update font to include australia title. Update other glyph mappings
[vg.git] / vg_imgui.c
1 /* Copyright (C) 2021-2024 Harry Godden (hgn) - All Rights Reserved */
2
3 /*
4 * Principles:
5 *
6 * 1. layout is defined by subdividing
7 * 2. a parent node should never be resized by the content after creation
8 * 3. when the ui is in an interactive state, no controls should ever move
9 * 4. controls directly reference a memory location and use that as their
10 * unique id
11 * 5. a maximum of ONE control per memory location can be drawn at any given
12 * point.
13 */
14
15 #pragma once
16
17 #include "vg_imgui.h"
18 #include "vg_engine.h"
19 #include "vg_tex.h"
20 #include "vg_shader.h"
21 #include <string.h>
22
23 ui_px k_ui_widget_height = 28,
24 k_ui_scale = 1,
25 k_ui_padding = 8;
26
27 #include "vg/vg_default_font.gc"
28
29 struct vg_imgui vg_ui = {
30 .scheme = {
31 [ k_ui_bg+0 ] = UI_RGB( 0x1d2021 ),
32 [ k_ui_bg+1 ] = UI_RGB( 0x282828 ),
33 [ k_ui_bg+2 ] = UI_RGB( 0x3c3836 ),
34 [ k_ui_bg+3 ] = UI_RGB( 0x504945 ),
35 [ k_ui_bg+4 ] = UI_RGB( 0x665c54 ),
36 [ k_ui_bg+5 ] = UI_RGB( 0x7c6f64 ),
37 [ k_ui_bg+6 ] = UI_RGB( 0x928374 ),
38 [ k_ui_bg+7 ] = UI_RGB( 0xa89984 ),
39
40 [ k_ui_fg+0 ] = UI_RGB( 0xebdbb2 ),
41 [ k_ui_fg+1 ] = UI_RGB( 0xfbf1c7 ),
42 [ k_ui_fg+2 ] = UI_RGB( 0xd5c4a1 ),
43 [ k_ui_fg+3 ] = UI_RGB( 0xbdae93 ),
44 [ k_ui_fg+4 ] = UI_RGB( 0xa89984 ),
45 [ k_ui_fg+5 ] = UI_RGB( 0x000000 ),
46 [ k_ui_fg+6 ] = UI_RGB( 0x000000 ),
47 [ k_ui_fg+7 ] = UI_RGB( 0x000000 ),
48
49 [ k_ui_red ] = UI_RGB( 0xcc241d ),
50 [ k_ui_orange ] = UI_RGB( 0xd65d0e ),
51 [ k_ui_yellow ] = UI_RGB( 0xd79921 ),
52 [ k_ui_green ] = UI_RGB( 0x98971a ),
53 [ k_ui_aqua ] = UI_RGB( 0x689d6a ),
54 [ k_ui_blue ] = UI_RGB( 0x458588 ),
55 [ k_ui_purple ] = UI_RGB( 0xb16286 ),
56 [ k_ui_gray ] = UI_RGB( 0x928374 ),
57 [ k_ui_red + k_ui_brighter ] = UI_RGB( 0xfb4934 ),
58 [ k_ui_orange + k_ui_brighter ] = UI_RGB( 0xfe8019 ),
59 [ k_ui_yellow + k_ui_brighter ] = UI_RGB( 0xfabd2f ),
60 [ k_ui_green + k_ui_brighter ] = UI_RGB( 0xb8bb26 ),
61 [ k_ui_aqua + k_ui_brighter ] = UI_RGB( 0x8ec07c ),
62 [ k_ui_blue + k_ui_brighter ] = UI_RGB( 0x83a598 ),
63 [ k_ui_purple + k_ui_brighter ] = UI_RGB( 0xd3869b ),
64 [ k_ui_gray + k_ui_brighter ] = UI_RGB( 0xa89984 ),
65 },
66 .font = &vgf_default_small,
67 .colour = {1.0f,1.0f,1.0f,1.0f},
68 .bg_inverse_ratio = {1,1}
69 };
70
71 static struct vg_shader _shader_ui ={
72 .name = "[vg] ui - transparent",
73 .vs = {
74 .orig_file = NULL,
75 .static_src =
76 "layout (location=0) in vec2 a_co;"
77 "layout (location=1) in vec2 a_uv;"
78 "layout (location=2) in vec4 a_colour;"
79 "uniform mat3 uPv;"
80 "uniform vec2 uBGInverseRatio;"
81 "uniform vec2 uInverseFontSheet;"
82 ""
83 "out vec4 aTexCoords;"
84 "out vec4 aColour;"
85 ""
86 "void main(){"
87 "vec4 proj_pos = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
88 "gl_Position = proj_pos;"
89 "aTexCoords = vec4( a_uv * uInverseFontSheet, "
90 " (proj_pos.xy*0.5+0.5) * uBGInverseRatio );"
91 "aColour = a_colour;"
92 "}",
93 },
94 .fs = {
95 .orig_file = NULL,
96 .static_src =
97 "uniform sampler2D uTexGlyphs;"
98 "uniform sampler2D uTexBG;"
99 "uniform vec4 uColour;"
100 "uniform float uSpread;"
101 "out vec4 FragColor;"
102 ""
103 "in vec4 aTexCoords;"
104 "in vec4 aColour;"
105 ""
106 "vec2 rand_hash22( vec2 p ){"
107 "vec3 p3 = fract(vec3(p.xyx) * 213.8976123);"
108 "p3 += dot(p3, p3.yzx+19.19);"
109 "return fract(vec2((p3.x + p3.y)*p3.z, (p3.x+p3.z)*p3.y));"
110 "}"
111 ""
112 "void main(){"
113 "vec4 diffuse = aColour;"
114
115 "vec4 avg = vec4(0.0);"
116
117 "if( aColour.a == 0.0 ){"
118 "avg = aColour;"
119 "avg.a = texture( uTexGlyphs, aTexCoords.xy ).r;"
120 "}"
121 "else{"
122 "if( uSpread > 0.0001 ){"
123 "for( int i=0; i<4; i ++ ){"
124 "vec2 spread = rand_hash22(aTexCoords.zw+vec2(float(i)));"
125 "avg += texture( uTexBG, aTexCoords.zw + (spread-0.5)*uSpread );"
126 "}"
127 "avg *= 0.25;"
128 "avg.a = 1.0;"
129 "avg.rgb = mix( avg.rgb, aColour.rgb, aColour.a );"
130 "}"
131 "else{"
132 "avg = aColour;"
133 "}"
134 "}"
135
136 "FragColor = avg * uColour;"
137 "}"
138 }
139 };
140
141 static struct vg_shader _shader_ui_image = {
142 .name = "[vg] ui_image",
143 .vs =
144 {
145 .orig_file = NULL,
146 .static_src =
147 "layout (location=0) in vec2 a_co;"
148 "layout (location=1) in vec2 a_uv;"
149 "layout (location=2) in vec4 a_colour;"
150 "uniform mat3 uPv;"
151
152 "out vec2 aTexCoords;"
153 "out vec4 aColour;"
154 "out vec2 aWsp;"
155
156 "void main()"
157 "{"
158 "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
159 "aTexCoords = a_uv * 0.00390625;"
160 "aColour = a_colour;"
161
162 "aWsp = a_co;"
163 "}",
164 },
165 .fs =
166 {
167 .orig_file = NULL,
168 .static_src =
169 "uniform sampler2D uTexImage;"
170 "uniform vec4 uColour;"
171 "out vec4 FragColor;"
172
173 "in vec2 aTexCoords;"
174 "in vec4 aColour;"
175 "in vec2 aWsp;"
176
177 "void main()"
178 "{"
179 "vec4 colour = texture( uTexImage, aTexCoords );"
180 "FragColor = colour * uColour;"
181 "}"
182 }
183 };
184
185 static struct vg_shader _shader_ui_hsv = {
186 .name = "[vg] ui_hsv",
187 .vs = {
188 .orig_file = NULL,
189 .static_src =
190 "layout (location=0) in vec2 a_co;"
191 "layout (location=1) in vec2 a_uv;"
192 "layout (location=2) in vec4 a_colour;"
193 "uniform mat3 uPv;"
194
195 "out vec2 aTexCoords;"
196 "out vec4 aColour;"
197 "out vec2 aWsp;"
198
199 "void main()"
200 "{"
201 "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
202 "aTexCoords = a_uv * 0.00390625;"
203 "aColour = a_colour;"
204
205 "aWsp = a_co;"
206 "}",
207 },
208 .fs =
209 {
210 .orig_file = NULL,
211 .static_src =
212 "uniform float uHue;"
213 "out vec4 FragColor;"
214
215 "in vec2 aTexCoords;"
216 "in vec4 aColour;"
217 "in vec2 aWsp;"
218
219 "void main()"
220 "{"
221 "vec3 c = vec3( uHue, aTexCoords );"
222 "vec4 K = vec4(1.0,2.0/3.0,1.0/3.0,3.0);"
223 "vec3 p = abs(fract(c.xxx+K.xyz)*6.0 - K.www);"
224 "vec3 colour = c.z*mix(K.xxx,clamp(p-K.xxx,0.0,1.0),c.y);"
225 "FragColor = vec4( colour, 1.0 );"
226 "}"
227 }
228 };
229
230 void vg_ui_init(void)
231 {
232 if( !vg_shader_compile( &_shader_ui ) ||
233 !vg_shader_compile( &_shader_ui_image ) ||
234 !vg_shader_compile( &_shader_ui_hsv ) ){
235 vg_fatal_error( "Failed to compile ui shader" );
236 }
237
238 /*
239 * Vertex buffer
240 * ----------------------------------------
241 */
242
243 vg_ui.max_indices = 20000;
244 vg_ui.max_verts = 30000;
245
246 /* Generate the buffer we are gonna be drawing to */
247 glGenVertexArrays( 1, &vg_ui.vao );
248 glGenBuffers( 1, &vg_ui.vbo );
249 glGenBuffers( 1, &vg_ui.ebo );
250
251 glBindVertexArray( vg_ui.vao );
252 glBindBuffer( GL_ARRAY_BUFFER, vg_ui.vbo );
253
254 glBufferData( GL_ARRAY_BUFFER,
255 vg_ui.max_verts * sizeof( struct ui_vert ),
256 NULL, GL_DYNAMIC_DRAW );
257 glBindVertexArray( vg_ui.vao );
258
259 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, vg_ui.ebo );
260 glBufferData( GL_ELEMENT_ARRAY_BUFFER,
261 vg_ui.max_indices * sizeof( u16 ), NULL, GL_DYNAMIC_DRAW );
262
263 VG_CHECK_GL_ERR();
264
265 /* Set pointers */
266 u32 const stride = sizeof( struct ui_vert );
267
268 /* XY */
269 glVertexAttribPointer( 0, 2, GL_SHORT, GL_FALSE, stride,
270 (void *)offsetof( struct ui_vert, co ) );
271 glEnableVertexAttribArray( 0 );
272
273 /* UV */
274 glVertexAttribPointer( 1, 2, GL_UNSIGNED_SHORT, GL_FALSE, stride,
275 (void *)offsetof( struct ui_vert, uv ) );
276 glEnableVertexAttribArray( 1 );
277
278 /* COLOUR */
279 glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride,
280 (void *)offsetof( struct ui_vert, colour ) );
281 glEnableVertexAttribArray( 2 );
282
283 VG_CHECK_GL_ERR();
284
285 /* Alloc RAM default context */
286 u32 vert_size = vg_ui.max_verts*sizeof(struct ui_vert),
287 inds_size = vg_align8( vg_ui.max_indices*sizeof(u16) );
288
289 vg_ui.vertex_buffer = vg_linear_alloc( vg_mem.rtmemory, vert_size );
