qm3x3,boxf debug, bugfixes
[vg.git] / src / vg / vg_m.h
1 /* Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved */
2
3 #define VG_PIf 3.14159265358979323846264338327950288f
4 #define VG_TAUf 6.28318530717958647692528676655900576f
5
6 static inline float vg_minf( float a, float b )
7 {
8 return a < b? a: b;
9 }
10
11 static inline float vg_maxf( float a, float b )
12 {
13 return a > b? a: b;
14 }
15
16 static inline float vg_clampf( float a, float min, float max )
17 {
18 return vg_minf( max, vg_maxf( a, min ) );
19 }
20
21 static inline float vg_signf( float a )
22 {
23 return a < 0.0f? -1.0f: 1.0f;
24 }
25
26 static inline float vg_randf(void)
27 {
28 return (float)rand()/(float)(RAND_MAX);
29 }
30
31 static inline float vg_randint(int max)
32 {
33 return rand()%max;
34 }
35
36 #define VG_MIN( A, B ) ((A)<(B)?(A):(B))
37 #define VG_MAX( A, B ) ((A)>(B)?(A):(B))
38
39 static inline int vg_min( int a, int b )
40 {
41 return a < b? a: b;
42 }
43
44 static inline int vg_max( int a, int b )
45 {
46 return a > b? a: b;
47 }
48
49 static inline float vg_rad( float deg )
50 {
51 return deg * VG_PIf / 180.0f;
52 }
53
54 /*
55 * Vector 3
56 */
57 static inline void v2_copy( v2f a, v2f b )
58 {
59 b[0] = a[0]; b[1] = a[1];
60 }
61
62 static inline void v2i_copy( v2i a, v2i b )
63 {
64 b[0] = a[0]; b[1] = a[1];
65 }
66
67 static inline int v2i_eq( v2i a, v2i b )
68 {
69 return ((a[0] == b[0]) && (a[1] == b[1]));
70 }
71
72 static inline void v2i_add( v2i a, v2i b, v2i d )
73 {
74 d[0] = a[0]+b[0]; d[1] = a[1]+b[1];
75 }
76
77 static inline void v2i_sub( v2i a, v2i b, v2i d )
78 {
79 d[0] = a[0]-b[0]; d[1] = a[1]-b[1];
80 }
81
82 static inline void v2_minv( v2f a, v2f b, v2f dest )
83 {
84 dest[0] = vg_minf(a[0], b[0]);
85 dest[1] = vg_minf(a[1], b[1]);
86 }
87
88 static inline void v2_maxv( v2f a, v2f b, v2f dest )
89 {
90 dest[0] = vg_maxf(a[0], b[0]);
91 dest[1] = vg_maxf(a[1], b[1]);
92 }
93
94 static inline void v2_sub( v2f a, v2f b, v2f d )
95 {
96 d[0] = a[0]-b[0]; d[1] = a[1]-b[1];
97 }
98
99 static inline float v2_dot( v2f a, v2f b )
100 {
101 return a[0] * b[0] + a[1] * b[1];
102 }
103
104 static inline float v2_cross( v2f a, v2f b )
105 {
106 return a[0]*b[1] - a[1]*b[0];
107 }
108
109 static inline void v2_add( v2f a, v2f b, v2f d )
110 {
111 d[0] = a[0]+b[0]; d[1] = a[1]+b[1];
112 }
113
114 static inline void v2_muls( v2f a, float s, v2f d )
115 {
116 d[0] = a[0]*s; d[1] = a[1]*s;
117 }
118
119 static inline void v2_divs( v2f a, float s, v2f d )
120 {
121 d[0] = a[0]/s; d[1] = a[1]/s;
122 }
123
124 static inline void v2_mul( v2f a, v2f b, v2f d )
125 {
126 d[0] = a[0]*b[0];
127 d[1] = a[1]*b[1];
128 }
129
130 static inline void v2_div( v2f a, v2f b, v2f d )
131 {
132 d[0] = a[0]/b[0]; d[1] = a[1]/b[1];
133 }
134
135 static inline void v2_muladd( v2f a, v2f b, v2f s, v2f d )
136 {
137 d[0] = a[0]+b[0]*s[0];
138 d[1] = a[1]+b[1]*s[1];
139 }
140
141 static inline void v2_muladds( v2f a, v2f b, float s, v2f d )
142 {
143 d[0] = a[0]+b[0]*s;
144 d[1] = a[1]+b[1]*s;
145 }
146
147 static inline float v2_length2( v2f a )
148 {
149 return a[0]*a[0] + a[1]*a[1];
150 }
151
152 static inline float v2_length( v2f a )
153 {
154 return sqrtf( v2_length2( a ) );
155 }
156
157 static inline float v2_dist2( v2f a, v2f b )
