api change
[vg.git] / vg_imgui.h
1 /* Copyright (C) 2021-2023 Harry Godden (hgn) - All Rights Reserved */
2
3 /*
4 * Principles:
5 *
6 * 1. layout is defined by subdividing
7 * 2. a parent node should never be resized by the content after creation
8 * 3. when the ui is in an interactive state, no controls should ever move
9 * 4. controls directly reference a memory location and use that as their
10 * unique id
11 * 5. a maximum of ONE control per memory location can be drawn at any given
12 * point.
13 */
14
15 #ifndef VG_IMGUI_H
16 #define VG_IMGUI_H
17
18 #define VG_GAME
19 #include "vg/vg.h"
20 #include "vg/vg_tex.h"
21 #include "vg/vg_shader.h"
22
23 typedef i16 ui_px;
24 typedef ui_px ui_rect[4];
25 typedef struct ui_vert ui_vert;
26
27 enum ui_axis {
28 k_ui_axis_h = 0x0u,
29 k_ui_axis_v = 0x1u,
30 };
31
32 /* Relative to cursor p0 */
33 enum ui_align
34 { /* DC BA */
35 k_ui_align_lwr = 0xff,
36 k_ui_align_left = 0x0000| 0x00,
37 k_ui_align_right = 0x0000| 0x01,
38 k_ui_align_center = 0x0000| 0x02,
39
40 k_ui_align_middle = 0x0100,
41 k_ui_align_middle_left = 0x0100| 0x00,
42 k_ui_align_middle_right = 0x0100| 0x01,
43 k_ui_align_middle_center = 0x0100| 0x02,
44
45 k_ui_align_bottom = 0x0200,
46 k_ui_align_bottom_left = 0x0200| 0x00,
47 k_ui_align_bottom_right = 0x0200| 0x01,
48 k_ui_align_bottom_center = 0x0200| 0x02,
49 };
50
51 #pragma pack(push,1)
52 struct ui_vert
53 {
54 ui_px co[2];
55 u8 uv[2];
56 u32 colour;
57 };
58 #pragma pack(pop)
59
60 enum ui_scheme_colour{
61 k_ui_bg = 0,
62 k_ui_fg = 8,
63 k_ui_hue = 16,
64 k_ui_red = 16,
65 k_ui_orange,
66 k_ui_yellow,
67 k_ui_green,
68 k_ui_aqua,
69 k_ui_blue,
70 k_ui_purple,
71 k_ui_gray,
72 k_ui_brighter = 8
73 };
74
75 static ui_px k_ui_widget_height = 28,
76 k_ui_scale = 2,
77 k_ui_padding = 8;
78
79 typedef u32 ui_scheme[8*4];
80
81 #define UI_RGB( STDHEX ) 0xff000000 |\
82 ((STDHEX&0x000000ff)<<16) |\
83 ((STDHEX&0x0000ff00) ) |\
84 ((STDHEX&0x00ff0000)>>16)
85
86 #define UI_TEXTBOX_MULTILINE 0x1
87 #define UI_TEXTBOX_WRAP 0x2
88 #define UI_TEXTBOX_AUTOFOCUS 0x4
89
90 #define UI_MODAL_OK 0x0
91 #define UI_MODAL_GOOD 0x1
92 #define UI_MODAL_BAD 0x2
93 #define UI_MODAL_WARN 0x3
94 #define UI_MODAL_TYPE_BITS 0x3
95
96 #define UI_MOUSE_LEFT (SDL_BUTTON(SDL_BUTTON_LEFT))
97 #define UI_MOUSE_RIGHT (SDL_BUTTON(SDL_BUTTON_RIGHT))
98 #define UI_MOUSE_MIDDLE (SDL_BUTTON(SDL_BUTTON_MIDDLE))
99
100 struct{
101 struct ui_vert *vertex_buffer;
102 u16 *indice_buffer;
103 u32 max_verts, max_indices,
104 cur_vert, cur_indice,
105 vert_start, indice_start;
106
107 union {
108 void *focused_control_id; /* uses the memory location of various locking
109 controls as an id */
110 char *textbuf;
111 i32 *ptr_enum;
112 };
113
114 u32 focused_control_hit;
115 enum ui_control_type{
116 k_ui_control_none,
117 k_ui_control_textbox,
118 k_ui_control_enum,
119 k_ui_control_modal
120 }
121 focused_control_type;
122
123 union{ /* controls that can be focused */
124 struct ui_textbuf{
125 int cursor_user, cursor_pos;
126 u32 len;
127 u32 flags;
128
129 struct ui_textbox_callbacks{
130 void (*enter)( char *, u32 ),
131 (*up)( char *, u32 ),
132 (*down)( char *, u32 ),
133 (*change)( char *, u32 );
134 }
135 callbacks;
136 }
137 textbox;
138
139 struct ui_enum{
140 struct ui_enum_opt{
141 i32 value;
142 const char *alias;
143 }
144 *options;
145 u32 option_count;
146 ui_rect rect;
147 }
148 _enum;
149 };
150
151 struct ui_modal{
152 const char *message;
153 u32 options;
154
155 struct ui_modal_callbacks{
156 void (*close)(u32);
157 }
158 callbacks;
159 }
160 modal;
161
162 GLuint tex_glyphs, vao, vbo, ebo;
163
164 ui_px mouse[2], mouse_click[2];
165 u32 mouse_state[2];
166 u32 ignore_input_frames;
167 int wants_mouse;
168
169 ui_rect click_fader, click_fader_end;
170 float click_fade_opacity;
171
172 ui_scheme scheme;
173
174 enum ui_cursor{
175 k_ui_cursor_default,
176 k_ui_cursor_ibeam,
177 k_ui_cursor_hand,
178 k_ui_cursor_max
179 }
180 cursor;
181
182 SDL_Cursor *cursor_map[ k_ui_cursor_max ];
183 }
184 static vg_ui = {
185 .scheme = {
186 [ k_ui_bg+0 ] = UI_RGB( 0x1d2021 ),
187 [ k_ui_bg+1 ] = UI_RGB( 0x282828 ),
188 [ k_ui_bg+2 ] = UI_RGB( 0x3c3836 ),
189 [ k_ui_bg+3 ] = UI_RGB( 0x504945 ),
190 [ k_ui_bg+4 ] = UI_RGB( 0x665c54 ),
191 [ k_ui_bg+5 ] = UI_RGB( 0x7c6f64 ),
192 [ k_ui_bg+6 ] = UI_RGB( 0x928374 ),
193 [ k_ui_bg+7 ] = UI_RGB( 0xa89984 ),
194
195 [ k_ui_fg+0 ] = UI_RGB( 0xebdbb2 ),
196 [ k_ui_fg+1 ] = UI_RGB( 0xfbf1c7 ),
197 [ k_ui_fg+2 ] = UI_RGB( 0xd5c4a1 ),
198 [ k_ui_fg+3 ] = UI_RGB( 0xbdae93 ),
199 [ k_ui_fg+4 ] = UI_RGB( 0xa89984 ),
200 [ k_ui_fg+5 ] = UI_RGB( 0x000000 ),
201 [ k_ui_fg+6 ] = UI_RGB( 0x000000 ),
202 [ k_ui_fg+7 ] = UI_RGB( 0x000000 ),
203
204 [ k_ui_red ] = UI_RGB( 0xcc241d ),
205 [ k_ui_orange ] = UI_RGB( 0xd65d0e ),
206 [ k_ui_yellow ] = UI_RGB( 0xd79921 ),
207 [ k_ui_green ] = UI_RGB( 0x98971a ),
208 [ k_ui_aqua ] = UI_RGB( 0x689d6a ),
209 [ k_ui_blue ] = UI_RGB( 0x458588 ),
210 [ k_ui_purple ] = UI_RGB( 0xb16286 ),
211 [ k_ui_gray ] = UI_RGB( 0x928374 ),
212 [ k_ui_red + k_ui_brighter ] = UI_RGB( 0xfb4934 ),
213 [ k_ui_orange + k_ui_brighter ] = UI_RGB( 0xfe8019 ),
214 [ k_ui_yellow + k_ui_brighter ] = UI_RGB( 0xfabd2f ),
215 [ k_ui_green + k_ui_brighter ] = UI_RGB( 0xb8bb26 ),
216 [ k_ui_aqua + k_ui_brighter ] = UI_RGB( 0x8ec07c ),
217 [ k_ui_blue + k_ui_brighter ] = UI_RGB( 0x83a598 ),
218 [ k_ui_purple + k_ui_brighter ] = UI_RGB( 0xd3869b ),
219 [ k_ui_gray + k_ui_brighter ] = UI_RGB( 0xa89984 ),
220 }
221 };
222
223 static struct vg_shader _shader_ui =
224 {
225 .name = "[vg] ui",
226 .link = NULL,
227 .vs =
228 {
229 .orig_file = NULL,
230 .static_src =
231 "layout (location=0) in vec2 a_co;"
232 "layout (location=1) in vec2 a_uv;"
233 "layout (location=2) in vec4 a_colour;"
234 "uniform mat3 uPv;"
235 ""
236 "out vec2 aTexCoords;"
237 "out vec4 aColour;"
238 "out vec2 aWsp;"
239 ""
240 "void main()"
241 "{"
242 "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
243 "aTexCoords = a_uv * 0.0078125;"
244 "aColour = a_colour;"
245
246 "aWsp = a_co;"
247 "}",
248 },
249 .fs =
250 {
251 .orig_file = NULL,
252 .static_src =
253 "uniform sampler2D uTexGlyphs;"
254 "out vec4 FragColor;"
255 ""
256 "in vec2 aTexCoords;"
257 "in vec4 aColour;"
258 ""
259 "in vec2 aWsp;"
260
261 "vec2 rand_hash22( vec2 p )"
262 "{"
263 "vec3 p3 = fract(vec3(p.xyx) * 213.8976123);"
264 "p3 += dot(p3, p3.yzx+19.19);"
265 "return fract(vec2((p3.x + p3.y)*p3.z, (p3.x+p3.z)*p3.y));"
266 "}"
267 ""
268 "void main()"
269 "{"
270 "vec4 diffuse = aColour;"
271
272 "if( diffuse.a == 0.0 )"
273 "{"
274 "diffuse.a = texture( uTexGlyphs, aTexCoords ).r;"
275 "}"
276
277 "FragColor = diffuse;"
