40e2886161e97463c26653e274eb5d6b4c7fd24b
[vg.git] / src / vg / vg_lines.h
1 /* Copyright (C) 2021-2022 Harry Godden (hgn) - All Rights Reserved */
2
3 #ifndef VG_LINES_H
4 #define VG_LINES_H
5
6 #include "vg/vg.h"
7
8 static int debug_lines_enable = 0;
9
10 #ifdef VG_3D
11 typedef v3f line_co;
12 #else
13 typedef v2f line_co;
14 #endif
15
16 static struct vg_shader _shader_lines =
17 {
18 .name = "[vg] lines",
19 .link = NULL,
20 .vs =
21 {
22 .orig_file = NULL,
23 .static_src =
24
25 #ifdef VG_3D
26 "uniform mat4 uPv;"
27 "layout (location=0) in vec3 a_co;"
28 #else
29 "uniform mat3 uPv;"
30 "layout (location=0) in vec2 a_co;"
31 #endif
32 "layout (location=1) in vec4 a_colour;"
33 ""
34 "out vec4 s_colour;"
35 ""
36 "void main()"
37 "{"
38 #ifdef VG_3D
39 " vec4 vert_pos = uPv * vec4( a_co, 1.0 );"
40 #else
41 " vec4 vert_pos = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
42 #endif
43 " s_colour = a_colour;"
44 " gl_Position = vert_pos;"
45 "}"
46 },
47 .fs =
48 {
49 .orig_file = NULL,
50 .static_src =
51
52 "out vec4 FragColor;"
53 ""
54 "in vec4 s_colour;"
55 ""
56 "void main()"
57 "{"
58 " FragColor = s_colour;"
59 "}"
60 }
61 };
62
63 struct
64 {
65 struct vg_lines_vert
66 {
67 #ifdef VG_3D
68 v3f co;
69 #else
70 v2f co;
71 #endif
72
73 u32 colour;
74 }
75 *buffer;
76
77 GLuint vao, vbo;
78 u32 draw_idx, cap, buffer_size;
79 }
80 vg_lines;
81
82 static void vg_lines_init(void)
83 {
84 vg_info( "vg_lines_init\n" );
85
86 vg_convar_push( (struct vg_convar){
87 .name = "debug_lines",
88 .data = &debug_lines_enable,
89 .data_type = k_convar_dtype_i32,
90 .opt_i32 = { .min=0, .max=1, .clamp=1 },
91 .persistent = 1
92 });
93
94 vg_shader_register( &_shader_lines );
95
96 vg_acquire_thread_sync();
97 {
98 glGenVertexArrays( 1, &vg_lines.vao );
99 glGenBuffers( 1, &vg_lines.vbo );
100 glBindVertexArray( vg_lines.vao );
101 glBindBuffer( GL_ARRAY_BUFFER, vg_lines.vbo );
102
103 vg_lines.cap = 50000;
104 vg_lines.buffer_size = vg_lines.cap * sizeof( struct vg_lines_vert );
105
106 glBufferData( GL_ARRAY_BUFFER, vg_lines.buffer_size,
107 NULL, GL_DYNAMIC_DRAW );
108 glBindVertexArray( vg_lines.vao );
109 VG_CHECK_GL_ERR();
110
111 /* Pointers */
112 glVertexAttribPointer(
113 0,
114 sizeof( vg_lines.buffer[0].co ) / sizeof(float),
115 GL_FLOAT,
116 GL_FALSE,
117 sizeof( struct vg_lines_vert ),
118 (void *)0
119 );
120 glEnableVertexAttribArray( 0 );
121
122 glVertexAttribPointer(
123 1,
124 4,
125 GL_UNSIGNED_BYTE,
126 GL_TRUE,
127 sizeof( struct vg_lines_vert ),
128 (void*)(offsetof( struct vg_lines_vert, colour ))
129 );
130 glEnableVertexAttribArray( 1 );
131
132 VG_CHECK_GL_ERR();
133
134 /* Alloc RAM */
135 vg_lines.buffer = vg_alloc( vg_lines.buffer_size );
136 vg_success( "done\n" );
137 }
138
139 vg_release_thread_sync();
140 }
141
142 static void vg_lines_free(void *nothing)
143 {
144 glDeleteVertexArrays( 1, &vg_lines.vao );
145 glDeleteBuffers( 1, &vg_lines.vbo );
146 vg_free( vg_lines.buffer );
147 }
148
149 static void vg_lines_drawall( float* projection )
150 {
151 glUseProgram( _shader_lines.id );
152
153 #ifdef VG_3D
154 glUniformMatrix4fv
155 #else
156 glUniformMatrix3fv
157 #endif
158 ( glGetUniformLocation( _shader_lines.id, "uPv" ), 1, GL_FALSE, projection );
159
160 glBindVertexArray( vg_lines.vao );
161 glBindBuffer( GL_ARRAY_BUFFER, vg_lines.vbo );
162
163 glBufferSubData( GL_ARRAY_BUFFER, 0, vg_lines.draw_idx *
164 sizeof(struct vg_lines_vert), vg_lines.buffer );
165
166 glEnable( GL_BLEND );
167 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
168 glBlendEquation( GL_FUNC_ADD );
169
170 if( debug_lines_enable )
171 glDrawArrays( GL_LINES, 0, vg_lines.draw_idx );
172
173 glDisable( GL_BLEND );
174 vg_lines.draw_idx = 0;
175 }
176
177 static void vg_line2( line_co from, line_co to, u32 fc, u32 tc )
178 {
179 struct vg_lines_vert *v = &vg_lines.buffer[vg_lines.draw_idx];
