7245a29d88467eb91f1c076da6bf8c04afe073a8
[vg.git] / src / vg / vg_loader.h
1 /*
2 * Copyright 2021-2022 (C) Mount0 Software, Harry Godden - All Rights Reserved
3 * -----------------------------------------------------------------------------
4 *
5 * Splash / load screen
6 *
7 * -----------------------------------------------------------------------------
8 */
9
10 #ifndef VG_LOADER_H
11 #define VG_LOADER_H
12
13 #include "common.h"
14
15 static struct vg_shader _shader_loader =
16 {
17 .name = "[vg] loader",
18 .link = NULL,
19 .vs =
20 {
21 .orig_file = NULL,
22 .static_src = ""
23 "layout (location=0) in vec2 a_co;"
24 "out vec2 aUv;"
25 "void main()"
26 "{"
27 "gl_Position = vec4(a_co*2.0-1.0,0.0,1.0);"
28 "aUv = a_co;"
29 "}"
30 },
31 .fs =
32 {
33 .orig_file = NULL,
34 .static_src =
35
36 "out vec4 FragColor;"
37 "uniform float uTime;"
38 "in vec2 aUv;"
39
40 "void main()"
41 "{"
42 "float dither=fract(dot(vec2(171.0,231.0),gl_FragCoord.xy)/71.0)-0.5;"
43 "float grad = 1.0-(aUv.y*0.5+0.5);"
44 "float fmt1 = step( 0.5, grad+dither );"
45
46 "vec3 col = 0.5+0.5*sin( uTime + aUv.xyx + vec3(0.0,2.0,4.0) );"
47
48 "FragColor = vec4(col*grad*fmt1,1.0);"
49 "}"
50 }
51 };
52
53 static struct vg_loader
54 {
55 /* Shutdown steps */
56 struct loader_free_step
57 {
58 void (*fn_free)(void *);
59 void *data;
60 }
61 *step_buffer;
62 u32 step_count, step_cap, step_action;
63
64 GLuint vao, vbo;
65 }
66 vg_loader;
67
68 static int vg_loader_init(void)
69 {
70 float quad[] = { 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f,
71 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f };
72
73 glGenVertexArrays( 1, &vg_loader.vao );
74 glGenBuffers( 1, &vg_loader.vbo );
75 glBindVertexArray( vg_loader.vao );
76 glBindBuffer( GL_ARRAY_BUFFER, vg_loader.vbo );
77 glBufferData( GL_ARRAY_BUFFER, sizeof(quad), quad, GL_STATIC_DRAW );
78 glBindVertexArray( vg_loader.vao );
79 glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE,
80 sizeof(float)*2, (void*)0 );
81 glEnableVertexAttribArray( 0 );
82
83 VG_CHECK_GL_ERR();
84
85 if( !vg_shader_compile( &_shader_loader ) )
86 {
87 glDeleteVertexArrays( 1, &vg_loader.vao );
88 glDeleteBuffers( 1, &vg_loader.vbo );
89 return 0;
90 }
91
92 return 1;
93 }
94
95 static void vg_loader_free(void)
96 {
97 vg_info( "vg_loader_free\n" );
98 glDeleteVertexArrays( 1, &vg_loader.vao );
99 glDeleteBuffers( 1, &vg_loader.vbo );
100
101 for( int i=0; i<vg_loader.step_count; i++ )
102 {
103 struct loader_free_step *step =
104 &vg_loader.step_buffer[vg_loader.step_count -1 -i];
105
106 vg_info( " -> %p\n", step->fn_free );
107 step->fn_free( step->data );
108 }
109
110 vg_free( vg_loader.step_buffer );
111 vg_info( "done\n" );
112 }
113
114 static float hue_to_rgb( float p, float q, float t )
115 {
116 if(t < 0.0f) t += 1.0f;
117 if(t > 1.0f) t -= 1.0f;
118 if(t < 1.0f/6.0f) return p + (q - p) * 6.0f * t;
119 if(t < 1.0f/2.0f) return q;
120 if(t < 2.0f/3.0f) return p + (q - p) * (2.0f/3.0f - t) * 6.0f;
