Installer FGD entries, fixed copyfiles, more #pragma regions
authorTerri00 <thrustmediaproductions@gmail.com>
Sun, 17 Mar 2019 03:08:51 +0000 (03:08 +0000)
committerTerri00 <thrustmediaproductions@gmail.com>
Sun, 17 Mar 2019 03:08:51 +0000 (03:08 +0000)
AutoRadar_installer/main.cpp

index 51ba4839fe0e5d8d790df2511d0aaf1e6768b710..a5f311b21028ba956e89d3f2f7b6e9bcfdbdfc5b 100644 (file)
@@ -111,6 +111,8 @@ int main(){
 
 #pragma endregion
 
+#pragma region copyfiles
+
        /* Start doing the heavy work */
        std::cout << "Copying files\n________________________________________________________\n\n";
        
@@ -148,6 +150,10 @@ int main(){
                std::cout << "\n";
        }
 
+#pragma endregion
+
+#pragma region CommandSequences
+
        // Install command sequences
        std::cout << "Installing command sequences\n________________________________________________________\n\n";
 
@@ -208,6 +214,10 @@ int main(){
                WcFile.serialize(target_file);
        }
 
+#pragma endregion
+
+#pragma region FGDEntries
+
        // Install custom entities
        std::cout << "\nInstalling custom entity entries\n________________________________________________________\n\n";
 
@@ -249,6 +259,8 @@ int main(){
                gameConfig.headNode.SubBlocks[0].Serialize(out);
        }
 
+#pragma endregion
+
        cc::success(); std::cout << "\nCompleted setup!\n";
        
        /* Small wait to auto close */