getting stuff working on windows again
[vg.git] / dep / sdl / include / SDL_video.h
1 /*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20 */
21
22 /**
23 * \file SDL_video.h
24 *
25 * Header file for SDL video functions.
26 */
27
28 #ifndef SDL_video_h_
29 #define SDL_video_h_
30
31 #include "SDL_stdinc.h"
32 #include "SDL_pixels.h"
33 #include "SDL_rect.h"
34 #include "SDL_surface.h"
35
36 #include "begin_code.h"
37 /* Set up for C function definitions, even when using C++ */
38 #ifdef __cplusplus
39 extern "C" {
40 #endif
41
42 /**
43 * \brief The structure that defines a display mode
44 *
45 * \sa SDL_GetNumDisplayModes()
46 * \sa SDL_GetDisplayMode()
47 * \sa SDL_GetDesktopDisplayMode()
48 * \sa SDL_GetCurrentDisplayMode()
49 * \sa SDL_GetClosestDisplayMode()
50 * \sa SDL_SetWindowDisplayMode()
51 * \sa SDL_GetWindowDisplayMode()
52 */
53 typedef struct
54 {
55 Uint32 format; /**< pixel format */
56 int w; /**< width, in screen coordinates */
57 int h; /**< height, in screen coordinates */
58 int refresh_rate; /**< refresh rate (or zero for unspecified) */
59 void *driverdata; /**< driver-specific data, initialize to 0 */
60 } SDL_DisplayMode;
61
62 /**
63 * \brief The type used to identify a window
64 *
65 * \sa SDL_CreateWindow()
66 * \sa SDL_CreateWindowFrom()
67 * \sa SDL_DestroyWindow()
68 * \sa SDL_FlashWindow()
69 * \sa SDL_GetWindowData()
70 * \sa SDL_GetWindowFlags()
71 * \sa SDL_GetWindowGrab()
72 * \sa SDL_GetWindowKeyboardGrab()
73 * \sa SDL_GetWindowMouseGrab()
74 * \sa SDL_GetWindowPosition()
75 * \sa SDL_GetWindowSize()
76 * \sa SDL_GetWindowTitle()
77 * \sa SDL_HideWindow()
78 * \sa SDL_MaximizeWindow()
79 * \sa SDL_MinimizeWindow()
80 * \sa SDL_RaiseWindow()
81 * \sa SDL_RestoreWindow()
82 * \sa SDL_SetWindowData()
83 * \sa SDL_SetWindowFullscreen()
84 * \sa SDL_SetWindowGrab()
85 * \sa SDL_SetWindowKeyboardGrab()
86 * \sa SDL_SetWindowMouseGrab()
87 * \sa SDL_SetWindowIcon()
88 * \sa SDL_SetWindowPosition()
89 * \sa SDL_SetWindowSize()
90 * \sa SDL_SetWindowBordered()
91 * \sa SDL_SetWindowResizable()
92 * \sa SDL_SetWindowTitle()
93 * \sa SDL_ShowWindow()
94 */
95 typedef struct SDL_Window SDL_Window;
96
97 /**
98 * \brief The flags on a window
99 *
100 * \sa SDL_GetWindowFlags()
101 */
102 typedef enum
103 {
104 SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
105 SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
106 SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
107 SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
108 SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
109 SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
110 SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
111 SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
112 SDL_WINDOW_MOUSE_GRABBED = 0x00000100, /**< window has grabbed mouse input */
113 SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
114 SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
115 SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
116 SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
117 SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported.
118 On macOS NSHighResolutionCapable must be set true in the
119 application's Info.plist for this to have any effect. */
120 SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
121 SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */
122 SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */
123 SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */
124 SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
125 SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */
126 SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000, /**< window has grabbed keyboard input */
127 SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */
128 SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */
129
130 SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED /**< equivalent to SDL_WINDOW_MOUSE_GRABBED for compatibility */
131 } SDL_WindowFlags;
132
133 /**
134 * \brief Used to indicate that you don't care what the window position is.
135 */
136 #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
137 #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
138 #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
139 #define SDL_WINDOWPOS_ISUNDEFINED(X) \
140 (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
141
142 /**
143 * \brief Used to indicate that the window position should be centered.
144 */
145 #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
146 #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
147 #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
148 #define SDL_WINDOWPOS_ISCENTERED(X) \
149 (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
150
151 /**
152 * \brief Event subtype for window events
153 */
154 typedef enum
155 {
156 SDL_WINDOWEVENT_NONE, /**< Never used */
157 SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
158 SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
159 SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be
160 redrawn */
161 SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
162 */
163 SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */
164 SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as
165 a result of an API call or through the
166 system or user changing the window size. */
167 SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
168 SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
169 SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size
170 and position */
171 SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */
172 SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */
173 SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */
174 SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */
175 SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */
176 SDL_WINDOWEVENT_TAKE_FOCUS, /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */
177 SDL_WINDOWEVENT_HIT_TEST, /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */
178 SDL_WINDOWEVENT_ICCPROF_CHANGED,/**< The ICC profile of the window's display has changed. */
179 SDL_WINDOWEVENT_DISPLAY_CHANGED /**< Window has been moved to display data1. */
180 } SDL_WindowEventID;
181
182 /**
183 * \brief Event subtype for display events
184 */
185 typedef enum
186 {
187 SDL_DISPLAYEVENT_NONE, /**< Never used */
188 SDL_DISPLAYEVENT_ORIENTATION, /**< Display orientation has changed to data1 */
189 SDL_DISPLAYEVENT_CONNECTED, /**< Display has been added to the system */
190 SDL_DISPLAYEVENT_DISCONNECTED /**< Display has been removed from the system */
191 } SDL_DisplayEventID;
192
193 /**
194 * \brief Display orientation
195 */
196 typedef enum
197 {
198 SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
199 SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
200 SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
201 SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */
202 SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
203 } SDL_DisplayOrientation;
204
205 /**
206 * \brief Window flash operation
207 */
208 typedef enum
209 {
210 SDL_FLASH_CANCEL, /**< Cancel any window flash state */
211 SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */
212 SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */
213 } SDL_FlashOperation;
214
215 /**
216 * \brief An opaque handle to an OpenGL context.
217 */
218 typedef void *SDL_GLContext;
219
220 /**
221 * \brief OpenGL configuration attributes
222 */
223 typedef enum
224 {
225 SDL_GL_RED_SIZE,
226 SDL_GL_GREEN_SIZE,
227 SDL_GL_BLUE_SIZE,
228 SDL_GL_ALPHA_SIZE,
229 SDL_GL_BUFFER_SIZE,
230 SDL_GL_DOUBLEBUFFER,
231 SDL_GL_DEPTH_SIZE,
232 SDL_GL_STENCIL_SIZE,
233 SDL_GL_ACCUM_RED_SIZE,
234 SDL_GL_ACCUM_GREEN_SIZE,
235 SDL_GL_ACCUM_BLUE_SIZE,
236 SDL_GL_ACCUM_ALPHA_SIZE,
237 SDL_GL_STEREO,
238 SDL_GL_MULTISAMPLEBUFFERS,
239 SDL_GL_MULTISAMPLESAMPLES,
240 SDL_GL_ACCELERATED_VISUAL,
241 SDL_GL_RETAINED_BACKING,
242 SDL_GL_CONTEXT_MAJOR_VERSION,
243 SDL_GL_CONTEXT_MINOR_VERSION,
244 SDL_GL_CONTEXT_EGL,
245 SDL_GL_CONTEXT_FLAGS,
246 SDL_GL_CONTEXT_PROFILE_MASK,
247 SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
248 SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
249 SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
250 SDL_GL_CONTEXT_RESET_NOTIFICATION,
251 SDL_GL_CONTEXT_NO_ERROR,
252 SDL_GL_FLOATBUFFERS
253 } SDL_GLattr;
254
255 typedef enum
256 {
257 SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
258 SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
259 SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
260 } SDL_GLprofile;
261
262 typedef enum
263 {
264 SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
265 SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
266 SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
267 SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
268 } SDL_GLcontextFlag;
269
270 typedef enum
271 {
272 SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000,
273 SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
274 } SDL_GLcontextReleaseFlag;
275
276 typedef enum
277 {
278 SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
279 SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001
280 } SDL_GLContextResetNotification;
281
282 /* Function prototypes */
283
284 /**
285 * Get the number of video drivers compiled into SDL.
286 *
287 * \returns a number >= 1 on success or a negative error code on failure; call
288 * SDL_GetError() for more information.
289 *
290 * \since This function is available since SDL 2.0.0.
291 *
292 * \sa SDL_GetVideoDriver
293 */
294 extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
295
296 /**
297 * Get the name of a built in video driver.
298 *
299 * The video drivers are presented in the order in which they are normally
300 * checked during initialization.
301 *
302 * \param index the index of a video driver
303 * \returns the name of the video driver with the given **index**.
304 *
305 * \since This function is available since SDL 2.0.0.
