memory semantics
[vg.git] / vg_imgui.h
1 /* Copyright (C) 2021-2023 Harry Godden (hgn) - All Rights Reserved */
2
3 /*
4 * Principles:
5 *
6 * 1. layout is defined by subdividing
7 * 2. a parent node should never be resized by the content after creation
8 * 3. when the ui is in an interactive state, no controls should ever move
9 * 4. controls directly reference a memory location and use that as their
10 * unique id
11 * 5. a maximum of ONE control per memory location can be drawn at any given
12 * point.
13 */
14
15 #ifndef VG_IMGUI_H
16 #define VG_IMGUI_H
17
18 #define VG_GAME
19 #include "vg/vg.h"
20 #include "vg/vg_tex.h"
21 #include "vg/vg_shader.h"
22
23 typedef i16 ui_px;
24 typedef ui_px ui_rect[4];
25 typedef struct ui_vert ui_vert;
26
27 enum ui_axis {
28 k_ui_axis_h = 0x0u,
29 k_ui_axis_v = 0x1u,
30 };
31
32 /* Relative to cursor p0 */
33 enum ui_align
34 { /* DC BA */
35 k_ui_align_lwr = 0xff,
36 k_ui_align_left = 0x0000| 0x00,
37 k_ui_align_right = 0x0000| 0x01,
38 k_ui_align_center = 0x0000| 0x02,
39
40 k_ui_align_middle = 0x0100,
41 k_ui_align_middle_left = 0x0100| 0x00,
42 k_ui_align_middle_right = 0x0100| 0x01,
43 k_ui_align_middle_center = 0x0100| 0x02,
44
45 k_ui_align_bottom = 0x0200,
46 k_ui_align_bottom_left = 0x0200| 0x00,
47 k_ui_align_bottom_right = 0x0200| 0x01,
48 k_ui_align_bottom_center = 0x0200| 0x02,
49 };
50
51 #pragma pack(push,1)
52 struct ui_vert
53 {
54 ui_px co[2];
55 u8 uv[2];
56 u32 colour;
57 };
58 #pragma pack(pop)
59
60 enum ui_scheme_colour{
61 k_ui_bg = 0,
62 k_ui_fg = 8,
63 k_ui_hue = 16,
64 k_ui_red = 16,
65 k_ui_orange,
66 k_ui_yellow,
67 k_ui_green,
68 k_ui_aqua,
69 k_ui_blue,
70 k_ui_purple,
71 k_ui_gray,
72 k_ui_brighter = 8
73 };
74
75 typedef u32 ui_scheme[8*4];
76
77 #define UI_RGB( STDHEX ) 0xff000000 |\
78 ((STDHEX&0x000000ff)<<16) |\
79 ((STDHEX&0x0000ff00) ) |\
80 ((STDHEX&0x00ff0000)>>16)
81
82 #define UI_TEXTBOX_MULTILINE 0x1
83 #define UI_TEXTBOX_WRAP 0x2
84 #define UI_TEXTBOX_AUTOFOCUS 0x4
85 #define UI_MOUSE_LEFT (SDL_BUTTON(SDL_BUTTON_LEFT))
86 #define UI_MOUSE_RIGHT (SDL_BUTTON(SDL_BUTTON_RIGHT))
87 #define UI_MOUSE_MIDDLE (SDL_BUTTON(SDL_BUTTON_MIDDLE))
88
89 struct{
90 struct ui_vert *vertex_buffer;
91 u16 *indice_buffer;
92 u32 max_verts, max_indices,
93 cur_vert, cur_indice,
94 vert_start, indice_start;
95
96 union {
97 void *focused_control_id; /* uses the memory location of various locking
98 controls as an id */
99 char *textbuf;
100 struct ui_dropdown_value{
101 i32 index, value;
102 }
103 *ptr_dropdown;
104 };
105
106 u32 focused_control_hit;
107 enum ui_control_type{
108 k_ui_control_none,
109 k_ui_control_textbox,
110 k_ui_control_dropdown
111 }
112 focused_control_type;
113
114 union{
115 struct ui_textbuf{
116 int cursor_user, cursor_pos;
117 u32 len;
118 u32 flags;
119
120 struct ui_textbox_callbacks{
121 void (*enter)( char *, u32 ),
122 (*up)( char *, u32 ),
123 (*down)( char *, u32 ),
124 (*change)( char *, u32 );
125 }
126 callbacks;
127 }
128 textbox;
129
130 struct ui_dropdown{
131 struct ui_dropdown_opt{
132 const char *alias;
133 i32 value;
134 }
135 *options;
136 u32 option_count;
137 ui_rect rect;
138 }
139 dropdown;
140 };
141
142 GLuint tex_glyphs, vao, vbo, ebo;
143
144 ui_px mouse[2], mouse_click[2];
145 u32 mouse_state[2];
146 u32 ignore_input_frames;
147 int wants_mouse;
148
149 ui_rect click_fader, click_fader_end;
150 float click_fade_opacity;
151
152 ui_scheme scheme;
153
154 enum ui_cursor{
155 k_ui_cursor_default,
156 k_ui_cursor_ibeam,
157 k_ui_cursor_hand,
158 k_ui_cursor_max
159 }
160 cursor;
161
162 SDL_Cursor *cursor_map[ k_ui_cursor_max ];
163 }
164 static vg_ui = {
165 .scheme = {
166 [ k_ui_bg+0 ] = UI_RGB( 0x1d2021 ),
167 [ k_ui_bg+1 ] = UI_RGB( 0x282828 ),
168 [ k_ui_bg+2 ] = UI_RGB( 0x3c3836 ),
169 [ k_ui_bg+3 ] = UI_RGB( 0x504945 ),
170 [ k_ui_bg+4 ] = UI_RGB( 0x665c54 ),
171 [ k_ui_bg+5 ] = UI_RGB( 0x7c6f64 ),
172 [ k_ui_bg+6 ] = UI_RGB( 0x928374 ),
173 [ k_ui_bg+7 ] = UI_RGB( 0xa89984 ),
174
175 [ k_ui_fg+0 ] = UI_RGB( 0xebdbb2 ),
176 [ k_ui_fg+1 ] = UI_RGB( 0xfbf1c7 ),
177 [ k_ui_fg+2 ] = UI_RGB( 0xd5c4a1 ),
178 [ k_ui_fg+3 ] = UI_RGB( 0xbdae93 ),
179 [ k_ui_fg+4 ] = UI_RGB( 0xa89984 ),
180 [ k_ui_fg+5 ] = UI_RGB( 0x000000 ),
181 [ k_ui_fg+6 ] = UI_RGB( 0x000000 ),
182 [ k_ui_fg+7 ] = UI_RGB( 0x000000 ),
183
184 [ k_ui_red ] = UI_RGB( 0xcc241d ),
185 [ k_ui_orange ] = UI_RGB( 0xd65d0e ),
186 [ k_ui_yellow ] = UI_RGB( 0xd79921 ),
187 [ k_ui_green ] = UI_RGB( 0x98971a ),
188 [ k_ui_aqua ] = UI_RGB( 0x689d6a ),
189 [ k_ui_blue ] = UI_RGB( 0x458588 ),
190 [ k_ui_purple ] = UI_RGB( 0xb16286 ),
191 [ k_ui_gray ] = UI_RGB( 0x928374 ),
192 [ k_ui_red + k_ui_brighter ] = UI_RGB( 0xfb4934 ),
193 [ k_ui_orange + k_ui_brighter ] = UI_RGB( 0xfe8019 ),
194 [ k_ui_yellow + k_ui_brighter ] = UI_RGB( 0xfabd2f ),
195 [ k_ui_green + k_ui_brighter ] = UI_RGB( 0xb8bb26 ),
196 [ k_ui_aqua + k_ui_brighter ] = UI_RGB( 0x8ec07c ),
197 [ k_ui_blue + k_ui_brighter ] = UI_RGB( 0x83a598 ),
198 [ k_ui_purple + k_ui_brighter ] = UI_RGB( 0xd3869b ),
199 [ k_ui_gray + k_ui_brighter ] = UI_RGB( 0xa89984 ),
200 }
201 };
202
203 static struct vg_shader _shader_ui =
204 {
205 .name = "[vg] ui",
206 .link = NULL,
207 .vs =
208 {
209 .orig_file = NULL,
210 .static_src =
211 "layout (location=0) in vec2 a_co;"
212 "layout (location=1) in vec2 a_uv;"
213 "layout (location=2) in vec4 a_colour;"
214 "uniform mat3 uPv;"
215 ""
216 "out vec2 aTexCoords;"
217 "out vec4 aColour;"
218 "out vec2 aWsp;"
219 ""
220 "void main()"
221 "{"
222 "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
223 "aTexCoords = a_uv * 0.0078125;"
224 "aColour = a_colour;"
225
226 "aWsp = a_co;"
227 "}",
228 },
229 .fs =
230 {
231 .orig_file = NULL,
232 .static_src =
233 "uniform sampler2D uTexGlyphs;"
234 "out vec4 FragColor;"
235 ""
236 "in vec2 aTexCoords;"
237 "in vec4 aColour;"
238 ""
239 "in vec2 aWsp;"
240
241 "vec2 rand_hash22( vec2 p )"
242 "{"
243 "vec3 p3 = fract(vec3(p.xyx) * 213.8976123);"
244 "p3 += dot(p3, p3.yzx+19.19);"
245 "return fract(vec2((p3.x + p3.y)*p3.z, (p3.x+p3.z)*p3.y));"
246 "}"
247 ""
248 "void main()"
249 "{"
250 "vec4 diffuse = aColour;"
251
252 "if( diffuse.a == 0.0 )"
253 "{"
254 "diffuse.a = texture( uTexGlyphs, aTexCoords ).r;"
