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[vg.git] / src / vg / vg_m.h
1 /* Copyright (C) 2021-2022 Harry Godden (hgn) - All Rights Reserved */
2
3 #ifndef VG_M_H
4 #define VG_M_H
5
6 #include "vg_platform.h"
7 #include <math.h>
8 #include <stdlib.h>
9
10 #define VG_PIf 3.14159265358979323846264338327950288f
11 #define VG_TAUf 6.28318530717958647692528676655900576f
12
13 static inline float vg_minf( float a, float b )
14 {
15 return a < b? a: b;
16 }
17
18 static inline float vg_maxf( float a, float b )
19 {
20 return a > b? a: b;
21 }
22
23 static inline float vg_clampf( float a, float min, float max )
24 {
25 return vg_minf( max, vg_maxf( a, min ) );
26 }
27
28 static inline float vg_signf( float a )
29 {
30 return a < 0.0f? -1.0f: 1.0f;
31 }
32
33 static inline float vg_fractf( float a )
34 {
35 return a - floorf( a );
36 }
37
38 static float stable_force( float current, float diff )
39 {
40 float fnew = current + diff;
41
42 if( fnew * current < 0.0f )
43 return 0.0f;
44
45 return fnew;
46 }
47
48 static inline int vg_min( int a, int b )
49 {
50 return a < b? a: b;
51 }
52
53 static inline int vg_max( int a, int b )
54 {
55 return a > b? a: b;
56 }
57
58 static inline float vg_rad( float deg )
59 {
60 return deg * VG_PIf / 180.0f;
61 }
62
63 /*
64 * Vector 3
65 */
66 static inline void v2_copy( v2f a, v2f b )
67 {
68 b[0] = a[0]; b[1] = a[1];
69 }
70
71 static inline void v2_zero( v2f a )
72 {
73 a[0] = 0.f; a[1] = 0.f;
74 }
75
76 static inline void v2i_copy( v2i a, v2i b )
77 {
78 b[0] = a[0]; b[1] = a[1];
79 }
80
81 static inline int v2i_eq( v2i a, v2i b )
82 {
83 return ((a[0] == b[0]) && (a[1] == b[1]));
84 }
85
86 static inline void v2i_add( v2i a, v2i b, v2i d )
87 {
88 d[0] = a[0]+b[0]; d[1] = a[1]+b[1];
89 }
90
91 static inline void v2i_sub( v2i a, v2i b, v2i d )
92 {
93 d[0] = a[0]-b[0]; d[1] = a[1]-b[1];
94 }
95
96 static inline void v2_minv( v2f a, v2f b, v2f dest )
97 {
98 dest[0] = vg_minf(a[0], b[0]);
99 dest[1] = vg_minf(a[1], b[1]);
100 }
101
102 static inline void v2_maxv( v2f a, v2f b, v2f dest )
103 {
104 dest[0] = vg_maxf(a[0], b[0]);
105 dest[1] = vg_maxf(a[1], b[1]);
106 }
107
108 static inline void v2_sub( v2f a, v2f b, v2f d )
109 {
110 d[0] = a[0]-b[0]; d[1] = a[1]-b[1];
111 }
112
113 static inline float v2_dot( v2f a, v2f b )
114 {
115 return a[0] * b[0] + a[1] * b[1];
116 }
117
118 static inline float v2_cross( v2f a, v2f b )
119 {
120 return a[0]*b[1] - a[1]*b[0];
121 }
122
123 static inline void v2_add( v2f a, v2f b, v2f d )
124 {
125 d[0] = a[0]+b[0]; d[1] = a[1]+b[1];
126 }
127
128 static inline void v2_muls( v2f a, float s, v2f d )
129 {
130 d[0] = a[0]*s; d[1] = a[1]*s;
131 }
132
133 static inline void v2_divs( v2f a, float s, v2f d )
134 {
135 d[0] = a[0]/s; d[1] = a[1]/s;
136 }
137
138 static inline void v2_mul( v2f a, v2f b, v2f d )
139 {
140 d[0] = a[0]*b[0];
141 d[1] = a[1]*b[1];
142 }
143
144 static inline void v2_div( v2f a, v2f b, v2f d )
145 {
146 d[0] = a[0]/b[0]; d[1] = a[1]/b[1];
147 }
148
149 static inline void v2_muladd( v2f a, v2f b, v2f s, v2f d )
150 {
151 d[0] = a[0]+b[0]*s[0];
152 d[1] = a[1]+b[1]*s[1];
153 }
154
155 static inline void v2_muladds( v2f a, v2f b, float s, v2f d )
156 {
157 d[0] = a[0]+b[0]*s;
158 d[1] = a[1]+b[1]*s;
159 }
160
161 static inline float v2_length2( v2f a )
162 {
163 return a[0]*a[0] + a[1]*a[1];
164 }
165
166 static inline float v2_length( v2f a )
167 {
168 return sqrtf( v2_length2( a ) );
169 }
170
171 static inline float v2_dist2( v2f a, v2f b )
172 {
173 v2f delta;
174 v2_sub( a, b, delta );
175 return v2_length2( delta );
176 }
177
178 static inline float v2_dist( v2f a, v2f b )
179 {
180 return sqrtf( v2_dist2( a, b ) );
181 }
182
183 static inline void v2_lerp( v2f a, v2f b, float t, v2f d )
184 {
185 d[0] = a[0] + t*(b[0]-a[0]);
186 d[1] = a[1] + t*(b[1]-a[1]);
187 }
188
189 static inline void v2_normalize( v2f a )
190 {
191 v2_muls( a, 1.f / v2_length( a ), a );
192 }
193
194 static inline void v2_floor( v2f a, v2f b )
195 {
196 b[0] = floorf( a[0] );
197 b[1] = floorf( a[1] );
198 }
199
200 /*
201 * Vector 3
202 */
203 static inline void v3_zero( v3f a )
204 {
205 a[0] = 0.f; a[1] = 0.f; a[2] = 0.f;
206 }
207
