replace VG_STATIC -> static
[vg.git] / vg_imgui.h
1 /* Copyright (C) 2021-2023 Harry Godden (hgn) - All Rights Reserved */
2
3 /*
4 * Principles:
5 *
6 * 1. layout is defined by subdividing
7 * 2. a parent node should never be resized by the content after creation
8 * 3. when the ui is in an interactive state, no controls should ever move
9 * 4. controls directly reference a memory location and use that as their
10 * unique id
11 * 5. a maximum of ONE control per memory location can be drawn at any given
12 * point.
13 */
14
15 #ifndef VG_IMGUI_H
16 #define VG_IMGUI_H
17
18 #define VG_GAME
19 #include "vg/vg.h"
20 #include "vg/vg_tex.h"
21 #include "vg/vg_shader.h"
22
23 typedef i16 ui_px;
24 typedef ui_px ui_rect[4];
25 typedef struct ui_vert ui_vert;
26
27 enum ui_axis {
28 k_ui_axis_h = 0x0u,
29 k_ui_axis_v = 0x1u,
30 };
31
32 /* Relative to cursor p0 */
33 enum ui_align
34 { /* DC BA */
35 k_ui_align_lwr = 0xff,
36 k_ui_align_left = 0x0000| 0x00,
37 k_ui_align_right = 0x0000| 0x01,
38 k_ui_align_center = 0x0000| 0x02,
39
40 k_ui_align_middle = 0x0100,
41 k_ui_align_middle_left = 0x0100| 0x00,
42 k_ui_align_middle_right = 0x0100| 0x01,
43 k_ui_align_middle_center = 0x0100| 0x02,
44
45 k_ui_align_bottom = 0x0200,
46 k_ui_align_bottom_left = 0x0200| 0x00,
47 k_ui_align_bottom_right = 0x0200| 0x01,
48 k_ui_align_bottom_center = 0x0200| 0x02,
49 };
50
51 #pragma pack(push,1)
52 struct ui_vert
53 {
54 ui_px co[2];
55 u16 uv[2];
56 u32 colour;
57 };
58 #pragma pack(pop)
59
60 enum ui_scheme_colour{
61 k_ui_bg = 0,
62 k_ui_fg = 8,
63 k_ui_hue = 16,
64 k_ui_red = 16,
65 k_ui_orange,
66 k_ui_yellow,
67 k_ui_green,
68 k_ui_aqua,
69 k_ui_blue,
70 k_ui_purple,
71 k_ui_gray,
72 k_ui_brighter = 8
73 };
74
75 static ui_px k_ui_widget_height = 28,
76 k_ui_scale = 1,
77 k_ui_padding = 8;
78
79 typedef u32 ui_scheme[8*4];
80
81 struct ui_font {
82 ui_px glyph_width,
83 glyph_height,
84 glyph_baseline,
85 line_height,
86 sheet_size,
87 spacing,
88 offset_y;
89
90 u8 ascii_start;
91 };
92 typedef struct ui_font ui_font;
93
94 static const ui_font vg_ui_font_small = {
95 .glyph_width = 8,
96 .glyph_height = 14,
97 .glyph_baseline = 4,
98 .line_height = 14,
99 .sheet_size = 256,
100 .spacing = 8,
101 .ascii_start = ' ',
102 .offset_y = 0
103 },
104 vg_ui_font_big = {
105 .glyph_width = 12,
106 .glyph_height = 21,
107 .glyph_baseline = 6,
108 .line_height = 21,
109 .sheet_size = 256,
110 .spacing = 10,
111 .ascii_start = ' ',
112 .offset_y = 84
113 };
114
115 #define UI_RGB( STDHEX ) 0xff000000 |\
116 ((STDHEX&0x000000ff)<<16) |\
117 ((STDHEX&0x0000ff00) ) |\
118 ((STDHEX&0x00ff0000)>>16)
119
120 #define UI_TEXTBOX_MULTILINE 0x1
121 #define UI_TEXTBOX_WRAP 0x2
122 #define UI_TEXTBOX_AUTOFOCUS 0x4
123
124 #define UI_MODAL_OK 0x0
125 #define UI_MODAL_GOOD 0x1
126 #define UI_MODAL_BAD 0x2
127 #define UI_MODAL_WARN 0x3
128 #define UI_MODAL_TYPE_BITS 0x3
129
130 #define UI_MOUSE_LEFT (SDL_BUTTON(SDL_BUTTON_LEFT))
131 #define UI_MOUSE_RIGHT (SDL_BUTTON(SDL_BUTTON_RIGHT))
132 #define UI_MOUSE_MIDDLE (SDL_BUTTON(SDL_BUTTON_MIDDLE))
133
134 #define UI_TOP 0x1
135 #define UI_LEFT 0x2
136 #define UI_BOTTOM 0x4
137 #define UI_RIGHT 0x8
138
139 struct{
140 struct ui_vert *vertex_buffer;
141 u16 *indice_buffer;
142 u32 max_verts, max_indices,
143 cur_vert, cur_indice,
144 vert_start, indice_start;
145
146 union {
147 void *focused_control_id; /* uses the memory location of various locking
148 controls as an id */
149 char *textbuf;
150 i32 *ptr_enum;
151 };
152
153 u32 focused_control_hit;
154 enum ui_control_type{
155 k_ui_control_none,
156 k_ui_control_textbox,
157 k_ui_control_enum,
158 k_ui_control_modal
159 }
160 focused_control_type;
161
162 union{ /* controls that can be focused */
163 struct ui_textbuf{
164 int cursor_user, cursor_pos;
165 u32 len;
166 u32 flags;
167
168 struct ui_textbox_callbacks{
169 void (*enter)( char *, u32 ),
170 (*up)( char *, u32 ),
171 (*down)( char *, u32 ),
172 (*change)( char *, u32 );
173 }
174 callbacks;
175 }
176 textbox;
177
178 struct ui_enum{
179 struct ui_enum_opt{
180 i32 value;
181 const char *alias;
182 }
183 *options;
184 u32 option_count;
185 ui_rect rect;
186 }
187 _enum;
188 };
189
190 struct ui_modal{
191 const char *message;
192 u32 options;
193
194 struct ui_modal_callbacks{
195 void (*close)(u32);
196 }
197 callbacks;
198 }
199 modal;
200
201 GLuint tex_glyphs, vao, vbo, ebo;
202
203 ui_px mouse[2], mouse_click[2];
204 u32 mouse_state[2];
205 u32 ignore_input_frames;
206 int wants_mouse;
207
208 ui_rect click_fader, click_fader_end;
209 float click_fade_opacity;
210
211 ui_scheme scheme;
212 const ui_font *font;
213
214 enum ui_cursor{
215 k_ui_cursor_default,
216 k_ui_cursor_ibeam,
217 k_ui_cursor_hand,
218 k_ui_cursor_max
219 }
220 cursor;
221
222 SDL_Cursor *cursor_map[ k_ui_cursor_max ];
223 }
224 static vg_ui = {
225 .scheme = {
226 [ k_ui_bg+0 ] = UI_RGB( 0x1d2021 ),
227 [ k_ui_bg+1 ] = UI_RGB( 0x282828 ),
228 [ k_ui_bg+2 ] = UI_RGB( 0x3c3836 ),
229 [ k_ui_bg+3 ] = UI_RGB( 0x504945 ),
230 [ k_ui_bg+4 ] = UI_RGB( 0x665c54 ),
231 [ k_ui_bg+5 ] = UI_RGB( 0x7c6f64 ),
232 [ k_ui_bg+6 ] = UI_RGB( 0x928374 ),
233 [ k_ui_bg+7 ] = UI_RGB( 0xa89984 ),
234
235 [ k_ui_fg+0 ] = UI_RGB( 0xebdbb2 ),
236 [ k_ui_fg+1 ] = UI_RGB( 0xfbf1c7 ),
237 [ k_ui_fg+2 ] = UI_RGB( 0xd5c4a1 ),
238 [ k_ui_fg+3 ] = UI_RGB( 0xbdae93 ),
239 [ k_ui_fg+4 ] = UI_RGB( 0xa89984 ),
240 [ k_ui_fg+5 ] = UI_RGB( 0x000000 ),
241 [ k_ui_fg+6 ] = UI_RGB( 0x000000 ),
242 [ k_ui_fg+7 ] = UI_RGB( 0x000000 ),
243
244 [ k_ui_red ] = UI_RGB( 0xcc241d ),
245 [ k_ui_orange ] = UI_RGB( 0xd65d0e ),
246 [ k_ui_yellow ] = UI_RGB( 0xd79921 ),
247 [ k_ui_green ] = UI_RGB( 0x98971a ),
248 [ k_ui_aqua ] = UI_RGB( 0x689d6a ),
249 [ k_ui_blue ] = UI_RGB( 0x458588 ),
250 [ k_ui_purple ] = UI_RGB( 0xb16286 ),
251 [ k_ui_gray ] = UI_RGB( 0x928374 ),
252 [ k_ui_red + k_ui_brighter ] = UI_RGB( 0xfb4934 ),
253 [ k_ui_orange + k_ui_brighter ] = UI_RGB( 0xfe8019 ),
254 [ k_ui_yellow + k_ui_brighter ] = UI_RGB( 0xfabd2f ),
255 [ k_ui_green + k_ui_brighter ] = UI_RGB( 0xb8bb26 ),
256 [ k_ui_aqua + k_ui_brighter ] = UI_RGB( 0x8ec07c ),
257 [ k_ui_blue + k_ui_brighter ] = UI_RGB( 0x83a598 ),
258 [ k_ui_purple + k_ui_brighter ] = UI_RGB( 0xd3869b ),
259 [ k_ui_gray + k_ui_brighter ] = UI_RGB( 0xa89984 ),
260 },
261 .font = &vg_ui_font_small
262 };
263
264 static struct vg_shader _shader_ui =
265 {
266 .name = "[vg] ui",
267 .link = NULL,
268 .vs =
269 {
270 .orig_file = NULL,
271 .static_src =
272 "layout (location=0) in vec2 a_co;"
273 "layout (location=1) in vec2 a_uv;"
274 "layout (location=2) in vec4 a_colour;"
275 "uniform mat3 uPv;"
276 ""
277 "out vec2 aTexCoords;"
278 "out vec4 aColour;"
279 "out vec2 aWsp;"
280 ""
281 "void main()"
282 "{"
283 "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
284 "aTexCoords = a_uv * 0.00390625;" /* TODO: Uniform */
