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[vg.git] / vg_audio_dsp.c
1 #include "vg_audio_dsp.h"
2 #include "vg_mem.h"
3 #include "vg_async.h"
4
5 struct vg_dsp vg_dsp;
6
7 float *dsp_allocate( u32 samples )
8 {
9 samples = vg_align4( samples );
10
11 if( vg_dsp.allocations + samples > (1024*1024)/4 )
12 vg_fatal_error( "too much dsp" );
13
14 float *buf = &vg_dsp.buffer[ vg_dsp.allocations ];
15 vg_dsp.allocations += samples;
16
17 return buf;
18 }
19
20
21 /*
22 * filters
23 * ----------------------------------------------
24 */
25
26 f32 dsp_biquad_process( struct dsp_biquad *bq, f32 xn ){
27 f32 yn = + bq->a0*xn + bq->a1*bq->xnz1 + bq->a2*bq->xnz2
28 - bq->b1*bq->ynz1 - bq->b2*bq->ynz2;
29 bq->xnz2 = bq->xnz1;
30 bq->xnz1 = xn;
31 bq->ynz2 = bq->ynz1;
32 bq->ynz1 = yn;
33 return yn + bq->offset;
34 }
35
36 void dsp_init_biquad_butterworth_lpf( struct dsp_biquad *bq, f32 fc ){
37 f32 c = 1.0f/tanf(VG_PIf*fc / 44100.0f);
38 bq->a0 = 1.0f / (1.0f + sqrtf(2.0f)*c + powf(c, 2.0f) );
39 bq->a1 = 2.0f * bq->a0;
40 bq->a2 = bq->a0;
41 bq->b1 = 2.0f * bq->a0*(1.0f - powf(c, 2.0f));
42 bq->b2 = bq->a0 * (1.0f - sqrtf(2.0f)*c + powf(c, 2.0f) );
43 }
44
45 void dsp_read_delay( struct dsp_delay *delay, float *s, u32 t ){
46 u32 index = delay->cur+t;
47
48 if( index >= delay->length )
49 index -= delay->length;
50
51 *s = delay->buffer[ index ];
52 }
53
54 void dsp_write_delay( struct dsp_delay *delay, float *s )
55 {
56 u32 index = delay->cur;
57 delay->buffer[ index ] = *s;
58
59 delay->cur ++;
60
61 if( delay->cur >= delay->length )
62 delay->cur = 0;
63 }
64
65 void dsp_init_delay( struct dsp_delay *delay, float length )
66 {
67 delay->length = 44100.0f * length;
68 delay->cur = 0;
69 delay->buffer = dsp_allocate( delay->length );
70
71 for( int i=0; i<delay->length; i++ )
72 delay->buffer[i] = 0.0f;
73 }
74
75 void dsp_update_lpf( struct dsp_lpf *lpf, float freq )
76 {
77 lpf->exponent = 1.0f-expf( -(1.0f/44100.0f) * 2.0f * VG_PIf * freq );
78 }
79
80 void dsp_init_lpf( struct dsp_lpf *lpf, float freq )
81 {
82 lpf->buffer = dsp_allocate( 4 );
83 lpf->buffer[0] = 0.0f;
84 dsp_update_lpf( lpf, freq );
85 }
86
87 void dsp_write_lpf( struct dsp_lpf *lpf, float *s )
88 {
89 float diff = *s - lpf->buffer[0];
90 lpf->buffer[0] += diff * lpf->exponent;
91 }
92
93 void dsp_read_lpf( struct dsp_lpf *lpf, float *s )
94 {
95 *s = lpf->buffer[0];
96 }
97
98 void dsp_init_schroeder( struct dsp_schroeder *sch, float length, float gain )
99 {
100 dsp_init_delay( &sch->M, length );
101 sch->gain = gain;
102 }
103
104 void dsp_process_schroeder( struct dsp_schroeder *sch,
105 float *input, float *output )
106 {
107 float dry = *input;
