add escape callback to textboxes
[vg.git] / vg_imgui.h
1 /* Copyright (C) 2021-2023 Harry Godden (hgn) - All Rights Reserved */
2
3 /*
4 * Principles:
5 *
6 * 1. layout is defined by subdividing
7 * 2. a parent node should never be resized by the content after creation
8 * 3. when the ui is in an interactive state, no controls should ever move
9 * 4. controls directly reference a memory location and use that as their
10 * unique id
11 * 5. a maximum of ONE control per memory location can be drawn at any given
12 * point.
13 */
14
15 #ifndef VG_IMGUI_H
16 #define VG_IMGUI_H
17
18 #define VG_GAME
19 #include "vg/vg.h"
20 #include "vg/vg_tex.h"
21 #include "vg/vg_shader.h"
22
23 typedef i16 ui_px;
24 typedef ui_px ui_rect[4];
25 typedef ui_px ui_point[2];
26 typedef struct ui_vert ui_vert;
27
28 enum ui_axis {
29 k_ui_axis_h = 0x0u,
30 k_ui_axis_v = 0x1u,
31 };
32
33 /* Relative to cursor p0 */
34 enum ui_align
35 { /* DC BA */
36 k_ui_align_lwr = 0xff,
37 k_ui_align_left = 0x0000| 0x00,
38 k_ui_align_right = 0x0000| 0x01,
39 k_ui_align_center = 0x0000| 0x02,
40
41 k_ui_align_middle = 0x0100,
42 k_ui_align_middle_left = 0x0100| 0x00,
43 k_ui_align_middle_right = 0x0100| 0x01,
44 k_ui_align_middle_center = 0x0100| 0x02,
45
46 k_ui_align_bottom = 0x0200,
47 k_ui_align_bottom_left = 0x0200| 0x00,
48 k_ui_align_bottom_right = 0x0200| 0x01,
49 k_ui_align_bottom_center = 0x0200| 0x02,
50 };
51
52 #pragma pack(push,1)
53 struct ui_vert
54 {
55 ui_px co[2];
56 u16 uv[2];
57 u32 colour;
58 };
59 #pragma pack(pop)
60
61 enum ui_scheme_colour{
62 k_ui_bg = 0,
63 k_ui_fg = 8,
64 k_ui_hue = 16,
65 k_ui_red = 16,
66 k_ui_orange,
67 k_ui_yellow,
68 k_ui_green,
69 k_ui_aqua,
70 k_ui_blue,
71 k_ui_purple,
72 k_ui_gray,
73 k_ui_brighter = 8
74 };
75
76 static ui_px k_ui_widget_height = 28,
77 k_ui_scale = 1,
78 k_ui_padding = 8;
79
80 typedef u32 ui_scheme[8*4];
81
82 struct ui_font {
83 ui_px glyph_width,
84 glyph_height,
85 glyph_baseline,
86 line_height,
87 sheet_size,
88 spacing,
89 offset_y;
90
91 u8 ascii_start;
92 };
93 typedef struct ui_font ui_font;
94
95 static const ui_font vg_ui_font_small = {
96 .glyph_width = 8,
97 .glyph_height = 14,
98 .glyph_baseline = 4,
99 .line_height = 14,
100 .sheet_size = 256,
101 .spacing = 8,
102 .ascii_start = ' ',
103 .offset_y = 0
104 },
105 vg_ui_font_big = {
106 .glyph_width = 12,
107 .glyph_height = 21,
108 .glyph_baseline = 6,
109 .line_height = 21,
110 .sheet_size = 256,
111 .spacing = 10,
112 .ascii_start = ' ',
113 .offset_y = 84
114 };
115
116 #define UI_RGB( STDHEX ) 0xff000000 |\
117 ((STDHEX&0x000000ff)<<16) |\
118 ((STDHEX&0x0000ff00) ) |\
119 ((STDHEX&0x00ff0000)>>16)
120
121 #define UI_TEXTBOX_MULTILINE 0x1
122 #define UI_TEXTBOX_WRAP 0x2
123 #define UI_TEXTBOX_AUTOFOCUS 0x4
124
125 #define UI_MODAL_OK 0x0
126 #define UI_MODAL_GOOD 0x1
127 #define UI_MODAL_BAD 0x2
128 #define UI_MODAL_WARN 0x3
129 #define UI_MODAL_TYPE_BITS 0x3
130
131 #define UI_MOUSE_LEFT (SDL_BUTTON(SDL_BUTTON_LEFT))
132 #define UI_MOUSE_RIGHT (SDL_BUTTON(SDL_BUTTON_RIGHT))
133 #define UI_MOUSE_MIDDLE (SDL_BUTTON(SDL_BUTTON_MIDDLE))
134
135 #define UI_TOP 0x1
136 #define UI_LEFT 0x2
137 #define UI_BOTTOM 0x4
138 #define UI_RIGHT 0x8
139
140 struct{
141 struct ui_vert *vertex_buffer;
142 u16 *indice_buffer;
143 u32 max_verts, max_indices,
144 cur_vert, cur_indice,
145 vert_start, indice_start;
146
147 union {
148 void *focused_control_id; /* uses the memory location of various locking
149 controls as an id */
150 char *textbuf;
151 i32 *ptr_enum;
152 };
153
154 u32 focused_control_hit;
155 enum ui_control_type{
156 k_ui_control_none,
157 k_ui_control_textbox,
158 k_ui_control_enum,
159 k_ui_control_modal
160 }
161 focused_control_type;
162
163 union{ /* controls that can be focused */
164 struct ui_textbuf{
165 int cursor_user, cursor_pos;
166 u32 len;
167 u32 flags;
168
169 struct ui_textbox_callbacks{
170 void (*enter)( char *, u32 ),
171 (*up)( char *, u32 ),
172 (*down)( char *, u32 ),
173 (*change)( char *, u32 ),
174 (*escape)( void );
175 }
176 callbacks;
177 }
178 textbox;
179
180 struct ui_enum{
181 struct ui_enum_opt{
182 i32 value;
183 const char *alias;
184 }
185 *options;
186 u32 option_count;
187 ui_rect rect;
188 }
189 _enum;
190 };
191
192 struct ui_modal{
193 const char *message;
194 u32 options;
195
196 struct ui_modal_callbacks{
197 void (*close)(u32);
198 }
199 callbacks;
200 }
201 modal;
202
203 GLuint tex_glyphs, vao, vbo, ebo;
204
205 ui_px mouse[2], mouse_click[2];
206 u32 mouse_state[2];
207 u32 ignore_input_frames;
208 int wants_mouse;
209
210 ui_rect click_fader, click_fader_end;
211 float click_fade_opacity;
212
213 ui_scheme scheme;
214 const ui_font *font;
215
216 enum ui_cursor{
217 k_ui_cursor_default,
218 k_ui_cursor_ibeam,
219 k_ui_cursor_hand,
220 k_ui_cursor_max
221 }
222 cursor;
223
224 SDL_Cursor *cursor_map[ k_ui_cursor_max ];
225
226 v4f colour;
227 }
228 static vg_ui = {
229 .scheme = {
230 [ k_ui_bg+0 ] = UI_RGB( 0x1d2021 ),
231 [ k_ui_bg+1 ] = UI_RGB( 0x282828 ),
232 [ k_ui_bg+2 ] = UI_RGB( 0x3c3836 ),
233 [ k_ui_bg+3 ] = UI_RGB( 0x504945 ),
234 [ k_ui_bg+4 ] = UI_RGB( 0x665c54 ),
235 [ k_ui_bg+5 ] = UI_RGB( 0x7c6f64 ),
236 [ k_ui_bg+6 ] = UI_RGB( 0x928374 ),
237 [ k_ui_bg+7 ] = UI_RGB( 0xa89984 ),
238
239 [ k_ui_fg+0 ] = UI_RGB( 0xebdbb2 ),
240 [ k_ui_fg+1 ] = UI_RGB( 0xfbf1c7 ),
241 [ k_ui_fg+2 ] = UI_RGB( 0xd5c4a1 ),
242 [ k_ui_fg+3 ] = UI_RGB( 0xbdae93 ),
243 [ k_ui_fg+4 ] = UI_RGB( 0xa89984 ),
244 [ k_ui_fg+5 ] = UI_RGB( 0x000000 ),
245 [ k_ui_fg+6 ] = UI_RGB( 0x000000 ),
246 [ k_ui_fg+7 ] = UI_RGB( 0x000000 ),
247
248 [ k_ui_red ] = UI_RGB( 0xcc241d ),
249 [ k_ui_orange ] = UI_RGB( 0xd65d0e ),
250 [ k_ui_yellow ] = UI_RGB( 0xd79921 ),
251 [ k_ui_green ] = UI_RGB( 0x98971a ),
252 [ k_ui_aqua ] = UI_RGB( 0x689d6a ),
253 [ k_ui_blue ] = UI_RGB( 0x458588 ),
254 [ k_ui_purple ] = UI_RGB( 0xb16286 ),
255 [ k_ui_gray ] = UI_RGB( 0x928374 ),
256 [ k_ui_red + k_ui_brighter ] = UI_RGB( 0xfb4934 ),
257 [ k_ui_orange + k_ui_brighter ] = UI_RGB( 0xfe8019 ),
258 [ k_ui_yellow + k_ui_brighter ] = UI_RGB( 0xfabd2f ),
259 [ k_ui_green + k_ui_brighter ] = UI_RGB( 0xb8bb26 ),
260 [ k_ui_aqua + k_ui_brighter ] = UI_RGB( 0x8ec07c ),
261 [ k_ui_blue + k_ui_brighter ] = UI_RGB( 0x83a598 ),
262 [ k_ui_purple + k_ui_brighter ] = UI_RGB( 0xd3869b ),
263 [ k_ui_gray + k_ui_brighter ] = UI_RGB( 0xa89984 ),
264 },
265 .font = &vg_ui_font_small,
266 .colour = {1.0f,1.0f,1.0f,1.0f}
267 };
268
269 static struct vg_shader _shader_ui =
270 {
271 .name = "[vg] ui",
272 .link = NULL,
273 .vs =
274 {
275 .orig_file = NULL,
276 .static_src =
277 "layout (location=0) in vec2 a_co;"
278 "layout (location=1) in vec2 a_uv;"
279 "layout (location=2) in vec4 a_colour;"
280 "uniform mat3 uPv;"
281 ""
282 "out vec2 aTexCoords;"
283 "out vec4 aColour;"
284 "out vec2 aWsp;"
285 ""
286 "void main()"
287 "{"
288 "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
289 "aTexCoords = a_uv * 0.00390625;" /* TODO: Uniform */
290 "aColour = a_colour;"
