vfilesys (more robust resource handling to fix #7), (vvd,vtx) clean, vdf better regex...
authorTerri00 <thrustmediaproductions@gmail.com>
Mon, 25 Mar 2019 18:54:41 +0000 (18:54 +0000)
committerTerri00 <thrustmediaproductions@gmail.com>
Mon, 25 Mar 2019 18:54:41 +0000 (18:54 +0000)
AutoRadar_installer/FileSystemHelper.h
MCDV/MCDV.vcxproj
MCDV/MCDV.vcxproj.filters
MCDV/main.cpp
MCDV/vdf.hpp
MCDV/vfilesys.hpp [new file with mode: 0644]
MCDV/vmf.hpp
MCDV/vpk.txt [new file with mode: 0644]
MCDV/vtx.hpp
MCDV/vvd.hpp

index 951e62e51be267c693098cb824786625e0c06e09..2c28f76d58fa8db8c51cf2ee2abbc379a4d91562 100644 (file)
@@ -1,9 +1,22 @@
 #include <Windows.h>
 #include <vector>
 #include <string>
+#include <io.h>
+#include <ShlObj_core.h>
 
 namespace fs
 {
+       inline bool checkFileExist(const char* path) {
+               return (_access_s(path, 0) == 0);
+       }
+
+       void mkdr(const char* dir) {
+               if (_access_s(dir, 0)) {
+                       std::cout << "mkdr  " << dir << "\n";
+                       SHCreateDirectoryExA(NULL, dir, NULL);
+               }
+       }
+
        std::vector<std::string> getFilesInDirectory(std::string folder) {
                std::vector<std::string> names;
                std::string search_path = folder + "/*.*";
@@ -69,6 +82,7 @@ namespace fs
                return false;    // this is not a directory!
        }
 
+       /* get directory name from filepath */
        std::string getDirName(std::string f) {
                return f.substr(0, f.size() - split(sutil::ReplaceAll(f, "/", "\\"), '\\').back().size());
        }
index dd31353abdf0a8e665d5b205a51fe8968f1d0606..831234240776d0db37ffc1f079c38edb1638a246 100644 (file)
     <ClInclude Include="vbsp.hpp" />
     <ClInclude Include="vdf.hpp" />
     <ClInclude Include="VectorOctTree.hpp" />
+    <ClInclude Include="vfilesys.hpp" />
     <ClInclude Include="vmf.hpp" />
     <ClInclude Include="vpk.hpp" />
     <ClInclude Include="vtx.hpp" />
index 1fae28b72abbd1e4ce4b1ccf6f9a133b841c8b46..68ba8cd6127834edd10f4927fdac9b3aaba7b14d 100644 (file)
     <ClInclude Include="vpk.hpp">
       <Filter>Header Files\valve</Filter>
     </ClInclude>
+    <ClInclude Include="vfilesys.hpp">
+      <Filter>Header Files</Filter>
+    </ClInclude>
   </ItemGroup>
   <ItemGroup>
     <ClCompile Include="main.cpp">
index 46d21264adfbb7318491ca00fc4042058bf78ed6..ab55dfc99b7eea35ce9131b91d838f0850399f6f 100644 (file)
@@ -20,6 +20,7 @@
 // Util
 #include "cxxopts.hpp"
 #include "interpolation.h"
+#include "vfilesys.hpp"
 
 // Image stuff
 #define STBI_MSC_SECURE_CRT
@@ -74,8 +75,8 @@ std::string m_mapfile_path;
 std::string m_game_path;
 #endif
 #ifdef _DEBUG
-std::string m_mapfile_path = "sample_stuff/de_crimson_v16";
-std::string m_game_path = "D:/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/csgo";
+std::string m_mapfile_path = "sample_stuff/de_tavr_test";
+std::string m_game_path = "D:/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/csgo_dev";
 #endif
 
 //derived strings
@@ -179,6 +180,7 @@ int app(int argc, const char** argv) {
        m_overviews_folder = m_game_path + "/resource/overviews/";
        m_resources_folder = m_overviews_folder + m_mapfile_name + ".resources/";
 
+       /*
        std::cout << "Launching with options:\n";
        std::cout << "  Render width:    " << m_renderWidth << "\n";
        std::cout << "  Render height:   " << m_renderHeight << "\n";
@@ -189,6 +191,19 @@ int app(int argc, const char** argv) {
        std::cout << "\n  -------- RENDER SETTINGS -------\n";
        std::cout << "    AO:              " << (m_comp_ao_enable ? "YES" : "NO") << "\n";
        std::cout << "    Shadows:         " << (m_comp_shadows_enable ? "YES" : "NO") << "\n";
+       */
+       vfilesys* filesys = NULL;
+       try {
+               filesys = new vfilesys(m_game_path + "/gameinfo.txt");
+       }
+       catch (std::exception e) {
+               std::cout << "Error creating vfilesys:\n";
+               std::cout << e.what() << "\n";
+               system("PAUSE");
+               return 0;
+       }
+
+       filesys->debug();
 
        std::cout << "Initializing OpenGL\n";
 
@@ -356,7 +371,7 @@ int app(int argc, const char** argv) {
 
        //Collect models
        std::cout << "Collecting models... \n";
-       vmf_main.populateModelDict(m_game_path + "/");
+       vmf_main.populateModelDict(filesys);
        vmf_main.populatePropList(tar_config == NULL ? "tar_cover" : kv::tryGetStringValue(tar_config->keyValues, "vgroup_cover", "tar_cover"));
 
        std::cout << "done!\n";
index a4bc875a8144286a886bdea77db8220042155ec2..b424e05214bbcdef88ebd45b4f5f11ab8388ccf1 100644 (file)
 
 #include "Util.h"
 
