jdidjjjjjjjjjjjjjjjjjjjjjj
[vg.git] / src / vg / vg_m.h
1 /* Copyright (C) 2021-2022 Harry Godden (hgn) - All Rights Reserved */
2
3 #ifndef VG_M_H
4 #define VG_M_H
5
6 #include "vg_platform.h"
7 #include <math.h>
8 #include <stdlib.h>
9
10 #define VG_PIf 3.14159265358979323846264338327950288f
11 #define VG_TAUf 6.28318530717958647692528676655900576f
12
13 static inline float vg_minf( float a, float b )
14 {
15 return a < b? a: b;
16 }
17
18 static inline float vg_maxf( float a, float b )
19 {
20 return a > b? a: b;
21 }
22
23 static inline float vg_clampf( float a, float min, float max )
24 {
25 return vg_minf( max, vg_maxf( a, min ) );
26 }
27
28 static inline float vg_signf( float a )
29 {
30 return a < 0.0f? -1.0f: 1.0f;
31 }
32
33 static inline float vg_fractf( float a )
34 {
35 return a - floorf( a );
36 }
37
38 static float stable_force( float current, float diff )
39 {
40 float fnew = current + diff;
41
42 if( fnew * current < 0.0f )
43 return 0.0f;
44
45 return fnew;
46 }
47
48 static inline int vg_min( int a, int b )
49 {
50 return a < b? a: b;
51 }
52
53 static inline int vg_max( int a, int b )
54 {
55 return a > b? a: b;
56 }
57
58 static inline float vg_rad( float deg )
59 {
60 return deg * VG_PIf / 180.0f;
61 }
62
63 /*
64 * Vector 3
65 */
66 static inline void v2_copy( v2f a, v2f b )
67 {
68 b[0] = a[0]; b[1] = a[1];
69 }
70
71 static inline void v2_zero( v2f a )
72 {
73 a[0] = 0.f; a[1] = 0.f;
74 }
75
76 static inline void v2i_copy( v2i a, v2i b )
77 {
78 b[0] = a[0]; b[1] = a[1];
79 }
80
81 static inline int v2i_eq( v2i a, v2i b )
82 {
83 return ((a[0] == b[0]) && (a[1] == b[1]));
84 }
85
86 static inline void v2i_add( v2i a, v2i b, v2i d )
87 {
88 d[0] = a[0]+b[0]; d[1] = a[1]+b[1];
89 }
90
91 static inline void v2i_sub( v2i a, v2i b, v2i d )
92 {
93 d[0] = a[0]-b[0]; d[1] = a[1]-b[1];
94 }
95
96 static inline void v2_minv( v2f a, v2f b, v2f dest )
97 {
98 dest[0] = vg_minf(a[0], b[0]);
99 dest[1] = vg_minf(a[1], b[1]);
100 }
101
102 static inline void v2_maxv( v2f a, v2f b, v2f dest )
103 {
104 dest[0] = vg_maxf(a[0], b[0]);
105 dest[1] = vg_maxf(a[1], b[1]);
106 }
107
108 static inline void v2_sub( v2f a, v2f b, v2f d )
109 {
110 d[0] = a[0]-b[0]; d[1] = a[1]-b[1];
111 }
112
113 static inline float v2_dot( v2f a, v2f b )
114 {
115 return a[0] * b[0] + a[1] * b[1];
116 }
117
118 static inline float v2_cross( v2f a, v2f b )
119 {
120 return a[0]*b[1] - a[1]*b[0];
121 }
122
123 static inline void v2_add( v2f a, v2f b, v2f d )
124 {
125 d[0] = a[0]+b[0]; d[1] = a[1]+b[1];
126 }
127
128 static inline void v2_muls( v2f a, float s, v2f d )
129 {
130 d[0] = a[0]*s; d[1] = a[1]*s;
131 }
132
133 static inline void v2_divs( v2f a, float s, v2f d )
134 {
135 d[0] = a[0]/s; d[1] = a[1]/s;
136 }
137
138 static inline void v2_mul( v2f a, v2f b, v2f d )
139 {
140 d[0] = a[0]*b[0];
141 d[1] = a[1]*b[1];
142 }
143
144 static inline void v2_div( v2f a, v2f b, v2f d )
145 {
146 d[0] = a[0]/b[0]; d[1] = a[1]/b[1];
147 }
148
149 static inline void v2_muladd( v2f a, v2f b, v2f s, v2f d )
150 {
151 d[0] = a[0]+b[0]*s[0];
152 d[1] = a[1]+b[1]*s[1];
153 }
154
155 static inline void v2_muladds( v2f a, v2f b, float s, v2f d )
156 {
157 d[0] = a[0]+b[0]*s;
158 d[1] = a[1]+b[1]*s;
159 }
160
161 static inline float v2_length2( v2f a )
162 {
163 return a[0]*a[0] + a[1]*a[1];
164 }
165
166 static inline float v2_length( v2f a )
167 {
168 return sqrtf( v2_length2( a ) );
169 }
170
171 static inline float v2_dist2( v2f a, v2f b )
172 {
173 v2f delta;
174 v2_sub( a, b, delta );
175 return v2_length2( delta );
176 }
177
178 static inline float v2_dist( v2f a, v2f b )
179 {
180 return sqrtf( v2_dist2( a, b ) );
181 }
182
183 static inline void v2_lerp( v2f a, v2f b, float t, v2f d )
184 {
185 d[0] = a[0] + t*(b[0]-a[0]);
186 d[1] = a[1] + t*(b[1]-a[1]);
187 }
188
189 static inline void v2_normalize( v2f a )
190 {
191 v2_muls( a, 1.f / v2_length( a ), a );
192 }
193
194 static inline void v2_floor( v2f a, v2f b )
195 {
196 b[0] = floorf( a[0] );
197 b[1] = floorf( a[1] );
198 }
199
200 /*
201 * Vector 3
202 */
203 static inline void v3_zero( v3f a )
204 {
205 a[0] = 0.f; a[1] = 0.f; a[2] = 0.f;
206 }
207
208 static inline void v3_copy( v3f a, v3f b )
209 {
210 b[0] = a[0]; b[1] = a[1]; b[2] = a[2];
211 }