290 vg_ui.indice_buffer = vg_linear_alloc( vg_mem.rtmemory, inds_size );
291
292 /* font
293 * -----------------------------------------------------
294 */
295
296 /* Load default font */
297
298 vg_font_sheet *sheet = &vg_default_font_sheet;
299 u32 pixels = 0,
300 total = sheet->w*sheet->h,
301 data = 0;
302
303 vg_linear_clear( vg_mem.scratch );
304 u8 *image = vg_linear_alloc( vg_mem.scratch, total );
305
306 while( pixels < total )
307 {
308 for( int b = 31; b >= 0; b-- )
309 {
310 image[ pixels ++ ] = (sheet->bitmap[data] & (0x1u << b))? 0xffu: 0x00u;
311
312 if( pixels >= total )
313 {
314 total = 0;
315 break;
316 }
317 }
318 data++;
319 }
320
321 vg_ui.inverse_font_sheet[0] = 1.0/(f64)sheet->w;
322 vg_ui.inverse_font_sheet[1] = 1.0/(f64)sheet->h;
323
324 glGenTextures( 1, &vg_ui.tex_glyphs );
325 glBindTexture( GL_TEXTURE_2D, vg_ui.tex_glyphs );
326 glTexImage2D( GL_TEXTURE_2D, 0, GL_R8, sheet->w, sheet->h, 0,
327 GL_RED, GL_UNSIGNED_BYTE, image );
328
329 VG_CHECK_GL_ERR();
330 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
331 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
332 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
333 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
334
335 /*
336 * Cursors
337 * ---------------------------------------------------------------
338 */
339
340 vg_ui.cursor_map[ k_ui_cursor_default ] =
341 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_ARROW );
342 vg_ui.cursor_map[ k_ui_cursor_hand ] =
343 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_HAND );
344 vg_ui.cursor_map[ k_ui_cursor_ibeam ] =
345 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_IBEAM );
346 }
347
348 void rect_copy( ui_rect a, ui_rect b ){
349 for( int i=0; i<4; i++ )
350 b[i] = a[i];
351 }
352
353 void ui_flush( enum ui_shader shader, f32 w, f32 h ){
354 u32 vertex_offset = vg_ui.vert_start*sizeof(ui_vert),
355 vertex_count = vg_ui.cur_vert-vg_ui.vert_start,
356 vertex_size = vertex_count*sizeof(ui_vert),
357
358 indice_offset = vg_ui.indice_start*sizeof(u16),
359 indice_count = vg_ui.cur_indice-vg_ui.indice_start,
360 indice_size = indice_count * sizeof(u16);
361
362 if( !vertex_size || !indice_size )
363 return;
364
365 glBindVertexArray( vg_ui.vao );
366 glBindBuffer( GL_ARRAY_BUFFER, vg_ui.vbo );
367 glBufferSubData( GL_ARRAY_BUFFER, vertex_offset, vertex_size,
368 vg_ui.vertex_buffer+vg_ui.vert_start );
369
370 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, vg_ui.ebo );
371 glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, indice_offset, indice_size,
372 vg_ui.indice_buffer+vg_ui.indice_start );
373
374 glDisable( GL_DEPTH_TEST );
375 glEnable( GL_BLEND );
376 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
377 glBlendEquation( GL_FUNC_ADD );
378 glDisable( GL_CULL_FACE );
379
380 m3x3f view = M3X3_IDENTITY;
381 m3x3_translate( view, (v3f){ -1.0f, 1.0f, 0.0f } );
382 m3x3_scale( view, (v3f){ 1.0f/(w*0.5f),
383 -1.0f/(h*0.5f), 1.0f } );
384
385 if( shader == k_ui_shader_colour ){
386 glUseProgram( _shader_ui.id );
387
388 glUniformMatrix3fv( glGetUniformLocation( _shader_ui.id, "uPv" ), 1,
389 GL_FALSE, (float *)view );
390 glUniform4fv( glGetUniformLocation( _shader_ui.id, "uColour" ), 1,
391 vg_ui.colour );
392
393 glActiveTexture( GL_TEXTURE0 );
394 glBindTexture( GL_TEXTURE_2D, vg_ui.tex_glyphs );
395 glUniform1i( glGetUniformLocation( _shader_ui.id, "uTexGlyphs" ), 0 );
396
397 glActiveTexture( GL_TEXTURE1 );
398 glBindTexture( GL_TEXTURE_2D, vg_ui.tex_bg );
399 glUniform1i( glGetUniformLocation( _shader_ui.id, "uTexBG" ), 1 );
400 glUniform1f( glGetUniformLocation( _shader_ui.id, "uSpread" ),
401 vg_ui.frosting );
402 glUniform2fv( glGetUniformLocation( _shader_ui.id, "uBGInverseRatio" ),
403 1, vg_ui.bg_inverse_ratio );
404 glUniform2fv( glGetUniformLocation( _shader_ui.id, "uInverseFontSheet" ),
405 1, vg_ui.inverse_font_sheet );
406 }
407 else if( shader == k_ui_shader_image ){
408 glUseProgram( _shader_ui_image.id );
409 glUniformMatrix3fv( glGetUniformLocation( _shader_ui_image.id, "uPv" ), 1,
410 GL_FALSE, (float *)view );
411 glUniform1i( glGetUniformLocation(_shader_ui_image.id,"uTexImage"), 0 );
412 glUniform4fv( glGetUniformLocation( _shader_ui_image.id, "uColour" ), 1,
413 vg_ui.colour );
414 }
415 else if( shader == k_ui_shader_hsv ){
416 glUseProgram( _shader_ui_hsv.id );
417 glUniformMatrix3fv( glGetUniformLocation( _shader_ui_hsv.id, "uPv" ), 1,
418 GL_FALSE, (float *)view );
419 glUniform1f( glGetUniformLocation(_shader_ui_hsv.id,"uHue"), vg_ui.hue );
420 }
421 else
422 vg_fatal_error( "Invalid UI shader (%d)\n", shader );
423
424 glDrawElements( GL_TRIANGLES, indice_count, GL_UNSIGNED_SHORT,
425 (void *)(vg_ui.indice_start*sizeof(u16)) );
426
427 glDisable( GL_BLEND );
428
429 vg_ui.indice_start = vg_ui.cur_indice;
430 vg_ui.vert_start = vg_ui.cur_vert;
431 }
432
433 struct ui_vert *ui_fill_rect( ui_rect rect, u32 colour, ui_px uv[4] )
434 {
435 /* this if far from ideal but stops us from crashing */
436 if( (vg_ui.cur_vert + 4 > vg_ui.max_verts) ||
437 (vg_ui.cur_indice + 6 > vg_ui.max_indices))
438 {
439 return &vg_ui.vertex_buffer[0];
440 }
441
442 struct ui_vert *vertices = &vg_ui.vertex_buffer[ vg_ui.cur_vert ];
443 u16 *indices = &vg_ui.indice_buffer[ vg_ui.cur_indice ];
444
445 for( int i=0; i<4; i++ )
446 {
447 vertices[i].colour = colour;
448 }
449
450 vertices[0].co[0] = rect[0];
451 vertices[0].co[1] = rect[1];
452 vertices[0].uv[0] = uv[0];
453 vertices[0].uv[1] = uv[1];
454 vertices[1].co[0] = rect[0]+rect[2];
455 vertices[1].co[1] = rect[1];
456 vertices[1].uv[0] = uv[2];
457 vertices[1].uv[1] = uv[1];
458 vertices[2].co[0] = rect[0]+rect[2];
459 vertices[2].co[1] = rect[1]+rect[3];
460 vertices[2].uv[0] = uv[2];
461 vertices[2].uv[1] = uv[3];
462 vertices[3].co[0] = rect[0];
463 vertices[3].co[1] = rect[1]+rect[3];
464 vertices[3].uv[0] = uv[0];
465 vertices[3].uv[1] = uv[3];
466 u16 ind_start = vg_ui.cur_vert;
467
468 u16 start = vg_ui.cur_vert;
469 u32 mesh[] = { 0,2,1, 0,3,2 };
470
471 for( u32 i=0; i<vg_list_size(mesh); i++ )
472 {
473 indices[i] = start+mesh[i];
474 }
475
476 vg_ui.cur_indice += 6;
477 vg_ui.cur_vert += 4;
478
479 return vertices;
480 }
481
482 struct ui_vert *ui_fill( ui_rect rect, u32 colour )
483 {
484 return ui_fill_rect( rect, colour, (ui_px[4]){ 4,4,4,4 } );
485 }
486
487 void ui_outline( ui_rect rect, ui_px thickness, u32 colour, u32 mask )
488 {
489 /* this if far from ideal but stops us from crashing */
490 if( (vg_ui.cur_vert + 8 > vg_ui.max_verts) ||
491 (vg_ui.cur_indice + 24 > vg_ui.max_indices))
492 return;
493
494 struct ui_vert *vertices = &vg_ui.vertex_buffer[ vg_ui.cur_vert ];
495 u16 *indices = &vg_ui.indice_buffer[ vg_ui.cur_indice ];
496
497 for( int i=0; i<8; i++ ){
498 vertices[i].uv[0] = 4;
499 vertices[i].uv[1] = 4;
500 vertices[i].colour = colour;
501 }
502
503 vertices[0].co[0] = rect[0];
504 vertices[0].co[1] = rect[1];
505 vertices[1].co[0] = rect[0]+rect[2];
506 vertices[1].co[1] = rect[1];
507 vertices[2].co[0] = rect[0]+rect[2];
508 vertices[2].co[1] = rect[1]+rect[3];
509 vertices[3].co[0] = rect[0];
510 vertices[3].co[1] = rect[1]+rect[3];
511 vertices[4].co[0] = vertices[0].co[0]-thickness;
512 vertices[4].co[1] = vertices[0].co[1]-thickness;
513 vertices[5].co[0] = vertices[1].co[0]+thickness;
514 vertices[5].co[1] = vertices[1].co[1]-thickness;
515 vertices[6].co[0] = vertices[2].co[0]+thickness;
516 vertices[6].co[1] = vertices[2].co[1]+thickness;
517 vertices[7].co[0] = vertices[3].co[0]-thickness;
518 vertices[7].co[1] = vertices[3].co[1]+thickness;
519
520 u16 start = vg_ui.cur_vert;
521 u32 mesh[] = { 0,5,4, 0,1,5, 1,6,5, 1,2,6, 2,7,6, 2,3,7, 3,4,7, 3,0,4 };
522
523 if( !mask )
524 mask = UI_TOP|UI_LEFT|UI_BOTTOM|UI_RIGHT;
525
526 u32 c = 0;
527 for( u32 i=0; i<vg_list_size(mesh)/6; i++ ){
528 if( (0x1<<i) & mask ){
529 for( u32 j=0; j<6; j++ )
530 indices[c ++] = start+mesh[i*6+j];