158 {
159 v2f delta;
160 v2_sub( a, b, delta );
161 return v2_length2( delta );
162 }
163
164 static inline float v2_dist( v2f a, v2f b )
165 {
166 return sqrtf( v2_dist2( a, b ) );
167 }
168
169 static inline void v2_lerp( v2f a, v2f b, float t, v2f d )
170 {
171 d[0] = a[0] + t*(b[0]-a[0]);
172 d[1] = a[1] + t*(b[1]-a[1]);
173 }
174
175 static inline void v2_normalize( v2f a )
176 {
177 v2_muls( a, 1.f / v2_length( a ), a );
178 }
179
180 /*
181 * Vector 3
182 */
183 static inline void v3_zero( v3f a )
184 {
185 a[0] = 0.f; a[1] = 0.f; a[2] = 0.f;
186 }
187
188 static inline void v3_copy( v3f a, v3f b )
189 {
190 b[0] = a[0]; b[1] = a[1]; b[2] = a[2];
191 }
192
193 static inline void v3_add( v3f a, v3f b, v3f d )
194 {
195 d[0] = a[0]+b[0]; d[1] = a[1]+b[1]; d[2] = a[2]+b[2];
196 }
197
198 static inline void v3_sub( v3f a, v3f b, v3f d )
199 {
200 d[0] = a[0]-b[0]; d[1] = a[1]-b[1]; d[2] = a[2]-b[2];
201 }
202
203 static inline void v3_mul( v3f a, v3f b, v3f d )
204 {
205 d[0] = a[0]*b[0]; d[1] = a[1]*b[1]; d[2] = a[2]*b[2];
206 }
207
208 static inline void v3_div( v3f a, v3f b, v3f d )
209 {
210 d[0] = a[0]/b[0]; d[1] = a[1]/b[1]; d[2] = a[2]/b[2];
211 }
212
213 static inline void v3_muls( v3f a, float s, v3f d )
214 {
215 d[0] = a[0]*s; d[1] = a[1]*s; d[2] = a[2]*s;
216 }
217
218 static inline void v3_divs( v3f a, float s, v3f d )
219 {
220 d[0] = a[0]/s; d[1] = a[1]/s; d[2] = a[2]/s;
221 }
222
223 static inline void v3_muladds( v3f a, v3f b, float s, v3f d )
224 {
225 d[0] = a[0]+b[0]*s; d[1] = a[1]+b[1]*s; d[2] = a[2]+b[2]*s;
226 }
227
228 static inline void v3_muladd( v2f a, v2f b, v2f s, v2f d )
229 {
230 d[0] = a[0]+b[0]*s[0];
231 d[1] = a[1]+b[1]*s[1];
232 d[2] = a[2]+b[2]*s[2];
233 }
234
235 static inline float v3_dot( v3f a, v3f b )
236 {
237 return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
238 }
239
240 static inline void v3_cross( v3f a, v3f b, v3f dest )
241 {
242 v3f d;
243 d[0] = a[1]*b[2] - a[2]*b[1];
244 d[1] = a[2]*b[0] - a[0]*b[2];
245 d[2] = a[0]*b[1] - a[1]*b[0];
246 v3_copy( d, dest );
247 }
248
249 static inline float v3_length2( v3f a )
250 {
251 return v3_dot( a, a );
252 }
253
254 static inline float v3_length( v3f a )
255 {
256 return sqrtf( v3_length2( a ) );
257 }
258
259 static inline float v3_dist2( v3f a, v3f b )
260 {
261 v3f delta;
262 v3_sub( a, b, delta );
263 return v3_length2( delta );
264 }
265
266 static inline float v3_dist( v3f a, v3f b )
267 {
268 return sqrtf( v3_dist2( a, b ) );
269 }
270
271 static inline void v3_normalize( v3f a )
272 {
273 v3_muls( a, 1.f / v3_length( a ), a );
274 }
275
276 static inline float vg_lerpf( float a, float b, float t )
277 {
278 return a + t*(b-a);
279 }
280
281 static inline void v3_lerp( v3f a, v3f b, float t, v3f d )
282 {
283 d[0] = a[0] + t*(b[0]-a[0]);
284 d[1] = a[1] + t*(b[1]-a[1]);
285 d[2] = a[2] + t*(b[2]-a[2]);
286 }
287
288 static inline void v3_minv( v3f a, v3f b, v3f dest )
289 {
290 dest[0] = vg_minf(a[0], b[0]);
291 dest[1] = vg_minf(a[1], b[1]);
292 dest[2] = vg_minf(a[2], b[2]);
293 }
294
295 static inline void v3_maxv( v3f a, v3f b, v3f dest )
296 {
297 dest[0] = vg_maxf(a[0], b[0]);
298 dest[1] = vg_maxf(a[1], b[1]);
299 dest[2] = vg_maxf(a[2], b[2]);
300 }
301
302 static inline float v3_minf( v3f a )
