opacity helper
[vg.git] / vg_imgui.h
1 /* Copyright (C) 2021-2023 Harry Godden (hgn) - All Rights Reserved */
2
3 /*
4 * Principles:
5 *
6 * 1. layout is defined by subdividing
7 * 2. a parent node should never be resized by the content after creation
8 * 3. when the ui is in an interactive state, no controls should ever move
9 * 4. controls directly reference a memory location and use that as their
10 * unique id
11 * 5. a maximum of ONE control per memory location can be drawn at any given
12 * point.
13 */
14
15 #ifndef VG_IMGUI_H
16 #define VG_IMGUI_H
17
18 #define VG_GAME
19 #include "vg/vg.h"
20 #include "vg/vg_tex.h"
21 #include "vg/vg_shader.h"
22
23 typedef i16 ui_px;
24 typedef ui_px ui_rect[4];
25 typedef struct ui_vert ui_vert;
26
27 enum ui_axis {
28 k_ui_axis_h = 0x0u,
29 k_ui_axis_v = 0x1u,
30 };
31
32 /* Relative to cursor p0 */
33 enum ui_align
34 { /* DC BA */
35 k_ui_align_lwr = 0xff,
36 k_ui_align_left = 0x0000| 0x00,
37 k_ui_align_right = 0x0000| 0x01,
38 k_ui_align_center = 0x0000| 0x02,
39
40 k_ui_align_middle = 0x0100,
41 k_ui_align_middle_left = 0x0100| 0x00,
42 k_ui_align_middle_right = 0x0100| 0x01,
43 k_ui_align_middle_center = 0x0100| 0x02,
44
45 k_ui_align_bottom = 0x0200,
46 k_ui_align_bottom_left = 0x0200| 0x00,
47 k_ui_align_bottom_right = 0x0200| 0x01,
48 k_ui_align_bottom_center = 0x0200| 0x02,
49 };
50
51 #pragma pack(push,1)
52 struct ui_vert
53 {
54 ui_px co[2];
55 u16 uv[2];
56 u32 colour;
57 };
58 #pragma pack(pop)
59
60 enum ui_scheme_colour{
61 k_ui_bg = 0,
62 k_ui_fg = 8,
63 k_ui_hue = 16,
64 k_ui_red = 16,
65 k_ui_orange,
66 k_ui_yellow,
67 k_ui_green,
68 k_ui_aqua,
69 k_ui_blue,
70 k_ui_purple,
71 k_ui_gray,
72 k_ui_brighter = 8
73 };
74
75 static ui_px k_ui_widget_height = 28,
76 k_ui_scale = 1,
77 k_ui_padding = 8;
78
79 typedef u32 ui_scheme[8*4];
80
81 struct ui_font {
82 ui_px glyph_width,
83 glyph_height,
84 glyph_baseline,
85 line_height,
86 sheet_size,
87 spacing,
88 offset_y;
89
90 u8 ascii_start;
91 };
92 typedef struct ui_font ui_font;
93
94 static const ui_font vg_ui_font_small = {
95 .glyph_width = 8,
96 .glyph_height = 14,
97 .glyph_baseline = 4,
98 .line_height = 14,
99 .sheet_size = 256,
100 .spacing = 8,
101 .ascii_start = ' ',
102 .offset_y = 0
103 },
104 vg_ui_font_big = {
105 .glyph_width = 12,
106 .glyph_height = 21,
107 .glyph_baseline = 6,
108 .line_height = 21,
109 .sheet_size = 256,
110 .spacing = 10,
111 .ascii_start = ' ',
112 .offset_y = 84
113 };
114
115 #define UI_RGB( STDHEX ) 0xff000000 |\
116 ((STDHEX&0x000000ff)<<16) |\
117 ((STDHEX&0x0000ff00) ) |\
118 ((STDHEX&0x00ff0000)>>16)
119
120 #define UI_TEXTBOX_MULTILINE 0x1
121 #define UI_TEXTBOX_WRAP 0x2
122 #define UI_TEXTBOX_AUTOFOCUS 0x4
123
124 #define UI_MODAL_OK 0x0
125 #define UI_MODAL_GOOD 0x1
126 #define UI_MODAL_BAD 0x2
127 #define UI_MODAL_WARN 0x3
128 #define UI_MODAL_TYPE_BITS 0x3
129
130 #define UI_MOUSE_LEFT (SDL_BUTTON(SDL_BUTTON_LEFT))
131 #define UI_MOUSE_RIGHT (SDL_BUTTON(SDL_BUTTON_RIGHT))
132 #define UI_MOUSE_MIDDLE (SDL_BUTTON(SDL_BUTTON_MIDDLE))
133
134 #define UI_TOP 0x1
135 #define UI_LEFT 0x2
136 #define UI_BOTTOM 0x4
137 #define UI_RIGHT 0x8
138
139 struct{
140 struct ui_vert *vertex_buffer;
141 u16 *indice_buffer;
142 u32 max_verts, max_indices,
143 cur_vert, cur_indice,
144 vert_start, indice_start;
145
146 union {
147 void *focused_control_id; /* uses the memory location of various locking
148 controls as an id */
149 char *textbuf;
150 i32 *ptr_enum;
151 };
152
153 u32 focused_control_hit;
154 enum ui_control_type{
155 k_ui_control_none,
156 k_ui_control_textbox,
157 k_ui_control_enum,
158 k_ui_control_modal
159 }
160 focused_control_type;
161
162 union{ /* controls that can be focused */
163 struct ui_textbuf{
164 int cursor_user, cursor_pos;
165 u32 len;
166 u32 flags;
167
168 struct ui_textbox_callbacks{
169 void (*enter)( char *, u32 ),
170 (*up)( char *, u32 ),
171 (*down)( char *, u32 ),
172 (*change)( char *, u32 );
173 }
174 callbacks;
175 }
176 textbox;
177
178 struct ui_enum{
179 struct ui_enum_opt{
180 i32 value;
181 const char *alias;
182 }
183 *options;
184 u32 option_count;
185 ui_rect rect;
186 }
187 _enum;
188 };
189
190 struct ui_modal{
191 const char *message;
192 u32 options;
193
194 struct ui_modal_callbacks{
195 void (*close)(u32);
196 }
197 callbacks;
198 }
199 modal;
200
201 GLuint tex_glyphs, vao, vbo, ebo;
202
203 ui_px mouse[2], mouse_click[2];
204 u32 mouse_state[2];
205 u32 ignore_input_frames;
206 int wants_mouse;
207
208 ui_rect click_fader, click_fader_end;
209 float click_fade_opacity;
210
211 ui_scheme scheme;
212 const ui_font *font;
213
214 enum ui_cursor{
215 k_ui_cursor_default,
216 k_ui_cursor_ibeam,
217 k_ui_cursor_hand,
218 k_ui_cursor_max
219 }
220 cursor;
221
222 SDL_Cursor *cursor_map[ k_ui_cursor_max ];
223 }
224 static vg_ui = {
225 .scheme = {
226 [ k_ui_bg+0 ] = UI_RGB( 0x1d2021 ),
227 [ k_ui_bg+1 ] = UI_RGB( 0x282828 ),
228 [ k_ui_bg+2 ] = UI_RGB( 0x3c3836 ),
229 [ k_ui_bg+3 ] = UI_RGB( 0x504945 ),
230 [ k_ui_bg+4 ] = UI_RGB( 0x665c54 ),
231 [ k_ui_bg+5 ] = UI_RGB( 0x7c6f64 ),
232 [ k_ui_bg+6 ] = UI_RGB( 0x928374 ),
233 [ k_ui_bg+7 ] = UI_RGB( 0xa89984 ),
234
235 [ k_ui_fg+0 ] = UI_RGB( 0xebdbb2 ),
236 [ k_ui_fg+1 ] = UI_RGB( 0xfbf1c7 ),
237 [ k_ui_fg+2 ] = UI_RGB( 0xd5c4a1 ),
238 [ k_ui_fg+3 ] = UI_RGB( 0xbdae93 ),
239 [ k_ui_fg+4 ] = UI_RGB( 0xa89984 ),
240 [ k_ui_fg+5 ] = UI_RGB( 0x000000 ),
241 [ k_ui_fg+6 ] = UI_RGB( 0x000000 ),
242 [ k_ui_fg+7 ] = UI_RGB( 0x000000 ),
243
244 [ k_ui_red ] = UI_RGB( 0xcc241d ),
245 [ k_ui_orange ] = UI_RGB( 0xd65d0e ),
246 [ k_ui_yellow ] = UI_RGB( 0xd79921 ),
247 [ k_ui_green ] = UI_RGB( 0x98971a ),
248 [ k_ui_aqua ] = UI_RGB( 0x689d6a ),
249 [ k_ui_blue ] = UI_RGB( 0x458588 ),
250 [ k_ui_purple ] = UI_RGB( 0xb16286 ),
251 [ k_ui_gray ] = UI_RGB( 0x928374 ),
252 [ k_ui_red + k_ui_brighter ] = UI_RGB( 0xfb4934 ),
253 [ k_ui_orange + k_ui_brighter ] = UI_RGB( 0xfe8019 ),
254 [ k_ui_yellow + k_ui_brighter ] = UI_RGB( 0xfabd2f ),
255 [ k_ui_green + k_ui_brighter ] = UI_RGB( 0xb8bb26 ),
256 [ k_ui_aqua + k_ui_brighter ] = UI_RGB( 0x8ec07c ),
257 [ k_ui_blue + k_ui_brighter ] = UI_RGB( 0x83a598 ),
258 [ k_ui_purple + k_ui_brighter ] = UI_RGB( 0xd3869b ),
259 [ k_ui_gray + k_ui_brighter ] = UI_RGB( 0xa89984 ),
260 },
261 .font = &vg_ui_font_small
262 };
263
264 static struct vg_shader _shader_ui =
265 {
266 .name = "[vg] ui",
267 .link = NULL,
268 .vs =
269 {
270 .orig_file = NULL,
271 .static_src =
272 "layout (location=0) in vec2 a_co;"
273 "layout (location=1) in vec2 a_uv;"
274 "layout (location=2) in vec4 a_colour;"
275 "uniform mat3 uPv;"
276 ""
277 "out vec2 aTexCoords;"
278 "out vec4 aColour;"
279 "out vec2 aWsp;"
280 ""
281 "void main()"
282 "{"
283 "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
284 "aTexCoords = a_uv * 0.00390625;" /* TODO: Uniform */
285 "aColour = a_colour;"
286
287 "aWsp = a_co;"
