53d8472302f8f3f5e6acb07a81e1860d654a5084
[vg.git] / vg_imgui.h
1 /* Copyright (C) 2021-2023 Harry Godden (hgn) - All Rights Reserved */
2
3 /*
4 * Principles:
5 *
6 * 1. layout is defined by subdividing
7 * 2. a parent node should never be resized by the content after creation
8 * 3. when the ui is in an interactive state, no controls should ever move
9 * 4. controls directly reference a memory location and use that as their
10 * unique id
11 * 5. a maximum of ONE control per memory location can be drawn at any given
12 * point.
13 */
14
15 #ifndef VG_IMGUI_H
16 #define VG_IMGUI_H
17
18 #define VG_GAME
19 #include "vg/vg.h"
20 #include "vg/vg_tex.h"
21 #include "vg/vg_shader.h"
22
23 typedef i16 ui_px;
24 typedef ui_px ui_rect[4];
25 typedef struct ui_vert ui_vert;
26
27 enum ui_axis {
28 k_ui_axis_h = 0x0u,
29 k_ui_axis_v = 0x1u,
30 };
31
32 /* Relative to cursor p0 */
33 enum ui_align
34 { /* DC BA */
35 k_ui_align_lwr = 0xff,
36 k_ui_align_left = 0x0000| 0x00,
37 k_ui_align_right = 0x0000| 0x01,
38 k_ui_align_center = 0x0000| 0x02,
39
40 k_ui_align_middle = 0x0100,
41 k_ui_align_middle_left = 0x0100| 0x00,
42 k_ui_align_middle_right = 0x0100| 0x01,
43 k_ui_align_middle_center = 0x0100| 0x02,
44
45 k_ui_align_bottom = 0x0200,
46 k_ui_align_bottom_left = 0x0200| 0x00,
47 k_ui_align_bottom_right = 0x0200| 0x01,
48 k_ui_align_bottom_center = 0x0200| 0x02,
49 };
50
51 #pragma pack(push,1)
52 struct ui_vert
53 {
54 ui_px co[2];
55 u16 uv[2];
56 u32 colour;
57 };
58 #pragma pack(pop)
59
60 enum ui_scheme_colour{
61 k_ui_bg = 0,
62 k_ui_fg = 8,
63 k_ui_hue = 16,
64 k_ui_red = 16,
65 k_ui_orange,
66 k_ui_yellow,
67 k_ui_green,
68 k_ui_aqua,
69 k_ui_blue,
70 k_ui_purple,
71 k_ui_gray,
72 k_ui_brighter = 8
73 };
74
75 static ui_px k_ui_widget_height = 28,
76 k_ui_scale = 1,
77 k_ui_padding = 8;
78
79 typedef u32 ui_scheme[8*4];
80
81 struct ui_font {
82 ui_px glyph_width,
83 glyph_height,
84 glyph_baseline,
85 line_height,
86 sheet_size,
87 spacing,
88 offset_y;
89
90 u8 ascii_start;
91 };
92 typedef struct ui_font ui_font;
93
94 static const ui_font vg_ui_font_small = {
95 .glyph_width = 8,
96 .glyph_height = 14,
97 .glyph_baseline = 4,
98 .line_height = 14,
99 .sheet_size = 256,
100 .spacing = 8,
101 .ascii_start = ' ',
102 .offset_y = 0
103 },
104 vg_ui_font_big = {
105 .glyph_width = 12,
106 .glyph_height = 21,
107 .glyph_baseline = 6,
108 .line_height = 21,
109 .sheet_size = 256,
110 .spacing = 10,
111 .ascii_start = ' ',
112 .offset_y = 84
113 };
114
115 #define UI_RGB( STDHEX ) 0xff000000 |\
116 ((STDHEX&0x000000ff)<<16) |\
117 ((STDHEX&0x0000ff00) ) |\
118 ((STDHEX&0x00ff0000)>>16)
119
120 #define UI_TEXTBOX_MULTILINE 0x1
121 #define UI_TEXTBOX_WRAP 0x2
122 #define UI_TEXTBOX_AUTOFOCUS 0x4
123
124 #define UI_MODAL_OK 0x0
125 #define UI_MODAL_GOOD 0x1
126 #define UI_MODAL_BAD 0x2
127 #define UI_MODAL_WARN 0x3
128 #define UI_MODAL_TYPE_BITS 0x3
129
130 #define UI_MOUSE_LEFT (SDL_BUTTON(SDL_BUTTON_LEFT))
131 #define UI_MOUSE_RIGHT (SDL_BUTTON(SDL_BUTTON_RIGHT))
132 #define UI_MOUSE_MIDDLE (SDL_BUTTON(SDL_BUTTON_MIDDLE))
133
134 #define UI_TOP 0x1
135 #define UI_LEFT 0x2
136 #define UI_BOTTOM 0x4
137 #define UI_RIGHT 0x8
138
139 struct{
140 struct ui_vert *vertex_buffer;
141 u16 *indice_buffer;
142 u32 max_verts, max_indices,
143 cur_vert, cur_indice,
144 vert_start, indice_start;
145
146 union {
147 void *focused_control_id; /* uses the memory location of various locking
148 controls as an id */
149 char *textbuf;
150 i32 *ptr_enum;
151 };
152
153 u32 focused_control_hit;
154 enum ui_control_type{
155 k_ui_control_none,
156 k_ui_control_textbox,
157 k_ui_control_enum,
158 k_ui_control_modal
159 }
160 focused_control_type;
161
162 union{ /* controls that can be focused */
163 struct ui_textbuf{
164 int cursor_user, cursor_pos;
165 u32 len;
166 u32 flags;
167
168 struct ui_textbox_callbacks{
169 void (*enter)( char *, u32 ),
170 (*up)( char *, u32 ),
171 (*down)( char *, u32 ),
172 (*change)( char *, u32 );
173 }
174 callbacks;
175 }
176 textbox;
177
178 struct ui_enum{
179 struct ui_enum_opt{
180 i32 value;
181 const char *alias;
182 }
183 *options;
184 u32 option_count;
185 ui_rect rect;
186 }
187 _enum;
188 };
189
190 struct ui_modal{
191 const char *message;
192 u32 options;
193
194 struct ui_modal_callbacks{
195 void (*close)(u32);
196 }
197 callbacks;
198 }
199 modal;
200
201 GLuint tex_glyphs, vao, vbo, ebo;
202
203 ui_px mouse[2], mouse_click[2];
204 u32 mouse_state[2];
205 u32 ignore_input_frames;
206 int wants_mouse;
207
208 ui_rect click_fader, click_fader_end;
209 float click_fade_opacity;
210
211 ui_scheme scheme;
212 const ui_font *font;
213
214 enum ui_cursor{
215 k_ui_cursor_default,
216 k_ui_cursor_ibeam,
217 k_ui_cursor_hand,
218 k_ui_cursor_max
219 }
220 cursor;
221
222 SDL_Cursor *cursor_map[ k_ui_cursor_max ];
223
224 v4f colour;
225 }
226 static vg_ui = {
227 .scheme = {
228 [ k_ui_bg+0 ] = UI_RGB( 0x1d2021 ),
229 [ k_ui_bg+1 ] = UI_RGB( 0x282828 ),
230 [ k_ui_bg+2 ] = UI_RGB( 0x3c3836 ),
231 [ k_ui_bg+3 ] = UI_RGB( 0x504945 ),
232 [ k_ui_bg+4 ] = UI_RGB( 0x665c54 ),
233 [ k_ui_bg+5 ] = UI_RGB( 0x7c6f64 ),
234 [ k_ui_bg+6 ] = UI_RGB( 0x928374 ),
235 [ k_ui_bg+7 ] = UI_RGB( 0xa89984 ),
236
237 [ k_ui_fg+0 ] = UI_RGB( 0xebdbb2 ),
238 [ k_ui_fg+1 ] = UI_RGB( 0xfbf1c7 ),
239 [ k_ui_fg+2 ] = UI_RGB( 0xd5c4a1 ),
240 [ k_ui_fg+3 ] = UI_RGB( 0xbdae93 ),
241 [ k_ui_fg+4 ] = UI_RGB( 0xa89984 ),
242 [ k_ui_fg+5 ] = UI_RGB( 0x000000 ),
243 [ k_ui_fg+6 ] = UI_RGB( 0x000000 ),
244 [ k_ui_fg+7 ] = UI_RGB( 0x000000 ),
245
246 [ k_ui_red ] = UI_RGB( 0xcc241d ),
247 [ k_ui_orange ] = UI_RGB( 0xd65d0e ),
248 [ k_ui_yellow ] = UI_RGB( 0xd79921 ),
249 [ k_ui_green ] = UI_RGB( 0x98971a ),
250 [ k_ui_aqua ] = UI_RGB( 0x689d6a ),
251 [ k_ui_blue ] = UI_RGB( 0x458588 ),
252 [ k_ui_purple ] = UI_RGB( 0xb16286 ),
253 [ k_ui_gray ] = UI_RGB( 0x928374 ),
254 [ k_ui_red + k_ui_brighter ] = UI_RGB( 0xfb4934 ),
255 [ k_ui_orange + k_ui_brighter ] = UI_RGB( 0xfe8019 ),
256 [ k_ui_yellow + k_ui_brighter ] = UI_RGB( 0xfabd2f ),
257 [ k_ui_green + k_ui_brighter ] = UI_RGB( 0xb8bb26 ),
258 [ k_ui_aqua + k_ui_brighter ] = UI_RGB( 0x8ec07c ),
259 [ k_ui_blue + k_ui_brighter ] = UI_RGB( 0x83a598 ),
260 [ k_ui_purple + k_ui_brighter ] = UI_RGB( 0xd3869b ),
261 [ k_ui_gray + k_ui_brighter ] = UI_RGB( 0xa89984 ),
262 },
263 .font = &vg_ui_font_small,
264 .colour = {1.0f,1.0f,1.0f,1.0f}
265 };
266
267 static struct vg_shader _shader_ui =
268 {
269 .name = "[vg] ui",
270 .link = NULL,
271 .vs =
272 {
273 .orig_file = NULL,
274 .static_src =
275 "layout (location=0) in vec2 a_co;"
276 "layout (location=1) in vec2 a_uv;"
277 "layout (location=2) in vec4 a_colour;"
278 "uniform mat3 uPv;"
279 ""
280 "out vec2 aTexCoords;"
281 "out vec4 aColour;"
282 "out vec2 aWsp;"
283 ""
284 "void main()"
285 "{"
286 "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
287 "aTexCoords = a_uv * 0.00390625;" /* TODO: Uniform */
288 "aColour = a_colour;"
289