-//#define _USE_REGEX
+#define _USE_REGEX
 
 namespace kv
 {
-       const std::regex reg_kv("(\"([^=\"]*)\")|([^=\\s]+)");
+       //const std::regex reg_kv("(\"([^=\"]*)\")|([^=\\s]+)");
+       const std::regex reg_kv(R"vv("(.*?)"|([^\s]+))vv");
 
        template<typename T>
        T tryGetValue(std::map<std::string, std::string> map, const char* key, T defaultValue) {
@@ -27,6 +28,16 @@ namespace kv
                return map[key];
        }
 
+       /* Create list from map and key */
+       std::vector<std::string> getList(std::map<std::string, std::string> map, const char* key) {
+               std::vector<std::string> list;
+
+               int vc = -1;
+               while (map.count(key + (++vc > 0 ? std::to_string(vc) : ""))) list.push_back(map[key + (vc > 0 ? std::to_string(vc) : "")]);
+
+               return list;
+       }
+
        class DataBlock
        {
        public:
diff --git a/MCDV/vfilesys.hpp b/MCDV/vfilesys.hpp
new file mode 100644 (file)
index 0000000..3967d84
--- /dev/null
@@ -0,0 +1,135 @@
+#pragma once
+#include <string>
+#include "vpk.hpp"
+#include "vdf.hpp"
+#include "vvd.hpp"
+#include "vtx.hpp"
+#include "../AutoRadar_installer/FileSystemHelper.h"
+
+class vfilesys {
+public:
+       // Cached items
+       vpk::index* vpkIndex;
+       kv::DataBlock* gameinfo;
+
+       // Paths
+       std::string dir_gamedir;  // Where the gameinfo.txt is (and where we should output to)
+       std::string dir_exedir;   // Counter-Strike Global Offensive directory
+       std::string dir_bin;      // exedir + /bin/ folder
+
+       std::vector<std::string> searchPaths; // List of paths to search for stuff (these are all absolute)
+
+       /* Create a file system helper from game info */
+       vfilesys(std::string gameinfo, std::string exedir = ""){
+               if (!fs::checkFileExist(gameinfo.c_str())) throw std::exception("gameinfo.txt not found");
+
+               // Load gameinfo
+               std::ifstream ifs(gameinfo);
+               if (!ifs) {
+                       std::cout << "Could not open file... " << gameinfo << std::endl;
+                       throw std::exception("File read error");
+               }
+
+               std::string str((std::istreambuf_iterator<char>(ifs)), std::istreambuf_iterator<char>());
+
+               kv::FileData* kv_gameinfo = new kv::FileData(str);
+               this->gameinfo = &kv_gameinfo->headNode;
+
+               // Set gamedir
+               this->dir_gamedir = fs::getDirName(gameinfo);
+
+               // Look for csgo.exe to set exedir
+               std::string dir_upOne = this->dir_gamedir + "../"; // go up to csgo.exe (or at least it should be here)
+
+               std::cout << dir_upOne << "\n";
+
+               if (exedir != "") 
+                       if(fs::checkFileExist((exedir + "/csgo.exe").c_str())) this->dir_exedir = exedir + "/";
+                       else throw std::exception("Specified exedir was incorrect");
+
+               else if (fs::checkFileExist((dir_upOne + "csgo.exe").c_str())) this->dir_exedir = dir_upOne;
+               else throw std::exception("Can't find csgo.exe");
+
+               // Set bindir
+               this->dir_bin = this->dir_exedir + "bin/";
+
+               // Collect search paths from gameinfo.txt
+               for (auto && path : kv::getList(this->gameinfo->GetFirstByName("\"GameInfo\"")->GetFirstByName("FileSystem")->GetFirstByName("SearchPaths")->Values, "Game")) {
+                       std::string _path = "";
+                       if (path.find(':') != path.npos) _path = path + "/"; //this path is abs
+                       else _path = this->dir_exedir + path + "/"; // relative path to exedir
+                       _path = sutil::ReplaceAll(_path, "\\", "//");
+
+                       if (fs::checkFileExist(_path.c_str())) this->searchPaths.push_back(_path);
+               }
+
+               // Look for pak01_dir.vpk in all search paths
+               for (auto && sp : this->searchPaths) {
+                       if (fs::checkFileExist((sp + "pak01_dir.vpk").c_str())) {
+                               this->vpkIndex = new vpk::index(sp + "pak01_dir.vpk");
+                               goto IL_FOUND;
+                       }
+               }
+
+               std::cout << "Warning: could not find pak01_dir.vpk...\n";
+
+       IL_FOUND:
+               std::cout << "Finished setting up filesystem.\n";
+       }
+
+       /* Dump out what this filesystem has in memory */
+       void debug() {
+               std::cout << "Directories:\n";
+               std::cout << "  dir_game: " << dir_gamedir << "\n";
+               std::cout << "  dir_exe:  " << dir_exedir << "\n";
+               std::cout << "  dir_bin:  " << dir_bin << "\n";
+
+               std::cout << "\nSearchpaths:\n";
+               for (auto && sp : this->searchPaths) std::cout << "  | " << sp << "\n";
+
+               std::cout << "\nCache locations:\n";
+               std::cout << "  vpkindex* =" << this->vpkIndex << "\n";
+               std::cout << "  gameinfo* =" << this->gameinfo << "\n";
+               std::cout << "\n";
+       }
+
+       /* Create a file handle on an existing resource file. Could be from vpk, could be from custom. Returns null if not found */
+       template<typename T>
+       T* get_resource_handle(std::string relpath) {
+               // Order of importantness:
+               // 0) VPK file (actual game files)
+               // 1) anything in csgo folders
+
+               if (this->vpkIndex != NULL) {
+                       vpk::vEntry* vEntry = this->vpkIndex->find(relpath);
+
+                       if (vEntry != NULL) {
+                               std::string pakDir = this->dir_exedir + "csgo/pak01_" + sutil::pad0(std::to_string(vEntry->entryInfo.ArchiveIndex), 3) + ".vpk";
+
+                               std::ifstream pkHandle(pakDir, std::ios::in | std::ios::binary);
+
+                               pkHandle.seekg(vEntry->entryInfo.EntryOffset); // set that ifstream to read from the correct location
+                               return new T(&pkHandle);
+                       }
+               }
+               
+               // Check all search paths for custom content
+               for (auto && sp : this->searchPaths) {
+                       if (fs::checkFileExist((sp + relpath).c_str())) {
+                               std::ifstream pkHandle(sp + relpath, std::ios::in | std::ios::binary);
+                               return new T(&pkHandle);
+                       }
+               }
+
+               return NULL;
+       }
+
+       /* Generate a path to a file inside the gamedir. Optionally automatically create new directories (shell). */
+       std::string create_output_filepath(std::string relpath, bool mkdr = false) {
+               std::string fullpath = this->dir_gamedir + relpath;
+
+               if(mkdr) fs::mkdr(fullpath.c_str());
+
+               return fullpath;
+       }
+};
\ No newline at end of file
index a254191ed6c87e5cc7bb567246162da2fe45ef33..de992d5d10023b617be730e6b3eb4f5e5228f2e0 100644 (file)
@@ -11,6 +11,7 @@
 #include <regex>
 