288 "}",
289 },
290 .fs =
291 {
292 .orig_file = NULL,
293 .static_src =
294 "uniform sampler2D uTexGlyphs;"
295 "out vec4 FragColor;"
296 ""
297 "in vec2 aTexCoords;"
298 "in vec4 aColour;"
299 ""
300 "in vec2 aWsp;"
301
302 ""
303 "void main()"
304 "{"
305 "vec4 diffuse = aColour;"
306
307 "if( diffuse.a == 0.0 )"
308 "{"
309 "diffuse.a = texture( uTexGlyphs, aTexCoords ).r;"
310 "}"
311
312 "FragColor = diffuse;"
313 "}"
314 }
315 };
316
317 static struct vg_shader _shader_ui_image = {
318 .name = "[vg] ui_image",
319 .link = NULL,
320 .vs =
321 {
322 .orig_file = NULL,
323 .static_src =
324 "layout (location=0) in vec2 a_co;"
325 "layout (location=1) in vec2 a_uv;"
326 "layout (location=2) in vec4 a_colour;"
327 "uniform mat3 uPv;"
328
329 "out vec2 aTexCoords;"
330 "out vec4 aColour;"
331 "out vec2 aWsp;"
332
333 "void main()"
334 "{"
335 "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
336 "aTexCoords = a_uv * 0.00390625;"
337 "aColour = a_colour;"
338
339 "aWsp = a_co;"
340 "}",
341 },
342 .fs =
343 {
344 .orig_file = NULL,
345 .static_src =
346 "uniform sampler2D uTexImage;"
347 "out vec4 FragColor;"
348
349 "in vec2 aTexCoords;"
350 "in vec4 aColour;"
351 "in vec2 aWsp;"
352
353 "void main()"
354 "{"
355 "vec4 colour = texture( uTexImage, aTexCoords );"
356 "FragColor = colour;"
357 "}"
358 }
359 };
360
361 static void _vg_ui_init(void){
362 if( !vg_shader_compile( &_shader_ui ) ||
363 !vg_shader_compile( &_shader_ui_image ) )
364 vg_fatal_error( "Failed to compile ui shader" );
365
366 /*
367 * Vertex buffer
368 * ----------------------------------------
369 */
370
371 vg_ui.max_indices = 20000;
372 vg_ui.max_verts = 30000;
373
374 /* Generate the buffer we are gonna be drawing to */
375 glGenVertexArrays( 1, &vg_ui.vao );
376 glGenBuffers( 1, &vg_ui.vbo );
377 glGenBuffers( 1, &vg_ui.ebo );
378
379 glBindVertexArray( vg_ui.vao );
380 glBindBuffer( GL_ARRAY_BUFFER, vg_ui.vbo );
381
382 glBufferData( GL_ARRAY_BUFFER,
383 vg_ui.max_verts * sizeof( struct ui_vert ),
384 NULL, GL_DYNAMIC_DRAW );
385 glBindVertexArray( vg_ui.vao );
386
387 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, vg_ui.ebo );
388 glBufferData( GL_ELEMENT_ARRAY_BUFFER,
389 vg_ui.max_indices * sizeof( u16 ), NULL, GL_DYNAMIC_DRAW );
390
391 VG_CHECK_GL_ERR();
392
393 /* Set pointers */
394 u32 const stride = sizeof( struct ui_vert );
395
396 /* XY */
397 glVertexAttribPointer( 0, 2, GL_SHORT, GL_FALSE, stride,
398 (void *)offsetof( struct ui_vert, co ) );
399 glEnableVertexAttribArray( 0 );
400
401 /* UV */
402 glVertexAttribPointer( 1, 2, GL_UNSIGNED_SHORT, GL_FALSE, stride,
403 (void *)offsetof( struct ui_vert, uv ) );
404 glEnableVertexAttribArray( 1 );
405
406 /* COLOUR */
407 glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride,
408 (void *)offsetof( struct ui_vert, colour ) );
409 glEnableVertexAttribArray( 2 );
410
411 VG_CHECK_GL_ERR();
412
413 /* Alloc RAM default context */
414 u32 vert_size = vg_ui.max_verts*sizeof(struct ui_vert),
415 inds_size = vg_align8( vg_ui.max_indices*sizeof(u16) );
416
417 vg_ui.vertex_buffer = vg_linear_alloc( vg_mem.rtmemory, vert_size );
418 vg_ui.indice_buffer = vg_linear_alloc( vg_mem.rtmemory, inds_size );
419
420 /* font
421 * -----------------------------------------------------
422 */
423
424 /* Load default font */
425 u32 compressed[] = {
426 #include "vg/vg_pxfont_thin.h"
427 };
428
429 u32 pixels = 0, total = 256*256, data = 0;
430 u8 image[256*256];
431
432 while( pixels < total ){
433 for( int b = 31; b >= 0; b-- ){
434 image[ pixels ++ ] = (compressed[data] & (0x1u << b))? 0xffu: 0x00u;
435
436 if( pixels >= total ){
437 total = 0;
438 break;
439 }
440 }
441 data++;
442 }
443
444 glGenTextures( 1, &vg_ui.tex_glyphs );
445 glBindTexture( GL_TEXTURE_2D, vg_ui.tex_glyphs );
446 glTexImage2D( GL_TEXTURE_2D, 0, GL_R8, 256, 256, 0,
447 GL_RED, GL_UNSIGNED_BYTE, image );
448
449 VG_CHECK_GL_ERR();
450 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
451 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
452 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
453 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
454
455 /*
456 * Cursors
457 * ---------------------------------------------------------------
458 */
459
460 vg_ui.cursor_map[ k_ui_cursor_default ] =
461 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_ARROW );
462 vg_ui.cursor_map[ k_ui_cursor_hand ] =
463 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_HAND );
464 vg_ui.cursor_map[ k_ui_cursor_ibeam ] =
465 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_IBEAM );
466 }
467
468 enum ui_shader {
469 k_ui_shader_colour,
470 k_ui_shader_image
471 };
472
473 static void rect_copy( ui_rect a, ui_rect b ){
474 for( int i=0; i<4; i++ )
475 b[i] = a[i];
476 }
477
478 static void ui_flush( enum ui_shader shader ){
479 u32 vertex_offset = vg_ui.vert_start*sizeof(ui_vert),
480 vertex_count = vg_ui.cur_vert-vg_ui.vert_start,
481 vertex_size = vertex_count*sizeof(ui_vert),
482
483 indice_offset = vg_ui.indice_start*sizeof(u16),
484 indice_count = vg_ui.cur_indice-vg_ui.indice_start,
485 indice_size = indice_count * sizeof(u16);
486
487 if( !vertex_size || !indice_size )
488 return;
489
490 glBindVertexArray( vg_ui.vao );
491 glBindBuffer( GL_ARRAY_BUFFER, vg_ui.vbo );
492 glBufferSubData( GL_ARRAY_BUFFER, vertex_offset, vertex_size,
493 vg_ui.vertex_buffer+vg_ui.vert_start );
494
495 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, vg_ui.ebo );
496 glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, indice_offset, indice_size,
497 vg_ui.indice_buffer+vg_ui.indice_start );
498
499 glDisable( GL_DEPTH_TEST );
500 glEnable( GL_BLEND );
501 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
502 glBlendEquation( GL_FUNC_ADD );
503 glDisable( GL_CULL_FACE );
504
505 m3x3f view = M3X3_IDENTITY;
506 m3x3_translate( view, (v3f){ -1.0f, 1.0f, 0.0f } );
507 m3x3_scale( view, (v3f){ 1.0f/((float)vg.window_x*0.5f),
508 -1.0f/((float)vg.window_y*0.5f), 1.0f } );
509
510 if( shader == k_ui_shader_colour ){
511 glUseProgram( _shader_ui.id );
512
513 glUniformMatrix3fv( glGetUniformLocation( _shader_ui.id, "uPv" ), 1,
514 GL_FALSE, (float *)view );
515
516 glActiveTexture( GL_TEXTURE0 );
517 glBindTexture( GL_TEXTURE_2D, vg_ui.tex_glyphs );
518 glUniform1i( glGetUniformLocation( _shader_ui.id, "uTexGlyphs" ), 0 );
519 }
520 else if( shader == k_ui_shader_image ){
521 glUseProgram( _shader_ui_image.id );
522 glUniformMatrix3fv( glGetUniformLocation( _shader_ui_image.id, "uPv" ), 1,
523 GL_FALSE, (float *)view );
524 glUniform1i( glGetUniformLocation(_shader_ui_image.id,"uTexImage"), 0 );
525 }
526 else
527 vg_fatal_error( "Invalid UI shader (%d)\n", shader );
528
529 glDrawElements( GL_TRIANGLES, indice_count, GL_UNSIGNED_SHORT,
530 (void *)(vg_ui.indice_start*sizeof(u16)) );
531
532 glDisable( GL_BLEND );
533
534 vg_ui.indice_start = vg_ui.cur_indice;