208 static inline void v3_copy( v3f a, v3f b )
209 {
210 b[0] = a[0]; b[1] = a[1]; b[2] = a[2];
211 }
212
213 static inline void v3_add( v3f a, v3f b, v3f d )
214 {
215 d[0] = a[0]+b[0]; d[1] = a[1]+b[1]; d[2] = a[2]+b[2];
216 }
217
218 static inline void v3_sub( v3f a, v3f b, v3f d )
219 {
220 d[0] = a[0]-b[0]; d[1] = a[1]-b[1]; d[2] = a[2]-b[2];
221 }
222
223 static inline void v3_mul( v3f a, v3f b, v3f d )
224 {
225 d[0] = a[0]*b[0]; d[1] = a[1]*b[1]; d[2] = a[2]*b[2];
226 }
227
228 static inline void v3_div( v3f a, v3f b, v3f d )
229 {
230 d[0] = a[0]/b[0]; d[1] = a[1]/b[1]; d[2] = a[2]/b[2];
231 }
232
233 static inline void v3_muls( v3f a, float s, v3f d )
234 {
235 d[0] = a[0]*s; d[1] = a[1]*s; d[2] = a[2]*s;
236 }
237
238 static inline void v3_divs( v3f a, float s, v3f d )
239 {
240 d[0] = a[0]/s; d[1] = a[1]/s; d[2] = a[2]/s;
241 }
242
243 static inline void v3_muladds( v3f a, v3f b, float s, v3f d )
244 {
245 d[0] = a[0]+b[0]*s; d[1] = a[1]+b[1]*s; d[2] = a[2]+b[2]*s;
246 }
247
248 static inline void v3_muladd( v2f a, v2f b, v2f s, v2f d )
249 {
250 d[0] = a[0]+b[0]*s[0];
251 d[1] = a[1]+b[1]*s[1];
252 d[2] = a[2]+b[2]*s[2];
253 }
254
255 static inline float v3_dot( v3f a, v3f b )
256 {
257 return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
258 }
259
260 static inline void v3_cross( v3f a, v3f b, v3f dest )
261 {
262 v3f d;
263 d[0] = a[1]*b[2] - a[2]*b[1];
264 d[1] = a[2]*b[0] - a[0]*b[2];
265 d[2] = a[0]*b[1] - a[1]*b[0];
266 v3_copy( d, dest );
267 }
268
269 static inline float v3_length2( v3f a )
270 {
271 return v3_dot( a, a );
272 }
273
274 static inline float v3_length( v3f a )
275 {
276 return sqrtf( v3_length2( a ) );
277 }
278
279 static inline float v3_dist2( v3f a, v3f b )
280 {
281 v3f delta;
282 v3_sub( a, b, delta );
283 return v3_length2( delta );
284 }
285
286 static inline float v3_dist( v3f a, v3f b )
287 {
288 return sqrtf( v3_dist2( a, b ) );
289 }
290
291 static inline void v3_normalize( v3f a )
292 {
293 v3_muls( a, 1.f / v3_length( a ), a );
294 }
295
296 static inline float vg_lerpf( float a, float b, float t )
297 {
298 return a + t*(b-a);
299 }
300
301 static inline void v3_lerp( v3f a, v3f b, float t, v3f d )
302 {
303 d[0] = a[0] + t*(b[0]-a[0]);
304 d[1] = a[1] + t*(b[1]-a[1]);
305 d[2] = a[2] + t*(b[2]-a[2]);
306 }
307
308 static inline void v3_minv( v3f a, v3f b, v3f dest )
309 {
310 dest[0] = vg_minf(a[0], b[0]);
311 dest[1] = vg_minf(a[1], b[1]);
312 dest[2] = vg_minf(a[2], b[2]);
313 }
314
315 static inline void v3_maxv( v3f a, v3f b, v3f dest )
316 {
317 dest[0] = vg_maxf(a[0], b[0]);
318 dest[1] = vg_maxf(a[1], b[1]);
319 dest[2] = vg_maxf(a[2], b[2]);
320 }
321
322 static inline float v3_minf( v3f a )
323 {
324 return vg_minf( vg_minf( a[0], a[1] ), a[2] );
325 }
326
327 static inline float v3_maxf( v3f a )
328 {
329 return vg_maxf( vg_maxf( a[0], a[1] ), a[2] );
330 }
331
332 static inline void v3_fill( v3f a, float v )
333 {
334 a[0] = v;
335 a[1] = v;
336 a[2] = v;
337 }
338
339 static inline void v3_floor( v3f a, v3f b )
340 {
341 b[0] = floorf( a[0] );
342 b[1] = floorf( a[1] );
343 b[2] = floorf( a[2] );
344 }
345
346 static inline void v3_ceil( v3f a, v3f b )
347 {
348 b[0] = ceilf( a[0] );
349 b[1] = ceilf( a[1] );
350 b[2] = ceilf( a[2] );
351 }
352
353 static inline void v3_negate( v3f a, v3f b )
354 {
355 b[0] = -a[0];
356 b[1] = -a[1];
357 b[2] = -a[2];
358 }
359
360 static inline void v3_rotate( v3f v, float angle, v3f axis, v3f d )
361 {
362 v3f v1, v2, k;
363 float c, s;
364
365 c = cosf( angle );
366 s = sinf( angle );
367
368 v3_copy( axis, k );
369 v3_normalize( k );
370 v3_muls( v, c, v1 );
371 v3_cross( k, v, v2 );
372 v3_muls( v2, s, v2 );
373 v3_add( v1, v2, v1 );
374 v3_muls( k, v3_dot(k, v) * (1.0f - c), v2);
375 v3_add( v1, v2, d );
376 }
377
378 /*
379 * Vector 4
380 */
381 static inline void v4_copy( v4f a, v4f b )
382 {
383 b[0] = a[0]; b[1] = a[1]; b[2] = a[2]; b[3] = a[3];
384 }
385
386 static inline void v4_zero( v4f a )
387 {
388 a[0] = 0.f; a[1] = 0.f; a[2] = 0.f; a[3] = 0.f;
389 }
390
391 static inline void v4_muls( v4f a, float s, v4f d )
392 {
393 d[0] = a[0]*s;
394 d[1] = a[1]*s;
395 d[2] = a[2]*s;
396 d[3] = a[3]*s;
397 }
398
399 static inline void v4_muladds( v4f a, v4f b, float s, v4f d )