180
181 #ifdef VG_3D
182 v3_copy( from, v[0].co );
183 v3_copy( to, v[1].co );
184 #else
185 v2_copy( from, v[0].co );
186 v2_copy( to, v[1].co );
187 #endif
188
189 v[0].colour = fc;
190 v[1].colour = tc;
191
192 vg_lines.draw_idx += 2;
193 }
194
195 static void vg_line( line_co from, line_co to, u32 colour )
196 {
197 vg_line2( from, to, colour, colour );
198 }
199
200 static void vg_line_box( line_co min, line_co max, u32 colour )
201 {
202 #ifdef VG_3D
203 /* TODO... */
204 #else
205 vg_line( min, (v2f){min[0],max[1]}, colour );
206 vg_line( (v2f){min[0],max[1]}, max, colour );
207 vg_line( max, (v2f){max[0],min[1]}, colour );
208 vg_line( (v2f){max[0],min[1]}, min, colour );
209 #endif
210 }
211
212 static void vg_line_boxf( boxf box, u32 colour )
213 {
214 v3f p000, p001, p010, p011, p100, p101, p110, p111;
215
216 p000[0]=box[0][0];p000[1]=box[0][1];p000[2]=box[0][2];
217 p001[0]=box[0][0];p001[1]=box[0][1];p001[2]=box[1][2];
218 p010[0]=box[0][0];p010[1]=box[1][1];p010[2]=box[0][2];
219 p011[0]=box[0][0];p011[1]=box[1][1];p011[2]=box[1][2];
220
221 p100[0]=box[1][0];p100[1]=box[0][1];p100[2]=box[0][2];
222 p101[0]=box[1][0];p101[1]=box[0][1];p101[2]=box[1][2];
223 p110[0]=box[1][0];p110[1]=box[1][1];p110[2]=box[0][2];
224 p111[0]=box[1][0];p111[1]=box[1][1];p111[2]=box[1][2];
225
226 vg_line( p000, p001, colour );
227 vg_line( p001, p011, colour );
228 vg_line( p011, p010, colour );
229 vg_line( p010, p000, colour );
230
231 vg_line( p100, p101, colour );
232 vg_line( p101, p111, colour );
233 vg_line( p111, p110, colour );
234 vg_line( p110, p100, colour );
235
236 vg_line( p100, p000, colour );
237 vg_line( p101, p001, colour );
238 vg_line( p110, p010, colour );
239 vg_line( p111, p011, colour );
240 }
241
242 static void vg_line_boxf_transformed( m4x3f m, boxf box, u32 colour )
243 {
244 v3f p000, p001, p010, p011, p100, p101, p110, p111;
245
246 p000[0]=box[0][0];p000[1]=box[0][1];p000[2]=box[0][2];
247 p001[0]=box[0][0];p001[1]=box[0][1];p001[2]=box[1][2];
248 p010[0]=box[0][0];p010[1]=box[1][1];p010[2]=box[0][2];
249 p011[0]=box[0][0];p011[1]=box[1][1];p011[2]=box[1][2];
250
251 p100[0]=box[1][0];p100[1]=box[0][1];p100[2]=box[0][2];
252 p101[0]=box[1][0];p101[1]=box[0][1];p101[2]=box[1][2];
253 p110[0]=box[1][0];p110[1]=box[1][1];p110[2]=box[0][2];
254 p111[0]=box[1][0];p111[1]=box[1][1];p111[2]=box[1][2];
255
256 m4x3_mulv( m, p000, p000 );
257 m4x3_mulv( m, p001, p001 );
258 m4x3_mulv( m, p010, p010 );
259 m4x3_mulv( m, p011, p011 );
260 m4x3_mulv( m, p100, p100 );
261 m4x3_mulv( m, p101, p101 );
262 m4x3_mulv( m, p110, p110 );
263 m4x3_mulv( m, p111, p111 );
264
265 vg_line( p000, p001, colour );
266 vg_line( p001, p011, colour );
267 vg_line( p011, p010, colour );
268 vg_line( p010, p000, colour );
269
270 vg_line( p100, p101, colour );
271 vg_line( p101, p111, colour );
272 vg_line( p111, p110, colour );
273 vg_line( p110, p100, colour );
274
275 vg_line( p100, p000, colour );
276 vg_line( p101, p001, colour );
277 vg_line( p110, p010, colour );
278 vg_line( p111, p011, colour );
279
280 vg_line( p000, p110, colour );
281 vg_line( p100, p010, colour );
282 }
283
284 static void vg_line_cross(v3f pos,u32 colour, float scale)
285 {
286 v3f p0, p1;
287 v3_add( (v3f){ scale,0.0f,0.0f}, pos, p0 );
288 v3_add( (v3f){-scale,0.0f,0.0f}, pos, p1 );
289 vg_line( p0, p1, colour );
290 v3_add( (v3f){0.0f, scale,0.0f}, pos, p0 );
291 v3_add( (v3f){0.0f,-scale,0.0f}, pos, p1 );
292 vg_line( p0, p1, colour );
293 v3_add( (v3f){0.0f,0.0f, scale}, pos, p0 );
294 v3_add( (v3f){0.0f,0.0f,-scale}, pos, p1 );
295 vg_line( p0, p1, colour );
296 }
297
298 static void vg_line_pt3( v3f pt, float size, u32 colour )
299 {
300 boxf box =
301 {
302 { pt[0]-size, pt[1]-size, pt[2]-size },
303 { pt[0]+size, pt[1]+size, pt[2]+size }
304 };
305
306 vg_line_boxf( box, colour );
307 }
308
309 #endif /* VG_LINES_H */