58e0e142d84f20e937d4cbc6e0ce8f6365404ec4
[vg.git] / src / vg / vg_lines.h
1 /* Copyright (C) 2021-2022 Harry Godden (hgn) - All Rights Reserved */
2
3 #ifndef VG_LINES_H
4 #define VG_LINES_H
5
6 #include "vg/vg.h"
7
8 typedef v3f line_co;
9
10 static struct vg_shader _shader_lines =
11 {
12 .name = "[vg] lines",
13 .link = NULL,
14 .vs =
15 {
16 .orig_file = NULL,
17 .static_src =
18
19 "uniform mat4 uPv;"
20 "layout (location=0) in vec3 a_co;"
21 "layout (location=1) in vec4 a_colour;"
22 ""
23 "out vec4 s_colour;"
24 ""
25 "void main()"
26 "{"
27 " vec4 vert_pos = uPv * vec4( a_co, 1.0 );"
28 " s_colour = a_colour;"
29 " gl_Position = vert_pos;"
30 "}"
31 },
32 .fs =
33 {
34 .orig_file = NULL,
35 .static_src =
36
37 "out vec4 FragColor;"
38 ""
39 "in vec4 s_colour;"
40 ""
41 "void main()"
42 "{"
43 " FragColor = s_colour;"
44 "}"
45 }
46 };
47
48
49 struct
50 {
51 u32 draw;
52
53 struct vg_lines_vert
54 {
55 v3f co;
56 u32 colour;
57 }
58 *vertex_buffer;
59
60 GLuint vao, vbo;
61 }
62 static vg_lines;
63
64 VG_STATIC void vg_lines_init(void)
65 {
66 vg_info( "vg_lines_init\n" );
67
68 vg_convar_push( (struct vg_convar){
69 .name = "vg_lines",
70 .data = &vg_lines.draw,
71 .data_type = k_convar_dtype_i32,
72 .opt_i32 = { .min=0, .max=1, .clamp=1 },
73 .persistent = 1
74 });
75
76 vg_shader_register( &_shader_lines );
77
78 vg_acquire_thread_sync();
79 {
80 glGenVertexArrays( 1, &vg_lines.vao );
81 glGenBuffers( 1, &vg_lines.vbo );
82 glBindVertexArray( vg_lines.vao );
83 glBindBuffer( GL_ARRAY_BUFFER, vg_lines.vbo );
84
85 u32 size = 50000 * sizeof( struct vg_lines_vert );
86
87 vg_lines.vertex_buffer =
88 vg_create_linear_allocator( vg_mem.rtmemory, size );
89
90 glBufferData( GL_ARRAY_BUFFER, size, NULL, GL_DYNAMIC_DRAW );
91 glBindVertexArray( vg_lines.vao );
92 VG_CHECK_GL_ERR();
93
94 /* Pointers */
95 glVertexAttribPointer(
96 0,
97 3,
98 GL_FLOAT,
99 GL_FALSE,
100 sizeof( struct vg_lines_vert ),
101 (void *)0
102 );
103 glEnableVertexAttribArray( 0 );
104
105 glVertexAttribPointer(
106 1,
107 4,
108 GL_UNSIGNED_BYTE,
109 GL_TRUE,
110 sizeof( struct vg_lines_vert ),
111 (void*)(offsetof( struct vg_lines_vert, colour ))
112 );
113 glEnableVertexAttribArray( 1 );
114
115 VG_CHECK_GL_ERR();
116 vg_success( "done\n" );
117 }
118
119 vg_release_thread_sync();
120 }
121
122 VG_STATIC void vg_lines_drawall( float* projection )
123 {
124 glUseProgram( _shader_lines.id );
125
126 glUniformMatrix4fv
127 ( glGetUniformLocation( _shader_lines.id, "uPv" ), 1, GL_FALSE, projection );
128
129 glBindVertexArray( vg_lines.vao );
130 glBindBuffer( GL_ARRAY_BUFFER, vg_lines.vbo );
131
132 u32 bufusage = vg_linear_get_cur(vg_lines.vertex_buffer);
133
134 glBufferSubData( GL_ARRAY_BUFFER, 0, bufusage, vg_lines.vertex_buffer );
135
136 glEnable( GL_BLEND );
137 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
138 glBlendEquation( GL_FUNC_ADD );
139
140 if( vg_lines.draw )
141 glDrawArrays( GL_LINES, 0, bufusage / sizeof(struct vg_lines_vert) );
142
143 glDisable( GL_BLEND );
144 vg_linear_clear( vg_lines.vertex_buffer );
145 }
146
147 VG_STATIC void vg_line2( line_co from, line_co to, u32 fc, u32 tc )
148 {
149 u32 size = 2 * sizeof(struct vg_lines_vert);
150 struct vg_lines_vert *v = vg_linear_alloc( vg_lines.vertex_buffer, size );
151
152 v3_copy( from, v[0].co );
153 v3_copy( to, v[1].co );
154
