medium sized dollop
[vg.git] / src / vg / vg_lines.h
1 /* Copyright (C) 2021-2022 Harry Godden (hgn) - All Rights Reserved */
2
3 #ifndef VG_LINES_H
4 #define VG_LINES_H
5
6 #include "vg/vg.h"
7
8 static int debug_lines_enable = 1;
9
10 #ifdef VG_3D
11 typedef v3f line_co;
12 #else
13 typedef v2f line_co;
14 #endif
15
16 static struct vg_shader _shader_lines =
17 {
18 .name = "[vg] lines",
19 .link = NULL,
20 .vs =
21 {
22 .orig_file = NULL,
23 .static_src =
24
25 #ifdef VG_3D
26 "uniform mat4 uPv;"
27 "layout (location=0) in vec3 a_co;"
28 #else
29 "uniform mat3 uPv;"
30 "layout (location=0) in vec2 a_co;"
31 #endif
32 "layout (location=1) in vec4 a_colour;"
33 ""
34 "out vec4 s_colour;"
35 ""
36 "void main()"
37 "{"
38 #ifdef VG_3D
39 " vec4 vert_pos = uPv * vec4( a_co, 1.0 );"
40 #else
41 " vec4 vert_pos = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
42 #endif
43 " s_colour = a_colour;"
44 " gl_Position = vert_pos;"
45 "}"
46 },
47 .fs =
48 {
49 .orig_file = NULL,
50 .static_src =
51
52 "out vec4 FragColor;"
53 ""
54 "in vec4 s_colour;"
55 ""
56 "void main()"
57 "{"
58 " FragColor = s_colour;"
59 "}"
60 }
61 };
62
63 struct
64 {
65 struct vg_lines_vert
66 {
67 #ifdef VG_3D
68 v3f co;
69 #else
70 v2f co;
71 #endif
72
73 u32 colour;
74 }
75 *buffer;
76
77 GLuint vao, vbo;
78 u32 draw_idx, cap, buffer_size;
79 }
80 vg_lines;
81
82 static int vg_lines_init(void)
83 {
84 vg_info( "vg_lines_init\n" );
85
86 vg_convar_push( (struct vg_convar){
87 .name = "debug_lines",
88 .data = &debug_lines_enable,
89 .data_type = k_convar_dtype_i32,
90 .opt_i32 = { .min=0, .max=1, .clamp=1 },
91 .persistent = 1
92 });
93
94 vg_shader_register( &_shader_lines );
95
96
97 if( vg_acquire_thread_sync(1) )
98 {
99 glGenVertexArrays( 1, &vg_lines.vao );
100 glGenBuffers( 1, &vg_lines.vbo );
101 glBindVertexArray( vg_lines.vao );
102 glBindBuffer( GL_ARRAY_BUFFER, vg_lines.vbo );
103
104 vg_lines.cap = 50000;
105 vg_lines.buffer_size = vg_lines.cap * sizeof( struct vg_lines_vert );
106
107 glBufferData( GL_ARRAY_BUFFER, vg_lines.buffer_size,
108 NULL, GL_DYNAMIC_DRAW );
109 glBindVertexArray( vg_lines.vao );
110
111 if( VG_CHECK_GL_ERR() )
112 {
113 vg_release_thread_sync(1);
114 vg_error( "Failed\n" );
115 }
116
117 /* Pointers */
118 glVertexAttribPointer(
119 0,
120 sizeof( vg_lines.buffer[0].co ) / sizeof(float),
121 GL_FLOAT,
122 GL_FALSE,
123 sizeof( struct vg_lines_vert ),
124 (void *)0
125 );
126 glEnableVertexAttribArray( 0 );
127
128 glVertexAttribPointer(
129 1,
130 4,
131 GL_UNSIGNED_BYTE,
132 GL_TRUE,
133 sizeof( struct vg_lines_vert ),
134 (void*)(offsetof( struct vg_lines_vert, colour ))
135 );
136 glEnableVertexAttribArray( 1 );
137
138 if( VG_CHECK_GL_ERR() )