306 *
307 * \sa SDL_GetNumVideoDrivers
308 */
309 extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
310
311 /**
312 * Initialize the video subsystem, optionally specifying a video driver.
313 *
314 * This function initializes the video subsystem, setting up a connection to
315 * the window manager, etc, and determines the available display modes and
316 * pixel formats, but does not initialize a window or graphics mode.
317 *
318 * If you use this function and you haven't used the SDL_INIT_VIDEO flag with
319 * either SDL_Init() or SDL_InitSubSystem(), you should call SDL_VideoQuit()
320 * before calling SDL_Quit().
321 *
322 * It is safe to call this function multiple times. SDL_VideoInit() will call
323 * SDL_VideoQuit() itself if the video subsystem has already been initialized.
324 *
325 * You can use SDL_GetNumVideoDrivers() and SDL_GetVideoDriver() to find a
326 * specific `driver_name`.
327 *
328 * \param driver_name the name of a video driver to initialize, or NULL for
329 * the default driver
330 * \returns 0 on success or a negative error code on failure; call
331 * SDL_GetError() for more information.
332 *
333 * \since This function is available since SDL 2.0.0.
334 *
335 * \sa SDL_GetNumVideoDrivers
336 * \sa SDL_GetVideoDriver
337 * \sa SDL_InitSubSystem
338 * \sa SDL_VideoQuit
339 */
340 extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
341
342 /**
343 * Shut down the video subsystem, if initialized with SDL_VideoInit().
344 *
345 * This function closes all windows, and restores the original video mode.
346 *
347 * \since This function is available since SDL 2.0.0.
348 *
349 * \sa SDL_VideoInit
350 */
351 extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
352
353 /**
354 * Get the name of the currently initialized video driver.
355 *
356 * \returns the name of the current video driver or NULL if no driver has been
357 * initialized.
358 *
359 * \since This function is available since SDL 2.0.0.
360 *
361 * \sa SDL_GetNumVideoDrivers
362 * \sa SDL_GetVideoDriver
363 */
364 extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
365
366 /**
367 * Get the number of available video displays.
368 *
369 * \returns a number >= 1 or a negative error code on failure; call
370 * SDL_GetError() for more information.
371 *
372 * \since This function is available since SDL 2.0.0.
373 *
374 * \sa SDL_GetDisplayBounds
375 */
376 extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
377
378 /**
379 * Get the name of a display in UTF-8 encoding.
380 *
381 * \param displayIndex the index of display from which the name should be
382 * queried
383 * \returns the name of a display or NULL for an invalid display index or
384 * failure; call SDL_GetError() for more information.
385 *
386 * \since This function is available since SDL 2.0.0.
387 *
388 * \sa SDL_GetNumVideoDisplays
389 */
390 extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
391
392 /**
393 * Get the desktop area represented by a display.
394 *
395 * The primary display (`displayIndex` zero) is always located at 0,0.
396 *
397 * \param displayIndex the index of the display to query
398 * \param rect the SDL_Rect structure filled in with the display bounds
399 * \returns 0 on success or a negative error code on failure; call
400 * SDL_GetError() for more information.
401 *
402 * \since This function is available since SDL 2.0.0.
403 *
404 * \sa SDL_GetNumVideoDisplays
405 */
406 extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
407
408 /**
409 * Get the usable desktop area represented by a display.
410 *
411 * The primary display (`displayIndex` zero) is always located at 0,0.
412 *
413 * This is the same area as SDL_GetDisplayBounds() reports, but with portions
414 * reserved by the system removed. For example, on Apple's macOS, this
415 * subtracts the area occupied by the menu bar and dock.
416 *
417 * Setting a window to be fullscreen generally bypasses these unusable areas,
418 * so these are good guidelines for the maximum space available to a
419 * non-fullscreen window.
420 *
421 * The parameter `rect` is ignored if it is NULL.
422 *
423 * This function also returns -1 if the parameter `displayIndex` is out of
424 * range.
425 *
426 * \param displayIndex the index of the display to query the usable bounds
427 * from
428 * \param rect the SDL_Rect structure filled in with the display bounds
429 * \returns 0 on success or a negative error code on failure; call
430 * SDL_GetError() for more information.
431 *
432 * \since This function is available since SDL 2.0.5.
433 *
434 * \sa SDL_GetDisplayBounds
435 * \sa SDL_GetNumVideoDisplays
436 */
437 extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect);
438
439 /**
440 * Get the dots/pixels-per-inch for a display.
441 *
442 * Diagonal, horizontal and vertical DPI can all be optionally returned if the
443 * appropriate parameter is non-NULL.
444 *
445 * A failure of this function usually means that either no DPI information is
446 * available or the `displayIndex` is out of range.
447 *
448 * **WARNING**: This reports the DPI that the hardware reports, and it is not
449 * always reliable! It is almost always better to use SDL_GetWindowSize() to
450 * find the window size, which might be in logical points instead of pixels,
451 * and then SDL_GL_GetDrawableSize(), SDL_Vulkan_GetDrawableSize(),
452 * SDL_Metal_GetDrawableSize(), or SDL_GetRendererOutputSize(), and compare
453 * the two values to get an actual scaling value between the two. We will be
454 * rethinking how high-dpi details should be managed in SDL3 to make things
455 * more consistent, reliable, and clear.
456 *
457 * \param displayIndex the index of the display from which DPI information
458 * should be queried
459 * \param ddpi a pointer filled in with the diagonal DPI of the display; may
460 * be NULL
461 * \param hdpi a pointer filled in with the horizontal DPI of the display; may
462 * be NULL
463 * \param vdpi a pointer filled in with the vertical DPI of the display; may
464 * be NULL
465 * \returns 0 on success or a negative error code on failure; call
466 * SDL_GetError() for more information.
467 *
468 * \since This function is available since SDL 2.0.4.
469 *
470 * \sa SDL_GetNumVideoDisplays
471 */
472 extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
473
474 /**
475 * Get the orientation of a display.
476 *
477 * \param displayIndex the index of the display to query
478 * \returns The SDL_DisplayOrientation enum value of the display, or
479 * `SDL_ORIENTATION_UNKNOWN` if it isn't available.
480 *
481 * \since This function is available since SDL 2.0.9.
482 *
483 * \sa SDL_GetNumVideoDisplays
484 */
485 extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex);
486
487 /**
488 * Get the number of available display modes.
489 *
490 * The `displayIndex` needs to be in the range from 0 to
491 * SDL_GetNumVideoDisplays() - 1.
492 *
493 * \param displayIndex the index of the display to query
494 * \returns a number >= 1 on success or a negative error code on failure; call
495 * SDL_GetError() for more information.
496 *
497 * \since This function is available since SDL 2.0.0.
498 *
499 * \sa SDL_GetDisplayMode
500 * \sa SDL_GetNumVideoDisplays
501 */
502 extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
503
504 /**
505 * Get information about a specific display mode.
506 *
507 * The display modes are sorted in this priority:
508 *
509 * - width -> largest to smallest
510 * - height -> largest to smallest
511 * - bits per pixel -> more colors to fewer colors
512 * - packed pixel layout -> largest to smallest
513 * - refresh rate -> highest to lowest
514 *
515 * \param displayIndex the index of the display to query
516 * \param modeIndex the index of the display mode to query
517 * \param mode an SDL_DisplayMode structure filled in with the mode at
518 * `modeIndex`
519 * \returns 0 on success or a negative error code on failure; call
520 * SDL_GetError() for more information.
521 *
522 * \since This function is available since SDL 2.0.0.
523 *
524 * \sa SDL_GetNumDisplayModes
525 */
526 extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
527 SDL_DisplayMode * mode);
528
529 /**
530 * Get information about the desktop's display mode.
531 *
532 * There's a difference between this function and SDL_GetCurrentDisplayMode()
533 * when SDL runs fullscreen and has changed the resolution. In that case this
534 * function will return the previous native display mode, and not the current
535 * display mode.
536 *
537 * \param displayIndex the index of the display to query
538 * \param mode an SDL_DisplayMode structure filled in with the current display
539 * mode
540 * \returns 0 on success or a negative error code on failure; call
541 * SDL_GetError() for more information.
542 *
543 * \since This function is available since SDL 2.0.0.
544 *
545 * \sa SDL_GetCurrentDisplayMode
546 * \sa SDL_GetDisplayMode
547 * \sa SDL_SetWindowDisplayMode
548 */
549 extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
550
551 /**
552 * Get information about the current display mode.
553 *
554 * There's a difference between this function and SDL_GetDesktopDisplayMode()
555 * when SDL runs fullscreen and has changed the resolution. In that case this
556 * function will return the current display mode, and not the previous native
557 * display mode.
558 *
559 * \param displayIndex the index of the display to query
560 * \param mode an SDL_DisplayMode structure filled in with the current display
561 * mode
562 * \returns 0 on success or a negative error code on failure; call
563 * SDL_GetError() for more information.
564 *
565 * \since This function is available since SDL 2.0.0.
