1 #ifndef VG_STEAM_NETWORKING_H
2 #define VG_STEAM_NETWORKING_H
6 #ifdef VALVE_CALLBACK_PACK_SMALL
12 typedef enum ESteamNetworkingConfigScope ESteamNetworkingConfigScope
;
13 enum ESteamNetworkingConfigScope
15 k_ESteamNetworkingConfig_Global
= 1,
16 k_ESteamNetworkingConfig_SocketsInterface
= 2,
17 k_ESteamNetworkingConfig_ListenSocket
= 3,
18 k_ESteamNetworkingConfig_Connection
= 4,
19 k_ESteamNetworkingConfigScope__Force32Bit
= 0x7fffffff
22 typedef enum ESteamNetworkingConfigDataType ESteamNetworkingConfigDataType
;
23 enum ESteamNetworkingConfigDataType
25 k_ESteamNetworkingConfig_Int32
= 1,
26 k_ESteamNetworkingConfig_Int64
= 2,
27 k_ESteamNetworkingConfig_Float
= 3,
28 k_ESteamNetworkingConfig_String
= 4,
29 k_ESteamNetworkingConfig_Ptr
= 5,
31 k_ESteamNetworkingConfigDataType__Force32Bit
= 0x7fffffff
34 typedef enum ESteamNetworkingConfigValue ESteamNetworkingConfigValue
;
35 enum ESteamNetworkingConfigValue
37 k_ESteamNetworkingConfig_Invalid
= 0,
38 k_ESteamNetworkingConfig_TimeoutInitial
= 24,
39 k_ESteamNetworkingConfig_TimeoutConnected
= 25,
40 k_ESteamNetworkingConfig_SendBufferSize
= 9,
41 k_ESteamNetworkingConfig_ConnectionUserData
= 40,
42 k_ESteamNetworkingConfig_SendRateMin
= 10,
43 k_ESteamNetworkingConfig_SendRateMax
= 11,
44 k_ESteamNetworkingConfig_NagleTime
= 12,
45 k_ESteamNetworkingConfig_IP_AllowWithoutAuth
= 23,
46 k_ESteamNetworkingConfig_MTU_PacketSize
= 32,
47 k_ESteamNetworkingConfig_MTU_DataSize
= 33,
48 k_ESteamNetworkingConfig_Unencrypted
= 34,
49 k_ESteamNetworkingConfig_SymmetricConnect
= 37,
50 k_ESteamNetworkingConfig_LocalVirtualPort
= 38,
51 k_ESteamNetworkingConfig_DualWifi_Enable
= 39,
52 k_ESteamNetworkingConfig_EnableDiagnosticsUI
= 46,
53 k_ESteamNetworkingConfig_FakePacketLoss_Send
= 2,
54 k_ESteamNetworkingConfig_FakePacketLoss_Recv
= 3,
55 k_ESteamNetworkingConfig_FakePacketLag_Send
= 4,
56 k_ESteamNetworkingConfig_FakePacketLag_Recv
= 5,
57 k_ESteamNetworkingConfig_FakePacketReorder_Send
= 6,
58 k_ESteamNetworkingConfig_FakePacketReorder_Recv
= 7,
59 k_ESteamNetworkingConfig_FakePacketReorder_Time
= 8,
60 k_ESteamNetworkingConfig_FakePacketDup_Send
= 26,
61 k_ESteamNetworkingConfig_FakePacketDup_Recv
= 27,
62 k_ESteamNetworkingConfig_FakePacketDup_TimeMax
= 28,
63 k_ESteamNetworkingConfig_PacketTraceMaxBytes
= 41,
64 k_ESteamNetworkingConfig_FakeRateLimit_Send_Rate
= 42,
65 k_ESteamNetworkingConfig_FakeRateLimit_Send_Burst
= 43,
66 k_ESteamNetworkingConfig_FakeRateLimit_Recv_Rate
= 44,
67 k_ESteamNetworkingConfig_FakeRateLimit_Recv_Burst
= 45,
68 k_ESteamNetworkingConfig_Callback_ConnectionStatusChanged
= 201,
69 k_ESteamNetworkingConfig_Callback_AuthStatusChanged
= 202,
70 k_ESteamNetworkingConfig_Callback_RelayNetworkStatusChanged
= 203,
71 k_ESteamNetworkingConfig_Callback_MessagesSessionRequest
= 204,
72 k_ESteamNetworkingConfig_Callback_MessagesSessionFailed
= 205,
73 k_ESteamNetworkingConfig_Callback_CreateConnectionSignaling
= 206,
74 k_ESteamNetworkingConfig_Callback_FakeIPResult
= 207,
75 k_ESteamNetworkingConfig_P2P_STUN_ServerList
= 103,
76 k_ESteamNetworkingConfig_P2P_Transport_ICE_Enable
= 104,
77 k_ESteamNetworkingConfig_P2P_Transport_ICE_Penalty
= 105,
78 k_ESteamNetworkingConfig_P2P_Transport_SDR_Penalty
= 106,
79 k_ESteamNetworkingConfig_SDRClient_ConsecutitivePingTimeoutsFailInitial
= 19,
80 k_ESteamNetworkingConfig_SDRClient_ConsecutitivePingTimeoutsFail
= 20,
81 k_ESteamNetworkingConfig_SDRClient_MinPingsBeforePingAccurate
= 21,
82 k_ESteamNetworkingConfig_SDRClient_SingleSocket
= 22,