535 vg_ui.vert_start = vg_ui.cur_vert;
536 }
537
538 static void ui_fill_rect( ui_rect rect, u32 colour, ui_px uv[4] ){
539 /* this if far from ideal but stops us from crashing */
540 if( (vg_ui.cur_vert + 4 > vg_ui.max_verts) ||
541 (vg_ui.cur_indice + 6 > vg_ui.max_indices))
542 return;
543
544 struct ui_vert *vertices = &vg_ui.vertex_buffer[ vg_ui.cur_vert ];
545 u16 *indices = &vg_ui.indice_buffer[ vg_ui.cur_indice ];
546
547 for( int i=0; i<4; i++ ){
548 vertices[i].colour = colour;
549 }
550
551 vertices[0].co[0] = rect[0];
552 vertices[0].co[1] = rect[1];
553 vertices[0].uv[0] = uv[0];
554 vertices[0].uv[1] = uv[1];
555 vertices[1].co[0] = rect[0]+rect[2];
556 vertices[1].co[1] = rect[1];
557 vertices[1].uv[0] = uv[2];
558 vertices[1].uv[1] = uv[1];
559 vertices[2].co[0] = rect[0]+rect[2];
560 vertices[2].co[1] = rect[1]+rect[3];
561 vertices[2].uv[0] = uv[2];
562 vertices[2].uv[1] = uv[3];
563 vertices[3].co[0] = rect[0];
564 vertices[3].co[1] = rect[1]+rect[3];
565 vertices[3].uv[0] = uv[0];
566 vertices[3].uv[1] = uv[3];
567 u16 ind_start = vg_ui.cur_vert;
568
569 u16 start = vg_ui.cur_vert;
570 u32 mesh[] = { 0,2,1, 0,3,2 };
571
572 for( u32 i=0; i<vg_list_size(mesh); i++ ){
573 indices[i] = start+mesh[i];
574 }
575
576 vg_ui.cur_indice += 6;
577 vg_ui.cur_vert += 4;
578 }
579
580 static void ui_fill( ui_rect rect, u32 colour ){
581 ui_fill_rect( rect, colour, (ui_px[4]){ 4,4,4,4 } );
582 }
583
584 static void ui_outline( ui_rect rect, ui_px thickness, u32 colour, u32 mask ){
585 /* this if far from ideal but stops us from crashing */
586 if( (vg_ui.cur_vert + 8 > vg_ui.max_verts) ||
587 (vg_ui.cur_indice + 24 > vg_ui.max_indices))
588 return;
589
590 struct ui_vert *vertices = &vg_ui.vertex_buffer[ vg_ui.cur_vert ];
591 u16 *indices = &vg_ui.indice_buffer[ vg_ui.cur_indice ];
592
593 for( int i=0; i<8; i++ ){
594 vertices[i].uv[0] = 4;
595 vertices[i].uv[1] = 4;
596 vertices[i].colour = colour;
597 }
598
599 vertices[0].co[0] = rect[0];
600 vertices[0].co[1] = rect[1];
601 vertices[1].co[0] = rect[0]+rect[2];
602 vertices[1].co[1] = rect[1];
603 vertices[2].co[0] = rect[0]+rect[2];
604 vertices[2].co[1] = rect[1]+rect[3];
605 vertices[3].co[0] = rect[0];
606 vertices[3].co[1] = rect[1]+rect[3];
607 vertices[4].co[0] = vertices[0].co[0]-thickness;
608 vertices[4].co[1] = vertices[0].co[1]-thickness;
609 vertices[5].co[0] = vertices[1].co[0]+thickness;
610 vertices[5].co[1] = vertices[1].co[1]-thickness;
611 vertices[6].co[0] = vertices[2].co[0]+thickness;
612 vertices[6].co[1] = vertices[2].co[1]+thickness;
613 vertices[7].co[0] = vertices[3].co[0]-thickness;
614 vertices[7].co[1] = vertices[3].co[1]+thickness;
615
616 u16 start = vg_ui.cur_vert;
617 u32 mesh[] = { 0,5,4, 0,1,5, 1,6,5, 1,2,6, 2,7,6, 2,3,7, 3,4,7, 3,0,4 };
618
619 if( !mask )
620 mask = UI_TOP|UI_LEFT|UI_BOTTOM|UI_RIGHT;
621
622 u32 c = 0;
623 for( u32 i=0; i<vg_list_size(mesh)/6; i++ ){
624 if( (0x1<<i) & mask ){
625 for( u32 j=0; j<6; j++ )
626 indices[c ++] = start+mesh[i*6+j];
627 }
628 }
629
630 vg_ui.cur_indice += c;
631 vg_ui.cur_vert += 8;
632 }
633
634 static void ui_split( ui_rect rect,
635 enum ui_axis other, ui_px width, ui_px gap,
636 ui_rect l, ui_rect r ){
637 enum ui_axis dir = other ^ 0x1;
638
639 if( width < 0 ) width = rect[ 2+dir ] + width;
640
641 ui_rect temp;
642 rect_copy( rect, temp );
643
644 l[ dir ] = temp[ dir ];
645 r[ dir ] = temp[ dir ] + width + (gap/2);
646 l[ other ] = temp[ other ];
647 r[ other ] = temp[ other ];
648 l[ 2+dir ] = width - (gap/2);
649 r[ 2+dir ] = temp[ 2+dir ] - width - (gap/2);
650 l[ 2+other ] = temp[ 2+other ];
651 r[ 2+other ] = temp[ 2+other ];
652 }
653
654 static ui_px ui_text_line_width( const char *str );
655
656 static void ui_rect_center( ui_rect parent, ui_rect rect ){
657 rect[0] = parent[0] + (parent[2]-rect[2])/2;
658 rect[1] = parent[1] + (parent[3]-rect[3])/2;
659 }
660
661 static void ui_fit_item( ui_rect rect, ui_px size[2], ui_rect d ){
662 i32 rp = (i32)rect[2] * (i32)size[1],
663 rc = (i32)size[0] * (i32)rect[3];
664
665 enum ui_axis dir, other;
666 if( rc > rp ) dir = k_ui_axis_h;
667 else dir = k_ui_axis_v;
668 other = dir ^ 0x1;
669
670 d[2+dir] = rect[2+dir];
671 d[2+other] = (rect[2+dir] * size[other]) / size[dir];
672
673 ui_rect_center( rect, d );
674 }
675
676 static void ui_split_ratio( ui_rect rect, enum ui_axis dir, float ratio,
677 ui_px gap, ui_rect l, ui_rect r ){
678 ui_px width = (float)rect[ 2+(dir^0x1) ] * ratio;
679 ui_split( rect, dir, width, gap, l, r );
680 }
681
682 static void ui_rect_pad( ui_rect rect, ui_px pad[2] ){
683 rect[0] += pad[0];
684 rect[1] += pad[1];
685 rect[2] -= pad[0]*2;
686 rect[3] -= pad[1]*2;
687 }
688
689 static ui_px ui_text_line_width( const char *str ){
690 int length = 0;
691 const char *_c = str;
692 u8 c;
693
694 while( (c = *(_c ++)) ){
695 if( c >= 32 ) length ++;
696 else if( c == '\n' ) break;
697 }
698
699 return length * vg_ui.font->spacing;
700 }
701
702 static ui_px ui_text_string_height( const char *str ){
703 int height = 1;
704 const char *_c = str;
705 u8 c;
706
707 while( (c = *(_c ++)) ){
708 if( c == '\n' ) height ++;
709 }
710
711 return height * 14;
712 }
713
714 static ui_px ui_text_aligned_x( const char *str, ui_rect rect, ui_px scale,
715 enum ui_align align ){
716 enum ui_align lwr = k_ui_align_lwr & align;
717 if( lwr == k_ui_align_left ){
718 return rect[0];
719 }
720 else{
721 ui_px width = ui_text_line_width( str ) * scale;
722
723 if( lwr == k_ui_align_right )
724 return rect[0] + rect[2]-width;
725 else
726 return rect[0] + (rect[2]-width)/2;
727 }
728 }
729
730 static ui_px ui_min( ui_px a, ui_px b ){ return a<b?a:b; }
731 static ui_px ui_max( ui_px a, ui_px b ){ return a>b?a:b; }
732 static ui_px ui_clamp( ui_px a, ui_px min, ui_px max ){
733 return ui_min( max, ui_max( a, min ) );
734 }
735
736 static int ui_clip( ui_rect parent, ui_rect child, ui_rect clipped ){
737 ui_px parent_max[2], child_max[2];
738 parent_max[0] = parent[0]+parent[2];
739 parent_max[1] = parent[1]+parent[3];
740 child_max[0] = child[0]+child[2];
741 child_max[1] = child[1]+child[3];
742
743 clipped[0] = ui_clamp( child[0], parent[0], parent_max[0] );
744 clipped[1] = ui_clamp( child[1], parent[1], parent_max[1] );
745 clipped[2] = ui_clamp( child_max[0], parent[0], parent_max[0] );
746 clipped[3] = ui_clamp( child_max[1], parent[1], parent_max[1] );
747
748 if( clipped[0] == clipped[2] ||
749 clipped[1] == clipped[3] )
750 return 0;
751
752 clipped[2] -= clipped[0];
753 clipped[3] -= clipped[1];
754
755 return 1;
756 }
757
758 static int ui_inside_rect( ui_rect rect, ui_px co[2] ){
759 if( co[0] >= rect[0] &&
760 co[1] >= rect[1] &&
761 co[0] < rect[0]+rect[2] &&
762 co[1] < rect[1]+rect[3] ){
763 return 1;
764 }
765 else
766 return 0;
767 }
768
769 static int ui_click_down( u32 mask ){
770 if( vg_ui.ignore_input_frames ) return 0;
