getting stuff working on windows again
[vg.git] / dep / sdl / include / SDL_joystick.h
1 /*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20 */
21
22 /**
23 * \file SDL_joystick.h
24 *
25 * Include file for SDL joystick event handling
26 *
27 * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick
28 * behind a device_index changing as joysticks are plugged and unplugged.
29 *
30 * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
31 * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
32 *
33 * The term "player_index" is the number assigned to a player on a specific
34 * controller. For XInput controllers this returns the XInput user index.
35 * Many joysticks will not be able to supply this information.
36 *
37 * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
38 * the device (a X360 wired controller for example). This identifier is platform dependent.
39 */
40
41 #ifndef SDL_joystick_h_
42 #define SDL_joystick_h_
43
44 #include "SDL_stdinc.h"
45 #include "SDL_error.h"
46 #include "SDL_guid.h"
47
48 #include "begin_code.h"
49 /* Set up for C function definitions, even when using C++ */
50 #ifdef __cplusplus
51 extern "C" {
52 #endif
53
54 /**
55 * \file SDL_joystick.h
56 *
57 * In order to use these functions, SDL_Init() must have been called
58 * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
59 * for joysticks, and load appropriate drivers.
60 *
61 * If you would like to receive joystick updates while the application
62 * is in the background, you should set the following hint before calling
63 * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
64 */
65
66 /**
67 * The joystick structure used to identify an SDL joystick
68 */
69 struct _SDL_Joystick;
70 typedef struct _SDL_Joystick SDL_Joystick;
71
72 /* A structure that encodes the stable unique id for a joystick device */
73 typedef SDL_GUID SDL_JoystickGUID;
74
75 /**
76 * This is a unique ID for a joystick for the time it is connected to the system,
77 * and is never reused for the lifetime of the application. If the joystick is
78 * disconnected and reconnected, it will get a new ID.
79 *
80 * The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
81 */
82 typedef Sint32 SDL_JoystickID;
83
84 typedef enum
85 {
86 SDL_JOYSTICK_TYPE_UNKNOWN,
87 SDL_JOYSTICK_TYPE_GAMECONTROLLER,
88 SDL_JOYSTICK_TYPE_WHEEL,
89 SDL_JOYSTICK_TYPE_ARCADE_STICK,
90 SDL_JOYSTICK_TYPE_FLIGHT_STICK,
91 SDL_JOYSTICK_TYPE_DANCE_PAD,
92 SDL_JOYSTICK_TYPE_GUITAR,
93 SDL_JOYSTICK_TYPE_DRUM_KIT,
94 SDL_JOYSTICK_TYPE_ARCADE_PAD,
95 SDL_JOYSTICK_TYPE_THROTTLE
96 } SDL_JoystickType;
97
98 typedef enum
99 {
100 SDL_JOYSTICK_POWER_UNKNOWN = -1,
101 SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */
102 SDL_JOYSTICK_POWER_LOW, /* <= 20% */
103 SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */
104 SDL_JOYSTICK_POWER_FULL, /* <= 100% */
105 SDL_JOYSTICK_POWER_WIRED,
106 SDL_JOYSTICK_POWER_MAX
107 } SDL_JoystickPowerLevel;
108
109 /* Set max recognized G-force from accelerometer
110 See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed
111 */
112 #define SDL_IPHONE_MAX_GFORCE 5.0
113
114
115 /* Function prototypes */
116
117 /**
118 * Locking for multi-threaded access to the joystick API
119 *
120 * If you are using the joystick API or handling events from multiple threads
121 * you should use these locking functions to protect access to the joysticks.
122 *
123 * In particular, you are guaranteed that the joystick list won't change, so
124 * the API functions that take a joystick index will be valid, and joystick
125 * and game controller events will not be delivered.
126 *
127 * As of SDL 2.26.0, you can take the joystick lock around reinitializing the
128 * joystick subsystem, to prevent other threads from seeing joysticks in an
129 * uninitialized state. However, all open joysticks will be closed and SDL
130 * functions called with them will fail.
131 *
132 * \since This function is available since SDL 2.0.7.
133 */
134 extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
135
136
137 /**
138 * Unlocking for multi-threaded access to the joystick API
139 *
140 * If you are using the joystick API or handling events from multiple threads
141 * you should use these locking functions to protect access to the joysticks.
142 *
143 * In particular, you are guaranteed that the joystick list won't change, so
144 * the API functions that take a joystick index will be valid, and joystick
145 * and game controller events will not be delivered.