 #include "Util.h"
+#include "vfilesys.hpp"
 #include "vdf.hpp"
 #include "plane.h"
 #include "Mesh.hpp"
@@ -614,9 +615,7 @@ namespace vmf {
                }
 
                /* Collect all references to model strings, and build their models */
-               void populateModelDict(std::string pakDir) {
-                       vpk::index pakIndex(pakDir + "pak01_dir.vpk"); // Open index
-
+               void populateModelDict(vfilesys* filesystem) {
                        std::cout << "Populating model dictionary & caching model data...\n";
 
                        unsigned int mIndex = 0;
@@ -627,84 +626,28 @@ namespace vmf {
 
                                this->modelDict.insert({ modelName, mIndex++ }); // Add to our list
 
-                               // Generate our model data and wham it into the model cache
-                               // TODO: Clean up code duplication here.
-                               vpk::vEntry* vEntry = pakIndex.find(modelName);
-                               if (vEntry != NULL) {
-                                       vpk::vEntry* vtx_entry = pakIndex.find(baseName + ".dx90.vtx");
-                                       vpk::vEntry* vvd_entry = pakIndex.find(baseName + ".vvd");
-
-                                       if (vtx_entry == NULL || vvd_entry == NULL) {
-                                               std::cout << "[pak] Couldn't find vtx/vvd model data\n";
-                                               this->modelCache.push_back(NULL);
-                                               continue;
-                                       }
-
-                                       // Read vtx
-                                       std::string vtxPakDir = pakDir + "pak01_" + sutil::pad0(std::to_string(vtx_entry->entryInfo.ArchiveIndex), 3) + ".vpk";
-                                       std::ifstream vtxPakfile(vtxPakDir, std::ios::in | std::ios::binary);
-                                       vtx_mesh vtx(&vtxPakfile, vtx_entry->entryInfo.EntryOffset, false);
-                                       vtxPakfile.close();
-                                       
-                                       // Read vvd
-                                       std::string vvdPakDir = pakDir + "pak01_" + sutil::pad0(std::to_string(vvd_entry->entryInfo.ArchiveIndex), 3) + ".vpk";
-                                       std::ifstream vvdPakFile(vvdPakDir, std::ios::in | std::ios::binary);
-                                       vvd_data vvd(&vvdPakFile, vvd_entry->entryInfo.EntryOffset, false);
-                                       vvdPakFile.close();
-
-                                       // GENERATE MESH TING
-                                       std::vector<float> meshData;
-                                       for (auto && vert : vtx.vertexSequence) {
-                                               meshData.push_back(vvd.verticesLOD0[vert].m_vecPosition.x);
-                                               meshData.push_back(vvd.verticesLOD0[vert].m_vecPosition.y);
-                                               meshData.push_back(vvd.verticesLOD0[vert].m_vecPosition.z);
-                                               meshData.push_back(0);
-                                               meshData.push_back(0);
-                                               meshData.push_back(1);
-                                       }
+                               vtx_mesh* vtx = filesystem->get_resource_handle<vtx_mesh>(baseName + ".dx90.vtx");
+                               vvd_data* vvd = filesystem->get_resource_handle<vvd_data>(baseName + ".vvd");
 
-                                       Mesh* m = new Mesh(meshData, MeshMode::POS_XYZ_NORMAL_XYZ);
-                                       this->modelCache.push_back(m);
+                               if (vvd == NULL || vtx == NULL) {
+                                       this->modelCache.push_back(NULL);
+                                       std::cout << "Failed to load resource: " << baseName << "\n";
+                                       continue;
                                }
-                               else {
-                                       std::string vtxFile = pakDir + baseName + ".dx90.vtx";
-                                       std::string vvdFile = pakDir + baseName + ".vvd";
-
-                                       // Check that custom model data actually exists
-                                       if (_access_s(vtxFile.c_str(), 0) != 0 || _access_s(vvdFile.c_str(), 0) != 0) {
-                                               std::cout << "[custom] Couldn't find vtx/vvd model data\n";
-                                               std::cout << "Skipping: " << baseName << "\n";
-                                               this->modelCache.push_back(NULL);
-                                               continue;
-                                       }
 