400 {
401 d[0] = a[0]+b[0]*s;
402 d[1] = a[1]+b[1]*s;
403 d[2] = a[2]+b[2]*s;
404 d[3] = a[3]+b[3]*s;
405 }
406
407 static inline void v4_lerp( v4f a, v4f b, float t, v4f d )
408 {
409 d[0] = a[0] + t*(b[0]-a[0]);
410 d[1] = a[1] + t*(b[1]-a[1]);
411 d[2] = a[2] + t*(b[2]-a[2]);
412 d[3] = a[3] + t*(b[3]-a[3]);
413 }
414
415 static inline float v4_dot( v4f a, v4f b )
416 {
417 return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*a[3];
418 }
419
420 static inline float v4_length( v4f a )
421 {
422 return sqrtf( v4_dot(a,a) );
423 }
424
425 /*
426 * Matrix 2x2
427 */
428
429 #define M2X2_INDENTIY {{1.0f, 0.0f, }, \
430 { 0.0f, 1.0f, }}
431
432 #define M2X2_ZERO {{0.0f, 0.0f, }, \
433 { 0.0f, 0.0f, }}
434
435 static inline void m2x2_copy( m2x2f a, m2x2f b )
436 {
437 v2_copy( a[0], b[0] );
438 v2_copy( a[1], b[1] );
439 }
440
441 static inline void m2x2_identity( m2x2f a )
442 {
443 m2x2f id = M2X2_INDENTIY;
444 m2x2_copy( id, a );
445 }
446
447 static inline void m2x2_create_rotation( m2x2f a, float theta )
448 {
449 float s, c;
450
451 s = sinf( theta );
452 c = cosf( theta );
453
454 a[0][0] = c;
455 a[0][1] = -s;
456 a[1][0] = s;
457 a[1][1] = c;
458 }
459
460 /*
461 * Matrix 3x3
462 */
463
464 #define M3X3_IDENTITY {{1.0f, 0.0f, 0.0f, },\
465 { 0.0f, 1.0f, 0.0f, },\
466 { 0.0f, 0.0f, 1.0f, }}
467
468 #define M3X3_ZERO {{0.0f, 0.0f, 0.0f, },\
469 { 0.0f, 0.0f, 0.0f, },\
470 { 0.0f, 0.0f, 0.0f, }}
471
472
473 static inline void m3x3_copy( m3x3f a, m3x3f b )
474 {
475 v3_copy( a[0], b[0] );
476 v3_copy( a[1], b[1] );
477 v3_copy( a[2], b[2] );
478 }
479
480 static inline void m3x3_identity( m3x3f a )
481 {
482 m3x3f id = M3X3_IDENTITY;
483 m3x3_copy( id, a );
484 }
485
486 static inline void m3x3_zero( m3x3f a )
487 {
488 m3x3f z = M3X3_ZERO;
489 m3x3_copy( z, a );
490 }
491
492 static inline void m3x3_inv( m3x3f src, m3x3f dest )
493 {
494 float a = src[0][0], b = src[0][1], c = src[0][2],
495 d = src[1][0], e = src[1][1], f = src[1][2],
496 g = src[2][0], h = src[2][1], i = src[2][2];
497
498 float det = 1.f /
499 (+a*(e*i-h*f)
500 -b*(d*i-f*g)
501 +c*(d*h-e*g));
502
503 dest[0][0] = (e*i-h*f)*det;
504 dest[0][1] = -(b*i-c*h)*det;
505 dest[0][2] = (b*f-c*e)*det;
506 dest[1][0] = -(d*i-f*g)*det;
507 dest[1][1] = (a*i-c*g)*det;
508 dest[1][2] = -(a*f-d*c)*det;
509 dest[2][0] = (d*h-g*e)*det;
510 dest[2][1] = -(a*h-g*b)*det;
511 dest[2][2] = (a*e-d*b)*det;
512 }
513
514 static inline void m3x3_transpose( m3x3f src, m3x3f dest )
515 {
516 float a = src[0][0], b = src[0][1], c = src[0][2],
517 d = src[1][0], e = src[1][1], f = src[1][2],
518 g = src[2][0], h = src[2][1], i = src[2][2];
519
520 dest[0][0] = a;
521 dest[0][1] = d;
522 dest[0][2] = g;
523 dest[1][0] = b;
524 dest[1][1] = e;
525 dest[1][2] = h;
526 dest[2][0] = c;
527 dest[2][1] = f;
528 dest[2][2] = i;
529 }
530
531 static inline void m3x3_mul( m3x3f a, m3x3f b, m3x3f d )
532 {
533 float a00 = a[0][0], a01 = a[0][1], a02 = a[0][2],
534 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2],
535 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2],
536
537 b00 = b[0][0], b01 = b[0][1], b02 = b[0][2],
538 b10 = b[1][0], b11 = b[1][1], b12 = b[1][2],
539 b20 = b[2][0], b21 = b[2][1], b22 = b[2][2];
540
541 d[0][0] = a00*b00 + a10*b01 + a20*b02;
542 d[0][1] = a01*b00 + a11*b01 + a21*b02;
543 d[0][2] = a02*b00 + a12*b01 + a22*b02;
544 d[1][0] = a00*b10 + a10*b11 + a20*b12;
545 d[1][1] = a01*b10 + a11*b11 + a21*b12;
546 d[1][2] = a02*b10 + a12*b11 + a22*b12;
547 d[2][0] = a00*b20 + a10*b21 + a20*b22;
548 d[2][1] = a01*b20 + a11*b21 + a21*b22;
549 d[2][2] = a02*b20 + a12*b21 + a22*b22;
550 }
551
552 static inline void m3x3_mulv( m3x3f m, v3f v, v3f d )
553 {
554 v3f res;
555
556 res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2];
557 res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2];
558 res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2];
559
560 v3_copy( res, d );
561 }
562
563 static inline void m3x3_projection( m3x3f dst,
564 float const left, float const right, float const bottom, float const top )
565 {
566 float rl, tb;
567
568 m3x3_zero( dst );
569
570 rl = 1.0f / (right - left);
571 tb = 1.0f / (top - bottom);
