add slider to imgui
[vg.git] / vg_imgui.h
1 /* Copyright (C) 2021-2023 Harry Godden (hgn) - All Rights Reserved */
2
3 /*
4 * Principles:
5 *
6 * 1. layout is defined by subdividing
7 * 2. a parent node should never be resized by the content after creation
8 * 3. when the ui is in an interactive state, no controls should ever move
9 * 4. controls directly reference a memory location and use that as their
10 * unique id
11 * 5. a maximum of ONE control per memory location can be drawn at any given
12 * point.
13 */
14
15 #ifndef VG_IMGUI_H
16 #define VG_IMGUI_H
17
18 #define VG_GAME
19 #include "vg/vg.h"
20 #include "vg/vg_tex.h"
21 #include "vg/vg_shader.h"
22
23 typedef i16 ui_px;
24 typedef ui_px ui_rect[4];
25 typedef ui_px ui_point[2];
26 typedef struct ui_vert ui_vert;
27
28 enum ui_axis {
29 k_ui_axis_h = 0x0u,
30 k_ui_axis_v = 0x1u,
31 };
32
33 /* Relative to cursor p0 */
34 enum ui_align
35 { /* DC BA */
36 k_ui_align_lwr = 0xff,
37 k_ui_align_left = 0x0000| 0x00,
38 k_ui_align_right = 0x0000| 0x01,
39 k_ui_align_center = 0x0000| 0x02,
40
41 k_ui_align_middle = 0x0100,
42 k_ui_align_middle_left = 0x0100| 0x00,
43 k_ui_align_middle_right = 0x0100| 0x01,
44 k_ui_align_middle_center = 0x0100| 0x02,
45
46 k_ui_align_bottom = 0x0200,
47 k_ui_align_bottom_left = 0x0200| 0x00,
48 k_ui_align_bottom_right = 0x0200| 0x01,
49 k_ui_align_bottom_center = 0x0200| 0x02,
50 };
51
52 #pragma pack(push,1)
53 struct ui_vert
54 {
55 ui_px co[2];
56 u16 uv[2];
57 u32 colour;
58 };
59 #pragma pack(pop)
60
61 enum ui_scheme_colour{
62 k_ui_bg = 0,
63 k_ui_fg = 8,
64 k_ui_hue = 16,
65 k_ui_red = 16,
66 k_ui_orange,
67 k_ui_yellow,
68 k_ui_green,
69 k_ui_aqua,
70 k_ui_blue,
71 k_ui_purple,
72 k_ui_gray,
73 k_ui_brighter = 8
74 };
75
76 static ui_px k_ui_widget_height = 28,
77 k_ui_scale = 1,
78 k_ui_padding = 8;
79
80 typedef u32 ui_scheme[8*4];
81
82 struct ui_font {
83 ui_px glyph_width,
84 glyph_height,
85 glyph_baseline,
86 line_height,
87 sheet_size,
88 spacing,
89 offset_y;
90
91 u8 ascii_start;
92 };
93 typedef struct ui_font ui_font;
94
95 static const ui_font vg_ui_font_small = {
96 .glyph_width = 8,
97 .glyph_height = 14,
98 .glyph_baseline = 4,
99 .line_height = 14,
100 .sheet_size = 256,
101 .spacing = 8,
102 .ascii_start = ' ',
103 .offset_y = 0
104 },
105 vg_ui_font_big = {
106 .glyph_width = 12,
107 .glyph_height = 21,
108 .glyph_baseline = 6,
109 .line_height = 21,
110 .sheet_size = 256,
111 .spacing = 10,
112 .ascii_start = ' ',
113 .offset_y = 84
114 };
115
116 #define UI_RGB( STDHEX ) 0xff000000 |\
117 ((STDHEX&0x000000ff)<<16) |\
118 ((STDHEX&0x0000ff00) ) |\
119 ((STDHEX&0x00ff0000)>>16)
120
121 #define UI_TEXTBOX_MULTILINE 0x1
122 #define UI_TEXTBOX_WRAP 0x2
123 #define UI_TEXTBOX_AUTOFOCUS 0x4
124
125 #define UI_MODAL_OK 0x0
126 #define UI_MODAL_GOOD 0x1
127 #define UI_MODAL_BAD 0x2
128 #define UI_MODAL_WARN 0x3
129 #define UI_MODAL_TYPE_BITS 0x3
130
131 #define UI_MOUSE_LEFT (SDL_BUTTON(SDL_BUTTON_LEFT))
132 #define UI_MOUSE_RIGHT (SDL_BUTTON(SDL_BUTTON_RIGHT))
133 #define UI_MOUSE_MIDDLE (SDL_BUTTON(SDL_BUTTON_MIDDLE))
134
135 #define UI_TOP 0x1
136 #define UI_LEFT 0x2
137 #define UI_BOTTOM 0x4
138 #define UI_RIGHT 0x8
139
140 struct{
141 struct ui_vert *vertex_buffer;
142 u16 *indice_buffer;
143 u32 max_verts, max_indices,
144 cur_vert, cur_indice,
145 vert_start, indice_start;
146
147 union {
148 void *focused_control_id; /* uses the memory location of various locking
149 controls as an id */
150 char *textbuf;
151 i32 *ptr_enum;
152 };
153
154 u32 focused_control_hit;
155 enum ui_control_type{
156 k_ui_control_none,
157 k_ui_control_textbox,
158 k_ui_control_enum,
159 k_ui_control_modal
160 }
161 focused_control_type;
162
163 union{ /* controls that can be focused */
164 struct ui_textbuf{
165 int cursor_user, cursor_pos;
166 u32 len;
167 u32 flags;
168
169 struct ui_textbox_callbacks{
170 void (*enter)( char *, u32 ),
171 (*up)( char *, u32 ),
172 (*down)( char *, u32 ),
173 (*change)( char *, u32 ),
174 (*escape)( void );
175 }
176 callbacks;
177 }
178 textbox;
179
180 struct ui_enum{
181 struct ui_enum_opt{
182 i32 value;
183 const char *alias;
184 }
185 *options;
186 u32 option_count;
187 ui_rect rect;
188 }
189 _enum;
190 };
191
192 struct ui_modal{
193 const char *message;
194 u32 options;
195
196 struct ui_modal_callbacks{
197 void (*close)(u32);
198 }
199 callbacks;
200 }
201 modal;
202
203 GLuint tex_glyphs, vao, vbo, ebo, tex_bg;
204 v2f bg_inverse_ratio;
205
206 ui_px mouse[2], mouse_click[2];
207 u32 mouse_state[2];
208 u32 ignore_input_frames;
209 int wants_mouse;
210
211 ui_rect click_fader, click_fader_end;
212 float click_fade_opacity;
213 f32 frosting;
214
215 ui_scheme scheme;
216 const ui_font *font;
217
218 enum ui_cursor{
219 k_ui_cursor_default,
220 k_ui_cursor_ibeam,
221 k_ui_cursor_hand,
222 k_ui_cursor_max
223 }
224 cursor;
225
226 SDL_Cursor *cursor_map[ k_ui_cursor_max ];
227 v4f colour;
228 }
229 static vg_ui = {
230 .scheme = {
231 [ k_ui_bg+0 ] = UI_RGB( 0x1d2021 ),
232 [ k_ui_bg+1 ] = UI_RGB( 0x282828 ),
233 [ k_ui_bg+2 ] = UI_RGB( 0x3c3836 ),
234 [ k_ui_bg+3 ] = UI_RGB( 0x504945 ),
235 [ k_ui_bg+4 ] = UI_RGB( 0x665c54 ),
236 [ k_ui_bg+5 ] = UI_RGB( 0x7c6f64 ),
237 [ k_ui_bg+6 ] = UI_RGB( 0x928374 ),
238 [ k_ui_bg+7 ] = UI_RGB( 0xa89984 ),
239
240 [ k_ui_fg+0 ] = UI_RGB( 0xebdbb2 ),
241 [ k_ui_fg+1 ] = UI_RGB( 0xfbf1c7 ),
242 [ k_ui_fg+2 ] = UI_RGB( 0xd5c4a1 ),
243 [ k_ui_fg+3 ] = UI_RGB( 0xbdae93 ),
244 [ k_ui_fg+4 ] = UI_RGB( 0xa89984 ),
245 [ k_ui_fg+5 ] = UI_RGB( 0x000000 ),
246 [ k_ui_fg+6 ] = UI_RGB( 0x000000 ),
247 [ k_ui_fg+7 ] = UI_RGB( 0x000000 ),
248
249 [ k_ui_red ] = UI_RGB( 0xcc241d ),
250 [ k_ui_orange ] = UI_RGB( 0xd65d0e ),
251 [ k_ui_yellow ] = UI_RGB( 0xd79921 ),
252 [ k_ui_green ] = UI_RGB( 0x98971a ),
253 [ k_ui_aqua ] = UI_RGB( 0x689d6a ),
254 [ k_ui_blue ] = UI_RGB( 0x458588 ),
255 [ k_ui_purple ] = UI_RGB( 0xb16286 ),
256 [ k_ui_gray ] = UI_RGB( 0x928374 ),
257 [ k_ui_red + k_ui_brighter ] = UI_RGB( 0xfb4934 ),
258 [ k_ui_orange + k_ui_brighter ] = UI_RGB( 0xfe8019 ),
259 [ k_ui_yellow + k_ui_brighter ] = UI_RGB( 0xfabd2f ),
260 [ k_ui_green + k_ui_brighter ] = UI_RGB( 0xb8bb26 ),
261 [ k_ui_aqua + k_ui_brighter ] = UI_RGB( 0x8ec07c ),
262 [ k_ui_blue + k_ui_brighter ] = UI_RGB( 0x83a598 ),
263 [ k_ui_purple + k_ui_brighter ] = UI_RGB( 0xd3869b ),
264 [ k_ui_gray + k_ui_brighter ] = UI_RGB( 0xa89984 ),
265 },
266 .font = &vg_ui_font_small,
267 .colour = {1.0f,1.0f,1.0f,1.0f},
268 .bg_inverse_ratio = {1,1}
269 };
270
271 static struct vg_shader _shader_ui ={
272 .name = "[vg] ui - transparent",
273 .link = NULL,
274 .vs = {
275 .orig_file = NULL,
276 .static_src =
277 "layout (location=0) in vec2 a_co;"
278 "layout (location=1) in vec2 a_uv;"
279 "layout (location=2) in vec4 a_colour;"
280 "uniform mat3 uPv;"
281 "uniform vec2 uBGInverseRatio;"
282 ""
283 "out vec4 aTexCoords;"
284 "out vec4 aColour;"
285 ""
286 "void main(){"
287 "vec4 proj_pos = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
288 "gl_Position = proj_pos;"
289 "aTexCoords = vec4( a_uv * 0.00390625, "
290 " (proj_pos.xy*0.5+0.5) * uBGInverseRatio );"
291 "aColour = a_colour;"
292 "}",
293 },
294 .fs = {
295 .orig_file = NULL,
296 .static_src =
297 "uniform sampler2D uTexGlyphs;"