290 "aWsp = a_co;"
291 "}",
292 },
293 .fs =
294 {
295 .orig_file = NULL,
296 .static_src =
297 "uniform sampler2D uTexGlyphs;"
298 "uniform vec4 uColour;"
299 "out vec4 FragColor;"
300 ""
301 "in vec2 aTexCoords;"
302 "in vec4 aColour;"
303 ""
304 "in vec2 aWsp;"
305
306 ""
307 "void main()"
308 "{"
309 "vec4 diffuse = aColour;"
310
311 "if( diffuse.a == 0.0 )"
312 "{"
313 "diffuse.a = texture( uTexGlyphs, aTexCoords ).r;"
314 "}"
315
316 "FragColor = diffuse * uColour;"
317 "}"
318 }
319 };
320
321 static struct vg_shader _shader_ui_image = {
322 .name = "[vg] ui_image",
323 .link = NULL,
324 .vs =
325 {
326 .orig_file = NULL,
327 .static_src =
328 "layout (location=0) in vec2 a_co;"
329 "layout (location=1) in vec2 a_uv;"
330 "layout (location=2) in vec4 a_colour;"
331 "uniform mat3 uPv;"
332
333 "out vec2 aTexCoords;"
334 "out vec4 aColour;"
335 "out vec2 aWsp;"
336
337 "void main()"
338 "{"
339 "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
340 "aTexCoords = a_uv * 0.00390625;"
341 "aColour = a_colour;"
342
343 "aWsp = a_co;"
344 "}",
345 },
346 .fs =
347 {
348 .orig_file = NULL,
349 .static_src =
350 "uniform sampler2D uTexImage;"
351 "uniform vec4 uColour;"
352 "out vec4 FragColor;"
353
354 "in vec2 aTexCoords;"
355 "in vec4 aColour;"
356 "in vec2 aWsp;"
357
358 "void main()"
359 "{"
360 "vec4 colour = texture( uTexImage, aTexCoords );"
361 "FragColor = colour * uColour;"
362 "}"
363 }
364 };
365
366 static void _vg_ui_init(void){
367 if( !vg_shader_compile( &_shader_ui ) ||
368 !vg_shader_compile( &_shader_ui_image ) )
369 vg_fatal_error( "Failed to compile ui shader" );
370
371 /*
372 * Vertex buffer
373 * ----------------------------------------
374 */
375
376 vg_ui.max_indices = 20000;
377 vg_ui.max_verts = 30000;
378
379 /* Generate the buffer we are gonna be drawing to */
380 glGenVertexArrays( 1, &vg_ui.vao );
381 glGenBuffers( 1, &vg_ui.vbo );
382 glGenBuffers( 1, &vg_ui.ebo );
383
384 glBindVertexArray( vg_ui.vao );
385 glBindBuffer( GL_ARRAY_BUFFER, vg_ui.vbo );
386
387 glBufferData( GL_ARRAY_BUFFER,
388 vg_ui.max_verts * sizeof( struct ui_vert ),
389 NULL, GL_DYNAMIC_DRAW );
390 glBindVertexArray( vg_ui.vao );
391
392 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, vg_ui.ebo );
393 glBufferData( GL_ELEMENT_ARRAY_BUFFER,
394 vg_ui.max_indices * sizeof( u16 ), NULL, GL_DYNAMIC_DRAW );
395
396 VG_CHECK_GL_ERR();
397
398 /* Set pointers */
399 u32 const stride = sizeof( struct ui_vert );
400
401 /* XY */
402 glVertexAttribPointer( 0, 2, GL_SHORT, GL_FALSE, stride,
403 (void *)offsetof( struct ui_vert, co ) );
404 glEnableVertexAttribArray( 0 );
405
406 /* UV */
407 glVertexAttribPointer( 1, 2, GL_UNSIGNED_SHORT, GL_FALSE, stride,
408 (void *)offsetof( struct ui_vert, uv ) );
409 glEnableVertexAttribArray( 1 );
410
411 /* COLOUR */
412 glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride,
413 (void *)offsetof( struct ui_vert, colour ) );
414 glEnableVertexAttribArray( 2 );
415
416 VG_CHECK_GL_ERR();
417
418 /* Alloc RAM default context */
419 u32 vert_size = vg_ui.max_verts*sizeof(struct ui_vert),
420 inds_size = vg_align8( vg_ui.max_indices*sizeof(u16) );
421
422 vg_ui.vertex_buffer = vg_linear_alloc( vg_mem.rtmemory, vert_size );
423 vg_ui.indice_buffer = vg_linear_alloc( vg_mem.rtmemory, inds_size );
424
425 /* font
426 * -----------------------------------------------------
427 */
428
429 /* Load default font */
430 u32 compressed[] = {
431 #include "vg/vg_pxfont_thin.h"
432 };
433
434 u32 pixels = 0, total = 256*256, data = 0;
435 u8 image[256*256];
436
437 while( pixels < total ){
438 for( int b = 31; b >= 0; b-- ){
439 image[ pixels ++ ] = (compressed[data] & (0x1u << b))? 0xffu: 0x00u;
440
441 if( pixels >= total ){
442 total = 0;
443 break;
444 }
445 }
446 data++;
447 }
448
449 glGenTextures( 1, &vg_ui.tex_glyphs );
450 glBindTexture( GL_TEXTURE_2D, vg_ui.tex_glyphs );
451 glTexImage2D( GL_TEXTURE_2D, 0, GL_R8, 256, 256, 0,
452 GL_RED, GL_UNSIGNED_BYTE, image );
453
454 VG_CHECK_GL_ERR();
455 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
456 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
457 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
458 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
459
460 /*
461 * Cursors
462 * ---------------------------------------------------------------
463 */
464
465 vg_ui.cursor_map[ k_ui_cursor_default ] =
466 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_ARROW );
467 vg_ui.cursor_map[ k_ui_cursor_hand ] =
468 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_HAND );
469 vg_ui.cursor_map[ k_ui_cursor_ibeam ] =
470 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_IBEAM );
471 }
472
473 enum ui_shader {
474 k_ui_shader_colour,
475 k_ui_shader_image
476 };
477
478 static void rect_copy( ui_rect a, ui_rect b ){
479 for( int i=0; i<4; i++ )
480 b[i] = a[i];
481 }
482
483 static void ui_flush( enum ui_shader shader ){
484 u32 vertex_offset = vg_ui.vert_start*sizeof(ui_vert),
485 vertex_count = vg_ui.cur_vert-vg_ui.vert_start,
486 vertex_size = vertex_count*sizeof(ui_vert),
487
488 indice_offset = vg_ui.indice_start*sizeof(u16),
489 indice_count = vg_ui.cur_indice-vg_ui.indice_start,
490 indice_size = indice_count * sizeof(u16);
491
492 if( !vertex_size || !indice_size )
493 return;
494
495 glBindVertexArray( vg_ui.vao );
496 glBindBuffer( GL_ARRAY_BUFFER, vg_ui.vbo );
497 glBufferSubData( GL_ARRAY_BUFFER, vertex_offset, vertex_size,
498 vg_ui.vertex_buffer+vg_ui.vert_start );
499
500 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, vg_ui.ebo );
501 glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, indice_offset, indice_size,
502 vg_ui.indice_buffer+vg_ui.indice_start );
503
504 glDisable( GL_DEPTH_TEST );
505 glEnable( GL_BLEND );
506 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
507 glBlendEquation( GL_FUNC_ADD );
508 glDisable( GL_CULL_FACE );
509
510 m3x3f view = M3X3_IDENTITY;
511 m3x3_translate( view, (v3f){ -1.0f, 1.0f, 0.0f } );
512 m3x3_scale( view, (v3f){ 1.0f/((float)vg.window_x*0.5f),
513 -1.0f/((float)vg.window_y*0.5f), 1.0f } );
514
515 if( shader == k_ui_shader_colour ){
516 glUseProgram( _shader_ui.id );
517
518 glUniformMatrix3fv( glGetUniformLocation( _shader_ui.id, "uPv" ), 1,
519 GL_FALSE, (float *)view );
520 glUniform4fv( glGetUniformLocation( _shader_ui.id, "uColour" ), 1,
521 vg_ui.colour );
522
523 glActiveTexture( GL_TEXTURE0 );
524 glBindTexture( GL_TEXTURE_2D, vg_ui.tex_glyphs );
525 glUniform1i( glGetUniformLocation( _shader_ui.id, "uTexGlyphs" ), 0 );
526 }
527 else if( shader == k_ui_shader_image ){
528 glUseProgram( _shader_ui_image.id );
529 glUniformMatrix3fv( glGetUniformLocation( _shader_ui_image.id, "uPv" ), 1,
530 GL_FALSE, (float *)view );
531 glUniform1i( glGetUniformLocation(_shader_ui_image.id,"uTexImage"), 0 );
532 glUniform4fv( glGetUniformLocation( _shader_ui_image.id, "uColour" ), 1,
533 vg_ui.colour );
534 }
535 else
536 vg_fatal_error( "Invalid UI shader (%d)\n", shader );
