maths and bugs
[vg.git] / src / vg / vg_m.h
1 /* Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved */
2
3 #define VG_PIf 3.14159265358979323846264338327950288f
4 #define VG_TAUf 6.28318530717958647692528676655900576f
5
6 static inline float vg_minf( float a, float b )
7 {
8 return a < b? a: b;
9 }
10
11 static inline float vg_maxf( float a, float b )
12 {
13 return a > b? a: b;
14 }
15
16 static inline float vg_clampf( float a, float min, float max )
17 {
18 return vg_minf( max, vg_maxf( a, min ) );
19 }
20
21 static inline float vg_signf( float a )
22 {
23 return a < 0.0f? -1.0f: 1.0f;
24 }
25
26 static inline float vg_randf(void)
27 {
28 return (float)rand()/(float)(RAND_MAX);
29 }
30
31 static inline float vg_randint(int max)
32 {
33 return rand()%max;
34 }
35
36 #define VG_MIN( A, B ) ((A)<(B)?(A):(B))
37 #define VG_MAX( A, B ) ((A)>(B)?(A):(B))
38
39 static inline int vg_min( int a, int b )
40 {
41 return a < b? a: b;
42 }
43
44 static inline int vg_max( int a, int b )
45 {
46 return a > b? a: b;
47 }
48
49 static inline float vg_rad( float deg )
50 {
51 return deg * VG_PIf / 180.0f;
52 }
53
54 /*
55 * Vector 3
56 */
57 static inline void v2_copy( v2f a, v2f b )
58 {
59 b[0] = a[0]; b[1] = a[1];
60 }
61
62 static inline void v2i_copy( v2i a, v2i b )
63 {
64 b[0] = a[0]; b[1] = a[1];
65 }
66
67 static inline int v2i_eq( v2i a, v2i b )
68 {
69 return ((a[0] == b[0]) && (a[1] == b[1]));
70 }
71
72 static inline void v2i_add( v2i a, v2i b, v2i d )
73 {
74 d[0] = a[0]+b[0]; d[1] = a[1]+b[1];
75 }
76
77 static inline void v2i_sub( v2i a, v2i b, v2i d )
78 {
79 d[0] = a[0]-b[0]; d[1] = a[1]-b[1];
80 }
81
82 static inline void v2_minv( v2f a, v2f b, v2f dest )
83 {
84 dest[0] = vg_minf(a[0], b[0]);
85 dest[1] = vg_minf(a[1], b[1]);
86 }
87
88 static inline void v2_maxv( v2f a, v2f b, v2f dest )
89 {
90 dest[0] = vg_maxf(a[0], b[0]);
91 dest[1] = vg_maxf(a[1], b[1]);
92 }
93
94 static inline void v2_sub( v2f a, v2f b, v2f d )
95 {
96 d[0] = a[0]-b[0]; d[1] = a[1]-b[1];
97 }
98
99 static inline float v2_dot( v2f a, v2f b )
100 {
101 return a[0] * b[0] + a[1] * b[1];
102 }
103
104 static inline float v2_cross( v2f a, v2f b )
105 {
106 return a[0] * b[1] - a[1] * b[0];
107 }
108
109 static inline void v2_add( v2f a, v2f b, v2f d )
110 {
111 d[0] = a[0]+b[0]; d[1] = a[1]+b[1];
112 }
113
114 static inline void v2_muls( v2f a, float s, v2f d )
115 {
116 d[0] = a[0]*s; d[1] = a[1]*s;
117 }
118
119 static inline void v2_divs( v2f a, float s, v2f d )
120 {
121 d[0] = a[0]/s; d[1] = a[1]/s;
122 }
123
124 static inline void v2_mul( v2f a, v2f b, v2f d )
125 {
126 d[0] = a[0]*b[0];
127 d[1] = a[1]*b[1];
128 }
129
130 static inline void v2_div( v2f a, v2f b, v2f d )
131 {
132 d[0] = a[0]/b[0]; d[1] = a[1]/b[1];
133 }
134
135 static inline void v2_muladd( v2f a, v2f b, v2f s, v2f d )
136 {
137 d[0] = a[0]+b[0]*s[0];
138 d[1] = a[1]+b[1]*s[1];
139 }
140
141 static inline void v2_muladds( v2f a, v2f b, float s, v2f d )
142 {
143 d[0] = a[0]+b[0]*s;
144 d[1] = a[1]+b[1]*s;
145 }
146
147 static inline float v2_length2( v2f a )
148 {
