binding visibility
[vg.git] / vg_imgui.h
1 /* Copyright (C) 2021-2023 Harry Godden (hgn) - All Rights Reserved */
2
3 /*
4 * Principles:
5 *
6 * 1. layout is defined by subdividing
7 * 2. a parent node should never be resized by the content after creation
8 * 3. when the ui is in an interactive state, no controls should ever move
9 * 4. controls directly reference a memory location and use that as their
10 * unique id
11 * 5. a maximum of ONE control per memory location can be drawn at any given
12 * point.
13 */
14
15 #ifndef VG_IMGUI_H
16 #define VG_IMGUI_H
17
18 #define VG_GAME
19 #include "vg/vg.h"
20 #include "vg/vg_tex.h"
21 #include "vg/vg_shader.h"
22
23 typedef i16 ui_px;
24 typedef ui_px ui_rect[4];
25 typedef ui_px ui_point[2];
26 typedef struct ui_vert ui_vert;
27
28 enum ui_axis {
29 k_ui_axis_h = 0x0u,
30 k_ui_axis_v = 0x1u,
31 };
32
33 /* Relative to cursor p0 */
34 enum ui_align
35 { /* DC BA */
36 k_ui_align_lwr = 0xff,
37 k_ui_align_left = 0x0000| 0x00,
38 k_ui_align_right = 0x0000| 0x01,
39 k_ui_align_center = 0x0000| 0x02,
40
41 k_ui_align_middle = 0x0100,
42 k_ui_align_middle_left = 0x0100| 0x00,
43 k_ui_align_middle_right = 0x0100| 0x01,
44 k_ui_align_middle_center = 0x0100| 0x02,
45
46 k_ui_align_bottom = 0x0200,
47 k_ui_align_bottom_left = 0x0200| 0x00,
48 k_ui_align_bottom_right = 0x0200| 0x01,
49 k_ui_align_bottom_center = 0x0200| 0x02,
50 };
51
52 #pragma pack(push,1)
53 struct ui_vert
54 {
55 ui_px co[2];
56 u16 uv[2];
57 u32 colour;
58 };
59 #pragma pack(pop)
60
61 enum ui_scheme_colour{
62 k_ui_bg = 0,
63 k_ui_fg = 8,
64 k_ui_hue = 16,
65 k_ui_red = 16,
66 k_ui_orange,
67 k_ui_yellow,
68 k_ui_green,
69 k_ui_aqua,
70 k_ui_blue,
71 k_ui_purple,
72 k_ui_gray,
73 k_ui_brighter = 8
74 };
75
76 static ui_px k_ui_widget_height = 28,
77 k_ui_scale = 1,
78 k_ui_padding = 8;
79
80 typedef u32 ui_scheme[8*4];
81
82 struct ui_font {
83 ui_px glyph_width,
84 glyph_height,
85 glyph_baseline,
86 line_height,
87 sheet_size,
88 spacing,
89 offset_y;
90
91 u8 ascii_start;
92 };
93 typedef struct ui_font ui_font;
94
95 static const ui_font vg_ui_font_small = {
96 .glyph_width = 8,
97 .glyph_height = 14,
98 .glyph_baseline = 4,
99 .line_height = 14,
100 .sheet_size = 256,
101 .spacing = 8,
102 .ascii_start = ' ',
103 .offset_y = 0
104 },
105 vg_ui_font_big = {
106 .glyph_width = 12,
107 .glyph_height = 21,
108 .glyph_baseline = 6,
109 .line_height = 21,
110 .sheet_size = 256,
111 .spacing = 10,
112 .ascii_start = ' ',
113 .offset_y = 84
114 };
115
116 #define UI_RGB( STDHEX ) 0xff000000 |\
117 ((STDHEX&0x000000ff)<<16) |\
118 ((STDHEX&0x0000ff00) ) |\
119 ((STDHEX&0x00ff0000)>>16)
120
121 #define UI_TEXTBOX_MULTILINE 0x1
122 #define UI_TEXTBOX_WRAP 0x2
123 #define UI_TEXTBOX_AUTOFOCUS 0x4
124
125 #define UI_MODAL_OK 0x0
126 #define UI_MODAL_GOOD 0x1
127 #define UI_MODAL_BAD 0x2
128 #define UI_MODAL_WARN 0x3
129 #define UI_MODAL_TYPE_BITS 0x3
130
131 #define UI_MOUSE_LEFT (SDL_BUTTON(SDL_BUTTON_LEFT))
132 #define UI_MOUSE_RIGHT (SDL_BUTTON(SDL_BUTTON_RIGHT))
133 #define UI_MOUSE_MIDDLE (SDL_BUTTON(SDL_BUTTON_MIDDLE))
134
135 #define UI_TOP 0x1
136 #define UI_LEFT 0x2
137 #define UI_BOTTOM 0x4
138 #define UI_RIGHT 0x8
139
140 struct{
141 struct ui_vert *vertex_buffer;
142 u16 *indice_buffer;
143 u32 max_verts, max_indices,
144 cur_vert, cur_indice,
145 vert_start, indice_start;
146
147 union {
148 void *focused_control_id; /* uses the memory location of various locking
149 controls as an id */
150 char *textbuf;
151 i32 *ptr_enum;
152 };
153
154 u32 focused_control_hit;
155 enum ui_control_type{
156 k_ui_control_none,
157 k_ui_control_textbox,
158 k_ui_control_enum,
159 k_ui_control_modal
160 }
161 focused_control_type;
162
163 union{ /* controls that can be focused */
164 struct ui_textbuf{
165 int cursor_user, cursor_pos;
166 u32 len;
167 u32 flags;
168
169 struct ui_textbox_callbacks{
170 void (*enter)( char *, u32 ),
171 (*up)( char *, u32 ),
172 (*down)( char *, u32 ),
173 (*change)( char *, u32 ),
174 (*escape)( void );
175 }
176 callbacks;
177 }
178 textbox;
179
180 struct ui_enum{
181 struct ui_enum_opt{
182 i32 value;
183 const char *alias;
184 }
185 *options;
186 u32 option_count;
187 ui_rect rect;
188 }
189 _enum;
190 };
191
192 struct ui_modal{
193 const char *message;
194 u32 options;
195
196 struct ui_modal_callbacks{
197 void (*close)(u32);
198 }
199 callbacks;
200 }
201 modal;
202
203 GLuint tex_glyphs, vao, vbo, ebo;
204
205 ui_px mouse[2], mouse_click[2];
206 u32 mouse_state[2];
207 u32 ignore_input_frames;
208 int wants_mouse;
209
210 ui_rect click_fader, click_fader_end;
211 float click_fade_opacity;
212
213 ui_scheme scheme;
214 const ui_font *font;
215
216 enum ui_cursor{
217 k_ui_cursor_default,
218 k_ui_cursor_ibeam,
219 k_ui_cursor_hand,
220 k_ui_cursor_max
221 }
222 cursor;
223
224 SDL_Cursor *cursor_map[ k_ui_cursor_max ];
225
226 v4f colour;
227 }
228 static vg_ui = {
229 .scheme = {
230 [ k_ui_bg+0 ] = UI_RGB( 0x1d2021 ),
231 [ k_ui_bg+1 ] = UI_RGB( 0x282828 ),
232 [ k_ui_bg+2 ] = UI_RGB( 0x3c3836 ),
233 [ k_ui_bg+3 ] = UI_RGB( 0x504945 ),
234 [ k_ui_bg+4 ] = UI_RGB( 0x665c54 ),
235 [ k_ui_bg+5 ] = UI_RGB( 0x7c6f64 ),
236 [ k_ui_bg+6 ] = UI_RGB( 0x928374 ),
237 [ k_ui_bg+7 ] = UI_RGB( 0xa89984 ),
238
239 [ k_ui_fg+0 ] = UI_RGB( 0xebdbb2 ),
240 [ k_ui_fg+1 ] = UI_RGB( 0xfbf1c7 ),
241 [ k_ui_fg+2 ] = UI_RGB( 0xd5c4a1 ),
242 [ k_ui_fg+3 ] = UI_RGB( 0xbdae93 ),
243 [ k_ui_fg+4 ] = UI_RGB( 0xa89984 ),
244 [ k_ui_fg+5 ] = UI_RGB( 0x000000 ),
245 [ k_ui_fg+6 ] = UI_RGB( 0x000000 ),
246 [ k_ui_fg+7 ] = UI_RGB( 0x000000 ),
247
248 [ k_ui_red ] = UI_RGB( 0xcc241d ),
249 [ k_ui_orange ] = UI_RGB( 0xd65d0e ),
250 [ k_ui_yellow ] = UI_RGB( 0xd79921 ),
251 [ k_ui_green ] = UI_RGB( 0x98971a ),
252 [ k_ui_aqua ] = UI_RGB( 0x689d6a ),
253 [ k_ui_blue ] = UI_RGB( 0x458588 ),
254 [ k_ui_purple ] = UI_RGB( 0xb16286 ),
255 [ k_ui_gray ] = UI_RGB( 0x928374 ),
256 [ k_ui_red + k_ui_brighter ] = UI_RGB( 0xfb4934 ),
257 [ k_ui_orange + k_ui_brighter ] = UI_RGB( 0xfe8019 ),
258 [ k_ui_yellow + k_ui_brighter ] = UI_RGB( 0xfabd2f ),
259 [ k_ui_green + k_ui_brighter ] = UI_RGB( 0xb8bb26 ),
260 [ k_ui_aqua + k_ui_brighter ] = UI_RGB( 0x8ec07c ),
261 [ k_ui_blue + k_ui_brighter ] = UI_RGB( 0x83a598 ),
262 [ k_ui_purple + k_ui_brighter ] = UI_RGB( 0xd3869b ),
263 [ k_ui_gray + k_ui_brighter ] = UI_RGB( 0xa89984 ),
264 },
265 .font = &vg_ui_font_small,
266 .colour = {1.0f,1.0f,1.0f,1.0f}
267 };
268
269 static struct vg_shader _shader_ui =
270 {
271 .name = "[vg] ui",
272 .link = NULL,
273 .vs =
274 {
275 .orig_file = NULL,
276 .static_src =
277 "layout (location=0) in vec2 a_co;"
278 "layout (location=1) in vec2 a_uv;"
279 "layout (location=2) in vec4 a_colour;"
280 "uniform mat3 uPv;"
281 ""
282 "out vec2 aTexCoords;"
283 "out vec4 aColour;"
284 "out vec2 aWsp;"
285 ""
286 "void main()"
287 "{"
288 "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
289 "aTexCoords = a_uv * 0.00390625;" /* TODO: Uniform */
290 "aColour = a_colour;"
291