278 "}"
279 }
280 };
281
282 static struct vg_shader _shader_ui_image =
283 {
284 .name = "[vg] ui_image",
285 .link = NULL,
286 .vs =
287 {
288 .orig_file = NULL,
289 .static_src =
290 "layout (location=0) in vec2 a_co;"
291 "layout (location=1) in vec2 a_uv;"
292 "layout (location=2) in vec4 a_colour;"
293 "uniform mat3 uPv;"
294
295 "out vec2 aTexCoords;"
296 "out vec4 aColour;"
297 "out vec2 aWsp;"
298
299 "void main()"
300 "{"
301 "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
302 "aTexCoords = a_uv * 0.0078125;"
303 "aColour = a_colour;"
304
305 "aWsp = a_co;"
306 "}",
307 },
308 .fs =
309 {
310 .orig_file = NULL,
311 .static_src =
312 "uniform sampler2D uTexImage;"
313 "out vec4 FragColor;"
314
315 "in vec2 aTexCoords;"
316 "in vec4 aColour;"
317 "in vec2 aWsp;"
318
319 "void main()"
320 "{"
321 "vec4 colour = texture( uTexImage, aTexCoords );"
322 "FragColor = colour;"
323 "}"
324 }
325 };
326 #define UI_GLYPH_SPACING_X 8
327
328 VG_STATIC void _vg_ui_init(void)
329 {
330 if( !vg_shader_compile( &_shader_ui ) ||
331 !vg_shader_compile( &_shader_ui_image ) )
332 vg_fatal_error( "Failed to compile ui shader" );
333
334 /*
335 * Vertex buffer
336 * ----------------------------------------
337 */
338
339 vg_ui.max_indices = 20000;
340 vg_ui.max_verts = 30000;
341
342 /* Generate the buffer we are gonna be drawing to */
343 glGenVertexArrays( 1, &vg_ui.vao );
344 glGenBuffers( 1, &vg_ui.vbo );
345 glGenBuffers( 1, &vg_ui.ebo );
346
347 glBindVertexArray( vg_ui.vao );
348 glBindBuffer( GL_ARRAY_BUFFER, vg_ui.vbo );
349
350 glBufferData( GL_ARRAY_BUFFER,
351 vg_ui.max_verts * sizeof( struct ui_vert ),
352 NULL, GL_DYNAMIC_DRAW );
353 glBindVertexArray( vg_ui.vao );
354
355 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, vg_ui.ebo );
356 glBufferData( GL_ELEMENT_ARRAY_BUFFER,
357 vg_ui.max_indices * sizeof( u16 ), NULL, GL_DYNAMIC_DRAW );
358
359 VG_CHECK_GL_ERR();
360
361 /* Set pointers */
362 u32 const stride = sizeof( struct ui_vert );
363
364 /* XY */
365 glVertexAttribPointer( 0, 2, GL_SHORT, GL_FALSE, stride,
366 (void *)offsetof( struct ui_vert, co ) );
367 glEnableVertexAttribArray( 0 );
368
369 /* UV */
370 glVertexAttribPointer( 1, 2, GL_UNSIGNED_BYTE, GL_FALSE, stride,
371 (void *)offsetof( struct ui_vert, uv ) );
372 glEnableVertexAttribArray( 1 );
373
374 /* COLOUR */
375 glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride,
376 (void *)offsetof( struct ui_vert, colour ) );
377 glEnableVertexAttribArray( 2 );
378
379 VG_CHECK_GL_ERR();
380
381 /* Alloc RAM default context */
382 u32 vert_size = vg_ui.max_verts*sizeof(struct ui_vert),
383 inds_size = vg_align8( vg_ui.max_indices*sizeof(u16) );
384
385 vg_ui.vertex_buffer = vg_linear_alloc( vg_mem.rtmemory, vert_size );
386 vg_ui.indice_buffer = vg_linear_alloc( vg_mem.rtmemory, inds_size );
387
388 /* font
389 * -----------------------------------------------------
390 */
391
392 /* Load default font */
393 u32 compressed[] = {
394 #include "vg/vg_pxfont_thin.h"
395 };
396
397 u32 pixels = 0, total = 256*256, data = 0;
398 u8 image[256*256];
399
400 while( pixels < total ){
401 for( int b = 31; b >= 0; b-- ){
402 image[ pixels ++ ] = (compressed[data] & (0x1u << b))? 0xffu: 0x00u;
403
404 if( pixels >= total ){
405 total = 0;
406 break;
407 }
408 }
409 data++;
410 }
411
412 glGenTextures( 1, &vg_ui.tex_glyphs );
413 glBindTexture( GL_TEXTURE_2D, vg_ui.tex_glyphs );
414 glTexImage2D( GL_TEXTURE_2D, 0, GL_R8, 256, 256, 0,
415 GL_RED, GL_UNSIGNED_BYTE, image );
416
417 VG_CHECK_GL_ERR();
418 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
419 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
420 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
421 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
422
423 /*
424 * Cursors
425 * ---------------------------------------------------------------
426 */
427
428 vg_ui.cursor_map[ k_ui_cursor_default ] =
429 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_ARROW );
430 vg_ui.cursor_map[ k_ui_cursor_hand ] =
431 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_HAND );
432 vg_ui.cursor_map[ k_ui_cursor_ibeam ] =
433 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_IBEAM );
434 }
435
436 enum ui_shader {
437 k_ui_shader_colour,
438 k_ui_shader_image
439 };
440
441 static void rect_copy( ui_rect a, ui_rect b )
442 {
443 for( int i=0; i<4; i++ )
444 b[i] = a[i];
445 }
446
447 VG_STATIC void ui_flush( enum ui_shader shader )
448 {
449 u32 vertex_offset = vg_ui.vert_start*sizeof(ui_vert),
450 vertex_count = vg_ui.cur_vert-vg_ui.vert_start,
451 vertex_size = vertex_count*sizeof(ui_vert),
452
453 indice_offset = vg_ui.indice_start*sizeof(u16),
454 indice_count = vg_ui.cur_indice-vg_ui.indice_start,
455 indice_size = indice_count * sizeof(u16);
456
457 if( !vertex_size || !indice_size )
458 return;
459
460 glBindVertexArray( vg_ui.vao );
461 glBindBuffer( GL_ARRAY_BUFFER, vg_ui.vbo );
462 glBufferSubData( GL_ARRAY_BUFFER, vertex_offset, vertex_size,
463 vg_ui.vertex_buffer+vg_ui.vert_start );
464
465 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, vg_ui.ebo );
466 glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, indice_offset, indice_size,
467 vg_ui.indice_buffer+vg_ui.indice_start );
468
469 glDisable( GL_DEPTH_TEST );
470 glEnable( GL_BLEND );
471 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
472 glBlendEquation( GL_FUNC_ADD );
473 glDisable( GL_CULL_FACE );
474
475 m3x3f view = M3X3_IDENTITY;
476 m3x3_translate( view, (v3f){ -1.0f, 1.0f, 0.0f } );
477 m3x3_scale( view, (v3f){ 1.0f/((float)vg.window_x*0.5f),
478 -1.0f/((float)vg.window_y*0.5f), 1.0f } );
479
480 if( shader == k_ui_shader_colour ){
481 glUseProgram( _shader_ui.id );
482
483 glUniformMatrix3fv( glGetUniformLocation( _shader_ui.id, "uPv" ), 1,
484 GL_FALSE, (float *)view );
485
486 glActiveTexture( GL_TEXTURE0 );
487 glBindTexture( GL_TEXTURE_2D, vg_ui.tex_glyphs );
488 glUniform1i( glGetUniformLocation( _shader_ui.id, "uTexGlyphs" ), 0 );
489 }
490 else if( shader == k_ui_shader_image ){
491 glUseProgram( _shader_ui_image.id );
492 glUniformMatrix3fv( glGetUniformLocation( _shader_ui_image.id, "uPv" ), 1,
493 GL_FALSE, (float *)view );
494 glUniform1i( glGetUniformLocation(_shader_ui_image.id,"uTexImage"), 0 );
495 }
496 else
497 vg_fatal_error( "Invalid UI shader (%d)\n", shader );
498
499 glDrawElements( GL_TRIANGLES, indice_count, GL_UNSIGNED_SHORT,
500 (void *)(vg_ui.indice_start*sizeof(u16)) );
501
502 glDisable( GL_BLEND );
503
504 vg_ui.indice_start = vg_ui.cur_indice;
505 vg_ui.vert_start = vg_ui.cur_vert;
506 }
507
508 static void ui_fill_rect( ui_rect rect, u32 colour, ui_px uv[4] )