149 return a[0]*a[0] + a[1]*a[1];
150 }
151
152 static inline float v2_length( v2f a )
153 {
154 return sqrtf( v2_length2( a ) );
155 }
156
157 static inline float v2_dist2( v2f a, v2f b )
158 {
159 v2f delta;
160 v2_sub( a, b, delta );
161 return v2_length2( delta );
162 }
163
164 static inline float v2_dist( v2f a, v2f b )
165 {
166 return sqrtf( v2_dist2( a, b ) );
167 }
168
169 static inline void v2_lerp( v2f a, v2f b, float t, v2f d )
170 {
171 d[0] = a[0] + t*(b[0]-a[0]);
172 d[1] = a[1] + t*(b[1]-a[1]);
173 }
174
175 static inline void v2_normalize( v2f a )
176 {
177 v2_muls( a, 1.f / v2_length( a ), a );
178 }
179
180 /*
181 * Vector 3
182 */
183 static inline void v3_zero( v3f a )
184 {
185 a[0] = 0.f; a[1] = 0.f; a[2] = 0.f;
186 }
187
188 static inline void v3_copy( v3f a, v3f b )
189 {
190 b[0] = a[0]; b[1] = a[1]; b[2] = a[2];
191 }
192
193 static inline void v3_add( v3f a, v3f b, v3f d )
194 {
195 d[0] = a[0]+b[0]; d[1] = a[1]+b[1]; d[2] = a[2]+b[2];
196 }
197
198 static inline void v3_sub( v3f a, v3f b, v3f d )
199 {
200 d[0] = a[0]-b[0]; d[1] = a[1]-b[1]; d[2] = a[2]-b[2];
201 }
202
203 static inline void v3_mul( v3f a, v3f b, v3f d )
204 {
205 d[0] = a[0]*b[0]; d[1] = a[1]*b[1]; d[2] = a[2]*b[2];
206 }
207
208 static inline void v3_div( v3f a, v3f b, v3f d )
209 {
210 d[0] = a[0]/b[0]; d[1] = a[1]/b[1]; d[2] = a[2]/b[2];
211 }
212
213 static inline void v3_muls( v3f a, float s, v3f d )
214 {
215 d[0] = a[0]*s; d[1] = a[1]*s; d[2] = a[2]*s;
216 }
217
218 static inline void v3_divs( v3f a, float s, v3f d )
219 {
220 d[0] = a[0]/s; d[1] = a[1]/s; d[2] = a[2]/s;
221 }
222
223 static inline void v3_muladds( v3f a, v3f b, float s, v3f d )
224 {
225 d[0] = a[0]+b[0]*s; d[1] = a[1]+b[1]*s; d[2] = a[2]+b[2]*s;
226 }
227
228 static inline void v3_muladd( v2f a, v2f b, v2f s, v2f d )
229 {
230 d[0] = a[0]+b[0]*s[0];
231 d[1] = a[1]+b[1]*s[1];
232 d[2] = a[2]+b[2]*s[2];
233 }
234
235 static inline float v3_dot( v3f a, v3f b )
236 {
237 return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
238 }
239
240 static inline void v3_cross( v3f a, v3f b, v3f d )
241 {
242 d[0] = a[1] * b[2] - a[2] * b[1];
243 d[1] = a[2] * b[0] - a[0] * b[2];
244 d[2] = a[0] * b[1] - a[1] * b[0];
245 }
246
247 static inline float v3_length2( v3f a )
248 {
249 return v3_dot( a, a );
250 }
251
252 static inline float v3_length( v3f a )
253 {
254 return sqrtf( v3_length2( a ) );
255 }
256
257 static inline float v3_dist2( v3f a, v3f b )
258 {
259 v3f delta;
260 v3_sub( a, b, delta );
261 return v3_length2( delta );
262 }
263
264 static inline float v3_dist( v3f a, v3f b )
265 {
266 return sqrtf( v3_dist2( a, b ) );
267 }
268
269 static inline void v3_normalize( v3f a )
270 {
271 v3_muls( a, 1.f / v3_length( a ), a );
272 }
273
274 static inline float vg_lerpf( float a, float b, float t )
275 {
276 return a + t*(b-a);
277 }
278
279 static inline void v3_lerp( v3f a, v3f b, float t, v3f d )
280 {
281 d[0] = a[0] + t*(b[0]-a[0]);
282 d[1] = a[1] + t*(b[1]-a[1]);
283 d[2] = a[2] + t*(b[2]-a[2]);
284 }
285
286 static inline void v3_minv( v3f a, v3f b, v3f dest )
