2 #define __gles2_gl2_h_ 1
9 ** Copyright 2013-2020 The Khronos Group Inc.
10 ** SPDX-License-Identifier: MIT
12 ** This header is generated from the Khronos OpenGL / OpenGL ES XML
13 ** API Registry. The current version of the Registry, generator scripts
14 ** used to make the header, and the header can be found at
15 ** https://github.com/KhronosGroup/OpenGL-Registry
18 /*#include <GLES2/gl2platform.h>*/
21 #define GL_APIENTRYP GL_APIENTRY*
24 #ifndef GL_GLES_PROTOTYPES
25 #define GL_GLES_PROTOTYPES 1
28 /* Generated on date 20220530 */
30 /* Generated C header for:
33 * Versions considered: 2\.[0-9]
34 * Versions emitted: .*
35 * Default extensions included: None
36 * Additional extensions included: _nomatch_^
37 * Extensions removed: _nomatch_^
40 #ifndef GL_ES_VERSION_2_0
41 #define GL_ES_VERSION_2_0 1
42 /*#include <KHR/khrplatform.h>*/
43 typedef khronos_int8_t GLbyte
;
44 typedef khronos_float_t GLclampf
;
45 typedef khronos_int32_t GLfixed
;
46 typedef khronos_int16_t GLshort
;
47 typedef khronos_uint16_t GLushort
;
49 typedef struct __GLsync
*GLsync
;
50 typedef khronos_int64_t GLint64
;
51 typedef khronos_uint64_t GLuint64
;
52 typedef unsigned int GLenum
;
53 typedef unsigned int GLuint
;
55 typedef khronos_float_t GLfloat
;
56 typedef khronos_ssize_t GLsizeiptr
;
57 typedef khronos_intptr_t GLintptr
;
58 typedef unsigned int GLbitfield
;
60 typedef unsigned char GLboolean
;
62 typedef khronos_uint8_t GLubyte
;
63 #define GL_DEPTH_BUFFER_BIT 0x00000100
64 #define GL_STENCIL_BUFFER_BIT 0x00000400
65 #define GL_COLOR_BUFFER_BIT 0x00004000
68 #define GL_POINTS 0x0000
69 #define GL_LINES 0x0001
70 #define GL_LINE_LOOP 0x0002
71 #define GL_LINE_STRIP 0x0003
72 #define GL_TRIANGLES 0x0004
73 #define GL_TRIANGLE_STRIP 0x0005
74 #define GL_TRIANGLE_FAN 0x0006
77 #define GL_SRC_COLOR 0x0300
78 #define GL_ONE_MINUS_SRC_COLOR 0x0301
79 #define GL_SRC_ALPHA 0x0302
80 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
81 #define GL_DST_ALPHA 0x0304
82 #define GL_ONE_MINUS_DST_ALPHA 0x0305
83 #define GL_DST_COLOR 0x0306
84 #define GL_ONE_MINUS_DST_COLOR 0x0307
85 #define GL_SRC_ALPHA_SATURATE 0x0308
86 #define GL_FUNC_ADD 0x8006
87 #define GL_BLEND_EQUATION 0x8009
88 #define GL_BLEND_EQUATION_RGB 0x8009
89 #define GL_BLEND_EQUATION_ALPHA 0x883D
90 #define GL_FUNC_SUBTRACT 0x800A
91 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
92 #define GL_BLEND_DST_RGB 0x80C8
93 #define GL_BLEND_SRC_RGB 0x80C9
94 #define GL_BLEND_DST_ALPHA 0x80CA
95 #define GL_BLEND_SRC_ALPHA 0x80CB
96 #define GL_CONSTANT_COLOR 0x8001
97 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
98 #define GL_CONSTANT_ALPHA 0x8003
99 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
100 #define GL_BLEND_COLOR 0x8005
101 #define GL_ARRAY_BUFFER 0x8892
102 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
103 #define GL_ARRAY_BUFFER_BINDING 0x8894
104 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
105 #define GL_STREAM_DRAW 0x88E0
106 #define GL_STATIC_DRAW 0x88E4
107 #define GL_DYNAMIC_DRAW 0x88E8
108 #define GL_BUFFER_SIZE 0x8764
109 #define GL_BUFFER_USAGE 0x8765
110 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
111 #define GL_FRONT 0x0404
112 #define GL_BACK 0x0405
113 #define GL_FRONT_AND_BACK 0x0408
114 #define GL_TEXTURE_2D 0x0DE1
115 #define GL_CULL_FACE 0x0B44
116 #define GL_BLEND 0x0BE2
117 #define GL_DITHER 0x0BD0
118 #define GL_STENCIL_TEST 0x0B90
119 #define GL_DEPTH_TEST 0x0B71
120 #define GL_SCISSOR_TEST 0x0C11
121 #define GL_POLYGON_OFFSET_FILL 0x8037
122 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
123 #define GL_SAMPLE_COVERAGE 0x80A0
124 #define GL_NO_ERROR 0
125 #define GL_INVALID_ENUM 0x0500
126 #define GL_INVALID_VALUE 0x0501
127 #define GL_INVALID_OPERATION 0x0502
128 #define GL_OUT_OF_MEMORY 0x0505
130 #define GL_CCW 0x0901
131 #define GL_LINE_WIDTH 0x0B21
132 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
133 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
134 #define GL_CULL_FACE_MODE 0x0B45
135 #define GL_FRONT_FACE 0x0B46
136 #define GL_DEPTH_RANGE 0x0B70
137 #define GL_DEPTH_WRITEMASK 0x0B72
138 #define GL_DEPTH_CLEAR_VALUE 0x0B73
139 #define GL_DEPTH_FUNC 0x0B74
140 #define GL_STENCIL_CLEAR_VALUE 0x0B91
141 #define GL_STENCIL_FUNC 0x0B92
142 #define GL_STENCIL_FAIL 0x0B94
143 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
144 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
145 #define GL_STENCIL_REF 0x0B97
146 #define GL_STENCIL_VALUE_MASK 0x0B93
147 #define GL_STENCIL_WRITEMASK 0x0B98
148 #define GL_STENCIL_BACK_FUNC 0x8800
149 #define GL_STENCIL_BACK_FAIL 0x8801
150 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
151 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
152 #define GL_STENCIL_BACK_REF 0x8CA3
153 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
154 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
155 #define GL_VIEWPORT 0x0BA2
156 #define GL_SCISSOR_BOX 0x0C10
157 #define GL_COLOR_CLEAR_VALUE 0x0C22
158 #define GL_COLOR_WRITEMASK 0x0C23
159 #define GL_UNPACK_ALIGNMENT 0x0CF5
160 #define GL_PACK_ALIGNMENT 0x0D05
161 #define GL_MAX_TEXTURE_SIZE 0x0D33
162 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
163 #define GL_SUBPIXEL_BITS 0x0D50
164 #define GL_RED_BITS 0x0D52
165 #define GL_GREEN_BITS 0x0D53
166 #define GL_BLUE_BITS 0x0D54