255 "}"
256
257 "FragColor = diffuse;"
258 "}"
259 }
260 };
261
262 static struct vg_shader _shader_ui_image =
263 {
264 .name = "[vg] ui_image",
265 .link = NULL,
266 .vs =
267 {
268 .orig_file = NULL,
269 .static_src =
270 "layout (location=0) in vec2 a_co;"
271 "layout (location=1) in vec2 a_uv;"
272 "layout (location=2) in vec4 a_colour;"
273 "uniform mat3 uPv;"
274
275 "out vec2 aTexCoords;"
276 "out vec4 aColour;"
277 "out vec2 aWsp;"
278
279 "void main()"
280 "{"
281 "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
282 "aTexCoords = a_uv * 0.0078125;"
283 "aColour = a_colour;"
284
285 "aWsp = a_co;"
286 "}",
287 },
288 .fs =
289 {
290 .orig_file = NULL,
291 .static_src =
292 "uniform sampler2D uTexImage;"
293 "out vec4 FragColor;"
294
295 "in vec2 aTexCoords;"
296 "in vec4 aColour;"
297 "in vec2 aWsp;"
298
299 "void main()"
300 "{"
301 "vec4 colour = texture( uTexImage, aTexCoords );"
302 "FragColor = colour;"
303 "}"
304 }
305 };
306 #define UI_GLYPH_SPACING_X 8
307
308 VG_STATIC void _vg_ui_init(void)
309 {
310 if( !vg_shader_compile( &_shader_ui ) ||
311 !vg_shader_compile( &_shader_ui_image ) )
312 vg_fatal_error( "Failed to compile ui shader" );
313
314 /*
315 * Vertex buffer
316 * ----------------------------------------
317 */
318
319 vg_ui.max_indices = 20000;
320 vg_ui.max_verts = 30000;
321
322 /* Generate the buffer we are gonna be drawing to */
323 glGenVertexArrays( 1, &vg_ui.vao );
324 glGenBuffers( 1, &vg_ui.vbo );
325 glGenBuffers( 1, &vg_ui.ebo );
326
327 glBindVertexArray( vg_ui.vao );
328 glBindBuffer( GL_ARRAY_BUFFER, vg_ui.vbo );
329
330 glBufferData( GL_ARRAY_BUFFER,
331 vg_ui.max_verts * sizeof( struct ui_vert ),
332 NULL, GL_DYNAMIC_DRAW );
333 glBindVertexArray( vg_ui.vao );
334
335 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, vg_ui.ebo );
336 glBufferData( GL_ELEMENT_ARRAY_BUFFER,
337 vg_ui.max_indices * sizeof( u16 ), NULL, GL_DYNAMIC_DRAW );
338
339 VG_CHECK_GL_ERR();
340
341 /* Set pointers */
342 u32 const stride = sizeof( struct ui_vert );
343
344 /* XY */
345 glVertexAttribPointer( 0, 2, GL_SHORT, GL_FALSE, stride,
346 (void *)offsetof( struct ui_vert, co ) );
347 glEnableVertexAttribArray( 0 );
348
349 /* UV */
350 glVertexAttribPointer( 1, 2, GL_UNSIGNED_BYTE, GL_FALSE, stride,
351 (void *)offsetof( struct ui_vert, uv ) );
352 glEnableVertexAttribArray( 1 );
353
354 /* COLOUR */
355 glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride,
356 (void *)offsetof( struct ui_vert, colour ) );
357 glEnableVertexAttribArray( 2 );
358
359 VG_CHECK_GL_ERR();
360
361 /* Alloc RAM default context */
362 u32 vert_size = vg_ui.max_verts*sizeof(struct ui_vert),
363 inds_size = vg_align8( vg_ui.max_indices*sizeof(u16) );
364
365 vg_ui.vertex_buffer = vg_linear_alloc( vg_mem.rtmemory, vert_size );
366 vg_ui.indice_buffer = vg_linear_alloc( vg_mem.rtmemory, inds_size );
367
368 /* font
369 * -----------------------------------------------------
370 */
371
372 /* Load default font */
373 u32 compressed[] = {
374 #include "vg/vg_pxfont_thin.h"
375 };
376
377 u32 pixels = 0, total = 256*256, data = 0;
378 u8 image[256*256];
379
380 while( pixels < total ){
381 for( int b = 31; b >= 0; b-- ){
382 image[ pixels ++ ] = (compressed[data] & (0x1u << b))? 0xffu: 0x00u;
383
384 if( pixels >= total ){
385 total = 0;
386 break;
387 }
388 }
389 data++;
390 }
391
392 glGenTextures( 1, &vg_ui.tex_glyphs );
393 glBindTexture( GL_TEXTURE_2D, vg_ui.tex_glyphs );
394 glTexImage2D( GL_TEXTURE_2D, 0, GL_R8, 256, 256, 0,
395 GL_RED, GL_UNSIGNED_BYTE, image );
396
397 VG_CHECK_GL_ERR();
398 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
399 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
400 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
401 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
402
403 /*
404 * Cursors
405 * ---------------------------------------------------------------
406 */
407
408 vg_ui.cursor_map[ k_ui_cursor_default ] =
409 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_ARROW );
410 vg_ui.cursor_map[ k_ui_cursor_hand ] =
411 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_HAND );
412 vg_ui.cursor_map[ k_ui_cursor_ibeam ] =
413 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_IBEAM );
414 }
415
416 enum ui_shader {
417 k_ui_shader_colour,
418 k_ui_shader_image
419 };
420
421 static void rect_copy( ui_rect a, ui_rect b )
422 {
423 for( int i=0; i<4; i++ )
424 b[i] = a[i];
425 }
426
427 VG_STATIC void ui_flush( enum ui_shader shader )
428 {
429 u32 vertex_offset = vg_ui.vert_start*sizeof(ui_vert),
430 vertex_count = vg_ui.cur_vert-vg_ui.vert_start,
431 vertex_size = vertex_count*sizeof(ui_vert),
432
433 indice_offset = vg_ui.indice_start*sizeof(u16),
434 indice_count = vg_ui.cur_indice-vg_ui.indice_start,
435 indice_size = indice_count * sizeof(u16);
436
437 if( !vertex_size || !indice_size )
438 return;
439
440 glBindVertexArray( vg_ui.vao );
441 glBindBuffer( GL_ARRAY_BUFFER, vg_ui.vbo );
442 glBufferSubData( GL_ARRAY_BUFFER, vertex_offset, vertex_size,
443 vg_ui.vertex_buffer+vg_ui.vert_start );
444
445 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, vg_ui.ebo );
446 glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, indice_offset, indice_size,
447 vg_ui.indice_buffer+vg_ui.indice_start );
448
449 glDisable( GL_DEPTH_TEST );
450 glEnable( GL_BLEND );
451 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
452 glBlendEquation( GL_FUNC_ADD );
453 glDisable( GL_CULL_FACE );
454
455 m3x3f view = M3X3_IDENTITY;
456 m3x3_translate( view, (v3f){ -1.0f, 1.0f, 0.0f } );
457 m3x3_scale( view, (v3f){ 1.0f/((float)vg.window_x*0.5f),
458 -1.0f/((float)vg.window_y*0.5f), 1.0f } );
459
460 if( shader == k_ui_shader_colour ){
461 glUseProgram( _shader_ui.id );
462
463 glUniformMatrix3fv( glGetUniformLocation( _shader_ui.id, "uPv" ), 1,
464 GL_FALSE, (float *)view );
465
466 glActiveTexture( GL_TEXTURE0 );
467 glBindTexture( GL_TEXTURE_2D, vg_ui.tex_glyphs );
468 glUniform1i( glGetUniformLocation( _shader_ui.id, "uTexGlyphs" ), 0 );
469 }
470 else if( shader == k_ui_shader_image ){
471 glUseProgram( _shader_ui_image.id );
472 glUniformMatrix3fv( glGetUniformLocation( _shader_ui_image.id, "uPv" ), 1,
