fix small poroblems
[vg.git] / vg_imgui.h
1 /* Copyright (C) 2021-2023 Harry Godden (hgn) - All Rights Reserved */
2
3 /*
4 * Principles:
5 *
6 * 1. layout is defined by subdividing
7 * 2. a parent node should never be resized by the content after creation
8 * 3. when the ui is in an interactive state, no controls should ever move
9 * 4. controls directly reference a memory location and use that as their
10 * unique id
11 * 5. a maximum of ONE control per memory location can be drawn at any given
12 * point.
13 */
14
15 #ifndef VG_IMGUI_H
16 #define VG_IMGUI_H
17
18 #define VG_GAME
19 #include "vg/vg.h"
20 #include "vg/vg_tex.h"
21 #include "vg/vg_shader.h"
22
23 typedef i16 ui_px;
24 typedef ui_px ui_rect[4];
25 typedef ui_px ui_point[2];
26 typedef struct ui_vert ui_vert;
27
28 enum ui_axis {
29 k_ui_axis_h = 0x0u,
30 k_ui_axis_v = 0x1u,
31 };
32
33 /* Relative to cursor p0 */
34 enum ui_align
35 { /* DC BA */
36 k_ui_align_lwr = 0xff,
37 k_ui_align_left = 0x0000| 0x00,
38 k_ui_align_right = 0x0000| 0x01,
39 k_ui_align_center = 0x0000| 0x02,
40
41 k_ui_align_middle = 0x0100,
42 k_ui_align_middle_left = 0x0100| 0x00,
43 k_ui_align_middle_right = 0x0100| 0x01,
44 k_ui_align_middle_center = 0x0100| 0x02,
45
46 k_ui_align_bottom = 0x0200,
47 k_ui_align_bottom_left = 0x0200| 0x00,
48 k_ui_align_bottom_right = 0x0200| 0x01,
49 k_ui_align_bottom_center = 0x0200| 0x02,
50 };
51
52 #pragma pack(push,1)
53 struct ui_vert
54 {
55 ui_px co[2];
56 u16 uv[2];
57 u32 colour;
58 };
59 #pragma pack(pop)
60
61 enum ui_scheme_colour{
62 k_ui_bg = 0,
63 k_ui_fg = 8,
64 k_ui_hue = 16,
65 k_ui_red = 16,
66 k_ui_orange,
67 k_ui_yellow,
68 k_ui_green,
69 k_ui_aqua,
70 k_ui_blue,
71 k_ui_purple,
72 k_ui_gray,
73 k_ui_brighter = 8
74 };
75
76 static ui_px k_ui_widget_height = 28,
77 k_ui_scale = 1,
78 k_ui_padding = 8;
79
80 typedef u32 ui_scheme[8*4];
81
82 struct ui_font {
83 ui_px glyph_width,
84 glyph_height,
85 glyph_baseline,
86 line_height,
87 sheet_size,
88 spacing,
89 offset_y;
90
91 u8 ascii_start;
92 };
93 typedef struct ui_font ui_font;
94
95 static const ui_font vg_ui_font_small = {
96 .glyph_width = 8,
97 .glyph_height = 14,
98 .glyph_baseline = 4,
99 .line_height = 14,
100 .sheet_size = 256,
101 .spacing = 8,
102 .ascii_start = ' ',
103 .offset_y = 0
104 },
105 vg_ui_font_big = {
106 .glyph_width = 12,
107 .glyph_height = 21,
108 .glyph_baseline = 6,
109 .line_height = 21,
110 .sheet_size = 256,
111 .spacing = 10,
112 .ascii_start = ' ',
113 .offset_y = 84
114 };
115
116 #define UI_RGB( STDHEX ) 0xff000000 |\
117 ((STDHEX&0x000000ff)<<16) |\
118 ((STDHEX&0x0000ff00) ) |\
119 ((STDHEX&0x00ff0000)>>16)
120
121 #define UI_TEXTBOX_MULTILINE 0x1
122 #define UI_TEXTBOX_WRAP 0x2
123 #define UI_TEXTBOX_AUTOFOCUS 0x4
124
125 #define UI_MODAL_OK 0x0
126 #define UI_MODAL_GOOD 0x1
127 #define UI_MODAL_BAD 0x2
128 #define UI_MODAL_WARN 0x3
129 #define UI_MODAL_TYPE_BITS 0x3
130
131 #define UI_MOUSE_LEFT (SDL_BUTTON(SDL_BUTTON_LEFT))
132 #define UI_MOUSE_RIGHT (SDL_BUTTON(SDL_BUTTON_RIGHT))
133 #define UI_MOUSE_MIDDLE (SDL_BUTTON(SDL_BUTTON_MIDDLE))
134
135 #define UI_TOP 0x1
136 #define UI_LEFT 0x2
137 #define UI_BOTTOM 0x4
138 #define UI_RIGHT 0x8
139
140 struct{
141 struct ui_vert *vertex_buffer;
142 u16 *indice_buffer;
143 u32 max_verts, max_indices,
144 cur_vert, cur_indice,
145 vert_start, indice_start;
146
147 union {
148 void *focused_control_id; /* uses the memory location of various locking
149 controls as an id */
150 char *textbuf;
151 i32 *ptr_enum;
152 };
153
154 u32 focused_control_hit;
155 enum ui_control_type{
156 k_ui_control_none,
157 k_ui_control_textbox,
158 k_ui_control_enum,
159 k_ui_control_modal
160 }
161 focused_control_type;
162
163 union{ /* controls that can be focused */
164 struct ui_textbuf{
165 int cursor_user, cursor_pos;
166 u32 len;
167 u32 flags;
168
169 struct ui_textbox_callbacks{
170 void (*enter)( char *, u32 ),
171 (*up)( char *, u32 ),
172 (*down)( char *, u32 ),
173 (*change)( char *, u32 ),
174 (*escape)( void );
175 }
176 callbacks;
177 }
178 textbox;
179
180 struct ui_enum{
181 struct ui_enum_opt{
182 i32 value;
183 const char *alias;
184 }
185 *options;
186 u32 option_count;
187 ui_rect rect;
188 }
189 _enum;
190 };
191
192 struct ui_modal{
193 const char *message;
194 u32 options;
195
196 struct ui_modal_callbacks{
197 void (*close)(u32);
198 }
199 callbacks;
200 }
201 modal;
202
203 GLuint tex_glyphs, vao, vbo, ebo, tex_bg;
204 v2f bg_inverse_ratio;
205
206 ui_px mouse[2], mouse_click[2];
207 u32 mouse_state[2];
208 u32 ignore_input_frames;
209 int wants_mouse;
210
211 ui_rect click_fader, click_fader_end;
212 float click_fade_opacity;
213 f32 frosting;
214
215 ui_scheme scheme;
216 const ui_font *font;
217
218 enum ui_cursor{
219 k_ui_cursor_default,
220 k_ui_cursor_ibeam,
221 k_ui_cursor_hand,
222 k_ui_cursor_max
223 }
224 cursor;
225
226 SDL_Cursor *cursor_map[ k_ui_cursor_max ];
227 v4f colour;
228 }
229 static vg_ui = {
230 .scheme = {
231 [ k_ui_bg+0 ] = UI_RGB( 0x1d2021 ),
232 [ k_ui_bg+1 ] = UI_RGB( 0x282828 ),
233 [ k_ui_bg+2 ] = UI_RGB( 0x3c3836 ),
234 [ k_ui_bg+3 ] = UI_RGB( 0x504945 ),
235 [ k_ui_bg+4 ] = UI_RGB( 0x665c54 ),
236 [ k_ui_bg+5 ] = UI_RGB( 0x7c6f64 ),
237 [ k_ui_bg+6 ] = UI_RGB( 0x928374 ),
238 [ k_ui_bg+7 ] = UI_RGB( 0xa89984 ),
239
240 [ k_ui_fg+0 ] = UI_RGB( 0xebdbb2 ),
241 [ k_ui_fg+1 ] = UI_RGB( 0xfbf1c7 ),
242 [ k_ui_fg+2 ] = UI_RGB( 0xd5c4a1 ),
243 [ k_ui_fg+3 ] = UI_RGB( 0xbdae93 ),
244 [ k_ui_fg+4 ] = UI_RGB( 0xa89984 ),
245 [ k_ui_fg+5 ] = UI_RGB( 0x000000 ),
246 [ k_ui_fg+6 ] = UI_RGB( 0x000000 ),
247 [ k_ui_fg+7 ] = UI_RGB( 0x000000 ),
248
249 [ k_ui_red ] = UI_RGB( 0xcc241d ),
250 [ k_ui_orange ] = UI_RGB( 0xd65d0e ),
251 [ k_ui_yellow ] = UI_RGB( 0xd79921 ),
252 [ k_ui_green ] = UI_RGB( 0x98971a ),
253 [ k_ui_aqua ] = UI_RGB( 0x689d6a ),
254 [ k_ui_blue ] = UI_RGB( 0x458588 ),
255 [ k_ui_purple ] = UI_RGB( 0xb16286 ),
256 [ k_ui_gray ] = UI_RGB( 0x928374 ),
257 [ k_ui_red + k_ui_brighter ] = UI_RGB( 0xfb4934 ),
258 [ k_ui_orange + k_ui_brighter ] = UI_RGB( 0xfe8019 ),
259 [ k_ui_yellow + k_ui_brighter ] = UI_RGB( 0xfabd2f ),
260 [ k_ui_green + k_ui_brighter ] = UI_RGB( 0xb8bb26 ),
261 [ k_ui_aqua + k_ui_brighter ] = UI_RGB( 0x8ec07c ),
262 [ k_ui_blue + k_ui_brighter ] = UI_RGB( 0x83a598 ),
263 [ k_ui_purple + k_ui_brighter ] = UI_RGB( 0xd3869b ),
264 [ k_ui_gray + k_ui_brighter ] = UI_RGB( 0xa89984 ),
265 },
266 .font = &vg_ui_font_small,
267 .colour = {1.0f,1.0f,1.0f,1.0f},
268 .bg_inverse_ratio = {1,1}
269 };
270
271 static struct vg_shader _shader_ui ={
272 .name = "[vg] ui - transparent",
273 .link = NULL,
274 .vs = {
275 .orig_file = NULL,
276 .static_src =
277 "layout (location=0) in vec2 a_co;"
278 "layout (location=1) in vec2 a_uv;"
279 "layout (location=2) in vec4 a_colour;"
280 "uniform mat3 uPv;"
281 "uniform vec2 uBGInverseRatio;"
282 ""
283 "out vec4 aTexCoords;"
284 "out vec4 aColour;"
285 ""
286 "void main(){"
287 "vec4 proj_pos = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
288 "gl_Position = proj_pos;"
289 "aTexCoords = vec4( a_uv * 0.00390625, "
290 " (proj_pos.xy*0.5+0.5) * uBGInverseRatio );"
291 "aColour = a_colour;"
292 "}",
293 },
294 .fs = {
295 .orig_file = NULL,
296 .static_src =
