variable target ui flush & message bitcount function
[vg.git] / vg_lines.h
1 /* Copyright (C) 2021-2022 Harry Godden (hgn) - All Rights Reserved */
2
3 #ifndef VG_LINES_H
4 #define VG_LINES_H
5
6 #define VG_GAME
7 #include "vg/vg.h"
8
9 /*
10 * FIXME: The line buffer sometimes overflows. Low priority
11 */
12
13 typedef v3f line_co;
14
15 #define VG__RED 0xff0000ff
16 #define VG__GREEN 0xff00ff00
17 #define VG__BLUE 0xffff0000
18 #define VG__WHITE 0xffffffff
19 #define VG__BLACK 0xff000000
20 #define VG__CLEAR 0x00ffffff
21 #define VG__PINK 0xffff00ff
22 #define VG__YELOW 0xff00ffff
23 #define VG__CYAN 0xffffff00
24 #define VG__NONE 0x00000000
25
26 static struct vg_shader _shader_lines = {
27 .name = "[vg] lines",
28 .link = NULL,
29 .vs = {
30 .orig_file = NULL,
31 .static_src =
32
33 "uniform mat4 uPv;"
34 "layout (location=0) in vec3 a_co;"
35 "layout (location=1) in vec4 a_colour;"
36 ""
37 "out vec4 s_colour;"
38 ""
39 "void main()"
40 "{"
41 " vec4 vert_pos = uPv * vec4( a_co, 1.0 );"
42 " s_colour = a_colour;"
43 " gl_Position = vert_pos;"
44 "}"
45 },
46 .fs = {
47 .orig_file = NULL,
48 .static_src =
49
50 "out vec4 FragColor;"
51 ""
52 "in vec4 s_colour;"
53 ""
54 "void main()"
55 "{"
56 " FragColor = s_colour;"
57 "}"
58 }
59 };
60
61 struct{
62 u32 draw,
63 allow_input;
64
65 struct vg_lines_vert{
66 v3f co;
67 u32 colour;
68 }
69 *vertex_buffer;
70
71 GLuint vao, vbo;
72 }
73 static vg_lines;
74
75 static void async_vg_lines_init( void *payload, u32 payload_size ){
76 glGenVertexArrays( 1, &vg_lines.vao );
77 glGenBuffers( 1, &vg_lines.vbo );
78 glBindVertexArray( vg_lines.vao );
79 glBindBuffer( GL_ARRAY_BUFFER, vg_lines.vbo );
80
81 u32 size = 50000 * sizeof( struct vg_lines_vert );
82
83 vg_lines.vertex_buffer =
84 vg_create_linear_allocator(vg_mem.rtmemory, size, VG_MEMORY_REALTIME);
85
86 glBufferData( GL_ARRAY_BUFFER, size, NULL, GL_DYNAMIC_DRAW );
87 glBindVertexArray( vg_lines.vao );
88 VG_CHECK_GL_ERR();
89
90 /* Pointers */
91 glVertexAttribPointer(
92 0,
93 3,
94 GL_FLOAT,
95 GL_FALSE,
96 sizeof( struct vg_lines_vert ),
97 (void *)0
98 );
99 glEnableVertexAttribArray( 0 );
100
101 glVertexAttribPointer(
102 1,
103 4,
104 GL_UNSIGNED_BYTE,
105 GL_TRUE,
106 sizeof( struct vg_lines_vert ),
107 (void*)(offsetof( struct vg_lines_vert, colour ))
108 );
109 glEnableVertexAttribArray( 1 );
110
111 VG_CHECK_GL_ERR();
112 vg_lines.allow_input = 1;
113 }
114
115 static void vg_lines_init(void){
116 vg_async_call( async_vg_lines_init, NULL, 0 );
117
118 vg_console_reg_var( "vg_lines", &vg_lines.draw, k_var_dtype_i32,
119 VG_VAR_CHEAT );
120 vg_shader_register( &_shader_lines );
121
122 }
123
124 static void vg_lines_drawall( void ){
125 glUseProgram( _shader_lines.id );
126
127 glUniformMatrix4fv( glGetUniformLocation( _shader_lines.id, "uPv" ),
128 1, GL_FALSE, (float *)vg.pv );
129
130 glBindVertexArray( vg_lines.vao );
131 glBindBuffer( GL_ARRAY_BUFFER, vg_lines.vbo );
132
133 u32 bufusage = vg_linear_get_cur(vg_lines.vertex_buffer);
134
135 glBufferSubData( GL_ARRAY_BUFFER, 0, bufusage, vg_lines.vertex_buffer );
