getting stuff working on windows again
[vg.git] / vg_imgui.h
1 /* Copyright (C) 2021-2023 Harry Godden (hgn) - All Rights Reserved */
2
3 /*
4 * Principles:
5 *
6 * 1. layout is defined by subdividing
7 * 2. a parent node should never be resized by the content after creation
8 * 3. when the ui is in an interactive state, no controls should ever move
9 * 4. controls directly reference a memory location and use that as their
10 * unique id
11 * 5. a maximum of ONE control per memory location can be drawn at any given
12 * point.
13 */
14
15 #ifndef VG_IMGUI_H
16 #define VG_IMGUI_H
17
18 #define VG_GAME
19 #include "vg/vg.h"
20 #include "vg/vg_tex.h"
21 #include "vg/vg_shader.h"
22
23 typedef i16 ui_px;
24 typedef ui_px ui_rect[4];
25 typedef struct ui_vert ui_vert;
26
27 enum ui_axis {
28 k_ui_axis_h = 0x0u,
29 k_ui_axis_v = 0x1u,
30 };
31
32 /* Relative to cursor p0 */
33 enum ui_align
34 { /* DC BA */
35 k_ui_align_lwr = 0xff,
36 k_ui_align_left = 0x0000| 0x00,
37 k_ui_align_right = 0x0000| 0x01,
38 k_ui_align_center = 0x0000| 0x02,
39
40 k_ui_align_middle = 0x0100,
41 k_ui_align_middle_left = 0x0100| 0x00,
42 k_ui_align_middle_right = 0x0100| 0x01,
43 k_ui_align_middle_center = 0x0100| 0x02,
44
45 k_ui_align_bottom = 0x0200,
46 k_ui_align_bottom_left = 0x0200| 0x00,
47 k_ui_align_bottom_right = 0x0200| 0x01,
48 k_ui_align_bottom_center = 0x0200| 0x02,
49 };
50
51 #pragma pack(push,1)
52 struct ui_vert
53 {
54 ui_px co[2];
55 u8 uv[2];
56 u32 colour;
57 };
58 #pragma pack(pop)
59
60 enum ui_scheme_colour{
61 k_ui_bg = 0,
62 k_ui_fg = 8,
63 k_ui_hue = 16,
64 k_ui_red = 16,
65 k_ui_orange,
66 k_ui_yellow,
67 k_ui_green,
68 k_ui_aqua,
69 k_ui_blue,
70 k_ui_purple,
71 k_ui_gray,
72 k_ui_brighter = 8
73 };
74
75 typedef u32 ui_scheme[8*4];
76
77 #define UI_RGB( STDHEX ) 0xff000000 |\
78 ((STDHEX&0x000000ff)<<16) |\
79 ((STDHEX&0x0000ff00) ) |\
80 ((STDHEX&0x00ff0000)>>16)
81
82 #define UI_TEXTBOX_MULTILINE 0x1
83 #define UI_TEXTBOX_WRAP 0x2
84 #define UI_TEXTBOX_AUTOFOCUS 0x4
85 #define UI_MOUSE_LEFT (SDL_BUTTON(SDL_BUTTON_LEFT))
86 #define UI_MOUSE_RIGHT (SDL_BUTTON(SDL_BUTTON_RIGHT))
87 #define UI_MOUSE_MIDDLE (SDL_BUTTON(SDL_BUTTON_MIDDLE))
88
89 struct{
90 struct ui_vert *vertex_buffer;
91 u16 *indice_buffer;
92 u32 max_verts, max_indices,
93 cur_vert, cur_indice,
94 vert_start, indice_start;
95
96 union {
97 void *focused_control_id; /* uses the memory location of various locking
98 controls as an id */
99 char *textbuf;
100 struct ui_dropdown_value{
101 i32 index, value;
102 }
103 *ptr_dropdown;
104 };
105
106 u32 focused_control_hit;
107 enum ui_control_type{
108 k_ui_control_none,
109 k_ui_control_textbox,
110 k_ui_control_dropdown
111 }
112 focused_control_type;
113
114 union{
115 struct ui_textbuf{
116 int cursor_user, cursor_pos;
117 u32 len;
118 u32 flags;
119
120 struct ui_textbox_callbacks{
121 void (*enter)( char *, u32 ),
122 (*up)( char *, u32 ),
123 (*down)( char *, u32 ),
124 (*change)( char *, u32 );
125 }
126 callbacks;
127 }
128 textbox;
129
130 struct ui_dropdown{
131 struct ui_dropdown_opt{
132 const char *alias;
133 i32 value;
134 }
135 *options;
136 u32 option_count;
137 ui_rect rect;
138 }
139 dropdown;
140 };
141
142 GLuint tex_glyphs, vao, vbo, ebo;
143
144 ui_px mouse[2], mouse_click[2];
145 u32 mouse_state[2];
146 u32 ignore_input_frames;
147 int wants_mouse;
148
149 ui_rect click_fader, click_fader_end;
150 float click_fade_opacity;
151
152 ui_scheme scheme;
153
154 enum ui_cursor{
155 k_ui_cursor_default,
156 k_ui_cursor_ibeam,
157 k_ui_cursor_hand,
158 k_ui_cursor_max
159 }
160 cursor;
161
162 SDL_Cursor *cursor_map[ k_ui_cursor_max ];
163 }
164 static vg_ui = {
165 .scheme = {
166 [ k_ui_bg+0 ] = UI_RGB( 0x1d2021 ),
167 [ k_ui_bg+1 ] = UI_RGB( 0x282828 ),
168 [ k_ui_bg+2 ] = UI_RGB( 0x3c3836 ),
169 [ k_ui_bg+3 ] = UI_RGB( 0x504945 ),
170 [ k_ui_bg+4 ] = UI_RGB( 0x665c54 ),
171 [ k_ui_bg+5 ] = UI_RGB( 0x7c6f64 ),
172 [ k_ui_bg+6 ] = UI_RGB( 0x928374 ),
173 [ k_ui_bg+7 ] = UI_RGB( 0xa89984 ),
174
175 [ k_ui_fg+0 ] = UI_RGB( 0xebdbb2 ),
176 [ k_ui_fg+1 ] = UI_RGB( 0xfbf1c7 ),
177 [ k_ui_fg+2 ] = UI_RGB( 0xd5c4a1 ),
178 [ k_ui_fg+3 ] = UI_RGB( 0xbdae93 ),
179 [ k_ui_fg+4 ] = UI_RGB( 0xa89984 ),
180 [ k_ui_fg+5 ] = UI_RGB( 0x000000 ),
181 [ k_ui_fg+6 ] = UI_RGB( 0x000000 ),
182 [ k_ui_fg+7 ] = UI_RGB( 0x000000 ),
183
184 [ k_ui_red ] = UI_RGB( 0xcc241d ),
185 [ k_ui_orange ] = UI_RGB( 0xd65d0e ),
186 [ k_ui_yellow ] = UI_RGB( 0xd79921 ),
187 [ k_ui_green ] = UI_RGB( 0x98971a ),
188 [ k_ui_aqua ] = UI_RGB( 0x689d6a ),
189 [ k_ui_blue ] = UI_RGB( 0x458588 ),
190 [ k_ui_purple ] = UI_RGB( 0xb16286 ),
191 [ k_ui_gray ] = UI_RGB( 0x928374 ),
192 [ k_ui_red + k_ui_brighter ] = UI_RGB( 0xfb4934 ),
193 [ k_ui_orange + k_ui_brighter ] = UI_RGB( 0xfe8019 ),
194 [ k_ui_yellow + k_ui_brighter ] = UI_RGB( 0xfabd2f ),
195 [ k_ui_green + k_ui_brighter ] = UI_RGB( 0xb8bb26 ),
196 [ k_ui_aqua + k_ui_brighter ] = UI_RGB( 0x8ec07c ),
197 [ k_ui_blue + k_ui_brighter ] = UI_RGB( 0x83a598 ),
198 [ k_ui_purple + k_ui_brighter ] = UI_RGB( 0xd3869b ),
199 [ k_ui_gray + k_ui_brighter ] = UI_RGB( 0xa89984 ),
200 }
201 };
202
203 static struct vg_shader _shader_ui =
204 {
205 .name = "[vg] ui",
206 .link = NULL,
207 .vs =
208 {
209 .orig_file = NULL,
210 .static_src =
211 "layout (location=0) in vec2 a_co;"
212 "layout (location=1) in vec2 a_uv;"
213 "layout (location=2) in vec4 a_colour;"
214 "uniform mat3 uPv;"
215 ""
216 "out vec2 aTexCoords;"
217 "out vec4 aColour;"
218 "out vec2 aWsp;"
219 ""
220 "void main()"
221 "{"
222 "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
223 "aTexCoords = a_uv * 0.0078125;"
224 "aColour = a_colour;"
225
226 "aWsp = a_co;"
227 "}",
228 },
229 .fs =
230 {
231 .orig_file = NULL,
232 .static_src =
233 "uniform sampler2D uTexGlyphs;"
234 "out vec4 FragColor;"
235 ""
236 "in vec2 aTexCoords;"
237 "in vec4 aColour;"
238 ""
239 "in vec2 aWsp;"
240
241 "vec2 rand_hash22( vec2 p )"
242 "{"
243 "vec3 p3 = fract(vec3(p.xyx) * 213.8976123);"
244 "p3 += dot(p3, p3.yzx+19.19);"
245 "return fract(vec2((p3.x + p3.y)*p3.z, (p3.x+p3.z)*p3.y));"
246 "}"
247 ""
248 "void main()"
249 "{"
250 "vec4 diffuse = aColour;"
251