287 {
288 dest[0] = vg_minf(a[0], b[0]);
289 dest[1] = vg_minf(a[1], b[1]);
290 dest[2] = vg_minf(a[2], b[2]);
291 }
292
293 static inline void v3_maxv( v3f a, v3f b, v3f dest )
294 {
295 dest[0] = vg_maxf(a[0], b[0]);
296 dest[1] = vg_maxf(a[1], b[1]);
297 dest[2] = vg_maxf(a[2], b[2]);
298 }
299
300 static inline float v3_minf( v3f a )
301 {
302 return vg_minf( vg_minf( a[0], a[1] ), a[2] );
303 }
304
305 static inline float v3_maxf( v3f a )
306 {
307 return vg_maxf( vg_maxf( a[0], a[1] ), a[2] );
308 }
309
310 static inline void v3_fill( v3f a, float v )
311 {
312 a[0] = v;
313 a[1] = v;
314 a[2] = v;
315 }
316
317 static inline void v3_floor( v3f a, v3f b )
318 {
319 b[0] = floorf( a[0] );
320 b[1] = floorf( a[1] );
321 b[2] = floorf( a[2] );
322 }
323
324 static inline void v3_ceil( v3f a, v3f b )
325 {
326 b[0] = ceilf( a[0] );
327 b[1] = ceilf( a[1] );
328 b[2] = ceilf( a[2] );
329 }
330
331 static inline void v3_negate( v3f a, v3f b )
332 {
333 b[0] = -a[0];
334 b[1] = -a[1];
335 b[2] = -a[2];
336 }
337
338 static inline void v3_rotate( v3f v, float angle, v3f axis, v3f d )
339 {
340 v3f v1, v2, k;
341 float c, s;
342
343 c = cosf( angle );
344 s = sinf( angle );
345
346 v3_copy( axis, k );
347 v3_normalize( k );
348 v3_muls( v, c, v1 );
349 v3_cross( k, v, v2 );
350 v3_muls( v2, s, v2 );
351 v3_add( v1, v2, v1 );
352 v3_muls( k, v3_dot(k, v) * (1.0f - c), v2);
353 v3_add( v1, v2, d );
354 }
355
356 /*
357 * Vector 4
358 */
359 static inline void v4_copy( v4f a, v4f b )
360 {
361 b[0] = a[0]; b[1] = a[1]; b[2] = a[2]; b[3] = a[3];
362 }
363
364 static inline void v4_zero( v4f a )
365 {
366 a[0] = 0.f; a[1] = 0.f; a[2] = 0.f; a[3] = 0.f;
367 }
368
369 static inline void v4_muladds( v3f a, v3f b, float s, v3f d )
370 {
371 d[0] = a[0]+b[0]*s;
372 d[1] = a[1]+b[1]*s;
373 d[2] = a[2]+b[2]*s;
374 d[3] = a[3]+b[3]*s;
375 }
376
377 static inline void v4_lerp( v4f a, v4f b, float t, v4f d )
378 {
379 d[0] = a[0] + t*(b[0]-a[0]);
380 d[1] = a[1] + t*(b[1]-a[1]);
381 d[2] = a[2] + t*(b[2]-a[2]);
382 d[3] = a[3] + t*(b[3]-a[3]);
383 }
384
385 static inline float v4_dot( v4f a, v4f b )
386 {
387 return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*a[3];
388 }
389
390 static inline float v4_length( v4f a )
391 {
392 return sqrtf( v4_dot(a,a) );
393 }
394
395 /*
396 * Matrix 2x2
397 */
398
399 #define M2X2_INDENTIY {{1.0f, 0.0f, }, \
400 { 0.0f, 1.0f, }}
401
402 #define M2X2_ZERO {{0.0f, 0.0f, }, \
403 { 0.0f, 0.0f, }}
404
405 static inline void m2x2_copy( m2x2f a, m2x2f b )
406 {
407 v2_copy( a[0], b[0] );
408 v2_copy( a[1], b[1] );
409 }
410
411 static inline void m2x2_identity( m2x2f a )
412 {
413 m2x2f id = M2X2_INDENTIY;
414 m2x2_copy( id, a );
415 }
416
417 static inline void m2x2_create_rotation( m2x2f a, float theta )
418 {
419 float s, c;
420
421 s = sinf( theta );
422 c = cosf( theta );
423
424 a[0][0] = c;
425 a[0][1] = -s;
426 a[1][0] = s;
427 a[1][1] = c;
428 }
429
430 /*
431 * Matrix 3x3
432 */
433
434 #define M3X3_IDENTITY {{1.0f, 0.0f, 0.0f, },\
435 { 0.0f, 1.0f, 0.0f, },\
436 { 0.0f, 0.0f, 1.0f, }}