146 *
147 * \since This function is available since SDL 2.0.7.
148 */
149 extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
150
151 /**
152 * Count the number of joysticks attached to the system.
153 *
154 * \returns the number of attached joysticks on success or a negative error
155 * code on failure; call SDL_GetError() for more information.
156 *
157 * \since This function is available since SDL 2.0.0.
158 *
159 * \sa SDL_JoystickName
160 * \sa SDL_JoystickPath
161 * \sa SDL_JoystickOpen
162 */
163 extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
164
165 /**
166 * Get the implementation dependent name of a joystick.
167 *
168 * This can be called before any joysticks are opened.
169 *
170 * \param device_index the index of the joystick to query (the N'th joystick
171 * on the system)
172 * \returns the name of the selected joystick. If no name can be found, this
173 * function returns NULL; call SDL_GetError() for more information.
174 *
175 * \since This function is available since SDL 2.0.0.
176 *
177 * \sa SDL_JoystickName
178 * \sa SDL_JoystickOpen
179 */
180 extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
181
182 /**
183 * Get the implementation dependent path of a joystick.
184 *
185 * This can be called before any joysticks are opened.
186 *
187 * \param device_index the index of the joystick to query (the N'th joystick
188 * on the system)
189 * \returns the path of the selected joystick. If no path can be found, this
190 * function returns NULL; call SDL_GetError() for more information.
191 *
192 * \since This function is available since SDL 2.24.0.
193 *
194 * \sa SDL_JoystickPath
195 * \sa SDL_JoystickOpen
196 */
197 extern DECLSPEC const char *SDLCALL SDL_JoystickPathForIndex(int device_index);
198
199 /**
200 * Get the player index of a joystick, or -1 if it's not available This can be
201 * called before any joysticks are opened.
202 *
203 * \since This function is available since SDL 2.0.9.
204 */
205 extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
206
207 /**
208 * Get the implementation-dependent GUID for the joystick at a given device
209 * index.
210 *
211 * This function can be called before any joysticks are opened.
212 *
213 * \param device_index the index of the joystick to query (the N'th joystick
214 * on the system
215 * \returns the GUID of the selected joystick. If called on an invalid index,
216 * this function returns a zero GUID
217 *
218 * \since This function is available since SDL 2.0.0.
219 *
220 * \sa SDL_JoystickGetGUID
221 * \sa SDL_JoystickGetGUIDString
222 */
223 extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index);
224
225 /**
226 * Get the USB vendor ID of a joystick, if available.
227 *
228 * This can be called before any joysticks are opened. If the vendor ID isn't
229 * available this function returns 0.
230 *
231 * \param device_index the index of the joystick to query (the N'th joystick
232 * on the system
233 * \returns the USB vendor ID of the selected joystick. If called on an
234 * invalid index, this function returns zero
235 *
236 * \since This function is available since SDL 2.0.6.
237 */
238 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);
239
240 /**
241 * Get the USB product ID of a joystick, if available.
242 *
243 * This can be called before any joysticks are opened. If the product ID isn't
244 * available this function returns 0.
245 *
246 * \param device_index the index of the joystick to query (the N'th joystick
247 * on the system
248 * \returns the USB product ID of the selected joystick. If called on an
249 * invalid index, this function returns zero
250 *
251 * \since This function is available since SDL 2.0.6.
252 */
253 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);
254
255 /**
256 * Get the product version of a joystick, if available.
257 *
258 * This can be called before any joysticks are opened. If the product version
259 * isn't available this function returns 0.
260 *
261 * \param device_index the index of the joystick to query (the N'th joystick
262 * on the system
263 * \returns the product version of the selected joystick. If called on an
264 * invalid index, this function returns zero
265 *
266 * \since This function is available since SDL 2.0.6.
267 */
268 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index);
269
270 /**
271 * Get the type of a joystick, if available.
272 *
273 * This can be called before any joysticks are opened.
274 *
275 * \param device_index the index of the joystick to query (the N'th joystick
276 * on the system
277 * \returns the SDL_JoystickType of the selected joystick. If called on an
278 * invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN`
279 *
280 * \since This function is available since SDL 2.0.6.
281 */
282 extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index);
283
284 /**
285 * Get the instance ID of a joystick.
286 *
287 * This can be called before any joysticks are opened. If the index is out of
288 * range, this function will return -1.