285 "aColour = a_colour;"
286
287 "aWsp = a_co;"
288 "}",
289 },
290 .fs =
291 {
292 .orig_file = NULL,
293 .static_src =
294 "uniform sampler2D uTexGlyphs;"
295 "out vec4 FragColor;"
296 ""
297 "in vec2 aTexCoords;"
298 "in vec4 aColour;"
299 ""
300 "in vec2 aWsp;"
301
302 ""
303 "void main()"
304 "{"
305 "vec4 diffuse = aColour;"
306
307 "if( diffuse.a == 0.0 )"
308 "{"
309 "diffuse.a = texture( uTexGlyphs, aTexCoords ).r;"
310 "}"
311
312 "FragColor = diffuse;"
313 "}"
314 }
315 };
316
317 static struct vg_shader _shader_ui_image = {
318 .name = "[vg] ui_image",
319 .link = NULL,
320 .vs =
321 {
322 .orig_file = NULL,
323 .static_src =
324 "layout (location=0) in vec2 a_co;"
325 "layout (location=1) in vec2 a_uv;"
326 "layout (location=2) in vec4 a_colour;"
327 "uniform mat3 uPv;"
328
329 "out vec2 aTexCoords;"
330 "out vec4 aColour;"
331 "out vec2 aWsp;"
332
333 "void main()"
334 "{"
335 "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
336 "aTexCoords = a_uv * 0.00390625;"
337 "aColour = a_colour;"
338
339 "aWsp = a_co;"
340 "}",
341 },
342 .fs =
343 {
344 .orig_file = NULL,
345 .static_src =
346 "uniform sampler2D uTexImage;"
347 "out vec4 FragColor;"
348
349 "in vec2 aTexCoords;"
350 "in vec4 aColour;"
351 "in vec2 aWsp;"
352
353 "void main()"
354 "{"
355 "vec4 colour = texture( uTexImage, aTexCoords );"
356 "FragColor = colour;"
357 "}"
358 }
359 };
360
361 static void _vg_ui_init(void){
362 if( !vg_shader_compile( &_shader_ui ) ||
363 !vg_shader_compile( &_shader_ui_image ) )
364 vg_fatal_error( "Failed to compile ui shader" );
365
366 /*
367 * Vertex buffer
368 * ----------------------------------------
369 */
370
371 vg_ui.max_indices = 20000;
372 vg_ui.max_verts = 30000;
373
374 /* Generate the buffer we are gonna be drawing to */
375 glGenVertexArrays( 1, &vg_ui.vao );
376 glGenBuffers( 1, &vg_ui.vbo );
377 glGenBuffers( 1, &vg_ui.ebo );
378
379 glBindVertexArray( vg_ui.vao );
380 glBindBuffer( GL_ARRAY_BUFFER, vg_ui.vbo );
381
382 glBufferData( GL_ARRAY_BUFFER,
383 vg_ui.max_verts * sizeof( struct ui_vert ),
384 NULL, GL_DYNAMIC_DRAW );
385 glBindVertexArray( vg_ui.vao );
386
387 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, vg_ui.ebo );
388 glBufferData( GL_ELEMENT_ARRAY_BUFFER,
389 vg_ui.max_indices * sizeof( u16 ), NULL, GL_DYNAMIC_DRAW );
390
391 VG_CHECK_GL_ERR();
392
393 /* Set pointers */
394 u32 const stride = sizeof( struct ui_vert );
395
396 /* XY */
397 glVertexAttribPointer( 0, 2, GL_SHORT, GL_FALSE, stride,
398 (void *)offsetof( struct ui_vert, co ) );
399 glEnableVertexAttribArray( 0 );
400
401 /* UV */
402 glVertexAttribPointer( 1, 2, GL_UNSIGNED_SHORT, GL_FALSE, stride,
403 (void *)offsetof( struct ui_vert, uv ) );
404 glEnableVertexAttribArray( 1 );
405
406 /* COLOUR */
407 glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride,
408 (void *)offsetof( struct ui_vert, colour ) );
409 glEnableVertexAttribArray( 2 );
410
411 VG_CHECK_GL_ERR();
412
413 /* Alloc RAM default context */
414 u32 vert_size = vg_ui.max_verts*sizeof(struct ui_vert),
415 inds_size = vg_align8( vg_ui.max_indices*sizeof(u16) );
416
417 vg_ui.vertex_buffer = vg_linear_alloc( vg_mem.rtmemory, vert_size );
418 vg_ui.indice_buffer = vg_linear_alloc( vg_mem.rtmemory, inds_size );
419
420 /* font
421 * -----------------------------------------------------
422 */
423
424 /* Load default font */
425 u32 compressed[] = {
426 #include "vg/vg_pxfont_thin.h"
427 };
428
429 u32 pixels = 0, total = 256*256, data = 0;
430 u8 image[256*256];
431
432 while( pixels < total ){
433 for( int b = 31; b >= 0; b-- ){
434 image[ pixels ++ ] = (compressed[data] & (0x1u << b))? 0xffu: 0x00u;
435
436 if( pixels >= total ){
437 total = 0;
438 break;
439 }
440 }
441 data++;
442 }
443
444 glGenTextures( 1, &vg_ui.tex_glyphs );
445 glBindTexture( GL_TEXTURE_2D, vg_ui.tex_glyphs );
446 glTexImage2D( GL_TEXTURE_2D, 0, GL_R8, 256, 256, 0,
447 GL_RED, GL_UNSIGNED_BYTE, image );
448
449 VG_CHECK_GL_ERR();
450 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
451 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
452 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
453 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
454
455 /*
456 * Cursors
457 * ---------------------------------------------------------------
458 */
459
460 vg_ui.cursor_map[ k_ui_cursor_default ] =
461 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_ARROW );
462 vg_ui.cursor_map[ k_ui_cursor_hand ] =
463 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_HAND );
464 vg_ui.cursor_map[ k_ui_cursor_ibeam ] =
465 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_IBEAM );
466 }
467
468 enum ui_shader {
469 k_ui_shader_colour,
470 k_ui_shader_image
471 };
472
473 static void rect_copy( ui_rect a, ui_rect b ){
474 for( int i=0; i<4; i++ )
475 b[i] = a[i];
476 }
477
478 static void ui_flush( enum ui_shader shader ){
479 u32 vertex_offset = vg_ui.vert_start*sizeof(ui_vert),
480 vertex_count = vg_ui.cur_vert-vg_ui.vert_start,
481 vertex_size = vertex_count*sizeof(ui_vert),
482
483 indice_offset = vg_ui.indice_start*sizeof(u16),
484 indice_count = vg_ui.cur_indice-vg_ui.indice_start,
485 indice_size = indice_count * sizeof(u16);
486
487 if( !vertex_size || !indice_size )
488 return;
489
490 glBindVertexArray( vg_ui.vao );
491 glBindBuffer( GL_ARRAY_BUFFER, vg_ui.vbo );
492 glBufferSubData( GL_ARRAY_BUFFER, vertex_offset, vertex_size,
493 vg_ui.vertex_buffer+vg_ui.vert_start );
494
495 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, vg_ui.ebo );
496 glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, indice_offset, indice_size,
497 vg_ui.indice_buffer+vg_ui.indice_start );
498
499 glDisable( GL_DEPTH_TEST );
500 glEnable( GL_BLEND );
501 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
502 glBlendEquation( GL_FUNC_ADD );
503 glDisable( GL_CULL_FACE );
504
505 m3x3f view = M3X3_IDENTITY;
506 m3x3_translate( view, (v3f){ -1.0f, 1.0f, 0.0f } );
507 m3x3_scale( view, (v3f){ 1.0f/((float)vg.window_x*0.5f),
508 -1.0f/((float)vg.window_y*0.5f), 1.0f } );
509
510 if( shader == k_ui_shader_colour ){
511 glUseProgram( _shader_ui.id );
512
513 glUniformMatrix3fv( glGetUniformLocation( _shader_ui.id, "uPv" ), 1,
514 GL_FALSE, (float *)view );
515
516 glActiveTexture( GL_TEXTURE0 );
517 glBindTexture( GL_TEXTURE_2D, vg_ui.tex_glyphs );
518 glUniform1i( glGetUniformLocation( _shader_ui.id, "uTexGlyphs" ), 0 );
519 }
520 else if( shader == k_ui_shader_image ){
521 glUseProgram( _shader_ui_image.id );
522 glUniformMatrix3fv( glGetUniformLocation( _shader_ui_image.id, "uPv" ), 1,
523 GL_FALSE, (float *)view );
524 glUniform1i( glGetUniformLocation(_shader_ui_image.id,"uTexImage"), 0 );
525 }
526 else
527 vg_fatal_error( "Invalid UI shader (%d)\n", shader );
528
529 glDrawElements( GL_TRIANGLES, indice_count, GL_UNSIGNED_SHORT,
530 (void *)(vg_ui.indice_start*sizeof(u16)) );