83 k_ESteamNetworkingConfig_SDRClient_ForceRelayCluster
= 29,
84 k_ESteamNetworkingConfig_SDRClient_DebugTicketAddress
= 30,
85 k_ESteamNetworkingConfig_SDRClient_ForceProxyAddr
= 31,
86 k_ESteamNetworkingConfig_SDRClient_FakeClusterPing
= 36,
87 k_ESteamNetworkingConfig_LogLevel_AckRTT
= 13,
88 k_ESteamNetworkingConfig_LogLevel_PacketDecode
= 14,
89 k_ESteamNetworkingConfig_LogLevel_Message
= 15,
90 k_ESteamNetworkingConfig_LogLevel_PacketGaps
= 16,
91 k_ESteamNetworkingConfig_LogLevel_P2PRendezvous
= 17,
92 k_ESteamNetworkingConfig_LogLevel_SDRRelayPings
= 18,
93 k_ESteamNetworkingConfig_DELETED_EnumerateDevVars
= 35,
94 k_ESteamNetworkingConfigValue__Force32Bit
= 0x7fffffff
98 typedef enum ESteamNetworkingConnectionState ESteamNetworkingConnectionState
;
99 enum ESteamNetworkingConnectionState
101 k_ESteamNetworkingConnectionState_None
= 0,
102 k_ESteamNetworkingConnectionState_Connecting
= 1,
103 k_ESteamNetworkingConnectionState_FindingRoute
= 2,
104 k_ESteamNetworkingConnectionState_Connected
= 3,
105 k_ESteamNetworkingConnectionState_ClosedByPeer
= 4,
106 k_ESteamNetworkingConnectionState_ProblemDetectedLocally
= 5,
107 k_ESteamNetworkingConnectionState_FinWait
= -1,
108 k_ESteamNetworkingConnectionState_Linger
= -2,
109 k_ESteamNetworkingConnectionState_Dead
= -3,
110 k_ESteamNetworkingConnectionState__Force32Bit
= 0x7fffffff
113 typedef enum ESteamNetConnectionEnd ESteamNetConnectionEnd
;
114 enum ESteamNetConnectionEnd
116 k_ESteamNetConnectionEnd_Invalid
= 0,
117 k_ESteamNetConnectionEnd_App_Min
= 1000,
118 k_ESteamNetConnectionEnd_App_Generic
= k_ESteamNetConnectionEnd_App_Min
,
119 k_ESteamNetConnectionEnd_App_Max
= 1999,
120 k_ESteamNetConnectionEnd_AppException_Min
= 2000,
121 k_ESteamNetConnectionEnd_AppException_Generic
=
122 k_ESteamNetConnectionEnd_AppException_Min
,
123 k_ESteamNetConnectionEnd_AppException_Max
= 2999,
124 k_ESteamNetConnectionEnd_Local_Min
= 3000,
125 k_ESteamNetConnectionEnd_Local_OfflineMode
= 3001,
126 k_ESteamNetConnectionEnd_Local_ManyRelayConnectivity
= 3002,
127 k_ESteamNetConnectionEnd_Local_HostedServerPrimaryRelay
= 3003,
128 k_ESteamNetConnectionEnd_Local_NetworkConfig
= 3004,
129 k_ESteamNetConnectionEnd_Local_Rights
= 3005,
130 k_ESteamNetConnectionEnd_Local_P2P_ICE_NoPublicAddresses
= 3006,
132 k_ESteamNetConnectionEnd_Local_Max
= 3999,
133 k_ESteamNetConnectionEnd_Remote_Min
= 4000,
134 k_ESteamNetConnectionEnd_Remote_Timeout
= 4001,
135 k_ESteamNetConnectionEnd_Remote_BadCrypt
= 4002,
136 k_ESteamNetConnectionEnd_Remote_BadCert
= 4003,
137 k_ESteamNetConnectionEnd_Remote_BadProtocolVersion
= 4006,
138 k_ESteamNetConnectionEnd_Remote_P2P_ICE_NoPublicAddresses
= 4007,
140 k_ESteamNetConnectionEnd_Remote_Max
= 4999,
142 k_ESteamNetConnectionEnd_Misc_Min
= 5000,
143 k_ESteamNetConnectionEnd_Misc_Generic
= 5001,
144 k_ESteamNetConnectionEnd_Misc_InternalError
= 5002,
145 k_ESteamNetConnectionEnd_Misc_Timeout
= 5003,
146 k_ESteamNetConnectionEnd_Misc_SteamConnectivity
= 5005,
147 k_ESteamNetConnectionEnd_Misc_NoRelaySessionsToClient
= 5006,
148 k_ESteamNetConnectionEnd_Misc_P2P_Rendezvous
= 5008,
149 k_ESteamNetConnectionEnd_Misc_P2P_NAT_Firewall
= 5009,
150 k_ESteamNetConnectionEnd_Misc_PeerSentNoConnection
= 5010,
152 k_ESteamNetConnectionEnd_Misc_Max
= 5999,
153 k_ESteamNetConnectionEnd__Force32Bit
= 0x7fffffff
156 typedef enum ESteamNetworkingIdentityType ESteamNetworkingIdentityType
;
157 enum ESteamNetworkingIdentityType
159 k_ESteamNetworkingIdentityType_Invalid
= 0,
160 k_ESteamNetworkingIdentityType_SteamID
= 16,
161 k_ESteamNetworkingIdentityType_IPAddress