297 "uniform sampler2D uTexGlyphs;"
298 "uniform sampler2D uTexBG;"
299 "uniform vec4 uColour;"
300 "uniform float uSpread;"
301 "out vec4 FragColor;"
302 ""
303 "in vec4 aTexCoords;"
304 "in vec4 aColour;"
305 ""
306 "vec2 rand_hash22( vec2 p ){"
307 "vec3 p3 = fract(vec3(p.xyx) * 213.8976123);"
308 "p3 += dot(p3, p3.yzx+19.19);"
309 "return fract(vec2((p3.x + p3.y)*p3.z, (p3.x+p3.z)*p3.y));"
310 "}"
311 ""
312 "void main(){"
313 "vec4 diffuse = aColour;"
314
315 "vec4 avg = vec4(0.0);"
316
317 "if( aColour.a == 0.0 ){"
318 "avg = aColour;"
319 "avg.a = texture( uTexGlyphs, aTexCoords.xy ).r;"
320 "}"
321 "else{"
322 "if( uSpread > 0.0001 ){"
323 "for( int i=0; i<4; i ++ ){"
324 "vec2 spread = rand_hash22(aTexCoords.zw+vec2(float(i)));"
325 "avg += texture( uTexBG, aTexCoords.zw + (spread-0.5)*uSpread );"
326 "}"
327 "avg *= 0.25;"
328 "avg.a = 1.0;"
329 "avg.rgb = mix( avg.rgb, aColour.rgb, aColour.a );"
330 "}"
331 "else{"
332 "avg = aColour;"
333 "}"
334 "}"
335
336 "FragColor = avg * uColour;"
337 "}"
338 }
339 };
340
341 static struct vg_shader _shader_ui_image = {
342 .name = "[vg] ui_image",
343 .link = NULL,
344 .vs =
345 {
346 .orig_file = NULL,
347 .static_src =
348 "layout (location=0) in vec2 a_co;"
349 "layout (location=1) in vec2 a_uv;"
350 "layout (location=2) in vec4 a_colour;"
351 "uniform mat3 uPv;"
352
353 "out vec2 aTexCoords;"
354 "out vec4 aColour;"
355 "out vec2 aWsp;"
356
357 "void main()"
358 "{"
359 "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
360 "aTexCoords = a_uv * 0.00390625;"
361 "aColour = a_colour;"
362
363 "aWsp = a_co;"
364 "}",
365 },
366 .fs =
367 {
368 .orig_file = NULL,
369 .static_src =
370 "uniform sampler2D uTexImage;"
371 "uniform vec4 uColour;"
372 "out vec4 FragColor;"
373
374 "in vec2 aTexCoords;"
375 "in vec4 aColour;"
376 "in vec2 aWsp;"
377
378 "void main()"
379 "{"
380 "vec4 colour = texture( uTexImage, aTexCoords );"
381 "FragColor = colour * uColour;"
382 "}"
383 }
384 };
385
386 static void _vg_ui_init(void){
387 if( !vg_shader_compile( &_shader_ui ) ||
388 !vg_shader_compile( &_shader_ui_image ) ){
389 vg_fatal_error( "Failed to compile ui shader" );
390 }
391
392 /*
393 * Vertex buffer
394 * ----------------------------------------
395 */
396
397 vg_ui.max_indices = 20000;
398 vg_ui.max_verts = 30000;
399
400 /* Generate the buffer we are gonna be drawing to */
401 glGenVertexArrays( 1, &vg_ui.vao );
402 glGenBuffers( 1, &vg_ui.vbo );
403 glGenBuffers( 1, &vg_ui.ebo );
404
405 glBindVertexArray( vg_ui.vao );
406 glBindBuffer( GL_ARRAY_BUFFER, vg_ui.vbo );
407
408 glBufferData( GL_ARRAY_BUFFER,
409 vg_ui.max_verts * sizeof( struct ui_vert ),
410 NULL, GL_DYNAMIC_DRAW );
411 glBindVertexArray( vg_ui.vao );
412
413 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, vg_ui.ebo );
414 glBufferData( GL_ELEMENT_ARRAY_BUFFER,
415 vg_ui.max_indices * sizeof( u16 ), NULL, GL_DYNAMIC_DRAW );
416
417 VG_CHECK_GL_ERR();
418
419 /* Set pointers */
420 u32 const stride = sizeof( struct ui_vert );
421
422 /* XY */
423 glVertexAttribPointer( 0, 2, GL_SHORT, GL_FALSE, stride,
424 (void *)offsetof( struct ui_vert, co ) );
425 glEnableVertexAttribArray( 0 );
426
427 /* UV */
428 glVertexAttribPointer( 1, 2, GL_UNSIGNED_SHORT, GL_FALSE, stride,
429 (void *)offsetof( struct ui_vert, uv ) );
430 glEnableVertexAttribArray( 1 );
431
432 /* COLOUR */
433 glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride,
434 (void *)offsetof( struct ui_vert, colour ) );
435 glEnableVertexAttribArray( 2 );
436
437 VG_CHECK_GL_ERR();
438
439 /* Alloc RAM default context */
440 u32 vert_size = vg_ui.max_verts*sizeof(struct ui_vert),
441 inds_size = vg_align8( vg_ui.max_indices*sizeof(u16) );
442
443 vg_ui.vertex_buffer = vg_linear_alloc( vg_mem.rtmemory, vert_size );
444 vg_ui.indice_buffer = vg_linear_alloc( vg_mem.rtmemory, inds_size );
445
446 /* font
447 * -----------------------------------------------------
448 */
449
450 /* Load default font */
451 u32 compressed[] = {
452 #include "vg/vg_pxfont_thin.h"
453 };
454
455 u32 pixels = 0, total = 256*256, data = 0;
456 u8 image[256*256];
457
458 while( pixels < total ){
459 for( int b = 31; b >= 0; b-- ){
460 image[ pixels ++ ] = (compressed[data] & (0x1u << b))? 0xffu: 0x00u;
461
462 if( pixels >= total ){
463 total = 0;
464 break;
465 }
466 }
467 data++;
468 }
469
470 glGenTextures( 1, &vg_ui.tex_glyphs );
471 glBindTexture( GL_TEXTURE_2D, vg_ui.tex_glyphs );
472 glTexImage2D( GL_TEXTURE_2D, 0, GL_R8, 256, 256, 0,
473 GL_RED, GL_UNSIGNED_BYTE, image );
474
475 VG_CHECK_GL_ERR();
476 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
477 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
478 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
479 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
480
481 /*
482 * Cursors
483 * ---------------------------------------------------------------
484 */
485
486 vg_ui.cursor_map[ k_ui_cursor_default ] =
487 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_ARROW );
488 vg_ui.cursor_map[ k_ui_cursor_hand ] =
489 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_HAND );
490 vg_ui.cursor_map[ k_ui_cursor_ibeam ] =
491 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_IBEAM );
492 }
493
494 enum ui_shader {
495 k_ui_shader_colour,
496 k_ui_shader_image
497 };
498
499 static void rect_copy( ui_rect a, ui_rect b ){
500 for( int i=0; i<4; i++ )
501 b[i] = a[i];
502 }
503
504 static void ui_flush( enum ui_shader shader, f32 w, f32 h ){
505 u32 vertex_offset = vg_ui.vert_start*sizeof(ui_vert),
506 vertex_count = vg_ui.cur_vert-vg_ui.vert_start,
507 vertex_size = vertex_count*sizeof(ui_vert),
508
509 indice_offset = vg_ui.indice_start*sizeof(u16),
510 indice_count = vg_ui.cur_indice-vg_ui.indice_start,
511 indice_size = indice_count * sizeof(u16);
512
513 if( !vertex_size || !indice_size )
514 return;
515
516 glBindVertexArray( vg_ui.vao );
517 glBindBuffer( GL_ARRAY_BUFFER, vg_ui.vbo );
518 glBufferSubData( GL_ARRAY_BUFFER, vertex_offset, vertex_size,
519 vg_ui.vertex_buffer+vg_ui.vert_start );
520
521 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, vg_ui.ebo );
522 glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, indice_offset, indice_size,
523 vg_ui.indice_buffer+vg_ui.indice_start );
524
525 glDisable( GL_DEPTH_TEST );
526 glEnable( GL_BLEND );
527 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
528 glBlendEquation( GL_FUNC_ADD );
529 glDisable( GL_CULL_FACE );
530
531 m3x3f view = M3X3_IDENTITY;
532 m3x3_translate( view, (v3f){ -1.0f, 1.0f, 0.0f } );
533 m3x3_scale( view, (v3f){ 1.0f/(w*0.5f),
534 -1.0f/(h*0.5f), 1.0f } );
535
536 if( shader == k_ui_shader_colour ){
537 glUseProgram( _shader_ui.id );
538
539 glUniformMatrix3fv( glGetUniformLocation( _shader_ui.id, "uPv" ), 1,
540 GL_FALSE, (float *)view );
541 glUniform4fv( glGetUniformLocation( _shader_ui.id, "uColour" ), 1,
542 vg_ui.colour );
543
544 glActiveTexture( GL_TEXTURE0 );
545 glBindTexture( GL_TEXTURE_2D, vg_ui.tex_glyphs );
546 glUniform1i( glGetUniformLocation( _shader_ui.id, "uTexGlyphs" ), 0 );
547
548 glActiveTexture( GL_TEXTURE1 );
549 glBindTexture( GL_TEXTURE_2D, vg_ui.tex_bg );
550 glUniform1i( glGetUniformLocation( _shader_ui.id, "uTexBG" ), 1 );