509 {
510 /* this if far from ideal but stops us from crashing */
511 if( (vg_ui.cur_vert + 4 > vg_ui.max_verts) ||
512 (vg_ui.cur_indice + 6 > vg_ui.max_indices))
513 return;
514
515 struct ui_vert *vertices = &vg_ui.vertex_buffer[ vg_ui.cur_vert ];
516 u16 *indices = &vg_ui.indice_buffer[ vg_ui.cur_indice ];
517
518 for( int i=0; i<4; i++ ){
519 vertices[i].colour = colour;
520 }
521
522 vertices[0].co[0] = rect[0];
523 vertices[0].co[1] = rect[1];
524 vertices[0].uv[0] = uv[0];
525 vertices[0].uv[1] = uv[1];
526 vertices[1].co[0] = rect[0]+rect[2];
527 vertices[1].co[1] = rect[1];
528 vertices[1].uv[0] = uv[2];
529 vertices[1].uv[1] = uv[1];
530 vertices[2].co[0] = rect[0]+rect[2];
531 vertices[2].co[1] = rect[1]+rect[3];
532 vertices[2].uv[0] = uv[2];
533 vertices[2].uv[1] = uv[3];
534 vertices[3].co[0] = rect[0];
535 vertices[3].co[1] = rect[1]+rect[3];
536 vertices[3].uv[0] = uv[0];
537 vertices[3].uv[1] = uv[3];
538 u16 ind_start = vg_ui.cur_vert;
539
540 u16 start = vg_ui.cur_vert;
541 u32 mesh[] = { 0,2,1, 0,3,2 };
542
543 for( u32 i=0; i<vg_list_size(mesh); i++ ){
544 indices[i] = start+mesh[i];
545 }
546
547 vg_ui.cur_indice += 6;
548 vg_ui.cur_vert += 4;
549 }
550
551 static void ui_fill( ui_rect rect, u32 colour )
552 {
553 ui_fill_rect( rect, colour, (ui_px[4]){ 4,4,4,4 } );
554 }
555
556 static void ui_outline( ui_rect rect, ui_px thickness, u32 colour )
557 {
558 /* this if far from ideal but stops us from crashing */
559 if( (vg_ui.cur_vert + 8 > vg_ui.max_verts) ||
560 (vg_ui.cur_indice + 24 > vg_ui.max_indices))
561 return;
562
563 struct ui_vert *vertices = &vg_ui.vertex_buffer[ vg_ui.cur_vert ];
564 u16 *indices = &vg_ui.indice_buffer[ vg_ui.cur_indice ];
565
566 for( int i=0; i<8; i++ ){
567 vertices[i].uv[0] = 4;
568 vertices[i].uv[1] = 4;
569 vertices[i].colour = colour;
570 }
571
572 vertices[0].co[0] = rect[0];
573 vertices[0].co[1] = rect[1];
574 vertices[1].co[0] = rect[0]+rect[2];
575 vertices[1].co[1] = rect[1];
576 vertices[2].co[0] = rect[0]+rect[2];
577 vertices[2].co[1] = rect[1]+rect[3];
578 vertices[3].co[0] = rect[0];
579 vertices[3].co[1] = rect[1]+rect[3];
580 vertices[4].co[0] = vertices[0].co[0]-thickness;
581 vertices[4].co[1] = vertices[0].co[1]-thickness;
582 vertices[5].co[0] = vertices[1].co[0]+thickness;
583 vertices[5].co[1] = vertices[1].co[1]-thickness;
584 vertices[6].co[0] = vertices[2].co[0]+thickness;
585 vertices[6].co[1] = vertices[2].co[1]+thickness;
586 vertices[7].co[0] = vertices[3].co[0]-thickness;
587 vertices[7].co[1] = vertices[3].co[1]+thickness;
588
589 u16 start = vg_ui.cur_vert;
590 u32 mesh[] = { 0,5,4, 0,1,5, 1,6,5, 1,2,6, 2,7,6, 2,3,7, 3,4,7, 3,0,4 };
591
592 for( u32 i=0; i<vg_list_size(mesh); i++ ){
593 indices[i] = start+mesh[i];
594 }
595
596 vg_ui.cur_indice += 24;
597 vg_ui.cur_vert += 8;
598 }
599
600 static void ui_split( ui_rect rect,
601 enum ui_axis other, ui_px width, ui_px gap,
602 ui_rect l, ui_rect r )
603 {
604 enum ui_axis dir = other ^ 0x1;
605
606 if( width < 0 ) width = rect[ 2+dir ] + width;
607
608 ui_rect temp;
609 rect_copy( rect, temp );
610
611 l[ dir ] = temp[ dir ];
612 r[ dir ] = temp[ dir ] + width + (gap/2);
613 l[ other ] = temp[ other ];
614 r[ other ] = temp[ other ];
615 l[ 2+dir ] = width - (gap/2);
616 r[ 2+dir ] = temp[ 2+dir ] - width - (gap/2);
617 l[ 2+other ] = temp[ 2+other ];
618 r[ 2+other ] = temp[ 2+other ];
619 }
620
621 static ui_px ui_text_line_width( const char *str );
622
623 static void ui_rect_center( ui_rect parent, ui_rect rect )
624 {
625 rect[0] = parent[0] + (parent[2]-rect[2])/2;
626 rect[1] = parent[1] + (parent[3]-rect[3])/2;
627 }
628
629 static void ui_fit_item( ui_rect rect, ui_px size[2], ui_rect d )
630 {
631 i32 rp = (i32)rect[2] * (i32)size[1],
632 rc = (i32)size[0] * (i32)rect[3];
633
634 enum ui_axis dir, other;
635 if( rc > rp ) dir = k_ui_axis_h;
636 else dir = k_ui_axis_v;
637 other = dir ^ 0x1;
638
639 d[2+dir] = rect[2+dir];
640 d[2+other] = (rect[2+dir] * size[other]) / size[dir];
641
642 ui_rect_center( rect, d );
643 }
644
645 static void ui_split_ratio( ui_rect rect, enum ui_axis dir, float ratio,
646 ui_px gap, ui_rect l, ui_rect r )
647 {
648 ui_px width = (float)rect[ 2+(dir^0x1) ] * ratio;
649 ui_split( rect, dir, width, gap, l, r );
650 }
651
652 static void ui_rect_pad( ui_rect rect, ui_px pad[2] )
653 {
654 rect[0] += pad[0];
655 rect[1] += pad[1];
656 rect[2] -= pad[0]*2;
657 rect[3] -= pad[1]*2;
658 }
659
660 static ui_px ui_text_line_width( const char *str )
661 {
662 int length = 0;
663 const char *_c = str;
664 u8 c;
665
666 while( (c = *(_c ++)) ){
667 if( c >= 32 ) length ++;
668 else if( c == '\n' ) break;
669 }
670
671 return length * 8;
672 }
673
674 static ui_px ui_text_string_height( const char *str )
675 {
676 int height = 1;
677 const char *_c = str;
678 u8 c;
679
680 while( (c = *(_c ++)) ){
681 if( c == '\n' ) height ++;
682 }
683
684 return height * 14;
685 }
686
687 static ui_px ui_text_aligned_x( const char *str, ui_rect rect, ui_px scale,
688 enum ui_align align )
689 {
690 enum ui_align lwr = k_ui_align_lwr & align;
691 if( lwr == k_ui_align_left ){
692 return rect[0];
693 }
694 else{
695 ui_px width = ui_text_line_width( str ) * scale;
696
697 if( lwr == k_ui_align_right )
698 return rect[0] + rect[2]-width;
699 else
700 return rect[0] + (rect[2]-width)/2;
701 }
702 }
703
704 static ui_px ui_min( ui_px a, ui_px b ){ return a<b?a:b; }
705 static ui_px ui_max( ui_px a, ui_px b ){ return a>b?a:b; }
706 static ui_px ui_clamp( ui_px a, ui_px min, ui_px max )
707 {
708 return ui_min( max, ui_max( a, min ) );
709 }
710
711 static int ui_clip( ui_rect parent, ui_rect child, ui_rect clipped )
712 {
713 ui_px parent_max[2], child_max[2];
714 parent_max[0] = parent[0]+parent[2];
715 parent_max[1] = parent[1]+parent[3];
716 child_max[0] = child[0]+child[2];
717 child_max[1] = child[1]+child[3];
718
719 clipped[0] = ui_clamp( child[0], parent[0], parent_max[0] );
720 clipped[1] = ui_clamp( child[1], parent[1], parent_max[1] );
721 clipped[2] = ui_clamp( child_max[0], parent[0], parent_max[0] );
722 clipped[3] = ui_clamp( child_max[1], parent[1], parent_max[1] );
723
724 if( clipped[0] == clipped[2] ||
725 clipped[1] == clipped[3] )
726 return 0;
727
728 clipped[2] -= clipped[0];
729 clipped[3] -= clipped[1];
730
731 return 1;
732 }
733
734 static int ui_inside_rect( ui_rect rect, ui_px co[2] )
735 {
736 if( co[0] >= rect[0] &&
737 co[1] >= rect[1] &&
738 co[0] < rect[0]+rect[2] &&
739 co[1] < rect[1]+rect[3] )
740 {
741 return 1;
742 }
743 else
744 return 0;
745 }
746
747 static int ui_click_down( u32 mask )
748 {
749 if( vg_ui.ignore_input_frames ) return 0;
