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[vg.git] / src / template / vg_config.h
1 // Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
2 #define VG_CONFIG
3
4 static struct button_binding vg_button_binds[] =
5 {
6 { .name = "primary", .bind = GLFW_MOUSE_BUTTON_LEFT },
7 { .name = "secondary", .bind = GLFW_MOUSE_BUTTON_RIGHT }
8 };
9
10 static struct axis_binding vg_axis_binds[] =
11 {
12 { .name = "horizontal", .axis = GLFW_GAMEPAD_AXIS_LEFT_X },
13 { .name = "vertical", .axis = GLFW_GAMEPAD_AXIS_LEFT_Y }
14 };
15
16 static struct vg_achievement vg_achievements[] =
17 {
18 };