-                                       // Read vtx
-                                       vtx_mesh vtx(vtxFile);
-
-                                       // VTX issues only exist for custom content. Everying in pakfiles are v7
-                                       if (!vtx.read_success) {
-                                               std::cout << "Skipping: " << baseName << "\n";
-                                               this->modelCache.push_back(NULL);
-                                               continue;
-                                       }
-
-                                       // Read vvd
-                                       vvd_data vvd(vvdFile);
-
-                                       // GENERATE MESH TING
-                                       std::vector<float> meshData;
-                                       for (auto && vert : vtx.vertexSequence) {
-                                               meshData.push_back(vvd.verticesLOD0[vert].m_vecPosition.x);
-                                               meshData.push_back(vvd.verticesLOD0[vert].m_vecPosition.y);
-                                               meshData.push_back(vvd.verticesLOD0[vert].m_vecPosition.z);
-                                               meshData.push_back(0);
-                                               meshData.push_back(0);
-                                               meshData.push_back(1);
-                                       }
-
-                                       Mesh* m = new Mesh(meshData, MeshMode::POS_XYZ_NORMAL_XYZ);
-                                       this->modelCache.push_back(m);
+                               // GENERATE MESH TING
+                               std::vector<float> meshData;
+                               for (auto && vert : vtx->vertexSequence) {
+                                       meshData.push_back(vvd->verticesLOD0[vert].m_vecPosition.x);
+                                       meshData.push_back(vvd->verticesLOD0[vert].m_vecPosition.y);
+                                       meshData.push_back(vvd->verticesLOD0[vert].m_vecPosition.z);
+                                       meshData.push_back(0);
+                                       meshData.push_back(0);
+                                       meshData.push_back(1);
                                }
+
+                               Mesh* m = new Mesh(meshData, MeshMode::POS_XYZ_NORMAL_XYZ);
+                               this->modelCache.push_back(m);
                        }
                }
 
