Console Update
authorTerri00 <thrustmediaproductions@gmail.com>
Mon, 25 Feb 2019 11:54:17 +0000 (11:54 +0000)
committerTerri00 <thrustmediaproductions@gmail.com>
Mon, 25 Feb 2019 11:54:17 +0000 (11:54 +0000)
21 files changed:
MCDV/Camera.hpp
MCDV/Console.hpp [new file with mode: 0644]
MCDV/FrameBuffer.hpp [new file with mode: 0644]
MCDV/GLFWUtil.hpp
MCDV/MCDV.vcxproj
MCDV/MCDV.vcxproj.filters
MCDV/TextFont.hpp [new file with mode: 0644]
MCDV/Texture.hpp
MCDV/dina-r-background.png [new file with mode: 0644]
MCDV/dina-r.png [new file with mode: 0644]
MCDV/fonts/dina-r-background.png [new file with mode: 0644]
MCDV/fonts/dina-r.png [new file with mode: 0644]
MCDV/main.cpp
MCDV/render.png [new file with mode: 0644]
MCDV/shaders/textfont.fs [new file with mode: 0644]
MCDV/shaders/textfont.vs [new file with mode: 0644]
MCDV/stb_image_write.h [new file with mode: 0644]
MCDV/test.png [new file with mode: 0644]
MCDV/textfont.fs [new file with mode: 0644]
MCDV/textfont.vs [new file with mode: 0644]
MCDV/util.h

index 340f4f7be689d7a9789a976126e6ec87765d53a5..eb98205b6814103790a565f6a9e05ccb7a47180f 100644 (file)
@@ -116,21 +116,21 @@ void Camera::handleInput(float deltaTime)
        if (!isNoclip)
                travelDir = this->travelFront;
 
-       if (keyHandler->getKeyDown(GLFW_KEY_LEFT_SHIFT))
+       if (keyHandler->getKey(GLFW_KEY_LEFT_SHIFT))
                this->speed = 20.0f;
        else
                this->speed = 2.5f;
 
-       if (keyHandler->getKeyDown(GLFW_KEY_W))
+       if (keyHandler->getKey(GLFW_KEY_W))
                cameraPos += speed * travelDir * deltaTime;
 
-       if (keyHandler->getKeyDown(GLFW_KEY_S))
+       if (keyHandler->getKey(GLFW_KEY_S))
                cameraPos -= speed * travelDir * deltaTime;
 
-       if (keyHandler->getKeyDown(GLFW_KEY_A))
+       if (keyHandler->getKey(GLFW_KEY_A))
                cameraPos -= glm::normalize(glm::cross(travelDir, cameraUp)) * speed * deltaTime;
 
-       if (keyHandler->getKeyDown(GLFW_KEY_D))
+       if (keyHandler->getKey(GLFW_KEY_D))
                cameraPos += glm::normalize(glm::cross(travelDir, cameraUp)) * speed * deltaTime;
 }
 
diff --git a/MCDV/Console.hpp b/MCDV/Console.hpp
new file mode 100644 (file)
index 0000000..12becfe
--- /dev/null
@@ -0,0 +1,146 @@
+#include "GLFWUtil.hpp"
+#include <string>
+#include <map>
+#include <GLFW\glfw3.h>
+
+#include "util.h"
+
+#include "TextFont.hpp"
+
+enum MSG_STATUS {
+       INFO = 0,
+       SUCCESS,
+       ERR
+};
+
+std::map<MSG_STATUS, glm::vec3> MSG_STATUS_COLOR {
+       { MSG_STATUS::INFO, glm::vec3(0.75f, 0.75f, 0.75f) },
+       { MSG_STATUS::SUCCESS, glm::vec3(0.2f, 1.0f, 0.2f) },
+       { MSG_STATUS::ERR, glm::vec3(1.0f, 0.2f, 0.2f) }
+};
+
+class Console{
+private:
+       std::map<std::string, int*> cVarBook = {};
+       std::map<std::string, void*> cCmdBook = {};
+       std::string current_input_buffer = "";
+
+       TextFont* ui_input_buffer;
+       TextFont* ui_last_result;
+
+       util_keyHandler* keyHandler;
+public:
+       bool isEnabled = false;
+
+       Console(util_keyHandler* keyhandler, int* window_width, int* window_height) { //Todo; set private references to width/height
+               this->keyHandler = keyhandler;
+
+               //Setup
+               this->ui_input_buffer = new TextFont(">> ");
+               this->ui_input_buffer->size = glm::vec2(1.0f / *window_width, 1.0f / *window_height) * 2.0f;
+               this->ui_input_buffer->alpha = 1.0f;
+               this->ui_input_buffer->color = glm::vec3(1.0f, 1.0f, 1.0f);
+               this->ui_input_buffer->screenPosition = glm::vec2(0, (1.0f / *window_height) * 30.0f);
+
+               //Console reply
+               this->ui_last_result = new TextFont("...");
+               this->ui_last_result->size = glm::vec2(1.0f / *window_width, 1.0f / *window_height) * 2.0f;
+               this->ui_last_result->alpha = 1.0f;
+               this->ui_last_result->color = glm::vec3(0.75f, 0.75f, 0.75f);
+               this->ui_last_result->screenPosition = glm::vec2(0, (1.0f / *window_height) * 15.0f);
+       }
+
+       Console() {
+
+       }
+
+       void RegisterCVar(std::string name, int* variableAddr) {
+               this->cVarBook.insert({ name, variableAddr });
+
+               std::cout << "Registered CVAR: " << name << " at address: 0x" <<std::hex << variableAddr << std::endl;
+       }
+
+       void RegisterCmd(std::string name, void* addr) {
+               this->cCmdBook.insert({ name, addr });
+               std::cout << "Registered CCMD: " << name << " at address: 0x" << std::hex << addr << std::endl;
+       }
+
+       void CallCmd(std::string name) {
+               ((void(*)(void)) this->cCmdBook[name])(); //Call assigned CMD->function
+       }
+
+       void FeedBack(std::string s, MSG_STATUS status = MSG_STATUS::INFO) {
+               std::cout << "Con :: " << s << std::endl;
+               this->ui_last_result->color = MSG_STATUS_COLOR[status]; // Assign correct color to output text
+               this->ui_last_result->SetText(s);
+       }
+
+       void parseRead() {
+               std::vector<std::string> parts = split(this->current_input_buffer);
+
+               if (parts.size() > 0) {
+                       if (this->cVarBook.count(parts[0]) > 0) {
+                               //Fond in CVARs
+
+                               if (parts.size() > 1) { //edit cvar
+                                       *this->cVarBook[parts[0]] = std::stoi(parts[1]);
+                                       this->FeedBack("Var set: " + std::string(parts[0]));
+                               }
+                               else {
+                                       this->FeedBack((std::string(parts[0]) + " = " + std::to_string(*this->cVarBook[parts[0]])));
+                               }
+                       }
+
+                       else if (this->cCmdBook.count(parts[0]) > 0) {
+                               this->CallCmd(parts[0]);
+                               if(parts[0] != "HELP")
+                                       this->FeedBack(std::string("Called: *") + parts[0] + std::string( " @ 0x") + to_string<unsigned int>((unsigned int)this->cCmdBook[parts[0]], std::hex));
+                       }
+
+                       else {
+                               this->FeedBack("No registered command registered for '" + parts[0] + "'", MSG_STATUS::ERR);
+                       }
+               }
+       }
+
+       void handleKeysTick() {
+               if (!this->isEnabled) return;
+
+               bool modified = false;
+               for (int i = 44; i < 94; i++) { //Check every key starting from space
+                       if (this->keyHandler->getKeyDown(i)) {
+                               this->current_input_buffer += (char)i;
+                               modified = true;
+                       }
+               }
+
+               //And space bar...
+               if (this->keyHandler->getKeyDown(32)) {
+                       this->current_input_buffer += (char)32;
+                       modified = true;
+               }
+
+               if (this->keyHandler->getKeyDown(GLFW_KEY_BACKSPACE)) {
+                       if (this->current_input_buffer.size() > 0) {
+                               this->current_input_buffer.pop_back();
+                               modified = true;
+                       }
+               }
+
+               if (this->keyHandler->getKeyDown(GLFW_KEY_ENTER)) {
+                       this->parseRead();
+                       this->current_input_buffer = "";
+                       modified = true;
+               }
+
+               if (modified) {
+                       this->ui_input_buffer->SetText(">> " + this->current_input_buffer);
+               }
+       }
+
+       void draw() {
+               if (!this->isEnabled) return;
+               this->ui_last_result->DrawWithBackground();
+               this->ui_input_buffer->DrawWithBackground();
+       }
+};
\ No newline at end of file
diff --git a/MCDV/FrameBuffer.hpp b/MCDV/FrameBuffer.hpp
new file mode 100644 (file)
index 0000000..555685b
--- /dev/null
@@ -0,0 +1,77 @@
+#pragma once
+#include <glad\glad.h>
+#include <GLFW\glfw3.h>
+#include <iostream>
+#include <fstream>
+#include <sstream>
+#include <vector>
+
+#include "GLFWUtil.hpp"
+
+#define STBI_MSC_SECURE_CRT
+#define STB_IMAGE_WRITE_IMPLEMENTATION
+#include "stb_image_write.h"
+
+
+class FrameBuffer {
+public:
+       unsigned int fbo;
+       unsigned int rbo;
+       unsigned int texture;
+
+       FrameBuffer(bool depthtest = true) {
+               glGenFramebuffers(1, &this->fbo); //Generate frame buffer
+               glBindFramebuffer(GL_FRAMEBUFFER, this->fbo);
+
+               if (glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) {
+
+                       glGenTextures(1, &this->texture);
+                       glBindTexture(GL_TEXTURE_2D, this->texture);
+                       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1024, 1024, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
+
+                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+                       glBindTexture(GL_TEXTURE_2D, 0);
+
+                       //attach
+                       glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, this->texture, 0);
+
+                       if (depthtest)
+                       {
+                               glGenRenderbuffers(1, &this->rbo);
+                               glBindRenderbuffer(GL_RENDERBUFFER, this->rbo);
+                               glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 1024, 1024);
+                               glBindRenderbuffer(GL_RENDERBUFFER, 0);
+
+                               glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, this->rbo);
+                       }
+
+                       if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
+                               std::cout << "Framebuffer failed to generate" << std::endl;
+               }
+
+               FrameBuffer::Unbind();
+       }
+
+       void Bind() {
+               glBindFramebuffer(GL_FRAMEBUFFER, this->fbo);
+       }
+
+       void Save() {
+               void* data = malloc(3 * 1024 * 1024);
+               glReadPixels(0, 0, 1024, 1024, GL_RGB, GL_UNSIGNED_BYTE, data);
+
+               if (data != 0)
+                       stbi_write_png("test.png", 1024, 1024, 3, data, 1024 * 3);
+               else
+                       std::cout << "Something went wrong making render" << std::endl;
+       }
+
+       static void Unbind() {
+               glBindFramebuffer(GL_FRAMEBUFFER, 0); //Revert to default framebuffer
+       }
+
+       ~FrameBuffer() {
+               glDeleteFramebuffers(1, &this->fbo);
+       }
+};
\ No newline at end of file
index 65b83c6a49f4ad490328c18fadde3f3d24d75295..5e4c10cb5863a48b36298f0bc36f65ab408da93c 100644 (file)
@@ -4,8 +4,23 @@
 class util_keyHandler {
 private:
        GLFWwindow* windowHandle;
+       int* states_previous_frame = new int[GLFW_KEY_LAST]; // About a kb
+
 public:
+       
        bool getKeyDown(int key) {
+               
+               if ((states_previous_frame[key] != GLFW_PRESS) && (glfwGetKey(this->windowHandle, key) == GLFW_PRESS)) {
+                       states_previous_frame[key] = glfwGetKey(this->windowHandle, key);
+                       return true;
+               }
+
+               states_previous_frame[key] = glfwGetKey(this->windowHandle, key);
+
+               return false;
+       }
+
+       bool getKey(int key) {
                if (glfwGetKey(this->windowHandle, key) == GLFW_PRESS)
                        return true;
 