291
292 "aWsp = a_co;"
293 "}",
294 },
295 .fs =
296 {
297 .orig_file = NULL,
298 .static_src =
299 "uniform sampler2D uTexGlyphs;"
300 "uniform vec4 uColour;"
301 "out vec4 FragColor;"
302 ""
303 "in vec2 aTexCoords;"
304 "in vec4 aColour;"
305 ""
306 "in vec2 aWsp;"
307
308 ""
309 "void main()"
310 "{"
311 "vec4 diffuse = aColour;"
312
313 "if( diffuse.a == 0.0 )"
314 "{"
315 "diffuse.a = texture( uTexGlyphs, aTexCoords ).r;"
316 "}"
317
318 "FragColor = diffuse * uColour;"
319 "}"
320 }
321 };
322
323 static struct vg_shader _shader_ui_image = {
324 .name = "[vg] ui_image",
325 .link = NULL,
326 .vs =
327 {
328 .orig_file = NULL,
329 .static_src =
330 "layout (location=0) in vec2 a_co;"
331 "layout (location=1) in vec2 a_uv;"
332 "layout (location=2) in vec4 a_colour;"
333 "uniform mat3 uPv;"
334
335 "out vec2 aTexCoords;"
336 "out vec4 aColour;"
337 "out vec2 aWsp;"
338
339 "void main()"
340 "{"
341 "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
342 "aTexCoords = a_uv * 0.00390625;"
343 "aColour = a_colour;"
344
345 "aWsp = a_co;"
346 "}",
347 },
348 .fs =
349 {
350 .orig_file = NULL,
351 .static_src =
352 "uniform sampler2D uTexImage;"
353 "uniform vec4 uColour;"
354 "out vec4 FragColor;"
355
356 "in vec2 aTexCoords;"
357 "in vec4 aColour;"
358 "in vec2 aWsp;"
359
360 "void main()"
361 "{"
362 "vec4 colour = texture( uTexImage, aTexCoords );"
363 "FragColor = colour * uColour;"
364 "}"
365 }
366 };
367
368 static void _vg_ui_init(void){
369 if( !vg_shader_compile( &_shader_ui ) ||
370 !vg_shader_compile( &_shader_ui_image ) )
371 vg_fatal_error( "Failed to compile ui shader" );
372
373 /*
374 * Vertex buffer
375 * ----------------------------------------
376 */
377
378 vg_ui.max_indices = 20000;
379 vg_ui.max_verts = 30000;
380
381 /* Generate the buffer we are gonna be drawing to */
382 glGenVertexArrays( 1, &vg_ui.vao );
383 glGenBuffers( 1, &vg_ui.vbo );
384 glGenBuffers( 1, &vg_ui.ebo );
385
386 glBindVertexArray( vg_ui.vao );
387 glBindBuffer( GL_ARRAY_BUFFER, vg_ui.vbo );
388
389 glBufferData( GL_ARRAY_BUFFER,
390 vg_ui.max_verts * sizeof( struct ui_vert ),
391 NULL, GL_DYNAMIC_DRAW );
392 glBindVertexArray( vg_ui.vao );
393
394 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, vg_ui.ebo );
395 glBufferData( GL_ELEMENT_ARRAY_BUFFER,
396 vg_ui.max_indices * sizeof( u16 ), NULL, GL_DYNAMIC_DRAW );
397
398 VG_CHECK_GL_ERR();
399
400 /* Set pointers */
401 u32 const stride = sizeof( struct ui_vert );
402
403 /* XY */
404 glVertexAttribPointer( 0, 2, GL_SHORT, GL_FALSE, stride,
405 (void *)offsetof( struct ui_vert, co ) );
406 glEnableVertexAttribArray( 0 );
407
408 /* UV */
409 glVertexAttribPointer( 1, 2, GL_UNSIGNED_SHORT, GL_FALSE, stride,
410 (void *)offsetof( struct ui_vert, uv ) );
411 glEnableVertexAttribArray( 1 );
412
413 /* COLOUR */
414 glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride,
415 (void *)offsetof( struct ui_vert, colour ) );
416 glEnableVertexAttribArray( 2 );
417
418 VG_CHECK_GL_ERR();
419
420 /* Alloc RAM default context */
421 u32 vert_size = vg_ui.max_verts*sizeof(struct ui_vert),
422 inds_size = vg_align8( vg_ui.max_indices*sizeof(u16) );
423
424 vg_ui.vertex_buffer = vg_linear_alloc( vg_mem.rtmemory, vert_size );
425 vg_ui.indice_buffer = vg_linear_alloc( vg_mem.rtmemory, inds_size );
426
427 /* font
428 * -----------------------------------------------------
429 */
430
431 /* Load default font */
432 u32 compressed[] = {
433 #include "vg/vg_pxfont_thin.h"
434 };
435
436 u32 pixels = 0, total = 256*256, data = 0;
437 u8 image[256*256];
438
439 while( pixels < total ){
440 for( int b = 31; b >= 0; b-- ){
441 image[ pixels ++ ] = (compressed[data] & (0x1u << b))? 0xffu: 0x00u;
442
443 if( pixels >= total ){
444 total = 0;
445 break;
446 }
447 }
448 data++;
449 }
450
451 glGenTextures( 1, &vg_ui.tex_glyphs );
452 glBindTexture( GL_TEXTURE_2D, vg_ui.tex_glyphs );
453 glTexImage2D( GL_TEXTURE_2D, 0, GL_R8, 256, 256, 0,
454 GL_RED, GL_UNSIGNED_BYTE, image );
455
456 VG_CHECK_GL_ERR();
457 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
458 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
459 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
460 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
461
462 /*
463 * Cursors
464 * ---------------------------------------------------------------
465 */
466
467 vg_ui.cursor_map[ k_ui_cursor_default ] =
468 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_ARROW );
469 vg_ui.cursor_map[ k_ui_cursor_hand ] =
470 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_HAND );
471 vg_ui.cursor_map[ k_ui_cursor_ibeam ] =
472 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_IBEAM );
473 }
474
475 enum ui_shader {
476 k_ui_shader_colour,
477 k_ui_shader_image
478 };
479
480 static void rect_copy( ui_rect a, ui_rect b ){
481 for( int i=0; i<4; i++ )
482 b[i] = a[i];
483 }
484
485 static void ui_flush( enum ui_shader shader ){
486 u32 vertex_offset = vg_ui.vert_start*sizeof(ui_vert),
487 vertex_count = vg_ui.cur_vert-vg_ui.vert_start,
488 vertex_size = vertex_count*sizeof(ui_vert),
489
490 indice_offset = vg_ui.indice_start*sizeof(u16),
491 indice_count = vg_ui.cur_indice-vg_ui.indice_start,
492 indice_size = indice_count * sizeof(u16);
493
494 if( !vertex_size || !indice_size )
495 return;
496
497 glBindVertexArray( vg_ui.vao );
498 glBindBuffer( GL_ARRAY_BUFFER, vg_ui.vbo );
499 glBufferSubData( GL_ARRAY_BUFFER, vertex_offset, vertex_size,
500 vg_ui.vertex_buffer+vg_ui.vert_start );
501
502 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, vg_ui.ebo );
503 glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, indice_offset, indice_size,
504 vg_ui.indice_buffer+vg_ui.indice_start );
505
506 glDisable( GL_DEPTH_TEST );
507 glEnable( GL_BLEND );
508 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
509 glBlendEquation( GL_FUNC_ADD );
510 glDisable( GL_CULL_FACE );
511
512 m3x3f view = M3X3_IDENTITY;
513 m3x3_translate( view, (v3f){ -1.0f, 1.0f, 0.0f } );
514 m3x3_scale( view, (v3f){ 1.0f/((float)vg.window_x*0.5f),
515 -1.0f/((float)vg.window_y*0.5f), 1.0f } );
516
517 if( shader == k_ui_shader_colour ){
518 glUseProgram( _shader_ui.id );
519
520 glUniformMatrix3fv( glGetUniformLocation( _shader_ui.id, "uPv" ), 1,
521 GL_FALSE, (float *)view );
522 glUniform4fv( glGetUniformLocation( _shader_ui.id, "uColour" ), 1,
523 vg_ui.colour );
524
525 glActiveTexture( GL_TEXTURE0 );
526 glBindTexture( GL_TEXTURE_2D, vg_ui.tex_glyphs );
527 glUniform1i( glGetUniformLocation( _shader_ui.id, "uTexGlyphs" ), 0 );
528 }
529 else if( shader == k_ui_shader_image ){
530 glUseProgram( _shader_ui_image.id );
531 glUniformMatrix3fv( glGetUniformLocation( _shader_ui_image.id, "uPv" ), 1,
532 GL_FALSE, (float *)view );
533 glUniform1i( glGetUniformLocation(_shader_ui_image.id,"uTexImage"), 0 );
534 glUniform4fv( glGetUniformLocation( _shader_ui_image.id, "uColour" ), 1,
535 vg_ui.colour );
536 }
537 else
538 vg_fatal_error( "Invalid UI shader (%d)\n", shader );