252 "if( diffuse.a == 0.0 )"
253 "{"
254 "diffuse.a = texture( uTexGlyphs, aTexCoords ).r;"
255 "}"
256
257 "FragColor = diffuse;"
258 "}"
259 }
260 };
261
262 static struct vg_shader _shader_ui_image =
263 {
264 .name = "[vg] ui_image",
265 .link = NULL,
266 .vs =
267 {
268 .orig_file = NULL,
269 .static_src =
270 "layout (location=0) in vec2 a_co;"
271 "layout (location=1) in vec2 a_uv;"
272 "layout (location=2) in vec4 a_colour;"
273 "uniform mat3 uPv;"
274
275 "out vec2 aTexCoords;"
276 "out vec4 aColour;"
277 "out vec2 aWsp;"
278
279 "void main()"
280 "{"
281 "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
282 "aTexCoords = a_uv * 0.0078125;"
283 "aColour = a_colour;"
284
285 "aWsp = a_co;"
286 "}",
287 },
288 .fs =
289 {
290 .orig_file = NULL,
291 .static_src =
292 "uniform sampler2D uTexImage;"
293 "out vec4 FragColor;"
294
295 "in vec2 aTexCoords;"
296 "in vec4 aColour;"
297 "in vec2 aWsp;"
298
299 "void main()"
300 "{"
301 "vec4 colour = texture( uTexImage, aTexCoords );"
302 "FragColor = colour;"
303 "}"
304 }
305 };
306 #define UI_GLYPH_SPACING_X 8
307
308 VG_STATIC void _vg_ui_init(void)
309 {
310 if( !vg_shader_compile( &_shader_ui ) ||
311 !vg_shader_compile( &_shader_ui_image ) )
312 vg_fatal_error( "Failed to compile ui shader" );
313
314 /*
315 * Vertex buffer
316 * ----------------------------------------
317 */
318
319 vg_ui.max_indices = 20000;
320 vg_ui.max_verts = 30000;
321
322 /* Generate the buffer we are gonna be drawing to */
323 glGenVertexArrays( 1, &vg_ui.vao );
324 glGenBuffers( 1, &vg_ui.vbo );
325 glGenBuffers( 1, &vg_ui.ebo );
326
327 glBindVertexArray( vg_ui.vao );
328 glBindBuffer( GL_ARRAY_BUFFER, vg_ui.vbo );
329
330 glBufferData( GL_ARRAY_BUFFER,
331 vg_ui.max_verts * sizeof( struct ui_vert ),
332 NULL, GL_DYNAMIC_DRAW );
333 glBindVertexArray( vg_ui.vao );
334
335 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, vg_ui.ebo );
336 glBufferData( GL_ELEMENT_ARRAY_BUFFER,
337 vg_ui.max_indices * sizeof( u16 ), NULL, GL_DYNAMIC_DRAW );
338
339 VG_CHECK_GL_ERR();
340
341 /* Set pointers */
342 u32 const stride = sizeof( struct ui_vert );
343
344 /* XY */
345 glVertexAttribPointer( 0, 2, GL_SHORT, GL_FALSE, stride,
346 (void *)offsetof( struct ui_vert, co ) );
347 glEnableVertexAttribArray( 0 );
348
349 /* UV */
350 glVertexAttribPointer( 1, 2, GL_UNSIGNED_BYTE, GL_FALSE, stride,
351 (void *)offsetof( struct ui_vert, uv ) );
352 glEnableVertexAttribArray( 1 );
353
354 /* COLOUR */
355 glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride,
356 (void *)offsetof( struct ui_vert, colour ) );
357 glEnableVertexAttribArray( 2 );
358
359 VG_CHECK_GL_ERR();
360
361 /* Alloc RAM default context */
362 u32 vert_size = vg_ui.max_verts*sizeof(struct ui_vert),
363 inds_size = vg_align8( vg_ui.max_indices*sizeof(u16) );
364
365 vg_ui.vertex_buffer = vg_linear_alloc( vg_mem.rtmemory, vert_size );
366 vg_ui.indice_buffer = vg_linear_alloc( vg_mem.rtmemory, inds_size );
367
368 /* font
369 * -----------------------------------------------------
370 */
371
372 /* Load default font */
373 u32 compressed[] = {
374 #include "vg/vg_pxfont_thin.h"
375 };
376
377 u32 pixels = 0, total = 256*256, data = 0;
378 u8 image[256*256];
379
380 while( pixels < total ){
381 for( int b = 31; b >= 0; b-- ){
382 image[ pixels ++ ] = (compressed[data] & (0x1u << b))? 0xffu: 0x00u;
383
384 if( pixels >= total ){
385 total = 0;
386 break;
387 }
388 }
389 data++;
390 }
391
392 glGenTextures( 1, &vg_ui.tex_glyphs );
393 glBindTexture( GL_TEXTURE_2D, vg_ui.tex_glyphs );
394 glTexImage2D( GL_TEXTURE_2D, 0, GL_R8, 256, 256, 0,
395 GL_RED, GL_UNSIGNED_BYTE, image );
396
397 VG_CHECK_GL_ERR();
398 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
399 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
400 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
401 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
402
403 /*
404 * Cursors
405 * ---------------------------------------------------------------
406 */
407
408 vg_ui.cursor_map[ k_ui_cursor_default ] =
409 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_ARROW );
410 vg_ui.cursor_map[ k_ui_cursor_hand ] =
411 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_HAND );
412 vg_ui.cursor_map[ k_ui_cursor_ibeam ] =
413 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_IBEAM );
414 }
415
416 enum ui_shader {
417 k_ui_shader_colour,
418 k_ui_shader_image
419 };
420
421 static void rect_copy( ui_rect a, ui_rect b )
422 {
423 for( int i=0; i<4; i++ )
424 b[i] = a[i];
425 }
426
427 VG_STATIC void ui_flush( enum ui_shader shader )
428 {
429 u32 vertex_offset = vg_ui.vert_start*sizeof(ui_vert),
430 vertex_count = vg_ui.cur_vert-vg_ui.vert_start,
431 vertex_size = vertex_count*sizeof(ui_vert),
432
433 indice_offset = vg_ui.indice_start*sizeof(u16),
434 indice_count = vg_ui.cur_indice-vg_ui.indice_start,
435 indice_size = indice_count * sizeof(u16);
436
437 if( !vertex_size || !indice_size )
438 return;
439
440 glBindVertexArray( vg_ui.vao );
441 glBindBuffer( GL_ARRAY_BUFFER, vg_ui.vbo );
442 glBufferSubData( GL_ARRAY_BUFFER, vertex_offset, vertex_size,
443 vg_ui.vertex_buffer+vg_ui.vert_start );
444
445 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, vg_ui.ebo );
446 glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, indice_offset, indice_size,
447 vg_ui.indice_buffer+vg_ui.indice_start );
448
449 glDisable( GL_DEPTH_TEST );
450 glEnable( GL_BLEND );
451 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
452 glBlendEquation( GL_FUNC_ADD );
453 glDisable( GL_CULL_FACE );
454
455 m3x3f view = M3X3_IDENTITY;
456 m3x3_translate( view, (v3f){ -1.0f, 1.0f, 0.0f } );
457 m3x3_scale( view, (v3f){ 1.0f/((float)vg.window_x*0.5f),
458 -1.0f/((float)vg.window_y*0.5f), 1.0f } );
459
460 if( shader == k_ui_shader_colour ){
461 glUseProgram( _shader_ui.id );
462
463 glUniformMatrix3fv( glGetUniformLocation( _shader_ui.id, "uPv" ), 1,
464 GL_FALSE, (float *)view );
465
466 glActiveTexture( GL_TEXTURE0 );
467 glBindTexture( GL_TEXTURE_2D, vg_ui.tex_glyphs );
468 glUniform1i( glGetUniformLocation( _shader_ui.id, "uTexGlyphs" ), 0 );
469 }
470 else if( shader == k_ui_shader_image ){
