minor stuff
[vg.git] / vg_imgui.h
1 /* Copyright (C) 2021-2023 Harry Godden (hgn) - All Rights Reserved */
2
3 /*
4 * Principles:
5 *
6 * 1. layout is defined by subdividing
7 * 2. a parent node should never be resized by the content after creation
8 * 3. when the ui is in an interactive state, no controls should ever move
9 * 4. controls directly reference a memory location and use that as their
10 * unique id
11 * 5. a maximum of ONE control per memory location can be drawn at any given
12 * point.
13 */
14
15 #ifndef VG_IMGUI_H
16 #define VG_IMGUI_H
17
18 #define VG_GAME
19 #include "vg/vg.h"
20 #include "vg/vg_tex.h"
21 #include "vg/vg_shader.h"
22
23 typedef i16 ui_px;
24 typedef ui_px ui_rect[4];
25 typedef struct ui_vert ui_vert;
26
27 enum ui_axis {
28 k_ui_axis_h = 0x0u,
29 k_ui_axis_v = 0x1u,
30 };
31
32 /* Relative to cursor p0 */
33 enum ui_align
34 { /* DC BA */
35 k_ui_align_lwr = 0xff,
36 k_ui_align_left = 0x0000| 0x00,
37 k_ui_align_right = 0x0000| 0x01,
38 k_ui_align_center = 0x0000| 0x02,
39
40 k_ui_align_middle = 0x0100,
41 k_ui_align_middle_left = 0x0100| 0x00,
42 k_ui_align_middle_right = 0x0100| 0x01,
43 k_ui_align_middle_center = 0x0100| 0x02,
44
45 k_ui_align_bottom = 0x0200,
46 k_ui_align_bottom_left = 0x0200| 0x00,
47 k_ui_align_bottom_right = 0x0200| 0x01,
48 k_ui_align_bottom_center = 0x0200| 0x02,
49 };
50
51 #pragma pack(push,1)
52 struct ui_vert
53 {
54 ui_px co[2];
55 u8 uv[2];
56 u32 colour;
57 };
58 #pragma pack(pop)
59
60 enum ui_scheme_colour{
61 k_ui_bg = 0,
62 k_ui_fg = 8,
63 k_ui_hue = 16,
64 k_ui_red = 16,
65 k_ui_orange,
66 k_ui_yellow,
67 k_ui_green,
68 k_ui_aqua,
69 k_ui_blue,
70 k_ui_purple,
71 k_ui_gray,
72 k_ui_brighter = 8
73 };
74
75 typedef u32 ui_scheme[8*4];
76
77 #define UI_RGB( STDHEX ) 0xff000000 |\
78 ((STDHEX&0x000000ff)<<16) |\
79 ((STDHEX&0x0000ff00) ) |\
80 ((STDHEX&0x00ff0000)>>16)
81
82 #define UI_TEXTBOX_MULTILINE 0x1
83 #define UI_TEXTBOX_WRAP 0x2
84 #define UI_TEXTBOX_AUTOFOCUS 0x4
85
86 #define UI_MODAL_OK 0x0
87 #define UI_MODAL_GOOD 0x1
88 #define UI_MODAL_BAD 0x2
89 #define UI_MODAL_WARN 0x3
90 #define UI_MODAL_TYPE_BITS 0x3
91
92 #define UI_MOUSE_LEFT (SDL_BUTTON(SDL_BUTTON_LEFT))
93 #define UI_MOUSE_RIGHT (SDL_BUTTON(SDL_BUTTON_RIGHT))
94 #define UI_MOUSE_MIDDLE (SDL_BUTTON(SDL_BUTTON_MIDDLE))
95
96 struct{
97 struct ui_vert *vertex_buffer;
98 u16 *indice_buffer;
99 u32 max_verts, max_indices,
100 cur_vert, cur_indice,
101 vert_start, indice_start;
102
103 union {
104 void *focused_control_id; /* uses the memory location of various locking
105 controls as an id */
106 char *textbuf;
107 struct ui_dropdown_value{
108 i32 index, value;
109 }
110 *ptr_dropdown;
111 };
112
113 u32 focused_control_hit;
114 enum ui_control_type{
115 k_ui_control_none,
116 k_ui_control_textbox,
117 k_ui_control_dropdown,
118 k_ui_control_modal
119 }
120 focused_control_type;
121
122 union{
123 struct ui_textbuf{
124 int cursor_user, cursor_pos;
125 u32 len;
126 u32 flags;
127
128 struct ui_textbox_callbacks{
129 void (*enter)( char *, u32 ),
130 (*up)( char *, u32 ),
131 (*down)( char *, u32 ),
132 (*change)( char *, u32 );
133 }
134 callbacks;
135 }
136 textbox;
137
138 struct ui_dropdown{
139 struct ui_dropdown_opt{
140 const char *alias;
141 i32 value;
142 }
143 *options;
144 u32 option_count;
145 ui_rect rect;
146 }
147 dropdown;
148 };
149 struct ui_modal{
150 const char *message;
151 u32 options;
152
153 struct ui_modal_callbacks{
154 void (*close)(u32);
155 }
156 callbacks;
157 }
158 modal;
159
160 GLuint tex_glyphs, vao, vbo, ebo;
161
162 ui_px mouse[2], mouse_click[2];
163 u32 mouse_state[2];
164 u32 ignore_input_frames;
165 int wants_mouse;
166
167 ui_rect click_fader, click_fader_end;
168 float click_fade_opacity;
169
170 ui_scheme scheme;
171
172 enum ui_cursor{
173 k_ui_cursor_default,
174 k_ui_cursor_ibeam,
175 k_ui_cursor_hand,
176 k_ui_cursor_max
177 }
178 cursor;
179
180 SDL_Cursor *cursor_map[ k_ui_cursor_max ];
181 }
182 static vg_ui = {
183 .scheme = {
184 [ k_ui_bg+0 ] = UI_RGB( 0x1d2021 ),
185 [ k_ui_bg+1 ] = UI_RGB( 0x282828 ),
186 [ k_ui_bg+2 ] = UI_RGB( 0x3c3836 ),
187 [ k_ui_bg+3 ] = UI_RGB( 0x504945 ),
188 [ k_ui_bg+4 ] = UI_RGB( 0x665c54 ),
189 [ k_ui_bg+5 ] = UI_RGB( 0x7c6f64 ),
190 [ k_ui_bg+6 ] = UI_RGB( 0x928374 ),
191 [ k_ui_bg+7 ] = UI_RGB( 0xa89984 ),
192
193 [ k_ui_fg+0 ] = UI_RGB( 0xebdbb2 ),
194 [ k_ui_fg+1 ] = UI_RGB( 0xfbf1c7 ),
195 [ k_ui_fg+2 ] = UI_RGB( 0xd5c4a1 ),
196 [ k_ui_fg+3 ] = UI_RGB( 0xbdae93 ),
197 [ k_ui_fg+4 ] = UI_RGB( 0xa89984 ),
198 [ k_ui_fg+5 ] = UI_RGB( 0x000000 ),
199 [ k_ui_fg+6 ] = UI_RGB( 0x000000 ),
200 [ k_ui_fg+7 ] = UI_RGB( 0x000000 ),
201
202 [ k_ui_red ] = UI_RGB( 0xcc241d ),
203 [ k_ui_orange ] = UI_RGB( 0xd65d0e ),
204 [ k_ui_yellow ] = UI_RGB( 0xd79921 ),
205 [ k_ui_green ] = UI_RGB( 0x98971a ),
206 [ k_ui_aqua ] = UI_RGB( 0x689d6a ),
207 [ k_ui_blue ] = UI_RGB( 0x458588 ),
208 [ k_ui_purple ] = UI_RGB( 0xb16286 ),
209 [ k_ui_gray ] = UI_RGB( 0x928374 ),
210 [ k_ui_red + k_ui_brighter ] = UI_RGB( 0xfb4934 ),
211 [ k_ui_orange + k_ui_brighter ] = UI_RGB( 0xfe8019 ),
212 [ k_ui_yellow + k_ui_brighter ] = UI_RGB( 0xfabd2f ),
213 [ k_ui_green + k_ui_brighter ] = UI_RGB( 0xb8bb26 ),
214 [ k_ui_aqua + k_ui_brighter ] = UI_RGB( 0x8ec07c ),
215 [ k_ui_blue + k_ui_brighter ] = UI_RGB( 0x83a598 ),
216 [ k_ui_purple + k_ui_brighter ] = UI_RGB( 0xd3869b ),
217 [ k_ui_gray + k_ui_brighter ] = UI_RGB( 0xa89984 ),
218 }
219 };
220
221 static struct vg_shader _shader_ui =
222 {
223 .name = "[vg] ui",
224 .link = NULL,
225 .vs =
226 {
227 .orig_file = NULL,
228 .static_src =
229 "layout (location=0) in vec2 a_co;"
230 "layout (location=1) in vec2 a_uv;"
231 "layout (location=2) in vec4 a_colour;"
232 "uniform mat3 uPv;"
233 ""
234 "out vec2 aTexCoords;"
235 "out vec4 aColour;"
236 "out vec2 aWsp;"
237 ""
238 "void main()"
239 "{"
240 "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
241 "aTexCoords = a_uv * 0.0078125;"
242 "aColour = a_colour;"
243
244 "aWsp = a_co;"
245 "}",
246 },
247 .fs =
248 {
249 .orig_file = NULL,
250 .static_src =
251 "uniform sampler2D uTexGlyphs;"
252 "out vec4 FragColor;"
253 ""
254 "in vec2 aTexCoords;"
255 "in vec4 aColour;"
256 ""
257 "in vec2 aWsp;"
258
259 "vec2 rand_hash22( vec2 p )"
260 "{"
261 "vec3 p3 = fract(vec3(p.xyx) * 213.8976123);"
262 "p3 += dot(p3, p3.yzx+19.19);"
263 "return fract(vec2((p3.x + p3.y)*p3.z, (p3.x+p3.z)*p3.y));"
264 "}"
265 ""
266 "void main()"
267 "{"
268 "vec4 diffuse = aColour;"
269
270 "if( diffuse.a == 0.0 )"