437
438 #define M3X3_ZERO {{0.0f, 0.0f, 0.0f, },\
439 { 0.0f, 0.0f, 0.0f, },\
440 { 0.0f, 0.0f, 0.0f, }}
441
442
443 static inline void m3x3_copy( m3x3f a, m3x3f b )
444 {
445 v3_copy( a[0], b[0] );
446 v3_copy( a[1], b[1] );
447 v3_copy( a[2], b[2] );
448 }
449
450 static inline void m3x3_identity( m3x3f a )
451 {
452 m3x3f id = M3X3_IDENTITY;
453 m3x3_copy( id, a );
454 }
455
456 static inline void m3x3_zero( m3x3f a )
457 {
458 m3x3f z = M3X3_ZERO;
459 m3x3_copy( z, a );
460 }
461
462 static inline void m3x3_inv( m3x3f src, m3x3f dest )
463 {
464 float a = src[0][0], b = src[0][1], c = src[0][2],
465 d = src[1][0], e = src[1][1], f = src[1][2],
466 g = src[2][0], h = src[2][1], i = src[2][2];
467
468 float det = 1.f /
469 (+a*(e*i-h*f)
470 -b*(d*i-f*g)
471 +c*(d*h-e*g));
472
473 dest[0][0] = (e*i-h*f)*det;
474 dest[0][1] = -(b*i-c*h)*det;
475 dest[0][2] = (b*f-c*e)*det;
476 dest[1][0] = -(d*i-f*g)*det;
477 dest[1][1] = (a*i-c*g)*det;
478 dest[1][2] = -(a*f-d*c)*det;
479 dest[2][0] = (d*h-g*e)*det;
480 dest[2][1] = -(a*h-g*b)*det;
481 dest[2][2] = (a*e-d*b)*det;
482 }
483
484 static inline void m3x3_transpose( m3x3f src, m3x3f dest )
485 {
486 float a = src[0][0], b = src[0][1], c = src[0][2],
487 d = src[1][0], e = src[1][1], f = src[1][2],
488 g = src[2][0], h = src[2][1], i = src[2][2];
489
490 dest[0][0] = a;
491 dest[0][1] = d;
492 dest[0][2] = g;
493 dest[1][0] = b;
494 dest[1][1] = e;
495 dest[1][2] = h;
496 dest[2][0] = c;
497 dest[2][1] = f;
498 dest[2][2] = i;
499 }
500
501 static inline void m3x3_mul( m3x3f a, m3x3f b, m3x3f d )
502 {
503 float a00 = a[0][0], a01 = a[0][1], a02 = a[0][2],
504 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2],
505 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2],
506
507 b00 = b[0][0], b01 = b[0][1], b02 = b[0][2],
508 b10 = b[1][0], b11 = b[1][1], b12 = b[1][2],
509 b20 = b[2][0], b21 = b[2][1], b22 = b[2][2];
510
511 d[0][0] = a00*b00 + a10*b01 + a20*b02;
512 d[0][1] = a01*b00 + a11*b01 + a21*b02;
513 d[0][2] = a02*b00 + a12*b01 + a22*b02;
514 d[1][0] = a00*b10 + a10*b11 + a20*b12;
515 d[1][1] = a01*b10 + a11*b11 + a21*b12;
516 d[1][2] = a02*b10 + a12*b11 + a22*b12;
517 d[2][0] = a00*b20 + a10*b21 + a20*b22;
518 d[2][1] = a01*b20 + a11*b21 + a21*b22;
519 d[2][2] = a02*b20 + a12*b21 + a22*b22;
520 }
521
522 static inline void m3x3_mulv( m3x3f m, v3f v, v3f d )
523 {
524 v3f res;
525
526 res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2];
527 res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2];
528 res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2];
529
530 v3_copy( res, d );
531 }
532
533 static inline void m3x3_projection( m3x3f dst,
534 float const left, float const right, float const bottom, float const top )
535 {
536 float rl, tb;
537
538 m3x3_zero( dst );
539
540 rl = 1.0f / (right - left);
541 tb = 1.0f / (top - bottom);
542
543 dst[0][0] = 2.0f * rl;
544 dst[1][1] = 2.0f * tb;
545 dst[2][2] = 1.0f;
546 }
547
548 static inline void m3x3_translate( m3x3f m, v3f v )
549 {
550 m[2][0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0];