289 *
290 * \param device_index the index of the joystick to query (the N'th joystick
291 * on the system
292 * \returns the instance id of the selected joystick. If called on an invalid
293 * index, this function returns zero
294 *
295 * \since This function is available since SDL 2.0.6.
296 */
297 extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index);
298
299 /**
300 * Open a joystick for use.
301 *
302 * The `device_index` argument refers to the N'th joystick presently
303 * recognized by SDL on the system. It is **NOT** the same as the instance ID
304 * used to identify the joystick in future events. See
305 * SDL_JoystickInstanceID() for more details about instance IDs.
306 *
307 * The joystick subsystem must be initialized before a joystick can be opened
308 * for use.
309 *
310 * \param device_index the index of the joystick to query
311 * \returns a joystick identifier or NULL if an error occurred; call
312 * SDL_GetError() for more information.
313 *
314 * \since This function is available since SDL 2.0.0.
315 *
316 * \sa SDL_JoystickClose
317 * \sa SDL_JoystickInstanceID
318 */
319 extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
320
321 /**
322 * Get the SDL_Joystick associated with an instance id.
323 *
324 * \param instance_id the instance id to get the SDL_Joystick for
325 * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
326 * for more information.
327 *
328 * \since This function is available since SDL 2.0.4.
329 */
330 extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id);
331
332 /**
333 * Get the SDL_Joystick associated with a player index.
334 *
335 * \param player_index the player index to get the SDL_Joystick for
336 * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
337 * for more information.
338 *
339 * \since This function is available since SDL 2.0.12.
340 */
341 extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index);
342
343 /**
344 * Attach a new virtual joystick.
345 *
346 * \returns the joystick's device index, or -1 if an error occurred.
347 *
348 * \since This function is available since SDL 2.0.14.
349 */
350 extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
351 int naxes,
352 int nbuttons,
353 int nhats);
354
355 /**
356 * The structure that defines an extended virtual joystick description
357 *
358 * The caller must zero the structure and then initialize the version with `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` before passing it to SDL_JoystickAttachVirtualEx()
359 * All other elements of this structure are optional and can be left 0.
360 *
361 * \sa SDL_JoystickAttachVirtualEx
362 */
363 typedef struct SDL_VirtualJoystickDesc
364 {
365 Uint16 version; /**< `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` */
366 Uint16 type; /**< `SDL_JoystickType` */
367 Uint16 naxes; /**< the number of axes on this joystick */
368 Uint16 nbuttons; /**< the number of buttons on this joystick */
369 Uint16 nhats; /**< the number of hats on this joystick */
370 Uint16 vendor_id; /**< the USB vendor ID of this joystick */
371 Uint16 product_id; /**< the USB product ID of this joystick */
372 Uint16 padding; /**< unused */
373 Uint32 button_mask; /**< A mask of which buttons are valid for this controller
374 e.g. (1 << SDL_CONTROLLER_BUTTON_A) */
375 Uint32 axis_mask; /**< A mask of which axes are valid for this controller
376 e.g. (1 << SDL_CONTROLLER_AXIS_LEFTX) */
377 const char *name; /**< the name of the joystick */
378
379 void *userdata; /**< User data pointer passed to callbacks */
380 void (SDLCALL *Update)(void *userdata); /**< Called when the joystick state should be updated */
381 void (SDLCALL *SetPlayerIndex)(void *userdata, int player_index); /**< Called when the player index is set */
382 int (SDLCALL *Rumble)(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); /**< Implements SDL_JoystickRumble() */
383 int (SDLCALL *RumbleTriggers)(void *userdata, Uint16 left_rumble, Uint16 right_rumble); /**< Implements SDL_JoystickRumbleTriggers() */
384 int (SDLCALL *SetLED)(void *userdata, Uint8 red, Uint8 green, Uint8 blue); /**< Implements SDL_JoystickSetLED() */
385 int (SDLCALL *SendEffect)(void *userdata, const void *data, int size); /**< Implements SDL_JoystickSendEffect() */
386
387 } SDL_VirtualJoystickDesc;
388
389 /**
390 * \brief The current version of the SDL_VirtualJoystickDesc structure
391 */
392 #define SDL_VIRTUAL_JOYSTICK_DESC_VERSION 1
393
394 /**
395 * Attach a new virtual joystick with extended properties.
396 *
397 * \returns the joystick's device index, or -1 if an error occurred.