771 if( (vg_ui.mouse_state[0] & mask) &&
772 !(vg_ui.mouse_state[1] & mask) )
773 return 1;
774 else
775 return 0;
776 }
777
778 static int ui_clicking( u32 mask ){
779 if( vg_ui.ignore_input_frames ) return 0;
780 return vg_ui.mouse_state[0] & mask;
781 }
782
783 static int ui_click_up( u32 mask ){
784 if( vg_ui.ignore_input_frames ) return 0;
785 if( (vg_ui.mouse_state[1] & mask) &&
786 !(vg_ui.mouse_state[0] & mask) )
787 return 1;
788 else
789 return 0;
790 }
791
792 static void ui_prerender(void){
793 int x, y;
794 vg_ui.mouse_state[1] = vg_ui.mouse_state[0];
795 vg_ui.mouse_state[0] = SDL_GetMouseState( &x, &y );
796 vg_ui.mouse[0] = x;
797 vg_ui.mouse[1] = y;
798
799 vg_ui.cur_vert = 0;
800 vg_ui.cur_indice = 0;
801 vg_ui.vert_start = 0;
802 vg_ui.indice_start = 0;
803 vg_ui.focused_control_hit = 0;
804 vg_ui.cursor = k_ui_cursor_default;
805 vg_ui.wants_mouse = 0;
806
807 if( vg_ui.ignore_input_frames ){
808 vg_ui.ignore_input_frames --;
809 return;
810 }
811
812 if( ui_click_down(UI_MOUSE_LEFT)||ui_click_down(UI_MOUSE_MIDDLE) ){
813 vg_ui.mouse_click[0] = vg_ui.mouse[0];
814 vg_ui.mouse_click[1] = vg_ui.mouse[1];
815 }
816 }
817
818 static u32 ui_colour( enum ui_scheme_colour id ){
819 return vg_ui.scheme[ id ];
820 }
821
822 /* get an appropriately contrasting colour given the base */
823 static u32 ui_colourcont( enum ui_scheme_colour id ){
824 if ( id < k_ui_bg+6 ) return ui_colour( k_ui_fg );
825 else if( id < k_ui_fg ) return ui_colour( k_ui_bg+1 );
826 else if( id < k_ui_hue ) return ui_colour( k_ui_bg+3 );
827 else if( id < k_ui_red+k_ui_brighter ) return ui_colour( k_ui_fg );
828 else return ui_colour( k_ui_fg+1 );
829 }
830
831 static void ui_hex_to_norm( u32 hex, v4f norm ){
832 norm[0] = ((hex ) & 0xff);
833 norm[1] = ((hex>>8 ) & 0xff);
834 norm[2] = ((hex>>16) & 0xff);
835 norm[3] = ((hex>>24) & 0xff);
836 v4_muls( norm, 1.0f/255.0f, norm );
837 }
838
839 static void ui_text_glyph( const struct ui_font *font, ui_px scale,
840 u8 glyph, ui_rect out_texcoords ){
841 glyph -= font->ascii_start;
842
843 ui_px per_row = font->sheet_size / font->glyph_width,
844 column = (ui_px)glyph % per_row,
845 row = (glyph - column) / per_row;
846
847 out_texcoords[0] = column * font->glyph_width;
848 out_texcoords[1] = row * font->glyph_height + font->offset_y;
849 out_texcoords[2] = out_texcoords[0] + font->glyph_width;
850 out_texcoords[3] = out_texcoords[1] + font->glyph_height;
851 }
852
853 static u32 ui_opacity( u32 colour, f32 opacity ){
854 u32 alpha = opacity * 255.0f;
855 return (colour & 0x00ffffff) | (alpha << 24);
856 }
857
858 static u32 ui_ntext( ui_rect rect, const char *str, u32 len, ui_px scale,
859 enum ui_align align, u32 colour ){
860 ui_rect text_cursor;
861 if( colour == 0 ) colour = ui_colour( k_ui_fg );
862
863 colour &= 0x00ffffff;
864
865 const char *_c = str;
866 u8 c;
867
868 text_cursor[0] = ui_text_aligned_x( str, rect, scale, align );
869 text_cursor[1] = rect[1];
870 text_cursor[2] = vg_ui.font->glyph_width*scale;
871 text_cursor[3] = vg_ui.font->glyph_height*scale;
872
873 u32 printed_chars = 0;
874
875 if( align & (k_ui_align_middle|k_ui_align_bottom) ){
876 ui_px height = ui_text_string_height( str ) * scale;
877
878 if( align & k_ui_align_bottom )
879 text_cursor[1] += rect[3]-height;
880 else
881 text_cursor[1] += (rect[3]-height)/2;
882 }
883
884 while( (c = *(_c ++)) ){
885 if( printed_chars >= len ){
886 printed_chars = 0;
887 text_cursor[1] += vg_ui.font->line_height*scale;
888 text_cursor[0] = ui_text_aligned_x( _c, rect, scale, align );
889 text_cursor[0] -= vg_ui.font->spacing*scale;
890
891 ui_rect glyph;
892 ui_text_glyph( vg_ui.font, scale, '\xb6' /*FIXME*/, glyph );
893 ui_fill_rect( text_cursor, 0x00ffffff, glyph );
894 text_cursor[0] += vg_ui.font->spacing*scale;
895 }
896
897 if( c == '\n' ){
898 text_cursor[1] += vg_ui.font->line_height*scale;
899 text_cursor[0] = ui_text_aligned_x( _c, rect, scale, align );
900 printed_chars = 0;
901 continue;
902 }
903 else if( c >= 33 ){
904 ui_rect glyph;
905 ui_text_glyph( vg_ui.font, scale, c, glyph );
906
907 ui_rect cursor_clipped;
908 if( ui_clip( rect, text_cursor, cursor_clipped ) ){
909 ui_fill_rect( cursor_clipped, colour, glyph );
910 }
911 }
912 else if( c == '\x1B' ){
913 /* vt codes */
914 _c ++;
915 u16 colour_id = 0;
916 for( int i=0; i<3; i ++ ){
917 if( _c[i] ){
918 if( _c[i] == 'm' ){
919 _c = _c + i + 1;
920
921 switch( colour_id ){
922 case '0': colour = ui_colour( k_ui_fg ); break;
923 case '3'|'0'<<8: colour = ui_colour( k_ui_bg ); break;
924 case '3'|'1'<<8: colour = ui_colour( k_ui_red ); break;
925 case '3'|'2'<<8: colour = ui_colour( k_ui_green ); break;
926 case '3'|'3'<<8: colour = ui_colour( k_ui_yellow ); break;
927 case '3'|'4'<<8: colour = ui_colour( k_ui_blue ); break;
928 case '3'|'5'<<8: colour = ui_colour( k_ui_purple ); break;
929 case '3'|'6'<<8: colour = ui_colour( k_ui_aqua ); break;
930 case '3'|'7'<<8: colour = 0xffffffff; break;
931 }
932
933 colour &= 0x00ffffff;
934 break;
935 }
936
937 colour_id |= _c[i] << (i*8);
938 }
939 else{
940 _c = _c +i;
941 break;
942 }
943 }
944
945 continue;
946 }
947 else if( c == '\t' ){
948 text_cursor[0] += vg_ui.font->spacing*scale*4;
949 printed_chars += 4;
950 continue;
951 }
952
953 text_cursor[0] += vg_ui.font->spacing*scale;
954 printed_chars ++;
955 }
956
957 return printed_chars;
958 }
959
960 static void ui_text( ui_rect rect, const char *str, ui_px scale,
961 enum ui_align align, u32 colour ){
962 ui_ntext( rect, str, 1024, scale, align, colour );
963 }
964
965 /*
966 * Standard layout stuff
967 * -----------------------------------------------------------------------------
968 */
969
970 static void ui_panel( ui_rect in_rect, ui_rect out_panel ){
971 ui_fill( in_rect, ui_colour( k_ui_bg+1 ) );
972 ui_outline( in_rect, 1, ui_colour( k_ui_bg+7 ), 0 );
973 rect_copy( in_rect, out_panel );
974 ui_rect_pad( out_panel, (ui_px[2]){ k_ui_padding, k_ui_padding } );
975 }
976
977 static void ui_label( ui_rect rect, const char *text, ui_px size,
978 ui_px gap, ui_rect r ){
979 ui_rect l;
980 ui_px width = (ui_text_line_width(text)+vg_ui.font->spacing) * size;
981 ui_split( rect, k_ui_axis_v, width, gap, l, r );
982 ui_text( l, text, 1, k_ui_align_middle_left, 0 );
983 }
984
985 static void ui_standard_widget( ui_rect inout_panel, ui_rect out_rect,
986 ui_px count ){
987 ui_px height = (count * vg_ui.font->glyph_height + 18) * k_ui_scale;
988 ui_split( inout_panel, k_ui_axis_h, height, k_ui_padding,
989 out_rect, inout_panel );
990 }
991
992 static void ui_info( ui_rect inout_panel, const char *text ){
993 ui_rect box;
994 ui_standard_widget( inout_panel, box, 1 );
995 ui_text( box, text, 1, k_ui_align_middle_left, 0 );
996 }
997
998 static void ui_image( ui_rect rect, GLuint image ){
999 ui_flush( k_ui_shader_colour );
1000 glActiveTexture( GL_TEXTURE0 );
1001 glBindTexture( GL_TEXTURE_2D, image );