167 #define GL_ALPHA_BITS 0x0D55
168 #define GL_DEPTH_BITS 0x0D56
169 #define GL_STENCIL_BITS 0x0D57
170 #define GL_POLYGON_OFFSET_UNITS 0x2A00
171 #define GL_POLYGON_OFFSET_FACTOR 0x8038
172 #define GL_TEXTURE_BINDING_2D 0x8069
173 #define GL_SAMPLE_BUFFERS 0x80A8
174 #define GL_SAMPLES 0x80A9
175 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
176 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
177 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
178 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
179 #define GL_DONT_CARE 0x1100
180 #define GL_FASTEST 0x1101
181 #define GL_NICEST 0x1102
182 #define GL_GENERATE_MIPMAP_HINT 0x8192
183 #define GL_BYTE 0x1400
184 #define GL_UNSIGNED_BYTE 0x1401
185 #define GL_SHORT 0x1402
186 #define GL_UNSIGNED_SHORT 0x1403
187 #define GL_INT 0x1404
188 #define GL_UNSIGNED_INT 0x1405
189 #define GL_FLOAT 0x1406
190 #define GL_FIXED 0x140C
191 #define GL_DEPTH_COMPONENT 0x1902
192 #define GL_ALPHA 0x1906
193 #define GL_RGB 0x1907
194 #define GL_RGBA 0x1908
195 #define GL_LUMINANCE 0x1909
196 #define GL_LUMINANCE_ALPHA 0x190A
197 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
198 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
199 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
200 #define GL_FRAGMENT_SHADER 0x8B30
201 #define GL_VERTEX_SHADER 0x8B31
202 #define GL_MAX_VERTEX_ATTRIBS 0x8869
203 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
204 #define GL_MAX_VARYING_VECTORS 0x8DFC
205 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
206 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
207 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
208 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
209 #define GL_SHADER_TYPE 0x8B4F
210 #define GL_DELETE_STATUS 0x8B80
211 #define GL_LINK_STATUS 0x8B82
212 #define GL_VALIDATE_STATUS 0x8B83
213 #define GL_ATTACHED_SHADERS 0x8B85
214 #define GL_ACTIVE_UNIFORMS 0x8B86
215 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
216 #define GL_ACTIVE_ATTRIBUTES 0x8B89
217 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
218 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
219 #define GL_CURRENT_PROGRAM 0x8B8D
220 #define GL_NEVER 0x0200
221 #define GL_LESS 0x0201
222 #define GL_EQUAL 0x0202
223 #define GL_LEQUAL 0x0203
224 #define GL_GREATER 0x0204
225 #define GL_NOTEQUAL 0x0205
226 #define GL_GEQUAL 0x0206
227 #define GL_ALWAYS 0x0207
228 #define GL_KEEP 0x1E00
229 #define GL_REPLACE 0x1E01
230 #define GL_INCR 0x1E02
231 #define GL_DECR 0x1E03
232 #define GL_INVERT 0x150A
233 #define GL_INCR_WRAP 0x8507
234 #define GL_DECR_WRAP 0x8508
235 #define GL_VENDOR 0x1F00
236 #define GL_RENDERER 0x1F01
237 #define GL_VERSION 0x1F02
238 #define GL_EXTENSIONS 0x1F03
239 #define GL_NEAREST 0x2600
240 #define GL_LINEAR 0x2601
241 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
242 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
243 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
244 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
245 #define GL_TEXTURE_MAG_FILTER 0x2800
246 #define GL_TEXTURE_MIN_FILTER 0x2801
247 #define GL_TEXTURE_WRAP_S 0x2802
248 #define GL_TEXTURE_WRAP_T 0x2803
249 #define GL_TEXTURE 0x1702
250 #define GL_TEXTURE_CUBE_MAP 0x8513
251 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
252 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
253 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
254 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
255 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
256 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
257 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
258 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
259 #define GL_TEXTURE0 0x84C0
260 #define GL_TEXTURE1 0x84C1
261 #define GL_TEXTURE2 0x84C2
262 #define GL_TEXTURE3 0x84C3
263 #define GL_TEXTURE4 0x84C4
264 #define GL_TEXTURE5 0x84C5
265 #define GL_TEXTURE6 0x84C6
266 #define GL_TEXTURE7 0x84C7
267 #define GL_TEXTURE8 0x84C8
268 #define GL_TEXTURE9 0x84C9
269 #define GL_TEXTURE10 0x84CA
270 #define GL_TEXTURE11 0x84CB
271 #define GL_TEXTURE12 0x84CC
272 #define GL_TEXTURE13 0x84CD
273 #define GL_TEXTURE14 0x84CE
274 #define GL_TEXTURE15 0x84CF
275 #define GL_TEXTURE16 0x84D0
276 #define GL_TEXTURE17 0x84D1
277 #define GL_TEXTURE18 0x84D2
278 #define GL_TEXTURE19 0x84D3
279 #define GL_TEXTURE20 0x84D4
280 #define GL_TEXTURE21 0x84D5
281 #define GL_TEXTURE22 0x84D6
282 #define GL_TEXTURE23 0x84D7
283 #define GL_TEXTURE24 0x84D8
284 #define GL_TEXTURE25 0x84D9
285 #define GL_TEXTURE26 0x84DA
286 #define GL_TEXTURE27 0x84DB
287 #define GL_TEXTURE28 0x84DC
288 #define GL_TEXTURE29 0x84DD
289 #define GL_TEXTURE30 0x84DE
290 #define GL_TEXTURE31 0x84DF
291 #define GL_ACTIVE_TEXTURE 0x84E0
292 #define GL_REPEAT 0x2901
293 #define GL_CLAMP_TO_EDGE 0x812F
294 #define GL_MIRRORED_REPEAT 0x8370
295 #define GL_FLOAT_VEC2 0x8B50
296 #define GL_FLOAT_VEC3 0x8B51
297 #define GL_FLOAT_VEC4 0x8B52
298 #define GL_INT_VEC2 0x8B53
299 #define GL_INT_VEC3 0x8B54
300 #define GL_INT_VEC4 0x8B55
301 #define GL_BOOL 0x8B56
302 #define GL_BOOL_VEC2 0x8B57
303 #define GL_BOOL_VEC3 0x8B58
304 #define GL_BOOL_VEC4 0x8B59
305 #define GL_FLOAT_MAT2 0x8B5A
306 #define GL_FLOAT_MAT3 0x8B5B
307 #define GL_FLOAT_MAT4 0x8B5C
308 #define GL_SAMPLER_2D 0x8B5E