292 "aWsp = a_co;"
293 "}",
294 },
295 .fs =
296 {
297 .orig_file = NULL,
298 .static_src =
299 "uniform sampler2D uTexGlyphs;"
300 "uniform vec4 uColour;"
301 "out vec4 FragColor;"
302 ""
303 "in vec2 aTexCoords;"
304 "in vec4 aColour;"
305 ""
306 "in vec2 aWsp;"
307
308 ""
309 "void main()"
310 "{"
311 "vec4 diffuse = aColour;"
312
313 "if( diffuse.a == 0.0 )"
314 "{"
315 "diffuse.a = texture( uTexGlyphs, aTexCoords ).r;"
316 "}"
317
318 "FragColor = diffuse * uColour;"
319 "}"
320 }
321 };
322
323 static struct vg_shader _shader_ui_image = {
324 .name = "[vg] ui_image",
325 .link = NULL,
326 .vs =
327 {
328 .orig_file = NULL,
329 .static_src =
330 "layout (location=0) in vec2 a_co;"
331 "layout (location=1) in vec2 a_uv;"
332 "layout (location=2) in vec4 a_colour;"
333 "uniform mat3 uPv;"
334
335 "out vec2 aTexCoords;"
336 "out vec4 aColour;"
337 "out vec2 aWsp;"
338
339 "void main()"
340 "{"
341 "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
342 "aTexCoords = a_uv * 0.00390625;"
343 "aColour = a_colour;"
344
345 "aWsp = a_co;"
346 "}",
347 },
348 .fs =
349 {
350 .orig_file = NULL,
351 .static_src =
352 "uniform sampler2D uTexImage;"
353 "uniform vec4 uColour;"
354 "out vec4 FragColor;"
355
356 "in vec2 aTexCoords;"
357 "in vec4 aColour;"
358 "in vec2 aWsp;"
359
360 "void main()"
361 "{"
362 "vec4 colour = texture( uTexImage, aTexCoords );"
363 "FragColor = colour * uColour;"
364 "}"
365 }
366 };
367
368 static void _vg_ui_init(void){
369 if( !vg_shader_compile( &_shader_ui ) ||
370 !vg_shader_compile( &_shader_ui_image ) )
371 vg_fatal_error( "Failed to compile ui shader" );
372
373 /*
374 * Vertex buffer
375 * ----------------------------------------
376 */
377
378 vg_ui.max_indices = 20000;
379 vg_ui.max_verts = 30000;
380
381 /* Generate the buffer we are gonna be drawing to */
382 glGenVertexArrays( 1, &vg_ui.vao );
383 glGenBuffers( 1, &vg_ui.vbo );
384 glGenBuffers( 1, &vg_ui.ebo );
385
386 glBindVertexArray( vg_ui.vao );
387 glBindBuffer( GL_ARRAY_BUFFER, vg_ui.vbo );
388
389 glBufferData( GL_ARRAY_BUFFER,
390 vg_ui.max_verts * sizeof( struct ui_vert ),
391 NULL, GL_DYNAMIC_DRAW );
392 glBindVertexArray( vg_ui.vao );
393
394 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, vg_ui.ebo );
395 glBufferData( GL_ELEMENT_ARRAY_BUFFER,
396 vg_ui.max_indices * sizeof( u16 ), NULL, GL_DYNAMIC_DRAW );
397
398 VG_CHECK_GL_ERR();
399
400 /* Set pointers */
401 u32 const stride = sizeof( struct ui_vert );
402
403 /* XY */
404 glVertexAttribPointer( 0, 2, GL_SHORT, GL_FALSE, stride,
405 (void *)offsetof( struct ui_vert, co ) );
406 glEnableVertexAttribArray( 0 );
407
408 /* UV */
409 glVertexAttribPointer( 1, 2, GL_UNSIGNED_SHORT, GL_FALSE, stride,
410 (void *)offsetof( struct ui_vert, uv ) );
411 glEnableVertexAttribArray( 1 );
412
413 /* COLOUR */
414 glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride,
415 (void *)offsetof( struct ui_vert, colour ) );
416 glEnableVertexAttribArray( 2 );
417
418 VG_CHECK_GL_ERR();
419
420 /* Alloc RAM default context */
421 u32 vert_size = vg_ui.max_verts*sizeof(struct ui_vert),
422 inds_size = vg_align8( vg_ui.max_indices*sizeof(u16) );
423
424 vg_ui.vertex_buffer = vg_linear_alloc( vg_mem.rtmemory, vert_size );
425 vg_ui.indice_buffer = vg_linear_alloc( vg_mem.rtmemory, inds_size );
426
427 /* font
428 * -----------------------------------------------------
429 */
430
431 /* Load default font */
432 u32 compressed[] = {
433 #include "vg/vg_pxfont_thin.h"
434 };
435
436 u32 pixels = 0, total = 256*256, data = 0;
437 u8 image[256*256];
438
439 while( pixels < total ){
440 for( int b = 31; b >= 0; b-- ){
441 image[ pixels ++ ] = (compressed[data] & (0x1u << b))? 0xffu: 0x00u;
442
443 if( pixels >= total ){
444 total = 0;
445 break;
446 }
447 }
448 data++;
449 }
450
451 glGenTextures( 1, &vg_ui.tex_glyphs );
452 glBindTexture( GL_TEXTURE_2D, vg_ui.tex_glyphs );
453 glTexImage2D( GL_TEXTURE_2D, 0, GL_R8, 256, 256, 0,
454 GL_RED, GL_UNSIGNED_BYTE, image );
455
456 VG_CHECK_GL_ERR();
457 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
458 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
459 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
460 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
461
462 /*
463 * Cursors
464 * ---------------------------------------------------------------
465 */
466
467 vg_ui.cursor_map[ k_ui_cursor_default ] =
468 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_ARROW );
469 vg_ui.cursor_map[ k_ui_cursor_hand ] =
470 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_HAND );
471 vg_ui.cursor_map[ k_ui_cursor_ibeam ] =
472 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_IBEAM );
473 }
474
475 enum ui_shader {
476 k_ui_shader_colour,
477 k_ui_shader_image
478 };
479
480 static void rect_copy( ui_rect a, ui_rect b ){
481 for( int i=0; i<4; i++ )
482 b[i] = a[i];
483 }
484
485 static void ui_flush( enum ui_shader shader ){
486 u32 vertex_offset = vg_ui.vert_start*sizeof(ui_vert),
487 vertex_count = vg_ui.cur_vert-vg_ui.vert_start,
488 vertex_size = vertex_count*sizeof(ui_vert),
489
490 indice_offset = vg_ui.indice_start*sizeof(u16),
491 indice_count = vg_ui.cur_indice-vg_ui.indice_start,
492 indice_size = indice_count * sizeof(u16);
493
494 if( !vertex_size || !indice_size )
495 return;
496
497 glBindVertexArray( vg_ui.vao );
498 glBindBuffer( GL_ARRAY_BUFFER, vg_ui.vbo );
499 glBufferSubData( GL_ARRAY_BUFFER, vertex_offset, vertex_size,
500 vg_ui.vertex_buffer+vg_ui.vert_start );
501
502 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, vg_ui.ebo );
503 glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, indice_offset, indice_size,
504 vg_ui.indice_buffer+vg_ui.indice_start );
505
506 glDisable( GL_DEPTH_TEST );
507 glEnable( GL_BLEND );
508 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
509 glBlendEquation( GL_FUNC_ADD );
510 glDisable( GL_CULL_FACE );
511
512 m3x3f view = M3X3_IDENTITY;
513 m3x3_translate( view, (v3f){ -1.0f, 1.0f, 0.0f } );
514 m3x3_scale( view, (v3f){ 1.0f/((float)vg.window_x*0.5f),
515 -1.0f/((float)vg.window_y*0.5f), 1.0f } );
516
517 if( shader == k_ui_shader_colour ){
518 glUseProgram( _shader_ui.id );
519
520 glUniformMatrix3fv( glGetUniformLocation( _shader_ui.id, "uPv" ), 1,
521 GL_FALSE, (float *)view );
522 glUniform4fv( glGetUniformLocation( _shader_ui.id, "uColour" ), 1,
523 vg_ui.colour );
524
525 glActiveTexture( GL_TEXTURE0 );
526 glBindTexture( GL_TEXTURE_2D, vg_ui.tex_glyphs );
527 glUniform1i( glGetUniformLocation( _shader_ui.id, "uTexGlyphs" ), 0 );
528 }
529 else if( shader == k_ui_shader_image ){
530 glUseProgram( _shader_ui_image.id );
531 glUniformMatrix3fv( glGetUniformLocation( _shader_ui_image.id, "uPv" ), 1,
532 GL_FALSE, (float *)view );
533 glUniform1i( glGetUniformLocation(_shader_ui_image.id,"uTexImage"), 0 );
534 glUniform4fv( glGetUniformLocation( _shader_ui_image.id, "uColour" ), 1,
535 vg_ui.colour );
536 }
537 else
538 vg_fatal_error( "Invalid UI shader (%d)\n", shader );
