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[vg.git] / vg_lines.h
1 /* Copyright (C) 2021-2022 Harry Godden (hgn) - All Rights Reserved */
2
3 #ifndef VG_LINES_H
4 #define VG_LINES_H
5
6 #define VG_GAME
7 #include "vg/vg.h"
8
9 typedef v3f line_co;
10
11 #define VG__RED 0xff0000ff
12 #define VG__GREEN 0xff00ff00
13 #define VG__BLUE 0xffff0000
14 #define VG__WHITE 0xffffffff
15 #define VG__BLACK 0xff000000
16 #define VG__CLEAR 0x00ffffff
17 #define VG__PINK 0xffff00ff
18 #define VG__YELOW 0xff00ffff
19 #define VG__CYAN 0xffffff00
20 #define VG__NONE 0x00000000
21
22 static struct vg_shader _shader_lines = {
23 .name = "[vg] lines",
24 .link = NULL,
25 .vs = {
26 .orig_file = NULL,
27 .static_src =
28
29 "uniform mat4 uPv;"
30 "layout (location=0) in vec3 a_co;"
31 "layout (location=1) in vec4 a_colour;"
32 ""
33 "out vec4 s_colour;"
34 ""
35 "void main()"
36 "{"
37 " vec4 vert_pos = uPv * vec4( a_co, 1.0 );"
38 " s_colour = a_colour;"
39 " gl_Position = vert_pos;"
40 "}"
41 },
42 .fs = {
43 .orig_file = NULL,
44 .static_src =
45
46 "out vec4 FragColor;"
47 ""
48 "in vec4 s_colour;"
49 ""
50 "void main()"
51 "{"
52 " FragColor = s_colour;"
53 "}"
54 }
55 };
56
57 struct{
58 u32 draw,
59 allow_input;
60
61 struct vg_lines_vert{
62 v3f co;
63 u32 colour;
64 }
65 *vertex_buffer;
66
67 GLuint vao, vbo;
68 }
69 static vg_lines;
70
71 VG_STATIC void async_vg_lines_init( void *payload, u32 payload_size )
72 {
73 glGenVertexArrays( 1, &vg_lines.vao );
74 glGenBuffers( 1, &vg_lines.vbo );
75 glBindVertexArray( vg_lines.vao );
76 glBindBuffer( GL_ARRAY_BUFFER, vg_lines.vbo );
77
78 u32 size = 50000 * sizeof( struct vg_lines_vert );
79
80 vg_lines.vertex_buffer =
81 vg_create_linear_allocator(vg_mem.rtmemory, size, VG_MEMORY_REALTIME);
82
83 glBufferData( GL_ARRAY_BUFFER, size, NULL, GL_DYNAMIC_DRAW );
84 glBindVertexArray( vg_lines.vao );
85 VG_CHECK_GL_ERR();
86
87 /* Pointers */
88 glVertexAttribPointer(
89 0,
90 3,
91 GL_FLOAT,
92 GL_FALSE,
93 sizeof( struct vg_lines_vert ),
94 (void *)0
95 );
96 glEnableVertexAttribArray( 0 );
97
98 glVertexAttribPointer(
99 1,
100 4,
101 GL_UNSIGNED_BYTE,
102 GL_TRUE,
103 sizeof( struct vg_lines_vert ),
104 (void*)(offsetof( struct vg_lines_vert, colour ))
105 );
106 glEnableVertexAttribArray( 1 );
107
108 VG_CHECK_GL_ERR();
109 vg_success( "done\n" );
110
111 vg_lines.allow_input = 1;
112 }
113
114 VG_STATIC void vg_lines_init(void)
115 {
116 vg_async_item *call = vg_async_alloc(0);
117 vg_async_dispatch( call, async_vg_lines_init );
118
119 vg_console_reg_var( "vg_lines", &vg_lines.draw, k_var_dtype_i32,
120 VG_VAR_CHEAT );