572
573 dst[0][0] = 2.0f * rl;
574 dst[1][1] = 2.0f * tb;
575 dst[2][2] = 1.0f;
576 }
577
578 static inline void m3x3_translate( m3x3f m, v3f v )
579 {
580 m[2][0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0];
581 m[2][1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1];
582 m[2][2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2];
583 }
584
585 static inline void m3x3_scale( m3x3f m, v3f v )
586 {
587 m[0][0] = m[0][0] * v[0];
588 m[0][1] = m[0][1] * v[0];
589 m[0][2] = m[0][2] * v[0];
590
591 m[1][0] = m[1][0] * v[1];
592 m[1][1] = m[1][1] * v[1];
593 m[1][2] = m[1][2] * v[1];
594 }
595
596 static inline void m3x3_rotate( m3x3f m, float angle )
597 {
598 float m00 = m[0][0], m10 = m[1][0],
599 m01 = m[0][1], m11 = m[1][1],
600 m02 = m[0][2], m12 = m[1][2];
601 float c, s;
602
603 s = sinf( angle );
604 c = cosf( angle );
605
606 m[0][0] = m00 * c + m10 * s;
607 m[0][1] = m01 * c + m11 * s;
608 m[0][2] = m02 * c + m12 * s;
609
610 m[1][0] = m00 * -s + m10 * c;
611 m[1][1] = m01 * -s + m11 * c;
612 m[1][2] = m02 * -s + m12 * c;
613 }
614
615 /*
616 * Matrix 4x3
617 */
618
619 #define M4X3_IDENTITY {{1.0f, 0.0f, 0.0f, },\
620 { 0.0f, 1.0f, 0.0f, },\
621 { 0.0f, 0.0f, 1.0f, },\
622 { 0.0f, 0.0f, 0.0f }}
623
624 static inline void m4x3_to_3x3( m4x3f a, m3x3f b )
625 {
626 v3_copy( a[0], b[0] );
627 v3_copy( a[1], b[1] );
628 v3_copy( a[2], b[2] );
629 }
630
631 static inline void m4x3_invert_affine( m4x3f a, m4x3f b )
632 {
633 m3x3_transpose( a, b );
634 m3x3_mulv( b, a[3], b[3] );
635 v3_negate( b[3], b[3] );
636 }
637
638 static void m4x3_invert_full( m4x3f src, m4x3f dst )
639 {
640 float t2, t4, t5,
641 det,
642 a = src[0][0], b = src[0][1], c = src[0][2],
643 e = src[1][0], f = src[1][1], g = src[1][2],
644 i = src[2][0], j = src[2][1], k = src[2][2],
645 m = src[3][0], n = src[3][1], o = src[3][2];
646
647 t2 = j*o - n*k;
648 t4 = i*o - m*k;
649 t5 = i*n - m*j;
650
651 dst[0][0] = f*k - g*j;
652 dst[1][0] =-(e*k - g*i);
653 dst[2][0] = e*j - f*i;
654 dst[3][0] =-(e*t2 - f*t4 + g*t5);
655
656 dst[0][1] =-(b*k - c*j);
657 dst[1][1] = a*k - c*i;
658 dst[2][1] =-(a*j - b*i);
659 dst[3][1] = a*t2 - b*t4 + c*t5;
660
661 t2 = f*o - n*g;
662 t4 = e*o - m*g;
663 t5 = e*n - m*f;
664
665 dst[0][2] = b*g - c*f ;
666 dst[1][2] =-(a*g - c*e );
667 dst[2][2] = a*f - b*e ;
668 dst[3][2] =-(a*t2 - b*t4 + c * t5);
669
670 det = 1.0f / (a * dst[0][0] + b * dst[1][0] + c * dst[2][0]);
671 v3_muls( dst[0], det, dst[0] );
672 v3_muls( dst[1], det, dst[1] );
673 v3_muls( dst[2], det, dst[2] );
674 v3_muls( dst[3], det, dst[3] );
675 }
676
677 static inline void m4x3_copy( m4x3f a, m4x3f b )
678 {
679 v3_copy( a[0], b[0] );
680 v3_copy( a[1], b[1] );
681 v3_copy( a[2], b[2] );
682 v3_copy( a[3], b[3] );
683 }
684
685 static inline void m4x3_identity( m4x3f a )
686 {
687 m4x3f id = M4X3_IDENTITY;
688 m4x3_copy( id, a );
689 }
690
691 static inline void m4x3_mul( m4x3f a, m4x3f b, m4x3f d )
692 {
693 float
694 a00 = a[0][0], a01 = a[0][1], a02 = a[0][2],
695 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2],
696 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2],
697 a30 = a[3][0], a31 = a[3][1], a32 = a[3][2],
698 b00 = b[0][0], b01 = b[0][1], b02 = b[0][2],
699 b10 = b[1][0], b11 = b[1][1], b12 = b[1][2],
700 b20 = b[2][0], b21 = b[2][1], b22 = b[2][2],
701 b30 = b[3][0], b31 = b[3][1], b32 = b[3][2];
702
703 d[0][0] = a00*b00 + a10*b01 + a20*b02;
704 d[0][1] = a01*b00 + a11*b01 + a21*b02;
705 d[0][2] = a02*b00 + a12*b01 + a22*b02;
706 d[1][0] = a00*b10 + a10*b11 + a20*b12;
707 d[1][1] = a01*b10 + a11*b11 + a21*b12;
708 d[1][2] = a02*b10 + a12*b11 + a22*b12;
709 d[2][0] = a00*b20 + a10*b21 + a20*b22;
710 d[2][1] = a01*b20 + a11*b21 + a21*b22;
711 d[2][2] = a02*b20 + a12*b21 + a22*b22;
712 d[3][0] = a00*b30 + a10*b31 + a20*b32 + a30;
713 d[3][1] = a01*b30 + a11*b31 + a21*b32 + a31;
714 d[3][2] = a02*b30 + a12*b31 + a22*b32 + a32;
715 }
716
717 static inline void m4x3_mulv( m4x3f m, v3f v, v3f d )
718 {
719 v3f res;
720
721 res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2] + m[3][0];
722 res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2] + m[3][1];
723 res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2] + m[3][2];