309 #define GL_SAMPLER_CUBE 0x8B60
310 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
311 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
312 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
313 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
314 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
315 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
316 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
317 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
318 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
319 #define GL_COMPILE_STATUS 0x8B81
320 #define GL_INFO_LOG_LENGTH 0x8B84
321 #define GL_SHADER_SOURCE_LENGTH 0x8B88
322 #define GL_SHADER_COMPILER 0x8DFA
323 #define GL_SHADER_BINARY_FORMATS 0x8DF8
324 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
325 #define GL_LOW_FLOAT 0x8DF0
326 #define GL_MEDIUM_FLOAT 0x8DF1
327 #define GL_HIGH_FLOAT 0x8DF2
328 #define GL_LOW_INT 0x8DF3
329 #define GL_MEDIUM_INT 0x8DF4
330 #define GL_HIGH_INT 0x8DF5
331 #define GL_FRAMEBUFFER 0x8D40
332 #define GL_RENDERBUFFER 0x8D41
333 #define GL_RGBA4 0x8056
334 #define GL_RGB5_A1 0x8057
335 #define GL_RGB565 0x8D62
336 #define GL_DEPTH_COMPONENT16 0x81A5
337 #define GL_STENCIL_INDEX8 0x8D48
338 #define GL_RENDERBUFFER_WIDTH 0x8D42
339 #define GL_RENDERBUFFER_HEIGHT 0x8D43
340 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
341 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
342 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
343 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
344 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
345 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
346 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
347 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
348 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
349 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
350 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
351 #define GL_COLOR_ATTACHMENT0 0x8CE0
352 #define GL_DEPTH_ATTACHMENT 0x8D00
353 #define GL_STENCIL_ATTACHMENT 0x8D20
355 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
356 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
357 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
358 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
359 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
360 #define GL_FRAMEBUFFER_BINDING 0x8CA6
361 #define GL_RENDERBUFFER_BINDING 0x8CA7
362 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
363 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
364 typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC
) (GLenum texture
);
365 typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC
) (GLuint program
, GLuint shader
);
366 typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC
) (GLuint program
, GLuint index
, const GLchar
*name
);
367 typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC
) (GLenum target
, GLuint buffer
);
368 typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC
) (GLenum target
, GLuint framebuffer
);
369 typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC
) (GLenum target
, GLuint renderbuffer
);
370 typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC
) (GLenum target
, GLuint texture
);
371 typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC
) (GLfloat red
, GLfloat green
, GLfloat blue
, GLfloat alpha
);
372 typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC
) (GLenum mode
);
373 typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC
) (GLenum modeRGB
, GLenum modeAlpha
);
374 typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC
) (GLenum sfactor
, GLenum dfactor
);
375 typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC
) (GLenum sfactorRGB
, GLenum dfactorRGB
, GLenum sfactorAlpha
, GLenum dfactorAlpha
);
376 typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC
) (GLenum target
, GLsizeiptr size
, const void *data
, GLenum usage
);
377 typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC
) (GLenum target
, GLintptr offset
, GLsizeiptr size
, const void *data
);
378 typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC
) (GLenum target
);
379 typedef void (GL_APIENTRYP PFNGLCLEARPROC
) (GLbitfield mask
);
380 typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC
) (GLfloat red
, GLfloat green
, GLfloat blue
, GLfloat alpha
);
381 typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC
) (GLfloat d
);
382 typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC
) (GLint s
);
383 typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC
) (GLboolean red
, GLboolean green
, GLboolean blue
, GLboolean alpha
);
384 typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC
) (GLuint shader
);
385 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC
) (GLenum target
, GLint level
, GLenum internalformat
, GLsizei width
, GLsizei height
, GLint border
, GLsizei imageSize
, const void *data
);
386 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC
) (GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLsizei width
, GLsizei height
, GLenum format
, GLsizei imageSize
, const void *data
);
387 typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC
) (GLenum target
, GLint level
, GLenum internalformat
, GLint x
, GLint y
