1 /* Copyright (C) 2021-2022 Harry Godden (hgn) - All Rights Reserved */
6 static struct vg_shader _shader_ui
=
14 "layout (location=0) in vec2 a_co;"
15 "layout (location=1) in vec2 a_uv;"
16 "layout (location=2) in vec4 a_colour;"
17 "layout (location=3) in vec4 a_clip;"
20 "out vec2 aTexCoords;"
27 "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
28 "aTexCoords = a_uv * 0.0078125;"
39 "uniform sampler2D uTexGlyphs;"
50 "float clip_blend = step( aWsp.x, aClip.z ) *"
51 "step( aWsp.y, aClip.w ) *"
52 "step( aClip.x, aWsp.x ) *"
53 "step( aClip.y, aWsp.y ); "
55 "vec4 glyph = vec4(1.0,1.0,1.0,1.0);"
57 "if( aColour.a == 0.0 )"
59 "glyph = texture( uTexGlyphs, aTexCoords );"
60 "glyph.a = smoothstep( 0.47, 0.53, glyph.r );"
64 "glyph.a = aColour.a;"
67 "FragColor = vec4( aColour.rgb, glyph.a*clip_blend );"
73 typedef u32 ui_colour
;
74 typedef ui_px ui_rect
[4];
75 typedef struct ui_ctx ui_ctx
;
76 typedef struct ui_colourset ui_colourset
;
78 /* Relative to cursor p0 */
81 k_text_align_left
= 0,
82 k_text_align_right
= 1,
83 k_text_align_center
= 2
136 u32 capture_mouse_id
;
142 int click_state
; /* 0: released, 1: on down, 2: pressed, 3: on release */
144 ui_colourset
*colours
;
159 #define UI_GLYPH_SPACING_X 9
161 static GLuint ui_glyph_texture
= 0;
162 static ui_colourset ui_default_colours
= {
168 static ui_ctx ui_global_ctx
;
170 static void ui_init_context( ui_ctx
*ctx
, int index_buffer_size
)
172 u32 vertex_buffer_size
= (index_buffer_size
+(index_buffer_size
/2));
174 /* Generate the buffer we are gonna be drawing to */
176 glGenVertexArrays(1, &ctx
->vao
);
177 glGenBuffers( 1, &ctx
->vbo
);
178 glGenBuffers( 1, &ctx
->ebo
);
179 glBindVertexArray( ctx
->vao
);
181 glBindBuffer( GL_ARRAY_BUFFER
, ctx
->vbo
);
183 glBufferData( GL_ARRAY_BUFFER
,
184 vertex_buffer_size
* sizeof( struct ui_vert
),
185 NULL
, GL_DYNAMIC_DRAW
);
186 glBindVertexArray( ctx
->vao
);
188 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, ctx
->ebo
);
189 glBufferData( GL_ELEMENT_ARRAY_BUFFER
,
190 index_buffer_size
* sizeof( u16
), NULL
, GL_DYNAMIC_DRAW
);
192 u32
const stride
= sizeof( struct ui_vert
);
195 glVertexAttribPointer( 0, 2, GL_SHORT
, GL_FALSE
,
196 stride
, (void *)offsetof( struct ui_vert
, co
) );
197 glEnableVertexAttribArray( 0 );
200 glVertexAttribPointer( 1, 2, GL_UNSIGNED_BYTE
, GL_FALSE
,
201 stride
, (void *)offsetof( struct ui_vert
, uv
) );
202 glEnableVertexAttribArray( 1 );
205 glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE
, GL_TRUE
, stride
,
206 (void *)offsetof( struct ui_vert
, colour
) );
207 glEnableVertexAttribArray( 2 );
210 glVertexAttribPointer( 3, 4, GL_SHORT
, GL_FALSE
, stride
,
211 (void *)offsetof( struct ui_vert
, clip
) );
212 glEnableVertexAttribArray( 3 );
215 /* Initialize default context */
217 ctx
->verts
= (struct ui_vert
*)malloc(
218 vertex_buffer_size
* sizeof(struct ui_vert
) );
219 ctx
->indices
= (u16
*)malloc( index_buffer_size
* sizeof(u16
) );
222 ctx
->colours
= &ui_default_colours
;
226 static void ui_context_free( ui_ctx
*ctx
)
228 glDeleteVertexArrays( 1, &ctx