539
540 glDrawElements( GL_TRIANGLES, indice_count, GL_UNSIGNED_SHORT,
541 (void *)(vg_ui.indice_start*sizeof(u16)) );
542
543 glDisable( GL_BLEND );
544
545 vg_ui.indice_start = vg_ui.cur_indice;
546 vg_ui.vert_start = vg_ui.cur_vert;
547 }
548
549 static void ui_fill_rect( ui_rect rect, u32 colour, ui_px uv[4] ){
550 /* this if far from ideal but stops us from crashing */
551 if( (vg_ui.cur_vert + 4 > vg_ui.max_verts) ||
552 (vg_ui.cur_indice + 6 > vg_ui.max_indices))
553 return;
554
555 struct ui_vert *vertices = &vg_ui.vertex_buffer[ vg_ui.cur_vert ];
556 u16 *indices = &vg_ui.indice_buffer[ vg_ui.cur_indice ];
557
558 for( int i=0; i<4; i++ ){
559 vertices[i].colour = colour;
560 }
561
562 vertices[0].co[0] = rect[0];
563 vertices[0].co[1] = rect[1];
564 vertices[0].uv[0] = uv[0];
565 vertices[0].uv[1] = uv[1];
566 vertices[1].co[0] = rect[0]+rect[2];
567 vertices[1].co[1] = rect[1];
568 vertices[1].uv[0] = uv[2];
569 vertices[1].uv[1] = uv[1];
570 vertices[2].co[0] = rect[0]+rect[2];
571 vertices[2].co[1] = rect[1]+rect[3];
572 vertices[2].uv[0] = uv[2];
573 vertices[2].uv[1] = uv[3];
574 vertices[3].co[0] = rect[0];
575 vertices[3].co[1] = rect[1]+rect[3];
576 vertices[3].uv[0] = uv[0];
577 vertices[3].uv[1] = uv[3];
578 u16 ind_start = vg_ui.cur_vert;
579
580 u16 start = vg_ui.cur_vert;
581 u32 mesh[] = { 0,2,1, 0,3,2 };
582
583 for( u32 i=0; i<vg_list_size(mesh); i++ ){
584 indices[i] = start+mesh[i];
585 }
586
587 vg_ui.cur_indice += 6;
588 vg_ui.cur_vert += 4;
589 }
590
591 static void ui_fill( ui_rect rect, u32 colour ){
592 ui_fill_rect( rect, colour, (ui_px[4]){ 4,4,4,4 } );
593 }
594
595 static void ui_outline( ui_rect rect, ui_px thickness, u32 colour, u32 mask ){
596 /* this if far from ideal but stops us from crashing */
597 if( (vg_ui.cur_vert + 8 > vg_ui.max_verts) ||
598 (vg_ui.cur_indice + 24 > vg_ui.max_indices))
599 return;
600
601 struct ui_vert *vertices = &vg_ui.vertex_buffer[ vg_ui.cur_vert ];
602 u16 *indices = &vg_ui.indice_buffer[ vg_ui.cur_indice ];
603
604 for( int i=0; i<8; i++ ){
605 vertices[i].uv[0] = 4;
606 vertices[i].uv[1] = 4;
607 vertices[i].colour = colour;
608 }
609
610 vertices[0].co[0] = rect[0];
611 vertices[0].co[1] = rect[1];
612 vertices[1].co[0] = rect[0]+rect[2];
613 vertices[1].co[1] = rect[1];
614 vertices[2].co[0] = rect[0]+rect[2];
615 vertices[2].co[1] = rect[1]+rect[3];
616 vertices[3].co[0] = rect[0];
617 vertices[3].co[1] = rect[1]+rect[3];
618 vertices[4].co[0] = vertices[0].co[0]-thickness;
619 vertices[4].co[1] = vertices[0].co[1]-thickness;
620 vertices[5].co[0] = vertices[1].co[0]+thickness;
621 vertices[5].co[1] = vertices[1].co[1]-thickness;
622 vertices[6].co[0] = vertices[2].co[0]+thickness;
623 vertices[6].co[1] = vertices[2].co[1]+thickness;
624 vertices[7].co[0] = vertices[3].co[0]-thickness;
625 vertices[7].co[1] = vertices[3].co[1]+thickness;
626
627 u16 start = vg_ui.cur_vert;
628 u32 mesh[] = { 0,5,4, 0,1,5, 1,6,5, 1,2,6, 2,7,6, 2,3,7, 3,4,7, 3,0,4 };
629
630 if( !mask )
631 mask = UI_TOP|UI_LEFT|UI_BOTTOM|UI_RIGHT;
632
633 u32 c = 0;
634 for( u32 i=0; i<vg_list_size(mesh)/6; i++ ){
635 if( (0x1<<i) & mask ){
636 for( u32 j=0; j<6; j++ )
637 indices[c ++] = start+mesh[i*6+j];
638 }
639 }
640
641 vg_ui.cur_indice += c;
642 vg_ui.cur_vert += 8;
643 }
644
645 static void ui_split( ui_rect rect,
646 enum ui_axis other, ui_px width, ui_px gap,
647 ui_rect l, ui_rect r ){
648 enum ui_axis dir = other ^ 0x1;
649
650 if( width < 0 ) width = rect[ 2+dir ] + width;
651
652 ui_rect temp;
653 rect_copy( rect, temp );
654
655 l[ dir ] = temp[ dir ];
656 r[ dir ] = temp[ dir ] + width + (gap/2);
657 l[ other ] = temp[ other ];
658 r[ other ] = temp[ other ];
659 l[ 2+dir ] = width - (gap/2);
660 r[ 2+dir ] = temp[ 2+dir ] - width - (gap/2);
661 l[ 2+other ] = temp[ 2+other ];
662 r[ 2+other ] = temp[ 2+other ];
663 }
664
665 static ui_px ui_text_line_width( const char *str );
666
667 static void ui_rect_center( ui_rect parent, ui_rect rect ){
668 rect[0] = parent[0] + (parent[2]-rect[2])/2;
669 rect[1] = parent[1] + (parent[3]-rect[3])/2;
670 }
671
672 static void ui_fit_item( ui_rect rect, ui_px size[2], ui_rect d ){
673 i32 rp = (i32)rect[2] * (i32)size[1],
674 rc = (i32)size[0] * (i32)rect[3];
675
676 enum ui_axis dir, other;
677 if( rc > rp ) dir = k_ui_axis_h;
678 else dir = k_ui_axis_v;
679 other = dir ^ 0x1;
680
681 d[2+dir] = rect[2+dir];
682 d[2+other] = (rect[2+dir] * size[other]) / size[dir];
683
684 ui_rect_center( rect, d );
685 }
686
687 static void ui_split_ratio( ui_rect rect, enum ui_axis dir, float ratio,
688 ui_px gap, ui_rect l, ui_rect r ){
689 ui_px width = (float)rect[ 2+(dir^0x1) ] * ratio;
690 ui_split( rect, dir, width, gap, l, r );
691 }
692
693 static void ui_rect_pad( ui_rect rect, ui_px pad[2] ){
694 rect[0] += pad[0];
695 rect[1] += pad[1];
696 rect[2] -= pad[0]*2;
697 rect[3] -= pad[1]*2;
698 }
699
700 static ui_px ui_text_line_width( const char *str ){
701 int length = 0;
702 const char *_c = str;
703 u8 c;
704
705 while( (c = *(_c ++)) ){
706 if( c >= 32 ) length ++;
707 else if( c == '\n' ) break;
708 }
709
710 return length * vg_ui.font->spacing;
711 }
712
713 static ui_px ui_text_string_height( const char *str ){
714 int height = 1;
715 const char *_c = str;
716 u8 c;
717
718 while( (c = *(_c ++)) ){
719 if( c == '\n' ) height ++;
720 }
721
722 return height * 14;
723 }
724
725 static ui_px ui_text_aligned_x( const char *str, ui_rect rect, ui_px scale,
726 enum ui_align align ){
727 enum ui_align lwr = k_ui_align_lwr & align;
728 if( lwr == k_ui_align_left ){
729 return rect[0];
730 }
731 else{
732 ui_px width = ui_text_line_width( str ) * scale;
733
734 if( lwr == k_ui_align_right )
735 return rect[0] + rect[2]-width;
736 else
737 return rect[0] + (rect[2]-width)/2;
738 }
739 }
740
741 static ui_px ui_min( ui_px a, ui_px b ){ return a<b?a:b; }
742 static ui_px ui_max( ui_px a, ui_px b ){ return a>b?a:b; }
743 static ui_px ui_clamp( ui_px a, ui_px min, ui_px max ){
744 return ui_min( max, ui_max( a, min ) );
745 }
746
747 static int ui_clip( ui_rect parent, ui_rect child, ui_rect clipped ){
748 ui_px parent_max[2], child_max[2];
749 parent_max[0] = parent[0]+parent[2];
750 parent_max[1] = parent[1]+parent[3];
751 child_max[0] = child[0]+child[2];
752 child_max[1] = child[1]+child[3];
753
754 clipped[0] = ui_clamp( child[0], parent[0], parent_max[0] );
755 clipped[1] = ui_clamp( child[1], parent[1], parent_max[1] );
756 clipped[2] = ui_clamp( child_max[0], parent[0], parent_max[0] );
757 clipped[3] = ui_clamp( child_max[1], parent[1], parent_max[1] );
758
759 if( clipped[0] == clipped[2] ||
760 clipped[1] == clipped[3] )
761 return 0;
762
763 clipped[2] -= clipped[0];
764 clipped[3] -= clipped[1];
765
766 return 1;
767 }
768
769 static int ui_inside_rect( ui_rect rect, ui_px co[2] ){
770 if( co[0] >= rect[0] &&
771 co[1] >= rect[1] &&
772 co[0] < rect[0]+rect[2] &&
773 co[1] < rect[1]+rect[3] ){
774 return 1;
775 }
776 else
777 return 0;
778 }
779