303 {
304 return vg_minf( vg_minf( a[0], a[1] ), a[2] );
305 }
306
307 static inline float v3_maxf( v3f a )
308 {
309 return vg_maxf( vg_maxf( a[0], a[1] ), a[2] );
310 }
311
312 static inline void v3_fill( v3f a, float v )
313 {
314 a[0] = v;
315 a[1] = v;
316 a[2] = v;
317 }
318
319 static inline void v3_floor( v3f a, v3f b )
320 {
321 b[0] = floorf( a[0] );
322 b[1] = floorf( a[1] );
323 b[2] = floorf( a[2] );
324 }
325
326 static inline void v3_ceil( v3f a, v3f b )
327 {
328 b[0] = ceilf( a[0] );
329 b[1] = ceilf( a[1] );
330 b[2] = ceilf( a[2] );
331 }
332
333 static inline void v3_negate( v3f a, v3f b )
334 {
335 b[0] = -a[0];
336 b[1] = -a[1];
337 b[2] = -a[2];
338 }
339
340 static inline void v3_rotate( v3f v, float angle, v3f axis, v3f d )
341 {
342 v3f v1, v2, k;
343 float c, s;
344
345 c = cosf( angle );
346 s = sinf( angle );
347
348 v3_copy( axis, k );
349 v3_normalize( k );
350 v3_muls( v, c, v1 );
351 v3_cross( k, v, v2 );
352 v3_muls( v2, s, v2 );
353 v3_add( v1, v2, v1 );
354 v3_muls( k, v3_dot(k, v) * (1.0f - c), v2);
355 v3_add( v1, v2, d );
356 }
357
358 /*
359 * Vector 4
360 */
361 static inline void v4_copy( v4f a, v4f b )
362 {
363 b[0] = a[0]; b[1] = a[1]; b[2] = a[2]; b[3] = a[3];
364 }
365
366 static inline void v4_zero( v4f a )
367 {
368 a[0] = 0.f; a[1] = 0.f; a[2] = 0.f; a[3] = 0.f;
369 }
370
371 static inline void v4_muladds( v3f a, v3f b, float s, v3f d )
372 {
373 d[0] = a[0]+b[0]*s;
374 d[1] = a[1]+b[1]*s;
375 d[2] = a[2]+b[2]*s;
376 d[3] = a[3]+b[3]*s;
377 }
378
379 static inline void v4_lerp( v4f a, v4f b, float t, v4f d )
380 {
381 d[0] = a[0] + t*(b[0]-a[0]);
382 d[1] = a[1] + t*(b[1]-a[1]);
383 d[2] = a[2] + t*(b[2]-a[2]);
384 d[3] = a[3] + t*(b[3]-a[3]);
385 }
386
387 static inline float v4_dot( v4f a, v4f b )
388 {
389 return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*a[3];
390 }
391
392 static inline float v4_length( v4f a )
393 {
394 return sqrtf( v4_dot(a,a) );
395 }
396
397 /*
398 * Matrix 2x2
399 */
400
401 #define M2X2_INDENTIY {{1.0f, 0.0f, }, \
402 { 0.0f, 1.0f, }}
403
404 #define M2X2_ZERO {{0.0f, 0.0f, }, \
405 { 0.0f, 0.0f, }}
406
407 static inline void m2x2_copy( m2x2f a, m2x2f b )
408 {
409 v2_copy( a[0], b[0] );
410 v2_copy( a[1], b[1] );
411 }
412
413 static inline void m2x2_identity( m2x2f a )
414 {
415 m2x2f id = M2X2_INDENTIY;
416 m2x2_copy( id, a );
417 }
418
419 static inline void m2x2_create_rotation( m2x2f a, float theta )
420 {
421 float s, c;
422
423 s = sinf( theta );
424 c = cosf( theta );
425
426 a[0][0] = c;
427 a[0][1] = -s;
428 a[1][0] = s;
429 a[1][1] = c;
430 }
431
432 /*
433 * Matrix 3x3
434 */
435
436 #define M3X3_IDENTITY {{1.0f, 0.0f, 0.0f, },\
437 { 0.0f, 1.0f, 0.0f, },\
438 { 0.0f, 0.0f, 1.0f, }}
439
440 #define M3X3_ZERO {{0.0f, 0.0f, 0.0f, },\
441 { 0.0f, 0.0f, 0.0f, },\
442 { 0.0f, 0.0f, 0.0f, }}
443
444
445 static inline void m3x3_copy( m3x3f a, m3x3f b )
446 {
447 v3_copy( a[0], b[0] );
448 v3_copy( a[1], b[1] );
449 v3_copy( a[2], b[2] );
450 }
451
452 static inline void m3x3_identity( m3x3f a )
453 {
454 m3x3f id = M3X3_IDENTITY;
455 m3x3_copy( id, a );
456 }
457
458 static inline void m3x3_zero( m3x3f a )
459 {
460 m3x3f z = M3X3_ZERO;
461 m3x3_copy( z, a );
462 }
463