271 "{"
272 "diffuse.a = texture( uTexGlyphs, aTexCoords ).r;"
273 "}"
274
275 "FragColor = diffuse;"
276 "}"
277 }
278 };
279
280 static struct vg_shader _shader_ui_image =
281 {
282 .name = "[vg] ui_image",
283 .link = NULL,
284 .vs =
285 {
286 .orig_file = NULL,
287 .static_src =
288 "layout (location=0) in vec2 a_co;"
289 "layout (location=1) in vec2 a_uv;"
290 "layout (location=2) in vec4 a_colour;"
291 "uniform mat3 uPv;"
292
293 "out vec2 aTexCoords;"
294 "out vec4 aColour;"
295 "out vec2 aWsp;"
296
297 "void main()"
298 "{"
299 "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
300 "aTexCoords = a_uv * 0.0078125;"
301 "aColour = a_colour;"
302
303 "aWsp = a_co;"
304 "}",
305 },
306 .fs =
307 {
308 .orig_file = NULL,
309 .static_src =
310 "uniform sampler2D uTexImage;"
311 "out vec4 FragColor;"
312
313 "in vec2 aTexCoords;"
314 "in vec4 aColour;"
315 "in vec2 aWsp;"
316
317 "void main()"
318 "{"
319 "vec4 colour = texture( uTexImage, aTexCoords );"
320 "FragColor = colour;"
321 "}"
322 }
323 };
324 #define UI_GLYPH_SPACING_X 8
325
326 VG_STATIC void _vg_ui_init(void)
327 {
328 if( !vg_shader_compile( &_shader_ui ) ||
329 !vg_shader_compile( &_shader_ui_image ) )
330 vg_fatal_error( "Failed to compile ui shader" );
331
332 /*
333 * Vertex buffer
334 * ----------------------------------------
335 */
336
337 vg_ui.max_indices = 20000;
338 vg_ui.max_verts = 30000;
339
340 /* Generate the buffer we are gonna be drawing to */
341 glGenVertexArrays( 1, &vg_ui.vao );
342 glGenBuffers( 1, &vg_ui.vbo );
343 glGenBuffers( 1, &vg_ui.ebo );
344
345 glBindVertexArray( vg_ui.vao );
346 glBindBuffer( GL_ARRAY_BUFFER, vg_ui.vbo );
347
348 glBufferData( GL_ARRAY_BUFFER,
349 vg_ui.max_verts * sizeof( struct ui_vert ),
350 NULL, GL_DYNAMIC_DRAW );
351 glBindVertexArray( vg_ui.vao );
352
353 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, vg_ui.ebo );
354 glBufferData( GL_ELEMENT_ARRAY_BUFFER,
355 vg_ui.max_indices * sizeof( u16 ), NULL, GL_DYNAMIC_DRAW );
356
357 VG_CHECK_GL_ERR();
358
359 /* Set pointers */
360 u32 const stride = sizeof( struct ui_vert );
361
362 /* XY */
363 glVertexAttribPointer( 0, 2, GL_SHORT, GL_FALSE, stride,
364 (void *)offsetof( struct ui_vert, co ) );
365 glEnableVertexAttribArray( 0 );
366
367 /* UV */
368 glVertexAttribPointer( 1, 2, GL_UNSIGNED_BYTE, GL_FALSE, stride,
369 (void *)offsetof( struct ui_vert, uv ) );
370 glEnableVertexAttribArray( 1 );
371
372 /* COLOUR */
373 glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride,
374 (void *)offsetof( struct ui_vert, colour ) );
375 glEnableVertexAttribArray( 2 );
376
377 VG_CHECK_GL_ERR();
378
379 /* Alloc RAM default context */
380 u32 vert_size = vg_ui.max_verts*sizeof(struct ui_vert),
381 inds_size = vg_align8( vg_ui.max_indices*sizeof(u16) );
382
383 vg_ui.vertex_buffer = vg_linear_alloc( vg_mem.rtmemory, vert_size );
384 vg_ui.indice_buffer = vg_linear_alloc( vg_mem.rtmemory, inds_size );
385
386 /* font
387 * -----------------------------------------------------
388 */
389
390 /* Load default font */
391 u32 compressed[] = {
392 #include "vg/vg_pxfont_thin.h"
393 };
394
395 u32 pixels = 0, total = 256*256, data = 0;
396 u8 image[256*256];
397
398 while( pixels < total ){
399 for( int b = 31; b >= 0; b-- ){
400 image[ pixels ++ ] = (compressed[data] & (0x1u << b))? 0xffu: 0x00u;
401
402 if( pixels >= total ){
403 total = 0;
404 break;
405 }
406 }
407 data++;
408 }
409
410 glGenTextures( 1, &vg_ui.tex_glyphs );
411 glBindTexture( GL_TEXTURE_2D, vg_ui.tex_glyphs );
412 glTexImage2D( GL_TEXTURE_2D, 0, GL_R8, 256, 256, 0,
413 GL_RED, GL_UNSIGNED_BYTE, image );
414
415 VG_CHECK_GL_ERR();
416 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
417 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
418 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
419 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
420
421 /*
422 * Cursors
423 * ---------------------------------------------------------------
424 */
425
426 vg_ui.cursor_map[ k_ui_cursor_default ] =
427 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_ARROW );
428 vg_ui.cursor_map[ k_ui_cursor_hand ] =
429 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_HAND );
430 vg_ui.cursor_map[ k_ui_cursor_ibeam ] =
431 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_IBEAM );
432 }
433
434 enum ui_shader {
435 k_ui_shader_colour,
436 k_ui_shader_image
437 };
438
439 static void rect_copy( ui_rect a, ui_rect b )
440 {
441 for( int i=0; i<4; i++ )
442 b[i] = a[i];
443 }
444
445 VG_STATIC void ui_flush( enum ui_shader shader )
446 {
447 u32 vertex_offset = vg_ui.vert_start*sizeof(ui_vert),
448 vertex_count = vg_ui.cur_vert-vg_ui.vert_start,
449 vertex_size = vertex_count*sizeof(ui_vert),
450
451 indice_offset = vg_ui.indice_start*sizeof(u16),
452 indice_count = vg_ui.cur_indice-vg_ui.indice_start,
453 indice_size = indice_count * sizeof(u16);
454
455 if( !vertex_size || !indice_size )
456 return;
457
458 glBindVertexArray( vg_ui.vao );
459 glBindBuffer( GL_ARRAY_BUFFER, vg_ui.vbo );
460 glBufferSubData( GL_ARRAY_BUFFER, vertex_offset, vertex_size,
461 vg_ui.vertex_buffer+vg_ui.vert_start );
462
463 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, vg_ui.ebo );
464 glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, indice_offset, indice_size,
465 vg_ui.indice_buffer+vg_ui.indice_start );
466
467 glDisable( GL_DEPTH_TEST );
468 glEnable( GL_BLEND );
469 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
470 glBlendEquation( GL_FUNC_ADD );
471 glDisable( GL_CULL_FACE );
472
473 m3x3f view = M3X3_IDENTITY;
474 m3x3_translate( view, (v3f){ -1.0f, 1.0f, 0.0f } );
475 m3x3_scale( view, (v3f){ 1.0f/((float)vg.window_x*0.5f),
476 -1.0f/((float)vg.window_y*0.5f), 1.0f } );
477
478 if( shader == k_ui_shader_colour ){
479 glUseProgram( _shader_ui.id );
480
481 glUniformMatrix3fv( glGetUniformLocation( _shader_ui.id, "uPv" ), 1,
482 GL_FALSE, (float *)view );
483
484 glActiveTexture( GL_TEXTURE0 );
485 glBindTexture( GL_TEXTURE_2D, vg_ui.tex_glyphs );
486 glUniform1i( glGetUniformLocation( _shader_ui.id, "uTexGlyphs" ), 0 );
487 }
488 else if( shader == k_ui_shader_image ){
489 glUseProgram( _shader_ui_image.id );
490 glUniformMatrix3fv( glGetUniformLocation( _shader_ui_image.id, "uPv" ), 1,
491 GL_FALSE, (float *)view );
492 glUniform1i( glGetUniformLocation(_shader_ui_image.id,"uTexImage"), 0 );
493 }
494 else
495 vg_fatal_error( "Invalid UI shader (%d)\n", shader );
496
497 glDrawElements( GL_TRIANGLES, indice_count, GL_UNSIGNED_SHORT,