473 GL_FALSE, (float *)view );
474 glUniform1i( glGetUniformLocation(_shader_ui_image.id,"uTexImage"), 0 );
475 }
476 else
477 vg_fatal_error( "Invalid UI shader (%d)\n", shader );
478
479 glDrawElements( GL_TRIANGLES, indice_count, GL_UNSIGNED_SHORT,
480 (void *)(vg_ui.indice_start*sizeof(u16)) );
481
482 glDisable( GL_BLEND );
483
484 vg_ui.indice_start = vg_ui.cur_indice;
485 vg_ui.vert_start = vg_ui.cur_vert;
486 }
487
488 static void ui_fill_rect( ui_rect rect, u32 colour, ui_px uv[4] )
489 {
490 /* this if far from ideal but stops us from crashing */
491 if( (vg_ui.cur_vert + 4 > vg_ui.max_verts) ||
492 (vg_ui.cur_indice + 6 > vg_ui.max_indices))
493 return;
494
495 struct ui_vert *vertices = &vg_ui.vertex_buffer[ vg_ui.cur_vert ];
496 u16 *indices = &vg_ui.indice_buffer[ vg_ui.cur_indice ];
497
498 for( int i=0; i<4; i++ ){
499 vertices[i].colour = colour;
500 }
501
502 vertices[0].co[0] = rect[0];
503 vertices[0].co[1] = rect[1];
504 vertices[0].uv[0] = uv[0];
505 vertices[0].uv[1] = uv[1];
506 vertices[1].co[0] = rect[0]+rect[2];
507 vertices[1].co[1] = rect[1];
508 vertices[1].uv[0] = uv[2];
509 vertices[1].uv[1] = uv[1];
510 vertices[2].co[0] = rect[0]+rect[2];
511 vertices[2].co[1] = rect[1]+rect[3];
512 vertices[2].uv[0] = uv[2];
513 vertices[2].uv[1] = uv[3];
514 vertices[3].co[0] = rect[0];
515 vertices[3].co[1] = rect[1]+rect[3];
516 vertices[3].uv[0] = uv[0];
517 vertices[3].uv[1] = uv[3];
518 u16 ind_start = vg_ui.cur_vert;
519
520 u16 start = vg_ui.cur_vert;
521 u32 mesh[] = { 0,2,1, 0,3,2 };
522
523 for( u32 i=0; i<vg_list_size(mesh); i++ ){
524 indices[i] = start+mesh[i];
525 }
526
527 vg_ui.cur_indice += 6;
528 vg_ui.cur_vert += 4;
529 }
530
531 static void ui_fill( ui_rect rect, u32 colour )
532 {
533 ui_fill_rect( rect, colour, (ui_px[4]){ 4,4,4,4 } );
534 }
535
536 static void ui_outline( ui_rect rect, ui_px thickness, u32 colour )
537 {
538 /* this if far from ideal but stops us from crashing */
539 if( (vg_ui.cur_vert + 8 > vg_ui.max_verts) ||
540 (vg_ui.cur_indice + 24 > vg_ui.max_indices))
541 return;
542
543 struct ui_vert *vertices = &vg_ui.vertex_buffer[ vg_ui.cur_vert ];
544 u16 *indices = &vg_ui.indice_buffer[ vg_ui.cur_indice ];
545
546 for( int i=0; i<8; i++ ){
547 vertices[i].uv[0] = 4;
548 vertices[i].uv[1] = 4;
549 vertices[i].colour = colour;
550 }
551
552 vertices[0].co[0] = rect[0];
553 vertices[0].co[1] = rect[1];
554 vertices[1].co[0] = rect[0]+rect[2];
555 vertices[1].co[1] = rect[1];
556 vertices[2].co[0] = rect[0]+rect[2];
557 vertices[2].co[1] = rect[1]+rect[3];
558 vertices[3].co[0] = rect[0];
559 vertices[3].co[1] = rect[1]+rect[3];
560 vertices[4].co[0] = vertices[0].co[0]-thickness;
561 vertices[4].co[1] = vertices[0].co[1]-thickness;
562 vertices[5].co[0] = vertices[1].co[0]+thickness;
563 vertices[5].co[1] = vertices[1].co[1]-thickness;
564 vertices[6].co[0] = vertices[2].co[0]+thickness;
565 vertices[6].co[1] = vertices[2].co[1]+thickness;
566 vertices[7].co[0] = vertices[3].co[0]-thickness;
567 vertices[7].co[1] = vertices[3].co[1]+thickness;
568
569 u16 start = vg_ui.cur_vert;
570 u32 mesh[] = { 0,5,4, 0,1,5, 1,6,5, 1,2,6, 2,7,6, 2,3,7, 3,4,7, 3,0,4 };
571
572 for( u32 i=0; i<vg_list_size(mesh); i++ ){
573 indices[i] = start+mesh[i];
574 }
575
576 vg_ui.cur_indice += 24;
577 vg_ui.cur_vert += 8;
578 }
579
580 static void ui_split( ui_rect rect,
581 enum ui_axis other, ui_px width, ui_px gap,
582 ui_rect l, ui_rect r )
583 {
584 enum ui_axis dir = other ^ 0x1;
585
586 if( width < 0 ) width = rect[ 2+dir ] + width;
587
588 ui_rect temp;
589 rect_copy( rect, temp );
590
591 l[ dir ] = temp[ dir ];
592 r[ dir ] = temp[ dir ] + width + (gap/2);
593 l[ other ] = temp[ other ];
594 r[ other ] = temp[ other ];
595 l[ 2+dir ] = width - (gap/2);
596 r[ 2+dir ] = temp[ 2+dir ] - width - (gap/2);
597 l[ 2+other ] = temp[ 2+other ];
598 r[ 2+other ] = temp[ 2+other ];
599 }
600
601 static ui_px ui_text_line_width( const char *str );
602 static void ui_split_label( ui_rect rect, const char *text, ui_px size,
603 ui_px gap, ui_rect l, ui_rect r )
604 {
605 ui_px width = ui_text_line_width( text ) * size;
606 ui_split( rect, k_ui_axis_v, width, gap, l, r );
607 }
608
609 static void ui_rect_center( ui_rect parent, ui_rect rect )
610 {
611 rect[0] = parent[0] + (parent[2]-rect[2])/2;
612 rect[1] = parent[1] + (parent[3]-rect[3])/2;
613 }
614
615 static void ui_fit_item( ui_rect rect, ui_px size[2], ui_rect d )
616 {
617 i32 rp = (i32)rect[2] * (i32)size[1],
618 rc = (i32)size[0] * (i32)rect[3];
619
620 enum ui_axis dir, other;
621 if( rc > rp ) dir = k_ui_axis_h;
622 else dir = k_ui_axis_v;
623 other = dir ^ 0x1;
624
625 d[2+dir] = rect[2+dir];
626 d[2+other] = (rect[2+dir] * size[other]) / size[dir];
627
628 ui_rect_center( rect, d );
629 }
630
631 static void ui_split_ratio( ui_rect rect, enum ui_axis dir, float ratio,
632 ui_px gap, ui_rect l, ui_rect r )
633 {
634 ui_px width = (float)rect[ 2+(dir^0x1) ] * ratio;
635 ui_split( rect, dir, width, gap, l, r );
636 }
637
638 static void ui_rect_pad( ui_rect rect, ui_px pad[2] )
639 {
640 rect[0] += pad[0];
641 rect[1] += pad[1];
642 rect[2] -= pad[0]*2;
643 rect[3] -= pad[1]*2;
644 }
645
646 static ui_px ui_text_line_width( const char *str )
647 {
648 int length = 0;
649 const char *_c = str;
650 u8 c;
651
652 while( (c = *(_c ++)) ){
653 if( c >= 32 ) length ++;
654 else if( c == '\n' ) break;
655 }
656
657 return length * 8;
658 }
659
660 static ui_px ui_text_string_height( const char *str )
661 {
662 int height = 1;
663 const char *_c = str;
664 u8 c;
665
666 while( (c = *(_c ++)) ){
667 if( c == '\n' ) height ++;
668 }
669
670 return height * 14;
671 }
672
673 static ui_px ui_text_aligned_x( const char *str, ui_rect rect, ui_px scale,
674 enum ui_align align )
675 {
676 enum ui_align lwr = k_ui_align_lwr & align;
677 if( lwr == k_ui_align_left ){
678 return rect[0];
679 }
680 else{
681 ui_px width = ui_text_line_width( str ) * scale;
682
683 if( lwr == k_ui_align_right )
684 return rect[0] + rect[2]-width;
685 else
686 return rect[0] + (rect[2]-width)/2;
687 }
688 }
689
690 static ui_px ui_min( ui_px a, ui_px b ){ return a<b?a:b; }
691 static ui_px ui_max( ui_px a, ui_px b ){ return a>b?a:b; }