566 *
567 * \sa SDL_GetDesktopDisplayMode
568 * \sa SDL_GetDisplayMode
569 * \sa SDL_GetNumVideoDisplays
570 * \sa SDL_SetWindowDisplayMode
571 */
572 extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
573
574
575 /**
576 * Get the closest match to the requested display mode.
577 *
578 * The available display modes are scanned and `closest` is filled in with the
579 * closest mode matching the requested mode and returned. The mode format and
580 * refresh rate default to the desktop mode if they are set to 0. The modes
581 * are scanned with size being first priority, format being second priority,
582 * and finally checking the refresh rate. If all the available modes are too
583 * small, then NULL is returned.
584 *
585 * \param displayIndex the index of the display to query
586 * \param mode an SDL_DisplayMode structure containing the desired display
587 * mode
588 * \param closest an SDL_DisplayMode structure filled in with the closest
589 * match of the available display modes
590 * \returns the passed in value `closest` or NULL if no matching video mode
591 * was available; call SDL_GetError() for more information.
592 *
593 * \since This function is available since SDL 2.0.0.
594 *
595 * \sa SDL_GetDisplayMode
596 * \sa SDL_GetNumDisplayModes
597 */
598 extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
599
600 /**
601 * Get the index of the display containing a point
602 *
603 * \param point the point to query
604 * \returns the index of the display containing the point or a negative error
605 * code on failure; call SDL_GetError() for more information.
606 *
607 * \since This function is available since SDL 2.24.0.
608 *
609 * \sa SDL_GetDisplayBounds
610 * \sa SDL_GetNumVideoDisplays
611 */
612 extern DECLSPEC int SDLCALL SDL_GetPointDisplayIndex(const SDL_Point * point);
613
614 /**
615 * Get the index of the display primarily containing a rect
616 *
617 * \param rect the rect to query
618 * \returns the index of the display entirely containing the rect or closest
619 * to the center of the rect on success or a negative error code on
620 * failure; call SDL_GetError() for more information.
621 *
622 * \since This function is available since SDL 2.24.0.
623 *
624 * \sa SDL_GetDisplayBounds
625 * \sa SDL_GetNumVideoDisplays
626 */
627 extern DECLSPEC int SDLCALL SDL_GetRectDisplayIndex(const SDL_Rect * rect);
628
629 /**
630 * Get the index of the display associated with a window.
631 *
632 * \param window the window to query
633 * \returns the index of the display containing the center of the window on
634 * success or a negative error code on failure; call SDL_GetError()
635 * for more information.
636 *
637 * \since This function is available since SDL 2.0.0.
638 *
639 * \sa SDL_GetDisplayBounds
640 * \sa SDL_GetNumVideoDisplays
641 */
642 extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
643
644 /**
645 * Set the display mode to use when a window is visible at fullscreen.
646 *
647 * This only affects the display mode used when the window is fullscreen. To
648 * change the window size when the window is not fullscreen, use
649 * SDL_SetWindowSize().
650 *
651 * \param window the window to affect
652 * \param mode the SDL_DisplayMode structure representing the mode to use, or
653 * NULL to use the window's dimensions and the desktop's format
654 * and refresh rate
655 * \returns 0 on success or a negative error code on failure; call
656 * SDL_GetError() for more information.
657 *
658 * \since This function is available since SDL 2.0.0.
659 *
660 * \sa SDL_GetWindowDisplayMode
661 * \sa SDL_SetWindowFullscreen
662 */
663 extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
664 const SDL_DisplayMode * mode);
665
666 /**
667 * Query the display mode to use when a window is visible at fullscreen.
668 *
669 * \param window the window to query
670 * \param mode an SDL_DisplayMode structure filled in with the fullscreen
671 * display mode
672 * \returns 0 on success or a negative error code on failure; call
673 * SDL_GetError() for more information.
674 *
675 * \since This function is available since SDL 2.0.0.
676 *
677 * \sa SDL_SetWindowDisplayMode
678 * \sa SDL_SetWindowFullscreen
679 */
680 extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
681 SDL_DisplayMode * mode);
682
683 /**
684 * Get the raw ICC profile data for the screen the window is currently on.
685 *
686 * Data returned should be freed with SDL_free.
687 *
688 * \param window the window to query
689 * \param size the size of the ICC profile
690 * \returns the raw ICC profile data on success or NULL on failure; call
691 * SDL_GetError() for more information.
692 *
693 * \since This function is available since SDL 2.0.18.
694 */
695 extern DECLSPEC void* SDLCALL SDL_GetWindowICCProfile(SDL_Window * window, size_t* size);
696
697 /**
698 * Get the pixel format associated with the window.
699 *
700 * \param window the window to query
701 * \returns the pixel format of the window on success or
702 * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
703 * information.
704 *
705 * \since This function is available since SDL 2.0.0.
706 */
707 extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
708
709 /**
710 * Create a window with the specified position, dimensions, and flags.
711 *
712 * `flags` may be any of the following OR'd together:
713 *
714 * - `SDL_WINDOW_FULLSCREEN`: fullscreen window
715 * - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution
716 * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
717 * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
718 * - `SDL_WINDOW_METAL`: window usable with a Metal instance
719 * - `SDL_WINDOW_HIDDEN`: window is not visible
720 * - `SDL_WINDOW_BORDERLESS`: no window decoration
721 * - `SDL_WINDOW_RESIZABLE`: window can be resized
722 * - `SDL_WINDOW_MINIMIZED`: window is minimized
723 * - `SDL_WINDOW_MAXIMIZED`: window is maximized
724 * - `SDL_WINDOW_INPUT_GRABBED`: window has grabbed input focus
725 * - `SDL_WINDOW_ALLOW_HIGHDPI`: window should be created in high-DPI mode if
726 * supported (>= SDL 2.0.1)
727 *
728 * `SDL_WINDOW_SHOWN` is ignored by SDL_CreateWindow(). The SDL_Window is
729 * implicitly shown if SDL_WINDOW_HIDDEN is not set. `SDL_WINDOW_SHOWN` may be
730 * queried later using SDL_GetWindowFlags().
731 *
732 * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
733 * property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
734 *
735 * If the window is created with the `SDL_WINDOW_ALLOW_HIGHDPI` flag, its size
736 * in pixels may differ from its size in screen coordinates on platforms with
737 * high-DPI support (e.g. iOS and macOS). Use SDL_GetWindowSize() to query the
738 * client area's size in screen coordinates, and SDL_GL_GetDrawableSize() or
739 * SDL_GetRendererOutputSize() to query the drawable size in pixels. Note that
740 * when this flag is set, the drawable size can vary after the window is
741 * created and should be queried after major window events such as when the
742 * window is resized or moved between displays.
743 *
744 * If the window is set fullscreen, the width and height parameters `w` and
745 * `h` will not be used. However, invalid size parameters (e.g. too large) may
746 * still fail. Window size is actually limited to 16384 x 16384 for all
747 * platforms at window creation.
748 *
749 * If the window is created with any of the SDL_WINDOW_OPENGL or
750 * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
751 * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
752 * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
753 *
754 * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
755 * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
756 *
757 * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
758 * SDL_CreateWindow() will fail.
759 *
760 * On non-Apple devices, SDL requires you to either not link to the Vulkan
761 * loader or link to a dynamic library version. This limitation may be removed
762 * in a future version of SDL.
763 *
764 * \param title the title of the window, in UTF-8 encoding
765 * \param x the x position of the window, `SDL_WINDOWPOS_CENTERED`, or
766 * `SDL_WINDOWPOS_UNDEFINED`
767 * \param y the y position of the window, `SDL_WINDOWPOS_CENTERED`, or
768 * `SDL_WINDOWPOS_UNDEFINED`
769 * \param w the width of the window, in screen coordinates
770 * \param h the height of the window, in screen coordinates
771 * \param flags 0, or one or more SDL_WindowFlags OR'd together
772 * \returns the window that was created or NULL on failure; call
773 * SDL_GetError() for more information.
774 *
775 * \since This function is available since SDL 2.0.0.
776 *
777 * \sa SDL_CreateWindowFrom
778 * \sa SDL_DestroyWindow
779 */
780 extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
781 int x, int y, int w,
782 int h, Uint32 flags);
783
784 /**
785 * Create an SDL window from an existing native window.
786 *
787 * In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows)
788 * the hint `SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT` needs to be configured
789 * before using SDL_CreateWindowFrom().
790 *
791 * \param data a pointer to driver-dependent window creation data, typically
792 * your native window cast to a void*
793 * \returns the window that was created or NULL on failure; call
794 * SDL_GetError() for more information.
795 *
796 * \since This function is available since SDL 2.0.0.
797 *
798 * \sa SDL_CreateWindow
799 * \sa SDL_DestroyWindow
800 */
801 extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
802
803 /**
804 * Get the numeric ID of a window.
805 *
806 * The numeric ID is what SDL_WindowEvent references, and is necessary to map
807 * these events to specific SDL_Window objects.