531 }
532 }
533
534 vg_ui.cur_indice += c;
535 vg_ui.cur_vert += 8;
536 }
537
538 void ui_split( ui_rect rect, enum ui_axis other, ui_px width, ui_px gap,
539 ui_rect l, ui_rect r ){
540 enum ui_axis dir = other ^ 0x1;
541
542 if( width < 0 ) width = rect[ 2+dir ] + width;
543
544 ui_rect temp;
545 rect_copy( rect, temp );
546
547 l[ dir ] = temp[ dir ];
548 r[ dir ] = temp[ dir ] + width + (gap/2);
549 l[ other ] = temp[ other ];
550 r[ other ] = temp[ other ];
551 l[ 2+dir ] = width - (gap/2);
552 r[ 2+dir ] = temp[ 2+dir ] - width - (gap/2);
553 l[ 2+other ] = temp[ 2+other ];
554 r[ 2+other ] = temp[ 2+other ];
555 }
556
557 void ui_rect_center( ui_rect parent, ui_rect rect )
558 {
559 rect[0] = parent[0] + (parent[2]-rect[2])/2;
560 rect[1] = parent[1] + (parent[3]-rect[3])/2;
561 }
562
563 void ui_fit_item( ui_rect rect, ui_px size[2], ui_rect d )
564 {
565 i32 rp = (i32)rect[2] * (i32)size[1],
566 rc = (i32)size[0] * (i32)rect[3];
567
568 enum ui_axis dir, other;
569 if( rc > rp ) dir = k_ui_axis_h;
570 else dir = k_ui_axis_v;
571 other = dir ^ 0x1;
572
573 d[2+dir] = rect[2+dir];
574 d[2+other] = (rect[2+dir] * size[other]) / size[dir];
575
576 ui_rect_center( rect, d );
577 }
578
579 void ui_split_ratio( ui_rect rect, enum ui_axis dir, float ratio,
580 ui_px gap, ui_rect l, ui_rect r )
581 {
582 ui_px width = (float)rect[ 2+(dir^0x1) ] * ratio;
583 ui_split( rect, dir, width, gap, l, r );
584 }
585
586 void ui_rect_pad( ui_rect rect, ui_px pad[2] )
587 {
588 rect[0] += pad[0];
589 rect[1] += pad[1];
590 rect[2] -= pad[0]*2;
591 rect[3] -= pad[1]*2;
592 }
593
594 ui_px ui_text_line_width( const char *str )
595 {
596 int length = 0;
597 const char *_c = str;
598 u8 c;
599
600 while( (c = *(_c ++)) ){
601 if( c >= 32 ) length ++;
602 else if( c == '\n' ) break;
603 }
604
605 return length * vg_ui.font->sx;
606 }
607
608 ui_px ui_text_string_height( const char *str )
609 {
610 int height = 1;
611 const char *_c = str;
612 u8 c;
613
614 while( (c = *(_c ++)) )
615 {
616 if( c == '\n' ) height ++;
617 }
618
619 return height * vg_ui.font->sy;
620 }
621
622 ui_px ui_text_aligned_x( const char *str, ui_rect rect, ui_px scale,
623 enum ui_align align )
624 {
625 enum ui_align lwr = k_ui_align_lwr & align;
626 if( lwr == k_ui_align_left ){
627 return rect[0];
628 }
629 else{
630 ui_px width = ui_text_line_width( str ) * scale;
631
632 if( lwr == k_ui_align_right )
633 return rect[0] + rect[2]-width;
634 else
635 return rect[0] + (rect[2]-width)/2;
636 }
637 }
638
639 static ui_px ui_min( ui_px a, ui_px b ){ return a<b?a:b; }
640 static ui_px ui_max( ui_px a, ui_px b ){ return a>b?a:b; }
641 static ui_px ui_clamp( ui_px a, ui_px min, ui_px max ){
642 return ui_min( max, ui_max( a, min ) );
643 }
644
645 int ui_clip( ui_rect parent, ui_rect child, ui_rect clipped )
646 {
647 ui_px parent_max[2], child_max[2];
648 parent_max[0] = parent[0]+parent[2];
649 parent_max[1] = parent[1]+parent[3];
650 child_max[0] = child[0]+child[2];
651 child_max[1] = child[1]+child[3];
652
653 clipped[0] = ui_clamp( child[0], parent[0], parent_max[0] );
654 clipped[1] = ui_clamp( child[1], parent[1], parent_max[1] );
655 clipped[2] = ui_clamp( child_max[0], parent[0], parent_max[0] );
656 clipped[3] = ui_clamp( child_max[1], parent[1], parent_max[1] );
657
658 if( clipped[0] == clipped[2] ||
659 clipped[1] == clipped[3] )
660 return 0;
661
662 clipped[2] -= clipped[0];
663 clipped[3] -= clipped[1];
664
665 return 1;
666 }
667
668 int ui_inside_rect( ui_rect rect, ui_px co[2] )
669 {
670 if( co[0] >= rect[0] &&
671 co[1] >= rect[1] &&
672 co[0] < rect[0]+rect[2] &&
673 co[1] < rect[1]+rect[3] ){
674 return 1;
675 }
676 else
677 return 0;
678 }
679
680 int ui_click_down( u32 mask )
681 {
682 if( vg_ui.ignore_input_frames ) return 0;
683 if( (vg_ui.mouse_state[0] & mask) &&
684 !(vg_ui.mouse_state[1] & mask) )
685 return 1;
686 else
687 return 0;
688 }
689
690 int ui_clicking( u32 mask )
691 {
692 if( vg_ui.ignore_input_frames ) return 0;
693 return vg_ui.mouse_state[0] & mask;
694 }
695
696 int ui_click_up( u32 mask )
697 {
698 if( vg_ui.ignore_input_frames ) return 0;
699 if( (vg_ui.mouse_state[1] & mask) &&
700 !(vg_ui.mouse_state[0] & mask) )
701 return 1;
702 else
703 return 0;
704 }
705
706 void ui_set_mouse_pos( ui_px x, ui_px y )
707 {
708 SDL_WarpMouseInWindow( vg.window, x, y );
709 vg_ui.mouse[0] = x;
710 vg_ui.mouse[1] = y;
711 vg_ui.mouse_pos_overriden = 1;
712 }
713
714 void ui_prerender(void)
715 {
716 int x, y;
717 vg_ui.mouse_state[1] = vg_ui.mouse_state[0];
718 vg_ui.mouse_state[0] = SDL_GetMouseState( &x, &y );
719 vg_ui.mouse_delta[0] = x-vg_ui.mouse[0];
720 vg_ui.mouse_delta[1] = y-vg_ui.mouse[1];
721
722 if( !vg_ui.mouse_pos_overriden )
723 {
724 vg_ui.mouse[0] = x;
725 vg_ui.mouse[1] = y;
726 }
727
728 vg_ui.cur_vert = 0;
729 vg_ui.cur_indice = 0;
730 vg_ui.vert_start = 0;
731 vg_ui.indice_start = 0;
732 vg_ui.focused_control_hit = 0;
733 vg_ui.cursor = k_ui_cursor_default;
734 vg_ui.wants_mouse = 0;
735 vg_ui.mouse_pos_overriden = 0;
736
737 if( vg_ui.ignore_input_frames )
738 {
739 vg_ui.ignore_input_frames --;
740 return;
741 }
742
743 if( ui_click_down(UI_MOUSE_LEFT)||ui_click_down(UI_MOUSE_MIDDLE) )
744 {
745 vg_ui.mouse_click[0] = vg_ui.mouse[0];
746 vg_ui.mouse_click[1] = vg_ui.mouse[1];
747 }
748 }
749
750 u32 ui_colour( enum ui_scheme_colour id )
751 {
752 return vg_ui.scheme[ id ];
753 }
754
755 /* get an appropriately contrasting colour given the base */
756 u32 ui_colourcont( enum ui_scheme_colour id )
757 {
758 if ( id < k_ui_bg+6 ) return ui_colour( k_ui_fg );
759 else if( id < k_ui_fg ) return ui_colour( k_ui_bg+1 );
760 else if( id < k_ui_hue ) return ui_colour( k_ui_bg+3 );
761 else if( id < k_ui_red+k_ui_brighter ) return ui_colour( k_ui_fg );
762 else return ui_colour( k_ui_fg+1 );
763 }
764
765 void ui_hex_to_norm( u32 hex, v4f norm )
766 {
767 norm[0] = ((hex ) & 0xff);
768 norm[1] = ((hex>>8 ) & 0xff);
769 norm[2] = ((hex>>16) & 0xff);
770 norm[3] = ((hex>>24) & 0xff);
771 v4_muls( norm, 1.0f/255.0f, norm );
772 }
773
774 u32 v4f_u32_colour( v4f colour )
775 {
776 u32 r = colour[0] * 255.0f,
777 g = colour[1] * 255.0f,
778 b = colour[2] * 255.0f,
779 a = colour[3] * 255.0f;
780
781 return r | (g<<8) | (b<<16) | (a<<24);
782 }
783
784 static void ui_text_glyph( const struct vg_font_face *ff,
785 u8 glyph, ui_rect out_texcoords )
786 {
787 const vg_font_char *ch = &ff->map[ glyph ];
788
789 out_texcoords[0] = ch->x;
790 out_texcoords[1] = ch->y;
791 out_texcoords[2] = ch->x + ff->cw;
792 out_texcoords[3] = ch->y + ff->ch;
793 }
794
795 u32 ui_opacity( u32 colour, f32 opacity )
796 {
797 u32 alpha = opacity * 255.0f;
798 return (colour & 0x00ffffff) | (alpha << 24);
799 }
800
801 u32 ui_ntext( ui_rect rect, const char *str, u32 len, ui_px scale,
802 enum ui_align align, u32 colour )
803 {
804 ui_px glow_text = 0;
805
806 ui_rect text_cursor;
807 if( colour == 0 ) colour = ui_colour( k_ui_fg );
808
809 colour &= 0x00ffffff;
810
811 const char *_c = str;
812 u8 c;
813
814 text_cursor[0] = ui_text_aligned_x( str, rect, scale, align );
815 text_cursor[1] = rect[1];
816 text_cursor[2] = vg_ui.font->cw*scale;
817 text_cursor[3] = vg_ui.font->ch*scale;
818
819 u32 printed_chars = 0;
820
821 if( align & (k_ui_align_middle|k_ui_align_bottom) )
822 {
823 ui_px height = ui_text_string_height( str ) * scale;
824
825 if( align & k_ui_align_bottom )
826 text_cursor[1] += rect[3]-height;
827 else
828 text_cursor[1] += (rect[3]-height)/2;
829 }
830
831 while( (c = *(_c ++)) )
832 {
833 if( printed_chars >= len )
834 {
835 printed_chars = 0;
836 text_cursor[1] += vg_ui.font->sy*scale;
837 text_cursor[0] = ui_text_aligned_x( _c, rect, scale, align );
838 text_cursor[0] -= vg_ui.font->sx*scale;
839
840 ui_rect glyph;
841 ui_text_glyph( vg_ui.font, '\xb6' /*FIXME*/, glyph );
842 ui_fill_rect( text_cursor, 0x00ffffff, glyph );