471 glUseProgram( _shader_ui_image.id );
472 glUniformMatrix3fv( glGetUniformLocation( _shader_ui_image.id, "uPv" ), 1,
473 GL_FALSE, (float *)view );
474 glUniform1i( glGetUniformLocation(_shader_ui_image.id,"uTexImage"), 0 );
475 }
476 else
477 vg_fatal_error( "Invalid UI shader (%d)\n", shader );
478
479 glDrawElements( GL_TRIANGLES, indice_count, GL_UNSIGNED_SHORT,
480 (void *)(vg_ui.indice_start*sizeof(u16)) );
481
482 glDisable( GL_BLEND );
483
484 vg_ui.indice_start = vg_ui.cur_indice;
485 vg_ui.vert_start = vg_ui.cur_vert;
486 }
487
488 static void ui_fill_rect( ui_rect rect, u32 colour, ui_px uv[4] )
489 {
490 /* this if far from ideal but stops us from crashing */
491 if( (vg_ui.cur_vert + 4 > vg_ui.max_verts) ||
492 (vg_ui.cur_indice + 6 > vg_ui.max_indices))
493 return;
494
495 struct ui_vert *vertices = &vg_ui.vertex_buffer[ vg_ui.cur_vert ];
496 u16 *indices = &vg_ui.indice_buffer[ vg_ui.cur_indice ];
497
498 for( int i=0; i<4; i++ ){
499 vertices[i].colour = colour;
500 }
501
502 vertices[0].co[0] = rect[0];
503 vertices[0].co[1] = rect[1];
504 vertices[0].uv[0] = uv[0];
505 vertices[0].uv[1] = uv[1];
506 vertices[1].co[0] = rect[0]+rect[2];
507 vertices[1].co[1] = rect[1];
508 vertices[1].uv[0] = uv[2];
509 vertices[1].uv[1] = uv[1];
510 vertices[2].co[0] = rect[0]+rect[2];
511 vertices[2].co[1] = rect[1]+rect[3];
512 vertices[2].uv[0] = uv[2];
513 vertices[2].uv[1] = uv[3];
514 vertices[3].co[0] = rect[0];
515 vertices[3].co[1] = rect[1]+rect[3];
516 vertices[3].uv[0] = uv[0];
517 vertices[3].uv[1] = uv[3];
518 u16 ind_start = vg_ui.cur_vert;
519
520 u16 start = vg_ui.cur_vert;
521 u32 mesh[] = { 0,2,1, 0,3,2 };
522
523 for( u32 i=0; i<vg_list_size(mesh); i++ ){
524 indices[i] = start+mesh[i];
525 }
526
527 vg_ui.cur_indice += 6;
528 vg_ui.cur_vert += 4;
529 }
530
531 static void ui_fill( ui_rect rect, u32 colour )
532 {
533 ui_fill_rect( rect, colour, (ui_px[4]){ 4,4,4,4 } );
534 }
535
536 static void ui_outline( ui_rect rect, ui_px thickness, u32 colour )
537 {
538 /* this if far from ideal but stops us from crashing */
539 if( (vg_ui.cur_vert + 8 > vg_ui.max_verts) ||
540 (vg_ui.cur_indice + 24 > vg_ui.max_indices))
541 return;
542
543 struct ui_vert *vertices = &vg_ui.vertex_buffer[ vg_ui.cur_vert ];
544 u16 *indices = &vg_ui.indice_buffer[ vg_ui.cur_indice ];
545
546 for( int i=0; i<8; i++ ){
547 vertices[i].uv[0] = 4;
548 vertices[i].uv[1] = 4;
549 vertices[i].colour = colour;
550 }
551
552 vertices[0].co[0] = rect[0];
553 vertices[0].co[1] = rect[1];
554 vertices[1].co[0] = rect[0]+rect[2];
555 vertices[1].co[1] = rect[1];
556 vertices[2].co[0] = rect[0]+rect[2];
557 vertices[2].co[1] = rect[1]+rect[3];
558 vertices[3].co[0] = rect[0];
559 vertices[3].co[1] = rect[1]+rect[3];
560 vertices[4].co[0] = vertices[0].co[0]-thickness;
561 vertices[4].co[1] = vertices[0].co[1]-thickness;
562 vertices[5].co[0] = vertices[1].co[0]+thickness;
563 vertices[5].co[1] = vertices[1].co[1]-thickness;
564 vertices[6].co[0] = vertices[2].co[0]+thickness;
565 vertices[6].co[1] = vertices[2].co[1]+thickness;
566 vertices[7].co[0] = vertices[3].co[0]-thickness;
567 vertices[7].co[1] = vertices[3].co[1]+thickness;
568
569 u16 start = vg_ui.cur_vert;
570 u32 mesh[] = { 0,5,4, 0,1,5, 1,6,5, 1,2,6, 2,7,6, 2,3,7, 3,4,7, 3,0,4 };
571
572 for( u32 i=0; i<vg_list_size(mesh); i++ ){
573 indices[i] = start+mesh[i];
574 }
575
576 vg_ui.cur_indice += 24;
577 vg_ui.cur_vert += 8;
578 }
579
580 static void ui_split( ui_rect rect,
581 enum ui_axis other, ui_px width, ui_px gap,
582 ui_rect l, ui_rect r )
583 {
584 enum ui_axis dir = other ^ 0x1;
585
586 if( width < 0 ) width = rect[ 2+dir ] + width;
587
588 ui_rect temp;
589 rect_copy( rect, temp );
590
591 l[ dir ] = temp[ dir ];
592 r[ dir ] = temp[ dir ] + width + (gap/2);
593 l[ other ] = temp[ other ];
594 r[ other ] = temp[ other ];
595 l[ 2+dir ] = width - (gap/2);
596 r[ 2+dir ] = temp[ 2+dir ] - width - (gap/2);
597 l[ 2+other ] = temp[ 2+other ];
598 r[ 2+other ] = temp[ 2+other ];
599 }
600
601 static ui_px ui_text_line_width( const char *str );
602
603 static void ui_rect_center( ui_rect parent, ui_rect rect )
604 {
605 rect[0] = parent[0] + (parent[2]-rect[2])/2;
606 rect[1] = parent[1] + (parent[3]-rect[3])/2;
607 }
608
609 static void ui_fit_item( ui_rect rect, ui_px size[2], ui_rect d )
610 {
611 i32 rp = (i32)rect[2] * (i32)size[1],
612 rc = (i32)size[0] * (i32)rect[3];
613
614 enum ui_axis dir, other;
615 if( rc > rp ) dir = k_ui_axis_h;
616 else dir = k_ui_axis_v;
617 other = dir ^ 0x1;
618
619 d[2+dir] = rect[2+dir];
620 d[2+other] = (rect[2+dir] * size[other]) / size[dir];
621
622 ui_rect_center( rect, d );
623 }
624
625 static void ui_split_ratio( ui_rect rect, enum ui_axis dir, float ratio,
626 ui_px gap, ui_rect l, ui_rect r )
627 {
628 ui_px width = (float)rect[ 2+(dir^0x1) ] * ratio;
629 ui_split( rect, dir, width, gap, l, r );
630 }
631
632 static void ui_rect_pad( ui_rect rect, ui_px pad[2] )
633 {
634 rect[0] += pad[0];
635 rect[1] += pad[1];
636 rect[2] -= pad[0]*2;
637 rect[3] -= pad[1]*2;
638 }
639
640 static ui_px ui_text_line_width( const char *str )
641 {
642 int length = 0;
643 const char *_c = str;
644 u8 c;
645
646 while( (c = *(_c ++)) ){
647 if( c >= 32 ) length ++;
648 else if( c == '\n' ) break;
649 }
650
651 return length * 8;
652 }
653
654 static ui_px ui_text_string_height( const char *str )
655 {
656 int height = 1;
657 const char *_c = str;
658 u8 c;
659
660 while( (c = *(_c ++)) ){
661 if( c == '\n' ) height ++;
662 }
663
664 return height * 14;
665 }
666
667 static ui_px ui_text_aligned_x( const char *str, ui_rect rect, ui_px scale,
668 enum ui_align align )
669 {
670 enum ui_align lwr = k_ui_align_lwr & align;
671 if( lwr == k_ui_align_left ){
672 return rect[0];
673 }
674 else{
675 ui_px width = ui_text_line_width( str ) * scale;
676
677 if( lwr == k_ui_align_right )
678 return rect[0] + rect[2]-width;
679 else
680 return rect[0] + (rect[2]-width)/2;
681 }
682 }
683
684 static ui_px ui_min( ui_px a, ui_px b ){ return a<b?a:b; }
685 static ui_px ui_max( ui_px a, ui_px b ){ return a>b?a:b; }
686 static ui_px ui_clamp( ui_px a, ui_px min, ui_px max )
687 {