108
109 float delay_output;
110 dsp_read_delay( &sch->M, &delay_output, 1 );
111
112 float feedback_attenuated = delay_output * sch->gain,
113 input_feedback_sum = dry + feedback_attenuated;
114
115 dsp_write_delay( &sch->M, &input_feedback_sum );
116
117 *output = delay_output - input_feedback_sum*sch->gain;
118 }
119
120 /* temporary global design */
121 static struct dsp_lpf __lpf_mud_free;
122 static struct dsp_delay __echos[8];
123
124 #ifdef VG_ECHO_LPF_BUTTERWORTH
125 static struct dsp_biquad __echos_lpf[8];
126 #else
127 static struct dsp_lpf __echos_lpf[8];
128 #endif
129 static struct dsp_schroeder __diffusion_chain[8];
130
131 static void async_vg_dsp_alloc_texture( void *payload, u32 size )
132 {
133 glGenTextures( 1, &vg_dsp.view_texture );
134 glBindTexture( GL_TEXTURE_2D, vg_dsp.view_texture );
135 glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0,
136 GL_RGBA, GL_UNSIGNED_BYTE, vg_dsp.view_texture_buffer );
137 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
138 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
139 }
140
141 void vg_dsp_init( void ){
142 vg_rand_seed( &vg_dsp.rand, 461 );
143 vg_dsp.buffer = vg_linear_alloc( vg_mem.rtmemory, 1024*1024*1 );
144 vg_dsp.view_texture_buffer = vg_linear_alloc( vg_mem.rtmemory, 512*512 );
145
146 vg_async_call( async_vg_dsp_alloc_texture, NULL, 0 );
147
148 /* temporary global design */
149 dsp_init_lpf( &__lpf_mud_free, 125.0f );
150
151 float sizes[] =
152 { 2.0f, 4.0f, 8.0f, 16.0f, 32.0f, 64.0f, 128.0f, 256.0f };
153
154 float variance = 0.1f;
155
156 for( int i=0; i<8; i++ ){
157 float reflection_time = ((sizes[i])/343.0f) * 1000.0f;
158
159 float var = 1.0f + (vg_randf64(&vg_dsp.rand)*2.0f - 1.0f) * variance,
160 total = reflection_time * var;
161
162 dsp_init_delay( &__echos[i], total / 1000.0f );
163
164 float freq = vg_lerpf( 800.0f, 350.0f, sizes[i] / 256.0f );
165
166 #ifdef VG_ECHO_LPF_BUTTERWORTH
167 dsp_init_biquad_butterworth_lpf( &__echos_lpf[i], freq );
168 #else
169 dsp_init_lpf( &__echos_lpf[i], freq );
170 #endif
171 }
172
173 float diffusions[] = { 187.0f, 159.0f, 143.0f, 121.0f,
174 79.0f, 57.0f, 27.0f, 11.0f };
175
176 for( int i=0; i<8; i++ ){
177 dsp_init_schroeder( __diffusion_chain+i, diffusions[i]/1000.0f, 0.7f );
178 }
179 }
180
181 void vg_dsp_process( float *stereo_in, float *stereo_out )
182 {
183 float in_total = (stereo_in[0]+stereo_in[1])*0.5f;
184 float recieved = 0.0f;
185
186 for( int i=0; i<8; i++ ){
187 f32 echo;
188 dsp_read_delay( __echos+i, &echo, 1 );
189
190 #ifdef VG_ECHO_LPF_BUTTERWORTH
191 echo = dsp_biquad_process( __echos_lpf+i, echo );
192 #else
193 dsp_write_lpf( __echos_lpf+i, &echo );
