Specify the layout in hammer by adding brushes to a visgroup named 'tar_layout', and Auto Radar will do the rest.
-![](https://i.imgur.com/thAfDqx.png)
+![](https://i.imgur.com/jNWULV0.png)
Editable GLSL compositor engine for CS:GO Radars, many features to come.
### Detected Visgroups:
![Visgroup example](https://i.imgur.com/fXozJkj.png)
-Brushes and entity brushes which are inside visgroups with these names will change the final radar in different ways. The only one required is `tar_layout` and should define your maps playable space.
+Brushes, displacements, entity brushes and prop_statics which are inside visgroups with these names will change the final radar in different ways. The only one required is `tar_layout` and should define your maps playable space.
| Visgroup name | What it does |
|---------------|---------------------------------------------------------|