551 m[2][1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1];
552 m[2][2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2];
553 }
554
555 static inline void m3x3_scale( m3x3f m, v3f v )
556 {
557 m[0][0] = m[0][0] * v[0];
558 m[0][1] = m[0][1] * v[0];
559 m[0][2] = m[0][2] * v[0];
560
561 m[1][0] = m[1][0] * v[1];
562 m[1][1] = m[1][1] * v[1];
563 m[1][2] = m[1][2] * v[1];
564 }
565
566 static inline void m3x3_rotate( m3x3f m, float angle )
567 {
568 float m00 = m[0][0], m10 = m[1][0],
569 m01 = m[0][1], m11 = m[1][1],
570 m02 = m[0][2], m12 = m[1][2];
571 float c, s;
572
573 s = sinf( angle );
574 c = cosf( angle );
575
576 m[0][0] = m00 * c + m10 * s;
577 m[0][1] = m01 * c + m11 * s;
578 m[0][2] = m02 * c + m12 * s;
579
580 m[1][0] = m00 * -s + m10 * c;
581 m[1][1] = m01 * -s + m11 * c;
582 m[1][2] = m02 * -s + m12 * c;
583 }
584
585 /*
586 * Matrix 4x3
587 */
588
589 #define M4X3_IDENTITY {{1.0f, 0.0f, 0.0f, },\
590 { 0.0f, 1.0f, 0.0f, },\
591 { 0.0f, 0.0f, 1.0f, },\
592 { 0.0f, 0.0f, 0.0f }}
593
594 static inline void m4x3_to_3x3( m4x3f a, m3x3f b )
595 {
596 v3_copy( a[0], b[0] );
597 v3_copy( a[1], b[1] );
598 v3_copy( a[2], b[2] );
599 }
600
601 static inline void m4x3_invert_affine( m4x3f a, m4x3f b )
602 {
603 m3x3_transpose( a, b );
604 m3x3_mulv( b, a[3], b[3] );
605 v3_negate( b[3], b[3] );
606 }
607
608 static inline void m4x3_copy( m4x3f a, m4x3f b )
609 {
610 v3_copy( a[0], b[0] );
611 v3_copy( a[1], b[1] );
612 v3_copy( a[2], b[2] );
613 v3_copy( a[3], b[3] );
614 }
615
616 static inline void m4x3_identity( m4x3f a )
617 {
618 m4x3f id = M4X3_IDENTITY;
619 m4x3_copy( id, a );
620 }
621
622 static inline void m4x3_mul( m4x3f a, m4x3f b, m4x3f d )
623 {
624 float
625 a00 = a[0][0], a01 = a[0][1], a02 = a[0][2],
626 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2],
627 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2],
628 a30 = a[3][0], a31 = a[3][1], a32 = a[3][2],
629 b00 = b[0][0], b01 = b[0][1], b02 = b[0][2],
630 b10 = b[1][0], b11 = b[1][1], b12 = b[1][2],
631 b20 = b[2][0], b21 = b[2][1], b22 = b[2][2],
632 b30 = b[3][0], b31 = b[3][1], b32 = b[3][2];
633
634 d[0][0] = a00*b00 + a10*b01 + a20*b02;
635 d[0][1] = a01*b00 + a11*b01 + a21*b02;
636 d[0][2] = a02*b00 + a12*b01 + a22*b02;
637 d[1][0] = a00*b10 + a10*b11 + a20*b12;
638 d[1][1] = a01*b10 + a11*b11 + a21*b12;
639 d[1][2] = a02*b10 + a12*b11 + a22*b12;
640 d[2][0] = a00*b20 + a10*b21 + a20*b22;
641 d[2][1] = a01*b20 + a11*b21 + a21*b22;
642 d[2][2] = a02*b20 + a12*b21 + a22*b22;
643 d[3][0] = a00*b30 + a10*b31 + a20*b32 + a30;
644 d[3][1] = a01*b30 + a11*b31 + a21*b32 + a31;
645 d[3][2] = a02*b30 + a12*b31 + a22*b32 + a32;
646 }
647
648 static inline void m4x3_mulv( m4x3f m, v3f v, v3f d )
649 {
650 v3f res;
651
652 res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2] + m[3][0];
653 res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2] + m[3][1];
654 res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2] + m[3][2];
655
656 v3_copy( res, d );
657 }
658
659 /*
660 * Affine transforms
661 */
662
