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[vg.git] / vg.h
1 /* Copyright (C) 2021-2023 Harry Godden (hgn) - All Rights Reserved */
2
3 /*
4
5 .-. VG Event loop
6 | 0 |
7 | | .---------------------------------------------------------.
8 |API| | vg_enter( int argc, char *argv[], const char *window_name |
9 | | '---------------------------------------------------------'
10 | | |
11 | | v
12 |IMP| vg_launch_opt(void) <--.
13 | | | |
14 | | |'---------------'
15 | | | .-.
16 | | |'-----------------------------------| 1 |------.
17 | | | | | |
18 | | | | | v
19 | | | |IMP| vg_preload(void)
20 | | | | | |
21 | | .-----+. | | v
22 | | | | |IMP| vg_load(void)
23 | | | v '___' |
24 |IMP| | vg_framebuffer_resize(void) |
25 | | | | |
26 |IMP| | |.------------- vg_start(void) ---------------'
27 | | | |
28 | | | v
29 |IMP| | vg_update(void)
30 | | | |
31 | | | .-----+.
32 | | | | |
33 | | | | v
34 |IMP| | '- vg_update_fixed(void)
35 | | | |
36 | | | .-'
37 | | | |
38 | | | v
39 |IMP| | vg_update_post(void)
40 | | | |
41 | | | v
42 |IMP| | vg_render(void)
43 | | | |
44 | | | v
45 |IMP| | vg_ui(void)
46 | | | |
47 | | '----'
48 '___'
49
50 */
51
52 #ifndef VG_HEADER_H
53 #define VG_HEADER_H
54
55 const char *vg_get_basepath(void);
56
57 #include "vg_platform.h"
58 #include "vg_mem.h"
59
60 #ifdef VG_GAME
61 #include "dep/glad/glad.h"
62 #include "dep/sdl/include/SDL.h"
63 #include "vg_stdint.h"
64
65 void vg_register_exit( void( *funcptr )(void), const char *name );
66
67 #include "vg_m.h"
68 #include "vg_io.h"
69 #include "vg_log.h"
70 #include "vg_steam.h"
71
72 //#define VG_SYNC_DEBUG
73 #ifdef VG_SYNC_DEBUG
74 #define VG_SYNC_LOG(STR,...) \
75 vg_info(STR,SDL_GetThreadID(NULL),##__VA_ARGS__)
76 #else
77 #define VG_SYNC_LOG(...)
78 #endif
79
80 /* API */
81 VG_STATIC void vg_enter( int argc, char *argv[], const char *window_name );
82
83 /* Thread 1 */
84 VG_STATIC void vg_preload(void);
85 VG_STATIC void vg_load(void);
86
87 /* Main thread */
88 VG_STATIC void vg_launch_opt(void);
89 VG_STATIC void vg_start(void);
90
91 VG_STATIC void vg_framebuffer_resize(int w, int h);
92 VG_STATIC void vg_update(void);
93 VG_STATIC void vg_update_fixed(void);
94 VG_STATIC void vg_update_post(void);
95
96 VG_STATIC void vg_render(void);
97 VG_STATIC void vg_gui(void);
98
99 struct vg{
100 /* Engine sync */
101 SDL_Window *window;
102 SDL_GLContext gl_context;
103 const char *base_path;
104
105 SDL_sem *sem_loader; /* allows only one loader at a time */
106 jmp_buf env_loader_exit;
107
108 SDL_threadID thread_id_main,
109 thread_id_loader;
110 void *thread_data;
111
112 SDL_SpinLock sl_status;
113 enum engine_status{
114 k_engine_status_none,
115 k_engine_status_load_internal,
116 k_engine_status_running,
117 k_engine_status_crashed
118 }
119 engine_status;
120
121 /* Window information */
122 int window_x,
123 window_y,
124 samples,
125 window_should_close;
126
127 int display_refresh_rate,
128 fps_limit; /* 0: use vsync, >0: cap fps to this, no vsync */
129
130 enum vsync_feature{
131 k_vsync_feature_disabled=0,
132 k_vsync_feature_enabled=1,
133 k_vsync_feature_enabled_adaptive=2,
134 k_vsync_feature_error=3
135 }
136 vsync_feature;
137
138 double mouse_pos[2];
139 v2f mouse_delta,
140 mouse_wheel;
141