diff --git a/MCDV/vpk.txt b/MCDV/vpk.txt
new file mode 100644 (file)
index 0000000..e58db10
--- /dev/null
@@ -0,0 +1,87591 @@
+materials/panorama/images/survival/winpanel/silver_spikes.svg
+materials/panorama/images/survival/winpanel/red_spikes.svg
+materials/panorama/images/survival/winpanel/gold_spikes.svg
+materials/panorama/images/survival/winpanel/bronze_spikes.svg
+materials/panorama/images/survival/mainmenu/hexoutline.svg
+materials/panorama/images/hud/radar/mapoverview/icon-death_black.svg
+materials/panorama/images/hud/radar/mapoverview/icon-death_50black.svg
+materials/panorama/images/hud/radar/mapoverview/icon-death.svg
+materials/panorama/images/browser/twitch.svg
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+models/weapons/w_pist_fiveseven_dropped.mdl
+models/weapons/w_pist_fiveseven.mdl
+models/weapons/v_pist_fiveseven.mdl
+models/weapons/w_pist_elite_single.mdl
+models/weapons/w_pist_elite_mag.mdl
+models/weapons/w_pist_elite_icon.mdl
+models/weapons/w_pist_elite_dropped.mdl
+models/weapons/w_pist_elite_buymenu.mdl
+models/weapons/w_pist_elite.mdl
+models/weapons/v_pist_elite.mdl
+models/weapons/w_pist_deagle_mag.mdl
+models/weapons/w_pist_deagle_dropped.mdl
+models/weapons/w_pist_deagle.mdl
+models/weapons/v_pist_deagle.mdl
+models/weapons/w_pist_cz_75_mag.mdl
+models/weapons/w_pist_cz_75_dropped.mdl
+models/weapons/w_pist_cz_75.mdl
+models/weapons/v_pist_cz_75.mdl
+models/weapons/w_pist_223_mag.mdl
+models/weapons/w_pist_223_dropped.mdl
+models/weapons/w_pist_223.mdl
+models/weapons/v_pist_223.mdl
+models/weapons/stattrack_weaponpreview.mdl
+models/weapons/stattrack_cut_workbench_xsmall.mdl
+models/weapons/stattrack_cut_workbench_small.mdl
+models/weapons/stattrack_cut_inspect_xsmall.mdl
+models/weapons/stattrack_cut_inspect_small.mdl
+models/weapons/stattrack_cut.mdl
+models/weapons/stattrack_advert_small_lower.mdl
+models/weapons/stattrack_advert_small.mdl
+models/weapons/stattrack_advert.mdl
+models/weapons/stattrack.mdl
+models/weapons/w_spanner_dropped.mdl
+models/weapons/w_spanner.mdl
+models/weapons/v_spanner.mdl
+models/weapons/v_ct_knife_anim.mdl
+models/weapons/w_shot_xm1014_mag.mdl
+models/weapons/w_shot_xm1014_dropped.mdl
+models/weapons/w_shot_xm1014.mdl
+models/weapons/v_shot_xm1014.mdl
+models/weapons/w_shot_sawedoff_mag.mdl
+models/weapons/w_shot_sawedoff_dropped.mdl
+models/seagull.mdl
+models/crow.mdl
+models/error.mdl
+models/brokenglass_piece.mdl
+models/sticker_preview.mdl
+models/pigeon.mdl
+models/antlers/antlers.mdl
+models/inventory_items/service_medal_2019_lvl6.mdl
+models/inventory_items/service_medal_2019_lvl5.mdl
+models/inventory_items/service_medal_2019_lvl4.mdl
+models/inventory_items/service_medal_2019_lvl3.mdl
+models/inventory_items/service_medal_2019_lvl2.mdl
+models/inventory_items/service_medal_2019_lvl1.mdl
+models/inventory_items/service_medal_2018_lvl6.mdl
+models/inventory_items/service_medal_2018_lvl5.mdl
+models/inventory_items/service_medal_2018_lvl4.mdl
+models/inventory_items/service_medal_2018_lvl3.mdl
+models/inventory_items/service_medal_2018_lvl2.mdl
+models/inventory_items/service_medal_2018_lvl1.mdl
+models/inventory_items/service_medal_2017_lvl7.mdl
+models/inventory_items/service_medal_2017_lvl6.mdl
+models/inventory_items/service_medal_2017_lvl5.mdl
+models/inventory_items/service_medal_2017_lvl4.mdl
+models/inventory_items/service_medal_2017_lvl3.mdl
+models/inventory_items/service_medal_2017_lvl2.mdl
+models/inventory_items/service_medal_2017_lvl1.mdl
+models/inventory_items/service_medal_2016_lvl6.mdl
+models/inventory_items/service_medal_2016_lvl5.mdl
+models/inventory_items/service_medal_2016_lvl4.mdl
+models/inventory_items/service_medal_2016_lvl3.mdl
+models/inventory_items/service_medal_2016_lvl2.mdl
+models/inventory_items/service_medal_2016_lvl1.mdl
+models/inventory_items/service_medal_2015_2.mdl
+models/inventory_items/service_medal_2015.mdl
+models/inventory_items/phoenix_gold_01.mdl
+models/inventory_items/phoenix_bronze_01.mdl
+models/inventory_items/pedestal_trophy.mdl
+models/inventory_items/payback_silver_01.mdl
+models/inventory_items/payback_gold_01.mdl
+models/inventory_items/payback_bronze_01.mdl
+models/inventory_items/operation_8_silver.mdl
+models/inventory_items/operation_8_platinum.mdl
+models/inventory_items/operation_8_gold.mdl
+models/inventory_items/operation_8_bronze.mdl
+models/inventory_items/operation_7_silver.mdl
+models/inventory_items/operation_7_gold.mdl
+models/inventory_items/operation_7_bronze.mdl
+models/inventory_items/vanguard_silver.mdl
+models/inventory_items/vanguard_gold.mdl
+models/inventory_items/vanguard_bronze.mdl
+models/inventory_items/trophy_majors_finalists.mdl
+models/inventory_items/trophy_majors.mdl
+models/inventory_items/katowice_trophy_semifinalist.mdl
+models/inventory_items/katowice_trophy_quarterfinalist.mdl
+models/inventory_items/katowice_trophy_finalist.mdl
+models/inventory_items/katowice_trophy_champion.mdl
+models/inventory_items/katowice_pickem_2019_silver.mdl
+models/inventory_items/katowice_pickem_2019_gold.mdl
+models/inventory_items/katowice_pickem_2019_crystal.mdl
+models/inventory_items/katowice_pickem_2019_bronze.mdl
+models/inventory_items/katowice2015_trophy_semifinalist.mdl
+models/inventory_items/katowice2015_trophy_quarterfinalist.mdl
+models/inventory_items/katowice2015_trophy_finalist.mdl
+models/inventory_items/katowice2015_trophy_champion.mdl
+models/inventory_items/kat_2015_pickem_silver.mdl
+models/inventory_items/kat_2015_pickem_gold.mdl
+models/inventory_items/kat_2015_pickem_bronze.mdl
+models/inventory_items/maptoken_zoo.mdl
+models/inventory_items/maptoken_workout.mdl
+models/inventory_items/maptoken_tulip.mdl
+models/inventory_items/maptoken_thunder.mdl
+models/inventory_items/maptoken_subzero.mdl
+models/inventory_items/maptoken_siege.mdl
+models/inventory_items/maptoken_season.mdl
+models/inventory_items/maptoken_seaside.mdl
+models/inventory_items/maptoken_santorini.mdl
+models/inventory_items/maptoken_rush.mdl
+models/inventory_items/maptoken_ruins.mdl
+models/inventory_items/maptoken_royal.mdl
+models/inventory_items/maptoken_resort.mdl
+models/inventory_items/maptoken_rails.mdl
+models/inventory_items/maptoken_overgrown.mdl
+models/inventory_items/maptoken_museum.mdl
+models/inventory_items/maptoken_motel.mdl