464 static inline void m3x3_inv( m3x3f src, m3x3f dest )
465 {
466 float a = src[0][0], b = src[0][1], c = src[0][2],
467 d = src[1][0], e = src[1][1], f = src[1][2],
468 g = src[2][0], h = src[2][1], i = src[2][2];
469
470 float det = 1.f /
471 (+a*(e*i-h*f)
472 -b*(d*i-f*g)
473 +c*(d*h-e*g));
474
475 dest[0][0] = (e*i-h*f)*det;
476 dest[0][1] = -(b*i-c*h)*det;
477 dest[0][2] = (b*f-c*e)*det;
478 dest[1][0] = -(d*i-f*g)*det;
479 dest[1][1] = (a*i-c*g)*det;
480 dest[1][2] = -(a*f-d*c)*det;
481 dest[2][0] = (d*h-g*e)*det;
482 dest[2][1] = -(a*h-g*b)*det;
483 dest[2][2] = (a*e-d*b)*det;
484 }
485
486 static inline void m3x3_transpose( m3x3f src, m3x3f dest )
487 {
488 float a = src[0][0], b = src[0][1], c = src[0][2],
489 d = src[1][0], e = src[1][1], f = src[1][2],
490 g = src[2][0], h = src[2][1], i = src[2][2];
491
492 dest[0][0] = a;
493 dest[0][1] = d;
494 dest[0][2] = g;
495 dest[1][0] = b;
496 dest[1][1] = e;
497 dest[1][2] = h;
498 dest[2][0] = c;
499 dest[2][1] = f;
500 dest[2][2] = i;
501 }
502
503 static inline void m3x3_mul( m3x3f a, m3x3f b, m3x3f d )
504 {
505 float a00 = a[0][0], a01 = a[0][1], a02 = a[0][2],
506 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2],
507 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2],
508
509 b00 = b[0][0], b01 = b[0][1], b02 = b[0][2],
510 b10 = b[1][0], b11 = b[1][1], b12 = b[1][2],
511 b20 = b[2][0], b21 = b[2][1], b22 = b[2][2];
512
513 d[0][0] = a00*b00 + a10*b01 + a20*b02;
514 d[0][1] = a01*b00 + a11*b01 + a21*b02;
515 d[0][2] = a02*b00 + a12*b01 + a22*b02;
516 d[1][0] = a00*b10 + a10*b11 + a20*b12;
517 d[1][1] = a01*b10 + a11*b11 + a21*b12;
518 d[1][2] = a02*b10 + a12*b11 + a22*b12;
519 d[2][0] = a00*b20 + a10*b21 + a20*b22;
520 d[2][1] = a01*b20 + a11*b21 + a21*b22;
521 d[2][2] = a02*b20 + a12*b21 + a22*b22;
522 }
523
524 static inline void m3x3_mulv( m3x3f m, v3f v, v3f d )
525 {
526 v3f res;
527
528 res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2];
529 res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2];
530 res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2];
531
532 v3_copy( res, d );
533 }
534
535 static inline void m3x3_projection( m3x3f dst,
536 float const left, float const right, float const bottom, float const top )
537 {
538 float rl, tb;
539
540 m3x3_zero( dst );
541
542 rl = 1.0f / (right - left);
543 tb = 1.0f / (top - bottom);
544
545 dst[0][0] = 2.0f * rl;
546 dst[1][1] = 2.0f * tb;
547 dst[2][2] = 1.0f;
548 }
549
550 static inline void m3x3_translate( m3x3f m, v3f v )
551 {
552 m[2][0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0];
553 m[2][1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1];
554 m[2][2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2];
555 }
556
557 static inline void m3x3_scale( m3x3f m, v3f v )
558 {
559 m[0][0] = m[0][0] * v[0];
560 m[0][1] = m[0][1] * v[0];
561 m[0][2] = m[0][2] * v[0];
562
563 m[1][0] = m[1][0] * v[1];
564 m[1][1] = m[1][1] * v[1];
565 m[1][2] = m[1][2] * v[1];
566 }
567
568 static inline void m3x3_rotate( m3x3f m, float angle )
569 {
570 float m00 = m[0][0], m10 = m[1][0],
571 m01 = m[0][1], m11 = m[1][1],
572 m02 = m[0][2], m12 = m[1][2];
573 float c, s;
574
575 s = sinf( angle );
576 c = cosf( angle );
577
578 m[0][0] = m00 * c + m10 * s;
579 m[0][1] = m01 * c + m11 * s;