551 glUniform1f( glGetUniformLocation( _shader_ui.id, "uSpread" ),
552 vg_ui.frosting );
553 glUniform2fv( glGetUniformLocation( _shader_ui.id, "uBGInverseRatio" ),
554 1, vg_ui.bg_inverse_ratio );
555 }
556 else if( shader == k_ui_shader_image ){
557 glUseProgram( _shader_ui_image.id );
558 glUniformMatrix3fv( glGetUniformLocation( _shader_ui_image.id, "uPv" ), 1,
559 GL_FALSE, (float *)view );
560 glUniform1i( glGetUniformLocation(_shader_ui_image.id,"uTexImage"), 0 );
561 glUniform4fv( glGetUniformLocation( _shader_ui_image.id, "uColour" ), 1,
562 vg_ui.colour );
563 }
564 else
565 vg_fatal_error( "Invalid UI shader (%d)\n", shader );
566
567 glDrawElements( GL_TRIANGLES, indice_count, GL_UNSIGNED_SHORT,
568 (void *)(vg_ui.indice_start*sizeof(u16)) );
569
570 glDisable( GL_BLEND );
571
572 vg_ui.indice_start = vg_ui.cur_indice;
573 vg_ui.vert_start = vg_ui.cur_vert;
574 }
575
576 static void ui_fill_rect( ui_rect rect, u32 colour, ui_px uv[4] ){
577 /* this if far from ideal but stops us from crashing */
578 if( (vg_ui.cur_vert + 4 > vg_ui.max_verts) ||
579 (vg_ui.cur_indice + 6 > vg_ui.max_indices))
580 return;
581
582 struct ui_vert *vertices = &vg_ui.vertex_buffer[ vg_ui.cur_vert ];
583 u16 *indices = &vg_ui.indice_buffer[ vg_ui.cur_indice ];
584
585 for( int i=0; i<4; i++ ){
586 vertices[i].colour = colour;
587 }
588
589 vertices[0].co[0] = rect[0];
590 vertices[0].co[1] = rect[1];
591 vertices[0].uv[0] = uv[0];
592 vertices[0].uv[1] = uv[1];
593 vertices[1].co[0] = rect[0]+rect[2];
594 vertices[1].co[1] = rect[1];
595 vertices[1].uv[0] = uv[2];
596 vertices[1].uv[1] = uv[1];
597 vertices[2].co[0] = rect[0]+rect[2];
598 vertices[2].co[1] = rect[1]+rect[3];
599 vertices[2].uv[0] = uv[2];
600 vertices[2].uv[1] = uv[3];
601 vertices[3].co[0] = rect[0];
602 vertices[3].co[1] = rect[1]+rect[3];
603 vertices[3].uv[0] = uv[0];
604 vertices[3].uv[1] = uv[3];
605 u16 ind_start = vg_ui.cur_vert;
606
607 u16 start = vg_ui.cur_vert;
608 u32 mesh[] = { 0,2,1, 0,3,2 };
609
610 for( u32 i=0; i<vg_list_size(mesh); i++ ){
611 indices[i] = start+mesh[i];
612 }
613
614 vg_ui.cur_indice += 6;
615 vg_ui.cur_vert += 4;
616 }
617
618 static void ui_fill( ui_rect rect, u32 colour ){
619 ui_fill_rect( rect, colour, (ui_px[4]){ 4,4,4,4 } );
620 }
621
622 static void ui_outline( ui_rect rect, ui_px thickness, u32 colour, u32 mask ){
623 /* this if far from ideal but stops us from crashing */
624 if( (vg_ui.cur_vert + 8 > vg_ui.max_verts) ||
625 (vg_ui.cur_indice + 24 > vg_ui.max_indices))
626 return;
627
628 struct ui_vert *vertices = &vg_ui.vertex_buffer[ vg_ui.cur_vert ];
629 u16 *indices = &vg_ui.indice_buffer[ vg_ui.cur_indice ];
630
631 for( int i=0; i<8; i++ ){
632 vertices[i].uv[0] = 4;
633 vertices[i].uv[1] = 4;
634 vertices[i].colour = colour;
635 }
636
637 vertices[0].co[0] = rect[0];
638 vertices[0].co[1] = rect[1];
639 vertices[1].co[0] = rect[0]+rect[2];
640 vertices[1].co[1] = rect[1];
641 vertices[2].co[0] = rect[0]+rect[2];
642 vertices[2].co[1] = rect[1]+rect[3];
643 vertices[3].co[0] = rect[0];
644 vertices[3].co[1] = rect[1]+rect[3];
645 vertices[4].co[0] = vertices[0].co[0]-thickness;
646 vertices[4].co[1] = vertices[0].co[1]-thickness;
647 vertices[5].co[0] = vertices[1].co[0]+thickness;
648 vertices[5].co[1] = vertices[1].co[1]-thickness;
649 vertices[6].co[0] = vertices[2].co[0]+thickness;
650 vertices[6].co[1] = vertices[2].co[1]+thickness;
651 vertices[7].co[0] = vertices[3].co[0]-thickness;
652 vertices[7].co[1] = vertices[3].co[1]+thickness;
653
654 u16 start = vg_ui.cur_vert;
655 u32 mesh[] = { 0,5,4, 0,1,5, 1,6,5, 1,2,6, 2,7,6, 2,3,7, 3,4,7, 3,0,4 };
656
657 if( !mask )
658 mask = UI_TOP|UI_LEFT|UI_BOTTOM|UI_RIGHT;
659
660 u32 c = 0;
661 for( u32 i=0; i<vg_list_size(mesh)/6; i++ ){
662 if( (0x1<<i) & mask ){
663 for( u32 j=0; j<6; j++ )
664 indices[c ++] = start+mesh[i*6+j];
665 }
666 }
667
668 vg_ui.cur_indice += c;
669 vg_ui.cur_vert += 8;
670 }
671
672 static void ui_split( ui_rect rect,
673 enum ui_axis other, ui_px width, ui_px gap,
674 ui_rect l, ui_rect r ){
675 enum ui_axis dir = other ^ 0x1;
676
677 if( width < 0 ) width = rect[ 2+dir ] + width;
678
679 ui_rect temp;
680 rect_copy( rect, temp );
681
682 l[ dir ] = temp[ dir ];
683 r[ dir ] = temp[ dir ] + width + (gap/2);
684 l[ other ] = temp[ other ];
685 r[ other ] = temp[ other ];
686 l[ 2+dir ] = width - (gap/2);
687 r[ 2+dir ] = temp[ 2+dir ] - width - (gap/2);
688 l[ 2+other ] = temp[ 2+other ];
689 r[ 2+other ] = temp[ 2+other ];
690 }
691
692 static ui_px ui_text_line_width( const char *str );
693
694 static void ui_rect_center( ui_rect parent, ui_rect rect ){
695 rect[0] = parent[0] + (parent[2]-rect[2])/2;
696 rect[1] = parent[1] + (parent[3]-rect[3])/2;
697 }
698
699 static void ui_fit_item( ui_rect rect, ui_px size[2], ui_rect d ){
700 i32 rp = (i32)rect[2] * (i32)size[1],
701 rc = (i32)size[0] * (i32)rect[3];
702
703 enum ui_axis dir, other;
704 if( rc > rp ) dir = k_ui_axis_h;
705 else dir = k_ui_axis_v;
706 other = dir ^ 0x1;
707
708 d[2+dir] = rect[2+dir];
709 d[2+other] = (rect[2+dir] * size[other]) / size[dir];
710
711 ui_rect_center( rect, d );
712 }
713
714 static void ui_split_ratio( ui_rect rect, enum ui_axis dir, float ratio,
715 ui_px gap, ui_rect l, ui_rect r ){
716 ui_px width = (float)rect[ 2+(dir^0x1) ] * ratio;
717 ui_split( rect, dir, width, gap, l, r );
718 }
719
720 static void ui_rect_pad( ui_rect rect, ui_px pad[2] ){
721 rect[0] += pad[0];
722 rect[1] += pad[1];
723 rect[2] -= pad[0]*2;
724 rect[3] -= pad[1]*2;
725 }
726
727 static ui_px ui_text_line_width( const char *str ){
728 int length = 0;
729 const char *_c = str;
730 u8 c;
731
732 while( (c = *(_c ++)) ){
733 if( c >= 32 ) length ++;
734 else if( c == '\n' ) break;
735 }
736
737 return length * vg_ui.font->spacing;
738 }
739
740 static ui_px ui_text_string_height( const char *str ){
741 int height = 1;
742 const char *_c = str;
743 u8 c;
744
745 while( (c = *(_c ++)) ){
746 if( c == '\n' ) height ++;
747 }
748
749 return height * 14;
750 }
751
752 static ui_px ui_text_aligned_x( const char *str, ui_rect rect, ui_px scale,
753 enum ui_align align ){
754 enum ui_align lwr = k_ui_align_lwr & align;
755 if( lwr == k_ui_align_left ){
756 return rect[0];
757 }
758 else{
759 ui_px width = ui_text_line_width( str ) * scale;
760
761 if( lwr == k_ui_align_right )
762 return rect[0] + rect[2]-width;
763 else
764 return rect[0] + (rect[2]-width)/2;
765 }
766 }
767
768 static ui_px ui_min( ui_px a, ui_px b ){ return a<b?a:b; }
769 static ui_px ui_max( ui_px a, ui_px b ){ return a>b?a:b; }
770 static ui_px ui_clamp( ui_px a, ui_px min, ui_px max ){
771 return ui_min( max, ui_max( a, min ) );
772 }
773
774 static int ui_clip( ui_rect parent, ui_rect child, ui_rect clipped ){
775 ui_px parent_max[2], child_max[2];
776 parent_max[0] = parent[0]+parent[2];
777 parent_max[1] = parent[1]+parent[3];
778 child_max[0] = child[0]+child[2];
779 child_max[1] = child[1]+child[3];
780
781 clipped[0] = ui_clamp( child[0], parent[0], parent_max[0] );
782 clipped[1] = ui_clamp( child[1], parent[1], parent_max[1] );
783 clipped[2] = ui_clamp( child_max[0], parent[0], parent_max[0] );
784 clipped[3] = ui_clamp( child_max[1], parent[1], parent_max[1] );
785
