adjust imgui font system
[vg.git] / vg_imgui.c
1 /* Copyright (C) 2021-2024 Harry Godden (hgn) - All Rights Reserved */
2
3 /*
4 * Principles:
5 *
6 * 1. layout is defined by subdividing
7 * 2. a parent node should never be resized by the content after creation
8 * 3. when the ui is in an interactive state, no controls should ever move
9 * 4. controls directly reference a memory location and use that as their
10 * unique id
11 * 5. a maximum of ONE control per memory location can be drawn at any given
12 * point.
13 */
14
15 #pragma once
16
17 #include "vg_imgui.h"
18 #include "vg_engine.h"
19 #include "vg_tex.h"
20 #include "vg_shader.h"
21 #include <string.h>
22
23 ui_px k_ui_widget_height = 28,
24 k_ui_scale = 1,
25 k_ui_padding = 8;
26
27 #include "vg/vg_default_font.gc"
28
29 struct vg_imgui vg_ui = {
30 .scheme = {
31 [ k_ui_bg+0 ] = UI_RGB( 0x1d2021 ),
32 [ k_ui_bg+1 ] = UI_RGB( 0x282828 ),
33 [ k_ui_bg+2 ] = UI_RGB( 0x3c3836 ),
34 [ k_ui_bg+3 ] = UI_RGB( 0x504945 ),
35 [ k_ui_bg+4 ] = UI_RGB( 0x665c54 ),
36 [ k_ui_bg+5 ] = UI_RGB( 0x7c6f64 ),
37 [ k_ui_bg+6 ] = UI_RGB( 0x928374 ),
38 [ k_ui_bg+7 ] = UI_RGB( 0xa89984 ),
39
40 [ k_ui_fg+0 ] = UI_RGB( 0xebdbb2 ),
41 [ k_ui_fg+1 ] = UI_RGB( 0xfbf1c7 ),
42 [ k_ui_fg+2 ] = UI_RGB( 0xd5c4a1 ),
43 [ k_ui_fg+3 ] = UI_RGB( 0xbdae93 ),
44 [ k_ui_fg+4 ] = UI_RGB( 0xa89984 ),
45 [ k_ui_fg+5 ] = UI_RGB( 0x000000 ),
46 [ k_ui_fg+6 ] = UI_RGB( 0x000000 ),
47 [ k_ui_fg+7 ] = UI_RGB( 0x000000 ),
48
49 [ k_ui_red ] = UI_RGB( 0xcc241d ),
50 [ k_ui_orange ] = UI_RGB( 0xd65d0e ),
51 [ k_ui_yellow ] = UI_RGB( 0xd79921 ),
52 [ k_ui_green ] = UI_RGB( 0x98971a ),
53 [ k_ui_aqua ] = UI_RGB( 0x689d6a ),
54 [ k_ui_blue ] = UI_RGB( 0x458588 ),
55 [ k_ui_purple ] = UI_RGB( 0xb16286 ),
56 [ k_ui_gray ] = UI_RGB( 0x928374 ),
57 [ k_ui_red + k_ui_brighter ] = UI_RGB( 0xfb4934 ),
58 [ k_ui_orange + k_ui_brighter ] = UI_RGB( 0xfe8019 ),
59 [ k_ui_yellow + k_ui_brighter ] = UI_RGB( 0xfabd2f ),
60 [ k_ui_green + k_ui_brighter ] = UI_RGB( 0xb8bb26 ),
61 [ k_ui_aqua + k_ui_brighter ] = UI_RGB( 0x8ec07c ),
62 [ k_ui_blue + k_ui_brighter ] = UI_RGB( 0x83a598 ),
63 [ k_ui_purple + k_ui_brighter ] = UI_RGB( 0xd3869b ),
64 [ k_ui_gray + k_ui_brighter ] = UI_RGB( 0xa89984 ),
65 },
66 .font = &vgf_default_small,
67 .colour = {1.0f,1.0f,1.0f,1.0f},
68 .bg_inverse_ratio = {1,1}
69 };
70
71 static struct vg_shader _shader_ui ={
72 .name = "[vg] ui - transparent",
73 .vs = {
74 .orig_file = NULL,
75 .static_src =
76 "layout (location=0) in vec2 a_co;"
77 "layout (location=1) in vec2 a_uv;"
78 "layout (location=2) in vec4 a_colour;"
79 "uniform mat3 uPv;"
80 "uniform vec2 uBGInverseRatio;"
81 "uniform vec2 uInverseFontSheet;"
82 ""
83 "out vec4 aTexCoords;"
84 "out vec4 aColour;"
85 ""
86 "void main(){"
87 "vec4 proj_pos = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
88 "gl_Position = proj_pos;"
89 "aTexCoords = vec4( a_uv * uInverseFontSheet, "
90 " (proj_pos.xy*0.5+0.5) * uBGInverseRatio );"
91 "aColour = a_colour;"
92 "}",
93 },
94 .fs = {
95 .orig_file = NULL,
96 .static_src =
97 "uniform sampler2D uTexGlyphs;"
98 "uniform sampler2D uTexBG;"
99 "uniform vec4 uColour;"
100 "uniform float uSpread;"
101 "out vec4 FragColor;"
102 ""
103 "in vec4 aTexCoords;"
104 "in vec4 aColour;"
105 ""
106 "vec2 rand_hash22( vec2 p ){"
107 "vec3 p3 = fract(vec3(p.xyx) * 213.8976123);"
108 "p3 += dot(p3, p3.yzx+19.19);"
109 "return fract(vec2((p3.x + p3.y)*p3.z, (p3.x+p3.z)*p3.y));"
110 "}"
111 ""
112 "void main(){"
113 "vec4 diffuse = aColour;"
114
115 "vec4 avg = vec4(0.0);"
116
117 "if( aColour.a == 0.0 ){"
118 "avg = aColour;"
119 "avg.a = texture( uTexGlyphs, aTexCoords.xy ).r;"
120 "}"
121 "else{"
122 "if( uSpread > 0.0001 ){"
123 "for( int i=0; i<4; i ++ ){"
124 "vec2 spread = rand_hash22(aTexCoords.zw+vec2(float(i)));"
125 "avg += texture( uTexBG, aTexCoords.zw + (spread-0.5)*uSpread );"
126 "}"
127 "avg *= 0.25;"
128 "avg.a = 1.0;"
129 "avg.rgb = mix( avg.rgb, aColour.rgb, aColour.a );"
130 "}"
131 "else{"
132 "avg = aColour;"
133 "}"
134 "}"
135
136 "FragColor = avg * uColour;"
137 "}"
138 }
139 };
140
141 static struct vg_shader _shader_ui_image = {
142 .name = "[vg] ui_image",
143 .vs =
144 {
145 .orig_file = NULL,
146 .static_src =
147 "layout (location=0) in vec2 a_co;"
148 "layout (location=1) in vec2 a_uv;"
149 "layout (location=2) in vec4 a_colour;"
150 "uniform mat3 uPv;"
151
152 "out vec2 aTexCoords;"
153 "out vec4 aColour;"
154 "out vec2 aWsp;"
155
156 "void main()"
157 "{"
158 "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
159 "aTexCoords = a_uv * 0.00390625;"
160 "aColour = a_colour;"
161
162 "aWsp = a_co;"
163 "}",
164 },
165 .fs =
166 {
167 .orig_file = NULL,
168 .static_src =
169 "uniform sampler2D uTexImage;"
170 "uniform vec4 uColour;"
171 "out vec4 FragColor;"
172
173 "in vec2 aTexCoords;"
174 "in vec4 aColour;"
175 "in vec2 aWsp;"
176
177 "void main()"
178 "{"
179 "vec4 colour = texture( uTexImage, aTexCoords );"
180 "FragColor = colour * uColour;"
181 "}"
182 }
183 };
184
185 static struct vg_shader _shader_ui_hsv = {
186 .name = "[vg] ui_hsv",
187 .vs = {
188 .orig_file = NULL,
189 .static_src =
190 "layout (location=0) in vec2 a_co;"
191 "layout (location=1) in vec2 a_uv;"
192 "layout (location=2) in vec4 a_colour;"
193 "uniform mat3 uPv;"
194
195 "out vec2 aTexCoords;"
196 "out vec4 aColour;"
197 "out vec2 aWsp;"
198
199 "void main()"
200 "{"
201 "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
202 "aTexCoords = a_uv * 0.00390625;"
203 "aColour = a_colour;"
204
205 "aWsp = a_co;"
206 "}",
207 },
208 .fs =
209 {
210 .orig_file = NULL,
211 .static_src =
212 "uniform float uHue;"
213 "out vec4 FragColor;"
214
215 "in vec2 aTexCoords;"
216 "in vec4 aColour;"
217 "in vec2 aWsp;"
218
219 "void main()"
220 "{"
221 "vec3 c = vec3( uHue, aTexCoords );"
222 "vec4 K = vec4(1.0,2.0/3.0,1.0/3.0,3.0);"
223 "vec3 p = abs(fract(c.xxx+K.xyz)*6.0 - K.www);"
224 "vec3 colour = c.z*mix(K.xxx,clamp(p-K.xxx,0.0,1.0),c.y);"
225 "FragColor = vec4( colour, 1.0 );"
226 "}"
227 }
228 };
229
230 void vg_ui_init(void)
231 {
232 if( !vg_shader_compile( &_shader_ui ) ||
233 !vg_shader_compile( &_shader_ui_image ) ||
234 !vg_shader_compile( &_shader_ui_hsv ) ){
235 vg_fatal_error( "Failed to compile ui shader" );
236 }
237
238 /*
239 * Vertex buffer
240 * ----------------------------------------
241 */
242
243 vg_ui.max_indices = 20000;
244 vg_ui.max_verts = 30000;
245
246 /* Generate the buffer we are gonna be drawing to */
247 glGenVertexArrays( 1, &vg_ui.vao );
248 glGenBuffers( 1, &vg_ui.vbo );
249 glGenBuffers( 1, &vg_ui.ebo );
250
251 glBindVertexArray( vg_ui.vao );
252 glBindBuffer( GL_ARRAY_BUFFER, vg_ui.vbo );
253
254 glBufferData( GL_ARRAY_BUFFER,
255 vg_ui.max_verts * sizeof( struct ui_vert ),
256 NULL, GL_DYNAMIC_DRAW );
257 glBindVertexArray( vg_ui.vao );
258
259 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, vg_ui.ebo );
260 glBufferData( GL_ELEMENT_ARRAY_BUFFER,
261 vg_ui.max_indices * sizeof( u16 ), NULL, GL_DYNAMIC_DRAW );
262
263 VG_CHECK_GL_ERR();
264
265 /* Set pointers */
266 u32 const stride = sizeof( struct ui_vert );
267
268 /* XY */
269 glVertexAttribPointer( 0, 2, GL_SHORT, GL_FALSE, stride,
270 (void *)offsetof( struct ui_vert, co ) );
271 glEnableVertexAttribArray( 0 );
272
273 /* UV */
274 glVertexAttribPointer( 1, 2, GL_UNSIGNED_SHORT, GL_FALSE, stride,
275 (void *)offsetof( struct ui_vert, uv ) );
276 glEnableVertexAttribArray( 1 );
277
278 /* COLOUR */
279 glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride,
280 (void *)offsetof( struct ui_vert, colour ) );
281 glEnableVertexAttribArray( 2 );
282
283 VG_CHECK_GL_ERR();
284
285 /* Alloc RAM default context */
286 u32 vert_size = vg_ui.max_verts*sizeof(struct ui_vert),
287 inds_size = vg_align8( vg_ui.max_indices*sizeof(u16) );
288
289 vg_ui.vertex_buffer = vg_linear_alloc( vg_mem.rtmemory, vert_size );