580 m[0][2] = m02 * c + m12 * s;
581
582 m[1][0] = m00 * -s + m10 * c;
583 m[1][1] = m01 * -s + m11 * c;
584 m[1][2] = m02 * -s + m12 * c;
585 }
586
587 /*
588 * Matrix 4x3
589 */
590
591 #define M4X3_IDENTITY {{1.0f, 0.0f, 0.0f, },\
592 { 0.0f, 1.0f, 0.0f, },\
593 { 0.0f, 0.0f, 1.0f, },\
594 { 0.0f, 0.0f, 0.0f }}
595
596 static inline void m4x3_to_3x3( m4x3f a, m3x3f b )
597 {
598 v3_copy( a[0], b[0] );
599 v3_copy( a[1], b[1] );
600 v3_copy( a[2], b[2] );
601 }
602
603 static inline void m4x3_invert_affine( m4x3f a, m4x3f b )
604 {
605 m3x3_transpose( a, b );
606 m3x3_mulv( b, a[3], b[3] );
607 v3_negate( b[3], b[3] );
608 }
609
610 static inline void m4x3_copy( m4x3f a, m4x3f b )
611 {
612 v3_copy( a[0], b[0] );
613 v3_copy( a[1], b[1] );
614 v3_copy( a[2], b[2] );
615 v3_copy( a[3], b[3] );
616 }
617
618 static inline void m4x3_identity( m4x3f a )
619 {
620 m4x3f id = M4X3_IDENTITY;
621 m4x3_copy( id, a );
622 }
623
624 static inline void m4x3_mul( m4x3f a, m4x3f b, m4x3f d )
625 {
626 float
627 a00 = a[0][0], a01 = a[0][1], a02 = a[0][2],
628 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2],
629 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2],
630 a30 = a[3][0], a31 = a[3][1], a32 = a[3][2],
631 b00 = b[0][0], b01 = b[0][1], b02 = b[0][2],
632 b10 = b[1][0], b11 = b[1][1], b12 = b[1][2],
633 b20 = b[2][0], b21 = b[2][1], b22 = b[2][2],
634 b30 = b[3][0], b31 = b[3][1], b32 = b[3][2];
635
636 d[0][0] = a00*b00 + a10*b01 + a20*b02;
637 d[0][1] = a01*b00 + a11*b01 + a21*b02;
638 d[0][2] = a02*b00 + a12*b01 + a22*b02;
639 d[1][0] = a00*b10 + a10*b11 + a20*b12;
640 d[1][1] = a01*b10 + a11*b11 + a21*b12;
641 d[1][2] = a02*b10 + a12*b11 + a22*b12;
642 d[2][0] = a00*b20 + a10*b21 + a20*b22;
643 d[2][1] = a01*b20 + a11*b21 + a21*b22;
644 d[2][2] = a02*b20 + a12*b21 + a22*b22;
645 d[3][0] = a00*b30 + a10*b31 + a20*b32 + a30;
646 d[3][1] = a01*b30 + a11*b31 + a21*b32 + a31;
647 d[3][2] = a02*b30 + a12*b31 + a22*b32 + a32;
648 }
649
650 static inline void m4x3_mulv( m4x3f m, v3f v, v3f d )
651 {
652 v3f res;
653
654 res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2] + m[3][0];
655 res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2] + m[3][1];
656 res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2] + m[3][2];
657
658 v3_copy( res, d );
659 }
660
661 /*
662 * Affine transforms
663 */
664
665 static inline void m4x3_translate( m4x3f m, v3f v )
666 {
667 v3_muladds( m[3], m[0], v[0], m[3] );
668 v3_muladds( m[3], m[1], v[1], m[3] );
669 v3_muladds( m[3], m[2], v[2], m[3] );
670 }
671
672 static inline void m4x3_scale( m4x3f m, float s )
673 {
674 v3_muls( m[0], s, m[0] );
675 v3_muls( m[1], s, m[1] );
676 v3_muls( m[2], s, m[2] );
677 }
678
679 static inline void m4x3_rotate_x( m4x3f m, float angle )
680 {
681 m4x3f t = M4X3_IDENTITY;
682 float c, s;
683
684 c = cosf( angle );
685 s = sinf( angle );
686
687 t[1][1] = c;
688 t[1][2] = s;
689 t[2][1] = -s;
690 t[2][2] = c;
691
692 m4x3_mul( m, t, m );
693 }
694
695 static inline void m4x3_rotate_y( m4x3f m, float angle )
696 {
697 m4x3f t = M4X3_IDENTITY;
698 float c, s;
699
700 c = cosf( angle );
701 s = sinf( angle );
702
703 t[0][0] = c;
704 t[0][2] = -s;
705 t[2][0] = s;
706 t[2][2] = c;
707
708 m4x3_mul( m, t, m );