1002 ui_fill_rect( rect, 0xffffffff, (ui_px[4]){ 0,256,256,0 } );
1003 ui_flush( k_ui_shader_image );
1004 }
1005
1006 static u32 v4f_u32_colour( v4f colour ){
1007 u32 r = colour[0] * 255.0f,
1008 g = colour[1] * 255.0f,
1009 b = colour[2] * 255.0f,
1010 a = colour[3] * 255.0f;
1011
1012 return r | (g<<8) | (b<<16) | (a<<24);
1013 }
1014
1015 static void ui_defocus_all(void){
1016 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1017 SDL_StopTextInput();
1018 }
1019
1020 vg_ui.focused_control_id = NULL;
1021 vg_ui.focused_control_hit = 0;
1022 vg_ui.focused_control_type = k_ui_control_none;
1023 }
1024
1025 enum ui_button_state {
1026 k_ui_button_none = 0,
1027 k_ui_button_click = 1,
1028 k_ui_button_holding_inside = 2,
1029 k_ui_button_holding_outside = 3,
1030 k_ui_button_hover = 4
1031 };
1032
1033 static enum ui_button_state ui_colourbutton( ui_rect rect,
1034 enum ui_scheme_colour colour ){
1035 int clickup= ui_click_up(UI_MOUSE_LEFT),
1036 click = ui_clicking(UI_MOUSE_LEFT) | clickup,
1037 target = ui_inside_rect( rect, vg_ui.mouse_click ) && click,
1038 hover = ui_inside_rect( rect, vg_ui.mouse );
1039
1040 u32 col_base = vg_ui.scheme[ colour ],
1041 col_highlight = vg_ui.scheme[ k_ui_fg ],
1042 col_hover = vg_ui.scheme[ colour + k_ui_brighter ];
1043
1044 if( vg_ui.focused_control_type != k_ui_control_none ){
1045 clickup = 0;
1046 click = 0;
1047 target = 0;
1048 hover = 0;
1049 }
1050
1051 if( hover ){
1052 vg_ui.cursor = k_ui_cursor_hand;
1053 }
1054
1055 if( click ){
1056 if( target ){
1057 if( hover ){
1058 if( clickup ){
1059 ui_fill( rect, col_highlight );
1060 vg_ui.ignore_input_frames = 2;
1061 rect_copy( rect, vg_ui.click_fader );
1062
1063 rect_copy( rect, vg_ui.click_fader_end );
1064 vg_ui.click_fader_end[3] = 0;
1065 ui_rect_center( rect, vg_ui.click_fader_end );
1066
1067 vg_ui.click_fade_opacity = 1.0f;
1068 ui_defocus_all();
1069 return k_ui_button_click;
1070 }
1071 else{
1072 ui_fill( rect, col_highlight );
1073 return k_ui_button_holding_inside;
1074 }
1075 }
1076 else{
1077 ui_fill( rect, col_base );
1078 ui_outline( rect, 1, col_highlight, 0 );
1079 return k_ui_button_holding_outside;
1080 }
1081 }
1082 else{
1083 ui_fill( rect, col_base );
1084 return k_ui_button_none;
1085 }
1086 }
1087 else{
1088 if( hover ){
1089 ui_fill( rect, col_hover );
1090 return k_ui_button_hover;
1091 }
1092 else{
1093 ui_fill( rect, col_base );
1094 return k_ui_button_none;
1095 }
1096 }
1097 }
1098
1099 static enum ui_button_state ui_colourbutton_text(
1100 ui_rect rect, const char *string, ui_px scale,
1101 enum ui_scheme_colour colour ){
1102 enum ui_button_state state = ui_colourbutton( rect, colour );
1103 ui_rect t = { 0,0, ui_text_line_width( string )*scale, 14*scale };
1104 ui_rect_center( rect, t );
1105
1106 u32 text_colour = ui_colourcont(colour);
1107 if( state == k_ui_button_holding_inside )
1108 text_colour = colour;
1109
1110 ui_text( t, string, scale, k_ui_align_left, text_colour );
1111 return state;
1112 }
1113
1114 static enum ui_button_state ui_button_text( ui_rect rect,
1115 const char *string, ui_px scale ){
1116 return ui_colourbutton_text( rect, string, scale, k_ui_bg+4 );
1117 }
1118
1119 static enum ui_button_state ui_button( ui_rect inout_panel,
1120 const char *string ){
1121 ui_rect rect;
1122 ui_standard_widget( inout_panel, rect, 1 );
1123 return ui_colourbutton_text( rect, string, 1, k_ui_bg+4 );
1124 }
1125
1126 static void ui_enum_post(void);
1127 static void ui_postrender(void){
1128 if( vg_ui.click_fade_opacity > 0.0f ){
1129 float scale = vg_ui.click_fade_opacity;
1130 scale = vg_maxf( 1.0f/255.0f, scale*scale );
1131
1132 vg_ui.click_fade_opacity -= vg.time_frame_delta * 3.8f;
1133 u32 colour = (0x00ffffff & ui_colour(k_ui_fg))|0x7f000000;
1134
1135 v4f begin, end, dest;
1136 for( int i=0; i<4; i++ ){
1137 begin[i] = vg_ui.click_fader[i];
1138 end[i] = vg_ui.click_fader_end[i]+1;
1139 }
1140
1141 v4_lerp( end, begin, scale, dest );
1142
1143 ui_rect rect;
1144 for( int i=0; i<4; i++ ){
1145 rect[i] = dest[i];
1146 }
1147
1148 ui_fill( rect, colour );
1149 }
1150
1151 if( vg_ui.focused_control_type == k_ui_control_enum ){
1152 ui_enum_post();
1153 }
1154 else if( vg_ui.focused_control_type == k_ui_control_modal ){
1155 ui_rect screen = {0,0,vg.window_x,vg.window_y};
1156 ui_fill( screen, 0xa0000000 );
1157 ui_rect box = {0,0,400,200};
1158
1159 u32 colour = ui_colour(k_ui_fg),
1160 type = vg_ui.modal.options & UI_MODAL_TYPE_BITS;
1161 if ( type == 1 ) colour = ui_colour(k_ui_green);
1162 else if( type == 2 ) colour = ui_colour(k_ui_red);
1163 else if( type == 3 ) colour = ui_colour(k_ui_yellow);
1164
1165 ui_rect_center( screen, box );
1166 ui_fill( box, ui_colour(k_ui_bg) );
1167 ui_outline( box, -1, colour, 0 );
1168
1169 ui_rect message;
1170 rect_copy( box, message );
1171 message[3] = 100;
1172 ui_rect_center( box, message );
1173
1174 ui_rect row0, row1, btn;
1175 ui_split_ratio( message, k_ui_axis_h, 0.5f, 0, row0, row1 );
1176 row0[0] += vg_ui.font->spacing;
1177 ui_ntext( row0, vg_ui.modal.message, (box[2]/vg_ui.font->spacing)-2, 1,
1178 k_ui_align_left, colour );
1179
1180 rect_copy( row1, btn );
1181 btn[2] = 86;
1182 btn[3] = 28;
1183 ui_rect_center( row1, btn );
1184
1185 vg_ui.focused_control_type = k_ui_control_none; /* HACK */
1186 if( ui_button_text( btn, "OK", 1 ) != 1 )
1187 vg_ui.focused_control_hit = 1;
1188 vg_ui.focused_control_type = k_ui_control_modal; /* HACK */
1189 vg_ui.wants_mouse = 1;
1190 }
1191
1192 ui_flush( k_ui_shader_colour );
1193
1194 if( !vg_ui.focused_control_hit ){
1195 ui_defocus_all();
1196 }
1197
1198 if( vg_ui.wants_mouse ){
1199 SDL_SetWindowGrab( vg.window, SDL_FALSE );
1200 SDL_SetRelativeMouseMode( SDL_FALSE );
1201 }
1202 else{
1203 SDL_SetWindowGrab( vg.window, SDL_TRUE );
1204 SDL_SetRelativeMouseMode( SDL_TRUE );
1205 }
1206
1207 SDL_SetCursor( vg_ui.cursor_map[ vg_ui.cursor ] );
1208 SDL_ShowCursor(1);
1209 }
1210
1211 /*
1212 * checkbox
1213 * -----------------------------------------------------------------------------
1214 */
1215
1216 static int ui_checkbox( ui_rect inout_panel, const char *str_label, i32 *data ){
1217 ui_rect rect, label, box;
1218 ui_standard_widget( inout_panel, rect, 1 );
1219
1220 ui_split( rect, k_ui_axis_v, -rect[3], 0, label, box );
1221 ui_text( label, str_label, k_ui_scale, k_ui_align_middle_left, 0 );
1222
1223 int changed = ui_colourbutton( box, k_ui_bg )==1;
1224 if( changed )
1225 *data = (*data) ^ 0x1;
1226
1227 if( *data ){
1228 ui_rect_pad( box, (ui_px[2]){4,4} );
1229 ui_fill( box, ui_colour( k_ui_orange ) );
1230 }
1231
1232 return changed;
1233 }
1234
1235 /*
1236 * Dropdown / Enum
1237 * -----------------------------------------------------------------------------
1238 */
1239
1240 /*
1241 * unfortunately no return value since we only find out that event in the
1242 * postrender step.