692 static ui_px ui_clamp( ui_px a, ui_px min, ui_px max )
693 {
694 return ui_min( max, ui_max( a, min ) );
695 }
696
697 static int ui_clip( ui_rect parent, ui_rect child, ui_rect clipped )
698 {
699 ui_px parent_max[2], child_max[2];
700 parent_max[0] = parent[0]+parent[2];
701 parent_max[1] = parent[1]+parent[3];
702 child_max[0] = child[0]+child[2];
703 child_max[1] = child[1]+child[3];
704
705 clipped[0] = ui_clamp( child[0], parent[0], parent_max[0] );
706 clipped[1] = ui_clamp( child[1], parent[1], parent_max[1] );
707 clipped[2] = ui_clamp( child_max[0], parent[0], parent_max[0] );
708 clipped[3] = ui_clamp( child_max[1], parent[1], parent_max[1] );
709
710 if( clipped[0] == clipped[2] ||
711 clipped[1] == clipped[3] )
712 return 0;
713
714 clipped[2] -= clipped[0];
715 clipped[3] -= clipped[1];
716
717 return 1;
718 }
719
720 static int ui_inside_rect( ui_rect rect, ui_px co[2] )
721 {
722 if( co[0] >= rect[0] &&
723 co[1] >= rect[1] &&
724 co[0] <= rect[0]+rect[2] &&
725 co[1] <= rect[1]+rect[3] )
726 {
727 return 1;
728 }
729 else
730 return 0;
731 }
732
733 static int ui_click_down( u32 mask )
734 {
735 if( vg_ui.ignore_input_frames ) return 0;
736 if( (vg_ui.mouse_state[0] & mask) &&
737 !(vg_ui.mouse_state[1] & mask) )
738 return 1;
739 else
740 return 0;
741 }
742
743 static int ui_clicking( u32 mask )
744 {
745 if( vg_ui.ignore_input_frames ) return 0;
746 return vg_ui.mouse_state[0] & mask;
747 }
748
749 static int ui_click_up( u32 mask )
750 {
751 if( vg_ui.ignore_input_frames ) return 0;
752 if( (vg_ui.mouse_state[1] & mask) &&
753 !(vg_ui.mouse_state[0] & mask) )
754 return 1;
755 else
756 return 0;
757 }
758
759 static void ui_prerender(void)
760 {
761 int x, y;
762 vg_ui.mouse_state[1] = vg_ui.mouse_state[0];
763 vg_ui.mouse_state[0] = SDL_GetMouseState( &x, &y );
764 vg_ui.mouse[0] = x;
765 vg_ui.mouse[1] = y;
766
767 vg_ui.cur_vert = 0;
768 vg_ui.cur_indice = 0;
769 vg_ui.vert_start = 0;
770 vg_ui.indice_start = 0;
771 vg_ui.focused_control_hit = 0;
772 vg_ui.cursor = k_ui_cursor_default;
773 vg_ui.wants_mouse = 0;
774
775 if( vg_ui.ignore_input_frames ){
776 vg_ui.ignore_input_frames --;
777 return;
778 }
779
780 if( ui_click_down(UI_MOUSE_LEFT)||ui_click_down(UI_MOUSE_MIDDLE) ){
781 vg_ui.mouse_click[0] = vg_ui.mouse[0];
782 vg_ui.mouse_click[1] = vg_ui.mouse[1];
783 }
784 }
785
786 static u32 ui_colour( enum ui_scheme_colour id )
787 {
788 return vg_ui.scheme[ id ];
789 }
790
791 /* get an appropriately contrasting colour given the base */
792 static u32 ui_colourcont( enum ui_scheme_colour id )
793 {
794 if ( id < k_ui_bg+6 ) return ui_colour( k_ui_fg );
795 else if( id < k_ui_fg ) return ui_colour( k_ui_bg+1 );
796 else if( id < k_ui_hue ) return ui_colour( k_ui_bg+3 );
797 else if( id < k_ui_red+k_ui_brighter ) return ui_colour( k_ui_fg );
798 else return ui_colour( k_ui_fg+1 );
799 }
800
801 static void ui_hex_to_norm( u32 hex, v4f norm )
802 {
803 norm[0] = ((hex ) & 0xff);
804 norm[1] = ((hex>>8 ) & 0xff);
805 norm[2] = ((hex>>16) & 0xff);
806 norm[3] = ((hex>>24) & 0xff);
807 v4_muls( norm, 1.0f/255.0f, norm );
808 }
809
810 static u32 ui_ntext( ui_rect rect, const char *str, u32 len, ui_px scale,
811 enum ui_align align, u32 colour )
812 {
813 ui_rect text_cursor;
814 if( colour == 0 ) colour = ui_colour( k_ui_fg );
815
816 colour &= 0x00ffffff;
817
818 const char *_c = str;
819 u8 c;
820
821 text_cursor[0] = ui_text_aligned_x( str, rect, scale, align );
822 text_cursor[1] = rect[1];
823 text_cursor[2] = 8*scale;
824 text_cursor[3] = 14*scale;
825
826 u32 printed_chars = 0;
827
828 if( align & (k_ui_align_middle|k_ui_align_bottom) ){
829 ui_px height = ui_text_string_height( str ) * scale;
830
831 if( align & k_ui_align_bottom )
832 text_cursor[1] += rect[3]-height;
833 else
834 text_cursor[1] += (rect[3]-height)/2;
835 }
836
837 while( (c = *(_c ++)) ){
838 if( printed_chars >= len ){
839 printed_chars = 0;
840 text_cursor[1] += 14*scale;
841 text_cursor[0] = ui_text_aligned_x( _c, rect, scale, align );
842 text_cursor[0] -= UI_GLYPH_SPACING_X*scale;
843
844 u8 glyph_base[2];
845 u8 glyph_index = '\x90';
846 glyph_base[0] = glyph_index & 0xf;
847 glyph_base[1] = (glyph_index-glyph_base[0])>>4;
848 glyph_base[0] *= 8;
849 glyph_base[1] *= 8;
850
851 ui_fill_rect( text_cursor, 0x00ffffff, (ui_px[4])
852 {
853 glyph_base[0]+2,
854 glyph_base[1]+1,
855 glyph_base[0]+6,
856 glyph_base[1]+8
857 });
858
859 text_cursor[0] += UI_GLYPH_SPACING_X*scale;
860 }
861
862 if( c == '\n' ){
863 text_cursor[1] += 14*scale;
864 text_cursor[0] = ui_text_aligned_x( _c, rect, scale, align );
865 printed_chars = 0;
866 continue;
867 }
868 else if( c >= 33 ){
869 u8 glyph_base[2];
870 u8 glyph_index = c;
871 glyph_base[0] = glyph_index & 0xf;
872 glyph_base[1] = (glyph_index-glyph_base[0])>>4;
873 glyph_base[0] *= 8;
874 glyph_base[1] *= 8;
875
876 ui_rect rect_char;
877
878 if( ui_clip( rect, text_cursor, rect_char ) ){
879 ui_fill_rect( rect_char, colour, (ui_px[4])
880 {
881 glyph_base[0]+2,
882 glyph_base[1]+1,
883 glyph_base[0]+6,
884 glyph_base[1]+8
885 });
886 }
887 }
888 else if( c == '\x1B' ){
889 /* vt codes */
890 _c ++;
891 u16 colour_id = 0;
892 for( int i=0; i<3; i ++ ){
893 if( _c[i] ){
894 if( _c[i] == 'm' ){
895 _c = _c + i + 1;
896
897 switch( colour_id ){
898 case '0': colour = ui_colour( k_ui_fg ); break;
899 case '3'|'0'<<8: colour = ui_colour( k_ui_bg ); break;
900 case '3'|'1'<<8: colour = ui_colour( k_ui_red ); break;
901 case '3'|'2'<<8: colour = ui_colour( k_ui_green ); break;
902 case '3'|'3'<<8: colour = ui_colour( k_ui_yellow ); break;
903 case '3'|'4'<<8: colour = ui_colour( k_ui_blue ); break;
904 case '3'|'5'<<8: colour = ui_colour( k_ui_purple ); break;
905 case '3'|'6'<<8: colour = ui_colour( k_ui_aqua ); break;
906 case '3'|'7'<<8: colour = 0xffffffff; break;
907 }
908
909 colour &= 0x00ffffff;
910 break;
911 }
912
913 colour_id |= _c[i] << (i*8);
914 }
915 else{
916 _c = _c +i;
917 break;
918 }
919 }
920
921 continue;
922 }
923 else if( c == '\t' ){
924 text_cursor[0] += UI_GLYPH_SPACING_X*scale*4;
925 printed_chars += 4;
926 continue;
927 }
928
929 text_cursor[0] += UI_GLYPH_SPACING_X*scale;
930 printed_chars ++;
931 }
932
933 return printed_chars;