212
213 static inline void v3_add( v3f a, v3f b, v3f d )
214 {
215 d[0] = a[0]+b[0]; d[1] = a[1]+b[1]; d[2] = a[2]+b[2];
216 }
217
218 static inline void v3_sub( v3f a, v3f b, v3f d )
219 {
220 d[0] = a[0]-b[0]; d[1] = a[1]-b[1]; d[2] = a[2]-b[2];
221 }
222
223 static inline void v3_mul( v3f a, v3f b, v3f d )
224 {
225 d[0] = a[0]*b[0]; d[1] = a[1]*b[1]; d[2] = a[2]*b[2];
226 }
227
228 static inline void v3_div( v3f a, v3f b, v3f d )
229 {
230 d[0] = a[0]/b[0]; d[1] = a[1]/b[1]; d[2] = a[2]/b[2];
231 }
232
233 static inline void v3_muls( v3f a, float s, v3f d )
234 {
235 d[0] = a[0]*s; d[1] = a[1]*s; d[2] = a[2]*s;
236 }
237
238 static inline void v3_divs( v3f a, float s, v3f d )
239 {
240 d[0] = a[0]/s; d[1] = a[1]/s; d[2] = a[2]/s;
241 }
242
243 static inline void v3_muladds( v3f a, v3f b, float s, v3f d )
244 {
245 d[0] = a[0]+b[0]*s; d[1] = a[1]+b[1]*s; d[2] = a[2]+b[2]*s;
246 }
247
248 static inline void v3_muladd( v2f a, v2f b, v2f s, v2f d )
249 {
250 d[0] = a[0]+b[0]*s[0];
251 d[1] = a[1]+b[1]*s[1];
252 d[2] = a[2]+b[2]*s[2];
253 }
254
255 static inline float v3_dot( v3f a, v3f b )
256 {
257 return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
258 }
259
260 static inline void v3_cross( v3f a, v3f b, v3f dest )
261 {
262 v3f d;
263 d[0] = a[1]*b[2] - a[2]*b[1];
264 d[1] = a[2]*b[0] - a[0]*b[2];
265 d[2] = a[0]*b[1] - a[1]*b[0];
266 v3_copy( d, dest );
267 }
268
269 static inline float v3_length2( v3f a )
270 {
271 return v3_dot( a, a );
272 }
273
274 static inline float v3_length( v3f a )
275 {
276 return sqrtf( v3_length2( a ) );
277 }
278
279 static inline float v3_dist2( v3f a, v3f b )
280 {
281 v3f delta;
282 v3_sub( a, b, delta );
283 return v3_length2( delta );
284 }
285
286 static inline float v3_dist( v3f a, v3f b )
287 {
288 return sqrtf( v3_dist2( a, b ) );
289 }
290
291 static inline void v3_normalize( v3f a )
292 {
293 v3_muls( a, 1.f / v3_length( a ), a );
294 }
295
296 static inline float vg_lerpf( float a, float b, float t )
297 {
298 return a + t*(b-a);
299 }
300
301 static inline double vg_lerp( double a, double b, double t )
302 {
303 return a + t*(b-a);
304 }
305
306 /* correctly lerp around circular period -pi -> pi */
307 static float vg_alerpf( float a, float b, float t )
308 {
309 float d = fmodf( b-a, VG_TAUf ),
310 s = fmodf( 2.0f*d, VG_TAUf ) - d;
311 return a + s*t;
312 }
313
314 static inline void v3_lerp( v3f a, v3f b, float t, v3f d )
315 {
316 d[0] = a[0] + t*(b[0]-a[0]);
317 d[1] = a[1] + t*(b[1]-a[1]);
318 d[2] = a[2] + t*(b[2]-a[2]);
319 }
320
321 static inline void v3_minv( v3f a, v3f b, v3f dest )
322 {
323 dest[0] = vg_minf(a[0], b[0]);
324 dest[1] = vg_minf(a[1], b[1]);
325 dest[2] = vg_minf(a[2], b[2]);
326 }
327
328 static inline void v3_maxv( v3f a, v3f b, v3f dest )
329 {
330 dest[0] = vg_maxf(a[0], b[0]);
331 dest[1] = vg_maxf(a[1], b[1]);
332 dest[2] = vg_maxf(a[2], b[2]);
333 }
334
335 static inline float v3_minf( v3f a )
336 {
337 return vg_minf( vg_minf( a[0], a[1] ), a[2] );
338 }
339
340 static inline float v3_maxf( v3f a )
341 {
342 return vg_maxf( vg_maxf( a[0], a[1] ), a[2] );
343 }
344
345 static inline void v3_fill( v3f a, float v )
346 {
347 a[0] = v;
348 a[1] = v;
349 a[2] = v;
350 }
351
352 static inline void v3_floor( v3f a, v3f b )
353 {
354 b[0] = floorf( a[0] );
355 b[1] = floorf( a[1] );
356 b[2] = floorf( a[2] );
357 }
358
359 static inline void v3_ceil( v3f a, v3f b )
360 {
361 b[0] = ceilf( a[0] );
362 b[1] = ceilf( a[1] );
363 b[2] = ceilf( a[2] );
364 }
365
366 static inline void v3_negate( v3f a, v3f b )
367 {
368 b[0] = -a[0];
369 b[1] = -a[1];
370 b[2] = -a[2];
371 }
372
373 static inline void v3_rotate( v3f v, float angle, v3f axis, v3f d )
374 {
375 v3f v1, v2, k;
376 float c, s;
377
378 c = cosf( angle );
379 s = sinf( angle );
380
381 v3_copy( axis, k );
382 v3_normalize( k );
383 v3_muls( v, c, v1 );
384 v3_cross( k, v, v2 );
385 v3_muls( v2, s, v2 );
386 v3_add( v1, v2, v1 );
387 v3_muls( k, v3_dot(k, v) * (1.0f - c), v2);
388 v3_add( v1, v2, d );
389 }
390
391 /*
392 * Vector 4
393 */
394 static inline void v4_copy( v4f a, v4f b )
395 {
396 b[0] = a[0]; b[1] = a[1]; b[2] = a[2]; b[3] = a[3];
397 }
398
399 static inline void v4_zero( v4f a )
400 {
401 a[0] = 0.f; a[1] = 0.f; a[2] = 0.f; a[3] = 0.f;