537
538 glDrawElements( GL_TRIANGLES, indice_count, GL_UNSIGNED_SHORT,
539 (void *)(vg_ui.indice_start*sizeof(u16)) );
540
541 glDisable( GL_BLEND );
542
543 vg_ui.indice_start = vg_ui.cur_indice;
544 vg_ui.vert_start = vg_ui.cur_vert;
545 }
546
547 static void ui_fill_rect( ui_rect rect, u32 colour, ui_px uv[4] ){
548 /* this if far from ideal but stops us from crashing */
549 if( (vg_ui.cur_vert + 4 > vg_ui.max_verts) ||
550 (vg_ui.cur_indice + 6 > vg_ui.max_indices))
551 return;
552
553 struct ui_vert *vertices = &vg_ui.vertex_buffer[ vg_ui.cur_vert ];
554 u16 *indices = &vg_ui.indice_buffer[ vg_ui.cur_indice ];
555
556 for( int i=0; i<4; i++ ){
557 vertices[i].colour = colour;
558 }
559
560 vertices[0].co[0] = rect[0];
561 vertices[0].co[1] = rect[1];
562 vertices[0].uv[0] = uv[0];
563 vertices[0].uv[1] = uv[1];
564 vertices[1].co[0] = rect[0]+rect[2];
565 vertices[1].co[1] = rect[1];
566 vertices[1].uv[0] = uv[2];
567 vertices[1].uv[1] = uv[1];
568 vertices[2].co[0] = rect[0]+rect[2];
569 vertices[2].co[1] = rect[1]+rect[3];
570 vertices[2].uv[0] = uv[2];
571 vertices[2].uv[1] = uv[3];
572 vertices[3].co[0] = rect[0];
573 vertices[3].co[1] = rect[1]+rect[3];
574 vertices[3].uv[0] = uv[0];
575 vertices[3].uv[1] = uv[3];
576 u16 ind_start = vg_ui.cur_vert;
577
578 u16 start = vg_ui.cur_vert;
579 u32 mesh[] = { 0,2,1, 0,3,2 };
580
581 for( u32 i=0; i<vg_list_size(mesh); i++ ){
582 indices[i] = start+mesh[i];
583 }
584
585 vg_ui.cur_indice += 6;
586 vg_ui.cur_vert += 4;
587 }
588
589 static void ui_fill( ui_rect rect, u32 colour ){
590 ui_fill_rect( rect, colour, (ui_px[4]){ 4,4,4,4 } );
591 }
592
593 static void ui_outline( ui_rect rect, ui_px thickness, u32 colour, u32 mask ){
594 /* this if far from ideal but stops us from crashing */
595 if( (vg_ui.cur_vert + 8 > vg_ui.max_verts) ||
596 (vg_ui.cur_indice + 24 > vg_ui.max_indices))
597 return;
598
599 struct ui_vert *vertices = &vg_ui.vertex_buffer[ vg_ui.cur_vert ];
600 u16 *indices = &vg_ui.indice_buffer[ vg_ui.cur_indice ];
601
602 for( int i=0; i<8; i++ ){
603 vertices[i].uv[0] = 4;
604 vertices[i].uv[1] = 4;
605 vertices[i].colour = colour;
606 }
607
608 vertices[0].co[0] = rect[0];
609 vertices[0].co[1] = rect[1];
610 vertices[1].co[0] = rect[0]+rect[2];
611 vertices[1].co[1] = rect[1];
612 vertices[2].co[0] = rect[0]+rect[2];
613 vertices[2].co[1] = rect[1]+rect[3];
614 vertices[3].co[0] = rect[0];
615 vertices[3].co[1] = rect[1]+rect[3];
616 vertices[4].co[0] = vertices[0].co[0]-thickness;
617 vertices[4].co[1] = vertices[0].co[1]-thickness;
618 vertices[5].co[0] = vertices[1].co[0]+thickness;
619 vertices[5].co[1] = vertices[1].co[1]-thickness;
620 vertices[6].co[0] = vertices[2].co[0]+thickness;
621 vertices[6].co[1] = vertices[2].co[1]+thickness;
622 vertices[7].co[0] = vertices[3].co[0]-thickness;
623 vertices[7].co[1] = vertices[3].co[1]+thickness;
624
625 u16 start = vg_ui.cur_vert;
626 u32 mesh[] = { 0,5,4, 0,1,5, 1,6,5, 1,2,6, 2,7,6, 2,3,7, 3,4,7, 3,0,4 };
627
628 if( !mask )
629 mask = UI_TOP|UI_LEFT|UI_BOTTOM|UI_RIGHT;
630
631 u32 c = 0;
632 for( u32 i=0; i<vg_list_size(mesh)/6; i++ ){
633 if( (0x1<<i) & mask ){
634 for( u32 j=0; j<6; j++ )
635 indices[c ++] = start+mesh[i*6+j];
636 }
637 }
638
639 vg_ui.cur_indice += c;
640 vg_ui.cur_vert += 8;
641 }
642
643 static void ui_split( ui_rect rect,
644 enum ui_axis other, ui_px width, ui_px gap,
645 ui_rect l, ui_rect r ){
646 enum ui_axis dir = other ^ 0x1;
647
648 if( width < 0 ) width = rect[ 2+dir ] + width;
649
650 ui_rect temp;
651 rect_copy( rect, temp );
652
653 l[ dir ] = temp[ dir ];
654 r[ dir ] = temp[ dir ] + width + (gap/2);
655 l[ other ] = temp[ other ];
656 r[ other ] = temp[ other ];
657 l[ 2+dir ] = width - (gap/2);
658 r[ 2+dir ] = temp[ 2+dir ] - width - (gap/2);
659 l[ 2+other ] = temp[ 2+other ];
660 r[ 2+other ] = temp[ 2+other ];
661 }
662
663 static ui_px ui_text_line_width( const char *str );
664
665 static void ui_rect_center( ui_rect parent, ui_rect rect ){
666 rect[0] = parent[0] + (parent[2]-rect[2])/2;
667 rect[1] = parent[1] + (parent[3]-rect[3])/2;
668 }
669
670 static void ui_fit_item( ui_rect rect, ui_px size[2], ui_rect d ){
671 i32 rp = (i32)rect[2] * (i32)size[1],
672 rc = (i32)size[0] * (i32)rect[3];
673
674 enum ui_axis dir, other;
675 if( rc > rp ) dir = k_ui_axis_h;
676 else dir = k_ui_axis_v;
677 other = dir ^ 0x1;
678
679 d[2+dir] = rect[2+dir];
680 d[2+other] = (rect[2+dir] * size[other]) / size[dir];
681
682 ui_rect_center( rect, d );
683 }
684
685 static void ui_split_ratio( ui_rect rect, enum ui_axis dir, float ratio,
686 ui_px gap, ui_rect l, ui_rect r ){
687 ui_px width = (float)rect[ 2+(dir^0x1) ] * ratio;
688 ui_split( rect, dir, width, gap, l, r );
689 }
690
691 static void ui_rect_pad( ui_rect rect, ui_px pad[2] ){
692 rect[0] += pad[0];
693 rect[1] += pad[1];
694 rect[2] -= pad[0]*2;
695 rect[3] -= pad[1]*2;
696 }
697
698 static ui_px ui_text_line_width( const char *str ){
699 int length = 0;
700 const char *_c = str;
701 u8 c;
702
703 while( (c = *(_c ++)) ){
704 if( c >= 32 ) length ++;
705 else if( c == '\n' ) break;
706 }
707
708 return length * vg_ui.font->spacing;
709 }
710
711 static ui_px ui_text_string_height( const char *str ){
712 int height = 1;
713 const char *_c = str;
714 u8 c;
715
716 while( (c = *(_c ++)) ){
717 if( c == '\n' ) height ++;
718 }
719
720 return height * 14;
721 }
722
723 static ui_px ui_text_aligned_x( const char *str, ui_rect rect, ui_px scale,
724 enum ui_align align ){
725 enum ui_align lwr = k_ui_align_lwr & align;
726 if( lwr == k_ui_align_left ){
727 return rect[0];
728 }
729 else{
730 ui_px width = ui_text_line_width( str ) * scale;
731
732 if( lwr == k_ui_align_right )
733 return rect[0] + rect[2]-width;
734 else
735 return rect[0] + (rect[2]-width)/2;
736 }
737 }
738
739 static ui_px ui_min( ui_px a, ui_px b ){ return a<b?a:b; }
740 static ui_px ui_max( ui_px a, ui_px b ){ return a>b?a:b; }
741 static ui_px ui_clamp( ui_px a, ui_px min, ui_px max ){
742 return ui_min( max, ui_max( a, min ) );
743 }
744
745 static int ui_clip( ui_rect parent, ui_rect child, ui_rect clipped ){
746 ui_px parent_max[2], child_max[2];
747 parent_max[0] = parent[0]+parent[2];
748 parent_max[1] = parent[1]+parent[3];
749 child_max[0] = child[0]+child[2];
750 child_max[1] = child[1]+child[3];
751
752 clipped[0] = ui_clamp( child[0], parent[0], parent_max[0] );
753 clipped[1] = ui_clamp( child[1], parent[1], parent_max[1] );
754 clipped[2] = ui_clamp( child_max[0], parent[0], parent_max[0] );
755 clipped[3] = ui_clamp( child_max[1], parent[1], parent_max[1] );
756
757 if( clipped[0] == clipped[2] ||
758 clipped[1] == clipped[3] )
759 return 0;
760
761 clipped[2] -= clipped[0];
762 clipped[3] -= clipped[1];
763
764 return 1;
765 }
766
767 static int ui_inside_rect( ui_rect rect, ui_px co[2] ){
768 if( co[0] >= rect[0] &&
769 co[1] >= rect[1] &&
770 co[0] < rect[0]+rect[2] &&
771 co[1] < rect[1]+rect[3] ){
