medium sized dollop
[vg.git] / src / vg / vg_m.h
1 /* Copyright (C) 2021-2022 Harry Godden (hgn) - All Rights Reserved */
2
3 #ifndef VG_M_H
4 #define VG_M_H
5
6 #include "vg_platform.h"
7 #include <math.h>
8 #include <stdlib.h>
9
10 #define VG_PIf 3.14159265358979323846264338327950288f
11 #define VG_TAUf 6.28318530717958647692528676655900576f
12
13 static inline float vg_minf( float a, float b )
14 {
15 return a < b? a: b;
16 }
17
18 static inline float vg_maxf( float a, float b )
19 {
20 return a > b? a: b;
21 }
22
23 static inline float vg_clampf( float a, float min, float max )
24 {
25 return vg_minf( max, vg_maxf( a, min ) );
26 }
27
28 static inline float vg_signf( float a )
29 {
30 return a < 0.0f? -1.0f: 1.0f;
31 }
32
33 static inline float vg_fractf( float a )
34 {
35 return a - floorf( a );
36 }
37
38 static float stable_force( float current, float diff )
39 {
40 float fnew = current + diff;
41
42 if( fnew * current < 0.0f )
43 return 0.0f;
44
45 return fnew;
46 }
47
48 static inline int vg_min( int a, int b )
49 {
50 return a < b? a: b;
51 }
52
53 static inline int vg_max( int a, int b )
54 {
55 return a > b? a: b;
56 }
57
58 static inline float vg_rad( float deg )
59 {
60 return deg * VG_PIf / 180.0f;
61 }
62
63 /*
64 * Vector 3
65 */
66 static inline void v2_copy( v2f a, v2f b )
67 {
68 b[0] = a[0]; b[1] = a[1];
69 }
70
71 static inline void v2_zero( v2f a )
72 {
73 a[0] = 0.f; a[1] = 0.f;
74 }
75
76 static inline void v2i_copy( v2i a, v2i b )
77 {
78 b[0] = a[0]; b[1] = a[1];
79 }
80
81 static inline int v2i_eq( v2i a, v2i b )
82 {
83 return ((a[0] == b[0]) && (a[1] == b[1]));
84 }
85
86 static inline void v2i_add( v2i a, v2i b, v2i d )
87 {
88 d[0] = a[0]+b[0]; d[1] = a[1]+b[1];
89 }
90
91 static inline void v2i_sub( v2i a, v2i b, v2i d )
92 {
93 d[0] = a[0]-b[0]; d[1] = a[1]-b[1];
94 }
95
96 static inline void v2_minv( v2f a, v2f b, v2f dest )
97 {
98 dest[0] = vg_minf(a[0], b[0]);
99 dest[1] = vg_minf(a[1], b[1]);
100 }
101
102 static inline void v2_maxv( v2f a, v2f b, v2f dest )
103 {
104 dest[0] = vg_maxf(a[0], b[0]);
105 dest[1] = vg_maxf(a[1], b[1]);
106 }
107
108 static inline void v2_sub( v2f a, v2f b, v2f d )
109 {
110 d[0] = a[0]-b[0]; d[1] = a[1]-b[1];
111 }
112
113 static inline float v2_dot( v2f a, v2f b )
114 {
115 return a[0] * b[0] + a[1] * b[1];
116 }
117
118 static inline float v2_cross( v2f a, v2f b )
119 {
120 return a[0]*b[1] - a[1]*b[0];
121 }
122
123 static inline void v2_add( v2f a, v2f b, v2f d )
124 {
125 d[0] = a[0]+b[0]; d[1] = a[1]+b[1];
126 }
127
128 static inline void v2_muls( v2f a, float s, v2f d )
129 {
130 d[0] = a[0]*s; d[1] = a[1]*s;
131 }
132
133 static inline void v2_divs( v2f a, float s, v2f d )
134 {
135 d[0] = a[0]/s; d[1] = a[1]/s;
136 }
137
138 static inline void v2_mul( v2f a, v2f b, v2f d )
139 {
140 d[0] = a[0]*b[0];
141 d[1] = a[1]*b[1];
142 }
143
144 static inline void v2_div( v2f a, v2f b, v2f d )
145 {
146 d[0] = a[0]/b[0]; d[1] = a[1]/b[1];
147 }
148
149 static inline void v2_muladd( v2f a, v2f b, v2f s, v2f d )
150 {
151 d[0] = a[0]+b[0]*s[0];
152 d[1] = a[1]+b[1]*s[1];
153 }
154
155 static inline void v2_muladds( v2f a, v2f b, float s, v2f d )
156 {
157 d[0] = a[0]+b[0]*s;
158 d[1] = a[1]+b[1]*s;
159 }
160
161 static inline float v2_length2( v2f a )
162 {
163 return a[0]*a[0] + a[1]*a[1];
164 }
165
166 static inline float v2_length( v2f a )
167 {
168 return sqrtf( v2_length2( a ) );
169 }
170
171 static inline float v2_dist2( v2f a, v2f b )
172 {
173 v2f delta;
174 v2_sub( a, b, delta );
175 return v2_length2( delta );
176 }
177
178 static inline float v2_dist( v2f a, v2f b )
179 {
180 return sqrtf( v2_dist2( a, b ) );
181 }
182
183 static inline void v2_lerp( v2f a, v2f b, float t, v2f d )
184 {
185 d[0] = a[0] + t*(b[0]-a[0]);
186 d[1] = a[1] + t*(b[1]-a[1]);
187 }
188
189 static inline void v2_normalize( v2f a )
190 {
191 v2_muls( a, 1.f / v2_length( a ), a );
192 }
193
194 static inline void v2_floor( v2f a, v2f b )
195 {
196 b[0] = floorf( a[0] );
197 b[1] = floorf( a[1] );
198 }
199