index a846f0b6db52481206831b7d6d1f73ba3c97748f..d9fb2084c438e052d807ecd0e599f4982e69077c 100644 (file)
   </ItemDefinitionGroup>
   <ItemGroup>
     <ClInclude Include="Camera.hpp" />
+    <ClInclude Include="Console.hpp" />
+    <ClInclude Include="FrameBuffer.hpp" />
     <ClInclude Include="gamelump.hpp" />
     <ClInclude Include="interpolation.h" />
     <ClInclude Include="generic.hpp" />
     <ClInclude Include="radar.hpp" />
     <ClInclude Include="Shader.hpp" />
     <ClInclude Include="stb_image.h" />
+    <ClInclude Include="stb_image_write.h" />
     <ClInclude Include="tbsp.hpp" />
+    <ClInclude Include="TextFont.hpp" />
     <ClInclude Include="Texture.hpp" />
     <ClInclude Include="util.h" />
     <ClInclude Include="vbsp.hpp" />
     <None Include="depth.vs" />
     <None Include="lit.fs" />
     <None Include="lit.vs" />
+    <None Include="textfont.fs" />
+    <None Include="textfont.vs" />
     <None Include="unlit.fs" />
     <None Include="unlit.vs" />
   </ItemGroup>
+  <ItemGroup>
+    <Image Include="dina-r.png" />
+  </ItemGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
index fee4f54e8f37271bb3b8e94e685cfa15c7a0fc0d..0b8ef5a4c0c5ba52e14299b53316884b2e1bb787 100644 (file)
@@ -30,6 +30,9 @@
     <Filter Include="OpenGL\engine">
       <UniqueIdentifier>{ba697338-0a0c-4917-a742-5e182f96f7be}</UniqueIdentifier>
     </Filter>
+    <Filter Include="Font Files">
+      <UniqueIdentifier>{1d19365b-710e-41b8-862f-283759638b5c}</UniqueIdentifier>
+    </Filter>
   </ItemGroup>
   <ItemGroup>
     <ClInclude Include="interpolation.h">
     <ClInclude Include="radar.hpp">
       <Filter>Header Files\valve</Filter>
     </ClInclude>
+    <ClInclude Include="TextFont.hpp">
+      <Filter>OpenGL\engine</Filter>
+    </ClInclude>
+    <ClInclude Include="Console.hpp">
+      <Filter>OpenGL\engine</Filter>
+    </ClInclude>
+    <ClInclude Include="FrameBuffer.hpp">
+      <Filter>OpenGL\engine</Filter>
+    </ClInclude>
+    <ClInclude Include="stb_image_write.h">
+      <Filter>OpenGL\stb</Filter>
+    </ClInclude>
   </ItemGroup>
   <ItemGroup>
     <ClCompile Include="main.cpp">
     <None Include="depth.vs">
       <Filter>OpenGL\Shader Files</Filter>
     </None>
+    <None Include="textfont.vs">
+      <Filter>OpenGL\Shader Files</Filter>
+    </None>
+    <None Include="textfont.fs">
+      <Filter>OpenGL\Shader Files</Filter>
+    </None>
+  </ItemGroup>
+  <ItemGroup>
+    <Image Include="dina-r.png">
+      <Filter>Font Files</Filter>
+    </Image>
   </ItemGroup>
 </Project>
\ No newline at end of file
diff --git a/MCDV/TextFont.hpp b/MCDV/TextFont.hpp
new file mode 100644 (file)
index 0000000..dc79dba
--- /dev/null
@@ -0,0 +1,246 @@
+#pragma once
+#include <glad\glad.h>
+#include <GLFW\glfw3.h>
+#include <iostream>
+#include <fstream>
+#include <sstream>
+#include <vector>
+
+#include "GLFWUtil.hpp"
+
+#include <glm\glm.hpp>
+#include <glm\gtc\matrix_transform.hpp>
+#include <glm\gtc\type_ptr.hpp>
+
+#include "Shader.hpp"
+//#define STB_IMAGE_IMPLEMENTATION
+//#include "stb_image.h"
+
+//Class for rendering fonts
+class TextFont
+{
+private:
+       static Shader* shader; //Font shader
+       static unsigned int textureID; //Font image
+       static unsigned int textureBackgroundID; //Font background image
+
+       std::string text;
+
+       unsigned int VAO;
+       unsigned int VBO;
+       int elementCount;
+
+public:
+       static void init() { //Setup shader and texture loading etc.
+               std::cout << "Initializing fonts" << std::endl;
+
+
+               //Load shader
+               TextFont::shader = new Shader("shaders/textfont.vs", "shaders/textfont.fs");
+
+               //Load font texture
+               glGenTextures(1, &TextFont::textureID);
+
+               glPixelStorei(GL_UNPACK_ALIGNMENT, 1); //1 byte per pixel
+
+                                                                                          //Load texture using stb_image
+               int width, height, nrChannels;
+               unsigned char* data = stbi_load("fonts/dina-r.png", &width, &height, &nrChannels, 1);
+               if (data){
+                       glBindTexture(GL_TEXTURE_2D, TextFont::textureID);
+                       glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, data);
+                       //glGenerateMipmap(GL_TEXTURE_2D);
+
+                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+                       stbi_image_free(data);
+               }
+               else{
+                       std::cout << "ERROR::FONT::LOAD_FAILED" << std::endl;
+               }
+
+               glGenTextures(1, &TextFont::textureBackgroundID);
+               glPixelStorei(GL_UNPACK_ALIGNMENT, 1); //1 byte per pixel
+
+               unsigned char* data_background = stbi_load("fonts/dina-r-background.png", &width, &height, &nrChannels, 1);
+               if (data) {
+                       glBindTexture(GL_TEXTURE_2D, TextFont::textureBackgroundID);
+                       glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, data);
+                       //glGenerateMipmap(GL_TEXTURE_2D);
+
+                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+                       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+                       stbi_image_free(data);
+               }
+               else {
+                       std::cout << "ERROR::FONT::LOAD_FAILED" << std::endl;
+               }
+       }
+
+       glm::vec2 screenPosition;
+       glm::vec3 color;
+       float alpha;
+       glm::vec2 size;
+
+       void SetText(std::string text, glm::vec2 screenPos, glm::vec2 size) {
+               this->text = text;
+               this->screenPosition = screenPos;
+               this->size = size;
+
+               //Do generation
+
+               //Clear old mesh
+               if (this->VAO != NULL) {
+                       glDeleteVertexArrays(1, &this->VAO);
+                       glDeleteBuffers(1, &this->VBO);
+               }
+
+               std::vector<float> verts;
+
+               float current_x = 0;
+               float current_y = 0;
+
+               //Create vertex arrays
+               float charwidth = 1.0f / 94.0f;
+
+               for (int i = 0; i < text.length(); i++) {
+                       char c = text[i];
+
+                       float toffset = (float)(c - 0x21) * charwidth;
+
+                       if (!(c < 0x21 || c > 0x7E)) { //Check if out of bounds
+                               std::vector<float> character = {
+
+                                       current_x,                      current_y,                              toffset,                                1.0f,
+                                       current_x + 7.0f,       current_y + 12.0f,              toffset + charwidth,    0.0f,
+                                       current_x,                      current_y + 12.0f,              toffset,                                0.0f,
+
+                                       current_x,                      current_y,                              toffset,                                1.0f,
+                                       current_x + 7.0f,       current_y,                              toffset + charwidth,    1.0f,
+                                       current_x + 7.0f,       current_y + 12.0f,              toffset + charwidth,    0.0f
+
+                               };
+
+                               //Append character vert data
+                               verts.insert(verts.end(), character.begin(), character.end());
+                       }
+
+                       if (c == 0x0A) {
+                               current_x = 0.0f;
+                               current_y -= 15.0f;
+                       }
+                       else current_x += 7; //Font character width
+               }
+
+               this->elementCount = verts.size() / 4; //XYUV
+
+               glGenVertexArrays(1, &this->VAO);
+               glGenBuffers(1, &this->VBO);
+
+               glBindBuffer(GL_ARRAY_BUFFER, this->VBO);
+               glBufferData(GL_ARRAY_BUFFER, verts.size() * sizeof(float), &verts[0], GL_STATIC_DRAW);
+
+               glBindVertexArray(this->VAO);
+
+               //position attribute
+               glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)0);
+               glEnableVertexAttribArray(0);
+       }
+
+       void SetText(std::string s) {
+               this->SetText(s, this->screenPosition, this->size);
+       }
+
+       void Draw() {
+               glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+               glDisable(GL_CULL_FACE);
+               
+               glEnable(GL_BLEND);
+               glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+               glBlendEquation(GL_FUNC_ADD);
+               
+               //glDepthMask(0);
+
+               glm::mat4 model = glm::mat4();
+               model = glm::translate(model, glm::vec3((screenPosition.x - 0.5f) * 2.0f, -(screenPosition.y - 0.5f)*2.0f, 0));
+               model = glm::scale(model, glm::vec3(this->size.x, this->size.y, 0.0f));
+
+               this->shader->use();
+               this->shader->setVec3("color", this->color);
+               this->shader->setFloat("alpha", this->alpha);
+               this->shader->setMatrix("model", model);
+
+               glActiveTexture(GL_TEXTURE0);
+               glBindTexture(GL_TEXTURE_2D, TextFont::textureID); //bind texture
+               this->shader->setInt("text", 0);
+
+               glBindVertexArray(this->VAO);
+               glDrawArrays(GL_TRIANGLES, 0, this->elementCount);
+       }
+
+       void DrawWithBackground() {
+               glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+               glDisable(GL_CULL_FACE);
+
+               glEnable(GL_BLEND);
+               glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+               glBlendEquation(GL_FUNC_ADD);
+
+               //glDepthMask(0);
+               glDisable(GL_DEPTH_TEST);
+
+               glm::mat4 model = glm::mat4();
+               model = glm::translate(model, glm::vec3((screenPosition.x - 0.5f) * 2.0f, -(screenPosition.y - 0.5f)*2.0f, 0));
+               model = glm::scale(model, glm::vec3(this->size.x, this->size.y, 0.0f));
+
+               //bind textures
+               glActiveTexture(GL_TEXTURE0);
+               glBindTexture(GL_TEXTURE_2D, TextFont::textureBackgroundID);
+
+               this->shader->use();
+               
+               this->shader->setVec3("color", glm::vec3(0, 0, 0));
+               this->shader->setFloat("alpha", this->alpha);
+               this->shader->setMatrix("model", model);
+
+               this->shader->setInt("text", 0);
+
+               glBindVertexArray(this->VAO);
+               glDrawArrays(GL_TRIANGLES, 0, this->elementCount);
+
+               //Draw foreground
+               this->shader->setVec3("color", this->color);
+
+               glActiveTexture(GL_TEXTURE0);
+               glBindTexture(GL_TEXTURE_2D, TextFont::textureID);
+
+               glBindVertexArray(this->VAO);
+               glDrawArrays(GL_TRIANGLES, 0, this->elementCount);
+       }
+
+       std::string GetText() {
+               return this->text;
+       }
+
+       TextFont(std::string text) {
+               this->SetText(text, glm::vec2(0, 0), glm::vec2(1.0f, 1.0f));
+       }
+
+       ~TextFont() {
+               //Clear old mesh
+               if (this->VAO != NULL) {
+                       glDeleteVertexArrays(1, &this->VAO);
+                       glDeleteBuffers(1, &this->VBO);
+               }
+       }
+};
+
+unsigned int TextFont::textureID;
+unsigned int TextFont::textureBackgroundID;
+Shader* TextFont::shader;
\ No newline at end of file
index 2ae4155f6b9d800b3c67c44fbba325fc192184fb..c237ca6f0f412bce4afa260086fe7c07327b8a3a 100644 (file)
@@ -9,6 +9,7 @@
 #define STB_IMAGE_IMPLEMENTATION
 #include "stb_image.h"
 
+
 class Texture
 {
 public:
diff --git a/MCDV/dina-r-background.png b/MCDV/dina-r-background.png
new file mode 100644 (file)
index 0000000..ba56ade
Binary files /dev/null and b/MCDV/dina-r-background.png differ
diff --git a/MCDV/dina-r.png b/MCDV/dina-r.png
new file mode 100644 (file)
index 0000000..3efffa6
Binary files /dev/null and b/MCDV/dina-r.png differ
diff --git a/MCDV/fonts/dina-r-background.png b/MCDV/fonts/dina-r-background.png
new file mode 100644 (file)
index 0000000..ba56ade
Binary files /dev/null and b/MCDV/fonts/dina-r-background.png differ
diff --git a/MCDV/fonts/dina-r.png b/MCDV/fonts/dina-r.png
new file mode 100644 (file)
index 0000000..3efffa6
Binary files /dev/null and b/MCDV/fonts/dina-r.png differ
index 17639446a0583ee3516f66d81dafe6a042146b55..eb411b2dd7fdba34f6f9f7ed13f82aa6137e6ccf 100644 (file)
@@ -19,6 +19,9 @@
 #include "Camera.hpp"
 #include "Mesh.hpp"
 #include "GameObject.hpp"
+#include "TextFont.hpp"
+#include "Console.hpp"
+#include "FrameBuffer.hpp"
 
 #include <glm\glm.hpp>
 #include <glm\gtc\matrix_transform.hpp>
@@ -42,96 +45,114 @@ double mousex = 0.0;
 double mousey = 0.0;
 
 Camera camera;
+Console console;
 
 int SV_WIREFRAME = 0; //0: off 1: overlay 2: only
 int SV_RENDERMODE = 0;
 int SV_PERSPECTIVE = 0;
 
-float M_HEIGHT_MIN = 0.0f;
-float M_HEIGHT_MAX = 10.0f;
+int M_HEIGHT_MIN = 0.0f;
+int M_HEIGHT_MAX = 10.0f * 100.0f;
 
-float M_CLIP_NEAR = 0.1f;
-float M_CLIP_FAR = 100.0f;
+int M_CLIP_NEAR = 0.1f * 100.0f;
+int M_CLIP_FAR = 100.0f * 100.0f;
+
+int T_RENDER_RESOLUTION_X = 1024;
+int T_RENDER_RESOLUTION_Y = 1024;
+bool T_ARM_FOR_FB_RENDER = false;
 
 bool SV_DRAW_BSP = true;
 bool SV_DRAW_NAV = false;
 
+bool V_DO_QUIT = false;
+
+std::string _filesrc_bsp;
+std::string _filesrc_nav;
+
 Radar* _radar;
 
-float M_ORTHO_SIZE = 20.0f;
+int M_ORTHO_SIZE = 20;
+
+// Runtime UI stuffz
+void update_globals_ui_text(TextFont* target); //Auto update the ui text
+TextFont* ui_text_info;
+TextFont* ui_text_loaded;
+
+//CCMDS
+void _ccmd_renderbsp() { SV_RENDERMODE = 0; }
+void _ccmd_rendernav() { SV_RENDERMODE = 1; }
+void _ccmd_exit() { V_DO_QUIT = true; }
+void _ccmd_perspective() { SV_PERSPECTIVE = 0; }
+void _ccmd_orthographic() { SV_PERSPECTIVE = 1; }
+void _ccmd_render_image() { T_ARM_FOR_FB_RENDER = true; }
+void _ccmd_reset_ang() { camera.pitch = -90; camera.yaw = 0; camera.mouseUpdate(0, 0, true); }
+void _ccmd_help() {
+       console.FeedBack(R"TERRI00(
+
+Controls:
+       WASD                Fly
+    Click and drag      Look around
+    ` or ~ key          Open console
+
+Commands:
+    General:
+        QUIT / EXIT                       Closes (wow!)
+        NAV                               View nav mesh
+        BSP                               View bsp file
+        HELP                              Helps you out
+                                                                 
+    Camera:                                                      
+        PERSPECTIVE / PERSP               Switches to perspective view
+        ORTHOGRAPHIC / ORTHO              Switches to orthographic view
+            OSIZE / SIZE <int>            Changes the orthographic scale
+        LOOKDOWN                          Sets yaw to 0, pitch to -90
+                                                                 
+        RENDER                            Renders the view to render.png
+                                                                 
+    Variables:                                           
+        RENDERMODE <int>                  Same as nav/bsp switch
+        PROJMATRIX <int>                  Same as persp/ortho
+        
+    Variables (the actual height stuff):
+        MIN    <int>                      Minimum levels of height (units)
+        MAX    <int>                      Maximum levels of height (units)
+    
+        FARZ <int>                        Far clip plane of the camera
+        NEARZ <int>                       Near clip plane of the camera
+)TERRI00", MSG_STATUS::SUCCESS);
+}
 
 int main(int argc, char* argv[]) {
-       std::string _FILE_BSP = "D:\\Users\\Harry\\Source\\Repos\\MCDV\\Release\\killhouse.bsp";
-       std::string _FILE_NAV = "D:\\Users\\Harry\\Source\\Repos\\MCDV\\Release\\killhouse.nav";
+       _filesrc_bsp = "D:\\Users\\Harry\\Source\\Repos\\MCDV\\Debug\\killhouse.bsp";
+       _filesrc_nav = "D:\\Users\\Harry\\Source\\Repos\\MCDV\\Debug\\killhouse.nav";
 
        for (int i = 1; i < argc; ++i) {
                char* _arg = argv[i];
                std::string arg = _arg;
 
                if (split(arg, '.').back() == "bsp") {
-                       _FILE_BSP = arg;
+                       _filesrc_bsp = arg;
                }
 
                if (split(arg, '.').back() == "nav") {
-                       _FILE_NAV = arg;
+                       _filesrc_nav = arg;
                }
        }
 
-       /*
-       std::vector<glm::vec3> data = {
-               glm::vec3(0,0,-5),
-               glm::vec3(0,0,-4.5),
-               glm::vec3(10,-2,0),
-               glm::vec3(-3,5,0),
-               glm::vec3(0,2,-9),
-               glm::vec3(3,-5,0),
-               glm::vec3(-2,0,4),
-               glm::vec3(1,4,5),
-               glm::vec3(1,4.5f, 5),
-               glm::vec3(4,-5,0),
-               glm::vec3(0,4,-4),
-               glm::vec3(0,6,4),
-               glm::vec3(0,10,0),
-               glm::vec3(-2,-16,0),
-               glm::vec3(0,-4,-8),
-               glm::vec3(1,1,0),
-               glm::vec3(3,3,-4),
-               glm::vec3(0,4,0),
-               glm::vec3(0,-1,0)
-       };
-
-       octree::Tree test(data, 3);
-
-       octree::Node* tNode = test.head.getNodeByVec(glm::vec3(0, 0, -5));
-       std::vector<glm::vec3> points = tNode->getContainedValues();
-
-       for (int i = 0; i < points.size(); i++) {
-               glm::vec3 p = points[i];
-
-               std::cout << p.x << " : " << p.y << " : " << p.z << std::endl;
-       }
-
-       std::cout << "Total entries: " << test.head.getEntryCount() << std::endl;
-
-       system("PAUSE");
-       return 0;
-       */
-
-
-
 #pragma region Initialisation
 
-       std::cout << "Bigman Engine" << std::endl;
+       std::cout << "CS:GO Heightmap generator" << std::endl;
 
        //Initialize OpenGL
        glfwInit();
        glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); //We are using version 3.3 of openGL
        glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
        glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
+       glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
        //glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
 
        //Creating the window
-       GLFWwindow* window = glfwCreateWindow(window_width, window_height, "bigman engine", NULL, NULL);
+       GLFWwindow* window = glfwCreateWindow(window_width, window_height, "CS:GO Heightmap generator", NULL, NULL);
 
        //Check if window open
        if (window == NULL)
@@ -171,22 +192,19 @@ int main(int argc, char* argv[]) {
        Mesh* t200 = NULL;
        Mesh* t201 = NULL;
 
-       if (_FILE_BSP != ""){
-               vbsp_level bsp_map(_FILE_BSP, true);
+       if (_filesrc_bsp != ""){
+               vbsp_level bsp_map(_filesrc_bsp, true);
                t200 = new Mesh(bsp_map.generate_bigmesh());
        }
 
-       if (_FILE_NAV != "") {
-               Nav::Mesh bob(_FILE_NAV);
+       if (_filesrc_nav != "") {
+               Nav::Mesh bob(_filesrc_nav);
                t201 = new Mesh(bob.generateGLMesh());
        }
 
        //Radar rtest("de_overpass.txt");
        //_radar = &rtest;
 
-
-
-
        //VertAlphaMesh t300(vbsp_level::genVertAlpha(t200.vertices, t201.vertices));
 
        util_keyHandler keys(window);
@@ -196,6 +214,60 @@ int main(int argc, char* argv[]) {
        glEnable(GL_CULL_FACE);
        glCullFace(GL_FRONT);
 