531
532 glDisable( GL_BLEND );
533
534 vg_ui.indice_start = vg_ui.cur_indice;
535 vg_ui.vert_start = vg_ui.cur_vert;
536 }
537
538 static void ui_fill_rect( ui_rect rect, u32 colour, ui_px uv[4] ){
539 /* this if far from ideal but stops us from crashing */
540 if( (vg_ui.cur_vert + 4 > vg_ui.max_verts) ||
541 (vg_ui.cur_indice + 6 > vg_ui.max_indices))
542 return;
543
544 struct ui_vert *vertices = &vg_ui.vertex_buffer[ vg_ui.cur_vert ];
545 u16 *indices = &vg_ui.indice_buffer[ vg_ui.cur_indice ];
546
547 for( int i=0; i<4; i++ ){
548 vertices[i].colour = colour;
549 }
550
551 vertices[0].co[0] = rect[0];
552 vertices[0].co[1] = rect[1];
553 vertices[0].uv[0] = uv[0];
554 vertices[0].uv[1] = uv[1];
555 vertices[1].co[0] = rect[0]+rect[2];
556 vertices[1].co[1] = rect[1];
557 vertices[1].uv[0] = uv[2];
558 vertices[1].uv[1] = uv[1];
559 vertices[2].co[0] = rect[0]+rect[2];
560 vertices[2].co[1] = rect[1]+rect[3];
561 vertices[2].uv[0] = uv[2];
562 vertices[2].uv[1] = uv[3];
563 vertices[3].co[0] = rect[0];
564 vertices[3].co[1] = rect[1]+rect[3];
565 vertices[3].uv[0] = uv[0];
566 vertices[3].uv[1] = uv[3];
567 u16 ind_start = vg_ui.cur_vert;
568
569 u16 start = vg_ui.cur_vert;
570 u32 mesh[] = { 0,2,1, 0,3,2 };
571
572 for( u32 i=0; i<vg_list_size(mesh); i++ ){
573 indices[i] = start+mesh[i];
574 }
575
576 vg_ui.cur_indice += 6;
577 vg_ui.cur_vert += 4;
578 }
579
580 static void ui_fill( ui_rect rect, u32 colour ){
581 ui_fill_rect( rect, colour, (ui_px[4]){ 4,4,4,4 } );
582 }
583
584 static void ui_outline( ui_rect rect, ui_px thickness, u32 colour, u32 mask ){
585 /* this if far from ideal but stops us from crashing */
586 if( (vg_ui.cur_vert + 8 > vg_ui.max_verts) ||
587 (vg_ui.cur_indice + 24 > vg_ui.max_indices))
588 return;
589
590 struct ui_vert *vertices = &vg_ui.vertex_buffer[ vg_ui.cur_vert ];
591 u16 *indices = &vg_ui.indice_buffer[ vg_ui.cur_indice ];
592
593 for( int i=0; i<8; i++ ){
594 vertices[i].uv[0] = 4;
595 vertices[i].uv[1] = 4;
596 vertices[i].colour = colour;
597 }
598
599 vertices[0].co[0] = rect[0];
600 vertices[0].co[1] = rect[1];
601 vertices[1].co[0] = rect[0]+rect[2];
602 vertices[1].co[1] = rect[1];
603 vertices[2].co[0] = rect[0]+rect[2];
604 vertices[2].co[1] = rect[1]+rect[3];
605 vertices[3].co[0] = rect[0];
606 vertices[3].co[1] = rect[1]+rect[3];
607 vertices[4].co[0] = vertices[0].co[0]-thickness;
608 vertices[4].co[1] = vertices[0].co[1]-thickness;
609 vertices[5].co[0] = vertices[1].co[0]+thickness;
610 vertices[5].co[1] = vertices[1].co[1]-thickness;
611 vertices[6].co[0] = vertices[2].co[0]+thickness;
612 vertices[6].co[1] = vertices[2].co[1]+thickness;
613 vertices[7].co[0] = vertices[3].co[0]-thickness;
614 vertices[7].co[1] = vertices[3].co[1]+thickness;
615
616 u16 start = vg_ui.cur_vert;
617 u32 mesh[] = { 0,5,4, 0,1,5, 1,6,5, 1,2,6, 2,7,6, 2,3,7, 3,4,7, 3,0,4 };
618
619 if( !mask )
620 mask = UI_TOP|UI_LEFT|UI_BOTTOM|UI_RIGHT;
621
622 u32 c = 0;
623 for( u32 i=0; i<vg_list_size(mesh)/6; i++ ){
624 if( (0x1<<i) & mask ){
625 for( u32 j=0; j<6; j++ )
626 indices[c ++] = start+mesh[i*6+j];
627 }
628 }
629
630 vg_ui.cur_indice += c;
631 vg_ui.cur_vert += 8;
632 }
633
634 static void ui_split( ui_rect rect,
635 enum ui_axis other, ui_px width, ui_px gap,
636 ui_rect l, ui_rect r ){
637 enum ui_axis dir = other ^ 0x1;
638
639 if( width < 0 ) width = rect[ 2+dir ] + width;
640
641 ui_rect temp;
642 rect_copy( rect, temp );
643
644 l[ dir ] = temp[ dir ];
645 r[ dir ] = temp[ dir ] + width + (gap/2);
646 l[ other ] = temp[ other ];
647 r[ other ] = temp[ other ];
648 l[ 2+dir ] = width - (gap/2);
649 r[ 2+dir ] = temp[ 2+dir ] - width - (gap/2);
650 l[ 2+other ] = temp[ 2+other ];
651 r[ 2+other ] = temp[ 2+other ];
652 }
653
654 static ui_px ui_text_line_width( const char *str );
655
656 static void ui_rect_center( ui_rect parent, ui_rect rect ){
657 rect[0] = parent[0] + (parent[2]-rect[2])/2;
658 rect[1] = parent[1] + (parent[3]-rect[3])/2;
659 }
660
661 static void ui_fit_item( ui_rect rect, ui_px size[2], ui_rect d ){
662 i32 rp = (i32)rect[2] * (i32)size[1],
663 rc = (i32)size[0] * (i32)rect[3];
664
665 enum ui_axis dir, other;
666 if( rc > rp ) dir = k_ui_axis_h;
667 else dir = k_ui_axis_v;
668 other = dir ^ 0x1;
669
670 d[2+dir] = rect[2+dir];
671 d[2+other] = (rect[2+dir] * size[other]) / size[dir];
672
673 ui_rect_center( rect, d );
674 }
675
676 static void ui_split_ratio( ui_rect rect, enum ui_axis dir, float ratio,
677 ui_px gap, ui_rect l, ui_rect r ){
678 ui_px width = (float)rect[ 2+(dir^0x1) ] * ratio;
679 ui_split( rect, dir, width, gap, l, r );
680 }
681
682 static void ui_rect_pad( ui_rect rect, ui_px pad[2] ){
683 rect[0] += pad[0];
684 rect[1] += pad[1];
685 rect[2] -= pad[0]*2;
686 rect[3] -= pad[1]*2;
687 }
688
689 static ui_px ui_text_line_width( const char *str ){
690 int length = 0;
691 const char *_c = str;
692 u8 c;
693
694 while( (c = *(_c ++)) ){
695 if( c >= 32 ) length ++;
696 else if( c == '\n' ) break;
697 }
698
699 return length * vg_ui.font->spacing;
700 }
701
702 static ui_px ui_text_string_height( const char *str ){
703 int height = 1;
704 const char *_c = str;
705 u8 c;
706
707 while( (c = *(_c ++)) ){
708 if( c == '\n' ) height ++;
709 }
710
711 return height * 14;
712 }
713
714 static ui_px ui_text_aligned_x( const char *str, ui_rect rect, ui_px scale,
715 enum ui_align align ){
716 enum ui_align lwr = k_ui_align_lwr & align;
717 if( lwr == k_ui_align_left ){
718 return rect[0];
719 }
720 else{
721 ui_px width = ui_text_line_width( str ) * scale;
722
723 if( lwr == k_ui_align_right )
724 return rect[0] + rect[2]-width;
725 else
726 return rect[0] + (rect[2]-width)/2;
727 }
728 }
729
730 static ui_px ui_min( ui_px a, ui_px b ){ return a<b?a:b; }
731 static ui_px ui_max( ui_px a, ui_px b ){ return a>b?a:b; }
732 static ui_px ui_clamp( ui_px a, ui_px min, ui_px max ){
733 return ui_min( max, ui_max( a, min ) );
734 }
735
736 static int ui_clip( ui_rect parent, ui_rect child, ui_rect clipped ){
737 ui_px parent_max[2], child_max[2];
738 parent_max[0] = parent[0]+parent[2];
739 parent_max[1] = parent[1]+parent[3];
740 child_max[0] = child[0]+child[2];
741 child_max[1] = child[1]+child[3];
742
743 clipped[0] = ui_clamp( child[0], parent[0], parent_max[0] );
744 clipped[1] = ui_clamp( child[1], parent[1], parent_max[1] );
745 clipped[2] = ui_clamp( child_max[0], parent[0], parent_max[0] );
746 clipped[3] = ui_clamp( child_max[1], parent[1], parent_max[1] );
747
748 if( clipped[0] == clipped[2] ||
749 clipped[1] == clipped[3] )
750 return 0;
751
752 clipped[2] -= clipped[0];
753 clipped[3] -= clipped[1];
754
755 return 1;
756 }
757
758 static int ui_inside_rect( ui_rect rect, ui_px co[2] ){
759 if( co[0] >= rect[0] &&
760 co[1] >= rect[1] &&
761 co[0] < rect[0]+rect[2] &&
762 co[1] < rect[1]+rect[3] ){
763 return 1;
764 }
765 else
766 return 0;