, GLsizei width
, GLsizei height
, GLint border
);
388 typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC
) (GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLint x
, GLint y
, GLsizei width
, GLsizei height
);
389 typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC
) (void);
390 typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC
) (GLenum type
);
391 typedef void (GL_APIENTRYP PFNGLCULLFACEPROC
) (GLenum mode
);
392 typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC
) (GLsizei n
, const GLuint
*buffers
);
393 typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC
) (GLsizei n
, const GLuint
*framebuffers
);
394 typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC
) (GLuint program
);
395 typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC
) (GLsizei n
, const GLuint
*renderbuffers
);
396 typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC
) (GLuint shader
);
397 typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC
) (GLsizei n
, const GLuint
*textures
);
398 typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC
) (GLenum func
);
399 typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC
) (GLboolean flag
);
400 typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC
) (GLfloat n
, GLfloat f
);
401 typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC
) (GLuint program
, GLuint shader
);
402 typedef void (GL_APIENTRYP PFNGLDISABLEPROC
) (GLenum cap
);
403 typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC
) (GLuint index
);
404 typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC
) (GLenum mode
, GLint first
, GLsizei count
);
405 typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC
) (GLenum mode
, GLsizei count
, GLenum type
, const void *indices
);
406 typedef void (GL_APIENTRYP PFNGLENABLEPROC
) (GLenum cap
);
407 typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC
) (GLuint index
);
408 typedef void (GL_APIENTRYP PFNGLFINISHPROC
) (void);
409 typedef void (GL_APIENTRYP PFNGLFLUSHPROC
) (void);
410 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC
) (GLenum target
, GLenum attachment
, GLenum renderbuffertarget
, GLuint renderbuffer
);
411 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC
) (GLenum target
, GLenum attachment
, GLenum textarget
, GLuint texture
, GLint level
);
412 typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC
) (GLenum mode
);
413 typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC
) (GLsizei n
, GLuint
*buffers
);
414 typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC
) (GLenum target
);
415 typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC
) (GLsizei n
, GLuint
*framebuffers
);
416 typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC
) (GLsizei n
, GLuint
*renderbuffers
);
417 typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC
) (GLsizei n
, GLuint
*textures
);
418 typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC
) (GLuint program
, GLuint index
, GLsizei bufSize
, GLsizei
*length
, GLint
*size
, GLenum
*type
, GLchar
*name
);
419 typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC
) (GLuint program
, GLuint index
, GLsizei bufSize
, GLsizei
*length
, GLint
*size
, GLenum
*type
, GLchar
*name
);
420 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC
) (GLuint program
, GLsizei maxCount
, GLsizei
*count
, GLuint
*shaders
);
421 typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC
) (GLuint program
, const GLchar
*name
);
422 typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC
) (GLenum pname
, GLboolean
*data
);
423 typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC
) (GLenum target
, GLenum pname
, GLint
*params
);
424 typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC
) (void);
425 typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC
) (GLenum pname
, GLfloat
*data
);
426 typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
) (GLenum target
, GLenum attachment
, GLenum pname
, GLint
*params
);
427 typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC
) (GLenum pname
, GLint
*data
);
428 typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC
) (GLuint program
, GLenum pname
, GLint
*params
);
429 typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC
) (GLuint program
, GLsizei bufSize
, GLsizei
*length
, GLchar
*infoLog
);
430 typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC
) (GLenum target
, GLenum pname
, GLint
*params
);
431 typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC
) (GLuint shader
, GLenum pname
, GLint
*params
);
432 typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC
) (GLuint shader
, GLsizei bufSize
, GLsizei
*length
, GLchar
*infoLog
);
433 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC
) (GLenum shadertype
, GLenum precisiontype
, GLint
*range
, GLint
*precision
);
434 typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC
) (GLuint shader
, GLsizei bufSize
, GLsizei
*length
, GLchar
*source
);
435 typedef const GLubyte
*(GL_APIENTRYP PFNGLGETSTRINGPROC
) (GLenum name
);
436 typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC
) (GLenum target
, GLenum pname
, GLfloat
*params
);
437 typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC
) (GLenum target
, GLenum pname
, GLint
*params
);
438 typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC
) (GLuint program
, GLint location
, GLfloat
*params
);
439 typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC
) (GLuint program
, GLint location
, GLint
*params
);
440 typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC
) (GLuint program
, const GLchar
*name
);
441 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC
) (GLuint index
, GLenum pname
, GLfloat
*params
);
442 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC
) (GLuint index
, GLenum pname
, GLint
*params
);
443 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC
) (GLuint index
, GLenum pname
, void **pointer
);
444 typedef void (GL_APIENTRYP PFNGLHINTPROC
) (GLenum target
, GLenum mode
);
445 typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC
) (GLuint buffer
);
446 typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC
) (GLenum cap
);
447 typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC
) (GLuint framebuffer
);
448 typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC
) (GLuint program
);
449 typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC
) (GLuint renderbuffer
);
450 typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC
) (GLuint shader
);
451 typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC
) (GLuint texture
);
452 typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC
) (GLfloat width
);
453 typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC
) (GLuint program
);
454 typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC
) (GLenum pname
, GLint param
);
455 typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC
) (GLfloat factor
, GLfloat units
);
456 typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC
) (GLint x
, GLint y
, GLsizei width
, GLsizei height
, GLenum format
, GLenum type
, void *pixels
);
457 typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC
) (void);
458 typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC
) (GLenum target
, GLenum internalformat
, GLsizei width
, GLsizei height
);
459 typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC
) (GLfloat value
, GLboolean invert
);
460 typedef void (GL_APIENTRYP PFNGLSCISSORPROC
) (GLint x
, GLint y
, GLsizei width
, GLsizei height
);
461 typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC
) (GLsizei count
, const GLuint
*shaders
, GLenum binaryFormat
, const void *binary
, GLsizei length
);
462 typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC
) (GLuint shader
, GLsizei count
, const GLchar
*const*string
, const GLint
*length
);
463 typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC
) (GLenum func
, GLint ref
, GLuint mask
);
464 typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC
) (GLenum face
, GLenum func
, GLint ref
, GLuint mask
);
465 typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC
) (GLuint mask
);
466 typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC
) (GLenum face
, GLuint mask
);
467 typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC
) (GLenum fail
, GLenum zfail
, GLenum zpass
);
468 typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC
) (GLenum face
, GLenum sfail
, GLenum dpfail
, GLenum dppass
);
469 typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC
) (GLenum target
, GLint level
, GLint internalformat
, GLsizei width
, GLsizei height
, GLint border
, GLenum format
, GLenum type
, const void *pixels
);
470 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC
) (GLenum target
, GLenum pname
, GLfloat param
);
471 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC
) (GLenum target
, GLenum pname
, const GLfloat
*params
);
472 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC
) (GLenum target
, GLenum pname
, GLint param
);
473 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC
) (GLenum target
, GLenum pname
, const GLint
*params
);
474 typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC
) (GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLsizei width
, GLsizei height
, GLenum format
, GLenum type
, const void *pixels
);
475 typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC
) (GLint location
, GLfloat v0
);
476 typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC
) (GLint location
, GLsizei count
, const GLfloat
*value
);
477 typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC
) (GLint location
, GLint v0
);
478 typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC
) (GLint location
, GLsizei count
, const GLint
*value
);
479 typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC
) (GLint location
, GLfloat v0
, GLfloat v1
);
480 typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC
) (GLint location
, GLsizei count
, const GLfloat
*value
);
481 typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC
) (GLint location
, GLint v0
, GLint v1
);
482 typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC
) (GLint location
, GLsizei count
, const GLint
*value
);
483 typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC
) (GLint location
, GLfloat v0
, GLfloat v1
, GLfloat v2
);
484 typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC
) (GLint location
, GLsizei count
, const GLfloat
*value
);
485 typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC
) (GLint location
, GLint v0
, GLint v1
, GLint v2
);