398 *
399 * \since This function is available since SDL 2.24.0.
400 */
401 extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtualEx(const SDL_VirtualJoystickDesc *desc);
402
403 /**
404 * Detach a virtual joystick.
405 *
406 * \param device_index a value previously returned from
407 * SDL_JoystickAttachVirtual()
408 * \returns 0 on success, or -1 if an error occurred.
409 *
410 * \since This function is available since SDL 2.0.14.
411 */
412 extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
413
414 /**
415 * Query whether or not the joystick at a given device index is virtual.
416 *
417 * \param device_index a joystick device index.
418 * \returns SDL_TRUE if the joystick is virtual, SDL_FALSE otherwise.
419 *
420 * \since This function is available since SDL 2.0.14.
421 */
422 extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
423
424 /**
425 * Set values on an opened, virtual-joystick's axis.
426 *
427 * Please note that values set here will not be applied until the next call to
428 * SDL_JoystickUpdate, which can either be called directly, or can be called
429 * indirectly through various other SDL APIs, including, but not limited to
430 * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
431 * SDL_WaitEvent.
432 *
433 * Note that when sending trigger axes, you should scale the value to the full
434 * range of Sint16. For example, a trigger at rest would have the value of
435 * `SDL_JOYSTICK_AXIS_MIN`.
436 *
437 * \param joystick the virtual joystick on which to set state.
438 * \param axis the specific axis on the virtual joystick to set.
439 * \param value the new value for the specified axis.
440 * \returns 0 on success, -1 on error.
441 *
442 * \since This function is available since SDL 2.0.14.
443 */
444 extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value);
445
446 /**
447 * Set values on an opened, virtual-joystick's button.
448 *
449 * Please note that values set here will not be applied until the next call to
450 * SDL_JoystickUpdate, which can either be called directly, or can be called
451 * indirectly through various other SDL APIs, including, but not limited to
452 * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
453 * SDL_WaitEvent.
454 *
455 * \param joystick the virtual joystick on which to set state.
456 * \param button the specific button on the virtual joystick to set.
457 * \param value the new value for the specified button.
458 * \returns 0 on success, -1 on error.
459 *
460 * \since This function is available since SDL 2.0.14.
461 */
462 extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value);
463
464 /**
465 * Set values on an opened, virtual-joystick's hat.
466 *
467 * Please note that values set here will not be applied until the next call to
468 * SDL_JoystickUpdate, which can either be called directly, or can be called
469 * indirectly through various other SDL APIs, including, but not limited to
470 * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
471 * SDL_WaitEvent.
472 *
473 * \param joystick the virtual joystick on which to set state.
474 * \param hat the specific hat on the virtual joystick to set.
475 * \param value the new value for the specified hat.
476 * \returns 0 on success, -1 on error.
477 *
478 * \since This function is available since SDL 2.0.14.
479 */
480 extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value);
481
482 /**
483 * Get the implementation dependent name of a joystick.
484 *
485 * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
486 * \returns the name of the selected joystick. If no name can be found, this
487 * function returns NULL; call SDL_GetError() for more information.
488 *
489 * \since This function is available since SDL 2.0.0.
490 *
491 * \sa SDL_JoystickNameForIndex
492 * \sa SDL_JoystickOpen
493 */
494 extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick);
495
496 /**
497 * Get the implementation dependent path of a joystick.
498 *
499 * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
500 * \returns the path of the selected joystick. If no path can be found, this
501 * function returns NULL; call SDL_GetError() for more information.
502 *
503 * \since This function is available since SDL 2.24.0.
504 *
505 * \sa SDL_JoystickPathForIndex
506 */
507 extern DECLSPEC const char *SDLCALL SDL_JoystickPath(SDL_Joystick *joystick);
508
509 /**
510 * Get the player index of an opened joystick.
511 *
512 * For XInput controllers this returns the XInput user index. Many joysticks
513 * will not be able to supply this information.
514 *
515 * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
516 * \returns the player index, or -1 if it's not available.
517 *
518 * \since This function is available since SDL 2.0.9.
519 */
520 extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick);
521
522 /**
523 * Set the player index of an opened joystick.
524 *
525 * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
526 * \param player_index Player index to assign to this joystick, or -1 to clear
527 * the player index and turn off player LEDs.
528 *
529 * \since This function is available since SDL 2.0.12.
530 */
531 extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index);
532
533 /**
534 * Get the implementation-dependent GUID for the joystick.