688 return ui_min( max, ui_max( a, min ) );
689 }
690
691 static int ui_clip( ui_rect parent, ui_rect child, ui_rect clipped )
692 {
693 ui_px parent_max[2], child_max[2];
694 parent_max[0] = parent[0]+parent[2];
695 parent_max[1] = parent[1]+parent[3];
696 child_max[0] = child[0]+child[2];
697 child_max[1] = child[1]+child[3];
698
699 clipped[0] = ui_clamp( child[0], parent[0], parent_max[0] );
700 clipped[1] = ui_clamp( child[1], parent[1], parent_max[1] );
701 clipped[2] = ui_clamp( child_max[0], parent[0], parent_max[0] );
702 clipped[3] = ui_clamp( child_max[1], parent[1], parent_max[1] );
703
704 if( clipped[0] == clipped[2] ||
705 clipped[1] == clipped[3] )
706 return 0;
707
708 clipped[2] -= clipped[0];
709 clipped[3] -= clipped[1];
710
711 return 1;
712 }
713
714 static int ui_inside_rect( ui_rect rect, ui_px co[2] )
715 {
716 if( co[0] >= rect[0] &&
717 co[1] >= rect[1] &&
718 co[0] < rect[0]+rect[2] &&
719 co[1] < rect[1]+rect[3] )
720 {
721 return 1;
722 }
723 else
724 return 0;
725 }
726
727 static int ui_click_down( u32 mask )
728 {
729 if( vg_ui.ignore_input_frames ) return 0;
730 if( (vg_ui.mouse_state[0] & mask) &&
731 !(vg_ui.mouse_state[1] & mask) )
732 return 1;
733 else
734 return 0;
735 }
736
737 static int ui_clicking( u32 mask )
738 {
739 if( vg_ui.ignore_input_frames ) return 0;
740 return vg_ui.mouse_state[0] & mask;
741 }
742
743 static int ui_click_up( u32 mask )
744 {
745 if( vg_ui.ignore_input_frames ) return 0;
746 if( (vg_ui.mouse_state[1] & mask) &&
747 !(vg_ui.mouse_state[0] & mask) )
748 return 1;
749 else
750 return 0;
751 }
752
753 static void ui_prerender(void)
754 {
755 int x, y;
756 vg_ui.mouse_state[1] = vg_ui.mouse_state[0];
757 vg_ui.mouse_state[0] = SDL_GetMouseState( &x, &y );
758 vg_ui.mouse[0] = x;
759 vg_ui.mouse[1] = y;
760
761 vg_ui.cur_vert = 0;
762 vg_ui.cur_indice = 0;
763 vg_ui.vert_start = 0;
764 vg_ui.indice_start = 0;
765 vg_ui.focused_control_hit = 0;
766 vg_ui.cursor = k_ui_cursor_default;
767 vg_ui.wants_mouse = 0;
768
769 if( vg_ui.ignore_input_frames ){
770 vg_ui.ignore_input_frames --;
771 return;
772 }
773
774 if( ui_click_down(UI_MOUSE_LEFT)||ui_click_down(UI_MOUSE_MIDDLE) ){
775 vg_ui.mouse_click[0] = vg_ui.mouse[0];
776 vg_ui.mouse_click[1] = vg_ui.mouse[1];
777 }
778 }
779
780 static u32 ui_colour( enum ui_scheme_colour id )
781 {
782 return vg_ui.scheme[ id ];
783 }
784
785 /* get an appropriately contrasting colour given the base */
786 static u32 ui_colourcont( enum ui_scheme_colour id )
787 {
788 if ( id < k_ui_bg+6 ) return ui_colour( k_ui_fg );
789 else if( id < k_ui_fg ) return ui_colour( k_ui_bg+1 );
790 else if( id < k_ui_hue ) return ui_colour( k_ui_bg+3 );
791 else if( id < k_ui_red+k_ui_brighter ) return ui_colour( k_ui_fg );
792 else return ui_colour( k_ui_fg+1 );
793 }
794
795 static void ui_hex_to_norm( u32 hex, v4f norm )
796 {
797 norm[0] = ((hex ) & 0xff);
798 norm[1] = ((hex>>8 ) & 0xff);
799 norm[2] = ((hex>>16) & 0xff);
800 norm[3] = ((hex>>24) & 0xff);
801 v4_muls( norm, 1.0f/255.0f, norm );
802 }
803
804 static u32 ui_ntext( ui_rect rect, const char *str, u32 len, ui_px scale,
805 enum ui_align align, u32 colour )
806 {
807 ui_rect text_cursor;
808 if( colour == 0 ) colour = ui_colour( k_ui_fg );
809
810 colour &= 0x00ffffff;
811
812 const char *_c = str;
813 u8 c;
814
815 text_cursor[0] = ui_text_aligned_x( str, rect, scale, align );
816 text_cursor[1] = rect[1];
817 text_cursor[2] = 8*scale;
818 text_cursor[3] = 14*scale;
819
820 u32 printed_chars = 0;
821
822 if( align & (k_ui_align_middle|k_ui_align_bottom) ){
823 ui_px height = ui_text_string_height( str ) * scale;
824
825 if( align & k_ui_align_bottom )
826 text_cursor[1] += rect[3]-height;
827 else
828 text_cursor[1] += (rect[3]-height)/2;
829 }
830
831 while( (c = *(_c ++)) ){
832 if( printed_chars >= len ){
833 printed_chars = 0;
834 text_cursor[1] += 14*scale;
835 text_cursor[0] = ui_text_aligned_x( _c, rect, scale, align );
836 text_cursor[0] -= UI_GLYPH_SPACING_X*scale;
837
838 u8 glyph_base[2];
839 u8 glyph_index = '\x90';
840 glyph_base[0] = glyph_index & 0xf;
841 glyph_base[1] = (glyph_index-glyph_base[0])>>4;
842 glyph_base[0] *= 8;
843 glyph_base[1] *= 8;
844
845 ui_fill_rect( text_cursor, 0x00ffffff, (ui_px[4])
846 {
847 glyph_base[0]+2,
848 glyph_base[1]+1,
849 glyph_base[0]+6,
850 glyph_base[1]+8
851 });
852
853 text_cursor[0] += UI_GLYPH_SPACING_X*scale;
854 }
855
856 if( c == '\n' ){
857 text_cursor[1] += 14*scale;
858 text_cursor[0] = ui_text_aligned_x( _c, rect, scale, align );
859 printed_chars = 0;
860 continue;
861 }
862 else if( c >= 33 ){
863 u8 glyph_base[2];
864 u8 glyph_index = c;
865 glyph_base[0] = glyph_index & 0xf;
866 glyph_base[1] = (glyph_index-glyph_base[0])>>4;
867 glyph_base[0] *= 8;
868 glyph_base[1] *= 8;
869
870 ui_rect rect_char;
871
872 if( ui_clip( rect, text_cursor, rect_char ) ){
873 ui_fill_rect( rect_char, colour, (ui_px[4])
874 {
875 glyph_base[0]+2,
876 glyph_base[1]+1,
877 glyph_base[0]+6,
878 glyph_base[1]+8
879 });
880 }
881 }
882 else if( c == '\x1B' ){
883 /* vt codes */
884 _c ++;
885 u16 colour_id = 0;
886 for( int i=0; i<3; i ++ ){
887 if( _c[i] ){
888 if( _c[i] == 'm' ){
889 _c = _c + i + 1;
890
891 switch( colour_id ){
892 case '0': colour = ui_colour( k_ui_fg ); break;
893 case '3'|'0'<<8: colour = ui_colour( k_ui_bg ); break;
894 case '3'|'1'<<8: colour = ui_colour( k_ui_red ); break;
895 case '3'|'2'<<8: colour = ui_colour( k_ui_green ); break;
896 case '3'|'3'<<8: colour = ui_colour( k_ui_yellow ); break;
897 case '3'|'4'<<8: colour = ui_colour( k_ui_blue ); break;
898 case '3'|'5'<<8: colour = ui_colour( k_ui_purple ); break;
899 case '3'|'6'<<8: colour = ui_colour( k_ui_aqua ); break;
900 case '3'|'7'<<8: colour = 0xffffffff; break;
901 }
902
903 colour &= 0x00ffffff;
904 break;
905 }
906
907 colour_id |= _c[i] << (i*8);
908 }
909 else{
910 _c = _c +i;
911 break;
912 }
913 }
914
915 continue;
916 }
917 else if( c == '\t' ){
918 text_cursor[0] += UI_GLYPH_SPACING_X*scale*4;
919 printed_chars += 4;
920 continue;
921 }
922
923 text_cursor[0] += UI_GLYPH_SPACING_X*scale;
924 printed_chars ++;
925 }
926
927 return printed_chars;
928 }
929