843 text_cursor[0] += vg_ui.font->sx*scale;
844 }
845
846 if( c == '\n' )
847 {
848 text_cursor[1] += vg_ui.font->sy*scale;
849 text_cursor[0] = ui_text_aligned_x( _c, rect, scale, align );
850 printed_chars = 0;
851 continue;
852 }
853 else if( c >= 33 )
854 {
855 ui_rect glyph;
856 ui_text_glyph( vg_ui.font, c, glyph );
857
858 ui_rect cursor_clipped;
859 if( ui_clip( rect, text_cursor, cursor_clipped ) )
860 {
861 if( glow_text )
862 {
863 cursor_clipped[1] += glow_text;
864 ui_fill_rect( cursor_clipped, 0x00ffffff, glyph );
865 cursor_clipped[1] -= glow_text;
866 }
867
868 ui_fill_rect( cursor_clipped, colour, glyph );
869 }
870 }
871 else if( c == '\x1B' )
872 {
873 /* vt codes */
874 _c ++;
875 u16 colour_id = 0;
876 for( int i=0; i<3; i ++ )
877 {
878 if( _c[i] )
879 {
880 if( _c[i] == 'm' )
881 {
882 _c = _c + i + 1;
883
884 switch( colour_id ){
885 case '0': colour = ui_colour( k_ui_fg ); break;
886 case '3'|'0'<<8: colour = ui_colour( k_ui_bg ); break;
887 case '3'|'1'<<8: colour = ui_colour( k_ui_red ); break;
888 case '3'|'2'<<8: colour = ui_colour( k_ui_green ); break;
889 case '3'|'3'<<8: colour = ui_colour( k_ui_yellow ); break;
890 case '3'|'4'<<8: colour = ui_colour( k_ui_blue ); break;
891 case '3'|'5'<<8: colour = ui_colour( k_ui_purple ); break;
892 case '3'|'6'<<8: colour = ui_colour( k_ui_aqua ); break;
893 case '3'|'7'<<8: colour = 0xffffffff; break;
894 }
895
896 colour &= 0x00ffffff;
897 break;
898 }
899
900 colour_id |= _c[i] << (i*8);
901 }
902 else
903 {
904 _c = _c +i;
905 break;
906 }
907 }
908
909 continue;
910 }
911 else if( c == '\x06' )
912 {
913 glow_text = *_c;
914 _c ++;
915 continue;
916 }
917 else if( c == '\t' )
918 {
919 text_cursor[0] += vg_ui.font->sx*scale*4;
920 printed_chars += 4;
921 continue;
922 }
923
924 text_cursor[0] += vg_ui.font->sx*scale;
925 printed_chars ++;
926 }
927
928 return printed_chars;
929 }
930
931 u32 ui_text( ui_rect rect, const char *str, ui_px scale,
932 enum ui_align align, u32 colour )
933 {
934 return ui_ntext( rect, str, 1024, scale, align, colour );
935 }
936
937 void ui_font_face( vg_font_face *ff )
938 {
939 vg_ui.font = ff;
940 }
941
942 /*
943 * Standard layout stuff
944 * -----------------------------------------------------------------------------
945 */
946
947 void ui_panel( ui_rect in_rect, ui_rect out_panel )
948 {
949 ui_fill( in_rect, ui_colour( k_ui_bg+1 ) );
950 ui_outline( in_rect, 1, ui_colour( k_ui_bg+7 ), 0 );
951 rect_copy( in_rect, out_panel );
952 ui_rect_pad( out_panel, (ui_px[2]){ k_ui_padding, k_ui_padding } );
953 }
954
955 void ui_label( ui_rect rect, const char *text, ui_px size,
956 ui_px gap, ui_rect r )
957 {
958 ui_rect l;
959 ui_px width = (ui_text_line_width(text)+vg_ui.font->sx) * size;
960 ui_split( rect, k_ui_axis_v, width, gap, l, r );
961 ui_text( l, text, 1, k_ui_align_middle_left, 0 );
962 }
963
964 void ui_standard_widget( ui_rect inout_panel, ui_rect out_rect, ui_px count )
965 {
966 ui_px height = (count * vg_ui.font->sy + 18) * k_ui_scale;
967 ui_split( inout_panel, k_ui_axis_h, height, k_ui_padding,
968 out_rect, inout_panel );
969 }
970
971 void ui_info( ui_rect inout_panel, const char *text )
972 {
973 ui_rect box;
974 ui_standard_widget( inout_panel, box, 1 );
975 ui_text( box, text, 1, k_ui_align_middle_left, 0 );
976 }
977
978 void ui_image( ui_rect rect, GLuint image )
979 {
980 ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
981 glActiveTexture( GL_TEXTURE0 );
982 glBindTexture( GL_TEXTURE_2D, image );
983 ui_fill_rect( rect, 0xffffffff, (ui_px[4]){ 0,256,256,0 } );
984 ui_flush( k_ui_shader_image, vg.window_x, vg.window_y );
985 }
986
987 void ui_defocus_all(void)
988 {
989 if( vg_ui.focused_control_type == k_ui_control_textbox ){
990 SDL_StopTextInput();
991 if( vg_ui.textbox.callbacks.escape )
992 vg_ui.textbox.callbacks.escape();
993 }
994
995 vg_ui.focused_control_id = NULL;
996 vg_ui.focused_control_hit = 0;
997 vg_ui.focused_control_type = k_ui_control_none;
998 }
999
1000 /* TODO: split this out into a formatless button and one that auto fills */
1001 enum ui_button_state ui_colourbutton( ui_rect rect,
1002 enum ui_scheme_colour colour,
1003 enum ui_scheme_colour hover_colour,
1004 enum ui_scheme_colour hi_colour,
1005 bool const fill )
1006 {
1007 int clickup= ui_click_up(UI_MOUSE_LEFT),
1008 click = ui_clicking(UI_MOUSE_LEFT) | clickup,
1009 target = ui_inside_rect( rect, vg_ui.mouse_click ) && click,
1010 hover = ui_inside_rect( rect, vg_ui.mouse );
1011
1012 u32 col_base = vg_ui.scheme[ colour ],
1013 col_highlight = vg_ui.scheme[ hi_colour? hi_colour: k_ui_fg ],
1014 col_hover = vg_ui.scheme[ hover_colour? hover_colour:
1015 colour + k_ui_brighter ];
1016
1017 if( vg_ui.focused_control_type != k_ui_control_none ){
1018 clickup = 0;
1019 click = 0;
1020 target = 0;
1021 hover = 0;
1022 }
1023
1024 if( hover ){
1025 vg_ui.cursor = k_ui_cursor_hand;
1026 }
1027
1028 if( click ){
1029 if( target ){
1030 if( hover ){
1031 if( clickup ){
1032 vg_ui.ignore_input_frames = 2;
1033 ui_defocus_all();
1034
1035 if( fill ) {
1036 ui_fill( rect, col_highlight );
1037 rect_copy( rect, vg_ui.click_fader );
1038 rect_copy( rect, vg_ui.click_fader_end );
1039 vg_ui.click_fader_end[3] = 0;
1040 ui_rect_center( rect, vg_ui.click_fader_end );
1041 vg_ui.click_fade_opacity = 1.0f;
1042 }
1043
1044 return k_ui_button_click;
1045 }
1046 else{
1047 if( fill ) ui_fill( rect, col_highlight );
1048 return k_ui_button_holding_inside;
1049 }
1050 }
1051 else{
1052 if( fill ) ui_fill( rect, col_base );
1053 ui_outline( rect, 1, col_highlight, 0 );
1054 return k_ui_button_holding_outside;
1055 }
1056 }
1057 else{
1058 if( fill ) ui_fill( rect, col_base );
1059 return k_ui_button_none;
1060 }
1061 }
1062 else{
1063 if( hover ){
1064 if( fill ) ui_fill( rect, col_hover );
1065 return k_ui_button_hover;
1066 }
1067 else{
1068 if( fill ) ui_fill( rect, col_base );
1069 return k_ui_button_none;
1070 }
1071 }
1072 }
1073
1074 enum ui_button_state ui_colourbutton_text(
1075 ui_rect rect, const char *string, ui_px scale,
1076 enum ui_scheme_colour colour ){
1077 enum ui_button_state state = ui_colourbutton( rect, colour, 0, 0, 1 );
1078 ui_rect t = { 0,0, ui_text_line_width( string )*scale, 14*scale };
1079 ui_rect_center( rect, t );
1080
1081 u32 text_colour = ui_colourcont(colour);
1082 if( state == k_ui_button_holding_inside )
1083 text_colour = colour;
1084
1085 ui_text( t, string, scale, k_ui_align_left, text_colour );
1086 return state;
1087 }
1088
1089 enum ui_button_state ui_button_text( ui_rect rect,
1090 const char *string, ui_px scale )
1091 {
1092 return ui_colourbutton_text( rect, string, scale, k_ui_bg+4 );
1093 }
1094
1095 enum ui_button_state ui_button( ui_rect inout_panel, const char *string )
1096 {
1097 ui_rect rect;
1098 ui_standard_widget( inout_panel, rect, 1 );
1099 return ui_colourbutton_text( rect, string, 1, k_ui_bg+4 );
1100 }
1101
1102 static void ui_enum_post(void);
1103 void ui_postrender(void)
1104 {
1105 if( vg_ui.click_fade_opacity > 0.0f ){
1106 float scale = vg_ui.click_fade_opacity;
1107 scale = vg_maxf( 1.0f/255.0f, scale*scale );
1108
1109 vg_ui.click_fade_opacity -= vg.time_frame_delta * 3.8f;
1110 u32 colour = (0x00ffffff & ui_colour(k_ui_fg))|0x7f000000;
1111
1112 v4f begin, end, dest;
1113 for( int i=0; i<4; i++ ){
1114 begin[i] = vg_ui.click_fader[i];
1115 end[i] = vg_ui.click_fader_end[i]+1;
1116 }
1117
1118 v4_lerp( end, begin, scale, dest );
1119
1120 ui_rect rect;
1121 for( int i=0; i<4; i++ ){
1122 rect[i] = dest[i];
1123 }
1124
1125 ui_fill( rect, colour );
1126 }
1127
1128 if( vg_ui.focused_control_type == k_ui_control_enum ){
1129 ui_enum_post();
1130 }
1131 else if( vg_ui.focused_control_type == k_ui_control_modal ){
1132 ui_rect screen = {0,0,vg.window_x,vg.window_y};
1133 ui_fill( screen, 0xa0000000 );
1134 ui_rect box = {0,0,400,200};
1135
1136 u32 colour = ui_colour(k_ui_fg),