808 *
809 * \param window the window to query
810 * \returns the ID of the window on success or 0 on failure; call
811 * SDL_GetError() for more information.
812 *
813 * \since This function is available since SDL 2.0.0.
814 *
815 * \sa SDL_GetWindowFromID
816 */
817 extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
818
819 /**
820 * Get a window from a stored ID.
821 *
822 * The numeric ID is what SDL_WindowEvent references, and is necessary to map
823 * these events to specific SDL_Window objects.
824 *
825 * \param id the ID of the window
826 * \returns the window associated with `id` or NULL if it doesn't exist; call
827 * SDL_GetError() for more information.
828 *
829 * \since This function is available since SDL 2.0.0.
830 *
831 * \sa SDL_GetWindowID
832 */
833 extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
834
835 /**
836 * Get the window flags.
837 *
838 * \param window the window to query
839 * \returns a mask of the SDL_WindowFlags associated with `window`
840 *
841 * \since This function is available since SDL 2.0.0.
842 *
843 * \sa SDL_CreateWindow
844 * \sa SDL_HideWindow
845 * \sa SDL_MaximizeWindow
846 * \sa SDL_MinimizeWindow
847 * \sa SDL_SetWindowFullscreen
848 * \sa SDL_SetWindowGrab
849 * \sa SDL_ShowWindow
850 */
851 extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
852
853 /**
854 * Set the title of a window.
855 *
856 * This string is expected to be in UTF-8 encoding.
857 *
858 * \param window the window to change
859 * \param title the desired window title in UTF-8 format
860 *
861 * \since This function is available since SDL 2.0.0.
862 *
863 * \sa SDL_GetWindowTitle
864 */
865 extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
866 const char *title);
867
868 /**
869 * Get the title of a window.
870 *
871 * \param window the window to query
872 * \returns the title of the window in UTF-8 format or "" if there is no
873 * title.
874 *
875 * \since This function is available since SDL 2.0.0.
876 *
877 * \sa SDL_SetWindowTitle
878 */
879 extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
880
881 /**
882 * Set the icon for a window.
883 *
884 * \param window the window to change
885 * \param icon an SDL_Surface structure containing the icon for the window
886 *
887 * \since This function is available since SDL 2.0.0.
888 */
889 extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
890 SDL_Surface * icon);
891
892 /**
893 * Associate an arbitrary named pointer with a window.
894 *
895 * `name` is case-sensitive.
896 *
897 * \param window the window to associate with the pointer
898 * \param name the name of the pointer
899 * \param userdata the associated pointer
900 * \returns the previous value associated with `name`.
901 *
902 * \since This function is available since SDL 2.0.0.
903 *
904 * \sa SDL_GetWindowData
905 */
906 extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
907 const char *name,
908 void *userdata);
909
910 /**
911 * Retrieve the data pointer associated with a window.
912 *
913 * \param window the window to query
914 * \param name the name of the pointer
915 * \returns the value associated with `name`.
916 *
917 * \since This function is available since SDL 2.0.0.
918 *
919 * \sa SDL_SetWindowData
920 */
921 extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
922 const char *name);
923
924 /**
925 * Set the position of a window.
926 *
927 * The window coordinate origin is the upper left of the display.
928 *
929 * \param window the window to reposition
930 * \param x the x coordinate of the window in screen coordinates, or
931 * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`
932 * \param y the y coordinate of the window in screen coordinates, or
933 * `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`
934 *
935 * \since This function is available since SDL 2.0.0.
936 *
937 * \sa SDL_GetWindowPosition
938 */
939 extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
940 int x, int y);
941
942 /**
943 * Get the position of a window.
944 *
945 * If you do not need the value for one of the positions a NULL may be passed
946 * in the `x` or `y` parameter.
947 *
948 * \param window the window to query
949 * \param x a pointer filled in with the x position of the window, in screen
950 * coordinates, may be NULL
951 * \param y a pointer filled in with the y position of the window, in screen
952 * coordinates, may be NULL
953 *
954 * \since This function is available since SDL 2.0.0.
955 *
956 * \sa SDL_SetWindowPosition
957 */
958 extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
959 int *x, int *y);
960
961 /**
962 * Set the size of a window's client area.
963 *
964 * The window size in screen coordinates may differ from the size in pixels,
965 * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
966 * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize() or
967 * SDL_GetRendererOutputSize() to get the real client area size in pixels.
968 *
969 * Fullscreen windows automatically match the size of the display mode, and
970 * you should use SDL_SetWindowDisplayMode() to change their size.
971 *
972 * \param window the window to change
973 * \param w the width of the window in pixels, in screen coordinates, must be
974 * > 0
975 * \param h the height of the window in pixels, in screen coordinates, must be
976 * > 0
977 *
978 * \since This function is available since SDL 2.0.0.
979 *
980 * \sa SDL_GetWindowSize
981 * \sa SDL_SetWindowDisplayMode
982 */
983 extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
984 int h);
985
986 /**
987 * Get the size of a window's client area.
988 *
989 * NULL can safely be passed as the `w` or `h` parameter if the width or
990 * height value is not desired.
991 *
992 * The window size in screen coordinates may differ from the size in pixels,
993 * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
994 * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize(),
995 * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to get the
996 * real client area size in pixels.
997 *
998 * \param window the window to query the width and height from
999 * \param w a pointer filled in with the width of the window, in screen
1000 * coordinates, may be NULL
1001 * \param h a pointer filled in with the height of the window, in screen
1002 * coordinates, may be NULL
1003 *
1004 * \since This function is available since SDL 2.0.0.
1005 *
1006 * \sa SDL_GL_GetDrawableSize
1007 * \sa SDL_Vulkan_GetDrawableSize
1008 * \sa SDL_SetWindowSize
1009 */
1010 extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
1011 int *h);
1012
1013 /**
1014 * Get the size of a window's borders (decorations) around the client area.
1015 *
1016 * Note: If this function fails (returns -1), the size values will be
1017 * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
1018 * window in question was borderless.
1019 *
1020 * Note: This function may fail on systems where the window has not yet been
1021 * decorated by the display server (for example, immediately after calling
1022 * SDL_CreateWindow). It is recommended that you wait at least until the
1023 * window has been presented and composited, so that the window system has a
1024 * chance to decorate the window and provide the border dimensions to SDL.
1025 *
1026 * This function also returns -1 if getting the information is not supported.
1027 *
1028 * \param window the window to query the size values of the border
1029 * (decorations) from
1030 * \param top pointer to variable for storing the size of the top border; NULL
1031 * is permitted
1032 * \param left pointer to variable for storing the size of the left border;
1033 * NULL is permitted
1034 * \param bottom pointer to variable for storing the size of the bottom
1035 * border; NULL is permitted
1036 * \param right pointer to variable for storing the size of the right border;
1037 * NULL is permitted
1038 * \returns 0 on success or a negative error code on failure; call
1039 * SDL_GetError() for more information.
1040 *
1041 * \since This function is available since SDL 2.0.5.
1042 *
1043 * \sa SDL_GetWindowSize
1044 */
1045 extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window,
1046 int *top, int *left,
1047 int *bottom, int *right);
1048
1049 /**
1050 * Get the size of a window in pixels.
1051 *
1052 * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
1053 * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
1054 * platform with high-DPI support (Apple calls this "Retina"), and not
1055 * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
1056 *
1057 * \param window the window from which the drawable size should be queried
1058 * \param w a pointer to variable for storing the width in pixels, may be NULL
1059 * \param h a pointer to variable for storing the height in pixels, may be
1060 * NULL
1061 *
1062 * \since This function is available since SDL 2.26.0.
1063 *
1064 * \sa SDL_CreateWindow
1065 * \sa SDL_GetWindowSize
1066 */
1067 extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window * window,
1068 int *w, int *h);
1069
1070 /**
1071 * Set the minimum size of a window's client area.
1072 *
1073 * \param window the window to change
1074 * \param min_w the minimum width of the window in pixels
1075 * \param min_h the minimum height of the window in pixels
1076 *
1077 * \since This function is available since SDL 2.0.0.
1078 *
1079 * \sa SDL_GetWindowMinimumSize
1080 * \sa SDL_SetWindowMaximumSize
1081 */
1082 extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
1083 int min_w, int min_h);
1084
1085 /**
1086 * Get the minimum size of a window's client area.
1087 *
1088 * \param window the window to query
1089 * \param w a pointer filled in with the minimum width of the window, may be
1090 * NULL
1091 * \param h a pointer filled in with the minimum height of the window, may be
1092 * NULL
1093 *
1094 * \since This function is available since SDL 2.0.0.
1095 *
1096 * \sa SDL_GetWindowMaximumSize
1097 * \sa SDL_SetWindowMinimumSize
1098 */
1099 extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
1100 int *w, int *h);
1101
1102 /**
1103 * Set the maximum size of a window's client area.