->vao
);
229 glDeleteBuffers( 1, &ctx
->vbo
);
230 glDeleteBuffers( 1, &ctx
->ebo
);
233 free( ctx
->indices
);
236 static void ui_default_init(void)
238 /* Load default font */
240 #include "vg/vg_pxfont.h"
243 u32 pixels
= 0, total
= 256*256, data
= 0;
244 u8
*image
= malloc( total
);
246 while( pixels
< total
)
248 for( int b
= 31; b
>= 0; b
-- )
250 image
[ pixels
++ ] = (compressed
[data
] & (0x1 << b
))? 0xff: 0x00;
252 if( pixels
>= total
)
261 glGenTextures( 1, &ui_glyph_texture
);
262 glBindTexture( GL_TEXTURE_2D
, ui_glyph_texture
);
264 glTexImage2D( GL_TEXTURE_2D
, 0, GL_R8
, 256, 256, 0,
265 GL_RED
, GL_UNSIGNED_BYTE
, image
);
272 vg_shader_register( &_shader_ui
);
273 ui_init_context( &ui_global_ctx
, 20000 );
276 static void ui_default_free(void)
278 glDeleteTextures( 1, &ui_glyph_texture
);
279 ui_context_free( &ui_global_ctx
);
282 static struct ui_vert
*ui_fill_rect_uv( ui_ctx
*ctx
, ui_rect rect
,
283 u32 colour
, ui_px uv
[4] );
285 static void ui_draw( ui_ctx
*ctx
, m3x3f view_override
)
287 u32 num_indices_normal
= ctx
->num_indices
;
289 /* Append images to back of buffer */
290 for( int i
= 0; i
< ctx
->image_count
; i
++ )
292 ui_fill_rect_uv( ctx
, ctx
->images
[i
].rc
,
293 0xffffffff, (ui_px
[4]){0,0,128,128} );
296 glBindVertexArray( ctx
->vao
);
298 glBindBuffer( GL_ARRAY_BUFFER
, ctx
->vbo
);
299 glBufferSubData( GL_ARRAY_BUFFER
, 0,
300 ctx
->num_verts
* sizeof( struct ui_vert
), ctx
->verts
);
302 glBindBuffer( GL_ELEMENT_ARRAY_BUFFER
, ctx
->ebo
);
303 glBufferSubData( GL_ELEMENT_ARRAY_BUFFER
, 0,
304 ctx
->num_indices
* sizeof( u16
), ctx
->indices
);
307 glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
308 glBlendEquation(GL_FUNC_ADD
);
310 glUseProgram( _shader_ui
.id
);
312 m3x3f view
= M3X3_IDENTITY
;
316 view_override
= view
;
318 m3x3_translate( view
, (v3f
){ -1.0f
, 1.0f
, 0.0f
} );
319 m3x3_scale( view
, (v3f
){ 1.0f
/((float)vg_window_x
*0.5f
),
320 -1.0f
/((float)vg_window_y
*0.5f
), 1.0f
} );
324 glUniformMatrix3fv( glGetUniformLocation( _shader_ui
.id
, "uPv" ), 1,
325 GL_FALSE
, (float *)view_override
);
327 glActiveTexture( GL_TEXTURE0
);
328 glBindTexture( GL_TEXTURE_2D
, ui_glyph_texture
);
329 glUniform1i( glGetUniformLocation( _shader_ui
.id
, "uTexGlyphs" ), 0 );
331 glDrawElements( GL_TRIANGLES
, num_indices_normal
,
332 GL_UNSIGNED_SHORT
, (void*)(0) );
334 /* Draw image elements */
335 for( int i
= 0; i
< ctx
->image_count
; i
++ )
337 struct ui_image
*img
= &ctx
->images
[i
];
339 glBindTexture( GL_TEXTURE_2D
, img
->image
);
340 glDrawElements( GL_TRIANGLES
, 6, GL_UNSIGNED_SHORT
,
341 (void*)( (num_indices_normal
+ 6*i
)*sizeof(u16
) ) );
350 static void ui_rect_copy( ui_rect src
, ui_rect dst
)
358 static void ui_rect_pad( ui_rect rect
, ui_px pad
)
369 static struct ui_qnode
*ui_current( ui_ctx
*ctx
)
371 return &ctx
->stack
[ ctx
->stack_count
-1 ];
374 static void ui_new_node( ui_ctx
*ctx
)
376 if( ctx
->stack_count
== vg_list_size( ctx
->stack
) )
377 vg_exiterr( "[UI] Stack overflow while creating box!" );
379 struct ui_qnode
*parent
= &ctx