136
137 glEnable( GL_BLEND );
138 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
139 glBlendEquation( GL_FUNC_ADD );
140
141 if( vg_lines.draw )
142 glDrawArrays( GL_LINES, 0, bufusage / sizeof(struct vg_lines_vert) );
143
144 glDisable( GL_BLEND );
145 vg_linear_clear( vg_lines.vertex_buffer );
146 }
147
148 static void vg_line2( line_co from, line_co to, u32 fc, u32 tc ){
149 if( !vg_lines.allow_input ) return;
150 if( !vg_lines.draw ) return;
151
152 u32 size = 2 * sizeof(struct vg_lines_vert);
153 struct vg_lines_vert *v = vg_linear_alloc( vg_lines.vertex_buffer, size );
154
155 v3_copy( from, v[0].co );
156 v3_copy( to, v[1].co );
157
158 v[0].colour = fc;
159 v[1].colour = tc;
160 }
161
162 static void vg_line( line_co from, line_co to, u32 colour ){
163 vg_line2( from, to, colour, colour );
164 }
165
166 static void vg_line_arrow( line_co co, line_co dir, float size, u32 colour ){
167 v3f p1, tx, ty, p2, p3;
168 v3_muladds( co, dir, size, p1 );
169 v3_tangent_basis( dir, tx, ty );
170
171 v3_muladds( p1, dir, -size * 0.125f, p2 );
172 v3_muladds( p2, ty, size * 0.125f, p3 );
173 v3_muladds( p2, ty, -size * 0.125f, p2 );
174
175 vg_line( co, p1, colour );
176 vg_line( p1, p2, colour );
177 vg_line( p1, p3, colour );
178 }
179
180 static void vg_line_box_verts( boxf box, v3f verts[8] ){
181 for( u32 i=0; i<8; i++ ){
182 for( u32 j=0; j<3; j++ ){
183 verts[i][j] = i&(0x1<<j)? box[1][j]: box[0][j];
184 }
185 }
186 }
187
188 static void vg_line_mesh( v3f verts[], u32 indices[][2], u32 indice_count,
189 u32 colour ){
190 for( u32 i=0; i<indice_count; i++ ){
191 vg_line( verts[indices[i][0]], verts[indices[i][1]], colour );
192 }
193 }
194
195 static void vg_line_boxf( boxf box, u32 colour ){
196 v3f verts[8];
197 vg_line_box_verts( box, verts );
198 u32 indices[][2] = {{0,1},{1,3},{3,2},{2,0},
199 {4,5},{5,7},{7,6},{6,4},
200 {4,0},{5,1},{6,2},{7,3}};
201
202 vg_line_mesh( verts, indices, vg_list_size(indices), colour );
203 }
204
205 static void vg_line_boxf_transformed( m4x3f m, boxf box, u32 colour ){
206 v3f verts[8];
207 vg_line_box_verts( box, verts );
208
209 for( u32 i=0; i<8; i++ ){
210 m4x3_mulv( m, verts[i], verts[i] );
211 }
212
213 u32 indices[][2] = {{0,1},{1,3},{3,2},{2,0},
214 {4,5},{5,7},{7,6},{6,4},
215 {4,0},{5,1},{6,2},{7,3}};
216
217 vg_line_mesh( verts, indices, vg_list_size(indices), colour );
218 }
219
220 static void vg_line_cross(v3f pos,u32 colour, float scale){
221 v3f p0, p1;
222 v3_add( (v3f){ scale,0.0f,0.0f}, pos, p0 );
223 v3_add( (v3f){-scale,0.0f,0.0f}, pos, p1 );
224 vg_line( p0, p1, colour );
225 v3_add( (v3f){0.0f, scale,0.0f}, pos, p0 );
226 v3_add( (v3f){0.0f,-scale,0.0f}, pos, p1 );
227 vg_line( p0, p1, colour );
228 v3_add( (v3f){0.0f,0.0f, scale}, pos, p0 );
229 v3_add( (v3f){0.0f,0.0f,-scale}, pos, p1 );
230 vg_line( p0, p1, colour );
231 }
232
233 static void vg_line_point( v3f pt, float size, u32 colour ){
234 boxf box =
235 {
236 { pt[0]-size, pt[1]-size, pt[2]-size },
237 { pt[0]+size, pt[1]+size, pt[2]+size }