1104 *
1105 * \param window the window to change
1106 * \param max_w the maximum width of the window in pixels
1107 * \param max_h the maximum height of the window in pixels
1108 *
1109 * \since This function is available since SDL 2.0.0.
1110 *
1111 * \sa SDL_GetWindowMaximumSize
1112 * \sa SDL_SetWindowMinimumSize
1113 */
1114 extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
1115 int max_w, int max_h);
1116
1117 /**
1118 * Get the maximum size of a window's client area.
1119 *
1120 * \param window the window to query
1121 * \param w a pointer filled in with the maximum width of the window, may be
1122 * NULL
1123 * \param h a pointer filled in with the maximum height of the window, may be
1124 * NULL
1125 *
1126 * \since This function is available since SDL 2.0.0.
1127 *
1128 * \sa SDL_GetWindowMinimumSize
1129 * \sa SDL_SetWindowMaximumSize
1130 */
1131 extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
1132 int *w, int *h);
1133
1134 /**
1135 * Set the border state of a window.
1136 *
1137 * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add
1138 * or remove the border from the actual window. This is a no-op if the
1139 * window's border already matches the requested state.
1140 *
1141 * You can't change the border state of a fullscreen window.
1142 *
1143 * \param window the window of which to change the border state
1144 * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border
1145 *
1146 * \since This function is available since SDL 2.0.0.
1147 *
1148 * \sa SDL_GetWindowFlags
1149 */
1150 extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
1151 SDL_bool bordered);
1152
1153 /**
1154 * Set the user-resizable state of a window.
1155 *
1156 * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and
1157 * allow/disallow user resizing of the window. This is a no-op if the window's
1158 * resizable state already matches the requested state.
1159 *
1160 * You can't change the resizable state of a fullscreen window.
1161 *
1162 * \param window the window of which to change the resizable state
1163 * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow
1164 *
1165 * \since This function is available since SDL 2.0.5.
1166 *
1167 * \sa SDL_GetWindowFlags
1168 */
1169 extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window,
1170 SDL_bool resizable);
1171
1172 /**
1173 * Set the window to always be above the others.
1174 *
1175 * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This
1176 * will bring the window to the front and keep the window above the rest.
1177 *
1178 * \param window The window of which to change the always on top state
1179 * \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to
1180 * disable
1181 *
1182 * \since This function is available since SDL 2.0.16.
1183 *
1184 * \sa SDL_GetWindowFlags
1185 */
1186 extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window * window,
1187 SDL_bool on_top);
1188
1189 /**
1190 * Show a window.
1191 *
1192 * \param window the window to show
1193 *
1194 * \since This function is available since SDL 2.0.0.
1195 *
1196 * \sa SDL_HideWindow
1197 * \sa SDL_RaiseWindow
1198 */
1199 extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
1200
1201 /**
1202 * Hide a window.
1203 *
1204 * \param window the window to hide
1205 *
1206 * \since This function is available since SDL 2.0.0.
1207 *
1208 * \sa SDL_ShowWindow
1209 */
1210 extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
1211
1212 /**
1213 * Raise a window above other windows and set the input focus.
1214 *
1215 * \param window the window to raise
1216 *
1217 * \since This function is available since SDL 2.0.0.
1218 */
1219 extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
1220
1221 /**
1222 * Make a window as large as possible.
1223 *
1224 * \param window the window to maximize
1225 *
1226 * \since This function is available since SDL 2.0.0.
1227 *
1228 * \sa SDL_MinimizeWindow
1229 * \sa SDL_RestoreWindow
1230 */
1231 extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
1232
1233 /**
1234 * Minimize a window to an iconic representation.
1235 *
1236 * \param window the window to minimize
1237 *
1238 * \since This function is available since SDL 2.0.0.
1239 *
1240 * \sa SDL_MaximizeWindow
1241 * \sa SDL_RestoreWindow
1242 */
1243 extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
1244
1245 /**
1246 * Restore the size and position of a minimized or maximized window.
1247 *
1248 * \param window the window to restore
1249 *
1250 * \since This function is available since SDL 2.0.0.
1251 *
1252 * \sa SDL_MaximizeWindow
1253 * \sa SDL_MinimizeWindow
1254 */
1255 extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
1256
1257 /**
1258 * Set a window's fullscreen state.
1259 *
1260 * `flags` may be `SDL_WINDOW_FULLSCREEN`, for "real" fullscreen with a
1261 * videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen
1262 * that takes the size of the desktop; and 0 for windowed mode.
1263 *
1264 * \param window the window to change
1265 * \param flags `SDL_WINDOW_FULLSCREEN`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0
1266 * \returns 0 on success or a negative error code on failure; call
1267 * SDL_GetError() for more information.
1268 *
1269 * \since This function is available since SDL 2.0.0.
1270 *
1271 * \sa SDL_GetWindowDisplayMode
1272 * \sa SDL_SetWindowDisplayMode
1273 */
1274 extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
1275 Uint32 flags);
1276
1277 /**
1278 * Get the SDL surface associated with the window.
1279 *
1280 * A new surface will be created with the optimal format for the window, if
1281 * necessary. This surface will be freed when the window is destroyed. Do not
1282 * free this surface.
1283 *
1284 * This surface will be invalidated if the window is resized. After resizing a
1285 * window this function must be called again to return a valid surface.
1286 *
1287 * You may not combine this with 3D or the rendering API on this window.
1288 *
1289 * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
1290 *
1291 * \param window the window to query
1292 * \returns the surface associated with the window, or NULL on failure; call
1293 * SDL_GetError() for more information.
1294 *
1295 * \since This function is available since SDL 2.0.0.
1296 *
1297 * \sa SDL_UpdateWindowSurface
1298 * \sa SDL_UpdateWindowSurfaceRects
1299 */
1300 extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
1301
1302 /**
1303 * Copy the window surface to the screen.
1304 *
1305 * This is the function you use to reflect any changes to the surface on the
1306 * screen.
1307 *
1308 * This function is equivalent to the SDL 1.2 API SDL_Flip().
1309 *
1310 * \param window the window to update
1311 * \returns 0 on success or a negative error code on failure; call
1312 * SDL_GetError() for more information.
1313 *
1314 * \since This function is available since SDL 2.0.0.
1315 *
1316 * \sa SDL_GetWindowSurface
1317 * \sa SDL_UpdateWindowSurfaceRects
1318 */
1319 extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
1320
1321 /**
1322 * Copy areas of the window surface to the screen.
1323 *
1324 * This is the function you use to reflect changes to portions of the surface
1325 * on the screen.
1326 *
1327 * This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
1328 *
1329 * \param window the window to update
1330 * \param rects an array of SDL_Rect structures representing areas of the
1331 * surface to copy
1332 * \param numrects the number of rectangles
1333 * \returns 0 on success or a negative error code on failure; call
1334 * SDL_GetError() for more information.
1335 *
1336 * \since This function is available since SDL 2.0.0.
1337 *
1338 * \sa SDL_GetWindowSurface
1339 * \sa SDL_UpdateWindowSurface
1340 */
1341 extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
1342 const SDL_Rect * rects,
1343 int numrects);
1344
1345 /**
1346 * Set a window's input grab mode.
1347 *
1348 * When input is grabbed, the mouse is confined to the window. This function
1349 * will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the
1350 * keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab().
1351 *
1352 * If the caller enables a grab while another window is currently grabbed, the
1353 * other window loses its grab in favor of the caller's window.
1354 *
1355 * \param window the window for which the input grab mode should be set
1356 * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
1357 *
1358 * \since This function is available since SDL 2.0.0.
1359 *
1360 * \sa SDL_GetGrabbedWindow
1361 * \sa SDL_GetWindowGrab
1362 */
1363 extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
1364 SDL_bool grabbed);
1365
1366 /**
1367 * Set a window's keyboard grab mode.
1368 *
1369 * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or
1370 * the Meta/Super key. Note that not all system keyboard shortcuts can be
1371 * captured by applications (one example is Ctrl+Alt+Del on Windows).
1372 *
1373 * This is primarily intended for specialized applications such as VNC clients
1374 * or VM frontends. Normal games should not use keyboard grab.
1375 *
1376 * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
1377 * window is full-screen to ensure the user is not trapped in your
1378 * application. If you have a custom keyboard shortcut to exit fullscreen
1379 * mode, you may suppress this behavior with
1380 * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
1381 *
1382 * If the caller enables a grab while another window is currently grabbed, the
1383 * other window loses its grab in favor of the caller's window.
1384 *
1385 * \param window The window for which the keyboard grab mode should be set.
1386 * \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
1387 *
1388 * \since This function is available since SDL 2.0.16.
1389 *
1390 * \sa SDL_GetWindowKeyboardGrab
1391 * \sa SDL_SetWindowMouseGrab
1392 * \sa SDL_SetWindowGrab
1393 */
1394 extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window * window,
1395 SDL_bool grabbed);
1396
1397 /**
1398 * Set a window's mouse grab mode.
1399 *
1400 * Mouse grab confines the mouse cursor to the window.
