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[vg.git] / vg_lines.h
1 /* Copyright (C) 2021-2022 Harry Godden (hgn) - All Rights Reserved */
2
3 #ifndef VG_LINES_H
4 #define VG_LINES_H
5
6 #include "vg/vg.h"
7
8 typedef v3f line_co;
9
10 static struct vg_shader _shader_lines =
11 {
12 .name = "[vg] lines",
13 .link = NULL,
14 .vs =
15 {
16 .orig_file = NULL,
17 .static_src =
18
19 "uniform mat4 uPv;"
20 "layout (location=0) in vec3 a_co;"
21 "layout (location=1) in vec4 a_colour;"
22 ""
23 "out vec4 s_colour;"
24 ""
25 "void main()"
26 "{"
27 " vec4 vert_pos = uPv * vec4( a_co, 1.0 );"
28 " s_colour = a_colour;"
29 " gl_Position = vert_pos;"
30 "}"
31 },
32 .fs =
33 {
34 .orig_file = NULL,
35 .static_src =
36
37 "out vec4 FragColor;"
38 ""
39 "in vec4 s_colour;"
40 ""
41 "void main()"
42 "{"
43 " FragColor = s_colour;"
44 "}"
45 }
46 };
47
48
49 struct
50 {
51 u32 draw,
52 allow_input;
53
54 struct vg_lines_vert
55 {
56 v3f co;
57 u32 colour;
58 }
59 *vertex_buffer;
60
61 GLuint vao, vbo;
62 }
63 static vg_lines;
64
65 VG_STATIC void vg_lines_init(void)
66 {
67 vg_info( "vg_lines_init\n" );
68
69 vg_convar_push( (struct vg_convar){
70 .name = "vg_lines",
71 .data = &vg_lines.draw,
72 .data_type = k_convar_dtype_i32,
73 .opt_i32 = { .min=0, .max=1, .clamp=1 },
74 .persistent = 1
75 });
76
77 vg_shader_register( &_shader_lines );
78
79 vg_acquire_thread_sync();
80 {
81 glGenVertexArrays( 1, &vg_lines.vao );
82 glGenBuffers( 1, &vg_lines.vbo );
83 glBindVertexArray( vg_lines.vao );
84 glBindBuffer( GL_ARRAY_BUFFER, vg_lines.vbo );
85
86 u32 size = 50000 * sizeof( struct vg_lines_vert );
87
88 vg_lines.vertex_buffer =
89 vg_create_linear_allocator(vg_mem.rtmemory, size, VG_MEMORY_REALTIME);
90
91 glBufferData( GL_ARRAY_BUFFER, size, NULL, GL_DYNAMIC_DRAW );
92 glBindVertexArray( vg_lines.vao );
93 VG_CHECK_GL_ERR();
94
95 /* Pointers */
96 glVertexAttribPointer(
97 0,
98 3,
99 GL_FLOAT,
100 GL_FALSE,
101 sizeof( struct vg_lines_vert ),
102 (void *)0
103 );
104 glEnableVertexAttribArray( 0 );
105
106 glVertexAttribPointer(
107 1,
108 4,
109 GL_UNSIGNED_BYTE,
110 GL_TRUE,
111 sizeof( struct vg_lines_vert ),
112 (void*)(offsetof( struct vg_lines_vert, colour ))
113 );
114 glEnableVertexAttribArray( 1 );
115
116 VG_CHECK_GL_ERR();
117 vg_success( "done\n" );
118 }
119
120 vg_release_thread_sync();
121 vg_lines.allow_input = 1;
122 }
123
124 VG_STATIC void vg_lines_drawall( float* projection )
125 {
126 glUseProgram( _shader_lines.id );
127
128 glUniformMatrix4fv
129 ( glGetUniformLocation( _shader_lines.id, "uPv" ), 1, GL_FALSE, projection );
130
131 glBindVertexArray( vg_lines.vao );
132 glBindBuffer( GL_ARRAY_BUFFER, vg_lines.vbo );
133
134 u32 bufusage = vg_linear_get_cur(vg_lines.vertex_buffer);
135
136 glBufferSubData( GL_ARRAY_BUFFER, 0, bufusage, vg_lines.vertex_buffer );
137
138 glEnable( GL_BLEND );
139 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
140 glBlendEquation( GL_FUNC_ADD );
141
142 if( vg_lines.draw )
143 glDrawArrays( GL_LINES, 0, bufusage / sizeof(struct vg_lines_vert) );
144
145 glDisable( GL_BLEND );
146 vg_linear_clear( vg_lines.vertex_buffer );
147 }
148
149 VG_STATIC void vg_line2( line_co from, line_co to, u32 fc, u32 tc )
150 {
151 if( !vg_lines.allow_input )
152 return;
153
154 u32 size = 2 * sizeof(struct vg_lines_vert);
155 struct vg_lines_vert *v = vg_linear_alloc( vg_lines.vertex_buffer, size );
156