934 }
935
936 static void ui_text( ui_rect rect, const char *str, ui_px scale,
937 enum ui_align align, u32 colour )
938 {
939 ui_ntext( rect, str, 1024, scale, align, colour );
940 }
941
942 static void ui_image( ui_rect rect, GLuint image )
943 {
944 ui_flush( k_ui_shader_colour );
945 glActiveTexture( GL_TEXTURE0 );
946 glBindTexture( GL_TEXTURE_2D, image );
947 ui_fill_rect( rect, 0xffffffff, (ui_px[4]){ 0,128, 128, 0 } );
948 ui_flush( k_ui_shader_image );
949 }
950
951 static u32 v4f_u32_colour( v4f colour )
952 {
953 u32 r = colour[0] * 255.0f,
954 g = colour[1] * 255.0f,
955 b = colour[2] * 255.0f,
956 a = colour[3] * 255.0f;
957
958 return r | (g<<8) | (b<<16) | (a<<24);
959 }
960
961 static void ui_defocus_all(void)
962 {
963 if( vg_ui.focused_control_type == k_ui_control_textbox ){
964 SDL_StopTextInput();
965 }
966
967 vg_ui.focused_control_id = NULL;
968 vg_ui.focused_control_hit = 0;
969 vg_ui.focused_control_type = k_ui_control_none;
970 }
971
972 static int ui_colourbutton( ui_rect rect, enum ui_scheme_colour colour )
973 {
974 int clickup= ui_click_up(UI_MOUSE_LEFT),
975 click = ui_clicking(UI_MOUSE_LEFT) | clickup,
976 target = ui_inside_rect( rect, vg_ui.mouse_click ) && click,
977 hover = ui_inside_rect( rect, vg_ui.mouse );
978
979 u32 col_base = vg_ui.scheme[ colour ],
980 col_highlight = vg_ui.scheme[ k_ui_fg ],
981 col_hover = vg_ui.scheme[ colour + k_ui_brighter ];
982
983 if( vg_ui.focused_control_type != k_ui_control_none ){
984 clickup = 0;
985 click = 0;
986 target = 0;
987 hover = 0;
988 }
989
990 if( hover ){
991 vg_ui.cursor = k_ui_cursor_hand;
992 }
993
994 if( click ){
995 if( target ){
996 if( hover ){
997 if( clickup ){
998 ui_fill( rect, col_highlight );
999 vg_ui.ignore_input_frames = 2;
1000 rect_copy( rect, vg_ui.click_fader );
1001
1002 rect_copy( rect, vg_ui.click_fader_end );
1003 vg_ui.click_fader_end[3] = 0;
1004 ui_rect_center( rect, vg_ui.click_fader_end );
1005
1006 vg_ui.click_fade_opacity = 1.0f;
1007 ui_defocus_all();
1008 return 1;
1009 }
1010 else{
1011 ui_fill( rect, col_highlight );
1012 return 0;
1013 }
1014 }
1015 else{
1016 ui_fill( rect, col_base );
1017 ui_outline( rect, 1, col_highlight );
1018 return 0;
1019 }
1020 }
1021 else{
1022 ui_fill( rect, col_base );
1023 return 0;
1024 }
1025 }
1026 else{
1027 if( hover ){
1028 ui_fill( rect, col_hover );
1029 return 0;
1030 }
1031 else{
1032 ui_fill( rect, col_base );
1033 return 0;
1034 }
1035 }
1036 }
1037
1038 static int ui_colourbutton_text( ui_rect rect, const char *string, ui_px scale,
1039 enum ui_scheme_colour colour )
1040 {
1041 int result = ui_colourbutton( rect, colour );
1042 ui_rect t = { 0,0, ui_text_line_width( string )*scale, 14*scale };
1043 ui_rect_center( rect, t );
1044 ui_text( t, string, scale, k_ui_align_left, ui_colourcont(colour) );
1045 return result;
1046 }
1047
1048 static int ui_button_text( ui_rect rect, const char *string, ui_px scale )
1049 {
1050 return ui_colourbutton_text( rect, string, scale, k_ui_bg+4 );
1051 }
1052
1053 static void ui_enum_post(void);
1054 static void ui_postrender(void)
1055 {
1056 if( vg_ui.click_fade_opacity > 0.0f ){
1057 float scale = vg_ui.click_fade_opacity;
1058 scale = vg_maxf( 1.0f/255.0f, scale*scale );
1059
1060 vg_ui.click_fade_opacity -= vg.time_frame_delta * 3.8f;
1061 u32 colour = (0x00ffffff & ui_colour(k_ui_fg))|0x7f000000;
1062
1063 v4f begin, end, dest;
1064 for( int i=0; i<4; i++ ){
1065 begin[i] = vg_ui.click_fader[i];
1066 end[i] = vg_ui.click_fader_end[i]+1;
1067 }
1068
1069 v4_lerp( end, begin, scale, dest );
1070
1071 ui_rect rect;
1072 for( int i=0; i<4; i++ ){
1073 rect[i] = dest[i];
1074 }
1075
1076 ui_fill( rect, colour );
1077 }
1078
1079 if( vg_ui.focused_control_type == k_ui_control_dropdown ){
1080 ui_enum_post();
1081 }
1082
1083 ui_flush( k_ui_shader_colour );
1084
1085 if( !vg_ui.focused_control_hit ){
1086 ui_defocus_all();
1087 }
1088
1089 if( vg_ui.wants_mouse ){
1090 SDL_SetWindowGrab( vg.window, SDL_FALSE );
1091 SDL_SetRelativeMouseMode( SDL_FALSE );
1092 }
1093 else{
1094 SDL_SetWindowGrab( vg.window, SDL_TRUE );
1095 SDL_SetRelativeMouseMode( SDL_TRUE );
1096 }
1097
1098 SDL_SetCursor( vg_ui.cursor_map[ vg_ui.cursor ] );
1099 SDL_ShowCursor(1);
1100 }
1101
1102 static void ui_dev_colourview(void)
1103 {
1104 ui_rect window = {vg.window_x-256,0,256,vg.window_y}, swatch;
1105
1106 const char *names[vg_list_size(vg_ui.scheme)] = {
1107 [k_ui_bg] = "k_ui_bg", "k_ui_bg+1", "k_ui_bg+2", "k_ui_bg+3",
1108 "k_ui_bg+4", "k_ui_bg+5", "k_ui_bg+6", "k_ui_bg+7",
1109
1110 [k_ui_fg] = "k_ui_fg", "k_ui_fg+1", "k_ui_fg+2", "k_ui_fg+3",
1111 "k_ui_fg+4", "k_ui_fg+5", "k_ui_fg+6", "k_ui_fg+7",
1112
1113 [k_ui_red] = "k_ui_red", "k_ui_orange", "k_ui_yellow", "k_ui_green",
1114 "k_ui_aqua", "k_ui_blue", "k_ui_purple", "k_ui_gray",
1115 "k_ui_red+8","k_ui_orange+8","k_ui_yellow+8","k_ui_green+8",
1116 "k_ui_aqua+8","k_ui_blue+8","k_ui_purple+8","k_ui_gray+8" };
1117
1118 ui_rect col[2];
1119 ui_split_ratio( window, k_ui_axis_v, 0.5f, 0, col[0], col[1] );
1120
1121 for( int i=0; i<vg_list_size(vg_ui.scheme); i++ ){
1122 int which = (i/8)%2;
1123
1124 ui_split( col[which], k_ui_axis_h, 24, 0, swatch, col[which] );
1125 ui_fill( swatch, ui_colour(i) );
1126
1127 if( names[i] )
1128 ui_text(swatch, names[i], 1, k_ui_align_middle_left, ui_colourcont(i));
1129 }
1130 }
1131
1132 /*
1133 * checkbox
1134 * -----------------------------------------------------------------------------
1135 */
1136
1137 static int ui_checkbox( ui_rect rect, const char *str_label, int *data )
1138 {
1139 ui_rect label, box;
1140 ui_split( rect, k_ui_axis_v, -rect[3], 0, label, box );
1141 ui_text( label, str_label, 1, k_ui_align_middle_left, 0 );
1142
1143 int changed = ui_colourbutton( box, k_ui_bg );
1144 if( changed )
1145 *data = (*data) ^ 0x1;
1146
1147 if( *data ){
1148 ui_rect_pad( box, (ui_px[2]){4,4} );
1149 ui_fill( box, ui_colour( k_ui_orange ) );
1150 }
1151
1152 return changed;
1153 }
1154
1155 /*
1156 * Dropdown / Enum
1157 * -----------------------------------------------------------------------------
1158 */
1159
1160 /*
1161 * unfortunately no return value since we only find out that event in the
1162 * postrender step.