780 static int ui_click_down( u32 mask ){
781 if( vg_ui.ignore_input_frames ) return 0;
782 if( (vg_ui.mouse_state[0] & mask) &&
783 !(vg_ui.mouse_state[1] & mask) )
784 return 1;
785 else
786 return 0;
787 }
788
789 static int ui_clicking( u32 mask ){
790 if( vg_ui.ignore_input_frames ) return 0;
791 return vg_ui.mouse_state[0] & mask;
792 }
793
794 static int ui_click_up( u32 mask ){
795 if( vg_ui.ignore_input_frames ) return 0;
796 if( (vg_ui.mouse_state[1] & mask) &&
797 !(vg_ui.mouse_state[0] & mask) )
798 return 1;
799 else
800 return 0;
801 }
802
803 static void ui_prerender(void){
804 int x, y;
805 vg_ui.mouse_state[1] = vg_ui.mouse_state[0];
806 vg_ui.mouse_state[0] = SDL_GetMouseState( &x, &y );
807 vg_ui.mouse[0] = x;
808 vg_ui.mouse[1] = y;
809
810 vg_ui.cur_vert = 0;
811 vg_ui.cur_indice = 0;
812 vg_ui.vert_start = 0;
813 vg_ui.indice_start = 0;
814 vg_ui.focused_control_hit = 0;
815 vg_ui.cursor = k_ui_cursor_default;
816 vg_ui.wants_mouse = 0;
817
818 if( vg_ui.ignore_input_frames ){
819 vg_ui.ignore_input_frames --;
820 return;
821 }
822
823 if( ui_click_down(UI_MOUSE_LEFT)||ui_click_down(UI_MOUSE_MIDDLE) ){
824 vg_ui.mouse_click[0] = vg_ui.mouse[0];
825 vg_ui.mouse_click[1] = vg_ui.mouse[1];
826 }
827 }
828
829 static u32 ui_colour( enum ui_scheme_colour id ){
830 return vg_ui.scheme[ id ];
831 }
832
833 /* get an appropriately contrasting colour given the base */
834 static u32 ui_colourcont( enum ui_scheme_colour id ){
835 if ( id < k_ui_bg+6 ) return ui_colour( k_ui_fg );
836 else if( id < k_ui_fg ) return ui_colour( k_ui_bg+1 );
837 else if( id < k_ui_hue ) return ui_colour( k_ui_bg+3 );
838 else if( id < k_ui_red+k_ui_brighter ) return ui_colour( k_ui_fg );
839 else return ui_colour( k_ui_fg+1 );
840 }
841
842 static void ui_hex_to_norm( u32 hex, v4f norm ){
843 norm[0] = ((hex ) & 0xff);
844 norm[1] = ((hex>>8 ) & 0xff);
845 norm[2] = ((hex>>16) & 0xff);
846 norm[3] = ((hex>>24) & 0xff);
847 v4_muls( norm, 1.0f/255.0f, norm );
848 }
849
850 static void ui_text_glyph( const struct ui_font *font, ui_px scale,
851 u8 glyph, ui_rect out_texcoords ){
852 glyph -= font->ascii_start;
853
854 ui_px per_row = font->sheet_size / font->glyph_width,
855 column = (ui_px)glyph % per_row,
856 row = (glyph - column) / per_row;
857
858 out_texcoords[0] = column * font->glyph_width;
859 out_texcoords[1] = row * font->glyph_height + font->offset_y;
860 out_texcoords[2] = out_texcoords[0] + font->glyph_width;
861 out_texcoords[3] = out_texcoords[1] + font->glyph_height;
862 }
863
864 static u32 ui_opacity( u32 colour, f32 opacity ){
865 u32 alpha = opacity * 255.0f;
866 return (colour & 0x00ffffff) | (alpha << 24);
867 }
868
869 static u32 ui_ntext( ui_rect rect, const char *str, u32 len, ui_px scale,
870 enum ui_align align, u32 colour ){
871 ui_rect text_cursor;
872 if( colour == 0 ) colour = ui_colour( k_ui_fg );
873
874 colour &= 0x00ffffff;
875
876 const char *_c = str;
877 u8 c;
878
879 text_cursor[0] = ui_text_aligned_x( str, rect, scale, align );
880 text_cursor[1] = rect[1];
881 text_cursor[2] = vg_ui.font->glyph_width*scale;
882 text_cursor[3] = vg_ui.font->glyph_height*scale;
883
884 u32 printed_chars = 0;
885
886 if( align & (k_ui_align_middle|k_ui_align_bottom) ){
887 ui_px height = ui_text_string_height( str ) * scale;
888
889 if( align & k_ui_align_bottom )
890 text_cursor[1] += rect[3]-height;
891 else
892 text_cursor[1] += (rect[3]-height)/2;
893 }
894
895 while( (c = *(_c ++)) ){
896 if( printed_chars >= len ){
897 printed_chars = 0;
898 text_cursor[1] += vg_ui.font->line_height*scale;
899 text_cursor[0] = ui_text_aligned_x( _c, rect, scale, align );
900 text_cursor[0] -= vg_ui.font->spacing*scale;
901
902 ui_rect glyph;
903 ui_text_glyph( vg_ui.font, scale, '\xb6' /*FIXME*/, glyph );
904 ui_fill_rect( text_cursor, 0x00ffffff, glyph );
905 text_cursor[0] += vg_ui.font->spacing*scale;
906 }
907
908 if( c == '\n' ){
909 text_cursor[1] += vg_ui.font->line_height*scale;
910 text_cursor[0] = ui_text_aligned_x( _c, rect, scale, align );
911 printed_chars = 0;
912 continue;
913 }
914 else if( c >= 33 ){
915 ui_rect glyph;
916 ui_text_glyph( vg_ui.font, scale, c, glyph );
917
918 ui_rect cursor_clipped;
919 if( ui_clip( rect, text_cursor, cursor_clipped ) ){
920 ui_fill_rect( cursor_clipped, colour, glyph );
921 }
922 }
923 else if( c == '\x1B' ){
924 /* vt codes */
925 _c ++;
926 u16 colour_id = 0;
927 for( int i=0; i<3; i ++ ){
928 if( _c[i] ){
929 if( _c[i] == 'm' ){
930 _c = _c + i + 1;
931
932 switch( colour_id ){
933 case '0': colour = ui_colour( k_ui_fg ); break;
934 case '3'|'0'<<8: colour = ui_colour( k_ui_bg ); break;
935 case '3'|'1'<<8: colour = ui_colour( k_ui_red ); break;
936 case '3'|'2'<<8: colour = ui_colour( k_ui_green ); break;
937 case '3'|'3'<<8: colour = ui_colour( k_ui_yellow ); break;
938 case '3'|'4'<<8: colour = ui_colour( k_ui_blue ); break;
939 case '3'|'5'<<8: colour = ui_colour( k_ui_purple ); break;
940 case '3'|'6'<<8: colour = ui_colour( k_ui_aqua ); break;
941 case '3'|'7'<<8: colour = 0xffffffff; break;
942 }
943
944 colour &= 0x00ffffff;
945 break;
946 }
947
948 colour_id |= _c[i] << (i*8);
949 }
950 else{
951 _c = _c +i;
952 break;
953 }
954 }
955
956 continue;
957 }
958 else if( c == '\t' ){
959 text_cursor[0] += vg_ui.font->spacing*scale*4;
960 printed_chars += 4;
961 continue;
962 }
963
964 text_cursor[0] += vg_ui.font->spacing*scale;
965 printed_chars ++;
966 }
967
968 return printed_chars;
969 }
970
971 static void ui_text( ui_rect rect, const char *str, ui_px scale,
972 enum ui_align align, u32 colour ){
973 ui_ntext( rect, str, 1024, scale, align, colour );
974 }
975
976 /*
977 * Standard layout stuff
978 * -----------------------------------------------------------------------------
979 */
980
981 static void ui_panel( ui_rect in_rect, ui_rect out_panel ){
982 ui_fill( in_rect, ui_colour( k_ui_bg+1 ) );
983 ui_outline( in_rect, 1, ui_colour( k_ui_bg+7 ), 0 );
984 rect_copy( in_rect, out_panel );
985 ui_rect_pad( out_panel, (ui_px[2]){ k_ui_padding, k_ui_padding } );
986 }
987
988 static void ui_label( ui_rect rect, const char *text, ui_px size,
989 ui_px gap, ui_rect r ){
990 ui_rect l;
991 ui_px width = (ui_text_line_width(text)+vg_ui.font->spacing) * size;
992 ui_split( rect, k_ui_axis_v, width, gap, l, r );
993 ui_text( l, text, 1, k_ui_align_middle_left, 0 );
994 }
995
996 static void ui_standard_widget( ui_rect inout_panel, ui_rect out_rect,
997 ui_px count ){
998 ui_px height = (count * vg_ui.font->glyph_height + 18) * k_ui_scale;
999 ui_split( inout_panel, k_ui_axis_h, height, k_ui_padding,
1000 out_rect, inout_panel );
1001 }
1002
1003 static void ui_info( ui_rect inout_panel, const char *text ){
1004 ui_rect box;
1005 ui_standard_widget( inout_panel, box, 1 );
1006 ui_text( box, text, 1, k_ui_align_middle_left, 0 );
1007 }
1008
1009 static void ui_image( ui_rect rect, GLuint image ){
1010 ui_flush( k_ui_shader_colour );
1011 glActiveTexture( GL_TEXTURE0 );
1012 glBindTexture( GL_TEXTURE_2D, image );