298 "uniform sampler2D uTexBG;"
299 "uniform vec4 uColour;"
300 "uniform float uSpread;"
301 "out vec4 FragColor;"
302 ""
303 "in vec4 aTexCoords;"
304 "in vec4 aColour;"
305 ""
306 "vec2 rand_hash22( vec2 p ){"
307 "vec3 p3 = fract(vec3(p.xyx) * 213.8976123);"
308 "p3 += dot(p3, p3.yzx+19.19);"
309 "return fract(vec2((p3.x + p3.y)*p3.z, (p3.x+p3.z)*p3.y));"
310 "}"
311 ""
312 "void main(){"
313 "vec4 diffuse = aColour;"
314
315 "vec4 avg = vec4(0.0);"
316
317 "if( aColour.a == 0.0 ){"
318 "avg = aColour;"
319 "avg.a = texture( uTexGlyphs, aTexCoords.xy ).r;"
320 "}"
321 "else{"
322 "if( uSpread > 0.0001 ){"
323 "for( int i=0; i<4; i ++ ){"
324 "vec2 spread = rand_hash22(aTexCoords.zw+vec2(float(i)));"
325 "avg += texture( uTexBG, aTexCoords.zw + (spread-0.5)*uSpread );"
326 "}"
327 "avg *= 0.25;"
328 "avg.a = 1.0;"
329 "avg.rgb = mix( avg.rgb, aColour.rgb, aColour.a );"
330 "}"
331 "else{"
332 "avg = aColour;"
333 "}"
334 "}"
335
336 "FragColor = avg * uColour;"
337 "}"
338 }
339 };
340
341 static struct vg_shader _shader_ui_image = {
342 .name = "[vg] ui_image",
343 .link = NULL,
344 .vs =
345 {
346 .orig_file = NULL,
347 .static_src =
348 "layout (location=0) in vec2 a_co;"
349 "layout (location=1) in vec2 a_uv;"
350 "layout (location=2) in vec4 a_colour;"
351 "uniform mat3 uPv;"
352
353 "out vec2 aTexCoords;"
354 "out vec4 aColour;"
355 "out vec2 aWsp;"
356
357 "void main()"
358 "{"
359 "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
360 "aTexCoords = a_uv * 0.00390625;"
361 "aColour = a_colour;"
362
363 "aWsp = a_co;"
364 "}",
365 },
366 .fs =
367 {
368 .orig_file = NULL,
369 .static_src =
370 "uniform sampler2D uTexImage;"
371 "uniform vec4 uColour;"
372 "out vec4 FragColor;"
373
374 "in vec2 aTexCoords;"
375 "in vec4 aColour;"
376 "in vec2 aWsp;"
377
378 "void main()"
379 "{"
380 "vec4 colour = texture( uTexImage, aTexCoords );"
381 "FragColor = colour * uColour;"
382 "}"
383 }
384 };
385
386 static void _vg_ui_init(void){
387 if( !vg_shader_compile( &_shader_ui ) ||
388 !vg_shader_compile( &_shader_ui_image ) ){
389 vg_fatal_error( "Failed to compile ui shader" );
390 }
391
392 /*
393 * Vertex buffer
394 * ----------------------------------------
395 */
396
397 vg_ui.max_indices = 20000;
398 vg_ui.max_verts = 30000;
399
400 /* Generate the buffer we are gonna be drawing to */
401 glGenVertexArrays( 1, &vg_ui.vao );
402 glGenBuffers( 1, &vg_ui.vbo );
403 glGenBuffers( 1, &vg_ui.ebo );
404
405 glBindVertexArray( vg_ui.vao );
406 glBindBuffer( GL_ARRAY_BUFFER, vg_ui.vbo );
407
408 glBufferData( GL_ARRAY_BUFFER,
409 vg_ui.max_verts * sizeof( struct ui_vert ),
410 NULL, GL_DYNAMIC_DRAW );
411 glBindVertexArray( vg_ui.vao );
412
413 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, vg_ui.ebo );
414 glBufferData( GL_ELEMENT_ARRAY_BUFFER,
415 vg_ui.max_indices * sizeof( u16 ), NULL, GL_DYNAMIC_DRAW );
416
417 VG_CHECK_GL_ERR();
418
419 /* Set pointers */
420 u32 const stride = sizeof( struct ui_vert );
421
422 /* XY */
423 glVertexAttribPointer( 0, 2, GL_SHORT, GL_FALSE, stride,
424 (void *)offsetof( struct ui_vert, co ) );
425 glEnableVertexAttribArray( 0 );
426
427 /* UV */
428 glVertexAttribPointer( 1, 2, GL_UNSIGNED_SHORT, GL_FALSE, stride,
429 (void *)offsetof( struct ui_vert, uv ) );
430 glEnableVertexAttribArray( 1 );
431
432 /* COLOUR */
433 glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride,
434 (void *)offsetof( struct ui_vert, colour ) );
435 glEnableVertexAttribArray( 2 );
436
437 VG_CHECK_GL_ERR();
438
439 /* Alloc RAM default context */
440 u32 vert_size = vg_ui.max_verts*sizeof(struct ui_vert),
441 inds_size = vg_align8( vg_ui.max_indices*sizeof(u16) );
442
443 vg_ui.vertex_buffer = vg_linear_alloc( vg_mem.rtmemory, vert_size );
444 vg_ui.indice_buffer = vg_linear_alloc( vg_mem.rtmemory, inds_size );
445
446 /* font
447 * -----------------------------------------------------
448 */
449
450 /* Load default font */
451 u32 compressed[] = {
452 #include "vg/vg_pxfont_thin.h"
453 };
454
455 u32 pixels = 0, total = 256*256, data = 0;
456 u8 image[256*256];
457
458 while( pixels < total ){
459 for( int b = 31; b >= 0; b-- ){
460 image[ pixels ++ ] = (compressed[data] & (0x1u << b))? 0xffu: 0x00u;
461
462 if( pixels >= total ){
463 total = 0;
464 break;
465 }
466 }
467 data++;
468 }
469
470 glGenTextures( 1, &vg_ui.tex_glyphs );
471 glBindTexture( GL_TEXTURE_2D, vg_ui.tex_glyphs );
472 glTexImage2D( GL_TEXTURE_2D, 0, GL_R8, 256, 256, 0,
473 GL_RED, GL_UNSIGNED_BYTE, image );
474
475 VG_CHECK_GL_ERR();
476 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
477 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
478 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
479 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
480
481 /*
482 * Cursors
483 * ---------------------------------------------------------------
484 */
485
486 vg_ui.cursor_map[ k_ui_cursor_default ] =
487 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_ARROW );
488 vg_ui.cursor_map[ k_ui_cursor_hand ] =
489 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_HAND );
490 vg_ui.cursor_map[ k_ui_cursor_ibeam ] =
491 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_IBEAM );
492 }
493
494 enum ui_shader {
495 k_ui_shader_colour,
496 k_ui_shader_image
497 };
498
499 static void rect_copy( ui_rect a, ui_rect b ){
500 for( int i=0; i<4; i++ )
501 b[i] = a[i];
502 }
503
504 static void ui_flush( enum ui_shader shader, f32 w, f32 h ){
505 u32 vertex_offset = vg_ui.vert_start*sizeof(ui_vert),
506 vertex_count = vg_ui.cur_vert-vg_ui.vert_start,
507 vertex_size = vertex_count*sizeof(ui_vert),
508
509 indice_offset = vg_ui.indice_start*sizeof(u16),
510 indice_count = vg_ui.cur_indice-vg_ui.indice_start,
511 indice_size = indice_count * sizeof(u16);
512
513 if( !vertex_size || !indice_size )
514 return;
515
516 glBindVertexArray( vg_ui.vao );
517 glBindBuffer( GL_ARRAY_BUFFER, vg_ui.vbo );
518 glBufferSubData( GL_ARRAY_BUFFER, vertex_offset, vertex_size,
519 vg_ui.vertex_buffer+vg_ui.vert_start );
520
521 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, vg_ui.ebo );
522 glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, indice_offset, indice_size,
523 vg_ui.indice_buffer+vg_ui.indice_start );
524
525 glDisable( GL_DEPTH_TEST );
526 glEnable( GL_BLEND );
527 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
528 glBlendEquation( GL_FUNC_ADD );
529 glDisable( GL_CULL_FACE );
530
531 m3x3f view = M3X3_IDENTITY;
532 m3x3_translate( view, (v3f){ -1.0f, 1.0f, 0.0f } );
533 m3x3_scale( view, (v3f){ 1.0f/(w*0.5f),
534 -1.0f/(h*0.5f), 1.0f } );
535
536 if( shader == k_ui_shader_colour ){
537 glUseProgram( _shader_ui.id );
538
539 glUniformMatrix3fv( glGetUniformLocation( _shader_ui.id, "uPv" ), 1,
540 GL_FALSE, (float *)view );
541 glUniform4fv( glGetUniformLocation( _shader_ui.id, "uColour" ), 1,
542 vg_ui.colour );
543
544 glActiveTexture( GL_TEXTURE0 );
545 glBindTexture( GL_TEXTURE_2D, vg_ui.tex_glyphs );
546 glUniform1i( glGetUniformLocation( _shader_ui.id, "uTexGlyphs" ), 0 );
547
548 glActiveTexture( GL_TEXTURE1 );
549 glBindTexture( GL_TEXTURE_2D, vg_ui.tex_bg );
550 glUniform1i( glGetUniformLocation( _shader_ui.id, "uTexBG" ), 1 );
551 glUniform1f( glGetUniformLocation( _shader_ui.id, "uSpread" ),