1401 *
1402 * \param window The window for which the mouse grab mode should be set.
1403 * \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release.
1404 *
1405 * \since This function is available since SDL 2.0.16.
1406 *
1407 * \sa SDL_GetWindowMouseGrab
1408 * \sa SDL_SetWindowKeyboardGrab
1409 * \sa SDL_SetWindowGrab
1410 */
1411 extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window * window,
1412 SDL_bool grabbed);
1413
1414 /**
1415 * Get a window's input grab mode.
1416 *
1417 * \param window the window to query
1418 * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise.
1419 *
1420 * \since This function is available since SDL 2.0.0.
1421 *
1422 * \sa SDL_SetWindowGrab
1423 */
1424 extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
1425
1426 /**
1427 * Get a window's keyboard grab mode.
1428 *
1429 * \param window the window to query
1430 * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise.
1431 *
1432 * \since This function is available since SDL 2.0.16.
1433 *
1434 * \sa SDL_SetWindowKeyboardGrab
1435 * \sa SDL_GetWindowGrab
1436 */
1437 extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window * window);
1438
1439 /**
1440 * Get a window's mouse grab mode.
1441 *
1442 * \param window the window to query
1443 * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
1444 *
1445 * \since This function is available since SDL 2.0.16.
1446 *
1447 * \sa SDL_SetWindowKeyboardGrab
1448 * \sa SDL_GetWindowGrab
1449 */
1450 extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window * window);
1451
1452 /**
1453 * Get the window that currently has an input grab enabled.
1454 *
1455 * \returns the window if input is grabbed or NULL otherwise.
1456 *
1457 * \since This function is available since SDL 2.0.4.
1458 *
1459 * \sa SDL_GetWindowGrab
1460 * \sa SDL_SetWindowGrab
1461 */
1462 extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
1463
1464 /**
1465 * Confines the cursor to the specified area of a window.
1466 *
1467 * Note that this does NOT grab the cursor, it only defines the area a cursor
1468 * is restricted to when the window has mouse focus.
1469 *
1470 * \param window The window that will be associated with the barrier.
1471 * \param rect A rectangle area in window-relative coordinates. If NULL the
1472 * barrier for the specified window will be destroyed.
1473 * \returns 0 on success or a negative error code on failure; call
1474 * SDL_GetError() for more information.
1475 *
1476 * \since This function is available since SDL 2.0.18.
1477 *
1478 * \sa SDL_GetWindowMouseRect
1479 * \sa SDL_SetWindowMouseGrab
1480 */
1481 extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect);
1482
1483 /**
1484 * Get the mouse confinement rectangle of a window.
1485 *
1486 * \param window The window to query
1487 * \returns A pointer to the mouse confinement rectangle of a window, or NULL
1488 * if there isn't one.
1489 *
1490 * \since This function is available since SDL 2.0.18.
1491 *
1492 * \sa SDL_SetWindowMouseRect
1493 */
1494 extern DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window * window);
1495
1496 /**
1497 * Set the brightness (gamma multiplier) for a given window's display.
1498 *
1499 * Despite the name and signature, this method sets the brightness of the
1500 * entire display, not an individual window. A window is considered to be
1501 * owned by the display that contains the window's center pixel. (The index of
1502 * this display can be retrieved using SDL_GetWindowDisplayIndex().) The
1503 * brightness set will not follow the window if it is moved to another
1504 * display.
1505 *
1506 * Many platforms will refuse to set the display brightness in modern times.
1507 * You are better off using a shader to adjust gamma during rendering, or
1508 * something similar.
1509 *
1510 * \param window the window used to select the display whose brightness will
1511 * be changed
1512 * \param brightness the brightness (gamma multiplier) value to set where 0.0
1513 * is completely dark and 1.0 is normal brightness
1514 * \returns 0 on success or a negative error code on failure; call
1515 * SDL_GetError() for more information.
1516 *
1517 * \since This function is available since SDL 2.0.0.
1518 *
1519 * \sa SDL_GetWindowBrightness
1520 * \sa SDL_SetWindowGammaRamp
1521 */
1522 extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
1523
1524 /**
1525 * Get the brightness (gamma multiplier) for a given window's display.
1526 *
1527 * Despite the name and signature, this method retrieves the brightness of the
1528 * entire display, not an individual window. A window is considered to be
1529 * owned by the display that contains the window's center pixel. (The index of
1530 * this display can be retrieved using SDL_GetWindowDisplayIndex().)
1531 *
1532 * \param window the window used to select the display whose brightness will
1533 * be queried
1534 * \returns the brightness for the display where 0.0 is completely dark and
1535 * 1.0 is normal brightness.
1536 *
1537 * \since This function is available since SDL 2.0.0.
1538 *
1539 * \sa SDL_SetWindowBrightness
1540 */
1541 extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
1542
1543 /**
1544 * Set the opacity for a window.
1545 *
1546 * The parameter `opacity` will be clamped internally between 0.0f
1547 * (transparent) and 1.0f (opaque).
1548 *
1549 * This function also returns -1 if setting the opacity isn't supported.
1550 *
1551 * \param window the window which will be made transparent or opaque
1552 * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque)
1553 * \returns 0 on success or a negative error code on failure; call
1554 * SDL_GetError() for more information.
1555 *
1556 * \since This function is available since SDL 2.0.5.
1557 *
1558 * \sa SDL_GetWindowOpacity
1559 */
1560 extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity);
1561
1562 /**
1563 * Get the opacity of a window.
1564 *
1565 * If transparency isn't supported on this platform, opacity will be reported
1566 * as 1.0f without error.
1567 *
1568 * The parameter `opacity` is ignored if it is NULL.
1569 *
1570 * This function also returns -1 if an invalid window was provided.
1571 *
1572 * \param window the window to get the current opacity value from
1573 * \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque)
1574 * \returns 0 on success or a negative error code on failure; call
1575 * SDL_GetError() for more information.
1576 *
1577 * \since This function is available since SDL 2.0.5.
1578 *
1579 * \sa SDL_SetWindowOpacity
1580 */
1581 extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity);
1582
1583 /**
1584 * Set the window as a modal for another window.
1585 *
1586 * \param modal_window the window that should be set modal
1587 * \param parent_window the parent window for the modal window
1588 * \returns 0 on success or a negative error code on failure; call
1589 * SDL_GetError() for more information.
1590 *
1591 * \since This function is available since SDL 2.0.5.
1592 */
1593 extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window);
1594
1595 /**
1596 * Explicitly set input focus to the window.
1597 *
1598 * You almost certainly want SDL_RaiseWindow() instead of this function. Use
1599 * this with caution, as you might give focus to a window that is completely
1600 * obscured by other windows.
1601 *
1602 * \param window the window that should get the input focus
1603 * \returns 0 on success or a negative error code on failure; call
1604 * SDL_GetError() for more information.
1605 *
1606 * \since This function is available since SDL 2.0.5.
1607 *
1608 * \sa SDL_RaiseWindow
1609 */
1610 extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
1611
1612 /**
1613 * Set the gamma ramp for the display that owns a given window.
1614 *
1615 * Set the gamma translation table for the red, green, and blue channels of
1616 * the video hardware. Each table is an array of 256 16-bit quantities,
1617 * representing a mapping between the input and output for that channel. The
1618 * input is the index into the array, and the output is the 16-bit gamma value
1619 * at that index, scaled to the output color precision.
1620 *
1621 * Despite the name and signature, this method sets the gamma ramp of the
1622 * entire display, not an individual window. A window is considered to be
1623 * owned by the display that contains the window's center pixel. (The index of
1624 * this display can be retrieved using SDL_GetWindowDisplayIndex().) The gamma
1625 * ramp set will not follow the window if it is moved to another display.
1626 *
1627 * \param window the window used to select the display whose gamma ramp will
1628 * be changed
1629 * \param red a 256 element array of 16-bit quantities representing the
1630 * translation table for the red channel, or NULL
1631 * \param green a 256 element array of 16-bit quantities representing the
1632 * translation table for the green channel, or NULL
1633 * \param blue a 256 element array of 16-bit quantities representing the
1634 * translation table for the blue channel, or NULL
1635 * \returns 0 on success or a negative error code on failure; call
1636 * SDL_GetError() for more information.
1637 *
1638 * \since This function is available since SDL 2.0.0.
1639 *
1640 * \sa SDL_GetWindowGammaRamp
1641 */
1642 extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
1643 const Uint16 * red,
1644 const Uint16 * green,
1645 const Uint16 * blue);
1646
1647 /**
1648 * Get the gamma ramp for a given window's display.
1649 *
1650 * Despite the name and signature, this method retrieves the gamma ramp of the
1651 * entire display, not an individual window. A window is considered to be
1652 * owned by the display that contains the window's center pixel. (The index of
1653 * this display can be retrieved using SDL_GetWindowDisplayIndex().)