= 1,
162 k_ESteamNetworkingIdentityType_GenericString
= 2,
163 k_ESteamNetworkingIdentityType_GenericBytes
= 3,
164 k_ESteamNetworkingIdentityType_UnknownType
= 4,
165 k_ESteamNetworkingIdentityType__Force32bit
= 0x7fffffff,
168 typedef enum ESteamNetworkingAvailability ESteamNetworkingAvailability
;
169 enum ESteamNetworkingAvailability
171 k_ESteamNetworkingAvailability_CannotTry
= -102,
172 k_ESteamNetworkingAvailability_Failed
= -101,
173 k_ESteamNetworkingAvailability_Previously
= -100,
174 k_ESteamNetworkingAvailability_Retrying
= -10,
175 k_ESteamNetworkingAvailability_NeverTried
= 1,
176 k_ESteamNetworkingAvailability_Waiting
= 2,
177 k_ESteamNetworkingAvailability_Attempting
= 3,
178 k_ESteamNetworkingAvailability_Current
= 100,
179 k_ESteamNetworkingAvailability_Unknown
= 0,
180 k_ESteamNetworkingAvailability__Force32bit
= 0x7fffffff,
183 /* Handle used to identify a connection to a remote host. */
184 typedef u32 HSteamNetConnection
;
185 HSteamNetConnection
const k_HSteamNetConnection_Invalid
= 0;
188 * Handle used to identify a "listen socket". Unlike traditional
189 * Berkeley sockets, a listen socket and a connection are two
190 * different abstractions.
192 typedef u32 HSteamListenSocket
;
193 HSteamListenSocket
const k_HSteamListenSocket_Invalid
= 0;
195 typedef u32 SteamNetworkingPOPID
;
196 typedef i64 SteamNetworkingMicroseconds
;
199 /* Store an IP and port. IPv6 is always used; IPv4 is represented using
200 * "IPv4-mapped" addresses: IPv4 aa.bb.cc.dd => IPv6 ::ffff:aabb:ccdd
201 * (RFC 4291 section 2.5.5.2.)
203 typedef struct SteamNetworkingIPAddr SteamNetworkingIPAddr
;
204 struct SteamNetworkingIPAddr
210 /* RFC4038, section 4.2 */
211 struct IPv4MappedAddress
216 u8 m_ip
[ 4 ]; /* NOTE: As bytes, i.e. network byte order */
221 u16 m_port
; // Host byte order
224 typedef struct SteamNetworkingIdentity SteamNetworkingIdentity
;
225 struct SteamNetworkingIdentity
227 ESteamNetworkingIdentityType m_eType
;
233 char m_szGenericString
[ 32 ];
234 u8 m_genericBytes
[ 32 ];
235 char m_szUnknownRawString
[ 128 ];
236 SteamNetworkingIPAddr m_ip
;
237 u32 m_reserved
[ 32 ];
244 * "Fake IPs" are assigned to hosts, to make it easier to interface with
245 * older code that assumed all hosts will have an IPv4 address
247 typedef enum ESteamNetworkingFakeIPType ESteamNetworkingFakeIPType
;
248 enum ESteamNetworkingFakeIPType
250 k_ESteamNetworkingFakeIPType_Invalid
,
251 k_ESteamNetworkingFakeIPType_NotFake
,
252 k_ESteamNetworkingFakeIPType_GlobalIPv4
,
253 k_ESteamNetworkingFakeIPType_LocalIPv4
,
254 k_ESteamNetworkingFakeIPType__Force32Bit
= 0x7fffffff
257 /* Set everything to zero. E.g. [::]:0 */
258 void SteamAPI_SteamNetworkingIPAddr_Clear( SteamNetworkingIPAddr
* self
);
260 /* Returns true if the IP is ::0. (Doesn't check port.) */
261 int SteamAPI_SteamNetworkingIPAddr_IsIPv6AllZeros(
262 SteamNetworkingIPAddr
* self
);
265 * Set IPv6 address. IP is interpreted as bytes, so there are no endian issues.
266 * (Same as inaddr_in6.) The IP can be a mapped IPv4 address
268 void SteamAPI_SteamNetworkingIPAddr_SetIPv6( SteamNetworkingIPAddr
* self
,
269 u8
*ipv6
, u16 nPort
);
271 /* Sets to IPv4 mapped address. IP and port are in host byte order. */
272 void SteamAPI_SteamNetworkingIPAddr_SetIPv4( SteamNetworkingIPAddr
* self
,
273 u32 nIP
, u16 nPort
);
275 /* Return true if IP is mapped IPv4 */
276 int SteamAPI_SteamNetworkingIPAddr_IsIPv4( SteamNetworkingIPAddr
* self
);
279 * Returns IP in host byte order (e.g. aa.bb.cc.dd as 0xaabbccdd).