535 *
536 * This function requires an open joystick.
537 *
538 * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
539 * \returns the GUID of the given joystick. If called on an invalid index,
540 * this function returns a zero GUID; call SDL_GetError() for more
541 * information.
542 *
543 * \since This function is available since SDL 2.0.0.
544 *
545 * \sa SDL_JoystickGetDeviceGUID
546 * \sa SDL_JoystickGetGUIDString
547 */
548 extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick);
549
550 /**
551 * Get the USB vendor ID of an opened joystick, if available.
552 *
553 * If the vendor ID isn't available this function returns 0.
554 *
555 * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
556 * \returns the USB vendor ID of the selected joystick, or 0 if unavailable.
557 *
558 * \since This function is available since SDL 2.0.6.
559 */
560 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick);
561
562 /**
563 * Get the USB product ID of an opened joystick, if available.
564 *
565 * If the product ID isn't available this function returns 0.
566 *
567 * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
568 * \returns the USB product ID of the selected joystick, or 0 if unavailable.
569 *
570 * \since This function is available since SDL 2.0.6.
571 */
572 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick);
573
574 /**
575 * Get the product version of an opened joystick, if available.
576 *
577 * If the product version isn't available this function returns 0.
578 *
579 * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
580 * \returns the product version of the selected joystick, or 0 if unavailable.
581 *
582 * \since This function is available since SDL 2.0.6.
583 */
584 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick);
585
586 /**
587 * Get the firmware version of an opened joystick, if available.
588 *
589 * If the firmware version isn't available this function returns 0.
590 *
591 * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
592 * \returns the firmware version of the selected joystick, or 0 if
593 * unavailable.
594 *
595 * \since This function is available since SDL 2.24.0.
596 */
597 extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetFirmwareVersion(SDL_Joystick *joystick);
598
599 /**
600 * Get the serial number of an opened joystick, if available.
601 *
602 * Returns the serial number of the joystick, or NULL if it is not available.
603 *
604 * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
605 * \returns the serial number of the selected joystick, or NULL if
606 * unavailable.
607 *
608 * \since This function is available since SDL 2.0.14.
609 */
610 extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick);
611
612 /**
613 * Get the type of an opened joystick.
614 *
615 * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
616 * \returns the SDL_JoystickType of the selected joystick.
617 *
618 * \since This function is available since SDL 2.0.6.
619 */
620 extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick);
621
622 /**
623 * Get an ASCII string representation for a given SDL_JoystickGUID.
624 *
625 * You should supply at least 33 bytes for pszGUID.
626 *
627 * \param guid the SDL_JoystickGUID you wish to convert to string
628 * \param pszGUID buffer in which to write the ASCII string
629 * \param cbGUID the size of pszGUID
630 *
631 * \since This function is available since SDL 2.0.0.
632 *
633 * \sa SDL_JoystickGetDeviceGUID
634 * \sa SDL_JoystickGetGUID
635 * \sa SDL_JoystickGetGUIDFromString
636 */
637 extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
638
639 /**
640 * Convert a GUID string into a SDL_JoystickGUID structure.
641 *
642 * Performs no error checking. If this function is given a string containing
643 * an invalid GUID, the function will silently succeed, but the GUID generated
644 * will not be useful.
645 *
646 * \param pchGUID string containing an ASCII representation of a GUID
647 * \returns a SDL_JoystickGUID structure.
648 *
649 * \since This function is available since SDL 2.0.0.
650 *
651 * \sa SDL_JoystickGetGUIDString
652 */
653 extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
654
655 /**
656 * Get the device information encoded in a SDL_JoystickGUID structure
657 *
658 * \param guid the SDL_JoystickGUID you wish to get info about
659 * \param vendor A pointer filled in with the device VID, or 0 if not
660 * available
661 * \param product A pointer filled in with the device PID, or 0 if not
662 * available
663 * \param version A pointer filled in with the device version, or 0 if not
664 * available
665 * \param crc16 A pointer filled in with a CRC used to distinguish different
666 * products with the same VID/PID, or 0 if not available
667 *
668 * \since This function is available since SDL 2.26.0.
669 *
670 * \sa SDL_JoystickGetDeviceGUID
671 */
672 extern DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16);
673
674 /**
675 * Get the status of a specified joystick.