1654 *
1655 * \param window the window used to select the display whose gamma ramp will
1656 * be queried
1657 * \param red a 256 element array of 16-bit quantities filled in with the
1658 * translation table for the red channel, or NULL
1659 * \param green a 256 element array of 16-bit quantities filled in with the
1660 * translation table for the green channel, or NULL
1661 * \param blue a 256 element array of 16-bit quantities filled in with the
1662 * translation table for the blue channel, or NULL
1663 * \returns 0 on success or a negative error code on failure; call
1664 * SDL_GetError() for more information.
1665 *
1666 * \since This function is available since SDL 2.0.0.
1667 *
1668 * \sa SDL_SetWindowGammaRamp
1669 */
1670 extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
1671 Uint16 * red,
1672 Uint16 * green,
1673 Uint16 * blue);
1674
1675 /**
1676 * Possible return values from the SDL_HitTest callback.
1677 *
1678 * \sa SDL_HitTest
1679 */
1680 typedef enum
1681 {
1682 SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
1683 SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
1684 SDL_HITTEST_RESIZE_TOPLEFT,
1685 SDL_HITTEST_RESIZE_TOP,
1686 SDL_HITTEST_RESIZE_TOPRIGHT,
1687 SDL_HITTEST_RESIZE_RIGHT,
1688 SDL_HITTEST_RESIZE_BOTTOMRIGHT,
1689 SDL_HITTEST_RESIZE_BOTTOM,
1690 SDL_HITTEST_RESIZE_BOTTOMLEFT,
1691 SDL_HITTEST_RESIZE_LEFT
1692 } SDL_HitTestResult;
1693
1694 /**
1695 * Callback used for hit-testing.
1696 *
1697 * \param win the SDL_Window where hit-testing was set on
1698 * \param area an SDL_Point which should be hit-tested
1699 * \param data what was passed as `callback_data` to SDL_SetWindowHitTest()
1700 * \return an SDL_HitTestResult value.
1701 *
1702 * \sa SDL_SetWindowHitTest
1703 */
1704 typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
1705 const SDL_Point *area,
1706 void *data);
1707
1708 /**
1709 * Provide a callback that decides if a window region has special properties.
1710 *
1711 * Normally windows are dragged and resized by decorations provided by the
1712 * system window manager (a title bar, borders, etc), but for some apps, it
1713 * makes sense to drag them from somewhere else inside the window itself; for
1714 * example, one might have a borderless window that wants to be draggable from
1715 * any part, or simulate its own title bar, etc.
1716 *
1717 * This function lets the app provide a callback that designates pieces of a
1718 * given window as special. This callback is run during event processing if we
1719 * need to tell the OS to treat a region of the window specially; the use of
1720 * this callback is known as "hit testing."
1721 *
1722 * Mouse input may not be delivered to your application if it is within a
1723 * special area; the OS will often apply that input to moving the window or
1724 * resizing the window and not deliver it to the application.
1725 *
1726 * Specifying NULL for a callback disables hit-testing. Hit-testing is
1727 * disabled by default.
1728 *
1729 * Platforms that don't support this functionality will return -1
1730 * unconditionally, even if you're attempting to disable hit-testing.
1731 *
1732 * Your callback may fire at any time, and its firing does not indicate any
1733 * specific behavior (for example, on Windows, this certainly might fire when
1734 * the OS is deciding whether to drag your window, but it fires for lots of
1735 * other reasons, too, some unrelated to anything you probably care about _and
1736 * when the mouse isn't actually at the location it is testing_). Since this
1737 * can fire at any time, you should try to keep your callback efficient,
1738 * devoid of allocations, etc.
1739 *
1740 * \param window the window to set hit-testing on
1741 * \param callback the function to call when doing a hit-test
1742 * \param callback_data an app-defined void pointer passed to **callback**
1743 * \returns 0 on success or -1 on error (including unsupported); call
1744 * SDL_GetError() for more information.
1745 *
1746 * \since This function is available since SDL 2.0.4.
1747 */
1748 extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
1749 SDL_HitTest callback,
1750 void *callback_data);
1751
1752 /**
1753 * Request a window to demand attention from the user.
1754 *
1755 * \param window the window to be flashed
1756 * \param operation the flash operation
1757 * \returns 0 on success or a negative error code on failure; call
1758 * SDL_GetError() for more information.
1759 *
1760 * \since This function is available since SDL 2.0.16.
1761 */
1762 extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation);
1763
1764 /**
1765 * Destroy a window.
1766 *
1767 * If `window` is NULL, this function will return immediately after setting
1768 * the SDL error message to "Invalid window". See SDL_GetError().
1769 *
1770 * \param window the window to destroy
1771 *
1772 * \since This function is available since SDL 2.0.0.
1773 *
1774 * \sa SDL_CreateWindow
1775 * \sa SDL_CreateWindowFrom
1776 */
1777 extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
1778
1779
1780 /**
1781 * Check whether the screensaver is currently enabled.
1782 *
1783 * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
1784 * the screensaver was enabled by default.
1785 *
1786 * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
1787 *
1788 * \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is
1789 * disabled.
1790 *
1791 * \since This function is available since SDL 2.0.0.
1792 *
1793 * \sa SDL_DisableScreenSaver
1794 * \sa SDL_EnableScreenSaver
1795 */
1796 extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
1797
1798 /**
1799 * Allow the screen to be blanked by a screen saver.
1800 *
1801 * \since This function is available since SDL 2.0.0.
1802 *
1803 * \sa SDL_DisableScreenSaver
1804 * \sa SDL_IsScreenSaverEnabled
1805 */
1806 extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
1807
1808 /**
1809 * Prevent the screen from being blanked by a screen saver.
1810 *
1811 * If you disable the screensaver, it is automatically re-enabled when SDL
1812 * quits.
1813 *
1814 * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
1815 * the screensaver was enabled by default.
1816 *
1817 * \since This function is available since SDL 2.0.0.
1818 *
1819 * \sa SDL_EnableScreenSaver
1820 * \sa SDL_IsScreenSaverEnabled
1821 */
1822 extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
1823
1824
1825 /**
1826 * \name OpenGL support functions
1827 */
1828 /* @{ */
1829
1830 /**
1831 * Dynamically load an OpenGL library.
1832 *
1833 * This should be done after initializing the video driver, but before
1834 * creating any OpenGL windows. If no OpenGL library is loaded, the default
1835 * library will be loaded upon creation of the first OpenGL window.
1836 *
1837 * If you do this, you need to retrieve all of the GL functions used in your
1838 * program from the dynamic library using SDL_GL_GetProcAddress().
1839 *
1840 * \param path the platform dependent OpenGL library name, or NULL to open the
1841 * default OpenGL library
1842 * \returns 0 on success or a negative error code on failure; call
1843 * SDL_GetError() for more information.
1844 *
1845 * \since This function is available since SDL 2.0.0.
1846 *
1847 * \sa SDL_GL_GetProcAddress
1848 * \sa SDL_GL_UnloadLibrary
1849 */
1850 extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
1851
1852 /**
1853 * Get an OpenGL function by name.
1854 *
1855 * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all
1856 * GL functions must be retrieved this way. Usually this is used to retrieve
1857 * function pointers to OpenGL extensions.
1858 *
1859 * There are some quirks to looking up OpenGL functions that require some
1860 * extra care from the application. If you code carefully, you can handle
1861 * these quirks without any platform-specific code, though:
1862 *
1863 * - On Windows, function pointers are specific to the current GL context;
1864 * this means you need to have created a GL context and made it current
1865 * before calling SDL_GL_GetProcAddress(). If you recreate your context or
1866 * create a second context, you should assume that any existing function
1867 * pointers aren't valid to use with it. This is (currently) a
1868 * Windows-specific limitation, and in practice lots of drivers don't suffer
1869 * this limitation, but it is still the way the wgl API is documented to
1870 * work and you should expect crashes if you don't respect it. Store a copy
1871 * of the function pointers that comes and goes with context lifespan.
1872 * - On X11, function pointers returned by this function are valid for any
1873 * context, and can even be looked up before a context is created at all.
1874 * This means that, for at least some common OpenGL implementations, if you
1875 * look up a function that doesn't exist, you'll get a non-NULL result that
1876 * is _NOT_ safe to call. You must always make sure the function is actually
1877 * available for a given GL context before calling it, by checking for the
1878 * existence of the appropriate extension with SDL_GL_ExtensionSupported(),
1879 * or verifying that the version of OpenGL you're using offers the function
1880 * as core functionality.
1881 * - Some OpenGL drivers, on all platforms, *will* return NULL if a function
1882 * isn't supported, but you can't count on this behavior. Check for
1883 * extensions you use, and if you get a NULL anyway, act as if that
1884 * extension wasn't available. This is probably a bug in the driver, but you
1885 * can code defensively for this scenario anyhow.
1886 * - Just because you're on Linux/Unix, don't assume you'll be using X11.
1887 * Next-gen display servers are waiting to replace it, and may or may not
1888 * make the same promises about function pointers.