290 vg_ui.indice_buffer = vg_linear_alloc( vg_mem.rtmemory, inds_size );
291
292 /* font
293 * -----------------------------------------------------
294 */
295
296 /* Load default font */
297
298 vg_font_sheet *sheet = &vg_default_font_sheet;
299 u32 pixels = 0,
300 total = sheet->w*sheet->h,
301 data = 0;
302
303 vg_linear_clear( vg_mem.scratch );
304 u8 *image = vg_linear_alloc( vg_mem.scratch, total );
305
306 while( pixels < total )
307 {
308 for( int b = 31; b >= 0; b-- )
309 {
310 image[ pixels ++ ] = (sheet->bitmap[data] & (0x1u << b))? 0xffu: 0x00u;
311
312 if( pixels >= total )
313 {
314 total = 0;
315 break;
316 }
317 }
318 data++;
319 }
320
321 vg_ui.inverse_font_sheet[0] = 1.0/(f64)sheet->w;
322 vg_ui.inverse_font_sheet[1] = 1.0/(f64)sheet->h;
323
324 glGenTextures( 1, &vg_ui.tex_glyphs );
325 glBindTexture( GL_TEXTURE_2D, vg_ui.tex_glyphs );
326 glTexImage2D( GL_TEXTURE_2D, 0, GL_R8, sheet->w, sheet->h, 0,
327 GL_RED, GL_UNSIGNED_BYTE, image );
328
329 VG_CHECK_GL_ERR();
330 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
331 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
332 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
333 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
334
335 /*
336 * Cursors
337 * ---------------------------------------------------------------
338 */
339
340 vg_ui.cursor_map[ k_ui_cursor_default ] =
341 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_ARROW );
342 vg_ui.cursor_map[ k_ui_cursor_hand ] =
343 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_HAND );
344 vg_ui.cursor_map[ k_ui_cursor_ibeam ] =
345 SDL_CreateSystemCursor( SDL_SYSTEM_CURSOR_IBEAM );
346 }
347
348 void rect_copy( ui_rect a, ui_rect b ){
349 for( int i=0; i<4; i++ )
350 b[i] = a[i];
351 }
352
353 void ui_flush( enum ui_shader shader, f32 w, f32 h ){
354 u32 vertex_offset = vg_ui.vert_start*sizeof(ui_vert),
355 vertex_count = vg_ui.cur_vert-vg_ui.vert_start,
356 vertex_size = vertex_count*sizeof(ui_vert),
357
358 indice_offset = vg_ui.indice_start*sizeof(u16),
359 indice_count = vg_ui.cur_indice-vg_ui.indice_start,
360 indice_size = indice_count * sizeof(u16);
361
362 if( !vertex_size || !indice_size )
363 return;
364
365 glBindVertexArray( vg_ui.vao );
366 glBindBuffer( GL_ARRAY_BUFFER, vg_ui.vbo );
367 glBufferSubData( GL_ARRAY_BUFFER, vertex_offset, vertex_size,
368 vg_ui.vertex_buffer+vg_ui.vert_start );
369
370 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, vg_ui.ebo );
371 glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, indice_offset, indice_size,
372 vg_ui.indice_buffer+vg_ui.indice_start );
373
374 glDisable( GL_DEPTH_TEST );
375 glEnable( GL_BLEND );
376 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
377 glBlendEquation( GL_FUNC_ADD );
378 glDisable( GL_CULL_FACE );
379
380 m3x3f view = M3X3_IDENTITY;
381 m3x3_translate( view, (v3f){ -1.0f, 1.0f, 0.0f } );
382 m3x3_scale( view, (v3f){ 1.0f/(w*0.5f),
383 -1.0f/(h*0.5f), 1.0f } );
384
385 if( shader == k_ui_shader_colour ){
386 glUseProgram( _shader_ui.id );
387
388 glUniformMatrix3fv( glGetUniformLocation( _shader_ui.id, "uPv" ), 1,
389 GL_FALSE, (float *)view );
390 glUniform4fv( glGetUniformLocation( _shader_ui.id, "uColour" ), 1,
391 vg_ui.colour );
392
393 glActiveTexture( GL_TEXTURE0 );
394 glBindTexture( GL_TEXTURE_2D, vg_ui.tex_glyphs );
395 glUniform1i( glGetUniformLocation( _shader_ui.id, "uTexGlyphs" ), 0 );
396
397 glActiveTexture( GL_TEXTURE1 );
398 glBindTexture( GL_TEXTURE_2D, vg_ui.tex_bg );
399 glUniform1i( glGetUniformLocation( _shader_ui.id, "uTexBG" ), 1 );
400 glUniform1f( glGetUniformLocation( _shader_ui.id, "uSpread" ),
401 vg_ui.frosting );
402 glUniform2fv( glGetUniformLocation( _shader_ui.id, "uBGInverseRatio" ),
403 1, vg_ui.bg_inverse_ratio );
404 glUniform2fv( glGetUniformLocation( _shader_ui.id, "uInverseFontSheet" ),
405 1, vg_ui.inverse_font_sheet );
406 }
407 else if( shader == k_ui_shader_image ){
408 glUseProgram( _shader_ui_image.id );
409 glUniformMatrix3fv( glGetUniformLocation( _shader_ui_image.id, "uPv" ), 1,
410 GL_FALSE, (float *)view );
411 glUniform1i( glGetUniformLocation(_shader_ui_image.id,"uTexImage"), 0 );
412 glUniform4fv( glGetUniformLocation( _shader_ui_image.id, "uColour" ), 1,
413 vg_ui.colour );
414 }
415 else if( shader == k_ui_shader_hsv ){
416 glUseProgram( _shader_ui_hsv.id );
417 glUniformMatrix3fv( glGetUniformLocation( _shader_ui_hsv.id, "uPv" ), 1,
418 GL_FALSE, (float *)view );
419 glUniform1f( glGetUniformLocation(_shader_ui_hsv.id,"uHue"), vg_ui.hue );
420 }
421 else
422 vg_fatal_error( "Invalid UI shader (%d)\n", shader );
423
424 glDrawElements( GL_TRIANGLES, indice_count, GL_UNSIGNED_SHORT,
425 (void *)(vg_ui.indice_start*sizeof(u16)) );
426
427 glDisable( GL_BLEND );
428
429 vg_ui.indice_start = vg_ui.cur_indice;
430 vg_ui.vert_start = vg_ui.cur_vert;
431 }
432
433 void ui_fill_rect( ui_rect rect, u32 colour, ui_px uv[4] )
434 {
435 /* this if far from ideal but stops us from crashing */
436 if( (vg_ui.cur_vert + 4 > vg_ui.max_verts) ||
437 (vg_ui.cur_indice + 6 > vg_ui.max_indices))
438 return;
439
440 struct ui_vert *vertices = &vg_ui.vertex_buffer[ vg_ui.cur_vert ];
441 u16 *indices = &vg_ui.indice_buffer[ vg_ui.cur_indice ];
442
443 for( int i=0; i<4; i++ ){
444 vertices[i].colour = colour;
445 }
446
447 vertices[0].co[0] = rect[0];
448 vertices[0].co[1] = rect[1];
449 vertices[0].uv[0] = uv[0];
450 vertices[0].uv[1] = uv[1];
451 vertices[1].co[0] = rect[0]+rect[2];
452 vertices[1].co[1] = rect[1];
453 vertices[1].uv[0] = uv[2];
454 vertices[1].uv[1] = uv[1];
455 vertices[2].co[0] = rect[0]+rect[2];
456 vertices[2].co[1] = rect[1]+rect[3];
457 vertices[2].uv[0] = uv[2];
458 vertices[2].uv[1] = uv[3];
459 vertices[3].co[0] = rect[0];
460 vertices[3].co[1] = rect[1]+rect[3];
461 vertices[3].uv[0] = uv[0];
462 vertices[3].uv[1] = uv[3];
463 u16 ind_start = vg_ui.cur_vert;
464
465 u16 start = vg_ui.cur_vert;
466 u32 mesh[] = { 0,2,1, 0,3,2 };
467
468 for( u32 i=0; i<vg_list_size(mesh); i++ ){
469 indices[i] = start+mesh[i];
470 }
471
472 vg_ui.cur_indice += 6;
473 vg_ui.cur_vert += 4;
474 }
475
476 void ui_fill( ui_rect rect, u32 colour )
477 {
478 ui_fill_rect( rect, colour, (ui_px[4]){ 4,4,4,4 } );
479 }
480
481 void ui_outline( ui_rect rect, ui_px thickness, u32 colour, u32 mask )
482 {
483 /* this if far from ideal but stops us from crashing */
484 if( (vg_ui.cur_vert + 8 > vg_ui.max_verts) ||
485 (vg_ui.cur_indice + 24 > vg_ui.max_indices))
486 return;
487
488 struct ui_vert *vertices = &vg_ui.vertex_buffer[ vg_ui.cur_vert ];
489 u16 *indices = &vg_ui.indice_buffer[ vg_ui.cur_indice ];
490
491 for( int i=0; i<8; i++ ){
492 vertices[i].uv[0] = 4;
493 vertices[i].uv[1] = 4;
494 vertices[i].colour = colour;
495 }
496
497 vertices[0].co[0] = rect[0];
498 vertices[0].co[1] = rect[1];
499 vertices[1].co[0] = rect[0]+rect[2];
500 vertices[1].co[1] = rect[1];
501 vertices[2].co[0] = rect[0]+rect[2];
502 vertices[2].co[1] = rect[1]+rect[3];
503 vertices[3].co[0] = rect[0];
504 vertices[3].co[1] = rect[1]+rect[3];
505 vertices[4].co[0] = vertices[0].co[0]-thickness;
506 vertices[4].co[1] = vertices[0].co[1]-thickness;
507 vertices[5].co[0] = vertices[1].co[0]+thickness;
508 vertices[5].co[1] = vertices[1].co[1]-thickness;
509 vertices[6].co[0] = vertices[2].co[0]+thickness;
510 vertices[6].co[1] = vertices[2].co[1]+thickness;
511 vertices[7].co[0] = vertices[3].co[0]-thickness;
512 vertices[7].co[1] = vertices[3].co[1]+thickness;
513
514 u16 start = vg_ui.cur_vert;
515 u32 mesh[] = { 0,5,4, 0,1,5, 1,6,5, 1,2,6, 2,7,6, 2,3,7, 3,4,7, 3,0,4 };
516
517 if( !mask )
518 mask = UI_TOP|UI_LEFT|UI_BOTTOM|UI_RIGHT;
519
520 u32 c = 0;
521 for( u32 i=0; i<vg_list_size(mesh)/6; i++ ){
522 if( (0x1<<i) & mask ){
523 for( u32 j=0; j<6; j++ )
524 indices[c ++] = start+mesh[i*6+j];
525 }
526 }
527