539
540 glDrawElements( GL_TRIANGLES, indice_count, GL_UNSIGNED_SHORT,
541 (void *)(vg_ui.indice_start*sizeof(u16)) );
542
543 glDisable( GL_BLEND );
544
545 vg_ui.indice_start = vg_ui.cur_indice;
546 vg_ui.vert_start = vg_ui.cur_vert;
547 }
548
549 static void ui_fill_rect( ui_rect rect, u32 colour, ui_px uv[4] ){
550 /* this if far from ideal but stops us from crashing */
551 if( (vg_ui.cur_vert + 4 > vg_ui.max_verts) ||
552 (vg_ui.cur_indice + 6 > vg_ui.max_indices))
553 return;
554
555 struct ui_vert *vertices = &vg_ui.vertex_buffer[ vg_ui.cur_vert ];
556 u16 *indices = &vg_ui.indice_buffer[ vg_ui.cur_indice ];
557
558 for( int i=0; i<4; i++ ){
559 vertices[i].colour = colour;
560 }
561
562 vertices[0].co[0] = rect[0];
563 vertices[0].co[1] = rect[1];
564 vertices[0].uv[0] = uv[0];
565 vertices[0].uv[1] = uv[1];
566 vertices[1].co[0] = rect[0]+rect[2];
567 vertices[1].co[1] = rect[1];
568 vertices[1].uv[0] = uv[2];
569 vertices[1].uv[1] = uv[1];
570 vertices[2].co[0] = rect[0]+rect[2];
571 vertices[2].co[1] = rect[1]+rect[3];
572 vertices[2].uv[0] = uv[2];
573 vertices[2].uv[1] = uv[3];
574 vertices[3].co[0] = rect[0];
575 vertices[3].co[1] = rect[1]+rect[3];
576 vertices[3].uv[0] = uv[0];
577 vertices[3].uv[1] = uv[3];
578 u16 ind_start = vg_ui.cur_vert;
579
580 u16 start = vg_ui.cur_vert;
581 u32 mesh[] = { 0,2,1, 0,3,2 };
582
583 for( u32 i=0; i<vg_list_size(mesh); i++ ){
584 indices[i] = start+mesh[i];
585 }
586
587 vg_ui.cur_indice += 6;
588 vg_ui.cur_vert += 4;
589 }
590
591 static void ui_fill( ui_rect rect, u32 colour ){
592 ui_fill_rect( rect, colour, (ui_px[4]){ 4,4,4,4 } );
593 }
594
595 static void ui_outline( ui_rect rect, ui_px thickness, u32 colour, u32 mask ){
596 /* this if far from ideal but stops us from crashing */
597 if( (vg_ui.cur_vert + 8 > vg_ui.max_verts) ||
598 (vg_ui.cur_indice + 24 > vg_ui.max_indices))
599 return;
600
601 struct ui_vert *vertices = &vg_ui.vertex_buffer[ vg_ui.cur_vert ];
602 u16 *indices = &vg_ui.indice_buffer[ vg_ui.cur_indice ];
603
604 for( int i=0; i<8; i++ ){
605 vertices[i].uv[0] = 4;
606 vertices[i].uv[1] = 4;
607 vertices[i].colour = colour;
608 }
609
610 vertices[0].co[0] = rect[0];
611 vertices[0].co[1] = rect[1];
612 vertices[1].co[0] = rect[0]+rect[2];
613 vertices[1].co[1] = rect[1];
614 vertices[2].co[0] = rect[0]+rect[2];
615 vertices[2].co[1] = rect[1]+rect[3];
616 vertices[3].co[0] = rect[0];
617 vertices[3].co[1] = rect[1]+rect[3];
618 vertices[4].co[0] = vertices[0].co[0]-thickness;
619 vertices[4].co[1] = vertices[0].co[1]-thickness;
620 vertices[5].co[0] = vertices[1].co[0]+thickness;
621 vertices[5].co[1] = vertices[1].co[1]-thickness;
622 vertices[6].co[0] = vertices[2].co[0]+thickness;
623 vertices[6].co[1] = vertices[2].co[1]+thickness;
624 vertices[7].co[0] = vertices[3].co[0]-thickness;
625 vertices[7].co[1] = vertices[3].co[1]+thickness;
626
627 u16 start = vg_ui.cur_vert;
628 u32 mesh[] = { 0,5,4, 0,1,5, 1,6,5, 1,2,6, 2,7,6, 2,3,7, 3,4,7, 3,0,4 };
629
630 if( !mask )
631 mask = UI_TOP|UI_LEFT|UI_BOTTOM|UI_RIGHT;
632
633 u32 c = 0;
634 for( u32 i=0; i<vg_list_size(mesh)/6; i++ ){
635 if( (0x1<<i) & mask ){
636 for( u32 j=0; j<6; j++ )
637 indices[c ++] = start+mesh[i*6+j];
638 }
639 }
640
641 vg_ui.cur_indice += c;
642 vg_ui.cur_vert += 8;
643 }
644
645 static void ui_split( ui_rect rect,
646 enum ui_axis other, ui_px width, ui_px gap,
647 ui_rect l, ui_rect r ){
648 enum ui_axis dir = other ^ 0x1;
649
650 if( width < 0 ) width = rect[ 2+dir ] + width;
651
652 ui_rect temp;
653 rect_copy( rect, temp );
654
655 l[ dir ] = temp[ dir ];
656 r[ dir ] = temp[ dir ] + width + (gap/2);
657 l[ other ] = temp[ other ];
658 r[ other ] = temp[ other ];
659 l[ 2+dir ] = width - (gap/2);
660 r[ 2+dir ] = temp[ 2+dir ] - width - (gap/2);
661 l[ 2+other ] = temp[ 2+other ];
662 r[ 2+other ] = temp[ 2+other ];
663 }
664
665 static ui_px ui_text_line_width( const char *str );
666
667 static void ui_rect_center( ui_rect parent, ui_rect rect ){
668 rect[0] = parent[0] + (parent[2]-rect[2])/2;
669 rect[1] = parent[1] + (parent[3]-rect[3])/2;
670 }
671
672 static void ui_fit_item( ui_rect rect, ui_px size[2], ui_rect d ){
673 i32 rp = (i32)rect[2] * (i32)size[1],
674 rc = (i32)size[0] * (i32)rect[3];
675
676 enum ui_axis dir, other;
677 if( rc > rp ) dir = k_ui_axis_h;
678 else dir = k_ui_axis_v;
679 other = dir ^ 0x1;
680
681 d[2+dir] = rect[2+dir];
682 d[2+other] = (rect[2+dir] * size[other]) / size[dir];
683
684 ui_rect_center( rect, d );
685 }
686
687 static void ui_split_ratio( ui_rect rect, enum ui_axis dir, float ratio,
688 ui_px gap, ui_rect l, ui_rect r ){
689 ui_px width = (float)rect[ 2+(dir^0x1) ] * ratio;
690 ui_split( rect, dir, width, gap, l, r );
691 }
692
693 static void ui_rect_pad( ui_rect rect, ui_px pad[2] ){
694 rect[0] += pad[0];
695 rect[1] += pad[1];
696 rect[2] -= pad[0]*2;
697 rect[3] -= pad[1]*2;
698 }
699
700 static ui_px ui_text_line_width( const char *str ){
701 int length = 0;
702 const char *_c = str;
703 u8 c;
704
705 while( (c = *(_c ++)) ){
706 if( c >= 32 ) length ++;
707 else if( c == '\n' ) break;
708 }
709
710 return length * vg_ui.font->spacing;
711 }
712
713 static ui_px ui_text_string_height( const char *str ){
714 int height = 1;
715 const char *_c = str;
716 u8 c;
717
718 while( (c = *(_c ++)) ){
719 if( c == '\n' ) height ++;
720 }
721
722 return height * 14;
723 }
724
725 static ui_px ui_text_aligned_x( const char *str, ui_rect rect, ui_px scale,
726 enum ui_align align ){
727 enum ui_align lwr = k_ui_align_lwr & align;
728 if( lwr == k_ui_align_left ){
729 return rect[0];
730 }
731 else{
732 ui_px width = ui_text_line_width( str ) * scale;
733
734 if( lwr == k_ui_align_right )
735 return rect[0] + rect[2]-width;
736 else
737 return rect[0] + (rect[2]-width)/2;
738 }
739 }
740
741 static ui_px ui_min( ui_px a, ui_px b ){ return a<b?a:b; }
742 static ui_px ui_max( ui_px a, ui_px b ){ return a>b?a:b; }
743 static ui_px ui_clamp( ui_px a, ui_px min, ui_px max ){
744 return ui_min( max, ui_max( a, min ) );
745 }
746
747 static int ui_clip( ui_rect parent, ui_rect child, ui_rect clipped ){
748 ui_px parent_max[2], child_max[2];
749 parent_max[0] = parent[0]+parent[2];
750 parent_max[1] = parent[1]+parent[3];
751 child_max[0] = child[0]+child[2];
752 child_max[1] = child[1]+child[3];
753
754 clipped[0] = ui_clamp( child[0], parent[0], parent_max[0] );
755 clipped[1] = ui_clamp( child[1], parent[1], parent_max[1] );
756 clipped[2] = ui_clamp( child_max[0], parent[0], parent_max[0] );
757 clipped[3] = ui_clamp( child_max[1], parent[1], parent_max[1] );
758
759 if( clipped[0] == clipped[2] ||
760 clipped[1] == clipped[3] )
761 return 0;
762
763 clipped[2] -= clipped[0];
764 clipped[3] -= clipped[1];
765
766 return 1;
767 }
768
769 static int ui_inside_rect( ui_rect rect, ui_px co[2] ){
770 if( co[0] >= rect[0] &&
771 co[1] >= rect[1] &&
772 co[0] < rect[0]+rect[2] &&
773 co[1] < rect[1]+rect[3] ){
774 return 1;
775 }
776 else
777 return 0;