->stack
[ ctx
->stack_count
-1 ];
380 struct ui_qnode
*node
= &ctx
->stack
[ ctx
->stack_count
++ ];
381 ui_rect_copy( ctx
->cursor
, node
->rect
);
383 if( parent
->mouse_over
)
385 if( ctx
->mouse
[0] >= node
->rect
[0] &&
386 ctx
->mouse
[0] < node
->rect
[0]+node
->rect
[2] &&
387 ctx
->mouse
[1] >= node
->rect
[1] &&
388 ctx
->mouse
[1] < node
->rect
[1]+node
->rect
[3] )
389 node
->mouse_over
= 1;
391 node
->mouse_over
= 0;
395 node
->mouse_over
= 0;
399 static int ui_hasmouse( ui_ctx
*ctx
)
401 struct ui_qnode
*node
= ui_current( ctx
);
402 return (node
->mouse_over
&& (node
->capture_id
== ctx
->capture_mouse_id
));
405 static void ui_end( ui_ctx
*ctx
)
407 struct ui_qnode
*node
= &ctx
->stack
[ --ctx
->stack_count
];
408 ui_rect_copy( node
->rect
, ctx
->cursor
);
411 static void ui_end_down( ui_ctx
*ctx
)
413 ui_px height
= ui_current( ctx
)->rect
[3];
415 ctx
->cursor
[1] += height
;
418 static void ui_end_right( ui_ctx
*ctx
)
420 ui_px width
= ui_current( ctx
)->rect
[2];
422 ctx
->cursor
[0] += width
;
425 static void ui_fill_y( ui_ctx
*ctx
)
427 struct ui_qnode
*node
= ui_current( ctx
);
428 ctx
->cursor
[3] = node
->rect
[3] - (ctx
->cursor
[1]-node
->rect
[1]);
431 static void ui_fill_x( ui_ctx
*ctx
)
433 struct ui_qnode
*node
= ui_current( ctx
);
434 ctx
->cursor
[2] = node
->rect
[2] - (ctx
->cursor
[0]-node
->rect
[0]);
437 static void ui_align_bottom( ui_ctx
*ctx
)
439 struct ui_qnode
*node
= ui_current( ctx
);
440 ctx
->cursor
[1] = node
->rect
[1] + node
->rect
[3] - ctx
->cursor
[3];
443 static void ui_align_right( ui_ctx
*ctx
)
445 struct ui_qnode
*node
= ui_current( ctx
);
446 ctx
->cursor
[0] = node
->rect
[0] + node
->rect
[2] - ctx
->cursor
[2];
449 static void ui_align_top( ui_ctx
*ctx
)
451 ctx
->cursor
[1] = ui_current( ctx
)->rect
[1];
454 static void ui_align_left( ui_ctx
*ctx
)
456 ctx
->cursor
[0] = ui_current( ctx
)->rect
[0];
459 static void ui_clamp_rect( ui_rect parent
, ui_rect dest
)
461 dest
[0] = vg_min( parent
[0] + parent
[2] - dest
[2], dest
[0] );
462 dest
[1] = vg_min( parent
[1] + parent
[3] - dest
[3], dest
[1] );
463 dest
[0] = vg_max( parent
[0], dest
[0] );
464 dest
[1] = vg_max( parent
[1], dest
[1] );
467 static void ui_capture_mouse( ui_ctx
*ctx
, u32 id
)
469 struct ui_qnode
*node
= &ctx
->stack
[ ctx
->stack_count
-1 ];
470 node
->capture_id
= id
;
472 if( !ctx
->capture_lock
&& node
->mouse_over
)
474 ctx
->capture_mouse_id
= id
;
478 static int ui_want_mouse( ui_ctx
*ctx
)
480 return ctx
->capture_mouse_id
== 0? 0: 1;
483 static void ui_set_clip( ui_ctx
*ctx
, ui_rect clip
)
485 ctx
->clipping
[0] = clip
[0];
486 ctx
->clipping
[1] = clip
[1];
487 ctx
->clipping
[2] = clip
[0] + clip
[2];
488 ctx
->clipping
[3] = clip
[1] + clip
[3];
491 static void ui_release_clip( ui_ctx
*ctx
)
493 ctx
->clipping
[0] = -32000;
494 ctx
->clipping
[1] = -32000;
495 ctx
->clipping
[2] = 32000;
496 ctx
->clipping
[3] = 32000;
499 static struct ui_vert
*ui_fill_rect_uv( ui_ctx
*ctx
, ui_rect rect
,
500 u32 colour
, ui_px uv
[4] )
502 struct ui_vert
*vertices
= &ctx
->verts
[ ctx