200 /*
201 * Vector 3
202 */
203 static inline void v3_zero( v3f a )
204 {
205 a[0] = 0.f; a[1] = 0.f; a[2] = 0.f;
206 }
207
208 static inline void v3_copy( v3f a, v3f b )
209 {
210 b[0] = a[0]; b[1] = a[1]; b[2] = a[2];
211 }
212
213 static inline void v3_add( v3f a, v3f b, v3f d )
214 {
215 d[0] = a[0]+b[0]; d[1] = a[1]+b[1]; d[2] = a[2]+b[2];
216 }
217
218 static inline void v3_sub( v3f a, v3f b, v3f d )
219 {
220 d[0] = a[0]-b[0]; d[1] = a[1]-b[1]; d[2] = a[2]-b[2];
221 }
222
223 static inline void v3_mul( v3f a, v3f b, v3f d )
224 {
225 d[0] = a[0]*b[0]; d[1] = a[1]*b[1]; d[2] = a[2]*b[2];
226 }
227
228 static inline void v3_div( v3f a, v3f b, v3f d )
229 {
230 d[0] = a[0]/b[0]; d[1] = a[1]/b[1]; d[2] = a[2]/b[2];
231 }
232
233 static inline void v3_muls( v3f a, float s, v3f d )
234 {
235 d[0] = a[0]*s; d[1] = a[1]*s; d[2] = a[2]*s;
236 }
237
238 static inline void v3_divs( v3f a, float s, v3f d )
239 {
240 d[0] = a[0]/s; d[1] = a[1]/s; d[2] = a[2]/s;
241 }
242
243 static inline void v3_muladds( v3f a, v3f b, float s, v3f d )
244 {
245 d[0] = a[0]+b[0]*s; d[1] = a[1]+b[1]*s; d[2] = a[2]+b[2]*s;
246 }
247
248 static inline void v3_muladd( v2f a, v2f b, v2f s, v2f d )
249 {
250 d[0] = a[0]+b[0]*s[0];
251 d[1] = a[1]+b[1]*s[1];
252 d[2] = a[2]+b[2]*s[2];
253 }
254
255 static inline float v3_dot( v3f a, v3f b )
256 {
257 return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
258 }
259
260 static inline void v3_cross( v3f a, v3f b, v3f dest )
261 {
262 v3f d;
263 d[0] = a[1]*b[2] - a[2]*b[1];
264 d[1] = a[2]*b[0] - a[0]*b[2];
265 d[2] = a[0]*b[1] - a[1]*b[0];
266 v3_copy( d, dest );
267 }
268
269 static inline float v3_length2( v3f a )
270 {
271 return v3_dot( a, a );
272 }
273
274 static inline float v3_length( v3f a )
275 {
276 return sqrtf( v3_length2( a ) );
277 }
278
279 static inline float v3_dist2( v3f a, v3f b )
280 {
281 v3f delta;
282 v3_sub( a, b, delta );
283 return v3_length2( delta );
284 }
285
286 static inline float v3_dist( v3f a, v3f b )
287 {
288 return sqrtf( v3_dist2( a, b ) );
289 }
290
291 static inline void v3_normalize( v3f a )
292 {
293 v3_muls( a, 1.f / v3_length( a ), a );
294 }
295
296 static inline float vg_lerpf( float a, float b, float t )
297 {
298 return a + t*(b-a);
299 }
300
301 static inline void v3_lerp( v3f a, v3f b, float t, v3f d )
302 {
303 d[0] = a[0] + t*(b[0]-a[0]);
304 d[1] = a[1] + t*(b[1]-a[1]);
305 d[2] = a[2] + t*(b[2]-a[2]);
306 }
307
308 static inline void v3_minv( v3f a, v3f b, v3f dest )
309 {
310 dest[0] = vg_minf(a[0], b[0]);
311 dest[1] = vg_minf(a[1], b[1]);
312 dest[2] = vg_minf(a[2], b[2]);
313 }
314
315 static inline void v3_maxv( v3f a, v3f b, v3f dest )
316 {
317 dest[0] = vg_maxf(a[0], b[0]);
318 dest[1] = vg_maxf(a[1], b[1]);
319 dest[2] = vg_maxf(a[2], b[2]);
320 }
321
322 static inline float v3_minf( v3f a )
323 {
324 return vg_minf( vg_minf( a[0], a[1] ), a[2] );
325 }
326
327 static inline float v3_maxf( v3f a )
328 {
329 return vg_maxf( vg_maxf( a[0], a[1] ), a[2] );
330 }
331
332 static inline void v3_fill( v3f a, float v )
333 {
334 a[0] = v;
335 a[1] = v;
336 a[2] = v;
337 }
338
339 static inline void v3_floor( v3f a, v3f b )
340 {
341 b[0] = floorf( a[0] );
342 b[1] = floorf( a[1] );
343 b[2] = floorf( a[2] );
344 }
345
346 static inline void v3_ceil( v3f a, v3f b )
347 {
348 b[0] = ceilf( a[0] );
349 b[1] = ceilf( a[1] );
350 b[2] = ceilf( a[2] );
351 }
352
353 static inline void v3_negate( v3f a, v3f b )
354 {
355 b[0] = -a[0];
356 b[1] = -a[1];
357 b[2] = -a[2];
358 }
359
360 static inline void v3_rotate( v3f v, float angle, v3f axis, v3f d )
361 {
362 v3f v1, v2, k;
363 float c, s;
364
365 c = cosf( angle );
366 s = sinf( angle );
367
368 v3_copy( axis, k );
369 v3_normalize( k );
370 v3_muls( v, c, v1 );
371 v3_cross( k, v, v2 );
372 v3_muls( v2, s, v2 );
373 v3_add( v1, v2, v1 );
374 v3_muls( k, v3_dot(k, v) * (1.0f - c), v2);
375 v3_add( v1, v2, d );
376 }
377
378 /*
379 * Vector 4
380 */
381 static inline void v4_copy( v4f a, v4f b )
382 {
383 b[0] = a[0]; b[1] = a[1]; b[2] = a[2]; b[3] = a[3];