724
725 v3_copy( res, d );
726 }
727
728 /*
729 * Transform plane ( xyz, distance )
730 */
731 static inline void m4x3_mulp( m4x3f m, v4f p, v4f d )
732 {
733 v3f o;
734
735 v3_muls( p, p[3], o );
736 m4x3_mulv( m, o, o );
737 m3x3_mulv( m, p, d );
738
739 d[3] = v3_dot( o, d );
740 }
741
742 /*
743 * Affine transforms
744 */
745
746 static inline void m4x3_translate( m4x3f m, v3f v )
747 {
748 v3_muladds( m[3], m[0], v[0], m[3] );
749 v3_muladds( m[3], m[1], v[1], m[3] );
750 v3_muladds( m[3], m[2], v[2], m[3] );
751 }
752
753 static inline void m4x3_scale( m4x3f m, float s )
754 {
755 v3_muls( m[0], s, m[0] );
756 v3_muls( m[1], s, m[1] );
757 v3_muls( m[2], s, m[2] );
758 }
759
760 static inline void m4x3_scalev( m4x3f m, v3f v )
761 {
762 v3_muls(m[0], v[0], m[0]);
763 v3_muls(m[1], v[1], m[1]);
764 v3_muls(m[2], v[2], m[2]);
765 }
766
767 static inline void m4x3_rotate_x( m4x3f m, float angle )
768 {
769 m4x3f t = M4X3_IDENTITY;
770 float c, s;
771
772 c = cosf( angle );
773 s = sinf( angle );
774
775 t[1][1] = c;
776 t[1][2] = s;
777 t[2][1] = -s;
778 t[2][2] = c;
779
780 m4x3_mul( m, t, m );
781 }
782
783 static inline void m4x3_rotate_y( m4x3f m, float angle )
784 {
785 m4x3f t = M4X3_IDENTITY;
786 float c, s;
787
788 c = cosf( angle );
789 s = sinf( angle );
790
791 t[0][0] = c;
792 t[0][2] = -s;
793 t[2][0] = s;
794 t[2][2] = c;
795
796 m4x3_mul( m, t, m );
797 }
798
799 static inline void m4x3_rotate_z( m4x3f m, float angle )
800 {
801 m4x3f t = M4X3_IDENTITY;
802 float c, s;
803
804 c = cosf( angle );
805 s = sinf( angle );
806
807 t[0][0] = c;
808 t[0][1] = s;
809 t[1][0] = -s;
810 t[1][1] = c;
811
812 m4x3_mul( m, t, m );
813 }
814
815 static inline void m4x3_expand( m4x3f m, m4x4f d )
816 {
817 v3_copy( m[0], d[0] );
818 v3_copy( m[1], d[1] );
819 v3_copy( m[2], d[2] );
820 v3_copy( m[3], d[3] );
821 d[0][3] = 0.0f;
822 d[1][3] = 0.0f;
823 d[2][3] = 0.0f;
824 d[3][3] = 1.0f;
825 }
826
827 static inline void m4x3_expand_aabb_point( m4x3f m, boxf box, v3f point )
828 {
829 v3f v;
830 m4x3_mulv( m, point, v );
831
832 v3_minv( box[0], v, box[0] );
833 v3_maxv( box[1], v, box[1] );
834 }
835
836 static inline void box_addpt( boxf a, v3f pt )
837 {
838 v3_minv( a[0], pt, a[0] );
839 v3_maxv( a[1], pt, a[1] );
840 }
841
842 static inline void box_concat( boxf a, boxf b )
843 {
844 v3_minv( a[0], b[0], a[0] );
845 v3_maxv( a[1], b[1], a[1] );
846 }
847
848 static inline void box_copy( boxf a, boxf b )
849 {
850 v3_copy( a[0], b[0] );
851 v3_copy( a[1], b[1] );
852 }
853
854 static inline int box_overlap( boxf a, boxf b )
855 {
856 return
857 ( a[0][0] <= b[1][0] && a[1][0] >= b[0][0] ) &&
858 ( a[0][1] <= b[1][1] && a[1][1] >= b[0][1] ) &&
859 ( a[0][2] <= b[1][2] && a[1][2] >= b[0][2] )
860 ;
861 }
862
863 static inline void box_init_inf( boxf box )
864 {
865 v3_fill( box[0], INFINITY );
866 v3_fill( box[1], -INFINITY );
867 }
868
869 static inline void m4x3_transform_aabb( m4x3f m, boxf box )
870 {
871 v3f a; v3f b;
872
873 v3_copy( box[0], a );
874 v3_copy( box[1], b );
875 v3_fill( box[0], INFINITY );
876 v3_fill( box[1], -INFINITY );
877
878 m4x3_expand_aabb_point( m, box, (v3f){ a[0], a[1], a[2] } );
879 m4x3_expand_aabb_point( m, box, (v3f){ a[0], b[1], a[2] } );
880 m4x3_expand_aabb_point( m, box, (v3f){ b[0], b[1], a[2] } );
881 m4x3_expand_aabb_point( m, box, (v3f){ b[0], a[1], a[2] } );
882
883 m4x3_expand_aabb_point( m, box, (v3f){ a[0], a[1], b[2] } );
884 m4x3_expand_aabb_point( m, box, (v3f){ a[0], b[1], b[2] } );
885 m4x3_expand_aabb_point( m, box, (v3f){ b[0], b[1], b[2] } );
886 m4x3_expand_aabb_point( m, box, (v3f){ b[0], a[1], b[2] } );
887 }
888
889 int ray_aabb( boxf box, v3f co, v3f dir, float dist )
890 {
891 v3f v0, v1;
892 float tmin, tmax;
893
894 v3_sub( box[0], co, v0 );
895 v3_sub( box[1], co, v1 );
896 v3_div( v0, dir, v0 );
897 v3_div( v1, dir, v1 );
898
899 tmin = vg_minf( v0[0], v1[0] );
900 tmax = vg_maxf( v0[0], v1[0] );
901 tmin = vg_maxf( tmin, vg_minf( v0[1], v1[1] ));
902 tmax = vg_minf( tmax, vg_maxf( v0[1], v1[1] ));
903 tmin = vg_maxf( tmin, vg_minf( v0[2], v1[2] ));
904 tmax = vg_minf( tmax, vg_maxf( v0[2], v1[2] ));
905
906 return tmax >= tmin && tmin < dist && tmax > 0;