121 vg_shader_register( &_shader_lines );
122
123 }
124
125 VG_STATIC void vg_lines_drawall( void )
126 {
127 glUseProgram( _shader_lines.id );
128
129 glUniformMatrix4fv( glGetUniformLocation( _shader_lines.id, "uPv" ),
130 1, GL_FALSE, (float *)vg.pv );
131
132 glBindVertexArray( vg_lines.vao );
133 glBindBuffer( GL_ARRAY_BUFFER, vg_lines.vbo );
134
135 u32 bufusage = vg_linear_get_cur(vg_lines.vertex_buffer);
136
137 glBufferSubData( GL_ARRAY_BUFFER, 0, bufusage, vg_lines.vertex_buffer );
138
139 glEnable( GL_BLEND );
140 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
141 glBlendEquation( GL_FUNC_ADD );
142
143 if( vg_lines.draw )
144 glDrawArrays( GL_LINES, 0, bufusage / sizeof(struct vg_lines_vert) );
145
146 glDisable( GL_BLEND );
147 vg_linear_clear( vg_lines.vertex_buffer );
148 }
149
150 VG_STATIC void vg_line2( line_co from, line_co to, u32 fc, u32 tc )
151 {
152 if( !vg_lines.allow_input )
153 return;
154
155 u32 size = 2 * sizeof(struct vg_lines_vert);
156 struct vg_lines_vert *v = vg_linear_alloc( vg_lines.vertex_buffer, size );
157
158 v3_copy( from, v[0].co );
159 v3_copy( to, v[1].co );
160
161 v[0].colour = fc;
162 v[1].colour = tc;
163 }
164
165 VG_STATIC void vg_line( line_co from, line_co to, u32 colour )
166 {
167 vg_line2( from, to, colour, colour );
168 }
169
170 VG_STATIC void line_tangent_basis( v3f n, v3f tx, v3f ty )
171 {
172 /* Compute tangent basis (box2d) */
173 if( fabsf( n[0] ) >= 0.57735027f ){
174 tx[0] = n[1];
175 tx[1] = -n[0];
176 tx[2] = 0.0f;
177 }
178 else{
179 tx[0] = 0.0f;
180 tx[1] = n[2];
181 tx[2] = -n[1];
182 }
183
184 v3_normalize( tx );
185 v3_cross( n, tx, ty );
186 }
187
188 VG_STATIC void vg_line_arrow( line_co co, line_co dir, float size, u32 colour )
189 {
190 v3f p1, tx, ty, p2, p3;
191 v3_muladds( co, dir, size, p1 );
192 line_tangent_basis( dir, tx, ty );
193
194 v3_muladds( p1, dir, -size * 0.125f, p2 );
195 v3_muladds( p2, ty, size * 0.125f, p3 );
196 v3_muladds( p2, ty, -size * 0.125f, p2 );
197
198 vg_line( co, p1, colour );
199 vg_line( p1, p2, colour );
200 vg_line( p1, p3, colour );
201 }
202
203 VG_STATIC void vg_line_boxf( boxf box, u32 colour )
204 {
205 v3f p000, p001, p010, p011, p100, p101, p110, p111;
206
207 p000[0]=box[0][0];p000[1]=box[0][1];p000[2]=box[0][2];
208 p001[0]=box[0][0];p001[1]=box[0][1];p001[2]=box[1][2];
209 p010[0]=box[0][0];p010[1]=box[1][1];p010[2]=box[0][2];
210 p011[0]=box[0][0];p011[1]=box[1][1];p011[2]=box[1][2];
211
212 p100[0]=box[1][0];p100[1]=box[0][1];p100[2]=box[0][2];
213 p101[0]=box[1][0];p101[1]=box[0][1];p101[2]=box[1][2];
214 p110[0]=box[1][0];p110[1]=box[1][1];p110[2]=box[0][2];