1243 */
1244 static void ui_enum( ui_rect inout_panel, const char *str_label,
1245 struct ui_enum_opt *options, u32 len, i32 *value ){
1246 ui_rect rect, label, box;
1247 ui_standard_widget( inout_panel, rect, 1 );
1248 ui_label( rect, str_label, k_ui_scale, 0, box );
1249
1250 const char *display = "OUT OF RANGE";
1251 int valid = 0;
1252 for( u32 i=0; i<len; i ++ ){
1253 if( *value == options[i].value ){
1254 display = options[i].alias;
1255 valid = 1;
1256 break;
1257 }
1258 }
1259
1260 if( ui_button_text( box, display, k_ui_scale ) == 1 ){
1261 vg_ui.focused_control_type = k_ui_control_enum;
1262 vg_ui.ptr_enum = value;
1263 vg_ui._enum.option_count = len;
1264 vg_ui._enum.options = options;
1265 rect_copy( box, vg_ui._enum.rect );
1266 }
1267
1268 if( !valid )
1269 ui_outline( box, 1, ui_colour(k_ui_red), 0 );
1270 }
1271
1272 static void ui_enum_post(void){
1273 ui_rect drawer;
1274 rect_copy( vg_ui._enum.rect, drawer );
1275 drawer[3] *= vg_ui._enum.option_count;
1276
1277 int close = 0;
1278 int clickany= ui_click_up(UI_MOUSE_LEFT|UI_MOUSE_RIGHT|UI_MOUSE_MIDDLE),
1279 hover = ui_inside_rect( drawer, vg_ui.mouse );
1280
1281 if( clickany && !hover ){
1282 return;
1283 }
1284
1285 /* HACK */
1286 vg_ui.focused_control_type = k_ui_control_none;
1287 i32 *value = vg_ui.ptr_enum;
1288
1289 for( u32 i=0; i<vg_ui._enum.option_count; i++ ){
1290 ui_rect button;
1291 ui_split( drawer, k_ui_axis_h, vg_ui._enum.rect[3], 0, button,drawer );
1292
1293 enum ui_scheme_colour colour = k_ui_bg+3;
1294 if( vg_ui._enum.options[i].value == *value )
1295 colour = k_ui_orange;
1296
1297 if( ui_colourbutton_text( button, vg_ui._enum.options[i].alias,
1298 k_ui_scale, colour ) == 1 ){
1299 *value = vg_ui._enum.options[i].value;
1300 close = 1;
1301 }
1302 }
1303
1304 /* HACK */
1305 vg_ui.focused_control_type = k_ui_control_enum;
1306
1307 if( !close )
1308 vg_ui.focused_control_hit = 1;
1309 }
1310
1311 /*
1312 * Textbox chaos
1313 * -----------------------------------------------------------------------------
1314 */
1315
1316 static void _ui_textbox_make_selection( int *start, int *end ){
1317 *start = VG_MIN( vg_ui.textbox.cursor_pos, vg_ui.textbox.cursor_user );
1318 *end = VG_MAX( vg_ui.textbox.cursor_pos, vg_ui.textbox.cursor_user );
1319 }
1320
1321 static void _ui_textbox_move_cursor( int *cursor0, int *cursor1,
1322 int dir, int snap_together ){
1323 *cursor0 = VG_MAX( 0, vg_ui.textbox.cursor_user + dir );
1324 *cursor0 =
1325 VG_MIN(
1326 VG_MIN( vg_ui.textbox.len-1, strlen( vg_ui.textbuf )),
1327 *cursor0 );
1328
1329 if( snap_together )
1330 *cursor1 = *cursor0;
1331 }
1332
1333 static int _ui_textbox_makeroom( int datastart, int length ){
1334 int move_to = VG_MIN( datastart+length, vg_ui.textbox.len-1 );
1335 int move_amount = strlen( vg_ui.textbuf )-datastart;
1336 int move_end = VG_MIN( move_to+move_amount, vg_ui.textbox.len-1 );
1337 move_amount = move_end-move_to;
1338
1339 if( move_amount )
1340 memmove( &vg_ui.textbuf[ move_to ],
1341 &vg_ui.textbuf[ datastart ],
1342 move_end-move_to );
1343
1344 vg_ui.textbuf[ move_end ] = '\0';
1345
1346 return VG_MIN( length, vg_ui.textbox.len-datastart-1 );
1347 }
1348
1349 static int _ui_textbox_delete_char( int direction ){
1350 int start, end;
1351 _ui_textbox_make_selection( &start, &end );
1352
1353 /* There is no selection */
1354 if( !(end-start) ){
1355 if( direction == 1 ) end = VG_MIN( end+1, strlen( vg_ui.textbuf ) );
1356 else if( direction == -1 ) start = VG_MAX( start-1, 0 );
1357 }
1358
1359 /* Still no selction, no need to do anything */
1360 if( !(end-start) )
1361 return start;
1362
1363 /* Copy the end->terminator to start */
1364 int remaining_length = strlen( vg_ui.textbuf )+1-end;
1365 memmove( &vg_ui.textbuf[ start ],
1366 &vg_ui.textbuf[ end ],
1367 remaining_length );
1368 return start;
1369 }
1370
1371 static void _ui_textbox_to_clipboard(void){
1372 int start, end;
1373 _ui_textbox_make_selection( &start, &end );
1374 char buffer[512];
1375
1376 if( end-start ){
1377 memcpy( buffer, &vg_ui.textbuf[ start ], end-start );
1378 buffer[ end-start ] = 0x00;
1379 SDL_SetClipboardText( buffer );
1380 }
1381 }
1382
1383 static void ui_start_modal( const char *message, u32 options );
1384 static void _ui_textbox_clipboard_paste(void){
1385 if( !SDL_HasClipboardText() )
1386 return;
1387
1388 char *text = SDL_GetClipboardText();
1389
1390 if( !text )
1391 return;
1392
1393 int datastart = _ui_textbox_delete_char( 0 );
1394 int length = strlen( text );
1395
1396 if( (vg_ui.textbox.len - strlen(vg_ui.textbuf)) < length ){
1397 ui_start_modal( "Clipboard content exceeds buffer size.", UI_MODAL_BAD );
1398 return;
1399 }
1400
1401 int cpylength = _ui_textbox_makeroom( datastart, length );
1402
1403 memcpy( vg_ui.textbuf + datastart, text, cpylength);
1404 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1405 &vg_ui.textbox.cursor_pos, cpylength, 1 );
1406 SDL_free( text );
1407 }
1408
1409 static void _ui_textbox_put_char( char c ){
1410 vg_ui.textbox.cursor_user = _ui_textbox_delete_char(0);
1411 if( (vg_ui.textbox.len - strlen(vg_ui.textbuf)) <= 1 ) return;
1412
1413 if( _ui_textbox_makeroom( vg_ui.textbox.cursor_user, 1 ) )
1414 vg_ui.textbuf[ vg_ui.textbox.cursor_user ] = c;
1415
1416 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1417 &vg_ui.textbox.cursor_pos, 1, 1 );
1418 }
1419
1420 /* Receed secondary cursor */
1421 static void _ui_textbox_left_select(void){
1422 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, -1, 0 );
1423 }
1424
1425 /* Match and receed both cursors */
1426 static void _ui_textbox_left(void){
1427 int cursor_diff = vg_ui.textbox.cursor_pos - vg_ui.textbox.cursor_user? 0: 1;
1428
1429 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1430 &vg_ui.textbox.cursor_pos, -cursor_diff, 1 );
1431 }
1432
1433 static void _ui_textbox_up(void){
1434 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1435 int line_begin = vg_ui.textbox.cursor_user;
1436
1437 while( line_begin ){
1438 if( vg_ui.textbuf[ line_begin-1 ] == '\n' ){
1439 break;
1440 }
1441
1442 line_begin --;
1443 }
1444
1445 if( line_begin ){
1446 int line_above_begin = line_begin-1;
1447
1448 while( line_above_begin ){
1449 if( vg_ui.textbuf[ line_above_begin-1 ] == '\n' ){
1450 break;
1451 }
1452
1453 line_above_begin --;
1454 }
1455
1456 int offset = vg_ui.textbox.cursor_user - line_begin,
1457 line_length_above = line_begin - line_above_begin -1;
1458
1459 offset = VG_MIN( line_length_above, offset );
1460
1461 vg_ui.textbox.cursor_user = line_above_begin+offset;
1462 vg_ui.textbox.cursor_pos = line_above_begin+offset;
1463 }
1464 else{
1465 vg_ui.textbox.cursor_user = line_begin;
1466 vg_ui.textbox.cursor_pos = line_begin;
1467 }
1468 }
1469 else{
1470 if( vg_ui.textbox.callbacks.up ){
1471 vg_ui.textbox.callbacks.up( vg_ui.textbuf, vg_ui.textbox.len );
1472 }
1473 }
1474 }
1475
1476 static void _ui_textbox_down(void){
1477 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1478 int line_begin = vg_ui.textbox.cursor_user;
1479
1480 while( line_begin ){
1481 if( vg_ui.textbuf[ line_begin-1 ] == '\n' ){
1482 break;
1483 }
1484
1485 line_begin --;
1486 }
1487
1488 int line_below_begin = vg_ui.textbox.cursor_user;
1489
1490 while(1){
1491 if( vg_ui.textbuf[ line_below_begin ] == '\0' ){
1492 vg_ui.textbox.cursor_user = line_below_begin;
1493 vg_ui.textbox.cursor_pos = line_below_begin;
1494 return;
1495 }
1496
1497 if( vg_ui.textbuf[ line_below_begin ] == '\n' ){
1498 line_below_begin ++;
1499 break;
1500 }
1501
1502 line_below_begin ++;
1503 }
1504
1505 int line_below_end = line_below_begin;
1506 while(1){
1507 if( vg_ui.textbuf[ line_below_end ] == '\0' ||
1508 vg_ui.textbuf[ line_below_end ] == '\n' ){
1509 line_below_end ++;
1510 break;
1511 }
1512 line_below_end ++;
1513 }
1514
1515 int offset = vg_ui.textbox.cursor_user - line_begin,
1516 line_length_below = line_below_end - line_below_begin -1;
1517
1518 offset = VG_MIN( line_length_below, offset );
1519
1520 vg_ui.textbox.cursor_user = line_below_begin+offset;
1521 vg_ui.textbox.cursor_pos = line_below_begin+offset;
1522 }
1523 else{
1524 if( vg_ui.textbox.callbacks.down ){