907 }
908
909 static inline void m4x3_lookat( m4x3f m, v3f pos, v3f target, v3f up )
910 {
911 v3f dir;
912 v3_sub( target, pos, dir );
913 v3_normalize( dir );
914
915 v3_copy( dir, m[2] );
916
917 v3_cross( up, m[2], m[0] );
918 v3_normalize( m[0] );
919
920 v3_cross( m[2], m[0], m[1] );
921 v3_copy( pos, m[3] );
922 }
923
924 /*
925 * Matrix 4x4
926 */
927
928 #define M4X4_IDENTITY {{1.0f, 0.0f, 0.0f, 0.0f },\
929 { 0.0f, 1.0f, 0.0f, 0.0f },\
930 { 0.0f, 0.0f, 1.0f, 0.0f },\
931 { 0.0f, 0.0f, 0.0f, 1.0f }}
932 #define M4X4_ZERO {{0.0f, 0.0f, 0.0f, 0.0f },\
933 { 0.0f, 0.0f, 0.0f, 0.0f },\
934 { 0.0f, 0.0f, 0.0f, 0.0f },\
935 { 0.0f, 0.0f, 0.0f, 0.0f }}
936
937 static void m4x4_projection( m4x4f m, float angle,
938 float ratio, float fnear, float ffar )
939 {
940 float scale = tanf( angle * 0.5f * VG_PIf / 180.0f ) * fnear,
941 r = ratio * scale,
942 l = -r,
943 t = scale,
944 b = -t;
945
946 m[0][0] = 2.0f * fnear / (r - l);
947 m[0][1] = 0.0f;
948 m[0][2] = 0.0f;
949 m[0][3] = 0.0f;
950 m[1][0] = 0.0f;
951 m[1][1] = 2.0f * fnear / (t - b);
952 m[1][2] = 0.0f;
953 m[1][3] = 0.0f;
954 m[2][0] = (r + l) / (r - l);
955 m[2][1] = (t + b) / (t - b);
956 m[2][2] = -(ffar + fnear) / (ffar - fnear);
957 m[2][3] = -1.0f;
958 m[3][0] = 0.0f;
959 m[3][1] = 0.0f;
960 m[3][2] = -2.0f * ffar * fnear / (ffar - fnear);
961 m[3][3] = 0.0f;
962 }
963
964 static void m4x4_translate( m4x4f m, v3f v )
965 {
966 v4_muladds( m[3], m[0], v[0], m[3] );
967 v4_muladds( m[3], m[1], v[1], m[3] );
968 v4_muladds( m[3], m[2], v[2], m[3] );
969 }
970
971 static inline void m4x4_copy( m4x4f a, m4x4f b )
972 {
973 v4_copy( a[0], b[0] );
974 v4_copy( a[1], b[1] );
975 v4_copy( a[2], b[2] );
976 v4_copy( a[3], b[3] );
977 }
978
979 static inline void m4x4_identity( m4x4f a )
980 {
981 m4x4f id = M4X4_IDENTITY;
982 m4x4_copy( id, a );
983 }
984
985 static inline void m4x4_zero( m4x4f a )
986 {
987 m4x4f zero = M4X4_ZERO;
988 m4x4_copy( zero, a );
989 }
990
991 static inline void m4x4_mul( m4x4f a, m4x4f b, m4x4f d )
992 {
993 float a00 = a[0][0], a01 = a[0][1], a02 = a[0][2], a03 = a[0][3],
994 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2], a13 = a[1][3],
995 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2], a23 = a[2][3],
996 a30 = a[3][0], a31 = a[3][1], a32 = a[3][2], a33 = a[3][3],
997
998 b00 = b[0][0], b01 = b[0][1], b02 = b[0][2], b03 = b[0][3],
999 b10 = b[1][0], b11 = b[1][1], b12 = b[1][2], b13 = b[1][3],
1000 b20 = b[2][0], b21 = b[2][1], b22 = b[2][2], b23 = b[2][3],
1001 b30 = b[3][0], b31 = b[3][1], b32 = b[3][2], b33 = b[3][3];
1002
1003 d[0][0] = a00*b00 + a10*b01 + a20*b02 + a30*b03;
1004 d[0][1] = a01*b00 + a11*b01 + a21*b02 + a31*b03;
1005 d[0][2] = a02*b00 + a12*b01 + a22*b02 + a32*b03;
1006 d[0][3] = a03*b00 + a13*b01 + a23*b02 + a33*b03;
1007 d[1][0] = a00*b10 + a10*b11 + a20*b12 + a30*b13;
1008 d[1][1] = a01*b10 + a11*b11 + a21*b12 + a31*b13;
1009 d[1][2] = a02*b10 + a12*b11 + a22*b12 + a32*b13;
1010 d[1][3] = a03*b10 + a13*b11 + a23*b12 + a33*b13;
1011 d[2][0] = a00*b20 + a10*b21 + a20*b22 + a30*b23;
1012 d[2][1] = a01*b20 + a11*b21 + a21*b22 + a31*b23;
1013 d[2][2] = a02*b20 + a12*b21 + a22*b22 + a32*b23;
1014 d[2][3] = a03*b20 + a13*b21 + a23*b22 + a33*b23;
1015 d[3][0] = a00*b30 + a10*b31 + a20*b32 + a30*b33;
1016 d[3][1] = a01*b30 + a11*b31 + a21*b32 + a31*b33;
1017 d[3][2] = a02*b30 + a12*b31 + a22*b32 + a32*b33;
1018 d[3][3] = a03*b30 + a13*b31 + a23*b32 + a33*b33;
1019 }
1020
1021 static inline void m4x4_mulv( m4x4f m, v4f v, v4f d )
1022 {
1023 v4f res;
1024
1025 res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2] + m[3][0]*v[3];
1026 res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2] + m[3][1]*v[3];
1027 res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2] + m[3][2]*v[3];
1028 res[3] = m[0][3]*v[0] + m[1][3]*v[1] + m[2][3]*v[2] + m[3][3]*v[3];
1029
1030 v4_copy( res, d );
1031 }
1032
1033 static inline void m4x4_inv( m4x4f a, m4x4f d )
1034 {
1035 float a00 = a[0][0], a01 = a[0][1], a02 = a[0][2], a03 = a[0][3],
1036 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2], a13 = a[1][3],
1037 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2], a23 = a[2][3],