+       TextFont::init(); //Setup textfonts before we use it
+
+       ui_text_info = new TextFont("Hello World!");
+       ui_text_info->size = glm::vec2(1.0f / window_width, 1.0f / window_height) * 2.0f;
+       ui_text_info->alpha = 1.0f;
+       ui_text_info->color = glm::vec3(0.75f, 0.75f, 0.75f);
+       ui_text_info->screenPosition = glm::vec2(0, (1.0f / window_height) * 15.0f);
+
+       ui_text_loaded = new TextFont("Currently Loaded:\n   " + std::string(_filesrc_bsp) + "\n   " + std::string(_filesrc_nav));
+       ui_text_loaded->size = glm::vec2(1.0f / window_width, 1.0f / window_height) * 2.0f;
+       ui_text_loaded->alpha = 1.0f;
+       ui_text_loaded->color = glm::vec3(0.75f, 0.75f, 0.75f);
+       ui_text_loaded->screenPosition = glm::vec2(0, 1.0f - ((1.0f / window_height) * 45.0f));
+
+       update_globals_ui_text(ui_text_info); //Update globals
+
+       //Generate console
+       console = Console(&keys, &window_width, &window_height);
+       console.RegisterCVar("RENDERMODE", &SV_RENDERMODE);
+
+       //Help
+       console.RegisterCmd("HELP", &_ccmd_help);
+
+       //Quit ccmds
+       console.RegisterCmd("QUIT", &_ccmd_exit);
+       console.RegisterCmd("EXIT", &_ccmd_exit);
+
+       //Render modes
+       console.RegisterCmd("NAV", &_ccmd_rendernav);
+       console.RegisterCmd("BSP", &_ccmd_renderbsp);
+
+       console.RegisterCmd("PERSPECTIVE", &_ccmd_perspective);
+       console.RegisterCmd("PERSP", &_ccmd_perspective);
+       console.RegisterCmd("ORTHOGRAPHIC", &_ccmd_orthographic);
+       console.RegisterCmd("ORTHO", &_ccmd_orthographic);
+       console.RegisterCmd("LOOKDOWN", &_ccmd_reset_ang);
+
+       //console.RegisterCVar("SX", &T_RENDER_RESOLUTION_X);
+       //console.RegisterCVar("SY", &T_RENDER_RESOLUTION_Y);
+       console.RegisterCmd("RENDER", &_ccmd_render_image);
+
+       //Register CVARS
+       console.RegisterCVar("RENDERMODE", &SV_RENDERMODE);
+       console.RegisterCVar("PROJMATRIX", &SV_PERSPECTIVE);
+       console.RegisterCVar("MIN", &M_HEIGHT_MIN);
+       console.RegisterCVar("MAX", &M_HEIGHT_MAX);
+       console.RegisterCVar("OSIZE", &M_ORTHO_SIZE);
+       console.RegisterCVar("SIZE", &M_ORTHO_SIZE);
+
+       //Far/near
+       console.RegisterCVar("FARZ", &M_CLIP_FAR);
+       console.RegisterCVar("NEARZ", &M_CLIP_NEAR);
+
+       //FrameBuffer t_frame_buffer = FrameBuffer();
 
        //The main loop
        while (!glfwWindowShouldClose(window))
@@ -206,20 +278,35 @@ int main(int argc, char* argv[]) {
 
                //Input
                processInput(window, keys);
-               camera.handleInput(deltaTime);
+               if(!console.isEnabled)
+                       camera.handleInput(deltaTime);
+
+               console.handleKeysTick();
+
+               if (T_ARM_FOR_FB_RENDER) {
+                       //t_frame_buffer.Bind();
+                       glViewport(0, 0, T_RENDER_RESOLUTION_X, T_RENDER_RESOLUTION_Y);
+               }
 
                //Rendering commands
                glClearColor(0.05f, 0.05f, 0.05f, 1.0f);
+
+
+               if(T_ARM_FOR_FB_RENDER) glClearColor(0.0f, 1.0f, 0.00f, 1.0f);
+
                glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
                glPolygonMode(GL_FRONT, GL_FILL);
 
+               glDisable(GL_BLEND);
+               glEnable(GL_DEPTH_TEST);
+               glDepthMask(1);
 
 
                shader_lit.use();
                if(SV_PERSPECTIVE == 0)
-                       shader_lit.setMatrix("projection", glm::perspective(glm::radians(90.0f / 2), (float)window_width / (float)window_height, M_CLIP_NEAR, M_CLIP_FAR));
+                       shader_lit.setMatrix("projection", glm::perspective(glm::radians(90.0f / 2), (float)window_width / (float)window_height, (float)M_CLIP_NEAR * 0.01f, (float)M_CLIP_FAR * 0.01f));
                else
-                       shader_lit.setMatrix("projection", glm::ortho(-M_ORTHO_SIZE, M_ORTHO_SIZE, -M_ORTHO_SIZE, M_ORTHO_SIZE, M_CLIP_NEAR, M_CLIP_FAR));
+                       shader_lit.setMatrix("projection", glm::ortho(-(float)M_ORTHO_SIZE, (float)M_ORTHO_SIZE, -(float)M_ORTHO_SIZE, (float)M_ORTHO_SIZE, (float)M_CLIP_NEAR * 0.01f, (float)M_CLIP_FAR * 0.01f));
 
                shader_lit.setMatrix("view", camera.getViewMatrix());
 
@@ -227,37 +314,59 @@ int main(int argc, char* argv[]) {
                shader_lit.setMatrix("model", model);
 
                shader_lit.setVec3("color", 0.0f, 0.0f, 1.0f);
-               shader_lit.setFloat("HEIGHT_MIN", M_HEIGHT_MIN);
-               shader_lit.setFloat("HEIGHT_MAX", M_HEIGHT_MAX);
+               shader_lit.setFloat("HEIGHT_MIN", (float)M_HEIGHT_MIN * 0.01f);
+               shader_lit.setFloat("HEIGHT_MAX", (float)M_HEIGHT_MAX * 0.01f);
 
                
-               if (SV_RENDERMODE == 0)
-                       if(t200 != NULL)
+               if (SV_RENDERMODE == 0) {
+                       glEnable(GL_CULL_FACE);
+                       if (t200 != NULL)
                                t200->Draw();
+               }
                
-               if(SV_RENDERMODE == 1)
+               if (SV_RENDERMODE == 1) {
+                       glDisable(GL_CULL_FACE);
                        if (t201 != NULL)
                                t201->Draw();
+               }
 
-               
-                       
 
-               //t300.Draw();
 
-               //glPolygonMode(GL_FRONT, GL_LINE);
-               //
-               //shader_unlit.use();
-               //shader_unlit.setMatrix("projection", camera.getProjectionMatrix());
-               //shader_unlit.setMatrix("view", camera.getViewMatrix());
-               //shader_unlit.setMatrix("model", model);
-               //shader_unlit.setVec3("color", 0.0f, 0.0f, 1.0f);
-               //
-               //t201.Draw();
+
+               if (!T_ARM_FOR_FB_RENDER) { // UI
+                       console.draw();
+
+                       //ui_text_info->DrawWithBackground();
+                       //ui_text_loaded->DrawWithBackground();
+               }
+
+               //Sort out render buffer stuff
+               if (T_ARM_FOR_FB_RENDER) {
+                       std::cout << "Done" << std::endl;
+
+                       void* data = malloc(3 * T_RENDER_RESOLUTION_X * T_RENDER_RESOLUTION_Y);
+                       glReadPixels(0, 0, T_RENDER_RESOLUTION_X, T_RENDER_RESOLUTION_Y, GL_RGB, GL_UNSIGNED_BYTE, data);
+
+                       if (data != 0) {
+                               stbi_flip_vertically_on_write(true);
+                               stbi_write_png("render.png", T_RENDER_RESOLUTION_X, T_RENDER_RESOLUTION_Y, 3, data, T_RENDER_RESOLUTION_X * 3);
+                               console.FeedBack("Done! Saved to: render.png", MSG_STATUS::SUCCESS);
+                       }
+                       else
+                               console.FeedBack("Something went wrong making render", MSG_STATUS::ERR);
+
+                       //t_frame_buffer.Unbind();
+                       glViewport(0, 0, window_width, window_height);
+                       T_ARM_FOR_FB_RENDER = false;
+               }
 
 
                //Check and call events, swap buffers
                glfwSwapBuffers(window);
                glfwPollEvents();
+
+               if (V_DO_QUIT)
+                       break;
        }
 
        //Exit safely
@@ -287,38 +396,48 @@ void processInput(GLFWwindow* window, util_keyHandler keys)
        if (keys.getKeyDown(GLFW_KEY_ESCAPE))
                glfwSetWindowShouldClose(window, true);
 
+       if (keys.getKeyDown(GLFW_KEY_GRAVE_ACCENT))
+               console.isEnabled = !console.isEnabled;
+
+
+       return;
        if (keys.getKeyDown(GLFW_KEY_1)) {
-               SV_EDITMODE = 0; glfwSetWindowTitle(window, "Bigman Engine :: EDITING MIN");
+               SV_EDITMODE = 0;
+               update_globals_ui_text(ui_text_info); //Update globals
        }
        if (keys.getKeyDown(GLFW_KEY_2)) {
-               SV_EDITMODE = 1; glfwSetWindowTitle(window, "Bigman Engine :: EDITING MAX");
+               SV_EDITMODE = 1; 
+               update_globals_ui_text(ui_text_info); //Update globals
        }
        if (keys.getKeyDown(GLFW_KEY_3)) {
-               //SV_EDITMODE = 2; glfwSetWindowTitle(window, "Bigman Engine :: de_overpass.bsp - EDITING NEAR");
+               SV_EDITMODE = 2; //glfwSetWindowTitle(window, "Bigman Engine :: de_overpass.bsp - EDITING NEAR");
+               update_globals_ui_text(ui_text_info); //Update globals
        }
        if (keys.getKeyDown(GLFW_KEY_4)) {
-               //SV_EDITMODE = 3; glfwSetWindowTitle(window, "Bigman Engine :: de_overpass.bsp - EDITING FAR");
+               SV_EDITMODE = 3; //glfwSetWindowTitle(window, "Bigman Engine :: de_overpass.bsp - EDITING FAR");
+               update_globals_ui_text(ui_text_info); //Update globals
        }
 
        if (keys.getKeyDown(GLFW_KEY_5)) {
-               SV_PERSPECTIVE = 0; glfwSetWindowTitle(window, "Bigman Engine :: perspective");
+               SV_PERSPECTIVE = 0; 
+               update_globals_ui_text(ui_text_info); //Update globals
        }
 
        if (keys.getKeyDown(GLFW_KEY_6)) {
-               SV_PERSPECTIVE = 1; glfwSetWindowTitle(window, "Bigman Engine :: ortho");
+               SV_PERSPECTIVE = 1; 
+               update_globals_ui_text(ui_text_info); //Update globals
        }
 
 
        if (keys.getKeyDown(GLFW_KEY_7)) {
-               SV_RENDERMODE = 0; glfwSetWindowTitle(window, "Bigman Engine :: .bsp");
-
-               glEnable(GL_CULL_FACE);
+               SV_RENDERMODE = 0;
+               update_globals_ui_text(ui_text_info); //Update globals
+               
        }
 
        if (keys.getKeyDown(GLFW_KEY_8)) {
-               SV_RENDERMODE = 1; glfwSetWindowTitle(window, "Bigman Engine :: .nav");
-
-               glDisable(GL_CULL_FACE);
+               SV_RENDERMODE = 1; 
+               update_globals_ui_text(ui_text_info); //Update globals
        }
 
        if (keys.getKeyDown(GLFW_KEY_9)) {
@@ -326,7 +445,7 @@ void processInput(GLFWwindow* window, util_keyHandler keys)
                //M_ORTHO_SIZE = (_radar->scale / 0.1f) / 2.0f;
                //camera.cameraPos.x = (-_radar->pos_x ) * 0.01f;
                //camera.cameraPos.z = (_radar->pos_y - 1024) * 0.01f;
-               glfwSetWindowTitle(window, "Bigman Engine :: EDITING ORTHO SCALE");
+               update_globals_ui_text(ui_text_info); //Update globals
 
        }
 
@@ -339,6 +458,27 @@ void processInput(GLFWwindow* window, util_keyHandler keys)
        }
 }
 