402 }
403
404 static inline void v4_muls( v4f a, float s, v4f d )
405 {
406 d[0] = a[0]*s;
407 d[1] = a[1]*s;
408 d[2] = a[2]*s;
409 d[3] = a[3]*s;
410 }
411
412 static inline void v4_muladds( v4f a, v4f b, float s, v4f d )
413 {
414 d[0] = a[0]+b[0]*s;
415 d[1] = a[1]+b[1]*s;
416 d[2] = a[2]+b[2]*s;
417 d[3] = a[3]+b[3]*s;
418 }
419
420 static inline void v4_lerp( v4f a, v4f b, float t, v4f d )
421 {
422 d[0] = a[0] + t*(b[0]-a[0]);
423 d[1] = a[1] + t*(b[1]-a[1]);
424 d[2] = a[2] + t*(b[2]-a[2]);
425 d[3] = a[3] + t*(b[3]-a[3]);
426 }
427
428 static inline float v4_dot( v4f a, v4f b )
429 {
430 return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*a[3];
431 }
432
433 static inline float v4_length( v4f a )
434 {
435 return sqrtf( v4_dot(a,a) );
436 }
437
438 /*
439 * Matrix 2x2
440 */
441
442 #define M2X2_INDENTIY {{1.0f, 0.0f, }, \
443 { 0.0f, 1.0f, }}
444
445 #define M2X2_ZERO {{0.0f, 0.0f, }, \
446 { 0.0f, 0.0f, }}
447
448 static inline void m2x2_copy( m2x2f a, m2x2f b )
449 {
450 v2_copy( a[0], b[0] );
451 v2_copy( a[1], b[1] );
452 }
453
454 static inline void m2x2_identity( m2x2f a )
455 {
456 m2x2f id = M2X2_INDENTIY;
457 m2x2_copy( id, a );
458 }
459
460 static inline void m2x2_create_rotation( m2x2f a, float theta )
461 {
462 float s, c;
463
464 s = sinf( theta );
465 c = cosf( theta );
466
467 a[0][0] = c;
468 a[0][1] = -s;
469 a[1][0] = s;
470 a[1][1] = c;
471 }
472
473 /*
474 * Matrix 3x3
475 */
476
477 #define M3X3_IDENTITY {{1.0f, 0.0f, 0.0f, },\
478 { 0.0f, 1.0f, 0.0f, },\
479 { 0.0f, 0.0f, 1.0f, }}
480
481 #define M3X3_ZERO {{0.0f, 0.0f, 0.0f, },\
482 { 0.0f, 0.0f, 0.0f, },\
483 { 0.0f, 0.0f, 0.0f, }}
484
485
486 static inline void m3x3_copy( m3x3f a, m3x3f b )
487 {
488 v3_copy( a[0], b[0] );
489 v3_copy( a[1], b[1] );
490 v3_copy( a[2], b[2] );
491 }
492
493 static inline void m3x3_identity( m3x3f a )
494 {
495 m3x3f id = M3X3_IDENTITY;
496 m3x3_copy( id, a );
497 }
498
499 static inline void m3x3_zero( m3x3f a )
500 {
501 m3x3f z = M3X3_ZERO;
502 m3x3_copy( z, a );
503 }
504
505 static inline void m3x3_inv( m3x3f src, m3x3f dest )
506 {
507 float a = src[0][0], b = src[0][1], c = src[0][2],
508 d = src[1][0], e = src[1][1], f = src[1][2],
509 g = src[2][0], h = src[2][1], i = src[2][2];
510
511 float det = 1.f /
512 (+a*(e*i-h*f)
513 -b*(d*i-f*g)
514 +c*(d*h-e*g));
515
516 dest[0][0] = (e*i-h*f)*det;
517 dest[0][1] = -(b*i-c*h)*det;
518 dest[0][2] = (b*f-c*e)*det;
519 dest[1][0] = -(d*i-f*g)*det;
520 dest[1][1] = (a*i-c*g)*det;
521 dest[1][2] = -(a*f-d*c)*det;
522 dest[2][0] = (d*h-g*e)*det;
523 dest[2][1] = -(a*h-g*b)*det;
524 dest[2][2] = (a*e-d*b)*det;
525 }
526
527 static inline void m3x3_transpose( m3x3f src, m3x3f dest )
528 {
529 float a = src[0][0], b = src[0][1], c = src[0][2],
530 d = src[1][0], e = src[1][1], f = src[1][2],
531 g = src[2][0], h = src[2][1], i = src[2][2];
532
533 dest[0][0] = a;
534 dest[0][1] = d;
535 dest[0][2] = g;
536 dest[1][0] = b;
537 dest[1][1] = e;
538 dest[1][2] = h;
539 dest[2][0] = c;
540 dest[2][1] = f;
541 dest[2][2] = i;
542 }
543
544 static inline void m3x3_mul( m3x3f a, m3x3f b, m3x3f d )
545 {
546 float a00 = a[0][0], a01 = a[0][1], a02 = a[0][2],
547 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2],
548 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2],
549
550 b00 = b[0][0], b01 = b[0][1], b02 = b[0][2],
551 b10 = b[1][0], b11 = b[1][1], b12 = b[1][2],
552 b20 = b[2][0], b21 = b[2][1], b22 = b[2][2];
553
554 d[0][0] = a00*b00 + a10*b01 + a20*b02;
555 d[0][1] = a01*b00 + a11*b01 + a21*b02;
556 d[0][2] = a02*b00 + a12*b01 + a22*b02;
557 d[1][0] = a00*b10 + a10*b11 + a20*b12;
558 d[1][1] = a01*b10 + a11*b11 + a21*b12;
559 d[1][2] = a02*b10 + a12*b11 + a22*b12;
560 d[2][0] = a00*b20 + a10*b21 + a20*b22;
561 d[2][1] = a01*b20 + a11*b21 + a21*b22;
562 d[2][2] = a02*b20 + a12*b21 + a22*b22;
563 }
564
565 static inline void m3x3_mulv( m3x3f m, v3f v, v3f d )
566 {
567 v3f res;
568
569 res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2];
570 res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2];
571 res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2];
572
573 v3_copy( res, d );
574 }
575
576 static inline void m3x3_projection( m3x3f dst,
577 float const left, float const right, float const bottom, float const top )