194 dsp_read_lpf( __echos_lpf+i, &echo );
195 #endif
196
197 recieved += echo * vg_dsp.echo_tunings[i]*0.98;
198 }
199
200 float diffused = recieved;
201
202 for( int i=0; i<8; i++ ){
203 dsp_process_schroeder( __diffusion_chain+i, &diffused, &diffused );
204 }
205
206 float diffuse_mix = vg_dsp.reverb_wet_mix;
207 diffuse_mix = vg_lerpf( recieved, diffused, diffuse_mix );
208 float total = in_total + diffuse_mix;
209
210 float low_mud;
211 dsp_write_lpf( &__lpf_mud_free, &total );
212 dsp_read_lpf( &__lpf_mud_free, &low_mud );
213
214 total -= low_mud;
215
216 for( int i=0; i<8; i++ )
217 dsp_write_delay( __echos+i, &total );
218
219 stereo_out[0] = stereo_in[0]*vg_dsp.reverb_dry_mix;
220 stereo_out[1] = stereo_in[1]*vg_dsp.reverb_dry_mix;
221 stereo_out[0] += diffuse_mix*2.0f*vg_dsp.reverb_wet_mix;
222 stereo_out[1] += diffuse_mix*2.0f*vg_dsp.reverb_wet_mix;
223 }
224
225 void dsp_update_tunings(void)
226 {
227 float sizes[] =
228 { 2.0f, 4.0f, 8.0f, 16.0f, 32.0f, 64.0f, 128.0f, 256.0f };
229 float volumes[] =
230 { 0.2f, 0.3f, 0.5f, 0.7f, 0.8f, 0.9f, 1.0f, 1.0f };
231
232 float avg_distance = 0.0f;
233
234 for( int i=0; i<8; i++ )
235 vg_dsp.echo_tunings[i] = 0.5f;
236
237 for( int j=0; j<14; j++ ){
238 float d = vg_dsp.echo_distances[j];
239
240 for( int i=0; i<7; i++ ){
241 if( d < sizes[i+1] ){
242 float range = sizes[i+1]-sizes[i];
243 float t = vg_clampf( (d - sizes[i])/range, 0.0f, 1.0f );
244
245 vg_dsp.echo_tunings[i ] += 1.0f-t;
246 vg_dsp.echo_tunings[i+1] += t;
247
248 break;
249 }
250 }
251
252 avg_distance += d;
253 }
254 avg_distance /= 14.0f;
255
256
257 vg_dsp.reverb_wet_mix =1.0f-vg_clampf((avg_distance-30.0f)/200.0f,0.0f,1.0f);
258 vg_dsp.reverb_dry_mix =1.0f-vg_dsp.reverb_wet_mix*0.4f;
259
260 float total = 0.0f;
261 for( int i=0; i<8; i++ )
262 total += vg_dsp.echo_tunings[i];
263
264 if( total > 0.0f ){
265 float inverse = 1.0f/total;
266
267 for( int i=0;i<8; i++ ){
268 vg_dsp.echo_tunings[i] *= inverse;
269 }
270 }
271
272 for( int i=0; i<8; i++ ){
273 float freq = vg_lerpf( 200.0f, 500.0f, vg_dsp.echo_tunings[i] );
274
275 #ifdef VG_ECHO_LPF_BUTTERWORTH
276 dsp_init_biquad_butterworth_lpf( &__echos_lpf[i], freq );
277 #else
278 dsp_update_lpf( &__echos_lpf[i], freq );
279 #endif
280 }
281
282 for( int i=0;i<8; i++ ){
283 vg_dsp.echo_tunings[i] *= volumes[i];
284 }
285 }
286
287 void vg_dsp_free( void )
288 {
289 glDeleteTextures( 1, &vg_dsp.view_texture );
290 }
291
292 void vg_dsp_update_texture( void )
293 {
294 for( int i=0; i<512*512; i++ ){
295 float v = vg_clampf( vg_dsp.buffer[i] * 0.5f + 0.5f, 0.0f, 1.0f );
296 vg_dsp.view_texture_buffer[i] = v * 255.0f;
297 }
298 }