+std::string _globals_editmode_lookups[] = {
+       "Minimum Z",
+       "Maximum Z",
+       "Far Clip plane",
+       "Near Clip plane",
+       "Orthographic Size"
+};
+
+void update_globals_ui_text(TextFont* target) {
+
+       std::ostringstream ss;
+
+       ss << "Perspective: " << (SV_PERSPECTIVE == 0 ? "Perspective" : "Orthographic") << "\n";
+       if (SV_PERSPECTIVE == 1) ss << "Ortho scale: " << M_ORTHO_SIZE << "\n";
+       ss << "Viewing: " << (SV_RENDERMODE == 0 ? "BSP" : "NAV") << "\n";
+       ss << "Editing: " << _globals_editmode_lookups[SV_EDITMODE] << "\n";
+
+
+       target->SetText(ss.str());
+}
+
 void mouse_callback(GLFWwindow* window, double xpos, double ypos)
 {
        camera.mouseUpdate(xpos, ypos, isClicking);
diff --git a/MCDV/render.png b/MCDV/render.png
new file mode 100644 (file)
index 0000000..21498a5
Binary files /dev/null and b/MCDV/render.png differ
diff --git a/MCDV/shaders/textfont.fs b/MCDV/shaders/textfont.fs
new file mode 100644 (file)
index 0000000..59616cf
--- /dev/null
@@ -0,0 +1,14 @@
+#version 330 core
+in vec2 TexCoords;
+out vec4 FragColor;
+
+uniform vec3 color;
+uniform float alpha;
+uniform sampler2D text;
+
+void main()
+{
+       vec4 sample = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r);
+       FragColor = vec4(color, alpha) * sample;
+       //FragColor = vec4(texture(text, TexCoords).r, 0.0, 0.0, 1.0);
+}
\ No newline at end of file
diff --git a/MCDV/shaders/textfont.vs b/MCDV/shaders/textfont.vs
new file mode 100644 (file)
index 0000000..f167dd8
--- /dev/null
@@ -0,0 +1,11 @@
+#version 330 core
+layout (location = 0) in vec4 vert;
+out vec2 TexCoords;
+
+uniform mat4 model;
+
+void main()
+{
+       gl_Position = model * vec4(vert.xy, 0.0, 1.0);
+       TexCoords = vert.zw;
+}
\ No newline at end of file
diff --git a/MCDV/stb_image_write.h b/MCDV/stb_image_write.h
new file mode 100644 (file)
index 0000000..525a226
--- /dev/null
@@ -0,0 +1,1642 @@
+/* stb_image_write - v1.10 - public domain - http://nothings.org/stb/stb_image_write.h
+writes out PNG/BMP/TGA/JPEG/HDR images to C stdio - Sean Barrett 2010-2015
+no warranty implied; use at your own risk
+
+Before #including,
+
+#define STB_IMAGE_WRITE_IMPLEMENTATION
+
+in the file that you want to have the implementation.
+
+Will probably not work correctly with strict-aliasing optimizations.
+
+If using a modern Microsoft Compiler, non-safe versions of CRT calls may cause
+compilation warnings or even errors. To avoid this, also before #including,
+
+#define STBI_MSC_SECURE_CRT
+
+ABOUT:
+
+This header file is a library for writing images to C stdio or a callback.
+
+The PNG output is not optimal; it is 20-50% larger than the file
+written by a decent optimizing implementation; though providing a custom
+zlib compress function (see STBIW_ZLIB_COMPRESS) can mitigate that.
+This library is designed for source code compactness and simplicity,
+not optimal image file size or run-time performance.
+
+BUILDING:
+
+You can #define STBIW_ASSERT(x) before the #include to avoid using assert.h.
+You can #define STBIW_MALLOC(), STBIW_REALLOC(), and STBIW_FREE() to replace
+malloc,realloc,free.
+You can #define STBIW_MEMMOVE() to replace memmove()
+You can #define STBIW_ZLIB_COMPRESS to use a custom zlib-style compress function
+for PNG compression (instead of the builtin one), it must have the following signature:
+unsigned char * my_compress(unsigned char *data, int data_len, int *out_len, int quality);
+The returned data will be freed with STBIW_FREE() (free() by default),
+so it must be heap allocated with STBIW_MALLOC() (malloc() by default),
+
+UNICODE:
+
+If compiling for Windows and you wish to use Unicode filenames, compile
+with
+#define STBIW_WINDOWS_UTF8
+and pass utf8-encoded filenames. Call stbiw_convert_wchar_to_utf8 to convert
+Windows wchar_t filenames to utf8.
+
+USAGE:
+
+There are five functions, one for each image file format:
+
+int stbi_write_png(char const *filename, int w, int h, int comp, const void *data, int stride_in_bytes);
+int stbi_write_bmp(char const *filename, int w, int h, int comp, const void *data);
+int stbi_write_tga(char const *filename, int w, int h, int comp, const void *data);
+int stbi_write_jpg(char const *filename, int w, int h, int comp, const void *data, int quality);
+int stbi_write_hdr(char const *filename, int w, int h, int comp, const float *data);
+
+void stbi_flip_vertically_on_write(int flag); // flag is non-zero to flip data vertically
+
+There are also five equivalent functions that use an arbitrary write function. You are
+expected to open/close your file-equivalent before and after calling these:
+
+int stbi_write_png_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void  *data, int stride_in_bytes);
+int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void  *data);
+int stbi_write_tga_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void  *data);
+int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const float *data);
+int stbi_write_jpg_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int quality);
+
+where the callback is:
+void stbi_write_func(void *context, void *data, int size);
+
+You can configure it with these global variables:
+int stbi_write_tga_with_rle;             // defaults to true; set to 0 to disable RLE
+int stbi_write_png_compression_level;    // defaults to 8; set to higher for more compression
+int stbi_write_force_png_filter;         // defaults to -1; set to 0..5 to force a filter mode
+
+
+You can define STBI_WRITE_NO_STDIO to disable the file variant of these
+functions, so the library will not use stdio.h at all. However, this will
+also disable HDR writing, because it requires stdio for formatted output.
+
+Each function returns 0 on failure and non-0 on success.
+
+The functions create an image file defined by the parameters. The image
+is a rectangle of pixels stored from left-to-right, top-to-bottom.
+Each pixel contains 'comp' channels of data stored interleaved with 8-bits
+per channel, in the following order: 1=Y, 2=YA, 3=RGB, 4=RGBA. (Y is
+monochrome color.) The rectangle is 'w' pixels wide and 'h' pixels tall.
+The *data pointer points to the first byte of the top-left-most pixel.
+For PNG, "stride_in_bytes" is the distance in bytes from the first byte of
+a row of pixels to the first byte of the next row of pixels.
+
+PNG creates output files with the same number of components as the input.
+The BMP format expands Y to RGB in the file format and does not
+output alpha.
+
+PNG supports writing rectangles of data even when the bytes storing rows of
+data are not consecutive in memory (e.g. sub-rectangles of a larger image),
+by supplying the stride between the beginning of adjacent rows. The other
+formats do not. (Thus you cannot write a native-format BMP through the BMP
+writer, both because it is in BGR order and because it may have padding
+at the end of the line.)
+
+PNG allows you to set the deflate compression level by setting the global
+variable 'stbi_write_png_compression_level' (it defaults to 8).
+
+HDR expects linear float data. Since the format is always 32-bit rgb(e)
+data, alpha (if provided) is discarded, and for monochrome data it is
+replicated across all three channels.
+
+TGA supports RLE or non-RLE compressed data. To use non-RLE-compressed
+data, set the global variable 'stbi_write_tga_with_rle' to 0.
+
+JPEG does ignore alpha channels in input data; quality is between 1 and 100.
+Higher quality looks better but results in a bigger image.
+JPEG baseline (no JPEG progressive).
+
+CREDITS:
+
+
+Sean Barrett           -    PNG/BMP/TGA
+Baldur Karlsson        -    HDR
+Jean-Sebastien Guay    -    TGA monochrome
+Tim Kelsey             -    misc enhancements
+Alan Hickman           -    TGA RLE
+Emmanuel Julien        -    initial file IO callback implementation
+Jon Olick              -    original jo_jpeg.cpp code
+Daniel Gibson          -    integrate JPEG, allow external zlib
+Aarni Koskela          -    allow choosing PNG filter
+
+bugfixes:
+github:Chribba
+Guillaume Chereau
+github:jry2
+github:romigrou
+Sergio Gonzalez
+Jonas Karlsson
+Filip Wasil
+Thatcher Ulrich
+github:poppolopoppo
+Patrick Boettcher
+github:xeekworx
+Cap Petschulat
+Simon Rodriguez
+Ivan Tikhonov
+github:ignotion
+Adam Schackart
+
+LICENSE
+
+See end of file for license information.
+
+*/
+
+#ifndef INCLUDE_STB_IMAGE_WRITE_H
+#define INCLUDE_STB_IMAGE_WRITE_H
+
+#include <stdlib.h>
+
+// if STB_IMAGE_WRITE_STATIC causes problems, try defining STBIWDEF to 'inline' or 'static inline'
+#ifndef STBIWDEF
+#ifdef STB_IMAGE_WRITE_STATIC
+#define STBIWDEF  static
+#else
+#ifdef __cplusplus
+#define STBIWDEF  extern "C"
+#else
+#define STBIWDEF  extern
+#endif
+#endif
+#endif
+
+#ifndef STB_IMAGE_WRITE_STATIC  // C++ forbids static forward declarations
+extern int stbi_write_tga_with_rle;
+extern int stbi_write_png_compression_level;
+extern int stbi_write_force_png_filter;
+#endif
+
+#ifndef STBI_WRITE_NO_STDIO
+STBIWDEF int stbi_write_png(char const *filename, int w, int h, int comp, const void  *data, int stride_in_bytes);
+STBIWDEF int stbi_write_bmp(char const *filename, int w, int h, int comp, const void  *data);
+STBIWDEF int stbi_write_tga(char const *filename, int w, int h, int comp, const void  *data);
+STBIWDEF int stbi_write_hdr(char const *filename, int w, int h, int comp, const float *data);
+STBIWDEF int stbi_write_jpg(char const *filename, int x, int y, int comp, const void  *data, int quality);
+
+#ifdef STBI_WINDOWS_UTF8
+STBIWDEF int stbiw_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input);
+#endif
+#endif
+
+typedef void stbi_write_func(void *context, void *data, int size);
+
+STBIWDEF int stbi_write_png_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void  *data, int stride_in_bytes);
+STBIWDEF int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void  *data);
+STBIWDEF int stbi_write_tga_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const void  *data);
+STBIWDEF int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int w, int h, int comp, const float *data);
+STBIWDEF int stbi_write_jpg_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void  *data, int quality);
+
+STBIWDEF void stbi_flip_vertically_on_write(int flip_boolean);
+
+#endif//INCLUDE_STB_IMAGE_WRITE_H
+
+#ifdef STB_IMAGE_WRITE_IMPLEMENTATION
+
+#ifdef _WIN32
+#ifndef _CRT_SECURE_NO_WARNINGS
+#define _CRT_SECURE_NO_WARNINGS
+#endif
+#ifndef _CRT_NONSTDC_NO_DEPRECATE
+#define _CRT_NONSTDC_NO_DEPRECATE
+#endif
+#endif
+
+#ifndef STBI_WRITE_NO_STDIO
+#include <stdio.h>
+#endif // STBI_WRITE_NO_STDIO
+
+#include <stdarg.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+#if defined(STBIW_MALLOC) && defined(STBIW_FREE) && (defined(STBIW_REALLOC) || defined(STBIW_REALLOC_SIZED))
+// ok
+#elif !defined(STBIW_MALLOC) && !defined(STBIW_FREE) && !defined(STBIW_REALLOC) && !defined(STBIW_REALLOC_SIZED)
+// ok
+#else
+#error "Must define all or none of STBIW_MALLOC, STBIW_FREE, and STBIW_REALLOC (or STBIW_REALLOC_SIZED)."
+#endif
+
+#ifndef STBIW_MALLOC
+#define STBIW_MALLOC(sz)        malloc(sz)
+#define STBIW_REALLOC(p,newsz)  realloc(p,newsz)
+#define STBIW_FREE(p)           free(p)
+#endif
+
+#ifndef STBIW_REALLOC_SIZED
+#define STBIW_REALLOC_SIZED(p,oldsz,newsz) STBIW_REALLOC(p,newsz)
+#endif
+
+
+#ifndef STBIW_MEMMOVE
+#define STBIW_MEMMOVE(a,b,sz) memmove(a,b,sz)
+#endif
+
+
+#ifndef STBIW_ASSERT
+#include <assert.h>
+#define STBIW_ASSERT(x) assert(x)
+#endif
+
+#define STBIW_UCHAR(x) (unsigned char) ((x) & 0xff)
+
+#ifdef STB_IMAGE_WRITE_STATIC
+static int stbi__flip_vertically_on_write = 0;
+static int stbi_write_png_compression_level = 8;
+static int stbi_write_tga_with_rle = 1;
+static int stbi_write_force_png_filter = -1;
+#else
+int stbi_write_png_compression_level = 8;
+int stbi__flip_vertically_on_write = 0;
+int stbi_write_tga_with_rle = 1;
+int stbi_write_force_png_filter = -1;
+#endif
+
+STBIWDEF void stbi_flip_vertically_on_write(int flag)
+{
+       stbi__flip_vertically_on_write = flag;
+}
+
+typedef struct
+{
+       stbi_write_func *func;
+       void *context;
+} stbi__write_context;
+
+// initialize a callback-based context
+static void stbi__start_write_callbacks(stbi__write_context *s, stbi_write_func *c, void *context)
+{
+       s->func = c;
+       s->context = context;
+}
+
+#ifndef STBI_WRITE_NO_STDIO
+
+static void stbi__stdio_write(void *context, void *data, int size)
+{
+       fwrite(data, 1, size, (FILE*)context);
+}
+
+#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8)
+#ifdef __cplusplus
+#define STBIW_EXTERN extern "C"
+#else
+#define STBIW_EXTERN extern
+#endif
+STBIW_EXTERN __declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int cp, unsigned long flags, const char *str, int cbmb, wchar_t *widestr, int cchwide);
+STBIW_EXTERN __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, const wchar_t *widestr, int cchwide, char *str, int cbmb, const char *defchar, int *used_default);
+
+STBIWDEF int stbiw_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input)
+{
+       return WideCharToMultiByte(65001 /* UTF8 */, 0, input, -1, buffer, bufferlen, NULL, NULL);
+}
+#endif
+
+static FILE *stbiw__fopen(char const *filename, char const *mode)
+{
+       FILE *f;
+#if defined(_MSC_VER) && defined(STBI_WINDOWS_UTF8)
+       wchar_t wMode[64];
+       wchar_t wFilename[1024];
+       if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, filename, -1, wFilename, sizeof(wFilename)))
+               return 0;
+
+       if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, mode, -1, wMode, sizeof(wMode)))
+               return 0;
+
+#if _MSC_VER >= 1400
+       if (0 != _wfopen_s(&f, wFilename, wMode))
+               f = 0;
+#else
+       f = _wfopen(wFilename, wMode);
+#endif
+
+#elif defined(_MSC_VER) && _MSC_VER >= 1400
+       if (0 != fopen_s(&f, filename, mode))
+               f = 0;
+#else
+       f = fopen(filename, mode);
+#endif
+       return f;
+}
+
+static int stbi__start_write_file(stbi__write_context *s, const char *filename)
+{
+       FILE *f = stbiw__fopen(filename, "wb");
+       stbi__start_write_callbacks(s, stbi__stdio_write, (void *)f);
+       return f != NULL;
+}
+
+static void stbi__end_write_file(stbi__write_context *s)
+{
+       fclose((FILE *)s->context);
+}
+
+#endif // !STBI_WRITE_NO_STDIO
+
+typedef unsigned int stbiw_uint32;
+typedef int stb_image_write_test[sizeof(stbiw_uint32) == 4 ? 1 : -1];
+
+static void stbiw__writefv(stbi__write_context *s, const char *fmt, va_list v)
+{
+       while (*fmt) {
+               switch (*fmt++) {
+               case ' ': break;
+               case '1': { unsigned char x = STBIW_UCHAR(va_arg(v, int));
+                       s->func(s->context, &x, 1);
+                       break; }
+               case '2': { int x = va_arg(v, int);
+                       unsigned char b[2];
+                       b[0] = STBIW_UCHAR(x);
+                       b[1] = STBIW_UCHAR(x >> 8);
+                       s->func(s->context, b, 2);
+                       break; }
+               case '4': { stbiw_uint32 x = va_arg(v, int);
+                       unsigned char b[4];
+                       b[0] = STBIW_UCHAR(x);
+                       b[1] = STBIW_UCHAR(x >> 8);
+                       b[2] = STBIW_UCHAR(x >> 16);
+                       b[3] = STBIW_UCHAR(x >> 24);
+                       s->func(s->context, b, 4);
+                       break; }
+               default:
+                       STBIW_ASSERT(0);
+                       return;
+               }
+       }
+}
+
+static void stbiw__writef(stbi__write_context *s, const char *fmt, ...)
+{
+       va_list v;
+       va_start(v, fmt);
+       stbiw__writefv(s, fmt, v);
+       va_end(v);
+}
+
+static void stbiw__putc(stbi__write_context *s, unsigned char c)
+{
+       s->func(s->context, &c, 1);
+}
+
+static void stbiw__write3(stbi__write_context *s, unsigned char a, unsigned char b, unsigned char c)
+{
+       unsigned char arr[3];