384 }
385
386 static inline void v4_zero( v4f a )
387 {
388 a[0] = 0.f; a[1] = 0.f; a[2] = 0.f; a[3] = 0.f;
389 }
390
391 static inline void v4_muls( v4f a, float s, v4f d )
392 {
393 d[0] = a[0]*s;
394 d[1] = a[1]*s;
395 d[2] = a[2]*s;
396 d[3] = a[3]*s;
397 }
398
399 static inline void v4_muladds( v4f a, v4f b, float s, v4f d )
400 {
401 d[0] = a[0]+b[0]*s;
402 d[1] = a[1]+b[1]*s;
403 d[2] = a[2]+b[2]*s;
404 d[3] = a[3]+b[3]*s;
405 }
406
407 static inline void v4_lerp( v4f a, v4f b, float t, v4f d )
408 {
409 d[0] = a[0] + t*(b[0]-a[0]);
410 d[1] = a[1] + t*(b[1]-a[1]);
411 d[2] = a[2] + t*(b[2]-a[2]);
412 d[3] = a[3] + t*(b[3]-a[3]);
413 }
414
415 static inline float v4_dot( v4f a, v4f b )
416 {
417 return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*a[3];
418 }
419
420 static inline float v4_length( v4f a )
421 {
422 return sqrtf( v4_dot(a,a) );
423 }
424
425 /*
426 * Matrix 2x2
427 */
428
429 #define M2X2_INDENTIY {{1.0f, 0.0f, }, \
430 { 0.0f, 1.0f, }}
431
432 #define M2X2_ZERO {{0.0f, 0.0f, }, \
433 { 0.0f, 0.0f, }}
434
435 static inline void m2x2_copy( m2x2f a, m2x2f b )
436 {
437 v2_copy( a[0], b[0] );
438 v2_copy( a[1], b[1] );
439 }
440
441 static inline void m2x2_identity( m2x2f a )
442 {
443 m2x2f id = M2X2_INDENTIY;
444 m2x2_copy( id, a );
445 }
446
447 static inline void m2x2_create_rotation( m2x2f a, float theta )
448 {
449 float s, c;
450
451 s = sinf( theta );
452 c = cosf( theta );
453
454 a[0][0] = c;
455 a[0][1] = -s;
456 a[1][0] = s;
457 a[1][1] = c;
458 }
459
460 /*
461 * Matrix 3x3
462 */
463
464 #define M3X3_IDENTITY {{1.0f, 0.0f, 0.0f, },\
465 { 0.0f, 1.0f, 0.0f, },\
466 { 0.0f, 0.0f, 1.0f, }}
467
468 #define M3X3_ZERO {{0.0f, 0.0f, 0.0f, },\
469 { 0.0f, 0.0f, 0.0f, },\
470 { 0.0f, 0.0f, 0.0f, }}
471
472
473 static inline void m3x3_copy( m3x3f a, m3x3f b )
474 {
475 v3_copy( a[0], b[0] );
476 v3_copy( a[1], b[1] );
477 v3_copy( a[2], b[2] );
478 }
479
480 static inline void m3x3_identity( m3x3f a )
481 {
482 m3x3f id = M3X3_IDENTITY;
483 m3x3_copy( id, a );
484 }
485
486 static inline void m3x3_zero( m3x3f a )
487 {
488 m3x3f z = M3X3_ZERO;
489 m3x3_copy( z, a );
490 }
491
492 static inline void m3x3_inv( m3x3f src, m3x3f dest )
493 {
494 float a = src[0][0], b = src[0][1], c = src[0][2],
495 d = src[1][0], e = src[1][1], f = src[1][2],
496 g = src[2][0], h = src[2][1], i = src[2][2];
497
498 float det = 1.f /
499 (+a*(e*i-h*f)
500 -b*(d*i-f*g)
501 +c*(d*h-e*g));
502
503 dest[0][0] = (e*i-h*f)*det;
504 dest[0][1] = -(b*i-c*h)*det;
505 dest[0][2] = (b*f-c*e)*det;
506 dest[1][0] = -(d*i-f*g)*det;
507 dest[1][1] = (a*i-c*g)*det;
508 dest[1][2] = -(a*f-d*c)*det;
509 dest[2][0] = (d*h-g*e)*det;
510 dest[2][1] = -(a*h-g*b)*det;
511 dest[2][2] = (a*e-d*b)*det;
512 }
513
514 static inline void m3x3_transpose( m3x3f src, m3x3f dest )
515 {
516 float a = src[0][0], b = src[0][1], c = src[0][2],
517 d = src[1][0], e = src[1][1], f = src[1][2],
518 g = src[2][0], h = src[2][1], i = src[2][2];
519
520 dest[0][0] = a;
521 dest[0][1] = d;
522 dest[0][2] = g;
523 dest[1][0] = b;
524 dest[1][1] = e;
525 dest[1][2] = h;
526 dest[2][0] = c;
527 dest[2][1] = f;
528 dest[2][2] = i;
529 }
530
531 static inline void m3x3_mul( m3x3f a, m3x3f b, m3x3f d )
532 {
533 float a00 = a[0][0], a01 = a[0][1], a02 = a[0][2],
534 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2],
535 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2],
536
537 b00 = b[0][0], b01 = b[0][1], b02 = b[0][2],
538 b10 = b[1][0], b11 = b[1][1], b12 = b[1][2],
539 b20 = b[2][0], b21 = b[2][1], b22 = b[2][2];
540
541 d[0][0] = a00*b00 + a10*b01 + a20*b02;
542 d[0][1] = a01*b00 + a11*b01 + a21*b02;
543 d[0][2] = a02*b00 + a12*b01 + a22*b02;
544 d[1][0] = a00*b10 + a10*b11 + a20*b12;
545 d[1][1] = a01*b10 + a11*b11 + a21*b12;
546 d[1][2] = a02*b10 + a12*b11 + a22*b12;
547 d[2][0] = a00*b20 + a10*b21 + a20*b22;
548 d[2][1] = a01*b20 + a11*b21 + a21*b22;
549 d[2][2] = a02*b20 + a12*b21 + a22*b22;
550 }
551
552 static inline void m3x3_mulv( m3x3f m, v3f v, v3f d )