772 return 1;
773 }
774 else
775 return 0;
776 }
777
778 static int ui_click_down( u32 mask ){
779 if( vg_ui.ignore_input_frames ) return 0;
780 if( (vg_ui.mouse_state[0] & mask) &&
781 !(vg_ui.mouse_state[1] & mask) )
782 return 1;
783 else
784 return 0;
785 }
786
787 static int ui_clicking( u32 mask ){
788 if( vg_ui.ignore_input_frames ) return 0;
789 return vg_ui.mouse_state[0] & mask;
790 }
791
792 static int ui_click_up( u32 mask ){
793 if( vg_ui.ignore_input_frames ) return 0;
794 if( (vg_ui.mouse_state[1] & mask) &&
795 !(vg_ui.mouse_state[0] & mask) )
796 return 1;
797 else
798 return 0;
799 }
800
801 static void ui_prerender(void){
802 int x, y;
803 vg_ui.mouse_state[1] = vg_ui.mouse_state[0];
804 vg_ui.mouse_state[0] = SDL_GetMouseState( &x, &y );
805 vg_ui.mouse[0] = x;
806 vg_ui.mouse[1] = y;
807
808 vg_ui.cur_vert = 0;
809 vg_ui.cur_indice = 0;
810 vg_ui.vert_start = 0;
811 vg_ui.indice_start = 0;
812 vg_ui.focused_control_hit = 0;
813 vg_ui.cursor = k_ui_cursor_default;
814 vg_ui.wants_mouse = 0;
815
816 if( vg_ui.ignore_input_frames ){
817 vg_ui.ignore_input_frames --;
818 return;
819 }
820
821 if( ui_click_down(UI_MOUSE_LEFT)||ui_click_down(UI_MOUSE_MIDDLE) ){
822 vg_ui.mouse_click[0] = vg_ui.mouse[0];
823 vg_ui.mouse_click[1] = vg_ui.mouse[1];
824 }
825 }
826
827 static u32 ui_colour( enum ui_scheme_colour id ){
828 return vg_ui.scheme[ id ];
829 }
830
831 /* get an appropriately contrasting colour given the base */
832 static u32 ui_colourcont( enum ui_scheme_colour id ){
833 if ( id < k_ui_bg+6 ) return ui_colour( k_ui_fg );
834 else if( id < k_ui_fg ) return ui_colour( k_ui_bg+1 );
835 else if( id < k_ui_hue ) return ui_colour( k_ui_bg+3 );
836 else if( id < k_ui_red+k_ui_brighter ) return ui_colour( k_ui_fg );
837 else return ui_colour( k_ui_fg+1 );
838 }
839
840 static void ui_hex_to_norm( u32 hex, v4f norm ){
841 norm[0] = ((hex ) & 0xff);
842 norm[1] = ((hex>>8 ) & 0xff);
843 norm[2] = ((hex>>16) & 0xff);
844 norm[3] = ((hex>>24) & 0xff);
845 v4_muls( norm, 1.0f/255.0f, norm );
846 }
847
848 static void ui_text_glyph( const struct ui_font *font, ui_px scale,
849 u8 glyph, ui_rect out_texcoords ){
850 glyph -= font->ascii_start;
851
852 ui_px per_row = font->sheet_size / font->glyph_width,
853 column = (ui_px)glyph % per_row,
854 row = (glyph - column) / per_row;
855
856 out_texcoords[0] = column * font->glyph_width;
857 out_texcoords[1] = row * font->glyph_height + font->offset_y;
858 out_texcoords[2] = out_texcoords[0] + font->glyph_width;
859 out_texcoords[3] = out_texcoords[1] + font->glyph_height;
860 }
861
862 static u32 ui_opacity( u32 colour, f32 opacity ){
863 u32 alpha = opacity * 255.0f;
864 return (colour & 0x00ffffff) | (alpha << 24);
865 }
866
867 static u32 ui_ntext( ui_rect rect, const char *str, u32 len, ui_px scale,
868 enum ui_align align, u32 colour ){
869 ui_rect text_cursor;
870 if( colour == 0 ) colour = ui_colour( k_ui_fg );
871
872 colour &= 0x00ffffff;
873
874 const char *_c = str;
875 u8 c;
876
877 text_cursor[0] = ui_text_aligned_x( str, rect, scale, align );
878 text_cursor[1] = rect[1];
879 text_cursor[2] = vg_ui.font->glyph_width*scale;
880 text_cursor[3] = vg_ui.font->glyph_height*scale;
881
882 u32 printed_chars = 0;
883
884 if( align & (k_ui_align_middle|k_ui_align_bottom) ){
885 ui_px height = ui_text_string_height( str ) * scale;
886
887 if( align & k_ui_align_bottom )
888 text_cursor[1] += rect[3]-height;
889 else
890 text_cursor[1] += (rect[3]-height)/2;
891 }
892
893 while( (c = *(_c ++)) ){
894 if( printed_chars >= len ){
895 printed_chars = 0;
896 text_cursor[1] += vg_ui.font->line_height*scale;
897 text_cursor[0] = ui_text_aligned_x( _c, rect, scale, align );
898 text_cursor[0] -= vg_ui.font->spacing*scale;
899
900 ui_rect glyph;
901 ui_text_glyph( vg_ui.font, scale, '\xb6' /*FIXME*/, glyph );
902 ui_fill_rect( text_cursor, 0x00ffffff, glyph );
903 text_cursor[0] += vg_ui.font->spacing*scale;
904 }
905
906 if( c == '\n' ){
907 text_cursor[1] += vg_ui.font->line_height*scale;
908 text_cursor[0] = ui_text_aligned_x( _c, rect, scale, align );
909 printed_chars = 0;
910 continue;
911 }
912 else if( c >= 33 ){
913 ui_rect glyph;
914 ui_text_glyph( vg_ui.font, scale, c, glyph );
915
916 ui_rect cursor_clipped;
917 if( ui_clip( rect, text_cursor, cursor_clipped ) ){
918 ui_fill_rect( cursor_clipped, colour, glyph );
919 }
920 }
921 else if( c == '\x1B' ){
922 /* vt codes */
923 _c ++;
924 u16 colour_id = 0;
925 for( int i=0; i<3; i ++ ){
926 if( _c[i] ){
927 if( _c[i] == 'm' ){
928 _c = _c + i + 1;
929
930 switch( colour_id ){
931 case '0': colour = ui_colour( k_ui_fg ); break;
932 case '3'|'0'<<8: colour = ui_colour( k_ui_bg ); break;
933 case '3'|'1'<<8: colour = ui_colour( k_ui_red ); break;
934 case '3'|'2'<<8: colour = ui_colour( k_ui_green ); break;
935 case '3'|'3'<<8: colour = ui_colour( k_ui_yellow ); break;
936 case '3'|'4'<<8: colour = ui_colour( k_ui_blue ); break;
937 case '3'|'5'<<8: colour = ui_colour( k_ui_purple ); break;
938 case '3'|'6'<<8: colour = ui_colour( k_ui_aqua ); break;
939 case '3'|'7'<<8: colour = 0xffffffff; break;
940 }
941
942 colour &= 0x00ffffff;
943 break;
944 }
945
946 colour_id |= _c[i] << (i*8);
947 }
948 else{
949 _c = _c +i;
950 break;
951 }
952 }
953
954 continue;
955 }
956 else if( c == '\t' ){
957 text_cursor[0] += vg_ui.font->spacing*scale*4;
958 printed_chars += 4;
959 continue;
960 }
961
962 text_cursor[0] += vg_ui.font->spacing*scale;
963 printed_chars ++;
964 }
965
966 return printed_chars;
967 }
968
969 static void ui_text( ui_rect rect, const char *str, ui_px scale,
970 enum ui_align align, u32 colour ){
971 ui_ntext( rect, str, 1024, scale, align, colour );
972 }
973
974 /*
975 * Standard layout stuff
976 * -----------------------------------------------------------------------------
977 */
978
979 static void ui_panel( ui_rect in_rect, ui_rect out_panel ){
980 ui_fill( in_rect, ui_colour( k_ui_bg+1 ) );
981 ui_outline( in_rect, 1, ui_colour( k_ui_bg+7 ), 0 );
982 rect_copy( in_rect, out_panel );
983 ui_rect_pad( out_panel, (ui_px[2]){ k_ui_padding, k_ui_padding } );
984 }
985
986 static void ui_label( ui_rect rect, const char *text, ui_px size,
987 ui_px gap, ui_rect r ){
988 ui_rect l;
989 ui_px width = (ui_text_line_width(text)+vg_ui.font->spacing) * size;
990 ui_split( rect, k_ui_axis_v, width, gap, l, r );
991 ui_text( l, text, 1, k_ui_align_middle_left, 0 );
992 }
993
994 static void ui_standard_widget( ui_rect inout_panel, ui_rect out_rect,
995 ui_px count ){
996 ui_px height = (count * vg_ui.font->glyph_height + 18) * k_ui_scale;
997 ui_split( inout_panel, k_ui_axis_h, height, k_ui_padding,
998 out_rect, inout_panel );
999 }
1000
1001 static void ui_info( ui_rect inout_panel, const char *text ){
1002 ui_rect box;
1003 ui_standard_widget( inout_panel, box, 1 );
1004 ui_text( box, text, 1, k_ui_align_middle_left, 0 );
1005 }
1006
1007 static void ui_image( ui_rect rect, GLuint image ){
1008 ui_flush( k_ui_shader_colour );