778 }
779
780 static int ui_click_down( u32 mask ){
781 if( vg_ui.ignore_input_frames ) return 0;
782 if( (vg_ui.mouse_state[0] & mask) &&
783 !(vg_ui.mouse_state[1] & mask) )
784 return 1;
785 else
786 return 0;
787 }
788
789 static int ui_clicking( u32 mask ){
790 if( vg_ui.ignore_input_frames ) return 0;
791 return vg_ui.mouse_state[0] & mask;
792 }
793
794 static int ui_click_up( u32 mask ){
795 if( vg_ui.ignore_input_frames ) return 0;
796 if( (vg_ui.mouse_state[1] & mask) &&
797 !(vg_ui.mouse_state[0] & mask) )
798 return 1;
799 else
800 return 0;
801 }
802
803 static void ui_prerender(void){
804 int x, y;
805 vg_ui.mouse_state[1] = vg_ui.mouse_state[0];
806 vg_ui.mouse_state[0] = SDL_GetMouseState( &x, &y );
807 vg_ui.mouse[0] = x;
808 vg_ui.mouse[1] = y;
809
810 vg_ui.cur_vert = 0;
811 vg_ui.cur_indice = 0;
812 vg_ui.vert_start = 0;
813 vg_ui.indice_start = 0;
814 vg_ui.focused_control_hit = 0;
815 vg_ui.cursor = k_ui_cursor_default;
816 vg_ui.wants_mouse = 0;
817
818 if( vg_ui.ignore_input_frames ){
819 vg_ui.ignore_input_frames --;
820 return;
821 }
822
823 if( ui_click_down(UI_MOUSE_LEFT)||ui_click_down(UI_MOUSE_MIDDLE) ){
824 vg_ui.mouse_click[0] = vg_ui.mouse[0];
825 vg_ui.mouse_click[1] = vg_ui.mouse[1];
826 }
827 }
828
829 static u32 ui_colour( enum ui_scheme_colour id ){
830 return vg_ui.scheme[ id ];
831 }
832
833 /* get an appropriately contrasting colour given the base */
834 static u32 ui_colourcont( enum ui_scheme_colour id ){
835 if ( id < k_ui_bg+6 ) return ui_colour( k_ui_fg );
836 else if( id < k_ui_fg ) return ui_colour( k_ui_bg+1 );
837 else if( id < k_ui_hue ) return ui_colour( k_ui_bg+3 );
838 else if( id < k_ui_red+k_ui_brighter ) return ui_colour( k_ui_fg );
839 else return ui_colour( k_ui_fg+1 );
840 }
841
842 static void ui_hex_to_norm( u32 hex, v4f norm ){
843 norm[0] = ((hex ) & 0xff);
844 norm[1] = ((hex>>8 ) & 0xff);
845 norm[2] = ((hex>>16) & 0xff);
846 norm[3] = ((hex>>24) & 0xff);
847 v4_muls( norm, 1.0f/255.0f, norm );
848 }
849
850 static void ui_text_glyph( const struct ui_font *font, ui_px scale,
851 u8 glyph, ui_rect out_texcoords ){
852 glyph -= font->ascii_start;
853
854 ui_px per_row = font->sheet_size / font->glyph_width,
855 column = (ui_px)glyph % per_row,
856 row = (glyph - column) / per_row;
857
858 out_texcoords[0] = column * font->glyph_width;
859 out_texcoords[1] = row * font->glyph_height + font->offset_y;
860 out_texcoords[2] = out_texcoords[0] + font->glyph_width;
861 out_texcoords[3] = out_texcoords[1] + font->glyph_height;
862 }
863
864 static u32 ui_opacity( u32 colour, f32 opacity ){
865 u32 alpha = opacity * 255.0f;
866 return (colour & 0x00ffffff) | (alpha << 24);
867 }
868
869 static u32 ui_ntext( ui_rect rect, const char *str, u32 len, ui_px scale,
870 enum ui_align align, u32 colour ){
871 ui_rect text_cursor;
872 if( colour == 0 ) colour = ui_colour( k_ui_fg );
873
874 colour &= 0x00ffffff;
875
876 const char *_c = str;
877 u8 c;
878
879 text_cursor[0] = ui_text_aligned_x( str, rect, scale, align );
880 text_cursor[1] = rect[1];
881 text_cursor[2] = vg_ui.font->glyph_width*scale;
882 text_cursor[3] = vg_ui.font->glyph_height*scale;
883
884 u32 printed_chars = 0;
885
886 if( align & (k_ui_align_middle|k_ui_align_bottom) ){
887 ui_px height = ui_text_string_height( str ) * scale;
888
889 if( align & k_ui_align_bottom )
890 text_cursor[1] += rect[3]-height;
891 else
892 text_cursor[1] += (rect[3]-height)/2;
893 }
894
895 while( (c = *(_c ++)) ){
896 if( printed_chars >= len ){
897 printed_chars = 0;
898 text_cursor[1] += vg_ui.font->line_height*scale;
899 text_cursor[0] = ui_text_aligned_x( _c, rect, scale, align );
900 text_cursor[0] -= vg_ui.font->spacing*scale;
901
902 ui_rect glyph;
903 ui_text_glyph( vg_ui.font, scale, '\xb6' /*FIXME*/, glyph );
904 ui_fill_rect( text_cursor, 0x00ffffff, glyph );
905 text_cursor[0] += vg_ui.font->spacing*scale;
906 }
907
908 if( c == '\n' ){
909 text_cursor[1] += vg_ui.font->line_height*scale;
910 text_cursor[0] = ui_text_aligned_x( _c, rect, scale, align );
911 printed_chars = 0;
912 continue;
913 }
914 else if( c >= 33 ){
915 ui_rect glyph;
916 ui_text_glyph( vg_ui.font, scale, c, glyph );
917
918 ui_rect cursor_clipped;
919 if( ui_clip( rect, text_cursor, cursor_clipped ) ){
920 ui_fill_rect( cursor_clipped, colour, glyph );
921 }
922 }
923 else if( c == '\x1B' ){
924 /* vt codes */
925 _c ++;
926 u16 colour_id = 0;
927 for( int i=0; i<3; i ++ ){
928 if( _c[i] ){
929 if( _c[i] == 'm' ){
930 _c = _c + i + 1;
931
932 switch( colour_id ){
933 case '0': colour = ui_colour( k_ui_fg ); break;
934 case '3'|'0'<<8: colour = ui_colour( k_ui_bg ); break;
935 case '3'|'1'<<8: colour = ui_colour( k_ui_red ); break;
936 case '3'|'2'<<8: colour = ui_colour( k_ui_green ); break;
937 case '3'|'3'<<8: colour = ui_colour( k_ui_yellow ); break;
938 case '3'|'4'<<8: colour = ui_colour( k_ui_blue ); break;
939 case '3'|'5'<<8: colour = ui_colour( k_ui_purple ); break;
940 case '3'|'6'<<8: colour = ui_colour( k_ui_aqua ); break;
941 case '3'|'7'<<8: colour = 0xffffffff; break;
942 }
943
944 colour &= 0x00ffffff;
945 break;
946 }
947
948 colour_id |= _c[i] << (i*8);
949 }
950 else{
951 _c = _c +i;
952 break;
953 }
954 }
955
956 continue;
957 }
958 else if( c == '\t' ){
959 text_cursor[0] += vg_ui.font->spacing*scale*4;
960 printed_chars += 4;
961 continue;
962 }
963
964 text_cursor[0] += vg_ui.font->spacing*scale;
965 printed_chars ++;
966 }
967
968 return printed_chars;
969 }
970
971 static void ui_text( ui_rect rect, const char *str, ui_px scale,
972 enum ui_align align, u32 colour ){
973 ui_ntext( rect, str, 1024, scale, align, colour );
974 }
975
976 /*
977 * Standard layout stuff
978 * -----------------------------------------------------------------------------
979 */
980
981 static void ui_panel( ui_rect in_rect, ui_rect out_panel ){
982 ui_fill( in_rect, ui_colour( k_ui_bg+1 ) );
983 ui_outline( in_rect, 1, ui_colour( k_ui_bg+7 ), 0 );
984 rect_copy( in_rect, out_panel );
985 ui_rect_pad( out_panel, (ui_px[2]){ k_ui_padding, k_ui_padding } );
986 }
987
988 static void ui_label( ui_rect rect, const char *text, ui_px size,
989 ui_px gap, ui_rect r ){
990 ui_rect l;
991 ui_px width = (ui_text_line_width(text)+vg_ui.font->spacing) * size;
992 ui_split( rect, k_ui_axis_v, width, gap, l, r );
993 ui_text( l, text, 1, k_ui_align_middle_left, 0 );
994 }
995
996 static void ui_standard_widget( ui_rect inout_panel, ui_rect out_rect,
997 ui_px count ){
998 ui_px height = (count * vg_ui.font->glyph_height + 18) * k_ui_scale;
999 ui_split( inout_panel, k_ui_axis_h, height, k_ui_padding,
1000 out_rect, inout_panel );
1001 }
1002
1003 static void ui_info( ui_rect inout_panel, const char *text ){
1004 ui_rect box;
1005 ui_standard_widget( inout_panel, box, 1 );
1006 ui_text( box, text, 1, k_ui_align_middle_left, 0 );
1007 }
1008
1009 static void ui_image( ui_rect rect, GLuint image ){
1010 ui_flush( k_ui_shader_colour );
1011 glActiveTexture( GL_TEXTURE0 );
