7 * TODO: Combine interfaces and stuff here instead of having them in client code
10 #if defined(__linux__) || defined(__APPLE__)
12 * The 32-bit version of gcc has the alignment requirement for u64 and double
13 * set to 4 meaning that even with #pragma pack(8) these types will only be
14 * four-byte aligned. The 64-bit version of gcc has the alignment requirement
15 * for these types set to 8 meaning that unless we use #pragma pack(4) our
16 * structures will get bigger. The 64-bit structure packing has to match the
17 * 32-bit structure packing for each platform.
19 #define VALVE_CALLBACK_PACK_SMALL
20 #pragma pack( push, 4 )
22 #define VALVE_CALLBACK_PACK_LARGE
23 #pragma pack( push, 8 )
26 typedef i32 HSteamPipe
;
27 typedef i32 HSteamUser
;
29 typedef int E_iCallBack_t
;
31 typedef u64 u64_steamid
;
32 typedef u64 SteamAPICall_t
;
35 const AppId_t k_uAppIdInvalid
= 0x0;
37 typedef u32 DepotId_t
;
38 const DepotId_t k_uDepotIdInvalid
= 0x0;
42 enum { k_iSteamUserCallbacks
= 100 };
43 enum { k_iSteamGameServerCallbacks
= 200 };
44 enum { k_iSteamFriendsCallbacks
= 300 };
45 enum { k_iSteamBillingCallbacks
= 400 };
46 enum { k_iSteamMatchmakingCallbacks
= 500 };
47 enum { k_iSteamContentServerCallbacks
= 600 };
48 enum { k_iSteamUtilsCallbacks
= 700 };
49 enum { k_iClientFriendsCallbacks
= 800 };
50 enum { k_iClientUserCallbacks
= 900 };
51 enum { k_iSteamAppsCallbacks
= 1000 };
52 enum { k_iSteamUserStatsCallbacks
= 1100 };
53 enum { k_iSteamNetworkingCallbacks
= 1200 };
54 enum { k_iSteamNetworkingSocketsCallbacks
= 1220 };
55 enum { k_iSteamNetworkingMessagesCallbacks
= 1250 };
56 enum { k_iSteamNetworkingUtilsCallbacks
= 1280 };
57 enum { k_iClientRemoteStorageCallbacks
= 1300 };
58 enum { k_iClientDepotBuilderCallbacks
= 1400 };
59 enum { k_iSteamGameServerItemsCallbacks
= 1500 };
60 enum { k_iClientUtilsCallbacks
= 1600 };
61 enum { k_iSteamGameCoordinatorCallbacks
= 1700 };
62 enum { k_iSteamGameServerStatsCallbacks
= 1800 };
63 enum { k_iSteam2AsyncCallbacks
= 1900 };
64 enum { k_iSteamGameStatsCallbacks
= 2000 };
65 enum { k_iClientHTTPCallbacks
= 2100 };
66 enum { k_iClientScreenshotsCallbacks
= 2200 };
67 enum { k_iSteamScreenshotsCallbacks
= 2300 };
68 enum { k_iClientAudioCallbacks
= 2400 };
69 enum { k_iClientUnifiedMessagesCallbacks
= 2500 };
70 enum { k_iSteamStreamLauncherCallbacks
= 2600 };
71 enum { k_iClientControllerCallbacks
= 2700 };
72 enum { k_iSteamControllerCallbacks
= 2800 };
73 enum { k_iClientParentalSettingsCallbacks
= 2900 };
74 enum { k_iClientDeviceAuthCallbacks
= 3000 };
75 enum { k_iClientNetworkDeviceManagerCallbacks
= 3100 };
76 enum { k_iClientMusicCallbacks
= 3200 };
77 enum { k_iClientRemoteClientManagerCallbacks
= 3300 };
78 enum { k_iClientUGCCallbacks
= 3400 };
79 enum { k_iSteamStreamClientCallbacks
= 3500 };
80 enum { k_IClientProductBuilderCallbacks
= 3600 };
81 enum { k_iClientShortcutsCallbacks
= 3700 };
82 enum { k_iClientRemoteControlManagerCallbacks
= 3800 };
83 enum { k_iSteamAppListCallbacks
= 3900 };
84 enum { k_iSteamMusicCallbacks
= 4000 };
85 enum { k_iSteamMusicRemoteCallbacks
= 4100 };
86 enum { k_iClientVRCallbacks
= 4200 };
87 enum { k_iClientGameNotificationCallbacks
= 4300 };
88 enum { k_iSteamGameNotificationCallbacks
= 4400 };
89 enum { k_iSteamHTMLSurfaceCallbacks
= 4500 };
90 enum { k_iClientVideoCallbacks
= 4600 };
91 enum { k_iClientInventoryCallbacks
= 4700 };
92 enum { k_iClientBluetoothManagerCallbacks
= 4800 };
93 enum { k_iClientSharedConnectionCallbacks
= 4900 };
94 enum { k_ISteamParentalSettingsCallbacks