930 static void ui_text( ui_rect rect, const char *str, ui_px scale,
931 enum ui_align align, u32 colour )
932 {
933 ui_ntext( rect, str, 1024, scale, align, colour );
934 }
935
936 static void ui_image( ui_rect rect, GLuint image )
937 {
938 ui_flush( k_ui_shader_colour );
939 glActiveTexture( GL_TEXTURE0 );
940 glBindTexture( GL_TEXTURE_2D, image );
941 ui_fill_rect( rect, 0xffffffff, (ui_px[4]){ 0,128, 128, 0 } );
942 ui_flush( k_ui_shader_image );
943 }
944
945 static u32 v4f_u32_colour( v4f colour )
946 {
947 u32 r = colour[0] * 255.0f,
948 g = colour[1] * 255.0f,
949 b = colour[2] * 255.0f,
950 a = colour[3] * 255.0f;
951
952 return r | (g<<8) | (b<<16) | (a<<24);
953 }
954
955 static void ui_defocus_all(void)
956 {
957 if( vg_ui.focused_control_type == k_ui_control_textbox ){
958 SDL_StopTextInput();
959 }
960
961 vg_ui.focused_control_id = NULL;
962 vg_ui.focused_control_hit = 0;
963 vg_ui.focused_control_type = k_ui_control_none;
964 }
965
966 static int ui_colourbutton( ui_rect rect, enum ui_scheme_colour colour )
967 {
968 int clickup= ui_click_up(UI_MOUSE_LEFT),
969 click = ui_clicking(UI_MOUSE_LEFT) | clickup,
970 target = ui_inside_rect( rect, vg_ui.mouse_click ) && click,
971 hover = ui_inside_rect( rect, vg_ui.mouse );
972
973 u32 col_base = vg_ui.scheme[ colour ],
974 col_highlight = vg_ui.scheme[ k_ui_fg ],
975 col_hover = vg_ui.scheme[ colour + k_ui_brighter ];
976
977 if( vg_ui.focused_control_type != k_ui_control_none ){
978 clickup = 0;
979 click = 0;
980 target = 0;
981 hover = 0;
982 }
983
984 if( hover ){
985 vg_ui.cursor = k_ui_cursor_hand;
986 }
987
988 if( click ){
989 if( target ){
990 if( hover ){
991 if( clickup ){
992 ui_fill( rect, col_highlight );
993 vg_ui.ignore_input_frames = 2;
994 rect_copy( rect, vg_ui.click_fader );
995
996 rect_copy( rect, vg_ui.click_fader_end );
997 vg_ui.click_fader_end[3] = 0;
998 ui_rect_center( rect, vg_ui.click_fader_end );
999
1000 vg_ui.click_fade_opacity = 1.0f;
1001 ui_defocus_all();
1002 return 1;
1003 }
1004 else{
1005 ui_fill( rect, col_highlight );
1006 return 0;
1007 }
1008 }
1009 else{
1010 ui_fill( rect, col_base );
1011 ui_outline( rect, 1, col_highlight );
1012 return 0;
1013 }
1014 }
1015 else{
1016 ui_fill( rect, col_base );
1017 return 0;
1018 }
1019 }
1020 else{
1021 if( hover ){
1022 ui_fill( rect, col_hover );
1023 return 0;
1024 }
1025 else{
1026 ui_fill( rect, col_base );
1027 return 0;
1028 }
1029 }
1030 }
1031
1032 static int ui_colourbutton_text( ui_rect rect, const char *string, ui_px scale,
1033 enum ui_scheme_colour colour )
1034 {
1035 int result = ui_colourbutton( rect, colour );
1036 ui_rect t = { 0,0, ui_text_line_width( string )*scale, 14*scale };
1037 ui_rect_center( rect, t );
1038 ui_text( t, string, scale, k_ui_align_left, ui_colourcont(colour) );
1039 return result;
1040 }
1041
1042 static int ui_button_text( ui_rect rect, const char *string, ui_px scale )
1043 {
1044 return ui_colourbutton_text( rect, string, scale, k_ui_bg+4 );
1045 }
1046
1047 static void ui_enum_post(void);
1048 static void ui_postrender(void)
1049 {
1050 if( vg_ui.click_fade_opacity > 0.0f ){
1051 float scale = vg_ui.click_fade_opacity;
1052 scale = vg_maxf( 1.0f/255.0f, scale*scale );
1053
1054 vg_ui.click_fade_opacity -= vg.time_frame_delta * 3.8f;
1055 u32 colour = (0x00ffffff & ui_colour(k_ui_fg))|0x7f000000;
1056
1057 v4f begin, end, dest;
1058 for( int i=0; i<4; i++ ){
1059 begin[i] = vg_ui.click_fader[i];
1060 end[i] = vg_ui.click_fader_end[i]+1;
1061 }
1062
1063 v4_lerp( end, begin, scale, dest );
1064
1065 ui_rect rect;
1066 for( int i=0; i<4; i++ ){
1067 rect[i] = dest[i];
1068 }
1069
1070 ui_fill( rect, colour );
1071 }
1072
1073 if( vg_ui.focused_control_type == k_ui_control_dropdown ){
1074 ui_enum_post();
1075 }
1076
1077 ui_flush( k_ui_shader_colour );
1078
1079 if( !vg_ui.focused_control_hit ){
1080 ui_defocus_all();
1081 }
1082
1083 if( vg_ui.wants_mouse ){
1084 SDL_SetWindowGrab( vg.window, SDL_FALSE );
1085 SDL_SetRelativeMouseMode( SDL_FALSE );
1086 }
1087 else{
1088 SDL_SetWindowGrab( vg.window, SDL_TRUE );
1089 SDL_SetRelativeMouseMode( SDL_TRUE );
1090 }
1091
1092 SDL_SetCursor( vg_ui.cursor_map[ vg_ui.cursor ] );
1093 SDL_ShowCursor(1);
1094 }
1095
1096 static void ui_dev_colourview(void)
1097 {
1098 ui_rect window = {vg.window_x-256,0,256,vg.window_y}, swatch;
1099
1100 const char *names[vg_list_size(vg_ui.scheme)] = {
1101 [k_ui_bg] = "k_ui_bg", "k_ui_bg+1", "k_ui_bg+2", "k_ui_bg+3",
1102 "k_ui_bg+4", "k_ui_bg+5", "k_ui_bg+6", "k_ui_bg+7",
1103
1104 [k_ui_fg] = "k_ui_fg", "k_ui_fg+1", "k_ui_fg+2", "k_ui_fg+3",
1105 "k_ui_fg+4", "k_ui_fg+5", "k_ui_fg+6", "k_ui_fg+7",
1106
1107 [k_ui_red] = "k_ui_red", "k_ui_orange", "k_ui_yellow", "k_ui_green",
1108 "k_ui_aqua", "k_ui_blue", "k_ui_purple", "k_ui_gray",
1109 "k_ui_red+8","k_ui_orange+8","k_ui_yellow+8","k_ui_green+8",
1110 "k_ui_aqua+8","k_ui_blue+8","k_ui_purple+8","k_ui_gray+8" };
1111
1112 ui_rect col[2];
1113 ui_split_ratio( window, k_ui_axis_v, 0.5f, 0, col[0], col[1] );
1114
1115 for( int i=0; i<vg_list_size(vg_ui.scheme); i++ ){
1116 int which = (i/8)%2;
1117
1118 ui_split( col[which], k_ui_axis_h, 24, 0, swatch, col[which] );
1119 ui_fill( swatch, ui_colour(i) );
1120
1121 if( names[i] )
1122 ui_text(swatch, names[i], 1, k_ui_align_middle_left, ui_colourcont(i));
1123 }
1124 }
1125
1126 /*
1127 * checkbox
1128 * -----------------------------------------------------------------------------
1129 */
1130
1131 static int ui_checkbox( ui_rect rect, const char *str_label, int *data )
1132 {
1133 ui_rect label, box;
1134 ui_split( rect, k_ui_axis_v, -rect[3], 0, label, box );
1135 ui_text( label, str_label, 1, k_ui_align_middle_left, 0 );
1136
1137 int changed = ui_colourbutton( box, k_ui_bg );
1138 if( changed )
1139 *data = (*data) ^ 0x1;
1140
1141 if( *data ){
1142 ui_rect_pad( box, (ui_px[2]){4,4} );
1143 ui_fill( box, ui_colour( k_ui_orange ) );
1144 }
1145
1146 return changed;
1147 }
1148
1149 /*
1150 * Dropdown / Enum
1151 * -----------------------------------------------------------------------------
1152 */
1153
1154 /*
1155 * unfortunately no return value since we only find out that event in the
1156 * postrender step.