1012 glBindTexture( GL_TEXTURE_2D, image );
1013 ui_fill_rect( rect, 0xffffffff, (ui_px[4]){ 0,256,256,0 } );
1014 ui_flush( k_ui_shader_image );
1015 }
1016
1017 static u32 v4f_u32_colour( v4f colour ){
1018 u32 r = colour[0] * 255.0f,
1019 g = colour[1] * 255.0f,
1020 b = colour[2] * 255.0f,
1021 a = colour[3] * 255.0f;
1022
1023 return r | (g<<8) | (b<<16) | (a<<24);
1024 }
1025
1026 static void ui_defocus_all(void){
1027 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1028 SDL_StopTextInput();
1029 if( vg_ui.textbox.callbacks.escape )
1030 vg_ui.textbox.callbacks.escape();
1031 }
1032
1033 vg_ui.focused_control_id = NULL;
1034 vg_ui.focused_control_hit = 0;
1035 vg_ui.focused_control_type = k_ui_control_none;
1036 }
1037
1038 enum ui_button_state {
1039 k_ui_button_none = 0,
1040 k_ui_button_click = 1,
1041 k_ui_button_holding_inside = 2,
1042 k_ui_button_holding_outside = 3,
1043 k_ui_button_hover = 4
1044 };
1045
1046 static enum ui_button_state ui_colourbutton( ui_rect rect,
1047 enum ui_scheme_colour colour ){
1048 int clickup= ui_click_up(UI_MOUSE_LEFT),
1049 click = ui_clicking(UI_MOUSE_LEFT) | clickup,
1050 target = ui_inside_rect( rect, vg_ui.mouse_click ) && click,
1051 hover = ui_inside_rect( rect, vg_ui.mouse );
1052
1053 u32 col_base = vg_ui.scheme[ colour ],
1054 col_highlight = vg_ui.scheme[ k_ui_fg ],
1055 col_hover = vg_ui.scheme[ colour + k_ui_brighter ];
1056
1057 if( vg_ui.focused_control_type != k_ui_control_none ){
1058 clickup = 0;
1059 click = 0;
1060 target = 0;
1061 hover = 0;
1062 }
1063
1064 if( hover ){
1065 vg_ui.cursor = k_ui_cursor_hand;
1066 }
1067
1068 if( click ){
1069 if( target ){
1070 if( hover ){
1071 if( clickup ){
1072 ui_fill( rect, col_highlight );
1073 vg_ui.ignore_input_frames = 2;
1074 rect_copy( rect, vg_ui.click_fader );
1075
1076 rect_copy( rect, vg_ui.click_fader_end );
1077 vg_ui.click_fader_end[3] = 0;
1078 ui_rect_center( rect, vg_ui.click_fader_end );
1079
1080 vg_ui.click_fade_opacity = 1.0f;
1081 ui_defocus_all();
1082 return k_ui_button_click;
1083 }
1084 else{
1085 ui_fill( rect, col_highlight );
1086 return k_ui_button_holding_inside;
1087 }
1088 }
1089 else{
1090 ui_fill( rect, col_base );
1091 ui_outline( rect, 1, col_highlight, 0 );
1092 return k_ui_button_holding_outside;
1093 }
1094 }
1095 else{
1096 ui_fill( rect, col_base );
1097 return k_ui_button_none;
1098 }
1099 }
1100 else{
1101 if( hover ){
1102 ui_fill( rect, col_hover );
1103 return k_ui_button_hover;
1104 }
1105 else{
1106 ui_fill( rect, col_base );
1107 return k_ui_button_none;
1108 }
1109 }
1110 }
1111
1112 static enum ui_button_state ui_colourbutton_text(
1113 ui_rect rect, const char *string, ui_px scale,
1114 enum ui_scheme_colour colour ){
1115 enum ui_button_state state = ui_colourbutton( rect, colour );
1116 ui_rect t = { 0,0, ui_text_line_width( string )*scale, 14*scale };
1117 ui_rect_center( rect, t );
1118
1119 u32 text_colour = ui_colourcont(colour);
1120 if( state == k_ui_button_holding_inside )
1121 text_colour = colour;
1122
1123 ui_text( t, string, scale, k_ui_align_left, text_colour );
1124 return state;
1125 }
1126
1127 static enum ui_button_state ui_button_text( ui_rect rect,
1128 const char *string, ui_px scale ){
1129 return ui_colourbutton_text( rect, string, scale, k_ui_bg+4 );
1130 }
1131
1132 static enum ui_button_state ui_button( ui_rect inout_panel,
1133 const char *string ){
1134 ui_rect rect;
1135 ui_standard_widget( inout_panel, rect, 1 );
1136 return ui_colourbutton_text( rect, string, 1, k_ui_bg+4 );
1137 }
1138
1139 static void ui_enum_post(void);
1140 static void ui_postrender(void){
1141 if( vg_ui.click_fade_opacity > 0.0f ){
1142 float scale = vg_ui.click_fade_opacity;
1143 scale = vg_maxf( 1.0f/255.0f, scale*scale );
1144
1145 vg_ui.click_fade_opacity -= vg.time_frame_delta * 3.8f;
1146 u32 colour = (0x00ffffff & ui_colour(k_ui_fg))|0x7f000000;
1147
1148 v4f begin, end, dest;
1149 for( int i=0; i<4; i++ ){
1150 begin[i] = vg_ui.click_fader[i];
1151 end[i] = vg_ui.click_fader_end[i]+1;
1152 }
1153
1154 v4_lerp( end, begin, scale, dest );
1155
1156 ui_rect rect;
1157 for( int i=0; i<4; i++ ){
1158 rect[i] = dest[i];
1159 }
1160
1161 ui_fill( rect, colour );
1162 }
1163
1164 if( vg_ui.focused_control_type == k_ui_control_enum ){
1165 ui_enum_post();
1166 }
1167 else if( vg_ui.focused_control_type == k_ui_control_modal ){
1168 ui_rect screen = {0,0,vg.window_x,vg.window_y};
1169 ui_fill( screen, 0xa0000000 );
1170 ui_rect box = {0,0,400,200};
1171
1172 u32 colour = ui_colour(k_ui_fg),
1173 type = vg_ui.modal.options & UI_MODAL_TYPE_BITS;
1174 if ( type == 1 ) colour = ui_colour(k_ui_green);
1175 else if( type == 2 ) colour = ui_colour(k_ui_red);
1176 else if( type == 3 ) colour = ui_colour(k_ui_yellow);
1177
1178 ui_rect_center( screen, box );
1179 ui_fill( box, ui_colour(k_ui_bg) );
1180 ui_outline( box, -1, colour, 0 );
1181
1182 ui_rect message;
1183 rect_copy( box, message );
1184 message[3] = 100;
1185 ui_rect_center( box, message );
1186
1187 ui_rect row0, row1, btn;
1188 ui_split_ratio( message, k_ui_axis_h, 0.5f, 0, row0, row1 );
1189 row0[0] += vg_ui.font->spacing;
1190 ui_ntext( row0, vg_ui.modal.message, (box[2]/vg_ui.font->spacing)-2, 1,
1191 k_ui_align_left, colour );
1192
1193 rect_copy( row1, btn );
1194 btn[2] = 86;
1195 btn[3] = 28;
1196 ui_rect_center( row1, btn );
1197
1198 vg_ui.focused_control_type = k_ui_control_none; /* HACK */
1199 if( ui_button_text( btn, "OK", 1 ) != 1 )
1200 vg_ui.focused_control_hit = 1;
1201 vg_ui.focused_control_type = k_ui_control_modal; /* HACK */
1202 vg_ui.wants_mouse = 1;
1203 }
1204
1205 ui_flush( k_ui_shader_colour );
1206
1207 if( !vg_ui.focused_control_hit ){
1208 ui_defocus_all();
1209 }
1210
1211 if( vg_ui.wants_mouse ){
1212 SDL_SetWindowGrab( vg.window, SDL_FALSE );
1213 SDL_SetRelativeMouseMode( SDL_FALSE );
1214 }
1215 else{
1216 SDL_SetWindowGrab( vg.window, SDL_TRUE );
1217 SDL_SetRelativeMouseMode( SDL_TRUE );
1218 }
1219
1220 SDL_SetCursor( vg_ui.cursor_map[ vg_ui.cursor ] );
1221 SDL_ShowCursor(1);
1222 }
1223
1224 /*
1225 * checkbox
1226 * -----------------------------------------------------------------------------
1227 */
1228
1229 static int ui_checkbox( ui_rect inout_panel, const char *str_label, i32 *data ){
1230 ui_rect rect, label, box;
1231 ui_standard_widget( inout_panel, rect, 1 );
1232
1233 ui_split( rect, k_ui_axis_v, -rect[3], 0, label, box );
1234 ui_text( label, str_label, k_ui_scale, k_ui_align_middle_left, 0 );
1235
1236 int changed = ui_colourbutton( box, k_ui_bg )==1;
1237 if( changed )
1238 *data = (*data) ^ 0x1;
1239
1240 if( *data ){
1241 ui_rect_pad( box, (ui_px[2]){4,4} );
1242 ui_fill( box, ui_colour( k_ui_orange ) );
1243 }
1244
1245 return changed;
1246 }
1247
1248 /*
1249 * Dropdown / Enum
1250 * -----------------------------------------------------------------------------
1251 */
1252
1253 /*
1254 * unfortunately no return value since we only find out that event in the
1255 * postrender step.