486 typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC
) (GLint location
, GLsizei count
, const GLint
*value
);
487 typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC
) (GLint location
, GLfloat v0
, GLfloat v1
, GLfloat v2
, GLfloat v3
);
488 typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC
) (GLint location
, GLsizei count
, const GLfloat
*value
);
489 typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC
) (GLint location
, GLint v0
, GLint v1
, GLint v2
, GLint v3
);
490 typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC
) (GLint location
, GLsizei count
, const GLint
*value
);
491 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC
) (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
*value
);
492 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC
) (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
*value
);
493 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC
) (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
*value
);
494 typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC
) (GLuint program
);
495 typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC
) (GLuint program
);
496 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC
) (GLuint index
, GLfloat x
);
497 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC
) (GLuint index
, const GLfloat
*v
);
498 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC
) (GLuint index
, GLfloat x
, GLfloat y
);
499 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC
) (GLuint index
, const GLfloat
*v
);
500 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC
) (GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
);
501 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC
) (GLuint index
, const GLfloat
*v
);
502 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC
) (GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
503 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC
) (GLuint index
, const GLfloat
*v
);
504 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC
) (GLuint index
, GLint size
, GLenum type
, GLboolean normalized
, GLsizei stride
, const void *pointer
);
505 typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC
) (GLint x
, GLint y
, GLsizei width
, GLsizei height
);
506 #if GL_GLES_PROTOTYPES
507 GL_APICALL
void GL_APIENTRY
glActiveTexture (GLenum texture
);
508 GL_APICALL
void GL_APIENTRY
glAttachShader (GLuint program
, GLuint shader
);
509 GL_APICALL
void GL_APIENTRY
glBindAttribLocation (GLuint program
, GLuint index
, const GLchar
*name
);
510 GL_APICALL
void GL_APIENTRY
glBindBuffer (GLenum target
, GLuint buffer
);
511 GL_APICALL
void GL_APIENTRY
glBindFramebuffer (GLenum target
, GLuint framebuffer
);
512 GL_APICALL
void GL_APIENTRY
glBindRenderbuffer (GLenum target
, GLuint renderbuffer
);
513 GL_APICALL
void GL_APIENTRY
glBindTexture (GLenum target
, GLuint texture
);
514 GL_APICALL
void GL_APIENTRY
glBlendColor (GLfloat red
, GLfloat green
, GLfloat blue
, GLfloat alpha
);
515 GL_APICALL
void GL_APIENTRY
glBlendEquation (GLenum mode
);
516 GL_APICALL
void GL_APIENTRY
glBlendEquationSeparate (GLenum modeRGB
, GLenum modeAlpha
);
517 GL_APICALL
void GL_APIENTRY
glBlendFunc (GLenum sfactor
, GLenum dfactor
);
518 GL_APICALL
void GL_APIENTRY
glBlendFuncSeparate (GLenum sfactorRGB
, GLenum dfactorRGB
, GLenum sfactorAlpha
, GLenum dfactorAlpha
);
519 GL_APICALL
void GL_APIENTRY
glBufferData (GLenum target
, GLsizeiptr size
, const void *data
, GLenum usage
);
520 GL_APICALL
void GL_APIENTRY
glBufferSubData (GLenum target
, GLintptr offset
, GLsizeiptr size
, const void *data
);
521 GL_APICALL GLenum GL_APIENTRY
glCheckFramebufferStatus (GLenum target
);
522 GL_APICALL
void GL_APIENTRY
glClear (GLbitfield mask
);
523 GL_APICALL
void GL_APIENTRY
glClearColor (GLfloat red
, GLfloat green
, GLfloat blue
, GLfloat alpha
);
524 GL_APICALL
void GL_APIENTRY
glClearDepthf (GLfloat d
);
525 GL_APICALL
void GL_APIENTRY
glClearStencil (GLint s
);
526 GL_APICALL
void GL_APIENTRY
glColorMask (GLboolean red
, GLboolean green
, GLboolean blue
, GLboolean alpha
);
527 GL_APICALL
void GL_APIENTRY
glCompileShader (GLuint shader
);
528 GL_APICALL
void GL_APIENTRY
glCompressedTexImage2D (GLenum target
, GLint level
, GLenum internalformat
, GLsizei width
, GLsizei height
, GLint border
, GLsizei imageSize
, const void *data
);
529 GL_APICALL
void GL_APIENTRY
glCompressedTexSubImage2D (GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLsizei width
, GLsizei height
, GLenum format
, GLsizei imageSize
, const void *data
);
530 GL_APICALL
void GL_APIENTRY
glCopyTexImage2D (GLenum target
, GLint level
, GLenum internalformat
, GLint x
, GLint y
, GLsizei width
, GLsizei height
, GLint border
);
531 GL_APICALL
void GL_APIENTRY
glCopyTexSubImage2D (GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLint x
, GLint y
, GLsizei width
, GLsizei height
);
532 GL_APICALL GLuint GL_APIENTRY
glCreateProgram (void);
533 GL_APICALL GLuint GL_APIENTRY
glCreateShader (GLenum type
);
534 GL_APICALL
void GL_APIENTRY
glCullFace (GLenum mode
);
535 GL_APICALL
void GL_APIENTRY
glDeleteBuffers (GLsizei n
, const GLuint
*buffers
);
536 GL_APICALL
void GL_APIENTRY
glDeleteFramebuffers (GLsizei n
, const GLuint
*framebuffers
);
537 GL_APICALL
void GL_APIENTRY
glDeleteProgram (GLuint program
);
538 GL_APICALL