157 v3_copy( from, v[0].co );
158 v3_copy( to, v[1].co );
159
160 v[0].colour = fc;
161 v[1].colour = tc;
162 }
163
164 VG_STATIC void vg_line( line_co from, line_co to, u32 colour )
165 {
166 vg_line2( from, to, colour, colour );
167 }
168
169 VG_STATIC void vg_line_boxf( boxf box, u32 colour )
170 {
171 v3f p000, p001, p010, p011, p100, p101, p110, p111;
172
173 p000[0]=box[0][0];p000[1]=box[0][1];p000[2]=box[0][2];
174 p001[0]=box[0][0];p001[1]=box[0][1];p001[2]=box[1][2];
175 p010[0]=box[0][0];p010[1]=box[1][1];p010[2]=box[0][2];
176 p011[0]=box[0][0];p011[1]=box[1][1];p011[2]=box[1][2];
177
178 p100[0]=box[1][0];p100[1]=box[0][1];p100[2]=box[0][2];
179 p101[0]=box[1][0];p101[1]=box[0][1];p101[2]=box[1][2];
180 p110[0]=box[1][0];p110[1]=box[1][1];p110[2]=box[0][2];
181 p111[0]=box[1][0];p111[1]=box[1][1];p111[2]=box[1][2];
182
183 vg_line( p000, p001, colour );
184 vg_line( p001, p011, colour );
185 vg_line( p011, p010, colour );
186 vg_line( p010, p000, colour );
187
188 vg_line( p100, p101, colour );
189 vg_line( p101, p111, colour );
190 vg_line( p111, p110, colour );
191 vg_line( p110, p100, colour );
192
193 vg_line( p100, p000, colour );
194 vg_line( p101, p001, colour );
195 vg_line( p110, p010, colour );
196 vg_line( p111, p011, colour );
197 }
198
199 VG_STATIC void vg_line_boxf_transformed( m4x3f m, boxf box, u32 colour )
200 {
201 v3f p000, p001, p010, p011, p100, p101, p110, p111;
202
203 p000[0]=box[0][0];p000[1]=box[0][1];p000[2]=box[0][2];
204 p001[0]=box[0][0];p001[1]=box[0][1];p001[2]=box[1][2];
205 p010[0]=box[0][0];p010[1]=box[1][1];p010[2]=box[0][2];
206 p011[0]=box[0][0];p011[1]=box[1][1];p011[2]=box[1][2];
207
208 p100[0]=box[1][0];p100[1]=box[0][1];p100[2]=box[0][2];
209 p101[0]=box[1][0];p101[1]=box[0][1];p101[2]=box[1][2];
210 p110[0]=box[1][0];p110[1]=box[1][1];p110[2]=box[0][2];
211 p111[0]=box[1][0];p111[1]=box[1][1];p111[2]=box[1][2];
212
213 m4x3_mulv( m, p000, p000 );
214 m4x3_mulv( m, p001, p001 );
215 m4x3_mulv( m, p010, p010 );
216 m4x3_mulv( m, p011, p011 );
217 m4x3_mulv( m, p100, p100 );
218 m4x3_mulv( m, p101, p101 );
219 m4x3_mulv( m, p110, p110 );
220 m4x3_mulv( m, p111, p111 );
221
222 vg_line( p000, p001, colour );
223 vg_line( p001, p011, colour );
224 vg_line( p011, p010, colour );
225 vg_line( p010, p000, colour );
226
227 vg_line( p100, p101, colour );
228 vg_line( p101, p111, colour );
229 vg_line( p111, p110, colour );
230 vg_line( p110, p100, colour );
231
232 vg_line( p100, p000, colour );
233 vg_line( p101, p001, colour );
234 vg_line( p110, p010, colour );
235 vg_line( p111, p011, colour );
236
237 vg_line( p000, p110, colour );
238 vg_line( p100, p010, colour );
239 }
240
241 VG_STATIC void vg_line_cross(v3f pos,u32 colour, float scale)
242 {
243 v3f p0, p1;
244 v3_add( (v3f){ scale,0.0f,0.0f}, pos, p0 );
245 v3_add( (v3f){-scale,0.0f,0.0f}, pos, p1 );
246 vg_line( p0, p1, colour );
247 v3_add( (v3f){0.0f, scale,0.0f}, pos, p0 );
248 v3_add( (v3f){0.0f,-scale,0.0f}, pos, p1 );
249 vg_line( p0, p1, colour );
250 v3_add( (v3f){0.0f,0.0f, scale}, pos, p0 );
251 v3_add( (v3f){0.0f,0.0f,-scale}, pos, p1 );
252 vg_line( p0, p1, colour );
253 }
254
255 VG_STATIC void vg_line_pt3( v3f pt, float size, u32 colour )
256 {
257 boxf box =
258 {
259 { pt[0]-size, pt[1]-size, pt[2]-size },
260 { pt[0]+size, pt[1]+size, pt[2]+size }
261 };
262
263 vg_line_boxf( box, colour );
264 }
265
266 #endif /* VG_LINES_H */