1137 type = vg_ui.modal.options & UI_MODAL_TYPE_BITS;
1138 if ( type == 1 ) colour = ui_colour(k_ui_green);
1139 else if( type == 2 ) colour = ui_colour(k_ui_red);
1140 else if( type == 3 ) colour = ui_colour(k_ui_yellow);
1141
1142 ui_rect_center( screen, box );
1143 ui_fill( box, ui_colour(k_ui_bg) );
1144 ui_outline( box, -1, colour, 0 );
1145
1146 ui_rect message;
1147 rect_copy( box, message );
1148 message[3] = 100;
1149 ui_rect_center( box, message );
1150
1151 ui_rect row0, row1, btn;
1152 ui_split_ratio( message, k_ui_axis_h, 0.5f, 0, row0, row1 );
1153 row0[0] += vg_ui.font->sx;
1154 ui_ntext( row0, vg_ui.modal.message, (box[2]/vg_ui.font->sx)-2, 1,
1155 k_ui_align_left, colour );
1156
1157 rect_copy( row1, btn );
1158 btn[2] = 86;
1159 btn[3] = 28;
1160 ui_rect_center( row1, btn );
1161
1162 vg_ui.focused_control_type = k_ui_control_none; /* HACK */
1163 if( ui_button_text( btn, "OK", 1 ) != 1 )
1164 vg_ui.focused_control_hit = 1;
1165 vg_ui.focused_control_type = k_ui_control_modal; /* HACK */
1166 vg_ui.wants_mouse = 1;
1167 }
1168
1169 ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
1170
1171 if( !vg_ui.focused_control_hit ){
1172 ui_defocus_all();
1173 }
1174
1175 if( vg_ui.wants_mouse ){
1176 SDL_SetWindowGrab( vg.window, SDL_FALSE );
1177 SDL_SetRelativeMouseMode( SDL_FALSE );
1178 }
1179 else{
1180 SDL_SetWindowGrab( vg.window, SDL_TRUE );
1181 SDL_SetRelativeMouseMode( SDL_TRUE );
1182 }
1183
1184 SDL_SetCursor( vg_ui.cursor_map[ vg_ui.cursor ] );
1185 SDL_ShowCursor(1);
1186 }
1187
1188 /*
1189 * checkbox
1190 * -----------------------------------------------------------------------------
1191 */
1192
1193 int ui_checkbox( ui_rect inout_panel, const char *str_label, i32 *data )
1194 {
1195 ui_rect rect, label, box;
1196 ui_standard_widget( inout_panel, rect, 1 );
1197
1198 ui_split( rect, k_ui_axis_v, -rect[3], 0, label, box );
1199 ui_text( label, str_label, k_ui_scale, k_ui_align_middle_left, 0 );
1200
1201 int changed = ui_colourbutton( box, k_ui_bg, 0, 0, 1 )==1;
1202 if( changed )
1203 *data = (*data) ^ 0x1;
1204
1205 if( *data ){
1206 ui_rect_pad( box, (ui_px[2]){4,4} );
1207 ui_fill( box, ui_colour( k_ui_orange ) );
1208 }
1209
1210 return changed;
1211 }
1212
1213 /*
1214 * Dropdown / Enum
1215 * -----------------------------------------------------------------------------
1216 */
1217
1218 /*
1219 * unfortunately no return value since we only find out that event in the
1220 * postrender step.
1221 */
1222 void ui_enum( ui_rect inout_panel, const char *str_label,
1223 struct ui_enum_opt *options, u32 len, i32 *value )
1224 {
1225 ui_rect rect, label, box;
1226 ui_standard_widget( inout_panel, rect, 1 );
1227 ui_label( rect, str_label, k_ui_scale, 0, box );
1228
1229 const char *display = "OUT OF RANGE";
1230 int valid = 0;
1231 for( u32 i=0; i<len; i ++ ){
1232 if( *value == options[i].value ){
1233 display = options[i].alias;
1234 valid = 1;
1235 break;
1236 }
1237 }
1238
1239 if( ui_button_text( box, display, k_ui_scale ) == 1 ){
1240 vg_ui.focused_control_type = k_ui_control_enum;
1241 vg_ui.ptr_enum = value;
1242 vg_ui._enum.option_count = len;
1243 vg_ui._enum.options = options;
1244 rect_copy( box, vg_ui._enum.rect );
1245 }
1246
1247 if( !valid )
1248 ui_outline( box, 1, ui_colour(k_ui_red), 0 );
1249 }
1250
1251 static void ui_enum_post(void){
1252 ui_rect drawer;
1253 rect_copy( vg_ui._enum.rect, drawer );
1254 drawer[3] *= vg_ui._enum.option_count;
1255
1256 int close = 0;
1257 int clickany= ui_click_up(UI_MOUSE_LEFT|UI_MOUSE_RIGHT|UI_MOUSE_MIDDLE),
1258 hover = ui_inside_rect( drawer, vg_ui.mouse );
1259
1260 if( clickany && !hover ){
1261 return;
1262 }
1263
1264 /* HACK */
1265 vg_ui.focused_control_type = k_ui_control_none;
1266 i32 *value = vg_ui.ptr_enum;
1267
1268 for( u32 i=0; i<vg_ui._enum.option_count; i++ ){
1269 ui_rect button;
1270 ui_split( drawer, k_ui_axis_h, vg_ui._enum.rect[3], 0, button,drawer );
1271
1272 enum ui_scheme_colour colour = k_ui_bg+3;
1273 if( vg_ui._enum.options[i].value == *value )
1274 colour = k_ui_orange;
1275
1276 if( ui_colourbutton_text( button, vg_ui._enum.options[i].alias,
1277 k_ui_scale, colour ) == 1 ){
1278 *value = vg_ui._enum.options[i].value;
1279 close = 1;
1280 }
1281 }
1282
1283 /* HACK */
1284 vg_ui.focused_control_type = k_ui_control_enum;
1285
1286 if( !close )
1287 vg_ui.focused_control_hit = 1;
1288 }
1289
1290 /*
1291 * Slider
1292 * -----------------------------------------------------------------------------
1293 */
1294
1295 static enum ui_button_state _ui_slider(
1296 ui_rect box, f32 min, f32 max, f32 *value, const char *format )
1297 {
1298 f32 t;
1299
1300 enum ui_button_state
1301 mask_using =
1302 k_ui_button_holding_inside |
1303 k_ui_button_holding_outside |
1304 k_ui_button_click,
1305 mask_brighter =
1306 mask_using | k_ui_button_hover,
1307 state = ui_colourbutton( box, k_ui_bg, k_ui_bg+2, k_ui_bg+3, 1 );
1308
1309 if( state & mask_using ){
1310 t = vg_clampf( (f32)(vg_ui.mouse[0] - box[0]) / (f32)( box[2] ),
1311 0.0f, 1.0f );
1312 *value = vg_lerpf( min, max, t );
1313 }
1314 else
1315 t = vg_clampf( (*value - min) / (max-min), 0.0f, 1.0f );
1316
1317 ui_rect line = { box[0], box[1], t * (f32)box[2], box[3] };
1318 ui_fill( line, ui_colour(state&mask_brighter? k_ui_bg+4: k_ui_bg+2) );
1319
1320 ui_outline( box, 1, ui_colour(state? k_ui_fg+3: k_ui_bg+3), 0 );
1321
1322 /* TODO: replace this one day with our own function */
1323 char buf[32];
1324 snprintf( buf, sizeof(buf), format? format: "%.2f", *value );
1325 ui_text( box, buf, 1, k_ui_align_middle_center, 0 );
1326
1327 return state;
1328 }
1329
1330 bool ui_slider( ui_rect inout_panel, const char *str_label,
1331 f32 min, f32 max, f32 *value, const char *format )
1332 {
1333 ui_rect rect, label, box;
1334 ui_standard_widget( inout_panel, rect, 1 );
1335 ui_label( rect, str_label, k_ui_scale, 0, box );
1336
1337 enum ui_button_state mask_using =
1338 k_ui_button_holding_inside |
1339 k_ui_button_holding_outside |
1340 k_ui_button_click;
1341
1342 if( _ui_slider( box, min, max, value, format ) & mask_using )
1343 return 1;
1344 else
1345 return 0;
1346 }
1347
1348 /*
1349 * Colour picker
1350 * -----------------------------------------------------------------------------
1351 */
1352
1353 void ui_colourpicker( ui_rect inout_panel, const char *str_label, v4f value )
1354 {
1355 ui_rect widget, left, right;
1356 ui_standard_widget( inout_panel, widget, 8 );
1357 ui_split_ratio( widget, k_ui_axis_v, 0.5f, 8, left, right );
1358
1359 ui_rect sliders[4];
1360 ui_split_ratio( right, k_ui_axis_h, 0.5f, 2, sliders[0], sliders[2] );
1361 ui_split_ratio( sliders[0], k_ui_axis_h, 0.5f, 2, sliders[0], sliders[1] );
1362 ui_split_ratio( sliders[2], k_ui_axis_h, 0.5f, 2, sliders[2], sliders[3] );
1363
1364 v4f hsv;
1365 vg_rgb_hsv( value, hsv );
1366 hsv[3] = value[3];
1367
1368 enum ui_button_state modified = 0x00;
1369
1370 for( u32 i=0; i<4; i ++ ){
1371 modified |= _ui_slider( sliders[i], 0.0f, 1.0f, hsv+i,
1372 (const char *[]){ "hue %.2f",
1373 "sat %.2f",
1374 "lum %.2f",
1375 "alpha %.2f" }[i] );
1376 }
1377
1378 ui_rect preview, square;
1379 ui_split_ratio( left, k_ui_axis_v, 0.8f, 8, square, preview );
1380
1381 u32 state = ui_colourbutton( square, 0, 0, 0, 0 );
1382 modified |= state;
1383
1384 enum ui_button_state
1385 mask_using =
1386 k_ui_button_holding_inside |
1387 k_ui_button_holding_outside |
1388 k_ui_button_click;
1389
1390 if( state & mask_using ){
1391 for( u32 i=0; i<2; i ++ ){
1392 hsv[1+i] = vg_clampf(
1393 (f32)(vg_ui.mouse[i] - square[i]) / (f32)(square[2+i]),
1394 0.0f, 1.0f );
1395 }
1396
1397 hsv[2] = 1.0f-hsv[2];
1398 }
1399
1400 if( modified & (k_ui_button_click|k_ui_button_holding_inside|
1401 k_ui_button_holding_outside) ){
1402 vg_hsv_rgb( hsv, value );
1403 value[3] = hsv[3];
1404 }
1405
1406 ui_outline( square, 1, ui_colour( state? k_ui_fg+3: k_ui_bg+3 ), 0 );
1407
1408 /* preview colour */