280 * Returns 0 if IP is not mapped IPv4.
282 u32
SteamAPI_SteamNetworkingIPAddr_GetIPv4( SteamNetworkingIPAddr
* self
);
284 /* Set to the IPv6 localhost address ::1, and the specified port. */
285 void SteamAPI_SteamNetworkingIPAddr_SetIPv6LocalHost(
286 SteamNetworkingIPAddr
* self
, u16 nPort
);
289 * Return true if this identity is localhost.
290 * (Either IPv6 ::1, or IPv4 127.0.0.1)
292 int SteamAPI_SteamNetworkingIPAddr_IsLocalHost( SteamNetworkingIPAddr
* self
);
295 * Print to a string, with or without the port. Mapped IPv4 addresses are
296 * printed as dotted decimal (12.34.56.78), otherwise this will print the
297 * canonical form according to RFC5952. If you include the port, IPv6 will be
298 * surrounded by brackets, e.g. [::1:2]:80. Your buffer should be at least
299 * k_cchMaxString bytes to avoid truncation
301 * See also SteamNetworkingIdentityRender
303 void SteamAPI_SteamNetworkingIPAddr_ToString( SteamNetworkingIPAddr
* self
,
304 char *buf
, u32 cbBuf
, int bWithPort
);
307 * Parse an IP address and optional port. If a port is not present, it is set
309 * (This means that you cannot tell if a zero port was explicitly specified.)
311 int SteamAPI_SteamNetworkingIPAddr_ParseString( SteamNetworkingIPAddr
* self
,
312 const char *pszStr
);
314 /* See if two addresses are identical */
315 int SteamAPI_SteamNetworkingIPAddr_IsEqualTo( SteamNetworkingIPAddr
* self
,
316 SteamNetworkingIPAddr
*x
);
319 * Classify address as FakeIP. This function never returns
320 * k_ESteamNetworkingFakeIPType_Invalid.
322 ESteamNetworkingFakeIPType
SteamAPI_SteamNetworkingIPAddr_GetFakeIPType(
323 SteamNetworkingIPAddr
* self
);
325 /* Return true if we are a FakeIP */
326 int SteamAPI_SteamNetworkingIPAddr_IsFakeIP( SteamNetworkingIPAddr
* self
);
329 * In a few places we need to set configuration options on listen sockets and
330 * connections, and have them take effect *before* the listen socket or
331 * connection really starts doing anything. Creating the object and then setting
332 * the options "immediately" after creation doesn't work completely, because
333 * network packets could be received between the time the object is created and
334 * when the options are applied. To set options at creation time in a reliable
335 * way, they must be passed to the creation function. This structure is used to
336 * pass those options.
338 * For the meaning of these fields, see ISteamNetworkingUtils::SetConfigValue.
339 * Basically when the object is created, we just iterate over the list of
340 * options and call ISteamNetworkingUtils::SetConfigValueStruct, where the scope
341 * arguments are supplied by the object being created.
343 typedef struct SteamNetworkingConfigValue_t SteamNetworkingConfigValue_t
;
344 struct SteamNetworkingConfigValue_t
346 /* Which option is being set */
347 ESteamNetworkingConfigValue m_eValue
;
349 /// Which field below did you fill in?
350 ESteamNetworkingConfigDataType m_eDataType
;
358 const char *m_string
; // Points to your '\0'-terminated buffer
363 void SteamAPI_SteamNetworkingConfigValue_t_SetInt32(
364 SteamNetworkingConfigValue_t
* self
,
365 ESteamNetworkingConfigValue eVal
, i32 data
);
367 void SteamAPI_SteamNetworkingConfigValue_t_SetInt64(
368 SteamNetworkingConfigValue_t
* self
,
369 ESteamNetworkingConfigValue eVal
, i64 data
);
371 void SteamAPI_SteamNetworkingConfigValue_t_SetFloat(
372 SteamNetworkingConfigValue_t
* self
,
373 ESteamNetworkingConfigValue eVal
, float data
);
375 void SteamAPI_SteamNetworkingConfigValue_t_SetPtr(
376 SteamNetworkingConfigValue_t
* self
,
377 ESteamNetworkingConfigValue eVal
, void *data
);
379 void SteamAPI_SteamNetworkingConfigValue_t_SetString(
380 SteamNetworkingConfigValue_t
* self
, ESteamNetworkingConfigValue eVal
,
383 typedef void ISteamNetworkingSockets
;
384 typedef struct SteamNetworkingMessage_t SteamNetworkingMessage_t
;
385 typedef struct SteamNetConnectionInfo_t SteamNetConnectionInfo_t
;
389 * Handle used to identify a poll group, used to query many
390 * connections at once efficiently.
392 typedef u32 HSteamNetPollGroup
;
393 HSteamNetPollGroup
const k_HSteamNetPollGroup_Invalid
= 0;
395 ISteamNetworkingSockets
396 *SteamAPI_SteamGameServerNetworkingSockets_SteamAPI_v012(void);
398 ISteamNetworkingSockets
399 *SteamAPI_SteamGameServerNetworkingSockets_SteamAPI(void)
401 return SteamAPI_SteamGameServerNetworkingSockets_SteamAPI_v012();
405 ISteamNetworkingSockets
*SteamAPI_SteamNetworkingSockets_SteamAPI_v012();
406 ISteamNetworkingSockets
*SteamAPI_SteamNetworkingSockets_SteamAPI()
408 return SteamAPI_SteamNetworkingSockets_SteamAPI_v012();
413 * Send the message unreliably. Can be lost. Messages *can* be larger than a
414 * single MTU (UDP packet), but there is no retransmission, so if any piece
415 * of the message is lost, the entire message will be dropped.