767 }
768
769 static int ui_click_down( u32 mask ){
770 if( vg_ui.ignore_input_frames ) return 0;
771 if( (vg_ui.mouse_state[0] & mask) &&
772 !(vg_ui.mouse_state[1] & mask) )
773 return 1;
774 else
775 return 0;
776 }
777
778 static int ui_clicking( u32 mask ){
779 if( vg_ui.ignore_input_frames ) return 0;
780 return vg_ui.mouse_state[0] & mask;
781 }
782
783 static int ui_click_up( u32 mask ){
784 if( vg_ui.ignore_input_frames ) return 0;
785 if( (vg_ui.mouse_state[1] & mask) &&
786 !(vg_ui.mouse_state[0] & mask) )
787 return 1;
788 else
789 return 0;
790 }
791
792 static void ui_prerender(void){
793 int x, y;
794 vg_ui.mouse_state[1] = vg_ui.mouse_state[0];
795 vg_ui.mouse_state[0] = SDL_GetMouseState( &x, &y );
796 vg_ui.mouse[0] = x;
797 vg_ui.mouse[1] = y;
798
799 vg_ui.cur_vert = 0;
800 vg_ui.cur_indice = 0;
801 vg_ui.vert_start = 0;
802 vg_ui.indice_start = 0;
803 vg_ui.focused_control_hit = 0;
804 vg_ui.cursor = k_ui_cursor_default;
805 vg_ui.wants_mouse = 0;
806
807 if( vg_ui.ignore_input_frames ){
808 vg_ui.ignore_input_frames --;
809 return;
810 }
811
812 if( ui_click_down(UI_MOUSE_LEFT)||ui_click_down(UI_MOUSE_MIDDLE) ){
813 vg_ui.mouse_click[0] = vg_ui.mouse[0];
814 vg_ui.mouse_click[1] = vg_ui.mouse[1];
815 }
816 }
817
818 static u32 ui_colour( enum ui_scheme_colour id ){
819 return vg_ui.scheme[ id ];
820 }
821
822 /* get an appropriately contrasting colour given the base */
823 static u32 ui_colourcont( enum ui_scheme_colour id ){
824 if ( id < k_ui_bg+6 ) return ui_colour( k_ui_fg );
825 else if( id < k_ui_fg ) return ui_colour( k_ui_bg+1 );
826 else if( id < k_ui_hue ) return ui_colour( k_ui_bg+3 );
827 else if( id < k_ui_red+k_ui_brighter ) return ui_colour( k_ui_fg );
828 else return ui_colour( k_ui_fg+1 );
829 }
830
831 static void ui_hex_to_norm( u32 hex, v4f norm ){
832 norm[0] = ((hex ) & 0xff);
833 norm[1] = ((hex>>8 ) & 0xff);
834 norm[2] = ((hex>>16) & 0xff);
835 norm[3] = ((hex>>24) & 0xff);
836 v4_muls( norm, 1.0f/255.0f, norm );
837 }
838
839 static void ui_text_glyph( const struct ui_font *font, ui_px scale,
840 u8 glyph, ui_rect out_texcoords ){
841 glyph -= font->ascii_start;
842
843 ui_px per_row = font->sheet_size / font->glyph_width,
844 column = (ui_px)glyph % per_row,
845 row = (glyph - column) / per_row;
846
847 out_texcoords[0] = column * font->glyph_width;
848 out_texcoords[1] = row * font->glyph_height + font->offset_y;
849 out_texcoords[2] = out_texcoords[0] + font->glyph_width;
850 out_texcoords[3] = out_texcoords[1] + font->glyph_height;
851 }
852
853 static u32 ui_ntext( ui_rect rect, const char *str, u32 len, ui_px scale,
854 enum ui_align align, u32 colour ){
855 ui_rect text_cursor;
856 if( colour == 0 ) colour = ui_colour( k_ui_fg );
857
858 colour &= 0x00ffffff;
859
860 const char *_c = str;
861 u8 c;
862
863 text_cursor[0] = ui_text_aligned_x( str, rect, scale, align );
864 text_cursor[1] = rect[1];
865 text_cursor[2] = vg_ui.font->glyph_width*scale;
866 text_cursor[3] = vg_ui.font->glyph_height*scale;
867
868 u32 printed_chars = 0;
869
870 if( align & (k_ui_align_middle|k_ui_align_bottom) ){
871 ui_px height = ui_text_string_height( str ) * scale;
872
873 if( align & k_ui_align_bottom )
874 text_cursor[1] += rect[3]-height;
875 else
876 text_cursor[1] += (rect[3]-height)/2;
877 }
878
879 while( (c = *(_c ++)) ){
880 if( printed_chars >= len ){
881 printed_chars = 0;
882 text_cursor[1] += vg_ui.font->line_height*scale;
883 text_cursor[0] = ui_text_aligned_x( _c, rect, scale, align );
884 text_cursor[0] -= vg_ui.font->spacing*scale;
885
886 ui_rect glyph;
887 ui_text_glyph( vg_ui.font, scale, '\xb6' /*FIXME*/, glyph );
888 ui_fill_rect( text_cursor, 0x00ffffff, glyph );
889 text_cursor[0] += vg_ui.font->spacing*scale;
890 }
891
892 if( c == '\n' ){
893 text_cursor[1] += vg_ui.font->line_height*scale;
894 text_cursor[0] = ui_text_aligned_x( _c, rect, scale, align );
895 printed_chars = 0;
896 continue;
897 }
898 else if( c >= 33 ){
899 ui_rect glyph;
900 ui_text_glyph( vg_ui.font, scale, c, glyph );
901
902 ui_rect cursor_clipped;
903 if( ui_clip( rect, text_cursor, cursor_clipped ) ){
904 ui_fill_rect( cursor_clipped, colour, glyph );
905 }
906 }
907 else if( c == '\x1B' ){
908 /* vt codes */
909 _c ++;
910 u16 colour_id = 0;
911 for( int i=0; i<3; i ++ ){
912 if( _c[i] ){
913 if( _c[i] == 'm' ){
914 _c = _c + i + 1;
915
916 switch( colour_id ){
917 case '0': colour = ui_colour( k_ui_fg ); break;
918 case '3'|'0'<<8: colour = ui_colour( k_ui_bg ); break;
919 case '3'|'1'<<8: colour = ui_colour( k_ui_red ); break;
920 case '3'|'2'<<8: colour = ui_colour( k_ui_green ); break;
921 case '3'|'3'<<8: colour = ui_colour( k_ui_yellow ); break;
922 case '3'|'4'<<8: colour = ui_colour( k_ui_blue ); break;
923 case '3'|'5'<<8: colour = ui_colour( k_ui_purple ); break;
924 case '3'|'6'<<8: colour = ui_colour( k_ui_aqua ); break;
925 case '3'|'7'<<8: colour = 0xffffffff; break;
926 }
927
928 colour &= 0x00ffffff;
929 break;
930 }
931
932 colour_id |= _c[i] << (i*8);
933 }
934 else{
935 _c = _c +i;
936 break;
937 }
938 }
939
940 continue;
941 }
942 else if( c == '\t' ){
943 text_cursor[0] += vg_ui.font->spacing*scale*4;
944 printed_chars += 4;
945 continue;
946 }
947
948 text_cursor[0] += vg_ui.font->spacing*scale;
949 printed_chars ++;
950 }
951
952 return printed_chars;
953 }
954
955 static void ui_text( ui_rect rect, const char *str, ui_px scale,
956 enum ui_align align, u32 colour ){
957 ui_ntext( rect, str, 1024, scale, align, colour );
958 }
959
960 /*
961 * Standard layout stuff
962 * -----------------------------------------------------------------------------
963 */
964
965 static void ui_panel( ui_rect in_rect, ui_rect out_panel ){
966 ui_fill( in_rect, ui_colour( k_ui_bg+1 ) );
967 ui_outline( in_rect, 1, ui_colour( k_ui_bg+7 ), 0 );
968 rect_copy( in_rect, out_panel );
969 ui_rect_pad( out_panel, (ui_px[2]){ k_ui_padding, k_ui_padding } );
970 }
971
972 static void ui_label( ui_rect rect, const char *text, ui_px size,
973 ui_px gap, ui_rect r ){
974 ui_rect l;
975 ui_px width = (ui_text_line_width(text)+vg_ui.font->spacing) * size;
976 ui_split( rect, k_ui_axis_v, width, gap, l, r );
977 ui_text( l, text, 1, k_ui_align_middle_left, 0 );
978 }
979
980 static void ui_standard_widget( ui_rect inout_panel, ui_rect out_rect,
981 ui_px count ){
982 ui_px height = (count * vg_ui.font->glyph_height + 18) * k_ui_scale;
983 ui_split( inout_panel, k_ui_axis_h, height, k_ui_padding,
984 out_rect, inout_panel );
985 }
986
987 static void ui_info( ui_rect inout_panel, const char *text ){
988 ui_rect box;
989 ui_standard_widget( inout_panel, box, 1 );
990 ui_text( box, text, 1, k_ui_align_middle_left, 0 );
991 }
992
993 static void ui_image( ui_rect rect, GLuint image ){
994 ui_flush( k_ui_shader_colour );
995 glActiveTexture( GL_TEXTURE0 );
996 glBindTexture( GL_TEXTURE_2D, image );