1409 v4f colour;
1410 vg_hsv_rgb( hsv, colour );
1411 colour[3] = 1.0f;
1412 ui_fill( preview, v4f_u32_colour( colour ) );
1413
1414 /* Draw hsv shader thingy */
1415 ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
1416 ui_fill_rect( square, 0xffffffff, (ui_px[4]){ 0,256,256,0 } );
1417 vg_ui.hue = hsv[0];
1418 ui_flush( k_ui_shader_hsv, vg.window_x, vg.window_y );
1419
1420 ui_rect marker = { square[0] + hsv[1] * (f32)square[2] - 4,
1421 square[1] + (1.0f-hsv[2]) * (f32)square[3] - 4,
1422 8, 8 },
1423 lx = { square[0],
1424 square[1] + (1.0f-hsv[2]) * (f32)square[3],
1425 square[2], 1 },
1426 ly = { square[0] + hsv[1] * (f32)square[2],
1427 square[1],
1428 1, square[3] };
1429
1430 ui_fill( marker, ui_colour( k_ui_fg ) );
1431 ui_fill( lx, ui_colour( k_ui_fg ) );
1432 ui_fill( ly, ui_colour( k_ui_fg ) );
1433 }
1434
1435 /*
1436 * Textbox chaos
1437 * -----------------------------------------------------------------------------
1438 */
1439
1440 static void _ui_textbox_make_selection( int *start, int *end ){
1441 *start = VG_MIN( vg_ui.textbox.cursor_pos, vg_ui.textbox.cursor_user );
1442 *end = VG_MAX( vg_ui.textbox.cursor_pos, vg_ui.textbox.cursor_user );
1443 }
1444
1445 void _ui_textbox_move_cursor( int *cursor0, int *cursor1,
1446 int dir, int snap_together )
1447 {
1448 *cursor0 = VG_MAX( 0, vg_ui.textbox.cursor_user + dir );
1449 *cursor0 =
1450 VG_MIN(
1451 VG_MIN( vg_ui.textbox.len-1, strlen( vg_ui.textbuf )),
1452 *cursor0 );
1453
1454 if( snap_together )
1455 *cursor1 = *cursor0;
1456 }
1457
1458 static int _ui_textbox_makeroom( int datastart, int length ){
1459 int move_to = VG_MIN( datastart+length, vg_ui.textbox.len-1 );
1460 int move_amount = strlen( vg_ui.textbuf )-datastart;
1461 int move_end = VG_MIN( move_to+move_amount, vg_ui.textbox.len-1 );
1462 move_amount = move_end-move_to;
1463
1464 if( move_amount )
1465 memmove( &vg_ui.textbuf[ move_to ],
1466 &vg_ui.textbuf[ datastart ],
1467 move_end-move_to );
1468
1469 vg_ui.textbuf[ move_end ] = '\0';
1470
1471 return VG_MIN( length, vg_ui.textbox.len-datastart-1 );
1472 }
1473
1474 int _ui_textbox_delete_char( int direction )
1475 {
1476 int start, end;
1477 _ui_textbox_make_selection( &start, &end );
1478
1479 /* There is no selection */
1480 if( !(end-start) ){
1481 if( direction == 1 ) end = VG_MIN( end+1, strlen( vg_ui.textbuf ) );
1482 else if( direction == -1 ) start = VG_MAX( start-1, 0 );
1483 }
1484
1485 /* Still no selction, no need to do anything */
1486 if( !(end-start) )
1487 return start;
1488
1489 /* Copy the end->terminator to start */
1490 int remaining_length = strlen( vg_ui.textbuf )+1-end;
1491 memmove( &vg_ui.textbuf[ start ],
1492 &vg_ui.textbuf[ end ],
1493 remaining_length );
1494 return start;
1495 }
1496
1497 static void _ui_textbox_to_clipboard(void){
1498 int start, end;
1499 _ui_textbox_make_selection( &start, &end );
1500 char buffer[512];
1501
1502 if( end-start ){
1503 memcpy( buffer, &vg_ui.textbuf[ start ], end-start );
1504 buffer[ end-start ] = 0x00;
1505 SDL_SetClipboardText( buffer );
1506 }
1507 }
1508
1509 static void _ui_textbox_change_callback(void){
1510 if( vg_ui.textbox.callbacks.change ){
1511 vg_ui.textbox.callbacks.change( vg_ui.textbuf, vg_ui.textbox.len );
1512
1513 /* we gave permission to modify the buffer in this callback so.. */
1514 int len = strlen( vg_ui.textbuf );
1515 vg_ui.textbox.cursor_user = VG_MIN( vg_ui.textbox.cursor_user, len );
1516 vg_ui.textbox.cursor_pos = VG_MIN( vg_ui.textbox.cursor_pos, len );
1517 }
1518 }
1519
1520 void ui_start_modal( const char *message, u32 options );
1521 static void _ui_textbox_clipboard_paste(void){
1522 if( !SDL_HasClipboardText() )
1523 return;
1524
1525 char *text = SDL_GetClipboardText();
1526
1527 if( !text )
1528 return;
1529
1530 int datastart = _ui_textbox_delete_char( 0 );
1531 int length = strlen( text );
1532
1533 if( (vg_ui.textbox.len - strlen(vg_ui.textbuf)) < length ){
1534 ui_start_modal( "Clipboard content exceeds buffer size.", UI_MODAL_BAD );
1535 return;
1536 }
1537
1538 int cpylength = _ui_textbox_makeroom( datastart, length );
1539
1540 memcpy( vg_ui.textbuf + datastart, text, cpylength);
1541 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1542 &vg_ui.textbox.cursor_pos, cpylength, 1 );
1543 SDL_free( text );
1544 _ui_textbox_change_callback();
1545 }
1546
1547 void _ui_textbox_put_char( char c )
1548 {
1549 vg_ui.textbox.cursor_user = _ui_textbox_delete_char(0);
1550 if( (vg_ui.textbox.len - strlen(vg_ui.textbuf)) <= 1 ) return;
1551
1552 if( _ui_textbox_makeroom( vg_ui.textbox.cursor_user, 1 ) )
1553 vg_ui.textbuf[ vg_ui.textbox.cursor_user ] = c;
1554
1555 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1556 &vg_ui.textbox.cursor_pos, 1, 1 );
1557 }
1558
1559 /* Receed secondary cursor */
1560 void _ui_textbox_left_select(void)
1561 {
1562 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, -1, 0 );
1563 }
1564
1565 /* Match and receed both cursors */
1566 void _ui_textbox_left(void)
1567 {
1568 int cursor_diff = vg_ui.textbox.cursor_pos - vg_ui.textbox.cursor_user? 0: 1;
1569
1570 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1571 &vg_ui.textbox.cursor_pos, -cursor_diff, 1 );
1572 }
1573
1574 void _ui_textbox_up(void)
1575 {
1576 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1577 int line_begin = vg_ui.textbox.cursor_user;
1578
1579 while( line_begin ){
1580 if( vg_ui.textbuf[ line_begin-1 ] == '\n' ){
1581 break;
1582 }
1583
1584 line_begin --;
1585 }
1586
1587 if( line_begin ){
1588 int line_above_begin = line_begin-1;
1589
1590 while( line_above_begin ){
1591 if( vg_ui.textbuf[ line_above_begin-1 ] == '\n' ){
1592 break;
1593 }
1594
1595 line_above_begin --;
1596 }
1597
1598 int offset = vg_ui.textbox.cursor_user - line_begin,
1599 line_length_above = line_begin - line_above_begin -1;
1600
1601 offset = VG_MIN( line_length_above, offset );
1602
1603 vg_ui.textbox.cursor_user = line_above_begin+offset;
1604 vg_ui.textbox.cursor_pos = line_above_begin+offset;
1605 }
1606 else{
1607 vg_ui.textbox.cursor_user = line_begin;
1608 vg_ui.textbox.cursor_pos = line_begin;
1609 }
1610 }
1611 else{
1612 if( vg_ui.textbox.callbacks.up ){
1613 vg_ui.textbox.callbacks.up( vg_ui.textbuf, vg_ui.textbox.len );
1614 }
1615 }
1616 }
1617
1618 void _ui_textbox_down(void)
1619 {
1620 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1621 int line_begin = vg_ui.textbox.cursor_user;
1622
1623 while( line_begin ){
1624 if( vg_ui.textbuf[ line_begin-1 ] == '\n' ){
1625 break;
1626 }
1627
1628 line_begin --;
1629 }
1630
1631 int line_below_begin = vg_ui.textbox.cursor_user;
1632
1633 while(1){
1634 if( vg_ui.textbuf[ line_below_begin ] == '\0' ){
1635 vg_ui.textbox.cursor_user = line_below_begin;
1636 vg_ui.textbox.cursor_pos = line_below_begin;
1637 return;
1638 }
1639
1640 if( vg_ui.textbuf[ line_below_begin ] == '\n' ){
1641 line_below_begin ++;
1642 break;
1643 }
1644
1645 line_below_begin ++;
1646 }
1647
1648 int line_below_end = line_below_begin;
1649 while(1){
1650 if( vg_ui.textbuf[ line_below_end ] == '\0' ||
1651 vg_ui.textbuf[ line_below_end ] == '\n' ){
1652 line_below_end ++;
1653 break;
1654 }
1655 line_below_end ++;
1656 }
1657
1658 int offset = vg_ui.textbox.cursor_user - line_begin,
1659 line_length_below = line_below_end - line_below_begin -1;
1660
1661 offset = VG_MIN( line_length_below, offset );
1662
1663 vg_ui.textbox.cursor_user = line_below_begin+offset;
1664 vg_ui.textbox.cursor_pos = line_below_begin+offset;
1665 }
1666 else{
1667 if( vg_ui.textbox.callbacks.down ){
1668 vg_ui.textbox.callbacks.down( vg_ui.textbuf, vg_ui.textbox.len );
1669 }
1670 }
1671 }
1672
1673 void _ui_textbox_right_select(void)
1674 {
1675 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, 1, 0 );
1676 }
1677
1678 void _ui_textbox_right(void)
1679 {
1680 int cursor_diff = vg_ui.textbox.cursor_pos - vg_ui.textbox.cursor_user? 0: 1;
1681