528 vg_ui.cur_indice += c;
529 vg_ui.cur_vert += 8;
530 }
531
532 void ui_split( ui_rect rect, enum ui_axis other, ui_px width, ui_px gap,
533 ui_rect l, ui_rect r ){
534 enum ui_axis dir = other ^ 0x1;
535
536 if( width < 0 ) width = rect[ 2+dir ] + width;
537
538 ui_rect temp;
539 rect_copy( rect, temp );
540
541 l[ dir ] = temp[ dir ];
542 r[ dir ] = temp[ dir ] + width + (gap/2);
543 l[ other ] = temp[ other ];
544 r[ other ] = temp[ other ];
545 l[ 2+dir ] = width - (gap/2);
546 r[ 2+dir ] = temp[ 2+dir ] - width - (gap/2);
547 l[ 2+other ] = temp[ 2+other ];
548 r[ 2+other ] = temp[ 2+other ];
549 }
550
551 void ui_rect_center( ui_rect parent, ui_rect rect )
552 {
553 rect[0] = parent[0] + (parent[2]-rect[2])/2;
554 rect[1] = parent[1] + (parent[3]-rect[3])/2;
555 }
556
557 void ui_fit_item( ui_rect rect, ui_px size[2], ui_rect d )
558 {
559 i32 rp = (i32)rect[2] * (i32)size[1],
560 rc = (i32)size[0] * (i32)rect[3];
561
562 enum ui_axis dir, other;
563 if( rc > rp ) dir = k_ui_axis_h;
564 else dir = k_ui_axis_v;
565 other = dir ^ 0x1;
566
567 d[2+dir] = rect[2+dir];
568 d[2+other] = (rect[2+dir] * size[other]) / size[dir];
569
570 ui_rect_center( rect, d );
571 }
572
573 void ui_split_ratio( ui_rect rect, enum ui_axis dir, float ratio,
574 ui_px gap, ui_rect l, ui_rect r )
575 {
576 ui_px width = (float)rect[ 2+(dir^0x1) ] * ratio;
577 ui_split( rect, dir, width, gap, l, r );
578 }
579
580 void ui_rect_pad( ui_rect rect, ui_px pad[2] )
581 {
582 rect[0] += pad[0];
583 rect[1] += pad[1];
584 rect[2] -= pad[0]*2;
585 rect[3] -= pad[1]*2;
586 }
587
588 ui_px ui_text_line_width( const char *str )
589 {
590 int length = 0;
591 const char *_c = str;
592 u8 c;
593
594 while( (c = *(_c ++)) ){
595 if( c >= 32 ) length ++;
596 else if( c == '\n' ) break;
597 }
598
599 return length * vg_ui.font->sx;
600 }
601
602 ui_px ui_text_string_height( const char *str )
603 {
604 int height = 1;
605 const char *_c = str;
606 u8 c;
607
608 while( (c = *(_c ++)) )
609 {
610 if( c == '\n' ) height ++;
611 }
612
613 return height * vg_ui.font->sy;
614 }
615
616 ui_px ui_text_aligned_x( const char *str, ui_rect rect, ui_px scale,
617 enum ui_align align )
618 {
619 enum ui_align lwr = k_ui_align_lwr & align;
620 if( lwr == k_ui_align_left ){
621 return rect[0];
622 }
623 else{
624 ui_px width = ui_text_line_width( str ) * scale;
625
626 if( lwr == k_ui_align_right )
627 return rect[0] + rect[2]-width;
628 else
629 return rect[0] + (rect[2]-width)/2;
630 }
631 }
632
633 static ui_px ui_min( ui_px a, ui_px b ){ return a<b?a:b; }
634 static ui_px ui_max( ui_px a, ui_px b ){ return a>b?a:b; }
635 static ui_px ui_clamp( ui_px a, ui_px min, ui_px max ){
636 return ui_min( max, ui_max( a, min ) );
637 }
638
639 int ui_clip( ui_rect parent, ui_rect child, ui_rect clipped )
640 {
641 ui_px parent_max[2], child_max[2];
642 parent_max[0] = parent[0]+parent[2];
643 parent_max[1] = parent[1]+parent[3];
644 child_max[0] = child[0]+child[2];
645 child_max[1] = child[1]+child[3];
646
647 clipped[0] = ui_clamp( child[0], parent[0], parent_max[0] );
648 clipped[1] = ui_clamp( child[1], parent[1], parent_max[1] );
649 clipped[2] = ui_clamp( child_max[0], parent[0], parent_max[0] );
650 clipped[3] = ui_clamp( child_max[1], parent[1], parent_max[1] );
651
652 if( clipped[0] == clipped[2] ||
653 clipped[1] == clipped[3] )
654 return 0;
655
656 clipped[2] -= clipped[0];
657 clipped[3] -= clipped[1];
658
659 return 1;
660 }
661
662 int ui_inside_rect( ui_rect rect, ui_px co[2] )
663 {
664 if( co[0] >= rect[0] &&
665 co[1] >= rect[1] &&
666 co[0] < rect[0]+rect[2] &&
667 co[1] < rect[1]+rect[3] ){
668 return 1;
669 }
670 else
671 return 0;
672 }
673
674 int ui_click_down( u32 mask )
675 {
676 if( vg_ui.ignore_input_frames ) return 0;
677 if( (vg_ui.mouse_state[0] & mask) &&
678 !(vg_ui.mouse_state[1] & mask) )
679 return 1;
680 else
681 return 0;
682 }
683
684 int ui_clicking( u32 mask )
685 {
686 if( vg_ui.ignore_input_frames ) return 0;
687 return vg_ui.mouse_state[0] & mask;
688 }
689
690 int ui_click_up( u32 mask )
691 {
692 if( vg_ui.ignore_input_frames ) return 0;
693 if( (vg_ui.mouse_state[1] & mask) &&
694 !(vg_ui.mouse_state[0] & mask) )
695 return 1;
696 else
697 return 0;
698 }
699
700 void ui_set_mouse_pos( ui_px x, ui_px y )
701 {
702 SDL_WarpMouseInWindow( vg.window, x, y );
703 vg_ui.mouse[0] = x;
704 vg_ui.mouse[1] = y;
705 vg_ui.mouse_pos_overriden = 1;
706 }
707
708 void ui_prerender(void)
709 {
710 int x, y;
711 vg_ui.mouse_state[1] = vg_ui.mouse_state[0];
712 vg_ui.mouse_state[0] = SDL_GetMouseState( &x, &y );
713 vg_ui.mouse_delta[0] = x-vg_ui.mouse[0];
714 vg_ui.mouse_delta[1] = y-vg_ui.mouse[1];
715
716 if( !vg_ui.mouse_pos_overriden )
717 {
718 vg_ui.mouse[0] = x;
719 vg_ui.mouse[1] = y;
720 }
721
722 vg_ui.cur_vert = 0;
723 vg_ui.cur_indice = 0;
724 vg_ui.vert_start = 0;
725 vg_ui.indice_start = 0;
726 vg_ui.focused_control_hit = 0;
727 vg_ui.cursor = k_ui_cursor_default;
728 vg_ui.wants_mouse = 0;
729 vg_ui.mouse_pos_overriden = 0;
730
731 if( vg_ui.ignore_input_frames )
732 {
733 vg_ui.ignore_input_frames --;
734 return;
735 }
736
737 if( ui_click_down(UI_MOUSE_LEFT)||ui_click_down(UI_MOUSE_MIDDLE) )
738 {
739 vg_ui.mouse_click[0] = vg_ui.mouse[0];
740 vg_ui.mouse_click[1] = vg_ui.mouse[1];
741 }
742 }
743
744 u32 ui_colour( enum ui_scheme_colour id )
745 {
746 return vg_ui.scheme[ id ];
747 }
748
749 /* get an appropriately contrasting colour given the base */
750 u32 ui_colourcont( enum ui_scheme_colour id )
751 {
752 if ( id < k_ui_bg+6 ) return ui_colour( k_ui_fg );
753 else if( id < k_ui_fg ) return ui_colour( k_ui_bg+1 );
754 else if( id < k_ui_hue ) return ui_colour( k_ui_bg+3 );
755 else if( id < k_ui_red+k_ui_brighter ) return ui_colour( k_ui_fg );
756 else return ui_colour( k_ui_fg+1 );
757 }
758
759 void ui_hex_to_norm( u32 hex, v4f norm )
760 {
761 norm[0] = ((hex ) & 0xff);
762 norm[1] = ((hex>>8 ) & 0xff);
763 norm[2] = ((hex>>16) & 0xff);
764 norm[3] = ((hex>>24) & 0xff);
765 v4_muls( norm, 1.0f/255.0f, norm );
766 }
767
768 u32 v4f_u32_colour( v4f colour )
769 {
770 u32 r = colour[0] * 255.0f,
771 g = colour[1] * 255.0f,
772 b = colour[2] * 255.0f,
773 a = colour[3] * 255.0f;
774
775 return r | (g<<8) | (b<<16) | (a<<24);
776 }
777
778 static void ui_text_glyph( const struct vg_font_face *ff,
779 u8 glyph, ui_rect out_texcoords )
780 {
781 const vg_font_char *ch = &ff->map[ glyph ];
782
783 out_texcoords[0] = ch->x;
784 out_texcoords[1] = ch->y;
785 out_texcoords[2] = ch->x + ff->cw;
786 out_texcoords[3] = ch->y + ff->ch;
787 }
788
789 u32 ui_opacity( u32 colour, f32 opacity )
790 {
791 u32 alpha = opacity * 255.0f;
792 return (colour & 0x00ffffff) | (alpha << 24);
793 }
794
795 u32 ui_ntext( ui_rect rect, const char *str, u32 len, ui_px scale,
796 enum ui_align align, u32 colour )
797 {
798 ui_rect text_cursor;
799 if( colour == 0 ) colour = ui_colour( k_ui_fg );
800
801 colour &= 0x00ffffff;
802
803 const char *_c = str;
804 u8 c;
805
806 text_cursor[0] = ui_text_aligned_x( str, rect, scale, align );
807 text_cursor[1] = rect[1];
808 text_cursor[2] = vg_ui.font->cw*scale;
809 text_cursor[3] = vg_ui.font->ch*scale;
810
811 u32 printed_chars = 0;
812
813 if( align & (k_ui_align_middle|k_ui_align_bottom) )
814 {
815 ui_px height = ui_text_string_height( str ) * scale;
816
817 if( align & k_ui_align_bottom )
818 text_cursor[1] += rect[3]-height;
819 else
820 text_cursor[1] += (rect[3]-height)/2;
821 }
822
823 while( (c = *(_c ++)) )
824 {
825 if( printed_chars >= len )
826 {
827 printed_chars = 0;
828 text_cursor[1] += vg_ui.font->sy*scale;
829 text_cursor[0] = ui_text_aligned_x( _c, rect, scale, align );
830 text_cursor[0] -= vg_ui.font->sx*scale;
831
832 ui_rect glyph;
833 ui_text_glyph( vg_ui.font, '\xb6' /*FIXME*/, glyph );
834 ui_fill_rect( text_cursor, 0x00ffffff, glyph );
835 text_cursor[0] += vg_ui.font->sx*scale;