997 ui_fill_rect( rect, 0xffffffff, (ui_px[4]){ 0,256,256,0 } );
998 ui_flush( k_ui_shader_image );
999 }
1000
1001 static u32 v4f_u32_colour( v4f colour ){
1002 u32 r = colour[0] * 255.0f,
1003 g = colour[1] * 255.0f,
1004 b = colour[2] * 255.0f,
1005 a = colour[3] * 255.0f;
1006
1007 return r | (g<<8) | (b<<16) | (a<<24);
1008 }
1009
1010 static void ui_defocus_all(void){
1011 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1012 SDL_StopTextInput();
1013 }
1014
1015 vg_ui.focused_control_id = NULL;
1016 vg_ui.focused_control_hit = 0;
1017 vg_ui.focused_control_type = k_ui_control_none;
1018 }
1019
1020 enum ui_button_state {
1021 k_ui_button_none = 0,
1022 k_ui_button_click = 1,
1023 k_ui_button_holding_inside = 2,
1024 k_ui_button_holding_outside = 3,
1025 k_ui_button_hover = 4
1026 };
1027
1028 static enum ui_button_state ui_colourbutton( ui_rect rect,
1029 enum ui_scheme_colour colour ){
1030 int clickup= ui_click_up(UI_MOUSE_LEFT),
1031 click = ui_clicking(UI_MOUSE_LEFT) | clickup,
1032 target = ui_inside_rect( rect, vg_ui.mouse_click ) && click,
1033 hover = ui_inside_rect( rect, vg_ui.mouse );
1034
1035 u32 col_base = vg_ui.scheme[ colour ],
1036 col_highlight = vg_ui.scheme[ k_ui_fg ],
1037 col_hover = vg_ui.scheme[ colour + k_ui_brighter ];
1038
1039 if( vg_ui.focused_control_type != k_ui_control_none ){
1040 clickup = 0;
1041 click = 0;
1042 target = 0;
1043 hover = 0;
1044 }
1045
1046 if( hover ){
1047 vg_ui.cursor = k_ui_cursor_hand;
1048 }
1049
1050 if( click ){
1051 if( target ){
1052 if( hover ){
1053 if( clickup ){
1054 ui_fill( rect, col_highlight );
1055 vg_ui.ignore_input_frames = 2;
1056 rect_copy( rect, vg_ui.click_fader );
1057
1058 rect_copy( rect, vg_ui.click_fader_end );
1059 vg_ui.click_fader_end[3] = 0;
1060 ui_rect_center( rect, vg_ui.click_fader_end );
1061
1062 vg_ui.click_fade_opacity = 1.0f;
1063 ui_defocus_all();
1064 return k_ui_button_click;
1065 }
1066 else{
1067 ui_fill( rect, col_highlight );
1068 return k_ui_button_holding_inside;
1069 }
1070 }
1071 else{
1072 ui_fill( rect, col_base );
1073 ui_outline( rect, 1, col_highlight, 0 );
1074 return k_ui_button_holding_outside;
1075 }
1076 }
1077 else{
1078 ui_fill( rect, col_base );
1079 return k_ui_button_none;
1080 }
1081 }
1082 else{
1083 if( hover ){
1084 ui_fill( rect, col_hover );
1085 return k_ui_button_hover;
1086 }
1087 else{
1088 ui_fill( rect, col_base );
1089 return k_ui_button_none;
1090 }
1091 }
1092 }
1093
1094 static enum ui_button_state ui_colourbutton_text(
1095 ui_rect rect, const char *string, ui_px scale,
1096 enum ui_scheme_colour colour ){
1097 enum ui_button_state state = ui_colourbutton( rect, colour );
1098 ui_rect t = { 0,0, ui_text_line_width( string )*scale, 14*scale };
1099 ui_rect_center( rect, t );
1100
1101 u32 text_colour = ui_colourcont(colour);
1102 if( state == k_ui_button_holding_inside )
1103 text_colour = colour;
1104
1105 ui_text( t, string, scale, k_ui_align_left, text_colour );
1106 return state;
1107 }
1108
1109 static enum ui_button_state ui_button_text( ui_rect rect,
1110 const char *string, ui_px scale ){
1111 return ui_colourbutton_text( rect, string, scale, k_ui_bg+4 );
1112 }
1113
1114 static enum ui_button_state ui_button( ui_rect inout_panel,
1115 const char *string ){
1116 ui_rect rect;
1117 ui_standard_widget( inout_panel, rect, 1 );
1118 return ui_colourbutton_text( rect, string, 1, k_ui_bg+4 );
1119 }
1120
1121 static void ui_enum_post(void);
1122 static void ui_postrender(void){
1123 if( vg_ui.click_fade_opacity > 0.0f ){
1124 float scale = vg_ui.click_fade_opacity;
1125 scale = vg_maxf( 1.0f/255.0f, scale*scale );
1126
1127 vg_ui.click_fade_opacity -= vg.time_frame_delta * 3.8f;
1128 u32 colour = (0x00ffffff & ui_colour(k_ui_fg))|0x7f000000;
1129
1130 v4f begin, end, dest;
1131 for( int i=0; i<4; i++ ){
1132 begin[i] = vg_ui.click_fader[i];
1133 end[i] = vg_ui.click_fader_end[i]+1;
1134 }
1135
1136 v4_lerp( end, begin, scale, dest );
1137
1138 ui_rect rect;
1139 for( int i=0; i<4; i++ ){
1140 rect[i] = dest[i];
1141 }
1142
1143 ui_fill( rect, colour );
1144 }
1145
1146 if( vg_ui.focused_control_type == k_ui_control_enum ){
1147 ui_enum_post();
1148 }
1149 else if( vg_ui.focused_control_type == k_ui_control_modal ){
1150 ui_rect screen = {0,0,vg.window_x,vg.window_y};
1151 ui_fill( screen, 0xa0000000 );
1152 ui_rect box = {0,0,400,200};
1153
1154 u32 colour = ui_colour(k_ui_fg),
1155 type = vg_ui.modal.options & UI_MODAL_TYPE_BITS;
1156 if ( type == 1 ) colour = ui_colour(k_ui_green);
1157 else if( type == 2 ) colour = ui_colour(k_ui_red);
1158 else if( type == 3 ) colour = ui_colour(k_ui_yellow);
1159
1160 ui_rect_center( screen, box );
1161 ui_fill( box, ui_colour(k_ui_bg) );
1162 ui_outline( box, -1, colour, 0 );
1163
1164 ui_rect message;
1165 rect_copy( box, message );
1166 message[3] = 100;
1167 ui_rect_center( box, message );
1168
1169 ui_rect row0, row1, btn;
1170 ui_split_ratio( message, k_ui_axis_h, 0.5f, 0, row0, row1 );
1171 row0[0] += vg_ui.font->spacing;
1172 ui_ntext( row0, vg_ui.modal.message, (box[2]/vg_ui.font->spacing)-2, 1,
1173 k_ui_align_left, colour );
1174
1175 rect_copy( row1, btn );
1176 btn[2] = 86;
1177 btn[3] = 28;
1178 ui_rect_center( row1, btn );
1179
1180 vg_ui.focused_control_type = k_ui_control_none; /* HACK */
1181 if( ui_button_text( btn, "OK", 1 ) != 1 )
1182 vg_ui.focused_control_hit = 1;
1183 vg_ui.focused_control_type = k_ui_control_modal; /* HACK */
1184 vg_ui.wants_mouse = 1;
1185 }
1186
1187 ui_flush( k_ui_shader_colour );
1188
1189 if( !vg_ui.focused_control_hit ){
1190 ui_defocus_all();
1191 }
1192
1193 if( vg_ui.wants_mouse ){
1194 SDL_SetWindowGrab( vg.window, SDL_FALSE );
1195 SDL_SetRelativeMouseMode( SDL_FALSE );
1196 }
1197 else{
1198 SDL_SetWindowGrab( vg.window, SDL_TRUE );
1199 SDL_SetRelativeMouseMode( SDL_TRUE );
1200 }
1201
1202 SDL_SetCursor( vg_ui.cursor_map[ vg_ui.cursor ] );
1203 SDL_ShowCursor(1);
1204 }
1205
1206 /*
1207 * checkbox
1208 * -----------------------------------------------------------------------------
1209 */
1210
1211 static int ui_checkbox( ui_rect inout_panel, const char *str_label, i32 *data ){
1212 ui_rect rect, label, box;
1213 ui_standard_widget( inout_panel, rect, 1 );
1214
1215 ui_split( rect, k_ui_axis_v, -rect[3], 0, label, box );
1216 ui_text( label, str_label, k_ui_scale, k_ui_align_middle_left, 0 );
1217
1218 int changed = ui_colourbutton( box, k_ui_bg )==1;
1219 if( changed )
1220 *data = (*data) ^ 0x1;
1221
1222 if( *data ){
1223 ui_rect_pad( box, (ui_px[2]){4,4} );
1224 ui_fill( box, ui_colour( k_ui_orange ) );
1225 }
1226
1227 return changed;
1228 }
1229
1230 /*
1231 * Dropdown / Enum
1232 * -----------------------------------------------------------------------------
1233 */
1234
1235 /*
1236 * unfortunately no return value since we only find out that event in the
1237 * postrender step.