void GL_APIENTRY
glDeleteRenderbuffers (GLsizei n
, const GLuint
*renderbuffers
);
539 GL_APICALL
void GL_APIENTRY
glDeleteShader (GLuint shader
);
540 GL_APICALL
void GL_APIENTRY
glDeleteTextures (GLsizei n
, const GLuint
*textures
);
541 GL_APICALL
void GL_APIENTRY
glDepthFunc (GLenum func
);
542 GL_APICALL
void GL_APIENTRY
glDepthMask (GLboolean flag
);
543 GL_APICALL
void GL_APIENTRY
glDepthRangef (GLfloat n
, GLfloat f
);
544 GL_APICALL
void GL_APIENTRY
glDetachShader (GLuint program
, GLuint shader
);
545 GL_APICALL
void GL_APIENTRY
glDisable (GLenum cap
);
546 GL_APICALL
void GL_APIENTRY
glDisableVertexAttribArray (GLuint index
);
547 GL_APICALL
void GL_APIENTRY
glDrawArrays (GLenum mode
, GLint first
, GLsizei count
);
548 GL_APICALL
void GL_APIENTRY
glDrawElements (GLenum mode
, GLsizei count
, GLenum type
, const void *indices
);
549 GL_APICALL
void GL_APIENTRY
glEnable (GLenum cap
);
550 GL_APICALL
void GL_APIENTRY
glEnableVertexAttribArray (GLuint index
);
551 GL_APICALL
void GL_APIENTRY
glFinish (void);
552 GL_APICALL
void GL_APIENTRY
glFlush (void);
553 GL_APICALL
void GL_APIENTRY
glFramebufferRenderbuffer (GLenum target
, GLenum attachment
, GLenum renderbuffertarget
, GLuint renderbuffer
);
554 GL_APICALL
void GL_APIENTRY
glFramebufferTexture2D (GLenum target
, GLenum attachment
, GLenum textarget
, GLuint texture
, GLint level
);
555 GL_APICALL
void GL_APIENTRY
glFrontFace (GLenum mode
);
556 GL_APICALL
void GL_APIENTRY
glGenBuffers (GLsizei n
, GLuint
*buffers
);
557 GL_APICALL
void GL_APIENTRY
glGenerateMipmap (GLenum target
);
558 GL_APICALL
void GL_APIENTRY
glGenFramebuffers (GLsizei n
, GLuint
*framebuffers
);
559 GL_APICALL
void GL_APIENTRY
glGenRenderbuffers (GLsizei n
, GLuint
*renderbuffers
);
560 GL_APICALL
void GL_APIENTRY
glGenTextures (GLsizei n
, GLuint
*textures
);
561 GL_APICALL
void GL_APIENTRY
glGetActiveAttrib (GLuint program
, GLuint index
, GLsizei bufSize
, GLsizei
*length
, GLint
*size
, GLenum
*type
, GLchar
*name
);
562 GL_APICALL
void GL_APIENTRY
glGetActiveUniform (GLuint program
, GLuint index
, GLsizei bufSize
, GLsizei
*length
, GLint
*size
, GLenum
*type
, GLchar
*name
);
563 GL_APICALL
void GL_APIENTRY
glGetAttachedShaders (GLuint program
, GLsizei maxCount
, GLsizei
*count
, GLuint
*shaders
);
564 GL_APICALL GLint GL_APIENTRY
glGetAttribLocation (GLuint program
, const GLchar
*name
);
565 GL_APICALL
void GL_APIENTRY
glGetBooleanv (GLenum pname
, GLboolean
*data
);
566 GL_APICALL
void GL_APIENTRY
glGetBufferParameteriv (GLenum target
, GLenum pname
, GLint
*params
);
567 GL_APICALL GLenum GL_APIENTRY
glGetError (void);
568 GL_APICALL
void GL_APIENTRY
glGetFloatv (GLenum pname
, GLfloat
*data
);
569 GL_APICALL
void GL_APIENTRY
glGetFramebufferAttachmentParameteriv (GLenum target
, GLenum attachment
, GLenum pname
, GLint
*params
);
570 GL_APICALL
void GL_APIENTRY
glGetIntegerv (GLenum pname
, GLint
*data
);
571 GL_APICALL
void GL_APIENTRY
glGetProgramiv (GLuint program
, GLenum pname
, GLint
*params
);
572 GL_APICALL
void GL_APIENTRY
glGetProgramInfoLog (GLuint program
, GLsizei bufSize
, GLsizei
*length
, GLchar
*infoLog
);
573 GL_APICALL
void GL_APIENTRY
glGetRenderbufferParameteriv (GLenum target
, GLenum pname
, GLint
*params
);
574 GL_APICALL
void GL_APIENTRY
glGetShaderiv (GLuint shader
, GLenum pname
, GLint
*params
);
575 GL_APICALL
void GL_APIENTRY
glGetShaderInfoLog (GLuint shader
, GLsizei bufSize
, GLsizei
*length
, GLchar
*infoLog
);
576 GL_APICALL
void GL_APIENTRY
glGetShaderPrecisionFormat (GLenum shadertype
, GLenum precisiontype
, GLint
*range
, GLint
*precision
);
577 GL_APICALL
void GL_APIENTRY
glGetShaderSource (GLuint shader
, GLsizei bufSize
, GLsizei
*length
, GLchar
*source
);
578 GL_APICALL
const GLubyte
*GL_APIENTRY
glGetString (GLenum name
);
579 GL_APICALL
void GL_APIENTRY
glGetTexParameterfv (GLenum target
, GLenum pname
, GLfloat
*params
);
580 GL_APICALL
void GL_APIENTRY
glGetTexParameteriv (GLenum target
, GLenum pname
, GLint
*params
);
581 GL_APICALL
void GL_APIENTRY
glGetUniformfv (GLuint program
, GLint location
, GLfloat
*params
);
582 GL_APICALL
void GL_APIENTRY
glGetUniformiv (GLuint program
, GLint location
, GLint
*params
);
583 GL_APICALL GLint GL_APIENTRY
glGetUniformLocation (GLuint program
, const GLchar
*name
);
584 GL_APICALL
void GL_APIENTRY
glGetVertexAttribfv (GLuint index
, GLenum pname
, GLfloat
*params
);
585 GL_APICALL
void GL_APIENTRY
glGetVertexAttribiv (GLuint index
, GLenum pname
, GLint
*params
);
586 GL_APICALL
void GL_APIENTRY
glGetVertexAttribPointerv (GLuint index
, GLenum pname
, void **pointer
);
587 GL_APICALL
void GL_APIENTRY
glHint (GLenum target
, GLenum mode
);
588 GL_APICALL GLboolean GL_APIENTRY
glIsBuffer (GLuint buffer
);
589 GL_APICALL GLboolean GL_APIENTRY
glIsEnabled (GLenum cap
);
590 GL_APICALL GLboolean GL_APIENTRY
glIsFramebuffer (GLuint framebuffer
);
591 GL_APICALL GLboolean GL_APIENTRY
glIsProgram (GLuint program
);
592 GL_APICALL GLboolean GL_APIENTRY
glIsRenderbuffer (GLuint renderbuffer
);
593 GL_APICALL GLboolean GL_APIENTRY
glIsShader (GLuint shader
);
594 GL_APICALL GLboolean GL_APIENTRY
glIsTexture (GLuint texture
);
595 GL_APICALL
void GL_APIENTRY
glLineWidth (GLfloat width
);
596 GL_APICALL
void GL_APIENTRY
glLinkProgram (GLuint program
);
597 GL_APICALL
void GL_APIENTRY
glPixelStorei (GLenum pname