498 (void *)(vg_ui.indice_start*sizeof(u16)) );
499
500 glDisable( GL_BLEND );
501
502 vg_ui.indice_start = vg_ui.cur_indice;
503 vg_ui.vert_start = vg_ui.cur_vert;
504 }
505
506 static void ui_fill_rect( ui_rect rect, u32 colour, ui_px uv[4] )
507 {
508 /* this if far from ideal but stops us from crashing */
509 if( (vg_ui.cur_vert + 4 > vg_ui.max_verts) ||
510 (vg_ui.cur_indice + 6 > vg_ui.max_indices))
511 return;
512
513 struct ui_vert *vertices = &vg_ui.vertex_buffer[ vg_ui.cur_vert ];
514 u16 *indices = &vg_ui.indice_buffer[ vg_ui.cur_indice ];
515
516 for( int i=0; i<4; i++ ){
517 vertices[i].colour = colour;
518 }
519
520 vertices[0].co[0] = rect[0];
521 vertices[0].co[1] = rect[1];
522 vertices[0].uv[0] = uv[0];
523 vertices[0].uv[1] = uv[1];
524 vertices[1].co[0] = rect[0]+rect[2];
525 vertices[1].co[1] = rect[1];
526 vertices[1].uv[0] = uv[2];
527 vertices[1].uv[1] = uv[1];
528 vertices[2].co[0] = rect[0]+rect[2];
529 vertices[2].co[1] = rect[1]+rect[3];
530 vertices[2].uv[0] = uv[2];
531 vertices[2].uv[1] = uv[3];
532 vertices[3].co[0] = rect[0];
533 vertices[3].co[1] = rect[1]+rect[3];
534 vertices[3].uv[0] = uv[0];
535 vertices[3].uv[1] = uv[3];
536 u16 ind_start = vg_ui.cur_vert;
537
538 u16 start = vg_ui.cur_vert;
539 u32 mesh[] = { 0,2,1, 0,3,2 };
540
541 for( u32 i=0; i<vg_list_size(mesh); i++ ){
542 indices[i] = start+mesh[i];
543 }
544
545 vg_ui.cur_indice += 6;
546 vg_ui.cur_vert += 4;
547 }
548
549 static void ui_fill( ui_rect rect, u32 colour )
550 {
551 ui_fill_rect( rect, colour, (ui_px[4]){ 4,4,4,4 } );
552 }
553
554 static void ui_outline( ui_rect rect, ui_px thickness, u32 colour )
555 {
556 /* this if far from ideal but stops us from crashing */
557 if( (vg_ui.cur_vert + 8 > vg_ui.max_verts) ||
558 (vg_ui.cur_indice + 24 > vg_ui.max_indices))
559 return;
560
561 struct ui_vert *vertices = &vg_ui.vertex_buffer[ vg_ui.cur_vert ];
562 u16 *indices = &vg_ui.indice_buffer[ vg_ui.cur_indice ];
563
564 for( int i=0; i<8; i++ ){
565 vertices[i].uv[0] = 4;
566 vertices[i].uv[1] = 4;
567 vertices[i].colour = colour;
568 }
569
570 vertices[0].co[0] = rect[0];
571 vertices[0].co[1] = rect[1];
572 vertices[1].co[0] = rect[0]+rect[2];
573 vertices[1].co[1] = rect[1];
574 vertices[2].co[0] = rect[0]+rect[2];
575 vertices[2].co[1] = rect[1]+rect[3];
576 vertices[3].co[0] = rect[0];
577 vertices[3].co[1] = rect[1]+rect[3];
578 vertices[4].co[0] = vertices[0].co[0]-thickness;
579 vertices[4].co[1] = vertices[0].co[1]-thickness;
580 vertices[5].co[0] = vertices[1].co[0]+thickness;
581 vertices[5].co[1] = vertices[1].co[1]-thickness;
582 vertices[6].co[0] = vertices[2].co[0]+thickness;
583 vertices[6].co[1] = vertices[2].co[1]+thickness;
584 vertices[7].co[0] = vertices[3].co[0]-thickness;
585 vertices[7].co[1] = vertices[3].co[1]+thickness;
586
587 u16 start = vg_ui.cur_vert;
588 u32 mesh[] = { 0,5,4, 0,1,5, 1,6,5, 1,2,6, 2,7,6, 2,3,7, 3,4,7, 3,0,4 };
589
590 for( u32 i=0; i<vg_list_size(mesh); i++ ){
591 indices[i] = start+mesh[i];
592 }
593
594 vg_ui.cur_indice += 24;
595 vg_ui.cur_vert += 8;
596 }
597
598 static void ui_split( ui_rect rect,
599 enum ui_axis other, ui_px width, ui_px gap,
600 ui_rect l, ui_rect r )
601 {
602 enum ui_axis dir = other ^ 0x1;
603
604 if( width < 0 ) width = rect[ 2+dir ] + width;
605
606 ui_rect temp;
607 rect_copy( rect, temp );
608
609 l[ dir ] = temp[ dir ];
610 r[ dir ] = temp[ dir ] + width + (gap/2);
611 l[ other ] = temp[ other ];
612 r[ other ] = temp[ other ];
613 l[ 2+dir ] = width - (gap/2);
614 r[ 2+dir ] = temp[ 2+dir ] - width - (gap/2);
615 l[ 2+other ] = temp[ 2+other ];
616 r[ 2+other ] = temp[ 2+other ];
617 }
618
619 static ui_px ui_text_line_width( const char *str );
620
621 static void ui_rect_center( ui_rect parent, ui_rect rect )
622 {
623 rect[0] = parent[0] + (parent[2]-rect[2])/2;
624 rect[1] = parent[1] + (parent[3]-rect[3])/2;
625 }
626
627 static void ui_fit_item( ui_rect rect, ui_px size[2], ui_rect d )
628 {
629 i32 rp = (i32)rect[2] * (i32)size[1],
630 rc = (i32)size[0] * (i32)rect[3];
631
632 enum ui_axis dir, other;
633 if( rc > rp ) dir = k_ui_axis_h;
634 else dir = k_ui_axis_v;
635 other = dir ^ 0x1;
636
637 d[2+dir] = rect[2+dir];
638 d[2+other] = (rect[2+dir] * size[other]) / size[dir];
639
640 ui_rect_center( rect, d );
641 }
642
643 static void ui_split_ratio( ui_rect rect, enum ui_axis dir, float ratio,
644 ui_px gap, ui_rect l, ui_rect r )
645 {
646 ui_px width = (float)rect[ 2+(dir^0x1) ] * ratio;
647 ui_split( rect, dir, width, gap, l, r );
648 }
649
650 static void ui_rect_pad( ui_rect rect, ui_px pad[2] )
651 {
652 rect[0] += pad[0];
653 rect[1] += pad[1];
654 rect[2] -= pad[0]*2;
655 rect[3] -= pad[1]*2;
656 }
657
658 static ui_px ui_text_line_width( const char *str )
659 {
660 int length = 0;
661 const char *_c = str;
662 u8 c;
663
664 while( (c = *(_c ++)) ){
665 if( c >= 32 ) length ++;
666 else if( c == '\n' ) break;
667 }
668
669 return length * 8;
670 }
671
672 static ui_px ui_text_string_height( const char *str )
673 {
674 int height = 1;
675 const char *_c = str;
676 u8 c;
677
678 while( (c = *(_c ++)) ){
679 if( c == '\n' ) height ++;
680 }
681
682 return height * 14;
683 }
684
685 static ui_px ui_text_aligned_x( const char *str, ui_rect rect, ui_px scale,
686 enum ui_align align )
687 {
688 enum ui_align lwr = k_ui_align_lwr & align;
689 if( lwr == k_ui_align_left ){
690 return rect[0];
691 }
692 else{
693 ui_px width = ui_text_line_width( str ) * scale;
694
695 if( lwr == k_ui_align_right )
696 return rect[0] + rect[2]-width;
697 else
698 return rect[0] + (rect[2]-width)/2;
699 }
700 }
701
702 static ui_px ui_min( ui_px a, ui_px b ){ return a<b?a:b; }
703 static ui_px ui_max( ui_px a, ui_px b ){ return a>b?a:b; }
704 static ui_px ui_clamp( ui_px a, ui_px min, ui_px max )
705 {
706 return ui_min( max, ui_max( a, min ) );
707 }
708
709 static int ui_clip( ui_rect parent, ui_rect child, ui_rect clipped )
710 {
711 ui_px parent_max[2], child_max[2];
712 parent_max[0] = parent[0]+parent[2];
713 parent_max[1] = parent[1]+parent[3];
714 child_max[0] = child[0]+child[2];
715 child_max[1] = child[1]+child[3];
716
717 clipped[0] = ui_clamp( child[0], parent[0], parent_max[0] );
718 clipped[1] = ui_clamp( child[1], parent[1], parent_max[1] );
719 clipped[2] = ui_clamp( child_max[0], parent[0], parent_max[0] );
720 clipped[3] = ui_clamp( child_max[1], parent[1], parent_max[1] );
721
722 if( clipped[0] == clipped[2] ||
723 clipped[1] == clipped[3] )