1238 */
1239 static void ui_enum( ui_rect inout_panel, const char *str_label,
1240 struct ui_enum_opt *options, u32 len, i32 *value ){
1241 ui_rect rect, label, box;
1242 ui_standard_widget( inout_panel, rect, 1 );
1243 ui_label( rect, str_label, k_ui_scale, 0, box );
1244
1245 const char *display = "OUT OF RANGE";
1246 int valid = 0;
1247 for( u32 i=0; i<len; i ++ ){
1248 if( *value == options[i].value ){
1249 display = options[i].alias;
1250 valid = 1;
1251 break;
1252 }
1253 }
1254
1255 if( ui_button_text( box, display, k_ui_scale ) == 1 ){
1256 vg_ui.focused_control_type = k_ui_control_enum;
1257 vg_ui.ptr_enum = value;
1258 vg_ui._enum.option_count = len;
1259 vg_ui._enum.options = options;
1260 rect_copy( box, vg_ui._enum.rect );
1261 }
1262
1263 if( !valid )
1264 ui_outline( box, 1, ui_colour(k_ui_red), 0 );
1265 }
1266
1267 static void ui_enum_post(void){
1268 ui_rect drawer;
1269 rect_copy( vg_ui._enum.rect, drawer );
1270 drawer[3] *= vg_ui._enum.option_count;
1271
1272 int close = 0;
1273 int clickany= ui_click_up(UI_MOUSE_LEFT|UI_MOUSE_RIGHT|UI_MOUSE_MIDDLE),
1274 hover = ui_inside_rect( drawer, vg_ui.mouse );
1275
1276 if( clickany && !hover ){
1277 return;
1278 }
1279
1280 /* HACK */
1281 vg_ui.focused_control_type = k_ui_control_none;
1282 i32 *value = vg_ui.ptr_enum;
1283
1284 for( u32 i=0; i<vg_ui._enum.option_count; i++ ){
1285 ui_rect button;
1286 ui_split( drawer, k_ui_axis_h, vg_ui._enum.rect[3], 0, button,drawer );
1287
1288 enum ui_scheme_colour colour = k_ui_bg+3;
1289 if( vg_ui._enum.options[i].value == *value )
1290 colour = k_ui_orange;
1291
1292 if( ui_colourbutton_text( button, vg_ui._enum.options[i].alias,
1293 k_ui_scale, colour ) == 1 ){
1294 *value = vg_ui._enum.options[i].value;
1295 close = 1;
1296 }
1297 }
1298
1299 /* HACK */
1300 vg_ui.focused_control_type = k_ui_control_enum;
1301
1302 if( !close )
1303 vg_ui.focused_control_hit = 1;
1304 }
1305
1306 /*
1307 * Textbox chaos
1308 * -----------------------------------------------------------------------------
1309 */
1310
1311 static void _ui_textbox_make_selection( int *start, int *end ){
1312 *start = VG_MIN( vg_ui.textbox.cursor_pos, vg_ui.textbox.cursor_user );
1313 *end = VG_MAX( vg_ui.textbox.cursor_pos, vg_ui.textbox.cursor_user );
1314 }
1315
1316 static void _ui_textbox_move_cursor( int *cursor0, int *cursor1,
1317 int dir, int snap_together ){
1318 *cursor0 = VG_MAX( 0, vg_ui.textbox.cursor_user + dir );
1319 *cursor0 =
1320 VG_MIN(
1321 VG_MIN( vg_ui.textbox.len-1, strlen( vg_ui.textbuf )),
1322 *cursor0 );
1323
1324 if( snap_together )
1325 *cursor1 = *cursor0;
1326 }
1327
1328 static int _ui_textbox_makeroom( int datastart, int length ){
1329 int move_to = VG_MIN( datastart+length, vg_ui.textbox.len-1 );
1330 int move_amount = strlen( vg_ui.textbuf )-datastart;
1331 int move_end = VG_MIN( move_to+move_amount, vg_ui.textbox.len-1 );
1332 move_amount = move_end-move_to;
1333
1334 if( move_amount )
1335 memmove( &vg_ui.textbuf[ move_to ],
1336 &vg_ui.textbuf[ datastart ],
1337 move_end-move_to );
1338
1339 vg_ui.textbuf[ move_end ] = '\0';
1340
1341 return VG_MIN( length, vg_ui.textbox.len-datastart-1 );
1342 }
1343
1344 static int _ui_textbox_delete_char( int direction ){
1345 int start, end;
1346 _ui_textbox_make_selection( &start, &end );
1347
1348 /* There is no selection */
1349 if( !(end-start) ){
1350 if( direction == 1 ) end = VG_MIN( end+1, strlen( vg_ui.textbuf ) );
1351 else if( direction == -1 ) start = VG_MAX( start-1, 0 );
1352 }
1353
1354 /* Still no selction, no need to do anything */
1355 if( !(end-start) )
1356 return start;
1357
1358 /* Copy the end->terminator to start */
1359 int remaining_length = strlen( vg_ui.textbuf )+1-end;
1360 memmove( &vg_ui.textbuf[ start ],
1361 &vg_ui.textbuf[ end ],
1362 remaining_length );
1363 return start;
1364 }
1365
1366 static void _ui_textbox_to_clipboard(void){
1367 int start, end;
1368 _ui_textbox_make_selection( &start, &end );
1369 char buffer[512];
1370
1371 if( end-start ){
1372 memcpy( buffer, &vg_ui.textbuf[ start ], end-start );
1373 buffer[ end-start ] = 0x00;
1374 SDL_SetClipboardText( buffer );
1375 }
1376 }
1377
1378 static void ui_start_modal( const char *message, u32 options );
1379 static void _ui_textbox_clipboard_paste(void){
1380 if( !SDL_HasClipboardText() )
1381 return;
1382
1383 char *text = SDL_GetClipboardText();
1384
1385 if( !text )
1386 return;
1387
1388 int datastart = _ui_textbox_delete_char( 0 );
1389 int length = strlen( text );
1390
1391 if( (vg_ui.textbox.len - strlen(vg_ui.textbuf)) < length ){
1392 ui_start_modal( "Clipboard content exceeds buffer size.", UI_MODAL_BAD );
1393 return;
1394 }
1395
1396 int cpylength = _ui_textbox_makeroom( datastart, length );
1397
1398 memcpy( vg_ui.textbuf + datastart, text, cpylength);
1399 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1400 &vg_ui.textbox.cursor_pos, cpylength, 1 );
1401 SDL_free( text );
1402 }
1403
1404 static void _ui_textbox_put_char( char c ){
1405 vg_ui.textbox.cursor_user = _ui_textbox_delete_char(0);
1406 if( (vg_ui.textbox.len - strlen(vg_ui.textbuf)) <= 1 ) return;
1407
1408 if( _ui_textbox_makeroom( vg_ui.textbox.cursor_user, 1 ) )
1409 vg_ui.textbuf[ vg_ui.textbox.cursor_user ] = c;
1410
1411 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1412 &vg_ui.textbox.cursor_pos, 1, 1 );
1413 }
1414
1415 /* Receed secondary cursor */
1416 static void _ui_textbox_left_select(void){
1417 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, -1, 0 );
1418 }
1419
1420 /* Match and receed both cursors */
1421 static void _ui_textbox_left(void){
1422 int cursor_diff = vg_ui.textbox.cursor_pos - vg_ui.textbox.cursor_user? 0: 1;
1423
1424 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1425 &vg_ui.textbox.cursor_pos, -cursor_diff, 1 );
1426 }
1427
1428 static void _ui_textbox_up(void){
1429 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1430 int line_begin = vg_ui.textbox.cursor_user;
1431
1432 while( line_begin ){
1433 if( vg_ui.textbuf[ line_begin-1 ] == '\n' ){
1434 break;
1435 }
1436
1437 line_begin --;
1438 }
1439
1440 if( line_begin ){
1441 int line_above_begin = line_begin-1;
1442
1443 while( line_above_begin ){
1444 if( vg_ui.textbuf[ line_above_begin-1 ] == '\n' ){
1445 break;
1446 }
1447
1448 line_above_begin --;
1449 }
1450
1451 int offset = vg_ui.textbox.cursor_user - line_begin,
1452 line_length_above = line_begin - line_above_begin -1;
1453
1454 offset = VG_MIN( line_length_above, offset );
1455
1456 vg_ui.textbox.cursor_user = line_above_begin+offset;
1457 vg_ui.textbox.cursor_pos = line_above_begin+offset;
1458 }
1459 else{
1460 vg_ui.textbox.cursor_user = line_begin;
1461 vg_ui.textbox.cursor_pos = line_begin;
1462 }
1463 }
1464 else{
1465 if( vg_ui.textbox.callbacks.up ){
1466 vg_ui.textbox.callbacks.up( vg_ui.textbuf, vg_ui.textbox.len );
1467 }
1468 }
1469 }
1470
1471 static void _ui_textbox_down(void){
1472 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1473 int line_begin = vg_ui.textbox.cursor_user;
1474
1475 while( line_begin ){
1476 if( vg_ui.textbuf[ line_begin-1 ] == '\n' ){
1477 break;
1478 }
1479
1480 line_begin --;
1481 }
1482
1483 int line_below_begin = vg_ui.textbox.cursor_user;
1484
1485 while(1){
1486 if( vg_ui.textbuf[ line_below_begin ] == '\0' ){
1487 vg_ui.textbox.cursor_user = line_below_begin;
1488 vg_ui.textbox.cursor_pos = line_below_begin;
1489 return;
1490 }
1491
1492 if( vg_ui.textbuf[ line_below_begin ] == '\n' ){
1493 line_below_begin ++;
1494 break;
1495 }
1496
1497 line_below_begin ++;
1498 }
1499
1500 int line_below_end = line_below_begin;
1501 while(1){
1502 if( vg_ui.textbuf[ line_below_end ] == '\0' ||
1503 vg_ui.textbuf[ line_below_end ] == '\n' ){
1504 line_below_end ++;
1505 break;
1506 }
1507 line_below_end ++;
1508 }
1509
1510 int offset = vg_ui.textbox.cursor_user - line_begin,
1511 line_length_below = line_below_end - line_below_begin -1;
1512
1513 offset = VG_MIN( line_length_below, offset );
1514
1515 vg_ui.textbox.cursor_user = line_below_begin+offset;
1516 vg_ui.textbox.cursor_pos = line_below_begin+offset;
1517 }
1518 else{
1519 if( vg_ui.textbox.callbacks.down ){