155 v[0].colour = fc;
156 v[1].colour = tc;
157 }
158
159 VG_STATIC void vg_line( line_co from, line_co to, u32 colour )
160 {
161 vg_line2( from, to, colour, colour );
162 }
163
164 VG_STATIC void vg_line_boxf( boxf box, u32 colour )
165 {
166 v3f p000, p001, p010, p011, p100, p101, p110, p111;
167
168 p000[0]=box[0][0];p000[1]=box[0][1];p000[2]=box[0][2];
169 p001[0]=box[0][0];p001[1]=box[0][1];p001[2]=box[1][2];
170 p010[0]=box[0][0];p010[1]=box[1][1];p010[2]=box[0][2];
171 p011[0]=box[0][0];p011[1]=box[1][1];p011[2]=box[1][2];
172
173 p100[0]=box[1][0];p100[1]=box[0][1];p100[2]=box[0][2];
174 p101[0]=box[1][0];p101[1]=box[0][1];p101[2]=box[1][2];
175 p110[0]=box[1][0];p110[1]=box[1][1];p110[2]=box[0][2];
176 p111[0]=box[1][0];p111[1]=box[1][1];p111[2]=box[1][2];
177
178 vg_line( p000, p001, colour );
179 vg_line( p001, p011, colour );
180 vg_line( p011, p010, colour );
181 vg_line( p010, p000, colour );
182
183 vg_line( p100, p101, colour );
184 vg_line( p101, p111, colour );
185 vg_line( p111, p110, colour );
186 vg_line( p110, p100, colour );
187
188 vg_line( p100, p000, colour );
189 vg_line( p101, p001, colour );
190 vg_line( p110, p010, colour );
191 vg_line( p111, p011, colour );
192 }
193
194 VG_STATIC void vg_line_boxf_transformed( m4x3f m, boxf box, u32 colour )
195 {
196 v3f p000, p001, p010, p011, p100, p101, p110, p111;
197
198 p000[0]=box[0][0];p000[1]=box[0][1];p000[2]=box[0][2];
199 p001[0]=box[0][0];p001[1]=box[0][1];p001[2]=box[1][2];
200 p010[0]=box[0][0];p010[1]=box[1][1];p010[2]=box[0][2];
201 p011[0]=box[0][0];p011[1]=box[1][1];p011[2]=box[1][2];
202
203 p100[0]=box[1][0];p100[1]=box[0][1];p100[2]=box[0][2];
204 p101[0]=box[1][0];p101[1]=box[0][1];p101[2]=box[1][2];
205 p110[0]=box[1][0];p110[1]=box[1][1];p110[2]=box[0][2];
206 p111[0]=box[1][0];p111[1]=box[1][1];p111[2]=box[1][2];
207
208 m4x3_mulv( m, p000, p000 );
209 m4x3_mulv( m, p001, p001 );
210 m4x3_mulv( m, p010, p010 );
211 m4x3_mulv( m, p011, p011 );
212 m4x3_mulv( m, p100, p100 );
213 m4x3_mulv( m, p101, p101 );
214 m4x3_mulv( m, p110, p110 );
215 m4x3_mulv( m, p111, p111 );
216
217 vg_line( p000, p001, colour );
218 vg_line( p001, p011, colour );
219 vg_line( p011, p010, colour );
220 vg_line( p010, p000, colour );
221
222 vg_line( p100, p101, colour );
223 vg_line( p101, p111, colour );
224 vg_line( p111, p110, colour );
225 vg_line( p110, p100, colour );
226
227 vg_line( p100, p000, colour );
228 vg_line( p101, p001, colour );
229 vg_line( p110, p010, colour );
230 vg_line( p111, p011, colour );
231
232 vg_line( p000, p110, colour );
233 vg_line( p100, p010, colour );
234 }
235
236 VG_STATIC void vg_line_cross(v3f pos,u32 colour, float scale)
237 {
238 v3f p0, p1;
239 v3_add( (v3f){ scale,0.0f,0.0f}, pos, p0 );
240 v3_add( (v3f){-scale,0.0f,0.0f}, pos, p1 );
241 vg_line( p0, p1, colour );
242 v3_add( (v3f){0.0f, scale,0.0f}, pos, p0 );
243 v3_add( (v3f){0.0f,-scale,0.0f}, pos, p1 );
244 vg_line( p0, p1, colour );
245 v3_add( (v3f){0.0f,0.0f, scale}, pos, p0 );
246 v3_add( (v3f){0.0f,0.0f,-scale}, pos, p1 );
247 vg_line( p0, p1, colour );
248 }
249
250 VG_STATIC void vg_line_pt3( v3f pt, float size, u32 colour )
251 {
252 boxf box =
253 {
254 { pt[0]-size, pt[1]-size, pt[2]-size },
255 { pt[0]+size, pt[1]+size, pt[2]+size }
256 };
257
258 vg_line_boxf( box, colour );
259 }
260
261 #endif /* VG_LINES_H */