663 static inline void m4x3_translate( m4x3f m, v3f v )
664 {
665 v3_muladds( m[3], m[0], v[0], m[3] );
666 v3_muladds( m[3], m[1], v[1], m[3] );
667 v3_muladds( m[3], m[2], v[2], m[3] );
668 }
669
670 static inline void m4x3_scale( m4x3f m, float s )
671 {
672 v3_muls( m[0], s, m[0] );
673 v3_muls( m[1], s, m[1] );
674 v3_muls( m[2], s, m[2] );
675 }
676
677 static inline void m4x3_rotate_x( m4x3f m, float angle )
678 {
679 m4x3f t = M4X3_IDENTITY;
680 float c, s;
681
682 c = cosf( angle );
683 s = sinf( angle );
684
685 t[1][1] = c;
686 t[1][2] = s;
687 t[2][1] = -s;
688 t[2][2] = c;
689
690 m4x3_mul( m, t, m );
691 }
692
693 static inline void m4x3_rotate_y( m4x3f m, float angle )
694 {
695 m4x3f t = M4X3_IDENTITY;
696 float c, s;
697
698 c = cosf( angle );
699 s = sinf( angle );
700
701 t[0][0] = c;
702 t[0][2] = -s;
703 t[2][0] = s;
704 t[2][2] = c;
705
706 m4x3_mul( m, t, m );
707 }
708
709 static inline void m4x3_rotate_z( m4x3f m, float angle )
710 {
711 m4x3f t = M4X3_IDENTITY;
712 float c, s;
713
714 c = cosf( angle );
715 s = sinf( angle );
716
717 t[0][0] = c;
718 t[0][1] = s;
719 t[1][0] = -s;
720 t[1][1] = c;
721
722 m4x3_mul( m, t, m );
723 }
724
725 static inline void m4x3_expand( m4x3f m, m4x4f d )
726 {
727 v3_copy( m[0], d[0] );
728 v3_copy( m[1], d[1] );
729 v3_copy( m[2], d[2] );
730 v3_copy( m[3], d[3] );
731 d[0][3] = 0.0f;
732 d[1][3] = 0.0f;
733 d[2][3] = 0.0f;
734 d[3][3] = 1.0f;
735 }
736
737 static inline void m4x3_expand_aabb_point( m4x3f m, boxf box, v3f point )
738 {
739 v3f v;
740 m4x3_mulv( m, point, v );
741
742 v3_minv( box[0], v, box[0] );
743 v3_maxv( box[1], v, box[1] );
744 }
745
746 static inline void box_concat( boxf a, boxf b )
747 {
748 v3_minv( a[0], b[0], a[0] );
749 v3_maxv( a[1], b[1], a[1] );
750 }
751
752 static inline void box_copy( boxf a, boxf b )
753 {
754 v3_copy( a[0], b[0] );
755 v3_copy( a[1], b[1] );
756 }
757
758 static inline void m4x3_transform_aabb( m4x3f m, boxf box )
759 {
760 v3f a; v3f b;
761
762 v3_copy( box[0], a );
763 v3_copy( box[1], b );
764 v3_fill( box[0], INFINITY );
765 v3_fill( box[1], -INFINITY );
766
767 m4x3_expand_aabb_point( m, box, a );
768 m4x3_expand_aabb_point( m, box, (v3f){ a[0], b[1], a[2] } );
769 m4x3_expand_aabb_point( m, box, (v3f){ b[0], a[1], a[2] } );
770 m4x3_expand_aabb_point( m, box, (v3f){ b[0], b[1], a[2] } );
771 m4x3_expand_aabb_point( m, box, b );
772 m4x3_expand_aabb_point( m, box, (v3f){ a[0], b[1], b[2] } );
773 m4x3_expand_aabb_point( m, box, (v3f){ b[0], a[1], b[2] } );
774 m4x3_expand_aabb_point( m, box, (v3f){ b[0], b[1], b[2] } );
775 }
776
777 static inline void m4x3_lookat( m4x3f m, v3f pos, v3f target, v3f up )
778 {
779 v3f dir;
780 v3_sub( target, pos, dir );
781 v3_normalize( dir );
782
783 v3_negate( dir, m[2] );
784
785 v3_cross( up, m[2], m[0] );
786 v3_normalize( m[0] );
787
788 v3_cross( m[2], m[0], m[1] );
789 v3_copy( pos, m[3] );
790 }
791
792 /*
793 * Matrix 4x4
794 */
795
796 #define M4X4_IDENTITY {{1.0f, 0.0f, 0.0f, 0.0f },\
797 { 0.0f, 1.0f, 0.0f, 0.0f },\
798 { 0.0f, 0.0f, 1.0f, 0.0f },\