578 {
579 float rl, tb;
580
581 m3x3_zero( dst );
582
583 rl = 1.0f / (right - left);
584 tb = 1.0f / (top - bottom);
585
586 dst[0][0] = 2.0f * rl;
587 dst[1][1] = 2.0f * tb;
588 dst[2][2] = 1.0f;
589 }
590
591 static inline void m3x3_translate( m3x3f m, v3f v )
592 {
593 m[2][0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0];
594 m[2][1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1];
595 m[2][2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2];
596 }
597
598 static inline void m3x3_scale( m3x3f m, v3f v )
599 {
600 m[0][0] = m[0][0] * v[0];
601 m[0][1] = m[0][1] * v[0];
602 m[0][2] = m[0][2] * v[0];
603
604 m[1][0] = m[1][0] * v[1];
605 m[1][1] = m[1][1] * v[1];
606 m[1][2] = m[1][2] * v[1];
607 }
608
609 static inline void m3x3_rotate( m3x3f m, float angle )
610 {
611 float m00 = m[0][0], m10 = m[1][0],
612 m01 = m[0][1], m11 = m[1][1],
613 m02 = m[0][2], m12 = m[1][2];
614 float c, s;
615
616 s = sinf( angle );
617 c = cosf( angle );
618
619 m[0][0] = m00 * c + m10 * s;
620 m[0][1] = m01 * c + m11 * s;
621 m[0][2] = m02 * c + m12 * s;
622
623 m[1][0] = m00 * -s + m10 * c;
624 m[1][1] = m01 * -s + m11 * c;
625 m[1][2] = m02 * -s + m12 * c;
626 }
627
628 /*
629 * Matrix 4x3
630 */
631
632 #define M4X3_IDENTITY {{1.0f, 0.0f, 0.0f, },\
633 { 0.0f, 1.0f, 0.0f, },\
634 { 0.0f, 0.0f, 1.0f, },\
635 { 0.0f, 0.0f, 0.0f }}
636
637 static inline void m4x3_to_3x3( m4x3f a, m3x3f b )
638 {
639 v3_copy( a[0], b[0] );
640 v3_copy( a[1], b[1] );
641 v3_copy( a[2], b[2] );
642 }
643
644 static inline void m4x3_invert_affine( m4x3f a, m4x3f b )
645 {
646 m3x3_transpose( a, b );
647 m3x3_mulv( b, a[3], b[3] );
648 v3_negate( b[3], b[3] );
649 }
650
651 static void m4x3_invert_full( m4x3f src, m4x3f dst )
652 {
653 float t2, t4, t5,
654 det,
655 a = src[0][0], b = src[0][1], c = src[0][2],
656 e = src[1][0], f = src[1][1], g = src[1][2],
657 i = src[2][0], j = src[2][1], k = src[2][2],
658 m = src[3][0], n = src[3][1], o = src[3][2];
659
660 t2 = j*o - n*k;
661 t4 = i*o - m*k;
662 t5 = i*n - m*j;
663
664 dst[0][0] = f*k - g*j;
665 dst[1][0] =-(e*k - g*i);
666 dst[2][0] = e*j - f*i;
667 dst[3][0] =-(e*t2 - f*t4 + g*t5);
668
669 dst[0][1] =-(b*k - c*j);
670 dst[1][1] = a*k - c*i;
671 dst[2][1] =-(a*j - b*i);
672 dst[3][1] = a*t2 - b*t4 + c*t5;
673
674 t2 = f*o - n*g;
675 t4 = e*o - m*g;
676 t5 = e*n - m*f;
677
678 dst[0][2] = b*g - c*f ;
679 dst[1][2] =-(a*g - c*e );
680 dst[2][2] = a*f - b*e ;
681 dst[3][2] =-(a*t2 - b*t4 + c * t5);
682
683 det = 1.0f / (a * dst[0][0] + b * dst[1][0] + c * dst[2][0]);
684 v3_muls( dst[0], det, dst[0] );
685 v3_muls( dst[1], det, dst[1] );
686 v3_muls( dst[2], det, dst[2] );
687 v3_muls( dst[3], det, dst[3] );
688 }
689
690 static inline void m4x3_copy( m4x3f a, m4x3f b )
691 {
692 v3_copy( a[0], b[0] );
693 v3_copy( a[1], b[1] );
694 v3_copy( a[2], b[2] );
695 v3_copy( a[3], b[3] );
696 }
697
698 static inline void m4x3_identity( m4x3f a )
699 {
700 m4x3f id = M4X3_IDENTITY;
701 m4x3_copy( id, a );
702 }
703
704 static inline void m4x3_mul( m4x3f a, m4x3f b, m4x3f d )
705 {
706 float
707 a00 = a[0][0], a01 = a[0][1], a02 = a[0][2],
708 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2],
709 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2],
710 a30 = a[3][0], a31 = a[3][1], a32 = a[3][2],
711 b00 = b[0][0], b01 = b[0][1], b02 = b[0][2],
712 b10 = b[1][0], b11 = b[1][1], b12 = b[1][2],
713 b20 = b[2][0], b21 = b[2][1], b22 = b[2][2],
714 b30 = b[3][0], b31 = b[3][1], b32 = b[3][2];
715
716 d[0][0] = a00*b00 + a10*b01 + a20*b02;
717 d[0][1] = a01*b00 + a11*b01 + a21*b02;
718 d[0][2] = a02*b00 + a12*b01 + a22*b02;
719 d[1][0] = a00*b10 + a10*b11 + a20*b12;
720 d[1][1] = a01*b10 + a11*b11 + a21*b12;
721 d[1][2] = a02*b10 + a12*b11 + a22*b12;
722 d[2][0] = a00*b20 + a10*b21 + a20*b22;
723 d[2][1] = a01*b20 + a11*b21 + a21*b22;
724 d[2][2] = a02*b20 + a12*b21 + a22*b22;
725 d[3][0] = a00*b30 + a10*b31 + a20*b32 + a30;
726 d[3][1] = a01*b30 + a11*b31 + a21*b32 + a31;
727 d[3][2] = a02*b30 + a12*b31 + a22*b32 + a32;
728 }
729
730 static inline void m4x3_mulv( m4x3f m, v3f v, v3f d )
731 {
732 v3f res;
733
734 res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2] + m[3][0];
735 res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2] + m[3][1];