->num_verts
];
503 vertices
[0].co
[0] = rect
[0];
504 vertices
[0].co
[1] = rect
[1];
505 vertices
[0].uv
[0] = uv
[0];
506 vertices
[0].uv
[1] = uv
[1];
507 vertices
[0].colour
= colour
;
508 vertices
[1].co
[0] = rect
[0]+rect
[2];
509 vertices
[1].co
[1] = rect
[1];
510 vertices
[1].uv
[0] = uv
[2];
511 vertices
[1].uv
[1] = uv
[1];
512 vertices
[1].colour
= colour
;
513 vertices
[2].co
[0] = rect
[0]+rect
[2];
514 vertices
[2].co
[1] = rect
[1]+rect
[3];
515 vertices
[2].uv
[0] = uv
[2];
516 vertices
[2].uv
[1] = uv
[3];
517 vertices
[2].colour
= colour
;
518 vertices
[3].co
[0] = rect
[0];
519 vertices
[3].co
[1] = rect
[1]+rect
[3];
520 vertices
[3].uv
[0] = uv
[0];
521 vertices
[3].uv
[1] = uv
[3];
522 vertices
[3].colour
= colour
;
523 u16 ind_start
= ctx
->num_verts
;
524 u16
*indices
= &ctx
->indices
[ ctx
->num_indices
];
526 ui_rect_copy( ctx
->clipping
, vertices
[0].clip
);
527 ui_rect_copy( ctx
->clipping
, vertices
[1].clip
);
528 ui_rect_copy( ctx
->clipping
, vertices
[2].clip
);
529 ui_rect_copy( ctx
->clipping
, vertices
[3].clip
);
531 indices
[0] = ind_start
+0;
532 indices
[1] = ind_start
+2;
533 indices
[2] = ind_start
+1;
535 indices
[3] = ind_start
+0;
536 indices
[4] = ind_start
+3;
537 indices
[5] = ind_start
+2;
539 ctx
->num_indices
+= 6;
545 static struct ui_vert
*ui_fill_rect( ui_ctx
*ctx
, ui_rect rect
, u32 colour
)
547 return ui_fill_rect_uv( ctx
, rect
, colour
, (ui_px
[4]){ 4,4, 4,4 } );
550 static ui_px
ui_text_line_offset( const char *str
, ui_px scale
,
551 enum ui_text_align align
)
553 if( align
== k_text_align_left
)
557 const char *_c
= str
;
560 while( (c
= *(_c
++)) )
561 if( c
>= 32 && c
<= 126 )
566 if( align
== k_text_align_right
)
567 return -length
* scale
*8;
569 return (-length
* scale
*8) / 2;
572 static void ui_text( ui_ctx
*ctx
, ui_px pos
[2],
573 const char *str
, ui_px scale
, enum ui_text_align align
)
576 u32 current_colour
= 0x00ffffff;
578 const char *_c
= str
;
581 text_cursor
[0] = pos
[0] + ui_text_line_offset( str
, scale
, align
);
582 text_cursor
[1] = pos
[1];
583 text_cursor
[2] = 8*scale
;
584 text_cursor
[3] = 14*scale
;
586 while( (c
= *(_c
++)) )
590 text_cursor
[1] += 14*scale
;
591 text_cursor
[0] = pos
[0] + ui_text_line_offset( _c
, scale
, align
);
598 glyph_base
[0] = glyph_index
& 0xf;
599 glyph_base
[1] = (glyph_index
-glyph_base
[0])>>4;
604 ui_fill_rect_uv( ctx
, text_cursor
, current_colour
, (ui_px
[4])
612 else if( c
== '\x1B' )
616 for( int i
= 0; i
< 3; i
++ )
626 case '0': current_colour
= 0x00ffffff; break;
627 case '3'|'1'<<8: current_colour
= 0x00201fee; break;
628 case '3'|'2'<<8: current_colour
= 0x0037e420; break;
629 case '3'|'3'<<8: current_colour
= 0x000ed8e2; break;
630 case '3'|'4'<<8: current_colour
= 0x00f15010; break;
631 case '3'|'5'<<8: current_colour
= 0x00ee20ee; break;
632 case '3'|'6'<<8: current_colour
= 0x00eeee20; break;
633 case '3'|'7'<<8: current_colour
= 0x00ffffff; break;
639 colour_id
|= _c
[i
] << (i
*8);
652 text_cursor
[0] += UI_GLYPH_SPACING_X
*scale
*4;
656 text_cursor
[0] += UI_GLYPH_SPACING_X
*scale