836 }
837
838 if( c == '\n' )
839 {
840 text_cursor[1] += vg_ui.font->sy*scale;
841 text_cursor[0] = ui_text_aligned_x( _c, rect, scale, align );
842 printed_chars = 0;
843 continue;
844 }
845 else if( c >= 33 )
846 {
847 ui_rect glyph;
848 ui_text_glyph( vg_ui.font, c, glyph );
849
850 ui_rect cursor_clipped;
851 if( ui_clip( rect, text_cursor, cursor_clipped ) )
852 {
853 ui_fill_rect( cursor_clipped, colour, glyph );
854 }
855 }
856 else if( c == '\x1B' )
857 {
858 /* vt codes */
859 _c ++;
860 u16 colour_id = 0;
861 for( int i=0; i<3; i ++ )
862 {
863 if( _c[i] )
864 {
865 if( _c[i] == 'm' )
866 {
867 _c = _c + i + 1;
868
869 switch( colour_id ){
870 case '0': colour = ui_colour( k_ui_fg ); break;
871 case '3'|'0'<<8: colour = ui_colour( k_ui_bg ); break;
872 case '3'|'1'<<8: colour = ui_colour( k_ui_red ); break;
873 case '3'|'2'<<8: colour = ui_colour( k_ui_green ); break;
874 case '3'|'3'<<8: colour = ui_colour( k_ui_yellow ); break;
875 case '3'|'4'<<8: colour = ui_colour( k_ui_blue ); break;
876 case '3'|'5'<<8: colour = ui_colour( k_ui_purple ); break;
877 case '3'|'6'<<8: colour = ui_colour( k_ui_aqua ); break;
878 case '3'|'7'<<8: colour = 0xffffffff; break;
879 }
880
881 colour &= 0x00ffffff;
882 break;
883 }
884
885 colour_id |= _c[i] << (i*8);
886 }
887 else
888 {
889 _c = _c +i;
890 break;
891 }
892 }
893
894 continue;
895 }
896 else if( c == '\t' )
897 {
898 text_cursor[0] += vg_ui.font->sx*scale*4;
899 printed_chars += 4;
900 continue;
901 }
902
903 text_cursor[0] += vg_ui.font->sx*scale;
904 printed_chars ++;
905 }
906
907 return printed_chars;
908 }
909
910 void ui_text( ui_rect rect, const char *str, ui_px scale,
911 enum ui_align align, u32 colour )
912 {
913 ui_ntext( rect, str, 1024, scale, align, colour );
914 }
915
916 void ui_font_face( vg_font_face *ff )
917 {
918 vg_ui.font = ff;
919 }
920
921 /*
922 * Standard layout stuff
923 * -----------------------------------------------------------------------------
924 */
925
926 void ui_panel( ui_rect in_rect, ui_rect out_panel )
927 {
928 ui_fill( in_rect, ui_colour( k_ui_bg+1 ) );
929 ui_outline( in_rect, 1, ui_colour( k_ui_bg+7 ), 0 );
930 rect_copy( in_rect, out_panel );
931 ui_rect_pad( out_panel, (ui_px[2]){ k_ui_padding, k_ui_padding } );
932 }
933
934 void ui_label( ui_rect rect, const char *text, ui_px size,
935 ui_px gap, ui_rect r )
936 {
937 ui_rect l;
938 ui_px width = (ui_text_line_width(text)+vg_ui.font->sx) * size;
939 ui_split( rect, k_ui_axis_v, width, gap, l, r );
940 ui_text( l, text, 1, k_ui_align_middle_left, 0 );
941 }
942
943 void ui_standard_widget( ui_rect inout_panel, ui_rect out_rect, ui_px count )
944 {
945 ui_px height = (count * vg_ui.font->sy + 18) * k_ui_scale;
946 ui_split( inout_panel, k_ui_axis_h, height, k_ui_padding,
947 out_rect, inout_panel );
948 }
949
950 void ui_info( ui_rect inout_panel, const char *text )
951 {
952 ui_rect box;
953 ui_standard_widget( inout_panel, box, 1 );
954 ui_text( box, text, 1, k_ui_align_middle_left, 0 );
955 }
956
957 void ui_image( ui_rect rect, GLuint image )
958 {
959 ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
960 glActiveTexture( GL_TEXTURE0 );
961 glBindTexture( GL_TEXTURE_2D, image );
962 ui_fill_rect( rect, 0xffffffff, (ui_px[4]){ 0,256,256,0 } );
963 ui_flush( k_ui_shader_image, vg.window_x, vg.window_y );
964 }
965
966 void ui_defocus_all(void)
967 {
968 if( vg_ui.focused_control_type == k_ui_control_textbox ){
969 SDL_StopTextInput();
970 if( vg_ui.textbox.callbacks.escape )
971 vg_ui.textbox.callbacks.escape();
972 }
973
974 vg_ui.focused_control_id = NULL;
975 vg_ui.focused_control_hit = 0;
976 vg_ui.focused_control_type = k_ui_control_none;
977 }
978
979 /* TODO: split this out into a formatless button and one that auto fills */
980 enum ui_button_state ui_colourbutton( ui_rect rect,
981 enum ui_scheme_colour colour,
982 enum ui_scheme_colour hover_colour,
983 enum ui_scheme_colour hi_colour,
984 bool const fill )
985 {
986 int clickup= ui_click_up(UI_MOUSE_LEFT),
987 click = ui_clicking(UI_MOUSE_LEFT) | clickup,
988 target = ui_inside_rect( rect, vg_ui.mouse_click ) && click,
989 hover = ui_inside_rect( rect, vg_ui.mouse );
990
991 u32 col_base = vg_ui.scheme[ colour ],
992 col_highlight = vg_ui.scheme[ hi_colour? hi_colour: k_ui_fg ],
993 col_hover = vg_ui.scheme[ hover_colour? hover_colour:
994 colour + k_ui_brighter ];
995
996 if( vg_ui.focused_control_type != k_ui_control_none ){
997 clickup = 0;
998 click = 0;
999 target = 0;
1000 hover = 0;
1001 }
1002
1003 if( hover ){
1004 vg_ui.cursor = k_ui_cursor_hand;
1005 }
1006
1007 if( click ){
1008 if( target ){
1009 if( hover ){
1010 if( clickup ){
1011 vg_ui.ignore_input_frames = 2;
1012 ui_defocus_all();
1013
1014 if( fill ) {
1015 ui_fill( rect, col_highlight );
1016 rect_copy( rect, vg_ui.click_fader );
1017 rect_copy( rect, vg_ui.click_fader_end );
1018 vg_ui.click_fader_end[3] = 0;
1019 ui_rect_center( rect, vg_ui.click_fader_end );
1020 vg_ui.click_fade_opacity = 1.0f;
1021 }
1022
1023 return k_ui_button_click;
1024 }
1025 else{
1026 if( fill ) ui_fill( rect, col_highlight );
1027 return k_ui_button_holding_inside;
1028 }
1029 }
1030 else{
1031 if( fill ) ui_fill( rect, col_base );
1032 ui_outline( rect, 1, col_highlight, 0 );
1033 return k_ui_button_holding_outside;
1034 }
1035 }
1036 else{
1037 if( fill ) ui_fill( rect, col_base );
1038 return k_ui_button_none;
1039 }
1040 }
1041 else{
1042 if( hover ){
1043 if( fill ) ui_fill( rect, col_hover );
1044 return k_ui_button_hover;
1045 }
1046 else{
1047 if( fill ) ui_fill( rect, col_base );
1048 return k_ui_button_none;
1049 }
1050 }
1051 }
1052
1053 enum ui_button_state ui_colourbutton_text(
1054 ui_rect rect, const char *string, ui_px scale,
1055 enum ui_scheme_colour colour ){
1056 enum ui_button_state state = ui_colourbutton( rect, colour, 0, 0, 1 );
1057 ui_rect t = { 0,0, ui_text_line_width( string )*scale, 14*scale };
1058 ui_rect_center( rect, t );
1059
1060 u32 text_colour = ui_colourcont(colour);
1061 if( state == k_ui_button_holding_inside )
1062 text_colour = colour;
1063
1064 ui_text( t, string, scale, k_ui_align_left, text_colour );
1065 return state;
1066 }
1067
1068 enum ui_button_state ui_button_text( ui_rect rect,
1069 const char *string, ui_px scale )
1070 {
1071 return ui_colourbutton_text( rect, string, scale, k_ui_bg+4 );
1072 }
1073
1074 enum ui_button_state ui_button( ui_rect inout_panel, const char *string )
1075 {
1076 ui_rect rect;
1077 ui_standard_widget( inout_panel, rect, 1 );
1078 return ui_colourbutton_text( rect, string, 1, k_ui_bg+4 );
1079 }
1080
1081 static void ui_enum_post(void);
1082 void ui_postrender(void)
1083 {
1084 if( vg_ui.click_fade_opacity > 0.0f ){
1085 float scale = vg_ui.click_fade_opacity;
1086 scale = vg_maxf( 1.0f/255.0f, scale*scale );
1087
1088 vg_ui.click_fade_opacity -= vg.time_frame_delta * 3.8f;
1089 u32 colour = (0x00ffffff & ui_colour(k_ui_fg))|0x7f000000;
1090
1091 v4f begin, end, dest;
1092 for( int i=0; i<4; i++ ){
1093 begin[i] = vg_ui.click_fader[i];
1094 end[i] = vg_ui.click_fader_end[i]+1;
1095 }
1096
1097 v4_lerp( end, begin, scale, dest );
1098
1099 ui_rect rect;
1100 for( int i=0; i<4; i++ ){
1101 rect[i] = dest[i];
1102 }
1103
1104 ui_fill( rect, colour );
1105 }
1106
1107 if( vg_ui.focused_control_type == k_ui_control_enum ){
1108 ui_enum_post();
1109 }
1110 else if( vg_ui.focused_control_type == k_ui_control_modal ){
1111 ui_rect screen = {0,0,vg.window_x,vg.window_y};
1112 ui_fill( screen, 0xa0000000 );
1113 ui_rect box = {0,0,400,200};
1114
1115 u32 colour = ui_colour(k_ui_fg),
1116 type = vg_ui.modal.options & UI_MODAL_TYPE_BITS;
1117 if ( type == 1 ) colour = ui_colour(k_ui_green);
1118 else if( type == 2 ) colour = ui_colour(k_ui_red);
1119 else if( type == 3 ) colour = ui_colour(k_ui_yellow);
1120
1121 ui_rect_center( screen, box );