1256 */
1257 static void ui_enum( ui_rect inout_panel, const char *str_label,
1258 struct ui_enum_opt *options, u32 len, i32 *value ){
1259 ui_rect rect, label, box;
1260 ui_standard_widget( inout_panel, rect, 1 );
1261 ui_label( rect, str_label, k_ui_scale, 0, box );
1262
1263 const char *display = "OUT OF RANGE";
1264 int valid = 0;
1265 for( u32 i=0; i<len; i ++ ){
1266 if( *value == options[i].value ){
1267 display = options[i].alias;
1268 valid = 1;
1269 break;
1270 }
1271 }
1272
1273 if( ui_button_text( box, display, k_ui_scale ) == 1 ){
1274 vg_ui.focused_control_type = k_ui_control_enum;
1275 vg_ui.ptr_enum = value;
1276 vg_ui._enum.option_count = len;
1277 vg_ui._enum.options = options;
1278 rect_copy( box, vg_ui._enum.rect );
1279 }
1280
1281 if( !valid )
1282 ui_outline( box, 1, ui_colour(k_ui_red), 0 );
1283 }
1284
1285 static void ui_enum_post(void){
1286 ui_rect drawer;
1287 rect_copy( vg_ui._enum.rect, drawer );
1288 drawer[3] *= vg_ui._enum.option_count;
1289
1290 int close = 0;
1291 int clickany= ui_click_up(UI_MOUSE_LEFT|UI_MOUSE_RIGHT|UI_MOUSE_MIDDLE),
1292 hover = ui_inside_rect( drawer, vg_ui.mouse );
1293
1294 if( clickany && !hover ){
1295 return;
1296 }
1297
1298 /* HACK */
1299 vg_ui.focused_control_type = k_ui_control_none;
1300 i32 *value = vg_ui.ptr_enum;
1301
1302 for( u32 i=0; i<vg_ui._enum.option_count; i++ ){
1303 ui_rect button;
1304 ui_split( drawer, k_ui_axis_h, vg_ui._enum.rect[3], 0, button,drawer );
1305
1306 enum ui_scheme_colour colour = k_ui_bg+3;
1307 if( vg_ui._enum.options[i].value == *value )
1308 colour = k_ui_orange;
1309
1310 if( ui_colourbutton_text( button, vg_ui._enum.options[i].alias,
1311 k_ui_scale, colour ) == 1 ){
1312 *value = vg_ui._enum.options[i].value;
1313 close = 1;
1314 }
1315 }
1316
1317 /* HACK */
1318 vg_ui.focused_control_type = k_ui_control_enum;
1319
1320 if( !close )
1321 vg_ui.focused_control_hit = 1;
1322 }
1323
1324 /*
1325 * Textbox chaos
1326 * -----------------------------------------------------------------------------
1327 */
1328
1329 static void _ui_textbox_make_selection( int *start, int *end ){
1330 *start = VG_MIN( vg_ui.textbox.cursor_pos, vg_ui.textbox.cursor_user );
1331 *end = VG_MAX( vg_ui.textbox.cursor_pos, vg_ui.textbox.cursor_user );
1332 }
1333
1334 static void _ui_textbox_move_cursor( int *cursor0, int *cursor1,
1335 int dir, int snap_together ){
1336 *cursor0 = VG_MAX( 0, vg_ui.textbox.cursor_user + dir );
1337 *cursor0 =
1338 VG_MIN(
1339 VG_MIN( vg_ui.textbox.len-1, strlen( vg_ui.textbuf )),
1340 *cursor0 );
1341
1342 if( snap_together )
1343 *cursor1 = *cursor0;
1344 }
1345
1346 static int _ui_textbox_makeroom( int datastart, int length ){
1347 int move_to = VG_MIN( datastart+length, vg_ui.textbox.len-1 );
1348 int move_amount = strlen( vg_ui.textbuf )-datastart;
1349 int move_end = VG_MIN( move_to+move_amount, vg_ui.textbox.len-1 );
1350 move_amount = move_end-move_to;
1351
1352 if( move_amount )
1353 memmove( &vg_ui.textbuf[ move_to ],
1354 &vg_ui.textbuf[ datastart ],
1355 move_end-move_to );
1356
1357 vg_ui.textbuf[ move_end ] = '\0';
1358
1359 return VG_MIN( length, vg_ui.textbox.len-datastart-1 );
1360 }
1361
1362 static int _ui_textbox_delete_char( int direction ){
1363 int start, end;
1364 _ui_textbox_make_selection( &start, &end );
1365
1366 /* There is no selection */
1367 if( !(end-start) ){
1368 if( direction == 1 ) end = VG_MIN( end+1, strlen( vg_ui.textbuf ) );
1369 else if( direction == -1 ) start = VG_MAX( start-1, 0 );
1370 }
1371
1372 /* Still no selction, no need to do anything */
1373 if( !(end-start) )
1374 return start;
1375
1376 /* Copy the end->terminator to start */
1377 int remaining_length = strlen( vg_ui.textbuf )+1-end;
1378 memmove( &vg_ui.textbuf[ start ],
1379 &vg_ui.textbuf[ end ],
1380 remaining_length );
1381 return start;
1382 }
1383
1384 static void _ui_textbox_to_clipboard(void){
1385 int start, end;
1386 _ui_textbox_make_selection( &start, &end );
1387 char buffer[512];
1388
1389 if( end-start ){
1390 memcpy( buffer, &vg_ui.textbuf[ start ], end-start );
1391 buffer[ end-start ] = 0x00;
1392 SDL_SetClipboardText( buffer );
1393 }
1394 }
1395
1396 static void ui_start_modal( const char *message, u32 options );
1397 static void _ui_textbox_clipboard_paste(void){
1398 if( !SDL_HasClipboardText() )
1399 return;
1400
1401 char *text = SDL_GetClipboardText();
1402
1403 if( !text )
1404 return;
1405
1406 int datastart = _ui_textbox_delete_char( 0 );
1407 int length = strlen( text );
1408
1409 if( (vg_ui.textbox.len - strlen(vg_ui.textbuf)) < length ){
1410 ui_start_modal( "Clipboard content exceeds buffer size.", UI_MODAL_BAD );
1411 return;
1412 }
1413
1414 int cpylength = _ui_textbox_makeroom( datastart, length );
1415
1416 memcpy( vg_ui.textbuf + datastart, text, cpylength);
1417 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1418 &vg_ui.textbox.cursor_pos, cpylength, 1 );
1419 SDL_free( text );
1420 }
1421
1422 static void _ui_textbox_put_char( char c ){
1423 vg_ui.textbox.cursor_user = _ui_textbox_delete_char(0);
1424 if( (vg_ui.textbox.len - strlen(vg_ui.textbuf)) <= 1 ) return;
1425
1426 if( _ui_textbox_makeroom( vg_ui.textbox.cursor_user, 1 ) )
1427 vg_ui.textbuf[ vg_ui.textbox.cursor_user ] = c;
1428
1429 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1430 &vg_ui.textbox.cursor_pos, 1, 1 );
1431 }
1432
1433 /* Receed secondary cursor */
1434 static void _ui_textbox_left_select(void){
1435 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, -1, 0 );
1436 }
1437
1438 /* Match and receed both cursors */
1439 static void _ui_textbox_left(void){
1440 int cursor_diff = vg_ui.textbox.cursor_pos - vg_ui.textbox.cursor_user? 0: 1;
1441
1442 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1443 &vg_ui.textbox.cursor_pos, -cursor_diff, 1 );
1444 }
1445
1446 static void _ui_textbox_up(void){
1447 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1448 int line_begin = vg_ui.textbox.cursor_user;
1449
1450 while( line_begin ){
1451 if( vg_ui.textbuf[ line_begin-1 ] == '\n' ){
1452 break;
1453 }
1454
1455 line_begin --;
1456 }
1457
1458 if( line_begin ){
1459 int line_above_begin = line_begin-1;
1460
1461 while( line_above_begin ){
1462 if( vg_ui.textbuf[ line_above_begin-1 ] == '\n' ){
1463 break;
1464 }
1465
1466 line_above_begin --;
1467 }
1468
1469 int offset = vg_ui.textbox.cursor_user - line_begin,
1470 line_length_above = line_begin - line_above_begin -1;
1471
1472 offset = VG_MIN( line_length_above, offset );
1473
1474 vg_ui.textbox.cursor_user = line_above_begin+offset;
1475 vg_ui.textbox.cursor_pos = line_above_begin+offset;
1476 }
1477 else{
1478 vg_ui.textbox.cursor_user = line_begin;
1479 vg_ui.textbox.cursor_pos = line_begin;
1480 }
1481 }
1482 else{
1483 if( vg_ui.textbox.callbacks.up ){
1484 vg_ui.textbox.callbacks.up( vg_ui.textbuf, vg_ui.textbox.len );
1485 }
1486 }
1487 }
1488
1489 static void _ui_textbox_down(void){
1490 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1491 int line_begin = vg_ui.textbox.cursor_user;
1492
1493 while( line_begin ){
1494 if( vg_ui.textbuf[ line_begin-1 ] == '\n' ){
1495 break;
1496 }
1497
1498 line_begin --;
1499 }
1500
1501 int line_below_begin = vg_ui.textbox.cursor_user;
1502
1503 while(1){
1504 if( vg_ui.textbuf[ line_below_begin ] == '\0' ){
1505 vg_ui.textbox.cursor_user = line_below_begin;
1506 vg_ui.textbox.cursor_pos = line_below_begin;
1507 return;
1508 }
1509
1510 if( vg_ui.textbuf[ line_below_begin ] == '\n' ){
1511 line_below_begin ++;
1512 break;
1513 }
1514
1515 line_below_begin ++;
1516 }
1517
1518 int line_below_end = line_below_begin;
1519 while(1){
1520 if( vg_ui.textbuf[ line_below_end ] == '\0' ||
1521 vg_ui.textbuf[ line_below_end ] == '\n' ){
1522 line_below_end ++;
1523 break;
1524 }
1525 line_below_end ++;
1526 }
1527
1528 int offset = vg_ui.textbox.cursor_user - line_begin,
1529 line_length_below = line_below_end - line_below_begin -1;
1530
1531 offset = VG_MIN( line_length_below, offset );
1532
1533 vg_ui.textbox.cursor_user = line_below_begin+offset;
1534 vg_ui.textbox.cursor_pos = line_below_begin+offset;
1535 }
1536 else{
1537 if( vg_ui.textbox.callbacks.down ){