736 res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2] + m[3][2];
737
738 v3_copy( res, d );
739 }
740
741 /*
742 * Transform plane ( xyz, distance )
743 */
744 static inline void m4x3_mulp( m4x3f m, v4f p, v4f d )
745 {
746 v3f o;
747
748 v3_muls( p, p[3], o );
749 m4x3_mulv( m, o, o );
750 m3x3_mulv( m, p, d );
751
752 d[3] = v3_dot( o, d );
753 }
754
755 /*
756 * Affine transforms
757 */
758
759 static inline void m4x3_translate( m4x3f m, v3f v )
760 {
761 v3_muladds( m[3], m[0], v[0], m[3] );
762 v3_muladds( m[3], m[1], v[1], m[3] );
763 v3_muladds( m[3], m[2], v[2], m[3] );
764 }
765
766 static inline void m4x3_scale( m4x3f m, float s )
767 {
768 v3_muls( m[0], s, m[0] );
769 v3_muls( m[1], s, m[1] );
770 v3_muls( m[2], s, m[2] );
771 }
772
773 static inline void m4x3_scalev( m4x3f m, v3f v )
774 {
775 v3_muls(m[0], v[0], m[0]);
776 v3_muls(m[1], v[1], m[1]);
777 v3_muls(m[2], v[2], m[2]);
778 }
779
780 static inline void m4x3_rotate_x( m4x3f m, float angle )
781 {
782 m4x3f t = M4X3_IDENTITY;
783 float c, s;
784
785 c = cosf( angle );
786 s = sinf( angle );
787
788 t[1][1] = c;
789 t[1][2] = s;
790 t[2][1] = -s;
791 t[2][2] = c;
792
793 m4x3_mul( m, t, m );
794 }
795
796 static inline void m4x3_rotate_y( m4x3f m, float angle )
797 {
798 m4x3f t = M4X3_IDENTITY;
799 float c, s;
800
801 c = cosf( angle );
802 s = sinf( angle );
803
804 t[0][0] = c;
805 t[0][2] = -s;
806 t[2][0] = s;
807 t[2][2] = c;
808
809 m4x3_mul( m, t, m );
810 }
811
812 static inline void m4x3_rotate_z( m4x3f m, float angle )
813 {
814 m4x3f t = M4X3_IDENTITY;
815 float c, s;
816
817 c = cosf( angle );
818 s = sinf( angle );
819
820 t[0][0] = c;
821 t[0][1] = s;
822 t[1][0] = -s;
823 t[1][1] = c;
824
825 m4x3_mul( m, t, m );
826 }
827
828 static inline void m4x3_expand( m4x3f m, m4x4f d )
829 {
830 v3_copy( m[0], d[0] );
831 v3_copy( m[1], d[1] );
832 v3_copy( m[2], d[2] );
833 v3_copy( m[3], d[3] );
834 d[0][3] = 0.0f;
835 d[1][3] = 0.0f;
836 d[2][3] = 0.0f;
837 d[3][3] = 1.0f;
838 }
839
840 static inline void m4x3_expand_aabb_point( m4x3f m, boxf box, v3f point )
841 {
842 v3f v;
843 m4x3_mulv( m, point, v );
844
845 v3_minv( box[0], v, box[0] );
846 v3_maxv( box[1], v, box[1] );
847 }
848
849 static inline void box_addpt( boxf a, v3f pt )
850 {
851 v3_minv( a[0], pt, a[0] );
852 v3_maxv( a[1], pt, a[1] );
853 }
854
855 static inline void box_concat( boxf a, boxf b )
856 {
857 v3_minv( a[0], b[0], a[0] );
858 v3_maxv( a[1], b[1], a[1] );
859 }
860
861 static inline void box_copy( boxf a, boxf b )
862 {
863 v3_copy( a[0], b[0] );
864 v3_copy( a[1], b[1] );
865 }
866
867 static inline int box_overlap( boxf a, boxf b )
868 {
869 return
870 ( a[0][0] <= b[1][0] && a[1][0] >= b[0][0] ) &&
871 ( a[0][1] <= b[1][1] && a[1][1] >= b[0][1] ) &&
872 ( a[0][2] <= b[1][2] && a[1][2] >= b[0][2] )
873 ;
874 }
875
876 static inline void box_init_inf( boxf box )
877 {
878 v3_fill( box[0], INFINITY );
879 v3_fill( box[1], -INFINITY );
880 }
881
882 static inline void m4x3_transform_aabb( m4x3f m, boxf box )
883 {
884 v3f a; v3f b;
885
886 v3_copy( box[0], a );
887 v3_copy( box[1], b );
888 v3_fill( box[0], INFINITY );
889 v3_fill( box[1], -INFINITY );
890
891 m4x3_expand_aabb_point( m, box, (v3f){ a[0], a[1], a[2] } );
892 m4x3_expand_aabb_point( m, box, (v3f){ a[0], b[1], a[2] } );
893 m4x3_expand_aabb_point( m, box, (v3f){ b[0], b[1], a[2] } );
894 m4x3_expand_aabb_point( m, box, (v3f){ b[0], a[1], a[2] } );
895
896 m4x3_expand_aabb_point( m, box, (v3f){ a[0], a[1], b[2] } );
897 m4x3_expand_aabb_point( m, box, (v3f){ a[0], b[1], b[2] } );
898 m4x3_expand_aabb_point( m, box, (v3f){ b[0], b[1], b[2] } );
899 m4x3_expand_aabb_point( m, box, (v3f){ b[0], a[1], b[2] } );
900 }
901
902 int ray_aabb( boxf box, v3f co, v3f dir, float dist )
903 {
904 v3f v0, v1;
905 float tmin, tmax;
906
907 v3_sub( box[0], co, v0 );
908 v3_sub( box[1], co, v1 );
909 v3_div( v0, dir, v0 );
910 v3_div( v1, dir, v1 );
911
912 tmin = vg_minf( v0[0], v1[0] );
913 tmax = vg_maxf( v0[0], v1[0] );
914 tmin = vg_maxf( tmin, vg_minf( v0[1], v1[1] ));
915 tmax = vg_minf( tmax, vg_maxf( v0[1], v1[1] ));
916 tmin = vg_maxf( tmin, vg_minf( v0[2], v1[2] ));
917 tmax = vg_minf( tmax, vg_maxf( v0[2], v1[2] ));
918