552 vg_ui.frosting );
553 glUniform2fv( glGetUniformLocation( _shader_ui.id, "uBGInverseRatio" ),
554 1, vg_ui.bg_inverse_ratio );
555 }
556 else if( shader == k_ui_shader_image ){
557 glUseProgram( _shader_ui_image.id );
558 glUniformMatrix3fv( glGetUniformLocation( _shader_ui_image.id, "uPv" ), 1,
559 GL_FALSE, (float *)view );
560 glUniform1i( glGetUniformLocation(_shader_ui_image.id,"uTexImage"), 0 );
561 glUniform4fv( glGetUniformLocation( _shader_ui_image.id, "uColour" ), 1,
562 vg_ui.colour );
563 }
564 else
565 vg_fatal_error( "Invalid UI shader (%d)\n", shader );
566
567 glDrawElements( GL_TRIANGLES, indice_count, GL_UNSIGNED_SHORT,
568 (void *)(vg_ui.indice_start*sizeof(u16)) );
569
570 glDisable( GL_BLEND );
571
572 vg_ui.indice_start = vg_ui.cur_indice;
573 vg_ui.vert_start = vg_ui.cur_vert;
574 }
575
576 static void ui_fill_rect( ui_rect rect, u32 colour, ui_px uv[4] ){
577 /* this if far from ideal but stops us from crashing */
578 if( (vg_ui.cur_vert + 4 > vg_ui.max_verts) ||
579 (vg_ui.cur_indice + 6 > vg_ui.max_indices))
580 return;
581
582 struct ui_vert *vertices = &vg_ui.vertex_buffer[ vg_ui.cur_vert ];
583 u16 *indices = &vg_ui.indice_buffer[ vg_ui.cur_indice ];
584
585 for( int i=0; i<4; i++ ){
586 vertices[i].colour = colour;
587 }
588
589 vertices[0].co[0] = rect[0];
590 vertices[0].co[1] = rect[1];
591 vertices[0].uv[0] = uv[0];
592 vertices[0].uv[1] = uv[1];
593 vertices[1].co[0] = rect[0]+rect[2];
594 vertices[1].co[1] = rect[1];
595 vertices[1].uv[0] = uv[2];
596 vertices[1].uv[1] = uv[1];
597 vertices[2].co[0] = rect[0]+rect[2];
598 vertices[2].co[1] = rect[1]+rect[3];
599 vertices[2].uv[0] = uv[2];
600 vertices[2].uv[1] = uv[3];
601 vertices[3].co[0] = rect[0];
602 vertices[3].co[1] = rect[1]+rect[3];
603 vertices[3].uv[0] = uv[0];
604 vertices[3].uv[1] = uv[3];
605 u16 ind_start = vg_ui.cur_vert;
606
607 u16 start = vg_ui.cur_vert;
608 u32 mesh[] = { 0,2,1, 0,3,2 };
609
610 for( u32 i=0; i<vg_list_size(mesh); i++ ){
611 indices[i] = start+mesh[i];
612 }
613
614 vg_ui.cur_indice += 6;
615 vg_ui.cur_vert += 4;
616 }
617
618 static void ui_fill( ui_rect rect, u32 colour ){
619 ui_fill_rect( rect, colour, (ui_px[4]){ 4,4,4,4 } );
620 }
621
622 static void ui_outline( ui_rect rect, ui_px thickness, u32 colour, u32 mask ){
623 /* this if far from ideal but stops us from crashing */
624 if( (vg_ui.cur_vert + 8 > vg_ui.max_verts) ||
625 (vg_ui.cur_indice + 24 > vg_ui.max_indices))
626 return;
627
628 struct ui_vert *vertices = &vg_ui.vertex_buffer[ vg_ui.cur_vert ];
629 u16 *indices = &vg_ui.indice_buffer[ vg_ui.cur_indice ];
630
631 for( int i=0; i<8; i++ ){
632 vertices[i].uv[0] = 4;
633 vertices[i].uv[1] = 4;
634 vertices[i].colour = colour;
635 }
636
637 vertices[0].co[0] = rect[0];
638 vertices[0].co[1] = rect[1];
639 vertices[1].co[0] = rect[0]+rect[2];
640 vertices[1].co[1] = rect[1];
641 vertices[2].co[0] = rect[0]+rect[2];
642 vertices[2].co[1] = rect[1]+rect[3];
643 vertices[3].co[0] = rect[0];
644 vertices[3].co[1] = rect[1]+rect[3];
645 vertices[4].co[0] = vertices[0].co[0]-thickness;
646 vertices[4].co[1] = vertices[0].co[1]-thickness;
647 vertices[5].co[0] = vertices[1].co[0]+thickness;
648 vertices[5].co[1] = vertices[1].co[1]-thickness;
649 vertices[6].co[0] = vertices[2].co[0]+thickness;
650 vertices[6].co[1] = vertices[2].co[1]+thickness;
651 vertices[7].co[0] = vertices[3].co[0]-thickness;
652 vertices[7].co[1] = vertices[3].co[1]+thickness;
653
654 u16 start = vg_ui.cur_vert;
655 u32 mesh[] = { 0,5,4, 0,1,5, 1,6,5, 1,2,6, 2,7,6, 2,3,7, 3,4,7, 3,0,4 };
656
657 if( !mask )
658 mask = UI_TOP|UI_LEFT|UI_BOTTOM|UI_RIGHT;
659
660 u32 c = 0;
661 for( u32 i=0; i<vg_list_size(mesh)/6; i++ ){
662 if( (0x1<<i) & mask ){
663 for( u32 j=0; j<6; j++ )
664 indices[c ++] = start+mesh[i*6+j];
665 }
666 }
667
668 vg_ui.cur_indice += c;
669 vg_ui.cur_vert += 8;
670 }
671
672 static void ui_split( ui_rect rect,
673 enum ui_axis other, ui_px width, ui_px gap,
674 ui_rect l, ui_rect r ){
675 enum ui_axis dir = other ^ 0x1;
676
677 if( width < 0 ) width = rect[ 2+dir ] + width;
678
679 ui_rect temp;
680 rect_copy( rect, temp );
681
682 l[ dir ] = temp[ dir ];
683 r[ dir ] = temp[ dir ] + width + (gap/2);
684 l[ other ] = temp[ other ];
685 r[ other ] = temp[ other ];
686 l[ 2+dir ] = width - (gap/2);
687 r[ 2+dir ] = temp[ 2+dir ] - width - (gap/2);
688 l[ 2+other ] = temp[ 2+other ];
689 r[ 2+other ] = temp[ 2+other ];
690 }
691
692 static ui_px ui_text_line_width( const char *str );
693
694 static void ui_rect_center( ui_rect parent, ui_rect rect ){
695 rect[0] = parent[0] + (parent[2]-rect[2])/2;
696 rect[1] = parent[1] + (parent[3]-rect[3])/2;
697 }
698
699 static void ui_fit_item( ui_rect rect, ui_px size[2], ui_rect d ){
700 i32 rp = (i32)rect[2] * (i32)size[1],
701 rc = (i32)size[0] * (i32)rect[3];
702
703 enum ui_axis dir, other;
704 if( rc > rp ) dir = k_ui_axis_h;
705 else dir = k_ui_axis_v;
706 other = dir ^ 0x1;
707
708 d[2+dir] = rect[2+dir];
709 d[2+other] = (rect[2+dir] * size[other]) / size[dir];
710
711 ui_rect_center( rect, d );
712 }
713
714 static void ui_split_ratio( ui_rect rect, enum ui_axis dir, float ratio,
715 ui_px gap, ui_rect l, ui_rect r ){
716 ui_px width = (float)rect[ 2+(dir^0x1) ] * ratio;
717 ui_split( rect, dir, width, gap, l, r );
718 }
719
720 static void ui_rect_pad( ui_rect rect, ui_px pad[2] ){
721 rect[0] += pad[0];
722 rect[1] += pad[1];
723 rect[2] -= pad[0]*2;
724 rect[3] -= pad[1]*2;
725 }
726
727 static ui_px ui_text_line_width( const char *str ){
728 int length = 0;
729 const char *_c = str;
730 u8 c;
731
732 while( (c = *(_c ++)) ){
733 if( c >= 32 ) length ++;
734 else if( c == '\n' ) break;
735 }
736
737 return length * vg_ui.font->spacing;
738 }
739
740 static ui_px ui_text_string_height( const char *str ){
741 int height = 1;
742 const char *_c = str;
743 u8 c;
744
745 while( (c = *(_c ++)) ){
746 if( c == '\n' ) height ++;
747 }
748
749 return height * 14;
750 }
751
752 static ui_px ui_text_aligned_x( const char *str, ui_rect rect, ui_px scale,
753 enum ui_align align ){
754 enum ui_align lwr = k_ui_align_lwr & align;
755 if( lwr == k_ui_align_left ){
756 return rect[0];
757 }
758 else{
759 ui_px width = ui_text_line_width( str ) * scale;
760
761 if( lwr == k_ui_align_right )
762 return rect[0] + rect[2]-width;
763 else
764 return rect[0] + (rect[2]-width)/2;
765 }
766 }
767
768 static ui_px ui_min( ui_px a, ui_px b ){ return a<b?a:b; }
769 static ui_px ui_max( ui_px a, ui_px b ){ return a>b?a:b; }
770 static ui_px ui_clamp( ui_px a, ui_px min, ui_px max ){
771 return ui_min( max, ui_max( a, min ) );
772 }
773
774 static int ui_clip( ui_rect parent, ui_rect child, ui_rect clipped ){
775 ui_px parent_max[2], child_max[2];
776 parent_max[0] = parent[0]+parent[2];
777 parent_max[1] = parent[1]+parent[3];
778 child_max[0] = child[0]+child[2];
779 child_max[1] = child[1]+child[3];
780
781 clipped[0] = ui_clamp( child[0], parent[0], parent_max[0] );
782 clipped[1] = ui_clamp( child[1], parent[1], parent_max[1] );
783 clipped[2] = ui_clamp( child_max[0], parent[0], parent_max[0] );
784 clipped[3] = ui_clamp( child_max[1], parent[1], parent_max[1] );
785
786 if( clipped[0] == clipped[2] ||
787 clipped[1] == clipped[3] )
788 return 0;
789