= 5000 };
95 enum { k_iClientShaderCallbacks
= 5100 };
96 enum { k_iSteamGameSearchCallbacks
= 5200 };
97 enum { k_iSteamPartiesCallbacks
= 5300 };
98 enum { k_iClientPartiesCallbacks
= 5400 };
99 enum { k_iSteamSTARCallbacks
= 5500 };
100 enum { k_iClientSTARCallbacks
= 5600 };
101 enum { k_iSteamRemotePlayCallbacks
= 5700 };
102 enum { k_iClientCompatCallbacks
= 5800 };
103 enum { k_iSteamChatCallbacks
= 5900 };
105 // General result codes
108 k_EResultNone
= 0, // no result
109 k_EResultOK
= 1, // success
110 k_EResultFail
= 2, // generic failure
111 k_EResultNoConnection
= 3, // no/failed network connection
112 // k_EResultNoConnectionRetry = 4, // OBSOLETE - removed
113 k_EResultInvalidPassword
= 5, // password/ticket is invalid
114 k_EResultLoggedInElsewhere
= 6, // same user logged in elsewhere
115 k_EResultInvalidProtocolVer
= 7, // protocol version is incorrect
116 k_EResultInvalidParam
= 8, // a parameter is incorrect
117 k_EResultFileNotFound
= 9, // file was not found
118 k_EResultBusy
= 10, // called method busy - action not taken
119 k_EResultInvalidState
= 11, // called object was in an invalid state
120 k_EResultInvalidName
= 12, // name is invalid
121 k_EResultInvalidEmail
= 13, // email is invalid
122 k_EResultDuplicateName
= 14, // name is not unique
123 k_EResultAccessDenied
= 15, // access is denied
124 k_EResultTimeout
= 16, // operation timed out
125 k_EResultBanned
= 17, // VAC2 banned
126 k_EResultAccountNotFound
= 18, // account not found
127 k_EResultInvalidSteamID
= 19, // steamID is invalid
128 k_EResultServiceUnavailable
= 20,// The requested service is currently
130 k_EResultNotLoggedOn
= 21, // The user is not logged on
131 k_EResultPending
= 22, // Request is pending (may be in process, or
132 // waiting on third party)
133 k_EResultEncryptionFailure
= 23, // Encryption or Decryption failed
134 k_EResultInsufficientPrivilege
= 24,// Insufficient privilege
135 k_EResultLimitExceeded
= 25, // Too much of a good thing
136 k_EResultRevoked
= 26, // Access has been revoked (used for revoked
138 k_EResultExpired
= 27, // License/Guest pass the user is trying to
140 k_EResultAlreadyRedeemed
= 28, // Guest pass has already been redeemed by
141 // account, cannot be acked again
142 k_EResultDuplicateRequest
= 29, // The request is a duplicate and the action
143 // has already occurred in the past, ignored
145 k_EResultAlreadyOwned
= 30, // All the games in this guest pass
146 // redemption request are already owned by
148 k_EResultIPNotFound
= 31, // IP address not found
149 k_EResultPersistFailed
= 32, // failed to write change to the data store
150 k_EResultLockingFailed
= 33, // failed to acquire access lock for this
152 k_EResultLogonSessionReplaced
= 34,
153 k_EResultConnectFailed
= 35,
154 k_EResultHandshakeFailed
= 36,
155 k_EResultIOFailure
= 37,
156 k_EResultRemoteDisconnect
= 38,
157 k_EResultShoppingCartNotFound
= 39, // failed to find the shopping cart
159 k_EResultBlocked
= 40, // a user didn't allow it
160 k_EResultIgnored
= 41, // target is ignoring sender
161 k_EResultNoMatch
= 42, // nothing matching the request found
162 k_EResultAccountDisabled
= 43,
163 k_EResultServiceReadOnly
= 44, // this service is not accepting content
165 k_EResultAccountNotFeatured
= 45, // account doesn't have value, so this
166 // feature isn't available
167 k_EResultAdministratorOK
= 46, // allowed to take this action, but only
168 // because requester is admin
169 k_EResultContentVersion
= 47, // A Version mismatch in content
170 // transmitted within the Steam protocol.