+models/inventory_items/maptoken_mist.mdl
+models/inventory_items/maptoken_mikla.mdl
+models/inventory_items/maptoken_marquis.mdl
+models/inventory_items/maptoken_log.mdl
+models/inventory_items/maptoken_library.mdl
+models/inventory_items/maptoken_insertion.mdl
+models/inventory_items/maptoken_gwalior.mdl
+models/inventory_items/maptoken_favela.mdl
+models/inventory_items/maptoken_facade.mdl
+models/inventory_items/maptoken_empire.mdl
+models/inventory_items/maptoken_downtown.mdl
+models/inventory_items/maptoken_cruise.mdl
+models/inventory_items/maptoken_coast.mdl
+models/inventory_items/maptoken_chinatown.mdl
+models/inventory_items/maptoken_castle.mdl
+models/inventory_items/maptoken_cache.mdl
+models/inventory_items/maptoken_blackgold.mdl
+models/inventory_items/maptoken_biome.mdl
+models/inventory_items/maptoken_bazaar.mdl
+models/inventory_items/maptoken_backalley.mdl
+models/inventory_items/maptoken_ali.mdl
+models/inventory_items/maptoken_agency.mdl
+models/inventory_items/maptoken_abbey.mdl
+models/inventory_items/london_pickem_2018_silver.mdl
+models/inventory_items/london_pickem_2018_gold.mdl
+models/inventory_items/london_pickem_2018_bronze.mdl
+models/inventory_items/krakow_pickem_2017_silver.mdl
+models/inventory_items/krakow_pickem_2017_gold.mdl
+models/inventory_items/krakow_pickem_2017_bronze.mdl
+models/inventory_items/dreamhack_trophy_semifinalist.mdl
+models/inventory_items/dreamhack_trophy_quarterfinalist.mdl
+models/inventory_items/dreamhack_trophy_finalist.mdl
+models/inventory_items/dreamhack_trophy_champion.mdl
+models/inventory_items/dogtags.mdl
+models/inventory_items/dhw_2014_semifinalist.mdl
+models/inventory_items/dhw_2014_quarterfinalist.mdl
+models/inventory_items/dhw_2014_pickem_silver.mdl
+models/inventory_items/dhw_2014_pickem_gold.mdl
+models/inventory_items/dhw_2014_pickem_bronze.mdl
+models/inventory_items/dhw_2014_finalist.mdl
+models/inventory_items/dhw_2014_champion.mdl
+models/inventory_items/cologne_prediction_silver.mdl
+models/inventory_items/cologne_prediction_plaque_silver.mdl
+models/inventory_items/cologne_prediction_plaque_gold.mdl
+models/inventory_items/cologne_prediction_plaque_bronze.mdl
+models/inventory_items/cologne_prediction_gold.mdl
+models/inventory_items/cologne_prediction_bronze.mdl
+models/inventory_items/cologne_pickem_2016_silver.mdl
+models/inventory_items/cologne_pickem_2016_gold.mdl
+models/inventory_items/cologne_pickem_2016_bronze.mdl
+models/inventory_items/cologne_pickem_2015_silver.mdl
+models/inventory_items/cologne_pickem_2015_gold.mdl
+models/inventory_items/cologne_pickem_2015_bronze.mdl
+models/inventory_items/cologne_fantasy_2016_silver.mdl
+models/inventory_items/cologne_fantasy_2016_gold.mdl
+models/inventory_items/cologne_fantasy_2016_bronze.mdl
+models/inventory_items/collectible_pin_wildfire.mdl
+models/inventory_items/collectible_pin_welcome_to_the_clutch.mdl
+models/inventory_items/collectible_pin_victory.mdl
+models/inventory_items/collectible_pin_valeria.mdl
+models/inventory_items/collectible_pin_train.mdl
+models/inventory_items/collectible_pin_tactics.mdl
+models/inventory_items/collectible_pin_phoenix.mdl
+models/inventory_items/collectible_pin_overpass.mdl
+models/inventory_items/collectible_pin_office.mdl
+models/inventory_items/collectible_pin_nuke.mdl
+models/inventory_items/collectible_pin_mirage.mdl
+models/inventory_items/collectible_pin_militia.mdl
+models/inventory_items/collectible_pin_italy.mdl
+models/inventory_items/collectible_pin_inferno_2.mdl
+models/inventory_items/collectible_pin_inferno.mdl
+models/inventory_items/collectible_pin_hydra.mdl
+models/inventory_items/collectible_pin_howl.mdl
+models/inventory_items/collectible_pin_guardianelite.mdl
+models/inventory_items/collectible_pin_guardian_3.mdl
+models/inventory_items/collectible_pin_guardian_2.mdl
+models/inventory_items/collectible_pin_guardian.mdl
+models/inventory_items/collectible_pin_easy_peasy.mdl
+models/inventory_items/collectible_pin_dust2.mdl
+models/inventory_items/collectible_pin_death_sentence.mdl
+models/inventory_items/collectible_pin_cobblestone.mdl
+models/inventory_items/collectible_pin_chroma.mdl
+models/inventory_items/collectible_pin_canals.mdl
+models/inventory_items/collectible_pin_cache.mdl
+models/inventory_items/collectible_pin_brigadier_general.mdl
+models/inventory_items/collectible_pin_bravo.mdl
+models/inventory_items/collectible_pin_bloodhound.mdl
+models/inventory_items/collectible_pin_baggage.mdl
+models/inventory_items/collectible_pin_aces_high.mdl
+models/inventory_items/col2015_trophy_semifinalist.mdl
+models/inventory_items/col2015_trophy_quarterfinalist.mdl
+models/inventory_items/col2015_trophy_finalist.mdl
+models/inventory_items/col2015_trophy_champion.mdl
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+models/inventory_items/cluj_fantasy_2015_gold.mdl
+models/inventory_items/cluj_fantasy_2015_bronze.mdl
+models/inventory_items/5_year_coin.mdl
+models/inventory_items/10_year_coin.mdl
+models/inventory_items/breakout_silver_01.mdl
+models/inventory_items/breakout_gold_01.mdl
+models/inventory_items/breakout_bronze_01.mdl
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+models/inventory_items/bloodhound_gold.mdl
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+models/inventory_items/atlanta_pickem_2017_silver.mdl
+models/inventory_items/atlanta_pickem_2017_gold.mdl
+models/inventory_items/atlanta_pickem_2017_bronze.mdl
+models/inventory_items/prime_badge.mdl
+models/inventory_items/sticker_inspect.mdl
+models/inventory_items/music_kit.mdl
+models/inventory_items/mlg_pickem_2016_silver.mdl
+models/inventory_items/mlg_pickem_2016_gold.mdl
+models/inventory_items/mlg_pickem_2016_bronze.mdl
+models/inventory_items/mlg_fantasy_2016_silver.mdl
+models/inventory_items/mlg_fantasy_2016_gold.mdl
+models/inventory_items/mlg_fantasy_2016_bronze.mdl
+models/inventory_items/cologne_trophy_semifinalist.mdl
+models/inventory_items/cologne_trophy_quarterfinalist.mdl
+models/inventory_items/cologne_trophy_finalist.mdl
+models/inventory_items/cologne_trophy_champion.mdl
+models/inventory_items/phoenix_silver_01.mdl
index 715ee03a904dc644d9fe1bb6a3306e90eec7ec0d..2dfd7f493013b5a29384c11d6b6220582e32af9f 100644 (file)
@@ -153,181 +153,10 @@ public:
        vtx::FileHeader header;
        bool read_success = true;
 
