1 /* Copyright (C) 2021-2022 Harry Godden (hgn) - All Rights Reserved */
11 static struct vg_shader _shader_lines
=
21 "layout (location=0) in vec3 a_co;"
22 "layout (location=1) in vec4 a_colour;"
28 " vec4 vert_pos = uPv * vec4( a_co, 1.0 );"
29 " s_colour = a_colour;"
30 " gl_Position = vert_pos;"
44 " FragColor = s_colour;"
66 VG_STATIC
void vg_lines_init(void)
68 vg_info( "vg_lines_init\n" );
70 vg_convar_push( (struct vg_convar
){
72 .data
= &vg_lines
.draw
,
73 .data_type
= k_convar_dtype_i32
,
74 .opt_i32
= { .min
=0, .max
=1, .clamp
=1 },
78 vg_shader_register( &_shader_lines
);
80 vg_acquire_thread_sync();
82 glGenVertexArrays( 1, &vg_lines
.vao
);
83 glGenBuffers( 1, &vg_lines
.vbo
);
84 glBindVertexArray( vg_lines
.vao
);
85 glBindBuffer( GL_ARRAY_BUFFER
, vg_lines
.vbo
);
87 u32 size
= 50000 * sizeof( struct vg_lines_vert
);
89 vg_lines
.vertex_buffer
=
90 vg_create_linear_allocator(vg_mem
.rtmemory
, size
, VG_MEMORY_REALTIME
);
92 glBufferData( GL_ARRAY_BUFFER
, size
, NULL
, GL_DYNAMIC_DRAW
);
93 glBindVertexArray( vg_lines
.vao
);
97 glVertexAttribPointer(
102 sizeof( struct vg_lines_vert
),
105 glEnableVertexAttribArray( 0 );
107 glVertexAttribPointer(
112 sizeof( struct vg_lines_vert
),
113 (void*)(offsetof( struct vg_lines_vert
, colour
))
115 glEnableVertexAttribArray( 1 );
118 vg_success( "done\n" );
121 vg_release_thread_sync();
122 vg_lines
.allow_input
= 1;
125 VG_STATIC
void vg_lines_drawall( float* projection
)
127 glUseProgram( _shader_lines
.id
);
130 ( glGetUniformLocation( _shader_lines
.id
, "uPv" ), 1, GL_FALSE
, projection
);
132 glBindVertexArray( vg_lines
.vao
);
133 glBindBuffer( GL_ARRAY_BUFFER
, vg_lines
.vbo
);
135 u32 bufusage
= vg_linear_get_cur(vg_lines
.vertex_buffer
);
137 glBufferSubData( GL_ARRAY_BUFFER
, 0, bufusage
, vg_lines
.vertex_buffer
);
139 glEnable( GL_BLEND
);
140 glBlendFunc( GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
141 glBlendEquation( GL_FUNC_ADD
);
144 glDrawArrays( GL_LINES
, 0, bufusage
/ sizeof(struct vg_lines_vert
) );
146 glDisable( GL_BLEND
);
147 vg_linear_clear( vg_lines
.vertex_buffer
);
150 VG_STATIC
void vg_line2( line_co from
, line_co to
, u32 fc
, u32 tc
)
152 if( !vg_lines
.allow_input
)
155 u32 size
= 2 * sizeof(struct vg_lines_vert
);
156 struct vg_lines_vert
*v
= vg_linear_alloc( vg_lines
.vertex_buffer
, size
);
158 v3_copy( from
, v
[0].co
);
159 v3_copy( to
, v
[1].co
);
165 VG_STATIC
void vg_line( line_co from
, line_co to
, u32 colour
)
167 vg_line2( from
, to
, colour
, colour
);
170 VG_STATIC
void vg_line_boxf( boxf box
, u32 colour
)
172 v3f p000
, p001
, p010
, p011
, p100
, p101
, p110
, p111
;
174 p000
[0]=box
[0][0];p000
[1]=box
[0][1];p000
[2]=box
[0][2];
175 p001
[0]=box
[0][0];p001
[1]=box
[0][1];p001
[2]=box
[1][2];
176 p010
[0]=box
[0][0];p010
[1]=box
[1][1];p010
[2]=box
[0][2];
177 p011
[0]=box
[0][0];p011
[1]=box
[1][1];p011