171 k_EResultTryAnotherCM
= 48, // The current CM can't service the user
172 // making a request, user should try
174 k_EResultPasswordRequiredToKickSession
= 49, // You are already logged in
175 // elsewhere, this cached credential
177 k_EResultAlreadyLoggedInElsewhere
= 50, // You are already logged in
178 // elsewhere, you must wait
179 k_EResultSuspended
= 51, // Long running operation (content download)
181 k_EResultCancelled
= 52, // Operation canceled (typically by user:
183 k_EResultDataCorruption
= 53, // Operation canceled because data is ill
184 // formed or unrecoverable
185 k_EResultDiskFull
= 54, // Operation canceled - not enough disk space.
186 k_EResultRemoteCallFailed
= 55, // an remote call or IPC call failed
187 k_EResultPasswordUnset
= 56, // Password could not be verified as it's
189 k_EResultExternalAccountUnlinked
= 57, // External account (PSN, Facebook...)
190 // is not linked to a Steam account
191 k_EResultPSNTicketInvalid
= 58, // PSN ticket was invalid
192 k_EResultExternalAccountAlreadyLinked
= 59, // External account (PSN,
193 // Facebook...) is already linked to some other account,
194 // must explicitly request to replace/delete the link first
195 k_EResultRemoteFileConflict
= 60, // The sync cannot resume due to a conflict
196 // between the local and remote files
197 k_EResultIllegalPassword
= 61, // The requested new password is not legal
198 k_EResultSameAsPreviousValue
= 62,// new value is the same as the old one (
199 // secret question and answer )
200 k_EResultAccountLogonDenied
= 63, // account login denied due to 2nd factor
201 // authentication failure
202 k_EResultCannotUseOldPassword
= 64, // The requested new password is not
204 k_EResultInvalidLoginAuthCode
= 65, // account login denied due to auth code
206 k_EResultAccountLogonDeniedNoMail
= 66, // account login denied due to 2nd
207 // factor auth failure - and no mail
209 k_EResultHardwareNotCapableOfIPT
= 67,
210 k_EResultIPTInitError
= 68,
211 k_EResultParentalControlRestricted
= 69,// operation failed due to parental
212 // control restrictions for current
214 k_EResultFacebookQueryError
= 70, // Facebook query returned an error
215 k_EResultExpiredLoginAuthCode
= 71, // account login denied due to auth
217 k_EResultIPLoginRestrictionFailed
= 72,
218 k_EResultAccountLockedDown
= 73,
219 k_EResultAccountLogonDeniedVerifiedEmailRequired
= 74,
220 k_EResultNoMatchingURL
= 75,
221 k_EResultBadResponse
= 76, // parse failure, missing field, etc.
222 k_EResultRequirePasswordReEntry
= 77, // The user cannot complete the action
223 // until they re-enter their password
224 k_EResultValueOutOfRange
= 78, // the value entered is outside the
226 k_EResultUnexpectedError
= 79, // something happened that we didn't expect
228 k_EResultDisabled
= 80, // The requested service has been configured
230 k_EResultInvalidCEGSubmission
= 81, // The set of files submitted to the CEG
231 // server are not valid !