786 if( clipped[0] == clipped[2] ||
787 clipped[1] == clipped[3] )
788 return 0;
789
790 clipped[2] -= clipped[0];
791 clipped[3] -= clipped[1];
792
793 return 1;
794 }
795
796 static int ui_inside_rect( ui_rect rect, ui_px co[2] ){
797 if( co[0] >= rect[0] &&
798 co[1] >= rect[1] &&
799 co[0] < rect[0]+rect[2] &&
800 co[1] < rect[1]+rect[3] ){
801 return 1;
802 }
803 else
804 return 0;
805 }
806
807 static int ui_click_down( u32 mask ){
808 if( vg_ui.ignore_input_frames ) return 0;
809 if( (vg_ui.mouse_state[0] & mask) &&
810 !(vg_ui.mouse_state[1] & mask) )
811 return 1;
812 else
813 return 0;
814 }
815
816 static int ui_clicking( u32 mask ){
817 if( vg_ui.ignore_input_frames ) return 0;
818 return vg_ui.mouse_state[0] & mask;
819 }
820
821 static int ui_click_up( u32 mask ){
822 if( vg_ui.ignore_input_frames ) return 0;
823 if( (vg_ui.mouse_state[1] & mask) &&
824 !(vg_ui.mouse_state[0] & mask) )
825 return 1;
826 else
827 return 0;
828 }
829
830 static void ui_prerender(void){
831 int x, y;
832 vg_ui.mouse_state[1] = vg_ui.mouse_state[0];
833 vg_ui.mouse_state[0] = SDL_GetMouseState( &x, &y );
834 vg_ui.mouse[0] = x;
835 vg_ui.mouse[1] = y;
836
837 vg_ui.cur_vert = 0;
838 vg_ui.cur_indice = 0;
839 vg_ui.vert_start = 0;
840 vg_ui.indice_start = 0;
841 vg_ui.focused_control_hit = 0;
842 vg_ui.cursor = k_ui_cursor_default;
843 vg_ui.wants_mouse = 0;
844
845 if( vg_ui.ignore_input_frames ){
846 vg_ui.ignore_input_frames --;
847 return;
848 }
849
850 if( ui_click_down(UI_MOUSE_LEFT)||ui_click_down(UI_MOUSE_MIDDLE) ){
851 vg_ui.mouse_click[0] = vg_ui.mouse[0];
852 vg_ui.mouse_click[1] = vg_ui.mouse[1];
853 }
854 }
855
856 static u32 ui_colour( enum ui_scheme_colour id ){
857 return vg_ui.scheme[ id ];
858 }
859
860 /* get an appropriately contrasting colour given the base */
861 static u32 ui_colourcont( enum ui_scheme_colour id ){
862 if ( id < k_ui_bg+6 ) return ui_colour( k_ui_fg );
863 else if( id < k_ui_fg ) return ui_colour( k_ui_bg+1 );
864 else if( id < k_ui_hue ) return ui_colour( k_ui_bg+3 );
865 else if( id < k_ui_red+k_ui_brighter ) return ui_colour( k_ui_fg );
866 else return ui_colour( k_ui_fg+1 );
867 }
868
869 static void ui_hex_to_norm( u32 hex, v4f norm ){
870 norm[0] = ((hex ) & 0xff);
871 norm[1] = ((hex>>8 ) & 0xff);
872 norm[2] = ((hex>>16) & 0xff);
873 norm[3] = ((hex>>24) & 0xff);
874 v4_muls( norm, 1.0f/255.0f, norm );
875 }
876
877 static void ui_text_glyph( const struct ui_font *font, ui_px scale,
878 u8 glyph, ui_rect out_texcoords ){
879 glyph -= font->ascii_start;
880
881 ui_px per_row = font->sheet_size / font->glyph_width,
882 column = (ui_px)glyph % per_row,
883 row = (glyph - column) / per_row;
884
885 out_texcoords[0] = column * font->glyph_width;
886 out_texcoords[1] = row * font->glyph_height + font->offset_y;
887 out_texcoords[2] = out_texcoords[0] + font->glyph_width;
888 out_texcoords[3] = out_texcoords[1] + font->glyph_height;
889 }
890
891 static u32 ui_opacity( u32 colour, f32 opacity ){
892 u32 alpha = opacity * 255.0f;
893 return (colour & 0x00ffffff) | (alpha << 24);
894 }
895
896 static u32 ui_ntext( ui_rect rect, const char *str, u32 len, ui_px scale,
897 enum ui_align align, u32 colour ){
898 ui_rect text_cursor;
899 if( colour == 0 ) colour = ui_colour( k_ui_fg );
900
901 colour &= 0x00ffffff;
902
903 const char *_c = str;
904 u8 c;
905
906 text_cursor[0] = ui_text_aligned_x( str, rect, scale, align );
907 text_cursor[1] = rect[1];
908 text_cursor[2] = vg_ui.font->glyph_width*scale;
909 text_cursor[3] = vg_ui.font->glyph_height*scale;
910
911 u32 printed_chars = 0;
912
913 if( align & (k_ui_align_middle|k_ui_align_bottom) ){
914 ui_px height = ui_text_string_height( str ) * scale;
915
916 if( align & k_ui_align_bottom )
917 text_cursor[1] += rect[3]-height;
918 else
919 text_cursor[1] += (rect[3]-height)/2;
920 }
921
922 while( (c = *(_c ++)) ){
923 if( printed_chars >= len ){
924 printed_chars = 0;
925 text_cursor[1] += vg_ui.font->line_height*scale;
926 text_cursor[0] = ui_text_aligned_x( _c, rect, scale, align );
927 text_cursor[0] -= vg_ui.font->spacing*scale;
928
929 ui_rect glyph;
930 ui_text_glyph( vg_ui.font, scale, '\xb6' /*FIXME*/, glyph );
931 ui_fill_rect( text_cursor, 0x00ffffff, glyph );
932 text_cursor[0] += vg_ui.font->spacing*scale;
933 }
934
935 if( c == '\n' ){
936 text_cursor[1] += vg_ui.font->line_height*scale;
937 text_cursor[0] = ui_text_aligned_x( _c, rect, scale, align );
938 printed_chars = 0;
939 continue;
940 }
941 else if( c >= 33 ){
942 ui_rect glyph;
943 ui_text_glyph( vg_ui.font, scale, c, glyph );
944
945 ui_rect cursor_clipped;
946 if( ui_clip( rect, text_cursor, cursor_clipped ) ){
947 ui_fill_rect( cursor_clipped, colour, glyph );
948 }
949 }
950 else if( c == '\x1B' ){
951 /* vt codes */
952 _c ++;
953 u16 colour_id = 0;
954 for( int i=0; i<3; i ++ ){
955 if( _c[i] ){
956 if( _c[i] == 'm' ){
957 _c = _c + i + 1;
958
959 switch( colour_id ){
960 case '0': colour = ui_colour( k_ui_fg ); break;
961 case '3'|'0'<<8: colour = ui_colour( k_ui_bg ); break;
962 case '3'|'1'<<8: colour = ui_colour( k_ui_red ); break;
963 case '3'|'2'<<8: colour = ui_colour( k_ui_green ); break;
964 case '3'|'3'<<8: colour = ui_colour( k_ui_yellow ); break;
965 case '3'|'4'<<8: colour = ui_colour( k_ui_blue ); break;
966 case '3'|'5'<<8: colour = ui_colour( k_ui_purple ); break;
967 case '3'|'6'<<8: colour = ui_colour( k_ui_aqua ); break;
968 case '3'|'7'<<8: colour = 0xffffffff; break;
969 }
970
971 colour &= 0x00ffffff;
972 break;
973 }
974
975 colour_id |= _c[i] << (i*8);
976 }
977 else{
978 _c = _c +i;
979 break;
980 }
981 }
982
983 continue;
984 }
985 else if( c == '\t' ){
986 text_cursor[0] += vg_ui.font->spacing*scale*4;
987 printed_chars += 4;
988 continue;
989 }
990
991 text_cursor[0] += vg_ui.font->spacing*scale;
992 printed_chars ++;
993 }
994
995 return printed_chars;
996 }
997
998 static void ui_text( ui_rect rect, const char *str, ui_px scale,
999 enum ui_align align, u32 colour ){
1000 ui_ntext( rect, str, 1024, scale, align, colour );
1001 }
1002
1003 /*
1004 * Standard layout stuff
1005 * -----------------------------------------------------------------------------
1006 */
1007
1008 static void ui_panel( ui_rect in_rect, ui_rect out_panel ){
1009 ui_fill( in_rect, ui_colour( k_ui_bg+1 ) );
1010 ui_outline( in_rect, 1, ui_colour( k_ui_bg+7 ), 0 );
1011 rect_copy( in_rect, out_panel );
1012 ui_rect_pad( out_panel, (ui_px[2]){ k_ui_padding, k_ui_padding } );
1013 }
1014
1015 static void ui_label( ui_rect rect, const char *text, ui_px size,
1016 ui_px gap, ui_rect r ){
1017 ui_rect l;
1018 ui_px width = (ui_text_line_width(text)+vg_ui.font->spacing) * size;
1019 ui_split( rect, k_ui_axis_v, width, gap, l, r );
1020 ui_text( l, text, 1, k_ui_align_middle_left, 0 );
1021 }
1022
1023 static void ui_standard_widget( ui_rect inout_panel, ui_rect out_rect,
1024 ui_px count ){
1025 ui_px height = (count * vg_ui.font->glyph_height + 18) * k_ui_scale;
1026 ui_split( inout_panel, k_ui_axis_h, height, k_ui_padding,
1027 out_rect, inout_panel );
1028 }
1029
1030 static void ui_info( ui_rect inout_panel, const char *text ){
1031 ui_rect box;
1032 ui_standard_widget( inout_panel, box, 1 );
1033 ui_text( box, text, 1, k_ui_align_middle_left, 0 );