1157 */
1158 static void ui_enum( ui_rect rect, const char *str_label,
1159 struct ui_dropdown_opt *options, u32 len,
1160 struct ui_dropdown_value *value )
1161 {
1162 ui_rect label, box;
1163 ui_split( rect, k_ui_axis_v, ui_text_line_width( str_label ) + 8,
1164 0, label, box );
1165 ui_text( label, str_label, 1, k_ui_align_middle_left, 0 );
1166
1167 if( ui_button_text( box, options[ value->index ].alias, 1 ) ){
1168 vg_ui.focused_control_type = k_ui_control_dropdown;
1169 vg_ui.ptr_dropdown = value;
1170 vg_ui.dropdown.option_count = len;
1171 vg_ui.dropdown.options = options;
1172 rect_copy( box, vg_ui.dropdown.rect );
1173 }
1174 }
1175
1176 static void ui_enum_post(void)
1177 {
1178 ui_rect drawer;
1179 rect_copy( vg_ui.dropdown.rect, drawer );
1180 drawer[3] *= vg_ui.dropdown.option_count;
1181
1182 int close = 0;
1183 int clickany= ui_click_up(UI_MOUSE_LEFT|UI_MOUSE_RIGHT|UI_MOUSE_MIDDLE),
1184 hover = ui_inside_rect( drawer, vg_ui.mouse );
1185
1186 if( clickany && !hover ){
1187 return;
1188 }
1189
1190 /* HACK */
1191 vg_ui.focused_control_type = k_ui_control_none;
1192 struct ui_dropdown_value *value = vg_ui.ptr_dropdown;
1193
1194 for( u32 i=0; i<vg_ui.dropdown.option_count; i++ ){
1195 ui_rect button;
1196 ui_split( drawer, k_ui_axis_h, vg_ui.dropdown.rect[3], 0, button,drawer );
1197
1198 enum ui_scheme_colour colour = k_ui_bg+3;
1199 if( i == value->index ) colour = k_ui_orange;
1200
1201 if( ui_colourbutton_text( button, vg_ui.dropdown.options[i].alias, 1,
1202 colour ) ){
1203 value->index = i;
1204 value->value = vg_ui.dropdown.options[i].value;
1205 close = 1;
1206 }
1207 }
1208
1209 /* HACK */
1210 vg_ui.focused_control_type = k_ui_control_dropdown;
1211
1212 if( !close )
1213 vg_ui.focused_control_hit = 1;
1214 }
1215
1216 /*
1217 * Textbox chaos
1218 * -----------------------------------------------------------------------------
1219 */
1220
1221 static void _ui_textbox_make_selection( int *start, int *end )
1222 {
1223 *start = VG_MIN( vg_ui.textbox.cursor_pos, vg_ui.textbox.cursor_user );
1224 *end = VG_MAX( vg_ui.textbox.cursor_pos, vg_ui.textbox.cursor_user );
1225 }
1226
1227 static void _ui_textbox_move_cursor( int *cursor0, int *cursor1,
1228 int dir, int snap_together )
1229 {
1230 *cursor0 = VG_MAX( 0, vg_ui.textbox.cursor_user + dir );
1231 *cursor0 =
1232 VG_MIN(
1233 VG_MIN( vg_ui.textbox.len-1, strlen( vg_ui.textbuf )),
1234 *cursor0 );
1235
1236 if( snap_together )
1237 *cursor1 = *cursor0;
1238 }
1239
1240 static int _ui_textbox_makeroom( int datastart, int length )
1241 {
1242 int move_to = VG_MIN( datastart+length, vg_ui.textbox.len-1 );
1243 int move_amount = strlen( vg_ui.textbuf )-datastart;
1244 int move_end = VG_MIN( move_to+move_amount, vg_ui.textbox.len-1 );
1245 move_amount = move_end-move_to;
1246
1247 if( move_amount )
1248 memmove( &vg_ui.textbuf[ move_to ],
1249 &vg_ui.textbuf[ datastart ],
1250 move_end-move_to );
1251
1252 vg_ui.textbuf[ move_end ] = '\0';
1253
1254 return VG_MIN( length, vg_ui.textbox.len-datastart-1 );
1255 }
1256
1257 static int _ui_textbox_delete_char( int direction )
1258 {
1259 int start, end;
1260 _ui_textbox_make_selection( &start, &end );
1261
1262 /* There is no selection */
1263 if( !(end-start) ){
1264 if( direction == 1 ) end = VG_MIN( end+1, strlen( vg_ui.textbuf ) );
1265 else if( direction == -1 ) start = VG_MAX( start-1, 0 );
1266 }
1267
1268 /* Still no selction, no need to do anything */
1269 if( !(end-start) )
1270 return start;
1271
1272 /* Copy the end->terminator to start */
1273 int remaining_length = strlen( vg_ui.textbuf )+1-end;
1274 memmove( &vg_ui.textbuf[ start ],
1275 &vg_ui.textbuf[ end ],
1276 remaining_length );
1277 return start;
1278 }
1279
1280 static void _ui_textbox_to_clipboard(void)
1281 {
1282 int start, end;
1283 _ui_textbox_make_selection( &start, &end );
1284 char buffer[512];
1285
1286 if( end-start ){
1287 memcpy( buffer, &vg_ui.textbuf[ start ], end-start );
1288 buffer[ end-start ] = 0x00;
1289 SDL_SetClipboardText( buffer );
1290 }
1291 }
1292
1293 static void _ui_textbox_clipboard_paste(void)
1294 {
1295 if( !SDL_HasClipboardText() )
1296 return;
1297
1298 char *text = SDL_GetClipboardText();
1299
1300 if( !text )
1301 return;
1302
1303 int datastart = _ui_textbox_delete_char( 0 );
1304 int length = strlen( text );
1305 int cpylength = _ui_textbox_makeroom( datastart, length );
1306
1307 memcpy( vg_ui.textbuf + datastart, text, cpylength);
1308 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1309 &vg_ui.textbox.cursor_pos, cpylength, 1 );
1310 SDL_free( text );
1311 }
1312
1313 static void _ui_textbox_put_char( char c )
1314 {
1315 vg_ui.textbox.cursor_user = _ui_textbox_delete_char(0);
1316
1317 if( _ui_textbox_makeroom( vg_ui.textbox.cursor_user, 1 ) )
1318 vg_ui.textbuf[ vg_ui.textbox.cursor_user ] = c;
1319
1320 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1321 &vg_ui.textbox.cursor_pos, 1, 1 );
1322 }
1323
1324 /* Receed secondary cursor */
1325 static void _ui_textbox_left_select(void)
1326 {
1327 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, -1, 0 );
1328 }
1329
1330 /* Match and receed both cursors */
1331 static void _ui_textbox_left(void)
1332 {
1333 int cursor_diff = vg_ui.textbox.cursor_pos - vg_ui.textbox.cursor_user? 0: 1;
1334
1335 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1336 &vg_ui.textbox.cursor_pos, -cursor_diff, 1 );
1337 }
1338
1339 static void _ui_textbox_up(void)
1340 {
1341 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1342 int line_begin = vg_ui.textbox.cursor_user;
1343
1344 while( line_begin ){
1345 if( vg_ui.textbuf[ line_begin-1 ] == '\n' ){
1346 break;
1347 }
1348
1349 line_begin --;
1350 }
1351
1352 if( line_begin ){
1353 int line_above_begin = line_begin-1;
1354
1355 while( line_above_begin ){
1356 if( vg_ui.textbuf[ line_above_begin-1 ] == '\n' ){
1357 break;
1358 }
1359
1360 line_above_begin --;
1361 }
1362
1363 int offset = vg_ui.textbox.cursor_user - line_begin,
1364 line_length_above = line_begin - line_above_begin -1;
1365
1366 offset = VG_MIN( line_length_above, offset );
1367
1368 vg_ui.textbox.cursor_user = line_above_begin+offset;
1369 vg_ui.textbox.cursor_pos = line_above_begin+offset;
1370 }
1371 else{
1372 vg_ui.textbox.cursor_user = line_begin;
1373 vg_ui.textbox.cursor_pos = line_begin;
1374 }
1375 }
1376 else{
1377 if( vg_ui.textbox.callbacks.up ){
1378 vg_ui.textbox.callbacks.up( vg_ui.textbuf, vg_ui.textbox.len );
1379 }
1380 }
1381 }
1382
1383 static void _ui_textbox_down(void)
1384 {
1385 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1386 int line_begin = vg_ui.textbox.cursor_user;
1387
1388 while( line_begin ){
1389 if( vg_ui.textbuf[ line_begin-1 ] == '\n' ){
1390 break;
1391 }
1392
1393 line_begin --;
1394 }
1395
1396 int line_below_begin = vg_ui.textbox.cursor_user;
1397