142 /* Runtime */
143 double time,
144 time_delta,
145 time_rate,
146
147 time_fixed_accumulator,
148 time_fixed_extrapolate,
149 time_frame_delta;
150
151 u64 time_hp, time_hp_last, time_spinning;
152
153 int fixed_iterations;
154
155 enum engine_stage{
156 k_engine_stage_none,
157 k_engine_stage_update,
158 k_engine_stage_update_fixed,
159 k_engine_stage_rendering,
160 k_engine_stage_ui
161 }
162 engine_stage;
163
164 /* graphics */
165 m4x4f pv;
166 enum quality_profile{
167 k_quality_profile_high = 0,
168 k_quality_profile_low = 1,
169 }
170 quality_profile;
171
172 float loader_ring;
173 }
174 VG_STATIC vg = { .time_rate = 1.0 };
175 const char *vg_get_basepath(void){
176 return vg.base_path;
177 }
178
179 enum vg_thread_purpose
180 {
181 k_thread_purpose_nothing,
182 k_thread_purpose_main,
183 k_thread_purpose_loader
184 };
185
186 #include "vg_async.h"
187
188 VG_STATIC enum engine_status _vg_engine_status(void)
189 {
190 SDL_AtomicLock( &vg.sl_status );
191 enum engine_status status = vg.engine_status;
192 SDL_AtomicUnlock( &vg.sl_status );
193
194 return status;
195 }
196
197 VG_STATIC enum vg_thread_purpose vg_thread_purpose(void)
198 {
199 SDL_AtomicLock( &vg.sl_status );
200
201 if( vg.thread_id_main == SDL_GetThreadID(NULL) ){
202 SDL_AtomicUnlock( &vg.sl_status );
203 return k_thread_purpose_main;
204 }
205 else{
206 SDL_AtomicUnlock( &vg.sl_status );
207 return k_thread_purpose_loader;
208 }
209 }
210
211 VG_STATIC void vg_assert_thread( enum vg_thread_purpose required ){
212 enum vg_thread_purpose purpose = vg_thread_purpose();
213
214 if( purpose != required ){
215 vg_fatal_error( "thread_purpose must be %u not %u\n", required, purpose );
216 }
217 }
218
219 VG_STATIC void _vg_opengl_sync_init(void)
220 {
221 vg.sem_loader = SDL_CreateSemaphore(1);
222 }
223
224 VG_STATIC void vg_checkgl( const char *src_info );
225 #define VG_STRINGIT( X ) #X
226 #define VG_CHECK_GL_ERR() vg_checkgl( __FILE__ ":L" VG_STRINGIT(__LINE__) )
227
228 #include "vg_console.h"
229 #include "vg_profiler.h"
230 #include "vg_audio.h"
231 #include "vg_shader.h"
232 #include "vg_tex.h"
233 #include "vg_input.h"
234 #include "vg_imgui.h"
235 #include "vg_lines.h"
236 #include "vg_loader.h"
237 #include "vg_opt.h"
238
239 /* Diagnostic */
240 VG_STATIC struct vg_profile vg_prof_update = {.name="update()"},
241 vg_prof_render = {.name="render()"},
242 vg_prof_swap = {.name="swap"};
243
244 VG_STATIC void vg_checkgl( const char *src_info )
245 {
246 int fail = 0;
247
248 GLenum err;
249 while( (err = glGetError()) != GL_NO_ERROR ){
250 vg_error( "(%s) OpenGL Error: #%d\n", src_info, err );
251 fail = 1;
252 }
253
254 if( fail )
255 vg_fatal_error( "OpenGL Error" );
256 }
257
258 VG_STATIC void async_vg_bake_shaders( void *payload, u32 size )
259 {
260 vg_shaders_compile();
261 }
262
263 VG_STATIC void vg_bake_shaders(void)
264 {
265 vg_console_reg_cmd( "reload_shaders", vg_shaders_live_recompile, NULL );
266 vg_async_call( async_vg_bake_shaders, NULL, 0 );
267 }
268
269 void async_internal_complete( void *payload, u32 size )
270 {
271 vg_success( "Internal async setup complete\n" );
272 SDL_AtomicLock( &vg.sl_status );
273
274 if( vg.engine_status == k_engine_status_crashed ){
275 SDL_AtomicUnlock( &vg.sl_status );