417 * The sending API does have some knowledge of the underlying connection, so
418 * if there is no NAT-traversal accomplished or there is a recognized adjustment
419 * happening on the connection, the packet will be batched until the connection
422 * Migration note: This is not exactly the same as k_EP2PSendUnreliable! You
423 * probably want k_ESteamNetworkingSendType_UnreliableNoNagle
425 const int k_nSteamNetworkingSend_Unreliable
= 0;
428 * Disable Nagle's algorithm.
429 * By default, Nagle's algorithm is applied to all outbound messages. This means
430 * that the message will NOT be sent immediately, in case further messages are
431 * sent soon after you send this, which can be grouped together. Any time there
432 * is enough buffered data to fill a packet, the packets will be pushed out
433 * immediately, but partially-full packets not be sent until the Nagle timer
434 * expires. See ISteamNetworkingSockets::FlushMessagesOnConnection,
435 * ISteamNetworkingMessages::FlushMessagesToUser
437 * NOTE: Don't just send every message without Nagle because you want packets to
438 * get there quicker. Make sure you understand the problem that Nagle is
439 * solving before disabling it. If you are sending small messages, often many at
440 * the same time, then it is very likely that it will be more efficient to leave
441 * Nagle enabled. A typical proper use of this flag is when you are sending
442 * what you know will be the last message sent for a while (e.g. the last in the
443 * server simulation tick to a particular client), and you use this flag to
444 * flush all messages.
446 const int k_nSteamNetworkingSend_NoNagle
= 1;
449 * Send a message unreliably, bypassing Nagle's algorithm for this message and
450 * any messages currently pending on the Nagle timer. This is equivalent to
451 * using k_ESteamNetworkingSend_Unreliable and then immediately flushing the
452 * messages using ISteamNetworkingSockets::FlushMessagesOnConnection or
453 * ISteamNetworkingMessages::FlushMessagesToUser. (But using this flag is more
454 * efficient since you only make one API call.)
456 const int k_nSteamNetworkingSend_UnreliableNoNagle
=
457 k_nSteamNetworkingSend_Unreliable
|
458 k_nSteamNetworkingSend_NoNagle
;
460 * If the message cannot be sent very soon (because the connection is still
461 * doing some initial handshaking, route negotiations, etc), then just drop it.
462 * This is only applicable for unreliable messages. Using this flag on reliable
463 * messages is invalid.
465 const int k_nSteamNetworkingSend_NoDelay
= 4;
468 * Send an unreliable message, but if it cannot be sent relatively quickly, just
469 * drop it instead of queuing it. This is useful for messages that are not
470 * useful if they are excessively delayed, such as voice data.
471 * NOTE: The Nagle algorithm is not used, and if the message is not dropped, any
472 * messages waiting on the Nagle timer are immediately flushed.
474 * A message will be dropped under the following circumstances:
475 * - the connection is not fully connected. (E.g. the "Connecting" or
476 * "FindingRoute" states)
477 * - there is a sufficiently large number of messages queued up already such
478 * that the current message will not be placed on the wire in the next
481 * If a message is dropped for these reasons, k_EResultIgnored will be returned.
483 const int k_nSteamNetworkingSend_UnreliableNoDelay
=
484 k_nSteamNetworkingSend_Unreliable
|
485 k_nSteamNetworkingSend_NoDelay
|
486 k_nSteamNetworkingSend_NoNagle
;
489 * Reliable message send. Can send up to
490 * k_cbMaxSteamNetworkingSocketsMessageSizeSend bytes in a single message.
491 * Does fragmentation/re-assembly of messages under the hood, as well as a
492 * sliding window for efficient sends of large chunks of data.
493 * The Nagle algorithm is used. See notes on
494 * k_ESteamNetworkingSendType_Unreliable for more details.
495 * See k_ESteamNetworkingSendType_ReliableNoNagle,
496 * ISteamNetworkingSockets::FlushMessagesOnConnection,
497 * ISteamNetworkingMessages::FlushMessagesToUser
499 * Migration note: This is NOT the same as k_EP2PSendReliable, it's more like
500 * k_EP2PSendReliableWithBuffering
502 const int k_nSteamNetworkingSend_Reliable
= 8;
505 * Send a message reliably, but bypass Nagle's algorithm.