1398 while(1){
1399 if( vg_ui.textbuf[ line_below_begin ] == '\0' ){
1400 vg_ui.textbox.cursor_user = line_below_begin;
1401 vg_ui.textbox.cursor_pos = line_below_begin;
1402 return;
1403 }
1404
1405 if( vg_ui.textbuf[ line_below_begin ] == '\n' ){
1406 line_below_begin ++;
1407 break;
1408 }
1409
1410 line_below_begin ++;
1411 }
1412
1413 int line_below_end = line_below_begin;
1414 while(1){
1415 if( vg_ui.textbuf[ line_below_end ] == '\0' ||
1416 vg_ui.textbuf[ line_below_end ] == '\n' ){
1417 line_below_end ++;
1418 break;
1419 }
1420 line_below_end ++;
1421 }
1422
1423 int offset = vg_ui.textbox.cursor_user - line_begin,
1424 line_length_below = line_below_end - line_below_begin -1;
1425
1426 offset = VG_MIN( line_length_below, offset );
1427
1428 vg_ui.textbox.cursor_user = line_below_begin+offset;
1429 vg_ui.textbox.cursor_pos = line_below_begin+offset;
1430 }
1431 else{
1432 if( vg_ui.textbox.callbacks.down ){
1433 vg_ui.textbox.callbacks.down( vg_ui.textbuf, vg_ui.textbox.len );
1434 }
1435 }
1436 }
1437
1438 static void _ui_textbox_right_select(void)
1439 {
1440 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, 1, 0 );
1441 }
1442
1443 static void _ui_textbox_right(void)
1444 {
1445 int cursor_diff = vg_ui.textbox.cursor_pos - vg_ui.textbox.cursor_user? 0: 1;
1446
1447 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1448 &vg_ui.textbox.cursor_pos, +cursor_diff, 1 );
1449 }
1450
1451 static void _ui_textbox_backspace(void)
1452 {
1453 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1454 vg_ui.textbox.cursor_user = _ui_textbox_delete_char( -1 );
1455 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1456
1457 if( vg_ui.textbox.callbacks.change ){
1458 vg_ui.textbox.callbacks.change( vg_ui.textbuf, vg_ui.textbox.len );
1459 }
1460 }
1461 }
1462
1463 static void _ui_textbox_delete(void)
1464 {
1465 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1466 vg_ui.textbox.cursor_user = _ui_textbox_delete_char( 1 );
1467 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1468
1469 if( vg_ui.textbox.callbacks.change ){
1470 vg_ui.textbox.callbacks.change( vg_ui.textbuf, vg_ui.textbox.len );
1471 }
1472 }
1473 }
1474
1475 static void _ui_textbox_home_select(void)
1476 {
1477 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, -10000, 0 );
1478 }
1479
1480 static void _ui_textbox_home(void)
1481 {
1482 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1483 &vg_ui.textbox.cursor_pos, -10000, 1 );
1484 }
1485
1486 static void _ui_textbox_end_select(void)
1487 {
1488 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, 10000, 0 );
1489 }
1490
1491 static void _ui_textbox_end(void)
1492 {
1493 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1494 &vg_ui.textbox.cursor_pos,
1495 vg_ui.textbox.len-1, 1 );
1496 }
1497
1498 static void _ui_textbox_select_all(void)
1499 {
1500 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, 10000, 0);
1501 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_pos, NULL, -10000, 0);
1502 }
1503
1504 static void _ui_textbox_cut(void)
1505 {
1506 _ui_textbox_to_clipboard();
1507 vg_ui.textbox.cursor_user = _ui_textbox_delete_char(0);
1508 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1509 }
1510
1511 static void _ui_textbox_enter(void)
1512 {
1513 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1514 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1515 _ui_textbox_put_char( '\n' );
1516 }
1517 else{
1518 if( !(vg_ui.textbox.flags & UI_TEXTBOX_AUTOFOCUS ) )
1519 ui_defocus_all();
1520 }
1521
1522 if( vg_ui.textbox.callbacks.enter ){
1523 vg_ui.textbox.callbacks.enter( vg_ui.textbuf, vg_ui.textbox.len );
1524 }
1525 }
1526 }
1527
1528 /*
1529 * based on a visual character coordinate relative to the anchor of the textbox,
1530 * this works out the linear place in the buffer that coordinate maps to
1531 *
1532 * input coordinates go in co[0], co[1], and the result index is in co[2]
1533 */
1534 static void _ui_textbox_calc_index_from_grid( int co[3], int wrap_length )
1535 {
1536 int i[3] = {0,0,0};
1537
1538 char c;
1539 while( (c = vg_ui.textbuf[i[2]]) ){
1540 if( i[1]==co[1] && i[0]>=co[0] ) break;
1541
1542 if( i[0] >= wrap_length ){
1543 i[1] ++;
1544 i[0] = 0;
1545 }
1546
1547 if( c >= 32 && c <= 126 ){
1548 i[0] ++;
1549 i[2] ++;
1550 }
1551 else if( c == '\n' ){
1552 i[1] ++;
1553
1554 if( i[1] > co[1] ) break;
1555
1556 i[2] ++;
1557 i[0] = 0;
1558 }
1559 else i[2] ++;
1560 }
1561
1562 co[0] = i[0];
1563 co[1] = i[1];
1564 co[2] = i[2];
1565 }
1566
1567 /*
1568 * based on the index specied in co[2], work out the visual character
1569 * coordinates and store them in co[0], co[1]
1570 */
1571 static void _ui_textbox_index_calc_coords( int co[3], int wrap_length )
1572 {
1573 co[0] = 0;
1574 co[1] = 0;
1575
1576 char c;
1577 int i=0;
1578
1579 while( (c = vg_ui.textbuf[i ++]) ){
1580 if( i > co[2] ) break;
1581 if( co[0] >= wrap_length ){
1582 co[1] ++;
1583 co[0] = 0;
1584 }
1585 if( c >= 32 && c <= 126 ) co[0] ++;
1586 else if( c == '\n' ){
1587 co[1] ++;
1588 co[0] = 0;
1589 }
1590 }
1591 }
1592
1593 /*
1594 * calculate the number of characters remaining until either:
1595 * - the wrap_length limit is hit
1596 * - end of the line/string
1597 *
1598 * index must be fully populated with visual X/Y, and linear index
1599 */
1600 static int _ui_textbox_run_remaining( int index[3], int wrap_length )
1601 {
1602 int i=0, printed_chars=0;
1603 char c;
1604 while( (c = vg_ui.textbuf[index[2] + (i ++)]) ){
1605 if( index[0]+i >= wrap_length ) break;
1606 if( c >= 32 && c <= 126 ) printed_chars ++;
1607 else if( c == '\n' ) break;
1608 }
1609
1610 return printed_chars+1;
1611 }
1612
1613 static int ui_textbox( ui_rect rect, char *buf, u32 len, u32 flags,
1614 struct ui_textbox_callbacks *callbacks )
1615 {
1616 int clickup= ui_click_up(UI_MOUSE_LEFT),
1617 clickdown = ui_click_down(UI_MOUSE_LEFT),
1618 click = ui_clicking(UI_MOUSE_LEFT) | clickup,
1619 target = ui_inside_rect( rect, vg_ui.mouse_click ) && click,
1620 hover = ui_inside_rect( rect, vg_ui.mouse );
1621
1622 /* allow instant transitions from textbox->textbox */
1623 if( (vg_ui.focused_control_type != k_ui_control_none) &&
1624 (vg_ui.focused_control_type != k_ui_control_textbox) ){
1625 clickup = 0;
1626 clickdown = 0;
1627 click = 0;
1628 target = 0;
1629 hover = 0;
1630 }
1631
1632 u32 col_base = ui_colour( k_ui_bg ),
1633 col_highlight = ui_colour( k_ui_fg ),
1634 col_cursor = (0x00ffffff & ui_colour(k_ui_fg))|0x7f000000;
1635
1636 ui_px border = -1;
1637
1638 ui_rect text_rect;
1639 rect_copy( rect, text_rect );
1640
1641 if( flags & UI_TEXTBOX_MULTILINE ) text_rect[3] = rect[3]-16;
1642 else text_rect[3] = 14;
1643
1644 text_rect[2] -= 16;
1645 ui_rect_center( rect, text_rect );
1646
1647 ui_px wrap_length = 1024;
1648
1649 if( flags & UI_TEXTBOX_WRAP )