709 }
710
711 static inline void m4x3_rotate_z( m4x3f m, float angle )
712 {
713 m4x3f t = M4X3_IDENTITY;
714 float c, s;
715
716 c = cosf( angle );
717 s = sinf( angle );
718
719 t[0][0] = c;
720 t[0][1] = s;
721 t[1][0] = -s;
722 t[1][1] = c;
723
724 m4x3_mul( m, t, m );
725 }
726
727 static inline void m4x3_expand( m4x3f m, m4x4f d )
728 {
729 v3_copy( m[0], d[0] );
730 v3_copy( m[1], d[1] );
731 v3_copy( m[2], d[2] );
732 v3_copy( m[3], d[3] );
733 d[0][3] = 0.0f;
734 d[1][3] = 0.0f;
735 d[2][3] = 0.0f;
736 d[3][3] = 1.0f;
737 }
738
739 static inline void m4x3_expand_aabb_point( m4x3f m, boxf box, v3f point )
740 {
741 v3f v;
742 m4x3_mulv( m, point, v );
743
744 v3_minv( box[0], v, box[0] );
745 v3_maxv( box[1], v, box[1] );
746 }
747
748 static inline void box_addpt( boxf a, v3f pt )
749 {
750 v3_minv( a[0], pt, a[0] );
751 v3_maxv( a[1], pt, a[1] );
752 }
753
754 static inline void box_concat( boxf a, boxf b )
755 {
756 v3_minv( a[0], b[0], a[0] );
757 v3_maxv( a[1], b[1], a[1] );
758 }
759
760 static inline void box_copy( boxf a, boxf b )
761 {
762 v3_copy( a[0], b[0] );
763 v3_copy( a[1], b[1] );
764 }
765
766 static inline void box_init_inf( boxf box )
767 {
768 v3_fill( box[0], INFINITY );
769 v3_fill( box[1], -INFINITY );
770 }
771
772 static inline void m4x3_transform_aabb( m4x3f m, boxf box )
773 {
774 v3f a; v3f b;
775
776 v3_copy( box[0], a );
777 v3_copy( box[1], b );
778 v3_fill( box[0], INFINITY );
779 v3_fill( box[1], -INFINITY );
780
781 m4x3_expand_aabb_point( m, box, a );
782 m4x3_expand_aabb_point( m, box, (v3f){ a[0], b[1], a[2] } );
783 m4x3_expand_aabb_point( m, box, (v3f){ b[0], a[1], a[2] } );
784 m4x3_expand_aabb_point( m, box, (v3f){ b[0], b[1], a[2] } );
785 m4x3_expand_aabb_point( m, box, b );
786 m4x3_expand_aabb_point( m, box, (v3f){ a[0], b[1], b[2] } );
787 m4x3_expand_aabb_point( m, box, (v3f){ b[0], a[1], b[2] } );
788 m4x3_expand_aabb_point( m, box, (v3f){ b[0], b[1], b[2] } );
789 }
790
791 static inline void m4x3_lookat( m4x3f m, v3f pos, v3f target, v3f up )
792 {
793 v3f dir;
794 v3_sub( target, pos, dir );
795 v3_normalize( dir );
796
797 v3_copy( dir, m[2] );
798
799 v3_cross( up, m[2], m[0] );
800 v3_normalize( m[0] );
801
802 v3_cross( m[2], m[0], m[1] );
803 v3_copy( pos, m[3] );
804 }
805
806 /*
807 * Matrix 4x4
808 */
809
810 #define M4X4_IDENTITY {{1.0f, 0.0f, 0.0f, 0.0f },\
811 { 0.0f, 1.0f, 0.0f, 0.0f },\
812 { 0.0f, 0.0f, 1.0f, 0.0f },\
813 { 0.0f, 0.0f, 0.0f, 1.0f }}
814
815 static void m4x4_projection( m4x4f m, float angle,
816 float ratio, float near, float far )
817 {
818 float scale = tanf( angle * 0.5f * VG_PIf / 180.0f ) * near,
819 r = ratio * scale,
820 l = -r,
821 t = scale,
822 b = -t;
823
824 m[0][0] = 2.0f * near / (r - l);
825 m[0][1] = 0.0f;
826 m[0][2] = 0.0f;
827 m[0][3] = 0.0f;
828 m[1][0] = 0.0f;
829 m[1][1] = 2.0f * near / (t - b);
830 m[1][2] = 0.0f;
831 m[1][3] = 0.0f;
832 m[2][0] = (r + l) / (r - l);
833 m[2][1] = (t + b) / (t - b);
834 m[2][2] = -(far + near) / (far - near);
835 m[2][3] = -1.0f;
836 m[3][0] = 0.0f;
837 m[3][1] = 0.0f;
838 m[3][2] = -2.0f * far * near / (far - near);
839 m[3][3] = 0.0f;
840 }
841
842 static void m4x4_translate( m4x4f m, v3f v )
843 {
844 v4_muladds( m[3], m[0], v[0], m[3] );