215 p111[0]=box[1][0];p111[1]=box[1][1];p111[2]=box[1][2];
216
217 vg_line( p000, p001, colour );
218 vg_line( p001, p011, colour );
219 vg_line( p011, p010, colour );
220 vg_line( p010, p000, colour );
221
222 vg_line( p100, p101, colour );
223 vg_line( p101, p111, colour );
224 vg_line( p111, p110, colour );
225 vg_line( p110, p100, colour );
226
227 vg_line( p100, p000, colour );
228 vg_line( p101, p001, colour );
229 vg_line( p110, p010, colour );
230 vg_line( p111, p011, colour );
231 }
232
233 VG_STATIC void vg_line_boxf_transformed( m4x3f m, boxf box, u32 colour )
234 {
235 v3f p000, p001, p010, p011, p100, p101, p110, p111;
236
237 p000[0]=box[0][0];p000[1]=box[0][1];p000[2]=box[0][2];
238 p001[0]=box[0][0];p001[1]=box[0][1];p001[2]=box[1][2];
239 p010[0]=box[0][0];p010[1]=box[1][1];p010[2]=box[0][2];
240 p011[0]=box[0][0];p011[1]=box[1][1];p011[2]=box[1][2];
241
242 p100[0]=box[1][0];p100[1]=box[0][1];p100[2]=box[0][2];
243 p101[0]=box[1][0];p101[1]=box[0][1];p101[2]=box[1][2];
244 p110[0]=box[1][0];p110[1]=box[1][1];p110[2]=box[0][2];
245 p111[0]=box[1][0];p111[1]=box[1][1];p111[2]=box[1][2];
246
247 m4x3_mulv( m, p000, p000 );
248 m4x3_mulv( m, p001, p001 );
249 m4x3_mulv( m, p010, p010 );
250 m4x3_mulv( m, p011, p011 );
251 m4x3_mulv( m, p100, p100 );
252 m4x3_mulv( m, p101, p101 );
253 m4x3_mulv( m, p110, p110 );
254 m4x3_mulv( m, p111, p111 );
255
256 vg_line( p000, p001, colour );
257 vg_line( p001, p011, colour );
258 vg_line( p011, p010, colour );
259 vg_line( p010, p000, colour );
260
261 vg_line( p100, p101, colour );
262 vg_line( p101, p111, colour );
263 vg_line( p111, p110, colour );
264 vg_line( p110, p100, colour );
265
266 vg_line( p100, p000, colour );
267 vg_line( p101, p001, colour );
268 vg_line( p110, p010, colour );
269 vg_line( p111, p011, colour );
270
271 vg_line( p000, p110, colour );
272 vg_line( p100, p010, colour );
273 }
274
275 VG_STATIC void vg_line_cross(v3f pos,u32 colour, float scale)
276 {
277 v3f p0, p1;
278 v3_add( (v3f){ scale,0.0f,0.0f}, pos, p0 );
279 v3_add( (v3f){-scale,0.0f,0.0f}, pos, p1 );
280 vg_line( p0, p1, colour );
281 v3_add( (v3f){0.0f, scale,0.0f}, pos, p0 );
282 v3_add( (v3f){0.0f,-scale,0.0f}, pos, p1 );
283 vg_line( p0, p1, colour );
284 v3_add( (v3f){0.0f,0.0f, scale}, pos, p0 );
285 v3_add( (v3f){0.0f,0.0f,-scale}, pos, p1 );
286 vg_line( p0, p1, colour );
287 }
288
289 VG_STATIC void vg_line_pt3( v3f pt, float size, u32 colour )
290 {
291 boxf box =
292 {
293 { pt[0]-size, pt[1]-size, pt[2]-size },
294 { pt[0]+size, pt[1]+size, pt[2]+size }
295 };
296
297 vg_line_boxf( box, colour );
298 }
299
300 #endif /* VG_LINES_H */