1650 wrap_length = text_rect[2] / UI_GLYPH_SPACING_X;
1651
1652 if( hover ){
1653 vg_ui.cursor = k_ui_cursor_ibeam;
1654 }
1655
1656 if( vg_ui.focused_control_id == buf ){
1657 ui_fill( rect, col_base );
1658 ui_ntext( text_rect, buf, wrap_length, 1, k_ui_align_left, 0 );
1659
1660 if( !(flags & UI_TEXTBOX_AUTOFOCUS) && ((clickup||clickdown) && !target)){
1661 ui_defocus_all();
1662 }
1663 else{
1664 vg_ui.focused_control_hit = 1;
1665 if( click && target ){
1666 int p0[3] ={
1667 (vg_ui.mouse_click[0] - text_rect[0]) / UI_GLYPH_SPACING_X,
1668 (vg_ui.mouse_click[1] - text_rect[1]) / 14,
1669 -1
1670 },
1671 p1[3] = {
1672 (vg_ui.mouse[0] - text_rect[0]) / UI_GLYPH_SPACING_X,
1673 (vg_ui.mouse[1] - text_rect[1]) / 14,
1674 -1
1675 };
1676
1677 if( flags & UI_TEXTBOX_MULTILINE ){
1678 _ui_textbox_calc_index_from_grid( p0, wrap_length );
1679 _ui_textbox_calc_index_from_grid( p1, wrap_length );
1680
1681 vg_ui.textbox.cursor_pos = p0[2];
1682 vg_ui.textbox.cursor_user = p1[2];
1683 }
1684 else{
1685 int max = strlen( buf );
1686 vg_ui.textbox.cursor_pos = VG_MAX( 0, VG_MIN( max, p0[0] )),
1687 vg_ui.textbox.cursor_user = VG_MAX( 0, VG_MIN( max, p1[0] ));
1688 }
1689 }
1690
1691 ui_outline( rect, -2, vg_ui.scheme[ k_ui_orange ] );
1692
1693 ui_rect cursor;
1694
1695 int c0 = vg_ui.textbox.cursor_pos,
1696 c1 = vg_ui.textbox.cursor_user,
1697 start = VG_MIN( c0, c1 ),
1698 end = VG_MAX( c0, c1 ),
1699 chars = end-start;
1700
1701 if( flags & (UI_TEXTBOX_MULTILINE|UI_TEXTBOX_WRAP) ){
1702
1703 int pos[3], remaining = chars;
1704
1705 pos[2] = start;
1706 _ui_textbox_index_calc_coords( pos, wrap_length );
1707
1708 if( start==end ){
1709 cursor[0] = text_rect[0] + pos[0]*UI_GLYPH_SPACING_X-1;
1710 cursor[1] = text_rect[1] + pos[1]*14;
1711 cursor[2] = 2;
1712 cursor[3] = 13;
1713 ui_fill( cursor, col_cursor );
1714 rect_copy( cursor, vg_ui.click_fader_end );
1715 }
1716 else{
1717 while( remaining ){
1718 int run = _ui_textbox_run_remaining( pos, wrap_length );
1719 run = VG_MIN( run, remaining );
1720
1721 cursor[0] = text_rect[0] + pos[0]*UI_GLYPH_SPACING_X-1;
1722 cursor[1] = text_rect[1] + pos[1]*14;
1723 cursor[2] = (float)(run)*(float)UI_GLYPH_SPACING_X;
1724 cursor[3] = 13;
1725
1726 ui_fill( cursor, col_cursor );
1727
1728 remaining -= run;
1729 pos[0] = 0;
1730 pos[1] ++;
1731 pos[2] += run;
1732 }
1733 rect_copy( cursor, vg_ui.click_fader_end );
1734 }
1735 }
1736 else{
1737 cursor[0] = text_rect[0] + start*UI_GLYPH_SPACING_X-1;
1738 cursor[1] = text_rect[1];
1739 cursor[3] = 13;
1740
1741 if( start==end ){
1742 cursor[2] = 2;
1743 }
1744 else{
1745 cursor[2] = (float)(chars)*(float)UI_GLYPH_SPACING_X;
1746 }
1747
1748 if( (vg_ui.click_fade_opacity<=0.0f) &&
1749 ui_clip( rect, cursor, cursor ) ){
1750 ui_fill( cursor, col_cursor );
1751 }
1752
1753 rect_copy( cursor, vg_ui.click_fader_end );
1754 }
1755 }
1756
1757 return 0;
1758 }
1759
1760 if( click || (flags & UI_TEXTBOX_AUTOFOCUS) ){
1761 if( (target && hover) || (flags & UI_TEXTBOX_AUTOFOCUS) ){
1762 ui_defocus_all();
1763
1764 ui_fill( rect, col_highlight );
1765 vg_ui.ignore_input_frames = 2;
1766 rect_copy( rect, vg_ui.click_fader );
1767 rect_copy( rect, vg_ui.click_fader_end );
1768
1769 vg_ui.click_fade_opacity = 1.0f;
1770 vg_ui.textbuf = buf;
1771 vg_ui.focused_control_hit = 1;
1772 vg_ui.focused_control_type = k_ui_control_textbox;
1773 vg_ui.textbox.len = len;
1774 vg_ui.textbox.flags = flags;
1775 vg_ui.textbox.cursor_pos = 0;
1776 vg_ui.textbox.cursor_user = 0;
1777
1778 if( callbacks ){
1779 vg_ui.textbox.callbacks = *callbacks;
1780 }
1781 else{
1782 vg_ui.textbox.callbacks.change = NULL;
1783 vg_ui.textbox.callbacks.down = NULL;
1784 vg_ui.textbox.callbacks.up = NULL;
1785 vg_ui.textbox.callbacks.enter = NULL;
1786 }
1787
1788 SDL_StartTextInput();
1789 }
1790 }
1791
1792 ui_fill( rect, col_base );
1793
1794 if( hover ){
1795 ui_outline( rect, -1, col_highlight );
1796 }
1797
1798 ui_ntext( text_rect, buf, wrap_length, 1, k_ui_align_left, 0 );
1799 return 0;
1800 }
1801
1802 /*
1803 * Input handling
1804 * -----------------------------------------------------------------------------
1805 */
1806
1807 /*
1808 * Handles binds
1809 */
1810 static void _ui_proc_key( SDL_Keysym ev )
1811 {
1812 if( vg_ui.focused_control_type != k_ui_control_textbox ){
1813 return;
1814 }
1815
1816 struct textbox_mapping
1817 {
1818 u16 mod;
1819 SDL_Keycode key;
1820
1821 void (*handler)(void);
1822 }
1823 mappings[] =
1824 {
1825 { 0, SDLK_LEFT, _ui_textbox_left },
1826 { KMOD_SHIFT, SDLK_LEFT, _ui_textbox_left_select },
1827 { 0, SDLK_RIGHT, _ui_textbox_right },
1828 { KMOD_SHIFT, SDLK_RIGHT, _ui_textbox_right_select },
1829 { 0, SDLK_DOWN, _ui_textbox_down },
1830 { 0, SDLK_UP, _ui_textbox_up },
1831 { 0, SDLK_BACKSPACE, _ui_textbox_backspace },
1832 { KMOD_SHIFT, SDLK_BACKSPACE, _ui_textbox_backspace },
1833 { KMOD_CTRL, SDLK_BACKSPACE, _ui_textbox_backspace },
1834 { 0, SDLK_DELETE, _ui_textbox_delete },
1835 { 0, SDLK_HOME, _ui_textbox_home },
1836 { KMOD_SHIFT, SDLK_HOME, _ui_textbox_home_select },
1837 { 0, SDLK_END, _ui_textbox_end },
1838 { KMOD_SHIFT, SDLK_END, _ui_textbox_end_select },
1839 { KMOD_CTRL, SDLK_a, _ui_textbox_select_all },
1840 { KMOD_CTRL, SDLK_c, _ui_textbox_to_clipboard },
1841 { KMOD_CTRL, SDLK_x, _ui_textbox_cut },
1842 { KMOD_CTRL, SDLK_v, _ui_textbox_clipboard_paste },
1843 { 0, SDLK_RETURN, _ui_textbox_enter },
1844 { 0, SDLK_ESCAPE, ui_defocus_all },
1845 };
1846
1847 SDL_Keymod mod = 0;
1848
1849 if( ev.mod & KMOD_SHIFT )
1850 mod |= KMOD_SHIFT;
1851
1852 if( ev.mod & KMOD_CTRL )
1853 mod |= KMOD_CTRL;
1854
1855 if( ev.mod & KMOD_ALT )
1856 mod |= KMOD_ALT;
1857
1858 for( int i=0; i<vg_list_size( mappings ); i++ ){
1859 struct textbox_mapping *mapping = &mappings[i];
1860
1861 if( mapping->key == ev.sym ){
1862 if( mapping->mod == 0 ){
1863 if( mod == 0 ){
1864 mapping->handler();
1865 return;
1866 }
1867 }
1868 else if( (mod & mapping->mod) == mapping->mod ){
1869 mapping->handler();
1870 return;
1871 }
1872 }
1873 }
1874 }
1875
1876 /*
1877 * Callback for text entry mode
1878 */
1879 VG_STATIC void ui_proc_utf8( const char *text )
1880 {
1881 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1882 const char *ptr = text;
1883
1884 while( *ptr ){
1885 if( *ptr != '`' ) _ui_textbox_put_char( *ptr );
1886 ptr ++;
1887 }
1888
1889 if( vg_ui.textbox.callbacks.change ){
1890 vg_ui.textbox.callbacks.change( vg_ui.textbuf, vg_ui.textbox.len );
1891 }
1892 }
1893 }
1894
1895 static void ui_label( ui_rect rect, const char *text, ui_px size,
1896 ui_px gap, ui_rect r )
1897 {
1898 ui_rect l;
1899 ui_px width = (ui_text_line_width(text)+UI_GLYPH_SPACING_X) * size;
1900 ui_split( rect, k_ui_axis_v, width, gap, l, r );
1901 ui_text( l, text, 1, k_ui_align_middle_left, 0 );
1902 }
1903
1904 #endif /* VG_IMGUI_H */