845 v4_muladds( m[3], m[1], v[1], m[3] );
846 v4_muladds( m[3], m[2], v[2], m[3] );
847 }
848
849 static inline void m4x4_copy( m4x4f a, m4x4f b )
850 {
851 v4_copy( a[0], b[0] );
852 v4_copy( a[1], b[1] );
853 v4_copy( a[2], b[2] );
854 v4_copy( a[3], b[3] );
855 }
856
857 static inline void m4x4_identity( m4x4f a )
858 {
859 m4x4f id = M4X4_IDENTITY;
860 m4x4_copy( id, a );
861 }
862
863 static inline void m4x4_mul( m4x4f a, m4x4f b, m4x4f d )
864 {
865 float a00 = a[0][0], a01 = a[0][1], a02 = a[0][2], a03 = a[0][3],
866 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2], a13 = a[1][3],
867 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2], a23 = a[2][3],
868 a30 = a[3][0], a31 = a[3][1], a32 = a[3][2], a33 = a[3][3],
869
870 b00 = b[0][0], b01 = b[0][1], b02 = b[0][2], b03 = b[0][3],
871 b10 = b[1][0], b11 = b[1][1], b12 = b[1][2], b13 = b[1][3],
872 b20 = b[2][0], b21 = b[2][1], b22 = b[2][2], b23 = b[2][3],
873 b30 = b[3][0], b31 = b[3][1], b32 = b[3][2], b33 = b[3][3];
874
875 d[0][0] = a00*b00 + a10*b01 + a20*b02 + a30*b03;
876 d[0][1] = a01*b00 + a11*b01 + a21*b02 + a31*b03;
877 d[0][2] = a02*b00 + a12*b01 + a22*b02 + a32*b03;
878 d[0][3] = a03*b00 + a13*b01 + a23*b02 + a33*b03;
879 d[1][0] = a00*b10 + a10*b11 + a20*b12 + a30*b13;
880 d[1][1] = a01*b10 + a11*b11 + a21*b12 + a31*b13;
881 d[1][2] = a02*b10 + a12*b11 + a22*b12 + a32*b13;
882 d[1][3] = a03*b10 + a13*b11 + a23*b12 + a33*b13;
883 d[2][0] = a00*b20 + a10*b21 + a20*b22 + a30*b23;
884 d[2][1] = a01*b20 + a11*b21 + a21*b22 + a31*b23;
885 d[2][2] = a02*b20 + a12*b21 + a22*b22 + a32*b23;
886 d[2][3] = a03*b20 + a13*b21 + a23*b22 + a33*b23;
887 d[3][0] = a00*b30 + a10*b31 + a20*b32 + a30*b33;
888 d[3][1] = a01*b30 + a11*b31 + a21*b32 + a31*b33;
889 d[3][2] = a02*b30 + a12*b31 + a22*b32 + a32*b33;
890 d[3][3] = a03*b30 + a13*b31 + a23*b32 + a33*b33;
891 }
892
893 /*
894 * Planes (double precision)
895 */
896 static inline void tri_to_plane( double a[3], double b[3],
897 double c[3], double p[4] )
898 {
899 double edge0[3];
900 double edge1[3];
901 double l;
902
903 edge0[0] = b[0] - a[0];
904 edge0[1] = b[1] - a[1];
905 edge0[2] = b[2] - a[2];
906
907 edge1[0] = c[0] - a[0];
908 edge1[1] = c[1] - a[1];
909 edge1[2] = c[2] - a[2];
910
911 p[0] = edge0[1] * edge1[2] - edge0[2] * edge1[1];
912 p[1] = edge0[2] * edge1[0] - edge0[0] * edge1[2];
913 p[2] = edge0[0] * edge1[1] - edge0[1] * edge1[0];
914
915 l = sqrt(p[0] * p[0] + p[1] * p[1] + p[2] * p[2]);
916 p[3] = (p[0] * a[0] + p[1] * a[1] + p[2] * a[2]) / l;
917
918 p[0] = p[0] / l;
919 p[1] = p[1] / l;
920 p[2] = p[2] / l;
921 }
922
923 static inline int plane_intersect( double a[4], double b[4],
924 double c[4], double p[4] )
925 {
926 double const epsilon = 1e-8f;
927
928 double x[3];
929 double d;
930
931 x[0] = a[1] * b[2] - a[2] * b[1];
932 x[1] = a[2] * b[0] - a[0] * b[2];
933 x[2] = a[0] * b[1] - a[1] * b[0];
934
935 d = x[0] * c[0] + x[1] * c[1] + x[2] * c[2];
936
937 if( d < epsilon && d > -epsilon ) return 0;
938
939 p[0] = (b[1] * c[2] - b[2] * c[1]) * -a[3];
940 p[1] = (b[2] * c[0] - b[0] * c[2]) * -a[3];
941 p[2] = (b[0] * c[1] - b[1] * c[0]) * -a[3];
942
943 p[0] += (c[1] * a[2] - c[2] * a[1]) * -b[3];
944 p[1] += (c[2] * a[0] - c[0] * a[2]) * -b[3];
945 p[2] += (c[0] * a[1] - c[1] * a[0]) * -b[3];