1122 ui_fill( box, ui_colour(k_ui_bg) );
1123 ui_outline( box, -1, colour, 0 );
1124
1125 ui_rect message;
1126 rect_copy( box, message );
1127 message[3] = 100;
1128 ui_rect_center( box, message );
1129
1130 ui_rect row0, row1, btn;
1131 ui_split_ratio( message, k_ui_axis_h, 0.5f, 0, row0, row1 );
1132 row0[0] += vg_ui.font->sx;
1133 ui_ntext( row0, vg_ui.modal.message, (box[2]/vg_ui.font->sx)-2, 1,
1134 k_ui_align_left, colour );
1135
1136 rect_copy( row1, btn );
1137 btn[2] = 86;
1138 btn[3] = 28;
1139 ui_rect_center( row1, btn );
1140
1141 vg_ui.focused_control_type = k_ui_control_none; /* HACK */
1142 if( ui_button_text( btn, "OK", 1 ) != 1 )
1143 vg_ui.focused_control_hit = 1;
1144 vg_ui.focused_control_type = k_ui_control_modal; /* HACK */
1145 vg_ui.wants_mouse = 1;
1146 }
1147
1148 ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
1149
1150 if( !vg_ui.focused_control_hit ){
1151 ui_defocus_all();
1152 }
1153
1154 if( vg_ui.wants_mouse ){
1155 SDL_SetWindowGrab( vg.window, SDL_FALSE );
1156 SDL_SetRelativeMouseMode( SDL_FALSE );
1157 }
1158 else{
1159 SDL_SetWindowGrab( vg.window, SDL_TRUE );
1160 SDL_SetRelativeMouseMode( SDL_TRUE );
1161 }
1162
1163 SDL_SetCursor( vg_ui.cursor_map[ vg_ui.cursor ] );
1164 SDL_ShowCursor(1);
1165 }
1166
1167 /*
1168 * checkbox
1169 * -----------------------------------------------------------------------------
1170 */
1171
1172 int ui_checkbox( ui_rect inout_panel, const char *str_label, i32 *data )
1173 {
1174 ui_rect rect, label, box;
1175 ui_standard_widget( inout_panel, rect, 1 );
1176
1177 ui_split( rect, k_ui_axis_v, -rect[3], 0, label, box );
1178 ui_text( label, str_label, k_ui_scale, k_ui_align_middle_left, 0 );
1179
1180 int changed = ui_colourbutton( box, k_ui_bg, 0, 0, 1 )==1;
1181 if( changed )
1182 *data = (*data) ^ 0x1;
1183
1184 if( *data ){
1185 ui_rect_pad( box, (ui_px[2]){4,4} );
1186 ui_fill( box, ui_colour( k_ui_orange ) );
1187 }
1188
1189 return changed;
1190 }
1191
1192 /*
1193 * Dropdown / Enum
1194 * -----------------------------------------------------------------------------
1195 */
1196
1197 /*
1198 * unfortunately no return value since we only find out that event in the
1199 * postrender step.
1200 */
1201 void ui_enum( ui_rect inout_panel, const char *str_label,
1202 struct ui_enum_opt *options, u32 len, i32 *value )
1203 {
1204 ui_rect rect, label, box;
1205 ui_standard_widget( inout_panel, rect, 1 );
1206 ui_label( rect, str_label, k_ui_scale, 0, box );
1207
1208 const char *display = "OUT OF RANGE";
1209 int valid = 0;
1210 for( u32 i=0; i<len; i ++ ){
1211 if( *value == options[i].value ){
1212 display = options[i].alias;
1213 valid = 1;
1214 break;
1215 }
1216 }
1217
1218 if( ui_button_text( box, display, k_ui_scale ) == 1 ){
1219 vg_ui.focused_control_type = k_ui_control_enum;
1220 vg_ui.ptr_enum = value;
1221 vg_ui._enum.option_count = len;
1222 vg_ui._enum.options = options;
1223 rect_copy( box, vg_ui._enum.rect );
1224 }
1225
1226 if( !valid )
1227 ui_outline( box, 1, ui_colour(k_ui_red), 0 );
1228 }
1229
1230 static void ui_enum_post(void){
1231 ui_rect drawer;
1232 rect_copy( vg_ui._enum.rect, drawer );
1233 drawer[3] *= vg_ui._enum.option_count;
1234
1235 int close = 0;
1236 int clickany= ui_click_up(UI_MOUSE_LEFT|UI_MOUSE_RIGHT|UI_MOUSE_MIDDLE),
1237 hover = ui_inside_rect( drawer, vg_ui.mouse );
1238
1239 if( clickany && !hover ){
1240 return;
1241 }
1242
1243 /* HACK */
1244 vg_ui.focused_control_type = k_ui_control_none;
1245 i32 *value = vg_ui.ptr_enum;
1246
1247 for( u32 i=0; i<vg_ui._enum.option_count; i++ ){
1248 ui_rect button;
1249 ui_split( drawer, k_ui_axis_h, vg_ui._enum.rect[3], 0, button,drawer );
1250
1251 enum ui_scheme_colour colour = k_ui_bg+3;
1252 if( vg_ui._enum.options[i].value == *value )
1253 colour = k_ui_orange;
1254
1255 if( ui_colourbutton_text( button, vg_ui._enum.options[i].alias,
1256 k_ui_scale, colour ) == 1 ){
1257 *value = vg_ui._enum.options[i].value;
1258 close = 1;
1259 }
1260 }
1261
1262 /* HACK */
1263 vg_ui.focused_control_type = k_ui_control_enum;
1264
1265 if( !close )
1266 vg_ui.focused_control_hit = 1;
1267 }
1268
1269 /*
1270 * Slider
1271 * -----------------------------------------------------------------------------
1272 */
1273
1274 static enum ui_button_state _ui_slider(
1275 ui_rect box, f32 min, f32 max, f32 *value, const char *format )
1276 {
1277 f32 t;
1278
1279 enum ui_button_state
1280 mask_using =
1281 k_ui_button_holding_inside |
1282 k_ui_button_holding_outside |
1283 k_ui_button_click,
1284 mask_brighter =
1285 mask_using | k_ui_button_hover,
1286 state = ui_colourbutton( box, k_ui_bg, k_ui_bg+2, k_ui_bg+3, 1 );
1287
1288 if( state & mask_using ){
1289 t = vg_clampf( (f32)(vg_ui.mouse[0] - box[0]) / (f32)( box[2] ),
1290 0.0f, 1.0f );
1291 *value = vg_lerpf( min, max, t );
1292 }
1293 else
1294 t = vg_clampf( (*value - min) / (max-min), 0.0f, 1.0f );
1295
1296 ui_rect line = { box[0], box[1], t * (f32)box[2], box[3] };
1297 ui_fill( line, ui_colour(state&mask_brighter? k_ui_bg+4: k_ui_bg+2) );
1298
1299 ui_outline( box, 1, ui_colour(state? k_ui_fg+3: k_ui_bg+3), 0 );
1300
1301 /* TODO: replace this one day with our own function */
1302 char buf[32];
1303 snprintf( buf, sizeof(buf), format? format: "%.2f", *value );
1304 ui_text( box, buf, 1, k_ui_align_middle_center, 0 );
1305
1306 return state;
1307 }
1308
1309 bool ui_slider( ui_rect inout_panel, const char *str_label,
1310 f32 min, f32 max, f32 *value, const char *format )
1311 {
1312 ui_rect rect, label, box;
1313 ui_standard_widget( inout_panel, rect, 1 );
1314 ui_label( rect, str_label, k_ui_scale, 0, box );
1315
1316 enum ui_button_state mask_using =
1317 k_ui_button_holding_inside |
1318 k_ui_button_holding_outside |
1319 k_ui_button_click;
1320
1321 if( _ui_slider( box, min, max, value, format ) & mask_using )
1322 return 1;
1323 else
1324 return 0;
1325 }
1326
1327 /*
1328 * Colour picker
1329 * -----------------------------------------------------------------------------
1330 */
1331
1332 void ui_colourpicker( ui_rect inout_panel, const char *str_label, v4f value )
1333 {
1334 ui_rect widget, left, right;
1335 ui_standard_widget( inout_panel, widget, 8 );
1336 ui_split_ratio( widget, k_ui_axis_v, 0.5f, 8, left, right );
1337
1338 ui_rect sliders[4];
1339 ui_split_ratio( right, k_ui_axis_h, 0.5f, 2, sliders[0], sliders[2] );
1340 ui_split_ratio( sliders[0], k_ui_axis_h, 0.5f, 2, sliders[0], sliders[1] );
1341 ui_split_ratio( sliders[2], k_ui_axis_h, 0.5f, 2, sliders[2], sliders[3] );
1342
1343 v4f hsv;
1344 vg_rgb_hsv( value, hsv );
1345 hsv[3] = value[3];
1346
1347 enum ui_button_state modified = 0x00;
1348
1349 for( u32 i=0; i<4; i ++ ){
1350 modified |= _ui_slider( sliders[i], 0.0f, 1.0f, hsv+i,
1351 (const char *[]){ "hue %.2f",
1352 "sat %.2f",
1353 "lum %.2f",
1354 "alpha %.2f" }[i] );
1355 }
1356
1357 ui_rect preview, square;
1358 ui_split_ratio( left, k_ui_axis_v, 0.8f, 8, square, preview );
1359
1360 u32 state = ui_colourbutton( square, 0, 0, 0, 0 );
1361 modified |= state;
1362
1363 enum ui_button_state
1364 mask_using =
1365 k_ui_button_holding_inside |
1366 k_ui_button_holding_outside |
1367 k_ui_button_click;
1368
1369 if( state & mask_using ){
1370 for( u32 i=0; i<2; i ++ ){
1371 hsv[1+i] = vg_clampf(
1372 (f32)(vg_ui.mouse[i] - square[i]) / (f32)(square[2+i]),
1373 0.0f, 1.0f );
1374 }
1375
1376 hsv[2] = 1.0f-hsv[2];
1377 }
1378
1379 if( modified & (k_ui_button_click|k_ui_button_holding_inside|
1380 k_ui_button_holding_outside) ){
1381 vg_hsv_rgb( hsv, value );
1382 value[3] = hsv[3];
1383 }
1384
1385 ui_outline( square, 1, ui_colour( state? k_ui_fg+3: k_ui_bg+3 ), 0 );
1386
1387 /* preview colour */
1388 v4f colour;
1389 vg_hsv_rgb( hsv, colour );
1390 colour[3] = 1.0f;
1391 ui_fill( preview, v4f_u32_colour( colour ) );
1392
1393 /* Draw hsv shader thingy */