553 {
554 v3f res;
555
556 res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2];
557 res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2];
558 res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2];
559
560 v3_copy( res, d );
561 }
562
563 static inline void m3x3_projection( m3x3f dst,
564 float const left, float const right, float const bottom, float const top )
565 {
566 float rl, tb;
567
568 m3x3_zero( dst );
569
570 rl = 1.0f / (right - left);
571 tb = 1.0f / (top - bottom);
572
573 dst[0][0] = 2.0f * rl;
574 dst[1][1] = 2.0f * tb;
575 dst[2][2] = 1.0f;
576 }
577
578 static inline void m3x3_translate( m3x3f m, v3f v )
579 {
580 m[2][0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0];
581 m[2][1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1];
582 m[2][2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2];
583 }
584
585 static inline void m3x3_scale( m3x3f m, v3f v )
586 {
587 m[0][0] = m[0][0] * v[0];
588 m[0][1] = m[0][1] * v[0];
589 m[0][2] = m[0][2] * v[0];
590
591 m[1][0] = m[1][0] * v[1];
592 m[1][1] = m[1][1] * v[1];
593 m[1][2] = m[1][2] * v[1];
594 }
595
596 static inline void m3x3_rotate( m3x3f m, float angle )
597 {
598 float m00 = m[0][0], m10 = m[1][0],
599 m01 = m[0][1], m11 = m[1][1],
600 m02 = m[0][2], m12 = m[1][2];
601 float c, s;
602
603 s = sinf( angle );
604 c = cosf( angle );
605
606 m[0][0] = m00 * c + m10 * s;
607 m[0][1] = m01 * c + m11 * s;
608 m[0][2] = m02 * c + m12 * s;
609
610 m[1][0] = m00 * -s + m10 * c;
611 m[1][1] = m01 * -s + m11 * c;
612 m[1][2] = m02 * -s + m12 * c;
613 }
614
615 /*
616 * Matrix 4x3
617 */
618
619 #define M4X3_IDENTITY {{1.0f, 0.0f, 0.0f, },\
620 { 0.0f, 1.0f, 0.0f, },\
621 { 0.0f, 0.0f, 1.0f, },\
622 { 0.0f, 0.0f, 0.0f }}
623
624 static inline void m4x3_to_3x3( m4x3f a, m3x3f b )
625 {
626 v3_copy( a[0], b[0] );
627 v3_copy( a[1], b[1] );
628 v3_copy( a[2], b[2] );
629 }
630
631 static inline void m4x3_invert_affine( m4x3f a, m4x3f b )
632 {
633 m3x3_transpose( a, b );
634 m3x3_mulv( b, a[3], b[3] );
635 v3_negate( b[3], b[3] );
636 }
637
638 static inline void m4x3_copy( m4x3f a, m4x3f b )
639 {
640 v3_copy( a[0], b[0] );
641 v3_copy( a[1], b[1] );
642 v3_copy( a[2], b[2] );
643 v3_copy( a[3], b[3] );
644 }
645
646 static inline void m4x3_identity( m4x3f a )
647 {
648 m4x3f id = M4X3_IDENTITY;
649 m4x3_copy( id, a );
650 }
651
652 static inline void m4x3_mul( m4x3f a, m4x3f b, m4x3f d )
653 {
654 float
655 a00 = a[0][0], a01 = a[0][1], a02 = a[0][2],
656 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2],
657 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2],
658 a30 = a[3][0], a31 = a[3][1], a32 = a[3][2],
659 b00 = b[0][0], b01 = b[0][1], b02 = b[0][2],
660 b10 = b[1][0], b11 = b[1][1], b12 = b[1][2],
661 b20 = b[2][0], b21 = b[2][1], b22 = b[2][2],
662 b30 = b[3][0], b31 = b[3][1], b32 = b[3][2];
663
664 d[0][0] = a00*b00 + a10*b01 + a20*b02;
665 d[0][1] = a01*b00 + a11*b01 + a21*b02;
666 d[0][2] = a02*b00 + a12*b01 + a22*b02;
667 d[1][0] = a00*b10 + a10*b11 + a20*b12;
668 d[1][1] = a01*b10 + a11*b11 + a21*b12;
669 d[1][2] = a02*b10 + a12*b11 + a22*b12;
670 d[2][0] = a00*b20 + a10*b21 + a20*b22;
671 d[2][1] = a01*b20 + a11*b21 + a21*b22;
672 d[2][2] = a02*b20 + a12*b21 + a22*b22;
673 d[3][0] = a00*b30 + a10*b31 + a20*b32 + a30;
674 d[3][1] = a01*b30 + a11*b31 + a21*b32 + a31;
675 d[3][2] = a02*b30 + a12*b31 + a22*b32 + a32;
676 }
677
678 static inline void m4x3_mulv( m4x3f m, v3f v, v3f d )
679 {
680 v3f res;
681
682 res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2] + m[3][0];
683 res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2] + m[3][1];
684 res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2] + m[3][2];
685
686 v3_copy( res, d );
687 }
688
689 /*
690 * Transform plane ( xyz, distance )
691 */
692 static inline void m4x3_mulp( m4x3f m, v4f p, v4f d )
693 {
694 v3f o;
695
696 v3_muls( p, p[3], o );
697 m4x3_mulv( m, o, o );
698 m3x3_mulv( m, p, d );
699
700 d[3] = v3_dot( o, d );
701 }
702
703 /*
704 * Affine transforms