790 clipped[2] -= clipped[0];
791 clipped[3] -= clipped[1];
792
793 return 1;
794 }
795
796 static int ui_inside_rect( ui_rect rect, ui_px co[2] ){
797 if( co[0] >= rect[0] &&
798 co[1] >= rect[1] &&
799 co[0] < rect[0]+rect[2] &&
800 co[1] < rect[1]+rect[3] ){
801 return 1;
802 }
803 else
804 return 0;
805 }
806
807 static int ui_click_down( u32 mask ){
808 if( vg_ui.ignore_input_frames ) return 0;
809 if( (vg_ui.mouse_state[0] & mask) &&
810 !(vg_ui.mouse_state[1] & mask) )
811 return 1;
812 else
813 return 0;
814 }
815
816 static int ui_clicking( u32 mask ){
817 if( vg_ui.ignore_input_frames ) return 0;
818 return vg_ui.mouse_state[0] & mask;
819 }
820
821 static int ui_click_up( u32 mask ){
822 if( vg_ui.ignore_input_frames ) return 0;
823 if( (vg_ui.mouse_state[1] & mask) &&
824 !(vg_ui.mouse_state[0] & mask) )
825 return 1;
826 else
827 return 0;
828 }
829
830 static void ui_prerender(void){
831 int x, y;
832 vg_ui.mouse_state[1] = vg_ui.mouse_state[0];
833 vg_ui.mouse_state[0] = SDL_GetMouseState( &x, &y );
834 vg_ui.mouse[0] = x;
835 vg_ui.mouse[1] = y;
836
837 vg_ui.cur_vert = 0;
838 vg_ui.cur_indice = 0;
839 vg_ui.vert_start = 0;
840 vg_ui.indice_start = 0;
841 vg_ui.focused_control_hit = 0;
842 vg_ui.cursor = k_ui_cursor_default;
843 vg_ui.wants_mouse = 0;
844
845 if( vg_ui.ignore_input_frames ){
846 vg_ui.ignore_input_frames --;
847 return;
848 }
849
850 if( ui_click_down(UI_MOUSE_LEFT)||ui_click_down(UI_MOUSE_MIDDLE) ){
851 vg_ui.mouse_click[0] = vg_ui.mouse[0];
852 vg_ui.mouse_click[1] = vg_ui.mouse[1];
853 }
854 }
855
856 static u32 ui_colour( enum ui_scheme_colour id ){
857 return vg_ui.scheme[ id ];
858 }
859
860 /* get an appropriately contrasting colour given the base */
861 static u32 ui_colourcont( enum ui_scheme_colour id ){
862 if ( id < k_ui_bg+6 ) return ui_colour( k_ui_fg );
863 else if( id < k_ui_fg ) return ui_colour( k_ui_bg+1 );
864 else if( id < k_ui_hue ) return ui_colour( k_ui_bg+3 );
865 else if( id < k_ui_red+k_ui_brighter ) return ui_colour( k_ui_fg );
866 else return ui_colour( k_ui_fg+1 );
867 }
868
869 static void ui_hex_to_norm( u32 hex, v4f norm ){
870 norm[0] = ((hex ) & 0xff);
871 norm[1] = ((hex>>8 ) & 0xff);
872 norm[2] = ((hex>>16) & 0xff);
873 norm[3] = ((hex>>24) & 0xff);
874 v4_muls( norm, 1.0f/255.0f, norm );
875 }
876
877 static void ui_text_glyph( const struct ui_font *font, ui_px scale,
878 u8 glyph, ui_rect out_texcoords ){
879 glyph -= font->ascii_start;
880
881 ui_px per_row = font->sheet_size / font->glyph_width,
882 column = (ui_px)glyph % per_row,
883 row = (glyph - column) / per_row;
884
885 out_texcoords[0] = column * font->glyph_width;
886 out_texcoords[1] = row * font->glyph_height + font->offset_y;
887 out_texcoords[2] = out_texcoords[0] + font->glyph_width;
888 out_texcoords[3] = out_texcoords[1] + font->glyph_height;
889 }
890
891 static u32 ui_opacity( u32 colour, f32 opacity ){
892 u32 alpha = opacity * 255.0f;
893 return (colour & 0x00ffffff) | (alpha << 24);
894 }
895
896 static u32 ui_ntext( ui_rect rect, const char *str, u32 len, ui_px scale,
897 enum ui_align align, u32 colour ){
898 ui_rect text_cursor;
899 if( colour == 0 ) colour = ui_colour( k_ui_fg );
900
901 colour &= 0x00ffffff;
902
903 const char *_c = str;
904 u8 c;
905
906 text_cursor[0] = ui_text_aligned_x( str, rect, scale, align );
907 text_cursor[1] = rect[1];
908 text_cursor[2] = vg_ui.font->glyph_width*scale;
909 text_cursor[3] = vg_ui.font->glyph_height*scale;
910
911 u32 printed_chars = 0;
912
913 if( align & (k_ui_align_middle|k_ui_align_bottom) ){
914 ui_px height = ui_text_string_height( str ) * scale;
915
916 if( align & k_ui_align_bottom )
917 text_cursor[1] += rect[3]-height;
918 else
919 text_cursor[1] += (rect[3]-height)/2;
920 }
921
922 while( (c = *(_c ++)) ){
923 if( printed_chars >= len ){
924 printed_chars = 0;
925 text_cursor[1] += vg_ui.font->line_height*scale;
926 text_cursor[0] = ui_text_aligned_x( _c, rect, scale, align );
927 text_cursor[0] -= vg_ui.font->spacing*scale;
928
929 ui_rect glyph;
930 ui_text_glyph( vg_ui.font, scale, '\xb6' /*FIXME*/, glyph );
931 ui_fill_rect( text_cursor, 0x00ffffff, glyph );
932 text_cursor[0] += vg_ui.font->spacing*scale;
933 }
934
935 if( c == '\n' ){
936 text_cursor[1] += vg_ui.font->line_height*scale;
937 text_cursor[0] = ui_text_aligned_x( _c, rect, scale, align );
938 printed_chars = 0;
939 continue;
940 }
941 else if( c >= 33 ){
942 ui_rect glyph;
943 ui_text_glyph( vg_ui.font, scale, c, glyph );
944
945 ui_rect cursor_clipped;
946 if( ui_clip( rect, text_cursor, cursor_clipped ) ){
947 ui_fill_rect( cursor_clipped, colour, glyph );
948 }
949 }
950 else if( c == '\x1B' ){
951 /* vt codes */
952 _c ++;
953 u16 colour_id = 0;
954 for( int i=0; i<3; i ++ ){
955 if( _c[i] ){
956 if( _c[i] == 'm' ){
957 _c = _c + i + 1;
958
959 switch( colour_id ){
960 case '0': colour = ui_colour( k_ui_fg ); break;
961 case '3'|'0'<<8: colour = ui_colour( k_ui_bg ); break;
962 case '3'|'1'<<8: colour = ui_colour( k_ui_red ); break;
963 case '3'|'2'<<8: colour = ui_colour( k_ui_green ); break;
964 case '3'|'3'<<8: colour = ui_colour( k_ui_yellow ); break;
965 case '3'|'4'<<8: colour = ui_colour( k_ui_blue ); break;
966 case '3'|'5'<<8: colour = ui_colour( k_ui_purple ); break;
967 case '3'|'6'<<8: colour = ui_colour( k_ui_aqua ); break;
968 case '3'|'7'<<8: colour = 0xffffffff; break;
969 }
970
971 colour &= 0x00ffffff;
972 break;
973 }
974
975 colour_id |= _c[i] << (i*8);
976 }
977 else{
978 _c = _c +i;
979 break;
980 }
981 }
982
983 continue;
984 }
985 else if( c == '\t' ){
986 text_cursor[0] += vg_ui.font->spacing*scale*4;
987 printed_chars += 4;
988 continue;
989 }
990
991 text_cursor[0] += vg_ui.font->spacing*scale;
992 printed_chars ++;
993 }
994
995 return printed_chars;
996 }
997
998 static void ui_text( ui_rect rect, const char *str, ui_px scale,
999 enum ui_align align, u32 colour ){
1000 ui_ntext( rect, str, 1024, scale, align, colour );
1001 }
1002
1003 /*
1004 * Standard layout stuff
1005 * -----------------------------------------------------------------------------
1006 */
1007
1008 static void ui_panel( ui_rect in_rect, ui_rect out_panel ){
1009 ui_fill( in_rect, ui_colour( k_ui_bg+1 ) );
1010 ui_outline( in_rect, 1, ui_colour( k_ui_bg+7 ), 0 );
1011 rect_copy( in_rect, out_panel );
1012 ui_rect_pad( out_panel, (ui_px[2]){ k_ui_padding, k_ui_padding } );
1013 }
1014
1015 static void ui_label( ui_rect rect, const char *text, ui_px size,
1016 ui_px gap, ui_rect r ){
1017 ui_rect l;
1018 ui_px width = (ui_text_line_width(text)+vg_ui.font->spacing) * size;
1019 ui_split( rect, k_ui_axis_v, width, gap, l, r );
1020 ui_text( l, text, 1, k_ui_align_middle_left, 0 );
1021 }
1022
1023 static void ui_standard_widget( ui_rect inout_panel, ui_rect out_rect,
1024 ui_px count ){
1025 ui_px height = (count * vg_ui.font->glyph_height + 18) * k_ui_scale;
1026 ui_split( inout_panel, k_ui_axis_h, height, k_ui_padding,
1027 out_rect, inout_panel );
1028 }
1029
1030 static void ui_info( ui_rect inout_panel, const char *text ){
1031 ui_rect box;
1032 ui_standard_widget( inout_panel, box, 1 );
1033 ui_text( box, text, 1, k_ui_align_middle_left, 0 );
1034 }
1035
1036 static void ui_image( ui_rect rect, GLuint image ){
1037 ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
