0d580c2ae3ca99008d85dba04df603748e89903d
2 * Copyright 2021-2022 (C) Mount0 Software, Harry Godden - All Rights Reserved
3 * -----------------------------------------------------------------------------
7 * -----------------------------------------------------------------------------
15 static struct vg_loader
18 struct loader_free_step
20 void (*fn_free
)(void *);
24 u32 step_count
, step_cap
, step_action
;
28 static int vg_loader_init(void)
33 static void vg_loader_free(void)
35 vg_info( "vg_loader_free\n" );
37 for( int i
=0; i
<vg_loader
.step_count
; i
++ )
39 struct loader_free_step
*step
=
40 &vg_loader
.step_buffer
[vg_loader
.step_count
-1 -i
];
42 vg_info( " -> %p\n", step
->fn_free
);
43 step
->fn_free( step
->data
);
46 vg_free( vg_loader
.step_buffer
);
50 static float hue_to_rgb( float p
, float q
, float t
)
52 if(t
< 0.0f
) t
+= 1.0f
;
53 if(t
> 1.0f
) t
-= 1.0f
;
54 if(t
< 1.0f
/6.0f
) return p
+ (q
- p
) * 6.0f
* t
;
55 if(t
< 1.0f
/2.0f
) return q
;
56 if(t
< 2.0f
/3.0f
) return p
+ (q
- p
) * (2.0f
/3.0f
- t
) * 6.0f
;
60 static void vg_render_log(void)
62 ui_begin( &ui_global_ctx
, vg_window_x
, vg_window_y
);
66 int lines_screen_max
= ((vg_window_y
/fh
)-2),
67 lines_max_draw
= VG_MIN( lines_screen_max
, vg_list_size(vg_log
.buffer
) ),
68 lines_to_draw
= VG_MIN( lines_max_draw
, vg_log
.buffer_line_count
);
70 int ptr
= vg_log
.buffer_line_current
;
72 ui_global_ctx
.cursor
[0] = 0;
73 ui_global_ctx
.cursor
[1] = lines_to_draw
*fh
;
74 ui_global_ctx
.cursor
[3] = fh
;
75 ui_fill_x( &ui_global_ctx
);
77 for( int i
=0; i
<lines_to_draw
; i
++ )
82 ptr
= vg_list_size( vg_log
.buffer
)-1;
84 ui_text( &ui_global_ctx
, ui_global_ctx
.cursor
,
85 vg_log
.buffer
[ptr
], vg_console
.scale
, 0 );
87 ui_global_ctx
.cursor
[1] -= fh
*vg_console
.scale
;
90 ui_resolve( &ui_global_ctx
);
91 ui_draw( &ui_global_ctx
, NULL
);
94 static void vg_loader_render(void)
98 l
= 0.1f
, //* (0.5f+vg_fractf(vg_time*40.0)*0.5f),
99 q
= l
< 0.5f
? l
* (1.0f
+ s
) : l
+ s
- l
* s
,
101 r
= hue_to_rgb( p
, q
, h
+ 1.0f
/3.0f
),
102 g
= hue_to_rgb( p
, q
, h
),
103 b
= hue_to_rgb( p
, q
, h
- 1.0f
/3.0f
);
105 glClearColor( r
, g
, b
, 1.0f
);
106 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
112 static void vg_load_full(void);
114 static void vg_loader_thread(void * nothing
)
116 vg_thread_info
.gl_context_level
= 0;
117 vg_thread_info
.purpose
= k_thread_purpose_loader
;
118 vg_set_thread_name( "[vg] Loader" );
120 /* Run client loader */
122 vg_semaphore_post( &vg
.sem_loader
);
125 static void vg_loader_start(void)
127 vg_semaphore_wait( &vg
.sem_loader
);
128 vg_thread_run( vg_loader_thread
, NULL
);
131 static void vg_free_libc_malloced( void *data
)
136 static void vg_loader_push_free_step( struct loader_free_step step
)
138 vg_loader
.step_buffer
=
139 buffer_reserve( vg_loader
.step_buffer
, vg_loader
.step_count
,
140 &vg_loader
.step_cap
, 1,
141 sizeof( struct loader_free_step
) );
143 vg_loader
.step_buffer
[ vg_loader
.step_count
++ ] = step
;
147 * Schedule something to be ran now, freed later
149 static void vg_loader_highwater( void( *fn_load
)(void),
150 void( *fn_free
)(void *), void *data
)
157 struct loader_free_step step
;
159 step
.fn_free
= fn_free
;
161 vg_loader_push_free_step( step
);
167 struct loader_free_step step
;
169 step
.fn_free
= vg_free_libc_malloced
;
171 vg_loader_push_free_step( step
);
175 vg_ensure_engine_running();
178 #endif /* VG_LOADER_H */