276 return;
277 }
278 else{
279 vg.engine_status = k_engine_status_running;
280 }
281
282 SDL_AtomicUnlock( &vg.sl_status );
283 }
284
285 VG_STATIC void _vg_load_full( void *data )
286 {
287 vg_preload();
288
289 /* internal */
290 vg_loader_step( vg_input_init, vg_input_free );
291 vg_loader_step( vg_lines_init, NULL );
292 vg_loader_step( vg_audio_init, vg_audio_free );
293 vg_loader_step( vg_profiler_init, NULL );
294
295 vg_async_call( async_internal_complete, NULL, 0 );
296
297 /* client */
298 vg_load();
299 }
300
301 VG_STATIC void _vg_process_events(void)
302 {
303 v2_zero( vg.mouse_wheel );
304 v2_zero( vg.mouse_delta );
305
306 /* Update input */
307 vg_process_inputs();
308
309 /* SDL event loop */
310 SDL_Event event;
311 while( SDL_PollEvent( &event ) ){
312 if( event.type == SDL_KEYDOWN ){
313 if( vg_console.enabled &&
314 (vg_ui.focused_control_type != k_ui_control_modal) ){
315 if( event.key.keysym.sym == SDLK_ESCAPE ||
316 event.key.keysym.sym == SDLK_BACKQUOTE ){
317 vg_console.enabled = 0;
318 ui_defocus_all();
319 }
320 else if( (event.key.keysym.mod & KMOD_CTRL) &&
321 event.key.keysym.sym == SDLK_n ){
322 _console_suggest_next();
323 }
324 else if( (event.key.keysym.mod & KMOD_CTRL ) &&
325 event.key.keysym.sym == SDLK_p ){
326 _console_suggest_prev();
327 }
328 else{
329 _ui_proc_key( event.key.keysym );
330 }
331 }
332 else{
333 if( event.key.keysym.sym == SDLK_BACKQUOTE ){
334 vg_console.enabled = 1;
335 }
336 else {
337 _ui_proc_key( event.key.keysym );
338 }
339 }
340 }
341 else if( event.type == SDL_MOUSEWHEEL ){
342 vg.mouse_wheel[0] += event.wheel.preciseX;
343 vg.mouse_wheel[1] += event.wheel.preciseY;
344 }
345 else if( event.type == SDL_CONTROLLERDEVICEADDED ||
346 event.type == SDL_CONTROLLERDEVICEREMOVED )
347 {
348 vg_input_device_event( &event );
349 }
350 else if( event.type == SDL_CONTROLLERAXISMOTION ||
351 event.type == SDL_CONTROLLERBUTTONDOWN ||
352 event.type == SDL_CONTROLLERBUTTONUP )
353 {
354 vg_input_controller_event( &event );
355 }
356 else if( event.type == SDL_MOUSEMOTION ){
357 vg.mouse_delta[0] += event.motion.xrel;
358 vg.mouse_delta[1] += event.motion.yrel;
359 }
360 else if( event.type == SDL_WINDOWEVENT ){
361 if( event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED ){
362 int w, h;
363 SDL_GL_GetDrawableSize( vg.window, &w, &h );
364
365 if( !w || !h ){
366 vg_warn( "Got a invalid framebuffer size: "
367 "%dx%d... ignoring\n", w, h );
368 }
369 else{
370 vg.window_x = w;
371 vg.window_y = h;
372
373 vg_framebuffer_resize(w,h);
374 }
375 }
376 else if( event.window.event == SDL_WINDOWEVENT_CLOSE ){
377 vg.window_should_close = 1;
378 }
379 }
380 else if( event.type == SDL_TEXTINPUT ){
381 ui_proc_utf8( event.text.text );
382 }
383 }
384
385 vg.mouse_pos[0] += vg.mouse_delta[0];
386 vg.mouse_pos[1] += vg.mouse_delta[1];
387 }
388
389 VG_STATIC void _vg_gameloop_update(void)
390 {
391 vg_profile_begin( &vg_prof_update );
392
393 vg.engine_stage = k_engine_stage_update;
394 vg_update();
395
396 /* Fixed update loop */
397 vg.engine_stage = k_engine_stage_update_fixed;
398
399 vg.fixed_iterations = 0;
400 vg_lines.allow_input = 1;
401 vg.time_fixed_accumulator += vg.time_delta;
402
403 while( vg.time_fixed_accumulator >= VG_TIMESTEP_FIXED ){