1163 */
1164 static void ui_enum( ui_rect rect, const char *str_label,
1165 struct ui_dropdown_opt *options, u32 len,
1166 struct ui_dropdown_value *value )
1167 {
1168 ui_rect label, box;
1169 ui_split( rect, k_ui_axis_v, ui_text_line_width( str_label ) + 8,
1170 0, label, box );
1171 ui_text( label, str_label, 1, k_ui_align_middle_left, 0 );
1172
1173 if( ui_button_text( box, options[ value->index ].alias, 1 ) ){
1174 vg_ui.focused_control_type = k_ui_control_dropdown;
1175 vg_ui.ptr_dropdown = value;
1176 vg_ui.dropdown.option_count = len;
1177 vg_ui.dropdown.options = options;
1178 rect_copy( box, vg_ui.dropdown.rect );
1179 }
1180 }
1181
1182 static void ui_enum_post(void)
1183 {
1184 ui_rect drawer;
1185 rect_copy( vg_ui.dropdown.rect, drawer );
1186 drawer[3] *= vg_ui.dropdown.option_count;
1187
1188 int close = 0;
1189 int clickany= ui_click_up(UI_MOUSE_LEFT|UI_MOUSE_RIGHT|UI_MOUSE_MIDDLE),
1190 hover = ui_inside_rect( drawer, vg_ui.mouse );
1191
1192 if( clickany && !hover ){
1193 return;
1194 }
1195
1196 /* HACK */
1197 vg_ui.focused_control_type = k_ui_control_none;
1198 struct ui_dropdown_value *value = vg_ui.ptr_dropdown;
1199
1200 for( u32 i=0; i<vg_ui.dropdown.option_count; i++ ){
1201 ui_rect button;
1202 ui_split( drawer, k_ui_axis_h, vg_ui.dropdown.rect[3], 1, button,drawer );
1203
1204 enum ui_scheme_colour colour = k_ui_bg+3;
1205 if( i == value->index ) colour = k_ui_orange;
1206
1207 if( ui_colourbutton_text( button, vg_ui.dropdown.options[i].alias, 1,
1208 colour ) ){
1209 value->index = i;
1210 value->value = vg_ui.dropdown.options[i].value;
1211 close = 1;
1212 }
1213 }
1214
1215 /* HACK */
1216 vg_ui.focused_control_type = k_ui_control_dropdown;
1217
1218 if( !close )
1219 vg_ui.focused_control_hit = 1;
1220 }
1221
1222 /*
1223 * Textbox chaos
1224 * -----------------------------------------------------------------------------
1225 */
1226
1227 static void _ui_textbox_make_selection( int *start, int *end )
1228 {
1229 *start = VG_MIN( vg_ui.textbox.cursor_pos, vg_ui.textbox.cursor_user );
1230 *end = VG_MAX( vg_ui.textbox.cursor_pos, vg_ui.textbox.cursor_user );
1231 }
1232
1233 static void _ui_textbox_move_cursor( int *cursor0, int *cursor1,
1234 int dir, int snap_together )
1235 {
1236 *cursor0 = VG_MAX( 0, vg_ui.textbox.cursor_user + dir );
1237 *cursor0 =
1238 VG_MIN(
1239 VG_MIN( vg_ui.textbox.len-1, strlen( vg_ui.textbuf )),
1240 *cursor0 );
1241
1242 if( snap_together )
1243 *cursor1 = *cursor0;
1244 }
1245
1246 static int _ui_textbox_makeroom( int datastart, int length )
1247 {
1248 int move_to = VG_MIN( datastart+length, vg_ui.textbox.len-1 );
1249 int move_amount = strlen( vg_ui.textbuf )-datastart;
1250 int move_end = VG_MIN( move_to+move_amount, vg_ui.textbox.len-1 );
1251 move_amount = move_end-move_to;
1252
1253 if( move_amount )
1254 memmove( &vg_ui.textbuf[ move_to ],
1255 &vg_ui.textbuf[ datastart ],
1256 move_end-move_to );
1257
1258 vg_ui.textbuf[ move_end ] = '\0';
1259
1260 return VG_MIN( length, vg_ui.textbox.len-datastart-1 );
1261 }
1262
1263 static int _ui_textbox_delete_char( int direction )
1264 {
1265 int start, end;
1266 _ui_textbox_make_selection( &start, &end );
1267
1268 /* There is no selection */
1269 if( !(end-start) ){
1270 if( direction == 1 ) end = VG_MIN( end+1, strlen( vg_ui.textbuf ) );
1271 else if( direction == -1 ) start = VG_MAX( start-1, 0 );
1272 }
1273
1274 /* Still no selction, no need to do anything */
1275 if( !(end-start) )
1276 return start;
1277
1278 /* Copy the end->terminator to start */
1279 int remaining_length = strlen( vg_ui.textbuf )+1-end;
1280 memmove( &vg_ui.textbuf[ start ],
1281 &vg_ui.textbuf[ end ],
1282 remaining_length );
1283 return start;
1284 }
1285
1286 static void _ui_textbox_to_clipboard(void)
1287 {
1288 int start, end;
1289 _ui_textbox_make_selection( &start, &end );
1290 char buffer[512];
1291
1292 if( end-start ){
1293 memcpy( buffer, &vg_ui.textbuf[ start ], end-start );
1294 buffer[ end-start ] = 0x00;
1295 SDL_SetClipboardText( buffer );
1296 }
1297 }
1298
1299 static void _ui_textbox_clipboard_paste(void)
1300 {
1301 if( !SDL_HasClipboardText() )
1302 return;
1303
1304 char *text = SDL_GetClipboardText();
1305
1306 if( !text )
1307 return;
1308
1309 int datastart = _ui_textbox_delete_char( 0 );
1310 int length = strlen( text );
1311 int cpylength = _ui_textbox_makeroom( datastart, length );
1312
1313 memcpy( vg_ui.textbuf + datastart, text, cpylength);
1314 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1315 &vg_ui.textbox.cursor_pos, cpylength, 1 );
1316 SDL_free( text );
1317 }
1318
1319 static void _ui_textbox_put_char( char c )
1320 {
1321 vg_ui.textbox.cursor_user = _ui_textbox_delete_char(0);
1322
1323 if( _ui_textbox_makeroom( vg_ui.textbox.cursor_user, 1 ) )
1324 vg_ui.textbuf[ vg_ui.textbox.cursor_user ] = c;
1325
1326 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1327 &vg_ui.textbox.cursor_pos, 1, 1 );
1328 }
1329
1330 /* Receed secondary cursor */
1331 static void _ui_textbox_left_select(void)
1332 {
1333 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, -1, 0 );
1334 }
1335
1336 /* Match and receed both cursors */
1337 static void _ui_textbox_left(void)
1338 {
1339 int cursor_diff = vg_ui.textbox.cursor_pos - vg_ui.textbox.cursor_user? 0: 1;
1340
1341 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1342 &vg_ui.textbox.cursor_pos, -cursor_diff, 1 );
1343 }
1344
1345 static void _ui_textbox_up(void)
1346 {
1347 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1348 int line_begin = vg_ui.textbox.cursor_user;
1349
1350 while( line_begin ){
1351 if( vg_ui.textbuf[ line_begin-1 ] == '\n' ){
1352 break;
1353 }
1354
1355 line_begin --;
1356 }
1357
1358 if( line_begin ){
1359 int line_above_begin = line_begin-1;
1360
1361 while( line_above_begin ){
1362 if( vg_ui.textbuf[ line_above_begin-1 ] == '\n' ){
1363 break;
1364 }
1365
1366 line_above_begin --;
1367 }
1368
1369 int offset = vg_ui.textbox.cursor_user - line_begin,
1370 line_length_above = line_begin - line_above_begin -1;
1371
1372 offset = VG_MIN( line_length_above, offset );
1373
1374 vg_ui.textbox.cursor_user = line_above_begin+offset;
1375 vg_ui.textbox.cursor_pos = line_above_begin+offset;
1376 }
1377 else{
1378 vg_ui.textbox.cursor_user = line_begin;
1379 vg_ui.textbox.cursor_pos = line_begin;
1380 }
1381 }
1382 else{
1383 if( vg_ui.textbox.callbacks.up ){
1384 vg_ui.textbox.callbacks.up( vg_ui.textbuf, vg_ui.textbox.len );
1385 }
1386 }
1387 }
1388
1389 static void _ui_textbox_down(void)
1390 {
1391 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1392 int line_begin = vg_ui.textbox.cursor_user;
1393
1394 while( line_begin ){
1395 if( vg_ui.textbuf[ line_begin-1 ] == '\n' ){
1396 break;