-       vtx_mesh(std::string filepath, bool verbose = false)
-       {
-               this->use_verbose = verbose;
-
-               //Create file handle
-               std::ifstream reader(filepath, std::ios::in | std::ios::binary);
-
-               if (!reader) {
-                       throw std::exception("VTX::LOAD FAILED"); return;
-               }
-
-               //Read header
-               reader.read((char*)&this->header, sizeof(this->header));
-               this->debug("VTX version:", this->header.version);
-               this->debug("Num LODS:", this->header.numLODs);
-
-               // We only support version 7
-               if (this->header.version != 7) {
-                       this->read_success = false;
-                       std::cout << "VTX version " << this->header.version << " unsupported. Expected v7.\n";
-                       return;
-               }
-
-               /* Read bulk of .VTX file */
-
-               /* Body part array */
-               reader.seekg(header.bodyPartOffset);
-               int abs_body_base_offset = reader.tellg();
-
-               for (int body = 0; body < header.numBodyParts; body++)
-               {
-                       //Move to current body part array item
-                       reader.seekg(abs_body_base_offset);
-                       reader.seekg(body * sizeof(vtx::BodyPartHeader), std::ios::cur);
-
-                       //Read the body part
-                       vtx::BodyPartHeader BODY;
-                       reader.read((char*)&BODY, sizeof(BODY));
-
-                       /* Model array */
-                       reader.seekg(BODY.modelOffset - sizeof(vtx::BodyPartHeader), std::ios::cur);
-                       int abs_model_base_offset = reader.tellg();
-
-                       int total_verts = 0;
-//NOTE: Total verts may need to be initialized outside the body array
-
-                       for (int model = 0; model < BODY.numModels; model++)
-                       {
-                               //Move to current model array item
-                               reader.seekg(abs_model_base_offset);
-                               reader.seekg(model * sizeof(vtx::ModelHeader), std::ios::cur);
-
-                               //Read the Model
-                               vtx::ModelHeader MODEL;
-                               reader.read((char*)&MODEL, sizeof(MODEL));
-
-                               /* LOD array */
-                               reader.seekg(MODEL.lodOffset - sizeof(vtx::ModelHeader), std::ios::cur);
-                               int abs_lod_base_offset = reader.tellg();
-
-                               for (int lod = 0; lod < MODEL.numLODs; lod++){
-                                       if (lod > 0) goto IL_EXIT; // Skip all the other lods for now
-
-                                       //Move to the current LOD header array item
-                                       reader.seekg(abs_lod_base_offset);
-                                       reader.seekg(lod * sizeof(vtx::ModelLODHeader), std::ios::cur);
-
-                                       //Read the LOD header
-                                       vtx::ModelLODHeader LOD;
-                                       reader.read((char*)&LOD, sizeof(LOD));
-
-                                       /* Mesh array */
-                                       reader.seekg(LOD.meshOffset - sizeof(vtx::ModelLODHeader), std::ios::cur);
-                                       int abs_mesh_base_offset = reader.tellg();
-
-                                       for (int mesh = 0; mesh < LOD.numMeshes; mesh++)
-                                       {
-                                               //Move to the current mesh array item
-                                               reader.seekg(abs_mesh_base_offset);
-                                               reader.seekg(mesh * sizeof(vtx::MeshHeader), std::ios::cur);
-
-                                               //Read the Mesh header
-                                               vtx::MeshHeader MESH;
-                                               reader.read((char*)&MESH, sizeof(MESH));
-
-                                               /* Strip Group array */
-                                               reader.seekg(MESH.stripGroupHeaderOffset - sizeof(vtx::MeshHeader), std::ios::cur);
-                                               int abs_strip_group_base_offset = reader.tellg();
-
-                                               for (int sgroup = 0; sgroup < MESH.numStripGroups; sgroup++)
-                                               {
-                                                       //Move to the current stripgroup array item
-                                                       reader.seekg(abs_strip_group_base_offset);
-                                                       reader.seekg(sgroup * sizeof(vtx::StripGroupHeader), std::ios::cur);
-
-                                                       //Read the strip group header
-                                                       vtx::StripGroupHeader SGROUP;
-                                                       reader.read((char*)&SGROUP, sizeof(SGROUP));
-
-                                                       int base_location = (int)reader.tellg() - sizeof(vtx::StripGroupHeader);
-                                                       int location_vertex_array = base_location + SGROUP.vertOffset;
-                                                       int location_indices_array = base_location + SGROUP.indexOffset;
-
-                                                       //Read vertex table
-                                                       std::vector<vtx::Vertex> vertexTable;
-                                                       reader.seekg(location_vertex_array);
-                                                       for (int i = 0; i < SGROUP.numVerts; i++)
-                                                       {
-                                                               vtx::Vertex vert;
-                                                               reader.read((char*)&vert, sizeof(vert));
-                                                               vertexTable.push_back(vert);
-                                                       }
-
-                                                       //Read indices set
-                                                       std::vector<unsigned short> indicesTable;
-                                                       reader.seekg(location_indices_array);
-                                                       for (int i = 0; i < SGROUP.numIndices; i++)
-                                                       {
-                                                               unsigned short index;
-                                                               reader.read((char*)&index, sizeof(index));
-                                                               indicesTable.push_back(index);
-                                                       }
-
-                                                       /* Strips array */
-                                                       reader.seekg(base_location);
-                                                       reader.seekg(SGROUP.stripOffset, std::ios::cur);
-                                                       int abs_strip_base_offset = reader.tellg();
-
-                                                       for (int strip = 0; strip < SGROUP.numStrips; strip++)
-                                                       {
-                                                               //Move to current strip array item
-                                                               reader.seekg(abs_strip_base_offset);
-                                                               reader.seekg(strip * sizeof(vtx::StripHeader), std::ios::cur);
-
-                                                               //Read the strip
-                                                               vtx::StripHeader STRIP;
-                                                               reader.read((char*)&STRIP, sizeof(STRIP));
-
-                                                               //Virtual vertices pool
-                                                               std::vector<vtx::Vertex> v_verts;
-                                                               for (int i = 0; i < STRIP.numVerts; i++)
-                                                                       if ((STRIP.vertOffset + i) >= vertexTable.size())
-                                                                               throw std::exception("VTX::DECOMPILE::VERT_TABLE OUT OF RANGE");
-                                                                       else
-                                                                               v_verts.push_back(vertexTable[STRIP.vertOffset + i]);
-
-                                                               //Virtual indices pool
-                                                               std::vector<unsigned short> v_indices;
-                                                               for (int i = 0; i < STRIP.numIndices; i++)
-                                                                       if ((STRIP.indexOffset + i) >= indicesTable.size())
-                                                                               throw std::exception("VTX::DECOMPILE::INDEX_TABLE OUT OF RANGE");
-                                                                       else
-                                                                               v_indices.push_back(indicesTable[STRIP.indexOffset + i]);
-
-                                                               for (int i = 0; i < v_indices.size(); i++)
-                                                               {
-                                                                       this->vertexSequence.push_back(v_verts[v_indices[i]].origMeshVertID + total_verts);
-                                                               }
-                                                       }
-
-                                                       total_verts += SGROUP.numVerts;
-                                               }
-                                       }
-                               }
-                       }
-               }
-
-               IL_EXIT: __noop;
-               //Dispose stream
-               reader.close();
-       }
-
-       vtx_mesh(std::ifstream* stream, unsigned int offset, bool verbost = false){
+       vtx_mesh(std::ifstream* stream, bool verbost = false) {
                this->use_verbose = verbost;
-               stream->seekg(offset);
+
+               unsigned int offset = stream->tellg();
 