1394 ui_flush( k_ui_shader_colour, vg.window_x, vg.window_y );
1395 ui_fill_rect( square, 0xffffffff, (ui_px[4]){ 0,256,256,0 } );
1396 vg_ui.hue = hsv[0];
1397 ui_flush( k_ui_shader_hsv, vg.window_x, vg.window_y );
1398
1399 ui_rect marker = { square[0] + hsv[1] * (f32)square[2] - 4,
1400 square[1] + (1.0f-hsv[2]) * (f32)square[3] - 4,
1401 8, 8 },
1402 lx = { square[0],
1403 square[1] + (1.0f-hsv[2]) * (f32)square[3],
1404 square[2], 1 },
1405 ly = { square[0] + hsv[1] * (f32)square[2],
1406 square[1],
1407 1, square[3] };
1408
1409 ui_fill( marker, ui_colour( k_ui_fg ) );
1410 ui_fill( lx, ui_colour( k_ui_fg ) );
1411 ui_fill( ly, ui_colour( k_ui_fg ) );
1412 }
1413
1414 /*
1415 * Textbox chaos
1416 * -----------------------------------------------------------------------------
1417 */
1418
1419 static void _ui_textbox_make_selection( int *start, int *end ){
1420 *start = VG_MIN( vg_ui.textbox.cursor_pos, vg_ui.textbox.cursor_user );
1421 *end = VG_MAX( vg_ui.textbox.cursor_pos, vg_ui.textbox.cursor_user );
1422 }
1423
1424 void _ui_textbox_move_cursor( int *cursor0, int *cursor1,
1425 int dir, int snap_together )
1426 {
1427 *cursor0 = VG_MAX( 0, vg_ui.textbox.cursor_user + dir );
1428 *cursor0 =
1429 VG_MIN(
1430 VG_MIN( vg_ui.textbox.len-1, strlen( vg_ui.textbuf )),
1431 *cursor0 );
1432
1433 if( snap_together )
1434 *cursor1 = *cursor0;
1435 }
1436
1437 static int _ui_textbox_makeroom( int datastart, int length ){
1438 int move_to = VG_MIN( datastart+length, vg_ui.textbox.len-1 );
1439 int move_amount = strlen( vg_ui.textbuf )-datastart;
1440 int move_end = VG_MIN( move_to+move_amount, vg_ui.textbox.len-1 );
1441 move_amount = move_end-move_to;
1442
1443 if( move_amount )
1444 memmove( &vg_ui.textbuf[ move_to ],
1445 &vg_ui.textbuf[ datastart ],
1446 move_end-move_to );
1447
1448 vg_ui.textbuf[ move_end ] = '\0';
1449
1450 return VG_MIN( length, vg_ui.textbox.len-datastart-1 );
1451 }
1452
1453 int _ui_textbox_delete_char( int direction )
1454 {
1455 int start, end;
1456 _ui_textbox_make_selection( &start, &end );
1457
1458 /* There is no selection */
1459 if( !(end-start) ){
1460 if( direction == 1 ) end = VG_MIN( end+1, strlen( vg_ui.textbuf ) );
1461 else if( direction == -1 ) start = VG_MAX( start-1, 0 );
1462 }
1463
1464 /* Still no selction, no need to do anything */
1465 if( !(end-start) )
1466 return start;
1467
1468 /* Copy the end->terminator to start */
1469 int remaining_length = strlen( vg_ui.textbuf )+1-end;
1470 memmove( &vg_ui.textbuf[ start ],
1471 &vg_ui.textbuf[ end ],
1472 remaining_length );
1473 return start;
1474 }
1475
1476 static void _ui_textbox_to_clipboard(void){
1477 int start, end;
1478 _ui_textbox_make_selection( &start, &end );
1479 char buffer[512];
1480
1481 if( end-start ){
1482 memcpy( buffer, &vg_ui.textbuf[ start ], end-start );
1483 buffer[ end-start ] = 0x00;
1484 SDL_SetClipboardText( buffer );
1485 }
1486 }
1487
1488 static void _ui_textbox_change_callback(void){
1489 if( vg_ui.textbox.callbacks.change ){
1490 vg_ui.textbox.callbacks.change( vg_ui.textbuf, vg_ui.textbox.len );
1491
1492 /* we gave permission to modify the buffer in this callback so.. */
1493 int len = strlen( vg_ui.textbuf );
1494 vg_ui.textbox.cursor_user = VG_MIN( vg_ui.textbox.cursor_user, len );
1495 vg_ui.textbox.cursor_pos = VG_MIN( vg_ui.textbox.cursor_pos, len );
1496 }
1497 }
1498
1499 void ui_start_modal( const char *message, u32 options );
1500 static void _ui_textbox_clipboard_paste(void){
1501 if( !SDL_HasClipboardText() )
1502 return;
1503
1504 char *text = SDL_GetClipboardText();
1505
1506 if( !text )
1507 return;
1508
1509 int datastart = _ui_textbox_delete_char( 0 );
1510 int length = strlen( text );
1511
1512 if( (vg_ui.textbox.len - strlen(vg_ui.textbuf)) < length ){
1513 ui_start_modal( "Clipboard content exceeds buffer size.", UI_MODAL_BAD );
1514 return;
1515 }
1516
1517 int cpylength = _ui_textbox_makeroom( datastart, length );
1518
1519 memcpy( vg_ui.textbuf + datastart, text, cpylength);
1520 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1521 &vg_ui.textbox.cursor_pos, cpylength, 1 );
1522 SDL_free( text );
1523 _ui_textbox_change_callback();
1524 }
1525
1526 void _ui_textbox_put_char( char c )
1527 {
1528 vg_ui.textbox.cursor_user = _ui_textbox_delete_char(0);
1529 if( (vg_ui.textbox.len - strlen(vg_ui.textbuf)) <= 1 ) return;
1530
1531 if( _ui_textbox_makeroom( vg_ui.textbox.cursor_user, 1 ) )
1532 vg_ui.textbuf[ vg_ui.textbox.cursor_user ] = c;
1533
1534 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1535 &vg_ui.textbox.cursor_pos, 1, 1 );
1536 }
1537
1538 /* Receed secondary cursor */
1539 void _ui_textbox_left_select(void)
1540 {
1541 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, -1, 0 );
1542 }
1543
1544 /* Match and receed both cursors */
1545 void _ui_textbox_left(void)
1546 {
1547 int cursor_diff = vg_ui.textbox.cursor_pos - vg_ui.textbox.cursor_user? 0: 1;
1548
1549 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1550 &vg_ui.textbox.cursor_pos, -cursor_diff, 1 );
1551 }
1552
1553 void _ui_textbox_up(void)
1554 {
1555 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1556 int line_begin = vg_ui.textbox.cursor_user;
1557
1558 while( line_begin ){
1559 if( vg_ui.textbuf[ line_begin-1 ] == '\n' ){
1560 break;
1561 }
1562
1563 line_begin --;
1564 }
1565
1566 if( line_begin ){
1567 int line_above_begin = line_begin-1;
1568
1569 while( line_above_begin ){
1570 if( vg_ui.textbuf[ line_above_begin-1 ] == '\n' ){
1571 break;
1572 }
1573
1574 line_above_begin --;
1575 }
1576
1577 int offset = vg_ui.textbox.cursor_user - line_begin,
1578 line_length_above = line_begin - line_above_begin -1;
1579
1580 offset = VG_MIN( line_length_above, offset );
1581
1582 vg_ui.textbox.cursor_user = line_above_begin+offset;
1583 vg_ui.textbox.cursor_pos = line_above_begin+offset;
1584 }
1585 else{
1586 vg_ui.textbox.cursor_user = line_begin;
1587 vg_ui.textbox.cursor_pos = line_begin;
1588 }
1589 }
1590 else{
1591 if( vg_ui.textbox.callbacks.up ){
1592 vg_ui.textbox.callbacks.up( vg_ui.textbuf, vg_ui.textbox.len );
1593 }
1594 }
1595 }
1596
1597 void _ui_textbox_down(void)
1598 {
1599 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1600 int line_begin = vg_ui.textbox.cursor_user;
1601
1602 while( line_begin ){
1603 if( vg_ui.textbuf[ line_begin-1 ] == '\n' ){
1604 break;
1605 }
1606
1607 line_begin --;
1608 }
1609
1610 int line_below_begin = vg_ui.textbox.cursor_user;
1611
1612 while(1){
1613 if( vg_ui.textbuf[ line_below_begin ] == '\0' ){
1614 vg_ui.textbox.cursor_user = line_below_begin;
1615 vg_ui.textbox.cursor_pos = line_below_begin;
1616 return;
1617 }
1618
1619 if( vg_ui.textbuf[ line_below_begin ] == '\n' ){
1620 line_below_begin ++;
1621 break;
1622 }
1623
1624 line_below_begin ++;
1625 }
1626
1627 int line_below_end = line_below_begin;
1628 while(1){
1629 if( vg_ui.textbuf[ line_below_end ] == '\0' ||
1630 vg_ui.textbuf[ line_below_end ] == '\n' ){
1631 line_below_end ++;
1632 break;
1633 }
1634 line_below_end ++;
1635 }
1636
1637 int offset = vg_ui.textbox.cursor_user - line_begin,
1638 line_length_below = line_below_end - line_below_begin -1;
1639
1640 offset = VG_MIN( line_length_below, offset );
1641
1642 vg_ui.textbox.cursor_user = line_below_begin+offset;
1643 vg_ui.textbox.cursor_pos = line_below_begin+offset;
1644 }
1645 else{
1646 if( vg_ui.textbox.callbacks.down ){
1647 vg_ui.textbox.callbacks.down( vg_ui.textbuf, vg_ui.textbox.len );
1648 }
1649 }
1650 }
1651
1652 void _ui_textbox_right_select(void)
1653 {
1654 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, 1, 0 );
1655 }
1656
1657 void _ui_textbox_right(void)
1658 {
1659 int cursor_diff = vg_ui.textbox.cursor_pos - vg_ui.textbox.cursor_user? 0: 1;
1660
1661 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user,
1662 &vg_ui.textbox.cursor_pos, +cursor_diff, 1 );
1663 }