750 if( (vg_ui.mouse_state[0] & mask) &&
751 !(vg_ui.mouse_state[1] & mask) )
752 return 1;
753 else
754 return 0;
755 }
756
757 static int ui_clicking( u32 mask )
758 {
759 if( vg_ui.ignore_input_frames ) return 0;
760 return vg_ui.mouse_state[0] & mask;
761 }
762
763 static int ui_click_up( u32 mask )
764 {
765 if( vg_ui.ignore_input_frames ) return 0;
766 if( (vg_ui.mouse_state[1] & mask) &&
767 !(vg_ui.mouse_state[0] & mask) )
768 return 1;
769 else
770 return 0;
771 }
772
773 static void ui_prerender(void)
774 {
775 int x, y;
776 vg_ui.mouse_state[1] = vg_ui.mouse_state[0];
777 vg_ui.mouse_state[0] = SDL_GetMouseState( &x, &y );
778 vg_ui.mouse[0] = x;
779 vg_ui.mouse[1] = y;
780
781 vg_ui.cur_vert = 0;
782 vg_ui.cur_indice = 0;
783 vg_ui.vert_start = 0;
784 vg_ui.indice_start = 0;
785 vg_ui.focused_control_hit = 0;
786 vg_ui.cursor = k_ui_cursor_default;
787 vg_ui.wants_mouse = 0;
788
789 if( vg_ui.ignore_input_frames ){
790 vg_ui.ignore_input_frames --;
791 return;
792 }
793
794 if( ui_click_down(UI_MOUSE_LEFT)||ui_click_down(UI_MOUSE_MIDDLE) ){
795 vg_ui.mouse_click[0] = vg_ui.mouse[0];
796 vg_ui.mouse_click[1] = vg_ui.mouse[1];
797 }
798 }
799
800 static u32 ui_colour( enum ui_scheme_colour id )
801 {
802 return vg_ui.scheme[ id ];
803 }
804
805 /* get an appropriately contrasting colour given the base */
806 static u32 ui_colourcont( enum ui_scheme_colour id )
807 {
808 if ( id < k_ui_bg+6 ) return ui_colour( k_ui_fg );
809 else if( id < k_ui_fg ) return ui_colour( k_ui_bg+1 );
810 else if( id < k_ui_hue ) return ui_colour( k_ui_bg+3 );
811 else if( id < k_ui_red+k_ui_brighter ) return ui_colour( k_ui_fg );
812 else return ui_colour( k_ui_fg+1 );
813 }
814
815 static void ui_hex_to_norm( u32 hex, v4f norm )
816 {
817 norm[0] = ((hex ) & 0xff);
818 norm[1] = ((hex>>8 ) & 0xff);
819 norm[2] = ((hex>>16) & 0xff);
820 norm[3] = ((hex>>24) & 0xff);
821 v4_muls( norm, 1.0f/255.0f, norm );
822 }
823
824 static u32 ui_ntext( ui_rect rect, const char *str, u32 len, ui_px scale,
825 enum ui_align align, u32 colour )
826 {
827 ui_rect text_cursor;
828 if( colour == 0 ) colour = ui_colour( k_ui_fg );
829
830 colour &= 0x00ffffff;
831
832 const char *_c = str;
833 u8 c;
834
835 text_cursor[0] = ui_text_aligned_x( str, rect, scale, align );
836 text_cursor[1] = rect[1];
837 text_cursor[2] = 8*scale;
838 text_cursor[3] = 14*scale;
839
840 u32 printed_chars = 0;
841
842 if( align & (k_ui_align_middle|k_ui_align_bottom) ){
843 ui_px height = ui_text_string_height( str ) * scale;
844
845 if( align & k_ui_align_bottom )
846 text_cursor[1] += rect[3]-height;
847 else
848 text_cursor[1] += (rect[3]-height)/2;
849 }
850
851 while( (c = *(_c ++)) ){
852 if( printed_chars >= len ){
853 printed_chars = 0;
854 text_cursor[1] += 14*scale;
855 text_cursor[0] = ui_text_aligned_x( _c, rect, scale, align );
856 text_cursor[0] -= UI_GLYPH_SPACING_X*scale;
857
858 u8 glyph_base[2];
859 u8 glyph_index = '\xb6';
860 glyph_base[0] = glyph_index & 0xf;
861 glyph_base[1] = (glyph_index-glyph_base[0])>>4;
862 glyph_base[0] *= 8;
863 glyph_base[1] *= 8;
864
865 ui_fill_rect( text_cursor, 0x00ffffff, (ui_px[4])
866 {
867 glyph_base[0]+2,
868 glyph_base[1]+1,
869 glyph_base[0]+6,
870 glyph_base[1]+8
871 });
872
873 text_cursor[0] += UI_GLYPH_SPACING_X*scale;
874 }
875
876 if( c == '\n' ){
877 text_cursor[1] += 14*scale;
878 text_cursor[0] = ui_text_aligned_x( _c, rect, scale, align );
879 printed_chars = 0;
880 continue;
881 }
882 else if( c >= 33 ){
883 u8 glyph_base[2];
884 u8 glyph_index = c;
885 glyph_base[0] = glyph_index & 0xf;
886 glyph_base[1] = (glyph_index-glyph_base[0])>>4;
887 glyph_base[0] *= 8;
888 glyph_base[1] *= 8;
889
890 ui_rect rect_char;
891
892 if( ui_clip( rect, text_cursor, rect_char ) ){
893 ui_fill_rect( rect_char, colour, (ui_px[4])
894 {
895 glyph_base[0]+2,
896 glyph_base[1]+1,
897 glyph_base[0]+6,
898 glyph_base[1]+8
899 });
900 }
901 }
902 else if( c == '\x1B' ){
903 /* vt codes */
904 _c ++;
905 u16 colour_id = 0;
906 for( int i=0; i<3; i ++ ){
907 if( _c[i] ){
908 if( _c[i] == 'm' ){
909 _c = _c + i + 1;
910
911 switch( colour_id ){
912 case '0': colour = ui_colour( k_ui_fg ); break;
913 case '3'|'0'<<8: colour = ui_colour( k_ui_bg ); break;
914 case '3'|'1'<<8: colour = ui_colour( k_ui_red ); break;
915 case '3'|'2'<<8: colour = ui_colour( k_ui_green ); break;
916 case '3'|'3'<<8: colour = ui_colour( k_ui_yellow ); break;
917 case '3'|'4'<<8: colour = ui_colour( k_ui_blue ); break;
918 case '3'|'5'<<8: colour = ui_colour( k_ui_purple ); break;
919 case '3'|'6'<<8: colour = ui_colour( k_ui_aqua ); break;
920 case '3'|'7'<<8: colour = 0xffffffff; break;
921 }
922
923 colour &= 0x00ffffff;
924 break;
925 }
926
927 colour_id |= _c[i] << (i*8);
928 }
929 else{
930 _c = _c +i;
931 break;
932 }
933 }
934
935 continue;
936 }
937 else if( c == '\t' ){
938 text_cursor[0] += UI_GLYPH_SPACING_X*scale*4;
939 printed_chars += 4;
940 continue;
941 }
942
943 text_cursor[0] += UI_GLYPH_SPACING_X*scale;
944 printed_chars ++;
945 }
946
947 return printed_chars;
948 }
949
950 static void ui_text( ui_rect rect, const char *str, ui_px scale,
951 enum ui_align align, u32 colour )
952 {
953 ui_ntext( rect, str, 1024, scale, align, colour );
954 }
955
956 static void ui_image( ui_rect rect, GLuint image )
957 {
958 ui_flush( k_ui_shader_colour );
959 glActiveTexture( GL_TEXTURE0 );
960 glBindTexture( GL_TEXTURE_2D, image );
961 ui_fill_rect( rect, 0xffffffff, (ui_px[4]){ 0,128, 128, 0 } );
962 ui_flush( k_ui_shader_image );
963 }
964
965 static u32 v4f_u32_colour( v4f colour )
966 {
967 u32 r = colour[0] * 255.0f,
968 g = colour[1] * 255.0f,
969 b = colour[2] * 255.0f,
970 a = colour[3] * 255.0f;
971
972 return r | (g<<8) | (b<<16) | (a<<24);
973 }
974
975 static void ui_defocus_all(void)
976 {
977 if( vg_ui.focused_control_type == k_ui_control_textbox ){
978 SDL_StopTextInput();
979 }
980
981 vg_ui.focused_control_id = NULL;
982 vg_ui.focused_control_hit = 0;
983 vg_ui.focused_control_type = k_ui_control_none;
984 }
985
986 enum ui_button_state {
987 k_ui_button_none = 0,
988 k_ui_button_click = 1,
989 k_ui_button_holding_inside = 2,
990 k_ui_button_holding_outside = 3,
991 k_ui_button_hover = 4
992 };
993
994 static enum ui_button_state ui_colourbutton( ui_rect rect,
995 enum ui_scheme_colour colour ){
996 int clickup= ui_click_up(UI_MOUSE_LEFT),
997 click = ui_clicking(UI_MOUSE_LEFT) | clickup,
998 target = ui_inside_rect( rect, vg_ui.mouse_click ) && click,
999 hover = ui_inside_rect( rect, vg_ui.mouse );
1000
1001 u32 col_base = vg_ui.scheme[ colour ],
1002 col_highlight = vg_ui.scheme[ k_ui_fg ],
1003 col_hover = vg_ui.scheme[ colour + k_ui_brighter ];
1004