1009 glActiveTexture( GL_TEXTURE0 );
1010 glBindTexture( GL_TEXTURE_2D, image );
1011 ui_fill_rect( rect, 0xffffffff, (ui_px[4]){ 0,256,256,0 } );
1012 ui_flush( k_ui_shader_image );
1013 }
1014
1015 static u32 v4f_u32_colour( v4f colour ){
1016 u32 r = colour[0] * 255.0f,
1017 g = colour[1] * 255.0f,
1018 b = colour[2] * 255.0f,
1019 a = colour[3] * 255.0f;
1020
1021 return r | (g<<8) | (b<<16) | (a<<24);
1022 }
1023
1024 static void ui_defocus_all(void){
1025 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1026 SDL_StopTextInput();
1027 }
1028
1029 vg_ui.focused_control_id = NULL;
1030 vg_ui.focused_control_hit = 0;
1031 vg_ui.focused_control_type = k_ui_control_none;
1032 }
1033
1034 enum ui_button_state {
1035 k_ui_button_none = 0,
1036 k_ui_button_click = 1,
1037 k_ui_button_holding_inside = 2,
1038 k_ui_button_holding_outside = 3,
1039 k_ui_button_hover = 4
1040 };
1041
1042 static enum ui_button_state ui_colourbutton( ui_rect rect,
1043 enum ui_scheme_colour colour ){
1044 int clickup= ui_click_up(UI_MOUSE_LEFT),
1045 click = ui_clicking(UI_MOUSE_LEFT) | clickup,
1046 target = ui_inside_rect( rect, vg_ui.mouse_click ) && click,
1047 hover = ui_inside_rect( rect, vg_ui.mouse );
1048
1049 u32 col_base = vg_ui.scheme[ colour ],
1050 col_highlight = vg_ui.scheme[ k_ui_fg ],
1051 col_hover = vg_ui.scheme[ colour + k_ui_brighter ];
1052
1053 if( vg_ui.focused_control_type != k_ui_control_none ){
1054 clickup = 0;
1055 click = 0;
1056 target = 0;
1057 hover = 0;
1058 }
1059
1060 if( hover ){
1061 vg_ui.cursor = k_ui_cursor_hand;
1062 }
1063
1064 if( click ){
1065 if( target ){
1066 if( hover ){
1067 if( clickup ){
1068 ui_fill( rect, col_highlight );
1069 vg_ui.ignore_input_frames = 2;
1070 rect_copy( rect, vg_ui.click_fader );
1071
1072 rect_copy( rect, vg_ui.click_fader_end );
1073 vg_ui.click_fader_end[3] = 0;
1074 ui_rect_center( rect, vg_ui.click_fader_end );
1075
1076 vg_ui.click_fade_opacity = 1.0f;
1077 ui_defocus_all();
1078 return k_ui_button_click;
1079 }
1080 else{
1081 ui_fill( rect, col_highlight );
1082 return k_ui_button_holding_inside;
1083 }
1084 }
1085 else{
1086 ui_fill( rect, col_base );
1087 ui_outline( rect, 1, col_highlight, 0 );
1088 return k_ui_button_holding_outside;
1089 }
1090 }
1091 else{
1092 ui_fill( rect, col_base );
1093 return k_ui_button_none;
1094 }
1095 }
1096 else{
1097 if( hover ){
1098 ui_fill( rect, col_hover );
1099 return k_ui_button_hover;
1100 }
1101 else{
1102 ui_fill( rect, col_base );
1103 return k_ui_button_none;
1104 }
1105 }
1106 }
1107
1108 static enum ui_button_state ui_colourbutton_text(
1109 ui_rect rect, const char *string, ui_px scale,
1110 enum ui_scheme_colour colour ){
1111 enum ui_button_state state = ui_colourbutton( rect, colour );
1112 ui_rect t = { 0,0, ui_text_line_width( string )*scale, 14*scale };
1113 ui_rect_center( rect, t );
1114
1115 u32 text_colour = ui_colourcont(colour);
1116 if( state == k_ui_button_holding_inside )
1117 text_colour = colour;
1118
1119 ui_text( t, string, scale, k_ui_align_left, text_colour );
1120 return state;
1121 }
1122
1123 static enum ui_button_state ui_button_text( ui_rect rect,
1124 const char *string, ui_px scale ){
1125 return ui_colourbutton_text( rect, string, scale, k_ui_bg+4 );
1126 }
1127
1128 static enum ui_button_state ui_button( ui_rect inout_panel,
1129 const char *string ){
1130 ui_rect rect;
1131 ui_standard_widget( inout_panel, rect, 1 );
1132 return ui_colourbutton_text( rect, string, 1, k_ui_bg+4 );
1133 }
1134
1135 static void ui_enum_post(void);
1136 static void ui_postrender(void){
1137 if( vg_ui.click_fade_opacity > 0.0f ){
1138 float scale = vg_ui.click_fade_opacity;
1139 scale = vg_maxf( 1.0f/255.0f, scale*scale );
1140
1141 vg_ui.click_fade_opacity -= vg.time_frame_delta * 3.8f;
1142 u32 colour = (0x00ffffff & ui_colour(k_ui_fg))|0x7f000000;
1143
1144 v4f begin, end, dest;
1145 for( int i=0; i<4; i++ ){
1146 begin[i] = vg_ui.click_fader[i];
1147 end[i] = vg_ui.click_fader_end[i]+1;
1148 }
1149
1150 v4_lerp( end, begin, scale, dest );
1151
1152 ui_rect rect;
1153 for( int i=0; i<4; i++ ){
1154 rect[i] = dest[i];
1155 }
1156
1157 ui_fill( rect, colour );
1158 }
1159
1160 if( vg_ui.focused_control_type == k_ui_control_enum ){
1161 ui_enum_post();
1162 }
1163 else if( vg_ui.focused_control_type == k_ui_control_modal ){
1164 ui_rect screen = {0,0,vg.window_x,vg.window_y};
1165 ui_fill( screen, 0xa0000000 );
1166 ui_rect box = {0,0,400,200};
1167
1168 u32 colour = ui_colour(k_ui_fg),
1169 type = vg_ui.modal.options & UI_MODAL_TYPE_BITS;
1170 if ( type == 1 ) colour = ui_colour(k_ui_green);
1171 else if( type == 2 ) colour = ui_colour(k_ui_red);
1172 else if( type == 3 ) colour = ui_colour(k_ui_yellow);
1173
1174 ui_rect_center( screen, box );
1175 ui_fill( box, ui_colour(k_ui_bg) );
1176 ui_outline( box, -1, colour, 0 );
1177
1178 ui_rect message;
1179 rect_copy( box, message );
1180 message[3] = 100;
1181 ui_rect_center( box, message );
1182
1183 ui_rect row0, row1, btn;
1184 ui_split_ratio( message, k_ui_axis_h, 0.5f, 0, row0, row1 );
1185 row0[0] += vg_ui.font->spacing;
1186 ui_ntext( row0, vg_ui.modal.message, (box[2]/vg_ui.font->spacing)-2, 1,
1187 k_ui_align_left, colour );
1188
1189 rect_copy( row1, btn );
1190 btn[2] = 86;
1191 btn[3] = 28;
1192 ui_rect_center( row1, btn );
1193
1194 vg_ui.focused_control_type = k_ui_control_none; /* HACK */
1195 if( ui_button_text( btn, "OK", 1 ) != 1 )
1196 vg_ui.focused_control_hit = 1;
1197 vg_ui.focused_control_type = k_ui_control_modal; /* HACK */
1198 vg_ui.wants_mouse = 1;
1199 }
1200
1201 ui_flush( k_ui_shader_colour );
1202
1203 if( !vg_ui.focused_control_hit ){
1204 ui_defocus_all();
1205 }
1206
1207 if( vg_ui.wants_mouse ){
1208 SDL_SetWindowGrab( vg.window, SDL_FALSE );
1209 SDL_SetRelativeMouseMode( SDL_FALSE );
1210 }
1211 else{
1212 SDL_SetWindowGrab( vg.window, SDL_TRUE );
1213 SDL_SetRelativeMouseMode( SDL_TRUE );
1214 }
1215
1216 SDL_SetCursor( vg_ui.cursor_map[ vg_ui.cursor ] );
1217 SDL_ShowCursor(1);
1218 }
1219
1220 /*
1221 * checkbox
1222 * -----------------------------------------------------------------------------
1223 */
1224
1225 static int ui_checkbox( ui_rect inout_panel, const char *str_label, i32 *data ){
1226 ui_rect rect, label, box;
1227 ui_standard_widget( inout_panel, rect, 1 );
1228
1229 ui_split( rect, k_ui_axis_v, -rect[3], 0, label, box );
1230 ui_text( label, str_label, k_ui_scale, k_ui_align_middle_left, 0 );
1231
1232 int changed = ui_colourbutton( box, k_ui_bg )==1;
1233 if( changed )
1234 *data = (*data) ^ 0x1;
1235
1236 if( *data ){
1237 ui_rect_pad( box, (ui_px[2]){4,4} );
1238 ui_fill( box, ui_colour( k_ui_orange ) );
1239 }
1240
1241 return changed;
1242 }
1243
1244 /*
1245 * Dropdown / Enum
1246 * -----------------------------------------------------------------------------
1247 */
1248
1249 /*
1250 * unfortunately no return value since we only find out that event in the
1251 * postrender step.