1013 ui_fill_rect( rect, 0xffffffff, (ui_px[4]){ 0,256,256,0 } );
1014 ui_flush( k_ui_shader_image );
1015 }
1016
1017 static u32 v4f_u32_colour( v4f colour ){
1018 u32 r = colour[0] * 255.0f,
1019 g = colour[1] * 255.0f,
1020 b = colour[2] * 255.0f,
1021 a = colour[3] * 255.0f;
1022
1023 return r | (g<<8) | (b<<16) | (a<<24);
1024 }
1025
1026 static void ui_defocus_all(void){
1027 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1028 SDL_StopTextInput();
1029 if( vg_ui.textbox.callbacks.escape )
1030 vg_ui.textbox.callbacks.escape();
1031 }
1032
1033 vg_ui.ignore_input_frames = 2;
1034 vg_ui.focused_control_id = NULL;
1035 vg_ui.focused_control_hit = 0;
1036 vg_ui.focused_control_type = k_ui_control_none;
1037 }
1038
1039 enum ui_button_state {
1040 k_ui_button_none = 0,
1041 k_ui_button_click = 1,
1042 k_ui_button_holding_inside = 2,
1043 k_ui_button_holding_outside = 3,
1044 k_ui_button_hover = 4
1045 };
1046
1047 static enum ui_button_state ui_colourbutton( ui_rect rect,
1048 enum ui_scheme_colour colour ){
1049 int clickup= ui_click_up(UI_MOUSE_LEFT),
1050 click = ui_clicking(UI_MOUSE_LEFT) | clickup,
1051 target = ui_inside_rect( rect, vg_ui.mouse_click ) && click,
1052 hover = ui_inside_rect( rect, vg_ui.mouse );
1053
1054 u32 col_base = vg_ui.scheme[ colour ],
1055 col_highlight = vg_ui.scheme[ k_ui_fg ],
1056 col_hover = vg_ui.scheme[ colour + k_ui_brighter ];
1057
1058 if( vg_ui.focused_control_type != k_ui_control_none ){
1059 clickup = 0;
1060 click = 0;
1061 target = 0;
1062 hover = 0;
1063 }
1064
1065 if( hover ){
1066 vg_ui.cursor = k_ui_cursor_hand;
1067 }
1068
1069 if( click ){
1070 if( target ){
1071 if( hover ){
1072 if( clickup ){
1073 ui_fill( rect, col_highlight );
1074 vg_ui.ignore_input_frames = 2;
1075 rect_copy( rect, vg_ui.click_fader );
1076
1077 rect_copy( rect, vg_ui.click_fader_end );
1078 vg_ui.click_fader_end[3] = 0;
1079 ui_rect_center( rect, vg_ui.click_fader_end );
1080
1081 vg_ui.click_fade_opacity = 1.0f;
1082 ui_defocus_all();
1083 return k_ui_button_click;
1084 }
1085 else{
1086 ui_fill( rect, col_highlight );
1087 return k_ui_button_holding_inside;
1088 }
1089 }
1090 else{
1091 ui_fill( rect, col_base );
1092 ui_outline( rect, 1, col_highlight, 0 );
1093 return k_ui_button_holding_outside;
1094 }
1095 }
1096 else{
1097 ui_fill( rect, col_base );
1098 return k_ui_button_none;
1099 }
1100 }
1101 else{
1102 if( hover ){
1103 ui_fill( rect, col_hover );
1104 return k_ui_button_hover;
1105 }
1106 else{
1107 ui_fill( rect, col_base );
1108 return k_ui_button_none;
1109 }
1110 }
1111 }
1112
1113 static enum ui_button_state ui_colourbutton_text(
1114 ui_rect rect, const char *string, ui_px scale,
1115 enum ui_scheme_colour colour ){
1116 enum ui_button_state state = ui_colourbutton( rect, colour );
1117 ui_rect t = { 0,0, ui_text_line_width( string )*scale, 14*scale };
1118 ui_rect_center( rect, t );
1119
1120 u32 text_colour = ui_colourcont(colour);
1121 if( state == k_ui_button_holding_inside )
1122 text_colour = colour;
1123
1124 ui_text( t, string, scale, k_ui_align_left, text_colour );
1125 return state;
1126 }
1127
1128 static enum ui_button_state ui_button_text( ui_rect rect,
1129 const char *string, ui_px scale ){
1130 return ui_colourbutton_text( rect, string, scale, k_ui_bg+4 );
1131 }
1132
1133 static enum ui_button_state ui_button( ui_rect inout_panel,
1134 const char *string ){
1135 ui_rect rect;
1136 ui_standard_widget( inout_panel, rect, 1 );
1137 return ui_colourbutton_text( rect, string, 1, k_ui_bg+4 );
1138 }
1139
1140 static void ui_enum_post(void);
1141 static void ui_postrender(void){
1142 if( vg_ui.click_fade_opacity > 0.0f ){
1143 float scale = vg_ui.click_fade_opacity;
1144 scale = vg_maxf( 1.0f/255.0f, scale*scale );
1145
1146 vg_ui.click_fade_opacity -= vg.time_frame_delta * 3.8f;
1147 u32 colour = (0x00ffffff & ui_colour(k_ui_fg))|0x7f000000;
1148
1149 v4f begin, end, dest;
1150 for( int i=0; i<4; i++ ){
1151 begin[i] = vg_ui.click_fader[i];
1152 end[i] = vg_ui.click_fader_end[i]+1;
1153 }
1154
1155 v4_lerp( end, begin, scale, dest );
1156
1157 ui_rect rect;
1158 for( int i=0; i<4; i++ ){
1159 rect[i] = dest[i];
1160 }
1161
1162 ui_fill( rect, colour );
1163 }
1164
1165 if( vg_ui.focused_control_type == k_ui_control_enum ){
1166 ui_enum_post();
1167 }
1168 else if( vg_ui.focused_control_type == k_ui_control_modal ){
1169 ui_rect screen = {0,0,vg.window_x,vg.window_y};
1170 ui_fill( screen, 0xa0000000 );
1171 ui_rect box = {0,0,400,200};
1172
1173 u32 colour = ui_colour(k_ui_fg),
1174 type = vg_ui.modal.options & UI_MODAL_TYPE_BITS;
1175 if ( type == 1 ) colour = ui_colour(k_ui_green);
1176 else if( type == 2 ) colour = ui_colour(k_ui_red);
1177 else if( type == 3 ) colour = ui_colour(k_ui_yellow);
1178
1179 ui_rect_center( screen, box );
1180 ui_fill( box, ui_colour(k_ui_bg) );
1181 ui_outline( box, -1, colour, 0 );
1182
1183 ui_rect message;
1184 rect_copy( box, message );
1185 message[3] = 100;
1186 ui_rect_center( box, message );
1187
1188 ui_rect row0, row1, btn;
1189 ui_split_ratio( message, k_ui_axis_h, 0.5f, 0, row0, row1 );
1190 row0[0] += vg_ui.font->spacing;
1191 ui_ntext( row0, vg_ui.modal.message, (box[2]/vg_ui.font->spacing)-2, 1,
1192 k_ui_align_left, colour );
1193
1194 rect_copy( row1, btn );
1195 btn[2] = 86;
1196 btn[3] = 28;
1197 ui_rect_center( row1, btn );
1198
1199 vg_ui.focused_control_type = k_ui_control_none; /* HACK */
1200 if( ui_button_text( btn, "OK", 1 ) != 1 )
1201 vg_ui.focused_control_hit = 1;
1202 vg_ui.focused_control_type = k_ui_control_modal; /* HACK */
1203 vg_ui.wants_mouse = 1;
1204 }
1205
1206 ui_flush( k_ui_shader_colour );
1207
1208 if( !vg_ui.focused_control_hit ){
1209 ui_defocus_all();
1210 }
1211
1212 if( vg_ui.wants_mouse ){
1213 SDL_SetWindowGrab( vg.window, SDL_FALSE );
1214 SDL_SetRelativeMouseMode( SDL_FALSE );
1215 }
1216 else{
1217 SDL_SetWindowGrab( vg.window, SDL_TRUE );
1218 SDL_SetRelativeMouseMode( SDL_TRUE );
1219 }
1220
1221 SDL_SetCursor( vg_ui.cursor_map[ vg_ui.cursor ] );
1222 SDL_ShowCursor(1);
1223 }
1224
1225 /*
1226 * checkbox
1227 * -----------------------------------------------------------------------------
1228 */
1229
1230 static int ui_checkbox( ui_rect inout_panel, const char *str_label, i32 *data ){
1231 ui_rect rect, label, box;
1232 ui_standard_widget( inout_panel, rect, 1 );
1233
1234 ui_split( rect, k_ui_axis_v, -rect[3], 0, label, box );
1235 ui_text( label, str_label, k_ui_scale, k_ui_align_middle_left, 0 );
1236
1237 int changed = ui_colourbutton( box, k_ui_bg )==1;
1238 if( changed )
1239 *data = (*data) ^ 0x1;
1240
1241 if( *data ){
1242 ui_rect_pad( box, (ui_px[2]){4,4} );
1243 ui_fill( box, ui_colour( k_ui_orange ) );
1244 }
1245
1246 return changed;
1247 }
1248
1249 /*
1250 * Dropdown / Enum
1251 * -----------------------------------------------------------------------------
1252 */
1253
1254 /*
1255 * unfortunately no return value since we only find out that event in the
1256 * postrender step.