;
663 static void ui_begin( ui_ctx
*ctx
, ui_px res_x
, ui_px res_y
)
667 ctx
->cursor
[2] = res_x
;
668 ctx
->cursor
[3] = res_y
;
670 ui_rect_copy( ctx
->cursor
, ctx
->stack
[0].rect
);
671 ctx
->stack
[0].mouse_over
= 1;
673 ctx
->stack_count
= 1;
676 ctx
->num_indices
= 0;
678 ui_release_clip( ctx
);
680 if( ctx
->click_state
== 0 )
681 ctx
->capture_mouse_id
= 0;
683 ctx
->image_count
= 0;
686 static void ui_resolve( ui_ctx
*ctx
)
688 if( ctx
->stack_count
-1 )
689 vg_exiterr( "[UI] Mismatched node create/drestroy!" );
691 if( ctx
->click_state
== 3 || ctx
->click_state
== 0 )
693 ctx
->capture_lock
= 0;
697 static void ui_set_mouse( ui_ctx
*ctx
, int x
, int y
, int click_state
)
702 ctx
->click_state
= click_state
;
706 * High level controls
714 ui_px drag_offset
[2];
719 k_button_released
= 0,
720 k_button_start_click
,
725 static int ui_button( ui_ctx
*ctx
)
727 u32 uid
= ctx
->control_id
++;
731 ui_capture_mouse( ctx
, uid
);
733 if( ui_hasmouse(ctx
) )
735 ui_fill_rect( ctx
, ctx
->cursor
, ctx
->colours
->hover
);
737 if( ctx
->click_state
== 1 )
739 ctx
->capture_lock
= 1;
740 return k_button_start_click
;
742 else if( ctx
->capture_lock
&& ctx
->click_state
== 3 )
743 return k_button_click
;
744 else if( ctx
->capture_lock
&& ctx
->click_state
== 2 )
745 return k_button_hold
;
748 ui_fill_rect( ctx
, ctx
->cursor
, ctx
->colours
->main
);
751 return k_button_released
;
754 static int ui_window( ui_ctx
*ctx
, struct ui_window
*window
, u32 control_group
)
758 window
->transform
[0] = ctx
->mouse
[0]+window
->drag_offset
[0];
759 window
->transform
[1] = ctx
->mouse
[1]+window
->drag_offset
[1];
761 ui_clamp_rect( ctx
->stack
[0].rect
, window
->transform
);
763 if( ctx
->click_state
== 0 || ctx
->click_state
== 3 )
769 ui_rect_copy( window
->transform
, ctx
->cursor
);
773 ui_capture_mouse( ctx
, ctx
->control_id
++ );
779 ui_capture_mouse( ctx
, ctx
->control_id
++ );
781 struct ui_vert
*drag_bar
= ui_fill_rect( ctx
, ctx
->cursor
, 0xff555555 );
786 ui_text( ctx
, ctx
->cursor
, window
->title
, 2, 0 );
791 ui_align_right( ctx
);
793 ui_rect_pad( ctx
->cursor
, 4 );
795 if( ui_button( ctx
) )
797 vg_info( "Click clacked\n" );
800 ui_text( ctx
, ctx
->cursor
, "x", 2, 0 );
803 if( ui_hasmouse( ctx
) )
805 drag_bar
[0].colour
= 0xff777777;
806 drag_bar
[1].colour
= 0xff777777;
807 drag_bar
[2].colour
= 0xff777777;
808 drag_bar
[3].colour
= 0xff777777;
811 if( ctx
->click_state
== 1 )
814 window
->drag_offset
[0] = window
->transform
[0]-ctx
->mouse
[0];
815 window
->drag_offset
[1] = window
->transform
[1]-ctx
->mouse
[1];
825 static void ui_push_image( ui_ctx
*ctx
, ui_rect rc
, GLuint image
)
827 struct ui_image
*img
= &ctx
->images
[ ctx
->image_count
++ ];
828 ui_rect_copy( rc
, img
->rc
);
838 struct ui_slider_vector
840 float *data
, min
, max
;
841 struct ui_slider sub
[4];
850 static void ui_slider( ui_ctx
*ctx
, struct ui_slider
*slider
)
854 ui_px slider_start
= ctx
->cursor
[0];
856 float const ftotal
= ctx
->cursor
[2],
857 fwidth
= ftotal
*0.25f
,
858 fmove
= ftotal
- fwidth
,
859 fstart
= fwidth