, GLint param
);
598 GL_APICALL
void GL_APIENTRY
glPolygonOffset (GLfloat factor
, GLfloat units
);
599 GL_APICALL
void GL_APIENTRY
glReadPixels (GLint x
, GLint y
, GLsizei width
, GLsizei height
, GLenum format
, GLenum type
, void *pixels
);
600 GL_APICALL
void GL_APIENTRY
glReleaseShaderCompiler (void);
601 GL_APICALL
void GL_APIENTRY
glRenderbufferStorage (GLenum target
, GLenum internalformat
, GLsizei width
, GLsizei height
);
602 GL_APICALL
void GL_APIENTRY
glSampleCoverage (GLfloat value
, GLboolean invert
);
603 GL_APICALL
void GL_APIENTRY
glScissor (GLint x
, GLint y
, GLsizei width
, GLsizei height
);
604 GL_APICALL
void GL_APIENTRY
glShaderBinary (GLsizei count
, const GLuint
*shaders
, GLenum binaryFormat
, const void *binary
, GLsizei length
);
605 GL_APICALL
void GL_APIENTRY
glShaderSource (GLuint shader
, GLsizei count
, const GLchar
*const*string
, const GLint
*length
);
606 GL_APICALL
void GL_APIENTRY
glStencilFunc (GLenum func
, GLint ref
, GLuint mask
);
607 GL_APICALL
void GL_APIENTRY
glStencilFuncSeparate (GLenum face
, GLenum func
, GLint ref
, GLuint mask
);
608 GL_APICALL
void GL_APIENTRY
glStencilMask (GLuint mask
);
609 GL_APICALL
void GL_APIENTRY
glStencilMaskSeparate (GLenum face
, GLuint mask
);
610 GL_APICALL
void GL_APIENTRY
glStencilOp (GLenum fail
, GLenum zfail
, GLenum zpass
);
611 GL_APICALL
void GL_APIENTRY
glStencilOpSeparate (GLenum face
, GLenum sfail
, GLenum dpfail
, GLenum dppass
);
612 GL_APICALL
void GL_APIENTRY
glTexImage2D (GLenum target
, GLint level
, GLint internalformat
, GLsizei width
, GLsizei height
, GLint border
, GLenum format
, GLenum type
, const void *pixels
);
613 GL_APICALL
void GL_APIENTRY
glTexParameterf (GLenum target
, GLenum pname
, GLfloat param
);
614 GL_APICALL
void GL_APIENTRY
glTexParameterfv (GLenum target
, GLenum pname
, const GLfloat
*params
);
615 GL_APICALL
void GL_APIENTRY
glTexParameteri (GLenum target
, GLenum pname
, GLint param
);
616 GL_APICALL
void GL_APIENTRY
glTexParameteriv (GLenum target
, GLenum pname
, const GLint
*params
);
617 GL_APICALL
void GL_APIENTRY
glTexSubImage2D (GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLsizei width
, GLsizei height
, GLenum format
, GLenum type
, const void *pixels
);
618 GL_APICALL
void GL_APIENTRY
glUniform1f (GLint location
, GLfloat v0
);
619 GL_APICALL
void GL_APIENTRY
glUniform1fv (GLint location
, GLsizei count
, const GLfloat
*value
);
620 GL_APICALL
void GL_APIENTRY
glUniform1i (GLint location
, GLint v0
);
621 GL_APICALL
void GL_APIENTRY
glUniform1iv (GLint location
, GLsizei count
, const GLint
*value
);
622 GL_APICALL
void GL_APIENTRY
glUniform2f (GLint location
, GLfloat v0
, GLfloat v1
);
623 GL_APICALL
void GL_APIENTRY
glUniform2fv (GLint location
, GLsizei count
, const GLfloat
*value
);
624 GL_APICALL
void GL_APIENTRY
glUniform2i (GLint location
, GLint v0
, GLint v1
);
625 GL_APICALL
void GL_APIENTRY
glUniform2iv (GLint location
, GLsizei count
, const GLint
*value
);
626 GL_APICALL
void GL_APIENTRY
glUniform3f (GLint location
, GLfloat v0
, GLfloat v1
, GLfloat v2
);
627 GL_APICALL
void GL_APIENTRY
glUniform3fv (GLint location
, GLsizei count
, const GLfloat
*value
);
628 GL_APICALL
void GL_APIENTRY
glUniform3i (GLint location
, GLint v0
, GLint v1
, GLint v2
);
629 GL_APICALL
void GL_APIENTRY
glUniform3iv (GLint location
, GLsizei count
, const GLint
*value
);
630 GL_APICALL
void GL_APIENTRY
glUniform4f (GLint location
, GLfloat v0
, GLfloat v1
, GLfloat v2
, GLfloat v3
);
631 GL_APICALL
void GL_APIENTRY
glUniform4fv (GLint location
, GLsizei count
, const GLfloat
*value
);
632 GL_APICALL
void GL_APIENTRY
glUniform4i (GLint location
, GLint v0
, GLint v1
, GLint v2
, GLint v3
);
633 GL_APICALL
void GL_APIENTRY
glUniform4iv (GLint location
, GLsizei count
, const GLint
*value
);
634 GL_APICALL
void GL_APIENTRY
glUniformMatrix2fv (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
*value
);
635 GL_APICALL
void GL_APIENTRY
glUniformMatrix3fv (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
*value
);
636 GL_APICALL
void GL_APIENTRY
glUniformMatrix4fv (GLint location
, GLsizei count
, GLboolean transpose
, const GLfloat
*value
);
637 GL_APICALL
void GL_APIENTRY
glUseProgram (GLuint program
);
638 GL_APICALL
void GL_APIENTRY
glValidateProgram (GLuint program
);
639 GL_APICALL
void GL_APIENTRY
glVertexAttrib1f (GLuint index
, GLfloat x
);
640 GL_APICALL
void GL_APIENTRY
glVertexAttrib1fv (GLuint index
, const GLfloat
*v
);
641 GL_APICALL
void GL_APIENTRY
glVertexAttrib2f (GLuint index
, GLfloat x
, GLfloat y
);
642 GL_APICALL
void GL_APIENTRY
glVertexAttrib2fv (GLuint index
, const GLfloat
*v
);
643 GL_APICALL
void GL_APIENTRY
glVertexAttrib3f (GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
);
644 GL_APICALL
void GL_APIENTRY
glVertexAttrib3fv (GLuint index
, const GLfloat
*v
);
645 GL_APICALL
void GL_APIENTRY
glVertexAttrib4f (GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
646 GL_APICALL
void GL_APIENTRY
glVertexAttrib4fv (GLuint index
, const GLfloat
*v
);
647 GL_APICALL
void GL_APIENTRY
glVertexAttribPointer (GLuint index
, GLint size
, GLenum type
, GLboolean normalized
, GLsizei stride
, const void *pointer
);
648 GL_APICALL
void GL_APIENTRY
glViewport (GLint x
, GLint y
, GLsizei width
, GLsizei height
);
650 #endif /* GL_ES_VERSION_2_0 */