1538 vg_ui.textbox.callbacks.down( vg_ui.textbuf, vg_ui.textbox.len );
1539 }
1540 }
1541 }
1542
1543 static void _ui_textbox_right_select(void){
1544 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, 1, 0 );
1545 }
1546
1547 static void _ui_textbox_right(void){
1548 int cursor_diff = vg_ui.textbox.cursor_pos - vg_ui.textbox.cursor_user? 0: 1;
1549
1550 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1551 &vg_ui.textbox.cursor_pos, +cursor_diff, 1 );
1552 }
1553
1554 static void _ui_textbox_backspace(void){
1555 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1556 vg_ui.textbox.cursor_user = _ui_textbox_delete_char( -1 );
1557 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1558
1559 if( vg_ui.textbox.callbacks.change ){
1560 vg_ui.textbox.callbacks.change( vg_ui.textbuf, vg_ui.textbox.len );
1561 }
1562 }
1563 }
1564
1565 static void _ui_textbox_delete(void){
1566 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1567 vg_ui.textbox.cursor_user = _ui_textbox_delete_char( 1 );
1568 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1569
1570 if( vg_ui.textbox.callbacks.change ){
1571 vg_ui.textbox.callbacks.change( vg_ui.textbuf, vg_ui.textbox.len );
1572 }
1573 }
1574 }
1575
1576 static void _ui_textbox_home_select(void){
1577 i32 start = vg_ui.textbox.cursor_user;
1578
1579 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1580 while( start ){
1581 if( vg_ui.textbuf[start-1] == '\n' )
1582 break;
1583 else
1584 start --;
1585 }
1586 }
1587 else
1588 start = 0;
1589
1590 vg_ui.textbox.cursor_user = start;
1591 }
1592
1593 static void _ui_textbox_home(void){
1594 _ui_textbox_home_select();
1595 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1596 }
1597
1598 static void _ui_textbox_end_select(void){
1599 i32 end = vg_ui.textbox.cursor_user;
1600
1601 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1602 while( vg_ui.textbuf[end] ){
1603 if( vg_ui.textbuf[end] == '\n' )
1604 break;
1605 else
1606 end ++;
1607 }
1608 }
1609 else
1610 end = VG_MIN( vg_ui.textbox.len-1, strlen(vg_ui.textbuf) );
1611
1612 vg_ui.textbox.cursor_user = end;
1613 }
1614
1615 static void _ui_textbox_end(void){
1616 _ui_textbox_end_select();
1617 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1618 }
1619
1620 static void _ui_textbox_select_all(void){
1621 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, 10000, 0);
1622 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_pos, NULL, -10000, 0);
1623 }
1624
1625 static void _ui_textbox_cut(void){
1626 _ui_textbox_to_clipboard();
1627 vg_ui.textbox.cursor_user = _ui_textbox_delete_char(0);
1628 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1629 }
1630
1631 static void _ui_textbox_enter(void){
1632 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1633 vg_ui.ignore_input_frames = 2;
1634
1635 if( vg_ui.textbox.callbacks.enter )
1636 vg_ui.textbox.callbacks.enter( vg_ui.textbuf, vg_ui.textbox.len );
1637
1638 if( vg_ui.focused_control_type != k_ui_control_textbox ) return;
1639
1640 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE )
1641 _ui_textbox_put_char( '\n' );
1642 else{
1643 if( !(vg_ui.textbox.flags & UI_TEXTBOX_AUTOFOCUS ) )
1644 ui_defocus_all();
1645 }
1646 }
1647 }
1648
1649 /*
1650 * based on a visual character coordinate relative to the anchor of the textbox,
1651 * this works out the linear place in the buffer that coordinate maps to
1652 *
1653 * input coordinates go in co[0], co[1], and the result index is in co[2]
1654 */
1655 static void _ui_textbox_calc_index_from_grid( int co[3], int wrap_length ){
1656 int i[3] = {0,0,0};
1657
1658 char c;
1659 while( (c = vg_ui.textbuf[i[2]]) ){
1660 if( i[1]==co[1] && i[0]>=co[0] ) break;
1661
1662 if( i[0] >= wrap_length ){
1663 i[1] ++;
1664 i[0] = 0;
1665 }
1666
1667 if( c >= 32 && c <= 126 ){
1668 i[0] ++;
1669 i[2] ++;
1670 }
1671 else if( c == '\n' ){
1672 i[1] ++;
1673
1674 if( i[1] > co[1] ) break;
1675
1676 i[2] ++;
1677 i[0] = 0;
1678 }
1679 else i[2] ++;
1680 }
1681
1682 co[0] = i[0];
1683 co[1] = i[1];
1684 co[2] = i[2];
1685 }
1686
1687 /*
1688 * based on the index specied in co[2], work out the visual character
1689 * coordinates and store them in co[0], co[1]
1690 */
1691 static void _ui_textbox_index_calc_coords( int co[3], int wrap_length ){
1692 co[0] = 0;
1693 co[1] = 0;
1694
1695 char c;
1696 int i=0;
1697
1698 while( (c = vg_ui.textbuf[i ++]) ){
1699 if( i > co[2] ) break;
1700 if( co[0] >= wrap_length ){
1701 co[1] ++;
1702 co[0] = 0;
1703 }
1704 if( c >= 32 && c <= 126 ) co[0] ++;
1705 else if( c == '\n' ){
1706 co[1] ++;
1707 co[0] = 0;
1708 }
1709 }
1710 }
1711
1712 /*
1713 * calculate the number of characters remaining until either:
1714 * - the wrap_length limit is hit
1715 * - end of the line/string
1716 *
1717 * index must be fully populated with visual X/Y, and linear index
1718 */
1719 static int _ui_textbox_run_remaining( int index[3], int wrap_length ){
1720 int i=0, printed_chars=0;
1721 char c;
1722 while( (c = vg_ui.textbuf[index[2] + (i ++)]) ){
1723 if( index[0]+i >= wrap_length ) break;
1724 if( c >= 32 && c <= 126 ) printed_chars ++;
1725 else if( c == '\n' ) break;
1726 }
1727
1728 return printed_chars+1;
1729 }
1730
1731 static int ui_textbox( ui_rect inout_panel, const char *label,
1732 char *buf, u32 len, u32 lines, u32 flags,
1733 struct ui_textbox_callbacks *callbacks ){
1734 assert( lines > 0 );
1735 assert( buf );
1736
1737 if( lines > 1 ) flags |= UI_TEXTBOX_MULTILINE;
1738
1739 ui_rect rect;
1740 ui_standard_widget( inout_panel, rect, lines );
1741
1742 if( label )
1743 ui_label( rect, label, 1, 0, rect );
1744
1745 int clickup= ui_click_up(UI_MOUSE_LEFT),
1746 clickdown = ui_click_down(UI_MOUSE_LEFT),
1747 click = ui_clicking(UI_MOUSE_LEFT) | clickup,
1748 target = ui_inside_rect( rect, vg_ui.mouse_click ) && click,
1749 hover = ui_inside_rect( rect, vg_ui.mouse );
1750
1751 /* allow instant transitions from textbox->textbox */
1752 if( (vg_ui.focused_control_type != k_ui_control_none) &&
1753 (vg_ui.focused_control_type != k_ui_control_textbox) ){
1754 clickup = 0;
1755 clickdown = 0;
1756 click = 0;
1757 target = 0;
1758 hover = 0;
1759 flags &= ~UI_TEXTBOX_AUTOFOCUS;
1760 }
1761
1762 u32 col_base = ui_colour( k_ui_bg ),
1763 col_highlight = ui_colour( k_ui_fg ),
1764 col_cursor = (0x00ffffff & ui_colour(k_ui_fg))|0x7f000000;
1765
1766 ui_px border = -1;
1767
1768 ui_rect text_rect;
1769 rect_copy( rect, text_rect );
1770
1771 if( flags & UI_TEXTBOX_MULTILINE ) text_rect[3] = rect[3]-16;
1772 else text_rect[3] = vg_ui.font->line_height;
1773
1774 text_rect[2] -= 16;
1775 ui_rect_center( rect, text_rect );
1776
1777 ui_px wrap_length = 1024;
1778
1779 if( flags & UI_TEXTBOX_WRAP )
1780 wrap_length = text_rect[2] / vg_ui.font->spacing;
1781
1782 if( hover ){
1783 vg_ui.cursor = k_ui_cursor_ibeam;
1784 }
1785
1786 if( vg_ui.focused_control_id == buf ){
1787 ui_fill( rect, col_base );
1788 ui_ntext( text_rect, buf, wrap_length, 1, k_ui_align_left, 0 );
1789
1790 if( !(flags & UI_TEXTBOX_AUTOFOCUS) && ((clickup||clickdown) && !target)){
1791 ui_defocus_all();
1792 }
1793 else{
1794 vg_ui.focused_control_hit = 1;
1795 if( click && target ){
1796 int p0[3] ={
1797 (vg_ui.mouse_click[0] - text_rect[0]) / vg_ui.font->spacing,
1798 (vg_ui.mouse_click[1] - text_rect[1]) / vg_ui.font->line_height,
1799 -1
1800 },
1801 p1[3] = {
1802 (vg_ui.mouse[0] - text_rect[0]) / vg_ui.font->spacing,
1803 (vg_ui.mouse[1] - text_rect[1]) / vg_ui.font->line_height,
1804 -1
1805 };
1806
1807 if( flags & UI_TEXTBOX_MULTILINE ){
1808 _ui_textbox_calc_index_from_grid( p0, wrap_length );
1809 _ui_textbox_calc_index_from_grid( p1, wrap_length );
1810
1811 vg_ui.textbox.cursor_pos = p0[2];
1812 vg_ui.textbox.cursor_user = p1[2];
1813 }
1814 else{
1815 int max = strlen( buf );
1816 vg_ui.textbox.cursor_pos = VG_MAX( 0, VG_MIN( max, p0[0] )),
1817 vg_ui.textbox.cursor_user = VG_MAX( 0, VG_MIN( max, p1[0] ));
1818 }
1819 }
1820
1821 ui_outline( rect, -2, vg_ui.scheme[ k_ui_orange ], 0 );
1822
1823 ui_rect cursor;
1824
1825 int c0 = vg_ui.textbox.cursor_pos,
1826 c1 = vg_ui.textbox.cursor_user,
1827 start = VG_MIN( c0, c1 ),
1828 end = VG_MAX( c0, c1 ),
1829 chars = end-start;
1830