                //Read header
                stream->read((char*)&this->header, sizeof(this->header));
@@ -340,7 +169,7 @@ public:
                stream->seekg(offset + header.bodyPartOffset);
                int abs_body_base_offset = stream->tellg();
 
-               for (int body = 0; body < header.numBodyParts; body++){
+               for (int body = 0; body < header.numBodyParts; body++) {
                        //Move to current body part array item
                        stream->seekg(abs_body_base_offset);
                        stream->seekg(body * sizeof(vtx::BodyPartHeader), std::ios::cur);
@@ -356,7 +185,7 @@ public:
                        int total_verts = 0;
                        //NOTE: Total verts may need to be initialized outside the body array
 
-                       for (int model = 0; model < BODY.numModels; model++){
+                       for (int model = 0; model < BODY.numModels; model++) {
                                //Move to current model array item
                                stream->seekg(abs_model_base_offset);
                                stream->seekg(model * sizeof(vtx::ModelHeader), std::ios::cur);
@@ -369,10 +198,10 @@ public:
                                stream->seekg(MODEL.lodOffset - sizeof(vtx::ModelHeader), std::ios::cur);
                                int abs_lod_base_offset = stream->tellg();
 
-                               for (int lod = 0; lod < MODEL.numLODs; lod++){
+                               for (int lod = 0; lod < MODEL.numLODs; lod++) {
                                        if (lod > 0) goto IL_EXIT; // Skip all the other lods for now
 
-                                       //Move to the current LOD header array item
+                                                                                          //Move to the current LOD header array item
                                        stream->seekg(abs_lod_base_offset);
                                        stream->seekg(lod * sizeof(vtx::ModelLODHeader), std::ios::cur);
 
@@ -384,7 +213,7 @@ public:
                                        stream->seekg(LOD.meshOffset - sizeof(vtx::ModelLODHeader), std::ios::cur);
                                        int abs_mesh_base_offset = stream->tellg();
 
-                                       for (int mesh = 0; mesh < LOD.numMeshes; mesh++){
+                                       for (int mesh = 0; mesh < LOD.numMeshes; mesh++) {
                                                //Move to the current mesh array item
                                                stream->seekg(abs_mesh_base_offset);
                                                stream->seekg(mesh * sizeof(vtx::MeshHeader), std::ios::cur);
@@ -397,7 +226,7 @@ public:
                                                stream->seekg(MESH.stripGroupHeaderOffset - sizeof(vtx::MeshHeader), std::ios::cur);
                                                int abs_strip_group_base_offset = stream->tellg();
 
-                                               for (int sgroup = 0; sgroup < MESH.numStripGroups; sgroup++){
+                                               for (int sgroup = 0; sgroup < MESH.numStripGroups; sgroup++) {
                                                        //Move to the current stripgroup array item
                                                        stream->seekg(abs_strip_group_base_offset);
                                                        stream->seekg(sgroup * sizeof(vtx::StripGroupHeader), std::ios::cur);
@@ -473,7 +302,7 @@ public:
                                }
                        }
                }
-               IL_EXIT: __noop;
+       IL_EXIT: stream->close();
        }
 
        virtual ~vtx_mesh() {}
index 766fef6659dd6533c6a6d3370fd030f6cc240dbd..107c15757f821a2bb27611c7c128ab8e03519970 100644 (file)
@@ -57,47 +57,11 @@ public:
 
        std::vector<VVD::Vertex> verticesLOD0;
 
-       vvd_data(std::string filepath, bool verbose = false)
-       {
-               this->use_verbose = verbose;
-
-               //Create file handle
-               std::ifstream reader(filepath, std::ios::in | std::ios::binary);
-
-               if (!reader) {
-                       throw std::exception("VVD::OPEN FAILED"); return;
-               }
-
-               reader.read((char*)&this->header, sizeof(this->header));
-               this->debug("VVD Version:", this->header.version);
-
-               //Read vertex data
-               reader.seekg(header.vertexDataStart);
-
-               //Read LOD0
-               for (int i = 0; i < header.numLodVertexes[0]; i++)
-               {
-                       VVD::Vertex vert;
-                       reader.read((char*)&vert, sizeof(vert));
-
-                       // THIS HURTS
-                       // REAL BAD
-                       // forgot to copy this... spent 9 hours trying to learning studiomdl.
-                       // note to self: dont dupe your code.
-                       // Do the sorce->opengl flipperoo
-                       glm::vec3 temp = vert.m_vecPosition;
-                       vert.m_vecPosition = glm::vec3(-temp.x, temp.z, temp.y);
-
-                       this->verticesLOD0.push_back(vert);
-               }
-
-               reader.close();
-       }
-
-       vvd_data(std::ifstream* stream, unsigned int offset, bool verbost = false) {
+       vvd_data(std::ifstream* stream, bool verbost = false) {
                this->use_verbose = verbost;
 
-               stream->seekg(offset);
+               unsigned int offset = stream->tellg();
+
                stream->read((char*)&this->header, sizeof(this->header));
                this->debug("VVD Version:", this->header.version);
 
@@ -118,6 +82,8 @@ public:
                }
 
                this->debug("Data length: ", this->verticesLOD0.size());
+               stream->close();
        }
+
        ~vvd_data() {};
 };
\ No newline at end of file