[2]=box
[1][2];
179 p100
[0]=box
[1][0];p100
[1]=box
[0][1];p100
[2]=box
[0][2];
180 p101
[0]=box
[1][0];p101
[1]=box
[0][1];p101
[2]=box
[1][2];
181 p110
[0]=box
[1][0];p110
[1]=box
[1][1];p110
[2]=box
[0][2];
182 p111
[0]=box
[1][0];p111
[1]=box
[1][1];p111
[2]=box
[1][2];
184 vg_line( p000
, p001
, colour
);
185 vg_line( p001
, p011
, colour
);
186 vg_line( p011
, p010
, colour
);
187 vg_line( p010
, p000
, colour
);
189 vg_line( p100
, p101
, colour
);
190 vg_line( p101
, p111
, colour
);
191 vg_line( p111
, p110
, colour
);
192 vg_line( p110
, p100
, colour
);
194 vg_line( p100
, p000
, colour
);
195 vg_line( p101
, p001
, colour
);
196 vg_line( p110
, p010
, colour
);
197 vg_line( p111
, p011
, colour
);
200 VG_STATIC
void vg_line_boxf_transformed( m4x3f m
, boxf box
, u32 colour
)
202 v3f p000
, p001
, p010
, p011
, p100
, p101
, p110
, p111
;
204 p000
[0]=box
[0][0];p000
[1]=box
[0][1];p000
[2]=box
[0][2];
205 p001
[0]=box
[0][0];p001
[1]=box
[0][1];p001
[2]=box
[1][2];
206 p010
[0]=box
[0][0];p010
[1]=box
[1][1];p010
[2]=box
[0][2];
207 p011
[0]=box
[0][0];p011
[1]=box
[1][1];p011
[2]=box
[1][2];
209 p100
[0]=box
[1][0];p100
[1]=box
[0][1];p100
[2]=box
[0][2];
210 p101
[0]=box
[1][0];p101
[1]=box
[0][1];p101
[2]=box
[1][2];
211 p110
[0]=box
[1][0];p110
[1]=box
[1][1];p110
[2]=box
[0][2];
212 p111
[0]=box
[1][0];p111
[1]=box
[1][1];p111
[2]=box
[1][2];
214 m4x3_mulv( m
, p000
, p000
);
215 m4x3_mulv( m
, p001
, p001
);
216 m4x3_mulv( m
, p010
, p010
);
217 m4x3_mulv( m
, p011
, p011
);
218 m4x3_mulv( m
, p100
, p100
);
219 m4x3_mulv( m
, p101
, p101
);
220 m4x3_mulv( m
, p110
, p110
);
221 m4x3_mulv( m
, p111
, p111
);
223 vg_line( p000
, p001
, colour
);
224 vg_line( p001
, p011
, colour
);
225 vg_line( p011
, p010
, colour
);
226 vg_line( p010
, p000
, colour
);
228 vg_line( p100
, p101
, colour
);
229 vg_line( p101
, p111
, colour
);
230 vg_line( p111
, p110
, colour
);
231 vg_line( p110
, p100
, colour
);
233 vg_line( p100
, p000
, colour
);
234 vg_line( p101
, p001
, colour
);
235 vg_line( p110
, p010
, colour
);
236 vg_line( p111
, p011
, colour
);
238 vg_line( p000
, p110
, colour
);
239 vg_line( p100
, p010
, colour
);
242 VG_STATIC
void vg_line_cross(v3f pos
,u32 colour
, float scale
)
245 v3_add( (v3f
){ scale
,0.0f
,0.0f
}, pos
, p0
);
246 v3_add( (v3f
){-scale
,0.0f
,0.0f
}, pos
, p1
);
247 vg_line( p0
, p1
, colour
);
248 v3_add( (v3f
){0.0f
, scale
,0.0f
}, pos
, p0
);
249 v3_add( (v3f
){0.0f
,-scale
,0.0f
}, pos
, p1
);
250 vg_line( p0
, p1
, colour
);
251 v3_add( (v3f
){0.0f
,0.0f
, scale
}, pos
, p0
);
252 v3_add( (v3f
){0.0f
,0.0f
,-scale
}, pos
, p1
);
253 vg_line( p0
, p1
, colour
);
256 VG_STATIC
void vg_line_pt3( v3f pt
, float size
, u32 colour
)
260 { pt
[0]-size
, pt
[1]-size
, pt
[2]-size
},
261 { pt
[0]+size
, pt
[1]+size
, pt
[2]+size
}
264 vg_line_boxf( box
, colour
);
267 #endif /* VG_LINES_H */