1005 if( vg_ui.focused_control_type != k_ui_control_none ){
1006 clickup = 0;
1007 click = 0;
1008 target = 0;
1009 hover = 0;
1010 }
1011
1012 if( hover ){
1013 vg_ui.cursor = k_ui_cursor_hand;
1014 }
1015
1016 if( click ){
1017 if( target ){
1018 if( hover ){
1019 if( clickup ){
1020 ui_fill( rect, col_highlight );
1021 vg_ui.ignore_input_frames = 2;
1022 rect_copy( rect, vg_ui.click_fader );
1023
1024 rect_copy( rect, vg_ui.click_fader_end );
1025 vg_ui.click_fader_end[3] = 0;
1026 ui_rect_center( rect, vg_ui.click_fader_end );
1027
1028 vg_ui.click_fade_opacity = 1.0f;
1029 ui_defocus_all();
1030 return k_ui_button_click;
1031 }
1032 else{
1033 ui_fill( rect, col_highlight );
1034 return k_ui_button_holding_inside;
1035 }
1036 }
1037 else{
1038 ui_fill( rect, col_base );
1039 ui_outline( rect, 1, col_highlight );
1040 return k_ui_button_holding_outside;
1041 }
1042 }
1043 else{
1044 ui_fill( rect, col_base );
1045 return k_ui_button_none;
1046 }
1047 }
1048 else{
1049 if( hover ){
1050 ui_fill( rect, col_hover );
1051 return k_ui_button_hover;
1052 }
1053 else{
1054 ui_fill( rect, col_base );
1055 return k_ui_button_none;
1056 }
1057 }
1058 }
1059
1060 static enum ui_button_state ui_colourbutton_text(
1061 ui_rect rect, const char *string, ui_px scale,
1062 enum ui_scheme_colour colour ){
1063 enum ui_button_state state = ui_colourbutton( rect, colour );
1064 ui_rect t = { 0,0, ui_text_line_width( string )*scale, 14*scale };
1065 ui_rect_center( rect, t );
1066
1067 u32 text_colour = ui_colourcont(colour);
1068 if( state == k_ui_button_holding_inside )
1069 text_colour = colour;
1070
1071 ui_text( t, string, scale, k_ui_align_left, text_colour );
1072 return state;
1073 }
1074
1075 static enum ui_button_state ui_button_text( ui_rect rect,
1076 const char *string, ui_px scale ){
1077 return ui_colourbutton_text( rect, string, scale, k_ui_bg+4 );
1078 }
1079
1080 static void ui_enum_post(void);
1081 static void ui_postrender(void)
1082 {
1083 if( vg_ui.click_fade_opacity > 0.0f ){
1084 float scale = vg_ui.click_fade_opacity;
1085 scale = vg_maxf( 1.0f/255.0f, scale*scale );
1086
1087 vg_ui.click_fade_opacity -= vg.time_frame_delta * 3.8f;
1088 u32 colour = (0x00ffffff & ui_colour(k_ui_fg))|0x7f000000;
1089
1090 v4f begin, end, dest;
1091 for( int i=0; i<4; i++ ){
1092 begin[i] = vg_ui.click_fader[i];
1093 end[i] = vg_ui.click_fader_end[i]+1;
1094 }
1095
1096 v4_lerp( end, begin, scale, dest );
1097
1098 ui_rect rect;
1099 for( int i=0; i<4; i++ ){
1100 rect[i] = dest[i];
1101 }
1102
1103 ui_fill( rect, colour );
1104 }
1105
1106 if( vg_ui.focused_control_type == k_ui_control_enum ){
1107 ui_enum_post();
1108 }
1109 else if( vg_ui.focused_control_type == k_ui_control_modal ){
1110 ui_rect screen = {0,0,vg.window_x,vg.window_y};
1111 ui_fill( screen, 0xa0000000 );
1112 ui_rect box = {0,0,400,200};
1113
1114 u32 colour = ui_colour(k_ui_fg),
1115 type = vg_ui.modal.options & UI_MODAL_TYPE_BITS;
1116 if ( type == 1 ) colour = ui_colour(k_ui_green);
1117 else if( type == 2 ) colour = ui_colour(k_ui_red);
1118 else if( type == 3 ) colour = ui_colour(k_ui_yellow);
1119
1120 ui_rect_center( screen, box );
1121 ui_fill( box, ui_colour(k_ui_bg) );
1122 ui_outline( box, -1, colour );
1123
1124 ui_rect message;
1125 rect_copy( box, message );
1126 message[3] = 100;
1127 ui_rect_center( box, message );
1128
1129 ui_rect row0, row1, btn;
1130 ui_split_ratio( message, k_ui_axis_h, 0.5f, 0, row0, row1 );
1131 row0[0] += UI_GLYPH_SPACING_X;
1132 ui_ntext( row0, vg_ui.modal.message, (box[2]/UI_GLYPH_SPACING_X)-2, 1,
1133 k_ui_align_left, colour );
1134
1135 rect_copy( row1, btn );
1136 btn[2] = 86;
1137 btn[3] = 28;
1138 ui_rect_center( row1, btn );
1139
1140 vg_ui.focused_control_type = k_ui_control_none; /* HACK */
1141 if( ui_button_text( btn, "OK", 1 ) != 1 )
1142 vg_ui.focused_control_hit = 1;
1143 vg_ui.focused_control_type = k_ui_control_modal; /* HACK */
1144 vg_ui.wants_mouse = 1;
1145 }
1146
1147 ui_flush( k_ui_shader_colour );
1148
1149 if( !vg_ui.focused_control_hit ){
1150 ui_defocus_all();
1151 }
1152
1153 if( vg_ui.wants_mouse ){
1154 SDL_SetWindowGrab( vg.window, SDL_FALSE );
1155 SDL_SetRelativeMouseMode( SDL_FALSE );
1156 }
1157 else{
1158 SDL_SetWindowGrab( vg.window, SDL_TRUE );
1159 SDL_SetRelativeMouseMode( SDL_TRUE );
1160 }
1161
1162 SDL_SetCursor( vg_ui.cursor_map[ vg_ui.cursor ] );
1163 SDL_ShowCursor(1);
1164 }
1165
1166 static void ui_dev_colourview(void)
1167 {
1168 ui_rect window = {vg.window_x-256,0,256,vg.window_y}, swatch;
1169
1170 const char *names[vg_list_size(vg_ui.scheme)] = {
1171 [k_ui_bg] = "k_ui_bg", "k_ui_bg+1", "k_ui_bg+2", "k_ui_bg+3",
1172 "k_ui_bg+4", "k_ui_bg+5", "k_ui_bg+6", "k_ui_bg+7",
1173
1174 [k_ui_fg] = "k_ui_fg", "k_ui_fg+1", "k_ui_fg+2", "k_ui_fg+3",
1175 "k_ui_fg+4", "k_ui_fg+5", "k_ui_fg+6", "k_ui_fg+7",
1176
1177 [k_ui_red] = "k_ui_red", "k_ui_orange", "k_ui_yellow", "k_ui_green",
1178 "k_ui_aqua", "k_ui_blue", "k_ui_purple", "k_ui_gray",
1179 "k_ui_red+8","k_ui_orange+8","k_ui_yellow+8","k_ui_green+8",
1180 "k_ui_aqua+8","k_ui_blue+8","k_ui_purple+8","k_ui_gray+8" };
1181
1182 ui_rect col[2];
1183 ui_split_ratio( window, k_ui_axis_v, 0.5f, 0, col[0], col[1] );
1184
1185 for( int i=0; i<vg_list_size(vg_ui.scheme); i++ ){
1186 int which = (i/8)%2;
1187
1188 ui_split( col[which], k_ui_axis_h, 24, 0, swatch, col[which] );
1189 ui_fill( swatch, ui_colour(i) );
1190
1191 if( names[i] )
1192 ui_text(swatch, names[i], 1, k_ui_align_middle_left, ui_colourcont(i));
1193 }
1194 }
1195
1196 static void ui_standard_widget( ui_rect inout_panel, ui_rect out_rect ){
1197 ui_split( inout_panel, k_ui_axis_h, k_ui_widget_height*k_ui_scale,
1198 k_ui_padding, out_rect, inout_panel );
1199 }
1200
1201 /*
1202 * checkbox
1203 * -----------------------------------------------------------------------------
1204 */
1205
1206 static int ui_checkbox( ui_rect inout_panel, const char *str_label, i32 *data ){
1207 ui_rect rect, label, box;
1208 ui_standard_widget( inout_panel, rect );
1209
1210 ui_split( rect, k_ui_axis_v, -rect[3], 0, label, box );
1211 ui_text( label, str_label, k_ui_scale, k_ui_align_middle_left, 0 );
1212
1213 int changed = ui_colourbutton( box, k_ui_bg )==1;
1214 if( changed )
1215 *data = (*data) ^ 0x1;
1216
1217 if( *data ){
1218 ui_rect_pad( box, (ui_px[2]){4,4} );
1219 ui_fill( box, ui_colour( k_ui_orange ) );
1220 }
1221
1222 return changed;
1223 }
1224
1225 /*
1226 * Dropdown / Enum
1227 * -----------------------------------------------------------------------------
1228 */
1229
1230 /*
1231 * unfortunately no return value since we only find out that event in the
1232 * postrender step.