724 return 0;
725
726 clipped[2] -= clipped[0];
727 clipped[3] -= clipped[1];
728
729 return 1;
730 }
731
732 static int ui_inside_rect( ui_rect rect, ui_px co[2] )
733 {
734 if( co[0] >= rect[0] &&
735 co[1] >= rect[1] &&
736 co[0] < rect[0]+rect[2] &&
737 co[1] < rect[1]+rect[3] )
738 {
739 return 1;
740 }
741 else
742 return 0;
743 }
744
745 static int ui_click_down( u32 mask )
746 {
747 if( vg_ui.ignore_input_frames ) return 0;
748 if( (vg_ui.mouse_state[0] & mask) &&
749 !(vg_ui.mouse_state[1] & mask) )
750 return 1;
751 else
752 return 0;
753 }
754
755 static int ui_clicking( u32 mask )
756 {
757 if( vg_ui.ignore_input_frames ) return 0;
758 return vg_ui.mouse_state[0] & mask;
759 }
760
761 static int ui_click_up( u32 mask )
762 {
763 if( vg_ui.ignore_input_frames ) return 0;
764 if( (vg_ui.mouse_state[1] & mask) &&
765 !(vg_ui.mouse_state[0] & mask) )
766 return 1;
767 else
768 return 0;
769 }
770
771 static void ui_prerender(void)
772 {
773 int x, y;
774 vg_ui.mouse_state[1] = vg_ui.mouse_state[0];
775 vg_ui.mouse_state[0] = SDL_GetMouseState( &x, &y );
776 vg_ui.mouse[0] = x;
777 vg_ui.mouse[1] = y;
778
779 vg_ui.cur_vert = 0;
780 vg_ui.cur_indice = 0;
781 vg_ui.vert_start = 0;
782 vg_ui.indice_start = 0;
783 vg_ui.focused_control_hit = 0;
784 vg_ui.cursor = k_ui_cursor_default;
785 vg_ui.wants_mouse = 0;
786
787 if( vg_ui.ignore_input_frames ){
788 vg_ui.ignore_input_frames --;
789 return;
790 }
791
792 if( ui_click_down(UI_MOUSE_LEFT)||ui_click_down(UI_MOUSE_MIDDLE) ){
793 vg_ui.mouse_click[0] = vg_ui.mouse[0];
794 vg_ui.mouse_click[1] = vg_ui.mouse[1];
795 }
796 }
797
798 static u32 ui_colour( enum ui_scheme_colour id )
799 {
800 return vg_ui.scheme[ id ];
801 }
802
803 /* get an appropriately contrasting colour given the base */
804 static u32 ui_colourcont( enum ui_scheme_colour id )
805 {
806 if ( id < k_ui_bg+6 ) return ui_colour( k_ui_fg );
807 else if( id < k_ui_fg ) return ui_colour( k_ui_bg+1 );
808 else if( id < k_ui_hue ) return ui_colour( k_ui_bg+3 );
809 else if( id < k_ui_red+k_ui_brighter ) return ui_colour( k_ui_fg );
810 else return ui_colour( k_ui_fg+1 );
811 }
812
813 static void ui_hex_to_norm( u32 hex, v4f norm )
814 {
815 norm[0] = ((hex ) & 0xff);
816 norm[1] = ((hex>>8 ) & 0xff);
817 norm[2] = ((hex>>16) & 0xff);
818 norm[3] = ((hex>>24) & 0xff);
819 v4_muls( norm, 1.0f/255.0f, norm );
820 }
821
822 static u32 ui_ntext( ui_rect rect, const char *str, u32 len, ui_px scale,
823 enum ui_align align, u32 colour )
824 {
825 ui_rect text_cursor;
826 if( colour == 0 ) colour = ui_colour( k_ui_fg );
827
828 colour &= 0x00ffffff;
829
830 const char *_c = str;
831 u8 c;
832
833 text_cursor[0] = ui_text_aligned_x( str, rect, scale, align );
834 text_cursor[1] = rect[1];
835 text_cursor[2] = 8*scale;
836 text_cursor[3] = 14*scale;
837
838 u32 printed_chars = 0;
839
840 if( align & (k_ui_align_middle|k_ui_align_bottom) ){
841 ui_px height = ui_text_string_height( str ) * scale;
842
843 if( align & k_ui_align_bottom )
844 text_cursor[1] += rect[3]-height;
845 else
846 text_cursor[1] += (rect[3]-height)/2;
847 }
848
849 while( (c = *(_c ++)) ){
850 if( printed_chars >= len ){
851 printed_chars = 0;
852 text_cursor[1] += 14*scale;
853 text_cursor[0] = ui_text_aligned_x( _c, rect, scale, align );
854 text_cursor[0] -= UI_GLYPH_SPACING_X*scale;
855
856 u8 glyph_base[2];
857 u8 glyph_index = '\x90';
858 glyph_base[0] = glyph_index & 0xf;
859 glyph_base[1] = (glyph_index-glyph_base[0])>>4;
860 glyph_base[0] *= 8;
861 glyph_base[1] *= 8;
862
863 ui_fill_rect( text_cursor, 0x00ffffff, (ui_px[4])
864 {
865 glyph_base[0]+2,
866 glyph_base[1]+1,
867 glyph_base[0]+6,
868 glyph_base[1]+8
869 });
870
871 text_cursor[0] += UI_GLYPH_SPACING_X*scale;
872 }
873
874 if( c == '\n' ){
875 text_cursor[1] += 14*scale;
876 text_cursor[0] = ui_text_aligned_x( _c, rect, scale, align );
877 printed_chars = 0;
878 continue;
879 }
880 else if( c >= 33 ){
881 u8 glyph_base[2];
882 u8 glyph_index = c;
883 glyph_base[0] = glyph_index & 0xf;
884 glyph_base[1] = (glyph_index-glyph_base[0])>>4;
885 glyph_base[0] *= 8;
886 glyph_base[1] *= 8;
887
888 ui_rect rect_char;
889
890 if( ui_clip( rect, text_cursor, rect_char ) ){
891 ui_fill_rect( rect_char, colour, (ui_px[4])
892 {
893 glyph_base[0]+2,
894 glyph_base[1]+1,
895 glyph_base[0]+6,
896 glyph_base[1]+8
897 });
898 }
899 }
900 else if( c == '\x1B' ){
901 /* vt codes */
902 _c ++;
903 u16 colour_id = 0;
904 for( int i=0; i<3; i ++ ){
905 if( _c[i] ){
906 if( _c[i] == 'm' ){
907 _c = _c + i + 1;
908
909 switch( colour_id ){
910 case '0': colour = ui_colour( k_ui_fg ); break;
911 case '3'|'0'<<8: colour = ui_colour( k_ui_bg ); break;
912 case '3'|'1'<<8: colour = ui_colour( k_ui_red ); break;
913 case '3'|'2'<<8: colour = ui_colour( k_ui_green ); break;
914 case '3'|'3'<<8: colour = ui_colour( k_ui_yellow ); break;
915 case '3'|'4'<<8: colour = ui_colour( k_ui_blue ); break;
916 case '3'|'5'<<8: colour = ui_colour( k_ui_purple ); break;
917 case '3'|'6'<<8: colour = ui_colour( k_ui_aqua ); break;
918 case '3'|'7'<<8: colour = 0xffffffff; break;
919 }
920
921 colour &= 0x00ffffff;
922 break;
923 }
924
925 colour_id |= _c[i] << (i*8);
926 }
927 else{
928 _c = _c +i;
929 break;
930 }
931 }
932
933 continue;
934 }
935 else if( c == '\t' ){
936 text_cursor[0] += UI_GLYPH_SPACING_X*scale*4;
937 printed_chars += 4;
938 continue;
939 }
940
941 text_cursor[0] += UI_GLYPH_SPACING_X*scale;
942 printed_chars ++;
943 }
944
945 return printed_chars;
946 }
947
948 static void ui_text( ui_rect rect, const char *str, ui_px scale,
949 enum ui_align align, u32 colour )
950 {
951 ui_ntext( rect, str, 1024, scale, align, colour );
952 }
953
954 static void ui_image( ui_rect rect, GLuint image )
955 {
956 ui_flush( k_ui_shader_colour );
957 glActiveTexture( GL_TEXTURE0 );
958 glBindTexture( GL_TEXTURE_2D, image );
959 ui_fill_rect( rect, 0xffffffff, (ui_px[4]){ 0,128, 128, 0 } );
960 ui_flush( k_ui_shader_image );
961 }
962
963 static u32 v4f_u32_colour( v4f colour )
964 {
965 u32 r = colour[0] * 255.0f,
966 g = colour[1] * 255.0f,
967 b = colour[2] * 255.0f,
968 a = colour[3] * 255.0f;
969
970 return r | (g<<8) | (b<<16) | (a<<24);
971 }
972
973 static void ui_defocus_all(void)
974 {
975 if( vg_ui.focused_control_type == k_ui_control_textbox ){
976 SDL_StopTextInput();
977 }
978
979 vg_ui.focused_control_id = NULL;
980 vg_ui.focused_control_hit = 0;
981 vg_ui.focused_control_type = k_ui_control_none;
982 }
983
984 static int ui_colourbutton( ui_rect rect, enum ui_scheme_colour colour )