1252 */
1253 static void ui_enum( ui_rect inout_panel, const char *str_label,
1254 struct ui_enum_opt *options, u32 len, i32 *value ){
1255 ui_rect rect, label, box;
1256 ui_standard_widget( inout_panel, rect, 1 );
1257 ui_label( rect, str_label, k_ui_scale, 0, box );
1258
1259 const char *display = "OUT OF RANGE";
1260 int valid = 0;
1261 for( u32 i=0; i<len; i ++ ){
1262 if( *value == options[i].value ){
1263 display = options[i].alias;
1264 valid = 1;
1265 break;
1266 }
1267 }
1268
1269 if( ui_button_text( box, display, k_ui_scale ) == 1 ){
1270 vg_ui.focused_control_type = k_ui_control_enum;
1271 vg_ui.ptr_enum = value;
1272 vg_ui._enum.option_count = len;
1273 vg_ui._enum.options = options;
1274 rect_copy( box, vg_ui._enum.rect );
1275 }
1276
1277 if( !valid )
1278 ui_outline( box, 1, ui_colour(k_ui_red), 0 );
1279 }
1280
1281 static void ui_enum_post(void){
1282 ui_rect drawer;
1283 rect_copy( vg_ui._enum.rect, drawer );
1284 drawer[3] *= vg_ui._enum.option_count;
1285
1286 int close = 0;
1287 int clickany= ui_click_up(UI_MOUSE_LEFT|UI_MOUSE_RIGHT|UI_MOUSE_MIDDLE),
1288 hover = ui_inside_rect( drawer, vg_ui.mouse );
1289
1290 if( clickany && !hover ){
1291 return;
1292 }
1293
1294 /* HACK */
1295 vg_ui.focused_control_type = k_ui_control_none;
1296 i32 *value = vg_ui.ptr_enum;
1297
1298 for( u32 i=0; i<vg_ui._enum.option_count; i++ ){
1299 ui_rect button;
1300 ui_split( drawer, k_ui_axis_h, vg_ui._enum.rect[3], 0, button,drawer );
1301
1302 enum ui_scheme_colour colour = k_ui_bg+3;
1303 if( vg_ui._enum.options[i].value == *value )
1304 colour = k_ui_orange;
1305
1306 if( ui_colourbutton_text( button, vg_ui._enum.options[i].alias,
1307 k_ui_scale, colour ) == 1 ){
1308 *value = vg_ui._enum.options[i].value;
1309 close = 1;
1310 }
1311 }
1312
1313 /* HACK */
1314 vg_ui.focused_control_type = k_ui_control_enum;
1315
1316 if( !close )
1317 vg_ui.focused_control_hit = 1;
1318 }
1319
1320 /*
1321 * Textbox chaos
1322 * -----------------------------------------------------------------------------
1323 */
1324
1325 static void _ui_textbox_make_selection( int *start, int *end ){
1326 *start = VG_MIN( vg_ui.textbox.cursor_pos, vg_ui.textbox.cursor_user );
1327 *end = VG_MAX( vg_ui.textbox.cursor_pos, vg_ui.textbox.cursor_user );
1328 }
1329
1330 static void _ui_textbox_move_cursor( int *cursor0, int *cursor1,
1331 int dir, int snap_together ){
1332 *cursor0 = VG_MAX( 0, vg_ui.textbox.cursor_user + dir );
1333 *cursor0 =
1334 VG_MIN(
1335 VG_MIN( vg_ui.textbox.len-1, strlen( vg_ui.textbuf )),
1336 *cursor0 );
1337
1338 if( snap_together )
1339 *cursor1 = *cursor0;
1340 }
1341
1342 static int _ui_textbox_makeroom( int datastart, int length ){
1343 int move_to = VG_MIN( datastart+length, vg_ui.textbox.len-1 );
1344 int move_amount = strlen( vg_ui.textbuf )-datastart;
1345 int move_end = VG_MIN( move_to+move_amount, vg_ui.textbox.len-1 );
1346 move_amount = move_end-move_to;
1347
1348 if( move_amount )
1349 memmove( &vg_ui.textbuf[ move_to ],
1350 &vg_ui.textbuf[ datastart ],
1351 move_end-move_to );
1352
1353 vg_ui.textbuf[ move_end ] = '\0';
1354
1355 return VG_MIN( length, vg_ui.textbox.len-datastart-1 );
1356 }
1357
1358 static int _ui_textbox_delete_char( int direction ){
1359 int start, end;
1360 _ui_textbox_make_selection( &start, &end );
1361
1362 /* There is no selection */
1363 if( !(end-start) ){
1364 if( direction == 1 ) end = VG_MIN( end+1, strlen( vg_ui.textbuf ) );
1365 else if( direction == -1 ) start = VG_MAX( start-1, 0 );
1366 }
1367
1368 /* Still no selction, no need to do anything */
1369 if( !(end-start) )
1370 return start;
1371
1372 /* Copy the end->terminator to start */
1373 int remaining_length = strlen( vg_ui.textbuf )+1-end;
1374 memmove( &vg_ui.textbuf[ start ],
1375 &vg_ui.textbuf[ end ],
1376 remaining_length );
1377 return start;
1378 }
1379
1380 static void _ui_textbox_to_clipboard(void){
1381 int start, end;
1382 _ui_textbox_make_selection( &start, &end );
1383 char buffer[512];
1384
1385 if( end-start ){
1386 memcpy( buffer, &vg_ui.textbuf[ start ], end-start );
1387 buffer[ end-start ] = 0x00;
1388 SDL_SetClipboardText( buffer );
1389 }
1390 }
1391
1392 static void ui_start_modal( const char *message, u32 options );
1393 static void _ui_textbox_clipboard_paste(void){
1394 if( !SDL_HasClipboardText() )
1395 return;
1396
1397 char *text = SDL_GetClipboardText();
1398
1399 if( !text )
1400 return;
1401
1402 int datastart = _ui_textbox_delete_char( 0 );
1403 int length = strlen( text );
1404
1405 if( (vg_ui.textbox.len - strlen(vg_ui.textbuf)) < length ){
1406 ui_start_modal( "Clipboard content exceeds buffer size.", UI_MODAL_BAD );
1407 return;
1408 }
1409
1410 int cpylength = _ui_textbox_makeroom( datastart, length );
1411
1412 memcpy( vg_ui.textbuf + datastart, text, cpylength);
1413 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1414 &vg_ui.textbox.cursor_pos, cpylength, 1 );
1415 SDL_free( text );
1416 }
1417
1418 static void _ui_textbox_put_char( char c ){
1419 vg_ui.textbox.cursor_user = _ui_textbox_delete_char(0);
1420 if( (vg_ui.textbox.len - strlen(vg_ui.textbuf)) <= 1 ) return;
1421
1422 if( _ui_textbox_makeroom( vg_ui.textbox.cursor_user, 1 ) )
1423 vg_ui.textbuf[ vg_ui.textbox.cursor_user ] = c;
1424
1425 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1426 &vg_ui.textbox.cursor_pos, 1, 1 );
1427 }
1428
1429 /* Receed secondary cursor */
1430 static void _ui_textbox_left_select(void){
1431 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, -1, 0 );
1432 }
1433
1434 /* Match and receed both cursors */
1435 static void _ui_textbox_left(void){
1436 int cursor_diff = vg_ui.textbox.cursor_pos - vg_ui.textbox.cursor_user? 0: 1;
1437
1438 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1439 &vg_ui.textbox.cursor_pos, -cursor_diff, 1 );
1440 }
1441
1442 static void _ui_textbox_up(void){
1443 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1444 int line_begin = vg_ui.textbox.cursor_user;
1445
1446 while( line_begin ){
1447 if( vg_ui.textbuf[ line_begin-1 ] == '\n' ){
1448 break;
1449 }
1450
1451 line_begin --;
1452 }
1453
1454 if( line_begin ){
1455 int line_above_begin = line_begin-1;
1456
1457 while( line_above_begin ){
1458 if( vg_ui.textbuf[ line_above_begin-1 ] == '\n' ){
1459 break;
1460 }
1461
1462 line_above_begin --;
1463 }
1464
1465 int offset = vg_ui.textbox.cursor_user - line_begin,
1466 line_length_above = line_begin - line_above_begin -1;
1467
1468 offset = VG_MIN( line_length_above, offset );
1469
1470 vg_ui.textbox.cursor_user = line_above_begin+offset;
1471 vg_ui.textbox.cursor_pos = line_above_begin+offset;
1472 }
1473 else{
1474 vg_ui.textbox.cursor_user = line_begin;
1475 vg_ui.textbox.cursor_pos = line_begin;
1476 }
1477 }
1478 else{
1479 if( vg_ui.textbox.callbacks.up ){
1480 vg_ui.textbox.callbacks.up( vg_ui.textbuf, vg_ui.textbox.len );
1481 }
1482 }
1483 }
1484
1485 static void _ui_textbox_down(void){
1486 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1487 int line_begin = vg_ui.textbox.cursor_user;
1488
1489 while( line_begin ){
1490 if( vg_ui.textbuf[ line_begin-1 ] == '\n' ){
1491 break;
1492 }
1493
1494 line_begin --;
1495 }
1496
1497 int line_below_begin = vg_ui.textbox.cursor_user;
1498
1499 while(1){
1500 if( vg_ui.textbuf[ line_below_begin ] == '\0' ){
1501 vg_ui.textbox.cursor_user = line_below_begin;
1502 vg_ui.textbox.cursor_pos = line_below_begin;
1503 return;
1504 }
1505
1506 if( vg_ui.textbuf[ line_below_begin ] == '\n' ){
1507 line_below_begin ++;
1508 break;
1509 }
1510
1511 line_below_begin ++;
1512 }
1513
1514 int line_below_end = line_below_begin;
1515 while(1){
1516 if( vg_ui.textbuf[ line_below_end ] == '\0' ||
1517 vg_ui.textbuf[ line_below_end ] == '\n' ){
1518 line_below_end ++;
1519 break;
1520 }
1521 line_below_end ++;
1522 }
1523
1524 int offset = vg_ui.textbox.cursor_user - line_begin,
1525 line_length_below = line_below_end - line_below_begin -1;
1526
1527 offset = VG_MIN( line_length_below, offset );
1528
1529 vg_ui.textbox.cursor_user = line_below_begin+offset;
1530 vg_ui.textbox.cursor_pos = line_below_begin+offset;
1531 }
1532 else{
1533 if( vg_ui.textbox.callbacks.down ){