404 vg_update_fixed();
405 vg_lines.allow_input = 0;
406
407 vg.time_fixed_accumulator -= VG_TIMESTEP_FIXED;
408 //vg.accumulator = VG_MAX( 0.0, vg.accumulator );
409
410 vg.fixed_iterations ++;
411 if( vg.fixed_iterations == 8 ){
412 break;
413 }
414 }
415 vg_lines.allow_input = 1;
416 vg.time_fixed_extrapolate = vg.time_fixed_accumulator / VG_TIMESTEP_FIXED;
417
418 vg.engine_stage = k_engine_stage_update;
419 vg_update_post();
420 vg_profile_end( &vg_prof_update );
421 }
422
423 VG_STATIC void _vg_gameloop_render(void)
424 {
425 vg_profile_begin( &vg_prof_render );
426
427 /* render */
428 vg.engine_stage = k_engine_stage_rendering;
429 vg_render();
430
431 /* ui */
432 vg.engine_stage = k_engine_stage_ui;
433 {
434 ui_prerender();
435 if( vg_console.enabled ){
436 vg_ui.ignore_input_frames = 10;
437 vg_gui();
438 vg_ui.ignore_input_frames = 0;
439 vg_ui.wants_mouse = 1;
440 _vg_console_draw();
441 }
442 else vg_gui();
443
444 /* vg tools */
445 audio_debug_ui( vg.pv );
446
447 /* profiling */
448 int frame_target = vg.display_refresh_rate;
449 if( vg.fps_limit > 0 ) frame_target = vg.fps_limit;
450 vg_profile_drawn(
451 (struct vg_profile *[]){
452 &vg_prof_update,&vg_prof_render,&vg_prof_swap}, 3,
453 (1.0f/(float)frame_target)*1000.0f,
454 (ui_rect){ 4, 4, 250, 0 }, 0
455 );
456 if( vg_profiler ){
457 char perf[256];
458
459 snprintf( perf, 255,
460 "x: %d y: %d\n"
461 "refresh: %d (%.1fms)\n"
462 "samples: %d\n"
463 "iterations: %d (acc: %.3fms%%)\n"
464 "time: real(%.2f) delta(%.2f) rate(%.2f)\n"
465 " extrap(%.2f) frame(%.2f) spin( "PRINTF_U64" )\n",
466 vg.window_x, vg.window_y,
467 frame_target, (1.0f/(float)frame_target)*1000.0f,
468 vg.samples,
469 vg.fixed_iterations,
470 (vg.time_fixed_accumulator/VG_TIMESTEP_FIXED)*100.0f,
471 vg.time, vg.time_delta, vg.time_rate,
472 vg.time_fixed_extrapolate, vg.time_frame_delta,
473 vg.time_spinning );
474
475 ui_text( (ui_rect){258, 4+24+12+12,900,900},perf,1,0,k_ui_align_left);
476 }
477 ui_postrender();
478 }
479
480 vg_profile_end( &vg_prof_render );
481 }
482
483 VG_STATIC int vg_framefilter( double dt )
484 {
485 if( (vg.fps_limit <= 0) && (vg.vsync_feature != k_vsync_feature_error) ){
486 /* turn on vsync if not enabled */
487
488 enum vsync_feature requested = k_vsync_feature_enabled;
489 if( vg.fps_limit < 0 ) requested = k_vsync_feature_enabled_adaptive;
490
491 if( vg.vsync_feature != requested ){
492 vg_info( "Setting swap interval\n" );
493
494 int swap_interval = 1;
495 if( requested == k_vsync_feature_enabled_adaptive ) swap_interval = -1;
496
497 if( SDL_GL_SetSwapInterval( swap_interval ) == -1 ){
498 if( requested == k_vsync_feature_enabled ){
499 vg_error( "Vsync is not supported by your system\n" );
500 vg_warn( "You may be overriding it in your"
501 " graphics control panel.\n" );
502 }
503 else{
504 vg_error( "Adaptive Vsync is not supported by your system\n" );
505 }
506
507 vg.vsync_feature = k_vsync_feature_error;
508 vg.fps_limit = vg.display_refresh_rate;
509
510 /* TODO: Make popup to notify user that this happened */
511 return 1;
512 }
513 else{
514 vg_success( "Vsync enabled (%d)\n", requested );
515 vg.vsync_feature = requested;
516 }
517 }
518
519 return 0;
520 }
521
522 if( vg.vsync_feature != k_vsync_feature_disabled ){