985 {
986 int clickup= ui_click_up(UI_MOUSE_LEFT),
987 click = ui_clicking(UI_MOUSE_LEFT) | clickup,
988 target = ui_inside_rect( rect, vg_ui.mouse_click ) && click,
989 hover = ui_inside_rect( rect, vg_ui.mouse );
990
991 u32 col_base = vg_ui.scheme[ colour ],
992 col_highlight = vg_ui.scheme[ k_ui_fg ],
993 col_hover = vg_ui.scheme[ colour + k_ui_brighter ];
994
995 if( vg_ui.focused_control_type != k_ui_control_none ){
996 clickup = 0;
997 click = 0;
998 target = 0;
999 hover = 0;
1000 }
1001
1002 if( hover ){
1003 vg_ui.cursor = k_ui_cursor_hand;
1004 }
1005
1006 if( click ){
1007 if( target ){
1008 if( hover ){
1009 if( clickup ){
1010 ui_fill( rect, col_highlight );
1011 vg_ui.ignore_input_frames = 2;
1012 rect_copy( rect, vg_ui.click_fader );
1013
1014 rect_copy( rect, vg_ui.click_fader_end );
1015 vg_ui.click_fader_end[3] = 0;
1016 ui_rect_center( rect, vg_ui.click_fader_end );
1017
1018 vg_ui.click_fade_opacity = 1.0f;
1019 ui_defocus_all();
1020 return 1;
1021 }
1022 else{
1023 ui_fill( rect, col_highlight );
1024 return 0;
1025 }
1026 }
1027 else{
1028 ui_fill( rect, col_base );
1029 ui_outline( rect, 1, col_highlight );
1030 return 0;
1031 }
1032 }
1033 else{
1034 ui_fill( rect, col_base );
1035 return 0;
1036 }
1037 }
1038 else{
1039 if( hover ){
1040 ui_fill( rect, col_hover );
1041 return 0;
1042 }
1043 else{
1044 ui_fill( rect, col_base );
1045 return 0;
1046 }
1047 }
1048 }
1049
1050 static int ui_colourbutton_text( ui_rect rect, const char *string, ui_px scale,
1051 enum ui_scheme_colour colour )
1052 {
1053 int result = ui_colourbutton( rect, colour );
1054 ui_rect t = { 0,0, ui_text_line_width( string )*scale, 14*scale };
1055 ui_rect_center( rect, t );
1056 ui_text( t, string, scale, k_ui_align_left, ui_colourcont(colour) );
1057 return result;
1058 }
1059
1060 static int ui_button_text( ui_rect rect, const char *string, ui_px scale )
1061 {
1062 return ui_colourbutton_text( rect, string, scale, k_ui_bg+4 );
1063 }
1064
1065 static void ui_enum_post(void);
1066 static void ui_postrender(void)
1067 {
1068 if( vg_ui.click_fade_opacity > 0.0f ){
1069 float scale = vg_ui.click_fade_opacity;
1070 scale = vg_maxf( 1.0f/255.0f, scale*scale );
1071
1072 vg_ui.click_fade_opacity -= vg.time_frame_delta * 3.8f;
1073 u32 colour = (0x00ffffff & ui_colour(k_ui_fg))|0x7f000000;
1074
1075 v4f begin, end, dest;
1076 for( int i=0; i<4; i++ ){
1077 begin[i] = vg_ui.click_fader[i];
1078 end[i] = vg_ui.click_fader_end[i]+1;
1079 }
1080
1081 v4_lerp( end, begin, scale, dest );
1082
1083 ui_rect rect;
1084 for( int i=0; i<4; i++ ){
1085 rect[i] = dest[i];
1086 }
1087
1088 ui_fill( rect, colour );
1089 }
1090
1091 if( vg_ui.focused_control_type == k_ui_control_dropdown ){
1092 ui_enum_post();
1093 }
1094 else if( vg_ui.focused_control_type == k_ui_control_modal ){
1095 ui_rect screen = {0,0,vg.window_x,vg.window_y};
1096 ui_fill( screen, 0xa0000000 );
1097 ui_rect box = {0,0,400,200};
1098
1099 u32 colour = ui_colour(k_ui_fg),
1100 type = vg_ui.modal.options & UI_MODAL_TYPE_BITS;
1101 if ( type == 1 ) colour = ui_colour(k_ui_green);
1102 else if( type == 2 ) colour = ui_colour(k_ui_red);
1103 else if( type == 3 ) colour = ui_colour(k_ui_yellow);
1104
1105 ui_rect_center( screen, box );
1106 ui_fill( box, ui_colour(k_ui_bg) );
1107 ui_outline( box, -1, colour );
1108
1109 ui_rect message;
1110 rect_copy( box, message );
1111 message[3] = 100;
1112 ui_rect_center( box, message );
1113
1114 ui_rect row0, row1, btn;
1115 ui_split_ratio( message, k_ui_axis_h, 0.5f, 0, row0, row1 );
1116 row0[0] += UI_GLYPH_SPACING_X;
1117 ui_ntext( row0, vg_ui.modal.message, (box[2]/UI_GLYPH_SPACING_X)-2, 1,
1118 k_ui_align_left, colour );
1119
1120 rect_copy( row1, btn );
1121 btn[2] = 86;
1122 btn[3] = 28;
1123 ui_rect_center( row1, btn );
1124
1125 vg_ui.focused_control_type = k_ui_control_none; /* HACK */
1126 if( !ui_button_text( btn, "OK", 1 ) )
1127 vg_ui.focused_control_hit = 1;
1128 vg_ui.focused_control_type = k_ui_control_modal; /* HACK */
1129 vg_ui.wants_mouse = 1;
1130 }
1131
1132 ui_flush( k_ui_shader_colour );
1133
1134 if( !vg_ui.focused_control_hit ){
1135 ui_defocus_all();
1136 }
1137
1138 if( vg_ui.wants_mouse ){
1139 SDL_SetWindowGrab( vg.window, SDL_FALSE );
1140 SDL_SetRelativeMouseMode( SDL_FALSE );
1141 }
1142 else{
1143 SDL_SetWindowGrab( vg.window, SDL_TRUE );
1144 SDL_SetRelativeMouseMode( SDL_TRUE );
1145 }
1146
1147 SDL_SetCursor( vg_ui.cursor_map[ vg_ui.cursor ] );
1148 SDL_ShowCursor(1);
1149 }
1150
1151 static void ui_dev_colourview(void)
1152 {
1153 ui_rect window = {vg.window_x-256,0,256,vg.window_y}, swatch;
1154
1155 const char *names[vg_list_size(vg_ui.scheme)] = {
1156 [k_ui_bg] = "k_ui_bg", "k_ui_bg+1", "k_ui_bg+2", "k_ui_bg+3",
1157 "k_ui_bg+4", "k_ui_bg+5", "k_ui_bg+6", "k_ui_bg+7",
1158
1159 [k_ui_fg] = "k_ui_fg", "k_ui_fg+1", "k_ui_fg+2", "k_ui_fg+3",
1160 "k_ui_fg+4", "k_ui_fg+5", "k_ui_fg+6", "k_ui_fg+7",
1161
1162 [k_ui_red] = "k_ui_red", "k_ui_orange", "k_ui_yellow", "k_ui_green",
1163 "k_ui_aqua", "k_ui_blue", "k_ui_purple", "k_ui_gray",
1164 "k_ui_red+8","k_ui_orange+8","k_ui_yellow+8","k_ui_green+8",
1165 "k_ui_aqua+8","k_ui_blue+8","k_ui_purple+8","k_ui_gray+8" };
1166
1167 ui_rect col[2];
1168 ui_split_ratio( window, k_ui_axis_v, 0.5f, 0, col[0], col[1] );
1169
1170 for( int i=0; i<vg_list_size(vg_ui.scheme); i++ ){
1171 int which = (i/8)%2;
1172
1173 ui_split( col[which], k_ui_axis_h, 24, 0, swatch, col[which] );
1174 ui_fill( swatch, ui_colour(i) );
1175
1176 if( names[i] )
1177 ui_text(swatch, names[i], 1, k_ui_align_middle_left, ui_colourcont(i));
1178 }
1179 }
1180
1181 /*
1182 * checkbox
1183 * -----------------------------------------------------------------------------
1184 */
1185
1186 static int ui_checkbox( ui_rect rect, const char *str_label, int *data )
1187 {
1188 ui_rect label, box;
1189 ui_split( rect, k_ui_axis_v, -rect[3], 0, label, box );
1190 ui_text( label, str_label, 1, k_ui_align_middle_left, 0 );
1191
1192 int changed = ui_colourbutton( box, k_ui_bg );
1193 if( changed )
1194 *data = (*data) ^ 0x1;
1195
1196 if( *data ){
1197 ui_rect_pad( box, (ui_px[2]){4,4} );
1198 ui_fill( box, ui_colour( k_ui_orange ) );
1199 }
1200
1201 return changed;
1202 }
1203
1204 /*
1205 * Dropdown / Enum
1206 * -----------------------------------------------------------------------------
1207 */
1208
1209 /*
1210 * unfortunately no return value since we only find out that event in the
1211 * postrender step.
