info
authorHarry Godden <thrustmediaproductions@gmail.com>
Wed, 13 Mar 2019 22:46:20 +0000 (22:46 +0000)
committerGitHub <noreply@github.com>
Wed, 13 Mar 2019 22:46:20 +0000 (22:46 +0000)
README.md

index e212af47673a00e4ee965df81c3af9e35f935dfd..5129bc9956ed0c2dbf4ad87c123c07965a18be31 100644 (file)
--- a/README.md
+++ b/README.md
@@ -7,10 +7,10 @@ Specify the layout in hammer by adding brushes to a visgroup named 'tavr_layout'
 
 Editable GLSL compositor engine for CS:GO Radars, many features to come.
 
-Notably:
+Notable things up ahead:
 - Prop support
-- Ambient Occlusion
-- Boolean geometry for even better path masking
+- Ambient Occlusion // baked lighting
+- Auto CSG geometry for even better masking
 
 Want to support development? https://www.paypal.me/terri00 :)