507 * Migration note: This is equivalent to k_EP2PSendReliable
509 const int k_nSteamNetworkingSend_ReliableNoNagle
=
510 k_nSteamNetworkingSend_Reliable
|
511 k_nSteamNetworkingSend_NoNagle
;
514 HSteamListenSocket
SteamAPI_ISteamNetworkingSockets_CreateListenSocketIP(
515 ISteamNetworkingSockets
*self
,
516 SteamNetworkingIPAddr
*localAddress
, int nOptions
,
517 SteamNetworkingConfigValue_t
*pOptions
);
519 HSteamNetConnection
SteamAPI_ISteamNetworkingSockets_ConnectByIPAddress(
520 ISteamNetworkingSockets
*self
,
521 SteamNetworkingIPAddr
*address
, int nOptions
,
522 SteamNetworkingConfigValue_t
*pOptions
);
525 EResult
SteamAPI_ISteamNetworkingSockets_AcceptConnection(
526 ISteamNetworkingSockets
*self
,
527 HSteamNetConnection hConn
);
529 int SteamAPI_ISteamNetworkingSockets_CloseConnection(
530 ISteamNetworkingSockets
*self
,
531 HSteamNetConnection hPeer
, int nReason
, const char *pszDebug
,
534 int SteamAPI_ISteamNetworkingSockets_GetListenSocketAddress(
535 ISteamNetworkingSockets
*self
, HSteamListenSocket hSocket
,
536 SteamNetworkingIPAddr
*address
);
538 int SteamAPI_ISteamNetworkingSockets_CloseConnection(
539 ISteamNetworkingSockets
*self
,
540 HSteamNetConnection hPeer
, int nReason
, const char *pszDebug
,
543 int SteamAPI_ISteamNetworkingSockets_CloseListenSocket(
544 ISteamNetworkingSockets
*self
, HSteamListenSocket hSocket
);
546 EResult
SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
547 ISteamNetworkingSockets
* self
,
548 HSteamNetConnection hConn
, const void *pData
, u32 cbData
, int nSendFlags
,
549 i64
* pOutMessageNumber
);
551 void SteamAPI_ISteamNetworkingSockets_SendMessages(
552 ISteamNetworkingSockets
* self
,
553 int nMessages
, SteamNetworkingMessage_t
*const *pMessages
,
554 i64
*pOutMessageNumberOrResult
);
556 EResult
SteamAPI_ISteamNetworkingSockets_FlushMessagesOnConnection(
557 ISteamNetworkingSockets
* self
,
558 HSteamNetConnection hConn
);
560 int SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnConnection(
561 ISteamNetworkingSockets
* self
,
562 HSteamNetConnection hConn
,
563 SteamNetworkingMessage_t
**ppOutMessages
,
570 HSteamNetPollGroup
SteamAPI_ISteamNetworkingSockets_CreatePollGroup(
571 ISteamNetworkingSockets
*self
);
573 int SteamAPI_ISteamNetworkingSockets_DestroyPollGroup(
574 ISteamNetworkingSockets
*self
,
575 HSteamNetPollGroup hPollGroup
);
577 int SteamAPI_ISteamNetworkingSockets_SetConnectionPollGroup(
578 ISteamNetworkingSockets
*self
,
579 HSteamNetConnection hConn
, HSteamNetPollGroup hPollGroup
);
581 int SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnPollGroup(
582 ISteamNetworkingSockets
*self
,
583 HSteamNetPollGroup hPollGroup
, SteamNetworkingMessage_t
**ppOutMessages
,
586 * Returns basic information about the high-level state of the connection.
587 * Returns false if the connection handle is invalid.
589 int SteamAPI_ISteamNetworkingSockets_GetConnectionInfo(
590 ISteamNetworkingSockets
* self
,
591 HSteamNetConnection hConn
, SteamNetConnectionInfo_t
* pInfo
);
593 int SteamAPI_ISteamNetworkingSockets_GetDetailedConnectionStatus(
594 ISteamNetworkingSockets
* self
,
595 HSteamNetConnection hConn
, char *pszBuf
, int cbBuf
);
597 int SteamAPI_ISteamNetworkingSockets_GetListenSocketAddress(
598 ISteamNetworkingSockets
* self
,
599 HSteamListenSocket hSocket
, SteamNetworkingIPAddr
*address
);
601 enum{ k_cchSteamNetworkingMaxConnectionCloseReason
= 128 };
602 enum{ k_cchSteamNetworkingMaxConnectionDescription
= 128 };
603 enum{ k_cchSteamNetworkingMaxConnectionAppName
= 32 };
604 enum{ k_nSteamNetworkConnectionInfoFlags_Unauthenticated
= 1 };
605 enum{ k_nSteamNetworkConnectionInfoFlags_Unencrypted
= 2 };
606 enum{ k_nSteamNetworkConnectionInfoFlags_LoopbackBuffers
= 4 };
607 enum{ k_nSteamNetworkConnectionInfoFlags_Fast
= 8 };
608 enum{ k_nSteamNetworkConnectionInfoFlags_Relayed
= 16 };
609 enum{ k_nSteamNetworkConnectionInfoFlags_DualWifi
= 32 };
611 /* Describe the state of a connection. */
612 typedef struct SteamNetConnectionInfo_t SteamNetConnectionInfo_t
;
613 struct SteamNetConnectionInfo_t
616 * Who is on the other end? Depending on the connection type and phase of the
617 * connection, we might not know
619 SteamNetworkingIdentity m_identityRemote
;
621 /* Arbitrary user data set by the local application code */
625 * Handle to listen socket this was connected on, or
626 * k_HSteamListenSocket_Invalid if we initiated the connection
628 HSteamListenSocket m_hListenSocket
;
631 * Remote address. Might be all 0's if we don't know it, or if this is N/A.
