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[vg.git] / vg_camera.c
1 #include "vg_camera.h"
2 #include "vg_m.h"
3 #include "vg_engine.h"
4
5 void vg_camera_lerp_angles( v3f a, v3f b, f32 t, v3f d )
6 {
7 d[0] = vg_alerpf( a[0], b[0], t );
8 d[1] = vg_lerpf( a[1], b[1], t );
9 d[2] = vg_lerpf( a[2], b[2], t );
10 }
11
12 /* lerp position, fov, and angles */
13 void vg_camera_lerp( vg_camera *a, vg_camera *b, f32 t, vg_camera *d )
14 {
15 v3_lerp( a->pos, b->pos, t, d->pos );
16 vg_camera_lerp_angles( a->angles, b->angles, t, d->angles );
17 d->fov = vg_lerpf( a->fov, b->fov, t );
18 }
19
20 void vg_camera_copy( vg_camera *a, vg_camera *d )
21 {
22 v3_copy( a->pos, d->pos );
23 v3_copy( a->angles, d->angles );
24 d->fov = a->fov;
25 }
26
27 void vg_m4x3_transform_camera( m4x3f m, vg_camera *cam )
28 {
29 m4x3_mulv( m, cam->pos, cam->pos );
30
31 v3f v0;
32 v3_angles_vector( cam->angles, v0 );
33 m3x3_mulv( m, v0, v0 );
34 v3_normalize( v0 );
35 v3_angles( v0, cam->angles );
36 }
37
38 /*
39 * 1) [angles, pos] -> transform
40 */
41 void vg_camera_update_transform( vg_camera *cam )
42 {
43 v4f qyaw, qpitch, qcam;
44 q_axis_angle( qyaw, (v3f){ 0.0f, 1.0f, 0.0f }, -cam->angles[0] );
45 q_axis_angle( qpitch, (v3f){ 1.0f, 0.0f, 0.0f }, -cam->angles[1] );
46
47 q_mul( qyaw, qpitch, qcam );
48 q_m3x3( qcam, cam->transform );
49 v3_copy( cam->pos, cam->transform[3] );
50 }
51
52 /*
53 * 2) [transform] -> transform_inverse, view matrix
54 */
55 void vg_camera_update_view( vg_camera *cam )
56 {
57 m4x4_copy( cam->mtx.v, cam->mtx_prev.v );
58 m4x3_invert_affine( cam->transform, cam->transform_inverse );
59 m4x3_expand( cam->transform_inverse, cam->mtx.v );
60 }
61
62 /*
63 * 3) [fov,nearz,farz] -> projection matrix
64 */
65 void vg_camera_update_projection( vg_camera *cam )
66 {
67 m4x4_copy( cam->mtx.p, cam->mtx_prev.p );
68 m4x4_projection( cam->mtx.p, cam->fov,
69 (float)vg.window_x / (float)vg.window_y,
70 cam->nearz, cam->farz );
71 }
72
73 /*
74 * 4) [projection matrix, view matrix] -> previous pv, new pv
75 */
76 void vg_camera_finalize( vg_camera *cam )
77 {
78 m4x4_copy( cam->mtx.pv, cam->mtx_prev.pv );
79 m4x4_mul( cam->mtx.p, cam->mtx.v, cam->mtx.pv );
80 }