705 */
706
707 static inline void m4x3_translate( m4x3f m, v3f v )
708 {
709 v3_muladds( m[3], m[0], v[0], m[3] );
710 v3_muladds( m[3], m[1], v[1], m[3] );
711 v3_muladds( m[3], m[2], v[2], m[3] );
712 }
713
714 static inline void m4x3_scale( m4x3f m, float s )
715 {
716 v3_muls( m[0], s, m[0] );
717 v3_muls( m[1], s, m[1] );
718 v3_muls( m[2], s, m[2] );
719 }
720
721 static inline void m4x3_scalev( m4x3f m, v3f v )
722 {
723 v3_muls(m[0], v[0], m[0]);
724 v3_muls(m[1], v[1], m[1]);
725 v3_muls(m[2], v[2], m[2]);
726 }
727
728 static inline void m4x3_rotate_x( m4x3f m, float angle )
729 {
730 m4x3f t = M4X3_IDENTITY;
731 float c, s;
732
733 c = cosf( angle );
734 s = sinf( angle );
735
736 t[1][1] = c;
737 t[1][2] = s;
738 t[2][1] = -s;
739 t[2][2] = c;
740
741 m4x3_mul( m, t, m );
742 }
743
744 static inline void m4x3_rotate_y( m4x3f m, float angle )
745 {
746 m4x3f t = M4X3_IDENTITY;
747 float c, s;
748
749 c = cosf( angle );
750 s = sinf( angle );
751
752 t[0][0] = c;
753 t[0][2] = -s;
754 t[2][0] = s;
755 t[2][2] = c;
756
757 m4x3_mul( m, t, m );
758 }
759
760 static inline void m4x3_rotate_z( m4x3f m, float angle )
761 {
762 m4x3f t = M4X3_IDENTITY;
763 float c, s;
764
765 c = cosf( angle );
766 s = sinf( angle );
767
768 t[0][0] = c;
769 t[0][1] = s;
770 t[1][0] = -s;
771 t[1][1] = c;
772
773 m4x3_mul( m, t, m );
774 }
775
776 static inline void m4x3_expand( m4x3f m, m4x4f d )
777 {
778 v3_copy( m[0], d[0] );
779 v3_copy( m[1], d[1] );
780 v3_copy( m[2], d[2] );
781 v3_copy( m[3], d[3] );
782 d[0][3] = 0.0f;
783 d[1][3] = 0.0f;
784 d[2][3] = 0.0f;
785 d[3][3] = 1.0f;
786 }
787
788 static inline void m4x3_expand_aabb_point( m4x3f m, boxf box, v3f point )
789 {
790 v3f v;
791 m4x3_mulv( m, point, v );
792
793 v3_minv( box[0], v, box[0] );
794 v3_maxv( box[1], v, box[1] );
795 }
796
797 static inline void box_addpt( boxf a, v3f pt )
798 {
799 v3_minv( a[0], pt, a[0] );
800 v3_maxv( a[1], pt, a[1] );
801 }
802
803 static inline void box_concat( boxf a, boxf b )
804 {
805 v3_minv( a[0], b[0], a[0] );
806 v3_maxv( a[1], b[1], a[1] );
807 }
808
809 static inline void box_copy( boxf a, boxf b )
810 {
811 v3_copy( a[0], b[0] );
812 v3_copy( a[1], b[1] );
813 }
814
815 static inline int box_overlap( boxf a, boxf b )
816 {
817 return
818 ( a[0][0] <= b[1][0] && a[1][0] >= b[0][0] ) &&
819 ( a[0][1] <= b[1][1] && a[1][1] >= b[0][1] ) &&
820 ( a[0][2] <= b[1][2] && a[1][2] >= b[0][2] )
821 ;
822 }
823
824 static inline void box_init_inf( boxf box )
825 {
826 v3_fill( box[0], INFINITY );
827 v3_fill( box[1], -INFINITY );
828 }
829
830 static inline void m4x3_transform_aabb( m4x3f m, boxf box )
831 {
832 v3f a; v3f b;
833
834 v3_copy( box[0], a );
835 v3_copy( box[1], b );
836 v3_fill( box[0], INFINITY );
837 v3_fill( box[1], -INFINITY );
838
839 m4x3_expand_aabb_point( m, box, (v3f){ a[0], a[1], a[2] } );
840 m4x3_expand_aabb_point( m, box, (v3f){ a[0], b[1], a[2] } );
841 m4x3_expand_aabb_point( m, box, (v3f){ b[0], b[1], a[2] } );
842 m4x3_expand_aabb_point( m, box, (v3f){ b[0], a[1], a[2] } );
843
844 m4x3_expand_aabb_point( m, box, (v3f){ a[0], a[1], b[2] } );
845 m4x3_expand_aabb_point( m, box, (v3f){ a[0], b[1], b[2] } );
846 m4x3_expand_aabb_point( m, box, (v3f){ b[0], b[1], b[2] } );
847 m4x3_expand_aabb_point( m, box, (v3f){ b[0], a[1], b[2] } );
848 }
849
850 int ray_aabb( boxf box, v3f co, v3f dir, float dist )
851 {
852 v3f v0, v1;
853 float tmin, tmax;
854
855 v3_sub( box[0], co, v0 );
856 v3_sub( box[1], co, v1 );
857 v3_div( v0, dir, v0 );
858 v3_div( v1, dir, v1 );
859
860 tmin = vg_minf( v0[0], v1[0] );
861 tmax = vg_maxf( v0[0], v1[0] );
862 tmin = vg_maxf( tmin, vg_minf( v0[1], v1[1] ));
863 tmax = vg_minf( tmax, vg_maxf( v0[1], v1[1] ));
864 tmin = vg_maxf( tmin, vg_minf( v0[2], v1[2] ));
865 tmax = vg_minf( tmax, vg_maxf( v0[2], v1[2] ));
866
867 return tmax >= tmin && tmin < dist && tmax > 0;
868 }
869
870 static inline void m4x3_lookat( m4x3f m, v3f pos, v3f target, v3f up )
871 {
872 v3f dir;
873 v3_sub( target, pos, dir );
874 v3_normalize( dir );