919 return tmax >= tmin && tmin < dist && tmax > 0;
920 }
921
922 static inline void m4x3_lookat( m4x3f m, v3f pos, v3f target, v3f up )
923 {
924 v3f dir;
925 v3_sub( target, pos, dir );
926 v3_normalize( dir );
927
928 v3_copy( dir, m[2] );
929
930 v3_cross( up, m[2], m[0] );
931 v3_normalize( m[0] );
932
933 v3_cross( m[2], m[0], m[1] );
934 v3_copy( pos, m[3] );
935 }
936
937 /*
938 * Matrix 4x4
939 */
940
941 #define M4X4_IDENTITY {{1.0f, 0.0f, 0.0f, 0.0f },\
942 { 0.0f, 1.0f, 0.0f, 0.0f },\
943 { 0.0f, 0.0f, 1.0f, 0.0f },\
944 { 0.0f, 0.0f, 0.0f, 1.0f }}
945 #define M4X4_ZERO {{0.0f, 0.0f, 0.0f, 0.0f },\
946 { 0.0f, 0.0f, 0.0f, 0.0f },\
947 { 0.0f, 0.0f, 0.0f, 0.0f },\
948 { 0.0f, 0.0f, 0.0f, 0.0f }}
949
950 static void m4x4_projection( m4x4f m, float angle,
951 float ratio, float fnear, float ffar )
952 {
953 float scale = tanf( angle * 0.5f * VG_PIf / 180.0f ) * fnear,
954 r = ratio * scale,
955 l = -r,
956 t = scale,
957 b = -t;
958
959 m[0][0] = 2.0f * fnear / (r - l);
960 m[0][1] = 0.0f;
961 m[0][2] = 0.0f;
962 m[0][3] = 0.0f;
963 m[1][0] = 0.0f;
964 m[1][1] = 2.0f * fnear / (t - b);
965 m[1][2] = 0.0f;
966 m[1][3] = 0.0f;
967 m[2][0] = (r + l) / (r - l);
968 m[2][1] = (t + b) / (t - b);
969 m[2][2] = -(ffar + fnear) / (ffar - fnear);
970 m[2][3] = -1.0f;
971 m[3][0] = 0.0f;
972 m[3][1] = 0.0f;
973 m[3][2] = -2.0f * ffar * fnear / (ffar - fnear);
974 m[3][3] = 0.0f;
975 }
976
977 static void m4x4_translate( m4x4f m, v3f v )
978 {
979 v4_muladds( m[3], m[0], v[0], m[3] );
980 v4_muladds( m[3], m[1], v[1], m[3] );
981 v4_muladds( m[3], m[2], v[2], m[3] );
982 }
983
984 static inline void m4x4_copy( m4x4f a, m4x4f b )
985 {
986 v4_copy( a[0], b[0] );
987 v4_copy( a[1], b[1] );
988 v4_copy( a[2], b[2] );
989 v4_copy( a[3], b[3] );
990 }
991
992 static inline void m4x4_identity( m4x4f a )
993 {
994 m4x4f id = M4X4_IDENTITY;
995 m4x4_copy( id, a );
996 }
997
998 static inline void m4x4_zero( m4x4f a )
999 {
1000 m4x4f zero = M4X4_ZERO;
1001 m4x4_copy( zero, a );
1002 }
1003
1004 static inline void m4x4_mul( m4x4f a, m4x4f b, m4x4f d )
1005 {
1006 float a00 = a[0][0], a01 = a[0][1], a02 = a[0][2], a03 = a[0][3],
1007 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2], a13 = a[1][3],
1008 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2], a23 = a[2][3],
1009 a30 = a[3][0], a31 = a[3][1], a32 = a[3][2], a33 = a[3][3],
1010
1011 b00 = b[0][0], b01 = b[0][1], b02 = b[0][2], b03 = b[0][3],
1012 b10 = b[1][0], b11 = b[1][1], b12 = b[1][2], b13 = b[1][3],
1013 b20 = b[2][0], b21 = b[2][1], b22 = b[2][2], b23 = b[2][3],
1014 b30 = b[3][0], b31 = b[3][1], b32 = b[3][2], b33 = b[3][3];
1015
1016 d[0][0] = a00*b00 + a10*b01 + a20*b02 + a30*b03;
1017 d[0][1] = a01*b00 + a11*b01 + a21*b02 + a31*b03;
1018 d[0][2] = a02*b00 + a12*b01 + a22*b02 + a32*b03;
1019 d[0][3] = a03*b00 + a13*b01 + a23*b02 + a33*b03;
1020 d[1][0] = a00*b10 + a10*b11 + a20*b12 + a30*b13;
1021 d[1][1] = a01*b10 + a11*b11 + a21*b12 + a31*b13;
1022 d[1][2] = a02*b10 + a12*b11 + a22*b12 + a32*b13;
1023 d[1][3] = a03*b10 + a13*b11 + a23*b12 + a33*b13;
1024 d[2][0] = a00*b20 + a10*b21 + a20*b22 + a30*b23;
1025 d[2][1] = a01*b20 + a11*b21 + a21*b22 + a31*b23;
1026 d[2][2] = a02*b20 + a12*b21 + a22*b22 + a32*b23;
1027 d[2][3] = a03*b20 + a13*b21 + a23*b22 + a33*b23;
1028 d[3][0] = a00*b30 + a10*b31 + a20*b32 + a30*b33;
1029 d[3][1] = a01*b30 + a11*b31 + a21*b32 + a31*b33;
1030 d[3][2] = a02*b30 + a12*b31 + a22*b32 + a32*b33;
1031 d[3][3] = a03*b30 + a13*b31 + a23*b32 + a33*b33;
1032 }
1033
1034 static inline void m4x4_mulv( m4x4f m, v4f v, v4f d )
1035 {
1036 v4f res;
1037
1038 res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2] + m[3][0]*v[3];
1039 res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2] + m[3][1]*v[3];
1040 res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2] + m[3][2]*v[3];
1041 res[3] = m[0][3]*v[0] + m[1][3]*v[1] + m[2][3]*v[2] + m[3][3]*v[3];
1042
1043 v4_copy( res, d );
1044 }
1045
1046 static inline void m4x4_inv( m4x4f a, m4x4f d )
1047 {
1048 float a00 = a[0][0], a01 = a[0][1], a02 = a[0][2], a03 = a[0][3],
1049 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2], a13 = a[1][3],
1050 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2], a23 = a[2][3],