1034 }
1035
1036 static void ui_image( ui_rect rect, GLuint image ){
1037 ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
1038 glActiveTexture( GL_TEXTURE0 );
1039 glBindTexture( GL_TEXTURE_2D, image );
1040 ui_fill_rect( rect, 0xffffffff, (ui_px[4]){ 0,256,256,0 } );
1041 ui_flush( k_ui_shader_image, vg.window_x, vg.window_y );
1042 }
1043
1044 static u32 v4f_u32_colour( v4f colour ){
1045 u32 r = colour[0] * 255.0f,
1046 g = colour[1] * 255.0f,
1047 b = colour[2] * 255.0f,
1048 a = colour[3] * 255.0f;
1049
1050 return r | (g<<8) | (b<<16) | (a<<24);
1051 }
1052
1053 static void ui_defocus_all(void){
1054 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1055 SDL_StopTextInput();
1056 if( vg_ui.textbox.callbacks.escape )
1057 vg_ui.textbox.callbacks.escape();
1058 }
1059
1060 vg_ui.focused_control_id = NULL;
1061 vg_ui.focused_control_hit = 0;
1062 vg_ui.focused_control_type = k_ui_control_none;
1063 }
1064
1065 enum ui_button_state {
1066 k_ui_button_none = 0,
1067 k_ui_button_click = 1,
1068 k_ui_button_holding_inside = 2,
1069 k_ui_button_holding_outside = 3,
1070 k_ui_button_hover = 4
1071 };
1072
1073 static enum ui_button_state ui_colourbutton( ui_rect rect,
1074 enum ui_scheme_colour colour ){
1075 int clickup= ui_click_up(UI_MOUSE_LEFT),
1076 click = ui_clicking(UI_MOUSE_LEFT) | clickup,
1077 target = ui_inside_rect( rect, vg_ui.mouse_click ) && click,
1078 hover = ui_inside_rect( rect, vg_ui.mouse );
1079
1080 u32 col_base = vg_ui.scheme[ colour ],
1081 col_highlight = vg_ui.scheme[ k_ui_fg ],
1082 col_hover = vg_ui.scheme[ colour + k_ui_brighter ];
1083
1084 if( vg_ui.focused_control_type != k_ui_control_none ){
1085 clickup = 0;
1086 click = 0;
1087 target = 0;
1088 hover = 0;
1089 }
1090
1091 if( hover ){
1092 vg_ui.cursor = k_ui_cursor_hand;
1093 }
1094
1095 if( click ){
1096 if( target ){
1097 if( hover ){
1098 if( clickup ){
1099 ui_fill( rect, col_highlight );
1100 vg_ui.ignore_input_frames = 2;
1101 rect_copy( rect, vg_ui.click_fader );
1102
1103 rect_copy( rect, vg_ui.click_fader_end );
1104 vg_ui.click_fader_end[3] = 0;
1105 ui_rect_center( rect, vg_ui.click_fader_end );
1106
1107 vg_ui.click_fade_opacity = 1.0f;
1108 ui_defocus_all();
1109 return k_ui_button_click;
1110 }
1111 else{
1112 ui_fill( rect, col_highlight );
1113 return k_ui_button_holding_inside;
1114 }
1115 }
1116 else{
1117 ui_fill( rect, col_base );
1118 ui_outline( rect, 1, col_highlight, 0 );
1119 return k_ui_button_holding_outside;
1120 }
1121 }
1122 else{
1123 ui_fill( rect, col_base );
1124 return k_ui_button_none;
1125 }
1126 }
1127 else{
1128 if( hover ){
1129 ui_fill( rect, col_hover );
1130 return k_ui_button_hover;
1131 }
1132 else{
1133 ui_fill( rect, col_base );
1134 return k_ui_button_none;
1135 }
1136 }
1137 }
1138
1139 static enum ui_button_state ui_colourbutton_text(
1140 ui_rect rect, const char *string, ui_px scale,
1141 enum ui_scheme_colour colour ){
1142 enum ui_button_state state = ui_colourbutton( rect, colour );
1143 ui_rect t = { 0,0, ui_text_line_width( string )*scale, 14*scale };
1144 ui_rect_center( rect, t );
1145
1146 u32 text_colour = ui_colourcont(colour);
1147 if( state == k_ui_button_holding_inside )
1148 text_colour = colour;
1149
1150 ui_text( t, string, scale, k_ui_align_left, text_colour );
1151 return state;
1152 }
1153
1154 static enum ui_button_state ui_button_text( ui_rect rect,
1155 const char *string, ui_px scale ){
1156 return ui_colourbutton_text( rect, string, scale, k_ui_bg+4 );
1157 }
1158
1159 static enum ui_button_state ui_button( ui_rect inout_panel,
1160 const char *string ){
1161 ui_rect rect;
1162 ui_standard_widget( inout_panel, rect, 1 );
1163 return ui_colourbutton_text( rect, string, 1, k_ui_bg+4 );
1164 }
1165
1166 static void ui_enum_post(void);
1167 static void ui_postrender(void){
1168 if( vg_ui.click_fade_opacity > 0.0f ){
1169 float scale = vg_ui.click_fade_opacity;
1170 scale = vg_maxf( 1.0f/255.0f, scale*scale );
1171
1172 vg_ui.click_fade_opacity -= vg.time_frame_delta * 3.8f;
1173 u32 colour = (0x00ffffff & ui_colour(k_ui_fg))|0x7f000000;
1174
1175 v4f begin, end, dest;
1176 for( int i=0; i<4; i++ ){
1177 begin[i] = vg_ui.click_fader[i];
1178 end[i] = vg_ui.click_fader_end[i]+1;
1179 }
1180
1181 v4_lerp( end, begin, scale, dest );
1182
1183 ui_rect rect;
1184 for( int i=0; i<4; i++ ){
1185 rect[i] = dest[i];
1186 }
1187
1188 ui_fill( rect, colour );
1189 }
1190
1191 if( vg_ui.focused_control_type == k_ui_control_enum ){
1192 ui_enum_post();
1193 }
1194 else if( vg_ui.focused_control_type == k_ui_control_modal ){
1195 ui_rect screen = {0,0,vg.window_x,vg.window_y};
1196 ui_fill( screen, 0xa0000000 );
1197 ui_rect box = {0,0,400,200};
1198
1199 u32 colour = ui_colour(k_ui_fg),
1200 type = vg_ui.modal.options & UI_MODAL_TYPE_BITS;
1201 if ( type == 1 ) colour = ui_colour(k_ui_green);
1202 else if( type == 2 ) colour = ui_colour(k_ui_red);
1203 else if( type == 3 ) colour = ui_colour(k_ui_yellow);
1204
1205 ui_rect_center( screen, box );
1206 ui_fill( box, ui_colour(k_ui_bg) );
1207 ui_outline( box, -1, colour, 0 );
1208
1209 ui_rect message;
1210 rect_copy( box, message );
1211 message[3] = 100;
1212 ui_rect_center( box, message );
1213
1214 ui_rect row0, row1, btn;
1215 ui_split_ratio( message, k_ui_axis_h, 0.5f, 0, row0, row1 );
1216 row0[0] += vg_ui.font->spacing;
1217 ui_ntext( row0, vg_ui.modal.message, (box[2]/vg_ui.font->spacing)-2, 1,
1218 k_ui_align_left, colour );
1219
1220 rect_copy( row1, btn );
1221 btn[2] = 86;
1222 btn[3] = 28;
1223 ui_rect_center( row1, btn );
1224
1225 vg_ui.focused_control_type = k_ui_control_none; /* HACK */
1226 if( ui_button_text( btn, "OK", 1 ) != 1 )
1227 vg_ui.focused_control_hit = 1;
1228 vg_ui.focused_control_type = k_ui_control_modal; /* HACK */
1229 vg_ui.wants_mouse = 1;
1230 }
1231
1232 ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
1233
1234 if( !vg_ui.focused_control_hit ){
1235 ui_defocus_all();
1236 }
1237
1238 if( vg_ui.wants_mouse ){
1239 SDL_SetWindowGrab( vg.window, SDL_FALSE );
1240 SDL_SetRelativeMouseMode( SDL_FALSE );
1241 }
1242 else{
1243 SDL_SetWindowGrab( vg.window, SDL_TRUE );
1244 SDL_SetRelativeMouseMode( SDL_TRUE );
1245 }
1246
1247 SDL_SetCursor( vg_ui.cursor_map[ vg_ui.cursor ] );
1248 SDL_ShowCursor(1);
1249 }
1250
1251 /*
1252 * checkbox
1253 * -----------------------------------------------------------------------------
1254 */
1255
1256 static int ui_checkbox( ui_rect inout_panel, const char *str_label, i32 *data ){
1257 ui_rect rect, label, box;
1258 ui_standard_widget( inout_panel, rect, 1 );
1259
1260 ui_split( rect, k_ui_axis_v, -rect[3], 0, label, box );
1261 ui_text( label, str_label, k_ui_scale, k_ui_align_middle_left, 0 );
1262
1263 int changed = ui_colourbutton( box, k_ui_bg )==1;
1264 if( changed )
1265 *data = (*data) ^ 0x1;
1266
1267 if( *data ){
1268 ui_rect_pad( box, (ui_px[2]){4,4} );
1269 ui_fill( box, ui_colour( k_ui_orange ) );
1270 }
1271
1272 return changed;
1273 }
1274
1275 /*
1276 * Dropdown / Enum
1277 * -----------------------------------------------------------------------------
1278 */
1279
1280 /*
1281 * unfortunately no return value since we only find out that event in the
1282 * postrender step.