+       arr[0] = a, arr[1] = b, arr[2] = c;
+       s->func(s->context, arr, 3);
+}
+
+static void stbiw__write_pixel(stbi__write_context *s, int rgb_dir, int comp, int write_alpha, int expand_mono, unsigned char *d)
+{
+       unsigned char bg[3] = { 255, 0, 255 }, px[3];
+       int k;
+
+       if (write_alpha < 0)
+               s->func(s->context, &d[comp - 1], 1);
+
+       switch (comp) {
+       case 2: // 2 pixels = mono + alpha, alpha is written separately, so same as 1-channel case
+       case 1:
+               if (expand_mono)
+                       stbiw__write3(s, d[0], d[0], d[0]); // monochrome bmp
+               else
+                       s->func(s->context, d, 1);  // monochrome TGA
+               break;
+       case 4:
+               if (!write_alpha) {
+                       // composite against pink background
+                       for (k = 0; k < 3; ++k)
+                               px[k] = bg[k] + ((d[k] - bg[k]) * d[3]) / 255;
+                       stbiw__write3(s, px[1 - rgb_dir], px[1], px[1 + rgb_dir]);
+                       break;
+               }
+               /* FALLTHROUGH */
+       case 3:
+               stbiw__write3(s, d[1 - rgb_dir], d[1], d[1 + rgb_dir]);
+               break;
+       }
+       if (write_alpha > 0)
+               s->func(s->context, &d[comp - 1], 1);
+}
+
+static void stbiw__write_pixels(stbi__write_context *s, int rgb_dir, int vdir, int x, int y, int comp, void *data, int write_alpha, int scanline_pad, int expand_mono)
+{
+       stbiw_uint32 zero = 0;
+       int i, j, j_end;
+
+       if (y <= 0)
+               return;
+
+       if (stbi__flip_vertically_on_write)
+               vdir *= -1;
+
+       if (vdir < 0)
+               j_end = -1, j = y - 1;
+       else
+               j_end = y, j = 0;
+
+       for (; j != j_end; j += vdir) {
+               for (i = 0; i < x; ++i) {
+                       unsigned char *d = (unsigned char *)data + (j*x + i)*comp;
+                       stbiw__write_pixel(s, rgb_dir, comp, write_alpha, expand_mono, d);
+               }
+               s->func(s->context, &zero, scanline_pad);
+       }
+}
+
+static int stbiw__outfile(stbi__write_context *s, int rgb_dir, int vdir, int x, int y, int comp, int expand_mono, void *data, int alpha, int pad, const char *fmt, ...)
+{
+       if (y < 0 || x < 0) {
+               return 0;
+       }
+       else {
+               va_list v;
+               va_start(v, fmt);
+               stbiw__writefv(s, fmt, v);
+               va_end(v);
+               stbiw__write_pixels(s, rgb_dir, vdir, x, y, comp, data, alpha, pad, expand_mono);
+               return 1;
+       }
+}
+
+static int stbi_write_bmp_core(stbi__write_context *s, int x, int y, int comp, const void *data)
+{
+       int pad = (-x * 3) & 3;
+       return stbiw__outfile(s, -1, -1, x, y, comp, 1, (void *)data, 0, pad,
+               "11 4 22 4" "4 44 22 444444",
+               'B', 'M', 14 + 40 + (x * 3 + pad)*y, 0, 0, 14 + 40,  // file header
+               40, x, y, 1, 24, 0, 0, 0, 0, 0, 0);             // bitmap header
+}
+
+STBIWDEF int stbi_write_bmp_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data)
+{
+       stbi__write_context s;
+       stbi__start_write_callbacks(&s, func, context);
+       return stbi_write_bmp_core(&s, x, y, comp, data);
+}
+
+#ifndef STBI_WRITE_NO_STDIO
+STBIWDEF int stbi_write_bmp(char const *filename, int x, int y, int comp, const void *data)
+{
+       stbi__write_context s;
+       if (stbi__start_write_file(&s, filename)) {
+               int r = stbi_write_bmp_core(&s, x, y, comp, data);
+               stbi__end_write_file(&s);
+               return r;
+       }
+       else
+               return 0;
+}
+#endif //!STBI_WRITE_NO_STDIO
+
+static int stbi_write_tga_core(stbi__write_context *s, int x, int y, int comp, void *data)
+{
+       int has_alpha = (comp == 2 || comp == 4);
+       int colorbytes = has_alpha ? comp - 1 : comp;
+       int format = colorbytes < 2 ? 3 : 2; // 3 color channels (RGB/RGBA) = 2, 1 color channel (Y/YA) = 3
+
+       if (y < 0 || x < 0)
+               return 0;
+
+       if (!stbi_write_tga_with_rle) {
+               return stbiw__outfile(s, -1, -1, x, y, comp, 0, (void *)data, has_alpha, 0,
+                       "111 221 2222 11", 0, 0, format, 0, 0, 0, 0, 0, x, y, (colorbytes + has_alpha) * 8, has_alpha * 8);
+       }
+       else {
+               int i, j, k;
+               int jend, jdir;
+
+               stbiw__writef(s, "111 221 2222 11", 0, 0, format + 8, 0, 0, 0, 0, 0, x, y, (colorbytes + has_alpha) * 8, has_alpha * 8);
+
+               if (stbi__flip_vertically_on_write) {
+                       j = 0;
+                       jend = y;
+                       jdir = 1;
+               }
+               else {
+                       j = y - 1;
+                       jend = -1;
+                       jdir = -1;
+               }
+               for (; j != jend; j += jdir) {
+                       unsigned char *row = (unsigned char *)data + j * x * comp;
+                       int len;
+
+                       for (i = 0; i < x; i += len) {
+                               unsigned char *begin = row + i * comp;
+                               int diff = 1;
+                               len = 1;
+
+                               if (i < x - 1) {
+                                       ++len;
+                                       diff = memcmp(begin, row + (i + 1) * comp, comp);
+                                       if (diff) {
+                                               const unsigned char *prev = begin;
+                                               for (k = i + 2; k < x && len < 128; ++k) {
+                                                       if (memcmp(prev, row + k * comp, comp)) {
+                                                               prev += comp;
+                                                               ++len;
+                                                       }
+                                                       else {
+                                                               --len;
+                                                               break;
+                                                       }
+                                               }
+                                       }
+                                       else {
+                                               for (k = i + 2; k < x && len < 128; ++k) {
+                                                       if (!memcmp(begin, row + k * comp, comp)) {
+                                                               ++len;
+                                                       }
+                                                       else {
+                                                               break;
+                                                       }
+                                               }
+                                       }
+                               }
+
+                               if (diff) {
+                                       unsigned char header = STBIW_UCHAR(len - 1);
+                                       s->func(s->context, &header, 1);
+                                       for (k = 0; k < len; ++k) {
+                                               stbiw__write_pixel(s, -1, comp, has_alpha, 0, begin + k * comp);
+                                       }
+                               }
+                               else {
+                                       unsigned char header = STBIW_UCHAR(len - 129);
+                                       s->func(s->context, &header, 1);
+                                       stbiw__write_pixel(s, -1, comp, has_alpha, 0, begin);
+                               }
+                       }
+               }
+       }
+       return 1;
+}
+
+STBIWDEF int stbi_write_tga_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data)
+{
+       stbi__write_context s;
+       stbi__start_write_callbacks(&s, func, context);
+       return stbi_write_tga_core(&s, x, y, comp, (void *)data);
+}
+
+#ifndef STBI_WRITE_NO_STDIO
+STBIWDEF int stbi_write_tga(char const *filename, int x, int y, int comp, const void *data)
+{
+       stbi__write_context s;
+       if (stbi__start_write_file(&s, filename)) {
+               int r = stbi_write_tga_core(&s, x, y, comp, (void *)data);
+               stbi__end_write_file(&s);
+               return r;
+       }
+       else
+               return 0;
+}
+#endif
+
+// *************************************************************************************************
+// Radiance RGBE HDR writer
+// by Baldur Karlsson
+
+#define stbiw__max(a, b)  ((a) > (b) ? (a) : (b))
+
+static void stbiw__linear_to_rgbe(unsigned char *rgbe, float *linear)
+{
+       int exponent;
+       float maxcomp = stbiw__max(linear[0], stbiw__max(linear[1], linear[2]));
+
+       if (maxcomp < 1e-32f) {
+               rgbe[0] = rgbe[1] = rgbe[2] = rgbe[3] = 0;
+       }
+       else {
+               float normalize = (float)frexp(maxcomp, &exponent) * 256.0f / maxcomp;
+
+               rgbe[0] = (unsigned char)(linear[0] * normalize);
+               rgbe[1] = (unsigned char)(linear[1] * normalize);
+               rgbe[2] = (unsigned char)(linear[2] * normalize);
+               rgbe[3] = (unsigned char)(exponent + 128);
+       }
+}
+
+static void stbiw__write_run_data(stbi__write_context *s, int length, unsigned char databyte)
+{
+       unsigned char lengthbyte = STBIW_UCHAR(length + 128);
+       STBIW_ASSERT(length + 128 <= 255);
+       s->func(s->context, &lengthbyte, 1);
+       s->func(s->context, &databyte, 1);
+}
+
+static void stbiw__write_dump_data(stbi__write_context *s, int length, unsigned char *data)
+{
+       unsigned char lengthbyte = STBIW_UCHAR(length);
+       STBIW_ASSERT(length <= 128); // inconsistent with spec but consistent with official code
+       s->func(s->context, &lengthbyte, 1);
+       s->func(s->context, data, length);
+}
+
+static void stbiw__write_hdr_scanline(stbi__write_context *s, int width, int ncomp, unsigned char *scratch, float *scanline)
+{
+       unsigned char scanlineheader[4] = { 2, 2, 0, 0 };
+       unsigned char rgbe[4];
+       float linear[3];
+       int x;
+
+       scanlineheader[2] = (width & 0xff00) >> 8;
+       scanlineheader[3] = (width & 0x00ff);
+
+       /* skip RLE for images too small or large */
+       if (width < 8 || width >= 32768) {
+               for (x = 0; x < width; x++) {
+                       switch (ncomp) {
+                       case 4: /* fallthrough */
+                       case 3: linear[2] = scanline[x*ncomp + 2];
+                               linear[1] = scanline[x*ncomp + 1];
+                               linear[0] = scanline[x*ncomp + 0];
+                               break;
+                       default:
+                               linear[0] = linear[1] = linear[2] = scanline[x*ncomp + 0];
+                               break;
+                       }
+                       stbiw__linear_to_rgbe(rgbe, linear);
+                       s->func(s->context, rgbe, 4);
+               }
+       }
+       else {
+               int c, r;
+               /* encode into scratch buffer */
+               for (x = 0; x < width; x++) {
+                       switch (ncomp) {
+                       case 4: /* fallthrough */
+                       case 3: linear[2] = scanline[x*ncomp + 2];
+                               linear[1] = scanline[x*ncomp + 1];
+                               linear[0] = scanline[x*ncomp + 0];
+                               break;
+                       default:
+                               linear[0] = linear[1] = linear[2] = scanline[x*ncomp + 0];
+                               break;
+                       }
+                       stbiw__linear_to_rgbe(rgbe, linear);
+                       scratch[x + width * 0] = rgbe[0];
+                       scratch[x + width * 1] = rgbe[1];
+                       scratch[x + width * 2] = rgbe[2];
+                       scratch[x + width * 3] = rgbe[3];
+               }
+
+               s->func(s->context, scanlineheader, 4);
+
+               /* RLE each component separately */
+               for (c = 0; c < 4; c++) {
+                       unsigned char *comp = &scratch[width*c];
+
+                       x = 0;
+                       while (x < width) {
+                               // find first run
+                               r = x;
+                               while (r + 2 < width) {
+                                       if (comp[r] == comp[r + 1] && comp[r] == comp[r + 2])
+                                               break;
+                                       ++r;
+                               }
+                               if (r + 2 >= width)
+                                       r = width;
+                               // dump up to first run
+                               while (x < r) {
+                                       int len = r - x;
+                                       if (len > 128) len = 128;
+                                       stbiw__write_dump_data(s, len, &comp[x]);
+                                       x += len;
+                               }
+                               // if there's a run, output it
+                               if (r + 2 < width) { // same test as what we break out of in search loop, so only true if we break'd
+                                                                        // find next byte after run
+                                       while (r < width && comp[r] == comp[x])
+                                               ++r;
+                                       // output run up to r
+                                       while (x < r) {
+                                               int len = r - x;
+                                               if (len > 127) len = 127;
+                                               stbiw__write_run_data(s, len, comp[x]);
+                                               x += len;
+                                       }
+                               }
+                       }
+               }
+       }
+}
+
+static int stbi_write_hdr_core(stbi__write_context *s, int x, int y, int comp, float *data)
+{
+       if (y <= 0 || x <= 0 || data == NULL)
+               return 0;
+       else {
+               // Each component is stored separately. Allocate scratch space for full output scanline.
+               unsigned char *scratch = (unsigned char *)STBIW_MALLOC(x * 4);
+               int i, len;
+               char buffer[128];
+               char header[] = "#?RADIANCE\n# Written by stb_image_write.h\nFORMAT=32-bit_rle_rgbe\n";
+               s->func(s->context, header, sizeof(header) - 1);
+
+#ifdef STBI_MSC_SECURE_CRT
+               len = sprintf_s(buffer, "EXPOSURE=          1.0000000000000\n\n-Y %d +X %d\n", y, x);
+#else
+               len = sprintf(buffer, "EXPOSURE=          1.0000000000000\n\n-Y %d +X %d\n", y, x);
+#endif
+               s->func(s->context, buffer, len);
+
+               for (i = 0; i < y; i++)
+                       stbiw__write_hdr_scanline(s, x, comp, scratch, data + comp * x*(stbi__flip_vertically_on_write ? y - 1 - i : i));
+               STBIW_FREE(scratch);
+               return 1;
+       }
+}
+
+STBIWDEF int stbi_write_hdr_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const float *data)
+{
+       stbi__write_context s;
+       stbi__start_write_callbacks(&s, func, context);
+       return stbi_write_hdr_core(&s, x, y, comp, (float *)data);
+}
+
+#ifndef STBI_WRITE_NO_STDIO
+STBIWDEF int stbi_write_hdr(char const *filename, int x, int y, int comp, const float *data)
+{
+       stbi__write_context s;
+       if (stbi__start_write_file(&s, filename)) {
+               int r = stbi_write_hdr_core(&s, x, y, comp, (float *)data);