139 goto il_delete_buffers_and_fail;
140
141 /* Alloc RAM */
142 vg_lines.buffer = malloc( vg_lines.buffer_size );
143 if( vg_lines.buffer )
144 {
145 vg_success( "done\n" );
146 vg_release_thread_sync(1);
147 return 1;
148 }
149
150 il_delete_buffers_and_fail:
151 glDeleteBuffers( 1, &vg_lines.vbo );
152 glDeleteVertexArrays( 1, &vg_lines.vao );
153 vg_release_thread_sync(1);
154 return 0;
155 }
156
157 return 0;
158 }
159
160 static void vg_lines_free(void *nothing)
161 {
162 glDeleteVertexArrays( 1, &vg_lines.vao );
163 glDeleteBuffers( 1, &vg_lines.vbo );
164 free( vg_lines.buffer );
165 }
166
167 static void vg_lines_drawall( float* projection )
168 {
169 glUseProgram( _shader_lines.id );
170
171 #ifdef VG_3D
172 glUniformMatrix4fv
173 #else
174 glUniformMatrix3fv
175 #endif
176 ( glGetUniformLocation( _shader_lines.id, "uPv" ), 1, GL_FALSE, projection );
177
178 glBindVertexArray( vg_lines.vao );
179 glBindBuffer( GL_ARRAY_BUFFER, vg_lines.vbo );
180
181 glBufferSubData( GL_ARRAY_BUFFER, 0, vg_lines.draw_idx *
182 sizeof(struct vg_lines_vert), vg_lines.buffer );
183
184 glEnable( GL_BLEND );
185 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
186 glBlendEquation( GL_FUNC_ADD );
187
188 if( debug_lines_enable )
189 glDrawArrays( GL_LINES, 0, vg_lines.draw_idx );
190
191 glDisable( GL_BLEND );
192 vg_lines.draw_idx = 0;
193 }
194
195 static void vg_line2( line_co from, line_co to, u32 fc, u32 tc )
196 {
197 struct vg_lines_vert *v = &vg_lines.buffer[vg_lines.draw_idx];
198
199 #ifdef VG_3D
200 v3_copy( from, v[0].co );
201 v3_copy( to, v[1].co );
202 #else
203 v2_copy( from, v[0].co );
204 v2_copy( to, v[1].co );
205 #endif
206
207 v[0].colour = fc;
208 v[1].colour = tc;
209
210 vg_lines.draw_idx += 2;
211 }
212
213 static void vg_line( line_co from, line_co to, u32 colour )
214 {
215 vg_line2( from, to, colour, colour );
216 }
217
218 static void vg_line_box( line_co min, line_co max, u32 colour )
219 {
220 #ifdef VG_3D
221 /* TODO... */
222 #else
223 vg_line( min, (v2f){min[0],max[1]}, colour );
224 vg_line( (v2f){min[0],max[1]}, max, colour );
225 vg_line( max, (v2f){max[0],min[1]}, colour );
226 vg_line( (v2f){max[0],min[1]}, min, colour );
227 #endif
228 }
229
230 static void vg_line_boxf( boxf box, u32 colour )
231 {
232 v3f p000, p001, p010, p011, p100, p101, p110, p111;
233
234 p000[0]=box[0][0];p000[1]=box[0][1];p000[2]=box[0][2];
235 p001[0]=box[0][0];p001[1]=box[0][1];p001[2]=box[1][2];
236 p010[0]=box[0][0];p010[1]=box[1][1];p010[2]=box[0][2];
237 p011[0]=box[0][0];p011[1]=box[1][1];p011[2]=box[1][2];
238
239 p100[0]=box[1][0];p100[1]=box[0][1];p100[2]=box[0][2];
240 p101[0]=box[1][0];p101[1]=box[0][1];p101[2]=box[1][2];