1889 * - OpenGL function pointers must be declared `APIENTRY` as in the example
1890 * code. This will ensure the proper calling convention is followed on
1891 * platforms where this matters (Win32) thereby avoiding stack corruption.
1892 *
1893 * \param proc the name of an OpenGL function
1894 * \returns a pointer to the named OpenGL function. The returned pointer
1895 * should be cast to the appropriate function signature.
1896 *
1897 * \since This function is available since SDL 2.0.0.
1898 *
1899 * \sa SDL_GL_ExtensionSupported
1900 * \sa SDL_GL_LoadLibrary
1901 * \sa SDL_GL_UnloadLibrary
1902 */
1903 extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
1904
1905 /**
1906 * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
1907 *
1908 * \since This function is available since SDL 2.0.0.
1909 *
1910 * \sa SDL_GL_LoadLibrary
1911 */
1912 extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
1913
1914 /**
1915 * Check if an OpenGL extension is supported for the current context.
1916 *
1917 * This function operates on the current GL context; you must have created a
1918 * context and it must be current before calling this function. Do not assume
1919 * that all contexts you create will have the same set of extensions
1920 * available, or that recreating an existing context will offer the same
1921 * extensions again.
1922 *
1923 * While it's probably not a massive overhead, this function is not an O(1)
1924 * operation. Check the extensions you care about after creating the GL
1925 * context and save that information somewhere instead of calling the function
1926 * every time you need to know.
1927 *
1928 * \param extension the name of the extension to check
1929 * \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise.
1930 *
1931 * \since This function is available since SDL 2.0.0.
1932 */
1933 extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
1934 *extension);
1935
1936 /**
1937 * Reset all previously set OpenGL context attributes to their default values.
1938 *
1939 * \since This function is available since SDL 2.0.2.
1940 *
1941 * \sa SDL_GL_GetAttribute
1942 * \sa SDL_GL_SetAttribute
1943 */
1944 extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
1945
1946 /**
1947 * Set an OpenGL window attribute before window creation.
1948 *
1949 * This function sets the OpenGL attribute `attr` to `value`. The requested
1950 * attributes should be set before creating an OpenGL window. You should use
1951 * SDL_GL_GetAttribute() to check the values after creating the OpenGL
1952 * context, since the values obtained can differ from the requested ones.
1953 *
1954 * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set
1955 * \param value the desired value for the attribute
1956 * \returns 0 on success or a negative error code on failure; call
1957 * SDL_GetError() for more information.
1958 *
1959 * \since This function is available since SDL 2.0.0.
1960 *
1961 * \sa SDL_GL_GetAttribute
1962 * \sa SDL_GL_ResetAttributes
1963 */
1964 extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
1965
1966 /**
1967 * Get the actual value for an attribute from the current context.
1968 *
1969 * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get
1970 * \param value a pointer filled in with the current value of `attr`
1971 * \returns 0 on success or a negative error code on failure; call
1972 * SDL_GetError() for more information.
1973 *
1974 * \since This function is available since SDL 2.0.0.
1975 *
1976 * \sa SDL_GL_ResetAttributes
1977 * \sa SDL_GL_SetAttribute
1978 */
1979 extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
1980
1981 /**
1982 * Create an OpenGL context for an OpenGL window, and make it current.
1983 *
1984 * Windows users new to OpenGL should note that, for historical reasons, GL
1985 * functions added after OpenGL version 1.1 are not available by default.
1986 * Those functions must be loaded at run-time, either with an OpenGL
1987 * extension-handling library or with SDL_GL_GetProcAddress() and its related
1988 * functions.
1989 *
1990 * SDL_GLContext is an alias for `void *`. It's opaque to the application.
1991 *
1992 * \param window the window to associate with the context
1993 * \returns the OpenGL context associated with `window` or NULL on error; call
1994 * SDL_GetError() for more details.
1995 *
1996 * \since This function is available since SDL 2.0.0.
1997 *
1998 * \sa SDL_GL_DeleteContext
1999 * \sa SDL_GL_MakeCurrent
2000 */
2001 extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
2002 window);
2003
2004 /**
2005 * Set up an OpenGL context for rendering into an OpenGL window.
2006 *
2007 * The context must have been created with a compatible window.
2008 *
2009 * \param window the window to associate with the context
2010 * \param context the OpenGL context to associate with the window
2011 * \returns 0 on success or a negative error code on failure; call
2012 * SDL_GetError() for more information.
2013 *
2014 * \since This function is available since SDL 2.0.0.
2015 *
2016 * \sa SDL_GL_CreateContext
2017 */
2018 extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
2019 SDL_GLContext context);
2020
2021 /**
2022 * Get the currently active OpenGL window.
2023 *
2024 * \returns the currently active OpenGL window on success or NULL on failure;
2025 * call SDL_GetError() for more information.
2026 *
2027 * \since This function is available since SDL 2.0.0.
2028 */
2029 extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
2030
2031 /**
2032 * Get the currently active OpenGL context.
2033 *
2034 * \returns the currently active OpenGL context or NULL on failure; call
2035 * SDL_GetError() for more information.
2036 *
2037 * \since This function is available since SDL 2.0.0.
2038 *
2039 * \sa SDL_GL_MakeCurrent
2040 */
2041 extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
2042
2043 /**
2044 * Get the size of a window's underlying drawable in pixels.
2045 *
2046 * This returns info useful for calling glViewport().
2047 *
2048 * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
2049 * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
2050 * platform with high-DPI support (Apple calls this "Retina"), and not
2051 * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
2052 *
2053 * \param window the window from which the drawable size should be queried
2054 * \param w a pointer to variable for storing the width in pixels, may be NULL
2055 * \param h a pointer to variable for storing the height in pixels, may be
2056 * NULL
2057 *
2058 * \since This function is available since SDL 2.0.1.
2059 *
2060 * \sa SDL_CreateWindow
2061 * \sa SDL_GetWindowSize
2062 */
2063 extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
2064 int *h);
2065
2066 /**
2067 * Set the swap interval for the current OpenGL context.
2068 *
2069 * Some systems allow specifying -1 for the interval, to enable adaptive
2070 * vsync. Adaptive vsync works the same as vsync, but if you've already missed
2071 * the vertical retrace for a given frame, it swaps buffers immediately, which
2072 * might be less jarring for the user during occasional framerate drops. If an
2073 * application requests adaptive vsync and the system does not support it,
2074 * this function will fail and return -1. In such a case, you should probably
2075 * retry the call with 1 for the interval.
2076 *
2077 * Adaptive vsync is implemented for some glX drivers with
2078 * GLX_EXT_swap_control_tear, and for some Windows drivers with
2079 * WGL_EXT_swap_control_tear.
2080 *
2081 * Read more on the Khronos wiki:
2082 * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
2083 *
2084 * \param interval 0 for immediate updates, 1 for updates synchronized with
2085 * the vertical retrace, -1 for adaptive vsync
2086 * \returns 0 on success or -1 if setting the swap interval is not supported;
2087 * call SDL_GetError() for more information.
2088 *
2089 * \since This function is available since SDL 2.0.0.
2090 *
2091 * \sa SDL_GL_GetSwapInterval
2092 */
2093 extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
2094
2095 /**
2096 * Get the swap interval for the current OpenGL context.
2097 *
2098 * If the system can't determine the swap interval, or there isn't a valid
2099 * current context, this function will return 0 as a safe default.
2100 *
2101 * \returns 0 if there is no vertical retrace synchronization, 1 if the buffer
2102 * swap is synchronized with the vertical retrace, and -1 if late
2103 * swaps happen immediately instead of waiting for the next retrace;
2104 * call SDL_GetError() for more information.
2105 *
2106 * \since This function is available since SDL 2.0.0.
2107 *
2108 * \sa SDL_GL_SetSwapInterval
2109 */
2110 extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
2111
2112 /**
2113 * Update a window with OpenGL rendering.
2114 *
2115 * This is used with double-buffered OpenGL contexts, which are the default.
2116 *
2117 * On macOS, make sure you bind 0 to the draw framebuffer before swapping the
2118 * window, otherwise nothing will happen. If you aren't using
2119 * glBindFramebuffer(), this is the default and you won't have to do anything
2120 * extra.
2121 *
2122 * \param window the window to change
2123 *
2124 * \since This function is available since SDL 2.0.0.
2125 */
2126 extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
2127
2128 /**
2129 * Delete an OpenGL context.
2130 *
2131 * \param context the OpenGL context to be deleted
2132 *
2133 * \since This function is available since SDL 2.0.0.
2134 *
2135 * \sa SDL_GL_CreateContext
2136 */
2137 extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
2138
2139 /* @} *//* OpenGL support functions */
2140
2141
2142 /* Ends C function definitions when using C++ */
2143 #ifdef __cplusplus
2144 }
2145 #endif
2146 #include "close_code.h"
2147
2148 #endif /* SDL_video_h_ */
2149
2150 /* vi: set ts=4 sw=4 expandtab: */