1038 glActiveTexture( GL_TEXTURE0 );
1039 glBindTexture( GL_TEXTURE_2D, image );
1040 ui_fill_rect( rect, 0xffffffff, (ui_px[4]){ 0,256,256,0 } );
1041 ui_flush( k_ui_shader_image, vg.window_x, vg.window_y );
1042 }
1043
1044 static u32 v4f_u32_colour( v4f colour ){
1045 u32 r = colour[0] * 255.0f,
1046 g = colour[1] * 255.0f,
1047 b = colour[2] * 255.0f,
1048 a = colour[3] * 255.0f;
1049
1050 return r | (g<<8) | (b<<16) | (a<<24);
1051 }
1052
1053 static void ui_defocus_all(void){
1054 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1055 SDL_StopTextInput();
1056 if( vg_ui.textbox.callbacks.escape )
1057 vg_ui.textbox.callbacks.escape();
1058 }
1059
1060 vg_ui.focused_control_id = NULL;
1061 vg_ui.focused_control_hit = 0;
1062 vg_ui.focused_control_type = k_ui_control_none;
1063 }
1064
1065 enum ui_button_state {
1066 k_ui_button_none = 0x0,
1067 k_ui_button_click = 0x1,
1068 k_ui_button_holding_inside = 0x2,
1069 k_ui_button_holding_outside = 0x4,
1070 k_ui_button_hover = 0x8
1071 };
1072
1073 static enum ui_button_state ui_colourbutton( ui_rect rect,
1074 enum ui_scheme_colour colour,
1075 enum ui_scheme_colour hover_colour,
1076 enum ui_scheme_colour hi_colour ){
1077 int clickup= ui_click_up(UI_MOUSE_LEFT),
1078 click = ui_clicking(UI_MOUSE_LEFT) | clickup,
1079 target = ui_inside_rect( rect, vg_ui.mouse_click ) && click,
1080 hover = ui_inside_rect( rect, vg_ui.mouse );
1081
1082 u32 col_base = vg_ui.scheme[ colour ],
1083 col_highlight = vg_ui.scheme[ hi_colour? hi_colour: k_ui_fg ],
1084 col_hover = vg_ui.scheme[ hover_colour? hover_colour:
1085 colour + k_ui_brighter ];
1086
1087 if( vg_ui.focused_control_type != k_ui_control_none ){
1088 clickup = 0;
1089 click = 0;
1090 target = 0;
1091 hover = 0;
1092 }
1093
1094 if( hover ){
1095 vg_ui.cursor = k_ui_cursor_hand;
1096 }
1097
1098 if( click ){
1099 if( target ){
1100 if( hover ){
1101 if( clickup ){
1102 ui_fill( rect, col_highlight );
1103 vg_ui.ignore_input_frames = 2;
1104 rect_copy( rect, vg_ui.click_fader );
1105
1106 rect_copy( rect, vg_ui.click_fader_end );
1107 vg_ui.click_fader_end[3] = 0;
1108 ui_rect_center( rect, vg_ui.click_fader_end );
1109
1110 vg_ui.click_fade_opacity = 1.0f;
1111 ui_defocus_all();
1112 return k_ui_button_click;
1113 }
1114 else{
1115 ui_fill( rect, col_highlight );
1116 return k_ui_button_holding_inside;
1117 }
1118 }
1119 else{
1120 ui_fill( rect, col_base );
1121 ui_outline( rect, 1, col_highlight, 0 );
1122 return k_ui_button_holding_outside;
1123 }
1124 }
1125 else{
1126 ui_fill( rect, col_base );
1127 return k_ui_button_none;
1128 }
1129 }
1130 else{
1131 if( hover ){
1132 ui_fill( rect, col_hover );
1133 return k_ui_button_hover;
1134 }
1135 else{
1136 ui_fill( rect, col_base );
1137 return k_ui_button_none;
1138 }
1139 }
1140 }
1141
1142 static enum ui_button_state ui_colourbutton_text(
1143 ui_rect rect, const char *string, ui_px scale,
1144 enum ui_scheme_colour colour ){
1145 enum ui_button_state state = ui_colourbutton( rect, colour, 0, 0 );
1146 ui_rect t = { 0,0, ui_text_line_width( string )*scale, 14*scale };
1147 ui_rect_center( rect, t );
1148
1149 u32 text_colour = ui_colourcont(colour);
1150 if( state == k_ui_button_holding_inside )
1151 text_colour = colour;
1152
1153 ui_text( t, string, scale, k_ui_align_left, text_colour );
1154 return state;
1155 }
1156
1157 static enum ui_button_state ui_button_text( ui_rect rect,
1158 const char *string, ui_px scale ){
1159 return ui_colourbutton_text( rect, string, scale, k_ui_bg+4 );
1160 }
1161
1162 static enum ui_button_state ui_button( ui_rect inout_panel,
1163 const char *string ){
1164 ui_rect rect;
1165 ui_standard_widget( inout_panel, rect, 1 );
1166 return ui_colourbutton_text( rect, string, 1, k_ui_bg+4 );
1167 }
1168
1169 static void ui_enum_post(void);
1170 static void ui_postrender(void){
1171 if( vg_ui.click_fade_opacity > 0.0f ){
1172 float scale = vg_ui.click_fade_opacity;
1173 scale = vg_maxf( 1.0f/255.0f, scale*scale );
1174
1175 vg_ui.click_fade_opacity -= vg.time_frame_delta * 3.8f;
1176 u32 colour = (0x00ffffff & ui_colour(k_ui_fg))|0x7f000000;
1177
1178 v4f begin, end, dest;
1179 for( int i=0; i<4; i++ ){
1180 begin[i] = vg_ui.click_fader[i];
1181 end[i] = vg_ui.click_fader_end[i]+1;
1182 }
1183
1184 v4_lerp( end, begin, scale, dest );
1185
1186 ui_rect rect;
1187 for( int i=0; i<4; i++ ){
1188 rect[i] = dest[i];
1189 }
1190
1191 ui_fill( rect, colour );
1192 }
1193
1194 if( vg_ui.focused_control_type == k_ui_control_enum ){
1195 ui_enum_post();
1196 }
1197 else if( vg_ui.focused_control_type == k_ui_control_modal ){
1198 ui_rect screen = {0,0,vg.window_x,vg.window_y};
1199 ui_fill( screen, 0xa0000000 );
1200 ui_rect box = {0,0,400,200};
1201
1202 u32 colour = ui_colour(k_ui_fg),
1203 type = vg_ui.modal.options & UI_MODAL_TYPE_BITS;
1204 if ( type == 1 ) colour = ui_colour(k_ui_green);
1205 else if( type == 2 ) colour = ui_colour(k_ui_red);
1206 else if( type == 3 ) colour = ui_colour(k_ui_yellow);
1207
1208 ui_rect_center( screen, box );
1209 ui_fill( box, ui_colour(k_ui_bg) );
1210 ui_outline( box, -1, colour, 0 );
1211
1212 ui_rect message;
1213 rect_copy( box, message );
1214 message[3] = 100;
1215 ui_rect_center( box, message );
1216
1217 ui_rect row0, row1, btn;
1218 ui_split_ratio( message, k_ui_axis_h, 0.5f, 0, row0, row1 );
1219 row0[0] += vg_ui.font->spacing;
1220 ui_ntext( row0, vg_ui.modal.message, (box[2]/vg_ui.font->spacing)-2, 1,
1221 k_ui_align_left, colour );
1222
1223 rect_copy( row1, btn );
1224 btn[2] = 86;
1225 btn[3] = 28;
1226 ui_rect_center( row1, btn );
1227
1228 vg_ui.focused_control_type = k_ui_control_none; /* HACK */
1229 if( ui_button_text( btn, "OK", 1 ) != 1 )
1230 vg_ui.focused_control_hit = 1;
1231 vg_ui.focused_control_type = k_ui_control_modal; /* HACK */
1232 vg_ui.wants_mouse = 1;
1233 }
1234
1235 ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
1236
1237 if( !vg_ui.focused_control_hit ){
1238 ui_defocus_all();
1239 }
1240
1241 if( vg_ui.wants_mouse ){
1242 SDL_SetWindowGrab( vg.window, SDL_FALSE );
1243 SDL_SetRelativeMouseMode( SDL_FALSE );
1244 }
1245 else{
1246 SDL_SetWindowGrab( vg.window, SDL_TRUE );
1247 SDL_SetRelativeMouseMode( SDL_TRUE );
1248 }
1249
1250 SDL_SetCursor( vg_ui.cursor_map[ vg_ui.cursor ] );
1251 SDL_ShowCursor(1);
1252 }
1253
1254 /*
1255 * checkbox
1256 * -----------------------------------------------------------------------------
1257 */
1258
1259 static int ui_checkbox( ui_rect inout_panel, const char *str_label, i32 *data ){
1260 ui_rect rect, label, box;
1261 ui_standard_widget( inout_panel, rect, 1 );
1262
1263 ui_split( rect, k_ui_axis_v, -rect[3], 0, label, box );
1264 ui_text( label, str_label, k_ui_scale, k_ui_align_middle_left, 0 );
1265
1266 int changed = ui_colourbutton( box, k_ui_bg, 0, 0 )==1;
1267 if( changed )
1268 *data = (*data) ^ 0x1;
1269
1270 if( *data ){
1271 ui_rect_pad( box, (ui_px[2]){4,4} );
1272 ui_fill( box, ui_colour( k_ui_orange ) );
1273 }
1274
1275 return changed;
1276 }
1277
1278 /*
1279 * Dropdown / Enum
1280 * -----------------------------------------------------------------------------
1281 */
1282
1283 /*
1284 * unfortunately no return value since we only find out that event in the
1285 * postrender step.