241 p110[0]=box[1][0];p110[1]=box[1][1];p110[2]=box[0][2];
242 p111[0]=box[1][0];p111[1]=box[1][1];p111[2]=box[1][2];
243
244 vg_line( p000, p001, colour );
245 vg_line( p001, p011, colour );
246 vg_line( p011, p010, colour );
247 vg_line( p010, p000, colour );
248
249 vg_line( p100, p101, colour );
250 vg_line( p101, p111, colour );
251 vg_line( p111, p110, colour );
252 vg_line( p110, p100, colour );
253
254 vg_line( p100, p000, colour );
255 vg_line( p101, p001, colour );
256 vg_line( p110, p010, colour );
257 vg_line( p111, p011, colour );
258 }
259
260 static void vg_line_boxf_transformed( m4x3f m, boxf box, u32 colour )
261 {
262 v3f p000, p001, p010, p011, p100, p101, p110, p111;
263
264 p000[0]=box[0][0];p000[1]=box[0][1];p000[2]=box[0][2];
265 p001[0]=box[0][0];p001[1]=box[0][1];p001[2]=box[1][2];
266 p010[0]=box[0][0];p010[1]=box[1][1];p010[2]=box[0][2];
267 p011[0]=box[0][0];p011[1]=box[1][1];p011[2]=box[1][2];
268
269 p100[0]=box[1][0];p100[1]=box[0][1];p100[2]=box[0][2];
270 p101[0]=box[1][0];p101[1]=box[0][1];p101[2]=box[1][2];
271 p110[0]=box[1][0];p110[1]=box[1][1];p110[2]=box[0][2];
272 p111[0]=box[1][0];p111[1]=box[1][1];p111[2]=box[1][2];
273
274 m4x3_mulv( m, p000, p000 );
275 m4x3_mulv( m, p001, p001 );
276 m4x3_mulv( m, p010, p010 );
277 m4x3_mulv( m, p011, p011 );
278 m4x3_mulv( m, p100, p100 );
279 m4x3_mulv( m, p101, p101 );
280 m4x3_mulv( m, p110, p110 );
281 m4x3_mulv( m, p111, p111 );
282
283 vg_line( p000, p001, colour );
284 vg_line( p001, p011, colour );
285 vg_line( p011, p010, colour );
286 vg_line( p010, p000, colour );
287
288 vg_line( p100, p101, colour );
289 vg_line( p101, p111, colour );
290 vg_line( p111, p110, colour );
291 vg_line( p110, p100, colour );
292
293 vg_line( p100, p000, colour );
294 vg_line( p101, p001, colour );
295 vg_line( p110, p010, colour );
296 vg_line( p111, p011, colour );
297
298 vg_line( p000, p110, colour );
299 vg_line( p100, p010, colour );
300 }
301
302 static void vg_line_cross(v3f pos,u32 colour, float scale)
303 {
304 v3f p0, p1;
305 v3_add( (v3f){ scale,0.0f,0.0f}, pos, p0 );
306 v3_add( (v3f){-scale,0.0f,0.0f}, pos, p1 );
307 vg_line( p0, p1, colour );
308 v3_add( (v3f){0.0f, scale,0.0f}, pos, p0 );
309 v3_add( (v3f){0.0f,-scale,0.0f}, pos, p1 );
310 vg_line( p0, p1, colour );
311 v3_add( (v3f){0.0f,0.0f, scale}, pos, p0 );
312 v3_add( (v3f){0.0f,0.0f,-scale}, pos, p1 );
313 vg_line( p0, p1, colour );
314 }
315
316 static void vg_line_pt3( v3f pt, float size, u32 colour )
317 {
318 boxf box =
319 {
320 { pt[0]-size, pt[1]-size, pt[2]-size },
321 { pt[0]+size, pt[1]+size, pt[2]+size }
322 };
323
324 vg_line_boxf( box, colour );
325 }
326
327 #endif /* VG_LINES_H */