232 k_EResultRestrictedDevice
= 82, // The device being used is not allowed
233 // to perform this action
234 k_EResultRegionLocked
= 83, // The action could not be complete
235 // because it is region restricted
236 k_EResultRateLimitExceeded
= 84, // Temporary rate limit exceeded, try
237 // again later, different from
238 // k_EResultLimitExceeded which may be
240 k_EResultAccountLoginDeniedNeedTwoFactor
= 85, // Need two-factor code to
242 k_EResultItemDeleted
= 86, // The thing we're trying to access has been
244 k_EResultAccountLoginDeniedThrottle
= 87, // login attempt failed, try to
245 // throttle response to possible
247 k_EResultTwoFactorCodeMismatch
= 88, // two factor code mismatch
248 k_EResultTwoFactorActivationCodeMismatch
= 89, // activation code for
249 // two-factor didn't match
250 k_EResultAccountAssociatedToMultiplePartners
= 90, // account has been
251 // associated with multiple partners
252 k_EResultNotModified
= 91, // data not modified
253 k_EResultNoMobileDevice
= 92, // the account does not have a mobile
254 // device associated with it
255 k_EResultTimeNotSynced
= 93, // the time presented is out of range or
257 k_EResultSmsCodeFailed
= 94, // SMS code failure (no match, none pending,
259 k_EResultAccountLimitExceeded
= 95, // Too many accounts access this resource
260 k_EResultAccountActivityLimitExceeded
= 96,// Too many changes to
262 k_EResultPhoneActivityLimitExceeded
= 97, // Too many changes to this phone
263 k_EResultRefundToWallet
= 98, // Cannot refund to payment method, must use
265 k_EResultEmailSendFailure
= 99, // Cannot send an email
266 k_EResultNotSettled
= 100, // Can't perform operation till payment
268 k_EResultNeedCaptcha
= 101,// Needs to provide a valid captcha
269 k_EResultGSLTDenied
= 102, // a game server login token owned by this token's
270 // owner has been banned
271 k_EResultGSOwnerDenied
= 103, // game server owner is denied for other reason
272 // (account lock, community ban, vac ban, missing phone)
273 k_EResultInvalidItemType
= 104,// the type of thing we were requested to act
275 k_EResultIPBanned
= 105,// the ip address has been banned from taking this
277 k_EResultGSLTExpired
= 106,// this token has expired from disuse; can be
279 k_EResultInsufficientFunds
= 107,// user doesn't have enough wallet funds to
280 // complete the action
281 k_EResultTooManyPending
= 108, // There are too many of this thing pending
283 k_EResultNoSiteLicensesFound
= 109, // No site licenses found
284 k_EResultWGNetworkSendExceeded
= 110,// the WG couldn't send a response
285 // because we exceeded max network send size
286 k_EResultAccountNotFriends
= 111, // the user is not mutually friends
287 k_EResultLimitedUserAccount
= 112,// the user is limited
288 k_EResultCantRemoveItem
= 113, // item can't be removed
289 k_EResultAccountDeleted
= 114, // account has been deleted
290 k_EResultExistingUserCancelledLicense
= 115,
291 // A license for this already exists, but cancelled
292 k_EResultCommunityCooldown
= 116, // access is denied because of a
293 // community cooldown (probably from support profile data resets)
294 k_EResultNoLauncherSpecified
= 117, // No launcher was specified, but a
295 // launcher was needed to choose correct realm for operation.
296 k_EResultMustAgreeToSSA
= 118,// User must agree to china SSA or global SSA
298 k_EResultLauncherMigrated
= 119, // The specified launcher type is no longer
299 // supported; the user should be directed elsewhere
300 k_EResultSteamRealmMismatch
= 120, // The user's realm does not match the
301 // realm of the requested resource
302 k_EResultInvalidSignature
= 121, // signature check did not match
303 k_EResultParseFailure
= 122, // Failed to parse input
304 k_EResultNoVerifiedPhone
= 123, // account does not have a verified phone
310 HSteamUser m_hSteamUser
; // Specific user to whom this callback applies.
312 u8
*m_pubParam
; // Points to the callback structure
313 int m_cubParam
; // Size of the data pointed to by m_pubParam
319 SteamAPICall_t m_hAsyncCall
;
323 } SteamAPICallCompleted_t
;
325 enum { k_iSteamAPICallCompleted
= k_iSteamUtilsCallbacks
+ 3 };
327 // Steam universes. Each universe is a self-contained Steam instance.
