getting stuff working on windows again
[vg.git] / dep / sdl / include / SDL_opengles2_gl2.h
1 #ifndef __gles2_gl2_h_
2 #define __gles2_gl2_h_ 1
3
4 #ifdef __cplusplus
5 extern "C" {
6 #endif
7
8 /*
9 ** Copyright 2013-2020 The Khronos Group Inc.
10 ** SPDX-License-Identifier: MIT
11 **
12 ** This header is generated from the Khronos OpenGL / OpenGL ES XML
13 ** API Registry. The current version of the Registry, generator scripts
14 ** used to make the header, and the header can be found at
15 ** https://github.com/KhronosGroup/OpenGL-Registry
16 */
17
18 /*#include <GLES2/gl2platform.h>*/
19
20 #ifndef GL_APIENTRYP
21 #define GL_APIENTRYP GL_APIENTRY*
22 #endif
23
24 #ifndef GL_GLES_PROTOTYPES
25 #define GL_GLES_PROTOTYPES 1
26 #endif
27
28 /* Generated on date 20220530 */
29
30 /* Generated C header for:
31 * API: gles2
32 * Profile: common
33 * Versions considered: 2\.[0-9]
34 * Versions emitted: .*
35 * Default extensions included: None
36 * Additional extensions included: _nomatch_^
37 * Extensions removed: _nomatch_^
38 */
39
40 #ifndef GL_ES_VERSION_2_0
41 #define GL_ES_VERSION_2_0 1
42 /*#include <KHR/khrplatform.h>*/
43 typedef khronos_int8_t GLbyte;
44 typedef khronos_float_t GLclampf;
45 typedef khronos_int32_t GLfixed;
46 typedef khronos_int16_t GLshort;
47 typedef khronos_uint16_t GLushort;
48 typedef void GLvoid;
49 typedef struct __GLsync *GLsync;
50 typedef khronos_int64_t GLint64;
51 typedef khronos_uint64_t GLuint64;
52 typedef unsigned int GLenum;
53 typedef unsigned int GLuint;
54 typedef char GLchar;
55 typedef khronos_float_t GLfloat;
56 typedef khronos_ssize_t GLsizeiptr;
57 typedef khronos_intptr_t GLintptr;
58 typedef unsigned int GLbitfield;
59 typedef int GLint;
60 typedef unsigned char GLboolean;
61 typedef int GLsizei;
62 typedef khronos_uint8_t GLubyte;
63 #define GL_DEPTH_BUFFER_BIT 0x00000100
64 #define GL_STENCIL_BUFFER_BIT 0x00000400
65 #define GL_COLOR_BUFFER_BIT 0x00004000
66 #define GL_FALSE 0
67 #define GL_TRUE 1
68 #define GL_POINTS 0x0000
69 #define GL_LINES 0x0001
70 #define GL_LINE_LOOP 0x0002
71 #define GL_LINE_STRIP 0x0003
72 #define GL_TRIANGLES 0x0004
73 #define GL_TRIANGLE_STRIP 0x0005
74 #define GL_TRIANGLE_FAN 0x0006
75 #define GL_ZERO 0
76 #define GL_ONE 1
77 #define GL_SRC_COLOR 0x0300
78 #define GL_ONE_MINUS_SRC_COLOR 0x0301
79 #define GL_SRC_ALPHA 0x0302
80 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
81 #define GL_DST_ALPHA 0x0304
82 #define GL_ONE_MINUS_DST_ALPHA 0x0305
83 #define GL_DST_COLOR 0x0306
84 #define GL_ONE_MINUS_DST_COLOR 0x0307
85 #define GL_SRC_ALPHA_SATURATE 0x0308
86 #define GL_FUNC_ADD 0x8006
87 #define GL_BLEND_EQUATION 0x8009
88 #define GL_BLEND_EQUATION_RGB 0x8009
89 #define GL_BLEND_EQUATION_ALPHA 0x883D
90 #define GL_FUNC_SUBTRACT 0x800A
91 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
92 #define GL_BLEND_DST_RGB 0x80C8
93 #define GL_BLEND_SRC_RGB 0x80C9
94 #define GL_BLEND_DST_ALPHA 0x80CA
95 #define GL_BLEND_SRC_ALPHA 0x80CB
96 #define GL_CONSTANT_COLOR 0x8001
97 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
98 #define GL_CONSTANT_ALPHA 0x8003
99 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
100 #define GL_BLEND_COLOR 0x8005
101 #define GL_ARRAY_BUFFER 0x8892
102 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
103 #define GL_ARRAY_BUFFER_BINDING 0x8894
104 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
105 #define GL_STREAM_DRAW 0x88E0
106 #define GL_STATIC_DRAW 0x88E4
107 #define GL_DYNAMIC_DRAW 0x88E8
108 #define GL_BUFFER_SIZE 0x8764
109 #define GL_BUFFER_USAGE 0x8765
110 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
111 #define GL_FRONT 0x0404
112 #define GL_BACK 0x0405
113 #define GL_FRONT_AND_BACK 0x0408
114 #define GL_TEXTURE_2D 0x0DE1
115 #define GL_CULL_FACE 0x0B44
116 #define GL_BLEND 0x0BE2
117 #define GL_DITHER 0x0BD0
118 #define GL_STENCIL_TEST 0x0B90
119 #define GL_DEPTH_TEST 0x0B71
120 #define GL_SCISSOR_TEST 0x0C11
121 #define GL_POLYGON_OFFSET_FILL 0x8037
122 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
123 #define GL_SAMPLE_COVERAGE 0x80A0
124 #define GL_NO_ERROR 0
125 #define GL_INVALID_ENUM 0x0500
126 #define GL_INVALID_VALUE 0x0501
127 #define GL_INVALID_OPERATION 0x0502
128 #define GL_OUT_OF_MEMORY 0x0505
129 #define GL_CW 0x0900
130 #define GL_CCW 0x0901
131 #define GL_LINE_WIDTH 0x0B21
132 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
133 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
134 #define GL_CULL_FACE_MODE 0x0B45
135 #define GL_FRONT_FACE 0x0B46
136 #define GL_DEPTH_RANGE 0x0B70
137 #define GL_DEPTH_WRITEMASK 0x0B72
138 #define GL_DEPTH_CLEAR_VALUE 0x0B73
139 #define GL_DEPTH_FUNC 0x0B74
140 #define GL_STENCIL_CLEAR_VALUE 0x0B91
141 #define GL_STENCIL_FUNC 0x0B92
142 #define GL_STENCIL_FAIL 0x0B94
143 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
144 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
145 #define GL_STENCIL_REF 0x0B97
146 #define GL_STENCIL_VALUE_MASK 0x0B93
147 #define GL_STENCIL_WRITEMASK 0x0B98
148 #define GL_STENCIL_BACK_FUNC 0x8800
149 #define GL_STENCIL_BACK_FAIL 0x8801
150 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
151 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
152 #define GL_STENCIL_BACK_REF 0x8CA3
153 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
154 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
155 #define GL_VIEWPORT 0x0BA2
156 #define GL_SCISSOR_BOX 0x0C10
157 #define GL_COLOR_CLEAR_VALUE 0x0C22
158 #define GL_COLOR_WRITEMASK 0x0C23
159 #define GL_UNPACK_ALIGNMENT 0x0CF5
160 #define GL_PACK_ALIGNMENT 0x0D05
161 #define GL_MAX_TEXTURE_SIZE 0x0D33
162 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
163 #define GL_SUBPIXEL_BITS 0x0D50
164 #define GL_RED_BITS 0x0D52
165 #define GL_GREEN_BITS 0x0D53
166 #define GL_BLUE_BITS 0x0D54
167 #define GL_ALPHA_BITS 0x0D55
168 #define GL_DEPTH_BITS 0x0D56
169 #define GL_STENCIL_BITS 0x0D57
170 #define GL_POLYGON_OFFSET_UNITS 0x2A00
171 #define GL_POLYGON_OFFSET_FACTOR 0x8038
172 #define GL_TEXTURE_BINDING_2D 0x8069
173 #define GL_SAMPLE_BUFFERS 0x80A8
174 #define GL_SAMPLES 0x80A9
175 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