+               stbi__end_write_file(&s);
+               return r;
+       }
+       else
+               return 0;
+}
+#endif // STBI_WRITE_NO_STDIO
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// PNG writer
+//
+
+#ifndef STBIW_ZLIB_COMPRESS
+// stretchy buffer; stbiw__sbpush() == vector<>::push_back() -- stbiw__sbcount() == vector<>::size()
+#define stbiw__sbraw(a) ((int *) (a) - 2)
+#define stbiw__sbm(a)   stbiw__sbraw(a)[0]
+#define stbiw__sbn(a)   stbiw__sbraw(a)[1]
+
+#define stbiw__sbneedgrow(a,n)  ((a)==0 || stbiw__sbn(a)+n >= stbiw__sbm(a))
+#define stbiw__sbmaybegrow(a,n) (stbiw__sbneedgrow(a,(n)) ? stbiw__sbgrow(a,n) : 0)
+#define stbiw__sbgrow(a,n)  stbiw__sbgrowf((void **) &(a), (n), sizeof(*(a)))
+
+#define stbiw__sbpush(a, v)      (stbiw__sbmaybegrow(a,1), (a)[stbiw__sbn(a)++] = (v))
+#define stbiw__sbcount(a)        ((a) ? stbiw__sbn(a) : 0)
+#define stbiw__sbfree(a)         ((a) ? STBIW_FREE(stbiw__sbraw(a)),0 : 0)
+
+static void *stbiw__sbgrowf(void **arr, int increment, int itemsize)
+{
+       int m = *arr ? 2 * stbiw__sbm(*arr) + increment : increment + 1;
+       void *p = STBIW_REALLOC_SIZED(*arr ? stbiw__sbraw(*arr) : 0, *arr ? (stbiw__sbm(*arr)*itemsize + sizeof(int) * 2) : 0, itemsize * m + sizeof(int) * 2);
+       STBIW_ASSERT(p);
+       if (p) {
+               if (!*arr) ((int *)p)[1] = 0;
+               *arr = (void *)((int *)p + 2);
+               stbiw__sbm(*arr) = m;
+       }
+       return *arr;
+}
+
+static unsigned char *stbiw__zlib_flushf(unsigned char *data, unsigned int *bitbuffer, int *bitcount)
+{
+       while (*bitcount >= 8) {
+               stbiw__sbpush(data, STBIW_UCHAR(*bitbuffer));
+               *bitbuffer >>= 8;
+               *bitcount -= 8;
+       }
+       return data;
+}
+
+static int stbiw__zlib_bitrev(int code, int codebits)
+{
+       int res = 0;
+       while (codebits--) {
+               res = (res << 1) | (code & 1);
+               code >>= 1;
+       }
+       return res;
+}
+
+static unsigned int stbiw__zlib_countm(unsigned char *a, unsigned char *b, int limit)
+{
+       int i;
+       for (i = 0; i < limit && i < 258; ++i)
+               if (a[i] != b[i]) break;
+       return i;
+}
+
+static unsigned int stbiw__zhash(unsigned char *data)
+{
+       stbiw_uint32 hash = data[0] + (data[1] << 8) + (data[2] << 16);
+       hash ^= hash << 3;
+       hash += hash >> 5;
+       hash ^= hash << 4;
+       hash += hash >> 17;
+       hash ^= hash << 25;
+       hash += hash >> 6;
+       return hash;
+}
+
+#define stbiw__zlib_flush() (out = stbiw__zlib_flushf(out, &bitbuf, &bitcount))
+#define stbiw__zlib_add(code,codebits) \
+      (bitbuf |= (code) << bitcount, bitcount += (codebits), stbiw__zlib_flush())
+#define stbiw__zlib_huffa(b,c)  stbiw__zlib_add(stbiw__zlib_bitrev(b,c),c)
+// default huffman tables
+#define stbiw__zlib_huff1(n)  stbiw__zlib_huffa(0x30 + (n), 8)
+#define stbiw__zlib_huff2(n)  stbiw__zlib_huffa(0x190 + (n)-144, 9)
+#define stbiw__zlib_huff3(n)  stbiw__zlib_huffa(0 + (n)-256,7)
+#define stbiw__zlib_huff4(n)  stbiw__zlib_huffa(0xc0 + (n)-280,8)
+#define stbiw__zlib_huff(n)  ((n) <= 143 ? stbiw__zlib_huff1(n) : (n) <= 255 ? stbiw__zlib_huff2(n) : (n) <= 279 ? stbiw__zlib_huff3(n) : stbiw__zlib_huff4(n))
+#define stbiw__zlib_huffb(n) ((n) <= 143 ? stbiw__zlib_huff1(n) : stbiw__zlib_huff2(n))
+
+#define stbiw__ZHASH   16384
+
+#endif // STBIW_ZLIB_COMPRESS
+
+STBIWDEF unsigned char * stbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality)
+{
+#ifdef STBIW_ZLIB_COMPRESS
+       // user provided a zlib compress implementation, use that
+       return STBIW_ZLIB_COMPRESS(data, data_len, out_len, quality);
+#else // use builtin
+       static unsigned short lengthc[] = { 3,4,5,6,7,8,9,10,11,13,15,17,19,23,27,31,35,43,51,59,67,83,99,115,131,163,195,227,258, 259 };
+       static unsigned char  lengtheb[] = { 0,0,0,0,0,0,0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4,  4,  5,  5,  5,  5,  0 };
+       static unsigned short distc[] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577, 32768 };
+       static unsigned char  disteb[] = { 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13 };
+       unsigned int bitbuf = 0;
+       int i, j, bitcount = 0;
+       unsigned char *out = NULL;
+       unsigned char ***hash_table = (unsigned char***)STBIW_MALLOC(stbiw__ZHASH * sizeof(char**));
+       if (hash_table == NULL)
+               return NULL;
+       if (quality < 5) quality = 5;
+
+       stbiw__sbpush(out, 0x78);   // DEFLATE 32K window
+       stbiw__sbpush(out, 0x5e);   // FLEVEL = 1
+       stbiw__zlib_add(1, 1);  // BFINAL = 1
+       stbiw__zlib_add(1, 2);  // BTYPE = 1 -- fixed huffman
+
+       for (i = 0; i < stbiw__ZHASH; ++i)
+               hash_table[i] = NULL;
+
+       i = 0;
+       while (i < data_len - 3) {
+               // hash next 3 bytes of data to be compressed
+               int h = stbiw__zhash(data + i)&(stbiw__ZHASH - 1), best = 3;
+               unsigned char *bestloc = 0;
+               unsigned char **hlist = hash_table[h];
+               int n = stbiw__sbcount(hlist);
+               for (j = 0; j < n; ++j) {
+                       if (hlist[j] - data > i - 32768) { // if entry lies within window
+                               int d = stbiw__zlib_countm(hlist[j], data + i, data_len - i);
+                               if (d >= best) best = d, bestloc = hlist[j];
+                       }
+               }
+               // when hash table entry is too long, delete half the entries
+               if (hash_table[h] && stbiw__sbn(hash_table[h]) == 2 * quality) {
+                       STBIW_MEMMOVE(hash_table[h], hash_table[h] + quality, sizeof(hash_table[h][0])*quality);
+                       stbiw__sbn(hash_table[h]) = quality;
+               }
+               stbiw__sbpush(hash_table[h], data + i);
+
+               if (bestloc) {
+                       // "lazy matching" - check match at *next* byte, and if it's better, do cur byte as literal
+                       h = stbiw__zhash(data + i + 1)&(stbiw__ZHASH - 1);
+                       hlist = hash_table[h];
+                       n = stbiw__sbcount(hlist);
+                       for (j = 0; j < n; ++j) {
+                               if (hlist[j] - data > i - 32767) {
+                                       int e = stbiw__zlib_countm(hlist[j], data + i + 1, data_len - i - 1);
+                                       if (e > best) { // if next match is better, bail on current match
+                                               bestloc = NULL;
+                                               break;
+                                       }
+                               }
+                       }
+               }
+
+               if (bestloc) {
+                       int d = (int)(data + i - bestloc); // distance back
+                       STBIW_ASSERT(d <= 32767 && best <= 258);
+                       for (j = 0; best > lengthc[j + 1] - 1; ++j);
+                       stbiw__zlib_huff(j + 257);
+                       if (lengtheb[j]) stbiw__zlib_add(best - lengthc[j], lengtheb[j]);
+                       for (j = 0; d > distc[j + 1] - 1; ++j);
+                       stbiw__zlib_add(stbiw__zlib_bitrev(j, 5), 5);
+                       if (disteb[j]) stbiw__zlib_add(d - distc[j], disteb[j]);
+                       i += best;
+               }
+               else {
+                       stbiw__zlib_huffb(data[i]);
+                       ++i;
+               }
+       }
+       // write out final bytes
+       for (; i < data_len; ++i)
+               stbiw__zlib_huffb(data[i]);
+       stbiw__zlib_huff(256); // end of block
+                                                  // pad with 0 bits to byte boundary
+       while (bitcount)
+               stbiw__zlib_add(0, 1);
+
+       for (i = 0; i < stbiw__ZHASH; ++i)
+               (void)stbiw__sbfree(hash_table[i]);
+       STBIW_FREE(hash_table);
+
+       {
+               // compute adler32 on input
+               unsigned int s1 = 1, s2 = 0;
+               int blocklen = (int)(data_len % 5552);
+               j = 0;
+               while (j < data_len) {
+                       for (i = 0; i < blocklen; ++i) s1 += data[j + i], s2 += s1;
+                       s1 %= 65521, s2 %= 65521;
+                       j += blocklen;
+                       blocklen = 5552;
+               }
+               stbiw__sbpush(out, STBIW_UCHAR(s2 >> 8));
+               stbiw__sbpush(out, STBIW_UCHAR(s2));
+               stbiw__sbpush(out, STBIW_UCHAR(s1 >> 8));
+               stbiw__sbpush(out, STBIW_UCHAR(s1));
+       }
+       *out_len = stbiw__sbn(out);
+       // make returned pointer freeable
+       STBIW_MEMMOVE(stbiw__sbraw(out), out, *out_len);
+       return (unsigned char *)stbiw__sbraw(out);
+#endif // STBIW_ZLIB_COMPRESS
+}
+
+static unsigned int stbiw__crc32(unsigned char *buffer, int len)
+{
+#ifdef STBIW_CRC32
+       return STBIW_CRC32(buffer, len);
+#else
+       static unsigned int crc_table[256] =
+       {
+               0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA, 0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3,
+               0x0eDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988, 0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91,
+               0x1DB71064, 0x6AB020F2, 0xF3B97148, 0x84BE41DE, 0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7,
+               0x136C9856, 0x646BA8C0, 0xFD62F97A, 0x8A65C9EC, 0x14015C4F, 0x63066CD9, 0xFA0F3D63, 0x8D080DF5,
+               0x3B6E20C8, 0x4C69105E, 0xD56041E4, 0xA2677172, 0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B,
+               0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940, 0x32D86CE3, 0x45DF5C75, 0xDCD60DCF, 0xABD13D59,
+               0x26D930AC, 0x51DE003A, 0xC8D75180, 0xBFD06116, 0x21B4F4B5, 0x56B3C423, 0xCFBA9599, 0xB8BDA50F,
+               0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924, 0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D,
+               0x76DC4190, 0x01DB7106, 0x98D220BC, 0xEFD5102A, 0x71B18589, 0x06B6B51F, 0x9FBFE4A5, 0xE8B8D433,
+               0x7807C9A2, 0x0F00F934, 0x9609A88E, 0xE10E9818, 0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01,
+               0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E, 0x6C0695ED, 0x1B01A57B, 0x8208F4C1, 0xF50FC457,
+               0x65B0D9C6, 0x12B7E950, 0x8BBEB8EA, 0xFCB9887C, 0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, 0xFBD44C65,
+               0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2, 0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB,
+               0x4369E96A, 0x346ED9FC, 0xAD678846, 0xDA60B8D0, 0x44042D73, 0x33031DE5, 0xAA0A4C5F, 0xDD0D7CC9,
+               0x5005713C, 0x270241AA, 0xBE0B1010, 0xC90C2086, 0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F,
+               0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4, 0x59B33D17, 0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD,
+               0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A, 0xEAD54739, 0x9DD277AF, 0x04DB2615, 0x73DC1683,
+               0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8, 0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1,
+               0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE, 0xF762575D, 0x806567CB, 0x196C3671, 0x6E6B06E7,
+               0xFED41B76, 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC, 0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5,
+               0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252, 0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B,
+               0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6, 0x41047A60, 0xDF60EFC3, 0xA867DF55, 0x316E8EEF, 0x4669BE79,
+               0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236, 0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F,
+               0xC5BA3BBE, 0xB2BD0B28, 0x2BB45A92, 0x5CB36A04, 0xC2D7FFA7, 0xB5D0CF31, 0x2CD99E8B, 0x5BDEAE1D,
+               0x9B64C2B0, 0xEC63F226, 0x756AA39C, 0x026D930A, 0x9C0906A9, 0xEB0E363F, 0x72076785, 0x05005713,
+               0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38, 0x92D28E9B, 0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21,
+               0x86D3D2D4, 0xF1D4E242, 0x68DDB3F8, 0x1FDA836E, 0x81BE16CD, 0xF6B9265B, 0x6FB077E1, 0x18B74777,
+               0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C, 0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45,
+               0xA00AE278, 0xD70DD2EE, 0x4E048354, 0x3903B3C2, 0xA7672661, 0xD06016F7, 0x4969474D, 0x3E6E77DB,
+               0xAED16A4A, 0xD9D65ADC, 0x40DF0B66, 0x37D83BF0, 0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9,
+               0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6, 0xBAD03605, 0xCDD70693, 0x54DE5729, 0x23D967BF,
+               0xB3667A2E, 0xC4614AB8, 0x5D681B02, 0x2A6F2B94, 0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D
+       };
+
+       unsigned int crc = ~0u;
+       int i;
+       for (i = 0; i < len; ++i)
+               crc = (crc >> 8) ^ crc_table[buffer[i] ^ (crc & 0xff)];
+       return ~crc;
+#endif
+}
+
+#define stbiw__wpng4(o,a,b,c,d) ((o)[0]=STBIW_UCHAR(a),(o)[1]=STBIW_UCHAR(b),(o)[2]=STBIW_UCHAR(c),(o)[3]=STBIW_UCHAR(d),(o)+=4)
+#define stbiw__wp32(data,v) stbiw__wpng4(data, (v)>>24,(v)>>16,(v)>>8,(v));
+#define stbiw__wptag(data,s) stbiw__wpng4(data, s[0],s[1],s[2],s[3])
+
+static void stbiw__wpcrc(unsigned char **data, int len)
+{
+       unsigned int crc = stbiw__crc32(*data - len - 4, len + 4);
+       stbiw__wp32(*data, crc);
+}
+
+static unsigned char stbiw__paeth(int a, int b, int c)
+{
+       int p = a + b - c, pa = abs(p - a), pb = abs(p - b), pc = abs(p - c);
+       if (pa <= pb && pa <= pc) return STBIW_UCHAR(a);
+       if (pb <= pc) return STBIW_UCHAR(b);
+       return STBIW_UCHAR(c);
+}
+
+// @OPTIMIZE: provide an option that always forces left-predict or paeth predict
+static void stbiw__encode_png_line(unsigned char *pixels, int stride_bytes, int width, int height, int y, int n, int filter_type, signed char *line_buffer)
+{
+       static int mapping[] = { 0,1,2,3,4 };
+       static int firstmap[] = { 0,1,0,5,6 };
+       int *mymap = (y != 0) ? mapping : firstmap;
+       int i;
+       int type = mymap[filter_type];
+       unsigned char *z = pixels + stride_bytes * (stbi__flip_vertically_on_write ? height - 1 - y : y);
+       int signed_stride = stbi__flip_vertically_on_write ? -stride_bytes : stride_bytes;
+
+       if (type == 0) {
+               memcpy(line_buffer, z, width*n);
+               return;
+       }
+
+       // first loop isn't optimized since it's just one pixel    
+       for (i = 0; i < n; ++i) {
+               switch (type) {
+               case 1: line_buffer[i] = z[i]; break;
+               case 2: line_buffer[i] = z[i] - z[i - signed_stride]; break;
+               case 3: line_buffer[i] = z[i] - (z[i - signed_stride] >> 1); break;
+               case 4: line_buffer[i] = (signed char)(z[i] - stbiw__paeth(0, z[i - signed_stride], 0)); break;
+               case 5: line_buffer[i] = z[i]; break;
+               case 6: line_buffer[i] = z[i]; break;
+               }
+       }
+       switch (type) {
+       case 1: for (i = n; i < width*n; ++i) line_buffer[i] = z[i] - z[i - n]; break;
+       case 2: for (i = n; i < width*n; ++i) line_buffer[i] = z[i] - z[i - signed_stride]; break;
+       case 3: for (i = n; i < width*n; ++i) line_buffer[i] = z[i] - ((z[i - n] + z[i - signed_stride]) >> 1); break;
+       case 4: for (i = n; i < width*n; ++i) line_buffer[i] = z[i] - stbiw__paeth(z[i - n], z[i - signed_stride], z[i - signed_stride - n]); break;
+       case 5: for (i = n; i < width*n; ++i) line_buffer[i] = z[i] - (z[i - n] >> 1); break;
+       case 6: for (i = n; i < width*n; ++i) line_buffer[i] = z[i] - stbiw__paeth(z[i - n], 0, 0); break;