1525 vg_ui.textbox.callbacks.down( vg_ui.textbuf, vg_ui.textbox.len );
1526 }
1527 }
1528 }
1529
1530 static void _ui_textbox_right_select(void){
1531 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, 1, 0 );
1532 }
1533
1534 static void _ui_textbox_right(void){
1535 int cursor_diff = vg_ui.textbox.cursor_pos - vg_ui.textbox.cursor_user? 0: 1;
1536
1537 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1538 &vg_ui.textbox.cursor_pos, +cursor_diff, 1 );
1539 }
1540
1541 static void _ui_textbox_backspace(void){
1542 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1543 vg_ui.textbox.cursor_user = _ui_textbox_delete_char( -1 );
1544 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1545
1546 if( vg_ui.textbox.callbacks.change ){
1547 vg_ui.textbox.callbacks.change( vg_ui.textbuf, vg_ui.textbox.len );
1548 }
1549 }
1550 }
1551
1552 static void _ui_textbox_delete(void){
1553 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1554 vg_ui.textbox.cursor_user = _ui_textbox_delete_char( 1 );
1555 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1556
1557 if( vg_ui.textbox.callbacks.change ){
1558 vg_ui.textbox.callbacks.change( vg_ui.textbuf, vg_ui.textbox.len );
1559 }
1560 }
1561 }
1562
1563 static void _ui_textbox_home_select(void){
1564 i32 start = vg_ui.textbox.cursor_user;
1565
1566 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1567 while( start ){
1568 if( vg_ui.textbuf[start-1] == '\n' )
1569 break;
1570 else
1571 start --;
1572 }
1573 }
1574 else
1575 start = 0;
1576
1577 vg_ui.textbox.cursor_user = start;
1578 }
1579
1580 static void _ui_textbox_home(void){
1581 _ui_textbox_home_select();
1582 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1583 }
1584
1585 static void _ui_textbox_end_select(void){
1586 i32 end = vg_ui.textbox.cursor_user;
1587
1588 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1589 while( vg_ui.textbuf[end] ){
1590 if( vg_ui.textbuf[end] == '\n' )
1591 break;
1592 else
1593 end ++;
1594 }
1595 }
1596 else
1597 end = VG_MIN( vg_ui.textbox.len-1, strlen(vg_ui.textbuf) );
1598
1599 vg_ui.textbox.cursor_user = end;
1600 }
1601
1602 static void _ui_textbox_end(void){
1603 _ui_textbox_end_select();
1604 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1605 }
1606
1607 static void _ui_textbox_select_all(void){
1608 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, 10000, 0);
1609 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_pos, NULL, -10000, 0);
1610 }
1611
1612 static void _ui_textbox_cut(void){
1613 _ui_textbox_to_clipboard();
1614 vg_ui.textbox.cursor_user = _ui_textbox_delete_char(0);
1615 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1616 }
1617
1618 static void _ui_textbox_enter(void){
1619 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1620 if( vg_ui.textbox.callbacks.enter )
1621 vg_ui.textbox.callbacks.enter( vg_ui.textbuf, vg_ui.textbox.len );
1622
1623 if( vg_ui.focused_control_type != k_ui_control_textbox ) return;
1624
1625 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE )
1626 _ui_textbox_put_char( '\n' );
1627 else{
1628 if( !(vg_ui.textbox.flags & UI_TEXTBOX_AUTOFOCUS ) )
1629 ui_defocus_all();
1630 }
1631 }
1632 }
1633
1634 /*
1635 * based on a visual character coordinate relative to the anchor of the textbox,
1636 * this works out the linear place in the buffer that coordinate maps to
1637 *
1638 * input coordinates go in co[0], co[1], and the result index is in co[2]
1639 */
1640 static void _ui_textbox_calc_index_from_grid( int co[3], int wrap_length ){
1641 int i[3] = {0,0,0};
1642
1643 char c;
1644 while( (c = vg_ui.textbuf[i[2]]) ){
1645 if( i[1]==co[1] && i[0]>=co[0] ) break;
1646
1647 if( i[0] >= wrap_length ){
1648 i[1] ++;
1649 i[0] = 0;
1650 }
1651
1652 if( c >= 32 && c <= 126 ){
1653 i[0] ++;
1654 i[2] ++;
1655 }
1656 else if( c == '\n' ){
1657 i[1] ++;
1658
1659 if( i[1] > co[1] ) break;
1660
1661 i[2] ++;
1662 i[0] = 0;
1663 }
1664 else i[2] ++;
1665 }
1666
1667 co[0] = i[0];
1668 co[1] = i[1];
1669 co[2] = i[2];
1670 }
1671
1672 /*
1673 * based on the index specied in co[2], work out the visual character
1674 * coordinates and store them in co[0], co[1]
1675 */
1676 static void _ui_textbox_index_calc_coords( int co[3], int wrap_length ){
1677 co[0] = 0;
1678 co[1] = 0;
1679
1680 char c;
1681 int i=0;
1682
1683 while( (c = vg_ui.textbuf[i ++]) ){
1684 if( i > co[2] ) break;
1685 if( co[0] >= wrap_length ){
1686 co[1] ++;
1687 co[0] = 0;
1688 }
1689 if( c >= 32 && c <= 126 ) co[0] ++;
1690 else if( c == '\n' ){
1691 co[1] ++;
1692 co[0] = 0;
1693 }
1694 }
1695 }
1696
1697 /*
1698 * calculate the number of characters remaining until either:
1699 * - the wrap_length limit is hit
1700 * - end of the line/string
1701 *
1702 * index must be fully populated with visual X/Y, and linear index
1703 */
1704 static int _ui_textbox_run_remaining( int index[3], int wrap_length ){
1705 int i=0, printed_chars=0;
1706 char c;
1707 while( (c = vg_ui.textbuf[index[2] + (i ++)]) ){
1708 if( index[0]+i >= wrap_length ) break;
1709 if( c >= 32 && c <= 126 ) printed_chars ++;
1710 else if( c == '\n' ) break;
1711 }
1712
1713 return printed_chars+1;
1714 }
1715
1716 static int ui_textbox( ui_rect inout_panel, const char *label,
1717 char *buf, u32 len, u32 lines, u32 flags,
1718 struct ui_textbox_callbacks *callbacks ){
1719 assert( lines > 0 );
1720 assert( buf );
1721
1722 if( lines > 1 ) flags |= UI_TEXTBOX_MULTILINE;
1723
1724 ui_rect rect;
1725 ui_standard_widget( inout_panel, rect, lines );
1726
1727 if( label )
1728 ui_label( rect, label, 1, 0, rect );
1729
1730 int clickup= ui_click_up(UI_MOUSE_LEFT),
1731 clickdown = ui_click_down(UI_MOUSE_LEFT),
1732 click = ui_clicking(UI_MOUSE_LEFT) | clickup,
1733 target = ui_inside_rect( rect, vg_ui.mouse_click ) && click,
1734 hover = ui_inside_rect( rect, vg_ui.mouse );
1735
1736 /* allow instant transitions from textbox->textbox */
1737 if( (vg_ui.focused_control_type != k_ui_control_none) &&
1738 (vg_ui.focused_control_type != k_ui_control_textbox) ){
1739 clickup = 0;
1740 clickdown = 0;
1741 click = 0;
1742 target = 0;
1743 hover = 0;
1744 flags &= ~UI_TEXTBOX_AUTOFOCUS;
1745 }
1746
1747 u32 col_base = ui_colour( k_ui_bg ),
1748 col_highlight = ui_colour( k_ui_fg ),
1749 col_cursor = (0x00ffffff & ui_colour(k_ui_fg))|0x7f000000;
1750
1751 ui_px border = -1;
1752
1753 ui_rect text_rect;
1754 rect_copy( rect, text_rect );
1755
1756 if( flags & UI_TEXTBOX_MULTILINE ) text_rect[3] = rect[3]-16;
1757 else text_rect[3] = vg_ui.font->line_height;
1758
1759 text_rect[2] -= 16;
1760 ui_rect_center( rect, text_rect );
1761
1762 ui_px wrap_length = 1024;
1763
1764 if( flags & UI_TEXTBOX_WRAP )
1765 wrap_length = text_rect[2] / vg_ui.font->spacing;
1766
1767 if( hover ){
1768 vg_ui.cursor = k_ui_cursor_ibeam;
1769 }
1770
1771 if( vg_ui.focused_control_id == buf ){
1772 ui_fill( rect, col_base );
1773 ui_ntext( text_rect, buf, wrap_length, 1, k_ui_align_left, 0 );
1774
1775 if( !(flags & UI_TEXTBOX_AUTOFOCUS) && ((clickup||clickdown) && !target)){
1776 ui_defocus_all();
1777 }
1778 else{
1779 vg_ui.focused_control_hit = 1;
1780 if( click && target ){
1781 int p0[3] ={
1782 (vg_ui.mouse_click[0] - text_rect[0]) / vg_ui.font->spacing,
1783 (vg_ui.mouse_click[1] - text_rect[1]) / vg_ui.font->line_height,
1784 -1
1785 },
1786 p1[3] = {
1787 (vg_ui.mouse[0] - text_rect[0]) / vg_ui.font->spacing,
1788 (vg_ui.mouse[1] - text_rect[1]) / vg_ui.font->line_height,
1789 -1
1790 };
1791
1792 if( flags & UI_TEXTBOX_MULTILINE ){
1793 _ui_textbox_calc_index_from_grid( p0, wrap_length );
1794 _ui_textbox_calc_index_from_grid( p1, wrap_length );
1795
1796 vg_ui.textbox.cursor_pos = p0[2];
1797 vg_ui.textbox.cursor_user = p1[2];
1798 }
1799 else{
1800 int max = strlen( buf );
1801 vg_ui.textbox.cursor_pos = VG_MAX( 0, VG_MIN( max, p0[0] )),
1802 vg_ui.textbox.cursor_user = VG_MAX( 0, VG_MIN( max, p1[0] ));
1803 }
1804 }
1805
1806 ui_outline( rect, -2, vg_ui.scheme[ k_ui_orange ], 0 );
1807
1808 ui_rect cursor;
1809
1810 int c0 = vg_ui.textbox.cursor_pos,
1811 c1 = vg_ui.textbox.cursor_user,
1812 start = VG_MIN( c0, c1 ),
1813 end = VG_MAX( c0, c1 ),
1814 chars = end-start;
1815
1816 if( flags & (UI_TEXTBOX_WRAP|UI_TEXTBOX_MULTILINE) ){