1397 }
1398
1399 line_begin --;
1400 }
1401
1402 int line_below_begin = vg_ui.textbox.cursor_user;
1403
1404 while(1){
1405 if( vg_ui.textbuf[ line_below_begin ] == '\0' ){
1406 vg_ui.textbox.cursor_user = line_below_begin;
1407 vg_ui.textbox.cursor_pos = line_below_begin;
1408 return;
1409 }
1410
1411 if( vg_ui.textbuf[ line_below_begin ] == '\n' ){
1412 line_below_begin ++;
1413 break;
1414 }
1415
1416 line_below_begin ++;
1417 }
1418
1419 int line_below_end = line_below_begin;
1420 while(1){
1421 if( vg_ui.textbuf[ line_below_end ] == '\0' ||
1422 vg_ui.textbuf[ line_below_end ] == '\n' ){
1423 line_below_end ++;
1424 break;
1425 }
1426 line_below_end ++;
1427 }
1428
1429 int offset = vg_ui.textbox.cursor_user - line_begin,
1430 line_length_below = line_below_end - line_below_begin -1;
1431
1432 offset = VG_MIN( line_length_below, offset );
1433
1434 vg_ui.textbox.cursor_user = line_below_begin+offset;
1435 vg_ui.textbox.cursor_pos = line_below_begin+offset;
1436 }
1437 else{
1438 if( vg_ui.textbox.callbacks.down ){
1439 vg_ui.textbox.callbacks.down( vg_ui.textbuf, vg_ui.textbox.len );
1440 }
1441 }
1442 }
1443
1444 static void _ui_textbox_right_select(void)
1445 {
1446 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, 1, 0 );
1447 }
1448
1449 static void _ui_textbox_right(void)
1450 {
1451 int cursor_diff = vg_ui.textbox.cursor_pos - vg_ui.textbox.cursor_user? 0: 1;
1452
1453 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1454 &vg_ui.textbox.cursor_pos, +cursor_diff, 1 );
1455 }
1456
1457 static void _ui_textbox_backspace(void)
1458 {
1459 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1460 vg_ui.textbox.cursor_user = _ui_textbox_delete_char( -1 );
1461 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1462
1463 if( vg_ui.textbox.callbacks.change ){
1464 vg_ui.textbox.callbacks.change( vg_ui.textbuf, vg_ui.textbox.len );
1465 }
1466 }
1467 }
1468
1469 static void _ui_textbox_delete(void)
1470 {
1471 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1472 vg_ui.textbox.cursor_user = _ui_textbox_delete_char( 1 );
1473 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1474
1475 if( vg_ui.textbox.callbacks.change ){
1476 vg_ui.textbox.callbacks.change( vg_ui.textbuf, vg_ui.textbox.len );
1477 }
1478 }
1479 }
1480
1481 static void _ui_textbox_home_select(void)
1482 {
1483 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, -10000, 0 );
1484 }
1485
1486 static void _ui_textbox_home(void)
1487 {
1488 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1489 &vg_ui.textbox.cursor_pos, -10000, 1 );
1490 }
1491
1492 static void _ui_textbox_end_select(void)
1493 {
1494 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, 10000, 0 );
1495 }
1496
1497 static void _ui_textbox_end(void)
1498 {
1499 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1500 &vg_ui.textbox.cursor_pos,
1501 vg_ui.textbox.len-1, 1 );
1502 }
1503
1504 static void _ui_textbox_select_all(void)
1505 {
1506 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, 10000, 0);
1507 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_pos, NULL, -10000, 0);
1508 }
1509
1510 static void _ui_textbox_cut(void)
1511 {
1512 _ui_textbox_to_clipboard();
1513 vg_ui.textbox.cursor_user = _ui_textbox_delete_char(0);
1514 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1515 }
1516
1517 static void _ui_textbox_enter(void)
1518 {
1519 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1520 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1521 _ui_textbox_put_char( '\n' );
1522 }
1523 else{
1524 if( !(vg_ui.textbox.flags & UI_TEXTBOX_AUTOFOCUS ) )
1525 ui_defocus_all();
1526 }
1527
1528 if( vg_ui.textbox.callbacks.enter ){
1529 vg_ui.textbox.callbacks.enter( vg_ui.textbuf, vg_ui.textbox.len );
1530 }
1531 }
1532 }
1533
1534 /*
1535 * based on a visual character coordinate relative to the anchor of the textbox,
1536 * this works out the linear place in the buffer that coordinate maps to
1537 *
1538 * input coordinates go in co[0], co[1], and the result index is in co[2]
1539 */
1540 static void _ui_textbox_calc_index_from_grid( int co[3], int wrap_length )
1541 {
1542 int i[3] = {0,0,0};
1543
1544 char c;
1545 while( (c = vg_ui.textbuf[i[2]]) ){
1546 if( i[1]==co[1] && i[0]>=co[0] ) break;
1547
1548 if( i[0] >= wrap_length ){
1549 i[1] ++;
1550 i[0] = 0;
1551 }
1552
1553 if( c >= 32 && c <= 126 ){
1554 i[0] ++;
1555 i[2] ++;
1556 }
1557 else if( c == '\n' ){
1558 i[1] ++;
1559
1560 if( i[1] > co[1] ) break;
1561
1562 i[2] ++;
1563 i[0] = 0;
1564 }
1565 else i[2] ++;
1566 }
1567
1568 co[0] = i[0];
1569 co[1] = i[1];
1570 co[2] = i[2];
1571 }
1572
1573 /*
1574 * based on the index specied in co[2], work out the visual character
1575 * coordinates and store them in co[0], co[1]
1576 */
1577 static void _ui_textbox_index_calc_coords( int co[3], int wrap_length )
1578 {
1579 co[0] = 0;
1580 co[1] = 0;
1581
1582 char c;
1583 int i=0;
1584
1585 while( (c = vg_ui.textbuf[i ++]) ){
1586 if( i > co[2] ) break;
1587 if( co[0] >= wrap_length ){
1588 co[1] ++;
1589 co[0] = 0;
1590 }
1591 if( c >= 32 && c <= 126 ) co[0] ++;
1592 else if( c == '\n' ){
1593 co[1] ++;
1594 co[0] = 0;
1595 }
1596 }
1597 }
1598
1599 /*
1600 * calculate the number of characters remaining until either:
1601 * - the wrap_length limit is hit
1602 * - end of the line/string
1603 *
1604 * index must be fully populated with visual X/Y, and linear index
1605 */
1606 static int _ui_textbox_run_remaining( int index[3], int wrap_length )
1607 {
1608 int i=0, printed_chars=0;
1609 char c;
1610 while( (c = vg_ui.textbuf[index[2] + (i ++)]) ){
1611 if( index[0]+i >= wrap_length ) break;
1612 if( c >= 32 && c <= 126 ) printed_chars ++;
1613 else if( c == '\n' ) break;
1614 }
1615
1616 return printed_chars+1;
1617 }
1618
1619 static int ui_textbox( ui_rect rect, char *buf, u32 len, u32 flags,
1620 struct ui_textbox_callbacks *callbacks )
1621 {
1622 int clickup= ui_click_up(UI_MOUSE_LEFT),
1623 clickdown = ui_click_down(UI_MOUSE_LEFT),
1624 click = ui_clicking(UI_MOUSE_LEFT) | clickup,
1625 target = ui_inside_rect( rect, vg_ui.mouse_click ) && click,
1626 hover = ui_inside_rect( rect, vg_ui.mouse );
1627
1628 /* allow instant transitions from textbox->textbox */
1629 if( (vg_ui.focused_control_type != k_ui_control_none) &&
1630 (vg_ui.focused_control_type != k_ui_control_textbox) ){
1631 clickup = 0;
1632 clickdown = 0;
1633 click = 0;
1634 target = 0;
1635 hover = 0;
1636 }
1637
1638 u32 col_base = ui_colour( k_ui_bg ),
1639 col_highlight = ui_colour( k_ui_fg ),
1640 col_cursor = (0x00ffffff & ui_colour(k_ui_fg))|0x7f000000;
1641
1642 ui_px border = -1;
1643
1644 ui_rect text_rect;
1645 rect_copy( rect, text_rect );
1646