176 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
177 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
178 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
179 #define GL_DONT_CARE 0x1100
180 #define GL_FASTEST 0x1101
181 #define GL_NICEST 0x1102
182 #define GL_GENERATE_MIPMAP_HINT 0x8192
183 #define GL_BYTE 0x1400
184 #define GL_UNSIGNED_BYTE 0x1401
185 #define GL_SHORT 0x1402
186 #define GL_UNSIGNED_SHORT 0x1403
187 #define GL_INT 0x1404
188 #define GL_UNSIGNED_INT 0x1405
189 #define GL_FLOAT 0x1406
190 #define GL_FIXED 0x140C
191 #define GL_DEPTH_COMPONENT 0x1902
192 #define GL_ALPHA 0x1906
193 #define GL_RGB 0x1907
194 #define GL_RGBA 0x1908
195 #define GL_LUMINANCE 0x1909
196 #define GL_LUMINANCE_ALPHA 0x190A
197 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
198 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
199 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
200 #define GL_FRAGMENT_SHADER 0x8B30
201 #define GL_VERTEX_SHADER 0x8B31
202 #define GL_MAX_VERTEX_ATTRIBS 0x8869
203 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
204 #define GL_MAX_VARYING_VECTORS 0x8DFC
205 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
206 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
207 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
208 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
209 #define GL_SHADER_TYPE 0x8B4F
210 #define GL_DELETE_STATUS 0x8B80
211 #define GL_LINK_STATUS 0x8B82
212 #define GL_VALIDATE_STATUS 0x8B83
213 #define GL_ATTACHED_SHADERS 0x8B85
214 #define GL_ACTIVE_UNIFORMS 0x8B86
215 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
216 #define GL_ACTIVE_ATTRIBUTES 0x8B89
217 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
218 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
219 #define GL_CURRENT_PROGRAM 0x8B8D
220 #define GL_NEVER 0x0200
221 #define GL_LESS 0x0201
222 #define GL_EQUAL 0x0202
223 #define GL_LEQUAL 0x0203
224 #define GL_GREATER 0x0204
225 #define GL_NOTEQUAL 0x0205
226 #define GL_GEQUAL 0x0206
227 #define GL_ALWAYS 0x0207
228 #define GL_KEEP 0x1E00
229 #define GL_REPLACE 0x1E01
230 #define GL_INCR 0x1E02
231 #define GL_DECR 0x1E03
232 #define GL_INVERT 0x150A
233 #define GL_INCR_WRAP 0x8507
234 #define GL_DECR_WRAP 0x8508
235 #define GL_VENDOR 0x1F00
236 #define GL_RENDERER 0x1F01
237 #define GL_VERSION 0x1F02
238 #define GL_EXTENSIONS 0x1F03
239 #define GL_NEAREST 0x2600
240 #define GL_LINEAR 0x2601
241 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
242 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
243 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
244 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
245 #define GL_TEXTURE_MAG_FILTER 0x2800
246 #define GL_TEXTURE_MIN_FILTER 0x2801
247 #define GL_TEXTURE_WRAP_S 0x2802
248 #define GL_TEXTURE_WRAP_T 0x2803
249 #define GL_TEXTURE 0x1702
250 #define GL_TEXTURE_CUBE_MAP 0x8513
251 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
252 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
253 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
254 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
255 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
256 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
257 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
258 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
259 #define GL_TEXTURE0 0x84C0
260 #define GL_TEXTURE1 0x84C1
261 #define GL_TEXTURE2 0x84C2
262 #define GL_TEXTURE3 0x84C3
263 #define GL_TEXTURE4 0x84C4
264 #define GL_TEXTURE5 0x84C5
265 #define GL_TEXTURE6 0x84C6
266 #define GL_TEXTURE7 0x84C7
267 #define GL_TEXTURE8 0x84C8
268 #define GL_TEXTURE9 0x84C9
269 #define GL_TEXTURE10 0x84CA
270 #define GL_TEXTURE11 0x84CB
271 #define GL_TEXTURE12 0x84CC
272 #define GL_TEXTURE13 0x84CD
273 #define GL_TEXTURE14 0x84CE
274 #define GL_TEXTURE15 0x84CF
275 #define GL_TEXTURE16 0x84D0
276 #define GL_TEXTURE17 0x84D1
277 #define GL_TEXTURE18 0x84D2
278 #define GL_TEXTURE19 0x84D3
279 #define GL_TEXTURE20 0x84D4
280 #define GL_TEXTURE21 0x84D5
281 #define GL_TEXTURE22 0x84D6
282 #define GL_TEXTURE23 0x84D7
283 #define GL_TEXTURE24 0x84D8
284 #define GL_TEXTURE25 0x84D9
285 #define GL_TEXTURE26 0x84DA
286 #define GL_TEXTURE27 0x84DB
287 #define GL_TEXTURE28 0x84DC
288 #define GL_TEXTURE29 0x84DD
289 #define GL_TEXTURE30 0x84DE
290 #define GL_TEXTURE31 0x84DF
291 #define GL_ACTIVE_TEXTURE 0x84E0
292 #define GL_REPEAT 0x2901
293 #define GL_CLAMP_TO_EDGE 0x812F
294 #define GL_MIRRORED_REPEAT 0x8370
295 #define GL_FLOAT_VEC2 0x8B50
296 #define GL_FLOAT_VEC3 0x8B51
297 #define GL_FLOAT_VEC4 0x8B52
298 #define GL_INT_VEC2 0x8B53
299 #define GL_INT_VEC3 0x8B54
300 #define GL_INT_VEC4 0x8B55
301 #define GL_BOOL 0x8B56
302 #define GL_BOOL_VEC2 0x8B57
303 #define GL_BOOL_VEC3 0x8B58
304 #define GL_BOOL_VEC4 0x8B59
305 #define GL_FLOAT_MAT2 0x8B5A
306 #define GL_FLOAT_MAT3 0x8B5B
307 #define GL_FLOAT_MAT4 0x8B5C
308 #define GL_SAMPLER_2D 0x8B5E
309 #define GL_SAMPLER_CUBE 0x8B60
310 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
311 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
312 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
313 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
314 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
315 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
316 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
317 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
318 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
319 #define GL_COMPILE_STATUS 0x8B81
320 #define GL_INFO_LOG_LENGTH 0x8B84
321 #define GL_SHADER_SOURCE_LENGTH 0x8B88
322 #define GL_SHADER_COMPILER 0x8DFA
323 #define GL_SHADER_BINARY_FORMATS 0x8DF8
324 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
325 #define GL_LOW_FLOAT 0x8DF0
326 #define GL_MEDIUM_FLOAT 0x8DF1
327 #define GL_HIGH_FLOAT 0x8DF2
328 #define GL_LOW_INT 0x8DF3
329 #define GL_MEDIUM_INT 0x8DF4
330 #define GL_HIGH_INT 0x8DF5
331 #define GL_FRAMEBUFFER 0x8D40
332 #define GL_RENDERBUFFER 0x8D41
333 #define GL_RGBA4 0x8056
334 #define GL_RGB5_A1 0x8057
