126 {
127 glUseProgram( _shader_lines.id );
128
129 glUniformMatrix4fv
130 ( glGetUniformLocation( _shader_lines.id, "uPv" ), 1, GL_FALSE, projection );
131
132 glBindVertexArray( vg_lines.vao );
133 glBindBuffer( GL_ARRAY_BUFFER, vg_lines.vbo );
134
135 u32 bufusage = vg_linear_get_cur(vg_lines.vertex_buffer);
136
137 glBufferSubData( GL_ARRAY_BUFFER, 0, bufusage, vg_lines.vertex_buffer );
138
139 glEnable( GL_BLEND );
140 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
141 glBlendEquation( GL_FUNC_ADD );
142
143 if( vg_lines.draw )
144 glDrawArrays( GL_LINES, 0, bufusage / sizeof(struct vg_lines_vert) );
145
146 glDisable( GL_BLEND );
147 vg_linear_clear( vg_lines.vertex_buffer );
148 }
149
150 VG_STATIC void vg_line2( line_co from, line_co to, u32 fc, u32 tc )
151 {
152 if( !vg_lines.allow_input )
153 return;
154
155 u32 size = 2 * sizeof(struct vg_lines_vert);
156 struct vg_lines_vert *v = vg_linear_alloc( vg_lines.vertex_buffer, size );
157
158 v3_copy( from, v[0].co );
159 v3_copy( to, v[1].co );
160
161 v[0].colour = fc;
162 v[1].colour = tc;
163 }
164
165 VG_STATIC void vg_line( line_co from, line_co to, u32 colour )
166 {
167 vg_line2( from, to, colour, colour );
168 }
169
170 VG_STATIC void vg_line_boxf( boxf box, u32 colour )
171 {
172 v3f p000, p001, p010, p011, p100, p101, p110, p111;
173
174 p000[0]=box[0][0];p000[1]=box[0][1];p000[2]=box[0][2];
175 p001[0]=box[0][0];p001[1]=box[0][1];p001[2]=box[1][2];
176 p010[0]=box[0][0];p010[1]=box[1][1];p010[2]=box[0][2];
177 p011[0]=box[0][0];p011[1]=box[1][1];p011[2]=box[1][2];
178
179 p100[0]=box[1][0];p100[1]=box[0][1];p100[2]=box[0][2];
180 p101[0]=box[1][0];p101[1]=box[0][1];p101[2]=box[1][2];
181 p110[0]=box[1][0];p110[1]=box[1][1];p110[2]=box[0][2];
182 p111[0]=box[1][0];p111[1]=box[1][1];p111[2]=box[1][2];
183
184 vg_line( p000, p001, colour );
185 vg_line( p001, p011, colour );
186 vg_line( p011, p010, colour );
187 vg_line( p010, p000, colour );
188
189 vg_line( p100, p101, colour );
190 vg_line( p101, p111, colour );
191 vg_line( p111, p110, colour );
192 vg_line( p110, p100, colour );
193
194 vg_line( p100, p000, colour );
195 vg_line( p101, p001, colour );
196 vg_line( p110, p010, colour );
197 vg_line( p111, p011, colour );
198 }
199
200 VG_STATIC void vg_line_boxf_transformed( m4x3f m, boxf box, u32 colour )
201 {
202 v3f p000, p001, p010, p011, p100, p101, p110, p111;
203
204 p000[0]=box[0][0];p000[1]=box[0][1];p000[2]=box[0][2];
205 p001[0]=box[0][0];p001[1]=box[0][1];p001[2]=box[1][2];
206 p010[0]=box[0][0];p010[1]=box[1][1];p010[2]=box[0][2];
207 p011[0]=box[0][0];p011[1]=box[1][1];p011[2]=box[1][2];
208
209 p100[0]=box[1][0];p100[1]=box[0][1];p100[2]=box[0][2];
210 p101[0]=box[1][0];p101[1]=box[0][1];p101[2]=box[1][2];
211 p110[0]=box[1][0];p110[1]=box[1][1];p110[2]=box[0][2];
212 p111[0]=box[1][0];p111[1]=box[1][1];p111[2]=box[1][2];
213
214 m4x3_mulv( m, p000, p000 );
215 m4x3_mulv( m, p001, p001 );
216 m4x3_mulv( m, p010, p010 );
217 m4x3_mulv( m, p011, p011 );
218 m4x3_mulv( m, p100, p100 );
219 m4x3_mulv( m, p101, p101 );
220 m4x3_mulv( m, p110, p110 );
221 m4x3_mulv( m, p111, p111 );
222
223 vg_line( p000, p001, colour );
224 vg_line( p001, p011, colour );
225 vg_line( p011, p010, colour );
226 vg_line( p010, p000, colour );
227
228 vg_line( p100, p101, colour );
229 vg_line( p101, p111, colour );
230 vg_line( p111, p110, colour );
231 vg_line( p110, p100, colour );
232
233 vg_line( p100, p000, colour );
234 vg_line( p101, p001, colour );
235 vg_line( p110, p010, colour );
236 vg_line( p111, p011, colour );
237
238 vg_line( p000, p110, colour );
239 vg_line( p100, p010, colour );
240 }
241
242 VG_STATIC void vg_line_cross(v3f pos,u32 colour, float scale)
243 {
244 v3f p0, p1;
245 v3_add( (v3f){ scale,0.0f,0.0f}, pos, p0 );
246 v3_add( (v3f){-scale,0.0f,0.0f}, pos, p1 );
247 vg_line( p0, p1, colour );
248 v3_add( (v3f){0.0f, scale,0.0f}, pos, p0 );
249 v3_add( (v3f){0.0f,-scale,0.0f}, pos, p1 );
250 vg_line( p0, p1, colour );
251 v3_add( (v3f){0.0f,0.0f, scale}, pos, p0 );
252 v3_add( (v3f){0.0f,0.0f,-scale}, pos, p1 );
253 vg_line( p0, p1, colour );
254 }
255
256 VG_STATIC void vg_line_pt3( v3f pt, float size, u32 colour )
257 {
258 boxf box =
259 {
260 { pt[0]-size, pt[1]-size, pt[2]-size },
261 { pt[0]+size, pt[1]+size, pt[2]+size }
262 };
263
264 vg_line_boxf( box, colour );
265 }
266
267 #endif /* VG_LINES_H */