1212 */
1213 static void ui_enum( ui_rect rect, const char *str_label,
1214 struct ui_dropdown_opt *options, u32 len,
1215 struct ui_dropdown_value *value )
1216 {
1217 ui_rect label, box;
1218 ui_split( rect, k_ui_axis_v, ui_text_line_width( str_label ) + 8,
1219 0, label, box );
1220 ui_text( label, str_label, 1, k_ui_align_middle_left, 0 );
1221
1222 if( ui_button_text( box, options[ value->index ].alias, 1 ) ){
1223 vg_ui.focused_control_type = k_ui_control_dropdown;
1224 vg_ui.ptr_dropdown = value;
1225 vg_ui.dropdown.option_count = len;
1226 vg_ui.dropdown.options = options;
1227 rect_copy( box, vg_ui.dropdown.rect );
1228 }
1229 }
1230
1231 static void ui_enum_post(void)
1232 {
1233 ui_rect drawer;
1234 rect_copy( vg_ui.dropdown.rect, drawer );
1235 drawer[3] *= vg_ui.dropdown.option_count;
1236
1237 int close = 0;
1238 int clickany= ui_click_up(UI_MOUSE_LEFT|UI_MOUSE_RIGHT|UI_MOUSE_MIDDLE),
1239 hover = ui_inside_rect( drawer, vg_ui.mouse );
1240
1241 if( clickany && !hover ){
1242 return;
1243 }
1244
1245 /* HACK */
1246 vg_ui.focused_control_type = k_ui_control_none;
1247 struct ui_dropdown_value *value = vg_ui.ptr_dropdown;
1248
1249 for( u32 i=0; i<vg_ui.dropdown.option_count; i++ ){
1250 ui_rect button;
1251 ui_split( drawer, k_ui_axis_h, vg_ui.dropdown.rect[3], 0, button,drawer );
1252
1253 enum ui_scheme_colour colour = k_ui_bg+3;
1254 if( i == value->index ) colour = k_ui_orange;
1255
1256 if( ui_colourbutton_text( button, vg_ui.dropdown.options[i].alias, 1,
1257 colour ) ){
1258 value->index = i;
1259 value->value = vg_ui.dropdown.options[i].value;
1260 close = 1;
1261 }
1262 }
1263
1264 /* HACK */
1265 vg_ui.focused_control_type = k_ui_control_dropdown;
1266
1267 if( !close )
1268 vg_ui.focused_control_hit = 1;
1269 }
1270
1271 /*
1272 * Textbox chaos
1273 * -----------------------------------------------------------------------------
1274 */
1275
1276 static void _ui_textbox_make_selection( int *start, int *end )
1277 {
1278 *start = VG_MIN( vg_ui.textbox.cursor_pos, vg_ui.textbox.cursor_user );
1279 *end = VG_MAX( vg_ui.textbox.cursor_pos, vg_ui.textbox.cursor_user );
1280 }
1281
1282 static void _ui_textbox_move_cursor( int *cursor0, int *cursor1,
1283 int dir, int snap_together )
1284 {
1285 *cursor0 = VG_MAX( 0, vg_ui.textbox.cursor_user + dir );
1286 *cursor0 =
1287 VG_MIN(
1288 VG_MIN( vg_ui.textbox.len-1, strlen( vg_ui.textbuf )),
1289 *cursor0 );
1290
1291 if( snap_together )
1292 *cursor1 = *cursor0;
1293 }
1294
1295 static int _ui_textbox_makeroom( int datastart, int length )
1296 {
1297 int move_to = VG_MIN( datastart+length, vg_ui.textbox.len-1 );
1298 int move_amount = strlen( vg_ui.textbuf )-datastart;
1299 int move_end = VG_MIN( move_to+move_amount, vg_ui.textbox.len-1 );
1300 move_amount = move_end-move_to;
1301
1302 if( move_amount )
1303 memmove( &vg_ui.textbuf[ move_to ],
1304 &vg_ui.textbuf[ datastart ],
1305 move_end-move_to );
1306
1307 vg_ui.textbuf[ move_end ] = '\0';
1308
1309 return VG_MIN( length, vg_ui.textbox.len-datastart-1 );
1310 }
1311
1312 static int _ui_textbox_delete_char( int direction )
1313 {
1314 int start, end;
1315 _ui_textbox_make_selection( &start, &end );
1316
1317 /* There is no selection */
1318 if( !(end-start) ){
1319 if( direction == 1 ) end = VG_MIN( end+1, strlen( vg_ui.textbuf ) );
1320 else if( direction == -1 ) start = VG_MAX( start-1, 0 );
1321 }
1322
1323 /* Still no selction, no need to do anything */
1324 if( !(end-start) )
1325 return start;
1326
1327 /* Copy the end->terminator to start */
1328 int remaining_length = strlen( vg_ui.textbuf )+1-end;
1329 memmove( &vg_ui.textbuf[ start ],
1330 &vg_ui.textbuf[ end ],
1331 remaining_length );
1332 return start;
1333 }
1334
1335 static void _ui_textbox_to_clipboard(void)
1336 {
1337 int start, end;
1338 _ui_textbox_make_selection( &start, &end );
1339 char buffer[512];
1340
1341 if( end-start ){
1342 memcpy( buffer, &vg_ui.textbuf[ start ], end-start );
1343 buffer[ end-start ] = 0x00;
1344 SDL_SetClipboardText( buffer );
1345 }
1346 }
1347
1348 static void _ui_textbox_clipboard_paste(void)
1349 {
1350 if( !SDL_HasClipboardText() )
1351 return;
1352
1353 char *text = SDL_GetClipboardText();
1354
1355 if( !text )
1356 return;
1357
1358 int datastart = _ui_textbox_delete_char( 0 );
1359 int length = strlen( text );
1360 int cpylength = _ui_textbox_makeroom( datastart, length );
1361
1362 memcpy( vg_ui.textbuf + datastart, text, cpylength);
1363 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1364 &vg_ui.textbox.cursor_pos, cpylength, 1 );
1365 SDL_free( text );
1366 }
1367
1368 static void _ui_textbox_put_char( char c )
1369 {
1370 vg_ui.textbox.cursor_user = _ui_textbox_delete_char(0);
1371
1372 if( _ui_textbox_makeroom( vg_ui.textbox.cursor_user, 1 ) )
1373 vg_ui.textbuf[ vg_ui.textbox.cursor_user ] = c;
1374
1375 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1376 &vg_ui.textbox.cursor_pos, 1, 1 );
1377 }
1378
1379 /* Receed secondary cursor */
1380 static void _ui_textbox_left_select(void)
1381 {
1382 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, -1, 0 );
1383 }
1384
1385 /* Match and receed both cursors */
1386 static void _ui_textbox_left(void)
1387 {
1388 int cursor_diff = vg_ui.textbox.cursor_pos - vg_ui.textbox.cursor_user? 0: 1;
1389
1390 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1391 &vg_ui.textbox.cursor_pos, -cursor_diff, 1 );
1392 }
1393
1394 static void _ui_textbox_up(void)
1395 {
1396 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1397 int line_begin = vg_ui.textbox.cursor_user;
1398
1399 while( line_begin ){
1400 if( vg_ui.textbuf[ line_begin-1 ] == '\n' ){
1401 break;
1402 }
1403
1404 line_begin --;
1405 }
1406
1407 if( line_begin ){
1408 int line_above_begin = line_begin-1;
1409
1410 while( line_above_begin ){
1411 if( vg_ui.textbuf[ line_above_begin-1 ] == '\n' ){
1412 break;
1413 }
1414
1415 line_above_begin --;
1416 }
1417
1418 int offset = vg_ui.textbox.cursor_user - line_begin,
1419 line_length_above = line_begin - line_above_begin -1;
1420
1421 offset = VG_MIN( line_length_above, offset );
1422
1423 vg_ui.textbox.cursor_user = line_above_begin+offset;
1424 vg_ui.textbox.cursor_pos = line_above_begin+offset;
1425 }
1426 else{
1427 vg_ui.textbox.cursor_user = line_begin;
1428 vg_ui.textbox.cursor_pos = line_begin;
1429 }
1430 }
1431 else{
1432 if( vg_ui.textbox.callbacks.up ){
1433 vg_ui.textbox.callbacks.up( vg_ui.textbuf, vg_ui.textbox.len );
1434 }
1435 }
1436 }
1437
1438 static void _ui_textbox_down(void)
1439 {
1440 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1441 int line_begin = vg_ui.textbox.cursor_user;
1442
1443 while( line_begin ){
1444 if( vg_ui.textbuf[ line_begin-1 ] == '\n' ){
1445 break;
1446 }
1447
1448 line_begin --;
1449 }
1450
1451 int line_below_begin = vg_ui.textbox.cursor_user;
1452
1453 while(1){
1454 if( vg_ui.textbuf[ line_below_begin ] == '\0' ){
1455 vg_ui.textbox.cursor_user = line_below_begin;
1456 vg_ui.textbox.cursor_pos = line_below_begin;
1457 return;
1458 }
1459
1460 if( vg_ui.textbuf[ line_below_begin ] == '\n' ){