1233 */
1234 static void ui_enum( ui_rect inout_panel, const char *str_label,
1235 struct ui_enum_opt *options, u32 len, i32 *value )
1236 {
1237 ui_rect rect, label, box;
1238 ui_standard_widget( inout_panel, rect );
1239 ui_split( rect, k_ui_axis_v, (ui_text_line_width( str_label )+8)*k_ui_scale,
1240 0, label, box );
1241 ui_text( label, str_label, k_ui_scale, k_ui_align_middle_left, 0 );
1242
1243 const char *display = "OUT OF RANGE";
1244 for( u32 i=0; i<len; i ++ ){
1245 if( *value == options[i].value ){
1246 display = options[i].alias;
1247 break;
1248 }
1249 }
1250
1251 if( ui_button_text( box, display, k_ui_scale ) == 1 ){
1252 vg_ui.focused_control_type = k_ui_control_enum;
1253 vg_ui.ptr_enum = value;
1254 vg_ui._enum.option_count = len;
1255 vg_ui._enum.options = options;
1256 rect_copy( box, vg_ui._enum.rect );
1257 }
1258 }
1259
1260 static void ui_enum_post(void){
1261 ui_rect drawer;
1262 rect_copy( vg_ui._enum.rect, drawer );
1263 drawer[3] *= vg_ui._enum.option_count;
1264
1265 int close = 0;
1266 int clickany= ui_click_up(UI_MOUSE_LEFT|UI_MOUSE_RIGHT|UI_MOUSE_MIDDLE),
1267 hover = ui_inside_rect( drawer, vg_ui.mouse );
1268
1269 if( clickany && !hover ){
1270 return;
1271 }
1272
1273 /* HACK */
1274 vg_ui.focused_control_type = k_ui_control_none;
1275 i32 *value = vg_ui.ptr_enum;
1276
1277 for( u32 i=0; i<vg_ui._enum.option_count; i++ ){
1278 ui_rect button;
1279 ui_split( drawer, k_ui_axis_h, vg_ui._enum.rect[3], 0, button,drawer );
1280
1281 enum ui_scheme_colour colour = k_ui_bg+3;
1282 if( vg_ui._enum.options[i].value == *value )
1283 colour = k_ui_orange;
1284
1285 if( ui_colourbutton_text( button, vg_ui._enum.options[i].alias,
1286 k_ui_scale, colour ) == 1 ){
1287 *value = vg_ui._enum.options[i].value;
1288 close = 1;
1289 }
1290 }
1291
1292 /* HACK */
1293 vg_ui.focused_control_type = k_ui_control_enum;
1294
1295 if( !close )
1296 vg_ui.focused_control_hit = 1;
1297 }
1298
1299 /*
1300 * Textbox chaos
1301 * -----------------------------------------------------------------------------
1302 */
1303
1304 static void _ui_textbox_make_selection( int *start, int *end )
1305 {
1306 *start = VG_MIN( vg_ui.textbox.cursor_pos, vg_ui.textbox.cursor_user );
1307 *end = VG_MAX( vg_ui.textbox.cursor_pos, vg_ui.textbox.cursor_user );
1308 }
1309
1310 static void _ui_textbox_move_cursor( int *cursor0, int *cursor1,
1311 int dir, int snap_together )
1312 {
1313 *cursor0 = VG_MAX( 0, vg_ui.textbox.cursor_user + dir );
1314 *cursor0 =
1315 VG_MIN(
1316 VG_MIN( vg_ui.textbox.len-1, strlen( vg_ui.textbuf )),
1317 *cursor0 );
1318
1319 if( snap_together )
1320 *cursor1 = *cursor0;
1321 }
1322
1323 static int _ui_textbox_makeroom( int datastart, int length )
1324 {
1325 int move_to = VG_MIN( datastart+length, vg_ui.textbox.len-1 );
1326 int move_amount = strlen( vg_ui.textbuf )-datastart;
1327 int move_end = VG_MIN( move_to+move_amount, vg_ui.textbox.len-1 );
1328 move_amount = move_end-move_to;
1329
1330 if( move_amount )
1331 memmove( &vg_ui.textbuf[ move_to ],
1332 &vg_ui.textbuf[ datastart ],
1333 move_end-move_to );
1334
1335 vg_ui.textbuf[ move_end ] = '\0';
1336
1337 return VG_MIN( length, vg_ui.textbox.len-datastart-1 );
1338 }
1339
1340 static int _ui_textbox_delete_char( int direction )
1341 {
1342 int start, end;
1343 _ui_textbox_make_selection( &start, &end );
1344
1345 /* There is no selection */
1346 if( !(end-start) ){
1347 if( direction == 1 ) end = VG_MIN( end+1, strlen( vg_ui.textbuf ) );
1348 else if( direction == -1 ) start = VG_MAX( start-1, 0 );
1349 }
1350
1351 /* Still no selction, no need to do anything */
1352 if( !(end-start) )
1353 return start;
1354
1355 /* Copy the end->terminator to start */
1356 int remaining_length = strlen( vg_ui.textbuf )+1-end;
1357 memmove( &vg_ui.textbuf[ start ],
1358 &vg_ui.textbuf[ end ],
1359 remaining_length );
1360 return start;
1361 }
1362
1363 static void _ui_textbox_to_clipboard(void)
1364 {
1365 int start, end;
1366 _ui_textbox_make_selection( &start, &end );
1367 char buffer[512];
1368
1369 if( end-start ){
1370 memcpy( buffer, &vg_ui.textbuf[ start ], end-start );
1371 buffer[ end-start ] = 0x00;
1372 SDL_SetClipboardText( buffer );
1373 }
1374 }
1375
1376 static void _ui_textbox_clipboard_paste(void)
1377 {
1378 if( !SDL_HasClipboardText() )
1379 return;
1380
1381 char *text = SDL_GetClipboardText();
1382
1383 if( !text )
1384 return;
1385
1386 int datastart = _ui_textbox_delete_char( 0 );
1387 int length = strlen( text );
1388 int cpylength = _ui_textbox_makeroom( datastart, length );
1389
1390 memcpy( vg_ui.textbuf + datastart, text, cpylength);
1391 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1392 &vg_ui.textbox.cursor_pos, cpylength, 1 );
1393 SDL_free( text );
1394 }
1395
1396 static void _ui_textbox_put_char( char c )
1397 {
1398 vg_ui.textbox.cursor_user = _ui_textbox_delete_char(0);
1399
1400 if( _ui_textbox_makeroom( vg_ui.textbox.cursor_user, 1 ) )
1401 vg_ui.textbuf[ vg_ui.textbox.cursor_user ] = c;
1402
1403 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1404 &vg_ui.textbox.cursor_pos, 1, 1 );
1405 }
1406
1407 /* Receed secondary cursor */
1408 static void _ui_textbox_left_select(void)
1409 {
1410 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, -1, 0 );
1411 }
1412
1413 /* Match and receed both cursors */
1414 static void _ui_textbox_left(void)
1415 {
1416 int cursor_diff = vg_ui.textbox.cursor_pos - vg_ui.textbox.cursor_user? 0: 1;
1417
1418 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1419 &vg_ui.textbox.cursor_pos, -cursor_diff, 1 );
1420 }
1421
1422 static void _ui_textbox_up(void)
1423 {
1424 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1425 int line_begin = vg_ui.textbox.cursor_user;
1426
1427 while( line_begin ){
1428 if( vg_ui.textbuf[ line_begin-1 ] == '\n' ){
1429 break;
1430 }
1431
1432 line_begin --;
1433 }
1434
1435 if( line_begin ){
1436 int line_above_begin = line_begin-1;
1437
1438 while( line_above_begin ){
1439 if( vg_ui.textbuf[ line_above_begin-1 ] == '\n' ){
1440 break;
1441 }
1442
1443 line_above_begin --;
1444 }
1445
1446 int offset = vg_ui.textbox.cursor_user - line_begin,
1447 line_length_above = line_begin - line_above_begin -1;
1448
1449 offset = VG_MIN( line_length_above, offset );
1450
1451 vg_ui.textbox.cursor_user = line_above_begin+offset;
1452 vg_ui.textbox.cursor_pos = line_above_begin+offset;
1453 }
1454 else{
1455 vg_ui.textbox.cursor_user = line_begin;
1456 vg_ui.textbox.cursor_pos = line_begin;
1457 }
1458 }
1459 else{
1460 if( vg_ui.textbox.callbacks.up ){
1461 vg_ui.textbox.callbacks.up( vg_ui.textbuf, vg_ui.textbox.len );
1462 }
1463 }
1464 }
1465
1466 static void _ui_textbox_down(void)
1467 {
1468 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1469 int line_begin = vg_ui.textbox.cursor_user;
1470
1471 while( line_begin ){
1472 if( vg_ui.textbuf[ line_begin-1 ] == '\n' ){
1473 break;
1474 }
1475
1476 line_begin --;
1477 }
1478
1479 int line_below_begin = vg_ui.textbox.cursor_user;
1480
1481 while(1){
1482 if( vg_ui.textbuf[ line_below_begin ] == '\0' ){
1483 vg_ui.textbox.cursor_user = line_below_begin;