1257 */
1258 static void ui_enum( ui_rect inout_panel, const char *str_label,
1259 struct ui_enum_opt *options, u32 len, i32 *value ){
1260 ui_rect rect, label, box;
1261 ui_standard_widget( inout_panel, rect, 1 );
1262 ui_label( rect, str_label, k_ui_scale, 0, box );
1263
1264 const char *display = "OUT OF RANGE";
1265 int valid = 0;
1266 for( u32 i=0; i<len; i ++ ){
1267 if( *value == options[i].value ){
1268 display = options[i].alias;
1269 valid = 1;
1270 break;
1271 }
1272 }
1273
1274 if( ui_button_text( box, display, k_ui_scale ) == 1 ){
1275 vg_ui.focused_control_type = k_ui_control_enum;
1276 vg_ui.ptr_enum = value;
1277 vg_ui._enum.option_count = len;
1278 vg_ui._enum.options = options;
1279 rect_copy( box, vg_ui._enum.rect );
1280 }
1281
1282 if( !valid )
1283 ui_outline( box, 1, ui_colour(k_ui_red), 0 );
1284 }
1285
1286 static void ui_enum_post(void){
1287 ui_rect drawer;
1288 rect_copy( vg_ui._enum.rect, drawer );
1289 drawer[3] *= vg_ui._enum.option_count;
1290
1291 int close = 0;
1292 int clickany= ui_click_up(UI_MOUSE_LEFT|UI_MOUSE_RIGHT|UI_MOUSE_MIDDLE),
1293 hover = ui_inside_rect( drawer, vg_ui.mouse );
1294
1295 if( clickany && !hover ){
1296 return;
1297 }
1298
1299 /* HACK */
1300 vg_ui.focused_control_type = k_ui_control_none;
1301 i32 *value = vg_ui.ptr_enum;
1302
1303 for( u32 i=0; i<vg_ui._enum.option_count; i++ ){
1304 ui_rect button;
1305 ui_split( drawer, k_ui_axis_h, vg_ui._enum.rect[3], 0, button,drawer );
1306
1307 enum ui_scheme_colour colour = k_ui_bg+3;
1308 if( vg_ui._enum.options[i].value == *value )
1309 colour = k_ui_orange;
1310
1311 if( ui_colourbutton_text( button, vg_ui._enum.options[i].alias,
1312 k_ui_scale, colour ) == 1 ){
1313 *value = vg_ui._enum.options[i].value;
1314 close = 1;
1315 }
1316 }
1317
1318 /* HACK */
1319 vg_ui.focused_control_type = k_ui_control_enum;
1320
1321 if( !close )
1322 vg_ui.focused_control_hit = 1;
1323 }
1324
1325 /*
1326 * Textbox chaos
1327 * -----------------------------------------------------------------------------
1328 */
1329
1330 static void _ui_textbox_make_selection( int *start, int *end ){
1331 *start = VG_MIN( vg_ui.textbox.cursor_pos, vg_ui.textbox.cursor_user );
1332 *end = VG_MAX( vg_ui.textbox.cursor_pos, vg_ui.textbox.cursor_user );
1333 }
1334
1335 static void _ui_textbox_move_cursor( int *cursor0, int *cursor1,
1336 int dir, int snap_together ){
1337 *cursor0 = VG_MAX( 0, vg_ui.textbox.cursor_user + dir );
1338 *cursor0 =
1339 VG_MIN(
1340 VG_MIN( vg_ui.textbox.len-1, strlen( vg_ui.textbuf )),
1341 *cursor0 );
1342
1343 if( snap_together )
1344 *cursor1 = *cursor0;
1345 }
1346
1347 static int _ui_textbox_makeroom( int datastart, int length ){
1348 int move_to = VG_MIN( datastart+length, vg_ui.textbox.len-1 );
1349 int move_amount = strlen( vg_ui.textbuf )-datastart;
1350 int move_end = VG_MIN( move_to+move_amount, vg_ui.textbox.len-1 );
1351 move_amount = move_end-move_to;
1352
1353 if( move_amount )
1354 memmove( &vg_ui.textbuf[ move_to ],
1355 &vg_ui.textbuf[ datastart ],
1356 move_end-move_to );
1357
1358 vg_ui.textbuf[ move_end ] = '\0';
1359
1360 return VG_MIN( length, vg_ui.textbox.len-datastart-1 );
1361 }
1362
1363 static int _ui_textbox_delete_char( int direction ){
1364 int start, end;
1365 _ui_textbox_make_selection( &start, &end );
1366
1367 /* There is no selection */
1368 if( !(end-start) ){
1369 if( direction == 1 ) end = VG_MIN( end+1, strlen( vg_ui.textbuf ) );
1370 else if( direction == -1 ) start = VG_MAX( start-1, 0 );
1371 }
1372
1373 /* Still no selction, no need to do anything */
1374 if( !(end-start) )
1375 return start;
1376
1377 /* Copy the end->terminator to start */
1378 int remaining_length = strlen( vg_ui.textbuf )+1-end;
1379 memmove( &vg_ui.textbuf[ start ],
1380 &vg_ui.textbuf[ end ],
1381 remaining_length );
1382 return start;
1383 }
1384
1385 static void _ui_textbox_to_clipboard(void){
1386 int start, end;
1387 _ui_textbox_make_selection( &start, &end );
1388 char buffer[512];
1389
1390 if( end-start ){
1391 memcpy( buffer, &vg_ui.textbuf[ start ], end-start );
1392 buffer[ end-start ] = 0x00;
1393 SDL_SetClipboardText( buffer );
1394 }
1395 }
1396
1397 static void ui_start_modal( const char *message, u32 options );
1398 static void _ui_textbox_clipboard_paste(void){
1399 if( !SDL_HasClipboardText() )
1400 return;
1401
1402 char *text = SDL_GetClipboardText();
1403
1404 if( !text )
1405 return;
1406
1407 int datastart = _ui_textbox_delete_char( 0 );
1408 int length = strlen( text );
1409
1410 if( (vg_ui.textbox.len - strlen(vg_ui.textbuf)) < length ){
1411 ui_start_modal( "Clipboard content exceeds buffer size.", UI_MODAL_BAD );
1412 return;
1413 }
1414
1415 int cpylength = _ui_textbox_makeroom( datastart, length );
1416
1417 memcpy( vg_ui.textbuf + datastart, text, cpylength);
1418 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1419 &vg_ui.textbox.cursor_pos, cpylength, 1 );
1420 SDL_free( text );
1421 }
1422
1423 static void _ui_textbox_put_char( char c ){
1424 vg_ui.textbox.cursor_user = _ui_textbox_delete_char(0);
1425 if( (vg_ui.textbox.len - strlen(vg_ui.textbuf)) <= 1 ) return;
1426
1427 if( _ui_textbox_makeroom( vg_ui.textbox.cursor_user, 1 ) )
1428 vg_ui.textbuf[ vg_ui.textbox.cursor_user ] = c;
1429
1430 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1431 &vg_ui.textbox.cursor_pos, 1, 1 );
1432 }
1433
1434 /* Receed secondary cursor */
1435 static void _ui_textbox_left_select(void){
1436 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, -1, 0 );
1437 }
1438
1439 /* Match and receed both cursors */
1440 static void _ui_textbox_left(void){
1441 int cursor_diff = vg_ui.textbox.cursor_pos - vg_ui.textbox.cursor_user? 0: 1;
1442
1443 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1444 &vg_ui.textbox.cursor_pos, -cursor_diff, 1 );
1445 }
1446
1447 static void _ui_textbox_up(void){
1448 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1449 int line_begin = vg_ui.textbox.cursor_user;
1450
1451 while( line_begin ){
1452 if( vg_ui.textbuf[ line_begin-1 ] == '\n' ){
1453 break;
1454 }
1455
1456 line_begin --;
1457 }
1458
1459 if( line_begin ){
1460 int line_above_begin = line_begin-1;
1461
1462 while( line_above_begin ){
1463 if( vg_ui.textbuf[ line_above_begin-1 ] == '\n' ){
1464 break;
1465 }
1466
1467 line_above_begin --;
1468 }
1469
1470 int offset = vg_ui.textbox.cursor_user - line_begin,
1471 line_length_above = line_begin - line_above_begin -1;
1472
1473 offset = VG_MIN( line_length_above, offset );
1474
1475 vg_ui.textbox.cursor_user = line_above_begin+offset;
1476 vg_ui.textbox.cursor_pos = line_above_begin+offset;
1477 }
1478 else{
1479 vg_ui.textbox.cursor_user = line_begin;
1480 vg_ui.textbox.cursor_pos = line_begin;
1481 }
1482 }
1483 else{
1484 if( vg_ui.textbox.callbacks.up ){
1485 vg_ui.textbox.callbacks.up( vg_ui.textbuf, vg_ui.textbox.len );
1486 }
1487 }
1488 }
1489
1490 static void _ui_textbox_down(void){
1491 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1492 int line_begin = vg_ui.textbox.cursor_user;
1493
1494 while( line_begin ){
1495 if( vg_ui.textbuf[ line_begin-1 ] == '\n' ){
1496 break;
1497 }
1498
1499 line_begin --;
1500 }
1501
1502 int line_below_begin = vg_ui.textbox.cursor_user;
1503
1504 while(1){
1505 if( vg_ui.textbuf[ line_below_begin ] == '\0' ){
1506 vg_ui.textbox.cursor_user = line_below_begin;
1507 vg_ui.textbox.cursor_pos = line_below_begin;
1508 return;
1509 }
1510
1511 if( vg_ui.textbuf[ line_below_begin ] == '\n' ){
1512 line_below_begin ++;
1513 break;
1514 }
1515
1516 line_below_begin ++;
1517 }
1518
1519 int line_below_end = line_below_begin;
1520 while(1){
1521 if( vg_ui.textbuf[ line_below_end ] == '\0' ||
1522 vg_ui.textbuf[ line_below_end ] == '\n' ){
1523 line_below_end ++;
1524 break;
1525 }
1526 line_below_end ++;
1527 }
1528
1529 int offset = vg_ui.textbox.cursor_user - line_begin,
1530 line_length_below = line_below_end - line_below_begin -1;
1531
1532 offset = VG_MIN( line_length_below, offset );
1533
1534 vg_ui.textbox.cursor_user = line_below_begin+offset;
1535 vg_ui.textbox.cursor_pos = line_below_begin+offset;
1536 }
1537 else{
1538 if( vg_ui.textbox.callbacks.down ){