946
947 p[0] += (a[1] * b[2] - a[2] * b[1]) * -c[3];
948 p[1] += (a[2] * b[0] - a[0] * b[2]) * -c[3];
949 p[2] += (a[0] * b[1] - a[1] * b[0]) * -c[3];
950
951 p[0] = -p[0] / d;
952 p[1] = -p[1] / d;
953 p[2] = -p[2] / d;
954
955 return 1;
956 }
957
958 static inline double plane_polarity( double p[4], double a[3] )
959 {
960 return
961 (a[0] * p[0] + a[1] * p[1] + a[2] * p[2])
962 -(p[0]*p[3] * p[0] + p[1]*p[3] * p[1] + p[2]*p[3] * p[2])
963 ;
964 }
965
966 /* Quaternions */
967
968 static inline void q_identity( v4f q )
969 {
970 q[0] = 0.0f; q[1] = 0.0f; q[2] = 0.0f; q[3] = 1.0f;
971 }
972
973 static inline void q_axis_angle( v4f q, v3f axis, float angle )
974 {
975 float a = angle*0.5f,
976 c = cosf(a),
977 s = sinf(a);
978
979 q[0] = s*axis[0];
980 q[1] = s*axis[1];
981 q[2] = s*axis[2];
982 q[3] = c;
983 }
984
985 static inline void q_mul( v4f q, v4f q1, v4f d )
986 {
987 v4f t;
988 t[0] = q[3]*q1[0] + q[0]*q1[3] + q[1]*q1[2] - q[2]*q1[1];
989 t[1] = q[3]*q1[1] - q[0]*q1[2] + q[1]*q1[3] + q[2]*q1[0];
990 t[2] = q[3]*q1[2] + q[0]*q1[1] - q[1]*q1[0] + q[2]*q1[3];
991 t[3] = q[3]*q1[3] - q[0]*q1[0] - q[1]*q1[1] - q[2]*q1[2];
992 v4_copy( t, d );
993 }
994
995 static inline void q_normalize( v4f q )
996 {
997 float s = 1.0f/ sqrtf(v4_dot(q,q));
998 q[0] *= s;
999 q[1] *= s;
1000 q[2] *= s;
1001 q[3] *= s;
1002 }
1003
1004 static inline void q_inv( v4f q, v4f d )
1005 {
1006 float s = 1.0f / v4_dot(q,q);
1007 d[0] = -q[0]*s;
1008 d[1] = -q[1]*s;
1009 d[2] = -q[2]*s;
1010 d[3] = q[3]*s;
1011 }
1012
1013 static inline void q_m3x3( v4f q, m3x3f d )
1014 {
1015 float
1016 l = v4_length(q),
1017 s = l > 0.0f? 2.0f/l: 0.0f,
1018
1019 xx = s*q[0]*q[0], xy = s*q[0]*q[1], wx = s*q[3]*q[0],
1020 yy = s*q[1]*q[1], yz = s*q[1]*q[2], wy = s*q[3]*q[1],
1021 zz = s*q[2]*q[2], xz = s*q[0]*q[2], wz = s*q[3]*q[2];
1022
1023 d[0][0] = 1.0f - yy - zz;
1024 d[1][1] = 1.0f - xx - zz;
1025 d[2][2] = 1.0f - xx - yy;
1026 d[0][1] = xy + wz;
1027 d[1][2] = yz + wx;
1028 d[2][0] = xz + wy;
1029 d[1][0] = xy - wz;
1030 d[2][1] = yz - wx;
1031 d[0][2] = xz - wy;
1032 }
1033
1034 static void m3x3_q( m3x3f m, v4f q )
1035 {
1036 float diag, r, rinv;
1037
1038 diag = m[0][0] + m[1][1] + m[2][2];
1039 if( diag >= 0.0f )
1040 {
1041 r = sqrtf( 1.0f + diag );
1042 rinv = 0.5f / r;
1043 q[0] = rinv * (m[1][2] - m[2][1]);
1044 q[1] = rinv * (m[2][0] - m[0][2]);
1045 q[2] = rinv * (m[0][1] - m[1][0]);
1046 q[3] = r * 0.5f;
1047 }
1048 else if( m[0][0] >= m[1][1] && m[0][0] >= m[2][2] )
1049 {
1050 r = sqrtf( 1.0f - m[1][1] - m[2][2] + m[0][0] );
1051 rinv = 0.5f / r;
1052 q[0] = r * 0.5f;
1053 q[1] = rinv * (m[0][1] + m[1][0]);
1054 q[2] = rinv * (m[0][2] + m[2][0]);
1055 q[3] = rinv * (m[1][2] - m[2][1]);
1056 }
1057 else if( m[1][1] >= m[2][2] )
1058 {
1059 r = sqrtf( 1.0f - m[0][0] - m[2][2] + m[1][1] );
1060 rinv = 0.5f / r;
1061 q[0] = rinv * (m[0][1] + m[1][0]);
1062 q[1] = r * 0.5f;
1063 q[2] = rinv * (m[1][2] + m[2][1]);
1064 q[3] = rinv * (m[2][0] - m[0][2]);
1065 }
1066 else
1067 {
1068 r = sqrtf( 1.0f - m[0][0] - m[1][1] + m[2][2] );
1069 rinv = 0.5f / r;
1070 q[0] = rinv * (m[0][2] + m[2][0]);
1071 q[1] = rinv * (m[1][2] + m[2][1]);
1072 q[2] = r * 0.5f;
1073 q[3] = rinv * (m[0][1] - m[1][0]);
1074 }
1075 }