1682 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1683 &vg_ui.textbox.cursor_pos, +cursor_diff, 1 );
1684 }
1685
1686 void _ui_textbox_backspace(void)
1687 {
1688 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1689 vg_ui.textbox.cursor_user = _ui_textbox_delete_char( -1 );
1690 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1691 _ui_textbox_change_callback();
1692 }
1693 }
1694
1695 void _ui_textbox_delete(void)
1696 {
1697 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1698 vg_ui.textbox.cursor_user = _ui_textbox_delete_char( 1 );
1699 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1700 _ui_textbox_change_callback();
1701 }
1702 }
1703
1704 void _ui_textbox_home_select(void)
1705 {
1706 i32 start = vg_ui.textbox.cursor_user;
1707
1708 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1709 while( start ){
1710 if( vg_ui.textbuf[start-1] == '\n' )
1711 break;
1712 else
1713 start --;
1714 }
1715 }
1716 else
1717 start = 0;
1718
1719 vg_ui.textbox.cursor_user = start;
1720 }
1721
1722 void _ui_textbox_home(void)
1723 {
1724 _ui_textbox_home_select();
1725 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1726 }
1727
1728 void _ui_textbox_end_select(void)
1729 {
1730 i32 end = vg_ui.textbox.cursor_user;
1731
1732 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1733 while( vg_ui.textbuf[end] ){
1734 if( vg_ui.textbuf[end] == '\n' )
1735 break;
1736 else
1737 end ++;
1738 }
1739 }
1740 else
1741 end = VG_MIN( vg_ui.textbox.len-1, strlen(vg_ui.textbuf) );
1742
1743 vg_ui.textbox.cursor_user = end;
1744 }
1745
1746 void _ui_textbox_end(void)
1747 {
1748 _ui_textbox_end_select();
1749 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1750 }
1751
1752 void _ui_textbox_select_all(void)
1753 {
1754 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, 10000, 0);
1755 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_pos, NULL, -10000, 0);
1756 }
1757
1758 void _ui_textbox_cut(void)
1759 {
1760 _ui_textbox_to_clipboard();
1761 vg_ui.textbox.cursor_user = _ui_textbox_delete_char(0);
1762 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1763 _ui_textbox_change_callback();
1764 }
1765
1766 void _ui_textbox_enter(void)
1767 {
1768 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1769 vg_ui.ignore_input_frames = 2;
1770
1771 if( vg_ui.textbox.callbacks.enter )
1772 vg_ui.textbox.callbacks.enter( vg_ui.textbuf, vg_ui.textbox.len );
1773
1774 if( vg_ui.focused_control_type != k_ui_control_textbox ) return;
1775
1776 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1777 _ui_textbox_put_char( '\n' );
1778 _ui_textbox_change_callback();
1779 }
1780 else{
1781 if( !(vg_ui.textbox.flags & UI_TEXTBOX_AUTOFOCUS ) )
1782 ui_defocus_all();
1783 }
1784 }
1785 }
1786
1787 /*
1788 * based on a visual character coordinate relative to the anchor of the textbox,
1789 * this works out the linear place in the buffer that coordinate maps to
1790 *
1791 * input coordinates go in co[0], co[1], and the result index is in co[2]
1792 */
1793 static void _ui_textbox_calc_index_from_grid( int co[3], int wrap_length ){
1794 int i[3] = {0,0,0};
1795
1796 char c;
1797 while( (c = vg_ui.textbuf[i[2]]) ){
1798 if( i[1]==co[1] && i[0]>=co[0] ) break;
1799
1800 if( i[0] >= wrap_length ){
1801 i[1] ++;
1802 i[0] = 0;
1803 }
1804
1805 if( c >= 32 && c <= 126 ){
1806 i[0] ++;
1807 i[2] ++;
1808 }
1809 else if( c == '\n' ){
1810 i[1] ++;
1811
1812 if( i[1] > co[1] ) break;
1813
1814 i[2] ++;
1815 i[0] = 0;
1816 }
1817 else i[2] ++;
1818 }
1819
1820 co[0] = i[0];
1821 co[1] = i[1];
1822 co[2] = i[2];
1823 }
1824
1825 /*
1826 * based on the index specied in co[2], work out the visual character
1827 * coordinates and store them in co[0], co[1]
1828 */
1829 static void _ui_textbox_index_calc_coords( int co[3], int wrap_length ){
1830 co[0] = 0;
1831 co[1] = 0;
1832
1833 char c;
1834 int i=0;
1835
1836 while( (c = vg_ui.textbuf[i ++]) ){
1837 if( i > co[2] ) break;
1838 if( co[0] >= wrap_length ){
1839 co[1] ++;
1840 co[0] = 0;
1841 }
1842 if( c >= 32 && c <= 126 ) co[0] ++;
1843 else if( c == '\n' ){
1844 co[1] ++;
1845 co[0] = 0;
1846 }
1847 }
1848 }
1849
1850 /*
1851 * calculate the number of characters remaining until either:
1852 * - the wrap_length limit is hit
1853 * - end of the line/string
1854 *
1855 * index must be fully populated with visual X/Y, and linear index
1856 */
1857 static int _ui_textbox_run_remaining( int index[3], int wrap_length ){
1858 int i=0, printed_chars=0;
1859 char c;
1860 while( (c = vg_ui.textbuf[index[2] + (i ++)]) ){
1861 if( index[0]+i >= wrap_length ) break;
1862 if( c >= 32 && c <= 126 ) printed_chars ++;
1863 else if( c == '\n' ) break;
1864 }
1865
1866 return printed_chars+1;
1867 }
1868
1869 int ui_textbox( ui_rect inout_panel, const char *label,
1870 char *buf, u32 len, u32 lines, u32 flags,
1871 struct ui_textbox_callbacks *callbacks )
1872 {
1873 if( lines > 1 ) flags |= UI_TEXTBOX_MULTILINE;
1874
1875 ui_rect rect;
1876 ui_standard_widget( inout_panel, rect, lines );
1877
1878 if( label )
1879 ui_label( rect, label, 1, 0, rect );
1880
1881 int clickup= ui_click_up(UI_MOUSE_LEFT),
1882 clickdown = ui_click_down(UI_MOUSE_LEFT),
1883 click = ui_clicking(UI_MOUSE_LEFT) | clickup,
1884 target = ui_inside_rect( rect, vg_ui.mouse_click ) && click,
1885 hover = ui_inside_rect( rect, vg_ui.mouse );
1886
1887 /* allow instant transitions from textbox->textbox */
1888 if( (vg_ui.focused_control_type != k_ui_control_none) &&
1889 (vg_ui.focused_control_type != k_ui_control_textbox) ){
1890 clickup = 0;
1891 clickdown = 0;
1892 click = 0;
1893 target = 0;
1894 hover = 0;
1895 flags &= ~UI_TEXTBOX_AUTOFOCUS;
1896 }
1897
1898 u32 col_base = ui_colour( k_ui_bg ),
1899 col_highlight = ui_colour( k_ui_fg ),
1900 col_cursor = (0x00ffffff & ui_colour(k_ui_fg))|0x7f000000;
1901
1902 ui_px border = -1;
1903
1904 ui_rect text_rect;
1905 rect_copy( rect, text_rect );
1906
1907 if( flags & UI_TEXTBOX_MULTILINE ) text_rect[3] = rect[3]-16;
1908 else text_rect[3] = vg_ui.font->sy;
1909
1910 text_rect[2] -= 16;
1911 ui_rect_center( rect, text_rect );
1912
1913 ui_px wrap_length = 1024;
1914
1915 if( flags & UI_TEXTBOX_WRAP )
1916 wrap_length = text_rect[2] / vg_ui.font->sx;
1917
1918 if( hover )
1919 {
1920 vg_ui.cursor = k_ui_cursor_ibeam;
1921 }
1922
1923 if( vg_ui.focused_control_id == buf )
1924 {
1925 ui_fill( rect, col_base );
1926 ui_ntext( text_rect, buf, wrap_length, 1, k_ui_align_left, 0 );
1927
1928 if( !(flags & UI_TEXTBOX_AUTOFOCUS) && ((clickup||clickdown) && !target))
1929 {
1930 ui_defocus_all();
1931 }
1932 else
1933 {
1934 vg_ui.focused_control_hit = 1;
1935 if( click && target ){
1936 int p0[3] ={
1937 (vg_ui.mouse_click[0] - text_rect[0]) / vg_ui.font->sx,
1938 (vg_ui.mouse_click[1] - text_rect[1]) / vg_ui.font->sy,
1939 -1
1940 },
1941 p1[3] = {
1942 (vg_ui.mouse[0] - text_rect[0]) / vg_ui.font->sx,
1943 (vg_ui.mouse[1] - text_rect[1]) / vg_ui.font->sy,
1944 -1
1945 };
1946
1947 if( flags & UI_TEXTBOX_MULTILINE )
1948 {
1949 _ui_textbox_calc_index_from_grid( p0, wrap_length );
1950 _ui_textbox_calc_index_from_grid( p1, wrap_length );
1951
1952 vg_ui.textbox.cursor_pos = p0[2];
1953 vg_ui.textbox.cursor_user = p1[2];
1954 }
1955 else
1956 {
1957 int max = strlen( buf );
1958 vg_ui.textbox.cursor_pos = VG_MAX( 0, VG_MIN( max, p0[0] )),
1959 vg_ui.textbox.cursor_user = VG_MAX( 0, VG_MIN( max, p1[0] ));
1960 }
1961 }
1962
1963 ui_outline( rect, -2, vg_ui.scheme[ k_ui_orange ], 0 );
1964
1965 ui_rect cursor;
1966
1967 int c0 = vg_ui.textbox.cursor_pos,
1968 c1 = vg_ui.textbox.cursor_user,
1969 start = VG_MIN( c0, c1 ),
1970 end = VG_MAX( c0, c1 ),
1971 chars = end-start;
1972
1973 if( flags & (UI_TEXTBOX_WRAP|UI_TEXTBOX_MULTILINE) )
1974 {
1975 int pos[3], remaining = chars;
1976
1977 pos[2] = start;
1978 _ui_textbox_index_calc_coords( pos, wrap_length );
1979
1980 if( start==end )
1981 {