676 *
677 * \param joystick the joystick to query
678 * \returns SDL_TRUE if the joystick has been opened, SDL_FALSE if it has not;
679 * call SDL_GetError() for more information.
680 *
681 * \since This function is available since SDL 2.0.0.
682 *
683 * \sa SDL_JoystickClose
684 * \sa SDL_JoystickOpen
685 */
686 extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick);
687
688 /**
689 * Get the instance ID of an opened joystick.
690 *
691 * \param joystick an SDL_Joystick structure containing joystick information
692 * \returns the instance ID of the specified joystick on success or a negative
693 * error code on failure; call SDL_GetError() for more information.
694 *
695 * \since This function is available since SDL 2.0.0.
696 *
697 * \sa SDL_JoystickOpen
698 */
699 extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick);
700
701 /**
702 * Get the number of general axis controls on a joystick.
703 *
704 * Often, the directional pad on a game controller will either look like 4
705 * separate buttons or a POV hat, and not axes, but all of this is up to the
706 * device and platform.
707 *
708 * \param joystick an SDL_Joystick structure containing joystick information
709 * \returns the number of axis controls/number of axes on success or a
710 * negative error code on failure; call SDL_GetError() for more
711 * information.
712 *
713 * \since This function is available since SDL 2.0.0.
714 *
715 * \sa SDL_JoystickGetAxis
716 * \sa SDL_JoystickOpen
717 */
718 extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
719
720 /**
721 * Get the number of trackballs on a joystick.
722 *
723 * Joystick trackballs have only relative motion events associated with them
724 * and their state cannot be polled.
725 *
726 * Most joysticks do not have trackballs.
727 *
728 * \param joystick an SDL_Joystick structure containing joystick information
729 * \returns the number of trackballs on success or a negative error code on
730 * failure; call SDL_GetError() for more information.
731 *
732 * \since This function is available since SDL 2.0.0.
733 *
734 * \sa SDL_JoystickGetBall
735 */
736 extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
737
738 /**
739 * Get the number of POV hats on a joystick.
740 *
741 * \param joystick an SDL_Joystick structure containing joystick information
742 * \returns the number of POV hats on success or a negative error code on
743 * failure; call SDL_GetError() for more information.
744 *
745 * \since This function is available since SDL 2.0.0.
746 *
747 * \sa SDL_JoystickGetHat
748 * \sa SDL_JoystickOpen
749 */
750 extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
751
752 /**
753 * Get the number of buttons on a joystick.
754 *
755 * \param joystick an SDL_Joystick structure containing joystick information
756 * \returns the number of buttons on success or a negative error code on
757 * failure; call SDL_GetError() for more information.
758 *
759 * \since This function is available since SDL 2.0.0.
760 *
761 * \sa SDL_JoystickGetButton
762 * \sa SDL_JoystickOpen
763 */
764 extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
765
766 /**
767 * Update the current state of the open joysticks.
768 *
769 * This is called automatically by the event loop if any joystick events are
770 * enabled.
771 *
772 * \since This function is available since SDL 2.0.0.
773 *
774 * \sa SDL_JoystickEventState
775 */
776 extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
777
778 /**
779 * Enable/disable joystick event polling.
780 *
781 * If joystick events are disabled, you must call SDL_JoystickUpdate()
782 * yourself and manually check the state of the joystick when you want
783 * joystick information.
784 *
785 * It is recommended that you leave joystick event handling enabled.
786 *
787 * **WARNING**: Calling this function may delete all events currently in SDL's
788 * event queue.
789 *
790 * \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE`
791 * \returns 1 if enabled, 0 if disabled, or a negative error code on failure;
792 * call SDL_GetError() for more information.
793 *
794 * If `state` is `SDL_QUERY` then the current state is returned,
795 * otherwise the new processing state is returned.
796 *
797 * \since This function is available since SDL 2.0.0.
798 *
799 * \sa SDL_GameControllerEventState
800 */
801 extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
802
803 #define SDL_JOYSTICK_AXIS_MAX 32767
804 #define SDL_JOYSTICK_AXIS_MIN -32768
805
806 /**
807 * Get the current state of an axis control on a joystick.
808 *
809 * SDL makes no promises about what part of the joystick any given axis refers
810 * to. Your game should have some sort of configuration UI to let users
811 * specify what each axis should be bound to. Alternately, SDL's higher-level
812 * Game Controller API makes a great effort to apply order to this lower-level
813 * interface, so you know that a specific axis is the "left thumb stick," etc.