1647 if( flags & UI_TEXTBOX_MULTILINE ) text_rect[3] = rect[3]-16;
1648 else text_rect[3] = 14;
1649
1650 text_rect[2] -= 16;
1651 ui_rect_center( rect, text_rect );
1652
1653 ui_px wrap_length = 1024;
1654
1655 if( flags & UI_TEXTBOX_WRAP )
1656 wrap_length = text_rect[2] / UI_GLYPH_SPACING_X;
1657
1658 if( hover ){
1659 vg_ui.cursor = k_ui_cursor_ibeam;
1660 }
1661
1662 if( vg_ui.focused_control_id == buf ){
1663 ui_fill( rect, col_base );
1664 ui_ntext( text_rect, buf, wrap_length, 1, k_ui_align_left, 0 );
1665
1666 if( !(flags & UI_TEXTBOX_AUTOFOCUS) && ((clickup||clickdown) && !target)){
1667 ui_defocus_all();
1668 }
1669 else{
1670 vg_ui.focused_control_hit = 1;
1671 if( click && target ){
1672 int p0[3] ={
1673 (vg_ui.mouse_click[0] - text_rect[0]) / UI_GLYPH_SPACING_X,
1674 (vg_ui.mouse_click[1] - text_rect[1]) / 14,
1675 -1
1676 },
1677 p1[3] = {
1678 (vg_ui.mouse[0] - text_rect[0]) / UI_GLYPH_SPACING_X,
1679 (vg_ui.mouse[1] - text_rect[1]) / 14,
1680 -1
1681 };
1682
1683 if( flags & UI_TEXTBOX_MULTILINE ){
1684 _ui_textbox_calc_index_from_grid( p0, wrap_length );
1685 _ui_textbox_calc_index_from_grid( p1, wrap_length );
1686
1687 vg_ui.textbox.cursor_pos = p0[2];
1688 vg_ui.textbox.cursor_user = p1[2];
1689 }
1690 else{
1691 int max = strlen( buf );
1692 vg_ui.textbox.cursor_pos = VG_MAX( 0, VG_MIN( max, p0[0] )),
1693 vg_ui.textbox.cursor_user = VG_MAX( 0, VG_MIN( max, p1[0] ));
1694 }
1695 }
1696
1697 ui_outline( rect, -2, vg_ui.scheme[ k_ui_orange ] );
1698
1699 ui_rect cursor;
1700
1701 int c0 = vg_ui.textbox.cursor_pos,
1702 c1 = vg_ui.textbox.cursor_user,
1703 start = VG_MIN( c0, c1 ),
1704 end = VG_MAX( c0, c1 ),
1705 chars = end-start;
1706
1707 if( flags & (UI_TEXTBOX_MULTILINE|UI_TEXTBOX_WRAP) ){
1708
1709 int pos[3], remaining = chars;
1710
1711 pos[2] = start;
1712 _ui_textbox_index_calc_coords( pos, wrap_length );
1713
1714 if( start==end ){
1715 cursor[0] = text_rect[0] + pos[0]*UI_GLYPH_SPACING_X-1;
1716 cursor[1] = text_rect[1] + pos[1]*14;
1717 cursor[2] = 2;
1718 cursor[3] = 13;
1719 ui_fill( cursor, col_cursor );
1720 rect_copy( cursor, vg_ui.click_fader_end );
1721 }
1722 else{
1723 while( remaining ){
1724 int run = _ui_textbox_run_remaining( pos, wrap_length );
1725 run = VG_MIN( run, remaining );
1726
1727 cursor[0] = text_rect[0] + pos[0]*UI_GLYPH_SPACING_X-1;
1728 cursor[1] = text_rect[1] + pos[1]*14;
1729 cursor[2] = (float)(run)*(float)UI_GLYPH_SPACING_X;
1730 cursor[3] = 13;
1731
1732 ui_fill( cursor, col_cursor );
1733
1734 remaining -= run;
1735 pos[0] = 0;
1736 pos[1] ++;
1737 pos[2] += run;
1738 }
1739 rect_copy( cursor, vg_ui.click_fader_end );
1740 }
1741 }
1742 else{
1743 cursor[0] = text_rect[0] + start*UI_GLYPH_SPACING_X-1;
1744 cursor[1] = text_rect[1];
1745 cursor[3] = 13;
1746
1747 if( start==end ){
1748 cursor[2] = 2;
1749 }
1750 else{
1751 cursor[2] = (float)(chars)*(float)UI_GLYPH_SPACING_X;
1752 }
1753
1754 if( (vg_ui.click_fade_opacity<=0.0f) &&
1755 ui_clip( rect, cursor, cursor ) ){
1756 ui_fill( cursor, col_cursor );
1757 }
1758
1759 rect_copy( cursor, vg_ui.click_fader_end );
1760 }
1761 }
1762
1763 return 0;
1764 }
1765
1766 if( click || (flags & UI_TEXTBOX_AUTOFOCUS) ){
1767 if( (target && hover) || (flags & UI_TEXTBOX_AUTOFOCUS) ){
1768 ui_defocus_all();
1769
1770 ui_fill( rect, col_highlight );
1771 vg_ui.ignore_input_frames = 2;
1772 rect_copy( rect, vg_ui.click_fader );
1773 rect_copy( rect, vg_ui.click_fader_end );
1774
1775 vg_ui.click_fade_opacity = 1.0f;
1776 vg_ui.textbuf = buf;
1777 vg_ui.focused_control_hit = 1;
1778 vg_ui.focused_control_type = k_ui_control_textbox;
1779 vg_ui.textbox.len = len;
1780 vg_ui.textbox.flags = flags;
1781 vg_ui.textbox.cursor_pos = 0;
1782 vg_ui.textbox.cursor_user = 0;
1783
1784 if( callbacks ){
1785 vg_ui.textbox.callbacks = *callbacks;
1786 }
1787 else{
1788 vg_ui.textbox.callbacks.change = NULL;
1789 vg_ui.textbox.callbacks.down = NULL;
1790 vg_ui.textbox.callbacks.up = NULL;
1791 vg_ui.textbox.callbacks.enter = NULL;
1792 }
1793
1794 SDL_StartTextInput();
1795 }
1796 }
1797
1798 ui_fill( rect, col_base );
1799
1800 if( hover ){
1801 ui_outline( rect, -1, col_highlight );
1802 }
1803
1804 ui_ntext( text_rect, buf, wrap_length, 1, k_ui_align_left, 0 );
1805 return 0;
1806 }
1807
1808 /*
1809 * Input handling
1810 * -----------------------------------------------------------------------------
1811 */
1812
1813 /*
1814 * Handles binds
1815 */
1816 static void _ui_proc_key( SDL_Keysym ev )
1817 {
1818 if( vg_ui.focused_control_type != k_ui_control_textbox ){
1819 return;
1820 }
1821
1822 struct textbox_mapping
1823 {
1824 u16 mod;
1825 SDL_Keycode key;
1826
1827 void (*handler)(void);
1828 }
1829 mappings[] =
1830 {
1831 { 0, SDLK_LEFT, _ui_textbox_left },
1832 { KMOD_SHIFT, SDLK_LEFT, _ui_textbox_left_select },
1833 { 0, SDLK_RIGHT, _ui_textbox_right },
1834 { KMOD_SHIFT, SDLK_RIGHT, _ui_textbox_right_select },
1835 { 0, SDLK_DOWN, _ui_textbox_down },
1836 { 0, SDLK_UP, _ui_textbox_up },
1837 { 0, SDLK_BACKSPACE, _ui_textbox_backspace },
1838 { KMOD_SHIFT, SDLK_BACKSPACE, _ui_textbox_backspace },
1839 { KMOD_CTRL, SDLK_BACKSPACE, _ui_textbox_backspace },
1840 { 0, SDLK_DELETE, _ui_textbox_delete },
1841 { 0, SDLK_HOME, _ui_textbox_home },
1842 { KMOD_SHIFT, SDLK_HOME, _ui_textbox_home_select },
1843 { 0, SDLK_END, _ui_textbox_end },
1844 { KMOD_SHIFT, SDLK_END, _ui_textbox_end_select },
1845 { KMOD_CTRL, SDLK_a, _ui_textbox_select_all },
1846 { KMOD_CTRL, SDLK_c, _ui_textbox_to_clipboard },
1847 { KMOD_CTRL, SDLK_x, _ui_textbox_cut },
1848 { KMOD_CTRL, SDLK_v, _ui_textbox_clipboard_paste },
1849 { 0, SDLK_RETURN, _ui_textbox_enter },
1850 { 0, SDLK_ESCAPE, ui_defocus_all },
1851 };
1852
1853 SDL_Keymod mod = 0;
1854
1855 if( ev.mod & KMOD_SHIFT )
1856 mod |= KMOD_SHIFT;
1857
1858 if( ev.mod & KMOD_CTRL )
1859 mod |= KMOD_CTRL;
1860
1861 if( ev.mod & KMOD_ALT )
1862 mod |= KMOD_ALT;
1863
1864 for( int i=0; i<vg_list_size( mappings ); i++ ){
1865 struct textbox_mapping *mapping = &mappings[i];
1866
1867 if( mapping->key == ev.sym ){
1868 if( mapping->mod == 0 ){
1869 if( mod == 0 ){
1870 mapping->handler();
1871 return;
1872 }
1873 }
1874 else if( (mod & mapping->mod) == mapping->mod ){
1875 mapping->handler();
1876 return;
1877 }
1878 }
1879 }
1880 }
1881
1882 /*
1883 * Callback for text entry mode
1884 */
1885 VG_STATIC void ui_proc_utf8( const char *text )
1886 {
1887 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1888 const char *ptr = text;
1889
1890 while( *ptr ){
1891 if( *ptr != '`' ) _ui_textbox_put_char( *ptr );
1892 ptr ++;
1893 }
1894
1895 if( vg_ui.textbox.callbacks.change ){
1896 vg_ui.textbox.callbacks.change( vg_ui.textbuf, vg_ui.textbox.len );
1897 }
1898 }
1899 }
1900
1901 #endif /* VG_IMGUI_H */