1484 vg_ui.textbox.cursor_pos = line_below_begin;
1485 return;
1486 }
1487
1488 if( vg_ui.textbuf[ line_below_begin ] == '\n' ){
1489 line_below_begin ++;
1490 break;
1491 }
1492
1493 line_below_begin ++;
1494 }
1495
1496 int line_below_end = line_below_begin;
1497 while(1){
1498 if( vg_ui.textbuf[ line_below_end ] == '\0' ||
1499 vg_ui.textbuf[ line_below_end ] == '\n' ){
1500 line_below_end ++;
1501 break;
1502 }
1503 line_below_end ++;
1504 }
1505
1506 int offset = vg_ui.textbox.cursor_user - line_begin,
1507 line_length_below = line_below_end - line_below_begin -1;
1508
1509 offset = VG_MIN( line_length_below, offset );
1510
1511 vg_ui.textbox.cursor_user = line_below_begin+offset;
1512 vg_ui.textbox.cursor_pos = line_below_begin+offset;
1513 }
1514 else{
1515 if( vg_ui.textbox.callbacks.down ){
1516 vg_ui.textbox.callbacks.down( vg_ui.textbuf, vg_ui.textbox.len );
1517 }
1518 }
1519 }
1520
1521 static void _ui_textbox_right_select(void)
1522 {
1523 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, 1, 0 );
1524 }
1525
1526 static void _ui_textbox_right(void)
1527 {
1528 int cursor_diff = vg_ui.textbox.cursor_pos - vg_ui.textbox.cursor_user? 0: 1;
1529
1530 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1531 &vg_ui.textbox.cursor_pos, +cursor_diff, 1 );
1532 }
1533
1534 static void _ui_textbox_backspace(void)
1535 {
1536 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1537 vg_ui.textbox.cursor_user = _ui_textbox_delete_char( -1 );
1538 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1539
1540 if( vg_ui.textbox.callbacks.change ){
1541 vg_ui.textbox.callbacks.change( vg_ui.textbuf, vg_ui.textbox.len );
1542 }
1543 }
1544 }
1545
1546 static void _ui_textbox_delete(void)
1547 {
1548 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1549 vg_ui.textbox.cursor_user = _ui_textbox_delete_char( 1 );
1550 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1551
1552 if( vg_ui.textbox.callbacks.change ){
1553 vg_ui.textbox.callbacks.change( vg_ui.textbuf, vg_ui.textbox.len );
1554 }
1555 }
1556 }
1557
1558 static void _ui_textbox_home_select(void)
1559 {
1560 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, -10000, 0 );
1561 }
1562
1563 static void _ui_textbox_home(void)
1564 {
1565 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1566 &vg_ui.textbox.cursor_pos, -10000, 1 );
1567 }
1568
1569 static void _ui_textbox_end_select(void)
1570 {
1571 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, 10000, 0 );
1572 }
1573
1574 static void _ui_textbox_end(void)
1575 {
1576 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1577 &vg_ui.textbox.cursor_pos,
1578 vg_ui.textbox.len-1, 1 );
1579 }
1580
1581 static void _ui_textbox_select_all(void)
1582 {
1583 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, 10000, 0);
1584 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_pos, NULL, -10000, 0);
1585 }
1586
1587 static void _ui_textbox_cut(void)
1588 {
1589 _ui_textbox_to_clipboard();
1590 vg_ui.textbox.cursor_user = _ui_textbox_delete_char(0);
1591 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1592 }
1593
1594 static void _ui_textbox_enter(void)
1595 {
1596 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1597 if( vg_ui.textbox.callbacks.enter )
1598 vg_ui.textbox.callbacks.enter( vg_ui.textbuf, vg_ui.textbox.len );
1599
1600 if( vg_ui.focused_control_type != k_ui_control_textbox ) return;
1601
1602 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE )
1603 _ui_textbox_put_char( '\n' );
1604 else{
1605 if( !(vg_ui.textbox.flags & UI_TEXTBOX_AUTOFOCUS ) )
1606 ui_defocus_all();
1607 }
1608 }
1609 }
1610
1611 /*
1612 * based on a visual character coordinate relative to the anchor of the textbox,
1613 * this works out the linear place in the buffer that coordinate maps to
1614 *
1615 * input coordinates go in co[0], co[1], and the result index is in co[2]
1616 */
1617 static void _ui_textbox_calc_index_from_grid( int co[3], int wrap_length )
1618 {
1619 int i[3] = {0,0,0};
1620
1621 char c;
1622 while( (c = vg_ui.textbuf[i[2]]) ){
1623 if( i[1]==co[1] && i[0]>=co[0] ) break;
1624
1625 if( i[0] >= wrap_length ){
1626 i[1] ++;
1627 i[0] = 0;
1628 }
1629
1630 if( c >= 32 && c <= 126 ){
1631 i[0] ++;
1632 i[2] ++;
1633 }
1634 else if( c == '\n' ){
1635 i[1] ++;
1636
1637 if( i[1] > co[1] ) break;
1638
1639 i[2] ++;
1640 i[0] = 0;
1641 }
1642 else i[2] ++;
1643 }
1644
1645 co[0] = i[0];
1646 co[1] = i[1];
1647 co[2] = i[2];
1648 }
1649
1650 /*
1651 * based on the index specied in co[2], work out the visual character
1652 * coordinates and store them in co[0], co[1]
1653 */
1654 static void _ui_textbox_index_calc_coords( int co[3], int wrap_length )
1655 {
1656 co[0] = 0;
1657 co[1] = 0;
1658
1659 char c;
1660 int i=0;
1661
1662 while( (c = vg_ui.textbuf[i ++]) ){
1663 if( i > co[2] ) break;
1664 if( co[0] >= wrap_length ){
1665 co[1] ++;
1666 co[0] = 0;
1667 }
1668 if( c >= 32 && c <= 126 ) co[0] ++;
1669 else if( c == '\n' ){
1670 co[1] ++;
1671 co[0] = 0;
1672 }
1673 }
1674 }
1675
1676 /*
1677 * calculate the number of characters remaining until either:
1678 * - the wrap_length limit is hit
1679 * - end of the line/string
1680 *
1681 * index must be fully populated with visual X/Y, and linear index
1682 */
1683 static int _ui_textbox_run_remaining( int index[3], int wrap_length )
1684 {
1685 int i=0, printed_chars=0;
1686 char c;
1687 while( (c = vg_ui.textbuf[index[2] + (i ++)]) ){
1688 if( index[0]+i >= wrap_length ) break;
1689 if( c >= 32 && c <= 126 ) printed_chars ++;
1690 else if( c == '\n' ) break;
1691 }
1692
1693 return printed_chars+1;
1694 }
1695
1696 static int ui_textbox( ui_rect rect, char *buf, u32 len, u32 flags,
1697 struct ui_textbox_callbacks *callbacks )
1698 {
1699 int clickup= ui_click_up(UI_MOUSE_LEFT),
1700 clickdown = ui_click_down(UI_MOUSE_LEFT),
1701 click = ui_clicking(UI_MOUSE_LEFT) | clickup,
1702 target = ui_inside_rect( rect, vg_ui.mouse_click ) && click,
1703 hover = ui_inside_rect( rect, vg_ui.mouse );
1704
1705 /* allow instant transitions from textbox->textbox */
1706 if( (vg_ui.focused_control_type != k_ui_control_none) &&
1707 (vg_ui.focused_control_type != k_ui_control_textbox) ){
1708 clickup = 0;
1709 clickdown = 0;
1710 click = 0;
1711 target = 0;
1712 hover = 0;
1713 flags &= ~UI_TEXTBOX_AUTOFOCUS;
1714 }
1715
1716 u32 col_base = ui_colour( k_ui_bg ),
1717 col_highlight = ui_colour( k_ui_fg ),
1718 col_cursor = (0x00ffffff & ui_colour(k_ui_fg))|0x7f000000;
1719
1720 ui_px border = -1;
1721
1722 ui_rect text_rect;
1723 rect_copy( rect, text_rect );
1724
1725 if( flags & UI_TEXTBOX_MULTILINE ) text_rect[3] = rect[3]-16;
1726 else text_rect[3] = 14;
1727
1728 text_rect[2] -= 16;
1729 ui_rect_center( rect, text_rect );
1730
1731 ui_px wrap_length = 1024;
1732
1733 if( flags & UI_TEXTBOX_WRAP )
1734 wrap_length = text_rect[2] / UI_GLYPH_SPACING_X;
1735
1736 if( hover ){
1737 vg_ui.cursor = k_ui_cursor_ibeam;
1738 }
1739
1740 if( vg_ui.focused_control_id == buf ){
1741 ui_fill( rect, col_base );
1742 ui_ntext( text_rect, buf, wrap_length, 1, k_ui_align_left, 0 );
1743
1744 if( !(flags & UI_TEXTBOX_AUTOFOCUS) && ((clickup||clickdown) && !target)){