632 * (E.g. Basically everything except direct UDP connection.)
634 SteamNetworkingIPAddr m_addrRemote
;
637 /* What data center is the remote host in? (0 if we don't know.) */
638 SteamNetworkingPOPID m_idPOPRemote
;
641 * What relay are we using to communicate with the remote host?
642 * (0 if not applicable.)
644 SteamNetworkingPOPID m_idPOPRelay
;
646 /* High level state of the connection */
647 ESteamNetworkingConnectionState m_eState
;
650 * Basic cause of the connection termination or problem.
651 * See ESteamNetConnectionEnd for the values used
656 * Human-readable, but non-localized explanation for connection
657 * termination or problem. This is intended for debugging /
658 * diagnostic purposes only, not to display to users. It might
659 * have some details specific to the issue.
661 char m_szEndDebug
[ k_cchSteamNetworkingMaxConnectionCloseReason
];
664 * Debug description. This includes the internal connection ID,
665 * connection type (and peer information), and any name
666 * given to the connection by the app. This string is used in various
667 * internal logging messages.
669 * Note that the connection ID *usually* matches the HSteamNetConnection
670 * handle, but in certain cases with symmetric connections it might not.
672 char m_szConnectionDescription
673 [ k_cchSteamNetworkingMaxConnectionDescription
];
675 /* Misc flags. Bitmask of k_nSteamNetworkConnectionInfoFlags_Xxxx */
678 /* Internal stuff, room to change API easily */
683 * Quick connection state, pared down to something you could call
684 * more frequently without it being too big of a perf hit.
686 struct SteamNetConnectionRealTimeStatus_t
688 /* High level state of the connection */
689 ESteamNetworkingConnectionState m_eState
;
691 /* Current ping (ms) */
695 * Connection quality measured locally, 0...1.
696 * (Percentage of packets delivered end-to-end in order).
698 float m_flConnectionQualityLocal
;
700 /* Packet delivery success rate as observed from remote host */
701 float m_flConnectionQualityRemote
;
703 /* Current data rates from recent history. */
704 float m_flOutPacketsPerSec
;
705 float m_flOutBytesPerSec
;
706 float m_flInPacketsPerSec
;
707 float m_flInBytesPerSec
;
710 * Estimate rate that we believe that we can send data to our peer.
711 * Note that this could be significantly higher than m_flOutBytesPerSec,
712 * meaning the capacity of the channel is higher than you are sending data.
715 int m_nSendRateBytesPerSecond
;
718 * Number of bytes pending to be sent. This is data that you have recently
719 * requested to be sent but has not yet actually been put on the wire. The
720 * reliable number ALSO includes data that was previously placed on the wire,
721 * but has now been scheduled for re-transmission. Thus, it's possible to
722 * observe m_cbPendingReliable increasing between two checks, even if no
723 * calls were made to send reliable data between the checks. Data that is
724 * awaiting the Nagle delay will appear in these numbers.
726 int m_cbPendingUnreliable
;
727 int m_cbPendingReliable
;
730 * Number of bytes of reliable data that has been placed the wire, but
731 * for which we have not yet received an acknowledgment, and thus we may
732 * have to re-transmit.
734 int m_cbSentUnackedReliable
;
737 * If you queued a message right now, approximately how long would that
738 * message wait in the queue before we actually started putting its data on
739 * the wire in a packet?
741 * In general, data that is sent by the application is limited by the
742 * bandwidth of the channel. If you send data faster than this, it must be
743 * queued and put on the wire at a metered rate. Even sending a small amount
744 * of data (e.g. a few MTU, say ~3k) will require some of the data to be
747 * Ignoring multiple lanes,the estimated delay will be approximately equal to
749 * ( m_cbPendingUnreliable+m_cbPendingReliable ) /
750 * m_nSendRateBytesPerSecond
752 * plus or minus one MTU. It depends on how much time has elapsed since the
753 * last packet was put on the wire. For example, the queue might have *just*
754 * been emptied, and the last packet placed on the wire, and we are exactly
755 * up against the send rate limit. In that case we might need to wait for
756 * one packet's worth of time to elapse before we can send again. On the
757 * other extreme, the queue might have data in it waiting for Nagle. (This
758 * will always be less than one packet, because as soon as we have a complete
759 * packet we would send it.) In that case, we might be ready to send data
760 * now, and this value will be 0.
762 * This value is only valid if multiple lanes are not used. If multiple lanes
763 * are in use, then the queue time will be different for each lane, and you
764 * must use the value in SteamNetConnectionRealTimeLaneStatus_t.
766 * Nagle delay is ignored for the purposes of this calculation.