1534 vg_ui.textbox.callbacks.down( vg_ui.textbuf, vg_ui.textbox.len );
1535 }
1536 }
1537 }
1538
1539 static void _ui_textbox_right_select(void){
1540 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, 1, 0 );
1541 }
1542
1543 static void _ui_textbox_right(void){
1544 int cursor_diff = vg_ui.textbox.cursor_pos - vg_ui.textbox.cursor_user? 0: 1;
1545
1546 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1547 &vg_ui.textbox.cursor_pos, +cursor_diff, 1 );
1548 }
1549
1550 static void _ui_textbox_backspace(void){
1551 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1552 vg_ui.textbox.cursor_user = _ui_textbox_delete_char( -1 );
1553 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1554
1555 if( vg_ui.textbox.callbacks.change ){
1556 vg_ui.textbox.callbacks.change( vg_ui.textbuf, vg_ui.textbox.len );
1557 }
1558 }
1559 }
1560
1561 static void _ui_textbox_delete(void){
1562 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1563 vg_ui.textbox.cursor_user = _ui_textbox_delete_char( 1 );
1564 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1565
1566 if( vg_ui.textbox.callbacks.change ){
1567 vg_ui.textbox.callbacks.change( vg_ui.textbuf, vg_ui.textbox.len );
1568 }
1569 }
1570 }
1571
1572 static void _ui_textbox_home_select(void){
1573 i32 start = vg_ui.textbox.cursor_user;
1574
1575 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1576 while( start ){
1577 if( vg_ui.textbuf[start-1] == '\n' )
1578 break;
1579 else
1580 start --;
1581 }
1582 }
1583 else
1584 start = 0;
1585
1586 vg_ui.textbox.cursor_user = start;
1587 }
1588
1589 static void _ui_textbox_home(void){
1590 _ui_textbox_home_select();
1591 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1592 }
1593
1594 static void _ui_textbox_end_select(void){
1595 i32 end = vg_ui.textbox.cursor_user;
1596
1597 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1598 while( vg_ui.textbuf[end] ){
1599 if( vg_ui.textbuf[end] == '\n' )
1600 break;
1601 else
1602 end ++;
1603 }
1604 }
1605 else
1606 end = VG_MIN( vg_ui.textbox.len-1, strlen(vg_ui.textbuf) );
1607
1608 vg_ui.textbox.cursor_user = end;
1609 }
1610
1611 static void _ui_textbox_end(void){
1612 _ui_textbox_end_select();
1613 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1614 }
1615
1616 static void _ui_textbox_select_all(void){
1617 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, 10000, 0);
1618 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_pos, NULL, -10000, 0);
1619 }
1620
1621 static void _ui_textbox_cut(void){
1622 _ui_textbox_to_clipboard();
1623 vg_ui.textbox.cursor_user = _ui_textbox_delete_char(0);
1624 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1625 }
1626
1627 static void _ui_textbox_enter(void){
1628 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1629 if( vg_ui.textbox.callbacks.enter )
1630 vg_ui.textbox.callbacks.enter( vg_ui.textbuf, vg_ui.textbox.len );
1631
1632 if( vg_ui.focused_control_type != k_ui_control_textbox ) return;
1633
1634 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE )
1635 _ui_textbox_put_char( '\n' );
1636 else{
1637 if( !(vg_ui.textbox.flags & UI_TEXTBOX_AUTOFOCUS ) )
1638 ui_defocus_all();
1639 }
1640 }
1641 }
1642
1643 /*
1644 * based on a visual character coordinate relative to the anchor of the textbox,
1645 * this works out the linear place in the buffer that coordinate maps to
1646 *
1647 * input coordinates go in co[0], co[1], and the result index is in co[2]
1648 */
1649 static void _ui_textbox_calc_index_from_grid( int co[3], int wrap_length ){
1650 int i[3] = {0,0,0};
1651
1652 char c;
1653 while( (c = vg_ui.textbuf[i[2]]) ){
1654 if( i[1]==co[1] && i[0]>=co[0] ) break;
1655
1656 if( i[0] >= wrap_length ){
1657 i[1] ++;
1658 i[0] = 0;
1659 }
1660
1661 if( c >= 32 && c <= 126 ){
1662 i[0] ++;
1663 i[2] ++;
1664 }
1665 else if( c == '\n' ){
1666 i[1] ++;
1667
1668 if( i[1] > co[1] ) break;
1669
1670 i[2] ++;
1671 i[0] = 0;
1672 }
1673 else i[2] ++;
1674 }
1675
1676 co[0] = i[0];
1677 co[1] = i[1];
1678 co[2] = i[2];
1679 }
1680
1681 /*
1682 * based on the index specied in co[2], work out the visual character
1683 * coordinates and store them in co[0], co[1]
1684 */
1685 static void _ui_textbox_index_calc_coords( int co[3], int wrap_length ){
1686 co[0] = 0;
1687 co[1] = 0;
1688
1689 char c;
1690 int i=0;
1691
1692 while( (c = vg_ui.textbuf[i ++]) ){
1693 if( i > co[2] ) break;
1694 if( co[0] >= wrap_length ){
1695 co[1] ++;
1696 co[0] = 0;
1697 }
1698 if( c >= 32 && c <= 126 ) co[0] ++;
1699 else if( c == '\n' ){
1700 co[1] ++;
1701 co[0] = 0;
1702 }
1703 }
1704 }
1705
1706 /*
1707 * calculate the number of characters remaining until either:
1708 * - the wrap_length limit is hit
1709 * - end of the line/string
1710 *
1711 * index must be fully populated with visual X/Y, and linear index
1712 */
1713 static int _ui_textbox_run_remaining( int index[3], int wrap_length ){
1714 int i=0, printed_chars=0;
1715 char c;
1716 while( (c = vg_ui.textbuf[index[2] + (i ++)]) ){
1717 if( index[0]+i >= wrap_length ) break;
1718 if( c >= 32 && c <= 126 ) printed_chars ++;
1719 else if( c == '\n' ) break;
1720 }
1721
1722 return printed_chars+1;
1723 }
1724
1725 static int ui_textbox( ui_rect inout_panel, const char *label,
1726 char *buf, u32 len, u32 lines, u32 flags,
1727 struct ui_textbox_callbacks *callbacks ){
1728 assert( lines > 0 );
1729 assert( buf );
1730
1731 if( lines > 1 ) flags |= UI_TEXTBOX_MULTILINE;
1732
1733 ui_rect rect;
1734 ui_standard_widget( inout_panel, rect, lines );
1735
1736 if( label )
1737 ui_label( rect, label, 1, 0, rect );
1738
1739 int clickup= ui_click_up(UI_MOUSE_LEFT),
1740 clickdown = ui_click_down(UI_MOUSE_LEFT),
1741 click = ui_clicking(UI_MOUSE_LEFT) | clickup,
1742 target = ui_inside_rect( rect, vg_ui.mouse_click ) && click,
1743 hover = ui_inside_rect( rect, vg_ui.mouse );
1744
1745 /* allow instant transitions from textbox->textbox */
1746 if( (vg_ui.focused_control_type != k_ui_control_none) &&
1747 (vg_ui.focused_control_type != k_ui_control_textbox) ){
1748 clickup = 0;
1749 clickdown = 0;
1750 click = 0;
1751 target = 0;
1752 hover = 0;
1753 flags &= ~UI_TEXTBOX_AUTOFOCUS;
1754 }
1755
1756 u32 col_base = ui_colour( k_ui_bg ),
1757 col_highlight = ui_colour( k_ui_fg ),
1758 col_cursor = (0x00ffffff & ui_colour(k_ui_fg))|0x7f000000;
1759
1760 ui_px border = -1;
1761
1762 ui_rect text_rect;
1763 rect_copy( rect, text_rect );
1764
1765 if( flags & UI_TEXTBOX_MULTILINE ) text_rect[3] = rect[3]-16;
1766 else text_rect[3] = vg_ui.font->line_height;
1767
1768 text_rect[2] -= 16;
1769 ui_rect_center( rect, text_rect );
1770
1771 ui_px wrap_length = 1024;
1772
1773 if( flags & UI_TEXTBOX_WRAP )
1774 wrap_length = text_rect[2] / vg_ui.font->spacing;
1775
1776 if( hover ){
1777 vg_ui.cursor = k_ui_cursor_ibeam;
1778 }
1779
1780 if( vg_ui.focused_control_id == buf ){
1781 ui_fill( rect, col_base );
1782 ui_ntext( text_rect, buf, wrap_length, 1, k_ui_align_left, 0 );
1783
1784 if( !(flags & UI_TEXTBOX_AUTOFOCUS) && ((clickup||clickdown) && !target)){
1785 ui_defocus_all();
1786 }
1787 else{
1788 vg_ui.focused_control_hit = 1;
1789 if( click && target ){
1790 int p0[3] ={
1791 (vg_ui.mouse_click[0] - text_rect[0]) / vg_ui.font->spacing,
1792 (vg_ui.mouse_click[1] - text_rect[1]) / vg_ui.font->line_height,
1793 -1
1794 },
1795 p1[3] = {
1796 (vg_ui.mouse[0] - text_rect[0]) / vg_ui.font->spacing,
1797 (vg_ui.mouse[1] - text_rect[1]) / vg_ui.font->line_height,
1798 -1
1799 };
1800
1801 if( flags & UI_TEXTBOX_MULTILINE ){
1802 _ui_textbox_calc_index_from_grid( p0, wrap_length );
1803 _ui_textbox_calc_index_from_grid( p1, wrap_length );
1804
1805 vg_ui.textbox.cursor_pos = p0[2];
1806 vg_ui.textbox.cursor_user = p1[2];
1807 }
1808 else{
1809 int max = strlen( buf );
1810 vg_ui.textbox.cursor_pos = VG_MAX( 0, VG_MIN( max, p0[0] )),
1811 vg_ui.textbox.cursor_user = VG_MAX( 0, VG_MIN( max, p1[0] ));
1812 }
1813 }
1814
1815 ui_outline( rect, -2, vg_ui.scheme[ k_ui_orange ], 0 );
1816
1817 ui_rect cursor;
1818
1819 int c0 = vg_ui.textbox.cursor_pos,
1820 c1 = vg_ui.textbox.cursor_user,
1821 start = VG_MIN( c0, c1 ),
1822 end = VG_MAX( c0, c1 ),
1823 chars = end-start;
1824
1825 if( flags & (UI_TEXTBOX_WRAP|UI_TEXTBOX_MULTILINE) ){