1520 vg_ui.textbox.callbacks.down( vg_ui.textbuf, vg_ui.textbox.len );
1521 }
1522 }
1523 }
1524
1525 static void _ui_textbox_right_select(void){
1526 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, 1, 0 );
1527 }
1528
1529 static void _ui_textbox_right(void){
1530 int cursor_diff = vg_ui.textbox.cursor_pos - vg_ui.textbox.cursor_user? 0: 1;
1531
1532 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1533 &vg_ui.textbox.cursor_pos, +cursor_diff, 1 );
1534 }
1535
1536 static void _ui_textbox_backspace(void){
1537 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1538 vg_ui.textbox.cursor_user = _ui_textbox_delete_char( -1 );
1539 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1540
1541 if( vg_ui.textbox.callbacks.change ){
1542 vg_ui.textbox.callbacks.change( vg_ui.textbuf, vg_ui.textbox.len );
1543 }
1544 }
1545 }
1546
1547 static void _ui_textbox_delete(void){
1548 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1549 vg_ui.textbox.cursor_user = _ui_textbox_delete_char( 1 );
1550 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1551
1552 if( vg_ui.textbox.callbacks.change ){
1553 vg_ui.textbox.callbacks.change( vg_ui.textbuf, vg_ui.textbox.len );
1554 }
1555 }
1556 }
1557
1558 static void _ui_textbox_home_select(void){
1559 i32 start = vg_ui.textbox.cursor_user;
1560
1561 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1562 while( start ){
1563 if( vg_ui.textbuf[start-1] == '\n' )
1564 break;
1565 else
1566 start --;
1567 }
1568 }
1569 else
1570 start = 0;
1571
1572 vg_ui.textbox.cursor_user = start;
1573 }
1574
1575 static void _ui_textbox_home(void){
1576 _ui_textbox_home_select();
1577 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1578 }
1579
1580 static void _ui_textbox_end_select(void){
1581 i32 end = vg_ui.textbox.cursor_user;
1582
1583 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1584 while( vg_ui.textbuf[end] ){
1585 if( vg_ui.textbuf[end] == '\n' )
1586 break;
1587 else
1588 end ++;
1589 }
1590 }
1591 else
1592 end = VG_MIN( vg_ui.textbox.len-1, strlen(vg_ui.textbuf) );
1593
1594 vg_ui.textbox.cursor_user = end;
1595 }
1596
1597 static void _ui_textbox_end(void){
1598 _ui_textbox_end_select();
1599 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1600 }
1601
1602 static void _ui_textbox_select_all(void){
1603 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, 10000, 0);
1604 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_pos, NULL, -10000, 0);
1605 }
1606
1607 static void _ui_textbox_cut(void){
1608 _ui_textbox_to_clipboard();
1609 vg_ui.textbox.cursor_user = _ui_textbox_delete_char(0);
1610 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1611 }
1612
1613 static void _ui_textbox_enter(void){
1614 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1615 if( vg_ui.textbox.callbacks.enter )
1616 vg_ui.textbox.callbacks.enter( vg_ui.textbuf, vg_ui.textbox.len );
1617
1618 if( vg_ui.focused_control_type != k_ui_control_textbox ) return;
1619
1620 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE )
1621 _ui_textbox_put_char( '\n' );
1622 else{
1623 if( !(vg_ui.textbox.flags & UI_TEXTBOX_AUTOFOCUS ) )
1624 ui_defocus_all();
1625 }
1626 }
1627 }
1628
1629 /*
1630 * based on a visual character coordinate relative to the anchor of the textbox,
1631 * this works out the linear place in the buffer that coordinate maps to
1632 *
1633 * input coordinates go in co[0], co[1], and the result index is in co[2]
1634 */
1635 static void _ui_textbox_calc_index_from_grid( int co[3], int wrap_length ){
1636 int i[3] = {0,0,0};
1637
1638 char c;
1639 while( (c = vg_ui.textbuf[i[2]]) ){
1640 if( i[1]==co[1] && i[0]>=co[0] ) break;
1641
1642 if( i[0] >= wrap_length ){
1643 i[1] ++;
1644 i[0] = 0;
1645 }
1646
1647 if( c >= 32 && c <= 126 ){
1648 i[0] ++;
1649 i[2] ++;
1650 }
1651 else if( c == '\n' ){
1652 i[1] ++;
1653
1654 if( i[1] > co[1] ) break;
1655
1656 i[2] ++;
1657 i[0] = 0;
1658 }
1659 else i[2] ++;
1660 }
1661
1662 co[0] = i[0];
1663 co[1] = i[1];
1664 co[2] = i[2];
1665 }
1666
1667 /*
1668 * based on the index specied in co[2], work out the visual character
1669 * coordinates and store them in co[0], co[1]
1670 */
1671 static void _ui_textbox_index_calc_coords( int co[3], int wrap_length ){
1672 co[0] = 0;
1673 co[1] = 0;
1674
1675 char c;
1676 int i=0;
1677
1678 while( (c = vg_ui.textbuf[i ++]) ){
1679 if( i > co[2] ) break;
1680 if( co[0] >= wrap_length ){
1681 co[1] ++;
1682 co[0] = 0;
1683 }
1684 if( c >= 32 && c <= 126 ) co[0] ++;
1685 else if( c == '\n' ){
1686 co[1] ++;
1687 co[0] = 0;
1688 }
1689 }
1690 }
1691
1692 /*
1693 * calculate the number of characters remaining until either:
1694 * - the wrap_length limit is hit
1695 * - end of the line/string
1696 *
1697 * index must be fully populated with visual X/Y, and linear index
1698 */
1699 static int _ui_textbox_run_remaining( int index[3], int wrap_length ){
1700 int i=0, printed_chars=0;
1701 char c;
1702 while( (c = vg_ui.textbuf[index[2] + (i ++)]) ){
1703 if( index[0]+i >= wrap_length ) break;
1704 if( c >= 32 && c <= 126 ) printed_chars ++;
1705 else if( c == '\n' ) break;
1706 }
1707
1708 return printed_chars+1;
1709 }
1710
1711 static int ui_textbox( ui_rect inout_panel, const char *label,
1712 char *buf, u32 len, u32 lines, u32 flags,
1713 struct ui_textbox_callbacks *callbacks ){
1714 assert( lines > 0 );
1715 assert( buf );
1716
1717 if( lines > 1 ) flags |= UI_TEXTBOX_MULTILINE;
1718
1719 ui_rect rect;
1720 ui_standard_widget( inout_panel, rect, lines );
1721
1722 if( label )
1723 ui_label( rect, label, 1, 0, rect );
1724
1725 int clickup= ui_click_up(UI_MOUSE_LEFT),
1726 clickdown = ui_click_down(UI_MOUSE_LEFT),
1727 click = ui_clicking(UI_MOUSE_LEFT) | clickup,
1728 target = ui_inside_rect( rect, vg_ui.mouse_click ) && click,
1729 hover = ui_inside_rect( rect, vg_ui.mouse );
1730
1731 /* allow instant transitions from textbox->textbox */
1732 if( (vg_ui.focused_control_type != k_ui_control_none) &&
1733 (vg_ui.focused_control_type != k_ui_control_textbox) ){
1734 clickup = 0;
1735 clickdown = 0;
1736 click = 0;
1737 target = 0;
1738 hover = 0;
1739 flags &= ~UI_TEXTBOX_AUTOFOCUS;
1740 }
1741
1742 u32 col_base = ui_colour( k_ui_bg ),
1743 col_highlight = ui_colour( k_ui_fg ),
1744 col_cursor = (0x00ffffff & ui_colour(k_ui_fg))|0x7f000000;
1745
1746 ui_px border = -1;
1747
1748 ui_rect text_rect;
1749 rect_copy( rect, text_rect );
1750
1751 if( flags & UI_TEXTBOX_MULTILINE ) text_rect[3] = rect[3]-16;
1752 else text_rect[3] = vg_ui.font->line_height;
1753
1754 text_rect[2] -= 16;
1755 ui_rect_center( rect, text_rect );
1756
1757 ui_px wrap_length = 1024;
1758
1759 if( flags & UI_TEXTBOX_WRAP )
1760 wrap_length = text_rect[2] / vg_ui.font->spacing;
1761
1762 if( hover ){
1763 vg_ui.cursor = k_ui_cursor_ibeam;
1764 }
1765
1766 if( vg_ui.focused_control_id == buf ){
1767 ui_fill( rect, col_base );
1768 ui_ntext( text_rect, buf, wrap_length, 1, k_ui_align_left, 0 );
1769
1770 if( !(flags & UI_TEXTBOX_AUTOFOCUS) && ((clickup||clickdown) && !target)){
1771 ui_defocus_all();
1772 }
1773 else{
1774 vg_ui.focused_control_hit = 1;
1775 if( click && target ){
1776 int p0[3] ={
1777 (vg_ui.mouse_click[0] - text_rect[0]) / vg_ui.font->spacing,
1778 (vg_ui.mouse_click[1] - text_rect[1]) / vg_ui.font->line_height,
1779 -1
1780 },
1781 p1[3] = {
1782 (vg_ui.mouse[0] - text_rect[0]) / vg_ui.font->spacing,
1783 (vg_ui.mouse[1] - text_rect[1]) / vg_ui.font->line_height,
1784 -1
1785 };
1786
1787 if( flags & UI_TEXTBOX_MULTILINE ){
1788 _ui_textbox_calc_index_from_grid( p0, wrap_length );
1789 _ui_textbox_calc_index_from_grid( p1, wrap_length );
1790
1791 vg_ui.textbox.cursor_pos = p0[2];
1792 vg_ui.textbox.cursor_user = p1[2];
1793 }
1794 else{
1795 int max = strlen( buf );
1796 vg_ui.textbox.cursor_pos = VG_MAX( 0, VG_MIN( max, p0[0] )),
1797 vg_ui.textbox.cursor_user = VG_MAX( 0, VG_MIN( max, p1[0] ));
1798 }
1799 }
1800
1801 ui_outline( rect, -2, vg_ui.scheme[ k_ui_orange ], 0 );
1802
1803 ui_rect cursor;
1804
1805 int c0 = vg_ui.textbox.cursor_pos,
1806 c1 = vg_ui.textbox.cursor_user,
1807 start = VG_MIN( c0, c1 ),
1808 end = VG_MAX( c0, c1 ),
1809 chars = end-start;
1810
1811 if( flags & (UI_TEXTBOX_WRAP|UI_TEXTBOX_MULTILINE) ){