1286 */
1287 static void ui_enum( ui_rect inout_panel, const char *str_label,
1288 struct ui_enum_opt *options, u32 len, i32 *value ){
1289 ui_rect rect, label, box;
1290 ui_standard_widget( inout_panel, rect, 1 );
1291 ui_label( rect, str_label, k_ui_scale, 0, box );
1292
1293 const char *display = "OUT OF RANGE";
1294 int valid = 0;
1295 for( u32 i=0; i<len; i ++ ){
1296 if( *value == options[i].value ){
1297 display = options[i].alias;
1298 valid = 1;
1299 break;
1300 }
1301 }
1302
1303 if( ui_button_text( box, display, k_ui_scale ) == 1 ){
1304 vg_ui.focused_control_type = k_ui_control_enum;
1305 vg_ui.ptr_enum = value;
1306 vg_ui._enum.option_count = len;
1307 vg_ui._enum.options = options;
1308 rect_copy( box, vg_ui._enum.rect );
1309 }
1310
1311 if( !valid )
1312 ui_outline( box, 1, ui_colour(k_ui_red), 0 );
1313 }
1314
1315 static void ui_enum_post(void){
1316 ui_rect drawer;
1317 rect_copy( vg_ui._enum.rect, drawer );
1318 drawer[3] *= vg_ui._enum.option_count;
1319
1320 int close = 0;
1321 int clickany= ui_click_up(UI_MOUSE_LEFT|UI_MOUSE_RIGHT|UI_MOUSE_MIDDLE),
1322 hover = ui_inside_rect( drawer, vg_ui.mouse );
1323
1324 if( clickany && !hover ){
1325 return;
1326 }
1327
1328 /* HACK */
1329 vg_ui.focused_control_type = k_ui_control_none;
1330 i32 *value = vg_ui.ptr_enum;
1331
1332 for( u32 i=0; i<vg_ui._enum.option_count; i++ ){
1333 ui_rect button;
1334 ui_split( drawer, k_ui_axis_h, vg_ui._enum.rect[3], 0, button,drawer );
1335
1336 enum ui_scheme_colour colour = k_ui_bg+3;
1337 if( vg_ui._enum.options[i].value == *value )
1338 colour = k_ui_orange;
1339
1340 if( ui_colourbutton_text( button, vg_ui._enum.options[i].alias,
1341 k_ui_scale, colour ) == 1 ){
1342 *value = vg_ui._enum.options[i].value;
1343 close = 1;
1344 }
1345 }
1346
1347 /* HACK */
1348 vg_ui.focused_control_type = k_ui_control_enum;
1349
1350 if( !close )
1351 vg_ui.focused_control_hit = 1;
1352 }
1353
1354 /*
1355 * Slider
1356 * -----------------------------------------------------------------------------
1357 */
1358
1359 static void ui_slider( ui_rect inout_panel, const char *str_label,
1360 f32 min, f32 max, f32 *value, const char *format ){
1361 ui_rect rect, label, box;
1362 ui_standard_widget( inout_panel, rect, 1 );
1363 ui_label( rect, str_label, k_ui_scale, 0, box );
1364
1365 f32 t;
1366
1367 enum ui_button_state
1368 mask_using =
1369 k_ui_button_holding_inside |
1370 k_ui_button_holding_outside |
1371 k_ui_button_click,
1372 mask_brighter =
1373 mask_using | k_ui_button_hover,
1374 state = ui_colourbutton( box, k_ui_bg, k_ui_bg+2, k_ui_bg+3 );
1375
1376 if( state & mask_using ){
1377 t = vg_clampf( (f32)(vg_ui.mouse[0] - box[0]) / (f32)( box[2] ),
1378 0.0f, 1.0f );
1379 *value = vg_lerpf( min, max, t );
1380 }
1381 else
1382 t = vg_clampf( (*value - min) / (max-min), 0.0f, 1.0f );
1383
1384 ui_rect line = { box[0], box[1], t * (f32)box[2], box[3] };
1385 ui_fill( line, ui_colour(state&mask_brighter? k_ui_bg+4: k_ui_bg+2) );
1386
1387 ui_outline( box, 1, ui_colour(state? k_ui_fg+3: k_ui_bg+3), 0 );
1388
1389 /* TODO: replace this one day with our own function */
1390 char buf[32];
1391 snprintf( buf, sizeof(buf), format? format: "%.2f", *value );
1392 ui_text( box, buf, 1, k_ui_align_middle_center, 0 );
1393 }
1394
1395 /*
1396 * Textbox chaos
1397 * -----------------------------------------------------------------------------
1398 */
1399
1400 static void _ui_textbox_make_selection( int *start, int *end ){
1401 *start = VG_MIN( vg_ui.textbox.cursor_pos, vg_ui.textbox.cursor_user );
1402 *end = VG_MAX( vg_ui.textbox.cursor_pos, vg_ui.textbox.cursor_user );
1403 }
1404
1405 static void _ui_textbox_move_cursor( int *cursor0, int *cursor1,
1406 int dir, int snap_together ){
1407 *cursor0 = VG_MAX( 0, vg_ui.textbox.cursor_user + dir );
1408 *cursor0 =
1409 VG_MIN(
1410 VG_MIN( vg_ui.textbox.len-1, strlen( vg_ui.textbuf )),
1411 *cursor0 );
1412
1413 if( snap_together )
1414 *cursor1 = *cursor0;
1415 }
1416
1417 static int _ui_textbox_makeroom( int datastart, int length ){
1418 int move_to = VG_MIN( datastart+length, vg_ui.textbox.len-1 );
1419 int move_amount = strlen( vg_ui.textbuf )-datastart;
1420 int move_end = VG_MIN( move_to+move_amount, vg_ui.textbox.len-1 );
1421 move_amount = move_end-move_to;
1422
1423 if( move_amount )
1424 memmove( &vg_ui.textbuf[ move_to ],
1425 &vg_ui.textbuf[ datastart ],
1426 move_end-move_to );
1427
1428 vg_ui.textbuf[ move_end ] = '\0';
1429
1430 return VG_MIN( length, vg_ui.textbox.len-datastart-1 );
1431 }
1432
1433 static int _ui_textbox_delete_char( int direction ){
1434 int start, end;
1435 _ui_textbox_make_selection( &start, &end );
1436
1437 /* There is no selection */
1438 if( !(end-start) ){
1439 if( direction == 1 ) end = VG_MIN( end+1, strlen( vg_ui.textbuf ) );
1440 else if( direction == -1 ) start = VG_MAX( start-1, 0 );
1441 }
1442
1443 /* Still no selction, no need to do anything */
1444 if( !(end-start) )
1445 return start;
1446
1447 /* Copy the end->terminator to start */
1448 int remaining_length = strlen( vg_ui.textbuf )+1-end;
1449 memmove( &vg_ui.textbuf[ start ],
1450 &vg_ui.textbuf[ end ],
1451 remaining_length );
1452 return start;
1453 }
1454
1455 static void _ui_textbox_to_clipboard(void){
1456 int start, end;
1457 _ui_textbox_make_selection( &start, &end );
1458 char buffer[512];
1459
1460 if( end-start ){
1461 memcpy( buffer, &vg_ui.textbuf[ start ], end-start );
1462 buffer[ end-start ] = 0x00;
1463 SDL_SetClipboardText( buffer );
1464 }
1465 }
1466
1467 static void _ui_textbox_change_callback(void){
1468 if( vg_ui.textbox.callbacks.change ){
1469 vg_ui.textbox.callbacks.change( vg_ui.textbuf, vg_ui.textbox.len );
1470
1471 /* we gave permission to modify the buffer in this callback so.. */
1472 int len = strlen( vg_ui.textbuf );
1473 vg_ui.textbox.cursor_user = VG_MIN( vg_ui.textbox.cursor_user, len );
1474 vg_ui.textbox.cursor_pos = VG_MIN( vg_ui.textbox.cursor_pos, len );
1475 }
1476 }
1477
1478 static void ui_start_modal( const char *message, u32 options );
1479 static void _ui_textbox_clipboard_paste(void){
1480 if( !SDL_HasClipboardText() )
1481 return;
1482
1483 char *text = SDL_GetClipboardText();
1484
1485 if( !text )
1486 return;
1487
1488 int datastart = _ui_textbox_delete_char( 0 );
1489 int length = strlen( text );
1490
1491 if( (vg_ui.textbox.len - strlen(vg_ui.textbuf)) < length ){
1492 ui_start_modal( "Clipboard content exceeds buffer size.", UI_MODAL_BAD );
1493 return;
1494 }
1495
1496 int cpylength = _ui_textbox_makeroom( datastart, length );
1497
1498 memcpy( vg_ui.textbuf + datastart, text, cpylength);
1499 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1500 &vg_ui.textbox.cursor_pos, cpylength, 1 );
1501 SDL_free( text );
1502 _ui_textbox_change_callback();
1503 }
1504
1505 static void _ui_textbox_put_char( char c ){
1506 vg_ui.textbox.cursor_user = _ui_textbox_delete_char(0);
1507 if( (vg_ui.textbox.len - strlen(vg_ui.textbuf)) <= 1 ) return;
1508
1509 if( _ui_textbox_makeroom( vg_ui.textbox.cursor_user, 1 ) )
1510 vg_ui.textbuf[ vg_ui.textbox.cursor_user ] = c;
1511
1512 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1513 &vg_ui.textbox.cursor_pos, 1, 1 );
1514 }
1515
1516 /* Receed secondary cursor */
1517 static void _ui_textbox_left_select(void){
1518 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, -1, 0 );
1519 }
1520
1521 /* Match and receed both cursors */
1522 static void _ui_textbox_left(void){
1523 int cursor_diff = vg_ui.textbox.cursor_pos - vg_ui.textbox.cursor_user? 0: 1;
1524
1525 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1526 &vg_ui.textbox.cursor_pos, -cursor_diff, 1 );
1527 }
1528
1529 static void _ui_textbox_up(void){
1530 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1531 int line_begin = vg_ui.textbox.cursor_user;
1532
1533 while( line_begin ){
1534 if( vg_ui.textbuf[ line_begin-1 ] == '\n' ){
1535 break;
1536 }
1537
1538 line_begin --;
1539 }
1540
1541 if( line_begin ){
1542 int line_above_begin = line_begin-1;
1543
1544 while( line_above_begin ){
1545 if( vg_ui.textbuf[ line_above_begin-1 ] == '\n' ){
1546 break;
1547 }
1548
1549 line_above_begin --;
1550 }
1551
1552 int offset = vg_ui.textbox.cursor_user - line_begin,
1553 line_length_above = line_begin - line_above_begin -1;
1554
1555 offset = VG_MIN( line_length_above, offset );
1556
1557 vg_ui.textbox.cursor_user = line_above_begin+offset;
1558 vg_ui.textbox.cursor_pos = line_above_begin+offset;
1559 }
1560 else{
1561 vg_ui.textbox.cursor_user = line_begin;
1562 vg_ui.textbox.cursor_pos = line_begin;
1563 }
1564 }
1565 else{
1566 if( vg_ui.textbox.callbacks.up ){
1567 vg_ui.textbox.callbacks.up( vg_ui.textbuf, vg_ui.textbox.len );
1568 }
1569 }
1570 }
1571