329 k_EUniverseInvalid
= 0,
330 k_EUniversePublic
= 1,
332 k_EUniverseInternal
= 3,
334 // k_EUniverseRC = 5, // no such universe anymore
338 struct SteamIDComponent_t
340 #ifdef VALVE_BIG_ENDIAN
341 EUniverse_t m_EUniverse
: 8
342 unsigned int m_EAccountType
: 4;
343 unsigned int m_unAccountInstance
: 20;
344 u32 m_unAccountID
: 32;
346 u32 m_unAccountID
: 32;
347 unsigned int m_unAccountInstance
: 20;
348 unsigned int m_EAccountType
: 4;
349 EUniverse_t m_EUniverse
: 8;
358 struct SteamIDComponent_t m_comp
;
364 typedef struct GameID_t
366 #ifdef VALVE_BIG_ENDIAN
367 unsigned int m_nModID
: 32;
368 unsigned int m_nType
: 8;
369 unsigned int m_nAppID
: 24;
371 unsigned int m_nAppID
: 24;
372 unsigned int m_nType
: 8;
373 unsigned int m_nModID
: 32;
381 * =============================================================================
384 int SteamAPI_RestartAppIfNecessary( u32 unOwnAppID
);
385 int SteamAPI_Init(void);
386 void SteamAPI_Shutdown(void);
390 * =============================================================================
393 typedef enum EServerMode EServerMode
;
396 eServerModeInvalid
= 0,
397 eServerModeNoAuthentication
= 1,
398 eServerModeAuthentication
= 2,
399 eServerModeAuthenticationAndSecure
= 3,
402 int SteamInternal_GameServer_Init( u32 unIP
, u16 usLegacySteamPort
,
403 u16 usGamePort
, u16 usQueryPort
,
404 EServerMode eServerMode
,
405 const char *pchVersionString
);
407 /* Initialize SteamGameServer client and interface objects, and set server
408 * properties which may not be changed.
409 * After calling this function, you should set any additional server parameters,
410 * and then call ISteamGameServer::LogOnAnonymous() or ISteamGameServer::LogOn()
412 * - unIP will usually be zero. If you are on a machine with multiple IP
413 * addresses, you can pass a non-zero value here and the relevant sockets will
414 * be bound to that IP. This can be used to ensure that the IP you desire is
415 * the one used in the server browser.
416 * - usGamePort is the port that clients will connect to for gameplay. You will
417 * usually open up your own socket bound to this port.
418 * - usQueryPort is the port that will manage server browser related duties and
419 * info pings from clients. If you pass STEAMGAMESERVER_QUERY_PORT_SHARED for
420 * usQueryPort, then it will use "GameSocketShare" mode, which means that the
421 * game is responsible for sending and receiving UDP packets for the master
422 * server updater. (See ISteamGameServer::HandleIncomingPacket and
423 * ISteamGameServer::GetNextOutgoingPacket.)
424 * - The version string should be in the form x.x.x.x, and is used by the master
425 * server to detect when the server is out of date. (Only servers with the
426 * latest version will be listed.)
428 int SteamGameServer_Init( u32 unIP
, u16 usGamePort
, u16 usQueryPort
,
429 EServerMode eServerMode
,
430 const char *pchVersionString
)
432 return SteamInternal_GameServer_Init( unIP
, 0, usGamePort
, usQueryPort
,
433 eServerMode
, pchVersionString
);
437 void *SteamAPI_SteamGameServer_v014(void);
438 void *SteamAPI_SteamGameServer(void)
440 return SteamAPI_SteamGameServer_v014();
443 void SteamAPI_ISteamGameServer_LogOnAnonymous( void* self
);
445 void SteamGameServer_Shutdown(void);
447 int SteamGameServer_BSecure(void);
448 u64
SteamGameServer_GetSteamID(void);
452 * =============================================================================
454 typedef struct steam_async steam_async
;
460 void (*p_handler
)( void *result
, void *userdata
);
462 static steam_async_trackers
[32];
463 static u32 steam_async_track_count
;
465 steam_async
*steam_new_async(void)
467 if( steam_async_track_count
== vg_list_size(steam_async_trackers
) )
469 vg_error( "Maximum concurrent API calls exceeded (%u)\n",
470 steam_async_track_count
);
474 return &steam_async_trackers
[ steam_async_track_count
++ ];
479 * =============================================================================
482 typedef struct steam_callback_handler steam_callback_handler
;
483 struct steam_callback_handler
486 void (*p_handler
)( CallbackMsg_t