875
876 v3_copy( dir, m[2] );
877
878 v3_cross( up, m[2], m[0] );
879 v3_normalize( m[0] );
880
881 v3_cross( m[2], m[0], m[1] );
882 v3_copy( pos, m[3] );
883 }
884
885 /*
886 * Matrix 4x4
887 */
888
889 #define M4X4_IDENTITY {{1.0f, 0.0f, 0.0f, 0.0f },\
890 { 0.0f, 1.0f, 0.0f, 0.0f },\
891 { 0.0f, 0.0f, 1.0f, 0.0f },\
892 { 0.0f, 0.0f, 0.0f, 1.0f }}
893 #define M4X4_ZERO {{0.0f, 0.0f, 0.0f, 0.0f },\
894 { 0.0f, 0.0f, 0.0f, 0.0f },\
895 { 0.0f, 0.0f, 0.0f, 0.0f },\
896 { 0.0f, 0.0f, 0.0f, 0.0f }}
897
898 static void m4x4_projection( m4x4f m, float angle,
899 float ratio, float fnear, float ffar )
900 {
901 float scale = tanf( angle * 0.5f * VG_PIf / 180.0f ) * fnear,
902 r = ratio * scale,
903 l = -r,
904 t = scale,
905 b = -t;
906
907 m[0][0] = 2.0f * fnear / (r - l);
908 m[0][1] = 0.0f;
909 m[0][2] = 0.0f;
910 m[0][3] = 0.0f;
911 m[1][0] = 0.0f;
912 m[1][1] = 2.0f * fnear / (t - b);
913 m[1][2] = 0.0f;
914 m[1][3] = 0.0f;
915 m[2][0] = (r + l) / (r - l);
916 m[2][1] = (t + b) / (t - b);
917 m[2][2] = -(ffar + fnear) / (ffar - fnear);
918 m[2][3] = -1.0f;
919 m[3][0] = 0.0f;
920 m[3][1] = 0.0f;
921 m[3][2] = -2.0f * ffar * fnear / (ffar - fnear);
922 m[3][3] = 0.0f;
923 }
924
925 static void m4x4_translate( m4x4f m, v3f v )
926 {
927 v4_muladds( m[3], m[0], v[0], m[3] );
928 v4_muladds( m[3], m[1], v[1], m[3] );
929 v4_muladds( m[3], m[2], v[2], m[3] );
930 }
931
932 static inline void m4x4_copy( m4x4f a, m4x4f b )
933 {
934 v4_copy( a[0], b[0] );
935 v4_copy( a[1], b[1] );
936 v4_copy( a[2], b[2] );
937 v4_copy( a[3], b[3] );
938 }
939
940 static inline void m4x4_identity( m4x4f a )
941 {
942 m4x4f id = M4X4_IDENTITY;
943 m4x4_copy( id, a );
944 }
945
946 static inline void m4x4_zero( m4x4f a )
947 {
948 m4x4f zero = M4X4_ZERO;
949 m4x4_copy( zero, a );
950 }
951
952 static inline void m4x4_mul( m4x4f a, m4x4f b, m4x4f d )
953 {
954 float a00 = a[0][0], a01 = a[0][1], a02 = a[0][2], a03 = a[0][3],
955 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2], a13 = a[1][3],
956 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2], a23 = a[2][3],
957 a30 = a[3][0], a31 = a[3][1], a32 = a[3][2], a33 = a[3][3],
958
959 b00 = b[0][0], b01 = b[0][1], b02 = b[0][2], b03 = b[0][3],
960 b10 = b[1][0], b11 = b[1][1], b12 = b[1][2], b13 = b[1][3],
961 b20 = b[2][0], b21 = b[2][1], b22 = b[2][2], b23 = b[2][3],
962 b30 = b[3][0], b31 = b[3][1], b32 = b[3][2], b33 = b[3][3];
963
964 d[0][0] = a00*b00 + a10*b01 + a20*b02 + a30*b03;
965 d[0][1] = a01*b00 + a11*b01 + a21*b02 + a31*b03;
966 d[0][2] = a02*b00 + a12*b01 + a22*b02 + a32*b03;
967 d[0][3] = a03*b00 + a13*b01 + a23*b02 + a33*b03;
968 d[1][0] = a00*b10 + a10*b11 + a20*b12 + a30*b13;
969 d[1][1] = a01*b10 + a11*b11 + a21*b12 + a31*b13;
970 d[1][2] = a02*b10 + a12*b11 + a22*b12 + a32*b13;
971 d[1][3] = a03*b10 + a13*b11 + a23*b12 + a33*b13;
972 d[2][0] = a00*b20 + a10*b21 + a20*b22 + a30*b23;
973 d[2][1] = a01*b20 + a11*b21 + a21*b22 + a31*b23;
974 d[2][2] = a02*b20 + a12*b21 + a22*b22 + a32*b23;
975 d[2][3] = a03*b20 + a13*b21 + a23*b22 + a33*b23;
976 d[3][0] = a00*b30 + a10*b31 + a20*b32 + a30*b33;
977 d[3][1] = a01*b30 + a11*b31 + a21*b32 + a31*b33;
978 d[3][2] = a02*b30 + a12*b31 + a22*b32 + a32*b33;
979 d[3][3] = a03*b30 + a13*b31 + a23*b32 + a33*b33;
980 }
981
982 static inline void m4x4_mulv( m4x4f m, v4f v, v4f d )
983 {
984 v4f res;
985
986 res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2] + m[3][0]*v[3];
987 res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2] + m[3][1]*v[3];
988 res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2] + m[3][2]*v[3];
989 res[3] = m[0][3]*v[0] + m[1][3]*v[1] + m[2][3]*v[2] + m[3][3]*v[3];
990
991 v4_copy( res, d );
992 }
993
994 static inline void m4x4_inv( m4x4f a, m4x4f d )
995 {
996 float a00 = a[0][0], a01 = a[0][1], a02 = a[0][2], a03 = a[0][3],
997 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2], a13 = a[1][3],
998 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2], a23 = a[2][3],
999 a30 = a[3][0], a31 = a[3][1], a32 = a[3][2], a33 = a[3][3],