1826 int pos[3], remaining = chars;
1827
1828 pos[2] = start;
1829 _ui_textbox_index_calc_coords( pos, wrap_length );
1830
1831 if( start==end ){
1832 cursor[0] = text_rect[0] + pos[0]*vg_ui.font->spacing-1;
1833 cursor[1] = text_rect[1] + pos[1]*14;
1834 cursor[2] = 2;
1835 cursor[3] = 13;
1836 ui_fill( cursor, col_cursor );
1837 rect_copy( cursor, vg_ui.click_fader_end );
1838 }
1839 else{
1840 while( remaining ){
1841 int run = _ui_textbox_run_remaining( pos, wrap_length );
1842 run = VG_MIN( run, remaining );
1843
1844 cursor[0] = text_rect[0] + pos[0]*vg_ui.font->spacing-1;
1845 cursor[1] = text_rect[1] + pos[1]*14;
1846 cursor[2] = (float)(run)*(float)vg_ui.font->spacing;
1847 cursor[3] = 13;
1848
1849 ui_fill( cursor, col_cursor );
1850
1851 remaining -= run;
1852 pos[0] = 0;
1853 pos[1] ++;
1854 pos[2] += run;
1855 }
1856 rect_copy( cursor, vg_ui.click_fader_end );
1857 }
1858 }
1859 else{
1860 cursor[0] = text_rect[0] + start*vg_ui.font->spacing-1;
1861 cursor[1] = text_rect[1];
1862 cursor[3] = 13;
1863
1864 if( start==end ){
1865 cursor[2] = 2;
1866 }
1867 else{
1868 cursor[2] = (float)(chars)*(float)vg_ui.font->spacing;
1869 }
1870
1871 if( (vg_ui.click_fade_opacity<=0.0f) &&
1872 ui_clip( rect, cursor, cursor ) ){
1873 ui_fill( cursor, col_cursor );
1874 }
1875
1876 rect_copy( cursor, vg_ui.click_fader_end );
1877 }
1878 }
1879
1880 return 0;
1881 }
1882
1883 if( click || (flags & UI_TEXTBOX_AUTOFOCUS) ){
1884 if( (target && hover) || (flags & UI_TEXTBOX_AUTOFOCUS) ){
1885 ui_defocus_all();
1886
1887 ui_fill( rect, col_highlight );
1888 vg_ui.ignore_input_frames = 2;
1889 rect_copy( rect, vg_ui.click_fader );
1890 rect_copy( rect, vg_ui.click_fader_end );
1891
1892 vg_ui.click_fade_opacity = 1.0f;
1893 vg_ui.textbuf = buf;
1894 vg_ui.focused_control_hit = 1;
1895 vg_ui.focused_control_type = k_ui_control_textbox;
1896 vg_ui.textbox.len = len;
1897 vg_ui.textbox.flags = flags;
1898 vg_ui.textbox.cursor_pos = 0;
1899 vg_ui.textbox.cursor_user = 0;
1900
1901 if( callbacks ){
1902 vg_ui.textbox.callbacks = *callbacks;
1903 }
1904 else{
1905 vg_ui.textbox.callbacks.change = NULL;
1906 vg_ui.textbox.callbacks.down = NULL;
1907 vg_ui.textbox.callbacks.up = NULL;
1908 vg_ui.textbox.callbacks.enter = NULL;
1909 }
1910
1911 SDL_StartTextInput();
1912 }
1913 }
1914
1915 ui_fill( rect, col_base );
1916
1917 if( hover ){
1918 ui_outline( rect, -1, col_highlight, 0 );
1919 }
1920
1921 ui_ntext( text_rect, buf, wrap_length, 1, k_ui_align_left, 0 );
1922 return 0;
1923 }
1924
1925 /*
1926 * Tabs
1927 * -----------------------------------------------------------------------------
1928 */
1929
1930 static void ui_tabs( ui_rect inout_panel, ui_rect out_content_panel,
1931 const char **titles, u32 count, i32 *page ){
1932 ui_rect bar;
1933 ui_standard_widget( inout_panel, bar, 1 );
1934
1935 i32 cur_page = *page;
1936
1937 f32 width = (f32)inout_panel[2] / (f32)count;
1938
1939 ui_px h = (inout_panel[1] + inout_panel[3]) - (bar[1]+bar[3]);
1940 inout_panel[1] = bar[1]+bar[3];
1941 inout_panel[3] = h;
1942
1943 ui_fill( inout_panel, ui_colour( k_ui_bg+2 ) );
1944 ui_outline( inout_panel, 1, ui_colour( k_ui_bg+5 ), 0 );
1945
1946 rect_copy( inout_panel, out_content_panel );
1947 ui_rect_pad( out_content_panel, (ui_px[2]){ k_ui_padding, k_ui_padding } );
1948
1949 /* place buttons */
1950 for( i32 i=0; i<count; i++ ){
1951 ui_rect button = {
1952 bar[0] + ((f32)i*width),
1953 bar[1],
1954 width,
1955 bar[3]-1
1956 };
1957
1958 enum ui_scheme_colour colour = k_ui_bg+4;
1959 if( i == cur_page ){
1960 colour = k_ui_bg+2;
1961 ui_outline( button, 1, ui_colour( k_ui_bg+5 ),
1962 UI_TOP|UI_LEFT|UI_RIGHT );
1963 button[3] ++;
1964 }
1965
1966 if( ui_colourbutton_text( button, titles[i], 1, colour ) == 1 )
1967 *page = i;
1968 }
1969 }
1970
1971 /*
1972 * Modal UI
1973 * -----------------------------------------------------------------------------
1974 */
1975 static void ui_start_modal( const char *message, u32 options ){
1976 vg_ui.focused_control_type = k_ui_control_modal;
1977 vg_ui.modal.message = message;
1978 vg_ui.modal.callbacks.close = NULL;
1979 vg_ui.modal.options = options;
1980
1981 u32 type = options & UI_MODAL_TYPE_BITS;
1982 if( type == UI_MODAL_OK ) vg_info( message );
1983 else if( type == UI_MODAL_WARN ) vg_warn( message );
1984 else if( type == UI_MODAL_GOOD ) vg_success( message );
1985 else if( type == UI_MODAL_BAD ) vg_error( message );
1986 }
1987
1988 /*
1989 * Input handling
1990 * -----------------------------------------------------------------------------
1991 */
1992
1993 /*
1994 * Handles binds
1995 */
1996 static void _ui_proc_key( SDL_Keysym ev ){
1997 if( vg_ui.focused_control_type != k_ui_control_textbox ){
1998 return;
1999 }
2000
2001 struct textbox_mapping{
2002 u16 mod;
2003 SDL_Keycode key;
2004
2005 void (*handler)(void);
2006 }
2007 mappings[] =
2008 {
2009 { 0, SDLK_LEFT, _ui_textbox_left },
2010 { KMOD_SHIFT, SDLK_LEFT, _ui_textbox_left_select },
2011 { 0, SDLK_RIGHT, _ui_textbox_right },
2012 { KMOD_SHIFT, SDLK_RIGHT, _ui_textbox_right_select },
2013 { 0, SDLK_DOWN, _ui_textbox_down },
2014 { 0, SDLK_UP, _ui_textbox_up },
2015 { 0, SDLK_BACKSPACE, _ui_textbox_backspace },
2016 { KMOD_SHIFT, SDLK_BACKSPACE, _ui_textbox_backspace },
2017 { KMOD_CTRL, SDLK_BACKSPACE, _ui_textbox_backspace },
2018 { 0, SDLK_DELETE, _ui_textbox_delete },
2019 { 0, SDLK_HOME, _ui_textbox_home },
2020 { KMOD_SHIFT, SDLK_HOME, _ui_textbox_home_select },
2021 { 0, SDLK_END, _ui_textbox_end },
2022 { KMOD_SHIFT, SDLK_END, _ui_textbox_end_select },
2023 { KMOD_CTRL, SDLK_a, _ui_textbox_select_all },
2024 { KMOD_CTRL, SDLK_c, _ui_textbox_to_clipboard },
2025 { KMOD_CTRL, SDLK_x, _ui_textbox_cut },
2026 { KMOD_CTRL, SDLK_v, _ui_textbox_clipboard_paste },
2027 { 0, SDLK_RETURN, _ui_textbox_enter },
2028 { 0, SDLK_ESCAPE, ui_defocus_all },
2029 };
2030
2031 SDL_Keymod mod = 0;
2032
2033 if( ev.mod & KMOD_SHIFT )
2034 mod |= KMOD_SHIFT;
2035
2036 if( ev.mod & KMOD_CTRL )
2037 mod |= KMOD_CTRL;
2038
2039 if( ev.mod & KMOD_ALT )
2040 mod |= KMOD_ALT;
2041
2042 for( int i=0; i<vg_list_size( mappings ); i++ ){
2043 struct textbox_mapping *mapping = &mappings[i];
2044
2045 if( mapping->key == ev.sym ){
2046 if( mapping->mod == 0 ){
2047 if( mod == 0 ){
2048 mapping->handler();
2049 return;
2050 }
2051 }
2052 else if( (mod & mapping->mod) == mapping->mod ){
2053 mapping->handler();
2054 return;
2055 }
2056 }
2057 }
2058 }
2059
2060 /*
2061 * Callback for text entry mode
2062 */
2063 static void ui_proc_utf8( const char *text ){
2064 if( vg_ui.focused_control_type == k_ui_control_textbox ){
2065 const char *ptr = text;
2066
2067 while( *ptr ){
2068 if( *ptr != '`' ) _ui_textbox_put_char( *ptr );
2069 ptr ++;
2070 }
2071
2072 if( vg_ui.textbox.callbacks.change ){
2073 vg_ui.textbox.callbacks.change( vg_ui.textbuf, vg_ui.textbox.len );
2074 }
2075 }
2076 }
2077
2078 /*
2079 * Development utils
2080 * -----------------------------------------------------------------------------
2081 */
2082
2083 static void ui_dev_colourview(void){
2084 ui_rect window = {vg.window_x-256,0,256,vg.window_y}, swatch;
2085
2086 const char *names[vg_list_size(vg_ui.scheme)] = {
2087 [k_ui_bg] = "k_ui_bg", "k_ui_bg+1", "k_ui_bg+2", "k_ui_bg+3",
2088 "k_ui_bg+4", "k_ui_bg+5", "k_ui_bg+6", "k_ui_bg+7",
2089
2090 [k_ui_fg] = "k_ui_fg", "k_ui_fg+1", "k_ui_fg+2", "k_ui_fg+3",
2091 "k_ui_fg+4", "k_ui_fg+5", "k_ui_fg+6", "k_ui_fg+7",
2092
2093 [k_ui_red] = "k_ui_red", "k_ui_orange", "k_ui_yellow", "k_ui_green",
2094 "k_ui_aqua", "k_ui_blue", "k_ui_purple", "k_ui_gray",
2095 "k_ui_red+8","k_ui_orange+8","k_ui_yellow+8","k_ui_green+8",
2096 "k_ui_aqua+8","k_ui_blue+8","k_ui_purple+8","k_ui_gray+8" };
2097
2098 ui_rect col[2];
2099 ui_split_ratio( window, k_ui_axis_v, 0.5f, 0, col[0], col[1] );
2100
2101 for( int i=0; i<vg_list_size(vg_ui.scheme); i++ ){
2102 int which = (i/8)%2;
2103
2104 ui_split( col[which], k_ui_axis_h, 24, 0, swatch, col[which] );
2105 ui_fill( swatch, ui_colour(i) );
2106
2107 if( names[i] )
2108 ui_text(swatch, names[i], 1, k_ui_align_middle_left, ui_colourcont(i));
2109 }
2110 }
2111
2112 #endif /* VG_IMGUI_H */