1283 */
1284 static void ui_enum( ui_rect inout_panel, const char *str_label,
1285 struct ui_enum_opt *options, u32 len, i32 *value ){
1286 ui_rect rect, label, box;
1287 ui_standard_widget( inout_panel, rect, 1 );
1288 ui_label( rect, str_label, k_ui_scale, 0, box );
1289
1290 const char *display = "OUT OF RANGE";
1291 int valid = 0;
1292 for( u32 i=0; i<len; i ++ ){
1293 if( *value == options[i].value ){
1294 display = options[i].alias;
1295 valid = 1;
1296 break;
1297 }
1298 }
1299
1300 if( ui_button_text( box, display, k_ui_scale ) == 1 ){
1301 vg_ui.focused_control_type = k_ui_control_enum;
1302 vg_ui.ptr_enum = value;
1303 vg_ui._enum.option_count = len;
1304 vg_ui._enum.options = options;
1305 rect_copy( box, vg_ui._enum.rect );
1306 }
1307
1308 if( !valid )
1309 ui_outline( box, 1, ui_colour(k_ui_red), 0 );
1310 }
1311
1312 static void ui_enum_post(void){
1313 ui_rect drawer;
1314 rect_copy( vg_ui._enum.rect, drawer );
1315 drawer[3] *= vg_ui._enum.option_count;
1316
1317 int close = 0;
1318 int clickany= ui_click_up(UI_MOUSE_LEFT|UI_MOUSE_RIGHT|UI_MOUSE_MIDDLE),
1319 hover = ui_inside_rect( drawer, vg_ui.mouse );
1320
1321 if( clickany && !hover ){
1322 return;
1323 }
1324
1325 /* HACK */
1326 vg_ui.focused_control_type = k_ui_control_none;
1327 i32 *value = vg_ui.ptr_enum;
1328
1329 for( u32 i=0; i<vg_ui._enum.option_count; i++ ){
1330 ui_rect button;
1331 ui_split( drawer, k_ui_axis_h, vg_ui._enum.rect[3], 0, button,drawer );
1332
1333 enum ui_scheme_colour colour = k_ui_bg+3;
1334 if( vg_ui._enum.options[i].value == *value )
1335 colour = k_ui_orange;
1336
1337 if( ui_colourbutton_text( button, vg_ui._enum.options[i].alias,
1338 k_ui_scale, colour ) == 1 ){
1339 *value = vg_ui._enum.options[i].value;
1340 close = 1;
1341 }
1342 }
1343
1344 /* HACK */
1345 vg_ui.focused_control_type = k_ui_control_enum;
1346
1347 if( !close )
1348 vg_ui.focused_control_hit = 1;
1349 }
1350
1351 /*
1352 * Textbox chaos
1353 * -----------------------------------------------------------------------------
1354 */
1355
1356 static void _ui_textbox_make_selection( int *start, int *end ){
1357 *start = VG_MIN( vg_ui.textbox.cursor_pos, vg_ui.textbox.cursor_user );
1358 *end = VG_MAX( vg_ui.textbox.cursor_pos, vg_ui.textbox.cursor_user );
1359 }
1360
1361 static void _ui_textbox_move_cursor( int *cursor0, int *cursor1,
1362 int dir, int snap_together ){
1363 *cursor0 = VG_MAX( 0, vg_ui.textbox.cursor_user + dir );
1364 *cursor0 =
1365 VG_MIN(
1366 VG_MIN( vg_ui.textbox.len-1, strlen( vg_ui.textbuf )),
1367 *cursor0 );
1368
1369 if( snap_together )
1370 *cursor1 = *cursor0;
1371 }
1372
1373 static int _ui_textbox_makeroom( int datastart, int length ){
1374 int move_to = VG_MIN( datastart+length, vg_ui.textbox.len-1 );
1375 int move_amount = strlen( vg_ui.textbuf )-datastart;
1376 int move_end = VG_MIN( move_to+move_amount, vg_ui.textbox.len-1 );
1377 move_amount = move_end-move_to;
1378
1379 if( move_amount )
1380 memmove( &vg_ui.textbuf[ move_to ],
1381 &vg_ui.textbuf[ datastart ],
1382 move_end-move_to );
1383
1384 vg_ui.textbuf[ move_end ] = '\0';
1385
1386 return VG_MIN( length, vg_ui.textbox.len-datastart-1 );
1387 }
1388
1389 static int _ui_textbox_delete_char( int direction ){
1390 int start, end;
1391 _ui_textbox_make_selection( &start, &end );
1392
1393 /* There is no selection */
1394 if( !(end-start) ){
1395 if( direction == 1 ) end = VG_MIN( end+1, strlen( vg_ui.textbuf ) );
1396 else if( direction == -1 ) start = VG_MAX( start-1, 0 );
1397 }
1398
1399 /* Still no selction, no need to do anything */
1400 if( !(end-start) )
1401 return start;
1402
1403 /* Copy the end->terminator to start */
1404 int remaining_length = strlen( vg_ui.textbuf )+1-end;
1405 memmove( &vg_ui.textbuf[ start ],
1406 &vg_ui.textbuf[ end ],
1407 remaining_length );
1408 return start;
1409 }
1410
1411 static void _ui_textbox_to_clipboard(void){
1412 int start, end;
1413 _ui_textbox_make_selection( &start, &end );
1414 char buffer[512];
1415
1416 if( end-start ){
1417 memcpy( buffer, &vg_ui.textbuf[ start ], end-start );
1418 buffer[ end-start ] = 0x00;
1419 SDL_SetClipboardText( buffer );
1420 }
1421 }
1422
1423 static void ui_start_modal( const char *message, u32 options );
1424 static void _ui_textbox_clipboard_paste(void){
1425 if( !SDL_HasClipboardText() )
1426 return;
1427
1428 char *text = SDL_GetClipboardText();
1429
1430 if( !text )
1431 return;
1432
1433 int datastart = _ui_textbox_delete_char( 0 );
1434 int length = strlen( text );
1435
1436 if( (vg_ui.textbox.len - strlen(vg_ui.textbuf)) < length ){
1437 ui_start_modal( "Clipboard content exceeds buffer size.", UI_MODAL_BAD );
1438 return;
1439 }
1440
1441 int cpylength = _ui_textbox_makeroom( datastart, length );
1442
1443 memcpy( vg_ui.textbuf + datastart, text, cpylength);
1444 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1445 &vg_ui.textbox.cursor_pos, cpylength, 1 );
1446 SDL_free( text );
1447 }
1448
1449 static void _ui_textbox_put_char( char c ){
1450 vg_ui.textbox.cursor_user = _ui_textbox_delete_char(0);
1451 if( (vg_ui.textbox.len - strlen(vg_ui.textbuf)) <= 1 ) return;
1452
1453 if( _ui_textbox_makeroom( vg_ui.textbox.cursor_user, 1 ) )
1454 vg_ui.textbuf[ vg_ui.textbox.cursor_user ] = c;
1455
1456 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1457 &vg_ui.textbox.cursor_pos, 1, 1 );
1458 }
1459
1460 /* Receed secondary cursor */
1461 static void _ui_textbox_left_select(void){
1462 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, -1, 0 );
1463 }
1464
1465 /* Match and receed both cursors */
1466 static void _ui_textbox_left(void){
1467 int cursor_diff = vg_ui.textbox.cursor_pos - vg_ui.textbox.cursor_user? 0: 1;
1468
1469 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1470 &vg_ui.textbox.cursor_pos, -cursor_diff, 1 );
1471 }
1472
1473 static void _ui_textbox_up(void){
1474 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1475 int line_begin = vg_ui.textbox.cursor_user;
1476
1477 while( line_begin ){
1478 if( vg_ui.textbuf[ line_begin-1 ] == '\n' ){
1479 break;
1480 }
1481
1482 line_begin --;
1483 }
1484
1485 if( line_begin ){
1486 int line_above_begin = line_begin-1;
1487
1488 while( line_above_begin ){
1489 if( vg_ui.textbuf[ line_above_begin-1 ] == '\n' ){
1490 break;
1491 }
1492
1493 line_above_begin --;
1494 }
1495
1496 int offset = vg_ui.textbox.cursor_user - line_begin,
1497 line_length_above = line_begin - line_above_begin -1;
1498
1499 offset = VG_MIN( line_length_above, offset );
1500
1501 vg_ui.textbox.cursor_user = line_above_begin+offset;
1502 vg_ui.textbox.cursor_pos = line_above_begin+offset;
1503 }
1504 else{
1505 vg_ui.textbox.cursor_user = line_begin;
1506 vg_ui.textbox.cursor_pos = line_begin;
1507 }
1508 }
1509 else{
1510 if( vg_ui.textbox.callbacks.up ){
1511 vg_ui.textbox.callbacks.up( vg_ui.textbuf, vg_ui.textbox.len );
1512 }
1513 }
1514 }
1515
1516 static void _ui_textbox_down(void){
1517 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1518 int line_begin = vg_ui.textbox.cursor_user;
1519
1520 while( line_begin ){
1521 if( vg_ui.textbuf[ line_begin-1 ] == '\n' ){
1522 break;
1523 }
1524
1525 line_begin --;
1526 }
1527
1528 int line_below_begin = vg_ui.textbox.cursor_user;
1529
1530 while(1){
1531 if( vg_ui.textbuf[ line_below_begin ] == '\0' ){
1532 vg_ui.textbox.cursor_user = line_below_begin;
1533 vg_ui.textbox.cursor_pos = line_below_begin;
1534 return;
1535 }
1536
1537 if( vg_ui.textbuf[ line_below_begin ] == '\n' ){
1538 line_below_begin ++;
1539 break;
1540 }
1541
1542 line_below_begin ++;
1543 }
1544
1545 int line_below_end = line_below_begin;
1546 while(1){
1547 if( vg_ui.textbuf[ line_below_end ] == '\0' ||
1548 vg_ui.textbuf[ line_below_end ] == '\n' ){
1549 line_below_end ++;
1550 break;
1551 }
1552 line_below_end ++;
1553 }
1554
1555 int offset = vg_ui.textbox.cursor_user - line_begin,
1556 line_length_below = line_below_end - line_below_begin -1;
1557
1558 offset = VG_MIN( line_length_below, offset );
1559
1560 vg_ui.textbox.cursor_user = line_below_begin+offset;
1561 vg_ui.textbox.cursor_pos = line_below_begin+offset;
1562 }
1563 else{
1564 if( vg_ui.textbox.callbacks.down ){