121 return p;
122 }
123
124 static void vg_render_log(void)
125 {
126 ui_begin( &ui_global_ctx, vg_window_x, vg_window_y );
127
128
129 int const fh = 14;
130 int lines_screen_max = ((vg_window_y/fh)-2),
131 lines_max_draw = VG_MIN( lines_screen_max, vg_list_size(vg_log.buffer) ),
132 lines_to_draw = VG_MIN( lines_max_draw, vg_log.buffer_line_count );
133
134 int ptr = vg_log.buffer_line_current;
135
136 ui_global_ctx.cursor[0] = 0;
137 ui_global_ctx.cursor[1] = lines_to_draw*fh;
138 ui_global_ctx.cursor[3] = fh;
139 ui_fill_x( &ui_global_ctx );
140
141 for( int i=0; i<lines_to_draw; i ++ )
142 {
143 ptr --;
144
145 if( ptr < 0 )
146 ptr = vg_list_size( vg_log.buffer )-1;
147
148 ui_text( &ui_global_ctx, ui_global_ctx.cursor,
149 vg_log.buffer[ptr], vg_console.scale, 0 );
150
151 ui_global_ctx.cursor[1] -= fh*vg_console.scale;
152 }
153
154 ui_resolve( &ui_global_ctx );
155 ui_draw( &ui_global_ctx, NULL );
156 }
157
158 static void vg_loader_render(void)
159 {
160 glViewport( 0,0, vg_window_x, vg_window_y );
161 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
162 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
163 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
164
165 glUseProgram( _shader_loader.id );
166 glUniform1f( glGetUniformLocation( _shader_loader.id, "uTime" ), vg_time );
167
168 glBindVertexArray( vg_loader.vao );
169 glDrawArrays( GL_TRIANGLES, 0, 6 );
170
171 vg_render_log();
172 }
173
174
175 static void vg_load_full(void);
176
177 static void vg_loader_thread(void * nothing)
178 {
179 vg_thread_info.gl_context_level = 0;
180 vg_thread_info.purpose = k_thread_purpose_loader;
181 vg_set_thread_name( "[vg] Loader" );
182
183 /* Run client loader */
184 vg_load_full();
185 vg_semaphore_post( &vg.sem_loader );
186 }
187
188 static void vg_loader_start(void)
189 {
190 vg_semaphore_wait( &vg.sem_loader );
191 vg_thread_run( vg_loader_thread, NULL );
192 }
193
194 static void vg_free_libc_malloced( void *data )
195 {
196 vg_free( data );
197 }
198
199 static void vg_loader_push_free_step( struct loader_free_step step )
200 {
201 vg_loader.step_buffer =
202 buffer_reserve( vg_loader.step_buffer, vg_loader.step_count,
203 &vg_loader.step_cap, 1,
204 sizeof( struct loader_free_step ) );
205
206 vg_loader.step_buffer[ vg_loader.step_count ++ ] = step;
207 }
208
209 /*
210 * Schedule something to be ran now, freed later
211 */
212 static void vg_loader_highwater( void( *fn_load )(void),
213 void( *fn_free )(void *), void *data )
214 {
215 if( fn_load )
216 fn_load();
217
218 if( fn_free )
219 {
220 struct loader_free_step step;
221 step.data = data;
222 step.fn_free = fn_free;
223
224 vg_loader_push_free_step( step );
225 }
226 else
227 {
228 if( data )
229 {
230 struct loader_free_step step;
231 step.data = data;
232 step.fn_free = vg_free_libc_malloced;
233
234 vg_loader_push_free_step( step );
235 }
236 }
237
238 vg_ensure_engine_running();
239 }
240
241 #endif /* VG_LOADER_H */