814 *
815 * The value returned by SDL_JoystickGetAxis() is a signed integer (-32768 to
816 * 32767) representing the current position of the axis. It may be necessary
817 * to impose certain tolerances on these values to account for jitter.
818 *
819 * \param joystick an SDL_Joystick structure containing joystick information
820 * \param axis the axis to query; the axis indices start at index 0
821 * \returns a 16-bit signed integer representing the current position of the
822 * axis or 0 on failure; call SDL_GetError() for more information.
823 *
824 * \since This function is available since SDL 2.0.0.
825 *
826 * \sa SDL_JoystickNumAxes
827 */
828 extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick,
829 int axis);
830
831 /**
832 * Get the initial state of an axis control on a joystick.
833 *
834 * The state is a value ranging from -32768 to 32767.
835 *
836 * The axis indices start at index 0.
837 *
838 * \param joystick an SDL_Joystick structure containing joystick information
839 * \param axis the axis to query; the axis indices start at index 0
840 * \param state Upon return, the initial value is supplied here.
841 * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
842 *
843 * \since This function is available since SDL 2.0.6.
844 */
845 extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick,
846 int axis, Sint16 *state);
847
848 /**
849 * \name Hat positions
850 */
851 /* @{ */
852 #define SDL_HAT_CENTERED 0x00
853 #define SDL_HAT_UP 0x01
854 #define SDL_HAT_RIGHT 0x02
855 #define SDL_HAT_DOWN 0x04
856 #define SDL_HAT_LEFT 0x08
857 #define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
858 #define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
859 #define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
860 #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
861 /* @} */
862
863 /**
864 * Get the current state of a POV hat on a joystick.
865 *
866 * The returned value will be one of the following positions:
867 *
868 * - `SDL_HAT_CENTERED`
869 * - `SDL_HAT_UP`
870 * - `SDL_HAT_RIGHT`
871 * - `SDL_HAT_DOWN`
872 * - `SDL_HAT_LEFT`
873 * - `SDL_HAT_RIGHTUP`
874 * - `SDL_HAT_RIGHTDOWN`
875 * - `SDL_HAT_LEFTUP`
876 * - `SDL_HAT_LEFTDOWN`
877 *
878 * \param joystick an SDL_Joystick structure containing joystick information
879 * \param hat the hat index to get the state from; indices start at index 0
880 * \returns the current hat position.
881 *
882 * \since This function is available since SDL 2.0.0.
883 *
884 * \sa SDL_JoystickNumHats
885 */
886 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick,
887 int hat);
888
889 /**
890 * Get the ball axis change since the last poll.
891 *
892 * Trackballs can only return relative motion since the last call to
893 * SDL_JoystickGetBall(), these motion deltas are placed into `dx` and `dy`.
894 *
895 * Most joysticks do not have trackballs.
896 *
897 * \param joystick the SDL_Joystick to query
898 * \param ball the ball index to query; ball indices start at index 0
899 * \param dx stores the difference in the x axis position since the last poll
900 * \param dy stores the difference in the y axis position since the last poll
901 * \returns 0 on success or a negative error code on failure; call
902 * SDL_GetError() for more information.
903 *
904 * \since This function is available since SDL 2.0.0.
905 *
906 * \sa SDL_JoystickNumBalls
907 */
908 extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick,
909 int ball, int *dx, int *dy);
910
911 /**
912 * Get the current state of a button on a joystick.
913 *
914 * \param joystick an SDL_Joystick structure containing joystick information
915 * \param button the button index to get the state from; indices start at
916 * index 0
917 * \returns 1 if the specified button is pressed, 0 otherwise.
918 *
919 * \since This function is available since SDL 2.0.0.
920 *
921 * \sa SDL_JoystickNumButtons
922 */
923 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick,
924 int button);
925
926 /**
927 * Start a rumble effect.
928 *
929 * Each call to this function cancels any previous rumble effect, and calling
930 * it with 0 intensity stops any rumbling.
931 *
932 * \param joystick The joystick to vibrate
933 * \param low_frequency_rumble The intensity of the low frequency (left)
934 * rumble motor, from 0 to 0xFFFF
935 * \param high_frequency_rumble The intensity of the high frequency (right)
936 * rumble motor, from 0 to 0xFFFF
937 * \param duration_ms The duration of the rumble effect, in milliseconds
938 * \returns 0, or -1 if rumble isn't supported on this joystick
939 *
940 * \since This function is available since SDL 2.0.9.