1817 int pos[3], remaining = chars;
1818
1819 pos[2] = start;
1820 _ui_textbox_index_calc_coords( pos, wrap_length );
1821
1822 if( start==end ){
1823 cursor[0] = text_rect[0] + pos[0]*vg_ui.font->spacing-1;
1824 cursor[1] = text_rect[1] + pos[1]*14;
1825 cursor[2] = 2;
1826 cursor[3] = 13;
1827 ui_fill( cursor, col_cursor );
1828 rect_copy( cursor, vg_ui.click_fader_end );
1829 }
1830 else{
1831 while( remaining ){
1832 int run = _ui_textbox_run_remaining( pos, wrap_length );
1833 run = VG_MIN( run, remaining );
1834
1835 cursor[0] = text_rect[0] + pos[0]*vg_ui.font->spacing-1;
1836 cursor[1] = text_rect[1] + pos[1]*14;
1837 cursor[2] = (float)(run)*(float)vg_ui.font->spacing;
1838 cursor[3] = 13;
1839
1840 ui_fill( cursor, col_cursor );
1841
1842 remaining -= run;
1843 pos[0] = 0;
1844 pos[1] ++;
1845 pos[2] += run;
1846 }
1847 rect_copy( cursor, vg_ui.click_fader_end );
1848 }
1849 }
1850 else{
1851 cursor[0] = text_rect[0] + start*vg_ui.font->spacing-1;
1852 cursor[1] = text_rect[1];
1853 cursor[3] = 13;
1854
1855 if( start==end ){
1856 cursor[2] = 2;
1857 }
1858 else{
1859 cursor[2] = (float)(chars)*(float)vg_ui.font->spacing;
1860 }
1861
1862 if( (vg_ui.click_fade_opacity<=0.0f) &&
1863 ui_clip( rect, cursor, cursor ) ){
1864 ui_fill( cursor, col_cursor );
1865 }
1866
1867 rect_copy( cursor, vg_ui.click_fader_end );
1868 }
1869 }
1870
1871 return 0;
1872 }
1873
1874 if( click || (flags & UI_TEXTBOX_AUTOFOCUS) ){
1875 if( (target && hover) || (flags & UI_TEXTBOX_AUTOFOCUS) ){
1876 ui_defocus_all();
1877
1878 ui_fill( rect, col_highlight );
1879 vg_ui.ignore_input_frames = 2;
1880 rect_copy( rect, vg_ui.click_fader );
1881 rect_copy( rect, vg_ui.click_fader_end );
1882
1883 vg_ui.click_fade_opacity = 1.0f;
1884 vg_ui.textbuf = buf;
1885 vg_ui.focused_control_hit = 1;
1886 vg_ui.focused_control_type = k_ui_control_textbox;
1887 vg_ui.textbox.len = len;
1888 vg_ui.textbox.flags = flags;
1889 vg_ui.textbox.cursor_pos = 0;
1890 vg_ui.textbox.cursor_user = 0;
1891
1892 if( callbacks ){
1893 vg_ui.textbox.callbacks = *callbacks;
1894 }
1895 else{
1896 vg_ui.textbox.callbacks.change = NULL;
1897 vg_ui.textbox.callbacks.down = NULL;
1898 vg_ui.textbox.callbacks.up = NULL;
1899 vg_ui.textbox.callbacks.enter = NULL;
1900 }
1901
1902 SDL_StartTextInput();
1903 }
1904 }
1905
1906 ui_fill( rect, col_base );
1907
1908 if( hover ){
1909 ui_outline( rect, -1, col_highlight, 0 );
1910 }
1911
1912 ui_ntext( text_rect, buf, wrap_length, 1, k_ui_align_left, 0 );
1913 return 0;
1914 }
1915
1916 /*
1917 * Tabs
1918 * -----------------------------------------------------------------------------
1919 */
1920
1921 static void ui_tabs( ui_rect inout_panel, ui_rect out_content_panel,
1922 const char **titles, u32 count, i32 *page ){
1923 ui_rect bar;
1924 ui_standard_widget( inout_panel, bar, 1 );
1925
1926 i32 cur_page = *page;
1927
1928 f32 width = (f32)inout_panel[2] / (f32)count;
1929
1930 ui_px h = (inout_panel[1] + inout_panel[3]) - (bar[1]+bar[3]);
1931 inout_panel[1] = bar[1]+bar[3];
1932 inout_panel[3] = h;
1933
1934 ui_fill( inout_panel, ui_colour( k_ui_bg+2 ) );
1935 ui_outline( inout_panel, 1, ui_colour( k_ui_bg+5 ), 0 );
1936
1937 rect_copy( inout_panel, out_content_panel );
1938 ui_rect_pad( out_content_panel, (ui_px[2]){ k_ui_padding, k_ui_padding } );
1939
1940 /* place buttons */
1941 for( i32 i=0; i<count; i++ ){
1942 ui_rect button = {
1943 bar[0] + ((f32)i*width),
1944 bar[1],
1945 width,
1946 bar[3]-1
1947 };
1948
1949 enum ui_scheme_colour colour = k_ui_bg+4;
1950 if( i == cur_page ){
1951 colour = k_ui_bg+2;
1952 ui_outline( button, 1, ui_colour( k_ui_bg+5 ),
1953 UI_TOP|UI_LEFT|UI_RIGHT );
1954 button[3] ++;
1955 }
1956
1957 if( ui_colourbutton_text( button, titles[i], 1, colour ) == 1 )
1958 *page = i;
1959 }
1960 }
1961
1962 /*
1963 * Modal UI
1964 * -----------------------------------------------------------------------------
1965 */
1966 static void ui_start_modal( const char *message, u32 options ){
1967 vg_ui.focused_control_type = k_ui_control_modal;
1968 vg_ui.modal.message = message;
1969 vg_ui.modal.callbacks.close = NULL;
1970 vg_ui.modal.options = options;
1971
1972 u32 type = options & UI_MODAL_TYPE_BITS;
1973 if( type == UI_MODAL_OK ) vg_info( message );
1974 else if( type == UI_MODAL_WARN ) vg_warn( message );
1975 else if( type == UI_MODAL_GOOD ) vg_success( message );
1976 else if( type == UI_MODAL_BAD ) vg_error( message );
1977 }
1978
1979 /*
1980 * Input handling
1981 * -----------------------------------------------------------------------------
1982 */
1983
1984 /*
1985 * Handles binds
1986 */
1987 static void _ui_proc_key( SDL_Keysym ev ){
1988 if( vg_ui.focused_control_type != k_ui_control_textbox ){
1989 return;
1990 }
1991
1992 struct textbox_mapping{
1993 u16 mod;
1994 SDL_Keycode key;
1995
1996 void (*handler)(void);
1997 }
1998 mappings[] =
1999 {
2000 { 0, SDLK_LEFT, _ui_textbox_left },
2001 { KMOD_SHIFT, SDLK_LEFT, _ui_textbox_left_select },
2002 { 0, SDLK_RIGHT, _ui_textbox_right },
2003 { KMOD_SHIFT, SDLK_RIGHT, _ui_textbox_right_select },
2004 { 0, SDLK_DOWN, _ui_textbox_down },
2005 { 0, SDLK_UP, _ui_textbox_up },
2006 { 0, SDLK_BACKSPACE, _ui_textbox_backspace },
2007 { KMOD_SHIFT, SDLK_BACKSPACE, _ui_textbox_backspace },
2008 { KMOD_CTRL, SDLK_BACKSPACE, _ui_textbox_backspace },
2009 { 0, SDLK_DELETE, _ui_textbox_delete },
2010 { 0, SDLK_HOME, _ui_textbox_home },
2011 { KMOD_SHIFT, SDLK_HOME, _ui_textbox_home_select },
2012 { 0, SDLK_END, _ui_textbox_end },
2013 { KMOD_SHIFT, SDLK_END, _ui_textbox_end_select },
2014 { KMOD_CTRL, SDLK_a, _ui_textbox_select_all },
2015 { KMOD_CTRL, SDLK_c, _ui_textbox_to_clipboard },
2016 { KMOD_CTRL, SDLK_x, _ui_textbox_cut },
2017 { KMOD_CTRL, SDLK_v, _ui_textbox_clipboard_paste },
2018 { 0, SDLK_RETURN, _ui_textbox_enter },
2019 { 0, SDLK_ESCAPE, ui_defocus_all },
2020 };
2021
2022 SDL_Keymod mod = 0;
2023
2024 if( ev.mod & KMOD_SHIFT )
2025 mod |= KMOD_SHIFT;
2026
2027 if( ev.mod & KMOD_CTRL )
2028 mod |= KMOD_CTRL;
2029
2030 if( ev.mod & KMOD_ALT )
2031 mod |= KMOD_ALT;
2032
2033 for( int i=0; i<vg_list_size( mappings ); i++ ){
2034 struct textbox_mapping *mapping = &mappings[i];
2035
2036 if( mapping->key == ev.sym ){
2037 if( mapping->mod == 0 ){
2038 if( mod == 0 ){
2039 mapping->handler();
2040 return;
2041 }
2042 }
2043 else if( (mod & mapping->mod) == mapping->mod ){
2044 mapping->handler();
2045 return;
2046 }
2047 }
2048 }
2049 }
2050
2051 /*
2052 * Callback for text entry mode
2053 */
2054 static void ui_proc_utf8( const char *text ){
2055 if( vg_ui.focused_control_type == k_ui_control_textbox ){
2056 const char *ptr = text;
2057
2058 while( *ptr ){
2059 if( *ptr != '`' ) _ui_textbox_put_char( *ptr );
2060 ptr ++;
2061 }
2062
2063 if( vg_ui.textbox.callbacks.change ){
2064 vg_ui.textbox.callbacks.change( vg_ui.textbuf, vg_ui.textbox.len );
2065 }
2066 }
2067 }
2068
2069 /*
2070 * Development utils
2071 * -----------------------------------------------------------------------------
2072 */
2073
2074 static void ui_dev_colourview(void){
2075 ui_rect window = {vg.window_x-256,0,256,vg.window_y}, swatch;
2076
2077 const char *names[vg_list_size(vg_ui.scheme)] = {
2078 [k_ui_bg] = "k_ui_bg", "k_ui_bg+1", "k_ui_bg+2", "k_ui_bg+3",
2079 "k_ui_bg+4", "k_ui_bg+5", "k_ui_bg+6", "k_ui_bg+7",
2080
2081 [k_ui_fg] = "k_ui_fg", "k_ui_fg+1", "k_ui_fg+2", "k_ui_fg+3",
2082 "k_ui_fg+4", "k_ui_fg+5", "k_ui_fg+6", "k_ui_fg+7",
2083
2084 [k_ui_red] = "k_ui_red", "k_ui_orange", "k_ui_yellow", "k_ui_green",
2085 "k_ui_aqua", "k_ui_blue", "k_ui_purple", "k_ui_gray",
2086 "k_ui_red+8","k_ui_orange+8","k_ui_yellow+8","k_ui_green+8",
2087 "k_ui_aqua+8","k_ui_blue+8","k_ui_purple+8","k_ui_gray+8" };
2088
2089 ui_rect col[2];
2090 ui_split_ratio( window, k_ui_axis_v, 0.5f, 0, col[0], col[1] );
2091
2092 for( int i=0; i<vg_list_size(vg_ui.scheme); i++ ){
2093 int which = (i/8)%2;
2094
2095 ui_split( col[which], k_ui_axis_h, 24, 0, swatch, col[which] );
2096 ui_fill( swatch, ui_colour(i) );
2097
2098 if( names[i] )
2099 ui_text(swatch, names[i], 1, k_ui_align_middle_left, ui_colourcont(i));
2100 }
2101 }
2102
2103 #endif /* VG_IMGUI_H */