1000 det,
1001 t[6];
1002
1003 t[0] = a22*a33 - a32*a23;
1004 t[1] = a21*a33 - a31*a23;
1005 t[2] = a21*a32 - a31*a22;
1006 t[3] = a20*a33 - a30*a23;
1007 t[4] = a20*a32 - a30*a22;
1008 t[5] = a20*a31 - a30*a21;
1009
1010 d[0][0] = a11*t[0] - a12*t[1] + a13*t[2];
1011 d[1][0] =-(a10*t[0] - a12*t[3] + a13*t[4]);
1012 d[2][0] = a10*t[1] - a11*t[3] + a13*t[5];
1013 d[3][0] =-(a10*t[2] - a11*t[4] + a12*t[5]);
1014
1015 d[0][1] =-(a01*t[0] - a02*t[1] + a03*t[2]);
1016 d[1][1] = a00*t[0] - a02*t[3] + a03*t[4];
1017 d[2][1] =-(a00*t[1] - a01*t[3] + a03*t[5]);
1018 d[3][1] = a00*t[2] - a01*t[4] + a02*t[5];
1019
1020 t[0] = a12*a33 - a32*a13;
1021 t[1] = a11*a33 - a31*a13;
1022 t[2] = a11*a32 - a31*a12;
1023 t[3] = a10*a33 - a30*a13;
1024 t[4] = a10*a32 - a30*a12;
1025 t[5] = a10*a31 - a30*a11;
1026
1027 d[0][2] = a01*t[0] - a02*t[1] + a03*t[2];
1028 d[1][2] =-(a00*t[0] - a02*t[3] + a03*t[4]);
1029 d[2][2] = a00*t[1] - a01*t[3] + a03*t[5];
1030 d[3][2] =-(a00*t[2] - a01*t[4] + a02*t[5]);
1031
1032 t[0] = a12*a23 - a22*a13;
1033 t[1] = a11*a23 - a21*a13;
1034 t[2] = a11*a22 - a21*a12;
1035 t[3] = a10*a23 - a20*a13;
1036 t[4] = a10*a22 - a20*a12;
1037 t[5] = a10*a21 - a20*a11;
1038
1039 d[0][3] =-(a01*t[0] - a02*t[1] + a03*t[2]);
1040 d[1][3] = a00*t[0] - a02*t[3] + a03*t[4];
1041 d[2][3] =-(a00*t[1] - a01*t[3] + a03*t[5]);
1042 d[3][3] = a00*t[2] - a01*t[4] + a02*t[5];
1043
1044 det = 1.0f / (a00*d[0][0] + a01*d[1][0] + a02*d[2][0] + a03*d[3][0]);
1045 v4_muls( d[0], det, d[0] );
1046 v4_muls( d[1], det, d[1] );
1047 v4_muls( d[2], det, d[2] );
1048 v4_muls( d[3], det, d[3] );
1049 }
1050
1051 /*
1052 * Planes (double precision)
1053 */
1054 static inline void tri_to_plane( double a[3], double b[3],
1055 double c[3], double p[4] )
1056 {
1057 double edge0[3];
1058 double edge1[3];
1059 double l;
1060
1061 edge0[0] = b[0] - a[0];
1062 edge0[1] = b[1] - a[1];
1063 edge0[2] = b[2] - a[2];
1064
1065 edge1[0] = c[0] - a[0];
1066 edge1[1] = c[1] - a[1];
1067 edge1[2] = c[2] - a[2];
1068
1069 p[0] = edge0[1] * edge1[2] - edge0[2] * edge1[1];
1070 p[1] = edge0[2] * edge1[0] - edge0[0] * edge1[2];
1071 p[2] = edge0[0] * edge1[1] - edge0[1] * edge1[0];
1072
1073 l = sqrt(p[0] * p[0] + p[1] * p[1] + p[2] * p[2]);
1074 p[3] = (p[0] * a[0] + p[1] * a[1] + p[2] * a[2]) / l;
1075
1076 p[0] = p[0] / l;
1077 p[1] = p[1] / l;
1078 p[2] = p[2] / l;
1079 }
1080
1081 static inline int plane_intersect( double a[4], double b[4],
1082 double c[4], double p[4] )
1083 {
1084 double const epsilon = 1e-8f;
1085
1086 double x[3];
1087 double d;
1088
1089 x[0] = a[1] * b[2] - a[2] * b[1];
1090 x[1] = a[2] * b[0] - a[0] * b[2];
1091 x[2] = a[0] * b[1] - a[1] * b[0];
1092
1093 d = x[0] * c[0] + x[1] * c[1] + x[2] * c[2];
1094
1095 if( d < epsilon && d > -epsilon ) return 0;
1096
1097 p[0] = (b[1] * c[2] - b[2] * c[1]) * -a[3];
1098 p[1] = (b[2] * c[0] - b[0] * c[2]) * -a[3];
1099 p[2] = (b[0] * c[1] - b[1] * c[0]) * -a[3];
1100
1101 p[0] += (c[1] * a[2] - c[2] * a[1]) * -b[3];
1102 p[1] += (c[2] * a[0] - c[0] * a[2]) * -b[3];
1103 p[2] += (c[0] * a[1] - c[1] * a[0]) * -b[3];
1104
1105 p[0] += (a[1] * b[2] - a[2] * b[1]) * -c[3];
1106 p[1] += (a[2] * b[0] - a[0] * b[2]) * -c[3];
1107 p[2] += (a[0] * b[1] - a[1] * b[0]) * -c[3];
1108
1109 p[0] = -p[0] / d;
1110 p[1] = -p[1] / d;
1111 p[2] = -p[2] / d;
1112
1113 return 1;
1114 }
1115
1116 static inline double plane_polarity( double p[4], double a[3] )
1117 {
1118 return
1119 (a[0] * p[0] + a[1] * p[1] + a[2] * p[2])
1120 -(p[0]*p[3] * p[0] + p[1]*p[3] * p[1] + p[2]*p[3] * p[2])
1121 ;
1122 }
1123
1124 /* Quaternions */
1125
1126 static inline void q_identity( v4f q )
1127 {
1128 q[0] = 0.0f; q[1] = 0.0f; q[2] = 0.0f; q[3] = 1.0f;
1129 }
1130
1131 static inline void q_axis_angle( v4f q, v3f axis, float angle )
1132 {
1133 float a = angle*0.5f,
1134 c = cosf(a),
1135 s = sinf(a);
1136
1137 q[0] = s*axis[0];
1138 q[1] = s*axis[1];
1139 q[2] = s*axis[2];
1140 q[3] = c;
1141 }
1142
1143 static inline void q_mul( v4f q, v4f q1, v4f d )