1461 line_below_begin ++;
1462 break;
1463 }
1464
1465 line_below_begin ++;
1466 }
1467
1468 int line_below_end = line_below_begin;
1469 while(1){
1470 if( vg_ui.textbuf[ line_below_end ] == '\0' ||
1471 vg_ui.textbuf[ line_below_end ] == '\n' ){
1472 line_below_end ++;
1473 break;
1474 }
1475 line_below_end ++;
1476 }
1477
1478 int offset = vg_ui.textbox.cursor_user - line_begin,
1479 line_length_below = line_below_end - line_below_begin -1;
1480
1481 offset = VG_MIN( line_length_below, offset );
1482
1483 vg_ui.textbox.cursor_user = line_below_begin+offset;
1484 vg_ui.textbox.cursor_pos = line_below_begin+offset;
1485 }
1486 else{
1487 if( vg_ui.textbox.callbacks.down ){
1488 vg_ui.textbox.callbacks.down( vg_ui.textbuf, vg_ui.textbox.len );
1489 }
1490 }
1491 }
1492
1493 static void _ui_textbox_right_select(void)
1494 {
1495 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, 1, 0 );
1496 }
1497
1498 static void _ui_textbox_right(void)
1499 {
1500 int cursor_diff = vg_ui.textbox.cursor_pos - vg_ui.textbox.cursor_user? 0: 1;
1501
1502 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1503 &vg_ui.textbox.cursor_pos, +cursor_diff, 1 );
1504 }
1505
1506 static void _ui_textbox_backspace(void)
1507 {
1508 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1509 vg_ui.textbox.cursor_user = _ui_textbox_delete_char( -1 );
1510 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1511
1512 if( vg_ui.textbox.callbacks.change ){
1513 vg_ui.textbox.callbacks.change( vg_ui.textbuf, vg_ui.textbox.len );
1514 }
1515 }
1516 }
1517
1518 static void _ui_textbox_delete(void)
1519 {
1520 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1521 vg_ui.textbox.cursor_user = _ui_textbox_delete_char( 1 );
1522 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1523
1524 if( vg_ui.textbox.callbacks.change ){
1525 vg_ui.textbox.callbacks.change( vg_ui.textbuf, vg_ui.textbox.len );
1526 }
1527 }
1528 }
1529
1530 static void _ui_textbox_home_select(void)
1531 {
1532 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, -10000, 0 );
1533 }
1534
1535 static void _ui_textbox_home(void)
1536 {
1537 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1538 &vg_ui.textbox.cursor_pos, -10000, 1 );
1539 }
1540
1541 static void _ui_textbox_end_select(void)
1542 {
1543 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, 10000, 0 );
1544 }
1545
1546 static void _ui_textbox_end(void)
1547 {
1548 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1549 &vg_ui.textbox.cursor_pos,
1550 vg_ui.textbox.len-1, 1 );
1551 }
1552
1553 static void _ui_textbox_select_all(void)
1554 {
1555 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, 10000, 0);
1556 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_pos, NULL, -10000, 0);
1557 }
1558
1559 static void _ui_textbox_cut(void)
1560 {
1561 _ui_textbox_to_clipboard();
1562 vg_ui.textbox.cursor_user = _ui_textbox_delete_char(0);
1563 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1564 }
1565
1566 static void _ui_textbox_enter(void)
1567 {
1568 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1569 if( vg_ui.textbox.callbacks.enter )
1570 vg_ui.textbox.callbacks.enter( vg_ui.textbuf, vg_ui.textbox.len );
1571
1572 if( vg_ui.focused_control_type != k_ui_control_textbox ) return;
1573
1574 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE )
1575 _ui_textbox_put_char( '\n' );
1576 else{
1577 if( !(vg_ui.textbox.flags & UI_TEXTBOX_AUTOFOCUS ) )
1578 ui_defocus_all();
1579 }
1580 }
1581 }
1582
1583 /*
1584 * based on a visual character coordinate relative to the anchor of the textbox,
1585 * this works out the linear place in the buffer that coordinate maps to
1586 *
1587 * input coordinates go in co[0], co[1], and the result index is in co[2]
1588 */
1589 static void _ui_textbox_calc_index_from_grid( int co[3], int wrap_length )
1590 {
1591 int i[3] = {0,0,0};
1592
1593 char c;
1594 while( (c = vg_ui.textbuf[i[2]]) ){
1595 if( i[1]==co[1] && i[0]>=co[0] ) break;
1596
1597 if( i[0] >= wrap_length ){
1598 i[1] ++;
1599 i[0] = 0;
1600 }
1601
1602 if( c >= 32 && c <= 126 ){
1603 i[0] ++;
1604 i[2] ++;
1605 }
1606 else if( c == '\n' ){
1607 i[1] ++;
1608
1609 if( i[1] > co[1] ) break;
1610
1611 i[2] ++;
1612 i[0] = 0;
1613 }
1614 else i[2] ++;
1615 }
1616
1617 co[0] = i[0];
1618 co[1] = i[1];
1619 co[2] = i[2];
1620 }
1621
1622 /*
1623 * based on the index specied in co[2], work out the visual character
1624 * coordinates and store them in co[0], co[1]
1625 */
1626 static void _ui_textbox_index_calc_coords( int co[3], int wrap_length )
1627 {
1628 co[0] = 0;
1629 co[1] = 0;
1630
1631 char c;
1632 int i=0;
1633
1634 while( (c = vg_ui.textbuf[i ++]) ){
1635 if( i > co[2] ) break;
1636 if( co[0] >= wrap_length ){
1637 co[1] ++;
1638 co[0] = 0;
1639 }
1640 if( c >= 32 && c <= 126 ) co[0] ++;
1641 else if( c == '\n' ){
1642 co[1] ++;
1643 co[0] = 0;
1644 }
1645 }
1646 }
1647
1648 /*
1649 * calculate the number of characters remaining until either:
1650 * - the wrap_length limit is hit
1651 * - end of the line/string
1652 *
1653 * index must be fully populated with visual X/Y, and linear index
1654 */
1655 static int _ui_textbox_run_remaining( int index[3], int wrap_length )
1656 {
1657 int i=0, printed_chars=0;
1658 char c;
1659 while( (c = vg_ui.textbuf[index[2] + (i ++)]) ){
1660 if( index[0]+i >= wrap_length ) break;
1661 if( c >= 32 && c <= 126 ) printed_chars ++;
1662 else if( c == '\n' ) break;
1663 }
1664
1665 return printed_chars+1;
1666 }
1667
1668 static int ui_textbox( ui_rect rect, char *buf, u32 len, u32 flags,
1669 struct ui_textbox_callbacks *callbacks )
1670 {
1671 int clickup= ui_click_up(UI_MOUSE_LEFT),
1672 clickdown = ui_click_down(UI_MOUSE_LEFT),
1673 click = ui_clicking(UI_MOUSE_LEFT) | clickup,
1674 target = ui_inside_rect( rect, vg_ui.mouse_click ) && click,
1675 hover = ui_inside_rect( rect, vg_ui.mouse );
1676
1677 /* allow instant transitions from textbox->textbox */
1678 if( (vg_ui.focused_control_type != k_ui_control_none) &&
1679 (vg_ui.focused_control_type != k_ui_control_textbox) ){
1680 clickup = 0;
1681 clickdown = 0;
1682 click = 0;
1683 target = 0;
1684 hover = 0;
1685 flags &= ~UI_TEXTBOX_AUTOFOCUS;
1686 }
1687
1688 u32 col_base = ui_colour( k_ui_bg ),
1689 col_highlight = ui_colour( k_ui_fg ),
1690 col_cursor = (0x00ffffff & ui_colour(k_ui_fg))|0x7f000000;
1691
1692 ui_px border = -1;
1693
1694 ui_rect text_rect;
1695 rect_copy( rect, text_rect );
1696
1697 if( flags & UI_TEXTBOX_MULTILINE ) text_rect[3] = rect[3]-16;
1698 else text_rect[3] = 14;
1699
1700 text_rect[2] -= 16;
1701 ui_rect_center( rect, text_rect );
1702
1703 ui_px wrap_length = 1024;
1704
1705 if( flags & UI_TEXTBOX_WRAP )
1706 wrap_length = text_rect[2] / UI_GLYPH_SPACING_X;
1707
1708 if( hover ){
1709 vg_ui.cursor = k_ui_cursor_ibeam;
1710 }
1711
1712 if( vg_ui.focused_control_id == buf ){
1713 ui_fill( rect, col_base );
1714 ui_ntext( text_rect, buf, wrap_length, 1, k_ui_align_left, 0 );
1715
1716 if( !(flags & UI_TEXTBOX_AUTOFOCUS) && ((clickup||clickdown) && !target)){
1717 ui_defocus_all();
1718 }
1719 else{