1982 cursor[0] = text_rect[0] + pos[0]*vg_ui.font->sx-1;
1983 cursor[1] = text_rect[1] + pos[1]*14;
1984 cursor[2] = 2;
1985 cursor[3] = 13;
1986 ui_fill( cursor, col_cursor );
1987 rect_copy( cursor, vg_ui.click_fader_end );
1988 }
1989 else
1990 {
1991 while( remaining )
1992 {
1993 int run = _ui_textbox_run_remaining( pos, wrap_length );
1994 run = VG_MIN( run, remaining );
1995
1996 cursor[0] = text_rect[0] + pos[0]*vg_ui.font->sx-1;
1997 cursor[1] = text_rect[1] + pos[1]*14;
1998 cursor[2] = (float)(run)*(float)vg_ui.font->sx;
1999 cursor[3] = 13;
2000
2001 ui_fill( cursor, col_cursor );
2002
2003 remaining -= run;
2004 pos[0] = 0;
2005 pos[1] ++;
2006 pos[2] += run;
2007 }
2008 rect_copy( cursor, vg_ui.click_fader_end );
2009 }
2010 }
2011 else
2012 {
2013 cursor[0] = text_rect[0] + start*vg_ui.font->sx-1;
2014 cursor[1] = text_rect[1];
2015 cursor[3] = 13;
2016
2017 if( start==end )
2018 {
2019 cursor[2] = 2;
2020 }
2021 else
2022 {
2023 cursor[2] = (float)(chars)*(float)vg_ui.font->sx;
2024 }
2025
2026 if( (vg_ui.click_fade_opacity<=0.0f) &&
2027 ui_clip( rect, cursor, cursor ) )
2028 {
2029 ui_fill( cursor, col_cursor );
2030 }
2031
2032 rect_copy( cursor, vg_ui.click_fader_end );
2033 }
2034 }
2035
2036 return 0;
2037 }
2038
2039 if( click || (flags & UI_TEXTBOX_AUTOFOCUS) )
2040 {
2041 if( (target && hover) || (flags & UI_TEXTBOX_AUTOFOCUS) )
2042 {
2043 ui_defocus_all();
2044
2045 ui_fill( rect, col_highlight );
2046 vg_ui.ignore_input_frames = 2;
2047 rect_copy( rect, vg_ui.click_fader );
2048 rect_copy( rect, vg_ui.click_fader_end );
2049
2050 vg_ui.click_fade_opacity = 1.0f;
2051 vg_ui.textbuf = buf;
2052 vg_ui.focused_control_hit = 1;
2053 vg_ui.focused_control_type = k_ui_control_textbox;
2054 vg_ui.textbox.len = len;
2055 vg_ui.textbox.flags = flags;
2056 vg_ui.textbox.cursor_pos = 0;
2057 vg_ui.textbox.cursor_user = 0;
2058
2059 if( callbacks )
2060 {
2061 vg_ui.textbox.callbacks = *callbacks;
2062 }
2063 else
2064 {
2065 vg_ui.textbox.callbacks.change = NULL;
2066 vg_ui.textbox.callbacks.down = NULL;
2067 vg_ui.textbox.callbacks.up = NULL;
2068 vg_ui.textbox.callbacks.enter = NULL;
2069 }
2070
2071 SDL_StartTextInput();
2072 }
2073 }
2074
2075 ui_fill( rect, col_base );
2076
2077 if( hover )
2078 {
2079 ui_outline( rect, -1, col_highlight, 0 );
2080 }
2081
2082 ui_ntext( text_rect, buf, wrap_length, 1, k_ui_align_left, 0 );
2083 return 0;
2084 }
2085
2086 /*
2087 * Tabs
2088 * -----------------------------------------------------------------------------
2089 */
2090
2091 void ui_tabs( ui_rect inout_panel, ui_rect out_content_panel,
2092 const char **titles, u32 count, i32 *page )
2093 {
2094 ui_rect bar;
2095 ui_standard_widget( inout_panel, bar, 1 );
2096
2097 i32 cur_page = *page;
2098
2099 f32 width = (f32)inout_panel[2] / (f32)count;
2100
2101 ui_px h = (inout_panel[1] + inout_panel[3]) - (bar[1]+bar[3]);
2102 inout_panel[1] = bar[1]+bar[3];
2103 inout_panel[3] = h;
2104
2105 ui_fill( inout_panel, ui_colour( k_ui_bg+2 ) );
2106 ui_outline( inout_panel, 1, ui_colour( k_ui_bg+5 ), 0 );
2107
2108 rect_copy( inout_panel, out_content_panel );
2109 ui_rect_pad( out_content_panel, (ui_px[2]){ k_ui_padding, k_ui_padding } );
2110
2111 /* place buttons */
2112 for( i32 i=0; i<count; i++ )
2113 {
2114 ui_rect button = {
2115 bar[0] + ((f32)i*width),
2116 bar[1],
2117 width,
2118 bar[3]-1
2119 };
2120
2121 enum ui_scheme_colour colour = k_ui_bg+4;
2122 if( i == cur_page )
2123 {
2124 colour = k_ui_bg+2;
2125 ui_outline( button, 1, ui_colour( k_ui_bg+5 ),
2126 UI_TOP|UI_LEFT|UI_RIGHT );
2127 button[3] ++;
2128 }
2129
2130 if( ui_colourbutton_text( button, titles[i], 1, colour ) == 1 )
2131 *page = i;
2132 }
2133 }
2134
2135 /*
2136 * Modal UI
2137 * -----------------------------------------------------------------------------
2138 */
2139 void ui_start_modal( const char *message, u32 options )
2140 {
2141 vg_ui.focused_control_type = k_ui_control_modal;
2142 vg_ui.modal.message = message;
2143 vg_ui.modal.callbacks.close = NULL;
2144 vg_ui.modal.options = options;
2145
2146 u32 type = options & UI_MODAL_TYPE_BITS;
2147 if( type == UI_MODAL_OK ) vg_info( message );
2148 else if( type == UI_MODAL_WARN ) vg_warn( message );
2149 else if( type == UI_MODAL_GOOD ) vg_success( message );
2150 else if( type == UI_MODAL_BAD ) vg_error( message );
2151 }
2152
2153 /*
2154 * Input handling
2155 * -----------------------------------------------------------------------------
2156 */
2157
2158 /*
2159 * Handles binds
2160 */
2161 void ui_proc_key( SDL_Keysym ev )
2162 {
2163 if( vg_ui.focused_control_type != k_ui_control_textbox ){
2164 return;
2165 }
2166
2167 struct textbox_mapping{
2168 u16 mod;
2169 SDL_Keycode key;
2170
2171 void (*handler)(void);
2172 }
2173 mappings[] =
2174 {
2175 { 0, SDLK_LEFT, _ui_textbox_left },
2176 { KMOD_SHIFT, SDLK_LEFT, _ui_textbox_left_select },
2177 { 0, SDLK_RIGHT, _ui_textbox_right },
2178 { KMOD_SHIFT, SDLK_RIGHT, _ui_textbox_right_select },
2179 { 0, SDLK_DOWN, _ui_textbox_down },
2180 { 0, SDLK_UP, _ui_textbox_up },
2181 { 0, SDLK_BACKSPACE, _ui_textbox_backspace },
2182 { KMOD_SHIFT, SDLK_BACKSPACE, _ui_textbox_backspace },
2183 { KMOD_CTRL, SDLK_BACKSPACE, _ui_textbox_backspace },
2184 { 0, SDLK_DELETE, _ui_textbox_delete },
2185 { 0, SDLK_HOME, _ui_textbox_home },
2186 { KMOD_SHIFT, SDLK_HOME, _ui_textbox_home_select },
2187 { 0, SDLK_END, _ui_textbox_end },
2188 { KMOD_SHIFT, SDLK_END, _ui_textbox_end_select },
2189 { KMOD_CTRL, SDLK_a, _ui_textbox_select_all },
2190 { KMOD_CTRL, SDLK_c, _ui_textbox_to_clipboard },
2191 { KMOD_CTRL, SDLK_x, _ui_textbox_cut },
2192 { KMOD_CTRL, SDLK_v, _ui_textbox_clipboard_paste },
2193 { 0, SDLK_RETURN, _ui_textbox_enter },
2194 { 0, SDLK_ESCAPE, ui_defocus_all },
2195 };
2196
2197 SDL_Keymod mod = 0;
2198
2199 if( ev.mod & KMOD_SHIFT )
2200 mod |= KMOD_SHIFT;
2201
2202 if( ev.mod & KMOD_CTRL )
2203 mod |= KMOD_CTRL;
2204
2205 if( ev.mod & KMOD_ALT )
2206 mod |= KMOD_ALT;
2207
2208 for( int i=0; i<vg_list_size( mappings ); i++ ){
2209 struct textbox_mapping *mapping = &mappings[i];
2210
2211 if( mapping->key == ev.sym ){
2212 if( mapping->mod == 0 ){
2213 if( mod == 0 ){
2214 mapping->handler();
2215 return;
2216 }
2217 }
2218 else if( (mod & mapping->mod) == mapping->mod ){
2219 mapping->handler();
2220 return;
2221 }
2222 }
2223 }
2224 }
2225
2226 /*
2227 * Callback for text entry mode
2228 */
2229 void ui_proc_utf8( const char *text )
2230 {
2231 if( vg_ui.focused_control_type == k_ui_control_textbox ){
2232 const char *ptr = text;
2233
2234 while( *ptr ){
2235 if( *ptr != '`' ) _ui_textbox_put_char( *ptr );
2236 ptr ++;
2237 }
2238
2239 _ui_textbox_change_callback();
2240 }
2241 }
2242
2243 /*
2244 * Development utils
2245 * -----------------------------------------------------------------------------
2246 */
2247
2248 void ui_dev_colourview(void)
2249 {
2250 ui_rect window = {vg.window_x-256,0,256,vg.window_y}, swatch;
2251
2252 const char *names[vg_list_size(vg_ui.scheme)] = {
2253 [k_ui_bg] = "k_ui_bg", "k_ui_bg+1", "k_ui_bg+2", "k_ui_bg+3",
2254 "k_ui_bg+4", "k_ui_bg+5", "k_ui_bg+6", "k_ui_bg+7",
2255
2256 [k_ui_fg] = "k_ui_fg", "k_ui_fg+1", "k_ui_fg+2", "k_ui_fg+3",
2257 "k_ui_fg+4", "k_ui_fg+5", "k_ui_fg+6", "k_ui_fg+7",
2258
2259 [k_ui_red] = "k_ui_red", "k_ui_orange", "k_ui_yellow", "k_ui_green",
2260 "k_ui_aqua", "k_ui_blue", "k_ui_purple", "k_ui_gray",
2261 "k_ui_red+8","k_ui_orange+8","k_ui_yellow+8","k_ui_green+8",
2262 "k_ui_aqua+8","k_ui_blue+8","k_ui_purple+8","k_ui_gray+8" };
2263
2264 ui_rect col[2];
2265 ui_split_ratio( window, k_ui_axis_v, 0.5f, 0, col[0], col[1] );
2266
2267 for( int i=0; i<vg_list_size(vg_ui.scheme); i++ ){
2268 int which = (i/8)%2;
2269
2270 ui_split( col[which], k_ui_axis_h, 24, 0, swatch, col[which] );
2271 ui_fill( swatch, ui_colour(i) );
2272
2273 if( names[i] )
2274 ui_text(swatch, names[i], 1, k_ui_align_middle_left, ui_colourcont(i));
2275 }
2276 }