1565 vg_ui.textbox.callbacks.down( vg_ui.textbuf, vg_ui.textbox.len );
1566 }
1567 }
1568 }
1569
1570 static void _ui_textbox_right_select(void){
1571 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, 1, 0 );
1572 }
1573
1574 static void _ui_textbox_right(void){
1575 int cursor_diff = vg_ui.textbox.cursor_pos - vg_ui.textbox.cursor_user? 0: 1;
1576
1577 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1578 &vg_ui.textbox.cursor_pos, +cursor_diff, 1 );
1579 }
1580
1581 static void _ui_textbox_backspace(void){
1582 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1583 vg_ui.textbox.cursor_user = _ui_textbox_delete_char( -1 );
1584 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1585
1586 if( vg_ui.textbox.callbacks.change ){
1587 vg_ui.textbox.callbacks.change( vg_ui.textbuf, vg_ui.textbox.len );
1588 }
1589 }
1590 }
1591
1592 static void _ui_textbox_delete(void){
1593 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1594 vg_ui.textbox.cursor_user = _ui_textbox_delete_char( 1 );
1595 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1596
1597 if( vg_ui.textbox.callbacks.change ){
1598 vg_ui.textbox.callbacks.change( vg_ui.textbuf, vg_ui.textbox.len );
1599 }
1600 }
1601 }
1602
1603 static void _ui_textbox_home_select(void){
1604 i32 start = vg_ui.textbox.cursor_user;
1605
1606 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1607 while( start ){
1608 if( vg_ui.textbuf[start-1] == '\n' )
1609 break;
1610 else
1611 start --;
1612 }
1613 }
1614 else
1615 start = 0;
1616
1617 vg_ui.textbox.cursor_user = start;
1618 }
1619
1620 static void _ui_textbox_home(void){
1621 _ui_textbox_home_select();
1622 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1623 }
1624
1625 static void _ui_textbox_end_select(void){
1626 i32 end = vg_ui.textbox.cursor_user;
1627
1628 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1629 while( vg_ui.textbuf[end] ){
1630 if( vg_ui.textbuf[end] == '\n' )
1631 break;
1632 else
1633 end ++;
1634 }
1635 }
1636 else
1637 end = VG_MIN( vg_ui.textbox.len-1, strlen(vg_ui.textbuf) );
1638
1639 vg_ui.textbox.cursor_user = end;
1640 }
1641
1642 static void _ui_textbox_end(void){
1643 _ui_textbox_end_select();
1644 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1645 }
1646
1647 static void _ui_textbox_select_all(void){
1648 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, 10000, 0);
1649 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_pos, NULL, -10000, 0);
1650 }
1651
1652 static void _ui_textbox_cut(void){
1653 _ui_textbox_to_clipboard();
1654 vg_ui.textbox.cursor_user = _ui_textbox_delete_char(0);
1655 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1656 }
1657
1658 static void _ui_textbox_enter(void){
1659 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1660 vg_ui.ignore_input_frames = 2;
1661
1662 if( vg_ui.textbox.callbacks.enter )
1663 vg_ui.textbox.callbacks.enter( vg_ui.textbuf, vg_ui.textbox.len );
1664
1665 if( vg_ui.focused_control_type != k_ui_control_textbox ) return;
1666
1667 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE )
1668 _ui_textbox_put_char( '\n' );
1669 else{
1670 if( !(vg_ui.textbox.flags & UI_TEXTBOX_AUTOFOCUS ) )
1671 ui_defocus_all();
1672 }
1673 }
1674 }
1675
1676 /*
1677 * based on a visual character coordinate relative to the anchor of the textbox,
1678 * this works out the linear place in the buffer that coordinate maps to
1679 *
1680 * input coordinates go in co[0], co[1], and the result index is in co[2]
1681 */
1682 static void _ui_textbox_calc_index_from_grid( int co[3], int wrap_length ){
1683 int i[3] = {0,0,0};
1684
1685 char c;
1686 while( (c = vg_ui.textbuf[i[2]]) ){
1687 if( i[1]==co[1] && i[0]>=co[0] ) break;
1688
1689 if( i[0] >= wrap_length ){
1690 i[1] ++;
1691 i[0] = 0;
1692 }
1693
1694 if( c >= 32 && c <= 126 ){
1695 i[0] ++;
1696 i[2] ++;
1697 }
1698 else if( c == '\n' ){
1699 i[1] ++;
1700
1701 if( i[1] > co[1] ) break;
1702
1703 i[2] ++;
1704 i[0] = 0;
1705 }
1706 else i[2] ++;
1707 }
1708
1709 co[0] = i[0];
1710 co[1] = i[1];
1711 co[2] = i[2];
1712 }
1713
1714 /*
1715 * based on the index specied in co[2], work out the visual character
1716 * coordinates and store them in co[0], co[1]
1717 */
1718 static void _ui_textbox_index_calc_coords( int co[3], int wrap_length ){
1719 co[0] = 0;
1720 co[1] = 0;
1721
1722 char c;
1723 int i=0;
1724
1725 while( (c = vg_ui.textbuf[i ++]) ){
1726 if( i > co[2] ) break;
1727 if( co[0] >= wrap_length ){
1728 co[1] ++;
1729 co[0] = 0;
1730 }
1731 if( c >= 32 && c <= 126 ) co[0] ++;
1732 else if( c == '\n' ){
1733 co[1] ++;
1734 co[0] = 0;
1735 }
1736 }
1737 }
1738
1739 /*
1740 * calculate the number of characters remaining until either:
1741 * - the wrap_length limit is hit
1742 * - end of the line/string
1743 *
1744 * index must be fully populated with visual X/Y, and linear index
1745 */
1746 static int _ui_textbox_run_remaining( int index[3], int wrap_length ){
1747 int i=0, printed_chars=0;
1748 char c;
1749 while( (c = vg_ui.textbuf[index[2] + (i ++)]) ){
1750 if( index[0]+i >= wrap_length ) break;
1751 if( c >= 32 && c <= 126 ) printed_chars ++;
1752 else if( c == '\n' ) break;
1753 }
1754
1755 return printed_chars+1;
1756 }
1757
1758 static int ui_textbox( ui_rect inout_panel, const char *label,
1759 char *buf, u32 len, u32 lines, u32 flags,
1760 struct ui_textbox_callbacks *callbacks ){
1761 assert( lines > 0 );
1762 assert( buf );
1763
1764 if( lines > 1 ) flags |= UI_TEXTBOX_MULTILINE;
1765
1766 ui_rect rect;
1767 ui_standard_widget( inout_panel, rect, lines );
1768
1769 if( label )
1770 ui_label( rect, label, 1, 0, rect );
1771
1772 int clickup= ui_click_up(UI_MOUSE_LEFT),
1773 clickdown = ui_click_down(UI_MOUSE_LEFT),
1774 click = ui_clicking(UI_MOUSE_LEFT) | clickup,
1775 target = ui_inside_rect( rect, vg_ui.mouse_click ) && click,
1776 hover = ui_inside_rect( rect, vg_ui.mouse );
1777
1778 /* allow instant transitions from textbox->textbox */
1779 if( (vg_ui.focused_control_type != k_ui_control_none) &&
1780 (vg_ui.focused_control_type != k_ui_control_textbox) ){
1781 clickup = 0;
1782 clickdown = 0;
1783 click = 0;
1784 target = 0;
1785 hover = 0;
1786 flags &= ~UI_TEXTBOX_AUTOFOCUS;
1787 }
1788
1789 u32 col_base = ui_colour( k_ui_bg ),
1790 col_highlight = ui_colour( k_ui_fg ),
1791 col_cursor = (0x00ffffff & ui_colour(k_ui_fg))|0x7f000000;
1792
1793 ui_px border = -1;
1794
1795 ui_rect text_rect;
1796 rect_copy( rect, text_rect );
1797
1798 if( flags & UI_TEXTBOX_MULTILINE ) text_rect[3] = rect[3]-16;
1799 else text_rect[3] = vg_ui.font->line_height;
1800
1801 text_rect[2] -= 16;
1802 ui_rect_center( rect, text_rect );
1803
1804 ui_px wrap_length = 1024;
1805
1806 if( flags & UI_TEXTBOX_WRAP )
1807 wrap_length = text_rect[2] / vg_ui.font->spacing;
1808
1809 if( hover ){
1810 vg_ui.cursor = k_ui_cursor_ibeam;
1811 }
1812
1813 if( vg_ui.focused_control_id == buf ){
1814 ui_fill( rect, col_base );
1815 ui_ntext( text_rect, buf, wrap_length, 1, k_ui_align_left, 0 );
1816
1817 if( !(flags & UI_TEXTBOX_AUTOFOCUS) && ((clickup||clickdown) && !target)){
1818 ui_defocus_all();
1819 }
1820 else{
1821 vg_ui.focused_control_hit = 1;
1822 if( click && target ){
1823 int p0[3] ={
1824 (vg_ui.mouse_click[0] - text_rect[0]) / vg_ui.font->spacing,
1825 (vg_ui.mouse_click[1] - text_rect[1]) / vg_ui.font->line_height,
1826 -1
1827 },
1828 p1[3] = {
1829 (vg_ui.mouse[0] - text_rect[0]) / vg_ui.font->spacing,
1830 (vg_ui.mouse[1] - text_rect[1]) / vg_ui.font->line_height,
1831 -1
1832 };
1833
1834 if( flags & UI_TEXTBOX_MULTILINE ){
1835 _ui_textbox_calc_index_from_grid( p0, wrap_length );
1836 _ui_textbox_calc_index_from_grid( p1, wrap_length );
1837
1838 vg_ui.textbox.cursor_pos = p0[2];
1839 vg_ui.textbox.cursor_user = p1[2];
1840 }
1841 else{
1842 int max = strlen( buf );
1843 vg_ui.textbox.cursor_pos = VG_MAX( 0, VG_MIN( max, p0[0] )),
1844 vg_ui.textbox.cursor_user = VG_MAX( 0, VG_MIN( max, p1[0] ));
1845 }
1846 }
1847
1848 ui_outline( rect, -2, vg_ui.scheme[ k_ui_orange ], 0 );
1849
1850 ui_rect cursor;
1851
1852 int c0 = vg_ui.textbox.cursor_pos,
1853 c1 = vg_ui.textbox.cursor_user,
1854 start = VG_MIN( c0, c1 ),
1855 end = VG_MAX( c0, c1 ),
1856 chars = end-start;
1857