335 #define GL_RGB565 0x8D62
336 #define GL_DEPTH_COMPONENT16 0x81A5
337 #define GL_STENCIL_INDEX8 0x8D48
338 #define GL_RENDERBUFFER_WIDTH 0x8D42
339 #define GL_RENDERBUFFER_HEIGHT 0x8D43
340 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
341 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
342 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
343 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
344 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
345 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
346 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
347 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
348 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
349 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
350 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
351 #define GL_COLOR_ATTACHMENT0 0x8CE0
352 #define GL_DEPTH_ATTACHMENT 0x8D00
353 #define GL_STENCIL_ATTACHMENT 0x8D20
354 #define GL_NONE 0
355 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
356 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
357 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
358 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
359 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
360 #define GL_FRAMEBUFFER_BINDING 0x8CA6
361 #define GL_RENDERBUFFER_BINDING 0x8CA7
362 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
363 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
364 typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
365 typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
366 typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
367 typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
368 typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
369 typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
370 typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
371 typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
372 typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
373 typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
374 typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
375 typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
376 typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
377 typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
378 typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
379 typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
380 typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
381 typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
382 typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
383 typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
384 typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
385 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
386 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
387 typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
388 typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
389 typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
390 typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
391 typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
392 typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
393 typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
394 typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
395 typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
396 typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
397 typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
398 typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
399 typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
400 typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
401 typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
402 typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
403 typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
404 typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
405 typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
406 typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
407 typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
408 typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
409 typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
410 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
411 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
412 typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
413 typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
414 typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
415 typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
416 typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
417 typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
418 typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
419 typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
420 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
421 typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
422 typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
423 typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
424 typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
425 typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
426 typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
427 typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
428 typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
429 typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
430 typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
431 typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
432 typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
433 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
434 typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
435 typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
436 typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
437 typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
438 typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
439 typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
440 typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