799 { 0.0f, 0.0f, 0.0f, 1.0f }}
800
801 static void m4x4_projection( m4x4f m, float angle,
802 float ratio, float near, float far )
803 {
804 float scale = tanf( angle * 0.5f * VG_PIf / 180.0f ) * near,
805 r = ratio * scale,
806 l = -r,
807 t = scale,
808 b = -t;
809
810 m[0][0] = 2.0f * near / (r - l);
811 m[0][1] = 0.0f;
812 m[0][2] = 0.0f;
813 m[0][3] = 0.0f;
814 m[1][0] = 0.0f;
815 m[1][1] = 2.0f * near / (t - b);
816 m[1][2] = 0.0f;
817 m[1][3] = 0.0f;
818 m[2][0] = (r + l) / (r - l);
819 m[2][1] = (t + b) / (t - b);
820 m[2][2] = -(far + near) / (far - near);
821 m[2][3] = -1.0f;
822 m[3][0] = 0.0f;
823 m[3][1] = 0.0f;
824 m[3][2] = -2.0f * far * near / (far - near);
825 m[3][3] = 0.0f;
826 }
827
828 static void m4x4_translate( m4x4f m, v3f v )
829 {
830 v4_muladds( m[3], m[0], v[0], m[3] );
831 v4_muladds( m[3], m[1], v[1], m[3] );
832 v4_muladds( m[3], m[2], v[2], m[3] );
833 }
834
835 static inline void m4x4_copy( m4x4f a, m4x4f b )
836 {
837 v4_copy( a[0], b[0] );
838 v4_copy( a[1], b[1] );
839 v4_copy( a[2], b[2] );
840 v4_copy( a[3], b[3] );
841 }
842
843 static inline void m4x4_identity( m4x4f a )
844 {
845 m4x4f id = M4X4_IDENTITY;
846 m4x4_copy( id, a );
847 }
848
849 static inline void m4x4_mul( m4x4f a, m4x4f b, m4x4f d )
850 {
851 float a00 = a[0][0], a01 = a[0][1], a02 = a[0][2], a03 = a[0][3],
852 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2], a13 = a[1][3],
853 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2], a23 = a[2][3],
854 a30 = a[3][0], a31 = a[3][1], a32 = a[3][2], a33 = a[3][3],
855
856 b00 = b[0][0], b01 = b[0][1], b02 = b[0][2], b03 = b[0][3],
857 b10 = b[1][0], b11 = b[1][1], b12 = b[1][2], b13 = b[1][3],
858 b20 = b[2][0], b21 = b[2][1], b22 = b[2][2], b23 = b[2][3],
859 b30 = b[3][0], b31 = b[3][1], b32 = b[3][2], b33 = b[3][3];
860
861 d[0][0] = a00*b00 + a10*b01 + a20*b02 + a30*b03;
862 d[0][1] = a01*b00 + a11*b01 + a21*b02 + a31*b03;
863 d[0][2] = a02*b00 + a12*b01 + a22*b02 + a32*b03;
864 d[0][3] = a03*b00 + a13*b01 + a23*b02 + a33*b03;
865 d[1][0] = a00*b10 + a10*b11 + a20*b12 + a30*b13;
866 d[1][1] = a01*b10 + a11*b11 + a21*b12 + a31*b13;
867 d[1][2] = a02*b10 + a12*b11 + a22*b12 + a32*b13;
868 d[1][3] = a03*b10 + a13*b11 + a23*b12 + a33*b13;
869 d[2][0] = a00*b20 + a10*b21 + a20*b22 + a30*b23;
870 d[2][1] = a01*b20 + a11*b21 + a21*b22 + a31*b23;
871 d[2][2] = a02*b20 + a12*b21 + a22*b22 + a32*b23;
872 d[2][3] = a03*b20 + a13*b21 + a23*b22 + a33*b23;
873 d[3][0] = a00*b30 + a10*b31 + a20*b32 + a30*b33;
874 d[3][1] = a01*b30 + a11*b31 + a21*b32 + a31*b33;
875 d[3][2] = a02*b30 + a12*b31 + a22*b32 + a32*b33;
876 d[3][3] = a03*b30 + a13*b31 + a23*b32 + a33*b33;
877 }
878
879 /*
880 * Planes (double precision)
881 */
882 static inline void tri_to_plane( double a[3], double b[3],
883 double c[3], double p[4] )
884 {
885 double edge0[3];
886 double edge1[3];
887 double l;
888
889 edge0[0] = b[0] - a[0];
890 edge0[1] = b[1] - a[1];
891 edge0[2] = b[2] - a[2];
892
893 edge1[0] = c[0] - a[0];
894 edge1[1] = c[1] - a[1];
895 edge1[2] = c[2] - a[2];
896
897 p[0] = edge0[1] * edge1[2] - edge0[2] * edge1[1];