1038 a30 = a[3][0], a31 = a[3][1], a32 = a[3][2], a33 = a[3][3],
1039 det,
1040 t[6];
1041
1042 t[0] = a22*a33 - a32*a23;
1043 t[1] = a21*a33 - a31*a23;
1044 t[2] = a21*a32 - a31*a22;
1045 t[3] = a20*a33 - a30*a23;
1046 t[4] = a20*a32 - a30*a22;
1047 t[5] = a20*a31 - a30*a21;
1048
1049 d[0][0] = a11*t[0] - a12*t[1] + a13*t[2];
1050 d[1][0] =-(a10*t[0] - a12*t[3] + a13*t[4]);
1051 d[2][0] = a10*t[1] - a11*t[3] + a13*t[5];
1052 d[3][0] =-(a10*t[2] - a11*t[4] + a12*t[5]);
1053
1054 d[0][1] =-(a01*t[0] - a02*t[1] + a03*t[2]);
1055 d[1][1] = a00*t[0] - a02*t[3] + a03*t[4];
1056 d[2][1] =-(a00*t[1] - a01*t[3] + a03*t[5]);
1057 d[3][1] = a00*t[2] - a01*t[4] + a02*t[5];
1058
1059 t[0] = a12*a33 - a32*a13;
1060 t[1] = a11*a33 - a31*a13;
1061 t[2] = a11*a32 - a31*a12;
1062 t[3] = a10*a33 - a30*a13;
1063 t[4] = a10*a32 - a30*a12;
1064 t[5] = a10*a31 - a30*a11;
1065
1066 d[0][2] = a01*t[0] - a02*t[1] + a03*t[2];
1067 d[1][2] =-(a00*t[0] - a02*t[3] + a03*t[4]);
1068 d[2][2] = a00*t[1] - a01*t[3] + a03*t[5];
1069 d[3][2] =-(a00*t[2] - a01*t[4] + a02*t[5]);
1070
1071 t[0] = a12*a23 - a22*a13;
1072 t[1] = a11*a23 - a21*a13;
1073 t[2] = a11*a22 - a21*a12;
1074 t[3] = a10*a23 - a20*a13;
1075 t[4] = a10*a22 - a20*a12;
1076 t[5] = a10*a21 - a20*a11;
1077
1078 d[0][3] =-(a01*t[0] - a02*t[1] + a03*t[2]);
1079 d[1][3] = a00*t[0] - a02*t[3] + a03*t[4];
1080 d[2][3] =-(a00*t[1] - a01*t[3] + a03*t[5]);
1081 d[3][3] = a00*t[2] - a01*t[4] + a02*t[5];
1082
1083 det = 1.0f / (a00*d[0][0] + a01*d[1][0] + a02*d[2][0] + a03*d[3][0]);
1084 v4_muls( d[0], det, d[0] );
1085 v4_muls( d[1], det, d[1] );
1086 v4_muls( d[2], det, d[2] );
1087 v4_muls( d[3], det, d[3] );
1088 }
1089
1090 /*
1091 * Planes (double precision)
1092 */
1093 static inline void tri_to_plane( double a[3], double b[3],
1094 double c[3], double p[4] )
1095 {
1096 double edge0[3];
1097 double edge1[3];
1098 double l;
1099
1100 edge0[0] = b[0] - a[0];
1101 edge0[1] = b[1] - a[1];
1102 edge0[2] = b[2] - a[2];
1103
1104 edge1[0] = c[0] - a[0];
1105 edge1[1] = c[1] - a[1];
1106 edge1[2] = c[2] - a[2];
1107
1108 p[0] = edge0[1] * edge1[2] - edge0[2] * edge1[1];
1109 p[1] = edge0[2] * edge1[0] - edge0[0] * edge1[2];
1110 p[2] = edge0[0] * edge1[1] - edge0[1] * edge1[0];
1111
1112 l = sqrt(p[0] * p[0] + p[1] * p[1] + p[2] * p[2]);
1113 p[3] = (p[0] * a[0] + p[1] * a[1] + p[2] * a[2]) / l;
1114
1115 p[0] = p[0] / l;
1116 p[1] = p[1] / l;
1117 p[2] = p[2] / l;
1118 }
1119
1120 static inline int plane_intersect( double a[4], double b[4],
1121 double c[4], double p[4] )
1122 {
1123 double const epsilon = 1e-8f;
1124
1125 double x[3];
1126 double d;
1127
1128 x[0] = a[1] * b[2] - a[2] * b[1];
1129 x[1] = a[2] * b[0] - a[0] * b[2];
1130 x[2] = a[0] * b[1] - a[1] * b[0];
1131
1132 d = x[0] * c[0] + x[1] * c[1] + x[2] * c[2];
1133
1134 if( d < epsilon && d > -epsilon ) return 0;
1135
1136 p[0] = (b[1] * c[2] - b[2] * c[1]) * -a[3];
1137 p[1] = (b[2] * c[0] - b[0] * c[2]) * -a[3];
1138 p[2] = (b[0] * c[1] - b[1] * c[0]) * -a[3];
1139
1140 p[0] += (c[1] * a[2] - c[2] * a[1]) * -b[3];
1141 p[1] += (c[2] * a[0] - c[0] * a[2]) * -b[3];
1142 p[2] += (c[0] * a[1] - c[1] * a[0]) * -b[3];
1143
1144 p[0] += (a[1] * b[2] - a[2] * b[1]) * -c[3];
1145 p[1] += (a[2] * b[0] - a[0] * b[2]) * -c[3];
1146 p[2] += (a[0] * b[1] - a[1] * b[0]) * -c[3];
1147
1148 p[0] = -p[0] / d;
1149 p[1] = -p[1] / d;
1150 p[2] = -p[2] / d;
1151
1152 return 1;
1153 }
1154
1155 static inline double plane_polarity( double p[4], double a[3] )
1156 {
1157 return
1158 (a[0] * p[0] + a[1] * p[1] + a[2] * p[2])
1159 -(p[0]*p[3] * p[0] + p[1]*p[3] * p[1] + p[2]*p[3] * p[2])
1160 ;
1161 }
1162
1163 /* Quaternions */
1164
1165 static inline void q_identity( v4f q )
1166 {
1167 q[0] = 0.0f; q[1] = 0.0f; q[2] = 0.0f; q[3] = 1.0f;
1168 }
1169
1170 static inline void q_axis_angle( v4f q, v3f axis, float angle )
1171 {
1172 float a = angle*0.5f,
1173 c = cosf(a),
1174 s = sinf(a);
1175
1176 q[0] = s*axis[0];
1177 q[1] = s*axis[1];
1178 q[2] = s*axis[2];
1179 q[3] = c;
1180 }
1181
1182 static inline void q_mul( v4f q, v4f q1, v4f d )
1183 {
1184 v4f t;
1185 t[0] = q[3]*q1[0] + q[0]*q1[3] + q[1]*q1[2] - q[2]*q1[1];
1186 t[1] = q[3]*q1[1] - q[0]*q1[2] + q[1]*q1[3] + q[2]*q1[0];