238 };
239
240 vg_line_boxf( box, colour );
241 }
242
243
244 static void vg_line_sphere( m4x3f m, float radius, u32 colour ){
245 v3f ly = { 0.0f, 0.0f, radius },
246 lx = { 0.0f, radius, 0.0f },
247 lz = { 0.0f, 0.0f, radius };
248
249 for( int i=0; i<16; i++ ){
250 float t = ((float)(i+1) * (1.0f/16.0f)) * VG_PIf * 2.0f,
251 s = sinf(t),
252 c = cosf(t);
253
254 v3f py = { s*radius, 0.0f, c*radius },
255 px = { s*radius, c*radius, 0.0f },
256 pz = { 0.0f, s*radius, c*radius };
257
258 v3f p0, p1, p2, p3, p4, p5;
259 m4x3_mulv( m, py, p0 );
260 m4x3_mulv( m, ly, p1 );
261 m4x3_mulv( m, px, p2 );
262 m4x3_mulv( m, lx, p3 );
263 m4x3_mulv( m, pz, p4 );
264 m4x3_mulv( m, lz, p5 );
265
266 vg_line( p0, p1, colour == 0x00? 0xff00ff00: colour );
267 vg_line( p2, p3, colour == 0x00? 0xff0000ff: colour );
268 vg_line( p4, p5, colour == 0x00? 0xffff0000: colour );
269
270 v3_copy( py, ly );
271 v3_copy( px, lx );
272 v3_copy( pz, lz );
273 }
274 }
275
276 static void vg_line_capsule( m4x3f m, float radius, float h, u32 colour ){
277 v3f ly = { 0.0f, 0.0f, radius },
278 lx = { 0.0f, radius, 0.0f },
279 lz = { 0.0f, 0.0f, radius };
280
281 float s0 = sinf(0.0f)*radius,
282 c0 = cosf(0.0f)*radius;
283
284 v3f p0, p1, up, right, forward;
285 m3x3_mulv( m, (v3f){0.0f,1.0f,0.0f}, up );
286 m3x3_mulv( m, (v3f){1.0f,0.0f,0.0f}, right );
287 m3x3_mulv( m, (v3f){0.0f,0.0f,-1.0f}, forward );
288 v3_muladds( m[3], up, -h*0.5f+radius, p0 );
289 v3_muladds( m[3], up, h*0.5f-radius, p1 );
290
291 v3f a0, a1, b0, b1;
292 v3_muladds( p0, right, radius, a0 );
293 v3_muladds( p1, right, radius, a1 );
294 v3_muladds( p0, forward, radius, b0 );
295 v3_muladds( p1, forward, radius, b1 );
296 vg_line( a0, a1, colour );
297 vg_line( b0, b1, colour );
298
299 v3_muladds( p0, right, -radius, a0 );
300 v3_muladds( p1, right, -radius, a1 );
301 v3_muladds( p0, forward, -radius, b0 );
302 v3_muladds( p1, forward, -radius, b1 );
303 vg_line( a0, a1, colour );
304 vg_line( b0, b1, colour );
305
306 for( int i=0; i<16; i++ ){
307 float t = ((float)(i+1) * (1.0f/16.0f)) * VG_PIf * 2.0f,
308 s1 = sinf(t)*radius,
309 c1 = cosf(t)*radius;
310
311 v3f e0 = { s0, 0.0f, c0 },
312 e1 = { s1, 0.0f, c1 },
313 e2 = { s0, c0, 0.0f },
314 e3 = { s1, c1, 0.0f },
315 e4 = { 0.0f, c0, s0 },
316 e5 = { 0.0f, c1, s1 };
317
318 m3x3_mulv( m, e0, e0 );
319 m3x3_mulv( m, e1, e1 );
320 m3x3_mulv( m, e2, e2 );
321 m3x3_mulv( m, e3, e3 );
322 m3x3_mulv( m, e4, e4 );
323 m3x3_mulv( m, e5, e5 );
324
325 v3_add( p0, e0, a0 );
326 v3_add( p0, e1, a1 );
327 v3_add( p1, e0, b0 );
328 v3_add( p1, e1, b1 );
329
330 vg_line( a0, a1, colour );
331 vg_line( b0, b1, colour );
332
333 if( c0 < 0.0f ){
334 v3_add( p0, e2, a0 );
335 v3_add( p0, e3, a1 );
336 v3_add( p0, e4, b0 );
337 v3_add( p0, e5, b1 );
338 }
339 else{
340 v3_add( p1, e2, a0 );
341 v3_add( p1, e3, a1 );
342 v3_add( p1, e4, b0 );
343 v3_add( p1, e5, b1 );
344 }
345
346 vg_line( a0, a1, colour );
347 vg_line( b0, b1, colour );
348
349 s0 = s1;
350 c0 = c1;
351 }
352 }
353
354 #endif /* VG_LINES_H */