1144 {
1145 v4f t;
1146 t[0] = q[3]*q1[0] + q[0]*q1[3] + q[1]*q1[2] - q[2]*q1[1];
1147 t[1] = q[3]*q1[1] - q[0]*q1[2] + q[1]*q1[3] + q[2]*q1[0];
1148 t[2] = q[3]*q1[2] + q[0]*q1[1] - q[1]*q1[0] + q[2]*q1[3];
1149 t[3] = q[3]*q1[3] - q[0]*q1[0] - q[1]*q1[1] - q[2]*q1[2];
1150 v4_copy( t, d );
1151 }
1152
1153 static inline void q_normalize( v4f q )
1154 {
1155 float s = 1.0f/ sqrtf(v4_dot(q,q));
1156 q[0] *= s;
1157 q[1] *= s;
1158 q[2] *= s;
1159 q[3] *= s;
1160 }
1161
1162 static inline void q_inv( v4f q, v4f d )
1163 {
1164 float s = 1.0f / v4_dot(q,q);
1165 d[0] = -q[0]*s;
1166 d[1] = -q[1]*s;
1167 d[2] = -q[2]*s;
1168 d[3] = q[3]*s;
1169 }
1170
1171 static inline void q_nlerp( v4f a, v4f b, float t, v4f d )
1172 {
1173 v4_lerp( a, b, t, d );
1174 q_normalize( d );
1175 }
1176
1177 static inline void q_m3x3( v4f q, m3x3f d )
1178 {
1179 float
1180 l = v4_length(q),
1181 s = l > 0.0f? 2.0f/l: 0.0f,
1182
1183 xx = s*q[0]*q[0], xy = s*q[0]*q[1], wx = s*q[3]*q[0],
1184 yy = s*q[1]*q[1], yz = s*q[1]*q[2], wy = s*q[3]*q[1],
1185 zz = s*q[2]*q[2], xz = s*q[0]*q[2], wz = s*q[3]*q[2];
1186
1187 d[0][0] = 1.0f - yy - zz;
1188 d[1][1] = 1.0f - xx - zz;
1189 d[2][2] = 1.0f - xx - yy;
1190 d[0][1] = xy + wz;
1191 d[1][2] = yz + wx;
1192 d[2][0] = xz + wy;
1193 d[1][0] = xy - wz;
1194 d[2][1] = yz - wx;
1195 d[0][2] = xz - wy;
1196 }
1197
1198 static void m3x3_q( m3x3f m, v4f q )
1199 {
1200 float diag, r, rinv;
1201
1202 diag = m[0][0] + m[1][1] + m[2][2];
1203 if( diag >= 0.0f )
1204 {
1205 r = sqrtf( 1.0f + diag );
1206 rinv = 0.5f / r;
1207 q[0] = rinv * (m[1][2] - m[2][1]);
1208 q[1] = rinv * (m[2][0] - m[0][2]);
1209 q[2] = rinv * (m[0][1] - m[1][0]);
1210 q[3] = r * 0.5f;
1211 }
1212 else if( m[0][0] >= m[1][1] && m[0][0] >= m[2][2] )
1213 {
1214 r = sqrtf( 1.0f - m[1][1] - m[2][2] + m[0][0] );
1215 rinv = 0.5f / r;
1216 q[0] = r * 0.5f;
1217 q[1] = rinv * (m[0][1] + m[1][0]);
1218 q[2] = rinv * (m[0][2] + m[2][0]);
1219 q[3] = rinv * (m[1][2] - m[2][1]);
1220 }
1221 else if( m[1][1] >= m[2][2] )
1222 {
1223 r = sqrtf( 1.0f - m[0][0] - m[2][2] + m[1][1] );
1224 rinv = 0.5f / r;
1225 q[0] = rinv * (m[0][1] + m[1][0]);
1226 q[1] = r * 0.5f;
1227 q[2] = rinv * (m[1][2] + m[2][1]);
1228 q[3] = rinv * (m[2][0] - m[0][2]);
1229 }
1230 else
1231 {
1232 r = sqrtf( 1.0f - m[0][0] - m[1][1] + m[2][2] );
1233 rinv = 0.5f / r;
1234 q[0] = rinv * (m[0][2] + m[2][0]);
1235 q[1] = rinv * (m[1][2] + m[2][1]);
1236 q[2] = r * 0.5f;
1237 q[3] = rinv * (m[0][1] - m[1][0]);
1238 }
1239 }
1240
1241 static int ray_tri( v3f tri[3], v3f co, v3f dir, float *dist )
1242 {
1243 float const kEpsilon = 0.00001f;
1244
1245 v3f v0, v1, h, s, q, n;
1246 float a,f,u,v,t;
1247
1248 float *pa = tri[0],
1249 *pb = tri[1],
1250 *pc = tri[2];
1251
1252 v3_sub( pb, pa, v0 );
1253 v3_sub( pc, pa, v1 );
1254 v3_cross( dir, v1, h );
1255 v3_cross( v0, v1, n );
1256
1257 if( v3_dot( n, dir ) > 0.0f ) /* Backface culling */
1258 return 0;
1259
1260 /* Parralel */
1261 a = v3_dot( v0, h );
1262 if( a > -kEpsilon && a < kEpsilon )
1263 return 0;
1264
1265 f = 1.0f/a;
1266 v3_sub( co, pa, s );
1267
1268 u = f * v3_dot(s, h);
1269 if( u < 0.0f || u > 1.0f )
1270 return 0;
1271
1272 v3_cross( s, v0, q );
1273 v = f * v3_dot( dir, q );
1274 if( v < 0.0f || u+v > 1.0f )
1275 return 0;
1276
1277 t = f * v3_dot(v1, q);
1278 if( t > kEpsilon )
1279 {
1280 *dist = t;
1281 return 1;
1282 }
1283 else return 0;
1284 }
1285
1286 static inline float vg_randf(void)
1287 {
1288 return (float)rand()/(float)(RAND_MAX);
1289 }
1290
1291 static inline void vg_rand_dir(v3f dir)
1292 {
1293 dir[0] = vg_randf();
1294 dir[1] = vg_randf();
1295 dir[2] = vg_randf();
1296
1297 v3_muls( dir, 2.0f, dir );
1298 v3_sub( dir, (v3f){1.0f,1.0f,1.0f}, dir );
1299
1300 v3_normalize( dir );
1301 }
1302
1303 static inline void vg_rand_sphere( v3f co )
1304 {
1305 vg_rand_dir(co);
1306 v3_muls( co, cbrtf( vg_randf() ), co );
1307 }
1308
1309 static inline int vg_randint(int max)
1310 {
1311 return rand()%max;
1312 }
1313
1314 #endif /* VG_M_H */