1664
1665 void _ui_textbox_backspace(void)
1666 {
1667 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1668 vg_ui.textbox.cursor_user = _ui_textbox_delete_char( -1 );
1669 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1670 _ui_textbox_change_callback();
1671 }
1672 }
1673
1674 void _ui_textbox_delete(void)
1675 {
1676 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1677 vg_ui.textbox.cursor_user = _ui_textbox_delete_char( 1 );
1678 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1679 _ui_textbox_change_callback();
1680 }
1681 }
1682
1683 void _ui_textbox_home_select(void)
1684 {
1685 i32 start = vg_ui.textbox.cursor_user;
1686
1687 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1688 while( start ){
1689 if( vg_ui.textbuf[start-1] == '\n' )
1690 break;
1691 else
1692 start --;
1693 }
1694 }
1695 else
1696 start = 0;
1697
1698 vg_ui.textbox.cursor_user = start;
1699 }
1700
1701 void _ui_textbox_home(void)
1702 {
1703 _ui_textbox_home_select();
1704 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1705 }
1706
1707 void _ui_textbox_end_select(void)
1708 {
1709 i32 end = vg_ui.textbox.cursor_user;
1710
1711 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1712 while( vg_ui.textbuf[end] ){
1713 if( vg_ui.textbuf[end] == '\n' )
1714 break;
1715 else
1716 end ++;
1717 }
1718 }
1719 else
1720 end = VG_MIN( vg_ui.textbox.len-1, strlen(vg_ui.textbuf) );
1721
1722 vg_ui.textbox.cursor_user = end;
1723 }
1724
1725 void _ui_textbox_end(void)
1726 {
1727 _ui_textbox_end_select();
1728 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1729 }
1730
1731 void _ui_textbox_select_all(void)
1732 {
1733 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_user, NULL, 10000, 0);
1734 _ui_textbox_move_cursor( &vg_ui.textbox.cursor_pos, NULL, -10000, 0);
1735 }
1736
1737 void _ui_textbox_cut(void)
1738 {
1739 _ui_textbox_to_clipboard();
1740 vg_ui.textbox.cursor_user = _ui_textbox_delete_char(0);
1741 vg_ui.textbox.cursor_pos = vg_ui.textbox.cursor_user;
1742 _ui_textbox_change_callback();
1743 }
1744
1745 void _ui_textbox_enter(void)
1746 {
1747 if( vg_ui.focused_control_type == k_ui_control_textbox ){
1748 vg_ui.ignore_input_frames = 2;
1749
1750 if( vg_ui.textbox.callbacks.enter )
1751 vg_ui.textbox.callbacks.enter( vg_ui.textbuf, vg_ui.textbox.len );
1752
1753 if( vg_ui.focused_control_type != k_ui_control_textbox ) return;
1754
1755 if( vg_ui.textbox.flags & UI_TEXTBOX_MULTILINE ){
1756 _ui_textbox_put_char( '\n' );
1757 _ui_textbox_change_callback();
1758 }
1759 else{
1760 if( !(vg_ui.textbox.flags & UI_TEXTBOX_AUTOFOCUS ) )
1761 ui_defocus_all();
1762 }
1763 }
1764 }
1765
1766 /*
1767 * based on a visual character coordinate relative to the anchor of the textbox,
1768 * this works out the linear place in the buffer that coordinate maps to
1769 *
1770 * input coordinates go in co[0], co[1], and the result index is in co[2]
1771 */
1772 static void _ui_textbox_calc_index_from_grid( int co[3], int wrap_length ){
1773 int i[3] = {0,0,0};
1774
1775 char c;
1776 while( (c = vg_ui.textbuf[i[2]]) ){
1777 if( i[1]==co[1] && i[0]>=co[0] ) break;
1778
1779 if( i[0] >= wrap_length ){
1780 i[1] ++;
1781 i[0] = 0;
1782 }
1783
1784 if( c >= 32 && c <= 126 ){
1785 i[0] ++;
1786 i[2] ++;
1787 }
1788 else if( c == '\n' ){
1789 i[1] ++;
1790
1791 if( i[1] > co[1] ) break;
1792
1793 i[2] ++;
1794 i[0] = 0;
1795 }
1796 else i[2] ++;
1797 }
1798
1799 co[0] = i[0];
1800 co[1] = i[1];
1801 co[2] = i[2];
1802 }
1803
1804 /*
1805 * based on the index specied in co[2], work out the visual character
1806 * coordinates and store them in co[0], co[1]
1807 */
1808 static void _ui_textbox_index_calc_coords( int co[3], int wrap_length ){
1809 co[0] = 0;
1810 co[1] = 0;
1811
1812 char c;
1813 int i=0;
1814
1815 while( (c = vg_ui.textbuf[i ++]) ){
1816 if( i > co[2] ) break;
1817 if( co[0] >= wrap_length ){
1818 co[1] ++;
1819 co[0] = 0;
1820 }
1821 if( c >= 32 && c <= 126 ) co[0] ++;
1822 else if( c == '\n' ){
1823 co[1] ++;
1824 co[0] = 0;
1825 }
1826 }
1827 }
1828
1829 /*
1830 * calculate the number of characters remaining until either:
1831 * - the wrap_length limit is hit
1832 * - end of the line/string
1833 *
1834 * index must be fully populated with visual X/Y, and linear index
1835 */
1836 static int _ui_textbox_run_remaining( int index[3], int wrap_length ){
1837 int i=0, printed_chars=0;
1838 char c;
1839 while( (c = vg_ui.textbuf[index[2] + (i ++)]) ){
1840 if( index[0]+i >= wrap_length ) break;
1841 if( c >= 32 && c <= 126 ) printed_chars ++;
1842 else if( c == '\n' ) break;
1843 }
1844
1845 return printed_chars+1;
1846 }
1847
1848 int ui_textbox( ui_rect inout_panel, const char *label,
1849 char *buf, u32 len, u32 lines, u32 flags,
1850 struct ui_textbox_callbacks *callbacks )
1851 {
1852 if( lines > 1 ) flags |= UI_TEXTBOX_MULTILINE;
1853
1854 ui_rect rect;
1855 ui_standard_widget( inout_panel, rect, lines );
1856
1857 if( label )
1858 ui_label( rect, label, 1, 0, rect );
1859
1860 int clickup= ui_click_up(UI_MOUSE_LEFT),
1861 clickdown = ui_click_down(UI_MOUSE_LEFT),
1862 click = ui_clicking(UI_MOUSE_LEFT) | clickup,
1863 target = ui_inside_rect( rect, vg_ui.mouse_click ) && click,
1864 hover = ui_inside_rect( rect, vg_ui.mouse );
1865
1866 /* allow instant transitions from textbox->textbox */
1867 if( (vg_ui.focused_control_type != k_ui_control_none) &&
1868 (vg_ui.focused_control_type != k_ui_control_textbox) ){
1869 clickup = 0;
1870 clickdown = 0;
1871 click = 0;
1872 target = 0;
1873 hover = 0;
1874 flags &= ~UI_TEXTBOX_AUTOFOCUS;
1875 }
1876
1877 u32 col_base = ui_colour( k_ui_bg ),
1878 col_highlight = ui_colour( k_ui_fg ),
1879 col_cursor = (0x00ffffff & ui_colour(k_ui_fg))|0x7f000000;
1880
1881 ui_px border = -1;
1882
1883 ui_rect text_rect;
1884 rect_copy( rect, text_rect );
1885
1886 if( flags & UI_TEXTBOX_MULTILINE ) text_rect[3] = rect[3]-16;
1887 else text_rect[3] = vg_ui.font->sy;
1888
1889 text_rect[2] -= 16;
1890 ui_rect_center( rect, text_rect );
1891
1892 ui_px wrap_length = 1024;
1893
1894 if( flags & UI_TEXTBOX_WRAP )
1895 wrap_length = text_rect[2] / vg_ui.font->sx;
1896
1897 if( hover )
1898 {
1899 vg_ui.cursor = k_ui_cursor_ibeam;
1900 }
1901
1902 if( vg_ui.focused_control_id == buf )
1903 {
1904 ui_fill( rect, col_base );
1905 ui_ntext( text_rect, buf, wrap_length, 1, k_ui_align_left, 0 );
1906
1907 if( !(flags & UI_TEXTBOX_AUTOFOCUS) && ((clickup||clickdown) && !target))
1908 {
1909 ui_defocus_all();
1910 }
1911 else
1912 {
1913 vg_ui.focused_control_hit = 1;
1914 if( click && target ){
1915 int p0[3] ={
1916 (vg_ui.mouse_click[0] - text_rect[0]) / vg_ui.font->sx,
1917 (vg_ui.mouse_click[1] - text_rect[1]) / vg_ui.font->sy,
1918 -1
1919 },
1920 p1[3] = {
1921 (vg_ui.mouse[0] - text_rect[0]) / vg_ui.font->sx,
1922 (vg_ui.mouse[1] - text_rect[1]) / vg_ui.font->sy,
1923 -1
1924 };
1925
1926 if( flags & UI_TEXTBOX_MULTILINE )
1927 {
1928 _ui_textbox_calc_index_from_grid( p0, wrap_length );
1929 _ui_textbox_calc_index_from_grid( p1, wrap_length );
1930
1931 vg_ui.textbox.cursor_pos = p0[2];
1932 vg_ui.textbox.cursor_user = p1[2];
1933 }
1934 else
1935 {
1936 int max = strlen( buf );
1937 vg_ui.textbox.cursor_pos = VG_MAX( 0, VG_MIN( max, p0[0] )),
1938 vg_ui.textbox.cursor_user = VG_MAX( 0, VG_MIN( max, p1[0] ));
1939 }
1940 }
1941
1942 ui_outline( rect, -2, vg_ui.scheme[ k_ui_orange ], 0 );
1943
1944 ui_rect cursor;
1945
1946 int c0 = vg_ui.textbox.cursor_pos,
1947 c1 = vg_ui.textbox.cursor_user,
1948 start = VG_MIN( c0, c1 ),
1949 end = VG_MAX( c0, c1 ),
1950 chars = end-start;
1951
1952 if( flags & (UI_TEXTBOX_WRAP|UI_TEXTBOX_MULTILINE) )
1953 {
1954 int pos[3], remaining = chars;
1955
1956 pos[2] = start;
1957 _ui_textbox_index_calc_coords( pos, wrap_length );
1958
1959 if( start==end )
1960 {
1961 cursor[0] = text_rect[0] + pos[0]*vg_ui.font->sx-1;
1962 cursor[1] = text_rect[1] + pos[1]*14;