523 SDL_GL_SetSwapInterval( 0 );
524 vg.vsync_feature = k_vsync_feature_disabled;
525 }
526
527 if( vg.fps_limit < 25 ) vg.fps_limit = 25;
528 if( vg.fps_limit > 300 ) vg.fps_limit = 300;
529
530 double min_frametime = 1.0/(double)vg.fps_limit;
531 if( vg.time_frame_delta < min_frametime ){
532 /* TODO: we can use high res nanosleep on Linux here */
533 double sleep_ms = (min_frametime-vg.time_frame_delta) * 1000.0;
534 u32 ms = (u32)floor( sleep_ms );
535
536 if( ms ){
537 SDL_Delay( ms );
538 }
539 else{
540 vg.time_spinning ++;
541 }
542
543 return 1;
544 }
545
546 return 0;
547 }
548
549 VG_STATIC int _vg_crashscreen(void)
550 {
551 #if 0
552 if( vg_getkey( SDLK_ESCAPE ) )
553 return 1;
554 #endif
555
556 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
557 glEnable(GL_BLEND);
558 glDisable(GL_DEPTH_TEST);
559 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
560 glBlendEquation(GL_FUNC_ADD);
561
562 glClearColor( 0.15f + sinf(vg.time)*0.1f, 0.0f, 0.0f,1.0f );
563 glClear( GL_COLOR_BUFFER_BIT );
564 glViewport( 0,0, vg.window_x, vg.window_y );
565
566 _vg_render_log();
567
568 return 0;
569 }
570
571 VG_STATIC void _vg_gameloop(void)
572 {
573 //vg.time_fixed_accumulator = 0.75f * (1.0f/60.0f);
574
575 vg.time_hp = SDL_GetPerformanceCounter();
576 vg.time_hp_last = vg.time_hp;
577
578 int post_start = 0;
579 while(1){
580
581 vg.time_hp = SDL_GetPerformanceCounter();
582 u64 udt = vg.time_hp - vg.time_hp_last;
583 vg.time_hp_last = vg.time_hp;
584
585 double dt = (double)udt / (double)SDL_GetPerformanceFrequency();
586
587 vg.time_frame_delta += dt;
588
589 if( vg_framefilter( dt ) )
590 continue;
591
592 vg_profile_begin( &vg_prof_swap );
593 SDL_GL_SwapWindow( vg.window );
594 vg_profile_end( &vg_prof_swap );
595
596 enum engine_status status = _vg_engine_status();
597
598 vg.time_delta = vg.time_frame_delta * vg.time_rate;
599 vg.time += vg.time_delta;
600
601 vg_run_async_checked();
602 _vg_process_events();
603
604 if( vg.window_should_close )
605 break;
606
607 if( status == k_engine_status_crashed ){
608 if( _vg_crashscreen() )
609 break;
610 }
611 else{
612 if( status == k_engine_status_running ){
613 _vg_gameloop_update();
614 _vg_gameloop_render();
615 }
616 else{
617 _vg_loader_render();
618 }
619 }
620
621 if( vg.loader_ring > 0.01f ){
622 vg.loader_ring -= vg.time_frame_delta * 0.5f;
623 _vg_loader_render_ring( vg.loader_ring );
624 }
625
626 vg.time_frame_delta = 0.0;
627 vg.time_spinning = 0;
628 }
629 }
630
631 VG_STATIC void _vg_process_launch_opts_internal( int argc, char *argv[] )
632 {
633 char *arg;
634 while( vg_argp( argc, argv ) ){
635 if( (arg = vg_opt_arg( 'w' )) ){
636 vg.window_x = atoi( arg );
637 }
638
639 if( (arg = vg_opt_arg( 'h' )) ){
640 vg.window_y = atoi( arg );
641 }
642
643 if( (arg = vg_long_opt_arg( "samples" )) ){
644 vg.samples = VG_MAX( 0, VG_MIN( 8, atoi( arg ) ) );
645 }
646
647 if( vg_long_opt( "use-libc-malloc" ) ){
648 vg_mem.use_libc_malloc = 1;
649 }
650
651 if( vg_long_opt( "high-performance" ) ){
652 vg.quality_profile = k_quality_profile_low;
653 }
654
655 vg_launch_opt();
656 }
657 }
658
659 VG_STATIC void _vg_init_window( const char *window_name )
660 {
661 vg_info( "SDL_INIT\n" );
662