1539 vg_ui.textbox.callbacks.down( vg_ui.textbuf, vg_ui.textbox.len );
1540 }
1541 }
1542 }
1543
1544 static void _ui_textbox_right_select(void){
1545 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, 1, 0 );
1546 }
1547
1548 static void _ui_textbox_right(void){
1549 int cursor_diff = vg_ui.textbox.cursor_pos - vg_ui.textbox.cursor_user? 0: 1;
1550
1551 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1552 &vg_ui.textbox.cursor_pos, +cursor_diff, 1 );
1553 }
1554
1555 static void _ui_textbox_backspace(void){
1556 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1557 vg_ui.textbox.cursor_user = _ui_textbox_delete_char( -1 );
1558 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1559
1560 if( vg_ui.textbox.callbacks.change ){
1561 vg_ui.textbox.callbacks.change( vg_ui.textbuf, vg_ui.textbox.len );
1562 }
1563 }
1564 }
1565
1566 static void _ui_textbox_delete(void){
1567 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1568 vg_ui.textbox.cursor_user = _ui_textbox_delete_char( 1 );
1569 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1570
1571 if( vg_ui.textbox.callbacks.change ){
1572 vg_ui.textbox.callbacks.change( vg_ui.textbuf, vg_ui.textbox.len );
1573 }
1574 }
1575 }
1576
1577 static void _ui_textbox_home_select(void){
1578 i32 start = vg_ui.textbox.cursor_user;
1579
1580 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1581 while( start ){
1582 if( vg_ui.textbuf[start-1] == '\n' )
1583 break;
1584 else
1585 start --;
1586 }
1587 }
1588 else
1589 start = 0;
1590
1591 vg_ui.textbox.cursor_user = start;
1592 }
1593
1594 static void _ui_textbox_home(void){
1595 _ui_textbox_home_select();
1596 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1597 }
1598
1599 static void _ui_textbox_end_select(void){
1600 i32 end = vg_ui.textbox.cursor_user;
1601
1602 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1603 while( vg_ui.textbuf[end] ){
1604 if( vg_ui.textbuf[end] == '\n' )
1605 break;
1606 else
1607 end ++;
1608 }
1609 }
1610 else
1611 end = VG_MIN( vg_ui.textbox.len-1, strlen(vg_ui.textbuf) );
1612
1613 vg_ui.textbox.cursor_user = end;
1614 }
1615
1616 static void _ui_textbox_end(void){
1617 _ui_textbox_end_select();
1618 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1619 }
1620
1621 static void _ui_textbox_select_all(void){
1622 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, 10000, 0);
1623 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_pos, NULL, -10000, 0);
1624 }
1625
1626 static void _ui_textbox_cut(void){
1627 _ui_textbox_to_clipboard();
1628 vg_ui.textbox.cursor_user = _ui_textbox_delete_char(0);
1629 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1630 }
1631
1632 static void _ui_textbox_enter(void){
1633 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1634 vg_ui.ignore_input_frames = 2;
1635
1636 if( vg_ui.textbox.callbacks.enter )
1637 vg_ui.textbox.callbacks.enter( vg_ui.textbuf, vg_ui.textbox.len );
1638
1639 if( vg_ui.focused_control_type != k_ui_control_textbox ) return;
1640
1641 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE )
1642 _ui_textbox_put_char( '\n' );
1643 else{
1644 if( !(vg_ui.textbox.flags & UI_TEXTBOX_AUTOFOCUS ) )
1645 ui_defocus_all();
1646 }
1647 }
1648 }
1649
1650 /*
1651 * based on a visual character coordinate relative to the anchor of the textbox,
1652 * this works out the linear place in the buffer that coordinate maps to
1653 *
1654 * input coordinates go in co[0], co[1], and the result index is in co[2]
1655 */
1656 static void _ui_textbox_calc_index_from_grid( int co[3], int wrap_length ){
1657 int i[3] = {0,0,0};
1658
1659 char c;
1660 while( (c = vg_ui.textbuf[i[2]]) ){
1661 if( i[1]==co[1] && i[0]>=co[0] ) break;
1662
1663 if( i[0] >= wrap_length ){
1664 i[1] ++;
1665 i[0] = 0;
1666 }
1667
1668 if( c >= 32 && c <= 126 ){
1669 i[0] ++;
1670 i[2] ++;
1671 }
1672 else if( c == '\n' ){
1673 i[1] ++;
1674
1675 if( i[1] > co[1] ) break;
1676
1677 i[2] ++;
1678 i[0] = 0;
1679 }
1680 else i[2] ++;
1681 }
1682
1683 co[0] = i[0];
1684 co[1] = i[1];
1685 co[2] = i[2];
1686 }
1687
1688 /*
1689 * based on the index specied in co[2], work out the visual character
1690 * coordinates and store them in co[0], co[1]
1691 */
1692 static void _ui_textbox_index_calc_coords( int co[3], int wrap_length ){
1693 co[0] = 0;
1694 co[1] = 0;
1695
1696 char c;
1697 int i=0;
1698
1699 while( (c = vg_ui.textbuf[i ++]) ){
1700 if( i > co[2] ) break;
1701 if( co[0] >= wrap_length ){
1702 co[1] ++;
1703 co[0] = 0;
1704 }
1705 if( c >= 32 && c <= 126 ) co[0] ++;
1706 else if( c == '\n' ){
1707 co[1] ++;
1708 co[0] = 0;
1709 }
1710 }
1711 }
1712
1713 /*
1714 * calculate the number of characters remaining until either:
1715 * - the wrap_length limit is hit
1716 * - end of the line/string
1717 *
1718 * index must be fully populated with visual X/Y, and linear index
1719 */
1720 static int _ui_textbox_run_remaining( int index[3], int wrap_length ){
1721 int i=0, printed_chars=0;
1722 char c;
1723 while( (c = vg_ui.textbuf[index[2] + (i ++)]) ){
1724 if( index[0]+i >= wrap_length ) break;
1725 if( c >= 32 && c <= 126 ) printed_chars ++;
1726 else if( c == '\n' ) break;
1727 }
1728
1729 return printed_chars+1;
1730 }
1731
1732 static int ui_textbox( ui_rect inout_panel, const char *label,
1733 char *buf, u32 len, u32 lines, u32 flags,
1734 struct ui_textbox_callbacks *callbacks ){
1735 assert( lines > 0 );
1736 assert( buf );
1737
1738 if( lines > 1 ) flags |= UI_TEXTBOX_MULTILINE;
1739
1740 ui_rect rect;
1741 ui_standard_widget( inout_panel, rect, lines );
1742
1743 if( label )
1744 ui_label( rect, label, 1, 0, rect );
1745
1746 int clickup= ui_click_up(UI_MOUSE_LEFT),
1747 clickdown = ui_click_down(UI_MOUSE_LEFT),
1748 click = ui_clicking(UI_MOUSE_LEFT) | clickup,
1749 target = ui_inside_rect( rect, vg_ui.mouse_click ) && click,
1750 hover = ui_inside_rect( rect, vg_ui.mouse );
1751
1752 /* allow instant transitions from textbox->textbox */
1753 if( (vg_ui.focused_control_type != k_ui_control_none) &&
1754 (vg_ui.focused_control_type != k_ui_control_textbox) ){
1755 clickup = 0;
1756 clickdown = 0;
1757 click = 0;
1758 target = 0;
1759 hover = 0;
1760 flags &= ~UI_TEXTBOX_AUTOFOCUS;
1761 }
1762
1763 u32 col_base = ui_colour( k_ui_bg ),
1764 col_highlight = ui_colour( k_ui_fg ),
1765 col_cursor = (0x00ffffff & ui_colour(k_ui_fg))|0x7f000000;
1766
1767 ui_px border = -1;
1768
1769 ui_rect text_rect;
1770 rect_copy( rect, text_rect );
1771
1772 if( flags & UI_TEXTBOX_MULTILINE ) text_rect[3] = rect[3]-16;
1773 else text_rect[3] = vg_ui.font->line_height;
1774
1775 text_rect[2] -= 16;
1776 ui_rect_center( rect, text_rect );
1777
1778 ui_px wrap_length = 1024;
1779
1780 if( flags & UI_TEXTBOX_WRAP )
1781 wrap_length = text_rect[2] / vg_ui.font->spacing;
1782
1783 if( hover ){
1784 vg_ui.cursor = k_ui_cursor_ibeam;
1785 }
1786
1787 if( vg_ui.focused_control_id == buf ){
1788 ui_fill( rect, col_base );
1789 ui_ntext( text_rect, buf, wrap_length, 1, k_ui_align_left, 0 );
1790
1791 if( !(flags & UI_TEXTBOX_AUTOFOCUS) && ((clickup||clickdown) && !target)){
1792 ui_defocus_all();
1793 }
1794 else{
1795 vg_ui.focused_control_hit = 1;
1796 if( click && target ){
1797 int p0[3] ={
1798 (vg_ui.mouse_click[0] - text_rect[0]) / vg_ui.font->spacing,
1799 (vg_ui.mouse_click[1] - text_rect[1]) / vg_ui.font->line_height,
1800 -1
1801 },
1802 p1[3] = {
1803 (vg_ui.mouse[0] - text_rect[0]) / vg_ui.font->spacing,
1804 (vg_ui.mouse[1] - text_rect[1]) / vg_ui.font->line_height,
1805 -1
1806 };
1807
1808 if( flags & UI_TEXTBOX_MULTILINE ){
1809 _ui_textbox_calc_index_from_grid( p0, wrap_length );
1810 _ui_textbox_calc_index_from_grid( p1, wrap_length );
1811
1812 vg_ui.textbox.cursor_pos = p0[2];
1813 vg_ui.textbox.cursor_user = p1[2];
1814 }
1815 else{
1816 int max = strlen( buf );
1817 vg_ui.textbox.cursor_pos = VG_MAX( 0, VG_MIN( max, p0[0] )),
1818 vg_ui.textbox.cursor_user = VG_MAX( 0, VG_MIN( max, p1[0] ));
1819 }
1820 }
1821
1822 ui_outline( rect, -2, vg_ui.scheme[ k_ui_orange ], 0 );
1823
1824 ui_rect cursor;
1825
1826 int c0 = vg_ui.textbox.cursor_pos,
1827 c1 = vg_ui.textbox.cursor_user,
1828 start = VG_MIN( c0, c1 ),
1829 end = VG_MAX( c0, c1 ),
1830 chars = end-start;
1831