*0.5f
,
860 frange
= slider
->max
-slider
->min
,
861 fpos
= (*slider
->data
- slider
->min
) / frange
;
863 ui_fill_rect( ctx
, ctx
->cursor
, 0xff111111 );
864 ctx
->cursor
[2] = fwidth
;
865 ctx
->cursor
[0] = slider_start
+ fpos
* fmove
;
867 u32 uid
= ctx
->control_id
++;
868 int status
= ui_button( ctx
);
869 if( ctx
->capture_lock
&& (ctx
->capture_mouse_id
== uid
))
871 float ui_new
= ctx
->mouse
[0],
872 local
= ui_new
- (slider_start
+ fstart
),
873 zo
= vg_clampf(local
/ fmove
,0.0f
,1.0f
);
875 *slider
->data
= vg_lerpf( slider
->min
, slider
->max
, zo
);
882 snprintf( buf
, 12, "%.2f", *slider
->data
);
883 ui_text( ctx
, ctx
->cursor
, buf
, 1, 0 );
888 static void ui_slider_vector( ui_ctx
*ctx
, struct ui_slider_vector
*slider
)
890 for( int i
=0; i
<slider
->len
; i
++ )
892 slider
->sub
[i
].data
= &slider
->data
[i
];
893 slider
->sub
[i
].min
= slider
->min
;
894 slider
->sub
[i
].max
= slider
->max
;
895 ui_slider( ctx
, &slider
->sub
[i
] );
899 static void ui_checkbox( ui_ctx
*ctx
, struct ui_checkbox
*cb
)
901 if( ui_button(ctx
) == k_button_click
)
905 ui_rect_pad( ctx
->cursor
, 4 );
907 ui_fill_rect( ctx
, ctx
->cursor
, 0xff00e052 );
909 ui_fill_rect( ctx
, ctx
->cursor
, 0xff0052e0 );
916 #define gui_draw(...) ui_draw( &ui_global_ctx, __VA_ARGS__)
917 #define gui_current(...) ui_current( &ui_global_ctx, __VA_ARGS__)
918 #define gui_new_node() ui_new_node( &ui_global_ctx )
919 #define gui_hasmouse(...) ui_hasmouse( &ui_global_ctx, __VA_ARGS__)
920 #define gui_end() ui_end( &ui_global_ctx )
921 #define gui_end_down() ui_end_down( &ui_global_ctx )
922 #define gui_end_right() ui_end_right( &ui_global_ctx )
923 #define gui_fill_y() ui_fill_y( &ui_global_ctx)
924 #define gui_fill_x() ui_fill_x( &ui_global_ctx)
925 #define gui_align_bottom() ui_align_bottom( &ui_global_ctx )
926 #define gui_align_right() ui_align_right( &ui_global_ctx )
927 #define gui_align_top() ui_align_top( &ui_global_ctx )
928 #define gui_align_left() ui_align_left( &ui_global_ctx )
929 #define gui_clamp_rect(...) ui_clamp_rect( &ui_global_ctx, __VA_ARGS__)
930 #define gui_capture_mouse(...) ui_capture_mouse( &ui_global_ctx, __VA_ARGS__)
931 #define gui_set_clip(...) ui_set_clip( &ui_global_ctx, __VA_ARGS__)
932 #define gui_release_clip() ui_release_clip( &ui_global_ctx )
933 #define gui_fill_rect_uv(...) ui_fill_rect_uv( &ui_global_ctx, __VA_ARGS__)
934 #define gui_fill_rect(...) ui_fill_rect( &ui_global_ctx, __VA_ARGS__)
935 #define gui_text(...) ui_text( &ui_global_ctx, __VA_ARGS__)
936 #define gui_begin(...) ui_begin( &ui_global_ctx, __VA_ARGS__)
937 #define gui_resolve(...) ui_resolve( &ui_global_ctx, __VA_ARGS__)
938 #define gui_set_mouse(...) ui_set_mouse( &ui_global_ctx, __VA_ARGS__)
939 #define gui_button(...) ui_button( &ui_global_ctx, __VA_ARGS__)
940 #define gui_window(...) ui_window( &ui_global_ctx, __VA_ARGS__)
941 #define gui_want_mouse() ui_want_mouse( &ui_global_ctx )
942 #define gui_push_image(...) ui_push_image( &ui_global_ctx, __VA_ARGS__ )
943 #define gui_reset_colours(...) ui_reset_colours( &ui_global_ctx )