441 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
442 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
443 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
444 typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
445 typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
446 typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
447 typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
448 typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
449 typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
450 typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
451 typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
452 typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
453 typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
454 typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
455 typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
456 typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
457 typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
458 typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
459 typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
460 typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
461 typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
462 typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
463 typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
464 typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
465 typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
466 typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
467 typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
468 typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
469 typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
470 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
471 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
472 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
473 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
474 typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
475 typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
476 typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
477 typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
478 typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
479 typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
480 typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
481 typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
482 typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
483 typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
484 typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
485 typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
486 typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
487 typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
488 typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
489 typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
490 typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
491 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
492 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
493 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
494 typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
495 typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
496 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
497 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
498 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
499 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
500 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
501 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
502 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
503 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
504 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
505 typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
506 #if GL_GLES_PROTOTYPES
507 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
508 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
509 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
510 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
511 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
512 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
513 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
514 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
515 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
516 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
517 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
518 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
519 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
520 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
521 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
522 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
523 GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
524 GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
525 GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
526 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
527 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
528 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
529 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
530 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
531 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
532 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
533 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
534 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
535 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
536 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
537 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
538 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
539 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
540 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
541 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
542 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
543 GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
544 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