+       }
+}
+
+STBIWDEF unsigned char *stbi_write_png_to_mem(const unsigned char *pixels, int stride_bytes, int x, int y, int n, int *out_len)
+{
+       int force_filter = stbi_write_force_png_filter;
+       int ctype[5] = { -1, 0, 4, 2, 6 };
+       unsigned char sig[8] = { 137,80,78,71,13,10,26,10 };
+       unsigned char *out, *o, *filt, *zlib;
+       signed char *line_buffer;
+       int j, zlen;
+
+       if (stride_bytes == 0)
+               stride_bytes = x * n;
+
+       if (force_filter >= 5) {
+               force_filter = -1;
+       }
+
+       filt = (unsigned char *)STBIW_MALLOC((x*n + 1) * y); if (!filt) return 0;
+       line_buffer = (signed char *)STBIW_MALLOC(x * n); if (!line_buffer) { STBIW_FREE(filt); return 0; }
+       for (j = 0; j < y; ++j) {
+               int filter_type;
+               if (force_filter > -1) {
+                       filter_type = force_filter;
+                       stbiw__encode_png_line((unsigned char*)(pixels), stride_bytes, x, y, j, n, force_filter, line_buffer);
+               }
+               else { // Estimate the best filter by running through all of them:
+                       int best_filter = 0, best_filter_val = 0x7fffffff, est, i;
+                       for (filter_type = 0; filter_type < 5; filter_type++) {
+                               stbiw__encode_png_line((unsigned char*)(pixels), stride_bytes, x, y, j, n, filter_type, line_buffer);
+
+                               // Estimate the entropy of the line using this filter; the less, the better.
+                               est = 0;
+                               for (i = 0; i < x*n; ++i) {
+                                       est += abs((signed char)line_buffer[i]);
+                               }
+                               if (est < best_filter_val) {
+                                       best_filter_val = est;
+                                       best_filter = filter_type;
+                               }
+                       }
+                       if (filter_type != best_filter) {  // If the last iteration already got us the best filter, don't redo it
+                               stbiw__encode_png_line((unsigned char*)(pixels), stride_bytes, x, y, j, n, best_filter, line_buffer);
+                               filter_type = best_filter;
+                       }
+               }
+               // when we get here, filter_type contains the filter type, and line_buffer contains the data
+               filt[j*(x*n + 1)] = (unsigned char)filter_type;
+               STBIW_MEMMOVE(filt + j * (x*n + 1) + 1, line_buffer, x*n);
+       }
+       STBIW_FREE(line_buffer);
+       zlib = stbi_zlib_compress(filt, y*(x*n + 1), &zlen, stbi_write_png_compression_level);
+       STBIW_FREE(filt);
+       if (!zlib) return 0;
+
+       // each tag requires 12 bytes of overhead
+       out = (unsigned char *)STBIW_MALLOC(8 + 12 + 13 + 12 + zlen + 12);
+       if (!out) return 0;
+       *out_len = 8 + 12 + 13 + 12 + zlen + 12;
+
+       o = out;
+       STBIW_MEMMOVE(o, sig, 8); o += 8;
+       stbiw__wp32(o, 13); // header length
+       stbiw__wptag(o, "IHDR");
+       stbiw__wp32(o, x);
+       stbiw__wp32(o, y);
+       *o++ = 8;
+       *o++ = STBIW_UCHAR(ctype[n]);
+       *o++ = 0;
+       *o++ = 0;
+       *o++ = 0;
+       stbiw__wpcrc(&o, 13);
+
+       stbiw__wp32(o, zlen);
+       stbiw__wptag(o, "IDAT");
+       STBIW_MEMMOVE(o, zlib, zlen);
+       o += zlen;
+       STBIW_FREE(zlib);
+       stbiw__wpcrc(&o, zlen);
+
+       stbiw__wp32(o, 0);
+       stbiw__wptag(o, "IEND");
+       stbiw__wpcrc(&o, 0);
+
+       STBIW_ASSERT(o == out + *out_len);
+
+       return out;
+}
+
+#ifndef STBI_WRITE_NO_STDIO
+STBIWDEF int stbi_write_png(char const *filename, int x, int y, int comp, const void *data, int stride_bytes)
+{
+       FILE *f;
+       int len;
+       unsigned char *png = stbi_write_png_to_mem((const unsigned char *)data, stride_bytes, x, y, comp, &len);
+       if (png == NULL) return 0;
+
+       f = stbiw__fopen(filename, "wb");
+       if (!f) { STBIW_FREE(png); return 0; }
+       fwrite(png, 1, len, f);
+       fclose(f);
+       STBIW_FREE(png);
+       return 1;
+}
+#endif
+
+STBIWDEF int stbi_write_png_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int stride_bytes)
+{
+       int len;
+       unsigned char *png = stbi_write_png_to_mem((const unsigned char *)data, stride_bytes, x, y, comp, &len);
+       if (png == NULL) return 0;
+       func(context, png, len);
+       STBIW_FREE(png);
+       return 1;
+}
+
+
+/* ***************************************************************************
+*
+* JPEG writer
+*
+* This is based on Jon Olick's jo_jpeg.cpp:
+* public domain Simple, Minimalistic JPEG writer - http://www.jonolick.com/code.html
+*/
+
+static const unsigned char stbiw__jpg_ZigZag[] = { 0,1,5,6,14,15,27,28,2,4,7,13,16,26,29,42,3,8,12,17,25,30,41,43,9,11,18,
+24,31,40,44,53,10,19,23,32,39,45,52,54,20,22,33,38,46,51,55,60,21,34,37,47,50,56,59,61,35,36,48,49,57,58,62,63 };
+
+static void stbiw__jpg_writeBits(stbi__write_context *s, int *bitBufP, int *bitCntP, const unsigned short *bs) {
+       int bitBuf = *bitBufP, bitCnt = *bitCntP;
+       bitCnt += bs[1];
+       bitBuf |= bs[0] << (24 - bitCnt);
+       while (bitCnt >= 8) {
+               unsigned char c = (bitBuf >> 16) & 255;
+               stbiw__putc(s, c);
+               if (c == 255) {
+                       stbiw__putc(s, 0);
+               }
+               bitBuf <<= 8;
+               bitCnt -= 8;
+       }
+       *bitBufP = bitBuf;
+       *bitCntP = bitCnt;
+}
+
+static void stbiw__jpg_DCT(float *d0p, float *d1p, float *d2p, float *d3p, float *d4p, float *d5p, float *d6p, float *d7p) {
+       float d0 = *d0p, d1 = *d1p, d2 = *d2p, d3 = *d3p, d4 = *d4p, d5 = *d5p, d6 = *d6p, d7 = *d7p;
+       float z1, z2, z3, z4, z5, z11, z13;
+
+       float tmp0 = d0 + d7;
+       float tmp7 = d0 - d7;
+       float tmp1 = d1 + d6;
+       float tmp6 = d1 - d6;
+       float tmp2 = d2 + d5;
+       float tmp5 = d2 - d5;
+       float tmp3 = d3 + d4;
+       float tmp4 = d3 - d4;
+
+       // Even part
+       float tmp10 = tmp0 + tmp3;   // phase 2
+       float tmp13 = tmp0 - tmp3;
+       float tmp11 = tmp1 + tmp2;
+       float tmp12 = tmp1 - tmp2;
+
+       d0 = tmp10 + tmp11;       // phase 3
+       d4 = tmp10 - tmp11;
+
+       z1 = (tmp12 + tmp13) * 0.707106781f; // c4
+       d2 = tmp13 + z1;       // phase 5
+       d6 = tmp13 - z1;
+
+       // Odd part
+       tmp10 = tmp4 + tmp5;       // phase 2
+       tmp11 = tmp5 + tmp6;
+       tmp12 = tmp6 + tmp7;
+
+       // The rotator is modified from fig 4-8 to avoid extra negations.
+       z5 = (tmp10 - tmp12) * 0.382683433f; // c6
+       z2 = tmp10 * 0.541196100f + z5; // c2-c6
+       z4 = tmp12 * 1.306562965f + z5; // c2+c6
+       z3 = tmp11 * 0.707106781f; // c4
+
+       z11 = tmp7 + z3;      // phase 5
+       z13 = tmp7 - z3;
+
+       *d5p = z13 + z2;         // phase 6
+       *d3p = z13 - z2;
+       *d1p = z11 + z4;
+       *d7p = z11 - z4;
+
+       *d0p = d0;  *d2p = d2;  *d4p = d4;  *d6p = d6;
+}
+
+static void stbiw__jpg_calcBits(int val, unsigned short bits[2]) {
+       int tmp1 = val < 0 ? -val : val;
+       val = val < 0 ? val - 1 : val;
+       bits[1] = 1;
+       while (tmp1 >>= 1) {
+               ++bits[1];
+       }
+       bits[0] = val & ((1 << bits[1]) - 1);
+}
+
+static int stbiw__jpg_processDU(stbi__write_context *s, int *bitBuf, int *bitCnt, float *CDU, float *fdtbl, int DC, const unsigned short HTDC[256][2], const unsigned short HTAC[256][2]) {
+       const unsigned short EOB[2] = { HTAC[0x00][0], HTAC[0x00][1] };
+       const unsigned short M16zeroes[2] = { HTAC[0xF0][0], HTAC[0xF0][1] };
+       int dataOff, i, diff, end0pos;
+       int DU[64];
+
+       // DCT rows
+       for (dataOff = 0; dataOff<64; dataOff += 8) {
+               stbiw__jpg_DCT(&CDU[dataOff], &CDU[dataOff + 1], &CDU[dataOff + 2], &CDU[dataOff + 3], &CDU[dataOff + 4], &CDU[dataOff + 5], &CDU[dataOff + 6], &CDU[dataOff + 7]);
+       }
+       // DCT columns
+       for (dataOff = 0; dataOff<8; ++dataOff) {
+               stbiw__jpg_DCT(&CDU[dataOff], &CDU[dataOff + 8], &CDU[dataOff + 16], &CDU[dataOff + 24], &CDU[dataOff + 32], &CDU[dataOff + 40], &CDU[dataOff + 48], &CDU[dataOff + 56]);
+       }
+       // Quantize/descale/zigzag the coefficients
+       for (i = 0; i<64; ++i) {
+               float v = CDU[i] * fdtbl[i];
+               // DU[stbiw__jpg_ZigZag[i]] = (int)(v < 0 ? ceilf(v - 0.5f) : floorf(v + 0.5f));
+               // ceilf() and floorf() are C99, not C89, but I /think/ they're not needed here anyway?
+               DU[stbiw__jpg_ZigZag[i]] = (int)(v < 0 ? v - 0.5f : v + 0.5f);
+       }
+
+       // Encode DC
+       diff = DU[0] - DC;
+       if (diff == 0) {
+               stbiw__jpg_writeBits(s, bitBuf, bitCnt, HTDC[0]);
+       }
+       else {
+               unsigned short bits[2];
+               stbiw__jpg_calcBits(diff, bits);
+               stbiw__jpg_writeBits(s, bitBuf, bitCnt, HTDC[bits[1]]);
+               stbiw__jpg_writeBits(s, bitBuf, bitCnt, bits);
+       }
+       // Encode ACs
+       end0pos = 63;
+       for (; (end0pos>0) && (DU[end0pos] == 0); --end0pos) {
+       }
+       // end0pos = first element in reverse order !=0
+       if (end0pos == 0) {
+               stbiw__jpg_writeBits(s, bitBuf, bitCnt, EOB);
+               return DU[0];
+       }
+       for (i = 1; i <= end0pos; ++i) {
+               int startpos = i;
+               int nrzeroes;
+               unsigned short bits[2];
+               for (; DU[i] == 0 && i <= end0pos; ++i) {
+               }
+               nrzeroes = i - startpos;
+               if (nrzeroes >= 16) {
+                       int lng = nrzeroes >> 4;
+                       int nrmarker;
+                       for (nrmarker = 1; nrmarker <= lng; ++nrmarker)
+                               stbiw__jpg_writeBits(s, bitBuf, bitCnt, M16zeroes);
+                       nrzeroes &= 15;
+               }
+               stbiw__jpg_calcBits(DU[i], bits);
+               stbiw__jpg_writeBits(s, bitBuf, bitCnt, HTAC[(nrzeroes << 4) + bits[1]]);
+               stbiw__jpg_writeBits(s, bitBuf, bitCnt, bits);
+       }
+       if (end0pos != 63) {
+               stbiw__jpg_writeBits(s, bitBuf, bitCnt, EOB);
+       }
+       return DU[0];
+}
+
+static int stbi_write_jpg_core(stbi__write_context *s, int width, int height, int comp, const void* data, int quality) {
+       // Constants that don't pollute global namespace
+       static const unsigned char std_dc_luminance_nrcodes[] = { 0,0,1,5,1,1,1,1,1,1,0,0,0,0,0,0,0 };
+       static const unsigned char std_dc_luminance_values[] = { 0,1,2,3,4,5,6,7,8,9,10,11 };
+       static const unsigned char std_ac_luminance_nrcodes[] = { 0,0,2,1,3,3,2,4,3,5,5,4,4,0,0,1,0x7d };
+       static const unsigned char std_ac_luminance_values[] = {
+               0x01,0x02,0x03,0x00,0x04,0x11,0x05,0x12,0x21,0x31,0x41,0x06,0x13,0x51,0x61,0x07,0x22,0x71,0x14,0x32,0x81,0x91,0xa1,0x08,
+               0x23,0x42,0xb1,0xc1,0x15,0x52,0xd1,0xf0,0x24,0x33,0x62,0x72,0x82,0x09,0x0a,0x16,0x17,0x18,0x19,0x1a,0x25,0x26,0x27,0x28,
+               0x29,0x2a,0x34,0x35,0x36,0x37,0x38,0x39,0x3a,0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4a,0x53,0x54,0x55,0x56,0x57,0x58,0x59,
+               0x5a,0x63,0x64,0x65,0x66,0x67,0x68,0x69,0x6a,0x73,0x74,0x75,0x76,0x77,0x78,0x79,0x7a,0x83,0x84,0x85,0x86,0x87,0x88,0x89,
+               0x8a,0x92,0x93,0x94,0x95,0x96,0x97,0x98,0x99,0x9a,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xb2,0xb3,0xb4,0xb5,0xb6,
+               0xb7,0xb8,0xb9,0xba,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xd2,0xd3,0xd4,0xd5,0xd6,0xd7,0xd8,0xd9,0xda,0xe1,0xe2,
+               0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9,0xea,0xf1,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8,0xf9,0xfa
+       };
+       static const unsigned char std_dc_chrominance_nrcodes[] = { 0,0,3,1,1,1,1,1,1,1,1,1,0,0,0,0,0 };
+       static const unsigned char std_dc_chrominance_values[] = { 0,1,2,3,4,5,6,7,8,9,10,11 };
+       static const unsigned char std_ac_chrominance_nrcodes[] = { 0,0,2,1,2,4,4,3,4,7,5,4,4,0,1,2,0x77 };
+       static const unsigned char std_ac_chrominance_values[] = {
+               0x00,0x01,0x02,0x03,0x11,0x04,0x05,0x21,0x31,0x06,0x12,0x41,0x51,0x07,0x61,0x71,0x13,0x22,0x32,0x81,0x08,0x14,0x42,0x91,
+               0xa1,0xb1,0xc1,0x09,0x23,0x33,0x52,0xf0,0x15,0x62,0x72,0xd1,0x0a,0x16,0x24,0x34,0xe1,0x25,0xf1,0x17,0x18,0x19,0x1a,0x26,
+               0x27,0x28,0x29,0x2a,0x35,0x36,0x37,0x38,0x39,0x3a,0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4a,0x53,0x54,0x55,0x56,0x57,0x58,
+               0x59,0x5a,0x63,0x64,0x65,0x66,0x67,0x68,0x69,0x6a,0x73,0x74,0x75,0x76,0x77,0x78,0x79,0x7a,0x82,0x83,0x84,0x85,0x86,0x87,
+               0x88,0x89,0x8a,0x92,0x93,0x94,0x95,0x96,0x97,0x98,0x99,0x9a,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xb2,0xb3,0xb4,
+               0xb5,0xb6,0xb7,0xb8,0xb9,0xba,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xd2,0xd3,0xd4,0xd5,0xd6,0xd7,0xd8,0xd9,0xda,
+               0xe2,0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9,0xea,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8,0xf9,0xfa
+       };
+       // Huffman tables
+       static const unsigned short YDC_HT[256][2] = { { 0,2 },{ 2,3 },{ 3,3 },{ 4,3 },{ 5,3 },{ 6,3 },{ 14,4 },{ 30,5 },{ 62,6 },{ 126,7 },{ 254,8 },{ 510,9 } };
+       static const unsigned short UVDC_HT[256][2] = { { 0,2 },{ 1,2 },{ 2,2 },{ 6,3 },{ 14,4 },{ 30,5 },{ 62,6 },{ 126,7 },{ 254,8 },{ 510,9 },{ 1022,10 },{ 2046,11 } };
+       static const unsigned short YAC_HT[256][2] = {
+               { 10,4 },{ 0,2 },{ 1,2 },{ 4,3 },{ 11,4 },{ 26,5 },{ 120,7 },{ 248,8 },{ 1014,10 },{ 65410,16 },{ 65411,16 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },
+       { 12,4 },{ 27,5 },{ 121,7 },{ 502,9 },{ 2038,11 },{ 65412,16 },{ 65413,16 },{ 65414,16 },{ 65415,16 },{ 65416,16 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },
+       { 28,5 },{ 249,8 },{ 1015,10 },{ 4084,12 },{ 65417,16 },{ 65418,16 },{ 65419,16 },{ 65420,16 },{ 65421,16 },{ 65422,16 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },
+       { 58,6 },{ 503,9 },{ 4085,12 },{ 65423,16 },{ 65424,16 },{ 65425,16 },{ 65426,16 },{ 65427,16 },{ 65428,16 },{ 65429,16 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },
+       { 59,6 },{ 1016,10 },{ 65430,16 },{ 65431,16 },{ 65432,16 },{ 65433,16 },{ 65434,16 },{ 65435,16 },{ 65436,16 },{ 65437,16 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },
+       { 122,7 },{ 2039,11 },{ 65438,16 },{ 65439,16 },{ 65440,16 },{ 65441,16 },{ 65442,16 },{ 65443,16 },{ 65444,16 },{ 65445,16 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },
+       { 123,7 },{ 4086,12 },{ 65446,16 },{ 65447,16 },{ 65448,16 },{ 65449,16 },{ 65450,16 },{ 65451,16 },{ 65452,16 },{ 65453,16 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },
+       { 250,8 },{ 4087,12 },{ 65454,16 },{ 65455,16 },{ 65456,16 },{ 65457,16 },{ 65458,16 },{ 65459,16 },{ 65460,16 },{ 65461,16 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },
+       { 504,9 },{ 32704,15 },{ 65462,16 },{ 65463,16 },{ 65464,16 },{ 65465,16 },{ 65466,16 },{ 65467,16 },{ 65468,16 },{ 65469,16 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },
+       { 505,9 },{ 65470,16 },{ 65471,16 },{ 65472,16 },{ 65473,16 },{ 65474,16 },{ 65475,16 },{ 65476,16 },{ 65477,16 },{ 65478,16 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },
+       { 506,9 },{ 65479,16 },{ 65480,16 },{ 65481,16 },{ 65482,16 },{ 65483,16 },{ 65484,16 },{ 65485,16 },{ 65486,16 },{ 65487,16 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },
+       { 1017,10 },{ 65488,16 },{ 65489,16 },{ 65490,16 },{ 65491,16 },{ 65492,16 },{ 65493,16 },{ 65494,16 },{ 65495,16 },{ 65496,16 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },
+       { 1018,10 },{ 65497,16 },{ 65498,16 },{ 65499,16 },{ 65500,16 },{ 65501,16 },{ 65502,16 },{ 65503,16 },{ 65504,16 },{ 65505,16 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },
+       { 2040,11 },{ 65506,16 },{ 65507,16 },{ 65508,16 },{ 65509,16 },{ 65510,16 },{ 65511,16 },{ 65512,16 },{ 65513,16 },{ 65514,16 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },
+       { 65515,16 },{ 65516,16 },{ 65517,16 },{ 65518,16 },{ 65519,16 },{ 65520,16 },{ 65521,16 },{ 65522,16 },{ 65523,16 },{ 65524,16 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },
+       { 2041,11 },{ 65525,16 },{ 65526,16 },{ 65527,16 },{ 65528,16 },{ 65529,16 },{ 65530,16 },{ 65531,16 },{ 65532,16 },{ 65533,16 },{ 65534,16 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 }
+       };
+       static const unsigned short UVAC_HT[256][2] = {
+               { 0,2 },{ 1,2 },{ 4,3 },{ 10,4 },{ 24,5 },{ 25,5 },{ 56,6 },{ 120,7 },{ 500,9 },{ 1014,10 },{ 4084,12 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },
+       { 11,4 },{ 57,6 },{ 246,8 },{ 501,9 },{ 2038,11 },{ 4085,12 },{ 65416,16 },{ 65417,16 },{ 65418,16 },{ 65419,16 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },
+       { 26,5 },{ 247,8 },{ 1015,10 },{ 4086,12 },{ 32706,15 },{ 65420,16 },{ 65421,16 },{ 65422,16 },{ 65423,16 },{ 65424,16 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },
+       { 27,5 },{ 248,8 },{ 1016,10 },{ 4087,12 },{ 65425,16 },{ 65426,16 },{ 65427,16 },{ 65428,16 },{ 65429,16 },{ 65430,16 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },
+       { 58,6 },{ 502,9 },{ 65431,16 },{ 65432,16 },{ 65433,16 },{ 65434,16 },{ 65435,16 },{ 65436,16 },{ 65437,16 },{ 65438,16 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },
+       { 59,6 },{ 1017,10 },{ 65439,16 },{ 65440,16 },{ 65441,16 },{ 65442,16 },{ 65443,16 },{ 65444,16 },{ 65445,16 },{ 65446,16 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },
+       { 121,7 },{ 2039,11 },{ 65447,16 },{ 65448,16 },{ 65449,16 },{ 65450,16 },{ 65451,16 },{ 65452,16 },{ 65453,16 },{ 65454,16 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },
+       { 122,7 },{ 2040,11 },{ 65455,16 },{ 65456,16 },{ 65457,16 },{ 65458,16 },{ 65459,16 },{ 65460,16 },{ 65461,16 },{ 65462,16 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },
+       { 249,8 },{ 65463,16 },{ 65464,16 },{ 65465,16 },{ 65466,16 },{ 65467,16 },{ 65468,16 },{ 65469,16 },{ 65470,16 },{ 65471,16 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },
+       { 503,9 },{ 65472,16 },{ 65473,16 },{ 65474,16 },{ 65475,16 },{ 65476,16 },{ 65477,16 },{ 65478,16 },{ 65479,16 },{ 65480,16 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },
+       { 504,9 },{ 65481,16 },{ 65482,16 },{ 65483,16 },{ 65484,16 },{ 65485,16 },{ 65486,16 },{ 65487,16 },{ 65488,16 },{ 65489,16 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },
+       { 505,9 },{ 65490,16 },{ 65491,16 },{ 65492,16 },{ 65493,16 },{ 65494,16 },{ 65495,16 },{ 65496,16 },{ 65497,16 },{ 65498,16 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },
+       { 506,9 },{ 65499,16 },{ 65500,16 },{ 65501,16 },{ 65502,16 },{ 65503,16 },{ 65504,16 },{ 65505,16 },{ 65506,16 },{ 65507,16 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },
+       { 2041,11 },{ 65508,16 },{ 65509,16 },{ 65510,16 },{ 65511,16 },{ 65512,16 },{ 65513,16 },{ 65514,16 },{ 65515,16 },{ 65516,16 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },
+       { 16352,14 },{ 65517,16 },{ 65518,16 },{ 65519,16 },{ 65520,16 },{ 65521,16 },{ 65522,16 },{ 65523,16 },{ 65524,16 },{ 65525,16 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },
+       { 1018,10 },{ 32707,15 },{ 65526,16 },{ 65527,16 },{ 65528,16 },{ 65529,16 },{ 65530,16 },{ 65531,16 },{ 65532,16 },{ 65533,16 },{ 65534,16 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 },{ 0,0 }
+       };
+       static const int YQT[] = { 16,11,10,16,24,40,51,61,12,12,14,19,26,58,60,55,14,13,16,24,40,57,69,56,14,17,22,29,51,87,80,62,18,22,
+               37,56,68,109,103,77,24,35,55,64,81,104,113,92,49,64,78,87,103,121,120,101,72,92,95,98,112,100,103,99 };
+       static const int UVQT[] = { 17,18,24,47,99,99,99,99,18,21,26,66,99,99,99,99,24,26,56,99,99,99,99,99,47,66,99,99,99,99,99,99,
+               99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99 };
+       static const float aasf[] = { 1.0f * 2.828427125f, 1.387039845f * 2.828427125f, 1.306562965f * 2.828427125f, 1.175875602f * 2.828427125f,
+               1.0f * 2.828427125f, 0.785694958f * 2.828427125f, 0.541196100f * 2.828427125f, 0.275899379f * 2.828427125f };
+
+       int row, col, i, k;
+       float fdtbl_Y[64], fdtbl_UV[64];
+       unsigned char YTable[64], UVTable[64];
+
+       if (!data || !width || !height || comp > 4 || comp < 1) {
+               return 0;
+       }
+
+       quality = quality ? quality : 90;
+       quality = quality < 1 ? 1 : quality > 100 ? 100 : quality;
+       quality = quality < 50 ? 5000 / quality : 200 - quality * 2;
+
+       for (i = 0; i < 64; ++i) {
+               int uvti, yti = (YQT[i] * quality + 50) / 100;
+               YTable[stbiw__jpg_ZigZag[i]] = (unsigned char)(yti < 1 ? 1 : yti > 255 ? 255 : yti);
+               uvti = (UVQT[i] * quality + 50) / 100;
+               UVTable[stbiw__jpg_ZigZag[i]] = (unsigned char)(uvti < 1 ? 1 : uvti > 255 ? 255 : uvti);
+       }
+
+       for (row = 0, k = 0; row < 8; ++row) {
+               for (col = 0; col < 8; ++col, ++k) {
+                       fdtbl_Y[k] = 1 / (YTable[stbiw__jpg_ZigZag[k]] * aasf[row] * aasf[col]);
+                       fdtbl_UV[k] = 1 / (UVTable[stbiw__jpg_ZigZag[k]] * aasf[row] * aasf[col]);
+               }
+       }
+
+       // Write Headers
+       {
+               static const unsigned char head0[] = { 0xFF,0xD8,0xFF,0xE0,0,0x10,'J','F','I','F',0,1,1,0,0,1,0,1,0,0,0xFF,0xDB,0,0x84,0 };
+               static const unsigned char head2[] = { 0xFF,0xDA,0,0xC,3,1,0,2,0x11,3,0x11,0,0x3F,0 };
+               const unsigned char head1[] = { 0xFF,0xC0,0,0x11,8,(unsigned char)(height >> 8),STBIW_UCHAR(height),(unsigned char)(width >> 8),STBIW_UCHAR(width),
+                       3,1,0x11,0,2,0x11,1,3,0x11,1,0xFF,0xC4,0x01,0xA2,0 };
+               s->func(s->context, (void*)head0, sizeof(head0));
+               s->func(s->context, (void*)YTable, sizeof(YTable));
+               stbiw__putc(s, 1);
+               s->func(s->context, UVTable, sizeof(UVTable));
+               s->func(s->context, (void*)head1, sizeof(head1));
+               s->func(s->context, (void*)(std_dc_luminance_nrcodes + 1), sizeof(std_dc_luminance_nrcodes) - 1);
+               s->func(s->context, (void*)std_dc_luminance_values, sizeof(std_dc_luminance_values));
+               stbiw__putc(s, 0x10); // HTYACinfo
+               s->func(s->context, (void*)(std_ac_luminance_nrcodes + 1), sizeof(std_ac_luminance_nrcodes) - 1);
+               s->func(s->context, (void*)std_ac_luminance_values, sizeof(std_ac_luminance_values));
+               stbiw__putc(s, 1); // HTUDCinfo
+               s->func(s->context, (void*)(std_dc_chrominance_nrcodes + 1), sizeof(std_dc_chrominance_nrcodes) - 1);
+               s->func(s->context, (void*)std_dc_chrominance_values, sizeof(std_dc_chrominance_values));
+               stbiw__putc(s, 0x11); // HTUACinfo
+               s->func(s->context, (void*)(std_ac_chrominance_nrcodes + 1), sizeof(std_ac_chrominance_nrcodes) - 1);
+               s->func(s->context, (void*)std_ac_chrominance_values, sizeof(std_ac_chrominance_values));
+               s->func(s->context, (void*)head2, sizeof(head2));
+       }
+
+       // Encode 8x8 macroblocks
+       {
+               static const unsigned short fillBits[] = { 0x7F, 7 };
+               const unsigned char *imageData = (const unsigned char *)data;
+               int DCY = 0, DCU = 0, DCV = 0;
+               int bitBuf = 0, bitCnt = 0;
+               // comp == 2 is grey+alpha (alpha is ignored)
+               int ofsG = comp > 2 ? 1 : 0, ofsB = comp > 2 ? 2 : 0;
+               int x, y, pos;
+               for (y = 0; y < height; y += 8) {
+                       for (x = 0; x < width; x += 8) {
+                               float YDU[64], UDU[64], VDU[64];
+                               for (row = y, pos = 0; row < y + 8; ++row) {
+                                       int p;
+                                       if (row < height) {
+                                               p = (stbi__flip_vertically_on_write ? (height - 1 - row) : row)*width*comp;
+                                       }
+                                       else {
+                                               // row >= height => use last input row (=> first if flipping)
+                                               p = stbi__flip_vertically_on_write ? 0 : ((height - 1)*width*comp);
+                                       }
+                                       for (col = x; col < x + 8; ++col, ++pos) {
+                                               float r, g, b;
+                                               // if col >= width => use pixel from last input column
+                                               p += ((col < width) ? col : (width - 1))*comp;
+
+                                               r = imageData[p + 0];
+                                               g = imageData[p + ofsG];
+                                               b = imageData[p + ofsB];
+                                               YDU[pos] = +0.29900f*r + 0.58700f*g + 0.11400f*b - 128;
+                                               UDU[pos] = -0.16874f*r - 0.33126f*g + 0.50000f*b;
+                                               VDU[pos] = +0.50000f*r - 0.41869f*g - 0.08131f*b;
+                                       }
+                               }
+
+                               DCY = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, YDU, fdtbl_Y, DCY, YDC_HT, YAC_HT);
+                               DCU = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, UDU, fdtbl_UV, DCU, UVDC_HT, UVAC_HT);
+                               DCV = stbiw__jpg_processDU(s, &bitBuf, &bitCnt, VDU, fdtbl_UV, DCV, UVDC_HT, UVAC_HT);
+                       }
+               }
+
+               // Do the bit alignment of the EOI marker
+               stbiw__jpg_writeBits(s, &bitBuf, &bitCnt, fillBits);
+       }
+
+       // EOI
+       stbiw__putc(s, 0xFF);
+       stbiw__putc(s, 0xD9);
+
+       return 1;
+}
+
+STBIWDEF int stbi_write_jpg_to_func(stbi_write_func *func, void *context, int x, int y, int comp, const void *data, int quality)
+{
+       stbi__write_context s;
+       stbi__start_write_callbacks(&s, func, context);
+       return stbi_write_jpg_core(&s, x, y, comp, (void *)data, quality);
+}
+
+
+#ifndef STBI_WRITE_NO_STDIO
+STBIWDEF int stbi_write_jpg(char const *filename, int x, int y, int comp, const void *data, int quality)
+{
+       stbi__write_context s;
+       if (stbi__start_write_file(&s, filename)) {
+               int r = stbi_write_jpg_core(&s, x, y, comp, data, quality);
+               stbi__end_write_file(&s);
+               return r;
+       }
+       else
+               return 0;
+}
+#endif
+
+#endif // STB_IMAGE_WRITE_IMPLEMENTATION
+
+/* Revision history
+1.10  (2019-02-07)
+support utf8 filenames in Windows; fix warnings and platform ifdefs
+1.09  (2018-02-11)
+fix typo in zlib quality API, improve STB_I_W_STATIC in C++
+1.08  (2018-01-29)
+add stbi__flip_vertically_on_write, external zlib, zlib quality, choose PNG filter
+1.07  (2017-07-24)
+doc fix
+1.06 (2017-07-23)
+writing JPEG (using Jon Olick's code)
+1.05   ???
+1.04 (2017-03-03)
+monochrome BMP expansion
+1.03   ???
+1.02 (2016-04-02)
+avoid allocating large structures on the stack
+1.01 (2016-01-16)
+STBIW_REALLOC_SIZED: support allocators with no realloc support
+avoid race-condition in crc initialization
+minor compile issues
+1.00 (2015-09-14)
+installable file IO function
+0.99 (2015-09-13)
+warning fixes; TGA rle support
+0.98 (2015-04-08)
+added STBIW_MALLOC, STBIW_ASSERT etc
+0.97 (2015-01-18)
+fixed HDR asserts, rewrote HDR rle logic
+0.96 (2015-01-17)
+add HDR output
+fix monochrome BMP
+0.95 (2014-08-17)
+add monochrome TGA output
+0.94 (2014-05-31)
+rename private functions to avoid conflicts with stb_image.h
+0.93 (2014-05-27)
+warning fixes
+0.92 (2010-08-01)
+casts to unsigned char to fix warnings
+0.91 (2010-07-17)
+first public release
+0.90   first internal release
+*/
+
+/*
+------------------------------------------------------------------------------
+This software is available under 2 licenses -- choose whichever you prefer.
+------------------------------------------------------------------------------
+ALTERNATIVE A - MIT License
+Copyright (c) 2017 Sean Barrett
+Permission is hereby granted, free of charge, to any person obtaining a copy of
+this software and associated documentation files (the "Software"), to deal in
+the Software without restriction, including without limitation the rights to
+use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+of the Software, and to permit persons to whom the Software is furnished to do
+so, subject to the following conditions:
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+------------------------------------------------------------------------------
+ALTERNATIVE B - Public Domain (www.unlicense.org)
+This is free and unencumbered software released into the public domain.
+Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
+software, either in source code form or as a compiled binary, for any purpose,
+commercial or non-commercial, and by any means.
+In jurisdictions that recognize copyright laws, the author or authors of this
+software dedicate any and all copyright interest in the software to the public
+domain. We make this dedication for the benefit of the public at large and to
+the detriment of our heirs and successors. We intend this dedication to be an
+overt act of relinquishment in perpetuity of all present and future rights to
+this software under copyright law.
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+------------------------------------------------------------------------------
+*/
\ No newline at end of file
diff --git a/MCDV/test.png b/MCDV/test.png
new file mode 100644 (file)
index 0000000..96b3902
Binary files /dev/null and b/MCDV/test.png differ
diff --git a/MCDV/textfont.fs b/MCDV/textfont.fs
new file mode 100644 (file)
index 0000000..59616cf
--- /dev/null
@@ -0,0 +1,14 @@
+#version 330 core
+in vec2 TexCoords;
+out vec4 FragColor;
+
+uniform vec3 color;
+uniform float alpha;
+uniform sampler2D text;
+
+void main()
+{
+       vec4 sample = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r);
+       FragColor = vec4(color, alpha) * sample;
+       //FragColor = vec4(texture(text, TexCoords).r, 0.0, 0.0, 1.0);
+}
\ No newline at end of file
diff --git a/MCDV/textfont.vs b/MCDV/textfont.vs
new file mode 100644 (file)
index 0000000..f167dd8
--- /dev/null
@@ -0,0 +1,11 @@
+#version 330 core
+layout (location = 0) in vec4 vert;
+out vec2 TexCoords;
+
+uniform mat4 model;
+
+void main()
+{
+       gl_Position = model * vec4(vert.xy, 0.0, 1.0);
+       TexCoords = vert.zw;
+}
\ No newline at end of file
index 8441b0851eb3007c57102897f0d8133852805ce3..c750915084627af779ca625adb51d8a6679ada3e 100644 (file)
@@ -27,6 +27,22 @@ namespace util {
        };
 }
 
+template <class T>
+std::string to_string(T t, std::ios_base & (*f)(std::ios_base&))
+{
+       std::ostringstream oss;
+       oss << f << t;
+       return oss.str();
+}
+
+//Split only on whitespace
+std::vector<std::string> split(std::string const &input) {
+       std::istringstream buffer(input);
+       std::vector<std::string> ret((std::istream_iterator<std::string>(buffer)),
+               std::istream_iterator<std::string>());
+       return ret;
+}
+
 std::vector<std::string> split(std::string string, char delim)
 {
        std::stringstream cStream(string);