768 SteamNetworkingMicroseconds m_usecQueueTime
;
770 // Internal stuff, room to change API easily
778 enum { k_iSteamNetConnectionStatusChangedCallBack
=
779 k_iSteamNetworkingSocketsCallbacks
+ 1 };
781 typedef struct SteamNetConnectionStatusChangedCallback_t
782 SteamNetConnectionStatusChangedCallback_t
;
783 struct SteamNetConnectionStatusChangedCallback_t
785 /// Connection handle
786 HSteamNetConnection m_hConn
;
788 /// Full connection info
789 SteamNetConnectionInfo_t m_info
;
791 /// Previous state. (Current state is in m_info.m_eState)
792 ESteamNetworkingConnectionState m_eOldState
;
795 enum { k_iSteamNetAuthenticationStatus
=
796 k_iSteamNetworkingSocketsCallbacks
+ 2 };
798 typedef struct SteamNetAuthenticationStatus_t SteamNetAuthenticationStatus_t
;
799 struct SteamNetAuthenticationStatus_t
802 ESteamNetworkingAvailability m_eAvail
;
804 /// Non-localized English language status. For diagnostic/debugging
806 char m_debugMsg
[ 256 ];
811 /* This does not have packing specified in the steamnetworkingtypes.h, it seems
813 struct SteamNetworkingMessage_t
821 * Size of the payload.
825 HSteamNetConnection m_conn
;
828 * For inbound messages: Who sent this to us?
829 * For outbound messages on connections: not used.
830 * For outbound messages on the ad-hoc ISteamNetworkingMessages interface:
831 * who should we send this to?
833 SteamNetworkingIdentity m_identityPeer
;
836 * For messages received on connections, this is the user data
837 * associated with the connection.
839 * This is *usually* the same as calling GetConnection() and then
840 * fetching the user data associated with that connection, but for
841 * the following subtle differences:
843 * - This user data will match the connection's user data at the time
844 * is captured at the time the message is returned by the API.
845 * If you subsequently change the userdata on the connection,
846 * this won't be updated.
847 * - This is an inline call, so it's *much* faster.
848 * - You might have closed the connection, so fetching the user data
849 * would not be possible.
851 * Not used when sending messages.
856 * Local timestamp when the message was received
857 * Not used for outbound messages.
859 SteamNetworkingMicroseconds m_usecTimeReceived
;
862 * Message number assigned by the sender. This is not used for outbound
863 * messages. Note that if multiple lanes are used, each lane has its own
864 * message numbers, which are assigned sequentially, so messages from
865 * different lanes will share the same numbers.
867 i64 m_nMessageNumber
;
870 * Function used to free up m_pData. This mechanism exists so that
871 * apps can create messages with buffers allocated from their own
872 * heap, and pass them into the library. This function will
873 * usually be something like:
875 * free( pMsg->m_pData );
877 void (*m_pfnFreeData
)( SteamNetworkingMessage_t
*pMsg
);
880 * Function to used to decrement the internal reference count and, if
881 * it's zero, release the message. You should not set this function pointer,
882 * or need to access this directly! Use the Release() function instead!
884 void (*m_pfnRelease
)( SteamNetworkingMessage_t
*pMsg
);
887 * When using ISteamNetworkingMessages, the channel number the message was
888 * received on (Not used for messages sent or received on "connections")
893 * Bitmask of k_nSteamNetworkingSend_xxx flags.
894 * For received messages, only the k_nSteamNetworkingSend_Reliable bit is
896 * For outbound messages, all bits are relevant
901 * Arbitrary user data that you can use when sending messages using
902 * ISteamNetworkingUtils::AllocateMessage and
903 * ISteamNetworkingSockets::SendMessage.
904 * (The callback you set in m_pfnFreeData might use this field.)
906 * Not used for received messages.
911 * For outbound messages, which lane to use? See
912 * ISteamNetworkingSockets::ConfigureConnectionLanes.
913 * For inbound messages, what lane was the message received on?
919 void SteamAPI_SteamNetworkingMessage_t_Release(SteamNetworkingMessage_t
* self
);
928 static const char *string_ESteamNetworkingConnectionState(
929 ESteamNetworkingConnectionState s
)
933 case k_ESteamNetworkingConnectionState_None
: return "None"; break;
934 case k_ESteamNetworkingConnectionState_Connecting
:
937 case k_ESteamNetworkingConnectionState_FindingRoute
:
938 return "Finding route";
940 case k_ESteamNetworkingConnectionState_Connected
:
943 case k_ESteamNetworkingConnectionState_ClosedByPeer
:
944 return "Closed By Peer";
946 case k_ESteamNetworkingConnectionState_ProblemDetectedLocally
:
947 return "Problem detected locally";
949 case k_ESteamNetworkingConnectionState_FinWait
:
952 case k_ESteamNetworkingConnectionState_Linger
:
955 case k_ESteamNetworkingConnectionState_Dead
:
958 case k_ESteamNetworkingConnectionState__Force32Bit
:
959 return "Force 32 Bit";
966 static const char *string_ESteamNetworkingAvailability(
967 ESteamNetworkingAvailability s
)
971 case k_ESteamNetworkingAvailability_CannotTry
:
974 case k_ESteamNetworkingAvailability_Failed
:
977 case k_ESteamNetworkingAvailability_Previously
:
980 case k_ESteamNetworkingAvailability_Retrying
:
983 case k_ESteamNetworkingAvailability_NeverTried
:
984 return "Never tried";
986 case k_ESteamNetworkingAvailability_Waiting
:
989 case k_ESteamNetworkingAvailability_Attempting
:
992 case k_ESteamNetworkingAvailability_Current
:
995 case k_ESteamNetworkingAvailability_Unknown
:
1004 #endif /* VG_STEAM_NETWORKING_H */