1187 t[2] = q[3]*q1[2] + q[0]*q1[1] - q[1]*q1[0] + q[2]*q1[3];
1188 t[3] = q[3]*q1[3] - q[0]*q1[0] - q[1]*q1[1] - q[2]*q1[2];
1189 v4_copy( t, d );
1190 }
1191
1192 static inline void q_normalize( v4f q )
1193 {
1194 float s = 1.0f/ sqrtf(v4_dot(q,q));
1195 q[0] *= s;
1196 q[1] *= s;
1197 q[2] *= s;
1198 q[3] *= s;
1199 }
1200
1201 static inline void q_inv( v4f q, v4f d )
1202 {
1203 float s = 1.0f / v4_dot(q,q);
1204 d[0] = -q[0]*s;
1205 d[1] = -q[1]*s;
1206 d[2] = -q[2]*s;
1207 d[3] = q[3]*s;
1208 }
1209
1210 static inline void q_nlerp( v4f a, v4f b, float t, v4f d )
1211 {
1212 v4_lerp( a, b, t, d );
1213 q_normalize( d );
1214 }
1215
1216 static inline void q_m3x3( v4f q, m3x3f d )
1217 {
1218 float
1219 l = v4_length(q),
1220 s = l > 0.0f? 2.0f/l: 0.0f,
1221
1222 xx = s*q[0]*q[0], xy = s*q[0]*q[1], wx = s*q[3]*q[0],
1223 yy = s*q[1]*q[1], yz = s*q[1]*q[2], wy = s*q[3]*q[1],
1224 zz = s*q[2]*q[2], xz = s*q[0]*q[2], wz = s*q[3]*q[2];
1225
1226 d[0][0] = 1.0f - yy - zz;
1227 d[1][1] = 1.0f - xx - zz;
1228 d[2][2] = 1.0f - xx - yy;
1229 d[0][1] = xy + wz;
1230 d[1][2] = yz + wx;
1231 d[2][0] = xz + wy;
1232 d[1][0] = xy - wz;
1233 d[2][1] = yz - wx;
1234 d[0][2] = xz - wy;
1235 }
1236
1237 static void m3x3_q( m3x3f m, v4f q )
1238 {
1239 float diag, r, rinv;
1240
1241 diag = m[0][0] + m[1][1] + m[2][2];
1242 if( diag >= 0.0f )
1243 {
1244 r = sqrtf( 1.0f + diag );
1245 rinv = 0.5f / r;
1246 q[0] = rinv * (m[1][2] - m[2][1]);
1247 q[1] = rinv * (m[2][0] - m[0][2]);
1248 q[2] = rinv * (m[0][1] - m[1][0]);
1249 q[3] = r * 0.5f;
1250 }
1251 else if( m[0][0] >= m[1][1] && m[0][0] >= m[2][2] )
1252 {
1253 r = sqrtf( 1.0f - m[1][1] - m[2][2] + m[0][0] );
1254 rinv = 0.5f / r;
1255 q[0] = r * 0.5f;
1256 q[1] = rinv * (m[0][1] + m[1][0]);
1257 q[2] = rinv * (m[0][2] + m[2][0]);
1258 q[3] = rinv * (m[1][2] - m[2][1]);
1259 }
1260 else if( m[1][1] >= m[2][2] )
1261 {
1262 r = sqrtf( 1.0f - m[0][0] - m[2][2] + m[1][1] );
1263 rinv = 0.5f / r;
1264 q[0] = rinv * (m[0][1] + m[1][0]);
1265 q[1] = r * 0.5f;
1266 q[2] = rinv * (m[1][2] + m[2][1]);
1267 q[3] = rinv * (m[2][0] - m[0][2]);
1268 }
1269 else
1270 {
1271 r = sqrtf( 1.0f - m[0][0] - m[1][1] + m[2][2] );
1272 rinv = 0.5f / r;
1273 q[0] = rinv * (m[0][2] + m[2][0]);
1274 q[1] = rinv * (m[1][2] + m[2][1]);
1275 q[2] = r * 0.5f;
1276 q[3] = rinv * (m[0][1] - m[1][0]);
1277 }
1278 }
1279
1280 static int ray_tri( v3f tri[3], v3f co, v3f dir, float *dist )
1281 {
1282 float const kEpsilon = 0.00001f;
1283
1284 v3f v0, v1, h, s, q, n;
1285 float a,f,u,v,t;
1286
1287 float *pa = tri[0],
1288 *pb = tri[1],
1289 *pc = tri[2];
1290
1291 v3_sub( pb, pa, v0 );
1292 v3_sub( pc, pa, v1 );
1293 v3_cross( dir, v1, h );
1294 v3_cross( v0, v1, n );
1295
1296 if( v3_dot( n, dir ) > 0.0f ) /* Backface culling */
1297 return 0;
1298
1299 /* Parralel */
1300 a = v3_dot( v0, h );
1301 if( a > -kEpsilon && a < kEpsilon )
1302 return 0;
1303
1304 f = 1.0f/a;
1305 v3_sub( co, pa, s );
1306
1307 u = f * v3_dot(s, h);
1308 if( u < 0.0f || u > 1.0f )
1309 return 0;
1310
1311 v3_cross( s, v0, q );
1312 v = f * v3_dot( dir, q );
1313 if( v < 0.0f || u+v > 1.0f )
1314 return 0;
1315
1316 t = f * v3_dot(v1, q);
1317 if( t > kEpsilon )
1318 {
1319 *dist = t;
1320 return 1;
1321 }
1322 else return 0;
1323 }
1324
1325 static inline float vg_randf(void)
1326 {
1327 return (float)rand()/(float)(RAND_MAX);
1328 }
1329
1330 static inline void vg_rand_dir(v3f dir)
1331 {
1332 dir[0] = vg_randf();
1333 dir[1] = vg_randf();
1334 dir[2] = vg_randf();
1335
1336 v3_muls( dir, 2.0f, dir );
1337 v3_sub( dir, (v3f){1.0f,1.0f,1.0f}, dir );
1338
1339 v3_normalize( dir );
1340 }
1341
1342 static inline void vg_rand_sphere( v3f co )
1343 {
1344 vg_rand_dir(co);
1345 v3_muls( co, cbrtf( vg_randf() ), co );
1346 }
1347
1348 static inline int vg_randint(int max)
1349 {
1350 return rand()%max;
1351 }
1352
1353 static void eval_bezier_time( v3f p0, v3f p1, v3f h0, v3f h1, float t, v3f p )
1354 {
1355 float tt = t*t,
1356 ttt = tt*t;
1357
1358 v3_muls( p1, ttt, p );
1359 v3_muladds( p, h1, 3.0f*tt -3.0f*ttt, p );
1360 v3_muladds( p, h0, 3.0f*ttt -6.0f*tt +3.0f*t, p );
1361 v3_muladds( p, p0, 3.0f*tt -ttt -3.0f*t +1.0f, p );
1362 }
1363
1364 #endif /* VG_M_H */