545 GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
546 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
547 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
548 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
549 GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
550 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
551 GL_APICALL void GL_APIENTRY glFinish (void);
552 GL_APICALL void GL_APIENTRY glFlush (void);
553 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
554 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
555 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
556 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
557 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
558 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
559 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
560 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
561 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
562 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
563 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
564 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
565 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
566 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
567 GL_APICALL GLenum GL_APIENTRY glGetError (void);
568 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
569 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
570 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
571 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
572 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
573 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
574 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
575 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
576 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
577 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
578 GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
579 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
580 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
581 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
582 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
583 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
584 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
585 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
586 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
587 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
588 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
589 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
590 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
591 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
592 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
593 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
594 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
595 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
596 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
597 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
598 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
599 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
600 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
601 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
602 GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
603 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
604 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
605 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
606 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
607 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
608 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
609 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
610 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
611 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
612 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
613 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
614 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
615 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
616 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
617 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
618 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
619 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
620 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
621 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
622 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
623 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
624 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
625 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
626 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
627 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
628 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
629 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
630 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
631 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
632 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
633 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
634 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
635 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
636 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
637 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
638 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
639 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
640 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
641 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
642 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
643 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
644 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
645 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
646 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
647 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
648 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
649 #endif
650 #endif /* GL_ES_VERSION_2_0 */
651
652 #ifdef __cplusplus
653 }
654 #endif
655
656 #endif