1858 if( flags & (UI_TEXTBOX_WRAP|UI_TEXTBOX_MULTILINE) ){
1859 int pos[3], remaining = chars;
1860
1861 pos[2] = start;
1862 _ui_textbox_index_calc_coords( pos, wrap_length );
1863
1864 if( start==end ){
1865 cursor[0] = text_rect[0] + pos[0]*vg_ui.font->spacing-1;
1866 cursor[1] = text_rect[1] + pos[1]*14;
1867 cursor[2] = 2;
1868 cursor[3] = 13;
1869 ui_fill( cursor, col_cursor );
1870 rect_copy( cursor, vg_ui.click_fader_end );
1871 }
1872 else{
1873 while( remaining ){
1874 int run = _ui_textbox_run_remaining( pos, wrap_length );
1875 run = VG_MIN( run, remaining );
1876
1877 cursor[0] = text_rect[0] + pos[0]*vg_ui.font->spacing-1;
1878 cursor[1] = text_rect[1] + pos[1]*14;
1879 cursor[2] = (float)(run)*(float)vg_ui.font->spacing;
1880 cursor[3] = 13;
1881
1882 ui_fill( cursor, col_cursor );
1883
1884 remaining -= run;
1885 pos[0] = 0;
1886 pos[1] ++;
1887 pos[2] += run;
1888 }
1889 rect_copy( cursor, vg_ui.click_fader_end );
1890 }
1891 }
1892 else{
1893 cursor[0] = text_rect[0] + start*vg_ui.font->spacing-1;
1894 cursor[1] = text_rect[1];
1895 cursor[3] = 13;
1896
1897 if( start==end ){
1898 cursor[2] = 2;
1899 }
1900 else{
1901 cursor[2] = (float)(chars)*(float)vg_ui.font->spacing;
1902 }
1903
1904 if( (vg_ui.click_fade_opacity<=0.0f) &&
1905 ui_clip( rect, cursor, cursor ) ){
1906 ui_fill( cursor, col_cursor );
1907 }
1908
1909 rect_copy( cursor, vg_ui.click_fader_end );
1910 }
1911 }
1912
1913 return 0;
1914 }
1915
1916 if( click || (flags & UI_TEXTBOX_AUTOFOCUS) ){
1917 if( (target && hover) || (flags & UI_TEXTBOX_AUTOFOCUS) ){
1918 ui_defocus_all();
1919
1920 ui_fill( rect, col_highlight );
1921 vg_ui.ignore_input_frames = 2;
1922 rect_copy( rect, vg_ui.click_fader );
1923 rect_copy( rect, vg_ui.click_fader_end );
1924
1925 vg_ui.click_fade_opacity = 1.0f;
1926 vg_ui.textbuf = buf;
1927 vg_ui.focused_control_hit = 1;
1928 vg_ui.focused_control_type = k_ui_control_textbox;
1929 vg_ui.textbox.len = len;
1930 vg_ui.textbox.flags = flags;
1931 vg_ui.textbox.cursor_pos = 0;
1932 vg_ui.textbox.cursor_user = 0;
1933
1934 if( callbacks ){
1935 vg_ui.textbox.callbacks = *callbacks;
1936 }
1937 else{
1938 vg_ui.textbox.callbacks.change = NULL;
1939 vg_ui.textbox.callbacks.down = NULL;
1940 vg_ui.textbox.callbacks.up = NULL;
1941 vg_ui.textbox.callbacks.enter = NULL;
1942 }
1943
1944 SDL_StartTextInput();
1945 }
1946 }
1947
1948 ui_fill( rect, col_base );
1949
1950 if( hover ){
1951 ui_outline( rect, -1, col_highlight, 0 );
1952 }
1953
1954 ui_ntext( text_rect, buf, wrap_length, 1, k_ui_align_left, 0 );
1955 return 0;
1956 }
1957
1958 /*
1959 * Tabs
1960 * -----------------------------------------------------------------------------
1961 */
1962
1963 static void ui_tabs( ui_rect inout_panel, ui_rect out_content_panel,
1964 const char **titles, u32 count, i32 *page ){
1965 ui_rect bar;
1966 ui_standard_widget( inout_panel, bar, 1 );
1967
1968 i32 cur_page = *page;
1969
1970 f32 width = (f32)inout_panel[2] / (f32)count;
1971
1972 ui_px h = (inout_panel[1] + inout_panel[3]) - (bar[1]+bar[3]);
1973 inout_panel[1] = bar[1]+bar[3];
1974 inout_panel[3] = h;
1975
1976 ui_fill( inout_panel, ui_colour( k_ui_bg+2 ) );
1977 ui_outline( inout_panel, 1, ui_colour( k_ui_bg+5 ), 0 );
1978
1979 rect_copy( inout_panel, out_content_panel );
1980 ui_rect_pad( out_content_panel, (ui_px[2]){ k_ui_padding, k_ui_padding } );
1981
1982 /* place buttons */
1983 for( i32 i=0; i<count; i++ ){
1984 ui_rect button = {
1985 bar[0] + ((f32)i*width),
1986 bar[1],
1987 width,
1988 bar[3]-1
1989 };
1990
1991 enum ui_scheme_colour colour = k_ui_bg+4;
1992 if( i == cur_page ){
1993 colour = k_ui_bg+2;
1994 ui_outline( button, 1, ui_colour( k_ui_bg+5 ),
1995 UI_TOP|UI_LEFT|UI_RIGHT );
1996 button[3] ++;
1997 }
1998
1999 if( ui_colourbutton_text( button, titles[i], 1, colour ) == 1 )
2000 *page = i;
2001 }
2002 }
2003
2004 /*
2005 * Modal UI
2006 * -----------------------------------------------------------------------------
2007 */
2008 static void ui_start_modal( const char *message, u32 options ){
2009 vg_ui.focused_control_type = k_ui_control_modal;
2010 vg_ui.modal.message = message;
2011 vg_ui.modal.callbacks.close = NULL;
2012 vg_ui.modal.options = options;
2013
2014 u32 type = options & UI_MODAL_TYPE_BITS;
2015 if( type == UI_MODAL_OK ) vg_info( message );
2016 else if( type == UI_MODAL_WARN ) vg_warn( message );
2017 else if( type == UI_MODAL_GOOD ) vg_success( message );
2018 else if( type == UI_MODAL_BAD ) vg_error( message );
2019 }
2020
2021 /*
2022 * Input handling
2023 * -----------------------------------------------------------------------------
2024 */
2025
2026 /*
2027 * Handles binds
2028 */
2029 static void _ui_proc_key( SDL_Keysym ev ){
2030 if( vg_ui.focused_control_type != k_ui_control_textbox ){
2031 return;
2032 }
2033
2034 struct textbox_mapping{
2035 u16 mod;
2036 SDL_Keycode key;
2037
2038 void (*handler)(void);
2039 }
2040 mappings[] =
2041 {
2042 { 0, SDLK_LEFT, _ui_textbox_left },
2043 { KMOD_SHIFT, SDLK_LEFT, _ui_textbox_left_select },
2044 { 0, SDLK_RIGHT, _ui_textbox_right },
2045 { KMOD_SHIFT, SDLK_RIGHT, _ui_textbox_right_select },
2046 { 0, SDLK_DOWN, _ui_textbox_down },
2047 { 0, SDLK_UP, _ui_textbox_up },
2048 { 0, SDLK_BACKSPACE, _ui_textbox_backspace },
2049 { KMOD_SHIFT, SDLK_BACKSPACE, _ui_textbox_backspace },
2050 { KMOD_CTRL, SDLK_BACKSPACE, _ui_textbox_backspace },
2051 { 0, SDLK_DELETE, _ui_textbox_delete },
2052 { 0, SDLK_HOME, _ui_textbox_home },
2053 { KMOD_SHIFT, SDLK_HOME, _ui_textbox_home_select },
2054 { 0, SDLK_END, _ui_textbox_end },
2055 { KMOD_SHIFT, SDLK_END, _ui_textbox_end_select },
2056 { KMOD_CTRL, SDLK_a, _ui_textbox_select_all },
2057 { KMOD_CTRL, SDLK_c, _ui_textbox_to_clipboard },
2058 { KMOD_CTRL, SDLK_x, _ui_textbox_cut },
2059 { KMOD_CTRL, SDLK_v, _ui_textbox_clipboard_paste },
2060 { 0, SDLK_RETURN, _ui_textbox_enter },
2061 { 0, SDLK_ESCAPE, ui_defocus_all },
2062 };
2063
2064 SDL_Keymod mod = 0;
2065
2066 if( ev.mod & KMOD_SHIFT )
2067 mod |= KMOD_SHIFT;
2068
2069 if( ev.mod & KMOD_CTRL )
2070 mod |= KMOD_CTRL;
2071
2072 if( ev.mod & KMOD_ALT )
2073 mod |= KMOD_ALT;
2074
2075 for( int i=0; i<vg_list_size( mappings ); i++ ){
2076 struct textbox_mapping *mapping = &mappings[i];
2077
2078 if( mapping->key == ev.sym ){
2079 if( mapping->mod == 0 ){
2080 if( mod == 0 ){
2081 mapping->handler();
2082 return;
2083 }
2084 }
2085 else if( (mod & mapping->mod) == mapping->mod ){
2086 mapping->handler();
2087 return;
2088 }
2089 }
2090 }
2091 }
2092
2093 /*
2094 * Callback for text entry mode
2095 */
2096 static void ui_proc_utf8( const char *text ){
2097 if( vg_ui.focused_control_type == k_ui_control_textbox ){
2098 const char *ptr = text;
2099
2100 while( *ptr ){
2101 if( *ptr != '`' ) _ui_textbox_put_char( *ptr );
2102 ptr ++;
2103 }
2104
2105 if( vg_ui.textbox.callbacks.change ){
2106 vg_ui.textbox.callbacks.change( vg_ui.textbuf, vg_ui.textbox.len );
2107 }
2108 }
2109 }
2110
2111 /*
2112 * Development utils
2113 * -----------------------------------------------------------------------------
2114 */
2115
2116 static void ui_dev_colourview(void){
2117 ui_rect window = {vg.window_x-256,0,256,vg.window_y}, swatch;
2118
2119 const char *names[vg_list_size(vg_ui.scheme)] = {
2120 [k_ui_bg] = "k_ui_bg", "k_ui_bg+1", "k_ui_bg+2", "k_ui_bg+3",
2121 "k_ui_bg+4", "k_ui_bg+5", "k_ui_bg+6", "k_ui_bg+7",
2122
2123 [k_ui_fg] = "k_ui_fg", "k_ui_fg+1", "k_ui_fg+2", "k_ui_fg+3",
2124 "k_ui_fg+4", "k_ui_fg+5", "k_ui_fg+6", "k_ui_fg+7",
2125
2126 [k_ui_red] = "k_ui_red", "k_ui_orange", "k_ui_yellow", "k_ui_green",
2127 "k_ui_aqua", "k_ui_blue", "k_ui_purple", "k_ui_gray",
2128 "k_ui_red+8","k_ui_orange+8","k_ui_yellow+8","k_ui_green+8",
2129 "k_ui_aqua+8","k_ui_blue+8","k_ui_purple+8","k_ui_gray+8" };
2130
2131 ui_rect col[2];
2132 ui_split_ratio( window, k_ui_axis_v, 0.5f, 0, col[0], col[1] );
2133
2134 for( int i=0; i<vg_list_size(vg_ui.scheme); i++ ){
2135 int which = (i/8)%2;
2136
2137 ui_split( col[which], k_ui_axis_h, 24, 0, swatch, col[which] );
2138 ui_fill( swatch, ui_colour(i) );
2139
2140 if( names[i] )
2141 ui_text(swatch, names[i], 1, k_ui_align_middle_left, ui_colourcont(i));
2142 }
2143 }
2144
2145 #endif /* VG_IMGUI_H */