1832 if( flags & (UI_TEXTBOX_WRAP|UI_TEXTBOX_MULTILINE) ){
1833 int pos[3], remaining = chars;
1834
1835 pos[2] = start;
1836 _ui_textbox_index_calc_coords( pos, wrap_length );
1837
1838 if( start==end ){
1839 cursor[0] = text_rect[0] + pos[0]*vg_ui.font->spacing-1;
1840 cursor[1] = text_rect[1] + pos[1]*14;
1841 cursor[2] = 2;
1842 cursor[3] = 13;
1843 ui_fill( cursor, col_cursor );
1844 rect_copy( cursor, vg_ui.click_fader_end );
1845 }
1846 else{
1847 while( remaining ){
1848 int run = _ui_textbox_run_remaining( pos, wrap_length );
1849 run = VG_MIN( run, remaining );
1850
1851 cursor[0] = text_rect[0] + pos[0]*vg_ui.font->spacing-1;
1852 cursor[1] = text_rect[1] + pos[1]*14;
1853 cursor[2] = (float)(run)*(float)vg_ui.font->spacing;
1854 cursor[3] = 13;
1855
1856 ui_fill( cursor, col_cursor );
1857
1858 remaining -= run;
1859 pos[0] = 0;
1860 pos[1] ++;
1861 pos[2] += run;
1862 }
1863 rect_copy( cursor, vg_ui.click_fader_end );
1864 }
1865 }
1866 else{
1867 cursor[0] = text_rect[0] + start*vg_ui.font->spacing-1;
1868 cursor[1] = text_rect[1];
1869 cursor[3] = 13;
1870
1871 if( start==end ){
1872 cursor[2] = 2;
1873 }
1874 else{
1875 cursor[2] = (float)(chars)*(float)vg_ui.font->spacing;
1876 }
1877
1878 if( (vg_ui.click_fade_opacity<=0.0f) &&
1879 ui_clip( rect, cursor, cursor ) ){
1880 ui_fill( cursor, col_cursor );
1881 }
1882
1883 rect_copy( cursor, vg_ui.click_fader_end );
1884 }
1885 }
1886
1887 return 0;
1888 }
1889
1890 if( click || (flags & UI_TEXTBOX_AUTOFOCUS) ){
1891 if( (target && hover) || (flags & UI_TEXTBOX_AUTOFOCUS) ){
1892 ui_defocus_all();
1893
1894 ui_fill( rect, col_highlight );
1895 vg_ui.ignore_input_frames = 2;
1896 rect_copy( rect, vg_ui.click_fader );
1897 rect_copy( rect, vg_ui.click_fader_end );
1898
1899 vg_ui.click_fade_opacity = 1.0f;
1900 vg_ui.textbuf = buf;
1901 vg_ui.focused_control_hit = 1;
1902 vg_ui.focused_control_type = k_ui_control_textbox;
1903 vg_ui.textbox.len = len;
1904 vg_ui.textbox.flags = flags;
1905 vg_ui.textbox.cursor_pos = 0;
1906 vg_ui.textbox.cursor_user = 0;
1907
1908 if( callbacks ){
1909 vg_ui.textbox.callbacks = *callbacks;
1910 }
1911 else{
1912 vg_ui.textbox.callbacks.change = NULL;
1913 vg_ui.textbox.callbacks.down = NULL;
1914 vg_ui.textbox.callbacks.up = NULL;
1915 vg_ui.textbox.callbacks.enter = NULL;
1916 }
1917
1918 SDL_StartTextInput();
1919 }
1920 }
1921
1922 ui_fill( rect, col_base );
1923
1924 if( hover ){
1925 ui_outline( rect, -1, col_highlight, 0 );
1926 }
1927
1928 ui_ntext( text_rect, buf, wrap_length, 1, k_ui_align_left, 0 );
1929 return 0;
1930 }
1931
1932 /*
1933 * Tabs
1934 * -----------------------------------------------------------------------------
1935 */
1936
1937 static void ui_tabs( ui_rect inout_panel, ui_rect out_content_panel,
1938 const char **titles, u32 count, i32 *page ){
1939 ui_rect bar;
1940 ui_standard_widget( inout_panel, bar, 1 );
1941
1942 i32 cur_page = *page;
1943
1944 f32 width = (f32)inout_panel[2] / (f32)count;
1945
1946 ui_px h = (inout_panel[1] + inout_panel[3]) - (bar[1]+bar[3]);
1947 inout_panel[1] = bar[1]+bar[3];
1948 inout_panel[3] = h;
1949
1950 ui_fill( inout_panel, ui_colour( k_ui_bg+2 ) );
1951 ui_outline( inout_panel, 1, ui_colour( k_ui_bg+5 ), 0 );
1952
1953 rect_copy( inout_panel, out_content_panel );
1954 ui_rect_pad( out_content_panel, (ui_px[2]){ k_ui_padding, k_ui_padding } );
1955
1956 /* place buttons */
1957 for( i32 i=0; i<count; i++ ){
1958 ui_rect button = {
1959 bar[0] + ((f32)i*width),
1960 bar[1],
1961 width,
1962 bar[3]-1
1963 };
1964
1965 enum ui_scheme_colour colour = k_ui_bg+4;
1966 if( i == cur_page ){
1967 colour = k_ui_bg+2;
1968 ui_outline( button, 1, ui_colour( k_ui_bg+5 ),
1969 UI_TOP|UI_LEFT|UI_RIGHT );
1970 button[3] ++;
1971 }
1972
1973 if( ui_colourbutton_text( button, titles[i], 1, colour ) == 1 )
1974 *page = i;
1975 }
1976 }
1977
1978 /*
1979 * Modal UI
1980 * -----------------------------------------------------------------------------
1981 */
1982 static void ui_start_modal( const char *message, u32 options ){
1983 vg_ui.focused_control_type = k_ui_control_modal;
1984 vg_ui.modal.message = message;
1985 vg_ui.modal.callbacks.close = NULL;
1986 vg_ui.modal.options = options;
1987
1988 u32 type = options & UI_MODAL_TYPE_BITS;
1989 if( type == UI_MODAL_OK ) vg_info( message );
1990 else if( type == UI_MODAL_WARN ) vg_warn( message );
1991 else if( type == UI_MODAL_GOOD ) vg_success( message );
1992 else if( type == UI_MODAL_BAD ) vg_error( message );
1993 }
1994
1995 /*
1996 * Input handling
1997 * -----------------------------------------------------------------------------
1998 */
1999
2000 /*
2001 * Handles binds
2002 */
2003 static void _ui_proc_key( SDL_Keysym ev ){
2004 if( vg_ui.focused_control_type != k_ui_control_textbox ){
2005 return;
2006 }
2007
2008 struct textbox_mapping{
2009 u16 mod;
2010 SDL_Keycode key;
2011
2012 void (*handler)(void);
2013 }
2014 mappings[] =
2015 {
2016 { 0, SDLK_LEFT, _ui_textbox_left },
2017 { KMOD_SHIFT, SDLK_LEFT, _ui_textbox_left_select },
2018 { 0, SDLK_RIGHT, _ui_textbox_right },
2019 { KMOD_SHIFT, SDLK_RIGHT, _ui_textbox_right_select },
2020 { 0, SDLK_DOWN, _ui_textbox_down },
2021 { 0, SDLK_UP, _ui_textbox_up },
2022 { 0, SDLK_BACKSPACE, _ui_textbox_backspace },
2023 { KMOD_SHIFT, SDLK_BACKSPACE, _ui_textbox_backspace },
2024 { KMOD_CTRL, SDLK_BACKSPACE, _ui_textbox_backspace },
2025 { 0, SDLK_DELETE, _ui_textbox_delete },
2026 { 0, SDLK_HOME, _ui_textbox_home },
2027 { KMOD_SHIFT, SDLK_HOME, _ui_textbox_home_select },
2028 { 0, SDLK_END, _ui_textbox_end },
2029 { KMOD_SHIFT, SDLK_END, _ui_textbox_end_select },
2030 { KMOD_CTRL, SDLK_a, _ui_textbox_select_all },
2031 { KMOD_CTRL, SDLK_c, _ui_textbox_to_clipboard },
2032 { KMOD_CTRL, SDLK_x, _ui_textbox_cut },
2033 { KMOD_CTRL, SDLK_v, _ui_textbox_clipboard_paste },
2034 { 0, SDLK_RETURN, _ui_textbox_enter },
2035 { 0, SDLK_ESCAPE, ui_defocus_all },
2036 };
2037
2038 SDL_Keymod mod = 0;
2039
2040 if( ev.mod & KMOD_SHIFT )
2041 mod |= KMOD_SHIFT;
2042
2043 if( ev.mod & KMOD_CTRL )
2044 mod |= KMOD_CTRL;
2045
2046 if( ev.mod & KMOD_ALT )
2047 mod |= KMOD_ALT;
2048
2049 for( int i=0; i<vg_list_size( mappings ); i++ ){
2050 struct textbox_mapping *mapping = &mappings[i];
2051
2052 if( mapping->key == ev.sym ){
2053 if( mapping->mod == 0 ){
2054 if( mod == 0 ){
2055 mapping->handler();
2056 return;
2057 }
2058 }
2059 else if( (mod & mapping->mod) == mapping->mod ){
2060 mapping->handler();
2061 return;
2062 }
2063 }
2064 }
2065 }
2066
2067 /*
2068 * Callback for text entry mode
2069 */
2070 static void ui_proc_utf8( const char *text ){
2071 if( vg_ui.focused_control_type == k_ui_control_textbox ){
2072 const char *ptr = text;
2073
2074 while( *ptr ){
2075 if( *ptr != '`' ) _ui_textbox_put_char( *ptr );
2076 ptr ++;
2077 }
2078
2079 if( vg_ui.textbox.callbacks.change ){
2080 vg_ui.textbox.callbacks.change( vg_ui.textbuf, vg_ui.textbox.len );
2081 }
2082 }
2083 }
2084
2085 /*
2086 * Development utils
2087 * -----------------------------------------------------------------------------
2088 */
2089
2090 static void ui_dev_colourview(void){
2091 ui_rect window = {vg.window_x-256,0,256,vg.window_y}, swatch;
2092
2093 const char *names[vg_list_size(vg_ui.scheme)] = {
2094 [k_ui_bg] = "k_ui_bg", "k_ui_bg+1", "k_ui_bg+2", "k_ui_bg+3",
2095 "k_ui_bg+4", "k_ui_bg+5", "k_ui_bg+6", "k_ui_bg+7",
2096
2097 [k_ui_fg] = "k_ui_fg", "k_ui_fg+1", "k_ui_fg+2", "k_ui_fg+3",
2098 "k_ui_fg+4", "k_ui_fg+5", "k_ui_fg+6", "k_ui_fg+7",
2099
2100 [k_ui_red] = "k_ui_red", "k_ui_orange", "k_ui_yellow", "k_ui_green",
2101 "k_ui_aqua", "k_ui_blue", "k_ui_purple", "k_ui_gray",
2102 "k_ui_red+8","k_ui_orange+8","k_ui_yellow+8","k_ui_green+8",
2103 "k_ui_aqua+8","k_ui_blue+8","k_ui_purple+8","k_ui_gray+8" };
2104
2105 ui_rect col[2];
2106 ui_split_ratio( window, k_ui_axis_v, 0.5f, 0, col[0], col[1] );
2107
2108 for( int i=0; i<vg_list_size(vg_ui.scheme); i++ ){
2109 int which = (i/8)%2;
2110
2111 ui_split( col[which], k_ui_axis_h, 24, 0, swatch, col[which] );
2112 ui_fill( swatch, ui_colour(i) );
2113
2114 if( names[i] )
2115 ui_text(swatch, names[i], 1, k_ui_align_middle_left, ui_colourcont(i));
2116 }
2117 }
2118
2119 #endif /* VG_IMGUI_H */