1745 ui_defocus_all();
1746 }
1747 else{
1748 vg_ui.focused_control_hit = 1;
1749 if( click && target ){
1750 int p0[3] ={
1751 (vg_ui.mouse_click[0] - text_rect[0]) / UI_GLYPH_SPACING_X,
1752 (vg_ui.mouse_click[1] - text_rect[1]) / 14,
1753 -1
1754 },
1755 p1[3] = {
1756 (vg_ui.mouse[0] - text_rect[0]) / UI_GLYPH_SPACING_X,
1757 (vg_ui.mouse[1] - text_rect[1]) / 14,
1758 -1
1759 };
1760
1761 if( flags & UI_TEXTBOX_MULTILINE ){
1762 _ui_textbox_calc_index_from_grid( p0, wrap_length );
1763 _ui_textbox_calc_index_from_grid( p1, wrap_length );
1764
1765 vg_ui.textbox.cursor_pos = p0[2];
1766 vg_ui.textbox.cursor_user = p1[2];
1767 }
1768 else{
1769 int max = strlen( buf );
1770 vg_ui.textbox.cursor_pos = VG_MAX( 0, VG_MIN( max, p0[0] )),
1771 vg_ui.textbox.cursor_user = VG_MAX( 0, VG_MIN( max, p1[0] ));
1772 }
1773 }
1774
1775 ui_outline( rect, -2, vg_ui.scheme[ k_ui_orange ] );
1776
1777 ui_rect cursor;
1778
1779 int c0 = vg_ui.textbox.cursor_pos,
1780 c1 = vg_ui.textbox.cursor_user,
1781 start = VG_MIN( c0, c1 ),
1782 end = VG_MAX( c0, c1 ),
1783 chars = end-start;
1784
1785 if( flags & (UI_TEXTBOX_MULTILINE|UI_TEXTBOX_WRAP) ){
1786
1787 int pos[3], remaining = chars;
1788
1789 pos[2] = start;
1790 _ui_textbox_index_calc_coords( pos, wrap_length );
1791
1792 if( start==end ){
1793 cursor[0] = text_rect[0] + pos[0]*UI_GLYPH_SPACING_X-1;
1794 cursor[1] = text_rect[1] + pos[1]*14;
1795 cursor[2] = 2;
1796 cursor[3] = 13;
1797 ui_fill( cursor, col_cursor );
1798 rect_copy( cursor, vg_ui.click_fader_end );
1799 }
1800 else{
1801 while( remaining ){
1802 int run = _ui_textbox_run_remaining( pos, wrap_length );
1803 run = VG_MIN( run, remaining );
1804
1805 cursor[0] = text_rect[0] + pos[0]*UI_GLYPH_SPACING_X-1;
1806 cursor[1] = text_rect[1] + pos[1]*14;
1807 cursor[2] = (float)(run)*(float)UI_GLYPH_SPACING_X;
1808 cursor[3] = 13;
1809
1810 ui_fill( cursor, col_cursor );
1811
1812 remaining -= run;
1813 pos[0] = 0;
1814 pos[1] ++;
1815 pos[2] += run;
1816 }
1817 rect_copy( cursor, vg_ui.click_fader_end );
1818 }
1819 }
1820 else{
1821 cursor[0] = text_rect[0] + start*UI_GLYPH_SPACING_X-1;
1822 cursor[1] = text_rect[1];
1823 cursor[3] = 13;
1824
1825 if( start==end ){
1826 cursor[2] = 2;
1827 }
1828 else{
1829 cursor[2] = (float)(chars)*(float)UI_GLYPH_SPACING_X;
1830 }
1831
1832 if( (vg_ui.click_fade_opacity<=0.0f) &&
1833 ui_clip( rect, cursor, cursor ) ){
1834 ui_fill( cursor, col_cursor );
1835 }
1836
1837 rect_copy( cursor, vg_ui.click_fader_end );
1838 }
1839 }
1840
1841 return 0;
1842 }
1843
1844 if( click || (flags & UI_TEXTBOX_AUTOFOCUS) ){
1845 if( (target && hover) || (flags & UI_TEXTBOX_AUTOFOCUS) ){
1846 ui_defocus_all();
1847
1848 ui_fill( rect, col_highlight );
1849 vg_ui.ignore_input_frames = 2;
1850 rect_copy( rect, vg_ui.click_fader );
1851 rect_copy( rect, vg_ui.click_fader_end );
1852
1853 vg_ui.click_fade_opacity = 1.0f;
1854 vg_ui.textbuf = buf;
1855 vg_ui.focused_control_hit = 1;
1856 vg_ui.focused_control_type = k_ui_control_textbox;
1857 vg_ui.textbox.len = len;
1858 vg_ui.textbox.flags = flags;
1859 vg_ui.textbox.cursor_pos = 0;
1860 vg_ui.textbox.cursor_user = 0;
1861
1862 if( callbacks ){
1863 vg_ui.textbox.callbacks = *callbacks;
1864 }
1865 else{
1866 vg_ui.textbox.callbacks.change = NULL;
1867 vg_ui.textbox.callbacks.down = NULL;
1868 vg_ui.textbox.callbacks.up = NULL;
1869 vg_ui.textbox.callbacks.enter = NULL;
1870 }
1871
1872 SDL_StartTextInput();
1873 }
1874 }
1875
1876 ui_fill( rect, col_base );
1877
1878 if( hover ){
1879 ui_outline( rect, -1, col_highlight );
1880 }
1881
1882 ui_ntext( text_rect, buf, wrap_length, 1, k_ui_align_left, 0 );
1883 return 0;
1884 }
1885
1886 /*
1887 * Modal UI
1888 * -----------------------------------------------------------------------------
1889 */
1890 static void ui_start_modal( const char *message, u32 options ){
1891 vg_ui.focused_control_type = k_ui_control_modal;
1892 vg_ui.modal.message = message;
1893 vg_ui.modal.callbacks.close = NULL;
1894 vg_ui.modal.options = options;
1895
1896 u32 type = options & UI_MODAL_TYPE_BITS;
1897 if( type == UI_MODAL_OK ) vg_info( message );
1898 else if( type == UI_MODAL_WARN ) vg_warn( message );
1899 else if( type == UI_MODAL_GOOD ) vg_success( message );
1900 else if( type == UI_MODAL_BAD ) vg_error( message );
1901 }
1902
1903 /*
1904 * Input handling
1905 * -----------------------------------------------------------------------------
1906 */
1907
1908 /*
1909 * Handles binds
1910 */
1911 static void _ui_proc_key( SDL_Keysym ev )
1912 {
1913 if( vg_ui.focused_control_type != k_ui_control_textbox ){
1914 return;
1915 }
1916
1917 struct textbox_mapping
1918 {
1919 u16 mod;
1920 SDL_Keycode key;
1921
1922 void (*handler)(void);
1923 }
1924 mappings[] =
1925 {
1926 { 0, SDLK_LEFT, _ui_textbox_left },
1927 { KMOD_SHIFT, SDLK_LEFT, _ui_textbox_left_select },
1928 { 0, SDLK_RIGHT, _ui_textbox_right },
1929 { KMOD_SHIFT, SDLK_RIGHT, _ui_textbox_right_select },
1930 { 0, SDLK_DOWN, _ui_textbox_down },
1931 { 0, SDLK_UP, _ui_textbox_up },
1932 { 0, SDLK_BACKSPACE, _ui_textbox_backspace },
1933 { KMOD_SHIFT, SDLK_BACKSPACE, _ui_textbox_backspace },
1934 { KMOD_CTRL, SDLK_BACKSPACE, _ui_textbox_backspace },
1935 { 0, SDLK_DELETE, _ui_textbox_delete },
1936 { 0, SDLK_HOME, _ui_textbox_home },
1937 { KMOD_SHIFT, SDLK_HOME, _ui_textbox_home_select },
1938 { 0, SDLK_END, _ui_textbox_end },
1939 { KMOD_SHIFT, SDLK_END, _ui_textbox_end_select },
1940 { KMOD_CTRL, SDLK_a, _ui_textbox_select_all },
1941 { KMOD_CTRL, SDLK_c, _ui_textbox_to_clipboard },
1942 { KMOD_CTRL, SDLK_x, _ui_textbox_cut },
1943 { KMOD_CTRL, SDLK_v, _ui_textbox_clipboard_paste },
1944 { 0, SDLK_RETURN, _ui_textbox_enter },
1945 { 0, SDLK_ESCAPE, ui_defocus_all },
1946 };
1947
1948 SDL_Keymod mod = 0;
1949
1950 if( ev.mod & KMOD_SHIFT )
1951 mod |= KMOD_SHIFT;
1952
1953 if( ev.mod & KMOD_CTRL )
1954 mod |= KMOD_CTRL;
1955
1956 if( ev.mod & KMOD_ALT )
1957 mod |= KMOD_ALT;
1958
1959 for( int i=0; i<vg_list_size( mappings ); i++ ){
1960 struct textbox_mapping *mapping = &mappings[i];
1961
1962 if( mapping->key == ev.sym ){
1963 if( mapping->mod == 0 ){
1964 if( mod == 0 ){
1965 mapping->handler();
1966 return;
1967 }
1968 }
1969 else if( (mod & mapping->mod) == mapping->mod ){
1970 mapping->handler();
1971 return;
1972 }
1973 }
1974 }
1975 }
1976
1977 /*
1978 * Callback for text entry mode
1979 */
1980 VG_STATIC void ui_proc_utf8( const char *text )
1981 {
1982 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1983 const char *ptr = text;
1984
1985 while( *ptr ){
1986 if( *ptr != '`' ) _ui_textbox_put_char( *ptr );
1987 ptr ++;
1988 }
1989
1990 if( vg_ui.textbox.callbacks.change ){
1991 vg_ui.textbox.callbacks.change( vg_ui.textbuf, vg_ui.textbox.len );
1992 }
1993 }
1994 }
1995
1996 static void ui_label( ui_rect rect, const char *text, ui_px size,
1997 ui_px gap, ui_rect r )
1998 {
1999 ui_rect l;
2000 ui_px width = (ui_text_line_width(text)+UI_GLYPH_SPACING_X) * size;
2001 ui_split( rect, k_ui_axis_v, width, gap, l, r );
2002 ui_text( l, text, 1, k_ui_align_middle_left, 0 );
2003 }
2004
2005 #endif /* VG_IMGUI_H */