1812 int pos[3], remaining = chars;
1813
1814 pos[2] = start;
1815 _ui_textbox_index_calc_coords( pos, wrap_length );
1816
1817 if( start==end ){
1818 cursor[0] = text_rect[0] + pos[0]*vg_ui.font->spacing-1;
1819 cursor[1] = text_rect[1] + pos[1]*14;
1820 cursor[2] = 2;
1821 cursor[3] = 13;
1822 ui_fill( cursor, col_cursor );
1823 rect_copy( cursor, vg_ui.click_fader_end );
1824 }
1825 else{
1826 while( remaining ){
1827 int run = _ui_textbox_run_remaining( pos, wrap_length );
1828 run = VG_MIN( run, remaining );
1829
1830 cursor[0] = text_rect[0] + pos[0]*vg_ui.font->spacing-1;
1831 cursor[1] = text_rect[1] + pos[1]*14;
1832 cursor[2] = (float)(run)*(float)vg_ui.font->spacing;
1833 cursor[3] = 13;
1834
1835 ui_fill( cursor, col_cursor );
1836
1837 remaining -= run;
1838 pos[0] = 0;
1839 pos[1] ++;
1840 pos[2] += run;
1841 }
1842 rect_copy( cursor, vg_ui.click_fader_end );
1843 }
1844 }
1845 else{
1846 cursor[0] = text_rect[0] + start*vg_ui.font->spacing-1;
1847 cursor[1] = text_rect[1];
1848 cursor[3] = 13;
1849
1850 if( start==end ){
1851 cursor[2] = 2;
1852 }
1853 else{
1854 cursor[2] = (float)(chars)*(float)vg_ui.font->spacing;
1855 }
1856
1857 if( (vg_ui.click_fade_opacity<=0.0f) &&
1858 ui_clip( rect, cursor, cursor ) ){
1859 ui_fill( cursor, col_cursor );
1860 }
1861
1862 rect_copy( cursor, vg_ui.click_fader_end );
1863 }
1864 }
1865
1866 return 0;
1867 }
1868
1869 if( click || (flags & UI_TEXTBOX_AUTOFOCUS) ){
1870 if( (target && hover) || (flags & UI_TEXTBOX_AUTOFOCUS) ){
1871 ui_defocus_all();
1872
1873 ui_fill( rect, col_highlight );
1874 vg_ui.ignore_input_frames = 2;
1875 rect_copy( rect, vg_ui.click_fader );
1876 rect_copy( rect, vg_ui.click_fader_end );
1877
1878 vg_ui.click_fade_opacity = 1.0f;
1879 vg_ui.textbuf = buf;
1880 vg_ui.focused_control_hit = 1;
1881 vg_ui.focused_control_type = k_ui_control_textbox;
1882 vg_ui.textbox.len = len;
1883 vg_ui.textbox.flags = flags;
1884 vg_ui.textbox.cursor_pos = 0;
1885 vg_ui.textbox.cursor_user = 0;
1886
1887 if( callbacks ){
1888 vg_ui.textbox.callbacks = *callbacks;
1889 }
1890 else{
1891 vg_ui.textbox.callbacks.change = NULL;
1892 vg_ui.textbox.callbacks.down = NULL;
1893 vg_ui.textbox.callbacks.up = NULL;
1894 vg_ui.textbox.callbacks.enter = NULL;
1895 }
1896
1897 SDL_StartTextInput();
1898 }
1899 }
1900
1901 ui_fill( rect, col_base );
1902
1903 if( hover ){
1904 ui_outline( rect, -1, col_highlight, 0 );
1905 }
1906
1907 ui_ntext( text_rect, buf, wrap_length, 1, k_ui_align_left, 0 );
1908 return 0;
1909 }
1910
1911 /*
1912 * Tabs
1913 * -----------------------------------------------------------------------------
1914 */
1915
1916 static void ui_tabs( ui_rect inout_panel, ui_rect out_content_panel,
1917 const char **titles, u32 count, i32 *page ){
1918 ui_rect bar;
1919 ui_standard_widget( inout_panel, bar, 1 );
1920
1921 i32 cur_page = *page;
1922
1923 f32 width = (f32)inout_panel[2] / (f32)count;
1924
1925 ui_px h = (inout_panel[1] + inout_panel[3]) - (bar[1]+bar[3]);
1926 inout_panel[1] = bar[1]+bar[3];
1927 inout_panel[3] = h;
1928
1929 ui_fill( inout_panel, ui_colour( k_ui_bg+2 ) );
1930 ui_outline( inout_panel, 1, ui_colour( k_ui_bg+5 ), 0 );
1931
1932 rect_copy( inout_panel, out_content_panel );
1933 ui_rect_pad( out_content_panel, (ui_px[2]){ k_ui_padding, k_ui_padding } );
1934
1935 /* place buttons */
1936 for( i32 i=0; i<count; i++ ){
1937 ui_rect button = {
1938 bar[0] + ((f32)i*width),
1939 bar[1],
1940 width,
1941 bar[3]-1
1942 };
1943
1944 enum ui_scheme_colour colour = k_ui_bg+4;
1945 if( i == cur_page ){
1946 colour = k_ui_bg+2;
1947 ui_outline( button, 1, ui_colour( k_ui_bg+5 ),
1948 UI_TOP|UI_LEFT|UI_RIGHT );
1949 button[3] ++;
1950 }
1951
1952 if( ui_colourbutton_text( button, titles[i], 1, colour ) == 1 )
1953 *page = i;
1954 }
1955 }
1956
1957 /*
1958 * Modal UI
1959 * -----------------------------------------------------------------------------
1960 */
1961 static void ui_start_modal( const char *message, u32 options ){
1962 vg_ui.focused_control_type = k_ui_control_modal;
1963 vg_ui.modal.message = message;
1964 vg_ui.modal.callbacks.close = NULL;
1965 vg_ui.modal.options = options;
1966
1967 u32 type = options & UI_MODAL_TYPE_BITS;
1968 if( type == UI_MODAL_OK ) vg_info( message );
1969 else if( type == UI_MODAL_WARN ) vg_warn( message );
1970 else if( type == UI_MODAL_GOOD ) vg_success( message );
1971 else if( type == UI_MODAL_BAD ) vg_error( message );
1972 }
1973
1974 /*
1975 * Input handling
1976 * -----------------------------------------------------------------------------
1977 */
1978
1979 /*
1980 * Handles binds
1981 */
1982 static void _ui_proc_key( SDL_Keysym ev ){
1983 if( vg_ui.focused_control_type != k_ui_control_textbox ){
1984 return;
1985 }
1986
1987 struct textbox_mapping{
1988 u16 mod;
1989 SDL_Keycode key;
1990
1991 void (*handler)(void);
1992 }
1993 mappings[] =
1994 {
1995 { 0, SDLK_LEFT, _ui_textbox_left },
1996 { KMOD_SHIFT, SDLK_LEFT, _ui_textbox_left_select },
1997 { 0, SDLK_RIGHT, _ui_textbox_right },
1998 { KMOD_SHIFT, SDLK_RIGHT, _ui_textbox_right_select },
1999 { 0, SDLK_DOWN, _ui_textbox_down },
2000 { 0, SDLK_UP, _ui_textbox_up },
2001 { 0, SDLK_BACKSPACE, _ui_textbox_backspace },
2002 { KMOD_SHIFT, SDLK_BACKSPACE, _ui_textbox_backspace },
2003 { KMOD_CTRL, SDLK_BACKSPACE, _ui_textbox_backspace },
2004 { 0, SDLK_DELETE, _ui_textbox_delete },
2005 { 0, SDLK_HOME, _ui_textbox_home },
2006 { KMOD_SHIFT, SDLK_HOME, _ui_textbox_home_select },
2007 { 0, SDLK_END, _ui_textbox_end },
2008 { KMOD_SHIFT, SDLK_END, _ui_textbox_end_select },
2009 { KMOD_CTRL, SDLK_a, _ui_textbox_select_all },
2010 { KMOD_CTRL, SDLK_c, _ui_textbox_to_clipboard },
2011 { KMOD_CTRL, SDLK_x, _ui_textbox_cut },
2012 { KMOD_CTRL, SDLK_v, _ui_textbox_clipboard_paste },
2013 { 0, SDLK_RETURN, _ui_textbox_enter },
2014 { 0, SDLK_ESCAPE, ui_defocus_all },
2015 };
2016
2017 SDL_Keymod mod = 0;
2018
2019 if( ev.mod & KMOD_SHIFT )
2020 mod |= KMOD_SHIFT;
2021
2022 if( ev.mod & KMOD_CTRL )
2023 mod |= KMOD_CTRL;
2024
2025 if( ev.mod & KMOD_ALT )
2026 mod |= KMOD_ALT;
2027
2028 for( int i=0; i<vg_list_size( mappings ); i++ ){
2029 struct textbox_mapping *mapping = &mappings[i];
2030
2031 if( mapping->key == ev.sym ){
2032 if( mapping->mod == 0 ){
2033 if( mod == 0 ){
2034 mapping->handler();
2035 return;
2036 }
2037 }
2038 else if( (mod & mapping->mod) == mapping->mod ){
2039 mapping->handler();
2040 return;
2041 }
2042 }
2043 }
2044 }
2045
2046 /*
2047 * Callback for text entry mode
2048 */
2049 static void ui_proc_utf8( const char *text ){
2050 if( vg_ui.focused_control_type == k_ui_control_textbox ){
2051 const char *ptr = text;
2052
2053 while( *ptr ){
2054 if( *ptr != '`' ) _ui_textbox_put_char( *ptr );
2055 ptr ++;
2056 }
2057
2058 if( vg_ui.textbox.callbacks.change ){
2059 vg_ui.textbox.callbacks.change( vg_ui.textbuf, vg_ui.textbox.len );
2060 }
2061 }
2062 }
2063
2064 /*
2065 * Development utils
2066 * -----------------------------------------------------------------------------
2067 */
2068
2069 static void ui_dev_colourview(void){
2070 ui_rect window = {vg.window_x-256,0,256,vg.window_y}, swatch;
2071
2072 const char *names[vg_list_size(vg_ui.scheme)] = {
2073 [k_ui_bg] = "k_ui_bg", "k_ui_bg+1", "k_ui_bg+2", "k_ui_bg+3",
2074 "k_ui_bg+4", "k_ui_bg+5", "k_ui_bg+6", "k_ui_bg+7",
2075
2076 [k_ui_fg] = "k_ui_fg", "k_ui_fg+1", "k_ui_fg+2", "k_ui_fg+3",
2077 "k_ui_fg+4", "k_ui_fg+5", "k_ui_fg+6", "k_ui_fg+7",
2078
2079 [k_ui_red] = "k_ui_red", "k_ui_orange", "k_ui_yellow", "k_ui_green",
2080 "k_ui_aqua", "k_ui_blue", "k_ui_purple", "k_ui_gray",
2081 "k_ui_red+8","k_ui_orange+8","k_ui_yellow+8","k_ui_green+8",
2082 "k_ui_aqua+8","k_ui_blue+8","k_ui_purple+8","k_ui_gray+8" };
2083
2084 ui_rect col[2];
2085 ui_split_ratio( window, k_ui_axis_v, 0.5f, 0, col[0], col[1] );
2086
2087 for( int i=0; i<vg_list_size(vg_ui.scheme); i++ ){
2088 int which = (i/8)%2;
2089
2090 ui_split( col[which], k_ui_axis_h, 24, 0, swatch, col[which] );
2091 ui_fill( swatch, ui_colour(i) );
2092
2093 if( names[i] )
2094 ui_text(swatch, names[i], 1, k_ui_align_middle_left, ui_colourcont(i));
2095 }
2096 }
2097
2098 #endif /* VG_IMGUI_H */