1963 cursor[2] = 2;
1964 cursor[3] = 13;
1965 ui_fill( cursor, col_cursor );
1966 rect_copy( cursor, vg_ui.click_fader_end );
1967 }
1968 else
1969 {
1970 while( remaining )
1971 {
1972 int run = _ui_textbox_run_remaining( pos, wrap_length );
1973 run = VG_MIN( run, remaining );
1974
1975 cursor[0] = text_rect[0] + pos[0]*vg_ui.font->sx-1;
1976 cursor[1] = text_rect[1] + pos[1]*14;
1977 cursor[2] = (float)(run)*(float)vg_ui.font->sx;
1978 cursor[3] = 13;
1979
1980 ui_fill( cursor, col_cursor );
1981
1982 remaining -= run;
1983 pos[0] = 0;
1984 pos[1] ++;
1985 pos[2] += run;
1986 }
1987 rect_copy( cursor, vg_ui.click_fader_end );
1988 }
1989 }
1990 else
1991 {
1992 cursor[0] = text_rect[0] + start*vg_ui.font->sx-1;
1993 cursor[1] = text_rect[1];
1994 cursor[3] = 13;
1995
1996 if( start==end )
1997 {
1998 cursor[2] = 2;
1999 }
2000 else
2001 {
2002 cursor[2] = (float)(chars)*(float)vg_ui.font->sx;
2003 }
2004
2005 if( (vg_ui.click_fade_opacity<=0.0f) &&
2006 ui_clip( rect, cursor, cursor ) )
2007 {
2008 ui_fill( cursor, col_cursor );
2009 }
2010
2011 rect_copy( cursor, vg_ui.click_fader_end );
2012 }
2013 }
2014
2015 return 0;
2016 }
2017
2018 if( click || (flags & UI_TEXTBOX_AUTOFOCUS) )
2019 {
2020 if( (target && hover) || (flags & UI_TEXTBOX_AUTOFOCUS) )
2021 {
2022 ui_defocus_all();
2023
2024 ui_fill( rect, col_highlight );
2025 vg_ui.ignore_input_frames = 2;
2026 rect_copy( rect, vg_ui.click_fader );
2027 rect_copy( rect, vg_ui.click_fader_end );
2028
2029 vg_ui.click_fade_opacity = 1.0f;
2030 vg_ui.textbuf = buf;
2031 vg_ui.focused_control_hit = 1;
2032 vg_ui.focused_control_type = k_ui_control_textbox;
2033 vg_ui.textbox.len = len;
2034 vg_ui.textbox.flags = flags;
2035 vg_ui.textbox.cursor_pos = 0;
2036 vg_ui.textbox.cursor_user = 0;
2037
2038 if( callbacks )
2039 {
2040 vg_ui.textbox.callbacks = *callbacks;
2041 }
2042 else
2043 {
2044 vg_ui.textbox.callbacks.change = NULL;
2045 vg_ui.textbox.callbacks.down = NULL;
2046 vg_ui.textbox.callbacks.up = NULL;
2047 vg_ui.textbox.callbacks.enter = NULL;
2048 }
2049
2050 SDL_StartTextInput();
2051 }
2052 }
2053
2054 ui_fill( rect, col_base );
2055
2056 if( hover )
2057 {
2058 ui_outline( rect, -1, col_highlight, 0 );
2059 }
2060
2061 ui_ntext( text_rect, buf, wrap_length, 1, k_ui_align_left, 0 );
2062 return 0;
2063 }
2064
2065 /*
2066 * Tabs
2067 * -----------------------------------------------------------------------------
2068 */
2069
2070 void ui_tabs( ui_rect inout_panel, ui_rect out_content_panel,
2071 const char **titles, u32 count, i32 *page )
2072 {
2073 ui_rect bar;
2074 ui_standard_widget( inout_panel, bar, 1 );
2075
2076 i32 cur_page = *page;
2077
2078 f32 width = (f32)inout_panel[2] / (f32)count;
2079
2080 ui_px h = (inout_panel[1] + inout_panel[3]) - (bar[1]+bar[3]);
2081 inout_panel[1] = bar[1]+bar[3];
2082 inout_panel[3] = h;
2083
2084 ui_fill( inout_panel, ui_colour( k_ui_bg+2 ) );
2085 ui_outline( inout_panel, 1, ui_colour( k_ui_bg+5 ), 0 );
2086
2087 rect_copy( inout_panel, out_content_panel );
2088 ui_rect_pad( out_content_panel, (ui_px[2]){ k_ui_padding, k_ui_padding } );
2089
2090 /* place buttons */
2091 for( i32 i=0; i<count; i++ )
2092 {
2093 ui_rect button = {
2094 bar[0] + ((f32)i*width),
2095 bar[1],
2096 width,
2097 bar[3]-1
2098 };
2099
2100 enum ui_scheme_colour colour = k_ui_bg+4;
2101 if( i == cur_page )
2102 {
2103 colour = k_ui_bg+2;
2104 ui_outline( button, 1, ui_colour( k_ui_bg+5 ),
2105 UI_TOP|UI_LEFT|UI_RIGHT );
2106 button[3] ++;
2107 }
2108
2109 if( ui_colourbutton_text( button, titles[i], 1, colour ) == 1 )
2110 *page = i;
2111 }
2112 }
2113
2114 /*
2115 * Modal UI
2116 * -----------------------------------------------------------------------------
2117 */
2118 void ui_start_modal( const char *message, u32 options )
2119 {
2120 vg_ui.focused_control_type = k_ui_control_modal;
2121 vg_ui.modal.message = message;
2122 vg_ui.modal.callbacks.close = NULL;
2123 vg_ui.modal.options = options;
2124
2125 u32 type = options & UI_MODAL_TYPE_BITS;
2126 if( type == UI_MODAL_OK ) vg_info( message );
2127 else if( type == UI_MODAL_WARN ) vg_warn( message );
2128 else if( type == UI_MODAL_GOOD ) vg_success( message );
2129 else if( type == UI_MODAL_BAD ) vg_error( message );
2130 }
2131
2132 /*
2133 * Input handling
2134 * -----------------------------------------------------------------------------
2135 */
2136
2137 /*
2138 * Handles binds
2139 */
2140 void ui_proc_key( SDL_Keysym ev )
2141 {
2142 if( vg_ui.focused_control_type != k_ui_control_textbox ){
2143 return;
2144 }
2145
2146 struct textbox_mapping{
2147 u16 mod;
2148 SDL_Keycode key;
2149
2150 void (*handler)(void);
2151 }
2152 mappings[] =
2153 {
2154 { 0, SDLK_LEFT, _ui_textbox_left },
2155 { KMOD_SHIFT, SDLK_LEFT, _ui_textbox_left_select },
2156 { 0, SDLK_RIGHT, _ui_textbox_right },
2157 { KMOD_SHIFT, SDLK_RIGHT, _ui_textbox_right_select },
2158 { 0, SDLK_DOWN, _ui_textbox_down },
2159 { 0, SDLK_UP, _ui_textbox_up },
2160 { 0, SDLK_BACKSPACE, _ui_textbox_backspace },
2161 { KMOD_SHIFT, SDLK_BACKSPACE, _ui_textbox_backspace },
2162 { KMOD_CTRL, SDLK_BACKSPACE, _ui_textbox_backspace },
2163 { 0, SDLK_DELETE, _ui_textbox_delete },
2164 { 0, SDLK_HOME, _ui_textbox_home },
2165 { KMOD_SHIFT, SDLK_HOME, _ui_textbox_home_select },
2166 { 0, SDLK_END, _ui_textbox_end },
2167 { KMOD_SHIFT, SDLK_END, _ui_textbox_end_select },
2168 { KMOD_CTRL, SDLK_a, _ui_textbox_select_all },
2169 { KMOD_CTRL, SDLK_c, _ui_textbox_to_clipboard },
2170 { KMOD_CTRL, SDLK_x, _ui_textbox_cut },
2171 { KMOD_CTRL, SDLK_v, _ui_textbox_clipboard_paste },
2172 { 0, SDLK_RETURN, _ui_textbox_enter },
2173 { 0, SDLK_ESCAPE, ui_defocus_all },
2174 };
2175
2176 SDL_Keymod mod = 0;
2177
2178 if( ev.mod & KMOD_SHIFT )
2179 mod |= KMOD_SHIFT;
2180
2181 if( ev.mod & KMOD_CTRL )
2182 mod |= KMOD_CTRL;
2183
2184 if( ev.mod & KMOD_ALT )
2185 mod |= KMOD_ALT;
2186
2187 for( int i=0; i<vg_list_size( mappings ); i++ ){
2188 struct textbox_mapping *mapping = &mappings[i];
2189
2190 if( mapping->key == ev.sym ){
2191 if( mapping->mod == 0 ){
2192 if( mod == 0 ){
2193 mapping->handler();
2194 return;
2195 }
2196 }
2197 else if( (mod & mapping->mod) == mapping->mod ){
2198 mapping->handler();
2199 return;
2200 }
2201 }
2202 }
2203 }
2204
2205 /*
2206 * Callback for text entry mode
2207 */
2208 void ui_proc_utf8( const char *text )
2209 {
2210 if( vg_ui.focused_control_type == k_ui_control_textbox ){
2211 const char *ptr = text;
2212
2213 while( *ptr ){
2214 if( *ptr != '`' ) _ui_textbox_put_char( *ptr );
2215 ptr ++;
2216 }
2217
2218 _ui_textbox_change_callback();
2219 }
2220 }
2221
2222 /*
2223 * Development utils
2224 * -----------------------------------------------------------------------------
2225 */
2226
2227 void ui_dev_colourview(void)
2228 {
2229 ui_rect window = {vg.window_x-256,0,256,vg.window_y}, swatch;
2230
2231 const char *names[vg_list_size(vg_ui.scheme)] = {
2232 [k_ui_bg] = "k_ui_bg", "k_ui_bg+1", "k_ui_bg+2", "k_ui_bg+3",
2233 "k_ui_bg+4", "k_ui_bg+5", "k_ui_bg+6", "k_ui_bg+7",
2234
2235 [k_ui_fg] = "k_ui_fg", "k_ui_fg+1", "k_ui_fg+2", "k_ui_fg+3",
2236 "k_ui_fg+4", "k_ui_fg+5", "k_ui_fg+6", "k_ui_fg+7",
2237
2238 [k_ui_red] = "k_ui_red", "k_ui_orange", "k_ui_yellow", "k_ui_green",
2239 "k_ui_aqua", "k_ui_blue", "k_ui_purple", "k_ui_gray",
2240 "k_ui_red+8","k_ui_orange+8","k_ui_yellow+8","k_ui_green+8",
2241 "k_ui_aqua+8","k_ui_blue+8","k_ui_purple+8","k_ui_gray+8" };
2242
2243 ui_rect col[2];
2244 ui_split_ratio( window, k_ui_axis_v, 0.5f, 0, col[0], col[1] );
2245
2246 for( int i=0; i<vg_list_size(vg_ui.scheme); i++ ){
2247 int which = (i/8)%2;
2248
2249 ui_split( col[which], k_ui_axis_h, 24, 0, swatch, col[which] );
2250 ui_fill( swatch, ui_colour(i) );
2251
2252 if( names[i] )
2253 ui_text(swatch, names[i], 1, k_ui_align_middle_left, ui_colourcont(i));
2254 }
2255 }