1572 static void _ui_textbox_down(void){
1573 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1574 int line_begin = vg_ui.textbox.cursor_user;
1575
1576 while( line_begin ){
1577 if( vg_ui.textbuf[ line_begin-1 ] == '\n' ){
1578 break;
1579 }
1580
1581 line_begin --;
1582 }
1583
1584 int line_below_begin = vg_ui.textbox.cursor_user;
1585
1586 while(1){
1587 if( vg_ui.textbuf[ line_below_begin ] == '\0' ){
1588 vg_ui.textbox.cursor_user = line_below_begin;
1589 vg_ui.textbox.cursor_pos = line_below_begin;
1590 return;
1591 }
1592
1593 if( vg_ui.textbuf[ line_below_begin ] == '\n' ){
1594 line_below_begin ++;
1595 break;
1596 }
1597
1598 line_below_begin ++;
1599 }
1600
1601 int line_below_end = line_below_begin;
1602 while(1){
1603 if( vg_ui.textbuf[ line_below_end ] == '\0' ||
1604 vg_ui.textbuf[ line_below_end ] == '\n' ){
1605 line_below_end ++;
1606 break;
1607 }
1608 line_below_end ++;
1609 }
1610
1611 int offset = vg_ui.textbox.cursor_user - line_begin,
1612 line_length_below = line_below_end - line_below_begin -1;
1613
1614 offset = VG_MIN( line_length_below, offset );
1615
1616 vg_ui.textbox.cursor_user = line_below_begin+offset;
1617 vg_ui.textbox.cursor_pos = line_below_begin+offset;
1618 }
1619 else{
1620 if( vg_ui.textbox.callbacks.down ){
1621 vg_ui.textbox.callbacks.down( vg_ui.textbuf, vg_ui.textbox.len );
1622 }
1623 }
1624 }
1625
1626 static void _ui_textbox_right_select(void){
1627 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, 1, 0 );
1628 }
1629
1630 static void _ui_textbox_right(void){
1631 int cursor_diff = vg_ui.textbox.cursor_pos - vg_ui.textbox.cursor_user? 0: 1;
1632
1633 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1634 &vg_ui.textbox.cursor_pos, +cursor_diff, 1 );
1635 }
1636
1637 static void _ui_textbox_backspace(void){
1638 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1639 vg_ui.textbox.cursor_user = _ui_textbox_delete_char( -1 );
1640 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1641 _ui_textbox_change_callback();
1642 }
1643 }
1644
1645 static void _ui_textbox_delete(void){
1646 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1647 vg_ui.textbox.cursor_user = _ui_textbox_delete_char( 1 );
1648 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1649 _ui_textbox_change_callback();
1650 }
1651 }
1652
1653 static void _ui_textbox_home_select(void){
1654 i32 start = vg_ui.textbox.cursor_user;
1655
1656 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1657 while( start ){
1658 if( vg_ui.textbuf[start-1] == '\n' )
1659 break;
1660 else
1661 start --;
1662 }
1663 }
1664 else
1665 start = 0;
1666
1667 vg_ui.textbox.cursor_user = start;
1668 }
1669
1670 static void _ui_textbox_home(void){
1671 _ui_textbox_home_select();
1672 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1673 }
1674
1675 static void _ui_textbox_end_select(void){
1676 i32 end = vg_ui.textbox.cursor_user;
1677
1678 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1679 while( vg_ui.textbuf[end] ){
1680 if( vg_ui.textbuf[end] == '\n' )
1681 break;
1682 else
1683 end ++;
1684 }
1685 }
1686 else
1687 end = VG_MIN( vg_ui.textbox.len-1, strlen(vg_ui.textbuf) );
1688
1689 vg_ui.textbox.cursor_user = end;
1690 }
1691
1692 static void _ui_textbox_end(void){
1693 _ui_textbox_end_select();
1694 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1695 }
1696
1697 static void _ui_textbox_select_all(void){
1698 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, 10000, 0);
1699 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_pos, NULL, -10000, 0);
1700 }
1701
1702 static void _ui_textbox_cut(void){
1703 _ui_textbox_to_clipboard();
1704 vg_ui.textbox.cursor_user = _ui_textbox_delete_char(0);
1705 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1706 _ui_textbox_change_callback();
1707 }
1708
1709 static void _ui_textbox_enter(void){
1710 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1711 vg_ui.ignore_input_frames = 2;
1712
1713 if( vg_ui.textbox.callbacks.enter )
1714 vg_ui.textbox.callbacks.enter( vg_ui.textbuf, vg_ui.textbox.len );
1715
1716 if( vg_ui.focused_control_type != k_ui_control_textbox ) return;
1717
1718 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1719 _ui_textbox_put_char( '\n' );
1720 _ui_textbox_change_callback();
1721 }
1722 else{
1723 if( !(vg_ui.textbox.flags & UI_TEXTBOX_AUTOFOCUS ) )
1724 ui_defocus_all();
1725 }
1726 }
1727 }
1728
1729 /*
1730 * based on a visual character coordinate relative to the anchor of the textbox,
1731 * this works out the linear place in the buffer that coordinate maps to
1732 *
1733 * input coordinates go in co[0], co[1], and the result index is in co[2]
1734 */
1735 static void _ui_textbox_calc_index_from_grid( int co[3], int wrap_length ){
1736 int i[3] = {0,0,0};
1737
1738 char c;
1739 while( (c = vg_ui.textbuf[i[2]]) ){
1740 if( i[1]==co[1] && i[0]>=co[0] ) break;
1741
1742 if( i[0] >= wrap_length ){
1743 i[1] ++;
1744 i[0] = 0;
1745 }
1746
1747 if( c >= 32 && c <= 126 ){
1748 i[0] ++;
1749 i[2] ++;
1750 }
1751 else if( c == '\n' ){
1752 i[1] ++;
1753
1754 if( i[1] > co[1] ) break;
1755
1756 i[2] ++;
1757 i[0] = 0;
1758 }
1759 else i[2] ++;
1760 }
1761
1762 co[0] = i[0];
1763 co[1] = i[1];
1764 co[2] = i[2];
1765 }
1766
1767 /*
1768 * based on the index specied in co[2], work out the visual character
1769 * coordinates and store them in co[0], co[1]
1770 */
1771 static void _ui_textbox_index_calc_coords( int co[3], int wrap_length ){
1772 co[0] = 0;
1773 co[1] = 0;
1774
1775 char c;
1776 int i=0;
1777
1778 while( (c = vg_ui.textbuf[i ++]) ){
1779 if( i > co[2] ) break;
1780 if( co[0] >= wrap_length ){
1781 co[1] ++;
1782 co[0] = 0;
1783 }
1784 if( c >= 32 && c <= 126 ) co[0] ++;
1785 else if( c == '\n' ){
1786 co[1] ++;
1787 co[0] = 0;
1788 }
1789 }
1790 }
1791
1792 /*
1793 * calculate the number of characters remaining until either:
1794 * - the wrap_length limit is hit
1795 * - end of the line/string
1796 *
1797 * index must be fully populated with visual X/Y, and linear index
1798 */
1799 static int _ui_textbox_run_remaining( int index[3], int wrap_length ){
1800 int i=0, printed_chars=0;
1801 char c;
1802 while( (c = vg_ui.textbuf[index[2] + (i ++)]) ){
1803 if( index[0]+i >= wrap_length ) break;
1804 if( c >= 32 && c <= 126 ) printed_chars ++;
1805 else if( c == '\n' ) break;
1806 }
1807
1808 return printed_chars+1;
1809 }
1810
1811 static int ui_textbox( ui_rect inout_panel, const char *label,
1812 char *buf, u32 len, u32 lines, u32 flags,
1813 struct ui_textbox_callbacks *callbacks ){
1814 assert( lines > 0 );
1815 assert( buf );
1816
1817 if( lines > 1 ) flags |= UI_TEXTBOX_MULTILINE;
1818
1819 ui_rect rect;
1820 ui_standard_widget( inout_panel, rect, lines );
1821
1822 if( label )
1823 ui_label( rect, label, 1, 0, rect );
1824
1825 int clickup= ui_click_up(UI_MOUSE_LEFT),
1826 clickdown = ui_click_down(UI_MOUSE_LEFT),
1827 click = ui_clicking(UI_MOUSE_LEFT) | clickup,
1828 target = ui_inside_rect( rect, vg_ui.mouse_click ) && click,
1829 hover = ui_inside_rect( rect, vg_ui.mouse );
1830
1831 /* allow instant transitions from textbox->textbox */
1832 if( (vg_ui.focused_control_type != k_ui_control_none) &&
1833 (vg_ui.focused_control_type != k_ui_control_textbox) ){
1834 clickup = 0;
1835 clickdown = 0;
1836 click = 0;
1837 target = 0;
1838 hover = 0;
1839 flags &= ~UI_TEXTBOX_AUTOFOCUS;
1840 }
1841
1842 u32 col_base = ui_colour( k_ui_bg ),
1843 col_highlight = ui_colour( k_ui_fg ),
1844 col_cursor = (0x00ffffff & ui_colour(k_ui_fg))|0x7f000000;
1845
1846 ui_px border = -1;
1847
1848 ui_rect text_rect;
1849 rect_copy( rect, text_rect );
1850
1851 if( flags & UI_TEXTBOX_MULTILINE ) text_rect[3] = rect[3]-16;
1852 else text_rect[3] = vg_ui.font->line_height;
1853
1854 text_rect[2] -= 16;
1855 ui_rect_center( rect, text_rect );
1856
1857 ui_px wrap_length = 1024;
1858
1859 if( flags & UI_TEXTBOX_WRAP )
1860 wrap_length = text_rect[2] / vg_ui.font->spacing;
1861
1862 if( hover ){
1863 vg_ui.cursor = k_ui_cursor_ibeam;
1864 }
1865
1866 if( vg_ui.focused_control_id == buf ){
1867 ui_fill( rect, col_base );
1868 ui_ntext( text_rect, buf, wrap_length, 1, k_ui_align_left, 0 );
1869
1870 if( !(flags & UI_TEXTBOX_AUTOFOCUS) && ((clickup||clickdown) && !target)){
1871 ui_defocus_all();
1872 }
1873 else{
1874 vg_ui.focused_control_hit = 1;
1875 if( click && target ){
1876 int p0[3] ={
1877 (vg_ui.mouse_click[0] - text_rect[0]) / vg_ui.font->spacing,
1878 (vg_ui.mouse_click[1] - text_rect[1]) / vg_ui.font->line_height,
1879 -1
1880 },
1881 p1[3] = {
1882 (vg_ui.mouse[0] - text_rect[0]) / vg_ui.font->spacing,
1883 (vg_ui.mouse[1] - text_rect[1]) / vg_ui.font->line_height,
1884 -1
1885 };
1886
1887 if( flags & UI_TEXTBOX_MULTILINE ){
1888 _ui_textbox_calc_index_from_grid( p0, wrap_length );