898 p[1] = edge0[2] * edge1[0] - edge0[0] * edge1[2];
899 p[2] = edge0[0] * edge1[1] - edge0[1] * edge1[0];
900
901 l = sqrt(p[0] * p[0] + p[1] * p[1] + p[2] * p[2]);
902 p[3] = (p[0] * a[0] + p[1] * a[1] + p[2] * a[2]) / l;
903
904 p[0] = p[0] / l;
905 p[1] = p[1] / l;
906 p[2] = p[2] / l;
907 }
908
909 static inline int plane_intersect( double a[4], double b[4],
910 double c[4], double p[4] )
911 {
912 double const epsilon = 1e-8f;
913
914 double x[3];
915 double d;
916
917 x[0] = a[1] * b[2] - a[2] * b[1];
918 x[1] = a[2] * b[0] - a[0] * b[2];
919 x[2] = a[0] * b[1] - a[1] * b[0];
920
921 d = x[0] * c[0] + x[1] * c[1] + x[2] * c[2];
922
923 if( d < epsilon && d > -epsilon ) return 0;
924
925 p[0] = (b[1] * c[2] - b[2] * c[1]) * -a[3];
926 p[1] = (b[2] * c[0] - b[0] * c[2]) * -a[3];
927 p[2] = (b[0] * c[1] - b[1] * c[0]) * -a[3];
928
929 p[0] += (c[1] * a[2] - c[2] * a[1]) * -b[3];
930 p[1] += (c[2] * a[0] - c[0] * a[2]) * -b[3];
931 p[2] += (c[0] * a[1] - c[1] * a[0]) * -b[3];
932
933 p[0] += (a[1] * b[2] - a[2] * b[1]) * -c[3];
934 p[1] += (a[2] * b[0] - a[0] * b[2]) * -c[3];
935 p[2] += (a[0] * b[1] - a[1] * b[0]) * -c[3];
936
937 p[0] = -p[0] / d;
938 p[1] = -p[1] / d;
939 p[2] = -p[2] / d;
940
941 return 1;
942 }
943
944 static inline double plane_polarity( double p[4], double a[3] )
945 {
946 return
947 (a[0] * p[0] + a[1] * p[1] + a[2] * p[2])
948 -(p[0]*p[3] * p[0] + p[1]*p[3] * p[1] + p[2]*p[3] * p[2])
949 ;
950 }
951
952 /* Quaternions */
953
954 static inline void q_identity( v4f q )
955 {
956 q[0] = 0.0f; q[1] = 0.0f; q[2] = 0.0f; q[3] = 1.0f;
957 }
958
959 static inline void q_axis_angle( v4f q, v3f axis, float angle )
960 {
961 float a = angle*0.5f,
962 c = cosf(a),
963 s = sinf(a);
964
965 q[0] = s*axis[0];
966 q[1] = s*axis[1];
967 q[2] = s*axis[2];
968 q[3] = c;
969 }
970
971 static inline void q_mul( v4f q, v4f q1, v4f d )
972 {
973 v4f t;
974 t[0] = q[3]*q1[0] + q[0]*q1[3] + q[1]*q1[2] - q[2]*q1[1];
975 t[1] = q[3]*q1[1] - q[0]*q1[2] + q[1]*q1[3] + q[2]*q1[0];
976 t[2] = q[3]*q1[2] + q[0]*q1[1] - q[1]*q1[0] + q[2]*q1[3];
977 t[3] = q[3]*q1[3] - q[0]*q1[0] - q[1]*q1[1] - q[2]*q1[2];
978 v4_copy( t, d );
979 }
980
981 static inline void q_normalize( v4f q )
982 {
983 float s = 1.0f/ sqrtf(v4_dot(q,q));
984 q[0] *= s;
985 q[1] *= s;
986 q[2] *= s;
987 q[3] *= s;
988 }
989
990 static inline void q_inv( v4f q, v4f d )
991 {
992 float s = 1.0f / v4_dot(q,q);
993 d[0] = -q[0]*s;
994 d[1] = -q[1]*s;
995 d[2] = -q[2]*s;
996 d[3] = q[3]*s;
997 }
998
999 static inline void q_m3x3( v4f q, m3x3f d )
1000 {
1001 float
1002 l = v4_length(q),
1003 s = l > 0.0f? 2.0f/l: 0.0f,
1004
1005 xx = s*q[0]*q[0], xy = s*q[0]*q[1], wx = s*q[3]*q[0],
1006 yy = s*q[1]*q[1], yz = s*q[1]*q[2], wy = s*q[3]*q[1],
1007 zz = s*q[2]*q[2], xz = s*q[0]*q[2], wz = s*q[3]*q[2];
1008
1009 d[0][0] = 1.0f - yy - zz;
1010 d[1][1] = 1.0f - xx - zz;
1011 d[2][2] = 1.0f - xx - yy;
1012 d[0][1] = xy + wz;
1013 d[1][2] = yz + wx;
1014 d[2][0] = xz + wy;
1015 d[1][0] = xy - wz;
1016 d[2][1] = yz - wx;
1017 d[0][2] = xz - wy;
1018 }