*msg
);
488 static steam_callback_handlers
[64];
489 static u32 steam_callback_handler_count
;
491 static int steam_register_callback( u32 id
,
492 void (*p_handler
)( CallbackMsg_t
*msg
) )
494 if( steam_callback_handler_count
== vg_list_size(steam_callback_handlers
) )
496 vg_error( "Too many steam callback handlers registered (%u)\n",
497 steam_callback_handler_count
);
502 steam_callback_handler
*handler
= &steam_callback_handlers
[
503 steam_callback_handler_count
++ ];
505 handler
->p_handler
= p_handler
;
506 handler
->callback_id
= id
;
513 * =============================================================================
515 HSteamPipe
SteamAPI_GetHSteamPipe(void);
516 HSteamPipe
SteamGameServer_GetHSteamPipe(void);
517 HSteamUser
SteamAPI_GetHSteamUser(void);
518 void SteamAPI_ManualDispatch_Init(void);
519 void SteamAPI_ManualDispatch_RunFrame( HSteamPipe hSteamPipe
);
520 int SteamAPI_ManualDispatch_GetNextCallback( HSteamPipe hSteamPipe
,
521 CallbackMsg_t
*pCallbackMsg
);
522 void SteamAPI_ManualDispatch_FreeLastCallback( HSteamPipe hSteamPipe
);
523 int SteamAPI_ManualDispatch_GetAPICallResult( HSteamPipe hSteamPipe
,
524 SteamAPICall_t hSteamAPICall
, void *pCallback
, int cubCallback
,
525 int iCallbackExpected
, int *pbFailed
);
527 void SteamAPI_ReleaseCurrentThreadMemory(void);
529 static void steamworks_process_api_call( HSteamPipe pipe
,
530 CallbackMsg_t
*callback
)
532 SteamAPICallCompleted_t
*pCallCompleted
=
533 (SteamAPICallCompleted_t
*)callback
->m_pubParam
;
537 void *temp
= alloca( pCallCompleted
->m_cubParam
);
539 if( SteamAPI_ManualDispatch_GetAPICallResult(
541 pCallCompleted
->m_hAsyncCall
,
543 pCallCompleted
->m_cubParam
,
544 pCallCompleted
->m_iCallback
,
549 * Dispatch the call result to the registered handler(s) for the
550 * call identified by pCallCompleted->m_hAsyncCall
553 vg_info( "steamworks_event::api_call_completed( %lu )\n",
554 pCallCompleted
->m_hAsyncCall
);
557 for( int i
=0; i
<steam_async_track_count
; i
++ )
559 if( steam_async_trackers
[j
].id
!= pCallCompleted
->m_hAsyncCall
)
561 steam_async_trackers
[j
++] = steam_async_trackers
[i
];
565 steam_async
*pasync
= &steam_async_trackers
[j
];
566 pasync
->p_handler( temp
, pasync
->data
);
570 if( steam_async_track_count
== j
)
572 vg_error( "No tracker was register for API call\n" );
575 steam_async_track_count
= j
;
580 typedef enum ESteamAPICallFailure
582 k_ESteamAPICallFailureNone
= -1,
583 k_ESteamAPICallFailureSteamGone
= 0,
584 k_ESteamAPICallFailureNetworkFailure
= 1,
585 k_ESteamAPICallFailureInvalidHandle
= 2,
586 k_ESteamAPICallFailureMismatchedCallback
= 3,
589 ESteamAPICallFailure
;
590 ESteamAPICallFailure fail_why
=
591 SteamAPI_ISteamUtils_GetAPICallFailureReason(
592 steam_api_classes
.utils
, pCallCompleted
->m_hAsyncCall
);
594 vg_error( "steamworks_event: error getting call result on"
596 pCallCompleted
->m_hAsyncCall
, fail_why
);
601 static void steamworks_event_loop( HSteamPipe pipe
)
603 SteamAPI_ManualDispatch_RunFrame( pipe
);
604 CallbackMsg_t callback
;
606 while( SteamAPI_ManualDispatch_GetNextCallback( pipe
, &callback
) )
608 vg_low( "steamworks_event::callback( %i )\n", callback
.m_iCallback
);
610 /* Check for dispatching API call results */
611 if( callback
.m_iCallback
== k_iSteamAPICallCompleted
)
613 steamworks_process_api_call( pipe
, &callback
);
618 * Look at callback.m_iCallback to see what kind of callback it is,
619 * and dispatch to appropriate handler(s)
620 * void *data = callback.m_pubParam;
623 for( int i
=0; i
<steam_callback_handler_count
; i
++ )
625 steam_callback_handler
*handler
= &steam_callback_handlers
[i
];
626 if( handler
->callback_id
== callback
.m_iCallback
)
628 handler
->p_handler( &callback
);
634 SteamAPI_ManualDispatch_FreeLastCallback( pipe
);
639 * This is required to run the server outside of steamcmd environment.
640 * It can be any appid but idealy the one that is actually your game
642 static void steamworks_ensure_txt( const char *appid_str
)
644 FILE *txt
= fopen("steam_appid.txt", "w");
645 fputs( appid_str
, txt
);
649 #endif /* VG_STEAM_H */