1889 _ui_textbox_calc_index_from_grid( p1, wrap_length );
1890
1891 vg_ui.textbox.cursor_pos = p0[2];
1892 vg_ui.textbox.cursor_user = p1[2];
1893 }
1894 else{
1895 int max = strlen( buf );
1896 vg_ui.textbox.cursor_pos = VG_MAX( 0, VG_MIN( max, p0[0] )),
1897 vg_ui.textbox.cursor_user = VG_MAX( 0, VG_MIN( max, p1[0] ));
1898 }
1899 }
1900
1901 ui_outline( rect, -2, vg_ui.scheme[ k_ui_orange ], 0 );
1902
1903 ui_rect cursor;
1904
1905 int c0 = vg_ui.textbox.cursor_pos,
1906 c1 = vg_ui.textbox.cursor_user,
1907 start = VG_MIN( c0, c1 ),
1908 end = VG_MAX( c0, c1 ),
1909 chars = end-start;
1910
1911 if( flags & (UI_TEXTBOX_WRAP|UI_TEXTBOX_MULTILINE) ){
1912 int pos[3], remaining = chars;
1913
1914 pos[2] = start;
1915 _ui_textbox_index_calc_coords( pos, wrap_length );
1916
1917 if( start==end ){
1918 cursor[0] = text_rect[0] + pos[0]*vg_ui.font->spacing-1;
1919 cursor[1] = text_rect[1] + pos[1]*14;
1920 cursor[2] = 2;
1921 cursor[3] = 13;
1922 ui_fill( cursor, col_cursor );
1923 rect_copy( cursor, vg_ui.click_fader_end );
1924 }
1925 else{
1926 while( remaining ){
1927 int run = _ui_textbox_run_remaining( pos, wrap_length );
1928 run = VG_MIN( run, remaining );
1929
1930 cursor[0] = text_rect[0] + pos[0]*vg_ui.font->spacing-1;
1931 cursor[1] = text_rect[1] + pos[1]*14;
1932 cursor[2] = (float)(run)*(float)vg_ui.font->spacing;
1933 cursor[3] = 13;
1934
1935 ui_fill( cursor, col_cursor );
1936
1937 remaining -= run;
1938 pos[0] = 0;
1939 pos[1] ++;
1940 pos[2] += run;
1941 }
1942 rect_copy( cursor, vg_ui.click_fader_end );
1943 }
1944 }
1945 else{
1946 cursor[0] = text_rect[0] + start*vg_ui.font->spacing-1;
1947 cursor[1] = text_rect[1];
1948 cursor[3] = 13;
1949
1950 if( start==end ){
1951 cursor[2] = 2;
1952 }
1953 else{
1954 cursor[2] = (float)(chars)*(float)vg_ui.font->spacing;
1955 }
1956
1957 if( (vg_ui.click_fade_opacity<=0.0f) &&
1958 ui_clip( rect, cursor, cursor ) ){
1959 ui_fill( cursor, col_cursor );
1960 }
1961
1962 rect_copy( cursor, vg_ui.click_fader_end );
1963 }
1964 }
1965
1966 return 0;
1967 }
1968
1969 if( click || (flags & UI_TEXTBOX_AUTOFOCUS) ){
1970 if( (target && hover) || (flags & UI_TEXTBOX_AUTOFOCUS) ){
1971 ui_defocus_all();
1972
1973 ui_fill( rect, col_highlight );
1974 vg_ui.ignore_input_frames = 2;
1975 rect_copy( rect, vg_ui.click_fader );
1976 rect_copy( rect, vg_ui.click_fader_end );
1977
1978 vg_ui.click_fade_opacity = 1.0f;
1979 vg_ui.textbuf = buf;
1980 vg_ui.focused_control_hit = 1;
1981 vg_ui.focused_control_type = k_ui_control_textbox;
1982 vg_ui.textbox.len = len;
1983 vg_ui.textbox.flags = flags;
1984 vg_ui.textbox.cursor_pos = 0;
1985 vg_ui.textbox.cursor_user = 0;
1986
1987 if( callbacks ){
1988 vg_ui.textbox.callbacks = *callbacks;
1989 }
1990 else{
1991 vg_ui.textbox.callbacks.change = NULL;
1992 vg_ui.textbox.callbacks.down = NULL;
1993 vg_ui.textbox.callbacks.up = NULL;
1994 vg_ui.textbox.callbacks.enter = NULL;
1995 }
1996
1997 SDL_StartTextInput();
1998 }
1999 }
2000
2001 ui_fill( rect, col_base );
2002
2003 if( hover ){
2004 ui_outline( rect, -1, col_highlight, 0 );
2005 }
2006
2007 ui_ntext( text_rect, buf, wrap_length, 1, k_ui_align_left, 0 );
2008 return 0;
2009 }
2010
2011 /*
2012 * Tabs
2013 * -----------------------------------------------------------------------------
2014 */
2015
2016 static void ui_tabs( ui_rect inout_panel, ui_rect out_content_panel,
2017 const char **titles, u32 count, i32 *page ){
2018 ui_rect bar;
2019 ui_standard_widget( inout_panel, bar, 1 );
2020
2021 i32 cur_page = *page;
2022
2023 f32 width = (f32)inout_panel[2] / (f32)count;
2024
2025 ui_px h = (inout_panel[1] + inout_panel[3]) - (bar[1]+bar[3]);
2026 inout_panel[1] = bar[1]+bar[3];
2027 inout_panel[3] = h;
2028
2029 ui_fill( inout_panel, ui_colour( k_ui_bg+2 ) );
2030 ui_outline( inout_panel, 1, ui_colour( k_ui_bg+5 ), 0 );
2031
2032 rect_copy( inout_panel, out_content_panel );
2033 ui_rect_pad( out_content_panel, (ui_px[2]){ k_ui_padding, k_ui_padding } );
2034
2035 /* place buttons */
2036 for( i32 i=0; i<count; i++ ){
2037 ui_rect button = {
2038 bar[0] + ((f32)i*width),
2039 bar[1],
2040 width,
2041 bar[3]-1
2042 };
2043
2044 enum ui_scheme_colour colour = k_ui_bg+4;
2045 if( i == cur_page ){
2046 colour = k_ui_bg+2;
2047 ui_outline( button, 1, ui_colour( k_ui_bg+5 ),
2048 UI_TOP|UI_LEFT|UI_RIGHT );
2049 button[3] ++;
2050 }
2051
2052 if( ui_colourbutton_text( button, titles[i], 1, colour ) == 1 )
2053 *page = i;
2054 }
2055 }
2056
2057 /*
2058 * Modal UI
2059 * -----------------------------------------------------------------------------
2060 */
2061 static void ui_start_modal( const char *message, u32 options ){
2062 vg_ui.focused_control_type = k_ui_control_modal;
2063 vg_ui.modal.message = message;
2064 vg_ui.modal.callbacks.close = NULL;
2065 vg_ui.modal.options = options;
2066
2067 u32 type = options & UI_MODAL_TYPE_BITS;
2068 if( type == UI_MODAL_OK ) vg_info( message );
2069 else if( type == UI_MODAL_WARN ) vg_warn( message );
2070 else if( type == UI_MODAL_GOOD ) vg_success( message );
2071 else if( type == UI_MODAL_BAD ) vg_error( message );
2072 }
2073
2074 /*
2075 * Input handling
2076 * -----------------------------------------------------------------------------
2077 */
2078
2079 /*
2080 * Handles binds
2081 */
2082 static void _ui_proc_key( SDL_Keysym ev ){
2083 if( vg_ui.focused_control_type != k_ui_control_textbox ){
2084 return;
2085 }
2086
2087 struct textbox_mapping{
2088 u16 mod;
2089 SDL_Keycode key;
2090
2091 void (*handler)(void);
2092 }
2093 mappings[] =
2094 {
2095 { 0, SDLK_LEFT, _ui_textbox_left },
2096 { KMOD_SHIFT, SDLK_LEFT, _ui_textbox_left_select },
2097 { 0, SDLK_RIGHT, _ui_textbox_right },
2098 { KMOD_SHIFT, SDLK_RIGHT, _ui_textbox_right_select },
2099 { 0, SDLK_DOWN, _ui_textbox_down },
2100 { 0, SDLK_UP, _ui_textbox_up },
2101 { 0, SDLK_BACKSPACE, _ui_textbox_backspace },
2102 { KMOD_SHIFT, SDLK_BACKSPACE, _ui_textbox_backspace },
2103 { KMOD_CTRL, SDLK_BACKSPACE, _ui_textbox_backspace },
2104 { 0, SDLK_DELETE, _ui_textbox_delete },
2105 { 0, SDLK_HOME, _ui_textbox_home },
2106 { KMOD_SHIFT, SDLK_HOME, _ui_textbox_home_select },
2107 { 0, SDLK_END, _ui_textbox_end },
2108 { KMOD_SHIFT, SDLK_END, _ui_textbox_end_select },
2109 { KMOD_CTRL, SDLK_a, _ui_textbox_select_all },
2110 { KMOD_CTRL, SDLK_c, _ui_textbox_to_clipboard },
2111 { KMOD_CTRL, SDLK_x, _ui_textbox_cut },
2112 { KMOD_CTRL, SDLK_v, _ui_textbox_clipboard_paste },
2113 { 0, SDLK_RETURN, _ui_textbox_enter },
2114 { 0, SDLK_ESCAPE, ui_defocus_all },
2115 };
2116
2117 SDL_Keymod mod = 0;
2118
2119 if( ev.mod & KMOD_SHIFT )
2120 mod |= KMOD_SHIFT;
2121
2122 if( ev.mod & KMOD_CTRL )
2123 mod |= KMOD_CTRL;
2124
2125 if( ev.mod & KMOD_ALT )
2126 mod |= KMOD_ALT;
2127
2128 for( int i=0; i<vg_list_size( mappings ); i++ ){
2129 struct textbox_mapping *mapping = &mappings[i];
2130
2131 if( mapping->key == ev.sym ){
2132 if( mapping->mod == 0 ){
2133 if( mod == 0 ){
2134 mapping->handler();
2135 return;
2136 }
2137 }
2138 else if( (mod & mapping->mod) == mapping->mod ){
2139 mapping->handler();
2140 return;
2141 }
2142 }
2143 }
2144 }
2145
2146 /*
2147 * Callback for text entry mode
2148 */
2149 static void ui_proc_utf8( const char *text ){
2150 if( vg_ui.focused_control_type == k_ui_control_textbox ){
2151 const char *ptr = text;
2152
2153 while( *ptr ){
2154 if( *ptr != '`' ) _ui_textbox_put_char( *ptr );
2155 ptr ++;
2156 }
2157
2158 _ui_textbox_change_callback();
2159 }
2160 }
2161
2162 /*
2163 * Development utils
2164 * -----------------------------------------------------------------------------
2165 */
2166
2167 static void ui_dev_colourview(void){
2168 ui_rect window = {vg.window_x-256,0,256,vg.window_y}, swatch;
2169
2170 const char *names[vg_list_size(vg_ui.scheme)] = {
2171 [k_ui_bg] = "k_ui_bg", "k_ui_bg+1", "k_ui_bg+2", "k_ui_bg+3",
2172 "k_ui_bg+4", "k_ui_bg+5", "k_ui_bg+6", "k_ui_bg+7",
2173
2174 [k_ui_fg] = "k_ui_fg", "k_ui_fg+1", "k_ui_fg+2", "k_ui_fg+3",
2175 "k_ui_fg+4", "k_ui_fg+5", "k_ui_fg+6", "k_ui_fg+7",
2176
2177 [k_ui_red] = "k_ui_red", "k_ui_orange", "k_ui_yellow", "k_ui_green",
2178 "k_ui_aqua", "k_ui_blue", "k_ui_purple", "k_ui_gray",
2179 "k_ui_red+8","k_ui_orange+8","k_ui_yellow+8","k_ui_green+8",
2180 "k_ui_aqua+8","k_ui_blue+8","k_ui_purple+8","k_ui_gray+8" };
2181
2182 ui_rect col[2];
2183 ui_split_ratio( window, k_ui_axis_v, 0.5f, 0, col[0], col[1] );
2184
2185 for( int i=0; i<vg_list_size(vg_ui.scheme); i++ ){
2186 int which = (i/8)%2;
2187
2188 ui_split( col[which], k_ui_axis_h, 24, 0, swatch, col[which] );
2189 ui_fill( swatch, ui_colour(i) );
2190
2191 if( names[i] )
2192 ui_text(swatch, names[i], 1, k_ui_align_middle_left, ui_colourcont(i));
2193 }
2194 }
2195
2196 #endif /* VG_IMGUI_H */