1831 if( flags & (UI_TEXTBOX_WRAP|UI_TEXTBOX_MULTILINE) ){
1832 int pos[3], remaining = chars;
1833
1834 pos[2] = start;
1835 _ui_textbox_index_calc_coords( pos, wrap_length );
1836
1837 if( start==end ){
1838 cursor[0] = text_rect[0] + pos[0]*vg_ui.font->spacing-1;
1839 cursor[1] = text_rect[1] + pos[1]*14;
1840 cursor[2] = 2;
1841 cursor[3] = 13;
1842 ui_fill( cursor, col_cursor );
1843 rect_copy( cursor, vg_ui.click_fader_end );
1844 }
1845 else{
1846 while( remaining ){
1847 int run = _ui_textbox_run_remaining( pos, wrap_length );
1848 run = VG_MIN( run, remaining );
1849
1850 cursor[0] = text_rect[0] + pos[0]*vg_ui.font->spacing-1;
1851 cursor[1] = text_rect[1] + pos[1]*14;
1852 cursor[2] = (float)(run)*(float)vg_ui.font->spacing;
1853 cursor[3] = 13;
1854
1855 ui_fill( cursor, col_cursor );
1856
1857 remaining -= run;
1858 pos[0] = 0;
1859 pos[1] ++;
1860 pos[2] += run;
1861 }
1862 rect_copy( cursor, vg_ui.click_fader_end );
1863 }
1864 }
1865 else{
1866 cursor[0] = text_rect[0] + start*vg_ui.font->spacing-1;
1867 cursor[1] = text_rect[1];
1868 cursor[3] = 13;
1869
1870 if( start==end ){
1871 cursor[2] = 2;
1872 }
1873 else{
1874 cursor[2] = (float)(chars)*(float)vg_ui.font->spacing;
1875 }
1876
1877 if( (vg_ui.click_fade_opacity<=0.0f) &&
1878 ui_clip( rect, cursor, cursor ) ){
1879 ui_fill( cursor, col_cursor );
1880 }
1881
1882 rect_copy( cursor, vg_ui.click_fader_end );
1883 }
1884 }
1885
1886 return 0;
1887 }
1888
1889 if( click || (flags & UI_TEXTBOX_AUTOFOCUS) ){
1890 if( (target && hover) || (flags & UI_TEXTBOX_AUTOFOCUS) ){
1891 ui_defocus_all();
1892
1893 ui_fill( rect, col_highlight );
1894 vg_ui.ignore_input_frames = 2;
1895 rect_copy( rect, vg_ui.click_fader );
1896 rect_copy( rect, vg_ui.click_fader_end );
1897
1898 vg_ui.click_fade_opacity = 1.0f;
1899 vg_ui.textbuf = buf;
1900 vg_ui.focused_control_hit = 1;
1901 vg_ui.focused_control_type = k_ui_control_textbox;
1902 vg_ui.textbox.len = len;
1903 vg_ui.textbox.flags = flags;
1904 vg_ui.textbox.cursor_pos = 0;
1905 vg_ui.textbox.cursor_user = 0;
1906
1907 if( callbacks ){
1908 vg_ui.textbox.callbacks = *callbacks;
1909 }
1910 else{
1911 vg_ui.textbox.callbacks.change = NULL;
1912 vg_ui.textbox.callbacks.down = NULL;
1913 vg_ui.textbox.callbacks.up = NULL;
1914 vg_ui.textbox.callbacks.enter = NULL;
1915 }
1916
1917 SDL_StartTextInput();
1918 }
1919 }
1920
1921 ui_fill( rect, col_base );
1922
1923 if( hover ){
1924 ui_outline( rect, -1, col_highlight, 0 );
1925 }
1926
1927 ui_ntext( text_rect, buf, wrap_length, 1, k_ui_align_left, 0 );
1928 return 0;
1929 }
1930
1931 /*
1932 * Tabs
1933 * -----------------------------------------------------------------------------
1934 */
1935
1936 static void ui_tabs( ui_rect inout_panel, ui_rect out_content_panel,
1937 const char **titles, u32 count, i32 *page ){
1938 ui_rect bar;
1939 ui_standard_widget( inout_panel, bar, 1 );
1940
1941 i32 cur_page = *page;
1942
1943 f32 width = (f32)inout_panel[2] / (f32)count;
1944
1945 ui_px h = (inout_panel[1] + inout_panel[3]) - (bar[1]+bar[3]);
1946 inout_panel[1] = bar[1]+bar[3];
1947 inout_panel[3] = h;
1948
1949 ui_fill( inout_panel, ui_colour( k_ui_bg+2 ) );
1950 ui_outline( inout_panel, 1, ui_colour( k_ui_bg+5 ), 0 );
1951
1952 rect_copy( inout_panel, out_content_panel );
1953 ui_rect_pad( out_content_panel, (ui_px[2]){ k_ui_padding, k_ui_padding } );
1954
1955 /* place buttons */
1956 for( i32 i=0; i<count; i++ ){
1957 ui_rect button = {
1958 bar[0] + ((f32)i*width),
1959 bar[1],
1960 width,
1961 bar[3]-1
1962 };
1963
1964 enum ui_scheme_colour colour = k_ui_bg+4;
1965 if( i == cur_page ){
1966 colour = k_ui_bg+2;
1967 ui_outline( button, 1, ui_colour( k_ui_bg+5 ),
1968 UI_TOP|UI_LEFT|UI_RIGHT );
1969 button[3] ++;
1970 }
1971
1972 if( ui_colourbutton_text( button, titles[i], 1, colour ) == 1 )
1973 *page = i;
1974 }
1975 }
1976
1977 /*
1978 * Modal UI
1979 * -----------------------------------------------------------------------------
1980 */
1981 static void ui_start_modal( const char *message, u32 options ){
1982 vg_ui.focused_control_type = k_ui_control_modal;
1983 vg_ui.modal.message = message;
1984 vg_ui.modal.callbacks.close = NULL;
1985 vg_ui.modal.options = options;
1986
1987 u32 type = options & UI_MODAL_TYPE_BITS;
1988 if( type == UI_MODAL_OK ) vg_info( message );
1989 else if( type == UI_MODAL_WARN ) vg_warn( message );
1990 else if( type == UI_MODAL_GOOD ) vg_success( message );
1991 else if( type == UI_MODAL_BAD ) vg_error( message );
1992 }
1993
1994 /*
1995 * Input handling
1996 * -----------------------------------------------------------------------------
1997 */
1998
1999 /*
2000 * Handles binds
2001 */
2002 static void _ui_proc_key( SDL_Keysym ev ){
2003 if( vg_ui.focused_control_type != k_ui_control_textbox ){
2004 return;
2005 }
2006
2007 struct textbox_mapping{
2008 u16 mod;
2009 SDL_Keycode key;
2010
2011 void (*handler)(void);
2012 }
2013 mappings[] =
2014 {
2015 { 0, SDLK_LEFT, _ui_textbox_left },
2016 { KMOD_SHIFT, SDLK_LEFT, _ui_textbox_left_select },
2017 { 0, SDLK_RIGHT, _ui_textbox_right },
2018 { KMOD_SHIFT, SDLK_RIGHT, _ui_textbox_right_select },
2019 { 0, SDLK_DOWN, _ui_textbox_down },
2020 { 0, SDLK_UP, _ui_textbox_up },
2021 { 0, SDLK_BACKSPACE, _ui_textbox_backspace },
2022 { KMOD_SHIFT, SDLK_BACKSPACE, _ui_textbox_backspace },
2023 { KMOD_CTRL, SDLK_BACKSPACE, _ui_textbox_backspace },
2024 { 0, SDLK_DELETE, _ui_textbox_delete },
2025 { 0, SDLK_HOME, _ui_textbox_home },
2026 { KMOD_SHIFT, SDLK_HOME, _ui_textbox_home_select },
2027 { 0, SDLK_END, _ui_textbox_end },
2028 { KMOD_SHIFT, SDLK_END, _ui_textbox_end_select },
2029 { KMOD_CTRL, SDLK_a, _ui_textbox_select_all },
2030 { KMOD_CTRL, SDLK_c, _ui_textbox_to_clipboard },
2031 { KMOD_CTRL, SDLK_x, _ui_textbox_cut },
2032 { KMOD_CTRL, SDLK_v, _ui_textbox_clipboard_paste },
2033 { 0, SDLK_RETURN, _ui_textbox_enter },
2034 { 0, SDLK_ESCAPE, ui_defocus_all },
2035 };
2036
2037 SDL_Keymod mod = 0;
2038
2039 if( ev.mod & KMOD_SHIFT )
2040 mod |= KMOD_SHIFT;
2041
2042 if( ev.mod & KMOD_CTRL )
2043 mod |= KMOD_CTRL;
2044
2045 if( ev.mod & KMOD_ALT )
2046 mod |= KMOD_ALT;
2047
2048 for( int i=0; i<vg_list_size( mappings ); i++ ){
2049 struct textbox_mapping *mapping = &mappings[i];
2050
2051 if( mapping->key == ev.sym ){
2052 if( mapping->mod == 0 ){
2053 if( mod == 0 ){
2054 mapping->handler();
2055 return;
2056 }
2057 }
2058 else if( (mod & mapping->mod) == mapping->mod ){
2059 mapping->handler();
2060 return;
2061 }
2062 }
2063 }
2064 }
2065
2066 /*
2067 * Callback for text entry mode
2068 */
2069 static void ui_proc_utf8( const char *text ){
2070 if( vg_ui.focused_control_type == k_ui_control_textbox ){
2071 const char *ptr = text;
2072
2073 while( *ptr ){
2074 if( *ptr != '`' ) _ui_textbox_put_char( *ptr );
2075 ptr ++;
2076 }
2077
2078 if( vg_ui.textbox.callbacks.change ){
2079 vg_ui.textbox.callbacks.change( vg_ui.textbuf, vg_ui.textbox.len );
2080 }
2081 }
2082 }
2083
2084 /*
2085 * Development utils
2086 * -----------------------------------------------------------------------------
2087 */
2088
2089 static void ui_dev_colourview(void){
2090 ui_rect window = {vg.window_x-256,0,256,vg.window_y}, swatch;
2091
2092 const char *names[vg_list_size(vg_ui.scheme)] = {
2093 [k_ui_bg] = "k_ui_bg", "k_ui_bg+1", "k_ui_bg+2", "k_ui_bg+3",
2094 "k_ui_bg+4", "k_ui_bg+5", "k_ui_bg+6", "k_ui_bg+7",
2095
2096 [k_ui_fg] = "k_ui_fg", "k_ui_fg+1", "k_ui_fg+2", "k_ui_fg+3",
2097 "k_ui_fg+4", "k_ui_fg+5", "k_ui_fg+6", "k_ui_fg+7",
2098
2099 [k_ui_red] = "k_ui_red", "k_ui_orange", "k_ui_yellow", "k_ui_green",
2100 "k_ui_aqua", "k_ui_blue", "k_ui_purple", "k_ui_gray",
2101 "k_ui_red+8","k_ui_orange+8","k_ui_yellow+8","k_ui_green+8",
2102 "k_ui_aqua+8","k_ui_blue+8","k_ui_purple+8","k_ui_gray+8" };
2103
2104 ui_rect col[2];
2105 ui_split_ratio( window, k_ui_axis_v, 0.5f, 0, col[0], col[1] );
2106
2107 for( int i=0; i<vg_list_size(vg_ui.scheme); i++ ){
2108 int which = (i/8)%2;
2109
2110 ui_split( col[which], k_ui_axis_h, 24, 0, swatch, col[which] );
2111 ui_fill( swatch, ui_colour(i) );
2112
2113 if( names[i] )
2114 ui_text(swatch, names[i], 1, k_ui_align_middle_left, ui_colourcont(i));
2115 }
2116 }
2117
2118 #endif /* VG_IMGUI_H */