1051 a30 = a[3][0], a31 = a[3][1], a32 = a[3][2], a33 = a[3][3],
1052 det,
1053 t[6];
1054
1055 t[0] = a22*a33 - a32*a23;
1056 t[1] = a21*a33 - a31*a23;
1057 t[2] = a21*a32 - a31*a22;
1058 t[3] = a20*a33 - a30*a23;
1059 t[4] = a20*a32 - a30*a22;
1060 t[5] = a20*a31 - a30*a21;
1061
1062 d[0][0] = a11*t[0] - a12*t[1] + a13*t[2];
1063 d[1][0] =-(a10*t[0] - a12*t[3] + a13*t[4]);
1064 d[2][0] = a10*t[1] - a11*t[3] + a13*t[5];
1065 d[3][0] =-(a10*t[2] - a11*t[4] + a12*t[5]);
1066
1067 d[0][1] =-(a01*t[0] - a02*t[1] + a03*t[2]);
1068 d[1][1] = a00*t[0] - a02*t[3] + a03*t[4];
1069 d[2][1] =-(a00*t[1] - a01*t[3] + a03*t[5]);
1070 d[3][1] = a00*t[2] - a01*t[4] + a02*t[5];
1071
1072 t[0] = a12*a33 - a32*a13;
1073 t[1] = a11*a33 - a31*a13;
1074 t[2] = a11*a32 - a31*a12;
1075 t[3] = a10*a33 - a30*a13;
1076 t[4] = a10*a32 - a30*a12;
1077 t[5] = a10*a31 - a30*a11;
1078
1079 d[0][2] = a01*t[0] - a02*t[1] + a03*t[2];
1080 d[1][2] =-(a00*t[0] - a02*t[3] + a03*t[4]);
1081 d[2][2] = a00*t[1] - a01*t[3] + a03*t[5];
1082 d[3][2] =-(a00*t[2] - a01*t[4] + a02*t[5]);
1083
1084 t[0] = a12*a23 - a22*a13;
1085 t[1] = a11*a23 - a21*a13;
1086 t[2] = a11*a22 - a21*a12;
1087 t[3] = a10*a23 - a20*a13;
1088 t[4] = a10*a22 - a20*a12;
1089 t[5] = a10*a21 - a20*a11;
1090
1091 d[0][3] =-(a01*t[0] - a02*t[1] + a03*t[2]);
1092 d[1][3] = a00*t[0] - a02*t[3] + a03*t[4];
1093 d[2][3] =-(a00*t[1] - a01*t[3] + a03*t[5]);
1094 d[3][3] = a00*t[2] - a01*t[4] + a02*t[5];
1095
1096 det = 1.0f / (a00*d[0][0] + a01*d[1][0] + a02*d[2][0] + a03*d[3][0]);
1097 v4_muls( d[0], det, d[0] );
1098 v4_muls( d[1], det, d[1] );
1099 v4_muls( d[2], det, d[2] );
1100 v4_muls( d[3], det, d[3] );
1101 }
1102
1103 /*
1104 * Planes (double precision)
1105 */
1106 static inline void tri_to_plane( double a[3], double b[3],
1107 double c[3], double p[4] )
1108 {
1109 double edge0[3];
1110 double edge1[3];
1111 double l;
1112
1113 edge0[0] = b[0] - a[0];
1114 edge0[1] = b[1] - a[1];
1115 edge0[2] = b[2] - a[2];
1116
1117 edge1[0] = c[0] - a[0];
1118 edge1[1] = c[1] - a[1];
1119 edge1[2] = c[2] - a[2];
1120
1121 p[0] = edge0[1] * edge1[2] - edge0[2] * edge1[1];
1122 p[1] = edge0[2] * edge1[0] - edge0[0] * edge1[2];
1123 p[2] = edge0[0] * edge1[1] - edge0[1] * edge1[0];
1124
1125 l = sqrt(p[0] * p[0] + p[1] * p[1] + p[2] * p[2]);
1126 p[3] = (p[0] * a[0] + p[1] * a[1] + p[2] * a[2]) / l;
1127
1128 p[0] = p[0] / l;
1129 p[1] = p[1] / l;
1130 p[2] = p[2] / l;
1131 }
1132
1133 static inline int plane_intersect( double a[4], double b[4],
1134 double c[4], double p[4] )
1135 {
1136 double const epsilon = 1e-8f;
1137
1138 double x[3];
1139 double d;
1140
1141 x[0] = a[1] * b[2] - a[2] * b[1];
1142 x[1] = a[2] * b[0] - a[0] * b[2];
1143 x[2] = a[0] * b[1] - a[1] * b[0];
1144
1145 d = x[0] * c[0] + x[1] * c[1] + x[2] * c[2];
1146
1147 if( d < epsilon && d > -epsilon ) return 0;
1148
1149 p[0] = (b[1] * c[2] - b[2] * c[1]) * -a[3];
1150 p[1] = (b[2] * c[0] - b[0] * c[2]) * -a[3];
1151 p[2] = (b[0] * c[1] - b[1] * c[0]) * -a[3];
1152
1153 p[0] += (c[1] * a[2] - c[2] * a[1]) * -b[3];
1154 p[1] += (c[2] * a[0] - c[0] * a[2]) * -b[3];
1155 p[2] += (c[0] * a[1] - c[1] * a[0]) * -b[3];
1156
1157 p[0] += (a[1] * b[2] - a[2] * b[1]) * -c[3];
1158 p[1] += (a[2] * b[0] - a[0] * b[2]) * -c[3];
1159 p[2] += (a[0] * b[1] - a[1] * b[0]) * -c[3];
1160
1161 p[0] = -p[0] / d;
1162 p[1] = -p[1] / d;
1163 p[2] = -p[2] / d;
1164
1165 return 1;
1166 }
1167
1168 static inline double plane_polarity( double p[4], double a[3] )
1169 {
1170 return
1171 (a[0] * p[0] + a[1] * p[1] + a[2] * p[2])
1172 -(p[0]*p[3] * p[0] + p[1]*p[3] * p[1] + p[2]*p[3] * p[2])
1173 ;
1174 }
1175
1176 /* Quaternions */
1177
1178 static inline void q_identity( v4f q )
1179 {
1180 q[0] = 0.0f; q[1] = 0.0f; q[2] = 0.0f; q[3] = 1.0f;
1181 }
1182
1183 static inline void q_axis_angle( v4f q, v3f axis, float angle )
1184 {
1185 float a = angle*0.5f,
1186 c = cosf(a),
1187 s = sinf(a);
1188
1189 q[0] = s*axis[0];
1190 q[1] = s*axis[1];
1191 q[2] = s*axis[2];
1192 q[3] = c;
1193 }
1194
1195 static inline void q_mul( v4f q, v4f q1, v4f d )
1196 {
1197 v4f t;
1198 t[0] = q[3]*q1[0] + q[0]*q1[3] + q[1]*q1[2] - q[2]*q1[1];
1199 t[1] = q[3]*q1[1] - q[0]*q1[2] + q[1]*q1[3] + q[2]*q1[0];
1200 t[2] = q[3]*q1[2] + q[0]*q1[1] - q[1]*q1[0] + q[2]*q1[3];