941 *
942 * \sa SDL_JoystickHasRumble
943 */
944 extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
945
946 /**
947 * Start a rumble effect in the joystick's triggers
948 *
949 * Each call to this function cancels any previous trigger rumble effect, and
950 * calling it with 0 intensity stops any rumbling.
951 *
952 * Note that this is rumbling of the _triggers_ and not the game controller as
953 * a whole. This is currently only supported on Xbox One controllers. If you
954 * want the (more common) whole-controller rumble, use SDL_JoystickRumble()
955 * instead.
956 *
957 * \param joystick The joystick to vibrate
958 * \param left_rumble The intensity of the left trigger rumble motor, from 0
959 * to 0xFFFF
960 * \param right_rumble The intensity of the right trigger rumble motor, from 0
961 * to 0xFFFF
962 * \param duration_ms The duration of the rumble effect, in milliseconds
963 * \returns 0, or -1 if trigger rumble isn't supported on this joystick
964 *
965 * \since This function is available since SDL 2.0.14.
966 *
967 * \sa SDL_JoystickHasRumbleTriggers
968 */
969 extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
970
971 /**
972 * Query whether a joystick has an LED.
973 *
974 * An example of a joystick LED is the light on the back of a PlayStation 4's
975 * DualShock 4 controller.
976 *
977 * \param joystick The joystick to query
978 * \return SDL_TRUE if the joystick has a modifiable LED, SDL_FALSE otherwise.
979 *
980 * \since This function is available since SDL 2.0.14.
981 */
982 extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
983
984 /**
985 * Query whether a joystick has rumble support.
986 *
987 * \param joystick The joystick to query
988 * \return SDL_TRUE if the joystick has rumble, SDL_FALSE otherwise.
989 *
990 * \since This function is available since SDL 2.0.18.
991 *
992 * \sa SDL_JoystickRumble
993 */
994 extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumble(SDL_Joystick *joystick);
995
996 /**
997 * Query whether a joystick has rumble support on triggers.
998 *
999 * \param joystick The joystick to query
1000 * \return SDL_TRUE if the joystick has trigger rumble, SDL_FALSE otherwise.
1001 *
1002 * \since This function is available since SDL 2.0.18.
1003 *
1004 * \sa SDL_JoystickRumbleTriggers
1005 */
1006 extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick);
1007
1008 /**
1009 * Update a joystick's LED color.
1010 *
1011 * An example of a joystick LED is the light on the back of a PlayStation 4's
1012 * DualShock 4 controller.
1013 *
1014 * \param joystick The joystick to update
1015 * \param red The intensity of the red LED
1016 * \param green The intensity of the green LED
1017 * \param blue The intensity of the blue LED
1018 * \returns 0 on success, -1 if this joystick does not have a modifiable LED
1019 *
1020 * \since This function is available since SDL 2.0.14.
1021 */
1022 extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
1023
1024 /**
1025 * Send a joystick specific effect packet
1026 *
1027 * \param joystick The joystick to affect
1028 * \param data The data to send to the joystick
1029 * \param size The size of the data to send to the joystick
1030 * \returns 0, or -1 if this joystick or driver doesn't support effect packets
1031 *
1032 * \since This function is available since SDL 2.0.16.
1033 */
1034 extern DECLSPEC int SDLCALL SDL_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size);
1035
1036 /**
1037 * Close a joystick previously opened with SDL_JoystickOpen().
1038 *
1039 * \param joystick The joystick device to close
1040 *
1041 * \since This function is available since SDL 2.0.0.
1042 *
1043 * \sa SDL_JoystickOpen
1044 */
1045 extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
1046
1047 /**
1048 * Get the battery level of a joystick as SDL_JoystickPowerLevel.
1049 *
1050 * \param joystick the SDL_Joystick to query
1051 * \returns the current battery level as SDL_JoystickPowerLevel on success or
1052 * `SDL_JOYSTICK_POWER_UNKNOWN` if it is unknown
1053 *
1054 * \since This function is available since SDL 2.0.4.
1055 */
1056 extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick);
1057
1058 /* Ends C function definitions when using C++ */
1059 #ifdef __cplusplus
1060 }
1061 #endif
1062 #include "close_code.h"
1063
1064 #endif /* SDL_joystick_h_ */
1065
1066 /* vi: set ts=4 sw=4 expandtab: */