663 if( SDL_Init( SDL_INIT_VIDEO ) != 0 ){
664 vg_error( "SDL_Init failed: %s\n", SDL_GetError() );
665 exit(0);
666 }
667
668 SDL_InitSubSystem( SDL_INIT_AUDIO );
669 SDL_InitSubSystem( SDL_INIT_GAMECONTROLLER );
670
671 char *exe_basepath = SDL_GetBasePath();
672 u32 len = vg_align8( strlen(exe_basepath)+1 );
673 char *dest = vg_linear_alloc( vg_mem.rtmemory, len );
674 strcpy( dest, exe_basepath );
675 SDL_free( exe_basepath );
676 vg.base_path = dest;
677
678 vg_info( "Basepath: %s\n", vg.base_path );
679
680 SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
681 SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 3 );
682 SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 3 );
683 SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK,
684 SDL_GL_CONTEXT_PROFILE_CORE );
685
686 SDL_GL_SetAttribute( SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
687 SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH );
688
689 SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 );
690 SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 );
691 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 );
692 SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 8 );
693 SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0 );
694
695 /*
696 * Get monitor information
697 */
698 vg_info( "Getting display count\n" );
699 int display_count = 0,
700 display_index = 0,
701 mode_index = 0;
702
703 #ifdef VG_DEVWINDOW
704 vg.window_x = 1600;
705 vg.window_y = 1000;
706 #else
707
708 SDL_DisplayMode video_mode;
709 if( SDL_GetDesktopDisplayMode( display_index, &video_mode ) ){
710 vg_error( "SDL_GetDesktopDisplayMode failed: %s\n", SDL_GetError() );
711 SDL_Quit();
712 exit(0);
713 }
714
715 vg.display_refresh_rate = video_mode.refresh_rate;
716 vg.window_x = video_mode.w;
717 vg.window_y = video_mode.h;
718 #endif
719
720 #ifndef _WIN32
721 SDL_SetHint( "SDL_VIDEO_X11_XINERAMA", "1" );
722 SDL_SetHint( "SDL_VIDEO_X11_XRANDR", "0" );
723 SDL_SetHint( "SDL_VIDEO_X11_XVIDMODE", "0" );
724 #endif
725
726 vg_info( "CreateWindow( %d %d @%dhz )\n", vg.window_x, vg.window_y,
727 vg.display_refresh_rate );
728
729 /* TODO: Allow selecting closest video mode from launch opts */
730 if((vg.window = SDL_CreateWindow( window_name,
731
732 #ifdef VG_DEVWINDOW
733 0, 0, vg.window_x, vg.window_y,
734 SDL_WINDOW_BORDERLESS|SDL_WINDOW_OPENGL|SDL_WINDOW_INPUT_GRABBED
735 ))){}
736 #else
737 0, 0,
738 vg.window_x, vg.window_y,
739
740 SDL_WINDOW_FULLSCREEN_DESKTOP |
741 SDL_WINDOW_OPENGL |
742 SDL_WINDOW_INPUT_GRABBED
743 )))
744 {
745 if( SDL_SetWindowDisplayMode( vg.window, &video_mode ) ){
746 vg_error( "SDL_SetWindowDisplayMode failed: %s", SDL_GetError() );
747 SDL_Quit();
748 exit(0);
749 }
750 }
751 #endif
752 else{
753 vg_error( "SDL_CreateWindow failed: %s", SDL_GetError() );
754 exit(0);
755 }
756
757 SDL_RaiseWindow( vg.window );
758
759 vg_info( "CreateContext\n" );
760
761 /* ????? */
762 if( SDL_IsTextInputActive() ) SDL_StopTextInput();
763
764 /*
765 * OpenGL loading
766 */
767 if( (vg.gl_context = SDL_GL_CreateContext(vg.window) )){
768 SDL_GL_GetDrawableSize( vg.window, &vg.window_x, &vg.window_y );
769 vg_success( "Window created (%dx%d)\n", vg.window_x, vg.window_y );
770 }
771 else{