1201 t[3] = q[3]*q1[3] - q[0]*q1[0] - q[1]*q1[1] - q[2]*q1[2];
1202 v4_copy( t, d );
1203 }
1204
1205 static inline void q_normalize( v4f q )
1206 {
1207 float s = 1.0f/ sqrtf(v4_dot(q,q));
1208 q[0] *= s;
1209 q[1] *= s;
1210 q[2] *= s;
1211 q[3] *= s;
1212 }
1213
1214 static inline void q_inv( v4f q, v4f d )
1215 {
1216 float s = 1.0f / v4_dot(q,q);
1217 d[0] = -q[0]*s;
1218 d[1] = -q[1]*s;
1219 d[2] = -q[2]*s;
1220 d[3] = q[3]*s;
1221 }
1222
1223 static inline void q_nlerp( v4f a, v4f b, float t, v4f d )
1224 {
1225 if( v4_dot(a,b) < 0.0f )
1226 {
1227 v4_muls( b, -1.0f, d );
1228 v4_lerp( a, d, t, d );
1229 }
1230 else
1231 v4_lerp( a, b, t, d );
1232
1233 q_normalize( d );
1234 }
1235
1236 static inline void q_m3x3( v4f q, m3x3f d )
1237 {
1238 float
1239 l = v4_length(q),
1240 s = l > 0.0f? 2.0f/l: 0.0f,
1241
1242 xx = s*q[0]*q[0], xy = s*q[0]*q[1], wx = s*q[3]*q[0],
1243 yy = s*q[1]*q[1], yz = s*q[1]*q[2], wy = s*q[3]*q[1],
1244 zz = s*q[2]*q[2], xz = s*q[0]*q[2], wz = s*q[3]*q[2];
1245
1246 d[0][0] = 1.0f - yy - zz;
1247 d[1][1] = 1.0f - xx - zz;
1248 d[2][2] = 1.0f - xx - yy;
1249 d[0][1] = xy + wz;
1250 d[1][2] = yz + wx;
1251 d[2][0] = xz + wy;
1252 d[1][0] = xy - wz;
1253 d[2][1] = yz - wx;
1254 d[0][2] = xz - wy;
1255 }
1256
1257 static void m3x3_q( m3x3f m, v4f q )
1258 {
1259 float diag, r, rinv;
1260
1261 diag = m[0][0] + m[1][1] + m[2][2];
1262 if( diag >= 0.0f )
1263 {
1264 r = sqrtf( 1.0f + diag );
1265 rinv = 0.5f / r;
1266 q[0] = rinv * (m[1][2] - m[2][1]);
1267 q[1] = rinv * (m[2][0] - m[0][2]);
1268 q[2] = rinv * (m[0][1] - m[1][0]);
1269 q[3] = r * 0.5f;
1270 }
1271 else if( m[0][0] >= m[1][1] && m[0][0] >= m[2][2] )
1272 {
1273 r = sqrtf( 1.0f - m[1][1] - m[2][2] + m[0][0] );
1274 rinv = 0.5f / r;
1275 q[0] = r * 0.5f;
1276 q[1] = rinv * (m[0][1] + m[1][0]);
1277 q[2] = rinv * (m[0][2] + m[2][0]);
1278 q[3] = rinv * (m[1][2] - m[2][1]);
1279 }
1280 else if( m[1][1] >= m[2][2] )
1281 {
1282 r = sqrtf( 1.0f - m[0][0] - m[2][2] + m[1][1] );
1283 rinv = 0.5f / r;
1284 q[0] = rinv * (m[0][1] + m[1][0]);
1285 q[1] = r * 0.5f;
1286 q[2] = rinv * (m[1][2] + m[2][1]);
1287 q[3] = rinv * (m[2][0] - m[0][2]);
1288 }
1289 else
1290 {
1291 r = sqrtf( 1.0f - m[0][0] - m[1][1] + m[2][2] );
1292 rinv = 0.5f / r;
1293 q[0] = rinv * (m[0][2] + m[2][0]);
1294 q[1] = rinv * (m[1][2] + m[2][1]);
1295 q[2] = r * 0.5f;
1296 q[3] = rinv * (m[0][1] - m[1][0]);
1297 }
1298 }
1299
1300 static int ray_tri( v3f tri[3], v3f co, v3f dir, float *dist )
1301 {
1302 float const kEpsilon = 0.00001f;
1303
1304 v3f v0, v1, h, s, q, n;
1305 float a,f,u,v,t;
1306
1307 float *pa = tri[0],
1308 *pb = tri[1],
1309 *pc = tri[2];
1310
1311 v3_sub( pb, pa, v0 );
1312 v3_sub( pc, pa, v1 );
1313 v3_cross( dir, v1, h );
1314 v3_cross( v0, v1, n );
1315
1316 if( v3_dot( n, dir ) > 0.0f ) /* Backface culling */
1317 return 0;
1318
1319 /* Parralel */
1320 a = v3_dot( v0, h );
1321 if( a > -kEpsilon && a < kEpsilon )
1322 return 0;
1323
1324 f = 1.0f/a;
1325 v3_sub( co, pa, s );
1326
1327 u = f * v3_dot(s, h);
1328 if( u < 0.0f || u > 1.0f )
1329 return 0;
1330
1331 v3_cross( s, v0, q );
1332 v = f * v3_dot( dir, q );
1333 if( v < 0.0f || u+v > 1.0f )
1334 return 0;
1335
1336 t = f * v3_dot(v1, q);
1337 if( t > kEpsilon )
1338 {
1339 *dist = t;
1340 return 1;
1341 }
1342 else return 0;
1343 }
1344
1345 static inline float vg_randf(void)
1346 {
1347 return (float)rand()/(float)(RAND_MAX);
1348 }
1349
1350 static inline void vg_rand_dir(v3f dir)
1351 {
1352 dir[0] = vg_randf();
1353 dir[1] = vg_randf();
1354 dir[2] = vg_randf();
1355
1356 v3_muls( dir, 2.0f, dir );
1357 v3_sub( dir, (v3f){1.0f,1.0f,1.0f}, dir );
1358
1359 v3_normalize( dir );
1360 }
1361
1362 static inline void vg_rand_sphere( v3f co )
1363 {
1364 vg_rand_dir(co);
1365 v3_muls( co, cbrtf( vg_randf() ), co );
1366 }
1367
1368 static inline int vg_randint(int max)
1369 {
1370 return rand()%max;
1371 }
1372
1373 static void eval_bezier_time( v3f p0, v3f p1, v3f h0, v3f h1, float t, v3f p )
1374 {
1375 float tt = t*t,
1376 ttt = tt*t;
1377
1378 v3_muls( p1, ttt, p );
1379 v3_muladds( p, h1, 3.0f*tt -3.0f*ttt, p );
1380 v3_muladds( p, h0, 3.0f*ttt -6.0f*tt +3.0f*t, p );
1381 v3_muladds( p, p0, 3.0f*tt -ttt -3.0f*t +1.0f, p );
1382 }
1383
1384 #endif /* VG_M_H */