1720 vg_ui.focused_control_hit = 1;
1721 if( click && target ){
1722 int p0[3] ={
1723 (vg_ui.mouse_click[0] - text_rect[0]) / UI_GLYPH_SPACING_X,
1724 (vg_ui.mouse_click[1] - text_rect[1]) / 14,
1725 -1
1726 },
1727 p1[3] = {
1728 (vg_ui.mouse[0] - text_rect[0]) / UI_GLYPH_SPACING_X,
1729 (vg_ui.mouse[1] - text_rect[1]) / 14,
1730 -1
1731 };
1732
1733 if( flags & UI_TEXTBOX_MULTILINE ){
1734 _ui_textbox_calc_index_from_grid( p0, wrap_length );
1735 _ui_textbox_calc_index_from_grid( p1, wrap_length );
1736
1737 vg_ui.textbox.cursor_pos = p0[2];
1738 vg_ui.textbox.cursor_user = p1[2];
1739 }
1740 else{
1741 int max = strlen( buf );
1742 vg_ui.textbox.cursor_pos = VG_MAX( 0, VG_MIN( max, p0[0] )),
1743 vg_ui.textbox.cursor_user = VG_MAX( 0, VG_MIN( max, p1[0] ));
1744 }
1745 }
1746
1747 ui_outline( rect, -2, vg_ui.scheme[ k_ui_orange ] );
1748
1749 ui_rect cursor;
1750
1751 int c0 = vg_ui.textbox.cursor_pos,
1752 c1 = vg_ui.textbox.cursor_user,
1753 start = VG_MIN( c0, c1 ),
1754 end = VG_MAX( c0, c1 ),
1755 chars = end-start;
1756
1757 if( flags & (UI_TEXTBOX_MULTILINE|UI_TEXTBOX_WRAP) ){
1758
1759 int pos[3], remaining = chars;
1760
1761 pos[2] = start;
1762 _ui_textbox_index_calc_coords( pos, wrap_length );
1763
1764 if( start==end ){
1765 cursor[0] = text_rect[0] + pos[0]*UI_GLYPH_SPACING_X-1;
1766 cursor[1] = text_rect[1] + pos[1]*14;
1767 cursor[2] = 2;
1768 cursor[3] = 13;
1769 ui_fill( cursor, col_cursor );
1770 rect_copy( cursor, vg_ui.click_fader_end );
1771 }
1772 else{
1773 while( remaining ){
1774 int run = _ui_textbox_run_remaining( pos, wrap_length );
1775 run = VG_MIN( run, remaining );
1776
1777 cursor[0] = text_rect[0] + pos[0]*UI_GLYPH_SPACING_X-1;
1778 cursor[1] = text_rect[1] + pos[1]*14;
1779 cursor[2] = (float)(run)*(float)UI_GLYPH_SPACING_X;
1780 cursor[3] = 13;
1781
1782 ui_fill( cursor, col_cursor );
1783
1784 remaining -= run;
1785 pos[0] = 0;
1786 pos[1] ++;
1787 pos[2] += run;
1788 }
1789 rect_copy( cursor, vg_ui.click_fader_end );
1790 }
1791 }
1792 else{
1793 cursor[0] = text_rect[0] + start*UI_GLYPH_SPACING_X-1;
1794 cursor[1] = text_rect[1];
1795 cursor[3] = 13;
1796
1797 if( start==end ){
1798 cursor[2] = 2;
1799 }
1800 else{
1801 cursor[2] = (float)(chars)*(float)UI_GLYPH_SPACING_X;
1802 }
1803
1804 if( (vg_ui.click_fade_opacity<=0.0f) &&
1805 ui_clip( rect, cursor, cursor ) ){
1806 ui_fill( cursor, col_cursor );
1807 }
1808
1809 rect_copy( cursor, vg_ui.click_fader_end );
1810 }
1811 }
1812
1813 return 0;
1814 }
1815
1816 if( click || (flags & UI_TEXTBOX_AUTOFOCUS) ){
1817 if( (target && hover) || (flags & UI_TEXTBOX_AUTOFOCUS) ){
1818 ui_defocus_all();
1819
1820 ui_fill( rect, col_highlight );
1821 vg_ui.ignore_input_frames = 2;
1822 rect_copy( rect, vg_ui.click_fader );
1823 rect_copy( rect, vg_ui.click_fader_end );
1824
1825 vg_ui.click_fade_opacity = 1.0f;
1826 vg_ui.textbuf = buf;
1827 vg_ui.focused_control_hit = 1;
1828 vg_ui.focused_control_type = k_ui_control_textbox;
1829 vg_ui.textbox.len = len;
1830 vg_ui.textbox.flags = flags;
1831 vg_ui.textbox.cursor_pos = 0;
1832 vg_ui.textbox.cursor_user = 0;
1833
1834 if( callbacks ){
1835 vg_ui.textbox.callbacks = *callbacks;
1836 }
1837 else{
1838 vg_ui.textbox.callbacks.change = NULL;
1839 vg_ui.textbox.callbacks.down = NULL;
1840 vg_ui.textbox.callbacks.up = NULL;
1841 vg_ui.textbox.callbacks.enter = NULL;
1842 }
1843
1844 SDL_StartTextInput();
1845 }
1846 }
1847
1848 ui_fill( rect, col_base );
1849
1850 if( hover ){
1851 ui_outline( rect, -1, col_highlight );
1852 }
1853
1854 ui_ntext( text_rect, buf, wrap_length, 1, k_ui_align_left, 0 );
1855 return 0;
1856 }
1857
1858 /*
1859 * Modal UI
1860 * -----------------------------------------------------------------------------
1861 */
1862 static void ui_start_modal( const char *message, u32 options ){
1863 vg_ui.focused_control_type = k_ui_control_modal;
1864 vg_ui.modal.message = message;
1865 vg_ui.modal.callbacks.close = NULL;
1866 vg_ui.modal.options = options;
1867
1868 u32 type = options & UI_MODAL_TYPE_BITS;
1869 if( type == UI_MODAL_OK ) vg_info( message );
1870 else if( type == UI_MODAL_WARN ) vg_warn( message );
1871 else if( type == UI_MODAL_GOOD ) vg_success( message );
1872 else if( type == UI_MODAL_BAD ) vg_error( message );
1873 }
1874
1875 /*
1876 * Input handling
1877 * -----------------------------------------------------------------------------
1878 */
1879
1880 /*
1881 * Handles binds
1882 */
1883 static void _ui_proc_key( SDL_Keysym ev )
1884 {
1885 if( vg_ui.focused_control_type != k_ui_control_textbox ){
1886 return;
1887 }
1888
1889 struct textbox_mapping
1890 {
1891 u16 mod;
1892 SDL_Keycode key;
1893
1894 void (*handler)(void);
1895 }
1896 mappings[] =
1897 {
1898 { 0, SDLK_LEFT, _ui_textbox_left },
1899 { KMOD_SHIFT, SDLK_LEFT, _ui_textbox_left_select },
1900 { 0, SDLK_RIGHT, _ui_textbox_right },
1901 { KMOD_SHIFT, SDLK_RIGHT, _ui_textbox_right_select },
1902 { 0, SDLK_DOWN, _ui_textbox_down },
1903 { 0, SDLK_UP, _ui_textbox_up },
1904 { 0, SDLK_BACKSPACE, _ui_textbox_backspace },
1905 { KMOD_SHIFT, SDLK_BACKSPACE, _ui_textbox_backspace },
1906 { KMOD_CTRL, SDLK_BACKSPACE, _ui_textbox_backspace },
1907 { 0, SDLK_DELETE, _ui_textbox_delete },
1908 { 0, SDLK_HOME, _ui_textbox_home },
1909 { KMOD_SHIFT, SDLK_HOME, _ui_textbox_home_select },
1910 { 0, SDLK_END, _ui_textbox_end },
1911 { KMOD_SHIFT, SDLK_END, _ui_textbox_end_select },
1912 { KMOD_CTRL, SDLK_a, _ui_textbox_select_all },
1913 { KMOD_CTRL, SDLK_c, _ui_textbox_to_clipboard },
1914 { KMOD_CTRL, SDLK_x, _ui_textbox_cut },
1915 { KMOD_CTRL, SDLK_v, _ui_textbox_clipboard_paste },
1916 { 0, SDLK_RETURN, _ui_textbox_enter },
1917 { 0, SDLK_ESCAPE, ui_defocus_all },
1918 };
1919
1920 SDL_Keymod mod = 0;
1921
1922 if( ev.mod & KMOD_SHIFT )
1923 mod |= KMOD_SHIFT;
1924
1925 if( ev.mod & KMOD_CTRL )
1926 mod |= KMOD_CTRL;
1927
1928 if( ev.mod & KMOD_ALT )
1929 mod |= KMOD_ALT;
1930
1931 for( int i=0; i<vg_list_size( mappings ); i++ ){
1932 struct textbox_mapping *mapping = &mappings[i];
1933
1934 if( mapping->key == ev.sym ){
1935 if( mapping->mod == 0 ){
1936 if( mod == 0 ){
1937 mapping->handler();
1938 return;
1939 }
1940 }
1941 else if( (mod & mapping->mod) == mapping->mod ){
1942 mapping->handler();
1943 return;
1944 }
1945 }
1946 }
1947 }
1948
1949 /*
1950 * Callback for text entry mode
1951 */
1952 VG_STATIC void ui_proc_utf8( const char *text )
1953 {
1954 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1955 const char *ptr = text;
1956
1957 while( *ptr ){
1958 if( *ptr != '`' ) _ui_textbox_put_char( *ptr );
1959 ptr ++;
1960 }
1961
1962 if( vg_ui.textbox.callbacks.change ){
1963 vg_ui.textbox.callbacks.change( vg_ui.textbuf, vg_ui.textbox.len );
1964 }
1965 }
1966 }
1967
1968 static void ui_label( ui_rect rect, const char *text, ui_px size,
1969 ui_px gap, ui_rect r )
1970 {
1971 ui_rect l;
1972 ui_px width = (ui_text_line_width(text)+UI_GLYPH_SPACING_X) * size;
1973 ui_split( rect, k_ui_axis_v, width, gap, l, r );
1974 ui_text( l, text, 1, k_ui_align_middle_left, 0 );
1975 }
1976
1977 #endif /* VG_IMGUI_H */