772 vg_error( "SDL_GL_CreateContext failed: %s\n", SDL_GetError() );
773 SDL_Quit();
774 exit(0);
775 }
776
777 if( !gladLoadGLLoader((GLADloadproc)SDL_GL_GetProcAddress) ) {
778 vg_error( "Glad Failed to initialize\n" );
779 SDL_GL_DeleteContext( vg.gl_context );
780 SDL_Quit();
781 exit(0);
782 }
783
784 const unsigned char* glver = glGetString( GL_VERSION );
785 vg_success( "Load setup complete, OpenGL version: %s\n", glver );
786
787 SDL_GL_SetSwapInterval(0); /* disable vsync while loading */
788
789 SDL_DisplayMode dispmode;
790 if( !SDL_GetWindowDisplayMode( vg.window, &dispmode ) ){
791 if( dispmode.refresh_rate ){
792 vg.display_refresh_rate = dispmode.refresh_rate;
793 }
794 }
795
796 if( vg.display_refresh_rate < 25 || vg.display_refresh_rate > 300 ){
797 vg.display_refresh_rate = 60;
798 }
799
800 vg_info( "Display refresh rate: %d\n", dispmode.refresh_rate );
801
802 #if defined(_WIN32) || defined(VG_DEVWINDOW)
803 vg.fps_limit = vg.display_refresh_rate;
804 #else
805 vg.fps_limit = 0;
806 #endif
807 }
808
809 VG_STATIC void _vg_terminate(void)
810 {
811 /* Shutdown */
812 _vg_console_write_persistent();
813
814 SDL_AtomicLock( &vg.sl_status );
815 vg.engine_status = k_engine_status_none;
816 SDL_AtomicUnlock( &vg.sl_status );
817
818 _vg_loader_free();
819
820 vg_success( "If you see this it means everything went.. \"well\".....\n" );
821
822 SDL_GL_DeleteContext( vg.gl_context );
823 SDL_Quit();
824 exit(0);
825 }
826
827 VG_STATIC void vg_enter( int argc, char *argv[], const char *window_name )
828 {
829 vg_rand_seed( 461 );
830 _vg_process_launch_opts_internal( argc, argv );
831
832 /* Systems init */
833 vg_alloc_quota();
834 _vg_console_init();
835
836 vg_console_reg_var( "fps_limit", &vg.fps_limit, k_var_dtype_i32, 0 );
837 _vg_init_window( window_name );
838
839 vg_async_init();
840 SDL_SetRelativeMouseMode(1);
841
842 vg.thread_id_main = SDL_GetThreadID(NULL);
843
844 /* Opengl-required systems */
845 _vg_ui_init();
846 _vg_loader_init();
847
848 vg.engine_status = k_engine_status_load_internal;
849
850 _vg_opengl_sync_init();
851 vg_loader_start( _vg_load_full, NULL );
852 _vg_gameloop();
853 _vg_terminate();
854 }
855
856 VG_STATIC void vg_fatal_error( const char *fmt, ... )
857 {
858 va_list args;
859 va_start( args, fmt );
860 _vg_logx_va( stderr, NULL, "fatal", KRED, fmt, args );
861 va_end( args );
862
863 vg_print_backtrace();
864
865 SDL_AtomicLock( &vg.sl_status );
866 vg.engine_status = k_engine_status_crashed;
867 SDL_AtomicUnlock( &vg.sl_status );
868
869 if( vg_thread_purpose() == k_thread_purpose_loader ){
870 longjmp( vg.env_loader_exit, 1 );
871 }
872 else{
873 vg_error( "There is no jump to the error runner thing yet! bai bai\n" );
874 _vg_terminate();
875 }
876 }
877
878 #else /* VG_GAME */
879
880 #include "vg_log.h"
881 VG_STATIC void vg_fatal_error( const char *fmt, ... )
882 {
883 va_list args;
884 va_start( args, fmt );
885 _vg_logx_va( stderr, NULL, "fatal", KRED, fmt, args );
886 va_end( args );
887 exit(0);
888 }
889
890 #endif /* VG_GAME */
891
892 /*
893 * Graphic cards will check these to force it to use the GPU
894 */
895 u32 NvOptimusEnablement = 0x00000001;
896 int AmdPowerXpressRequestHighPerformance = 1;
897
898 #include "vg_log.c"
899
900 #endif /* VG_HEADER_H */